rnd-20020527-1-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 static char *image_filename[NUM_PICTURES] =
30 {
31   "RocksScreen.pcx",
32   "RocksDoor.pcx",
33   "RocksHeroes.pcx",
34   "RocksToons.pcx",
35   "RocksSP.pcx",
36   "RocksDC.pcx",
37   "RocksMore.pcx",
38   "RocksFont.pcx",
39   "RocksFont2.pcx",
40   "RocksFont3.pcx"
41 }; 
42
43 static void InitSetup(void);
44 static void InitPlayerInfo(void);
45 static void InitLevelInfo(void);
46 static void InitArtworkInfo(void);
47 static void InitNetworkServer(void);
48 static void InitMixer(void);
49 static void InitSound(void);
50 static void InitGfx(void);
51 static void InitGfxBackground(void);
52 static void InitGadgets(void);
53 static void InitElementProperties(void);
54 static void Execute_Debug_Command(char *);
55
56 void OpenAll(void)
57 {
58   if (options.debug_command)
59   {
60     Execute_Debug_Command(options.debug_command);
61
62     exit(0);
63   }
64
65   if (options.serveronly)
66   {
67 #if defined(PLATFORM_UNIX)
68     NetworkServer(options.server_port, options.serveronly);
69 #else
70     Error(ERR_WARN, "networking only supported in Unix version");
71 #endif
72     exit(0);    /* never reached */
73   }
74
75   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
76                   PROGRAM_TITLE_STRING, getWindowTitleString(),
77                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
78                   MSDOS_POINTER_FILENAME,
79                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
80
81   InitSetup();
82   InitPlayerInfo();
83   InitArtworkInfo();            /* needed before loading gfx, sound & music */
84
85   InitCounter();
86   InitMixer();
87   InitJoysticks();
88   InitRND(NEW_RANDOMIZE);
89
90   InitVideoDisplay();
91   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
92                   setup.fullscreen);
93
94   InitEventFilter(FilterMouseMotionEvents);
95
96   InitGfx();
97   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
98
99   InitLevelInfo();
100   InitGadgets();                /* needs to know number of level series */
101   InitSound();                  /* needs to know current level directory */
102
103   InitGfxBackground();
104   InitToons();
105
106   InitGameEngine();
107
108   DrawMainMenu();
109
110   InitNetworkServer();
111 }
112
113 void InitSetup()
114 {
115   LoadSetup();                                  /* global setup info */
116 }
117
118 void InitPlayerInfo()
119 {
120   int i;
121
122   /* choose default local player */
123   local_player = &stored_player[0];
124
125   for (i=0; i<MAX_PLAYERS; i++)
126     stored_player[i].connected = FALSE;
127
128   local_player->connected = TRUE;
129 }
130
131 void InitLevelInfo()
132 {
133   LoadLevelInfo();                              /* global level info */
134   LoadLevelSetup_LastSeries();                  /* last played series info */
135   LoadLevelSetup_SeriesInfo();                  /* last played level info */
136 }
137
138 void InitArtworkInfo()
139 {
140   LoadArtworkInfo();
141 }
142
143 void InitNetworkServer()
144 {
145 #if defined(PLATFORM_UNIX)
146   int nr_wanted;
147 #endif
148
149   if (!options.network)
150     return;
151
152 #if defined(PLATFORM_UNIX)
153   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
154
155   if (!ConnectToServer(options.server_host, options.server_port))
156     Error(ERR_EXIT, "cannot connect to network game server");
157
158   SendToServer_PlayerName(setup.player_name);
159   SendToServer_ProtocolVersion();
160
161   if (nr_wanted)
162     SendToServer_NrWanted(nr_wanted);
163 #endif
164 }
165
166 static void InitMixer()
167 {
168   OpenAudio();
169   InitSoundList(sound_effects, NUM_SOUND_EFFECTS);
170
171   StartMixer();
172 }
173
174 static void InitSound()
175 {
176   InitReloadSounds(artwork.snd_current->name);
177   InitReloadMusic(artwork.mus_current->name);
178 }
179
180 static void InitTileClipmasks()
181 {
182 #if defined(TARGET_X11)
183   XGCValues clip_gc_values;
184   unsigned long clip_gc_valuemask;
185
186 #if defined(TARGET_X11_NATIVE)
187   GC copy_clipmask_gc;
188
189   static struct
190   {
191     int start;
192     int count;
193   }
194   tile_needs_clipping[] =
195   {
196     { GFX_SPIELER1_UP, 4 },
197     { GFX_SPIELER1_DOWN, 4 },
198     { GFX_SPIELER1_LEFT, 4 },
199     { GFX_SPIELER1_RIGHT, 4 },
200     { GFX_SPIELER1_PUSH_LEFT, 4 },
201     { GFX_SPIELER1_PUSH_RIGHT, 4 },
202     { GFX_SPIELER2_UP, 4 },
203     { GFX_SPIELER2_DOWN, 4 },
204     { GFX_SPIELER2_LEFT, 4 },
205     { GFX_SPIELER2_RIGHT, 4 },
206     { GFX_SPIELER2_PUSH_LEFT, 4 },
207     { GFX_SPIELER2_PUSH_RIGHT, 4 },
208     { GFX_SPIELER3_UP, 4 },
209     { GFX_SPIELER3_DOWN, 4 },
210     { GFX_SPIELER3_LEFT, 4 },
211     { GFX_SPIELER3_RIGHT, 4 },
212     { GFX_SPIELER3_PUSH_LEFT, 4 },
213     { GFX_SPIELER3_PUSH_RIGHT, 4 },
214     { GFX_SPIELER4_UP, 4 },
215     { GFX_SPIELER4_DOWN, 4 },
216     { GFX_SPIELER4_LEFT, 4 },
217     { GFX_SPIELER4_RIGHT, 4 },
218     { GFX_SPIELER4_PUSH_LEFT, 4 },
219     { GFX_SPIELER4_PUSH_RIGHT, 4 },
220     { GFX_SP_MURPHY, 1 },
221     { GFX_MURPHY_GO_LEFT, 3 },
222     { GFX_MURPHY_GO_RIGHT, 3 },
223     { GFX_MURPHY_SNAP_UP, 1 },
224     { GFX_MURPHY_SNAP_DOWN, 1 },
225     { GFX_MURPHY_SNAP_RIGHT, 1 },
226     { GFX_MURPHY_SNAP_LEFT, 1 },
227     { GFX_MURPHY_PUSH_RIGHT, 1 },
228     { GFX_MURPHY_PUSH_LEFT, 1 },
229     { GFX_GEBLUBBER, 4 },
230     { GFX_DYNAMIT, 7 },
231     { GFX_DYNABOMB, 4 },
232     { GFX_EXPLOSION, 8 },
233     { GFX_SOKOBAN_OBJEKT, 1 },
234     { GFX_FUNKELN_BLAU, 3 },
235     { GFX_FUNKELN_WEISS, 3 },
236     { GFX2_SHIELD_PASSIVE, 3 },
237     { GFX2_SHIELD_ACTIVE, 3 },
238     { -1, 0 }
239   };
240 #endif /* TARGET_X11_NATIVE */
241 #endif /* TARGET_X11 */
242
243   int i;
244
245   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
246   for(i=0; i<NUM_TILES; i++)
247     tile_clipmask[i] = None;
248
249 #if defined(TARGET_X11)
250   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
251      often very slow when preparing a masked XCopyArea() for big Pixmaps.
252      To prevent this, create small (tile-sized) mask Pixmaps which will then
253      be set much faster with XSetClipOrigin() and speed things up a lot. */
254
255   clip_gc_values.graphics_exposures = False;
256   clip_gc_valuemask = GCGraphicsExposures;
257   tile_clip_gc =
258     XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
259
260   for(i=0; i<NUM_BITMAPS; i++)
261   {
262     if (pix[i]->clip_mask)
263     {
264       clip_gc_values.graphics_exposures = False;
265       clip_gc_values.clip_mask = pix[i]->clip_mask;
266       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
267       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
268                                          clip_gc_valuemask, &clip_gc_values);
269     }
270   }
271
272 #if defined(TARGET_X11_NATIVE)
273
274   /* create graphic context structures needed for clipping */
275   clip_gc_values.graphics_exposures = False;
276   clip_gc_valuemask = GCGraphicsExposures;
277   copy_clipmask_gc =
278     XCreateGC(display, pix[PIX_BACK]->clip_mask,
279               clip_gc_valuemask, &clip_gc_values);
280
281   /* create only those clipping Pixmaps we really need */
282   for(i=0; tile_needs_clipping[i].start>=0; i++)
283   {
284     int j;
285
286     for(j=0; j<tile_needs_clipping[i].count; j++)
287     {
288       int tile = tile_needs_clipping[i].start + j;
289       int graphic = tile;
290       int src_x, src_y;
291       int pixmap_nr;
292       Pixmap src_pixmap;
293
294       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
295       src_pixmap = pix[pixmap_nr]->clip_mask;
296
297       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
298                                           TILEX, TILEY, 1);
299
300       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
301                 src_x, src_y, TILEX, TILEY, 0, 0);
302     }
303   }
304
305   XFreeGC(display, copy_clipmask_gc);
306
307 #endif /* TARGET_X11_NATIVE */
308 #endif /* TARGET_X11 */
309 }
310
311 void FreeTileClipmasks()
312 {
313 #if defined(TARGET_X11)
314   int i;
315
316   for(i=0; i<NUM_TILES; i++)
317   {
318     if (tile_clipmask[i] != None)
319     {
320       XFreePixmap(display, tile_clipmask[i]);
321       tile_clipmask[i] = None;
322     }
323   }
324
325   if (tile_clip_gc)
326     XFreeGC(display, tile_clip_gc);
327   tile_clip_gc = None;
328
329   for(i=0; i<NUM_BITMAPS; i++)
330   {
331     if (pix[i] != NULL && pix[i]->stored_clip_gc)
332     {
333       XFreeGC(display, pix[i]->stored_clip_gc);
334       pix[i]->stored_clip_gc = None;
335     }
336   }
337 #endif /* TARGET_X11 */
338 }
339
340 void InitGfx()
341 {
342   int i;
343
344   /* initialize some global variables */
345   global.frames_per_second = 0;
346   global.fps_slowdown = FALSE;
347   global.fps_slowdown_factor = 1;
348
349   /* initialize screen properties */
350   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
351                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
352   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
353   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
354   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
355
356   /* create additional image buffers for double-buffering */
357   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
358   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
359
360   pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
361
362   InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
363
364   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
365   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
366
367   DrawInitText("Loading graphics:", 120, FC_GREEN);
368
369   for(i=0; i<NUM_PICTURES; i++)
370   {
371     if (i != PIX_SMALLFONT)
372     {
373       DrawInitText(image_filename[i], 150, FC_YELLOW);
374
375       pix[i] = LoadCustomImage(image_filename[i]);
376     }
377   }
378
379   InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
380
381   InitTileClipmasks();
382 }
383
384 void InitGfxBackground()
385 {
386   int x, y;
387
388   drawto = backbuffer;
389   fieldbuffer = pix[PIX_DB_FIELD];
390   SetDrawtoField(DRAW_BACKBUFFER);
391
392   BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
393   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
394   ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
395
396   for(x=0; x<MAX_BUF_XSIZE; x++)
397     for(y=0; y<MAX_BUF_YSIZE; y++)
398       redraw[x][y] = 0;
399   redraw_tiles = 0;
400   redraw_mask = REDRAW_ALL;
401 }
402
403 void ReloadCustomArtwork()
404 {
405   if (artwork.graphics_set_current != artwork.gfx_current->name)
406   {
407     int i;
408
409     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
410
411     for(i=0; i<NUM_PICTURES; i++)
412     {
413       DrawInitText(image_filename[i], 150, FC_YELLOW);
414       ReloadCustomImage(pix[i], image_filename[i]);
415     }
416
417     FreeTileClipmasks();
418     InitTileClipmasks();
419     InitGfxBackground();
420
421     SetDoorState(DOOR_OPEN_1 | DOOR_CLOSE_2);
422
423     artwork.graphics_set_current = artwork.gfx_current->name;
424   }
425
426   if (artwork.sounds_set_current != artwork.snd_current->name)
427   {
428     InitReloadSounds(artwork.snd_current->name);
429
430     artwork.sounds_set_current = artwork.snd_current->name;
431   }
432
433   if (artwork.music_set_current != artwork.mus_current->name)
434   {
435     InitReloadMusic(artwork.mus_current->name);
436
437     artwork.music_set_current = artwork.mus_current->name;
438   }
439 }
440
441 void InitGadgets()
442 {
443   CreateLevelEditorGadgets();
444   CreateGameButtons();
445   CreateTapeButtons();
446   CreateToolButtons();
447   CreateScreenGadgets();
448 }
449
450 void InitElementProperties()
451 {
452   int i,j;
453
454   static int ep_amoebalive[] =
455   {
456     EL_AMOEBE_NASS,
457     EL_AMOEBE_NORM,
458     EL_AMOEBE_VOLL,
459     EL_AMOEBE_BD
460   };
461   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
462
463   static int ep_amoeboid[] =
464   {
465     EL_AMOEBE_TOT,
466     EL_AMOEBE_NASS,
467     EL_AMOEBE_NORM,
468     EL_AMOEBE_VOLL,
469     EL_AMOEBE_BD
470   };
471   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
472
473   static int ep_schluessel[] =
474   {
475     EL_SCHLUESSEL1,
476     EL_SCHLUESSEL2,
477     EL_SCHLUESSEL3,
478     EL_SCHLUESSEL4,
479     EL_EM_KEY_1,
480     EL_EM_KEY_2,
481     EL_EM_KEY_3,
482     EL_EM_KEY_4
483   };
484   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
485
486   static int ep_pforte[] =
487   {
488     EL_PFORTE1,
489     EL_PFORTE2,
490     EL_PFORTE3,
491     EL_PFORTE4,
492     EL_PFORTE1X,
493     EL_PFORTE2X,
494     EL_PFORTE3X,
495     EL_PFORTE4X,
496     EL_EM_GATE_1,
497     EL_EM_GATE_2,
498     EL_EM_GATE_3,
499     EL_EM_GATE_4,
500     EL_EM_GATE_1X,
501     EL_EM_GATE_2X,
502     EL_EM_GATE_3X,
503     EL_EM_GATE_4X,
504     EL_SWITCHGATE_OPEN,
505     EL_SWITCHGATE_CLOSED,
506     EL_TIMEGATE_OPEN,
507     EL_TIMEGATE_CLOSED,
508     EL_TUBE_CROSS,
509     EL_TUBE_VERTICAL,
510     EL_TUBE_HORIZONTAL,
511     EL_TUBE_VERT_LEFT,
512     EL_TUBE_VERT_RIGHT,
513     EL_TUBE_HORIZ_UP,
514     EL_TUBE_HORIZ_DOWN,
515     EL_TUBE_LEFT_UP,
516     EL_TUBE_LEFT_DOWN,
517     EL_TUBE_RIGHT_UP,
518     EL_TUBE_RIGHT_DOWN
519   };
520   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
521
522   static int ep_solid[] =
523   {
524     EL_BETON,
525     EL_MAUERWERK,
526     EL_MAUER_LEBT,
527     EL_MAUER_X,
528     EL_MAUER_Y,
529     EL_MAUER_XY,
530     EL_BD_WALL,
531     EL_FELSBODEN,
532     EL_AUSGANG_ZU,
533     EL_AUSGANG_ACT,
534     EL_AUSGANG_AUF,
535     EL_AMOEBE_TOT,
536     EL_AMOEBE_NASS,
537     EL_AMOEBE_NORM,
538     EL_AMOEBE_VOLL,
539     EL_AMOEBE_BD,
540     EL_MORAST_VOLL,
541     EL_MORAST_LEER,
542     EL_QUICKSAND_FILLING,
543     EL_QUICKSAND_EMPTYING,
544     EL_MAGIC_WALL_OFF,
545     EL_MAGIC_WALL_EMPTY,
546     EL_MAGIC_WALL_FULL,
547     EL_MAGIC_WALL_DEAD,
548     EL_MAGIC_WALL_BD_OFF,
549     EL_MAGIC_WALL_BD_EMPTY,
550     EL_MAGIC_WALL_BD_FULL,
551     EL_MAGIC_WALL_BD_DEAD,
552     EL_LIFE,
553     EL_LIFE_ASYNC,
554     EL_BADEWANNE1,
555     EL_BADEWANNE2,
556     EL_BADEWANNE3,
557     EL_BADEWANNE4,
558     EL_BADEWANNE5,
559     EL_SP_CHIP_SINGLE,
560     EL_SP_CHIP_LEFT,
561     EL_SP_CHIP_RIGHT,
562     EL_SP_CHIP_UPPER,
563     EL_SP_CHIP_LOWER,
564     EL_SP_HARD_GRAY,
565     EL_SP_HARD_GREEN,
566     EL_SP_HARD_BLUE,
567     EL_SP_HARD_RED,
568     EL_SP_HARD_YELLOW,
569     EL_SP_HARD_BASE1,
570     EL_SP_HARD_BASE2,
571     EL_SP_HARD_BASE3,
572     EL_SP_HARD_BASE4,
573     EL_SP_HARD_BASE5,
574     EL_SP_HARD_BASE6,
575     EL_SP_TERMINAL,
576     EL_SP_EXIT,
577     EL_INVISIBLE_STEEL,
578     EL_BELT1_SWITCH_LEFT,
579     EL_BELT1_SWITCH_MIDDLE,
580     EL_BELT1_SWITCH_RIGHT,
581     EL_BELT2_SWITCH_LEFT,
582     EL_BELT2_SWITCH_MIDDLE,
583     EL_BELT2_SWITCH_RIGHT,
584     EL_BELT3_SWITCH_LEFT,
585     EL_BELT3_SWITCH_MIDDLE,
586     EL_BELT3_SWITCH_RIGHT,
587     EL_BELT4_SWITCH_LEFT,
588     EL_BELT4_SWITCH_MIDDLE,
589     EL_BELT4_SWITCH_RIGHT,
590     EL_SWITCHGATE_SWITCH_1,
591     EL_SWITCHGATE_SWITCH_2,
592     EL_LIGHT_SWITCH_OFF,
593     EL_LIGHT_SWITCH_ON,
594     EL_TIMEGATE_SWITCH_OFF,
595     EL_TIMEGATE_SWITCH_ON,
596     EL_SIGN_EXCLAMATION,
597     EL_SIGN_RADIOACTIVITY,
598     EL_SIGN_STOP,
599     EL_SIGN_WHEELCHAIR,
600     EL_SIGN_PARKING,
601     EL_SIGN_ONEWAY,
602     EL_SIGN_HEART,
603     EL_SIGN_TRIANGLE,
604     EL_SIGN_ROUND,
605     EL_SIGN_EXIT,
606     EL_SIGN_YINYANG,
607     EL_SIGN_OTHER,
608     EL_STEEL_SLANTED,
609     EL_EMC_STEEL_WALL_1,
610     EL_EMC_STEEL_WALL_2,
611     EL_EMC_STEEL_WALL_3,
612     EL_EMC_STEEL_WALL_4,
613     EL_EMC_WALL_1,
614     EL_EMC_WALL_2,
615     EL_EMC_WALL_3,
616     EL_EMC_WALL_4,
617     EL_EMC_WALL_5,
618     EL_EMC_WALL_6,
619     EL_EMC_WALL_7,
620     EL_EMC_WALL_8,
621     EL_CRYSTAL,
622     EL_WALL_PEARL,
623     EL_WALL_CRYSTAL,
624     EL_TUBE_CROSS,
625     EL_TUBE_VERTICAL,
626     EL_TUBE_HORIZONTAL,
627     EL_TUBE_VERT_LEFT,
628     EL_TUBE_VERT_RIGHT,
629     EL_TUBE_HORIZ_UP,
630     EL_TUBE_HORIZ_DOWN,
631     EL_TUBE_LEFT_UP,
632     EL_TUBE_LEFT_DOWN,
633     EL_TUBE_RIGHT_UP,
634     EL_TUBE_RIGHT_DOWN
635   };
636   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
637
638   static int ep_massive[] =
639   {
640     EL_BETON,
641     EL_SALZSAEURE,
642     EL_BADEWANNE1,
643     EL_BADEWANNE2,
644     EL_BADEWANNE3,
645     EL_BADEWANNE4,
646     EL_BADEWANNE5,
647     EL_PFORTE1,
648     EL_PFORTE2,
649     EL_PFORTE3,
650     EL_PFORTE4,
651     EL_PFORTE1X,
652     EL_PFORTE2X,
653     EL_PFORTE3X,
654     EL_PFORTE4X,
655     EL_EM_GATE_1,
656     EL_EM_GATE_2,
657     EL_EM_GATE_3,
658     EL_EM_GATE_4,
659     EL_EM_GATE_1X,
660     EL_EM_GATE_2X,
661     EL_EM_GATE_3X,
662     EL_EM_GATE_4X,
663     EL_SWITCHGATE_OPEN,
664     EL_SWITCHGATE_CLOSED,
665     EL_TIMEGATE_OPEN,
666     EL_TIMEGATE_CLOSED,
667     EL_SP_HARD_GRAY,
668     EL_SP_HARD_GREEN,
669     EL_SP_HARD_BLUE,
670     EL_SP_HARD_RED,
671     EL_SP_HARD_YELLOW,
672     EL_SP_HARD_BASE1,
673     EL_SP_HARD_BASE2,
674     EL_SP_HARD_BASE3,
675     EL_SP_HARD_BASE4,
676     EL_SP_HARD_BASE5,
677     EL_SP_HARD_BASE6,
678     EL_INVISIBLE_STEEL,
679     EL_BELT1_SWITCH_LEFT,
680     EL_BELT1_SWITCH_MIDDLE,
681     EL_BELT1_SWITCH_RIGHT,
682     EL_BELT2_SWITCH_LEFT,
683     EL_BELT2_SWITCH_MIDDLE,
684     EL_BELT2_SWITCH_RIGHT,
685     EL_BELT3_SWITCH_LEFT,
686     EL_BELT3_SWITCH_MIDDLE,
687     EL_BELT3_SWITCH_RIGHT,
688     EL_BELT4_SWITCH_LEFT,
689     EL_BELT4_SWITCH_MIDDLE,
690     EL_BELT4_SWITCH_RIGHT,
691     EL_LIGHT_SWITCH_OFF,
692     EL_LIGHT_SWITCH_ON,
693     EL_SIGN_EXCLAMATION,
694     EL_SIGN_RADIOACTIVITY,
695     EL_SIGN_STOP,
696     EL_SIGN_WHEELCHAIR,
697     EL_SIGN_PARKING,
698     EL_SIGN_ONEWAY,
699     EL_SIGN_HEART,
700     EL_SIGN_TRIANGLE,
701     EL_SIGN_ROUND,
702     EL_SIGN_EXIT,
703     EL_SIGN_YINYANG,
704     EL_SIGN_OTHER,
705     EL_STEEL_SLANTED,
706     EL_EMC_STEEL_WALL_1,
707     EL_EMC_STEEL_WALL_2,
708     EL_EMC_STEEL_WALL_3,
709     EL_EMC_STEEL_WALL_4,
710     EL_CRYSTAL,
711     EL_TUBE_CROSS,
712     EL_TUBE_VERTICAL,
713     EL_TUBE_HORIZONTAL,
714     EL_TUBE_VERT_LEFT,
715     EL_TUBE_VERT_RIGHT,
716     EL_TUBE_HORIZ_UP,
717     EL_TUBE_HORIZ_DOWN,
718     EL_TUBE_LEFT_UP,
719     EL_TUBE_LEFT_DOWN,
720     EL_TUBE_RIGHT_UP,
721     EL_TUBE_RIGHT_DOWN
722   };
723   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
724
725   static int ep_slippery[] =
726   {
727     EL_FELSBODEN,
728     EL_BD_WALL,
729     EL_FELSBROCKEN,
730     EL_BD_ROCK,
731     EL_EDELSTEIN,
732     EL_EDELSTEIN_BD,
733     EL_EDELSTEIN_GELB,
734     EL_EDELSTEIN_ROT,
735     EL_EDELSTEIN_LILA,
736     EL_DIAMANT,
737     EL_BOMBE,
738     EL_KOKOSNUSS,
739     EL_ABLENK_EIN,
740     EL_ABLENK_AUS,
741     EL_ZEIT_VOLL,
742     EL_ZEIT_LEER,
743     EL_BIRNE_EIN,
744     EL_BIRNE_AUS,
745     EL_BADEWANNE1,
746     EL_BADEWANNE2,
747     EL_SONDE,
748     EL_SP_ZONK,
749     EL_SP_INFOTRON,
750     EL_SP_CHIP_SINGLE,
751     EL_SP_CHIP_LEFT,
752     EL_SP_CHIP_RIGHT,
753     EL_SP_CHIP_UPPER,
754     EL_SP_CHIP_LOWER,
755     EL_SPEED_PILL,
756     EL_STEEL_SLANTED,
757     EL_PEARL,
758     EL_CRYSTAL
759   };
760   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
761
762   static int ep_enemy[] =
763   {
764     EL_KAEFER,
765     EL_FLIEGER,
766     EL_BUTTERFLY,
767     EL_FIREFLY,
768     EL_MAMPFER,
769     EL_MAMPFER2,
770     EL_ROBOT,
771     EL_PACMAN,
772     EL_SP_SNIKSNAK,
773     EL_SP_ELECTRON
774   };
775   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
776
777   static int ep_mauer[] =
778   {
779     EL_BETON,
780     EL_PFORTE1,
781     EL_PFORTE2,
782     EL_PFORTE3,
783     EL_PFORTE4,
784     EL_PFORTE1X,
785     EL_PFORTE2X,
786     EL_PFORTE3X,
787     EL_PFORTE4X,
788     EL_EM_GATE_1,
789     EL_EM_GATE_2,
790     EL_EM_GATE_3,
791     EL_EM_GATE_4,
792     EL_EM_GATE_1X,
793     EL_EM_GATE_2X,
794     EL_EM_GATE_3X,
795     EL_EM_GATE_4X,
796     EL_AUSGANG_ZU,
797     EL_AUSGANG_ACT,
798     EL_AUSGANG_AUF,
799     EL_MAUERWERK,
800     EL_FELSBODEN,
801     EL_MAUER_LEBT,
802     EL_MAUER_X,
803     EL_MAUER_Y,
804     EL_MAUER_XY,
805     EL_MAUERND,
806     EL_BD_WALL,
807     EL_SP_CHIP_SINGLE,
808     EL_SP_CHIP_LEFT,
809     EL_SP_CHIP_RIGHT,
810     EL_SP_CHIP_UPPER,
811     EL_SP_CHIP_LOWER,
812     EL_SP_HARD_GRAY,
813     EL_SP_HARD_GREEN,
814     EL_SP_HARD_BLUE,
815     EL_SP_HARD_RED,
816     EL_SP_HARD_YELLOW,
817     EL_SP_HARD_BASE1,
818     EL_SP_HARD_BASE2,
819     EL_SP_HARD_BASE3,
820     EL_SP_HARD_BASE4,
821     EL_SP_HARD_BASE5,
822     EL_SP_HARD_BASE6,
823     EL_SP_TERMINAL,
824     EL_SP_EXIT,
825     EL_INVISIBLE_STEEL,
826     EL_STEEL_SLANTED,
827     EL_EMC_STEEL_WALL_1,
828     EL_EMC_STEEL_WALL_2,
829     EL_EMC_STEEL_WALL_3,
830     EL_EMC_STEEL_WALL_4,
831     EL_EMC_WALL_1,
832     EL_EMC_WALL_2,
833     EL_EMC_WALL_3,
834     EL_EMC_WALL_4,
835     EL_EMC_WALL_5,
836     EL_EMC_WALL_6,
837     EL_EMC_WALL_7,
838     EL_EMC_WALL_8
839   };
840   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
841
842   static int ep_can_fall[] =
843   {
844     EL_FELSBROCKEN,
845     EL_BD_ROCK,
846     EL_EDELSTEIN,
847     EL_EDELSTEIN_BD,
848     EL_EDELSTEIN_GELB,
849     EL_EDELSTEIN_ROT,
850     EL_EDELSTEIN_LILA,
851     EL_DIAMANT,
852     EL_BOMBE,
853     EL_KOKOSNUSS,
854     EL_TROPFEN,
855     EL_MORAST_VOLL,
856     EL_MAGIC_WALL_FULL,
857     EL_MAGIC_WALL_BD_FULL,
858     EL_ZEIT_VOLL,
859     EL_ZEIT_LEER,
860     EL_SP_ZONK,
861     EL_SP_INFOTRON,
862     EL_SP_DISK_ORANGE,
863     EL_PEARL,
864     EL_CRYSTAL,
865     EL_SPRING,
866     EL_DX_SUPABOMB
867   };
868   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
869
870   static int ep_can_smash[] =
871   {
872     EL_FELSBROCKEN,
873     EL_BD_ROCK,
874     EL_EDELSTEIN,
875     EL_EDELSTEIN_BD,
876     EL_EDELSTEIN_GELB,
877     EL_EDELSTEIN_ROT,
878     EL_EDELSTEIN_LILA,
879     EL_DIAMANT,
880     EL_SCHLUESSEL1,
881     EL_SCHLUESSEL2,
882     EL_SCHLUESSEL3,
883     EL_SCHLUESSEL4,
884     EL_EM_KEY_1,
885     EL_EM_KEY_2,
886     EL_EM_KEY_3,
887     EL_EM_KEY_4,
888     EL_BOMBE,
889     EL_KOKOSNUSS,
890     EL_TROPFEN,
891     EL_ZEIT_VOLL,
892     EL_ZEIT_LEER,
893     EL_SP_ZONK,
894     EL_SP_INFOTRON,
895     EL_SP_DISK_ORANGE,
896     EL_PEARL,
897     EL_CRYSTAL,
898     EL_SPRING,
899     EL_DX_SUPABOMB
900   };
901   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
902
903   static int ep_can_change[] =
904   {
905     EL_FELSBROCKEN,
906     EL_BD_ROCK,
907     EL_EDELSTEIN,
908     EL_EDELSTEIN_BD,
909     EL_EDELSTEIN_GELB,
910     EL_EDELSTEIN_ROT,
911     EL_EDELSTEIN_LILA,
912     EL_DIAMANT
913   };
914   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
915
916   static int ep_can_move[] =
917   {
918     EL_KAEFER,
919     EL_FLIEGER,
920     EL_BUTTERFLY,
921     EL_FIREFLY,
922     EL_MAMPFER,
923     EL_MAMPFER2,
924     EL_ROBOT,
925     EL_PACMAN,
926     EL_MOLE,
927     EL_PINGUIN,
928     EL_SCHWEIN,
929     EL_DRACHE,
930     EL_SONDE,
931     EL_SP_SNIKSNAK,
932     EL_SP_ELECTRON,
933     EL_BALLOON,
934     EL_SPRING_MOVING
935   };
936   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
937
938   static int ep_could_move[] =
939   {
940     EL_KAEFER_RIGHT,
941     EL_KAEFER_UP,
942     EL_KAEFER_LEFT,
943     EL_KAEFER_DOWN,
944     EL_FLIEGER_RIGHT,
945     EL_FLIEGER_UP,
946     EL_FLIEGER_LEFT,
947     EL_FLIEGER_DOWN,
948     EL_BUTTERFLY_RIGHT,
949     EL_BUTTERFLY_UP,
950     EL_BUTTERFLY_LEFT,
951     EL_BUTTERFLY_DOWN,
952     EL_FIREFLY_RIGHT,
953     EL_FIREFLY_UP,
954     EL_FIREFLY_LEFT,
955     EL_FIREFLY_DOWN,
956     EL_PACMAN_RIGHT,
957     EL_PACMAN_UP,
958     EL_PACMAN_LEFT,
959     EL_PACMAN_DOWN
960   };
961   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
962
963   static int ep_dont_touch[] =
964   {
965     EL_KAEFER,
966     EL_FLIEGER,
967     EL_BUTTERFLY,
968     EL_FIREFLY
969   };
970   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
971
972   static int ep_dont_go_to[] =
973   {
974     EL_KAEFER,
975     EL_FLIEGER,
976     EL_BUTTERFLY,
977     EL_FIREFLY,
978     EL_MAMPFER,
979     EL_MAMPFER2,
980     EL_ROBOT,
981     EL_PACMAN,
982     EL_TROPFEN,
983     EL_SALZSAEURE,
984     EL_SP_SNIKSNAK,
985     EL_SP_ELECTRON,
986     EL_SP_BUG_ACTIVE,
987     EL_TRAP_ACTIVE,
988     EL_LANDMINE
989   };
990   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
991
992   static int ep_mampf2[] =
993   {
994     EL_ERDREICH,
995     EL_KAEFER,
996     EL_FLIEGER,
997     EL_BUTTERFLY,
998     EL_FIREFLY,
999     EL_MAMPFER,
1000     EL_ROBOT,
1001     EL_PACMAN,
1002     EL_TROPFEN,
1003     EL_AMOEBE_TOT,
1004     EL_AMOEBE_NASS,
1005     EL_AMOEBE_NORM,
1006     EL_AMOEBE_VOLL,
1007     EL_AMOEBE_BD,
1008     EL_EDELSTEIN,
1009     EL_EDELSTEIN_BD,
1010     EL_EDELSTEIN_GELB,
1011     EL_EDELSTEIN_ROT,
1012     EL_EDELSTEIN_LILA,
1013     EL_DIAMANT,
1014     EL_PEARL,
1015     EL_CRYSTAL
1016   };
1017   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1018
1019   static int ep_bd_element[] =
1020   {
1021     EL_LEERRAUM,
1022     EL_ERDREICH,
1023     EL_FELSBODEN,
1024     EL_BD_WALL,
1025     EL_FELSBROCKEN,
1026     EL_BD_ROCK,
1027     EL_EDELSTEIN_BD,
1028     EL_MAGIC_WALL_BD_OFF,
1029     EL_AUSGANG_ZU,
1030     EL_AUSGANG_AUF,
1031     EL_BETON,
1032     EL_SPIELFIGUR,
1033     EL_FIREFLY,
1034     EL_FIREFLY_1,
1035     EL_FIREFLY_2,
1036     EL_FIREFLY_3,
1037     EL_FIREFLY_4,
1038     EL_BUTTERFLY,
1039     EL_BUTTERFLY_1,
1040     EL_BUTTERFLY_2,
1041     EL_BUTTERFLY_3,
1042     EL_BUTTERFLY_4,
1043     EL_AMOEBE_BD,
1044     EL_CHAR_FRAGE
1045   };
1046   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1047
1048   static int ep_sb_element[] =
1049   {
1050     EL_LEERRAUM,
1051     EL_BETON,
1052     EL_SOKOBAN_OBJEKT,
1053     EL_SOKOBAN_FELD_LEER,
1054     EL_SOKOBAN_FELD_VOLL,
1055     EL_SPIELFIGUR,
1056     EL_INVISIBLE_STEEL
1057   };
1058   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1059
1060   static int ep_gem[] =
1061   {
1062     EL_EDELSTEIN,
1063     EL_EDELSTEIN_BD,
1064     EL_EDELSTEIN_GELB,
1065     EL_EDELSTEIN_ROT,
1066     EL_EDELSTEIN_LILA,
1067     EL_DIAMANT
1068   };
1069   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1070
1071   static int ep_inactive[] =
1072   {
1073     EL_LEERRAUM,
1074     EL_ERDREICH,
1075     EL_MAUERWERK,
1076     EL_BD_WALL,
1077     EL_FELSBODEN,
1078     EL_SCHLUESSEL,
1079     EL_BETON,
1080     EL_AMOEBE_TOT,
1081     EL_MORAST_LEER,
1082     EL_BADEWANNE,
1083     EL_ABLENK_AUS,
1084     EL_SCHLUESSEL1,
1085     EL_SCHLUESSEL2,
1086     EL_SCHLUESSEL3,
1087     EL_SCHLUESSEL4,
1088     EL_EM_KEY_1,
1089     EL_EM_KEY_2,
1090     EL_EM_KEY_3,
1091     EL_EM_KEY_4,
1092     EL_PFORTE1,
1093     EL_PFORTE2,
1094     EL_PFORTE3,
1095     EL_PFORTE4,
1096     EL_PFORTE1X,
1097     EL_PFORTE2X,
1098     EL_PFORTE3X,
1099     EL_PFORTE4X,
1100     EL_EM_GATE_1,
1101     EL_EM_GATE_2,
1102     EL_EM_GATE_3,
1103     EL_EM_GATE_4,
1104     EL_EM_GATE_1X,
1105     EL_EM_GATE_2X,
1106     EL_EM_GATE_3X,
1107     EL_EM_GATE_4X,
1108     EL_DYNAMITE_INACTIVE,
1109     EL_UNSICHTBAR,
1110     EL_BIRNE_AUS,
1111     EL_BIRNE_EIN,
1112     EL_ERZ_EDEL,
1113     EL_ERZ_DIAM,
1114     EL_ERZ_EDEL_BD,
1115     EL_ERZ_EDEL_GELB,
1116     EL_DYNABOMB_NR,
1117     EL_DYNABOMB_SZ,
1118     EL_DYNABOMB_XL,
1119     EL_SOKOBAN_OBJEKT,
1120     EL_SOKOBAN_FELD_LEER,
1121     EL_SOKOBAN_FELD_VOLL,
1122     EL_ERZ_EDEL_ROT,
1123     EL_ERZ_EDEL_LILA,
1124     EL_BADEWANNE1,
1125     EL_BADEWANNE2,
1126     EL_BADEWANNE3,
1127     EL_BADEWANNE4,
1128     EL_BADEWANNE5,
1129     EL_MAGIC_WALL_OFF,
1130     EL_MAGIC_WALL_DEAD,
1131     EL_MAGIC_WALL_BD_OFF,
1132     EL_MAGIC_WALL_BD_DEAD,
1133     EL_AMOEBA2DIAM,
1134     EL_BLOCKED,
1135     EL_SP_EMPTY,
1136     EL_SP_BASE,
1137     EL_SP_PORT1_RIGHT,
1138     EL_SP_PORT1_DOWN,
1139     EL_SP_PORT1_LEFT,
1140     EL_SP_PORT1_UP,
1141     EL_SP_PORT2_RIGHT,
1142     EL_SP_PORT2_DOWN,
1143     EL_SP_PORT2_LEFT,
1144     EL_SP_PORT2_UP,
1145     EL_SP_PORT_X,
1146     EL_SP_PORT_Y,
1147     EL_SP_PORT_XY,
1148     EL_SP_DISK_RED,
1149     EL_SP_DISK_YELLOW,
1150     EL_SP_CHIP_SINGLE,
1151     EL_SP_CHIP_LEFT,
1152     EL_SP_CHIP_RIGHT,
1153     EL_SP_CHIP_UPPER,
1154     EL_SP_CHIP_LOWER,
1155     EL_SP_HARD_GRAY,
1156     EL_SP_HARD_GREEN,
1157     EL_SP_HARD_BLUE,
1158     EL_SP_HARD_RED,
1159     EL_SP_HARD_YELLOW,
1160     EL_SP_HARD_BASE1,
1161     EL_SP_HARD_BASE2,
1162     EL_SP_HARD_BASE3,
1163     EL_SP_HARD_BASE4,
1164     EL_SP_HARD_BASE5,
1165     EL_SP_HARD_BASE6,
1166     EL_SP_EXIT,
1167     EL_INVISIBLE_STEEL,
1168     EL_BELT1_SWITCH_LEFT,
1169     EL_BELT1_SWITCH_MIDDLE,
1170     EL_BELT1_SWITCH_RIGHT,
1171     EL_BELT2_SWITCH_LEFT,
1172     EL_BELT2_SWITCH_MIDDLE,
1173     EL_BELT2_SWITCH_RIGHT,
1174     EL_BELT3_SWITCH_LEFT,
1175     EL_BELT3_SWITCH_MIDDLE,
1176     EL_BELT3_SWITCH_RIGHT,
1177     EL_BELT4_SWITCH_LEFT,
1178     EL_BELT4_SWITCH_MIDDLE,
1179     EL_BELT4_SWITCH_RIGHT,
1180     EL_SIGN_EXCLAMATION,
1181     EL_SIGN_RADIOACTIVITY,
1182     EL_SIGN_STOP,
1183     EL_SIGN_WHEELCHAIR,
1184     EL_SIGN_PARKING,
1185     EL_SIGN_ONEWAY,
1186     EL_SIGN_HEART,
1187     EL_SIGN_TRIANGLE,
1188     EL_SIGN_ROUND,
1189     EL_SIGN_EXIT,
1190     EL_SIGN_YINYANG,
1191     EL_SIGN_OTHER,
1192     EL_STEEL_SLANTED,
1193     EL_EMC_STEEL_WALL_1,
1194     EL_EMC_STEEL_WALL_2,
1195     EL_EMC_STEEL_WALL_3,
1196     EL_EMC_STEEL_WALL_4,
1197     EL_EMC_WALL_1,
1198     EL_EMC_WALL_2,
1199     EL_EMC_WALL_3,
1200     EL_EMC_WALL_4,
1201     EL_EMC_WALL_5,
1202     EL_EMC_WALL_6,
1203     EL_EMC_WALL_7,
1204     EL_EMC_WALL_8
1205   };
1206   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1207
1208   static int ep_explosive[] =
1209   {
1210     EL_BOMBE,
1211     EL_DYNAMITE_ACTIVE,
1212     EL_DYNAMITE_INACTIVE,
1213     EL_DYNABOMB_ACTIVE_1,
1214     EL_DYNABOMB_ACTIVE_2,
1215     EL_DYNABOMB_ACTIVE_3,
1216     EL_DYNABOMB_ACTIVE_4,
1217     EL_DYNABOMB_NR,
1218     EL_DYNABOMB_SZ,
1219     EL_DYNABOMB_XL,
1220     EL_KAEFER,
1221     EL_MOLE,
1222     EL_PINGUIN,
1223     EL_SCHWEIN,
1224     EL_DRACHE,
1225     EL_SONDE,
1226     EL_SP_DISK_RED,
1227     EL_SP_DISK_ORANGE,
1228     EL_SP_DISK_YELLOW,
1229     EL_SP_SNIKSNAK,
1230     EL_SP_ELECTRON,
1231     EL_DX_SUPABOMB
1232   };
1233   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1234
1235   static int ep_mampf3[] =
1236   {
1237     EL_EDELSTEIN,
1238     EL_EDELSTEIN_BD,
1239     EL_EDELSTEIN_GELB,
1240     EL_EDELSTEIN_ROT,
1241     EL_EDELSTEIN_LILA,
1242     EL_DIAMANT,
1243     EL_PEARL,
1244     EL_CRYSTAL
1245   };
1246   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1247
1248   static int ep_pushable[] =
1249   {
1250     EL_FELSBROCKEN,
1251     EL_BD_ROCK,
1252     EL_BOMBE,
1253     EL_KOKOSNUSS,
1254     EL_ZEIT_LEER,
1255     EL_SOKOBAN_FELD_VOLL,
1256     EL_SOKOBAN_OBJEKT,
1257     EL_SONDE,
1258     EL_SP_ZONK,
1259     EL_SP_DISK_ORANGE,
1260     EL_SP_DISK_YELLOW,
1261     EL_BALLOON,
1262     EL_SPRING,
1263     EL_DX_SUPABOMB
1264   };
1265   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1266
1267   static int ep_player[] =
1268   {
1269     EL_SPIELFIGUR,
1270     EL_SPIELER1,
1271     EL_SPIELER2,
1272     EL_SPIELER3,
1273     EL_SPIELER4
1274   };
1275   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1276
1277   static int ep_has_content[] =
1278   {
1279     EL_MAMPFER,
1280     EL_AMOEBE_NASS,
1281     EL_AMOEBE_NORM,
1282     EL_AMOEBE_VOLL,
1283     EL_AMOEBE_BD
1284   };
1285   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1286
1287   static int ep_eatable[] =
1288   {
1289     EL_ERDREICH,
1290     EL_SP_BASE,
1291     EL_SP_BUG,
1292     EL_TRAP_INACTIVE,
1293     EL_SAND_INVISIBLE
1294   };
1295   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1296
1297   static int ep_sp_element[] =
1298   {
1299     EL_SP_EMPTY,
1300     EL_SP_ZONK,
1301     EL_SP_BASE,
1302     EL_SP_MURPHY,
1303     EL_SP_INFOTRON,
1304     EL_SP_CHIP_SINGLE,
1305     EL_SP_HARD_GRAY,
1306     EL_SP_EXIT,
1307     EL_SP_DISK_ORANGE,
1308     EL_SP_PORT1_RIGHT,
1309     EL_SP_PORT1_DOWN,
1310     EL_SP_PORT1_LEFT,
1311     EL_SP_PORT1_UP,
1312     EL_SP_PORT2_RIGHT,
1313     EL_SP_PORT2_DOWN,
1314     EL_SP_PORT2_LEFT,
1315     EL_SP_PORT2_UP,
1316     EL_SP_SNIKSNAK,
1317     EL_SP_DISK_YELLOW,
1318     EL_SP_TERMINAL,
1319     EL_SP_DISK_RED,
1320     EL_SP_PORT_Y,
1321     EL_SP_PORT_X,
1322     EL_SP_PORT_XY,
1323     EL_SP_ELECTRON,
1324     EL_SP_BUG,
1325     EL_SP_CHIP_LEFT,
1326     EL_SP_CHIP_RIGHT,
1327     EL_SP_HARD_BASE1,
1328     EL_SP_HARD_GREEN,
1329     EL_SP_HARD_BLUE,
1330     EL_SP_HARD_RED,
1331     EL_SP_HARD_YELLOW,
1332     EL_SP_HARD_BASE2,
1333     EL_SP_HARD_BASE3,
1334     EL_SP_HARD_BASE4,
1335     EL_SP_HARD_BASE5,
1336     EL_SP_HARD_BASE6,
1337     EL_SP_CHIP_UPPER,
1338     EL_SP_CHIP_LOWER,
1339     /* additional elements that appeared in newer Supaplex levels */
1340     EL_UNSICHTBAR,
1341     /* more than one murphy in a level results in an inactive clone */
1342     EL_SP_MURPHY_CLONE
1343   };
1344   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1345
1346   static int ep_quick_gate[] =
1347   {
1348     EL_EM_GATE_1,
1349     EL_EM_GATE_2,
1350     EL_EM_GATE_3,
1351     EL_EM_GATE_4,
1352     EL_EM_GATE_1X,
1353     EL_EM_GATE_2X,
1354     EL_EM_GATE_3X,
1355     EL_EM_GATE_4X,
1356     EL_SP_PORT1_LEFT,
1357     EL_SP_PORT2_LEFT,
1358     EL_SP_PORT1_RIGHT,
1359     EL_SP_PORT2_RIGHT,
1360     EL_SP_PORT1_UP,
1361     EL_SP_PORT2_UP,
1362     EL_SP_PORT1_DOWN,
1363     EL_SP_PORT2_DOWN,
1364     EL_SP_PORT_X,
1365     EL_SP_PORT_Y,
1366     EL_SP_PORT_XY,
1367     EL_SWITCHGATE_OPEN,
1368     EL_TIMEGATE_OPEN
1369   };
1370   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1371
1372   static int ep_over_player[] =
1373   {
1374     EL_SP_PORT1_LEFT,
1375     EL_SP_PORT2_LEFT,
1376     EL_SP_PORT1_RIGHT,
1377     EL_SP_PORT2_RIGHT,
1378     EL_SP_PORT1_UP,
1379     EL_SP_PORT2_UP,
1380     EL_SP_PORT1_DOWN,
1381     EL_SP_PORT2_DOWN,
1382     EL_SP_PORT_X,
1383     EL_SP_PORT_Y,
1384     EL_SP_PORT_XY,
1385     EL_TUBE_CROSS,
1386     EL_TUBE_VERTICAL,
1387     EL_TUBE_HORIZONTAL,
1388     EL_TUBE_VERT_LEFT,
1389     EL_TUBE_VERT_RIGHT,
1390     EL_TUBE_HORIZ_UP,
1391     EL_TUBE_HORIZ_DOWN,
1392     EL_TUBE_LEFT_UP,
1393     EL_TUBE_LEFT_DOWN,
1394     EL_TUBE_RIGHT_UP,
1395     EL_TUBE_RIGHT_DOWN
1396   };
1397   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1398
1399   static int ep_active_bomb[] =
1400   {
1401     EL_DYNAMITE_ACTIVE,
1402     EL_DYNABOMB_ACTIVE_1,
1403     EL_DYNABOMB_ACTIVE_2,
1404     EL_DYNABOMB_ACTIVE_3,
1405     EL_DYNABOMB_ACTIVE_4
1406   };
1407   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1408
1409   static int ep_belt[] =
1410   {
1411     EL_BELT1_LEFT,
1412     EL_BELT1_MIDDLE,
1413     EL_BELT1_RIGHT,
1414     EL_BELT2_LEFT,
1415     EL_BELT2_MIDDLE,
1416     EL_BELT2_RIGHT,
1417     EL_BELT3_LEFT,
1418     EL_BELT3_MIDDLE,
1419     EL_BELT3_RIGHT,
1420     EL_BELT4_LEFT,
1421     EL_BELT4_MIDDLE,
1422     EL_BELT4_RIGHT,
1423   };
1424   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1425
1426   static int ep_belt_switch[] =
1427   {
1428     EL_BELT1_SWITCH_LEFT,
1429     EL_BELT1_SWITCH_MIDDLE,
1430     EL_BELT1_SWITCH_RIGHT,
1431     EL_BELT2_SWITCH_LEFT,
1432     EL_BELT2_SWITCH_MIDDLE,
1433     EL_BELT2_SWITCH_RIGHT,
1434     EL_BELT3_SWITCH_LEFT,
1435     EL_BELT3_SWITCH_MIDDLE,
1436     EL_BELT3_SWITCH_RIGHT,
1437     EL_BELT4_SWITCH_LEFT,
1438     EL_BELT4_SWITCH_MIDDLE,
1439     EL_BELT4_SWITCH_RIGHT,
1440   };
1441   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1442
1443   static int ep_tube[] =
1444   {
1445     EL_TUBE_CROSS,
1446     EL_TUBE_VERTICAL,
1447     EL_TUBE_HORIZONTAL,
1448     EL_TUBE_VERT_LEFT,
1449     EL_TUBE_VERT_RIGHT,
1450     EL_TUBE_HORIZ_UP,
1451     EL_TUBE_HORIZ_DOWN,
1452     EL_TUBE_LEFT_UP,
1453     EL_TUBE_LEFT_DOWN,
1454     EL_TUBE_RIGHT_UP,
1455     EL_TUBE_RIGHT_DOWN
1456   };
1457   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1458
1459   static long ep1_bit[] =
1460   {
1461     EP_BIT_AMOEBALIVE,
1462     EP_BIT_AMOEBOID,
1463     EP_BIT_SCHLUESSEL,
1464     EP_BIT_PFORTE,
1465     EP_BIT_SOLID,
1466     EP_BIT_MASSIVE,
1467     EP_BIT_SLIPPERY,
1468     EP_BIT_ENEMY,
1469     EP_BIT_MAUER,
1470     EP_BIT_CAN_FALL,
1471     EP_BIT_CAN_SMASH,
1472     EP_BIT_CAN_CHANGE,
1473     EP_BIT_CAN_MOVE,
1474     EP_BIT_COULD_MOVE,
1475     EP_BIT_DONT_TOUCH,
1476     EP_BIT_DONT_GO_TO,
1477     EP_BIT_MAMPF2,
1478     EP_BIT_BD_ELEMENT,
1479     EP_BIT_SB_ELEMENT,
1480     EP_BIT_GEM,
1481     EP_BIT_INACTIVE,
1482     EP_BIT_EXPLOSIVE,
1483     EP_BIT_MAMPF3,
1484     EP_BIT_PUSHABLE,
1485     EP_BIT_PLAYER,
1486     EP_BIT_HAS_CONTENT,
1487     EP_BIT_EATABLE,
1488     EP_BIT_SP_ELEMENT,
1489     EP_BIT_QUICK_GATE,
1490     EP_BIT_OVER_PLAYER,
1491     EP_BIT_ACTIVE_BOMB
1492   };
1493   static long ep2_bit[] =
1494   {
1495     EP_BIT_BELT,
1496     EP_BIT_BELT_SWITCH,
1497     EP_BIT_TUBE
1498   };
1499   static int *ep1_array[] =
1500   {
1501     ep_amoebalive,
1502     ep_amoeboid,
1503     ep_schluessel,
1504     ep_pforte,
1505     ep_solid,
1506     ep_massive,
1507     ep_slippery,
1508     ep_enemy,
1509     ep_mauer,
1510     ep_can_fall,
1511     ep_can_smash,
1512     ep_can_change,
1513     ep_can_move,
1514     ep_could_move,
1515     ep_dont_touch,
1516     ep_dont_go_to,
1517     ep_mampf2,
1518     ep_bd_element,
1519     ep_sb_element,
1520     ep_gem,
1521     ep_inactive,
1522     ep_explosive,
1523     ep_mampf3,
1524     ep_pushable,
1525     ep_player,
1526     ep_has_content,
1527     ep_eatable,
1528     ep_sp_element,
1529     ep_quick_gate,
1530     ep_over_player,
1531     ep_active_bomb
1532   };
1533   static int *ep2_array[] =
1534   {
1535     ep_belt,
1536     ep_belt_switch,
1537     ep_tube
1538   };
1539   static int *ep1_num[] =
1540   {
1541     &ep_amoebalive_num,
1542     &ep_amoeboid_num,
1543     &ep_schluessel_num,
1544     &ep_pforte_num,
1545     &ep_solid_num,
1546     &ep_massive_num,
1547     &ep_slippery_num,
1548     &ep_enemy_num,
1549     &ep_mauer_num,
1550     &ep_can_fall_num,
1551     &ep_can_smash_num,
1552     &ep_can_change_num,
1553     &ep_can_move_num,
1554     &ep_could_move_num,
1555     &ep_dont_touch_num,
1556     &ep_dont_go_to_num,
1557     &ep_mampf2_num,
1558     &ep_bd_element_num,
1559     &ep_sb_element_num,
1560     &ep_gem_num,
1561     &ep_inactive_num,
1562     &ep_explosive_num,
1563     &ep_mampf3_num,
1564     &ep_pushable_num,
1565     &ep_player_num,
1566     &ep_has_content_num,
1567     &ep_eatable_num,
1568     &ep_sp_element_num,
1569     &ep_quick_gate_num,
1570     &ep_over_player_num,
1571     &ep_active_bomb_num
1572   };
1573   static int *ep2_num[] =
1574   {
1575     &ep_belt_num,
1576     &ep_belt_switch_num,
1577     &ep_tube_num
1578   };
1579   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
1580   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
1581
1582   for(i=0; i<MAX_ELEMENTS; i++)
1583   {
1584     Elementeigenschaften1[i] = 0;
1585     Elementeigenschaften2[i] = 0;
1586   }
1587
1588   for(i=0; i<num_properties1; i++)
1589     for(j=0; j<*(ep1_num[i]); j++)
1590       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1591   for(i=0; i<num_properties2; i++)
1592     for(j=0; j<*(ep2_num[i]); j++)
1593       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1594
1595   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1596     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1597 }
1598
1599 void Execute_Debug_Command(char *command)
1600 {
1601   if (strcmp(command, "create soundinfo.conf") == 0)
1602   {
1603     int i;
1604
1605     printf("# You can configure additional/alternative sound effects here\n");
1606     printf("# (The sounds below are default and therefore commented out.)\n");
1607     printf("\n");
1608
1609     for (i=0; i<NUM_SOUND_EFFECTS; i++)
1610       printf("# %s\n",
1611              getFormattedSetupEntry(sound_effects[i].text,
1612                                     sound_effects[i].default_filename));
1613   }
1614 }
1615
1616 void CloseAllAndExit(int exit_value)
1617 {
1618   int i;
1619
1620   StopSounds();
1621   FreeAllSounds();
1622   FreeAllMusic();
1623   CloseAudio();         /* called after freeing sounds (needed for SDL) */
1624
1625   FreeTileClipmasks();
1626   for(i=0; i<NUM_BITMAPS; i++)
1627     FreeBitmap(pix[i]);
1628
1629   CloseVideoDisplay();
1630   ClosePlatformDependantStuff();
1631
1632   exit(exit_value);
1633 }