ae65640f67f152bd51070ef2da3027a9a0a7c10b
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  init.c                                                  *
12 ***********************************************************/
13
14 #include <signal.h>
15
16 #include "libgame/libgame.h"
17
18 #include "init.h"
19 #include "events.h"
20 #include "screens.h"
21 #include "editor.h"
22 #include "game.h"
23 #include "tape.h"
24 #include "tools.h"
25 #include "files.h"
26 #include "joystick.h"
27 #include "network.h"
28 #include "netserv.h"
29
30 static void InitPlayerInfo(void);
31 static void InitLevelInfo(void);
32 static void InitNetworkServer(void);
33 static void InitSound(void);
34 static void InitSoundServer(void);
35 static void InitDisplay(void);
36 static void InitGfx(void);
37 static void InitGfxBackground(void);
38 static void InitGadgets(void);
39 static void InitElementProperties(void);
40
41 void OpenAll(void)
42 {
43 #if !defined(PLATFORM_UNIX)
44   initErrorFile();
45 #endif
46
47   if (options.serveronly)
48   {
49 #if defined(PLATFORM_UNIX)
50     NetworkServer(options.server_port, options.serveronly);
51 #else
52     Error(ERR_WARN, "networking not supported in Windows version");
53 #endif
54
55     /* never reached */
56     exit(0);
57   }
58
59   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
60                   PROGRAM_TITLE_STRING, WINDOW_TITLE_STRING,
61                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
62                   MSDOS_POINTER_FILENAME);
63
64   InitPlayerInfo();
65
66   InitCounter();
67   InitSound();
68   InitSoundServer();
69   InitJoysticks();
70   InitRND(NEW_RANDOMIZE);
71
72   signal(SIGINT, CloseAllAndExit);
73   signal(SIGTERM, CloseAllAndExit);
74
75   InitDisplay();
76   InitEventFilter(FilterMouseMotionEvents);
77
78   InitGfx();
79   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
80
81   InitLevelInfo();
82   InitGadgets();                /* needs to know number of level series */
83
84   InitGfxBackground();
85   DrawMainMenu();
86
87   InitNetworkServer();
88 }
89
90 void InitPlayerInfo()
91 {
92   int i;
93
94   /* choose default local player */
95   local_player = &stored_player[0];
96
97   for (i=0; i<MAX_PLAYERS; i++)
98   {
99     stored_player[i].joystick_fd = -1;  /* joystick device closed */
100     stored_player[i].connected = FALSE;
101   }
102
103   local_player->connected = TRUE;
104
105   LoadSetup();                                  /* global setup info */
106 }
107
108 void InitLevelInfo()
109 {
110   LoadLevelInfo();                              /* global level info */
111   LoadLevelSetup_LastSeries();                  /* last played series info */
112   LoadLevelSetup_SeriesInfo();                  /* last played level info */
113 }
114
115 void InitNetworkServer()
116 {
117 #if defined(PLATFORM_UNIX)
118   int nr_wanted;
119 #endif
120
121   if (!options.network)
122     return;
123
124 #if defined(PLATFORM_UNIX)
125   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
126
127   if (!ConnectToServer(options.server_host, options.server_port))
128     Error(ERR_EXIT, "cannot connect to network game server");
129
130   SendToServer_PlayerName(setup.player_name);
131   SendToServer_ProtocolVersion();
132
133   if (nr_wanted)
134     SendToServer_NrWanted(nr_wanted);
135 #endif
136 }
137
138 void InitSound()
139 {
140   int i;
141
142   OpenAudio(&audio);
143
144   AllocSoundArray(NUM_SOUNDS);
145
146   for(i=0; i<NUM_SOUNDS; i++)
147   {
148     if (!LoadSound(i, sound_name[i]))
149     {
150       audio.sound_available = FALSE;
151       audio.loops_available = FALSE;
152       audio.sound_enabled = FALSE;
153
154       return;
155     }
156   }
157 }
158
159 void InitSoundServer()
160 {
161   if (!audio.sound_available)
162     return;
163
164 #if !defined(TARGET_SDL)
165 #if defined(PLATFORM_UNIX)
166
167   if (pipe(audio.soundserver_pipe) < 0)
168   {
169     Error(ERR_WARN, "cannot create pipe - no sounds");
170     audio.sound_available = FALSE;
171     return;
172   }
173
174   if ((audio.soundserver_pid = fork()) < 0)
175   {       
176     Error(ERR_WARN, "cannot create sound server process - no sounds");
177     audio.sound_available = FALSE;
178     return;
179   }
180
181   if (audio.soundserver_pid == 0)       /* we are child */
182   {
183     SoundServer();
184
185     /* never reached */
186     exit(0);
187   }
188   else                                  /* we are parent */
189     close(audio.soundserver_pipe[0]); /* no reading from pipe needed */
190
191 #else /* !PLATFORM_UNIX */
192
193   SoundServer();
194
195 #endif /* !PLATFORM_UNIX */
196 #endif /* !TARGET_SDL */
197 }
198
199 void InitJoysticks()
200 {
201 #if defined(TARGET_SDL)
202   static boolean sdl_joystick_subsystem_initialized = FALSE;
203 #endif
204
205   int i;
206
207   if (global_joystick_status == JOYSTICK_OFF)
208     return;
209
210   joystick_status = JOYSTICK_OFF;
211
212 #if defined(TARGET_SDL)
213
214   if (!sdl_joystick_subsystem_initialized)
215   {
216     sdl_joystick_subsystem_initialized = TRUE;
217
218     if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
219     {
220       Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError());
221       return;
222     }
223   }
224
225   for (i=0; i<MAX_PLAYERS; i++)
226   {
227     char *device_name = setup.input[i].joy.device_name;
228     int joystick_nr = getJoystickNrFromDeviceName(device_name);
229
230     if (joystick_nr >= SDL_NumJoysticks())
231       joystick_nr = -1;
232
233     /* misuse joystick file descriptor variable to store joystick number */
234     stored_player[i].joystick_fd = joystick_nr;
235
236     /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
237     if (Check_SDL_JoystickOpened(joystick_nr))
238       Close_SDL_Joystick(joystick_nr);
239
240     if (!setup.input[i].use_joystick)
241       continue;
242
243     if (!Open_SDL_Joystick(joystick_nr))
244     {
245       Error(ERR_WARN, "cannot open joystick %d", joystick_nr);
246       continue;
247     }
248
249     joystick_status = JOYSTICK_AVAILABLE;
250   }
251
252 #else /* !TARGET_SDL */
253
254 #if defined(PLATFORM_UNIX)
255   for (i=0; i<MAX_PLAYERS; i++)
256   {
257     char *device_name = setup.input[i].joy.device_name;
258
259     /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
260     if (stored_player[i].joystick_fd != -1)
261     {
262       close(stored_player[i].joystick_fd);
263       stored_player[i].joystick_fd = -1;
264     }
265
266     if (!setup.input[i].use_joystick)
267       continue;
268
269     if (access(device_name, R_OK) != 0)
270     {
271       Error(ERR_WARN, "cannot access joystick device '%s'", device_name);
272       continue;
273     }
274
275     if ((stored_player[i].joystick_fd = open(device_name, O_RDONLY)) < 0)
276     {
277       Error(ERR_WARN, "cannot open joystick device '%s'", device_name);
278       continue;
279     }
280
281     joystick_status = JOYSTICK_AVAILABLE;
282   }
283
284 #else /* !PLATFORM_UNIX */
285
286   /* try to access two joysticks; if that fails, try to access just one */
287   if (install_joystick(JOY_TYPE_2PADS) == 0 ||
288       install_joystick(JOY_TYPE_AUTODETECT) == 0)
289     joystick_status = JOYSTICK_AVAILABLE;
290
291   /*
292   load_joystick_data(JOYSTICK_FILENAME);
293   */
294
295   for (i=0; i<MAX_PLAYERS; i++)
296   {
297     char *device_name = setup.input[i].joy.device_name;
298     int joystick_nr = getJoystickNrFromDeviceName(device_name);
299
300     if (joystick_nr >= num_joysticks)
301       joystick_nr = -1;
302
303     /* misuse joystick file descriptor variable to store joystick number */
304     stored_player[i].joystick_fd = joystick_nr;
305   }
306 #endif
307
308 #endif /* !TARGET_SDL */
309 }
310
311 void InitDisplay()
312 {
313   InitVideoDisplay();
314   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
315                   setup.fullscreen);
316 }
317
318 void InitGfx()
319 {
320   int i;
321
322 #if defined(TARGET_X11)
323   GC copy_clipmask_gc;
324   XGCValues clip_gc_values;
325   unsigned long clip_gc_valuemask;
326 #endif
327
328 #if !defined(PLATFORM_MSDOS)
329   static char *image_filename[NUM_PICTURES] =
330   {
331     "RocksScreen.pcx",
332     "RocksDoor.pcx",
333     "RocksHeroes.pcx",
334     "RocksToons.pcx",
335     "RocksSP.pcx",
336     "RocksDC.pcx",
337     "RocksMore.pcx",
338     "RocksFont.pcx",
339     "RocksFont2.pcx",
340     "RocksFont3.pcx"
341   }; 
342 #else
343   static char *image_filename[NUM_PICTURES] =
344   {
345     "Screen.pcx",
346     "Door.pcx",
347     "Heroes.pcx",
348     "Toons.pcx",
349     "SP.pcx",
350     "DC.pcx",
351     "More.pcx",
352     "Font.pcx",
353     "Font2.pcx",
354     "Font3.pcx"
355   }; 
356 #endif
357
358 #ifdef TARGET_X11
359   static struct
360   {
361     int start;
362     int count;
363   }
364   tile_needs_clipping[] =
365   {
366     { GFX_SPIELER1_UP, 4 },
367     { GFX_SPIELER1_DOWN, 4 },
368     { GFX_SPIELER1_LEFT, 4 },
369     { GFX_SPIELER1_RIGHT, 4 },
370     { GFX_SPIELER1_PUSH_LEFT, 4 },
371     { GFX_SPIELER1_PUSH_RIGHT, 4 },
372     { GFX_SPIELER2_UP, 4 },
373     { GFX_SPIELER2_DOWN, 4 },
374     { GFX_SPIELER2_LEFT, 4 },
375     { GFX_SPIELER2_RIGHT, 4 },
376     { GFX_SPIELER2_PUSH_LEFT, 4 },
377     { GFX_SPIELER2_PUSH_RIGHT, 4 },
378     { GFX_SPIELER3_UP, 4 },
379     { GFX_SPIELER3_DOWN, 4 },
380     { GFX_SPIELER3_LEFT, 4 },
381     { GFX_SPIELER3_RIGHT, 4 },
382     { GFX_SPIELER3_PUSH_LEFT, 4 },
383     { GFX_SPIELER3_PUSH_RIGHT, 4 },
384     { GFX_SPIELER4_UP, 4 },
385     { GFX_SPIELER4_DOWN, 4 },
386     { GFX_SPIELER4_LEFT, 4 },
387     { GFX_SPIELER4_RIGHT, 4 },
388     { GFX_SPIELER4_PUSH_LEFT, 4 },
389     { GFX_SPIELER4_PUSH_RIGHT, 4 },
390     { GFX_SP_MURPHY, 1 },
391     { GFX_MURPHY_GO_LEFT, 3 },
392     { GFX_MURPHY_GO_RIGHT, 3 },
393     { GFX_MURPHY_SNAP_UP, 1 },
394     { GFX_MURPHY_SNAP_DOWN, 1 },
395     { GFX_MURPHY_SNAP_RIGHT, 1 },
396     { GFX_MURPHY_SNAP_LEFT, 1 },
397     { GFX_MURPHY_PUSH_RIGHT, 1 },
398     { GFX_MURPHY_PUSH_LEFT, 1 },
399     { GFX_GEBLUBBER, 4 },
400     { GFX_DYNAMIT, 7 },
401     { GFX_DYNABOMB, 4 },
402     { GFX_EXPLOSION, 8 },
403     { GFX_SOKOBAN_OBJEKT, 1 },
404     { GFX_FUNKELN_BLAU, 3 },
405     { GFX_FUNKELN_WEISS, 3 },
406     { GFX2_SHIELD_PASSIVE, 3 },
407     { GFX2_SHIELD_ACTIVE, 3 },
408     { -1, 0 }
409   };
410 #endif
411
412   /* initialize some global variables */
413   global.frames_per_second = 0;
414   global.fps_slowdown = FALSE;
415   global.fps_slowdown_factor = 1;
416
417   /* initialize screen properties */
418   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
419                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
420   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
421   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
422   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
423
424   /* create additional image buffers for double-buffering */
425   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
426   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
427
428   pix[PIX_SMALLFONT] = LoadImage(image_filename[PIX_SMALLFONT]);
429   InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
430
431   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
432   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
433 #if defined(PLATFORM_MSDOS)
434   DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
435   rest(200);
436 #endif
437   DrawInitText("Loading graphics:",120,FC_GREEN);
438
439   for(i=0; i<NUM_PICTURES; i++)
440   {
441     if (i != PIX_SMALLFONT)
442     {
443       DrawInitText(image_filename[i], 150, FC_YELLOW);
444       pix[i] = LoadImage(image_filename[i]);
445     }
446   }
447
448   InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
449
450   /* create additional image buffers for masking of graphics */
451
452 #if defined(TARGET_SDL)
453
454 #if 0
455   /* initialize surface array to 'NULL' */
456   for(i=0; i<NUM_TILES; i++)
457     tile_masked[i] = NULL;
458
459   /* create only those masked surfaces we really need */
460   for(i=0; tile_needs_clipping[i].start>=0; i++)
461   {
462     for(j=0; j<tile_needs_clipping[i].count; j++)
463     {
464       SDL_Surface *sdl_image_tmp;
465       int tile = tile_needs_clipping[i].start + j;
466       int graphic = tile;
467       int src_x, src_y;
468       int bitmap_nr;
469       Bitmap src_bitmap;
470
471       getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
472       src_bitmap = pix[bitmap_nr];
473
474       /* create surface for masked tile graphic */
475       if ((sdl_image_tmp = SDL_CreateRGBSurface(SDL_SWSURFACE, TILEX, TILEY,
476                                                 WIN_SDL_DEPTH, 0, 0, 0, 0))
477           == NULL)
478         Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError());
479
480       /* create native transparent surface for current image */
481       SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
482                       SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
483       if ((tile_masked[tile] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
484         Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
485
486       SDL_FreeSurface(sdl_image_tmp);
487
488       BlitBitmap(src_bitmap, tile_masked[tile], src_x,src_y, TILEX,TILEY, 0,0);
489     }
490   }
491 #endif
492
493 #else /* !TARGET_SDL */
494
495   /* create graphic context structures needed for clipping */
496   clip_gc_values.graphics_exposures = False;
497   clip_gc_valuemask = GCGraphicsExposures;
498   copy_clipmask_gc =
499     XCreateGC(display, pix[PIX_BACK]->clip_mask,
500               clip_gc_valuemask, &clip_gc_values);
501
502   clip_gc_values.graphics_exposures = False;
503   clip_gc_valuemask = GCGraphicsExposures;
504   tile_clip_gc =
505     XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
506
507   for(i=0; i<NUM_BITMAPS; i++)
508   {
509     if (pix[i]->clip_mask)
510     {
511       clip_gc_values.graphics_exposures = False;
512       clip_gc_values.clip_mask = pix[i]->clip_mask;
513       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
514       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
515                                          clip_gc_valuemask,&clip_gc_values);
516     }
517   }
518
519   /* initialize pixmap array to Pixmap 'None' */
520   for(i=0; i<NUM_TILES; i++)
521     tile_clipmask[i] = None;
522
523   /* create only those clipping Pixmaps we really need */
524   for(i=0; tile_needs_clipping[i].start>=0; i++)
525   {
526     int j;
527
528     for(j=0; j<tile_needs_clipping[i].count; j++)
529     {
530       int tile = tile_needs_clipping[i].start + j;
531       int graphic = tile;
532       int src_x, src_y;
533       int pixmap_nr;
534       Pixmap src_pixmap;
535
536       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
537       src_pixmap = pix[pixmap_nr]->clip_mask;
538
539       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
540                                           TILEX, TILEY, 1);
541
542       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
543                 src_x, src_y, TILEX, TILEY, 0, 0);
544     }
545   }
546
547 #endif /* !TARGET_SDL */
548 }
549
550 void InitGfxBackground()
551 {
552   int x, y;
553
554   drawto = backbuffer;
555   fieldbuffer = pix[PIX_DB_FIELD];
556   SetDrawtoField(DRAW_BACKBUFFER);
557
558   BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
559   ClearRectangle(backbuffer, REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
560   ClearRectangle(pix[PIX_DB_DOOR], 0,0, 3*DXSIZE,DYSIZE+VYSIZE);
561
562   for(x=0; x<MAX_BUF_XSIZE; x++)
563     for(y=0; y<MAX_BUF_YSIZE; y++)
564       redraw[x][y] = 0;
565   redraw_tiles = 0;
566   redraw_mask = REDRAW_ALL;
567 }
568
569 void InitGadgets()
570 {
571   CreateLevelEditorGadgets();
572   CreateGameButtons();
573   CreateTapeButtons();
574   CreateToolButtons();
575   CreateScreenGadgets();
576 }
577
578 void InitElementProperties()
579 {
580   int i,j;
581
582   static int ep_amoebalive[] =
583   {
584     EL_AMOEBE_NASS,
585     EL_AMOEBE_NORM,
586     EL_AMOEBE_VOLL,
587     EL_AMOEBE_BD
588   };
589   static int ep_amoebalive_num = sizeof(ep_amoebalive)/sizeof(int);
590
591   static int ep_amoeboid[] =
592   {
593     EL_AMOEBE_TOT,
594     EL_AMOEBE_NASS,
595     EL_AMOEBE_NORM,
596     EL_AMOEBE_VOLL,
597     EL_AMOEBE_BD
598   };
599   static int ep_amoeboid_num = sizeof(ep_amoeboid)/sizeof(int);
600
601   static int ep_schluessel[] =
602   {
603     EL_SCHLUESSEL1,
604     EL_SCHLUESSEL2,
605     EL_SCHLUESSEL3,
606     EL_SCHLUESSEL4,
607     EL_EM_KEY_1,
608     EL_EM_KEY_2,
609     EL_EM_KEY_3,
610     EL_EM_KEY_4
611   };
612   static int ep_schluessel_num = sizeof(ep_schluessel)/sizeof(int);
613
614   static int ep_pforte[] =
615   {
616     EL_PFORTE1,
617     EL_PFORTE2,
618     EL_PFORTE3,
619     EL_PFORTE4,
620     EL_PFORTE1X,
621     EL_PFORTE2X,
622     EL_PFORTE3X,
623     EL_PFORTE4X,
624     EL_EM_GATE_1,
625     EL_EM_GATE_2,
626     EL_EM_GATE_3,
627     EL_EM_GATE_4,
628     EL_EM_GATE_1X,
629     EL_EM_GATE_2X,
630     EL_EM_GATE_3X,
631     EL_EM_GATE_4X,
632     EL_SWITCHGATE_OPEN,
633     EL_SWITCHGATE_CLOSED,
634     EL_TIMEGATE_OPEN,
635     EL_TIMEGATE_CLOSED,
636     EL_TUBE_CROSS,
637     EL_TUBE_VERTICAL,
638     EL_TUBE_HORIZONTAL,
639     EL_TUBE_VERT_LEFT,
640     EL_TUBE_VERT_RIGHT,
641     EL_TUBE_HORIZ_UP,
642     EL_TUBE_HORIZ_DOWN,
643     EL_TUBE_LEFT_UP,
644     EL_TUBE_LEFT_DOWN,
645     EL_TUBE_RIGHT_UP,
646     EL_TUBE_RIGHT_DOWN
647   };
648   static int ep_pforte_num = sizeof(ep_pforte)/sizeof(int);
649
650   static int ep_solid[] =
651   {
652     EL_BETON,
653     EL_MAUERWERK,
654     EL_MAUER_LEBT,
655     EL_MAUER_X,
656     EL_MAUER_Y,
657     EL_MAUER_XY,
658     EL_BD_WALL,
659     EL_FELSBODEN,
660     EL_AUSGANG_ZU,
661     EL_AUSGANG_ACT,
662     EL_AUSGANG_AUF,
663     EL_AMOEBE_TOT,
664     EL_AMOEBE_NASS,
665     EL_AMOEBE_NORM,
666     EL_AMOEBE_VOLL,
667     EL_AMOEBE_BD,
668     EL_MORAST_VOLL,
669     EL_MORAST_LEER,
670     EL_MAGIC_WALL_OFF,
671     EL_MAGIC_WALL_EMPTY,
672     EL_MAGIC_WALL_FULL,
673     EL_MAGIC_WALL_DEAD,
674     EL_MAGIC_WALL_BD_OFF,
675     EL_MAGIC_WALL_BD_EMPTY,
676     EL_MAGIC_WALL_BD_FULL,
677     EL_MAGIC_WALL_BD_DEAD,
678     EL_LIFE,
679     EL_LIFE_ASYNC,
680     EL_BADEWANNE1,
681     EL_BADEWANNE2,
682     EL_BADEWANNE3,
683     EL_BADEWANNE4,
684     EL_BADEWANNE5,
685     EL_SP_CHIP_SINGLE,
686     EL_SP_CHIP_LEFT,
687     EL_SP_CHIP_RIGHT,
688     EL_SP_CHIP_UPPER,
689     EL_SP_CHIP_LOWER,
690     EL_SP_HARD_GRAY,
691     EL_SP_HARD_GREEN,
692     EL_SP_HARD_BLUE,
693     EL_SP_HARD_RED,
694     EL_SP_HARD_YELLOW,
695     EL_SP_HARD_BASE1,
696     EL_SP_HARD_BASE2,
697     EL_SP_HARD_BASE3,
698     EL_SP_HARD_BASE4,
699     EL_SP_HARD_BASE5,
700     EL_SP_HARD_BASE6,
701     EL_SP_TERMINAL,
702     EL_SP_EXIT,
703     EL_INVISIBLE_STEEL,
704     EL_BELT1_SWITCH_LEFT,
705     EL_BELT1_SWITCH_MIDDLE,
706     EL_BELT1_SWITCH_RIGHT,
707     EL_BELT2_SWITCH_LEFT,
708     EL_BELT2_SWITCH_MIDDLE,
709     EL_BELT2_SWITCH_RIGHT,
710     EL_BELT3_SWITCH_LEFT,
711     EL_BELT3_SWITCH_MIDDLE,
712     EL_BELT3_SWITCH_RIGHT,
713     EL_BELT4_SWITCH_LEFT,
714     EL_BELT4_SWITCH_MIDDLE,
715     EL_BELT4_SWITCH_RIGHT,
716     EL_SWITCHGATE_SWITCH_1,
717     EL_SWITCHGATE_SWITCH_2,
718     EL_LIGHT_SWITCH_OFF,
719     EL_LIGHT_SWITCH_ON,
720     EL_TIMEGATE_SWITCH_OFF,
721     EL_TIMEGATE_SWITCH_ON,
722     EL_SIGN_EXCLAMATION,
723     EL_SIGN_RADIOACTIVITY,
724     EL_SIGN_STOP,
725     EL_SIGN_WHEELCHAIR,
726     EL_SIGN_PARKING,
727     EL_SIGN_ONEWAY,
728     EL_SIGN_HEART,
729     EL_SIGN_TRIANGLE,
730     EL_SIGN_ROUND,
731     EL_SIGN_EXIT,
732     EL_SIGN_YINYANG,
733     EL_SIGN_OTHER,
734     EL_STEEL_SLANTED,
735     EL_EMC_STEEL_WALL_1,
736     EL_EMC_STEEL_WALL_2,
737     EL_EMC_STEEL_WALL_3,
738     EL_EMC_STEEL_WALL_4,
739     EL_EMC_WALL_1,
740     EL_EMC_WALL_2,
741     EL_EMC_WALL_3,
742     EL_EMC_WALL_4,
743     EL_EMC_WALL_5,
744     EL_EMC_WALL_6,
745     EL_EMC_WALL_7,
746     EL_EMC_WALL_8,
747     EL_CRYSTAL,
748     EL_WALL_PEARL,
749     EL_WALL_CRYSTAL,
750     EL_TUBE_CROSS,
751     EL_TUBE_VERTICAL,
752     EL_TUBE_HORIZONTAL,
753     EL_TUBE_VERT_LEFT,
754     EL_TUBE_VERT_RIGHT,
755     EL_TUBE_HORIZ_UP,
756     EL_TUBE_HORIZ_DOWN,
757     EL_TUBE_LEFT_UP,
758     EL_TUBE_LEFT_DOWN,
759     EL_TUBE_RIGHT_UP,
760     EL_TUBE_RIGHT_DOWN
761   };
762   static int ep_solid_num = sizeof(ep_solid)/sizeof(int);
763
764   static int ep_massive[] =
765   {
766     EL_BETON,
767     EL_SALZSAEURE,
768     EL_BADEWANNE1,
769     EL_BADEWANNE2,
770     EL_BADEWANNE3,
771     EL_BADEWANNE4,
772     EL_BADEWANNE5,
773     EL_PFORTE1,
774     EL_PFORTE2,
775     EL_PFORTE3,
776     EL_PFORTE4,
777     EL_PFORTE1X,
778     EL_PFORTE2X,
779     EL_PFORTE3X,
780     EL_PFORTE4X,
781     EL_EM_GATE_1,
782     EL_EM_GATE_2,
783     EL_EM_GATE_3,
784     EL_EM_GATE_4,
785     EL_EM_GATE_1X,
786     EL_EM_GATE_2X,
787     EL_EM_GATE_3X,
788     EL_EM_GATE_4X,
789     EL_SWITCHGATE_OPEN,
790     EL_SWITCHGATE_CLOSED,
791     EL_TIMEGATE_OPEN,
792     EL_TIMEGATE_CLOSED,
793     EL_SP_HARD_GRAY,
794     EL_SP_HARD_GREEN,
795     EL_SP_HARD_BLUE,
796     EL_SP_HARD_RED,
797     EL_SP_HARD_YELLOW,
798     EL_SP_HARD_BASE1,
799     EL_SP_HARD_BASE2,
800     EL_SP_HARD_BASE3,
801     EL_SP_HARD_BASE4,
802     EL_SP_HARD_BASE5,
803     EL_SP_HARD_BASE6,
804     EL_INVISIBLE_STEEL,
805     EL_BELT1_SWITCH_LEFT,
806     EL_BELT1_SWITCH_MIDDLE,
807     EL_BELT1_SWITCH_RIGHT,
808     EL_BELT2_SWITCH_LEFT,
809     EL_BELT2_SWITCH_MIDDLE,
810     EL_BELT2_SWITCH_RIGHT,
811     EL_BELT3_SWITCH_LEFT,
812     EL_BELT3_SWITCH_MIDDLE,
813     EL_BELT3_SWITCH_RIGHT,
814     EL_BELT4_SWITCH_LEFT,
815     EL_BELT4_SWITCH_MIDDLE,
816     EL_BELT4_SWITCH_RIGHT,
817     EL_LIGHT_SWITCH_OFF,
818     EL_LIGHT_SWITCH_ON,
819     EL_SIGN_EXCLAMATION,
820     EL_SIGN_RADIOACTIVITY,
821     EL_SIGN_STOP,
822     EL_SIGN_WHEELCHAIR,
823     EL_SIGN_PARKING,
824     EL_SIGN_ONEWAY,
825     EL_SIGN_HEART,
826     EL_SIGN_TRIANGLE,
827     EL_SIGN_ROUND,
828     EL_SIGN_EXIT,
829     EL_SIGN_YINYANG,
830     EL_SIGN_OTHER,
831     EL_STEEL_SLANTED,
832     EL_EMC_STEEL_WALL_1,
833     EL_EMC_STEEL_WALL_2,
834     EL_EMC_STEEL_WALL_3,
835     EL_EMC_STEEL_WALL_4,
836     EL_CRYSTAL,
837     EL_TUBE_CROSS,
838     EL_TUBE_VERTICAL,
839     EL_TUBE_HORIZONTAL,
840     EL_TUBE_VERT_LEFT,
841     EL_TUBE_VERT_RIGHT,
842     EL_TUBE_HORIZ_UP,
843     EL_TUBE_HORIZ_DOWN,
844     EL_TUBE_LEFT_UP,
845     EL_TUBE_LEFT_DOWN,
846     EL_TUBE_RIGHT_UP,
847     EL_TUBE_RIGHT_DOWN
848   };
849   static int ep_massive_num = sizeof(ep_massive)/sizeof(int);
850
851   static int ep_slippery[] =
852   {
853     EL_FELSBODEN,
854     EL_BD_WALL,
855     EL_FELSBROCKEN,
856     EL_BD_ROCK,
857     EL_EDELSTEIN,
858     EL_EDELSTEIN_BD,
859     EL_EDELSTEIN_GELB,
860     EL_EDELSTEIN_ROT,
861     EL_EDELSTEIN_LILA,
862     EL_DIAMANT,
863     EL_BOMBE,
864     EL_KOKOSNUSS,
865     EL_ABLENK_EIN,
866     EL_ABLENK_AUS,
867     EL_ZEIT_VOLL,
868     EL_ZEIT_LEER,
869     EL_BIRNE_EIN,
870     EL_BIRNE_AUS,
871     EL_BADEWANNE1,
872     EL_BADEWANNE2,
873     EL_SONDE,
874     EL_SP_ZONK,
875     EL_SP_INFOTRON,
876     EL_SP_CHIP_SINGLE,
877     EL_SP_CHIP_LEFT,
878     EL_SP_CHIP_RIGHT,
879     EL_SP_CHIP_UPPER,
880     EL_SP_CHIP_LOWER,
881     EL_SPEED_PILL,
882     EL_STEEL_SLANTED,
883     EL_PEARL,
884     EL_CRYSTAL
885   };
886   static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int);
887
888   static int ep_enemy[] =
889   {
890     EL_KAEFER,
891     EL_FLIEGER,
892     EL_BUTTERFLY,
893     EL_FIREFLY,
894     EL_MAMPFER,
895     EL_MAMPFER2,
896     EL_ROBOT,
897     EL_PACMAN,
898     EL_SP_SNIKSNAK,
899     EL_SP_ELECTRON
900   };
901   static int ep_enemy_num = sizeof(ep_enemy)/sizeof(int);
902
903   static int ep_mauer[] =
904   {
905     EL_BETON,
906     EL_PFORTE1,
907     EL_PFORTE2,
908     EL_PFORTE3,
909     EL_PFORTE4,
910     EL_PFORTE1X,
911     EL_PFORTE2X,
912     EL_PFORTE3X,
913     EL_PFORTE4X,
914     EL_EM_GATE_1,
915     EL_EM_GATE_2,
916     EL_EM_GATE_3,
917     EL_EM_GATE_4,
918     EL_EM_GATE_1X,
919     EL_EM_GATE_2X,
920     EL_EM_GATE_3X,
921     EL_EM_GATE_4X,
922     EL_AUSGANG_ZU,
923     EL_AUSGANG_ACT,
924     EL_AUSGANG_AUF,
925     EL_MAUERWERK,
926     EL_FELSBODEN,
927     EL_MAUER_LEBT,
928     EL_MAUER_X,
929     EL_MAUER_Y,
930     EL_MAUER_XY,
931     EL_MAUERND,
932     EL_BD_WALL,
933     EL_SP_CHIP_SINGLE,
934     EL_SP_CHIP_LEFT,
935     EL_SP_CHIP_RIGHT,
936     EL_SP_CHIP_UPPER,
937     EL_SP_CHIP_LOWER,
938     EL_SP_HARD_GRAY,
939     EL_SP_HARD_GREEN,
940     EL_SP_HARD_BLUE,
941     EL_SP_HARD_RED,
942     EL_SP_HARD_YELLOW,
943     EL_SP_HARD_BASE1,
944     EL_SP_HARD_BASE2,
945     EL_SP_HARD_BASE3,
946     EL_SP_HARD_BASE4,
947     EL_SP_HARD_BASE5,
948     EL_SP_HARD_BASE6,
949     EL_SP_TERMINAL,
950     EL_SP_EXIT,
951     EL_INVISIBLE_STEEL,
952     EL_STEEL_SLANTED,
953     EL_EMC_STEEL_WALL_1,
954     EL_EMC_STEEL_WALL_2,
955     EL_EMC_STEEL_WALL_3,
956     EL_EMC_STEEL_WALL_4,
957     EL_EMC_WALL_1,
958     EL_EMC_WALL_2,
959     EL_EMC_WALL_3,
960     EL_EMC_WALL_4,
961     EL_EMC_WALL_5,
962     EL_EMC_WALL_6,
963     EL_EMC_WALL_7,
964     EL_EMC_WALL_8
965   };
966   static int ep_mauer_num = sizeof(ep_mauer)/sizeof(int);
967
968   static int ep_can_fall[] =
969   {
970     EL_FELSBROCKEN,
971     EL_BD_ROCK,
972     EL_EDELSTEIN,
973     EL_EDELSTEIN_BD,
974     EL_EDELSTEIN_GELB,
975     EL_EDELSTEIN_ROT,
976     EL_EDELSTEIN_LILA,
977     EL_DIAMANT,
978     EL_BOMBE,
979     EL_KOKOSNUSS,
980     EL_TROPFEN,
981     EL_MORAST_VOLL,
982     EL_MAGIC_WALL_FULL,
983     EL_MAGIC_WALL_BD_FULL,
984     EL_ZEIT_VOLL,
985     EL_ZEIT_LEER,
986     EL_SP_ZONK,
987     EL_SP_INFOTRON,
988     EL_SP_DISK_ORANGE,
989     EL_PEARL,
990     EL_CRYSTAL,
991     EL_SPRING,
992     EL_DX_SUPABOMB
993   };
994   static int ep_can_fall_num = sizeof(ep_can_fall)/sizeof(int);
995
996   static int ep_can_smash[] =
997   {
998     EL_FELSBROCKEN,
999     EL_BD_ROCK,
1000     EL_EDELSTEIN,
1001     EL_EDELSTEIN_BD,
1002     EL_EDELSTEIN_GELB,
1003     EL_EDELSTEIN_ROT,
1004     EL_EDELSTEIN_LILA,
1005     EL_DIAMANT,
1006     EL_SCHLUESSEL1,
1007     EL_SCHLUESSEL2,
1008     EL_SCHLUESSEL3,
1009     EL_SCHLUESSEL4,
1010     EL_EM_KEY_1,
1011     EL_EM_KEY_2,
1012     EL_EM_KEY_3,
1013     EL_EM_KEY_4,
1014     EL_BOMBE,
1015     EL_KOKOSNUSS,
1016     EL_TROPFEN,
1017     EL_ZEIT_VOLL,
1018     EL_ZEIT_LEER,
1019     EL_SP_ZONK,
1020     EL_SP_INFOTRON,
1021     EL_SP_DISK_ORANGE,
1022     EL_PEARL,
1023     EL_CRYSTAL,
1024     EL_SPRING,
1025     EL_DX_SUPABOMB
1026   };
1027   static int ep_can_smash_num = sizeof(ep_can_smash)/sizeof(int);
1028
1029   static int ep_can_change[] =
1030   {
1031     EL_FELSBROCKEN,
1032     EL_BD_ROCK,
1033     EL_EDELSTEIN,
1034     EL_EDELSTEIN_BD,
1035     EL_EDELSTEIN_GELB,
1036     EL_EDELSTEIN_ROT,
1037     EL_EDELSTEIN_LILA,
1038     EL_DIAMANT
1039   };
1040   static int ep_can_change_num = sizeof(ep_can_change)/sizeof(int);
1041
1042   static int ep_can_move[] =
1043   {
1044     EL_KAEFER,
1045     EL_FLIEGER,
1046     EL_BUTTERFLY,
1047     EL_FIREFLY,
1048     EL_MAMPFER,
1049     EL_MAMPFER2,
1050     EL_ROBOT,
1051     EL_PACMAN,
1052     EL_MOLE,
1053     EL_PINGUIN,
1054     EL_SCHWEIN,
1055     EL_DRACHE,
1056     EL_SONDE,
1057     EL_SP_SNIKSNAK,
1058     EL_SP_ELECTRON,
1059     EL_BALLOON,
1060     EL_SPRING_MOVING
1061   };
1062   static int ep_can_move_num = sizeof(ep_can_move)/sizeof(int);
1063
1064   static int ep_could_move[] =
1065   {
1066     EL_KAEFER_RIGHT,
1067     EL_KAEFER_UP,
1068     EL_KAEFER_LEFT,
1069     EL_KAEFER_DOWN,
1070     EL_FLIEGER_RIGHT,
1071     EL_FLIEGER_UP,
1072     EL_FLIEGER_LEFT,
1073     EL_FLIEGER_DOWN,
1074     EL_BUTTERFLY_RIGHT,
1075     EL_BUTTERFLY_UP,
1076     EL_BUTTERFLY_LEFT,
1077     EL_BUTTERFLY_DOWN,
1078     EL_FIREFLY_RIGHT,
1079     EL_FIREFLY_UP,
1080     EL_FIREFLY_LEFT,
1081     EL_FIREFLY_DOWN,
1082     EL_PACMAN_RIGHT,
1083     EL_PACMAN_UP,
1084     EL_PACMAN_LEFT,
1085     EL_PACMAN_DOWN
1086   };
1087   static int ep_could_move_num = sizeof(ep_could_move)/sizeof(int);
1088
1089   static int ep_dont_touch[] =
1090   {
1091     EL_KAEFER,
1092     EL_FLIEGER,
1093     EL_BUTTERFLY,
1094     EL_FIREFLY
1095   };
1096   static int ep_dont_touch_num = sizeof(ep_dont_touch)/sizeof(int);
1097
1098   static int ep_dont_go_to[] =
1099   {
1100     EL_KAEFER,
1101     EL_FLIEGER,
1102     EL_BUTTERFLY,
1103     EL_FIREFLY,
1104     EL_MAMPFER,
1105     EL_MAMPFER2,
1106     EL_ROBOT,
1107     EL_PACMAN,
1108     EL_TROPFEN,
1109     EL_SALZSAEURE,
1110     EL_SP_SNIKSNAK,
1111     EL_SP_ELECTRON,
1112     EL_SP_BUG_ACTIVE,
1113     EL_TRAP_ACTIVE,
1114     EL_LANDMINE
1115   };
1116   static int ep_dont_go_to_num = sizeof(ep_dont_go_to)/sizeof(int);
1117
1118   static int ep_mampf2[] =
1119   {
1120     EL_ERDREICH,
1121     EL_KAEFER,
1122     EL_FLIEGER,
1123     EL_BUTTERFLY,
1124     EL_FIREFLY,
1125     EL_MAMPFER,
1126     EL_ROBOT,
1127     EL_PACMAN,
1128     EL_TROPFEN,
1129     EL_AMOEBE_TOT,
1130     EL_AMOEBE_NASS,
1131     EL_AMOEBE_NORM,
1132     EL_AMOEBE_VOLL,
1133     EL_AMOEBE_BD,
1134     EL_EDELSTEIN,
1135     EL_EDELSTEIN_BD,
1136     EL_EDELSTEIN_GELB,
1137     EL_EDELSTEIN_ROT,
1138     EL_EDELSTEIN_LILA,
1139     EL_DIAMANT,
1140     EL_PEARL,
1141     EL_CRYSTAL
1142   };
1143   static int ep_mampf2_num = sizeof(ep_mampf2)/sizeof(int);
1144
1145   static int ep_bd_element[] =
1146   {
1147     EL_LEERRAUM,
1148     EL_ERDREICH,
1149     EL_FELSBODEN,
1150     EL_BD_WALL,
1151     EL_FELSBROCKEN,
1152     EL_BD_ROCK,
1153     EL_EDELSTEIN_BD,
1154     EL_MAGIC_WALL_BD_OFF,
1155     EL_AUSGANG_ZU,
1156     EL_AUSGANG_AUF,
1157     EL_BETON,
1158     EL_SPIELFIGUR,
1159     EL_FIREFLY,
1160     EL_FIREFLY_1,
1161     EL_FIREFLY_2,
1162     EL_FIREFLY_3,
1163     EL_FIREFLY_4,
1164     EL_BUTTERFLY,
1165     EL_BUTTERFLY_1,
1166     EL_BUTTERFLY_2,
1167     EL_BUTTERFLY_3,
1168     EL_BUTTERFLY_4,
1169     EL_AMOEBE_BD,
1170     EL_CHAR_FRAGE
1171   };
1172   static int ep_bd_element_num = sizeof(ep_bd_element)/sizeof(int);
1173
1174   static int ep_sb_element[] =
1175   {
1176     EL_LEERRAUM,
1177     EL_BETON,
1178     EL_SOKOBAN_OBJEKT,
1179     EL_SOKOBAN_FELD_LEER,
1180     EL_SOKOBAN_FELD_VOLL,
1181     EL_SPIELFIGUR,
1182     EL_INVISIBLE_STEEL
1183   };
1184   static int ep_sb_element_num = sizeof(ep_sb_element)/sizeof(int);
1185
1186   static int ep_gem[] =
1187   {
1188     EL_EDELSTEIN,
1189     EL_EDELSTEIN_BD,
1190     EL_EDELSTEIN_GELB,
1191     EL_EDELSTEIN_ROT,
1192     EL_EDELSTEIN_LILA,
1193     EL_DIAMANT,
1194     EL_SP_INFOTRON
1195   };
1196   static int ep_gem_num = sizeof(ep_gem)/sizeof(int);
1197
1198   static int ep_inactive[] =
1199   {
1200     EL_LEERRAUM,
1201     EL_ERDREICH,
1202     EL_MAUERWERK,
1203     EL_BD_WALL,
1204     EL_FELSBODEN,
1205     EL_SCHLUESSEL,
1206     EL_BETON,
1207     EL_AMOEBE_TOT,
1208     EL_MORAST_LEER,
1209     EL_BADEWANNE,
1210     EL_ABLENK_AUS,
1211     EL_SCHLUESSEL1,
1212     EL_SCHLUESSEL2,
1213     EL_SCHLUESSEL3,
1214     EL_SCHLUESSEL4,
1215     EL_EM_KEY_1,
1216     EL_EM_KEY_2,
1217     EL_EM_KEY_3,
1218     EL_EM_KEY_4,
1219     EL_PFORTE1,
1220     EL_PFORTE2,
1221     EL_PFORTE3,
1222     EL_PFORTE4,
1223     EL_PFORTE1X,
1224     EL_PFORTE2X,
1225     EL_PFORTE3X,
1226     EL_PFORTE4X,
1227     EL_EM_GATE_1,
1228     EL_EM_GATE_2,
1229     EL_EM_GATE_3,
1230     EL_EM_GATE_4,
1231     EL_EM_GATE_1X,
1232     EL_EM_GATE_2X,
1233     EL_EM_GATE_3X,
1234     EL_EM_GATE_4X,
1235     EL_DYNAMITE_INACTIVE,
1236     EL_UNSICHTBAR,
1237     EL_BIRNE_AUS,
1238     EL_BIRNE_EIN,
1239     EL_ERZ_EDEL,
1240     EL_ERZ_DIAM,
1241     EL_ERZ_EDEL_BD,
1242     EL_ERZ_EDEL_GELB,
1243     EL_DYNABOMB_NR,
1244     EL_DYNABOMB_SZ,
1245     EL_DYNABOMB_XL,
1246     EL_SOKOBAN_OBJEKT,
1247     EL_SOKOBAN_FELD_LEER,
1248     EL_SOKOBAN_FELD_VOLL,
1249     EL_ERZ_EDEL_ROT,
1250     EL_ERZ_EDEL_LILA,
1251     EL_BADEWANNE1,
1252     EL_BADEWANNE2,
1253     EL_BADEWANNE3,
1254     EL_BADEWANNE4,
1255     EL_BADEWANNE5,
1256     EL_MAGIC_WALL_OFF,
1257     EL_MAGIC_WALL_DEAD,
1258     EL_MAGIC_WALL_BD_OFF,
1259     EL_MAGIC_WALL_BD_DEAD,
1260     EL_AMOEBA2DIAM,
1261     EL_BLOCKED,
1262     EL_SP_EMPTY,
1263     EL_SP_BASE,
1264     EL_SP_PORT1_RIGHT,
1265     EL_SP_PORT1_DOWN,
1266     EL_SP_PORT1_LEFT,
1267     EL_SP_PORT1_UP,
1268     EL_SP_PORT2_RIGHT,
1269     EL_SP_PORT2_DOWN,
1270     EL_SP_PORT2_LEFT,
1271     EL_SP_PORT2_UP,
1272     EL_SP_PORT_X,
1273     EL_SP_PORT_Y,
1274     EL_SP_PORT_XY,
1275     EL_SP_DISK_RED,
1276     EL_SP_DISK_YELLOW,
1277     EL_SP_CHIP_SINGLE,
1278     EL_SP_CHIP_LEFT,
1279     EL_SP_CHIP_RIGHT,
1280     EL_SP_CHIP_UPPER,
1281     EL_SP_CHIP_LOWER,
1282     EL_SP_HARD_GRAY,
1283     EL_SP_HARD_GREEN,
1284     EL_SP_HARD_BLUE,
1285     EL_SP_HARD_RED,
1286     EL_SP_HARD_YELLOW,
1287     EL_SP_HARD_BASE1,
1288     EL_SP_HARD_BASE2,
1289     EL_SP_HARD_BASE3,
1290     EL_SP_HARD_BASE4,
1291     EL_SP_HARD_BASE5,
1292     EL_SP_HARD_BASE6,
1293     EL_SP_EXIT,
1294     EL_INVISIBLE_STEEL,
1295     EL_BELT1_SWITCH_LEFT,
1296     EL_BELT1_SWITCH_MIDDLE,
1297     EL_BELT1_SWITCH_RIGHT,
1298     EL_BELT2_SWITCH_LEFT,
1299     EL_BELT2_SWITCH_MIDDLE,
1300     EL_BELT2_SWITCH_RIGHT,
1301     EL_BELT3_SWITCH_LEFT,
1302     EL_BELT3_SWITCH_MIDDLE,
1303     EL_BELT3_SWITCH_RIGHT,
1304     EL_BELT4_SWITCH_LEFT,
1305     EL_BELT4_SWITCH_MIDDLE,
1306     EL_BELT4_SWITCH_RIGHT,
1307     EL_SIGN_EXCLAMATION,
1308     EL_SIGN_RADIOACTIVITY,
1309     EL_SIGN_STOP,
1310     EL_SIGN_WHEELCHAIR,
1311     EL_SIGN_PARKING,
1312     EL_SIGN_ONEWAY,
1313     EL_SIGN_HEART,
1314     EL_SIGN_TRIANGLE,
1315     EL_SIGN_ROUND,
1316     EL_SIGN_EXIT,
1317     EL_SIGN_YINYANG,
1318     EL_SIGN_OTHER,
1319     EL_STEEL_SLANTED,
1320     EL_EMC_STEEL_WALL_1,
1321     EL_EMC_STEEL_WALL_2,
1322     EL_EMC_STEEL_WALL_3,
1323     EL_EMC_STEEL_WALL_4,
1324     EL_EMC_WALL_1,
1325     EL_EMC_WALL_2,
1326     EL_EMC_WALL_3,
1327     EL_EMC_WALL_4,
1328     EL_EMC_WALL_5,
1329     EL_EMC_WALL_6,
1330     EL_EMC_WALL_7,
1331     EL_EMC_WALL_8
1332   };
1333   static int ep_inactive_num = sizeof(ep_inactive)/sizeof(int);
1334
1335   static int ep_explosive[] =
1336   {
1337     EL_BOMBE,
1338     EL_DYNAMITE_ACTIVE,
1339     EL_DYNAMITE_INACTIVE,
1340     EL_DYNABOMB_ACTIVE_1,
1341     EL_DYNABOMB_ACTIVE_2,
1342     EL_DYNABOMB_ACTIVE_3,
1343     EL_DYNABOMB_ACTIVE_4,
1344     EL_DYNABOMB_NR,
1345     EL_DYNABOMB_SZ,
1346     EL_DYNABOMB_XL,
1347     EL_KAEFER,
1348     EL_MOLE,
1349     EL_PINGUIN,
1350     EL_SCHWEIN,
1351     EL_DRACHE,
1352     EL_SONDE,
1353     EL_SP_DISK_RED,
1354     EL_SP_DISK_ORANGE,
1355     EL_SP_DISK_YELLOW,
1356     EL_SP_SNIKSNAK,
1357     EL_SP_ELECTRON,
1358     EL_DX_SUPABOMB
1359   };
1360   static int ep_explosive_num = sizeof(ep_explosive)/sizeof(int);
1361
1362   static int ep_mampf3[] =
1363   {
1364     EL_EDELSTEIN,
1365     EL_EDELSTEIN_BD,
1366     EL_EDELSTEIN_GELB,
1367     EL_EDELSTEIN_ROT,
1368     EL_EDELSTEIN_LILA,
1369     EL_DIAMANT,
1370     EL_PEARL,
1371     EL_CRYSTAL
1372   };
1373   static int ep_mampf3_num = sizeof(ep_mampf3)/sizeof(int);
1374
1375   static int ep_pushable[] =
1376   {
1377     EL_FELSBROCKEN,
1378     EL_BD_ROCK,
1379     EL_BOMBE,
1380     EL_KOKOSNUSS,
1381     EL_ZEIT_LEER,
1382     EL_SOKOBAN_FELD_VOLL,
1383     EL_SOKOBAN_OBJEKT,
1384     EL_SONDE,
1385     EL_SP_ZONK,
1386     EL_SP_DISK_ORANGE,
1387     EL_SP_DISK_YELLOW,
1388     EL_BALLOON,
1389     EL_SPRING,
1390     EL_DX_SUPABOMB
1391   };
1392   static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int);
1393
1394   static int ep_player[] =
1395   {
1396     EL_SPIELFIGUR,
1397     EL_SPIELER1,
1398     EL_SPIELER2,
1399     EL_SPIELER3,
1400     EL_SPIELER4
1401   };
1402   static int ep_player_num = sizeof(ep_player)/sizeof(int);
1403
1404   static int ep_has_content[] =
1405   {
1406     EL_MAMPFER,
1407     EL_AMOEBE_NASS,
1408     EL_AMOEBE_NORM,
1409     EL_AMOEBE_VOLL,
1410     EL_AMOEBE_BD
1411   };
1412   static int ep_has_content_num = sizeof(ep_has_content)/sizeof(int);
1413
1414   static int ep_eatable[] =
1415   {
1416     EL_ERDREICH,
1417     EL_SP_BASE,
1418     EL_SP_BUG,
1419     EL_TRAP_INACTIVE,
1420     EL_SAND_INVISIBLE
1421   };
1422   static int ep_eatable_num = sizeof(ep_eatable)/sizeof(int);
1423
1424   static int ep_sp_element[] =
1425   {
1426     EL_SP_EMPTY,
1427     EL_SP_ZONK,
1428     EL_SP_BASE,
1429     EL_SP_MURPHY,
1430     EL_SP_INFOTRON,
1431     EL_SP_CHIP_SINGLE,
1432     EL_SP_HARD_GRAY,
1433     EL_SP_EXIT,
1434     EL_SP_DISK_ORANGE,
1435     EL_SP_PORT1_RIGHT,
1436     EL_SP_PORT1_DOWN,
1437     EL_SP_PORT1_LEFT,
1438     EL_SP_PORT1_UP,
1439     EL_SP_PORT2_RIGHT,
1440     EL_SP_PORT2_DOWN,
1441     EL_SP_PORT2_LEFT,
1442     EL_SP_PORT2_UP,
1443     EL_SP_SNIKSNAK,
1444     EL_SP_DISK_YELLOW,
1445     EL_SP_TERMINAL,
1446     EL_SP_DISK_RED,
1447     EL_SP_PORT_Y,
1448     EL_SP_PORT_X,
1449     EL_SP_PORT_XY,
1450     EL_SP_ELECTRON,
1451     EL_SP_BUG,
1452     EL_SP_CHIP_LEFT,
1453     EL_SP_CHIP_RIGHT,
1454     EL_SP_HARD_BASE1,
1455     EL_SP_HARD_GREEN,
1456     EL_SP_HARD_BLUE,
1457     EL_SP_HARD_RED,
1458     EL_SP_HARD_YELLOW,
1459     EL_SP_HARD_BASE2,
1460     EL_SP_HARD_BASE3,
1461     EL_SP_HARD_BASE4,
1462     EL_SP_HARD_BASE5,
1463     EL_SP_HARD_BASE6,
1464     EL_SP_CHIP_UPPER,
1465     EL_SP_CHIP_LOWER,
1466     /* additional elements that appeared in newer Supaplex levels */
1467     EL_UNSICHTBAR,
1468     /* more than one murphy in a level results in an inactive clone */
1469     EL_SP_MURPHY_CLONE
1470   };
1471   static int ep_sp_element_num = sizeof(ep_sp_element)/sizeof(int);
1472
1473   static int ep_quick_gate[] =
1474   {
1475     EL_EM_GATE_1,
1476     EL_EM_GATE_2,
1477     EL_EM_GATE_3,
1478     EL_EM_GATE_4,
1479     EL_EM_GATE_1X,
1480     EL_EM_GATE_2X,
1481     EL_EM_GATE_3X,
1482     EL_EM_GATE_4X,
1483     EL_SP_PORT1_LEFT,
1484     EL_SP_PORT2_LEFT,
1485     EL_SP_PORT1_RIGHT,
1486     EL_SP_PORT2_RIGHT,
1487     EL_SP_PORT1_UP,
1488     EL_SP_PORT2_UP,
1489     EL_SP_PORT1_DOWN,
1490     EL_SP_PORT2_DOWN,
1491     EL_SP_PORT_X,
1492     EL_SP_PORT_Y,
1493     EL_SP_PORT_XY,
1494     EL_SWITCHGATE_OPEN,
1495     EL_TIMEGATE_OPEN
1496   };
1497   static int ep_quick_gate_num = sizeof(ep_quick_gate)/sizeof(int);
1498
1499   static int ep_over_player[] =
1500   {
1501     EL_SP_PORT1_LEFT,
1502     EL_SP_PORT2_LEFT,
1503     EL_SP_PORT1_RIGHT,
1504     EL_SP_PORT2_RIGHT,
1505     EL_SP_PORT1_UP,
1506     EL_SP_PORT2_UP,
1507     EL_SP_PORT1_DOWN,
1508     EL_SP_PORT2_DOWN,
1509     EL_SP_PORT_X,
1510     EL_SP_PORT_Y,
1511     EL_SP_PORT_XY,
1512     EL_TUBE_CROSS,
1513     EL_TUBE_VERTICAL,
1514     EL_TUBE_HORIZONTAL,
1515     EL_TUBE_VERT_LEFT,
1516     EL_TUBE_VERT_RIGHT,
1517     EL_TUBE_HORIZ_UP,
1518     EL_TUBE_HORIZ_DOWN,
1519     EL_TUBE_LEFT_UP,
1520     EL_TUBE_LEFT_DOWN,
1521     EL_TUBE_RIGHT_UP,
1522     EL_TUBE_RIGHT_DOWN
1523   };
1524   static int ep_over_player_num = sizeof(ep_over_player)/sizeof(int);
1525
1526   static int ep_active_bomb[] =
1527   {
1528     EL_DYNAMITE_ACTIVE,
1529     EL_DYNABOMB_ACTIVE_1,
1530     EL_DYNABOMB_ACTIVE_2,
1531     EL_DYNABOMB_ACTIVE_3,
1532     EL_DYNABOMB_ACTIVE_4
1533   };
1534   static int ep_active_bomb_num = sizeof(ep_active_bomb)/sizeof(int);
1535
1536   static int ep_belt[] =
1537   {
1538     EL_BELT1_LEFT,
1539     EL_BELT1_MIDDLE,
1540     EL_BELT1_RIGHT,
1541     EL_BELT2_LEFT,
1542     EL_BELT2_MIDDLE,
1543     EL_BELT2_RIGHT,
1544     EL_BELT3_LEFT,
1545     EL_BELT3_MIDDLE,
1546     EL_BELT3_RIGHT,
1547     EL_BELT4_LEFT,
1548     EL_BELT4_MIDDLE,
1549     EL_BELT4_RIGHT,
1550   };
1551   static int ep_belt_num = sizeof(ep_belt)/sizeof(int);
1552
1553   static int ep_belt_switch[] =
1554   {
1555     EL_BELT1_SWITCH_LEFT,
1556     EL_BELT1_SWITCH_MIDDLE,
1557     EL_BELT1_SWITCH_RIGHT,
1558     EL_BELT2_SWITCH_LEFT,
1559     EL_BELT2_SWITCH_MIDDLE,
1560     EL_BELT2_SWITCH_RIGHT,
1561     EL_BELT3_SWITCH_LEFT,
1562     EL_BELT3_SWITCH_MIDDLE,
1563     EL_BELT3_SWITCH_RIGHT,
1564     EL_BELT4_SWITCH_LEFT,
1565     EL_BELT4_SWITCH_MIDDLE,
1566     EL_BELT4_SWITCH_RIGHT,
1567   };
1568   static int ep_belt_switch_num = sizeof(ep_belt_switch)/sizeof(int);
1569
1570   static int ep_tube[] =
1571   {
1572     EL_TUBE_CROSS,
1573     EL_TUBE_VERTICAL,
1574     EL_TUBE_HORIZONTAL,
1575     EL_TUBE_VERT_LEFT,
1576     EL_TUBE_VERT_RIGHT,
1577     EL_TUBE_HORIZ_UP,
1578     EL_TUBE_HORIZ_DOWN,
1579     EL_TUBE_LEFT_UP,
1580     EL_TUBE_LEFT_DOWN,
1581     EL_TUBE_RIGHT_UP,
1582     EL_TUBE_RIGHT_DOWN
1583   };
1584   static int ep_tube_num = sizeof(ep_tube)/sizeof(int);
1585
1586   static long ep1_bit[] =
1587   {
1588     EP_BIT_AMOEBALIVE,
1589     EP_BIT_AMOEBOID,
1590     EP_BIT_SCHLUESSEL,
1591     EP_BIT_PFORTE,
1592     EP_BIT_SOLID,
1593     EP_BIT_MASSIVE,
1594     EP_BIT_SLIPPERY,
1595     EP_BIT_ENEMY,
1596     EP_BIT_MAUER,
1597     EP_BIT_CAN_FALL,
1598     EP_BIT_CAN_SMASH,
1599     EP_BIT_CAN_CHANGE,
1600     EP_BIT_CAN_MOVE,
1601     EP_BIT_COULD_MOVE,
1602     EP_BIT_DONT_TOUCH,
1603     EP_BIT_DONT_GO_TO,
1604     EP_BIT_MAMPF2,
1605     EP_BIT_BD_ELEMENT,
1606     EP_BIT_SB_ELEMENT,
1607     EP_BIT_GEM,
1608     EP_BIT_INACTIVE,
1609     EP_BIT_EXPLOSIVE,
1610     EP_BIT_MAMPF3,
1611     EP_BIT_PUSHABLE,
1612     EP_BIT_PLAYER,
1613     EP_BIT_HAS_CONTENT,
1614     EP_BIT_EATABLE,
1615     EP_BIT_SP_ELEMENT,
1616     EP_BIT_QUICK_GATE,
1617     EP_BIT_OVER_PLAYER,
1618     EP_BIT_ACTIVE_BOMB
1619   };
1620   static long ep2_bit[] =
1621   {
1622     EP_BIT_BELT,
1623     EP_BIT_BELT_SWITCH,
1624     EP_BIT_TUBE
1625   };
1626   static int *ep1_array[] =
1627   {
1628     ep_amoebalive,
1629     ep_amoeboid,
1630     ep_schluessel,
1631     ep_pforte,
1632     ep_solid,
1633     ep_massive,
1634     ep_slippery,
1635     ep_enemy,
1636     ep_mauer,
1637     ep_can_fall,
1638     ep_can_smash,
1639     ep_can_change,
1640     ep_can_move,
1641     ep_could_move,
1642     ep_dont_touch,
1643     ep_dont_go_to,
1644     ep_mampf2,
1645     ep_bd_element,
1646     ep_sb_element,
1647     ep_gem,
1648     ep_inactive,
1649     ep_explosive,
1650     ep_mampf3,
1651     ep_pushable,
1652     ep_player,
1653     ep_has_content,
1654     ep_eatable,
1655     ep_sp_element,
1656     ep_quick_gate,
1657     ep_over_player,
1658     ep_active_bomb
1659   };
1660   static int *ep2_array[] =
1661   {
1662     ep_belt,
1663     ep_belt_switch,
1664     ep_tube
1665   };
1666   static int *ep1_num[] =
1667   {
1668     &ep_amoebalive_num,
1669     &ep_amoeboid_num,
1670     &ep_schluessel_num,
1671     &ep_pforte_num,
1672     &ep_solid_num,
1673     &ep_massive_num,
1674     &ep_slippery_num,
1675     &ep_enemy_num,
1676     &ep_mauer_num,
1677     &ep_can_fall_num,
1678     &ep_can_smash_num,
1679     &ep_can_change_num,
1680     &ep_can_move_num,
1681     &ep_could_move_num,
1682     &ep_dont_touch_num,
1683     &ep_dont_go_to_num,
1684     &ep_mampf2_num,
1685     &ep_bd_element_num,
1686     &ep_sb_element_num,
1687     &ep_gem_num,
1688     &ep_inactive_num,
1689     &ep_explosive_num,
1690     &ep_mampf3_num,
1691     &ep_pushable_num,
1692     &ep_player_num,
1693     &ep_has_content_num,
1694     &ep_eatable_num,
1695     &ep_sp_element_num,
1696     &ep_quick_gate_num,
1697     &ep_over_player_num,
1698     &ep_active_bomb_num
1699   };
1700   static int *ep2_num[] =
1701   {
1702     &ep_belt_num,
1703     &ep_belt_switch_num,
1704     &ep_tube_num
1705   };
1706   static int num_properties1 = sizeof(ep1_num)/sizeof(int *);
1707   static int num_properties2 = sizeof(ep2_num)/sizeof(int *);
1708
1709   for(i=0; i<MAX_ELEMENTS; i++)
1710   {
1711     Elementeigenschaften1[i] = 0;
1712     Elementeigenschaften2[i] = 0;
1713   }
1714
1715   for(i=0; i<num_properties1; i++)
1716     for(j=0; j<*(ep1_num[i]); j++)
1717       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1718   for(i=0; i<num_properties2; i++)
1719     for(j=0; j<*(ep2_num[i]); j++)
1720       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1721
1722   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1723     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1724 }
1725
1726 void CloseAllAndExit(int exit_value)
1727 {
1728   int i;
1729
1730 #if defined(TARGET_SDL)
1731   StopSounds();
1732   FreeSounds(NUM_SOUNDS);
1733 #else
1734   if (audio.soundserver_pid)
1735   {
1736     StopSounds();
1737     kill(audio.soundserver_pid, SIGTERM);
1738     FreeSounds(NUM_SOUNDS);
1739   }
1740 #endif
1741
1742   for(i=0; i<NUM_BITMAPS; i++)
1743     FreeBitmap(pix[i]);
1744
1745 #if defined(TARGET_SDL)
1746   KeyboardAutoRepeatOn();
1747 #else
1748
1749 #if 0
1750   if (gc)
1751     XFreeGC(display, gc);
1752 #endif
1753
1754   if (display)
1755   {
1756     KeyboardAutoRepeatOn();
1757     XCloseDisplay(display);
1758   }
1759 #endif
1760
1761 #if !defined(PLATFORM_UNIX)
1762   dumpErrorFile();
1763 #endif
1764
1765   exit(exit_value);
1766 }