1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 #include "conf_e2g.c" /* include auto-generated data structure definitions */
30 #include "conf_esg.c" /* include auto-generated data structure definitions */
31 #include "conf_e2s.c" /* include auto-generated data structure definitions */
32 #include "conf_fnt.c" /* include auto-generated data structure definitions */
33 #include "conf_g2s.c" /* include auto-generated data structure definitions */
34 #include "conf_g2m.c" /* include auto-generated data structure definitions */
37 #define CONFIG_TOKEN_FONT_INITIAL "font.initial"
40 static struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
42 static int copy_properties[][5] =
46 EL_BUG_LEFT, EL_BUG_RIGHT,
47 EL_BUG_UP, EL_BUG_DOWN
51 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
52 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN
56 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
57 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN
61 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
62 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN
66 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
67 EL_PACMAN_UP, EL_PACMAN_DOWN
71 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
72 EL_YAMYAM_UP, EL_YAMYAM_DOWN
76 EL_MOLE_LEFT, EL_MOLE_RIGHT,
77 EL_MOLE_UP, EL_MOLE_DOWN
87 FreeLevelEditorGadgets();
96 static boolean gadgets_initialized = FALSE;
98 if (gadgets_initialized)
101 CreateLevelEditorGadgets();
105 CreateScreenGadgets();
107 InitGadgetsSoundCallback(PlaySoundActivating, PlaySoundSelecting);
109 gadgets_initialized = TRUE;
112 inline void InitElementSmallImagesScaledUp(int graphic)
114 CreateImageWithSmallImages(graphic, graphic_info[graphic].scale_up_factor);
117 void InitElementSmallImages()
119 static int special_graphics[] =
121 IMG_EDITOR_ELEMENT_BORDER,
122 IMG_EDITOR_ELEMENT_BORDER_INPUT,
123 IMG_EDITOR_CASCADE_LIST,
124 IMG_EDITOR_CASCADE_LIST_ACTIVE,
127 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
128 int num_property_mappings = getImageListPropertyMappingSize();
131 /* initialize normal images from static configuration */
132 for (i = 0; element_to_graphic[i].element > -1; i++)
133 InitElementSmallImagesScaledUp(element_to_graphic[i].graphic);
135 /* initialize special images from static configuration */
136 for (i = 0; element_to_special_graphic[i].element > -1; i++)
137 InitElementSmallImagesScaledUp(element_to_special_graphic[i].graphic);
139 /* initialize images from dynamic configuration (may be elements or other) */
140 for (i = 0; i < num_property_mappings; i++)
141 InitElementSmallImagesScaledUp(property_mapping[i].artwork_index);
143 /* initialize special images from above list (non-element images) */
144 for (i = 0; special_graphics[i] > -1; i++)
145 InitElementSmallImagesScaledUp(special_graphics[i]);
148 void InitScaledImages()
152 /* scale normal images from static configuration, if not already scaled */
153 for (i = 0; i < NUM_IMAGE_FILES; i++)
154 ScaleImage(i, graphic_info[i].scale_up_factor);
158 /* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */
159 void SetBitmaps_EM(Bitmap **em_bitmap)
161 em_bitmap[0] = graphic_info[IMG_EMC_OBJECT].bitmap;
162 em_bitmap[1] = graphic_info[IMG_EMC_SPRITE].bitmap;
166 static int getFontBitmapID(int font_nr)
170 if (game_status >= GAME_MODE_TITLE && game_status <= GAME_MODE_PSEUDO_PREVIEW)
171 special = game_status;
172 else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
173 special = GFX_SPECIAL_ARG_MAIN;
174 else if (game_status == GAME_MODE_PLAYING)
175 special = GFX_SPECIAL_ARG_DOOR;
178 return font_info[font_nr].special_bitmap_id[special];
183 void InitFontGraphicInfo()
185 static struct FontBitmapInfo *font_bitmap_info = NULL;
186 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
187 int num_property_mappings = getImageListPropertyMappingSize();
188 int num_font_bitmaps = NUM_FONTS;
191 if (graphic_info == NULL) /* still at startup phase */
193 InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID);
198 /* ---------- initialize font graphic definitions ---------- */
200 /* always start with reliable default values (normal font graphics) */
201 for (i = 0; i < NUM_FONTS; i++)
202 font_info[i].graphic = IMG_FONT_INITIAL_1;
204 /* initialize normal font/graphic mapping from static configuration */
205 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
207 int font_nr = font_to_graphic[i].font_nr;
208 int special = font_to_graphic[i].special;
209 int graphic = font_to_graphic[i].graphic;
214 font_info[font_nr].graphic = graphic;
217 /* always start with reliable default values (special font graphics) */
218 for (i = 0; i < NUM_FONTS; i++)
220 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
222 font_info[i].special_graphic[j] = font_info[i].graphic;
223 font_info[i].special_bitmap_id[j] = i;
227 /* initialize special font/graphic mapping from static configuration */
228 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
230 int font_nr = font_to_graphic[i].font_nr;
231 int special = font_to_graphic[i].special;
232 int graphic = font_to_graphic[i].graphic;
233 int base_graphic = font2baseimg(font_nr);
235 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
237 boolean base_redefined =
238 getImageListEntryFromImageID(base_graphic)->redefined;
239 boolean special_redefined =
240 getImageListEntryFromImageID(graphic)->redefined;
242 /* if the base font ("font.title_1", for example) has been redefined,
243 but not the special font ("font.title_1.LEVELS", for example), do not
244 use an existing (in this case considered obsolete) special font
245 anymore, but use the automatically determined default font */
246 if (base_redefined && !special_redefined)
249 font_info[font_nr].special_graphic[special] = graphic;
250 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
255 /* initialize special font/graphic mapping from dynamic configuration */
256 for (i = 0; i < num_property_mappings; i++)
258 int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
259 int special = property_mapping[i].ext3_index;
260 int graphic = property_mapping[i].artwork_index;
265 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
267 font_info[font_nr].special_graphic[special] = graphic;
268 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
273 /* reset non-redefined ".active" font graphics if normal font is redefined */
274 /* (this different treatment is needed because normal and active fonts are
275 independently defined ("active" is not a property of font definitions!) */
276 for (i = 0; i < NUM_FONTS; i++)
278 int font_nr_base = i;
279 int font_nr_active = FONT_ACTIVE(font_nr_base);
281 /* check only those fonts with exist as normal and ".active" variant */
282 if (font_nr_base != font_nr_active)
284 int base_graphic = font_info[font_nr_base].graphic;
285 int active_graphic = font_info[font_nr_active].graphic;
286 boolean base_redefined =
287 getImageListEntryFromImageID(base_graphic)->redefined;
288 boolean active_redefined =
289 getImageListEntryFromImageID(active_graphic)->redefined;
291 /* if the base font ("font.menu_1", for example) has been redefined,
292 but not the active font ("font.menu_1.active", for example), do not
293 use an existing (in this case considered obsolete) active font
294 anymore, but use the automatically determined default font */
295 if (base_redefined && !active_redefined)
296 font_info[font_nr_active].graphic = base_graphic;
298 /* now also check each "special" font (which may be the same as above) */
299 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
301 int base_graphic = font_info[font_nr_base].special_graphic[j];
302 int active_graphic = font_info[font_nr_active].special_graphic[j];
303 boolean base_redefined =
304 getImageListEntryFromImageID(base_graphic)->redefined;
305 boolean active_redefined =
306 getImageListEntryFromImageID(active_graphic)->redefined;
308 /* same as above, but check special graphic definitions, for example:
309 redefined "font.menu_1.MAIN" invalidates "font.menu_1.active.MAIN" */
310 if (base_redefined && !active_redefined)
312 font_info[font_nr_active].special_graphic[j] =
313 font_info[font_nr_base].special_graphic[j];
314 font_info[font_nr_active].special_bitmap_id[j] =
315 font_info[font_nr_base].special_bitmap_id[j];
321 /* ---------- initialize font bitmap array ---------- */
323 if (font_bitmap_info != NULL)
324 FreeFontInfo(font_bitmap_info);
327 checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
329 /* ---------- initialize font bitmap definitions ---------- */
331 for (i = 0; i < NUM_FONTS; i++)
333 if (i < NUM_INITIAL_FONTS)
335 font_bitmap_info[i] = font_initial[i];
339 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
341 int font_bitmap_id = font_info[i].special_bitmap_id[j];
342 int graphic = font_info[i].special_graphic[j];
344 /* set 'graphic_info' for font entries, if uninitialized (guessed) */
345 if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT)
347 graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT;
348 graphic_info[graphic].anim_frames_per_line = DEFAULT_NUM_CHARS_PER_LINE;
351 /* copy font relevant information from graphics information */
352 font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
353 font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
354 font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
355 font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
356 font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
358 font_bitmap_info[font_bitmap_id].draw_xoffset =
359 graphic_info[graphic].draw_xoffset;
360 font_bitmap_info[font_bitmap_id].draw_yoffset =
361 graphic_info[graphic].draw_yoffset;
363 font_bitmap_info[font_bitmap_id].num_chars =
364 graphic_info[graphic].anim_frames;
365 font_bitmap_info[font_bitmap_id].num_chars_per_line =
366 graphic_info[graphic].anim_frames_per_line;
370 InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID);
373 void InitElementGraphicInfo()
375 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
376 int num_property_mappings = getImageListPropertyMappingSize();
379 if (graphic_info == NULL) /* still at startup phase */
382 /* set values to -1 to identify later as "uninitialized" values */
383 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
385 for (act = 0; act < NUM_ACTIONS; act++)
387 element_info[i].graphic[act] = -1;
388 element_info[i].crumbled[act] = -1;
390 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
392 element_info[i].direction_graphic[act][dir] = -1;
393 element_info[i].direction_crumbled[act][dir] = -1;
398 /* initialize normal element/graphic mapping from static configuration */
399 for (i = 0; element_to_graphic[i].element > -1; i++)
401 int element = element_to_graphic[i].element;
402 int action = element_to_graphic[i].action;
403 int direction = element_to_graphic[i].direction;
404 boolean crumbled = element_to_graphic[i].crumbled;
405 int graphic = element_to_graphic[i].graphic;
406 int base_graphic = el2baseimg(element);
408 if (graphic_info[graphic].bitmap == NULL)
411 if ((action > -1 || direction > -1 || crumbled == TRUE) &&
414 boolean base_redefined =
415 getImageListEntryFromImageID(base_graphic)->redefined;
416 boolean act_dir_redefined =
417 getImageListEntryFromImageID(graphic)->redefined;
419 /* if the base graphic ("emerald", for example) has been redefined,
420 but not the action graphic ("emerald.falling", for example), do not
421 use an existing (in this case considered obsolete) action graphic
422 anymore, but use the automatically determined default graphic */
423 if (base_redefined && !act_dir_redefined)
428 action = ACTION_DEFAULT;
433 element_info[element].direction_crumbled[action][direction] = graphic;
435 element_info[element].crumbled[action] = graphic;
440 element_info[element].direction_graphic[action][direction] = graphic;
442 element_info[element].graphic[action] = graphic;
446 /* initialize normal element/graphic mapping from dynamic configuration */
447 for (i = 0; i < num_property_mappings; i++)
449 int element = property_mapping[i].base_index;
450 int action = property_mapping[i].ext1_index;
451 int direction = property_mapping[i].ext2_index;
452 int special = property_mapping[i].ext3_index;
453 int graphic = property_mapping[i].artwork_index;
454 boolean crumbled = FALSE;
456 if (special == GFX_SPECIAL_ARG_CRUMBLED)
462 if (graphic_info[graphic].bitmap == NULL)
465 if (element >= MAX_NUM_ELEMENTS || special != -1)
469 action = ACTION_DEFAULT;
474 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
475 element_info[element].direction_crumbled[action][dir] = -1;
478 element_info[element].direction_crumbled[action][direction] = graphic;
480 element_info[element].crumbled[action] = graphic;
485 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
486 element_info[element].direction_graphic[action][dir] = -1;
489 element_info[element].direction_graphic[action][direction] = graphic;
491 element_info[element].graphic[action] = graphic;
495 /* now copy all graphics that are defined to be cloned from other graphics */
496 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
498 int graphic = element_info[i].graphic[ACTION_DEFAULT];
499 int crumbled_like, diggable_like;
504 crumbled_like = graphic_info[graphic].crumbled_like;
505 diggable_like = graphic_info[graphic].diggable_like;
507 if (crumbled_like != -1 && element_info[i].crumbled[ACTION_DEFAULT] == -1)
509 for (act = 0; act < NUM_ACTIONS; act++)
510 element_info[i].crumbled[act] =
511 element_info[crumbled_like].crumbled[act];
512 for (act = 0; act < NUM_ACTIONS; act++)
513 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
514 element_info[i].direction_crumbled[act][dir] =
515 element_info[crumbled_like].direction_crumbled[act][dir];
518 if (diggable_like != -1 && element_info[i].graphic[ACTION_DIGGING] == -1)
520 element_info[i].graphic[ACTION_DIGGING] =
521 element_info[diggable_like].graphic[ACTION_DIGGING];
522 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
523 element_info[i].direction_graphic[ACTION_DIGGING][dir] =
524 element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir];
529 /* set hardcoded definitions for some runtime elements without graphic */
530 element_info[EL_AMOEBA_TO_DIAMOND].graphic[ACTION_DEFAULT] = IMG_AMOEBA_DEAD;
534 /* set hardcoded definitions for some internal elements without graphic */
535 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
537 if (IS_EDITOR_CASCADE_INACTIVE(i))
538 element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST;
539 else if (IS_EDITOR_CASCADE_ACTIVE(i))
540 element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST_ACTIVE;
544 /* now set all undefined/invalid graphics to -1 to set to default after it */
545 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
547 for (act = 0; act < NUM_ACTIONS; act++)
551 graphic = element_info[i].graphic[act];
552 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
553 element_info[i].graphic[act] = -1;
555 graphic = element_info[i].crumbled[act];
556 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
557 element_info[i].crumbled[act] = -1;
559 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
561 graphic = element_info[i].direction_graphic[act][dir];
562 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
563 element_info[i].direction_graphic[act][dir] = -1;
565 graphic = element_info[i].direction_crumbled[act][dir];
566 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
567 element_info[i].direction_crumbled[act][dir] = -1;
572 /* adjust graphics with 2nd tile for movement according to direction
573 (do this before correcting '-1' values to minimize calculations) */
574 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
576 for (act = 0; act < NUM_ACTIONS; act++)
578 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
580 int graphic = element_info[i].direction_graphic[act][dir];
581 int move_dir = (act == ACTION_FALLING ? MV_BIT_DOWN : dir);
583 if (act == ACTION_FALLING) /* special case */
584 graphic = element_info[i].graphic[act];
587 graphic_info[graphic].double_movement &&
588 graphic_info[graphic].swap_double_tiles != 0)
590 struct GraphicInfo *g = &graphic_info[graphic];
591 int src_x_front = g->src_x;
592 int src_y_front = g->src_y;
593 int src_x_back = g->src_x + g->offset2_x;
594 int src_y_back = g->src_y + g->offset2_y;
595 boolean frames_are_ordered_diagonally = (g->offset_x != 0 &&
597 boolean front_is_left_or_upper = (src_x_front < src_x_back ||
598 src_y_front < src_y_back);
599 boolean swap_movement_tiles_always = (g->swap_double_tiles == 1);
600 boolean swap_movement_tiles_autodetected =
601 (!frames_are_ordered_diagonally &&
602 ((move_dir == MV_BIT_LEFT && !front_is_left_or_upper) ||
603 (move_dir == MV_BIT_UP && !front_is_left_or_upper) ||
604 (move_dir == MV_BIT_RIGHT && front_is_left_or_upper) ||
605 (move_dir == MV_BIT_DOWN && front_is_left_or_upper)));
608 /* swap frontside and backside graphic tile coordinates, if needed */
609 if (swap_movement_tiles_always || swap_movement_tiles_autodetected)
611 /* get current (wrong) backside tile coordinates */
612 getGraphicSourceExt(graphic, 0, &dummy, &src_x_back, &src_y_back,
615 /* set frontside tile coordinates to backside tile coordinates */
616 g->src_x = src_x_back;
617 g->src_y = src_y_back;
619 /* invert tile offset to point to new backside tile coordinates */
623 /* do not swap front and backside tiles again after correction */
624 g->swap_double_tiles = 0;
631 /* now set all '-1' values to element specific default values */
632 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
634 int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
635 int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT];
636 int default_direction_graphic[NUM_DIRECTIONS_FULL];
637 int default_direction_crumbled[NUM_DIRECTIONS_FULL];
639 if (default_graphic == -1)
640 default_graphic = IMG_UNKNOWN;
642 if (default_crumbled == -1)
643 default_crumbled = default_graphic;
645 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
646 if (default_crumbled == -1)
647 default_crumbled = IMG_EMPTY;
650 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
652 default_direction_graphic[dir] =
653 element_info[i].direction_graphic[ACTION_DEFAULT][dir];
654 default_direction_crumbled[dir] =
655 element_info[i].direction_crumbled[ACTION_DEFAULT][dir];
657 if (default_direction_graphic[dir] == -1)
658 default_direction_graphic[dir] = default_graphic;
660 if (default_direction_crumbled[dir] == -1)
661 default_direction_crumbled[dir] = default_direction_graphic[dir];
663 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
664 if (default_direction_crumbled[dir] == -1)
665 default_direction_crumbled[dir] = default_crumbled;
669 for (act = 0; act < NUM_ACTIONS; act++)
671 boolean act_remove = ((IS_DIGGABLE(i) && act == ACTION_DIGGING) ||
672 (IS_SNAPPABLE(i) && act == ACTION_SNAPPING) ||
673 (IS_COLLECTIBLE(i) && act == ACTION_COLLECTING));
674 boolean act_turning = (act == ACTION_TURNING_FROM_LEFT ||
675 act == ACTION_TURNING_FROM_RIGHT ||
676 act == ACTION_TURNING_FROM_UP ||
677 act == ACTION_TURNING_FROM_DOWN);
679 /* generic default action graphic (defined by "[default]" directive) */
680 int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
681 int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
682 int default_remove_graphic = IMG_EMPTY;
684 if (act_remove && default_action_graphic != -1)
685 default_remove_graphic = default_action_graphic;
687 /* look for special default action graphic (classic game specific) */
688 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
689 default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act];
690 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1)
691 default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
692 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
693 default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
695 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
696 default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
697 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].crumbled[act] != -1)
698 default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
699 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
700 default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
703 /* !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!! */
704 /* !!! make this better !!! */
705 if (i == EL_EMPTY_SPACE)
707 default_action_graphic = element_info[EL_DEFAULT].graphic[act];
708 default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
712 if (default_action_graphic == -1)
713 default_action_graphic = default_graphic;
715 if (default_action_crumbled == -1)
716 default_action_crumbled = default_action_graphic;
718 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
719 if (default_action_crumbled == -1)
720 default_action_crumbled = default_crumbled;
723 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
725 /* use action graphic as the default direction graphic, if undefined */
726 int default_action_direction_graphic = element_info[i].graphic[act];
727 int default_action_direction_crumbled = element_info[i].crumbled[act];
729 /* no graphic for current action -- use default direction graphic */
730 if (default_action_direction_graphic == -1)
731 default_action_direction_graphic =
732 (act_remove ? default_remove_graphic :
734 element_info[i].direction_graphic[ACTION_TURNING][dir] :
735 default_action_graphic != default_graphic ?
736 default_action_graphic :
737 default_direction_graphic[dir]);
739 if (element_info[i].direction_graphic[act][dir] == -1)
740 element_info[i].direction_graphic[act][dir] =
741 default_action_direction_graphic;
744 if (default_action_direction_crumbled == -1)
745 default_action_direction_crumbled =
746 element_info[i].direction_graphic[act][dir];
748 if (default_action_direction_crumbled == -1)
749 default_action_direction_crumbled =
750 (act_remove ? default_remove_graphic :
752 element_info[i].direction_crumbled[ACTION_TURNING][dir] :
753 default_action_crumbled != default_crumbled ?
754 default_action_crumbled :
755 default_direction_crumbled[dir]);
758 if (element_info[i].direction_crumbled[act][dir] == -1)
759 element_info[i].direction_crumbled[act][dir] =
760 default_action_direction_crumbled;
763 /* no graphic for this specific action -- use default action graphic */
764 if (element_info[i].graphic[act] == -1)
765 element_info[i].graphic[act] =
766 (act_remove ? default_remove_graphic :
767 act_turning ? element_info[i].graphic[ACTION_TURNING] :
768 default_action_graphic);
770 if (element_info[i].crumbled[act] == -1)
771 element_info[i].crumbled[act] = element_info[i].graphic[act];
773 if (element_info[i].crumbled[act] == -1)
774 element_info[i].crumbled[act] =
775 (act_remove ? default_remove_graphic :
776 act_turning ? element_info[i].crumbled[ACTION_TURNING] :
777 default_action_crumbled);
783 /* !!! THIS ALSO CLEARS SPECIAL FLAGS (AND IS NOT NEEDED ANYWAY) !!! */
784 /* set animation mode to "none" for each graphic with only 1 frame */
785 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
787 for (act = 0; act < NUM_ACTIONS; act++)
789 int graphic = element_info[i].graphic[act];
790 int crumbled = element_info[i].crumbled[act];
792 if (graphic_info[graphic].anim_frames == 1)
793 graphic_info[graphic].anim_mode = ANIM_NONE;
794 if (graphic_info[crumbled].anim_frames == 1)
795 graphic_info[crumbled].anim_mode = ANIM_NONE;
797 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
799 graphic = element_info[i].direction_graphic[act][dir];
800 crumbled = element_info[i].direction_crumbled[act][dir];
802 if (graphic_info[graphic].anim_frames == 1)
803 graphic_info[graphic].anim_mode = ANIM_NONE;
804 if (graphic_info[crumbled].anim_frames == 1)
805 graphic_info[crumbled].anim_mode = ANIM_NONE;
815 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
816 if (element_info[i].graphic[ACTION_DEFAULT] == IMG_UNKNOWN &&
818 Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
819 element_info[i].token_name, i);
825 void InitElementSpecialGraphicInfo()
827 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
828 int num_property_mappings = getImageListPropertyMappingSize();
831 /* always start with reliable default values */
832 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
833 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
834 element_info[i].special_graphic[j] =
835 element_info[i].graphic[ACTION_DEFAULT];
837 /* initialize special element/graphic mapping from static configuration */
838 for (i = 0; element_to_special_graphic[i].element > -1; i++)
840 int element = element_to_special_graphic[i].element;
841 int special = element_to_special_graphic[i].special;
842 int graphic = element_to_special_graphic[i].graphic;
843 int base_graphic = el2baseimg(element);
844 boolean base_redefined =
845 getImageListEntryFromImageID(base_graphic)->redefined;
846 boolean special_redefined =
847 getImageListEntryFromImageID(graphic)->redefined;
849 /* if the base graphic ("emerald", for example) has been redefined,
850 but not the special graphic ("emerald.EDITOR", for example), do not
851 use an existing (in this case considered obsolete) special graphic
852 anymore, but use the automatically created (down-scaled) graphic */
853 if (base_redefined && !special_redefined)
856 element_info[element].special_graphic[special] = graphic;
859 /* initialize special element/graphic mapping from dynamic configuration */
860 for (i = 0; i < num_property_mappings; i++)
862 int element = property_mapping[i].base_index;
863 int special = property_mapping[i].ext3_index;
864 int graphic = property_mapping[i].artwork_index;
866 if (element >= MAX_NUM_ELEMENTS)
869 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
870 element_info[element].special_graphic[special] = graphic;
873 /* now set all undefined/invalid graphics to default */
874 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
875 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
876 if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
877 element_info[i].special_graphic[j] =
878 element_info[i].graphic[ACTION_DEFAULT];
881 static int get_graphic_parameter_value(char *value_raw, char *suffix, int type)
886 if (type != TYPE_TOKEN)
887 return get_parameter_value(value_raw, suffix, type);
889 if (strEqual(value_raw, ARG_UNDEFINED))
890 return ARG_UNDEFINED_VALUE;
892 /* !!! OPTIMIZE THIS BY USING HASH !!! */
893 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
894 if (strEqual(element_info[i].token_name, value_raw))
897 /* !!! OPTIMIZE THIS BY USING HASH !!! */
898 for (i = 0; image_config[i].token != NULL; i++)
900 int len_config_value = strlen(image_config[i].value);
902 if (!strEqual(&image_config[i].value[len_config_value - 4], ".pcx") &&
903 !strEqual(&image_config[i].value[len_config_value - 4], ".wav") &&
904 !strEqual(image_config[i].value, UNDEFINED_FILENAME))
907 if (strEqual(image_config[i].token, value_raw))
916 static int get_scaled_graphic_width(int graphic)
918 int original_width = getOriginalImageWidthFromImageID(graphic);
919 int scale_up_factor = graphic_info[graphic].scale_up_factor;
921 return original_width * scale_up_factor;
924 static int get_scaled_graphic_height(int graphic)
926 int original_height = getOriginalImageHeightFromImageID(graphic);
927 int scale_up_factor = graphic_info[graphic].scale_up_factor;
929 return original_height * scale_up_factor;
932 static void set_graphic_parameters(int graphic)
934 struct FileInfo *image = getImageListEntryFromImageID(graphic);
935 char **parameter_raw = image->parameter;
936 Bitmap *src_bitmap = getBitmapFromImageID(graphic);
937 int parameter[NUM_GFX_ARGS];
938 int anim_frames_per_row = 1, anim_frames_per_col = 1;
939 int anim_frames_per_line = 1;
942 /* if fallback to default artwork is done, also use the default parameters */
943 if (image->fallback_to_default)
944 parameter_raw = image->default_parameter;
946 /* get integer values from string parameters */
947 for (i = 0; i < NUM_GFX_ARGS; i++)
948 parameter[i] = get_graphic_parameter_value(parameter_raw[i],
949 image_config_suffix[i].token,
950 image_config_suffix[i].type);
952 graphic_info[graphic].bitmap = src_bitmap;
954 /* always start with reliable default values */
955 graphic_info[graphic].src_image_width = 0;
956 graphic_info[graphic].src_image_height = 0;
957 graphic_info[graphic].src_x = 0;
958 graphic_info[graphic].src_y = 0;
959 graphic_info[graphic].width = TILEX; /* default for element graphics */
960 graphic_info[graphic].height = TILEY; /* default for element graphics */
961 graphic_info[graphic].offset_x = 0; /* one or both of these values ... */
962 graphic_info[graphic].offset_y = 0; /* ... will be corrected later */
963 graphic_info[graphic].offset2_x = 0; /* one or both of these values ... */
964 graphic_info[graphic].offset2_y = 0; /* ... will be corrected later */
965 graphic_info[graphic].swap_double_tiles = -1; /* auto-detect tile swapping */
966 graphic_info[graphic].crumbled_like = -1; /* do not use clone element */
967 graphic_info[graphic].diggable_like = -1; /* do not use clone element */
968 graphic_info[graphic].border_size = TILEX / 8; /* "CRUMBLED" border size */
969 graphic_info[graphic].scale_up_factor = 1; /* default: no scaling up */
970 graphic_info[graphic].clone_from = -1; /* do not use clone graphic */
971 graphic_info[graphic].anim_delay_fixed = 0;
972 graphic_info[graphic].anim_delay_random = 0;
973 graphic_info[graphic].post_delay_fixed = 0;
974 graphic_info[graphic].post_delay_random = 0;
975 graphic_info[graphic].fade_delay = -1;
976 graphic_info[graphic].post_delay = -1;
977 graphic_info[graphic].auto_delay = -1;
978 graphic_info[graphic].align = ALIGN_CENTER; /* default for title screens */
979 graphic_info[graphic].sort_priority = 0; /* default for title screens */
982 /* optional zoom factor for scaling up the image to a larger size */
983 if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE)
984 graphic_info[graphic].scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR];
985 if (graphic_info[graphic].scale_up_factor < 1)
986 graphic_info[graphic].scale_up_factor = 1; /* no scaling */
990 if (graphic_info[graphic].use_image_size)
992 /* set new default bitmap size (with scaling, but without small images) */
993 graphic_info[graphic].width = get_scaled_graphic_width(graphic);
994 graphic_info[graphic].height = get_scaled_graphic_height(graphic);
998 /* optional x and y tile position of animation frame sequence */
999 if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
1000 graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
1001 if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
1002 graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
1004 /* optional x and y pixel position of animation frame sequence */
1005 if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
1006 graphic_info[graphic].src_x = parameter[GFX_ARG_X];
1007 if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
1008 graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
1010 /* optional width and height of each animation frame */
1011 if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
1012 graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
1013 if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
1014 graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
1017 /* optional zoom factor for scaling up the image to a larger size */
1018 if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE)
1019 graphic_info[graphic].scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR];
1020 if (graphic_info[graphic].scale_up_factor < 1)
1021 graphic_info[graphic].scale_up_factor = 1; /* no scaling */
1026 /* get final bitmap size (with scaling, but without small images) */
1027 int src_image_width = get_scaled_graphic_width(graphic);
1028 int src_image_height = get_scaled_graphic_height(graphic);
1030 anim_frames_per_row = src_image_width / graphic_info[graphic].width;
1031 anim_frames_per_col = src_image_height / graphic_info[graphic].height;
1033 graphic_info[graphic].src_image_width = src_image_width;
1034 graphic_info[graphic].src_image_height = src_image_height;
1037 /* correct x or y offset dependent of vertical or horizontal frame order */
1038 if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
1040 graphic_info[graphic].offset_y =
1041 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
1042 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].height);
1043 anim_frames_per_line = anim_frames_per_col;
1045 else /* frames are ordered horizontally */
1047 graphic_info[graphic].offset_x =
1048 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
1049 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].width);
1050 anim_frames_per_line = anim_frames_per_row;
1053 /* optionally, the x and y offset of frames can be specified directly */
1054 if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
1055 graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
1056 if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
1057 graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
1059 /* optionally, moving animations may have separate start and end graphics */
1060 graphic_info[graphic].double_movement = parameter[GFX_ARG_2ND_MOVEMENT_TILE];
1062 if (parameter[GFX_ARG_2ND_VERTICAL] == ARG_UNDEFINED_VALUE)
1063 parameter[GFX_ARG_2ND_VERTICAL] = !parameter[GFX_ARG_VERTICAL];
1065 /* correct x or y offset2 dependent of vertical or horizontal frame order */
1066 if (parameter[GFX_ARG_2ND_VERTICAL]) /* frames are ordered vertically */
1067 graphic_info[graphic].offset2_y =
1068 (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
1069 parameter[GFX_ARG_2ND_OFFSET] : graphic_info[graphic].height);
1070 else /* frames are ordered horizontally */
1071 graphic_info[graphic].offset2_x =
1072 (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
1073 parameter[GFX_ARG_2ND_OFFSET] : graphic_info[graphic].width);
1075 /* optionally, the x and y offset of 2nd graphic can be specified directly */
1076 if (parameter[GFX_ARG_2ND_XOFFSET] != ARG_UNDEFINED_VALUE)
1077 graphic_info[graphic].offset2_x = parameter[GFX_ARG_2ND_XOFFSET];
1078 if (parameter[GFX_ARG_2ND_YOFFSET] != ARG_UNDEFINED_VALUE)
1079 graphic_info[graphic].offset2_y = parameter[GFX_ARG_2ND_YOFFSET];
1081 /* optionally, the second movement tile can be specified as start tile */
1082 if (parameter[GFX_ARG_2ND_SWAP_TILES] != ARG_UNDEFINED_VALUE)
1083 graphic_info[graphic].swap_double_tiles= parameter[GFX_ARG_2ND_SWAP_TILES];
1085 /* automatically determine correct number of frames, if not defined */
1086 if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
1087 graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
1088 else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
1089 graphic_info[graphic].anim_frames = anim_frames_per_row;
1090 else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
1091 graphic_info[graphic].anim_frames = anim_frames_per_col;
1093 graphic_info[graphic].anim_frames = 1;
1095 if (graphic_info[graphic].anim_frames == 0) /* frames must be at least 1 */
1096 graphic_info[graphic].anim_frames = 1;
1098 graphic_info[graphic].anim_frames_per_line =
1099 (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
1100 parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
1102 graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
1103 if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */
1104 graphic_info[graphic].anim_delay = 1;
1106 graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
1108 if (graphic_info[graphic].anim_frames == 1)
1109 graphic_info[graphic].anim_mode = ANIM_NONE;
1112 /* automatically determine correct start frame, if not defined */
1113 if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
1114 graphic_info[graphic].anim_start_frame = 0;
1115 else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
1116 graphic_info[graphic].anim_start_frame =
1117 graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
1119 graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
1121 /* animation synchronized with global frame counter, not move position */
1122 graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1124 /* optional element for cloning crumble graphics */
1125 if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
1126 graphic_info[graphic].crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
1128 /* optional element for cloning digging graphics */
1129 if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
1130 graphic_info[graphic].diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
1132 /* optional border size for "crumbling" diggable graphics */
1133 if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
1134 graphic_info[graphic].border_size = parameter[GFX_ARG_BORDER_SIZE];
1136 /* this is only used for player "boring" and "sleeping" actions */
1137 if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
1138 graphic_info[graphic].anim_delay_fixed =
1139 parameter[GFX_ARG_ANIM_DELAY_FIXED];
1140 if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
1141 graphic_info[graphic].anim_delay_random =
1142 parameter[GFX_ARG_ANIM_DELAY_RANDOM];
1143 if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
1144 graphic_info[graphic].post_delay_fixed =
1145 parameter[GFX_ARG_POST_DELAY_FIXED];
1146 if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
1147 graphic_info[graphic].post_delay_random =
1148 parameter[GFX_ARG_POST_DELAY_RANDOM];
1150 /* this is only used for toon animations */
1151 graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
1152 graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY];
1154 /* this is only used for drawing font characters */
1155 graphic_info[graphic].draw_xoffset = parameter[GFX_ARG_DRAW_XOFFSET];
1156 graphic_info[graphic].draw_yoffset = parameter[GFX_ARG_DRAW_YOFFSET];
1158 /* this is only used for drawing envelope graphics */
1159 graphic_info[graphic].draw_masked = parameter[GFX_ARG_DRAW_MASKED];
1161 /* optional graphic for cloning all graphics settings */
1162 if (parameter[GFX_ARG_CLONE_FROM] != ARG_UNDEFINED_VALUE)
1163 graphic_info[graphic].clone_from = parameter[GFX_ARG_CLONE_FROM];
1165 /* optional settings for drawing title screens */
1166 if (parameter[GFX_ARG_FADE_DELAY] != ARG_UNDEFINED_VALUE)
1167 graphic_info[graphic].fade_delay = parameter[GFX_ARG_FADE_DELAY];
1168 if (parameter[GFX_ARG_POST_DELAY] != ARG_UNDEFINED_VALUE)
1169 graphic_info[graphic].post_delay = parameter[GFX_ARG_POST_DELAY];
1170 if (parameter[GFX_ARG_AUTO_DELAY] != ARG_UNDEFINED_VALUE)
1171 graphic_info[graphic].auto_delay = parameter[GFX_ARG_AUTO_DELAY];
1172 if (parameter[GFX_ARG_ALIGN] != ARG_UNDEFINED_VALUE)
1173 graphic_info[graphic].align = parameter[GFX_ARG_ALIGN];
1174 if (parameter[GFX_ARG_SORT_PRIORITY] != ARG_UNDEFINED_VALUE)
1175 graphic_info[graphic].sort_priority = parameter[GFX_ARG_SORT_PRIORITY];
1178 static void set_cloned_graphic_parameters(int graphic)
1180 int fallback_graphic = IMG_CHAR_EXCLAM;
1181 int max_num_images = getImageListSize();
1182 int clone_graphic = graphic_info[graphic].clone_from;
1183 int num_references_followed = 1;
1185 while (graphic_info[clone_graphic].clone_from != -1 &&
1186 num_references_followed < max_num_images)
1188 clone_graphic = graphic_info[clone_graphic].clone_from;
1190 num_references_followed++;
1193 if (num_references_followed >= max_num_images)
1195 Error(ERR_RETURN_LINE, "-");
1196 Error(ERR_RETURN, "warning: error found in config file:");
1197 Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename());
1198 Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(graphic));
1199 Error(ERR_RETURN, "error: loop discovered when resolving cloned graphics");
1200 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1202 if (graphic == fallback_graphic)
1203 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1205 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1206 Error(ERR_RETURN_LINE, "-");
1208 graphic_info[graphic] = graphic_info[fallback_graphic];
1212 graphic_info[graphic] = graphic_info[clone_graphic];
1213 graphic_info[graphic].clone_from = clone_graphic;
1217 static void InitGraphicInfo()
1219 int fallback_graphic = IMG_CHAR_EXCLAM;
1220 int num_images = getImageListSize();
1223 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1224 static boolean clipmasks_initialized = FALSE;
1226 XGCValues clip_gc_values;
1227 unsigned long clip_gc_valuemask;
1228 GC copy_clipmask_gc = None;
1231 /* use image size as default values for width and height for these images */
1232 static int full_size_graphics[] =
1237 IMG_BACKGROUND_ENVELOPE_1,
1238 IMG_BACKGROUND_ENVELOPE_2,
1239 IMG_BACKGROUND_ENVELOPE_3,
1240 IMG_BACKGROUND_ENVELOPE_4,
1243 IMG_BACKGROUND_TITLE,
1244 IMG_BACKGROUND_MESSAGE,
1245 IMG_BACKGROUND_MAIN,
1246 IMG_BACKGROUND_LEVELS,
1247 IMG_BACKGROUND_SCORES,
1248 IMG_BACKGROUND_EDITOR,
1249 IMG_BACKGROUND_INFO,
1250 IMG_BACKGROUND_INFO_ELEMENTS,
1251 IMG_BACKGROUND_INFO_MUSIC,
1252 IMG_BACKGROUND_INFO_CREDITS,
1253 IMG_BACKGROUND_INFO_PROGRAM,
1254 IMG_BACKGROUND_INFO_LEVELSET,
1255 IMG_BACKGROUND_SETUP,
1256 IMG_BACKGROUND_DOOR,
1258 IMG_TITLESCREEN_INITIAL_1,
1259 IMG_TITLESCREEN_INITIAL_2,
1260 IMG_TITLESCREEN_INITIAL_3,
1261 IMG_TITLESCREEN_INITIAL_4,
1262 IMG_TITLESCREEN_INITIAL_5,
1272 checked_free(graphic_info);
1274 graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
1277 /* initialize "use_image_size" flag with default value */
1278 for (i = 0; i < num_images; i++)
1279 graphic_info[i].use_image_size = FALSE;
1281 /* initialize "use_image_size" flag from static configuration above */
1282 for (i = 0; full_size_graphics[i] != -1; i++)
1283 graphic_info[full_size_graphics[i]].use_image_size = TRUE;
1286 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1287 if (clipmasks_initialized)
1289 for (i = 0; i < num_images; i++)
1291 if (graphic_info[i].clip_mask)
1292 XFreePixmap(display, graphic_info[i].clip_mask);
1293 if (graphic_info[i].clip_gc)
1294 XFreeGC(display, graphic_info[i].clip_gc);
1296 graphic_info[i].clip_mask = None;
1297 graphic_info[i].clip_gc = None;
1302 /* first set all graphic paramaters ... */
1303 for (i = 0; i < num_images; i++)
1304 set_graphic_parameters(i);
1306 /* ... then copy these parameters for cloned graphics */
1307 for (i = 0; i < num_images; i++)
1308 if (graphic_info[i].clone_from != -1)
1309 set_cloned_graphic_parameters(i);
1311 for (i = 0; i < num_images; i++)
1316 int first_frame, last_frame;
1317 int src_bitmap_width, src_bitmap_height;
1319 /* now check if no animation frames are outside of the loaded image */
1321 if (graphic_info[i].bitmap == NULL)
1322 continue; /* skip check for optional images that are undefined */
1324 /* get image size (this can differ from the standard element tile size!) */
1325 width = graphic_info[i].width;
1326 height = graphic_info[i].height;
1328 /* get final bitmap size (with scaling, but without small images) */
1329 src_bitmap_width = graphic_info[i].src_image_width;
1330 src_bitmap_height = graphic_info[i].src_image_height;
1332 /* check if first animation frame is inside specified bitmap */
1335 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1338 /* this avoids calculating wrong start position for out-of-bounds frame */
1339 src_x = graphic_info[i].src_x;
1340 src_y = graphic_info[i].src_y;
1343 if (src_x < 0 || src_y < 0 ||
1344 src_x + width > src_bitmap_width ||
1345 src_y + height > src_bitmap_height)
1347 Error(ERR_RETURN_LINE, "-");
1348 Error(ERR_RETURN, "warning: error found in config file:");
1349 Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename());
1350 Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(i));
1351 Error(ERR_RETURN, "- image file: '%s'", src_bitmap->source_filename);
1353 "error: first animation frame out of bounds (%d, %d) [%d, %d]",
1354 src_x, src_y, src_bitmap_width, src_bitmap_height);
1355 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1357 if (i == fallback_graphic)
1358 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1360 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1361 Error(ERR_RETURN_LINE, "-");
1363 graphic_info[i] = graphic_info[fallback_graphic];
1366 /* check if last animation frame is inside specified bitmap */
1368 last_frame = graphic_info[i].anim_frames - 1;
1369 getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1371 if (src_x < 0 || src_y < 0 ||
1372 src_x + width > src_bitmap_width ||
1373 src_y + height > src_bitmap_height)
1375 Error(ERR_RETURN_LINE, "-");
1376 Error(ERR_RETURN, "warning: error found in config file:");
1377 Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename());
1378 Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(i));
1379 Error(ERR_RETURN, "- image file: '%s'", src_bitmap->source_filename);
1381 "error: last animation frame (%d) out of bounds (%d, %d) [%d, %d]",
1382 last_frame, src_x, src_y, src_bitmap_width, src_bitmap_height);
1383 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1385 if (i == fallback_graphic)
1386 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1388 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1389 Error(ERR_RETURN_LINE, "-");
1391 graphic_info[i] = graphic_info[fallback_graphic];
1394 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1395 /* currently we only need a tile clip mask from the first frame */
1396 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1398 if (copy_clipmask_gc == None)
1400 clip_gc_values.graphics_exposures = False;
1401 clip_gc_valuemask = GCGraphicsExposures;
1402 copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
1403 clip_gc_valuemask, &clip_gc_values);
1406 graphic_info[i].clip_mask =
1407 XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
1409 src_pixmap = src_bitmap->clip_mask;
1410 XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
1411 copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
1413 clip_gc_values.graphics_exposures = False;
1414 clip_gc_values.clip_mask = graphic_info[i].clip_mask;
1415 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
1417 graphic_info[i].clip_gc =
1418 XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
1422 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1423 if (copy_clipmask_gc)
1424 XFreeGC(display, copy_clipmask_gc);
1426 clipmasks_initialized = TRUE;
1430 static void InitElementSoundInfo()
1432 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1433 int num_property_mappings = getSoundListPropertyMappingSize();
1436 /* set values to -1 to identify later as "uninitialized" values */
1437 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1438 for (act = 0; act < NUM_ACTIONS; act++)
1439 element_info[i].sound[act] = -1;
1441 /* initialize element/sound mapping from static configuration */
1442 for (i = 0; element_to_sound[i].element > -1; i++)
1444 int element = element_to_sound[i].element;
1445 int action = element_to_sound[i].action;
1446 int sound = element_to_sound[i].sound;
1447 boolean is_class = element_to_sound[i].is_class;
1450 action = ACTION_DEFAULT;
1453 element_info[element].sound[action] = sound;
1455 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1456 if (strEqual(element_info[j].class_name,
1457 element_info[element].class_name))
1458 element_info[j].sound[action] = sound;
1461 /* initialize element class/sound mapping from dynamic configuration */
1462 for (i = 0; i < num_property_mappings; i++)
1464 int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
1465 int action = property_mapping[i].ext1_index;
1466 int sound = property_mapping[i].artwork_index;
1468 if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
1472 action = ACTION_DEFAULT;
1474 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1475 if (strEqual(element_info[j].class_name,
1476 element_info[element_class].class_name))
1477 element_info[j].sound[action] = sound;
1480 /* initialize element/sound mapping from dynamic configuration */
1481 for (i = 0; i < num_property_mappings; i++)
1483 int element = property_mapping[i].base_index;
1484 int action = property_mapping[i].ext1_index;
1485 int sound = property_mapping[i].artwork_index;
1487 if (element >= MAX_NUM_ELEMENTS)
1491 action = ACTION_DEFAULT;
1493 element_info[element].sound[action] = sound;
1496 /* now set all '-1' values to element specific default values */
1497 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1499 for (act = 0; act < NUM_ACTIONS; act++)
1501 /* generic default action sound (defined by "[default]" directive) */
1502 int default_action_sound = element_info[EL_DEFAULT].sound[act];
1504 /* look for special default action sound (classic game specific) */
1505 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1)
1506 default_action_sound = element_info[EL_BD_DEFAULT].sound[act];
1507 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1)
1508 default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
1509 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
1510 default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
1512 /* !!! there's no such thing as a "default action sound" !!! */
1514 /* look for element specific default sound (independent from action) */
1515 if (element_info[i].sound[ACTION_DEFAULT] != -1)
1516 default_action_sound = element_info[i].sound[ACTION_DEFAULT];
1520 /* !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!! */
1521 /* !!! make this better !!! */
1522 if (i == EL_EMPTY_SPACE)
1523 default_action_sound = element_info[EL_DEFAULT].sound[act];
1526 /* no sound for this specific action -- use default action sound */
1527 if (element_info[i].sound[act] == -1)
1528 element_info[i].sound[act] = default_action_sound;
1532 /* copy sound settings to some elements that are only stored in level file
1533 in native R'n'D levels, but are used by game engine in native EM levels */
1534 for (i = 0; copy_properties[i][0] != -1; i++)
1535 for (j = 1; j <= 4; j++)
1536 for (act = 0; act < NUM_ACTIONS; act++)
1537 element_info[copy_properties[i][j]].sound[act] =
1538 element_info[copy_properties[i][0]].sound[act];
1541 static void InitGameModeSoundInfo()
1545 /* set values to -1 to identify later as "uninitialized" values */
1546 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1549 /* initialize gamemode/sound mapping from static configuration */
1550 for (i = 0; gamemode_to_sound[i].sound > -1; i++)
1552 int gamemode = gamemode_to_sound[i].gamemode;
1553 int sound = gamemode_to_sound[i].sound;
1556 gamemode = GAME_MODE_DEFAULT;
1558 menu.sound[gamemode] = sound;
1561 /* now set all '-1' values to levelset specific default values */
1562 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1563 if (menu.sound[i] == -1)
1564 menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
1567 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1568 if (menu.sound[i] != -1)
1569 printf("::: menu.sound[%d] == %d\n", i, menu.sound[i]);
1573 static void set_sound_parameters(int sound, char **parameter_raw)
1575 int parameter[NUM_SND_ARGS];
1578 /* get integer values from string parameters */
1579 for (i = 0; i < NUM_SND_ARGS; i++)
1581 get_parameter_value(parameter_raw[i],
1582 sound_config_suffix[i].token,
1583 sound_config_suffix[i].type);
1585 /* explicit loop mode setting in configuration overrides default value */
1586 if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1587 sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
1589 /* sound volume to change the original volume when loading the sound file */
1590 sound_info[sound].volume = parameter[SND_ARG_VOLUME];
1592 /* sound priority to give certain sounds a higher or lower priority */
1593 sound_info[sound].volume = parameter[SND_ARG_VOLUME];
1596 static void InitSoundInfo()
1598 int *sound_effect_properties;
1599 int num_sounds = getSoundListSize();
1602 checked_free(sound_info);
1604 sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
1605 sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
1607 /* initialize sound effect for all elements to "no sound" */
1608 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1609 for (j = 0; j < NUM_ACTIONS; j++)
1610 element_info[i].sound[j] = SND_UNDEFINED;
1612 for (i = 0; i < num_sounds; i++)
1614 struct FileInfo *sound = getSoundListEntry(i);
1615 int len_effect_text = strlen(sound->token);
1617 sound_effect_properties[i] = ACTION_OTHER;
1618 sound_info[i].loop = FALSE; /* default: play sound only once */
1621 printf("::: sound %d: '%s'\n", i, sound->token);
1624 /* determine all loop sounds and identify certain sound classes */
1626 for (j = 0; element_action_info[j].suffix; j++)
1628 int len_action_text = strlen(element_action_info[j].suffix);
1630 if (len_action_text < len_effect_text &&
1631 strEqual(&sound->token[len_effect_text - len_action_text],
1632 element_action_info[j].suffix))
1634 sound_effect_properties[i] = element_action_info[j].value;
1635 sound_info[i].loop = element_action_info[j].is_loop_sound;
1641 /* associate elements and some selected sound actions */
1643 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1645 if (element_info[j].class_name)
1647 int len_class_text = strlen(element_info[j].class_name);
1649 if (len_class_text + 1 < len_effect_text &&
1650 strncmp(sound->token,
1651 element_info[j].class_name, len_class_text) == 0 &&
1652 sound->token[len_class_text] == '.')
1654 int sound_action_value = sound_effect_properties[i];
1656 element_info[j].sound[sound_action_value] = i;
1661 set_sound_parameters(i, sound->parameter);
1664 free(sound_effect_properties);
1667 static void InitGameModeMusicInfo()
1669 struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
1670 int num_property_mappings = getMusicListPropertyMappingSize();
1671 int default_levelset_music = -1;
1674 /* set values to -1 to identify later as "uninitialized" values */
1675 for (i = 0; i < MAX_LEVELS; i++)
1676 levelset.music[i] = -1;
1677 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1680 /* initialize gamemode/music mapping from static configuration */
1681 for (i = 0; gamemode_to_music[i].music > -1; i++)
1683 int gamemode = gamemode_to_music[i].gamemode;
1684 int music = gamemode_to_music[i].music;
1687 printf("::: gamemode == %d, music == %d\n", gamemode, music);
1691 gamemode = GAME_MODE_DEFAULT;
1693 menu.music[gamemode] = music;
1696 /* initialize gamemode/music mapping from dynamic configuration */
1697 for (i = 0; i < num_property_mappings; i++)
1699 int prefix = property_mapping[i].base_index;
1700 int gamemode = property_mapping[i].ext1_index;
1701 int level = property_mapping[i].ext2_index;
1702 int music = property_mapping[i].artwork_index;
1705 printf("::: prefix == %d, gamemode == %d, level == %d, music == %d\n",
1706 prefix, gamemode, level, music);
1709 if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES)
1713 gamemode = GAME_MODE_DEFAULT;
1715 /* level specific music only allowed for in-game music */
1716 if (level != -1 && gamemode == GAME_MODE_DEFAULT)
1717 gamemode = GAME_MODE_PLAYING;
1722 default_levelset_music = music;
1725 if (gamemode == GAME_MODE_PLAYING || gamemode == GAME_MODE_DEFAULT)
1726 levelset.music[level] = music;
1727 if (gamemode != GAME_MODE_PLAYING)
1728 menu.music[gamemode] = music;
1731 /* now set all '-1' values to menu specific default values */
1732 /* (undefined values of "levelset.music[]" might stay at "-1" to
1733 allow dynamic selection of music files from music directory!) */
1734 for (i = 0; i < MAX_LEVELS; i++)
1735 if (levelset.music[i] == -1)
1736 levelset.music[i] = default_levelset_music;
1737 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1738 if (menu.music[i] == -1)
1739 menu.music[i] = menu.music[GAME_MODE_DEFAULT];
1742 for (i = 0; i < MAX_LEVELS; i++)
1743 if (levelset.music[i] != -1)
1744 printf("::: levelset.music[%d] == %d\n", i, levelset.music[i]);
1745 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1746 if (menu.music[i] != -1)
1747 printf("::: menu.music[%d] == %d\n", i, menu.music[i]);
1751 static void set_music_parameters(int music, char **parameter_raw)
1753 int parameter[NUM_MUS_ARGS];
1756 /* get integer values from string parameters */
1757 for (i = 0; i < NUM_MUS_ARGS; i++)
1759 get_parameter_value(parameter_raw[i],
1760 music_config_suffix[i].token,
1761 music_config_suffix[i].type);
1763 /* explicit loop mode setting in configuration overrides default value */
1764 if (parameter[MUS_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1765 music_info[music].loop = parameter[MUS_ARG_MODE_LOOP];
1768 static void InitMusicInfo()
1770 int num_music = getMusicListSize();
1773 checked_free(music_info);
1775 music_info = checked_calloc(num_music * sizeof(struct MusicInfo));
1777 for (i = 0; i < num_music; i++)
1779 struct FileInfo *music = getMusicListEntry(i);
1780 int len_music_text = strlen(music->token);
1782 music_info[i].loop = TRUE; /* default: play music in loop mode */
1784 /* determine all loop music */
1786 for (j = 0; music_prefix_info[j].prefix; j++)
1788 int len_prefix_text = strlen(music_prefix_info[j].prefix);
1790 if (len_prefix_text < len_music_text &&
1791 strncmp(music->token,
1792 music_prefix_info[j].prefix, len_prefix_text) == 0)
1794 music_info[i].loop = music_prefix_info[j].is_loop_music;
1800 set_music_parameters(i, music->parameter);
1804 static void ReinitializeGraphics()
1806 InitGraphicInfo(); /* graphic properties mapping */
1807 InitElementGraphicInfo(); /* element game graphic mapping */
1808 InitElementSpecialGraphicInfo(); /* element special graphic mapping */
1810 InitElementSmallImages(); /* scale elements to all needed sizes */
1811 InitScaledImages(); /* scale all other images, if needed */
1812 InitFontGraphicInfo(); /* initialize text drawing functions */
1814 InitGraphicInfo_EM(); /* graphic mapping for EM engine */
1816 SetMainBackgroundImage(IMG_BACKGROUND);
1817 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
1823 static void ReinitializeSounds()
1825 InitSoundInfo(); /* sound properties mapping */
1826 InitElementSoundInfo(); /* element game sound mapping */
1827 InitGameModeSoundInfo(); /* game mode sound mapping */
1829 InitPlayLevelSound(); /* internal game sound settings */
1832 static void ReinitializeMusic()
1834 InitMusicInfo(); /* music properties mapping */
1835 InitGameModeMusicInfo(); /* game mode music mapping */
1838 static int get_special_property_bit(int element, int property_bit_nr)
1840 struct PropertyBitInfo
1846 static struct PropertyBitInfo pb_can_move_into_acid[] =
1848 /* the player may be able fall into acid when gravity is activated */
1853 { EL_SP_MURPHY, 0 },
1854 { EL_SOKOBAN_FIELD_PLAYER, 0 },
1856 /* all elements that can move may be able to also move into acid */
1859 { EL_BUG_RIGHT, 1 },
1862 { EL_SPACESHIP, 2 },
1863 { EL_SPACESHIP_LEFT, 2 },
1864 { EL_SPACESHIP_RIGHT, 2 },
1865 { EL_SPACESHIP_UP, 2 },
1866 { EL_SPACESHIP_DOWN, 2 },
1867 { EL_BD_BUTTERFLY, 3 },
1868 { EL_BD_BUTTERFLY_LEFT, 3 },
1869 { EL_BD_BUTTERFLY_RIGHT, 3 },
1870 { EL_BD_BUTTERFLY_UP, 3 },
1871 { EL_BD_BUTTERFLY_DOWN, 3 },
1872 { EL_BD_FIREFLY, 4 },
1873 { EL_BD_FIREFLY_LEFT, 4 },
1874 { EL_BD_FIREFLY_RIGHT, 4 },
1875 { EL_BD_FIREFLY_UP, 4 },
1876 { EL_BD_FIREFLY_DOWN, 4 },
1878 { EL_YAMYAM_LEFT, 5 },
1879 { EL_YAMYAM_RIGHT, 5 },
1880 { EL_YAMYAM_UP, 5 },
1881 { EL_YAMYAM_DOWN, 5 },
1882 { EL_DARK_YAMYAM, 6 },
1885 { EL_PACMAN_LEFT, 8 },
1886 { EL_PACMAN_RIGHT, 8 },
1887 { EL_PACMAN_UP, 8 },
1888 { EL_PACMAN_DOWN, 8 },
1890 { EL_MOLE_LEFT, 9 },
1891 { EL_MOLE_RIGHT, 9 },
1893 { EL_MOLE_DOWN, 9 },
1897 { EL_SATELLITE, 13 },
1898 { EL_SP_SNIKSNAK, 14 },
1899 { EL_SP_ELECTRON, 15 },
1902 { EL_EMC_ANDROID, 18 },
1907 static struct PropertyBitInfo pb_dont_collide_with[] =
1909 { EL_SP_SNIKSNAK, 0 },
1910 { EL_SP_ELECTRON, 1 },
1918 struct PropertyBitInfo *pb_info;
1921 { EP_CAN_MOVE_INTO_ACID, pb_can_move_into_acid },
1922 { EP_DONT_COLLIDE_WITH, pb_dont_collide_with },
1927 struct PropertyBitInfo *pb_info = NULL;
1930 for (i = 0; pb_definition[i].bit_nr != -1; i++)
1931 if (pb_definition[i].bit_nr == property_bit_nr)
1932 pb_info = pb_definition[i].pb_info;
1934 if (pb_info == NULL)
1937 for (i = 0; pb_info[i].element != -1; i++)
1938 if (pb_info[i].element == element)
1939 return pb_info[i].bit_nr;
1944 void setBitfieldProperty(int *bitfield, int property_bit_nr, int element,
1945 boolean property_value)
1947 int bit_nr = get_special_property_bit(element, property_bit_nr);
1952 *bitfield |= (1 << bit_nr);
1954 *bitfield &= ~(1 << bit_nr);
1958 boolean getBitfieldProperty(int *bitfield, int property_bit_nr, int element)
1960 int bit_nr = get_special_property_bit(element, property_bit_nr);
1963 return ((*bitfield & (1 << bit_nr)) != 0);
1968 static void resolve_group_element(int group_element, int recursion_depth)
1970 static int group_nr;
1971 static struct ElementGroupInfo *group;
1972 struct ElementGroupInfo *actual_group = element_info[group_element].group;
1975 if (actual_group == NULL) /* not yet initialized */
1978 if (recursion_depth > NUM_GROUP_ELEMENTS) /* recursion too deep */
1980 Error(ERR_WARN, "recursion too deep when resolving group element %d",
1981 group_element - EL_GROUP_START + 1);
1983 /* replace element which caused too deep recursion by question mark */
1984 group->element_resolved[group->num_elements_resolved++] = EL_UNKNOWN;
1989 if (recursion_depth == 0) /* initialization */
1991 group = actual_group;
1992 group_nr = group_element - EL_GROUP_START;
1994 group->num_elements_resolved = 0;
1995 group->choice_pos = 0;
1998 for (i = 0; i < actual_group->num_elements; i++)
2000 int element = actual_group->element[i];
2002 if (group->num_elements_resolved == NUM_FILE_ELEMENTS)
2005 if (IS_GROUP_ELEMENT(element))
2006 resolve_group_element(element, recursion_depth + 1);
2009 group->element_resolved[group->num_elements_resolved++] = element;
2010 element_info[element].in_group[group_nr] = TRUE;
2015 void InitElementPropertiesStatic()
2017 static int ep_diggable[] =
2022 EL_SP_BUGGY_BASE_ACTIVATING,
2025 EL_INVISIBLE_SAND_ACTIVE,
2028 /* !!! currently not diggable, but handled by 'ep_dont_run_into' !!! */
2029 /* (if amoeba can grow into anything diggable, maybe keep these out) */
2034 EL_SP_BUGGY_BASE_ACTIVE,
2041 static int ep_collectible_only[] =
2063 EL_DYNABOMB_INCREASE_NUMBER,
2064 EL_DYNABOMB_INCREASE_SIZE,
2065 EL_DYNABOMB_INCREASE_POWER,
2083 /* !!! handle separately !!! */
2084 EL_DC_LANDMINE, /* deadly when running into, but can be snapped */
2090 static int ep_dont_run_into[] =
2092 /* same elements as in 'ep_dont_touch' */
2098 /* same elements as in 'ep_dont_collide_with' */
2110 /* !!! maybe this should better be handled by 'ep_diggable' !!! */
2115 EL_SP_BUGGY_BASE_ACTIVE,
2122 static int ep_dont_collide_with[] =
2124 /* same elements as in 'ep_dont_touch' */
2141 static int ep_dont_touch[] =
2151 static int ep_indestructible[] =
2155 EL_ACID_POOL_TOPLEFT,
2156 EL_ACID_POOL_TOPRIGHT,
2157 EL_ACID_POOL_BOTTOMLEFT,
2158 EL_ACID_POOL_BOTTOM,
2159 EL_ACID_POOL_BOTTOMRIGHT,
2160 EL_SP_HARDWARE_GRAY,
2161 EL_SP_HARDWARE_GREEN,
2162 EL_SP_HARDWARE_BLUE,
2164 EL_SP_HARDWARE_YELLOW,
2165 EL_SP_HARDWARE_BASE_1,
2166 EL_SP_HARDWARE_BASE_2,
2167 EL_SP_HARDWARE_BASE_3,
2168 EL_SP_HARDWARE_BASE_4,
2169 EL_SP_HARDWARE_BASE_5,
2170 EL_SP_HARDWARE_BASE_6,
2171 EL_INVISIBLE_STEELWALL,
2172 EL_INVISIBLE_STEELWALL_ACTIVE,
2173 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2174 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2175 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2176 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2177 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2178 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2179 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2180 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2181 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2182 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2183 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2184 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2186 EL_LIGHT_SWITCH_ACTIVE,
2187 EL_SIGN_EXCLAMATION,
2188 EL_SIGN_RADIOACTIVITY,
2195 EL_SIGN_ENTRY_FORBIDDEN,
2196 EL_SIGN_EMERGENCY_EXIT,
2204 EL_STEEL_EXIT_CLOSED,
2206 EL_EM_STEEL_EXIT_CLOSED,
2207 EL_EM_STEEL_EXIT_OPEN,
2208 EL_DC_STEELWALL_1_LEFT,
2209 EL_DC_STEELWALL_1_RIGHT,
2210 EL_DC_STEELWALL_1_TOP,
2211 EL_DC_STEELWALL_1_BOTTOM,
2212 EL_DC_STEELWALL_1_HORIZONTAL,
2213 EL_DC_STEELWALL_1_VERTICAL,
2214 EL_DC_STEELWALL_1_TOPLEFT,
2215 EL_DC_STEELWALL_1_TOPRIGHT,
2216 EL_DC_STEELWALL_1_BOTTOMLEFT,
2217 EL_DC_STEELWALL_1_BOTTOMRIGHT,
2218 EL_DC_STEELWALL_1_TOPLEFT_2,
2219 EL_DC_STEELWALL_1_TOPRIGHT_2,
2220 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
2221 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
2222 EL_DC_STEELWALL_2_LEFT,
2223 EL_DC_STEELWALL_2_RIGHT,
2224 EL_DC_STEELWALL_2_TOP,
2225 EL_DC_STEELWALL_2_BOTTOM,
2226 EL_DC_STEELWALL_2_HORIZONTAL,
2227 EL_DC_STEELWALL_2_VERTICAL,
2228 EL_DC_STEELWALL_2_MIDDLE,
2229 EL_DC_STEELWALL_2_SINGLE,
2230 EL_STEELWALL_SLIPPERY,
2244 EL_GATE_1_GRAY_ACTIVE,
2245 EL_GATE_2_GRAY_ACTIVE,
2246 EL_GATE_3_GRAY_ACTIVE,
2247 EL_GATE_4_GRAY_ACTIVE,
2256 EL_EM_GATE_1_GRAY_ACTIVE,
2257 EL_EM_GATE_2_GRAY_ACTIVE,
2258 EL_EM_GATE_3_GRAY_ACTIVE,
2259 EL_EM_GATE_4_GRAY_ACTIVE,
2268 EL_EMC_GATE_5_GRAY_ACTIVE,
2269 EL_EMC_GATE_6_GRAY_ACTIVE,
2270 EL_EMC_GATE_7_GRAY_ACTIVE,
2271 EL_EMC_GATE_8_GRAY_ACTIVE,
2273 EL_DC_GATE_WHITE_GRAY,
2274 EL_DC_GATE_WHITE_GRAY_ACTIVE,
2275 EL_DC_GATE_FAKE_GRAY,
2277 EL_SWITCHGATE_OPENING,
2278 EL_SWITCHGATE_CLOSED,
2279 EL_SWITCHGATE_CLOSING,
2281 EL_DC_SWITCHGATE_SWITCH_UP,
2282 EL_DC_SWITCHGATE_SWITCH_DOWN,
2285 EL_TIMEGATE_OPENING,
2287 EL_TIMEGATE_CLOSING,
2289 EL_DC_TIMEGATE_SWITCH,
2290 EL_DC_TIMEGATE_SWITCH_ACTIVE,
2295 EL_TUBE_VERTICAL_LEFT,
2296 EL_TUBE_VERTICAL_RIGHT,
2297 EL_TUBE_HORIZONTAL_UP,
2298 EL_TUBE_HORIZONTAL_DOWN,
2303 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
2304 EL_EXPANDABLE_STEELWALL_VERTICAL,
2305 EL_EXPANDABLE_STEELWALL_ANY,
2310 static int ep_slippery[] =
2324 EL_ROBOT_WHEEL_ACTIVE,
2330 EL_ACID_POOL_TOPLEFT,
2331 EL_ACID_POOL_TOPRIGHT,
2341 EL_STEELWALL_SLIPPERY,
2344 EL_EMC_WALL_SLIPPERY_1,
2345 EL_EMC_WALL_SLIPPERY_2,
2346 EL_EMC_WALL_SLIPPERY_3,
2347 EL_EMC_WALL_SLIPPERY_4,
2349 EL_EMC_MAGIC_BALL_ACTIVE,
2354 static int ep_can_change[] =
2359 static int ep_can_move[] =
2361 /* same elements as in 'pb_can_move_into_acid' */
2384 static int ep_can_fall[] =
2398 EL_QUICKSAND_FAST_FULL,
2400 EL_BD_MAGIC_WALL_FULL,
2401 EL_DC_MAGIC_WALL_FULL,
2415 static int ep_can_smash_player[] =
2441 static int ep_can_smash_enemies[] =
2450 static int ep_can_smash_everything[] =
2459 static int ep_explodes_by_fire[] =
2461 /* same elements as in 'ep_explodes_impact' */
2466 /* same elements as in 'ep_explodes_smashed' */
2476 EL_EM_DYNAMITE_ACTIVE,
2477 EL_DYNABOMB_PLAYER_1_ACTIVE,
2478 EL_DYNABOMB_PLAYER_2_ACTIVE,
2479 EL_DYNABOMB_PLAYER_3_ACTIVE,
2480 EL_DYNABOMB_PLAYER_4_ACTIVE,
2481 EL_DYNABOMB_INCREASE_NUMBER,
2482 EL_DYNABOMB_INCREASE_SIZE,
2483 EL_DYNABOMB_INCREASE_POWER,
2484 EL_SP_DISK_RED_ACTIVE,
2498 static int ep_explodes_smashed[] =
2500 /* same elements as in 'ep_explodes_impact' */
2514 static int ep_explodes_impact[] =
2523 static int ep_walkable_over[] =
2527 EL_SOKOBAN_FIELD_EMPTY,
2533 EL_EM_STEEL_EXIT_OPEN,
2542 EL_GATE_1_GRAY_ACTIVE,
2543 EL_GATE_2_GRAY_ACTIVE,
2544 EL_GATE_3_GRAY_ACTIVE,
2545 EL_GATE_4_GRAY_ACTIVE,
2553 static int ep_walkable_inside[] =
2558 EL_TUBE_VERTICAL_LEFT,
2559 EL_TUBE_VERTICAL_RIGHT,
2560 EL_TUBE_HORIZONTAL_UP,
2561 EL_TUBE_HORIZONTAL_DOWN,
2570 static int ep_walkable_under[] =
2575 static int ep_passable_over[] =
2585 EL_EM_GATE_1_GRAY_ACTIVE,
2586 EL_EM_GATE_2_GRAY_ACTIVE,
2587 EL_EM_GATE_3_GRAY_ACTIVE,
2588 EL_EM_GATE_4_GRAY_ACTIVE,
2597 EL_EMC_GATE_5_GRAY_ACTIVE,
2598 EL_EMC_GATE_6_GRAY_ACTIVE,
2599 EL_EMC_GATE_7_GRAY_ACTIVE,
2600 EL_EMC_GATE_8_GRAY_ACTIVE,
2602 EL_DC_GATE_WHITE_GRAY,
2603 EL_DC_GATE_WHITE_GRAY_ACTIVE,
2610 static int ep_passable_inside[] =
2616 EL_SP_PORT_HORIZONTAL,
2617 EL_SP_PORT_VERTICAL,
2619 EL_SP_GRAVITY_PORT_LEFT,
2620 EL_SP_GRAVITY_PORT_RIGHT,
2621 EL_SP_GRAVITY_PORT_UP,
2622 EL_SP_GRAVITY_PORT_DOWN,
2623 EL_SP_GRAVITY_ON_PORT_LEFT,
2624 EL_SP_GRAVITY_ON_PORT_RIGHT,
2625 EL_SP_GRAVITY_ON_PORT_UP,
2626 EL_SP_GRAVITY_ON_PORT_DOWN,
2627 EL_SP_GRAVITY_OFF_PORT_LEFT,
2628 EL_SP_GRAVITY_OFF_PORT_RIGHT,
2629 EL_SP_GRAVITY_OFF_PORT_UP,
2630 EL_SP_GRAVITY_OFF_PORT_DOWN,
2635 static int ep_passable_under[] =
2640 static int ep_droppable[] =
2645 static int ep_explodes_1x1_old[] =
2650 static int ep_pushable[] =
2662 EL_SOKOBAN_FIELD_FULL,
2671 static int ep_explodes_cross_old[] =
2676 static int ep_protected[] =
2678 /* same elements as in 'ep_walkable_inside' */
2682 EL_TUBE_VERTICAL_LEFT,
2683 EL_TUBE_VERTICAL_RIGHT,
2684 EL_TUBE_HORIZONTAL_UP,
2685 EL_TUBE_HORIZONTAL_DOWN,
2691 /* same elements as in 'ep_passable_over' */
2700 EL_EM_GATE_1_GRAY_ACTIVE,
2701 EL_EM_GATE_2_GRAY_ACTIVE,
2702 EL_EM_GATE_3_GRAY_ACTIVE,
2703 EL_EM_GATE_4_GRAY_ACTIVE,
2712 EL_EMC_GATE_5_GRAY_ACTIVE,
2713 EL_EMC_GATE_6_GRAY_ACTIVE,
2714 EL_EMC_GATE_7_GRAY_ACTIVE,
2715 EL_EMC_GATE_8_GRAY_ACTIVE,
2717 EL_DC_GATE_WHITE_GRAY,
2718 EL_DC_GATE_WHITE_GRAY_ACTIVE,
2722 /* same elements as in 'ep_passable_inside' */
2727 EL_SP_PORT_HORIZONTAL,
2728 EL_SP_PORT_VERTICAL,
2730 EL_SP_GRAVITY_PORT_LEFT,
2731 EL_SP_GRAVITY_PORT_RIGHT,
2732 EL_SP_GRAVITY_PORT_UP,
2733 EL_SP_GRAVITY_PORT_DOWN,
2734 EL_SP_GRAVITY_ON_PORT_LEFT,
2735 EL_SP_GRAVITY_ON_PORT_RIGHT,
2736 EL_SP_GRAVITY_ON_PORT_UP,
2737 EL_SP_GRAVITY_ON_PORT_DOWN,
2738 EL_SP_GRAVITY_OFF_PORT_LEFT,
2739 EL_SP_GRAVITY_OFF_PORT_RIGHT,
2740 EL_SP_GRAVITY_OFF_PORT_UP,
2741 EL_SP_GRAVITY_OFF_PORT_DOWN,
2746 static int ep_throwable[] =
2751 static int ep_can_explode[] =
2753 /* same elements as in 'ep_explodes_impact' */
2758 /* same elements as in 'ep_explodes_smashed' */
2764 /* elements that can explode by explosion or by dragonfire */
2768 EL_EM_DYNAMITE_ACTIVE,
2769 EL_DYNABOMB_PLAYER_1_ACTIVE,
2770 EL_DYNABOMB_PLAYER_2_ACTIVE,
2771 EL_DYNABOMB_PLAYER_3_ACTIVE,
2772 EL_DYNABOMB_PLAYER_4_ACTIVE,
2773 EL_DYNABOMB_INCREASE_NUMBER,
2774 EL_DYNABOMB_INCREASE_SIZE,
2775 EL_DYNABOMB_INCREASE_POWER,
2776 EL_SP_DISK_RED_ACTIVE,
2784 /* elements that can explode only by explosion */
2790 static int ep_gravity_reachable[] =
2796 EL_INVISIBLE_SAND_ACTIVE,
2801 EL_SP_PORT_HORIZONTAL,
2802 EL_SP_PORT_VERTICAL,
2804 EL_SP_GRAVITY_PORT_LEFT,
2805 EL_SP_GRAVITY_PORT_RIGHT,
2806 EL_SP_GRAVITY_PORT_UP,
2807 EL_SP_GRAVITY_PORT_DOWN,
2808 EL_SP_GRAVITY_ON_PORT_LEFT,
2809 EL_SP_GRAVITY_ON_PORT_RIGHT,
2810 EL_SP_GRAVITY_ON_PORT_UP,
2811 EL_SP_GRAVITY_ON_PORT_DOWN,
2812 EL_SP_GRAVITY_OFF_PORT_LEFT,
2813 EL_SP_GRAVITY_OFF_PORT_RIGHT,
2814 EL_SP_GRAVITY_OFF_PORT_UP,
2815 EL_SP_GRAVITY_OFF_PORT_DOWN,
2821 static int ep_player[] =
2828 EL_SOKOBAN_FIELD_PLAYER,
2834 static int ep_can_pass_magic_wall[] =
2848 static int ep_can_pass_dc_magic_wall[] =
2864 static int ep_switchable[] =
2868 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2869 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2870 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2871 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2872 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2873 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2874 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2875 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2876 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2877 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2878 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2879 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2880 EL_SWITCHGATE_SWITCH_UP,
2881 EL_SWITCHGATE_SWITCH_DOWN,
2882 EL_DC_SWITCHGATE_SWITCH_UP,
2883 EL_DC_SWITCHGATE_SWITCH_DOWN,
2885 EL_LIGHT_SWITCH_ACTIVE,
2887 EL_DC_TIMEGATE_SWITCH,
2888 EL_BALLOON_SWITCH_LEFT,
2889 EL_BALLOON_SWITCH_RIGHT,
2890 EL_BALLOON_SWITCH_UP,
2891 EL_BALLOON_SWITCH_DOWN,
2892 EL_BALLOON_SWITCH_ANY,
2893 EL_BALLOON_SWITCH_NONE,
2896 EL_EMC_MAGIC_BALL_SWITCH,
2897 EL_EMC_MAGIC_BALL_SWITCH_ACTIVE,
2902 static int ep_bd_element[] =
2936 static int ep_sp_element[] =
2938 /* should always be valid */
2941 /* standard classic Supaplex elements */
2948 EL_SP_HARDWARE_GRAY,
2956 EL_SP_GRAVITY_PORT_RIGHT,
2957 EL_SP_GRAVITY_PORT_DOWN,
2958 EL_SP_GRAVITY_PORT_LEFT,
2959 EL_SP_GRAVITY_PORT_UP,
2964 EL_SP_PORT_VERTICAL,
2965 EL_SP_PORT_HORIZONTAL,
2971 EL_SP_HARDWARE_BASE_1,
2972 EL_SP_HARDWARE_GREEN,
2973 EL_SP_HARDWARE_BLUE,
2975 EL_SP_HARDWARE_YELLOW,
2976 EL_SP_HARDWARE_BASE_2,
2977 EL_SP_HARDWARE_BASE_3,
2978 EL_SP_HARDWARE_BASE_4,
2979 EL_SP_HARDWARE_BASE_5,
2980 EL_SP_HARDWARE_BASE_6,
2984 /* additional elements that appeared in newer Supaplex levels */
2987 /* additional gravity port elements (not switching, but setting gravity) */
2988 EL_SP_GRAVITY_ON_PORT_LEFT,
2989 EL_SP_GRAVITY_ON_PORT_RIGHT,
2990 EL_SP_GRAVITY_ON_PORT_UP,
2991 EL_SP_GRAVITY_ON_PORT_DOWN,
2992 EL_SP_GRAVITY_OFF_PORT_LEFT,
2993 EL_SP_GRAVITY_OFF_PORT_RIGHT,
2994 EL_SP_GRAVITY_OFF_PORT_UP,
2995 EL_SP_GRAVITY_OFF_PORT_DOWN,
2997 /* more than one Murphy in a level results in an inactive clone */
3000 /* runtime Supaplex elements */
3001 EL_SP_DISK_RED_ACTIVE,
3002 EL_SP_TERMINAL_ACTIVE,
3003 EL_SP_BUGGY_BASE_ACTIVATING,
3004 EL_SP_BUGGY_BASE_ACTIVE,
3011 static int ep_sb_element[] =
3016 EL_SOKOBAN_FIELD_EMPTY,
3017 EL_SOKOBAN_FIELD_FULL,
3018 EL_SOKOBAN_FIELD_PLAYER,
3023 EL_INVISIBLE_STEELWALL,
3028 static int ep_gem[] =
3040 static int ep_food_dark_yamyam[] =
3068 static int ep_food_penguin[] =
3082 static int ep_food_pig[] =
3094 static int ep_historic_wall[] =
3105 EL_GATE_1_GRAY_ACTIVE,
3106 EL_GATE_2_GRAY_ACTIVE,
3107 EL_GATE_3_GRAY_ACTIVE,
3108 EL_GATE_4_GRAY_ACTIVE,
3117 EL_EM_GATE_1_GRAY_ACTIVE,
3118 EL_EM_GATE_2_GRAY_ACTIVE,
3119 EL_EM_GATE_3_GRAY_ACTIVE,
3120 EL_EM_GATE_4_GRAY_ACTIVE,
3127 EL_EXPANDABLE_WALL_HORIZONTAL,
3128 EL_EXPANDABLE_WALL_VERTICAL,
3129 EL_EXPANDABLE_WALL_ANY,
3130 EL_EXPANDABLE_WALL_GROWING,
3131 EL_BD_EXPANDABLE_WALL,
3138 EL_SP_HARDWARE_GRAY,
3139 EL_SP_HARDWARE_GREEN,
3140 EL_SP_HARDWARE_BLUE,
3142 EL_SP_HARDWARE_YELLOW,
3143 EL_SP_HARDWARE_BASE_1,
3144 EL_SP_HARDWARE_BASE_2,
3145 EL_SP_HARDWARE_BASE_3,
3146 EL_SP_HARDWARE_BASE_4,
3147 EL_SP_HARDWARE_BASE_5,
3148 EL_SP_HARDWARE_BASE_6,
3150 EL_SP_TERMINAL_ACTIVE,
3153 EL_INVISIBLE_STEELWALL,
3154 EL_INVISIBLE_STEELWALL_ACTIVE,
3156 EL_INVISIBLE_WALL_ACTIVE,
3157 EL_STEELWALL_SLIPPERY,
3174 static int ep_historic_solid[] =
3178 EL_EXPANDABLE_WALL_HORIZONTAL,
3179 EL_EXPANDABLE_WALL_VERTICAL,
3180 EL_EXPANDABLE_WALL_ANY,
3181 EL_BD_EXPANDABLE_WALL,
3194 EL_QUICKSAND_FILLING,
3195 EL_QUICKSAND_EMPTYING,
3197 EL_MAGIC_WALL_ACTIVE,
3198 EL_MAGIC_WALL_EMPTYING,
3199 EL_MAGIC_WALL_FILLING,
3203 EL_BD_MAGIC_WALL_ACTIVE,
3204 EL_BD_MAGIC_WALL_EMPTYING,
3205 EL_BD_MAGIC_WALL_FULL,
3206 EL_BD_MAGIC_WALL_FILLING,
3207 EL_BD_MAGIC_WALL_DEAD,
3216 EL_SP_TERMINAL_ACTIVE,
3220 EL_INVISIBLE_WALL_ACTIVE,
3221 EL_SWITCHGATE_SWITCH_UP,
3222 EL_SWITCHGATE_SWITCH_DOWN,
3223 EL_DC_SWITCHGATE_SWITCH_UP,
3224 EL_DC_SWITCHGATE_SWITCH_DOWN,
3226 EL_TIMEGATE_SWITCH_ACTIVE,
3227 EL_DC_TIMEGATE_SWITCH,
3228 EL_DC_TIMEGATE_SWITCH_ACTIVE,
3240 /* the following elements are a direct copy of "indestructible" elements,
3241 except "EL_ACID", which is "indestructible", but not "solid"! */
3246 EL_ACID_POOL_TOPLEFT,
3247 EL_ACID_POOL_TOPRIGHT,
3248 EL_ACID_POOL_BOTTOMLEFT,
3249 EL_ACID_POOL_BOTTOM,
3250 EL_ACID_POOL_BOTTOMRIGHT,
3251 EL_SP_HARDWARE_GRAY,
3252 EL_SP_HARDWARE_GREEN,
3253 EL_SP_HARDWARE_BLUE,
3255 EL_SP_HARDWARE_YELLOW,
3256 EL_SP_HARDWARE_BASE_1,
3257 EL_SP_HARDWARE_BASE_2,
3258 EL_SP_HARDWARE_BASE_3,
3259 EL_SP_HARDWARE_BASE_4,
3260 EL_SP_HARDWARE_BASE_5,
3261 EL_SP_HARDWARE_BASE_6,
3262 EL_INVISIBLE_STEELWALL,
3263 EL_INVISIBLE_STEELWALL_ACTIVE,
3264 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3265 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3266 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3267 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3268 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3269 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3270 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3271 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3272 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3273 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3274 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3275 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3277 EL_LIGHT_SWITCH_ACTIVE,
3278 EL_SIGN_EXCLAMATION,
3279 EL_SIGN_RADIOACTIVITY,
3286 EL_SIGN_ENTRY_FORBIDDEN,
3287 EL_SIGN_EMERGENCY_EXIT,
3295 EL_STEEL_EXIT_CLOSED,
3297 EL_DC_STEELWALL_1_LEFT,
3298 EL_DC_STEELWALL_1_RIGHT,
3299 EL_DC_STEELWALL_1_TOP,
3300 EL_DC_STEELWALL_1_BOTTOM,
3301 EL_DC_STEELWALL_1_HORIZONTAL,
3302 EL_DC_STEELWALL_1_VERTICAL,
3303 EL_DC_STEELWALL_1_TOPLEFT,
3304 EL_DC_STEELWALL_1_TOPRIGHT,
3305 EL_DC_STEELWALL_1_BOTTOMLEFT,
3306 EL_DC_STEELWALL_1_BOTTOMRIGHT,
3307 EL_DC_STEELWALL_1_TOPLEFT_2,
3308 EL_DC_STEELWALL_1_TOPRIGHT_2,
3309 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
3310 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
3311 EL_DC_STEELWALL_2_LEFT,
3312 EL_DC_STEELWALL_2_RIGHT,
3313 EL_DC_STEELWALL_2_TOP,
3314 EL_DC_STEELWALL_2_BOTTOM,
3315 EL_DC_STEELWALL_2_HORIZONTAL,
3316 EL_DC_STEELWALL_2_VERTICAL,
3317 EL_DC_STEELWALL_2_MIDDLE,
3318 EL_DC_STEELWALL_2_SINGLE,
3319 EL_STEELWALL_SLIPPERY,
3333 EL_GATE_1_GRAY_ACTIVE,
3334 EL_GATE_2_GRAY_ACTIVE,
3335 EL_GATE_3_GRAY_ACTIVE,
3336 EL_GATE_4_GRAY_ACTIVE,
3345 EL_EM_GATE_1_GRAY_ACTIVE,
3346 EL_EM_GATE_2_GRAY_ACTIVE,
3347 EL_EM_GATE_3_GRAY_ACTIVE,
3348 EL_EM_GATE_4_GRAY_ACTIVE,
3350 EL_SWITCHGATE_OPENING,
3351 EL_SWITCHGATE_CLOSED,
3352 EL_SWITCHGATE_CLOSING,
3354 EL_TIMEGATE_OPENING,
3356 EL_TIMEGATE_CLOSING,
3360 EL_TUBE_VERTICAL_LEFT,
3361 EL_TUBE_VERTICAL_RIGHT,
3362 EL_TUBE_HORIZONTAL_UP,
3363 EL_TUBE_HORIZONTAL_DOWN,
3372 static int ep_classic_enemy[] =
3389 static int ep_belt[] =
3391 EL_CONVEYOR_BELT_1_LEFT,
3392 EL_CONVEYOR_BELT_1_MIDDLE,
3393 EL_CONVEYOR_BELT_1_RIGHT,
3394 EL_CONVEYOR_BELT_2_LEFT,
3395 EL_CONVEYOR_BELT_2_MIDDLE,
3396 EL_CONVEYOR_BELT_2_RIGHT,
3397 EL_CONVEYOR_BELT_3_LEFT,
3398 EL_CONVEYOR_BELT_3_MIDDLE,
3399 EL_CONVEYOR_BELT_3_RIGHT,
3400 EL_CONVEYOR_BELT_4_LEFT,
3401 EL_CONVEYOR_BELT_4_MIDDLE,
3402 EL_CONVEYOR_BELT_4_RIGHT,
3407 static int ep_belt_active[] =
3409 EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
3410 EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
3411 EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
3412 EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
3413 EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
3414 EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
3415 EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
3416 EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
3417 EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
3418 EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
3419 EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
3420 EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
3425 static int ep_belt_switch[] =
3427 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3428 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3429 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3430 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3431 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3432 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3433 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3434 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3435 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3436 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3437 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3438 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3443 static int ep_tube[] =
3450 EL_TUBE_HORIZONTAL_UP,
3451 EL_TUBE_HORIZONTAL_DOWN,
3453 EL_TUBE_VERTICAL_LEFT,
3454 EL_TUBE_VERTICAL_RIGHT,
3460 static int ep_keygate[] =
3470 EL_GATE_1_GRAY_ACTIVE,
3471 EL_GATE_2_GRAY_ACTIVE,
3472 EL_GATE_3_GRAY_ACTIVE,
3473 EL_GATE_4_GRAY_ACTIVE,
3482 EL_EM_GATE_1_GRAY_ACTIVE,
3483 EL_EM_GATE_2_GRAY_ACTIVE,
3484 EL_EM_GATE_3_GRAY_ACTIVE,
3485 EL_EM_GATE_4_GRAY_ACTIVE,
3494 EL_EMC_GATE_5_GRAY_ACTIVE,
3495 EL_EMC_GATE_6_GRAY_ACTIVE,
3496 EL_EMC_GATE_7_GRAY_ACTIVE,
3497 EL_EMC_GATE_8_GRAY_ACTIVE,
3499 EL_DC_GATE_WHITE_GRAY,
3500 EL_DC_GATE_WHITE_GRAY_ACTIVE,
3505 static int ep_amoeboid[] =
3517 static int ep_amoebalive[] =
3528 static int ep_has_editor_content[] =
3550 static int ep_can_turn_each_move[] =
3552 /* !!! do something with this one !!! */
3556 static int ep_can_grow[] =
3570 static int ep_active_bomb[] =
3573 EL_EM_DYNAMITE_ACTIVE,
3574 EL_DYNABOMB_PLAYER_1_ACTIVE,
3575 EL_DYNABOMB_PLAYER_2_ACTIVE,
3576 EL_DYNABOMB_PLAYER_3_ACTIVE,
3577 EL_DYNABOMB_PLAYER_4_ACTIVE,
3578 EL_SP_DISK_RED_ACTIVE,
3583 static int ep_inactive[] =
3593 EL_QUICKSAND_FAST_EMPTY,
3616 EL_GATE_1_GRAY_ACTIVE,
3617 EL_GATE_2_GRAY_ACTIVE,
3618 EL_GATE_3_GRAY_ACTIVE,
3619 EL_GATE_4_GRAY_ACTIVE,
3628 EL_EM_GATE_1_GRAY_ACTIVE,
3629 EL_EM_GATE_2_GRAY_ACTIVE,
3630 EL_EM_GATE_3_GRAY_ACTIVE,
3631 EL_EM_GATE_4_GRAY_ACTIVE,
3640 EL_EMC_GATE_5_GRAY_ACTIVE,
3641 EL_EMC_GATE_6_GRAY_ACTIVE,
3642 EL_EMC_GATE_7_GRAY_ACTIVE,
3643 EL_EMC_GATE_8_GRAY_ACTIVE,
3645 EL_DC_GATE_WHITE_GRAY,
3646 EL_DC_GATE_WHITE_GRAY_ACTIVE,
3647 EL_DC_GATE_FAKE_GRAY,
3650 EL_INVISIBLE_STEELWALL,
3658 EL_WALL_EMERALD_YELLOW,
3659 EL_DYNABOMB_INCREASE_NUMBER,
3660 EL_DYNABOMB_INCREASE_SIZE,
3661 EL_DYNABOMB_INCREASE_POWER,
3665 EL_SOKOBAN_FIELD_EMPTY,
3666 EL_SOKOBAN_FIELD_FULL,
3667 EL_WALL_EMERALD_RED,
3668 EL_WALL_EMERALD_PURPLE,
3669 EL_ACID_POOL_TOPLEFT,
3670 EL_ACID_POOL_TOPRIGHT,
3671 EL_ACID_POOL_BOTTOMLEFT,
3672 EL_ACID_POOL_BOTTOM,
3673 EL_ACID_POOL_BOTTOMRIGHT,
3677 EL_BD_MAGIC_WALL_DEAD,
3679 EL_DC_MAGIC_WALL_DEAD,
3680 EL_AMOEBA_TO_DIAMOND,
3688 EL_SP_GRAVITY_PORT_RIGHT,
3689 EL_SP_GRAVITY_PORT_DOWN,
3690 EL_SP_GRAVITY_PORT_LEFT,
3691 EL_SP_GRAVITY_PORT_UP,
3692 EL_SP_PORT_HORIZONTAL,
3693 EL_SP_PORT_VERTICAL,
3704 EL_SP_HARDWARE_GRAY,
3705 EL_SP_HARDWARE_GREEN,
3706 EL_SP_HARDWARE_BLUE,
3708 EL_SP_HARDWARE_YELLOW,
3709 EL_SP_HARDWARE_BASE_1,
3710 EL_SP_HARDWARE_BASE_2,
3711 EL_SP_HARDWARE_BASE_3,
3712 EL_SP_HARDWARE_BASE_4,
3713 EL_SP_HARDWARE_BASE_5,
3714 EL_SP_HARDWARE_BASE_6,
3715 EL_SP_GRAVITY_ON_PORT_LEFT,
3716 EL_SP_GRAVITY_ON_PORT_RIGHT,
3717 EL_SP_GRAVITY_ON_PORT_UP,
3718 EL_SP_GRAVITY_ON_PORT_DOWN,
3719 EL_SP_GRAVITY_OFF_PORT_LEFT,
3720 EL_SP_GRAVITY_OFF_PORT_RIGHT,
3721 EL_SP_GRAVITY_OFF_PORT_UP,
3722 EL_SP_GRAVITY_OFF_PORT_DOWN,
3723 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3724 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3725 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3726 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3727 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3728 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3729 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3730 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3731 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3732 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3733 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3734 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3735 EL_SIGN_EXCLAMATION,
3736 EL_SIGN_RADIOACTIVITY,
3743 EL_SIGN_ENTRY_FORBIDDEN,
3744 EL_SIGN_EMERGENCY_EXIT,
3752 EL_DC_STEELWALL_1_LEFT,
3753 EL_DC_STEELWALL_1_RIGHT,
3754 EL_DC_STEELWALL_1_TOP,
3755 EL_DC_STEELWALL_1_BOTTOM,
3756 EL_DC_STEELWALL_1_HORIZONTAL,
3757 EL_DC_STEELWALL_1_VERTICAL,
3758 EL_DC_STEELWALL_1_TOPLEFT,
3759 EL_DC_STEELWALL_1_TOPRIGHT,
3760 EL_DC_STEELWALL_1_BOTTOMLEFT,
3761 EL_DC_STEELWALL_1_BOTTOMRIGHT,
3762 EL_DC_STEELWALL_1_TOPLEFT_2,
3763 EL_DC_STEELWALL_1_TOPRIGHT_2,
3764 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
3765 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
3766 EL_DC_STEELWALL_2_LEFT,
3767 EL_DC_STEELWALL_2_RIGHT,
3768 EL_DC_STEELWALL_2_TOP,
3769 EL_DC_STEELWALL_2_BOTTOM,
3770 EL_DC_STEELWALL_2_HORIZONTAL,
3771 EL_DC_STEELWALL_2_VERTICAL,
3772 EL_DC_STEELWALL_2_MIDDLE,
3773 EL_DC_STEELWALL_2_SINGLE,
3774 EL_STEELWALL_SLIPPERY,
3779 EL_EMC_WALL_SLIPPERY_1,
3780 EL_EMC_WALL_SLIPPERY_2,
3781 EL_EMC_WALL_SLIPPERY_3,
3782 EL_EMC_WALL_SLIPPERY_4,
3803 static int ep_em_slippery_wall[] =
3808 static int ep_gfx_crumbled[] =
3819 static int ep_editor_cascade_active[] =
3821 EL_INTERNAL_CASCADE_BD_ACTIVE,
3822 EL_INTERNAL_CASCADE_EM_ACTIVE,
3823 EL_INTERNAL_CASCADE_EMC_ACTIVE,
3824 EL_INTERNAL_CASCADE_RND_ACTIVE,
3825 EL_INTERNAL_CASCADE_SB_ACTIVE,
3826 EL_INTERNAL_CASCADE_SP_ACTIVE,
3827 EL_INTERNAL_CASCADE_DC_ACTIVE,
3828 EL_INTERNAL_CASCADE_DX_ACTIVE,
3829 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
3830 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
3831 EL_INTERNAL_CASCADE_CE_ACTIVE,
3832 EL_INTERNAL_CASCADE_GE_ACTIVE,
3833 EL_INTERNAL_CASCADE_REF_ACTIVE,
3834 EL_INTERNAL_CASCADE_USER_ACTIVE,
3835 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
3840 static int ep_editor_cascade_inactive[] =
3842 EL_INTERNAL_CASCADE_BD,
3843 EL_INTERNAL_CASCADE_EM,
3844 EL_INTERNAL_CASCADE_EMC,
3845 EL_INTERNAL_CASCADE_RND,
3846 EL_INTERNAL_CASCADE_SB,
3847 EL_INTERNAL_CASCADE_SP,
3848 EL_INTERNAL_CASCADE_DC,
3849 EL_INTERNAL_CASCADE_DX,
3850 EL_INTERNAL_CASCADE_CHARS,
3851 EL_INTERNAL_CASCADE_STEEL_CHARS,
3852 EL_INTERNAL_CASCADE_CE,
3853 EL_INTERNAL_CASCADE_GE,
3854 EL_INTERNAL_CASCADE_REF,
3855 EL_INTERNAL_CASCADE_USER,
3856 EL_INTERNAL_CASCADE_DYNAMIC,
3861 static int ep_obsolete[] =
3865 EL_EM_KEY_1_FILE_OBSOLETE,
3866 EL_EM_KEY_2_FILE_OBSOLETE,
3867 EL_EM_KEY_3_FILE_OBSOLETE,
3868 EL_EM_KEY_4_FILE_OBSOLETE,
3869 EL_ENVELOPE_OBSOLETE,
3878 } element_properties[] =
3880 { ep_diggable, EP_DIGGABLE },
3881 { ep_collectible_only, EP_COLLECTIBLE_ONLY },
3882 { ep_dont_run_into, EP_DONT_RUN_INTO },
3883 { ep_dont_collide_with, EP_DONT_COLLIDE_WITH },
3884 { ep_dont_touch, EP_DONT_TOUCH },
3885 { ep_indestructible, EP_INDESTRUCTIBLE },
3886 { ep_slippery, EP_SLIPPERY },
3887 { ep_can_change, EP_CAN_CHANGE },
3888 { ep_can_move, EP_CAN_MOVE },
3889 { ep_can_fall, EP_CAN_FALL },
3890 { ep_can_smash_player, EP_CAN_SMASH_PLAYER },
3891 { ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES },
3892 { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING },
3893 { ep_explodes_by_fire, EP_EXPLODES_BY_FIRE },
3894 { ep_explodes_smashed, EP_EXPLODES_SMASHED },
3895 { ep_explodes_impact, EP_EXPLODES_IMPACT },
3896 { ep_walkable_over, EP_WALKABLE_OVER },
3897 { ep_walkable_inside, EP_WALKABLE_INSIDE },
3898 { ep_walkable_under, EP_WALKABLE_UNDER },
3899 { ep_passable_over, EP_PASSABLE_OVER },
3900 { ep_passable_inside, EP_PASSABLE_INSIDE },
3901 { ep_passable_under, EP_PASSABLE_UNDER },
3902 { ep_droppable, EP_DROPPABLE },
3903 { ep_explodes_1x1_old, EP_EXPLODES_1X1_OLD },
3904 { ep_pushable, EP_PUSHABLE },
3905 { ep_explodes_cross_old, EP_EXPLODES_CROSS_OLD },
3906 { ep_protected, EP_PROTECTED },
3907 { ep_throwable, EP_THROWABLE },
3908 { ep_can_explode, EP_CAN_EXPLODE },
3909 { ep_gravity_reachable, EP_GRAVITY_REACHABLE },
3911 { ep_player, EP_PLAYER },
3912 { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
3913 { ep_can_pass_dc_magic_wall, EP_CAN_PASS_DC_MAGIC_WALL },
3914 { ep_switchable, EP_SWITCHABLE },
3915 { ep_bd_element, EP_BD_ELEMENT },
3916 { ep_sp_element, EP_SP_ELEMENT },
3917 { ep_sb_element, EP_SB_ELEMENT },
3919 { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
3920 { ep_food_penguin, EP_FOOD_PENGUIN },
3921 { ep_food_pig, EP_FOOD_PIG },
3922 { ep_historic_wall, EP_HISTORIC_WALL },
3923 { ep_historic_solid, EP_HISTORIC_SOLID },
3924 { ep_classic_enemy, EP_CLASSIC_ENEMY },
3925 { ep_belt, EP_BELT },
3926 { ep_belt_active, EP_BELT_ACTIVE },
3927 { ep_belt_switch, EP_BELT_SWITCH },
3928 { ep_tube, EP_TUBE },
3929 { ep_keygate, EP_KEYGATE },
3930 { ep_amoeboid, EP_AMOEBOID },
3931 { ep_amoebalive, EP_AMOEBALIVE },
3932 { ep_has_editor_content, EP_HAS_EDITOR_CONTENT },
3933 { ep_can_turn_each_move, EP_CAN_TURN_EACH_MOVE },
3934 { ep_can_grow, EP_CAN_GROW },
3935 { ep_active_bomb, EP_ACTIVE_BOMB },
3936 { ep_inactive, EP_INACTIVE },
3938 { ep_em_slippery_wall, EP_EM_SLIPPERY_WALL },
3940 { ep_gfx_crumbled, EP_GFX_CRUMBLED },
3942 { ep_editor_cascade_active, EP_EDITOR_CASCADE_ACTIVE },
3943 { ep_editor_cascade_inactive, EP_EDITOR_CASCADE_INACTIVE },
3945 { ep_obsolete, EP_OBSOLETE },
3952 /* always start with reliable default values (element has no properties) */
3953 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3954 for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++)
3955 SET_PROPERTY(i, j, FALSE);
3957 /* set all base element properties from above array definitions */
3958 for (i = 0; element_properties[i].elements != NULL; i++)
3959 for (j = 0; (element_properties[i].elements)[j] != -1; j++)
3960 SET_PROPERTY((element_properties[i].elements)[j],
3961 element_properties[i].property, TRUE);
3963 /* copy properties to some elements that are only stored in level file */
3964 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
3965 for (j = 0; copy_properties[j][0] != -1; j++)
3966 if (HAS_PROPERTY(copy_properties[j][0], i))
3967 for (k = 1; k <= 4; k++)
3968 SET_PROPERTY(copy_properties[j][k], i, TRUE);
3970 /* set static element properties that are not listed in array definitions */
3971 for (i = EL_STEEL_CHAR_START; i <= EL_STEEL_CHAR_END; i++)
3972 SET_PROPERTY(i, EP_INDESTRUCTIBLE, TRUE);
3975 void InitElementPropertiesEngine(int engine_version)
3977 static int no_wall_properties[] =
3980 EP_COLLECTIBLE_ONLY,
3982 EP_DONT_COLLIDE_WITH,
3985 EP_CAN_SMASH_PLAYER,
3986 EP_CAN_SMASH_ENEMIES,
3987 EP_CAN_SMASH_EVERYTHING,
3992 EP_FOOD_DARK_YAMYAM,
4008 /* important: after initialization in InitElementPropertiesStatic(), the
4009 elements are not again initialized to a default value; therefore all
4010 changes have to make sure that they leave the element with a defined
4011 property (which means that conditional property changes must be set to
4012 a reliable default value before) */
4014 /* ---------- recursively resolve group elements ------------------------- */
4016 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4017 for (j = 0; j < NUM_GROUP_ELEMENTS; j++)
4018 element_info[i].in_group[j] = FALSE;
4020 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
4021 resolve_group_element(EL_GROUP_START + i, 0);
4023 /* set all special, combined or engine dependent element properties */
4024 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4026 /* ---------- INACTIVE ------------------------------------------------- */
4027 SET_PROPERTY(i, EP_INACTIVE, ((i >= EL_CHAR_START &&
4028 i <= EL_CHAR_END) ||
4029 (i >= EL_STEEL_CHAR_START &&
4030 i <= EL_STEEL_CHAR_END)));
4032 /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */
4033 SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
4034 IS_WALKABLE_INSIDE(i) ||
4035 IS_WALKABLE_UNDER(i)));
4037 SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) ||
4038 IS_PASSABLE_INSIDE(i) ||
4039 IS_PASSABLE_UNDER(i)));
4041 SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) ||
4042 IS_PASSABLE_OVER(i)));
4044 SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) ||
4045 IS_PASSABLE_INSIDE(i)));
4047 SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) ||
4048 IS_PASSABLE_UNDER(i)));
4050 SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
4053 /* ---------- COLLECTIBLE ---------------------------------------------- */
4054 SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
4058 /* ---------- SNAPPABLE ------------------------------------------------ */
4059 SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
4060 IS_COLLECTIBLE(i) ||
4064 /* ---------- WALL ----------------------------------------------------- */
4065 SET_PROPERTY(i, EP_WALL, TRUE); /* default: element is wall */
4067 for (j = 0; no_wall_properties[j] != -1; j++)
4068 if (HAS_PROPERTY(i, no_wall_properties[j]) ||
4069 i >= EL_FIRST_RUNTIME_UNREAL)
4070 SET_PROPERTY(i, EP_WALL, FALSE);
4072 if (IS_HISTORIC_WALL(i))
4073 SET_PROPERTY(i, EP_WALL, TRUE);
4075 /* ---------- SOLID_FOR_PUSHING ---------------------------------------- */
4076 if (engine_version < VERSION_IDENT(2,2,0,0))
4077 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i));
4079 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) &&
4081 !IS_COLLECTIBLE(i)));
4083 /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */
4084 if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
4085 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
4087 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) &&
4088 IS_INDESTRUCTIBLE(i)));
4090 /* ---------- EXPLOSION_PROOF ------------------------------------------ */
4092 SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
4093 else if (engine_version < VERSION_IDENT(2,2,0,0))
4094 SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
4096 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
4100 if (IS_CUSTOM_ELEMENT(i))
4102 /* these are additional properties which are initially false when set */
4104 /* ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO ---------------------- */
4106 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE);
4107 if (DONT_COLLIDE_WITH(i))
4108 SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE);
4110 /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ------------------- */
4111 if (CAN_SMASH_EVERYTHING(i))
4112 SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE);
4113 if (CAN_SMASH_ENEMIES(i))
4114 SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE);
4117 /* ---------- CAN_SMASH ------------------------------------------------ */
4118 SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) ||
4119 CAN_SMASH_ENEMIES(i) ||
4120 CAN_SMASH_EVERYTHING(i)));
4122 /* ---------- CAN_EXPLODE_BY_FIRE -------------------------------------- */
4123 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_FIRE, (CAN_EXPLODE(i) &&
4124 EXPLODES_BY_FIRE(i)));
4126 /* ---------- CAN_EXPLODE_SMASHED -------------------------------------- */
4127 SET_PROPERTY(i, EP_CAN_EXPLODE_SMASHED, (CAN_EXPLODE(i) &&
4128 EXPLODES_SMASHED(i)));
4130 /* ---------- CAN_EXPLODE_IMPACT --------------------------------------- */
4131 SET_PROPERTY(i, EP_CAN_EXPLODE_IMPACT, (CAN_EXPLODE(i) &&
4132 EXPLODES_IMPACT(i)));
4134 /* ---------- CAN_EXPLODE_BY_DRAGONFIRE -------------------------------- */
4135 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i));
4137 /* ---------- CAN_EXPLODE_BY_EXPLOSION --------------------------------- */
4138 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_EXPLOSION, (CAN_EXPLODE_BY_FIRE(i) ||
4139 i == EL_BLACK_ORB));
4141 /* ---------- COULD_MOVE_INTO_ACID ------------------------------------- */
4142 SET_PROPERTY(i, EP_COULD_MOVE_INTO_ACID, (ELEM_IS_PLAYER(i) ||
4144 IS_CUSTOM_ELEMENT(i)));
4146 /* ---------- MAYBE_DONT_COLLIDE_WITH ---------------------------------- */
4147 SET_PROPERTY(i, EP_MAYBE_DONT_COLLIDE_WITH, (i == EL_SP_SNIKSNAK ||
4148 i == EL_SP_ELECTRON));
4150 /* ---------- CAN_MOVE_INTO_ACID --------------------------------------- */
4151 if (COULD_MOVE_INTO_ACID(i) && !IS_CUSTOM_ELEMENT(i))
4152 SET_PROPERTY(i, EP_CAN_MOVE_INTO_ACID,
4153 getMoveIntoAcidProperty(&level, i));
4155 /* ---------- DONT_COLLIDE_WITH ---------------------------------------- */
4156 if (MAYBE_DONT_COLLIDE_WITH(i))
4157 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH,
4158 getDontCollideWithProperty(&level, i));
4160 /* ---------- SP_PORT -------------------------------------------------- */
4161 SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
4162 IS_PASSABLE_INSIDE(i)));
4164 /* ---------- CAN_BE_CLONED_BY_ANDROID --------------------------------- */
4165 for (j = 0; j < level.num_android_clone_elements; j++)
4166 SET_PROPERTY(i, EP_CAN_BE_CLONED_BY_ANDROID,
4168 IS_EQUAL_OR_IN_GROUP(i, level.android_clone_element[j])));
4170 /* ---------- CAN_CHANGE ----------------------------------------------- */
4171 SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); /* default: cannot change */
4172 for (j = 0; j < element_info[i].num_change_pages; j++)
4173 if (element_info[i].change_page[j].can_change)
4174 SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
4176 /* ---------- HAS_ACTION ----------------------------------------------- */
4177 SET_PROPERTY(i, EP_HAS_ACTION, FALSE); /* default: has no action */
4178 for (j = 0; j < element_info[i].num_change_pages; j++)
4179 if (element_info[i].change_page[j].has_action)
4180 SET_PROPERTY(i, EP_HAS_ACTION, TRUE);
4182 /* ---------- CAN_CHANGE_OR_HAS_ACTION --------------------------------- */
4183 SET_PROPERTY(i, EP_CAN_CHANGE_OR_HAS_ACTION, (CAN_CHANGE(i) ||
4186 /* ---------- GFX_CRUMBLED --------------------------------------------- */
4188 SET_PROPERTY(i, EP_GFX_CRUMBLED,
4189 element_info[i].crumbled[ACTION_DEFAULT] !=
4190 element_info[i].graphic[ACTION_DEFAULT]);
4192 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
4193 SET_PROPERTY(i, EP_GFX_CRUMBLED,
4194 element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
4197 /* ---------- EDITOR_CASCADE ------------------------------------------- */
4198 SET_PROPERTY(i, EP_EDITOR_CASCADE, (IS_EDITOR_CASCADE_ACTIVE(i) ||
4199 IS_EDITOR_CASCADE_INACTIVE(i)));
4202 /* dynamically adjust element properties according to game engine version */
4204 static int ep_em_slippery_wall[] =
4209 EL_EXPANDABLE_WALL_HORIZONTAL,
4210 EL_EXPANDABLE_WALL_VERTICAL,
4211 EL_EXPANDABLE_WALL_ANY,
4212 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
4213 EL_EXPANDABLE_STEELWALL_VERTICAL,
4214 EL_EXPANDABLE_STEELWALL_ANY,
4215 EL_EXPANDABLE_STEELWALL_GROWING,
4219 /* special EM style gems behaviour */
4220 for (i = 0; ep_em_slippery_wall[i] != -1; i++)
4221 SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
4222 level.em_slippery_gems);
4224 /* "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1 */
4225 SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
4226 (level.em_slippery_gems &&
4227 engine_version > VERSION_IDENT(2,0,1,0)));
4230 /* this is needed because some graphics depend on element properties */
4231 if (game_status == GAME_MODE_PLAYING)
4232 InitElementGraphicInfo();
4235 void InitElementPropertiesAfterLoading(int engine_version)
4239 /* set some other uninitialized values of custom elements in older levels */
4240 if (engine_version < VERSION_IDENT(3,1,0,0))
4242 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4244 int element = EL_CUSTOM_START + i;
4246 element_info[element].access_direction = MV_ALL_DIRECTIONS;
4248 element_info[element].explosion_delay = 17;
4249 element_info[element].ignition_delay = 8;
4254 static void InitGlobal()
4258 for (i = 0; i < MAX_NUM_ELEMENTS + 1; i++)
4260 /* check if element_name_info entry defined for each element in "main.h" */
4261 if (i < MAX_NUM_ELEMENTS && element_name_info[i].token_name == NULL)
4262 Error(ERR_EXIT, "undefined 'element_name_info' entry for element %d", i);
4264 element_info[i].token_name = element_name_info[i].token_name;
4265 element_info[i].class_name = element_name_info[i].class_name;
4266 element_info[i].editor_description=element_name_info[i].editor_description;
4269 printf("%04d: %s\n", i, element_name_info[i].token_name);
4273 global.autoplay_leveldir = NULL;
4274 global.convert_leveldir = NULL;
4276 global.frames_per_second = 0;
4277 global.fps_slowdown = FALSE;
4278 global.fps_slowdown_factor = 1;
4281 void Execute_Command(char *command)
4285 if (strEqual(command, "print graphicsinfo.conf"))
4287 printf("# You can configure additional/alternative image files here.\n");
4288 printf("# (The entries below are default and therefore commented out.)\n");
4290 printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
4292 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
4295 for (i = 0; image_config[i].token != NULL; i++)
4296 printf("# %s\n", getFormattedSetupEntry(image_config[i].token,
4297 image_config[i].value));
4301 else if (strEqual(command, "print soundsinfo.conf"))
4303 printf("# You can configure additional/alternative sound files here.\n");
4304 printf("# (The entries below are default and therefore commented out.)\n");
4306 printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
4308 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
4311 for (i = 0; sound_config[i].token != NULL; i++)
4312 printf("# %s\n", getFormattedSetupEntry(sound_config[i].token,
4313 sound_config[i].value));
4317 else if (strEqual(command, "print musicinfo.conf"))
4319 printf("# You can configure additional/alternative music files here.\n");
4320 printf("# (The entries below are default and therefore commented out.)\n");
4322 printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
4324 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
4327 for (i = 0; music_config[i].token != NULL; i++)
4328 printf("# %s\n", getFormattedSetupEntry(music_config[i].token,
4329 music_config[i].value));
4333 else if (strEqual(command, "print editorsetup.conf"))
4335 printf("# You can configure your personal editor element list here.\n");
4336 printf("# (The entries below are default and therefore commented out.)\n");
4339 /* this is needed to be able to check element list for cascade elements */
4340 InitElementPropertiesStatic();
4341 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
4343 PrintEditorElementList();
4347 else if (strEqual(command, "print helpanim.conf"))
4349 printf("# You can configure different element help animations here.\n");
4350 printf("# (The entries below are default and therefore commented out.)\n");
4353 for (i = 0; helpanim_config[i].token != NULL; i++)
4355 printf("# %s\n", getFormattedSetupEntry(helpanim_config[i].token,
4356 helpanim_config[i].value));
4358 if (strEqual(helpanim_config[i].token, "end"))
4364 else if (strEqual(command, "print helptext.conf"))
4366 printf("# You can configure different element help text here.\n");
4367 printf("# (The entries below are default and therefore commented out.)\n");
4370 for (i = 0; helptext_config[i].token != NULL; i++)
4371 printf("# %s\n", getFormattedSetupEntry(helptext_config[i].token,
4372 helptext_config[i].value));
4376 else if (strncmp(command, "dump level ", 11) == 0)
4378 char *filename = &command[11];
4380 if (!fileExists(filename))
4381 Error(ERR_EXIT, "cannot open file '%s'", filename);
4383 LoadLevelFromFilename(&level, filename);
4388 else if (strncmp(command, "dump tape ", 10) == 0)
4390 char *filename = &command[10];
4392 if (!fileExists(filename))
4393 Error(ERR_EXIT, "cannot open file '%s'", filename);
4395 LoadTapeFromFilename(filename);
4400 else if (strncmp(command, "autoplay ", 9) == 0)
4402 char *str_ptr = getStringCopy(&command[9]); /* read command parameters */
4404 while (*str_ptr != '\0') /* continue parsing string */
4406 /* cut leading whitespace from string, replace it by string terminator */
4407 while (*str_ptr == ' ' || *str_ptr == '\t')
4410 if (*str_ptr == '\0') /* end of string reached */
4413 if (global.autoplay_leveldir == NULL) /* read level set string */
4415 global.autoplay_leveldir = str_ptr;
4416 global.autoplay_all = TRUE; /* default: play all tapes */
4418 for (i = 0; i < MAX_TAPES_PER_SET; i++)
4419 global.autoplay_level[i] = FALSE;
4421 else /* read level number string */
4423 int level_nr = atoi(str_ptr); /* get level_nr value */
4425 if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET)
4426 global.autoplay_level[level_nr] = TRUE;
4428 global.autoplay_all = FALSE;
4431 /* advance string pointer to the next whitespace (or end of string) */
4432 while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
4436 else if (strncmp(command, "convert ", 8) == 0)
4438 char *str_copy = getStringCopy(&command[8]);
4439 char *str_ptr = strchr(str_copy, ' ');
4441 global.convert_leveldir = str_copy;
4442 global.convert_level_nr = -1;
4444 if (str_ptr != NULL) /* level number follows */
4446 *str_ptr++ = '\0'; /* terminate leveldir string */
4447 global.convert_level_nr = atoi(str_ptr); /* get level_nr value */
4452 #if defined(TARGET_SDL)
4453 else if (strEqual(command, "SDL_ListModes"))
4458 SDL_Init(SDL_INIT_VIDEO);
4460 /* get available fullscreen/hardware modes */
4461 modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
4463 /* check if there are any modes available */
4466 printf("No modes available!\n");
4471 /* check if our resolution is restricted */
4472 if (modes == (SDL_Rect **)-1)
4474 printf("All resolutions available.\n");
4478 printf("Available Modes:\n");
4480 for(i = 0; modes[i]; i++)
4481 printf(" %d x %d\n", modes[i]->w, modes[i]->h);
4491 Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
4495 static void InitSetup()
4497 LoadSetup(); /* global setup info */
4499 /* set some options from setup file */
4501 if (setup.options.verbose)
4502 options.verbose = TRUE;
4505 static void InitGameInfo()
4507 game.restart_level = FALSE;
4510 static void InitPlayerInfo()
4514 /* choose default local player */
4515 local_player = &stored_player[0];
4517 for (i = 0; i < MAX_PLAYERS; i++)
4518 stored_player[i].connected = FALSE;
4520 local_player->connected = TRUE;
4523 static void InitArtworkInfo()
4528 static char *get_string_in_brackets(char *string)
4530 char *string_in_brackets = checked_malloc(strlen(string) + 3);
4532 sprintf(string_in_brackets, "[%s]", string);
4534 return string_in_brackets;
4537 static char *get_level_id_suffix(int id_nr)
4539 char *id_suffix = checked_malloc(1 + 3 + 1);
4541 if (id_nr < 0 || id_nr > 999)
4544 sprintf(id_suffix, ".%03d", id_nr);
4550 static char *get_element_class_token(int element)
4552 char *element_class_name = element_info[element].class_name;
4553 char *element_class_token = checked_malloc(strlen(element_class_name) + 3);
4555 sprintf(element_class_token, "[%s]", element_class_name);
4557 return element_class_token;
4560 static char *get_action_class_token(int action)
4562 char *action_class_name = &element_action_info[action].suffix[1];
4563 char *action_class_token = checked_malloc(strlen(action_class_name) + 3);
4565 sprintf(action_class_token, "[%s]", action_class_name);
4567 return action_class_token;
4571 static void InitArtworkConfig()
4573 static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
4574 static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1];
4575 static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1];
4576 static char *action_id_suffix[NUM_ACTIONS + 1];
4577 static char *direction_id_suffix[NUM_DIRECTIONS_FULL + 1];
4578 static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
4579 static char *level_id_suffix[MAX_LEVELS + 1];
4580 static char *dummy[1] = { NULL };
4581 static char *ignore_generic_tokens[] =
4587 static char **ignore_image_tokens;
4588 static char **ignore_sound_tokens;
4589 static char **ignore_music_tokens;
4590 int num_ignore_generic_tokens;
4591 int num_ignore_image_tokens;
4592 int num_ignore_sound_tokens;
4593 int num_ignore_music_tokens;
4596 /* dynamically determine list of generic tokens to be ignored */
4597 num_ignore_generic_tokens = 0;
4598 for (i = 0; ignore_generic_tokens[i] != NULL; i++)
4599 num_ignore_generic_tokens++;
4601 /* dynamically determine list of image tokens to be ignored */
4602 num_ignore_image_tokens = num_ignore_generic_tokens;
4603 for (i = 0; image_config_vars[i].token != NULL; i++)
4604 num_ignore_image_tokens++;
4605 ignore_image_tokens =
4606 checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *));
4607 for (i = 0; i < num_ignore_generic_tokens; i++)
4608 ignore_image_tokens[i] = ignore_generic_tokens[i];
4609 for (i = 0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++)
4610 ignore_image_tokens[num_ignore_generic_tokens + i] =
4611 image_config_vars[i].token;
4612 ignore_image_tokens[num_ignore_image_tokens] = NULL;
4614 /* dynamically determine list of sound tokens to be ignored */
4615 num_ignore_sound_tokens = num_ignore_generic_tokens;
4616 ignore_sound_tokens =
4617 checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
4618 for (i = 0; i < num_ignore_generic_tokens; i++)
4619 ignore_sound_tokens[i] = ignore_generic_tokens[i];
4620 ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
4622 /* dynamically determine list of music tokens to be ignored */
4623 num_ignore_music_tokens = num_ignore_generic_tokens;
4624 ignore_music_tokens =
4625 checked_malloc((num_ignore_music_tokens + 1) * sizeof(char *));
4626 for (i = 0; i < num_ignore_generic_tokens; i++)
4627 ignore_music_tokens[i] = ignore_generic_tokens[i];
4628 ignore_music_tokens[num_ignore_music_tokens] = NULL;
4630 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4631 image_id_prefix[i] = element_info[i].token_name;
4632 for (i = 0; i < NUM_FONTS; i++)
4633 image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
4634 image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
4636 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4637 sound_id_prefix[i] = element_info[i].token_name;
4638 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4639 sound_id_prefix[MAX_NUM_ELEMENTS + i] =
4640 get_string_in_brackets(element_info[i].class_name);
4641 sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL;
4643 for (i = 0; i < NUM_MUSIC_PREFIXES; i++)
4644 music_id_prefix[i] = music_prefix_info[i].prefix;
4645 music_id_prefix[NUM_MUSIC_PREFIXES] = NULL;
4647 for (i = 0; i < NUM_ACTIONS; i++)
4648 action_id_suffix[i] = element_action_info[i].suffix;
4649 action_id_suffix[NUM_ACTIONS] = NULL;
4651 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
4652 direction_id_suffix[i] = element_direction_info[i].suffix;
4653 direction_id_suffix[NUM_DIRECTIONS_FULL] = NULL;
4655 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
4656 special_id_suffix[i] = special_suffix_info[i].suffix;
4657 special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
4659 for (i = 0; i < MAX_LEVELS; i++)
4660 level_id_suffix[i] = get_level_id_suffix(i);
4661 level_id_suffix[MAX_LEVELS] = NULL;
4663 InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
4664 image_id_prefix, action_id_suffix, direction_id_suffix,
4665 special_id_suffix, ignore_image_tokens);
4666 InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
4667 sound_id_prefix, action_id_suffix, dummy,
4668 special_id_suffix, ignore_sound_tokens);
4669 InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix,
4670 music_id_prefix, special_id_suffix, level_id_suffix,
4671 dummy, ignore_music_tokens);
4674 static void InitMixer()
4682 char *filename_font_initial = NULL;
4683 Bitmap *bitmap_font_initial = NULL;
4687 /* determine settings for initial font (for displaying startup messages) */
4688 for (i = 0; image_config[i].token != NULL; i++)
4690 for (j = 0; j < NUM_INITIAL_FONTS; j++)
4692 char font_token[128];
4695 sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
4696 len_font_token = strlen(font_token);
4698 if (strEqual(image_config[i].token, font_token))
4699 filename_font_initial = image_config[i].value;
4700 else if (strlen(image_config[i].token) > len_font_token &&
4701 strncmp(image_config[i].token, font_token, len_font_token) == 0)
4703 if (strEqual(&image_config[i].token[len_font_token], ".x"))
4704 font_initial[j].src_x = atoi(image_config[i].value);
4705 else if (strEqual(&image_config[i].token[len_font_token], ".y"))
4706 font_initial[j].src_y = atoi(image_config[i].value);
4707 else if (strEqual(&image_config[i].token[len_font_token], ".width"))
4708 font_initial[j].width = atoi(image_config[i].value);
4709 else if (strEqual(&image_config[i].token[len_font_token],".height"))
4710 font_initial[j].height = atoi(image_config[i].value);
4715 for (j = 0; j < NUM_INITIAL_FONTS; j++)
4717 font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT;
4718 font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
4721 if (filename_font_initial == NULL) /* should not happen */
4722 Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
4724 /* create additional image buffers for double-buffering and cross-fading */
4725 bitmap_db_cross = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
4726 bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
4727 bitmap_db_panel = CreateBitmap(DXSIZE, DYSIZE, DEFAULT_DEPTH);
4728 bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
4730 /* initialize screen properties */
4731 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
4732 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
4734 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
4735 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
4736 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
4738 bitmap_font_initial = LoadCustomImage(filename_font_initial);
4740 for (j = 0; j < NUM_INITIAL_FONTS; j++)
4741 font_initial[j].bitmap = bitmap_font_initial;
4743 InitFontGraphicInfo();
4745 font_height = getFontHeight(FC_RED);
4748 DrawInitText(getWindowTitleString(), 20, FC_YELLOW);
4750 DrawInitText(getProgramInitString(), 20, FC_YELLOW);
4752 DrawInitText(PROGRAM_COPYRIGHT_STRING, 50, FC_RED);
4753 DrawInitText(PROGRAM_WEBSITE_STRING, WIN_YSIZE - 20 - font_height, FC_RED);
4755 DrawInitText("Loading graphics", 120, FC_GREEN);
4758 void RedrawBackground()
4760 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
4761 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
4763 redraw_mask = REDRAW_ALL;
4766 void InitGfxBackground()
4770 fieldbuffer = bitmap_db_field;
4771 SetDrawtoField(DRAW_BACKBUFFER);
4775 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
4776 ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
4778 for (x = 0; x < MAX_BUF_XSIZE; x++)
4779 for (y = 0; y < MAX_BUF_YSIZE; y++)
4782 redraw_mask = REDRAW_ALL;
4785 static void InitLevelInfo()
4787 LoadLevelInfo(); /* global level info */
4788 LoadLevelSetup_LastSeries(); /* last played series info */
4789 LoadLevelSetup_SeriesInfo(); /* last played level info */
4792 void InitLevelArtworkInfo()
4794 LoadLevelArtworkInfo();
4797 static void InitImages()
4799 setLevelArtworkDir(artwork.gfx_first);
4802 printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
4803 leveldir_current->identifier,
4804 artwork.gfx_current_identifier,
4805 artwork.gfx_current->identifier,
4806 leveldir_current->graphics_set,
4807 leveldir_current->graphics_path);
4810 ReloadCustomImages();
4812 LoadCustomElementDescriptions();
4813 LoadSpecialMenuDesignSettings();
4815 ReinitializeGraphics();
4818 static void InitSound(char *identifier)
4820 if (identifier == NULL)
4821 identifier = artwork.snd_current->identifier;
4823 /* set artwork path to send it to the sound server process */
4824 setLevelArtworkDir(artwork.snd_first);
4826 InitReloadCustomSounds(identifier);
4827 ReinitializeSounds();
4830 static void InitMusic(char *identifier)
4832 if (identifier == NULL)
4833 identifier = artwork.mus_current->identifier;
4835 /* set artwork path to send it to the sound server process */
4836 setLevelArtworkDir(artwork.mus_first);
4838 InitReloadCustomMusic(identifier);
4839 ReinitializeMusic();
4842 void InitNetworkServer()
4844 #if defined(NETWORK_AVALIABLE)
4848 if (!options.network)
4851 #if defined(NETWORK_AVALIABLE)
4852 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
4854 if (!ConnectToServer(options.server_host, options.server_port))
4855 Error(ERR_EXIT, "cannot connect to network game server");
4857 SendToServer_PlayerName(setup.player_name);
4858 SendToServer_ProtocolVersion();
4861 SendToServer_NrWanted(nr_wanted);
4865 static char *getNewArtworkIdentifier(int type)
4867 static char *leveldir_current_identifier[3] = { NULL, NULL, NULL };
4868 static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE };
4869 static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE };
4870 static boolean initialized[3] = { FALSE, FALSE, FALSE };
4871 TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
4872 boolean setup_override_artwork = SETUP_OVERRIDE_ARTWORK(setup, type);
4873 char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
4874 char *leveldir_identifier = leveldir_current->identifier;
4876 /* !!! setLevelArtworkDir() should be moved to an earlier stage !!! */
4877 char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
4879 char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type);
4881 boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
4882 char *artwork_current_identifier;
4883 char *artwork_new_identifier = NULL; /* default: nothing has changed */
4885 /* leveldir_current may be invalid (level group, parent link) */
4886 if (!validLevelSeries(leveldir_current))
4889 /* 1st step: determine artwork set to be activated in descending order:
4890 --------------------------------------------------------------------
4891 1. setup artwork (when configured to override everything else)
4892 2. artwork set configured in "levelinfo.conf" of current level set
4893 (artwork in level directory will have priority when loading later)
4894 3. artwork in level directory (stored in artwork sub-directory)
4895 4. setup artwork (currently configured in setup menu) */
4897 if (setup_override_artwork)
4898 artwork_current_identifier = setup_artwork_set;
4899 else if (leveldir_artwork_set != NULL)
4900 artwork_current_identifier = leveldir_artwork_set;
4901 else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier))
4902 artwork_current_identifier = leveldir_identifier;
4904 artwork_current_identifier = setup_artwork_set;
4907 /* 2nd step: check if it is really needed to reload artwork set
4908 ------------------------------------------------------------ */
4911 if (type == ARTWORK_TYPE_GRAPHICS)
4912 printf("::: 0: '%s' ['%s', '%s'] ['%s' ('%s')]\n",
4913 artwork_new_identifier,
4914 ARTWORK_CURRENT_IDENTIFIER(artwork, type),
4915 artwork_current_identifier,
4916 leveldir_current->graphics_set,
4917 leveldir_current->identifier);
4920 /* ---------- reload if level set and also artwork set has changed ------- */
4921 if (leveldir_current_identifier[type] != leveldir_identifier &&
4922 (last_has_level_artwork_set[type] || has_level_artwork_set))
4923 artwork_new_identifier = artwork_current_identifier;
4925 leveldir_current_identifier[type] = leveldir_identifier;
4926 last_has_level_artwork_set[type] = has_level_artwork_set;
4929 if (type == ARTWORK_TYPE_GRAPHICS)
4930 printf("::: 1: '%s'\n", artwork_new_identifier);
4933 /* ---------- reload if "override artwork" setting has changed ----------- */
4934 if (last_override_level_artwork[type] != setup_override_artwork)
4935 artwork_new_identifier = artwork_current_identifier;
4937 last_override_level_artwork[type] = setup_override_artwork;
4940 if (type == ARTWORK_TYPE_GRAPHICS)
4941 printf("::: 2: '%s'\n", artwork_new_identifier);
4944 /* ---------- reload if current artwork identifier has changed ----------- */
4945 if (!strEqual(ARTWORK_CURRENT_IDENTIFIER(artwork, type),
4946 artwork_current_identifier))
4947 artwork_new_identifier = artwork_current_identifier;
4949 *(ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type))= artwork_current_identifier;
4952 if (type == ARTWORK_TYPE_GRAPHICS)
4953 printf("::: 3: '%s'\n", artwork_new_identifier);
4956 /* ---------- do not reload directly after starting ---------------------- */
4957 if (!initialized[type])
4958 artwork_new_identifier = NULL;
4960 initialized[type] = TRUE;
4963 if (type == ARTWORK_TYPE_GRAPHICS)
4964 printf("::: 4: '%s'\n", artwork_new_identifier);
4968 if (type == ARTWORK_TYPE_GRAPHICS)
4969 printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n",
4970 artwork.gfx_current_identifier, artwork_current_identifier,
4971 artwork.gfx_current->identifier, leveldir_current->graphics_set,
4972 artwork_new_identifier);
4975 return artwork_new_identifier;
4978 void ReloadCustomArtwork(int force_reload)
4980 char *gfx_new_identifier;
4981 char *snd_new_identifier;
4982 char *mus_new_identifier;
4983 boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS));
4984 boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS));
4985 boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC));
4986 boolean redraw_screen = FALSE;
4988 force_reload_gfx |= AdjustGraphicsForEMC();
4990 gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
4991 snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
4992 mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
4994 if (gfx_new_identifier != NULL || force_reload_gfx)
4997 printf("RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']\n",
4998 artwork.gfx_current_identifier,
5000 artwork.gfx_current->identifier,
5001 leveldir_current->graphics_set);
5004 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
5008 redraw_screen = TRUE;
5011 if (snd_new_identifier != NULL || force_reload_snd)
5013 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
5015 InitSound(snd_new_identifier);
5017 redraw_screen = TRUE;
5020 if (mus_new_identifier != NULL || force_reload_mus)
5022 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
5024 InitMusic(mus_new_identifier);
5026 redraw_screen = TRUE;
5033 /* force redraw of (open or closed) door graphics */
5034 SetDoorState(DOOR_OPEN_ALL);
5035 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
5039 void KeyboardAutoRepeatOffUnlessAutoplay()
5041 if (global.autoplay_leveldir == NULL)
5042 KeyboardAutoRepeatOff();
5046 /* ========================================================================= */
5048 /* ========================================================================= */
5052 InitGlobal(); /* initialize some global variables */
5054 if (options.execute_command)
5055 Execute_Command(options.execute_command);
5057 if (options.serveronly)
5059 #if defined(PLATFORM_UNIX)
5060 NetworkServer(options.server_port, options.serveronly);
5062 Error(ERR_WARN, "networking only supported in Unix version");
5065 exit(0); /* never reached, server loops forever */
5072 InitArtworkInfo(); /* needed before loading gfx, sound & music */
5073 InitArtworkConfig(); /* needed before forking sound child process */
5078 InitRND(NEW_RANDOMIZE);
5079 InitSimpleRandom(NEW_RANDOMIZE);
5084 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
5086 InitEventFilter(FilterMouseMotionEvents);
5088 InitElementPropertiesStatic();
5089 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
5093 // debug_print_timestamp(0, "INIT");
5095 // debug_print_timestamp(0, "TIME InitLevelInfo: ");
5096 InitLevelArtworkInfo();
5097 // debug_print_timestamp(0, "TIME InitLevelArtworkInfo: ");
5099 InitImages(); /* needs to know current level directory */
5100 InitSound(NULL); /* needs to know current level directory */
5101 InitMusic(NULL); /* needs to know current level directory */
5103 InitGfxBackground();
5109 if (global.autoplay_leveldir)
5114 else if (global.convert_leveldir)
5120 game_status = GAME_MODE_MAIN;
5124 InitNetworkServer();
5127 void CloseAllAndExit(int exit_value)
5132 CloseAudio(); /* called after freeing sounds (needed for SDL) */
5140 #if defined(TARGET_SDL)
5141 if (network_server) /* terminate network server */
5142 SDL_KillThread(server_thread);
5145 CloseVideoDisplay();
5146 ClosePlatformDependentStuff();
5148 if (exit_value != 0)
5149 NotifyUserAboutErrorFile();