rnd-20001202-1-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  init.c                                                  *
12 ***********************************************************/
13
14 #include <signal.h>
15
16 #include "libgame/libgame.h"
17
18 #include "init.h"
19 #include "events.h"
20 #include "screens.h"
21 #include "editor.h"
22 #include "game.h"
23 #include "tape.h"
24 #include "tools.h"
25 #include "files.h"
26 #include "joystick.h"
27 #include "network.h"
28 #include "netserv.h"
29
30 struct PictureFileInfo
31 {
32   char *picture_filename;
33   boolean picture_with_mask;
34 };
35
36 static void InitPlayerInfo(void);
37 static void InitLevelInfo(void);
38 static void InitNetworkServer(void);
39 static void InitSound(void);
40 static void InitSoundServer(void);
41 static void InitDisplay(void);
42 static void InitGfx(void);
43 static void InitGfxBackground(void);
44 static void LoadGfx(int, struct PictureFileInfo *);
45 static void InitGadgets(void);
46 static void InitElementProperties(void);
47
48 void OpenAll(int argc, char *argv[])
49 {
50 #if !defined(PLATFORM_UNIX)
51   initErrorFile();
52 #endif
53
54   if (options.serveronly)
55   {
56 #if defined(PLATFORM_UNIX)
57     NetworkServer(options.server_port, options.serveronly);
58 #else
59     Error(ERR_WARN, "networking not supported in Windows version");
60 #endif
61
62     /* never reached */
63     exit(0);
64   }
65
66   InitPlayerInfo();
67
68   InitCounter();
69   InitSound();
70   InitSoundServer();
71   InitJoysticks();
72   InitRND(NEW_RANDOMIZE);
73
74   signal(SIGINT, CloseAllAndExit);
75   signal(SIGTERM, CloseAllAndExit);
76
77   InitDisplay();
78   InitEventFilter(FilterMouseMotionEvents);
79
80   InitGfx();
81   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
82
83   InitLevelInfo();
84   InitGadgets();                /* needs to know number of level series */
85
86   InitGfxBackground();
87   DrawMainMenu();
88
89   InitNetworkServer();
90 }
91
92 void InitPlayerInfo()
93 {
94   int i;
95
96   /* choose default local player */
97   local_player = &stored_player[0];
98
99   for (i=0; i<MAX_PLAYERS; i++)
100   {
101     stored_player[i].joystick_fd = -1;  /* joystick device closed */
102     stored_player[i].connected = FALSE;
103   }
104
105   local_player->connected = TRUE;
106
107   LoadSetup();                                  /* global setup info */
108 }
109
110 void InitLevelInfo()
111 {
112   LoadLevelInfo();                              /* global level info */
113   LoadLevelSetup_LastSeries();                  /* last played series info */
114   LoadLevelSetup_SeriesInfo();                  /* last played level info */
115 }
116
117 void InitNetworkServer()
118 {
119 #if defined(PLATFORM_UNIX)
120   int nr_wanted;
121 #endif
122
123   if (!options.network)
124     return;
125
126 #if defined(PLATFORM_UNIX)
127   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
128
129   if (!ConnectToServer(options.server_host, options.server_port))
130     Error(ERR_EXIT, "cannot connect to network game server");
131
132   SendToServer_PlayerName(setup.player_name);
133   SendToServer_ProtocolVersion();
134
135   if (nr_wanted)
136     SendToServer_NrWanted(nr_wanted);
137 #endif
138 }
139
140 void InitSound()
141 {
142   int i;
143
144   OpenAudio(&audio);
145
146   for(i=0; i<NUM_SOUNDS; i++)
147   {
148     Sound[i].name = sound_name[i];
149
150     if (!LoadSound(&Sound[i]))
151     {
152       audio.sound_available = FALSE;
153       audio.loops_available = FALSE;
154       return;
155     }
156   }
157 }
158
159 void InitSoundServer()
160 {
161   if (!audio.sound_available)
162     return;
163
164 #if !defined(TARGET_SDL)
165 #if defined(PLATFORM_UNIX)
166
167   if (pipe(audio.soundserver_pipe) < 0)
168   {
169     Error(ERR_WARN, "cannot create pipe - no sounds");
170     audio.sound_available = FALSE;
171     return;
172   }
173
174   if ((audio.soundserver_pid = fork()) < 0)
175   {       
176     Error(ERR_WARN, "cannot create sound server process - no sounds");
177     audio.sound_available = FALSE;
178     return;
179   }
180
181   if (audio.soundserver_pid == 0)       /* we are child */
182   {
183     SoundServer();
184
185     /* never reached */
186     exit(0);
187   }
188   else                                  /* we are parent */
189     close(audio.soundserver_pipe[0]); /* no reading from pipe needed */
190
191 #else /* !PLATFORM_UNIX */
192
193   SoundServer();
194
195 #endif /* !PLATFORM_UNIX */
196 #endif /* !TARGET_SDL */
197 }
198
199 void InitJoysticks()
200 {
201 #if defined(TARGET_SDL)
202   static boolean sdl_joystick_subsystem_initialized = FALSE;
203 #endif
204
205   int i;
206
207   if (global_joystick_status == JOYSTICK_OFF)
208     return;
209
210   joystick_status = JOYSTICK_OFF;
211
212 #if defined(TARGET_SDL)
213
214   if (!sdl_joystick_subsystem_initialized)
215   {
216     sdl_joystick_subsystem_initialized = TRUE;
217
218     if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
219     {
220       Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError());
221       return;
222     }
223   }
224
225   for (i=0; i<MAX_PLAYERS; i++)
226   {
227     char *device_name = setup.input[i].joy.device_name;
228     int joystick_nr = getJoystickNrFromDeviceName(device_name);
229
230     if (joystick_nr >= SDL_NumJoysticks())
231       joystick_nr = -1;
232
233     /* misuse joystick file descriptor variable to store joystick number */
234     stored_player[i].joystick_fd = joystick_nr;
235
236     /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
237     if (Check_SDL_JoystickOpened(joystick_nr))
238       Close_SDL_Joystick(joystick_nr);
239
240     if (!setup.input[i].use_joystick)
241       continue;
242
243     if (!Open_SDL_Joystick(joystick_nr))
244     {
245       Error(ERR_WARN, "cannot open joystick %d", joystick_nr);
246       continue;
247     }
248
249     joystick_status = JOYSTICK_AVAILABLE;
250   }
251
252 #else /* !TARGET_SDL */
253
254 #if defined(PLATFORM_UNIX)
255   for (i=0; i<MAX_PLAYERS; i++)
256   {
257     char *device_name = setup.input[i].joy.device_name;
258
259     /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
260     if (stored_player[i].joystick_fd != -1)
261     {
262       close(stored_player[i].joystick_fd);
263       stored_player[i].joystick_fd = -1;
264     }
265
266     if (!setup.input[i].use_joystick)
267       continue;
268
269     if (access(device_name, R_OK) != 0)
270     {
271       Error(ERR_WARN, "cannot access joystick device '%s'", device_name);
272       continue;
273     }
274
275     if ((stored_player[i].joystick_fd = open(device_name, O_RDONLY)) < 0)
276     {
277       Error(ERR_WARN, "cannot open joystick device '%s'", device_name);
278       continue;
279     }
280
281     joystick_status = JOYSTICK_AVAILABLE;
282   }
283
284 #else /* !PLATFORM_UNIX */
285
286   /* try to access two joysticks; if that fails, try to access just one */
287   if (install_joystick(JOY_TYPE_2PADS) == 0 ||
288       install_joystick(JOY_TYPE_AUTODETECT) == 0)
289     joystick_status = JOYSTICK_AVAILABLE;
290
291   /*
292   load_joystick_data(JOYSTICK_FILENAME);
293   */
294
295   for (i=0; i<MAX_PLAYERS; i++)
296   {
297     char *device_name = setup.input[i].joy.device_name;
298     int joystick_nr = getJoystickNrFromDeviceName(device_name);
299
300     if (joystick_nr >= num_joysticks)
301       joystick_nr = -1;
302
303     /* misuse joystick file descriptor variable to store joystick number */
304     stored_player[i].joystick_fd = joystick_nr;
305   }
306 #endif
307
308 #endif /* !TARGET_SDL */
309 }
310
311 void InitDisplay()
312 {
313   char *x11_icon_filename = getPath3(options.ro_base_directory,
314                                      GRAPHICS_DIRECTORY,
315                                      "rocks_icon.xbm");
316   char *x11_iconmask_filename = getPath3(options.ro_base_directory,
317                                          GRAPHICS_DIRECTORY,
318                                          "rocks_iconmask.xbm");
319
320   InitProgramInfo(program_name, PROGRAM_TITLE_STRING, WINDOW_TITLE_STRING,
321                   ICON_TITLE_STRING, x11_icon_filename, x11_iconmask_filename);
322   InitVideoDisplay();
323   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
324                   setup.fullscreen);
325 }
326
327 void InitGfx()
328 {
329   int i, j;
330
331 #if defined(TARGET_SDL)
332   SDL_Surface *sdl_image_tmp;
333 #else
334   GC copy_clipmask_gc;
335   XGCValues clip_gc_values;
336   unsigned long clip_gc_valuemask;
337 #endif
338
339 #if !defined(PLATFORM_MSDOS)
340   static struct PictureFileInfo pic[NUM_PICTURES] =
341   {
342     { "RocksScreen",    TRUE },
343     { "RocksDoor",      TRUE },
344     { "RocksHeroes",    TRUE },
345     { "RocksToons",     TRUE },
346     { "RocksSP",        TRUE },
347     { "RocksDC",        TRUE },
348     { "RocksMore",      TRUE },
349     { "RocksFont",      FALSE },
350     { "RocksFont2",     FALSE },
351     { "RocksFont3",     FALSE }
352   }; 
353 #else
354   static struct PictureFileInfo pic[NUM_PICTURES] =
355   {
356     { "Screen", TRUE },
357     { "Door",   TRUE },
358     { "Heroes", TRUE },
359     { "Toons",  TRUE },
360     { "SP",     TRUE },
361     { "DC",     TRUE },
362     { "More",   TRUE },
363     { "Font",   FALSE },
364     { "Font2",  FALSE },
365     { "Font3",  FALSE }
366   }; 
367 #endif
368
369   static struct
370   {
371     int start;
372     int count;
373   }
374   tile_needs_clipping[] =
375   {
376     { GFX_SPIELER1_UP, 4 },
377     { GFX_SPIELER1_DOWN, 4 },
378     { GFX_SPIELER1_LEFT, 4 },
379     { GFX_SPIELER1_RIGHT, 4 },
380     { GFX_SPIELER1_PUSH_LEFT, 4 },
381     { GFX_SPIELER1_PUSH_RIGHT, 4 },
382     { GFX_SPIELER2_UP, 4 },
383     { GFX_SPIELER2_DOWN, 4 },
384     { GFX_SPIELER2_LEFT, 4 },
385     { GFX_SPIELER2_RIGHT, 4 },
386     { GFX_SPIELER2_PUSH_LEFT, 4 },
387     { GFX_SPIELER2_PUSH_RIGHT, 4 },
388     { GFX_SPIELER3_UP, 4 },
389     { GFX_SPIELER3_DOWN, 4 },
390     { GFX_SPIELER3_LEFT, 4 },
391     { GFX_SPIELER3_RIGHT, 4 },
392     { GFX_SPIELER3_PUSH_LEFT, 4 },
393     { GFX_SPIELER3_PUSH_RIGHT, 4 },
394     { GFX_SPIELER4_UP, 4 },
395     { GFX_SPIELER4_DOWN, 4 },
396     { GFX_SPIELER4_LEFT, 4 },
397     { GFX_SPIELER4_RIGHT, 4 },
398     { GFX_SPIELER4_PUSH_LEFT, 4 },
399     { GFX_SPIELER4_PUSH_RIGHT, 4 },
400     { GFX_SP_MURPHY, 1 },
401     { GFX_MURPHY_GO_LEFT, 3 },
402     { GFX_MURPHY_GO_RIGHT, 3 },
403     { GFX_MURPHY_SNAP_UP, 1 },
404     { GFX_MURPHY_SNAP_DOWN, 1 },
405     { GFX_MURPHY_SNAP_RIGHT, 1 },
406     { GFX_MURPHY_SNAP_LEFT, 1 },
407     { GFX_MURPHY_PUSH_RIGHT, 1 },
408     { GFX_MURPHY_PUSH_LEFT, 1 },
409     { GFX_GEBLUBBER, 4 },
410     { GFX_DYNAMIT, 7 },
411     { GFX_DYNABOMB, 4 },
412     { GFX_EXPLOSION, 8 },
413     { GFX_SOKOBAN_OBJEKT, 1 },
414     { GFX_FUNKELN_BLAU, 3 },
415     { GFX_FUNKELN_WEISS, 3 },
416     { GFX2_SHIELD_PASSIVE, 3 },
417     { GFX2_SHIELD_ACTIVE, 3 },
418     { -1, 0 }
419   };
420
421   /* create additional image buffers for double-buffering */
422
423   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
424   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
425
426   LoadGfx(PIX_SMALLFONT, &pic[PIX_SMALLFONT]);
427   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
428   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
429 #if defined(PLATFORM_MSDOS)
430   DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
431   rest(200);
432 #endif
433   DrawInitText("Loading graphics:",120,FC_GREEN);
434
435   for(i=0; i<NUM_PICTURES; i++)
436     if (i != PIX_SMALLFONT)
437       LoadGfx(i,&pic[i]);
438
439   /* create additional image buffers for masking of graphics */
440
441 #if defined(TARGET_SDL)
442
443   /* initialize surface array to 'NULL' */
444   for(i=0; i<NUM_TILES; i++)
445     tile_masked[i] = NULL;
446
447   /* create only those masked surfaces we really need */
448   for(i=0; tile_needs_clipping[i].start>=0; i++)
449   {
450     for(j=0; j<tile_needs_clipping[i].count; j++)
451     {
452       int tile = tile_needs_clipping[i].start + j;
453       int graphic = tile;
454       int src_x, src_y;
455       int bitmap_nr;
456       Bitmap src_bitmap;
457
458       getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
459       src_bitmap = pix_masked[bitmap_nr];
460
461       /* create surface for masked tile graphic */
462       if ((sdl_image_tmp = SDL_CreateRGBSurface(SDL_SWSURFACE, TILEX, TILEY,
463                                                 WIN_SDL_DEPTH, 0, 0, 0, 0))
464           == NULL)
465         Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError());
466
467       /* create native transparent surface for current image */
468       SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
469                       SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
470       if ((tile_masked[tile] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
471         Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
472
473       SDL_FreeSurface(sdl_image_tmp);
474
475       BlitBitmap(src_bitmap, tile_masked[tile], src_x,src_y, TILEX,TILEY, 0,0);
476     }
477   }
478
479 #else /* !TARGET_SDL */
480
481   /* create graphic context structures needed for clipping */
482   clip_gc_values.graphics_exposures = False;
483   clip_gc_valuemask = GCGraphicsExposures;
484   copy_clipmask_gc =
485     XCreateGC(display, clipmask[PIX_BACK], clip_gc_valuemask, &clip_gc_values);
486
487   clip_gc_values.graphics_exposures = False;
488   clip_gc_valuemask = GCGraphicsExposures;
489   tile_clip_gc =
490     XCreateGC(display, window, clip_gc_valuemask, &clip_gc_values);
491
492   for(i=0; i<NUM_BITMAPS; i++)
493   {
494     if (clipmask[i])
495     {
496       clip_gc_values.graphics_exposures = False;
497       clip_gc_values.clip_mask = clipmask[i];
498       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
499       clip_gc[i] = XCreateGC(display,window,clip_gc_valuemask,&clip_gc_values);
500     }
501   }
502
503   /* initialize pixmap array to Pixmap 'None' */
504   for(i=0; i<NUM_TILES; i++)
505     tile_clipmask[i] = None;
506
507   /* create only those clipping Pixmaps we really need */
508   for(i=0; tile_needs_clipping[i].start>=0; i++)
509   {
510     for(j=0; j<tile_needs_clipping[i].count; j++)
511     {
512       int tile = tile_needs_clipping[i].start + j;
513       int graphic = tile;
514       int src_x, src_y;
515       int pixmap_nr;
516       Pixmap src_pixmap;
517
518       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
519       src_pixmap = clipmask[pixmap_nr];
520
521       tile_clipmask[tile] = XCreatePixmap(display, window, TILEX,TILEY, 1);
522
523       XCopyArea(display,src_pixmap,tile_clipmask[tile],copy_clipmask_gc,
524                 src_x,src_y, TILEX,TILEY, 0,0);
525     }
526   }
527
528 #endif /* !TARGET_SDL */
529 }
530
531 void InitGfxBackground()
532 {
533   int x, y;
534
535   drawto = backbuffer;
536   fieldbuffer = pix[PIX_DB_FIELD];
537   SetDrawtoField(DRAW_BACKBUFFER);
538
539   BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
540   ClearRectangle(backbuffer, REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
541   ClearRectangle(pix[PIX_DB_DOOR], 0,0, 3*DXSIZE,DYSIZE+VYSIZE);
542
543   for(x=0; x<MAX_BUF_XSIZE; x++)
544     for(y=0; y<MAX_BUF_YSIZE; y++)
545       redraw[x][y] = 0;
546   redraw_tiles = 0;
547   redraw_mask = REDRAW_ALL;
548 }
549
550 void LoadGfx(int pos, struct PictureFileInfo *pic)
551 {
552   char basefilename[256];
553   char filename[256];
554
555 #if defined(TARGET_SDL)
556   SDL_Surface *sdl_image_tmp;
557 #else
558   int pcx_err;
559 #endif
560   char *picture_ext = ".pcx";
561
562   /* Grafik laden */
563   if (pic->picture_filename)
564   {
565     sprintf(basefilename, "%s%s", pic->picture_filename, picture_ext);
566     DrawInitText(basefilename, 150, FC_YELLOW);
567     sprintf(filename, "%s/%s/%s",
568             options.ro_base_directory, GRAPHICS_DIRECTORY, basefilename);
569
570 #if defined(PLATFORM_MSDOS)
571     rest(100);
572 #endif
573
574 #if defined(TARGET_SDL)
575     /* load image to temporary surface */
576     if ((sdl_image_tmp = IMG_Load(filename)) == NULL)
577       Error(ERR_EXIT, "IMG_Load() failed: %s", SDL_GetError());
578
579     /* create native non-transparent surface for current image */
580     if ((pix[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
581       Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
582
583     /* create native transparent surface for current image */
584     SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
585                     SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
586     if ((pix_masked[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
587       Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
588
589     /* free temporary surface */
590     SDL_FreeSurface(sdl_image_tmp);
591
592 #else /* !TARGET_SDL */
593
594     pcx_err = Read_PCX_to_Pixmap(display, window, gc, filename,
595                                  &pix[pos], &clipmask[pos]);
596     switch(pcx_err)
597     {
598       case PCX_Success:
599         break;
600       case PCX_OpenFailed:
601         Error(ERR_EXIT, "cannot open PCX file '%s'", filename);
602       case PCX_ReadFailed:
603         Error(ERR_EXIT, "cannot read PCX file '%s'", filename);
604       case PCX_FileInvalid:
605         Error(ERR_EXIT, "invalid PCX file '%s'", filename);
606       case PCX_NoMemory:
607         Error(ERR_EXIT, "not enough memory for PCX file '%s'", filename);
608       case PCX_ColorFailed:
609         Error(ERR_EXIT, "cannot get colors for PCX file '%s'", filename);
610       default:
611         break;
612     }
613
614     if (!pix[pos])
615       Error(ERR_EXIT, "cannot get graphics for '%s'", pic->picture_filename);
616
617     /* setting pix_masked[] to pix[] allows BlitBitmapMasked() to always
618        use pix_masked[], although they are the same when not using SDL */
619     pix_masked[pos] = pix[pos];
620
621 #endif /* !TARGET_SDL */
622   }
623
624 #if defined(TARGET_X11)
625   /* check if clip mask was correctly created */
626   if (pic->picture_with_mask && !clipmask[pos])
627     Error(ERR_EXIT, "cannot get clipmask for '%s'", pic->picture_filename);
628 #endif
629 }
630
631 void InitGadgets()
632 {
633   CreateLevelEditorGadgets();
634   CreateGameButtons();
635   CreateTapeButtons();
636   CreateToolButtons();
637   CreateScreenGadgets();
638 }
639
640 void InitElementProperties()
641 {
642   int i,j;
643
644   static int ep_amoebalive[] =
645   {
646     EL_AMOEBE_NASS,
647     EL_AMOEBE_NORM,
648     EL_AMOEBE_VOLL,
649     EL_AMOEBE_BD
650   };
651   static int ep_amoebalive_num = sizeof(ep_amoebalive)/sizeof(int);
652
653   static int ep_amoeboid[] =
654   {
655     EL_AMOEBE_TOT,
656     EL_AMOEBE_NASS,
657     EL_AMOEBE_NORM,
658     EL_AMOEBE_VOLL,
659     EL_AMOEBE_BD
660   };
661   static int ep_amoeboid_num = sizeof(ep_amoeboid)/sizeof(int);
662
663   static int ep_schluessel[] =
664   {
665     EL_SCHLUESSEL1,
666     EL_SCHLUESSEL2,
667     EL_SCHLUESSEL3,
668     EL_SCHLUESSEL4,
669     EL_EM_KEY_1,
670     EL_EM_KEY_2,
671     EL_EM_KEY_3,
672     EL_EM_KEY_4
673   };
674   static int ep_schluessel_num = sizeof(ep_schluessel)/sizeof(int);
675
676   static int ep_pforte[] =
677   {
678     EL_PFORTE1,
679     EL_PFORTE2,
680     EL_PFORTE3,
681     EL_PFORTE4,
682     EL_PFORTE1X,
683     EL_PFORTE2X,
684     EL_PFORTE3X,
685     EL_PFORTE4X,
686     EL_EM_GATE_1,
687     EL_EM_GATE_2,
688     EL_EM_GATE_3,
689     EL_EM_GATE_4,
690     EL_EM_GATE_1X,
691     EL_EM_GATE_2X,
692     EL_EM_GATE_3X,
693     EL_EM_GATE_4X,
694     EL_SWITCHGATE_OPEN,
695     EL_SWITCHGATE_CLOSED,
696     EL_TIMEGATE_OPEN,
697     EL_TIMEGATE_CLOSED,
698     EL_TUBE_CROSS,
699     EL_TUBE_VERTICAL,
700     EL_TUBE_HORIZONTAL,
701     EL_TUBE_VERT_LEFT,
702     EL_TUBE_VERT_RIGHT,
703     EL_TUBE_HORIZ_UP,
704     EL_TUBE_HORIZ_DOWN,
705     EL_TUBE_LEFT_UP,
706     EL_TUBE_LEFT_DOWN,
707     EL_TUBE_RIGHT_UP,
708     EL_TUBE_RIGHT_DOWN
709   };
710   static int ep_pforte_num = sizeof(ep_pforte)/sizeof(int);
711
712   static int ep_solid[] =
713   {
714     EL_BETON,
715     EL_MAUERWERK,
716     EL_MAUER_LEBT,
717     EL_MAUER_X,
718     EL_MAUER_Y,
719     EL_MAUER_XY,
720     EL_BD_WALL,
721     EL_FELSBODEN,
722     EL_AUSGANG_ZU,
723     EL_AUSGANG_ACT,
724     EL_AUSGANG_AUF,
725     EL_AMOEBE_TOT,
726     EL_AMOEBE_NASS,
727     EL_AMOEBE_NORM,
728     EL_AMOEBE_VOLL,
729     EL_AMOEBE_BD,
730     EL_MORAST_VOLL,
731     EL_MORAST_LEER,
732     EL_MAGIC_WALL_OFF,
733     EL_MAGIC_WALL_EMPTY,
734     EL_MAGIC_WALL_FULL,
735     EL_MAGIC_WALL_DEAD,
736     EL_MAGIC_WALL_BD_OFF,
737     EL_MAGIC_WALL_BD_EMPTY,
738     EL_MAGIC_WALL_BD_FULL,
739     EL_MAGIC_WALL_BD_DEAD,
740     EL_LIFE,
741     EL_LIFE_ASYNC,
742     EL_BADEWANNE1,
743     EL_BADEWANNE2,
744     EL_BADEWANNE3,
745     EL_BADEWANNE4,
746     EL_BADEWANNE5,
747     EL_SP_CHIP_SINGLE,
748     EL_SP_CHIP_LEFT,
749     EL_SP_CHIP_RIGHT,
750     EL_SP_CHIP_UPPER,
751     EL_SP_CHIP_LOWER,
752     EL_SP_HARD_GRAY,
753     EL_SP_HARD_GREEN,
754     EL_SP_HARD_BLUE,
755     EL_SP_HARD_RED,
756     EL_SP_HARD_YELLOW,
757     EL_SP_HARD_BASE1,
758     EL_SP_HARD_BASE2,
759     EL_SP_HARD_BASE3,
760     EL_SP_HARD_BASE4,
761     EL_SP_HARD_BASE5,
762     EL_SP_HARD_BASE6,
763     EL_SP_TERMINAL,
764     EL_SP_EXIT,
765     EL_INVISIBLE_STEEL,
766     EL_BELT1_SWITCH_LEFT,
767     EL_BELT1_SWITCH_MIDDLE,
768     EL_BELT1_SWITCH_RIGHT,
769     EL_BELT2_SWITCH_LEFT,
770     EL_BELT2_SWITCH_MIDDLE,
771     EL_BELT2_SWITCH_RIGHT,
772     EL_BELT3_SWITCH_LEFT,
773     EL_BELT3_SWITCH_MIDDLE,
774     EL_BELT3_SWITCH_RIGHT,
775     EL_BELT4_SWITCH_LEFT,
776     EL_BELT4_SWITCH_MIDDLE,
777     EL_BELT4_SWITCH_RIGHT,
778     EL_SWITCHGATE_SWITCH_1,
779     EL_SWITCHGATE_SWITCH_2,
780     EL_LIGHT_SWITCH_OFF,
781     EL_LIGHT_SWITCH_ON,
782     EL_TIMEGATE_SWITCH_OFF,
783     EL_TIMEGATE_SWITCH_ON,
784     EL_SIGN_EXCLAMATION,
785     EL_SIGN_RADIOACTIVITY,
786     EL_SIGN_STOP,
787     EL_SIGN_WHEELCHAIR,
788     EL_SIGN_PARKING,
789     EL_SIGN_ONEWAY,
790     EL_SIGN_HEART,
791     EL_SIGN_TRIANGLE,
792     EL_SIGN_ROUND,
793     EL_SIGN_EXIT,
794     EL_SIGN_YINYANG,
795     EL_SIGN_OTHER,
796     EL_STEEL_SLANTED,
797     EL_EMC_STEEL_WALL_1,
798     EL_EMC_STEEL_WALL_2,
799     EL_EMC_STEEL_WALL_3,
800     EL_EMC_STEEL_WALL_4,
801     EL_EMC_WALL_1,
802     EL_EMC_WALL_2,
803     EL_EMC_WALL_3,
804     EL_EMC_WALL_4,
805     EL_EMC_WALL_5,
806     EL_EMC_WALL_6,
807     EL_EMC_WALL_7,
808     EL_EMC_WALL_8,
809     EL_CRYSTAL,
810     EL_WALL_PEARL,
811     EL_WALL_CRYSTAL,
812     EL_TUBE_CROSS,
813     EL_TUBE_VERTICAL,
814     EL_TUBE_HORIZONTAL,
815     EL_TUBE_VERT_LEFT,
816     EL_TUBE_VERT_RIGHT,
817     EL_TUBE_HORIZ_UP,
818     EL_TUBE_HORIZ_DOWN,
819     EL_TUBE_LEFT_UP,
820     EL_TUBE_LEFT_DOWN,
821     EL_TUBE_RIGHT_UP,
822     EL_TUBE_RIGHT_DOWN
823   };
824   static int ep_solid_num = sizeof(ep_solid)/sizeof(int);
825
826   static int ep_massive[] =
827   {
828     EL_BETON,
829     EL_SALZSAEURE,
830     EL_BADEWANNE1,
831     EL_BADEWANNE2,
832     EL_BADEWANNE3,
833     EL_BADEWANNE4,
834     EL_BADEWANNE5,
835     EL_PFORTE1,
836     EL_PFORTE2,
837     EL_PFORTE3,
838     EL_PFORTE4,
839     EL_PFORTE1X,
840     EL_PFORTE2X,
841     EL_PFORTE3X,
842     EL_PFORTE4X,
843     EL_EM_GATE_1,
844     EL_EM_GATE_2,
845     EL_EM_GATE_3,
846     EL_EM_GATE_4,
847     EL_EM_GATE_1X,
848     EL_EM_GATE_2X,
849     EL_EM_GATE_3X,
850     EL_EM_GATE_4X,
851     EL_SWITCHGATE_OPEN,
852     EL_SWITCHGATE_CLOSED,
853     EL_TIMEGATE_OPEN,
854     EL_TIMEGATE_CLOSED,
855     EL_SP_HARD_GRAY,
856     EL_SP_HARD_GREEN,
857     EL_SP_HARD_BLUE,
858     EL_SP_HARD_RED,
859     EL_SP_HARD_YELLOW,
860     EL_SP_HARD_BASE1,
861     EL_SP_HARD_BASE2,
862     EL_SP_HARD_BASE3,
863     EL_SP_HARD_BASE4,
864     EL_SP_HARD_BASE5,
865     EL_SP_HARD_BASE6,
866     EL_INVISIBLE_STEEL,
867     EL_BELT1_SWITCH_LEFT,
868     EL_BELT1_SWITCH_MIDDLE,
869     EL_BELT1_SWITCH_RIGHT,
870     EL_BELT2_SWITCH_LEFT,
871     EL_BELT2_SWITCH_MIDDLE,
872     EL_BELT2_SWITCH_RIGHT,
873     EL_BELT3_SWITCH_LEFT,
874     EL_BELT3_SWITCH_MIDDLE,
875     EL_BELT3_SWITCH_RIGHT,
876     EL_BELT4_SWITCH_LEFT,
877     EL_BELT4_SWITCH_MIDDLE,
878     EL_BELT4_SWITCH_RIGHT,
879     EL_LIGHT_SWITCH_OFF,
880     EL_LIGHT_SWITCH_ON,
881     EL_SIGN_EXCLAMATION,
882     EL_SIGN_RADIOACTIVITY,
883     EL_SIGN_STOP,
884     EL_SIGN_WHEELCHAIR,
885     EL_SIGN_PARKING,
886     EL_SIGN_ONEWAY,
887     EL_SIGN_HEART,
888     EL_SIGN_TRIANGLE,
889     EL_SIGN_ROUND,
890     EL_SIGN_EXIT,
891     EL_SIGN_YINYANG,
892     EL_SIGN_OTHER,
893     EL_STEEL_SLANTED,
894     EL_EMC_STEEL_WALL_1,
895     EL_EMC_STEEL_WALL_2,
896     EL_EMC_STEEL_WALL_3,
897     EL_EMC_STEEL_WALL_4,
898     EL_CRYSTAL,
899     EL_TUBE_CROSS,
900     EL_TUBE_VERTICAL,
901     EL_TUBE_HORIZONTAL,
902     EL_TUBE_VERT_LEFT,
903     EL_TUBE_VERT_RIGHT,
904     EL_TUBE_HORIZ_UP,
905     EL_TUBE_HORIZ_DOWN,
906     EL_TUBE_LEFT_UP,
907     EL_TUBE_LEFT_DOWN,
908     EL_TUBE_RIGHT_UP,
909     EL_TUBE_RIGHT_DOWN
910   };
911   static int ep_massive_num = sizeof(ep_massive)/sizeof(int);
912
913   static int ep_slippery[] =
914   {
915     EL_FELSBODEN,
916     EL_BD_WALL,
917     EL_FELSBROCKEN,
918     EL_BD_ROCK,
919     EL_EDELSTEIN,
920     EL_EDELSTEIN_BD,
921     EL_EDELSTEIN_GELB,
922     EL_EDELSTEIN_ROT,
923     EL_EDELSTEIN_LILA,
924     EL_DIAMANT,
925     EL_BOMBE,
926     EL_KOKOSNUSS,
927     EL_ABLENK_EIN,
928     EL_ABLENK_AUS,
929     EL_ZEIT_VOLL,
930     EL_ZEIT_LEER,
931     EL_BIRNE_EIN,
932     EL_BIRNE_AUS,
933     EL_BADEWANNE1,
934     EL_BADEWANNE2,
935     EL_SONDE,
936     EL_SP_ZONK,
937     EL_SP_INFOTRON,
938     EL_SP_CHIP_SINGLE,
939     EL_SP_CHIP_LEFT,
940     EL_SP_CHIP_RIGHT,
941     EL_SP_CHIP_UPPER,
942     EL_SP_CHIP_LOWER,
943     EL_SPEED_PILL,
944     EL_STEEL_SLANTED,
945     EL_PEARL,
946     EL_CRYSTAL
947   };
948   static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int);
949
950   static int ep_enemy[] =
951   {
952     EL_KAEFER,
953     EL_FLIEGER,
954     EL_BUTTERFLY,
955     EL_FIREFLY,
956     EL_MAMPFER,
957     EL_MAMPFER2,
958     EL_ROBOT,
959     EL_PACMAN,
960     EL_SP_SNIKSNAK,
961     EL_SP_ELECTRON
962   };
963   static int ep_enemy_num = sizeof(ep_enemy)/sizeof(int);
964
965   static int ep_mauer[] =
966   {
967     EL_BETON,
968     EL_PFORTE1,
969     EL_PFORTE2,
970     EL_PFORTE3,
971     EL_PFORTE4,
972     EL_PFORTE1X,
973     EL_PFORTE2X,
974     EL_PFORTE3X,
975     EL_PFORTE4X,
976     EL_EM_GATE_1,
977     EL_EM_GATE_2,
978     EL_EM_GATE_3,
979     EL_EM_GATE_4,
980     EL_EM_GATE_1X,
981     EL_EM_GATE_2X,
982     EL_EM_GATE_3X,
983     EL_EM_GATE_4X,
984     EL_AUSGANG_ZU,
985     EL_AUSGANG_ACT,
986     EL_AUSGANG_AUF,
987     EL_MAUERWERK,
988     EL_FELSBODEN,
989     EL_MAUER_LEBT,
990     EL_MAUER_X,
991     EL_MAUER_Y,
992     EL_MAUER_XY,
993     EL_MAUERND,
994     EL_BD_WALL,
995     EL_SP_CHIP_SINGLE,
996     EL_SP_CHIP_LEFT,
997     EL_SP_CHIP_RIGHT,
998     EL_SP_CHIP_UPPER,
999     EL_SP_CHIP_LOWER,
1000     EL_SP_HARD_GRAY,
1001     EL_SP_HARD_GREEN,
1002     EL_SP_HARD_BLUE,
1003     EL_SP_HARD_RED,
1004     EL_SP_HARD_YELLOW,
1005     EL_SP_HARD_BASE1,
1006     EL_SP_HARD_BASE2,
1007     EL_SP_HARD_BASE3,
1008     EL_SP_HARD_BASE4,
1009     EL_SP_HARD_BASE5,
1010     EL_SP_HARD_BASE6,
1011     EL_SP_TERMINAL,
1012     EL_SP_EXIT,
1013     EL_INVISIBLE_STEEL,
1014     EL_STEEL_SLANTED,
1015     EL_EMC_STEEL_WALL_1,
1016     EL_EMC_STEEL_WALL_2,
1017     EL_EMC_STEEL_WALL_3,
1018     EL_EMC_STEEL_WALL_4,
1019     EL_EMC_WALL_1,
1020     EL_EMC_WALL_2,
1021     EL_EMC_WALL_3,
1022     EL_EMC_WALL_4,
1023     EL_EMC_WALL_5,
1024     EL_EMC_WALL_6,
1025     EL_EMC_WALL_7,
1026     EL_EMC_WALL_8
1027   };
1028   static int ep_mauer_num = sizeof(ep_mauer)/sizeof(int);
1029
1030   static int ep_can_fall[] =
1031   {
1032     EL_FELSBROCKEN,
1033     EL_BD_ROCK,
1034     EL_EDELSTEIN,
1035     EL_EDELSTEIN_BD,
1036     EL_EDELSTEIN_GELB,
1037     EL_EDELSTEIN_ROT,
1038     EL_EDELSTEIN_LILA,
1039     EL_DIAMANT,
1040     EL_BOMBE,
1041     EL_KOKOSNUSS,
1042     EL_TROPFEN,
1043     EL_MORAST_VOLL,
1044     EL_MAGIC_WALL_FULL,
1045     EL_MAGIC_WALL_BD_FULL,
1046     EL_ZEIT_VOLL,
1047     EL_ZEIT_LEER,
1048     EL_SP_ZONK,
1049     EL_SP_INFOTRON,
1050     EL_SP_DISK_ORANGE,
1051     EL_PEARL,
1052     EL_CRYSTAL,
1053     EL_SPRING,
1054     EL_DX_SUPABOMB
1055   };
1056   static int ep_can_fall_num = sizeof(ep_can_fall)/sizeof(int);
1057
1058   static int ep_can_smash[] =
1059   {
1060     EL_FELSBROCKEN,
1061     EL_BD_ROCK,
1062     EL_EDELSTEIN,
1063     EL_EDELSTEIN_BD,
1064     EL_EDELSTEIN_GELB,
1065     EL_EDELSTEIN_ROT,
1066     EL_EDELSTEIN_LILA,
1067     EL_DIAMANT,
1068     EL_SCHLUESSEL1,
1069     EL_SCHLUESSEL2,
1070     EL_SCHLUESSEL3,
1071     EL_SCHLUESSEL4,
1072     EL_EM_KEY_1,
1073     EL_EM_KEY_2,
1074     EL_EM_KEY_3,
1075     EL_EM_KEY_4,
1076     EL_BOMBE,
1077     EL_KOKOSNUSS,
1078     EL_TROPFEN,
1079     EL_ZEIT_VOLL,
1080     EL_ZEIT_LEER,
1081     EL_SP_ZONK,
1082     EL_SP_INFOTRON,
1083     EL_SP_DISK_ORANGE,
1084     EL_PEARL,
1085     EL_CRYSTAL,
1086     EL_SPRING,
1087     EL_DX_SUPABOMB
1088   };
1089   static int ep_can_smash_num = sizeof(ep_can_smash)/sizeof(int);
1090
1091   static int ep_can_change[] =
1092   {
1093     EL_FELSBROCKEN,
1094     EL_BD_ROCK,
1095     EL_EDELSTEIN,
1096     EL_EDELSTEIN_BD,
1097     EL_EDELSTEIN_GELB,
1098     EL_EDELSTEIN_ROT,
1099     EL_EDELSTEIN_LILA,
1100     EL_DIAMANT
1101   };
1102   static int ep_can_change_num = sizeof(ep_can_change)/sizeof(int);
1103
1104   static int ep_can_move[] =
1105   {
1106     EL_KAEFER,
1107     EL_FLIEGER,
1108     EL_BUTTERFLY,
1109     EL_FIREFLY,
1110     EL_MAMPFER,
1111     EL_MAMPFER2,
1112     EL_ROBOT,
1113     EL_PACMAN,
1114     EL_MOLE,
1115     EL_PINGUIN,
1116     EL_SCHWEIN,
1117     EL_DRACHE,
1118     EL_SONDE,
1119     EL_SP_SNIKSNAK,
1120     EL_SP_ELECTRON,
1121     EL_BALLOON,
1122     EL_SPRING_MOVING
1123   };
1124   static int ep_can_move_num = sizeof(ep_can_move)/sizeof(int);
1125
1126   static int ep_could_move[] =
1127   {
1128     EL_KAEFER_RIGHT,
1129     EL_KAEFER_UP,
1130     EL_KAEFER_LEFT,
1131     EL_KAEFER_DOWN,
1132     EL_FLIEGER_RIGHT,
1133     EL_FLIEGER_UP,
1134     EL_FLIEGER_LEFT,
1135     EL_FLIEGER_DOWN,
1136     EL_BUTTERFLY_RIGHT,
1137     EL_BUTTERFLY_UP,
1138     EL_BUTTERFLY_LEFT,
1139     EL_BUTTERFLY_DOWN,
1140     EL_FIREFLY_RIGHT,
1141     EL_FIREFLY_UP,
1142     EL_FIREFLY_LEFT,
1143     EL_FIREFLY_DOWN,
1144     EL_PACMAN_RIGHT,
1145     EL_PACMAN_UP,
1146     EL_PACMAN_LEFT,
1147     EL_PACMAN_DOWN
1148   };
1149   static int ep_could_move_num = sizeof(ep_could_move)/sizeof(int);
1150
1151   static int ep_dont_touch[] =
1152   {
1153     EL_KAEFER,
1154     EL_FLIEGER,
1155     EL_BUTTERFLY,
1156     EL_FIREFLY
1157   };
1158   static int ep_dont_touch_num = sizeof(ep_dont_touch)/sizeof(int);
1159
1160   static int ep_dont_go_to[] =
1161   {
1162     EL_KAEFER,
1163     EL_FLIEGER,
1164     EL_BUTTERFLY,
1165     EL_FIREFLY,
1166     EL_MAMPFER,
1167     EL_MAMPFER2,
1168     EL_ROBOT,
1169     EL_PACMAN,
1170     EL_TROPFEN,
1171     EL_SALZSAEURE,
1172     EL_SP_SNIKSNAK,
1173     EL_SP_ELECTRON,
1174     EL_SP_BUG_ACTIVE,
1175     EL_TRAP_ACTIVE,
1176     EL_LANDMINE
1177   };
1178   static int ep_dont_go_to_num = sizeof(ep_dont_go_to)/sizeof(int);
1179
1180   static int ep_mampf2[] =
1181   {
1182     EL_ERDREICH,
1183     EL_KAEFER,
1184     EL_FLIEGER,
1185     EL_BUTTERFLY,
1186     EL_FIREFLY,
1187     EL_MAMPFER,
1188     EL_ROBOT,
1189     EL_PACMAN,
1190     EL_TROPFEN,
1191     EL_AMOEBE_TOT,
1192     EL_AMOEBE_NASS,
1193     EL_AMOEBE_NORM,
1194     EL_AMOEBE_VOLL,
1195     EL_AMOEBE_BD,
1196     EL_EDELSTEIN,
1197     EL_EDELSTEIN_BD,
1198     EL_EDELSTEIN_GELB,
1199     EL_EDELSTEIN_ROT,
1200     EL_EDELSTEIN_LILA,
1201     EL_DIAMANT,
1202     EL_PEARL,
1203     EL_CRYSTAL
1204   };
1205   static int ep_mampf2_num = sizeof(ep_mampf2)/sizeof(int);
1206
1207   static int ep_bd_element[] =
1208   {
1209     EL_LEERRAUM,
1210     EL_ERDREICH,
1211     EL_FELSBODEN,
1212     EL_BD_WALL,
1213     EL_FELSBROCKEN,
1214     EL_BD_ROCK,
1215     EL_EDELSTEIN_BD,
1216     EL_MAGIC_WALL_BD_OFF,
1217     EL_AUSGANG_ZU,
1218     EL_AUSGANG_AUF,
1219     EL_BETON,
1220     EL_SPIELFIGUR,
1221     EL_FIREFLY,
1222     EL_FIREFLY_1,
1223     EL_FIREFLY_2,
1224     EL_FIREFLY_3,
1225     EL_FIREFLY_4,
1226     EL_BUTTERFLY,
1227     EL_BUTTERFLY_1,
1228     EL_BUTTERFLY_2,
1229     EL_BUTTERFLY_3,
1230     EL_BUTTERFLY_4,
1231     EL_AMOEBE_BD,
1232     EL_CHAR_FRAGE
1233   };
1234   static int ep_bd_element_num = sizeof(ep_bd_element)/sizeof(int);
1235
1236   static int ep_sb_element[] =
1237   {
1238     EL_LEERRAUM,
1239     EL_BETON,
1240     EL_SOKOBAN_OBJEKT,
1241     EL_SOKOBAN_FELD_LEER,
1242     EL_SOKOBAN_FELD_VOLL,
1243     EL_SPIELFIGUR,
1244     EL_INVISIBLE_STEEL
1245   };
1246   static int ep_sb_element_num = sizeof(ep_sb_element)/sizeof(int);
1247
1248   static int ep_gem[] =
1249   {
1250     EL_EDELSTEIN,
1251     EL_EDELSTEIN_BD,
1252     EL_EDELSTEIN_GELB,
1253     EL_EDELSTEIN_ROT,
1254     EL_EDELSTEIN_LILA,
1255     EL_DIAMANT,
1256     EL_SP_INFOTRON
1257   };
1258   static int ep_gem_num = sizeof(ep_gem)/sizeof(int);
1259
1260   static int ep_inactive[] =
1261   {
1262     EL_LEERRAUM,
1263     EL_ERDREICH,
1264     EL_MAUERWERK,
1265     EL_BD_WALL,
1266     EL_FELSBODEN,
1267     EL_SCHLUESSEL,
1268     EL_BETON,
1269     EL_AMOEBE_TOT,
1270     EL_MORAST_LEER,
1271     EL_BADEWANNE,
1272     EL_ABLENK_AUS,
1273     EL_SCHLUESSEL1,
1274     EL_SCHLUESSEL2,
1275     EL_SCHLUESSEL3,
1276     EL_SCHLUESSEL4,
1277     EL_EM_KEY_1,
1278     EL_EM_KEY_2,
1279     EL_EM_KEY_3,
1280     EL_EM_KEY_4,
1281     EL_PFORTE1,
1282     EL_PFORTE2,
1283     EL_PFORTE3,
1284     EL_PFORTE4,
1285     EL_PFORTE1X,
1286     EL_PFORTE2X,
1287     EL_PFORTE3X,
1288     EL_PFORTE4X,
1289     EL_EM_GATE_1,
1290     EL_EM_GATE_2,
1291     EL_EM_GATE_3,
1292     EL_EM_GATE_4,
1293     EL_EM_GATE_1X,
1294     EL_EM_GATE_2X,
1295     EL_EM_GATE_3X,
1296     EL_EM_GATE_4X,
1297     EL_DYNAMITE_INACTIVE,
1298     EL_UNSICHTBAR,
1299     EL_BIRNE_AUS,
1300     EL_BIRNE_EIN,
1301     EL_ERZ_EDEL,
1302     EL_ERZ_DIAM,
1303     EL_ERZ_EDEL_BD,
1304     EL_ERZ_EDEL_GELB,
1305     EL_DYNABOMB_NR,
1306     EL_DYNABOMB_SZ,
1307     EL_DYNABOMB_XL,
1308     EL_SOKOBAN_OBJEKT,
1309     EL_SOKOBAN_FELD_LEER,
1310     EL_SOKOBAN_FELD_VOLL,
1311     EL_ERZ_EDEL_ROT,
1312     EL_ERZ_EDEL_LILA,
1313     EL_BADEWANNE1,
1314     EL_BADEWANNE2,
1315     EL_BADEWANNE3,
1316     EL_BADEWANNE4,
1317     EL_BADEWANNE5,
1318     EL_MAGIC_WALL_OFF,
1319     EL_MAGIC_WALL_DEAD,
1320     EL_MAGIC_WALL_BD_OFF,
1321     EL_MAGIC_WALL_BD_DEAD,
1322     EL_AMOEBA2DIAM,
1323     EL_BLOCKED,
1324     EL_SP_EMPTY,
1325     EL_SP_BASE,
1326     EL_SP_PORT1_RIGHT,
1327     EL_SP_PORT1_DOWN,
1328     EL_SP_PORT1_LEFT,
1329     EL_SP_PORT1_UP,
1330     EL_SP_PORT2_RIGHT,
1331     EL_SP_PORT2_DOWN,
1332     EL_SP_PORT2_LEFT,
1333     EL_SP_PORT2_UP,
1334     EL_SP_PORT_X,
1335     EL_SP_PORT_Y,
1336     EL_SP_PORT_XY,
1337     EL_SP_DISK_RED,
1338     EL_SP_DISK_YELLOW,
1339     EL_SP_CHIP_SINGLE,
1340     EL_SP_CHIP_LEFT,
1341     EL_SP_CHIP_RIGHT,
1342     EL_SP_CHIP_UPPER,
1343     EL_SP_CHIP_LOWER,
1344     EL_SP_HARD_GRAY,
1345     EL_SP_HARD_GREEN,
1346     EL_SP_HARD_BLUE,
1347     EL_SP_HARD_RED,
1348     EL_SP_HARD_YELLOW,
1349     EL_SP_HARD_BASE1,
1350     EL_SP_HARD_BASE2,
1351     EL_SP_HARD_BASE3,
1352     EL_SP_HARD_BASE4,
1353     EL_SP_HARD_BASE5,
1354     EL_SP_HARD_BASE6,
1355     EL_SP_EXIT,
1356     EL_INVISIBLE_STEEL,
1357     EL_BELT1_SWITCH_LEFT,
1358     EL_BELT1_SWITCH_MIDDLE,
1359     EL_BELT1_SWITCH_RIGHT,
1360     EL_BELT2_SWITCH_LEFT,
1361     EL_BELT2_SWITCH_MIDDLE,
1362     EL_BELT2_SWITCH_RIGHT,
1363     EL_BELT3_SWITCH_LEFT,
1364     EL_BELT3_SWITCH_MIDDLE,
1365     EL_BELT3_SWITCH_RIGHT,
1366     EL_BELT4_SWITCH_LEFT,
1367     EL_BELT4_SWITCH_MIDDLE,
1368     EL_BELT4_SWITCH_RIGHT,
1369     EL_SIGN_EXCLAMATION,
1370     EL_SIGN_RADIOACTIVITY,
1371     EL_SIGN_STOP,
1372     EL_SIGN_WHEELCHAIR,
1373     EL_SIGN_PARKING,
1374     EL_SIGN_ONEWAY,
1375     EL_SIGN_HEART,
1376     EL_SIGN_TRIANGLE,
1377     EL_SIGN_ROUND,
1378     EL_SIGN_EXIT,
1379     EL_SIGN_YINYANG,
1380     EL_SIGN_OTHER,
1381     EL_STEEL_SLANTED,
1382     EL_EMC_STEEL_WALL_1,
1383     EL_EMC_STEEL_WALL_2,
1384     EL_EMC_STEEL_WALL_3,
1385     EL_EMC_STEEL_WALL_4,
1386     EL_EMC_WALL_1,
1387     EL_EMC_WALL_2,
1388     EL_EMC_WALL_3,
1389     EL_EMC_WALL_4,
1390     EL_EMC_WALL_5,
1391     EL_EMC_WALL_6,
1392     EL_EMC_WALL_7,
1393     EL_EMC_WALL_8
1394   };
1395   static int ep_inactive_num = sizeof(ep_inactive)/sizeof(int);
1396
1397   static int ep_explosive[] =
1398   {
1399     EL_BOMBE,
1400     EL_DYNAMITE_ACTIVE,
1401     EL_DYNAMITE_INACTIVE,
1402     EL_DYNABOMB_ACTIVE_1,
1403     EL_DYNABOMB_ACTIVE_2,
1404     EL_DYNABOMB_ACTIVE_3,
1405     EL_DYNABOMB_ACTIVE_4,
1406     EL_DYNABOMB_NR,
1407     EL_DYNABOMB_SZ,
1408     EL_DYNABOMB_XL,
1409     EL_KAEFER,
1410     EL_MOLE,
1411     EL_PINGUIN,
1412     EL_SCHWEIN,
1413     EL_DRACHE,
1414     EL_SONDE,
1415     EL_SP_DISK_RED,
1416     EL_SP_DISK_ORANGE,
1417     EL_SP_DISK_YELLOW,
1418     EL_SP_SNIKSNAK,
1419     EL_SP_ELECTRON,
1420     EL_DX_SUPABOMB
1421   };
1422   static int ep_explosive_num = sizeof(ep_explosive)/sizeof(int);
1423
1424   static int ep_mampf3[] =
1425   {
1426     EL_EDELSTEIN,
1427     EL_EDELSTEIN_BD,
1428     EL_EDELSTEIN_GELB,
1429     EL_EDELSTEIN_ROT,
1430     EL_EDELSTEIN_LILA,
1431     EL_DIAMANT,
1432     EL_PEARL,
1433     EL_CRYSTAL
1434   };
1435   static int ep_mampf3_num = sizeof(ep_mampf3)/sizeof(int);
1436
1437   static int ep_pushable[] =
1438   {
1439     EL_FELSBROCKEN,
1440     EL_BD_ROCK,
1441     EL_BOMBE,
1442     EL_KOKOSNUSS,
1443     EL_ZEIT_LEER,
1444     EL_SOKOBAN_FELD_VOLL,
1445     EL_SOKOBAN_OBJEKT,
1446     EL_SONDE,
1447     EL_SP_ZONK,
1448     EL_SP_DISK_ORANGE,
1449     EL_SP_DISK_YELLOW,
1450     EL_BALLOON,
1451     EL_SPRING,
1452     EL_DX_SUPABOMB
1453   };
1454   static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int);
1455
1456   static int ep_player[] =
1457   {
1458     EL_SPIELFIGUR,
1459     EL_SPIELER1,
1460     EL_SPIELER2,
1461     EL_SPIELER3,
1462     EL_SPIELER4
1463   };
1464   static int ep_player_num = sizeof(ep_player)/sizeof(int);
1465
1466   static int ep_has_content[] =
1467   {
1468     EL_MAMPFER,
1469     EL_AMOEBE_NASS,
1470     EL_AMOEBE_NORM,
1471     EL_AMOEBE_VOLL,
1472     EL_AMOEBE_BD
1473   };
1474   static int ep_has_content_num = sizeof(ep_has_content)/sizeof(int);
1475
1476   static int ep_eatable[] =
1477   {
1478     EL_ERDREICH,
1479     EL_SP_BASE,
1480     EL_SP_BUG,
1481     EL_TRAP_INACTIVE,
1482     EL_SAND_INVISIBLE
1483   };
1484   static int ep_eatable_num = sizeof(ep_eatable)/sizeof(int);
1485
1486   static int ep_sp_element[] =
1487   {
1488     EL_SP_EMPTY,
1489     EL_SP_ZONK,
1490     EL_SP_BASE,
1491     EL_SP_MURPHY,
1492     EL_SP_INFOTRON,
1493     EL_SP_CHIP_SINGLE,
1494     EL_SP_HARD_GRAY,
1495     EL_SP_EXIT,
1496     EL_SP_DISK_ORANGE,
1497     EL_SP_PORT1_RIGHT,
1498     EL_SP_PORT1_DOWN,
1499     EL_SP_PORT1_LEFT,
1500     EL_SP_PORT1_UP,
1501     EL_SP_PORT2_RIGHT,
1502     EL_SP_PORT2_DOWN,
1503     EL_SP_PORT2_LEFT,
1504     EL_SP_PORT2_UP,
1505     EL_SP_SNIKSNAK,
1506     EL_SP_DISK_YELLOW,
1507     EL_SP_TERMINAL,
1508     EL_SP_DISK_RED,
1509     EL_SP_PORT_Y,
1510     EL_SP_PORT_X,
1511     EL_SP_PORT_XY,
1512     EL_SP_ELECTRON,
1513     EL_SP_BUG,
1514     EL_SP_CHIP_LEFT,
1515     EL_SP_CHIP_RIGHT,
1516     EL_SP_HARD_BASE1,
1517     EL_SP_HARD_GREEN,
1518     EL_SP_HARD_BLUE,
1519     EL_SP_HARD_RED,
1520     EL_SP_HARD_YELLOW,
1521     EL_SP_HARD_BASE2,
1522     EL_SP_HARD_BASE3,
1523     EL_SP_HARD_BASE4,
1524     EL_SP_HARD_BASE5,
1525     EL_SP_HARD_BASE6,
1526     EL_SP_CHIP_UPPER,
1527     EL_SP_CHIP_LOWER,
1528     /* additional elements that appeared in newer Supaplex levels */
1529     EL_UNSICHTBAR,
1530     /* more than one murphy in a level results in an inactive clone */
1531     EL_SP_MURPHY_CLONE
1532   };
1533   static int ep_sp_element_num = sizeof(ep_sp_element)/sizeof(int);
1534
1535   static int ep_quick_gate[] =
1536   {
1537     EL_EM_GATE_1,
1538     EL_EM_GATE_2,
1539     EL_EM_GATE_3,
1540     EL_EM_GATE_4,
1541     EL_EM_GATE_1X,
1542     EL_EM_GATE_2X,
1543     EL_EM_GATE_3X,
1544     EL_EM_GATE_4X,
1545     EL_SP_PORT1_LEFT,
1546     EL_SP_PORT2_LEFT,
1547     EL_SP_PORT1_RIGHT,
1548     EL_SP_PORT2_RIGHT,
1549     EL_SP_PORT1_UP,
1550     EL_SP_PORT2_UP,
1551     EL_SP_PORT1_DOWN,
1552     EL_SP_PORT2_DOWN,
1553     EL_SP_PORT_X,
1554     EL_SP_PORT_Y,
1555     EL_SP_PORT_XY,
1556     EL_SWITCHGATE_OPEN,
1557     EL_TIMEGATE_OPEN
1558   };
1559   static int ep_quick_gate_num = sizeof(ep_quick_gate)/sizeof(int);
1560
1561   static int ep_over_player[] =
1562   {
1563     EL_SP_PORT1_LEFT,
1564     EL_SP_PORT2_LEFT,
1565     EL_SP_PORT1_RIGHT,
1566     EL_SP_PORT2_RIGHT,
1567     EL_SP_PORT1_UP,
1568     EL_SP_PORT2_UP,
1569     EL_SP_PORT1_DOWN,
1570     EL_SP_PORT2_DOWN,
1571     EL_SP_PORT_X,
1572     EL_SP_PORT_Y,
1573     EL_SP_PORT_XY,
1574     EL_TUBE_CROSS,
1575     EL_TUBE_VERTICAL,
1576     EL_TUBE_HORIZONTAL,
1577     EL_TUBE_VERT_LEFT,
1578     EL_TUBE_VERT_RIGHT,
1579     EL_TUBE_HORIZ_UP,
1580     EL_TUBE_HORIZ_DOWN,
1581     EL_TUBE_LEFT_UP,
1582     EL_TUBE_LEFT_DOWN,
1583     EL_TUBE_RIGHT_UP,
1584     EL_TUBE_RIGHT_DOWN
1585   };
1586   static int ep_over_player_num = sizeof(ep_over_player)/sizeof(int);
1587
1588   static int ep_active_bomb[] =
1589   {
1590     EL_DYNAMITE_ACTIVE,
1591     EL_DYNABOMB_ACTIVE_1,
1592     EL_DYNABOMB_ACTIVE_2,
1593     EL_DYNABOMB_ACTIVE_3,
1594     EL_DYNABOMB_ACTIVE_4
1595   };
1596   static int ep_active_bomb_num = sizeof(ep_active_bomb)/sizeof(int);
1597
1598   static int ep_belt[] =
1599   {
1600     EL_BELT1_LEFT,
1601     EL_BELT1_MIDDLE,
1602     EL_BELT1_RIGHT,
1603     EL_BELT2_LEFT,
1604     EL_BELT2_MIDDLE,
1605     EL_BELT2_RIGHT,
1606     EL_BELT3_LEFT,
1607     EL_BELT3_MIDDLE,
1608     EL_BELT3_RIGHT,
1609     EL_BELT4_LEFT,
1610     EL_BELT4_MIDDLE,
1611     EL_BELT4_RIGHT,
1612   };
1613   static int ep_belt_num = sizeof(ep_belt)/sizeof(int);
1614
1615   static int ep_belt_switch[] =
1616   {
1617     EL_BELT1_SWITCH_LEFT,
1618     EL_BELT1_SWITCH_MIDDLE,
1619     EL_BELT1_SWITCH_RIGHT,
1620     EL_BELT2_SWITCH_LEFT,
1621     EL_BELT2_SWITCH_MIDDLE,
1622     EL_BELT2_SWITCH_RIGHT,
1623     EL_BELT3_SWITCH_LEFT,
1624     EL_BELT3_SWITCH_MIDDLE,
1625     EL_BELT3_SWITCH_RIGHT,
1626     EL_BELT4_SWITCH_LEFT,
1627     EL_BELT4_SWITCH_MIDDLE,
1628     EL_BELT4_SWITCH_RIGHT,
1629   };
1630   static int ep_belt_switch_num = sizeof(ep_belt_switch)/sizeof(int);
1631
1632   static int ep_tube[] =
1633   {
1634     EL_TUBE_CROSS,
1635     EL_TUBE_VERTICAL,
1636     EL_TUBE_HORIZONTAL,
1637     EL_TUBE_VERT_LEFT,
1638     EL_TUBE_VERT_RIGHT,
1639     EL_TUBE_HORIZ_UP,
1640     EL_TUBE_HORIZ_DOWN,
1641     EL_TUBE_LEFT_UP,
1642     EL_TUBE_LEFT_DOWN,
1643     EL_TUBE_RIGHT_UP,
1644     EL_TUBE_RIGHT_DOWN
1645   };
1646   static int ep_tube_num = sizeof(ep_tube)/sizeof(int);
1647
1648   static long ep1_bit[] =
1649   {
1650     EP_BIT_AMOEBALIVE,
1651     EP_BIT_AMOEBOID,
1652     EP_BIT_SCHLUESSEL,
1653     EP_BIT_PFORTE,
1654     EP_BIT_SOLID,
1655     EP_BIT_MASSIVE,
1656     EP_BIT_SLIPPERY,
1657     EP_BIT_ENEMY,
1658     EP_BIT_MAUER,
1659     EP_BIT_CAN_FALL,
1660     EP_BIT_CAN_SMASH,
1661     EP_BIT_CAN_CHANGE,
1662     EP_BIT_CAN_MOVE,
1663     EP_BIT_COULD_MOVE,
1664     EP_BIT_DONT_TOUCH,
1665     EP_BIT_DONT_GO_TO,
1666     EP_BIT_MAMPF2,
1667     EP_BIT_BD_ELEMENT,
1668     EP_BIT_SB_ELEMENT,
1669     EP_BIT_GEM,
1670     EP_BIT_INACTIVE,
1671     EP_BIT_EXPLOSIVE,
1672     EP_BIT_MAMPF3,
1673     EP_BIT_PUSHABLE,
1674     EP_BIT_PLAYER,
1675     EP_BIT_HAS_CONTENT,
1676     EP_BIT_EATABLE,
1677     EP_BIT_SP_ELEMENT,
1678     EP_BIT_QUICK_GATE,
1679     EP_BIT_OVER_PLAYER,
1680     EP_BIT_ACTIVE_BOMB
1681   };
1682   static long ep2_bit[] =
1683   {
1684     EP_BIT_BELT,
1685     EP_BIT_BELT_SWITCH,
1686     EP_BIT_TUBE
1687   };
1688   static int *ep1_array[] =
1689   {
1690     ep_amoebalive,
1691     ep_amoeboid,
1692     ep_schluessel,
1693     ep_pforte,
1694     ep_solid,
1695     ep_massive,
1696     ep_slippery,
1697     ep_enemy,
1698     ep_mauer,
1699     ep_can_fall,
1700     ep_can_smash,
1701     ep_can_change,
1702     ep_can_move,
1703     ep_could_move,
1704     ep_dont_touch,
1705     ep_dont_go_to,
1706     ep_mampf2,
1707     ep_bd_element,
1708     ep_sb_element,
1709     ep_gem,
1710     ep_inactive,
1711     ep_explosive,
1712     ep_mampf3,
1713     ep_pushable,
1714     ep_player,
1715     ep_has_content,
1716     ep_eatable,
1717     ep_sp_element,
1718     ep_quick_gate,
1719     ep_over_player,
1720     ep_active_bomb
1721   };
1722   static int *ep2_array[] =
1723   {
1724     ep_belt,
1725     ep_belt_switch,
1726     ep_tube
1727   };
1728   static int *ep1_num[] =
1729   {
1730     &ep_amoebalive_num,
1731     &ep_amoeboid_num,
1732     &ep_schluessel_num,
1733     &ep_pforte_num,
1734     &ep_solid_num,
1735     &ep_massive_num,
1736     &ep_slippery_num,
1737     &ep_enemy_num,
1738     &ep_mauer_num,
1739     &ep_can_fall_num,
1740     &ep_can_smash_num,
1741     &ep_can_change_num,
1742     &ep_can_move_num,
1743     &ep_could_move_num,
1744     &ep_dont_touch_num,
1745     &ep_dont_go_to_num,
1746     &ep_mampf2_num,
1747     &ep_bd_element_num,
1748     &ep_sb_element_num,
1749     &ep_gem_num,
1750     &ep_inactive_num,
1751     &ep_explosive_num,
1752     &ep_mampf3_num,
1753     &ep_pushable_num,
1754     &ep_player_num,
1755     &ep_has_content_num,
1756     &ep_eatable_num,
1757     &ep_sp_element_num,
1758     &ep_quick_gate_num,
1759     &ep_over_player_num,
1760     &ep_active_bomb_num
1761   };
1762   static int *ep2_num[] =
1763   {
1764     &ep_belt_num,
1765     &ep_belt_switch_num,
1766     &ep_tube_num
1767   };
1768   static int num_properties1 = sizeof(ep1_num)/sizeof(int *);
1769   static int num_properties2 = sizeof(ep2_num)/sizeof(int *);
1770
1771   for(i=0; i<MAX_ELEMENTS; i++)
1772   {
1773     Elementeigenschaften1[i] = 0;
1774     Elementeigenschaften2[i] = 0;
1775   }
1776
1777   for(i=0; i<num_properties1; i++)
1778     for(j=0; j<*(ep1_num[i]); j++)
1779       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1780   for(i=0; i<num_properties2; i++)
1781     for(j=0; j<*(ep2_num[i]); j++)
1782       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1783
1784   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1785     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1786 }
1787
1788 void CloseAllAndExit(int exit_value)
1789 {
1790   int i;
1791
1792 #if defined(TARGET_SDL)
1793   StopSounds();
1794   FreeSounds(NUM_SOUNDS);
1795 #else
1796   if (audio.soundserver_pid)
1797   {
1798     StopSounds();
1799     kill(audio.soundserver_pid, SIGTERM);
1800     FreeSounds(NUM_SOUNDS);
1801   }
1802 #endif
1803
1804   for(i=0; i<NUM_BITMAPS; i++)
1805   {
1806     if (pix[i])
1807       FreeBitmap(pix[i]);
1808
1809 #if defined(TARGET_SDL)
1810     FreeBitmap(pix_masked[i]);
1811 #else
1812     if (clipmask[i])
1813       FreeBitmap(clipmask[i]);
1814     if (clip_gc[i])
1815       XFreeGC(display, clip_gc[i]);
1816 #endif
1817   }
1818
1819 #if defined(TARGET_SDL)
1820   KeyboardAutoRepeatOn();
1821 #else
1822   if (gc)
1823     XFreeGC(display, gc);
1824
1825   if (display)
1826   {
1827     KeyboardAutoRepeatOn();
1828     XCloseDisplay(display);
1829   }
1830 #endif
1831
1832 #if !defined(PLATFORM_UNIX)
1833   dumpErrorFile();
1834 #endif
1835
1836   exit(exit_value);
1837 }