a10e8e6bf80ad5b0f277531c85fddf3ae54e2bad
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 #include "conf_e2g.c"   /* include auto-generated data structure definitions */
30
31
32 static char *image_filename[NUM_PICTURES] =
33 {
34 #if 0
35   "RocksScreen.pcx",
36   "RocksDoor.pcx",
37   "RocksToons.pcx",
38   "RocksFontBig.pcx",
39   "RocksFontSmall.pcx",
40   "RocksFontMedium.pcx",
41   "RocksFontEM.pcx"
42 #else
43   "RocksScreen.pcx",
44   "RocksElements.pcx",
45   "RocksDoor.pcx",
46   "RocksHeroes.pcx",
47   "RocksToons.pcx",
48   "RocksSP.pcx",
49   "RocksDC.pcx",
50   "RocksMore.pcx",
51   "RocksFontBig.pcx",
52   "RocksFontSmall.pcx",
53   "RocksFontMedium.pcx",
54   "RocksFontEM.pcx"
55 #endif
56 }; 
57
58 static Bitmap *bitmap_font_initial = NULL;
59
60 static void InitGlobal(void);
61 static void InitSetup(void);
62 static void InitPlayerInfo(void);
63 static void InitLevelInfo(void);
64 static void InitArtworkInfo(void);
65 static void InitLevelArtworkInfo(void);
66 static void InitNetworkServer(void);
67 static void InitImages(void);
68 static void InitMixer(void);
69 static void InitSound(void);
70 static void InitGfx(void);
71 static void InitGfxBackground(void);
72 static void InitGadgets(void);
73 static void InitElementProperties(void);
74 static void InitElementInfo(void);
75 static void InitGraphicInfo(void);
76 static void InitSoundInfo();
77 static void Execute_Command(char *);
78
79 void OpenAll(void)
80 {
81   InitGlobal();         /* initialize some global variables */
82
83   if (options.execute_command)
84     Execute_Command(options.execute_command);
85
86   if (options.serveronly)
87   {
88 #if defined(PLATFORM_UNIX)
89     NetworkServer(options.server_port, options.serveronly);
90 #else
91     Error(ERR_WARN, "networking only supported in Unix version");
92 #endif
93     exit(0);    /* never reached */
94   }
95
96   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
97                   PROGRAM_TITLE_STRING, getWindowTitleString(),
98                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
99                   MSDOS_POINTER_FILENAME,
100                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
101
102   InitSetup();
103   InitPlayerInfo();
104   InitArtworkInfo();            /* needed before loading gfx, sound & music */
105
106   InitCounter();
107   InitMixer();
108   InitJoysticks();
109   InitRND(NEW_RANDOMIZE);
110
111   InitVideoDisplay();
112   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
113                   setup.fullscreen);
114
115   InitEventFilter(FilterMouseMotionEvents);
116
117   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
118   InitElementInfo();
119
120   InitGfx();
121
122   InitLevelInfo();
123   InitLevelArtworkInfo();
124
125   InitImages();                 /* needs to know current level directory */
126   InitSound();                  /* needs to know current level directory */
127 #if 0
128   InitGadgets();                /* needs images + number of level series */
129 #endif
130
131   InitGfxBackground();
132
133   if (global.autoplay_leveldir)
134   {
135     AutoPlayTape();
136     return;
137   }
138
139   DrawMainMenu();
140
141   InitNetworkServer();
142 }
143
144 void InitGlobal()
145 {
146   global.autoplay_leveldir = NULL;
147
148   global.frames_per_second = 0;
149   global.fps_slowdown = FALSE;
150   global.fps_slowdown_factor = 1;
151 }
152
153 void InitSetup()
154 {
155   LoadSetup();                                  /* global setup info */
156 }
157
158 void InitPlayerInfo()
159 {
160   int i;
161
162   /* choose default local player */
163   local_player = &stored_player[0];
164
165   for (i=0; i<MAX_PLAYERS; i++)
166     stored_player[i].connected = FALSE;
167
168   local_player->connected = TRUE;
169 }
170
171 void InitLevelInfo()
172 {
173   LoadLevelInfo();                              /* global level info */
174   LoadLevelSetup_LastSeries();                  /* last played series info */
175   LoadLevelSetup_SeriesInfo();                  /* last played level info */
176 }
177
178 void InitArtworkInfo()
179 {
180   LoadArtworkInfo();
181 }
182
183 void InitLevelArtworkInfo()
184 {
185   LoadLevelArtworkInfo();
186 }
187
188 void InitNetworkServer()
189 {
190 #if defined(PLATFORM_UNIX)
191   int nr_wanted;
192 #endif
193
194   if (!options.network)
195     return;
196
197 #if defined(PLATFORM_UNIX)
198   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
199
200   if (!ConnectToServer(options.server_host, options.server_port))
201     Error(ERR_EXIT, "cannot connect to network game server");
202
203   SendToServer_PlayerName(setup.player_name);
204   SendToServer_ProtocolVersion();
205
206   if (nr_wanted)
207     SendToServer_NrWanted(nr_wanted);
208 #endif
209 }
210
211 static void ReinitializeGraphics()
212 {
213   ReloadCustomImages();         /* load custom image files */
214
215   InitGraphicInfo();            /* initialize graphic info from config file */
216
217   InitFontInfo(bitmap_font_initial,
218                new_graphic_info[IMG_FONT_BIG].bitmap,
219                new_graphic_info[IMG_FONT_MEDIUM].bitmap,
220                new_graphic_info[IMG_FONT_SMALL].bitmap,
221                new_graphic_info[IMG_FONT_EM].bitmap);
222
223   SetMainBackgroundBitmap(new_graphic_info[IMG_BACKGROUND_DEFAULT].bitmap);
224   SetDoorBackgroundBitmap(new_graphic_info[IMG_BACKGROUND_DOOR].bitmap ?
225                           new_graphic_info[IMG_BACKGROUND_DOOR].bitmap :
226                           new_graphic_info[IMG_BACKGROUND_DEFAULT].bitmap);
227
228   InitGadgets();
229   InitToons();
230 }
231
232 static void InitImages()
233 {
234   InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES);
235
236   ReinitializeGraphics();
237 }
238
239 static void InitMixer()
240 {
241   OpenAudio();
242
243   InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES);
244
245   StartMixer();
246 }
247
248 static void InitSound()
249 {
250   /* load custom sounds and music */
251   InitReloadSounds(artwork.snd_current->identifier);
252   InitReloadMusic(artwork.mus_current->identifier);
253
254   InitSoundInfo();
255 }
256
257 static void InitTileClipmasks()
258 {
259 #if defined(TARGET_X11)
260   XGCValues clip_gc_values;
261   unsigned long clip_gc_valuemask;
262
263 #if defined(TARGET_X11_NATIVE)
264
265 #if 0
266   GC copy_clipmask_gc;
267
268   static struct
269   {
270     int start;
271     int count;
272   }
273   tile_needs_clipping[] =
274   {
275     { GFX_SPIELER1_UP, 4 },
276     { GFX_SPIELER1_DOWN, 4 },
277     { GFX_SPIELER1_LEFT, 4 },
278     { GFX_SPIELER1_RIGHT, 4 },
279     { GFX_SPIELER1_PUSH_LEFT, 4 },
280     { GFX_SPIELER1_PUSH_RIGHT, 4 },
281     { GFX_SPIELER2_UP, 4 },
282     { GFX_SPIELER2_DOWN, 4 },
283     { GFX_SPIELER2_LEFT, 4 },
284     { GFX_SPIELER2_RIGHT, 4 },
285     { GFX_SPIELER2_PUSH_LEFT, 4 },
286     { GFX_SPIELER2_PUSH_RIGHT, 4 },
287     { GFX_SPIELER3_UP, 4 },
288     { GFX_SPIELER3_DOWN, 4 },
289     { GFX_SPIELER3_LEFT, 4 },
290     { GFX_SPIELER3_RIGHT, 4 },
291     { GFX_SPIELER3_PUSH_LEFT, 4 },
292     { GFX_SPIELER3_PUSH_RIGHT, 4 },
293     { GFX_SPIELER4_UP, 4 },
294     { GFX_SPIELER4_DOWN, 4 },
295     { GFX_SPIELER4_LEFT, 4 },
296     { GFX_SPIELER4_RIGHT, 4 },
297     { GFX_SPIELER4_PUSH_LEFT, 4 },
298     { GFX_SPIELER4_PUSH_RIGHT, 4 },
299     { GFX_SP_MURPHY, 1 },
300     { GFX_MURPHY_GO_LEFT, 3 },
301     { GFX_MURPHY_GO_RIGHT, 3 },
302     { GFX_MURPHY_SNAP_UP, 1 },
303     { GFX_MURPHY_SNAP_DOWN, 1 },
304     { GFX_MURPHY_SNAP_RIGHT, 1 },
305     { GFX_MURPHY_SNAP_LEFT, 1 },
306     { GFX_MURPHY_PUSH_RIGHT, 1 },
307     { GFX_MURPHY_PUSH_LEFT, 1 },
308     { GFX_GEBLUBBER, 4 },
309     { GFX_DYNAMIT, 7 },
310     { GFX_DYNABOMB, 4 },
311     { GFX_EXPLOSION, 8 },
312     { GFX_SOKOBAN_OBJEKT, 1 },
313     { GFX_FUNKELN_BLAU, 3 },
314     { GFX_FUNKELN_WEISS, 3 },
315     { GFX2_SHIELD_PASSIVE, 3 },
316     { GFX2_SHIELD_ACTIVE, 3 },
317     { -1, 0 }
318   };
319 #endif
320
321 #endif /* TARGET_X11_NATIVE */
322 #endif /* TARGET_X11 */
323
324   int i;
325
326   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
327   for (i=0; i<NUM_TILES; i++)
328     tile_clipmask[i] = None;
329
330 #if defined(TARGET_X11)
331   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
332      often very slow when preparing a masked XCopyArea() for big Pixmaps.
333      To prevent this, create small (tile-sized) mask Pixmaps which will then
334      be set much faster with XSetClipOrigin() and speed things up a lot. */
335
336   clip_gc_values.graphics_exposures = False;
337   clip_gc_valuemask = GCGraphicsExposures;
338   tile_clip_gc = XCreateGC(display, window->drawable,
339                            clip_gc_valuemask, &clip_gc_values);
340
341 #if 0
342   for (i=0; i<NUM_BITMAPS; i++)
343   {
344     if (pix[i]->clip_mask)
345     {
346       clip_gc_values.graphics_exposures = False;
347       clip_gc_values.clip_mask = pix[i]->clip_mask;
348       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
349       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
350                                          clip_gc_valuemask, &clip_gc_values);
351     }
352   }
353 #endif
354
355 #if defined(TARGET_X11_NATIVE)
356
357 #if 0
358   /* create graphic context structures needed for clipping */
359   clip_gc_values.graphics_exposures = False;
360   clip_gc_valuemask = GCGraphicsExposures;
361   copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
362                                clip_gc_valuemask, &clip_gc_values);
363
364   /* create only those clipping Pixmaps we really need */
365   for (i=0; tile_needs_clipping[i].start>=0; i++)
366   {
367     int j;
368
369     for (j=0; j<tile_needs_clipping[i].count; j++)
370     {
371       int tile = tile_needs_clipping[i].start + j;
372       int graphic = tile;
373       int src_x, src_y;
374       Bitmap *src_bitmap;
375       Pixmap src_pixmap;
376
377       getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
378       src_pixmap = src_bitmap->clip_mask;
379
380       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
381                                           TILEX, TILEY, 1);
382
383       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
384                 src_x, src_y, TILEX, TILEY, 0, 0);
385     }
386   }
387
388   XFreeGC(display, copy_clipmask_gc);
389 #endif
390
391 #endif /* TARGET_X11_NATIVE */
392 #endif /* TARGET_X11 */
393 }
394
395 void FreeTileClipmasks()
396 {
397 #if defined(TARGET_X11)
398   int i;
399
400   for (i=0; i<NUM_TILES; i++)
401   {
402     if (tile_clipmask[i] != None)
403     {
404       XFreePixmap(display, tile_clipmask[i]);
405       tile_clipmask[i] = None;
406     }
407   }
408
409   if (tile_clip_gc)
410     XFreeGC(display, tile_clip_gc);
411   tile_clip_gc = None;
412
413 #if 0
414   for (i=0; i<NUM_BITMAPS; i++)
415   {
416     if (pix[i] != NULL && pix[i]->stored_clip_gc)
417     {
418       XFreeGC(display, pix[i]->stored_clip_gc);
419       pix[i]->stored_clip_gc = None;
420     }
421   }
422 #endif
423
424 #endif /* TARGET_X11 */
425 }
426
427 void InitGfx()
428 {
429 #if 0
430   int i;
431 #endif
432
433   /* initialize screen properties */
434   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
435                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
436   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
437   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
438   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
439
440   /* create additional image buffers for double-buffering */
441   bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
442   bitmap_db_door  = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
443
444 #if 0
445   pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
446
447   InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
448 #else
449   bitmap_font_initial = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
450
451   InitFontInfo(bitmap_font_initial, NULL, NULL, NULL, NULL);
452 #endif
453
454   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
455   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
456
457   DrawInitText("Loading graphics:", 120, FC_GREEN);
458
459 #if 0
460   for (i=0; i<NUM_PICTURES; i++)
461   {
462 #if 0
463     if (i != PIX_FONT_SMALL)
464 #endif
465     {
466       DrawInitText(image_filename[i], 150, FC_YELLOW);
467
468       pix[i] = LoadCustomImage(image_filename[i]);
469     }
470   }
471 #endif
472
473 #if 0
474   InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
475                pix[PIX_FONT_EM]);
476 #endif
477
478   InitTileClipmasks();
479 }
480
481 void InitGfxBackground()
482 {
483   int x, y;
484
485   drawto = backbuffer;
486   fieldbuffer = bitmap_db_field;
487   SetDrawtoField(DRAW_BACKBUFFER);
488
489   BlitBitmap(new_graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
490              0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
491   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
492   ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
493
494   for (x=0; x<MAX_BUF_XSIZE; x++)
495     for (y=0; y<MAX_BUF_YSIZE; y++)
496       redraw[x][y] = 0;
497   redraw_tiles = 0;
498   redraw_mask = REDRAW_ALL;
499 }
500
501 void ReloadCustomArtwork()
502 {
503   static char *leveldir_current_identifier = NULL;
504   static boolean last_override_level_graphics = FALSE;
505   static boolean last_override_level_sounds = FALSE;
506   static boolean last_override_level_music = FALSE;
507   /* identifier for new artwork; default: artwork configured in setup */
508   char *gfx_new_identifier = artwork.gfx_current->identifier;
509   char *snd_new_identifier = artwork.snd_current->identifier;
510   char *mus_new_identifier = artwork.mus_current->identifier;
511   boolean redraw_screen = FALSE;
512
513   if (leveldir_current_identifier == NULL)
514     leveldir_current_identifier = leveldir_current->identifier;
515
516 #if 0
517   printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
518          leveldir_current->graphics_set);
519   printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
520          leveldir_current->identifier);
521 #endif
522
523 #if 0
524   printf("graphics --> '%s' ('%s')\n",
525          artwork.gfx_current_identifier, artwork.gfx_current->filename);
526   printf("sounds   --> '%s' ('%s')\n",
527          artwork.snd_current_identifier, artwork.snd_current->filename);
528   printf("music    --> '%s' ('%s')\n",
529          artwork.mus_current_identifier, artwork.mus_current->filename);
530 #endif
531
532   /* leveldir_current may be invalid (level group, parent link) */
533   if (!validLevelSeries(leveldir_current))
534     return;
535
536 #if 0
537   printf("--> '%s'\n", artwork.gfx_current_identifier);
538 #endif
539
540   /* when a new level series was selected, check if there was a change
541      in custom artwork stored in level series directory */
542   if (leveldir_current_identifier != leveldir_current->identifier)
543   {
544     char *identifier_old = leveldir_current_identifier;
545     char *identifier_new = leveldir_current->identifier;
546
547     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
548         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
549       gfx_new_identifier = identifier_new;
550     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
551         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
552       snd_new_identifier = identifier_new;
553     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
554         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
555       mus_new_identifier = identifier_new;
556
557     leveldir_current_identifier = leveldir_current->identifier;
558   }
559
560   /* custom level artwork configured in level series configuration file
561      always overrides custom level artwork stored in level series directory
562      and (level independant) custom artwork configured in setup menue */
563   if (leveldir_current->graphics_set != NULL)
564     gfx_new_identifier = leveldir_current->graphics_set;
565   if (leveldir_current->sounds_set != NULL)
566     snd_new_identifier = leveldir_current->sounds_set;
567   if (leveldir_current->music_set != NULL)
568     mus_new_identifier = leveldir_current->music_set;
569
570   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
571       last_override_level_graphics != setup.override_level_graphics)
572   {
573 #if 0
574     printf("CHANGED GFX: '%s' -> '%s'\n",
575            artwork.gfx_current_identifier, gfx_new_identifier);
576 #endif
577
578 #if 0
579     int i;
580 #endif
581
582     setLevelArtworkDir(artwork.gfx_first);
583
584     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
585
586 #if 0
587     for (i=0; i<NUM_PICTURES; i++)
588     {
589       DrawInitText(image_filename[i], 150, FC_YELLOW);
590       ReloadCustomImage(pix[i], image_filename[i]);
591     }
592 #endif
593
594 #if 0
595     SyncDisplay();
596 #endif
597
598     ReinitializeGraphics();
599
600     FreeTileClipmasks();
601     InitTileClipmasks();
602
603 #if 0
604     InitGfxBackground();
605
606     /* force redraw of (open or closed) door graphics */
607     SetDoorState(DOOR_OPEN_ALL);
608     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
609 #endif
610
611 #if 0
612     artwork.gfx_current_identifier = gfx_new_identifier;
613 #else
614     artwork.gfx_current_identifier = artwork.gfx_current->identifier;
615 #endif
616     last_override_level_graphics = setup.override_level_graphics;
617
618     redraw_screen = TRUE;
619   }
620
621   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
622       last_override_level_sounds != setup.override_level_sounds)
623   {
624     /* set artwork path to send it to the sound server process */
625     setLevelArtworkDir(artwork.snd_first);
626
627     InitReloadSounds(snd_new_identifier);
628
629     artwork.snd_current_identifier = snd_new_identifier;
630     last_override_level_sounds = setup.override_level_sounds;
631
632     redraw_screen = TRUE;
633   }
634
635   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
636       last_override_level_music != setup.override_level_music)
637   {
638     /* set artwork path to send it to the sound server process */
639     setLevelArtworkDir(artwork.mus_first);
640
641     InitReloadMusic(mus_new_identifier);
642
643     artwork.mus_current_identifier = mus_new_identifier;
644     last_override_level_music = setup.override_level_music;
645
646     redraw_screen = TRUE;
647   }
648
649   if (redraw_screen)
650   {
651     InitGfxBackground();
652
653     /* force redraw of (open or closed) door graphics */
654     SetDoorState(DOOR_OPEN_ALL);
655     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
656   }
657
658 #if 0
659   printf("<-- '%s'\n", artwork.gfx_current_identifier);
660 #endif
661 }
662
663 void FreeGadgets()
664 {
665   FreeLevelEditorGadgets();
666   FreeGameButtons();
667   FreeTapeButtons();
668   FreeToolButtons();
669   FreeScreenGadgets();
670 }
671
672 void InitGadgets()
673 {
674   static boolean gadgets_initialized = FALSE;
675
676   if (gadgets_initialized)
677     FreeGadgets();
678
679   CreateLevelEditorGadgets();
680   CreateGameButtons();
681   CreateTapeButtons();
682   CreateToolButtons();
683   CreateScreenGadgets();
684
685   gadgets_initialized = TRUE;
686 }
687
688 void InitElementInfo()
689 {
690
691   int i, act, dir;
692
693   /* set values to -1 to identify later as "uninitialized" values */
694   for (i=0; i<MAX_ELEMENTS; i++)
695   {
696     for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
697     {
698       element_info[i].graphic[act] = -1;
699
700       for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
701         element_info[i].direction_graphic[act][dir] = -1;
702     }
703   }
704
705   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
706     element_info[i].graphic[GFX_ACTION_DEFAULT] =
707       IMG_CHAR_START + (i - EL_CHAR_START);
708
709   for (i=EL_CUSTOM_START; i<=EL_CUSTOM_END; i++)
710     element_info[i].graphic[GFX_ACTION_DEFAULT] =
711       IMG_CUSTOM_START + (i - EL_CUSTOM_START);
712
713   i = 0;
714   while (element_to_graphic[i].element > -1)
715   {
716     int element   = element_to_graphic[i].element;
717     int direction = element_to_graphic[i].direction;
718     int action    = element_to_graphic[i].action;
719     int graphic   = element_to_graphic[i].graphic;
720
721     if (action > -1)
722       action = graphics_action_mapping[action];
723     else
724       action = GFX_ACTION_DEFAULT;
725
726     if (direction > -1)
727     {
728       direction = MV_DIR_BIT(direction);
729
730       element_info[element].direction_graphic[action][direction] = graphic;
731     }
732     else
733       element_info[element].graphic[action] = graphic;
734
735     i++;
736   }
737
738   /* now set all '-1' values to element specific default values */
739   for (i=0; i<MAX_ELEMENTS; i++)
740   {
741     int default_action_graphic = element_info[i].graphic[GFX_ACTION_DEFAULT];
742     int default_action_direction_graphic[NUM_MV_DIRECTIONS];
743
744     if (default_action_graphic == -1)
745       default_action_graphic = IMG_CHAR_QUESTION;
746
747     for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
748     {
749       default_action_direction_graphic[dir] =
750         element_info[i].direction_graphic[GFX_ACTION_DEFAULT][dir];
751
752       if (default_action_direction_graphic[dir] == -1)
753         default_action_direction_graphic[dir] = default_action_graphic;
754     }
755
756     for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
757     {
758       for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
759       {
760         int default_direction_graphic = element_info[i].graphic[act];
761
762         /* no graphic for current action -- use default direction graphic */
763         if (default_direction_graphic == -1)
764           default_direction_graphic = default_action_direction_graphic[dir];
765
766         if (element_info[i].direction_graphic[act][dir] == -1)
767           element_info[i].direction_graphic[act][dir] =
768             default_direction_graphic;
769       }
770
771       /* no graphic for this specific action -- use default action graphic */
772       if (element_info[i].graphic[act] == -1)
773         element_info[i].graphic[act] = default_action_graphic;
774     }
775   }
776 }
777
778 static void InitGraphicInfo()
779 {
780   static boolean clipmasks_initialized = FALSE;
781   static int gfx_action[NUM_IMAGE_FILES];
782   Bitmap *src_bitmap;
783   int src_x, src_y;
784   int first_frame, last_frame;
785   int i;
786 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
787   Pixmap src_pixmap;
788   XGCValues clip_gc_values;
789   unsigned long clip_gc_valuemask;
790   GC copy_clipmask_gc = None;
791 #endif
792
793   image_files = getCurrentImageList();
794
795   /* set temporary graphics action field to default value */
796   for (i=0; i<NUM_IMAGE_FILES; i++)
797     gfx_action[i] = GFX_ACTION_DEFAULT;
798
799   /* set temporary graphics action field from element_to_graphic list */
800   i = 0;
801   while (element_to_graphic[i].element > -1)
802   {
803     int action    = element_to_graphic[i].action;
804     int graphic   = element_to_graphic[i].graphic;
805
806     if (action == -1)
807       action = GFX_ACTION_DEFAULT;
808
809     gfx_action[graphic] = action;
810
811     i++;
812   }
813
814 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
815   if (clipmasks_initialized)
816   {
817     for (i=0; i<NUM_IMAGE_FILES; i++)
818     {
819       if (new_graphic_info[i].clip_mask)
820         XFreePixmap(display, new_graphic_info[i].clip_mask);
821       if (new_graphic_info[i].clip_gc)
822         XFreeGC(display, new_graphic_info[i].clip_gc);
823
824       new_graphic_info[i].clip_mask = None;
825       new_graphic_info[i].clip_gc = None;
826     }
827   }
828 #endif
829
830   for (i=0; i<NUM_IMAGE_FILES; i++)
831   {
832     int *parameter = image_files[i].parameter;
833
834     new_graphic_info[i].bitmap = getBitmapFromImageID(i);
835
836     new_graphic_info[i].src_x = parameter[GFX_ARG_XPOS] * TILEX;
837     new_graphic_info[i].src_y = parameter[GFX_ARG_YPOS] * TILEY;
838     new_graphic_info[i].offset_x = parameter[GFX_ARG_OFFSET];
839     new_graphic_info[i].offset_y = 0;
840
841     /* animation frames are ordered vertically instead of horizontally */
842     if (parameter[GFX_ARG_VERTICAL])
843     {
844       new_graphic_info[i].offset_x = 0;
845       new_graphic_info[i].offset_y = parameter[GFX_ARG_OFFSET];
846     }
847
848     /* optionally, the x and y offset of frames can be specified directly */
849     if (parameter[GFX_ARG_XOFFSET] != GFX_ARG_UNDEFINED_VALUE)
850       new_graphic_info[i].offset_x = parameter[GFX_ARG_XOFFSET];
851     if (parameter[GFX_ARG_YOFFSET] != GFX_ARG_UNDEFINED_VALUE)
852       new_graphic_info[i].offset_y = parameter[GFX_ARG_YOFFSET];
853
854     new_graphic_info[i].anim_frames = parameter[GFX_ARG_FRAMES];
855
856     new_graphic_info[i].anim_delay = parameter[GFX_ARG_DELAY];
857     if (new_graphic_info[i].anim_delay == 0)    /* delay must be at least 1 */
858       new_graphic_info[i].anim_delay = 1;
859
860     /* set mode for animation frame order */
861     if (parameter[GFX_ARG_MODE_LOOP])
862       new_graphic_info[i].anim_mode = ANIM_LOOP;
863     else if (parameter[GFX_ARG_MODE_LINEAR])
864       new_graphic_info[i].anim_mode = ANIM_LINEAR;
865     else if (parameter[GFX_ARG_MODE_PINGPONG])
866       new_graphic_info[i].anim_mode = ANIM_PINGPONG;
867     else if (parameter[GFX_ARG_MODE_PINGPONG2])
868       new_graphic_info[i].anim_mode = ANIM_PINGPONG2;
869     else if (parameter[GFX_ARG_FRAMES] > 1)
870       new_graphic_info[i].anim_mode = ANIM_LOOP;
871     else
872       new_graphic_info[i].anim_mode = ANIM_NONE;
873
874     /* set additional flag to play animation frames in reverse order */
875     if (parameter[GFX_ARG_MODE_REVERSE])
876       new_graphic_info[i].anim_mode |= ANIM_REVERSE;
877
878     /* set first frame of animation after determining animation mode */
879     new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
880
881     /* automatically determine correct start frame, if not defined */
882     if (parameter[GFX_ARG_START_FRAME] == GFX_ARG_UNDEFINED_VALUE)
883       new_graphic_info[i].anim_start_frame = 0;
884     else if (new_graphic_info[i].anim_mode & ANIM_REVERSE)
885       new_graphic_info[i].anim_start_frame =
886         new_graphic_info[i].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
887
888     /* animation synchronized with global frame counter, not move position */
889     new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
890
891     /* set global_sync for all animations with undefined "animation action" */
892     if (parameter[GFX_ARG_GLOBAL_SYNC] == GFX_ARG_UNDEFINED_VALUE)
893       new_graphic_info[i].anim_global_sync =
894         (gfx_action[i] == GFX_ACTION_DEFAULT ? TRUE : FALSE);
895
896     /* "linear" animations are never globally synchronized */
897     if (parameter[GFX_ARG_MODE_LINEAR])
898       new_graphic_info[i].anim_global_sync = FALSE;
899
900     /* now check if no animation frames are outside of the loaded image */
901
902     if (new_graphic_info[i].bitmap == NULL)
903       continue;         /* skip check for optional images that are undefined */
904
905     first_frame = 0;
906     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
907     if (src_x < 0 || src_y < 0 ||
908         src_x + TILEX > src_bitmap->width ||
909         src_y + TILEY > src_bitmap->height)
910     {
911       Error(ERR_RETURN, "custom artwork configuration error:");
912       Error(ERR_RETURN, "- config file: '%s'",
913             getImageConfigFilename());
914       Error(ERR_RETURN, "- config token: '%s'",
915             getTokenFromImageID(i));
916       Error(ERR_RETURN, "- image file: '%s'",
917             src_bitmap->source_filename);
918       Error(ERR_EXIT, "error: first animation frame out of bounds (%d,%d)",
919             src_x, src_y);
920     }
921
922     last_frame = new_graphic_info[i].anim_frames - 1;
923     getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
924     if (src_x < 0 || src_y < 0 ||
925         src_x + TILEX > src_bitmap->width ||
926         src_y + TILEY > src_bitmap->height)
927     {
928       Error(ERR_RETURN, "custom artwork configuration error:");
929       Error(ERR_RETURN, "- config file: '%s'",
930             getImageConfigFilename());
931       Error(ERR_RETURN, "- config token: '%s'",
932             getTokenFromImageID(i));
933       Error(ERR_RETURN, "- image file: '%s'",
934             src_bitmap->source_filename);
935       Error(ERR_EXIT, "error: last animation frame out of bounds (%d,%d)",
936             src_x, src_y);
937     }
938
939 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
940     /* currently we need only a tile clip mask from the first frame */
941     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
942
943     if (copy_clipmask_gc == None)
944     {
945       clip_gc_values.graphics_exposures = False;
946       clip_gc_valuemask = GCGraphicsExposures;
947       copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
948                                    clip_gc_valuemask, &clip_gc_values);
949     }
950
951     new_graphic_info[i].clip_mask =
952       XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
953
954     src_pixmap = src_bitmap->clip_mask;
955     XCopyArea(display, src_pixmap, new_graphic_info[i].clip_mask,
956               copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
957
958     clip_gc_values.graphics_exposures = False;
959     clip_gc_values.clip_mask = new_graphic_info[i].clip_mask;
960     clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
961     new_graphic_info[i].clip_gc =
962       XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
963 #endif
964   }
965
966 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
967   if (copy_clipmask_gc)
968     XFreeGC(display, copy_clipmask_gc);
969 #endif
970
971   clipmasks_initialized = TRUE;
972 }
973
974 static void InitSoundInfo()
975 {
976   sound_files = getCurrentSoundList();
977
978   /* initialize sound effect lookup table for element actions */
979   InitGameSound();
980 }
981
982 void InitElementProperties()
983 {
984   int i, j;
985
986   static int ep_amoebalive[] =
987   {
988     EL_AMOEBA_WET,
989     EL_AMOEBA_DRY,
990     EL_AMOEBA_FULL,
991     EL_BD_AMOEBA
992   };
993   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
994
995   static int ep_amoeboid[] =
996   {
997     EL_AMOEBA_DEAD,
998     EL_AMOEBA_WET,
999     EL_AMOEBA_DRY,
1000     EL_AMOEBA_FULL,
1001     EL_BD_AMOEBA
1002   };
1003   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1004
1005   static int ep_schluessel[] =
1006   {
1007     EL_KEY1,
1008     EL_KEY2,
1009     EL_KEY3,
1010     EL_KEY4,
1011     EL_EM_KEY1,
1012     EL_EM_KEY2,
1013     EL_EM_KEY3,
1014     EL_EM_KEY4
1015   };
1016   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1017
1018   static int ep_pforte[] =
1019   {
1020     EL_GATE1,
1021     EL_GATE2,
1022     EL_GATE3,
1023     EL_GATE4,
1024     EL_GATE1_GRAY,
1025     EL_GATE2_GRAY,
1026     EL_GATE3_GRAY,
1027     EL_GATE4_GRAY,
1028     EL_EM_GATE1,
1029     EL_EM_GATE2,
1030     EL_EM_GATE3,
1031     EL_EM_GATE4,
1032     EL_EM_GATE1_GRAY,
1033     EL_EM_GATE2_GRAY,
1034     EL_EM_GATE3_GRAY,
1035     EL_EM_GATE4_GRAY,
1036     EL_SWITCHGATE_OPEN,
1037     EL_SWITCHGATE_OPENING,
1038     EL_SWITCHGATE_CLOSED,
1039     EL_SWITCHGATE_CLOSING,
1040     EL_TIMEGATE_OPEN,
1041     EL_TIMEGATE_OPENING,
1042     EL_TIMEGATE_CLOSED,
1043     EL_TIMEGATE_CLOSING,
1044     EL_TUBE_ALL,
1045     EL_TUBE_VERTICAL,
1046     EL_TUBE_HORIZONTAL,
1047     EL_TUBE_VERTICAL_LEFT,
1048     EL_TUBE_VERTICAL_RIGHT,
1049     EL_TUBE_HORIZONTAL_UP,
1050     EL_TUBE_HORIZONTAL_DOWN,
1051     EL_TUBE_LEFT_UP,
1052     EL_TUBE_LEFT_DOWN,
1053     EL_TUBE_RIGHT_UP,
1054     EL_TUBE_RIGHT_DOWN
1055   };
1056   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1057
1058   static int ep_solid[] =
1059   {
1060     EL_STEELWALL,
1061     EL_WALL,
1062     EL_WALL_GROWING,
1063     EL_WALL_GROWING_X,
1064     EL_WALL_GROWING_Y,
1065     EL_WALL_GROWING_XY,
1066     EL_BD_WALL,
1067     EL_WALL_CRUMBLED,
1068     EL_EXIT_CLOSED,
1069     EL_EXIT_OPENING,
1070     EL_EXIT_OPEN,
1071     EL_AMOEBA_DEAD,
1072     EL_AMOEBA_WET,
1073     EL_AMOEBA_DRY,
1074     EL_AMOEBA_FULL,
1075     EL_BD_AMOEBA,
1076     EL_QUICKSAND_FULL,
1077     EL_QUICKSAND_EMPTY,
1078     EL_QUICKSAND_FILLING,
1079     EL_QUICKSAND_EMPTYING,
1080     EL_MAGIC_WALL,
1081     EL_MAGIC_WALL_ACTIVE,
1082     EL_MAGIC_WALL_EMPTYING,
1083     EL_MAGIC_WALL_FILLING,
1084     EL_MAGIC_WALL_FULL,
1085     EL_MAGIC_WALL_DEAD,
1086     EL_BD_MAGIC_WALL,
1087     EL_BD_MAGIC_WALL_ACTIVE,
1088     EL_BD_MAGIC_WALL_EMPTYING,
1089     EL_BD_MAGIC_WALL_FULL,
1090     EL_BD_MAGIC_WALL_FILLING,
1091     EL_BD_MAGIC_WALL_DEAD,
1092     EL_GAMEOFLIFE,
1093     EL_BIOMAZE,
1094     EL_ACIDPOOL_TOPLEFT,
1095     EL_ACIDPOOL_TOPRIGHT,
1096     EL_ACIDPOOL_BOTTOMLEFT,
1097     EL_ACIDPOOL_BOTTOM,
1098     EL_ACIDPOOL_BOTTOMRIGHT,
1099     EL_SP_CHIP_SINGLE,
1100     EL_SP_CHIP_LEFT,
1101     EL_SP_CHIP_RIGHT,
1102     EL_SP_CHIP_UPPER,
1103     EL_SP_CHIP_LOWER,
1104     EL_SP_HARD_GRAY,
1105     EL_SP_HARD_GREEN,
1106     EL_SP_HARD_BLUE,
1107     EL_SP_HARD_RED,
1108     EL_SP_HARD_YELLOW,
1109     EL_SP_HARD_BASE1,
1110     EL_SP_HARD_BASE2,
1111     EL_SP_HARD_BASE3,
1112     EL_SP_HARD_BASE4,
1113     EL_SP_HARD_BASE5,
1114     EL_SP_HARD_BASE6,
1115     EL_SP_TERMINAL,
1116     EL_SP_TERMINAL_ACTIVE,
1117     EL_SP_EXIT_CLOSED,
1118     EL_SP_EXIT_OPEN,
1119     EL_INVISIBLE_STEELWALL,
1120     EL_INVISIBLE_STEELWALL_ACTIVE,
1121     EL_INVISIBLE_WALL,
1122     EL_INVISIBLE_WALL_ACTIVE,
1123     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1124     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1125     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1126     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1127     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1128     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1129     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1130     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1131     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1132     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1133     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1134     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1135     EL_SWITCHGATE_SWITCH_UP,
1136     EL_SWITCHGATE_SWITCH_DOWN,
1137     EL_LIGHT_SWITCH,
1138     EL_LIGHT_SWITCH_ACTIVE,
1139     EL_TIMEGATE_SWITCH,
1140     EL_TIMEGATE_SWITCH_ACTIVE,
1141     EL_SIGN_EXCLAMATION,
1142     EL_SIGN_RADIOACTIVITY,
1143     EL_SIGN_STOP,
1144     EL_SIGN_WHEELCHAIR,
1145     EL_SIGN_PARKING,
1146     EL_SIGN_ONEWAY,
1147     EL_SIGN_HEART,
1148     EL_SIGN_TRIANGLE,
1149     EL_SIGN_ROUND,
1150     EL_SIGN_EXIT,
1151     EL_SIGN_YINYANG,
1152     EL_SIGN_OTHER,
1153     EL_STEELWALL_SLANTED,
1154     EL_EMC_STEELWALL1,
1155     EL_EMC_STEELWALL2,
1156     EL_EMC_STEELWALL3,
1157     EL_EMC_STEELWALL4,
1158     EL_EMC_WALL_PILLAR_UPPER,
1159     EL_EMC_WALL_PILLAR_MIDDLE,
1160     EL_EMC_WALL_PILLAR_LOWER,
1161     EL_EMC_WALL4,
1162     EL_EMC_WALL5,
1163     EL_EMC_WALL6,
1164     EL_EMC_WALL7,
1165     EL_EMC_WALL8,
1166     EL_CRYSTAL,
1167     EL_WALL_PEARL,
1168     EL_WALL_CRYSTAL,
1169     EL_GATE1,
1170     EL_GATE2,
1171     EL_GATE3,
1172     EL_GATE4,
1173     EL_GATE1_GRAY,
1174     EL_GATE2_GRAY,
1175     EL_GATE3_GRAY,
1176     EL_GATE4_GRAY,
1177     EL_EM_GATE1,
1178     EL_EM_GATE2,
1179     EL_EM_GATE3,
1180     EL_EM_GATE4,
1181     EL_EM_GATE1_GRAY,
1182     EL_EM_GATE2_GRAY,
1183     EL_EM_GATE3_GRAY,
1184     EL_EM_GATE4_GRAY,
1185     EL_SWITCHGATE_OPEN,
1186     EL_SWITCHGATE_OPENING,
1187     EL_SWITCHGATE_CLOSED,
1188     EL_SWITCHGATE_CLOSING,
1189     EL_TIMEGATE_OPEN,
1190     EL_TIMEGATE_OPENING,
1191     EL_TIMEGATE_CLOSED,
1192     EL_TIMEGATE_CLOSING,
1193     EL_TUBE_ALL,
1194     EL_TUBE_VERTICAL,
1195     EL_TUBE_HORIZONTAL,
1196     EL_TUBE_VERTICAL_LEFT,
1197     EL_TUBE_VERTICAL_RIGHT,
1198     EL_TUBE_HORIZONTAL_UP,
1199     EL_TUBE_HORIZONTAL_DOWN,
1200     EL_TUBE_LEFT_UP,
1201     EL_TUBE_LEFT_DOWN,
1202     EL_TUBE_RIGHT_UP,
1203     EL_TUBE_RIGHT_DOWN
1204   };
1205   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1206
1207   static int ep_massive[] =
1208   {
1209     EL_STEELWALL,
1210     EL_ACID,
1211     EL_ACIDPOOL_TOPLEFT,
1212     EL_ACIDPOOL_TOPRIGHT,
1213     EL_ACIDPOOL_BOTTOMLEFT,
1214     EL_ACIDPOOL_BOTTOM,
1215     EL_ACIDPOOL_BOTTOMRIGHT,
1216     EL_SP_HARD_GRAY,
1217     EL_SP_HARD_GREEN,
1218     EL_SP_HARD_BLUE,
1219     EL_SP_HARD_RED,
1220     EL_SP_HARD_YELLOW,
1221     EL_SP_HARD_BASE1,
1222     EL_SP_HARD_BASE2,
1223     EL_SP_HARD_BASE3,
1224     EL_SP_HARD_BASE4,
1225     EL_SP_HARD_BASE5,
1226     EL_SP_HARD_BASE6,
1227     EL_INVISIBLE_STEELWALL,
1228     EL_INVISIBLE_STEELWALL_ACTIVE,
1229     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1230     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1231     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1232     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1233     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1234     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1235     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1236     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1237     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1238     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1239     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1240     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1241     EL_LIGHT_SWITCH,
1242     EL_LIGHT_SWITCH_ACTIVE,
1243     EL_SIGN_EXCLAMATION,
1244     EL_SIGN_RADIOACTIVITY,
1245     EL_SIGN_STOP,
1246     EL_SIGN_WHEELCHAIR,
1247     EL_SIGN_PARKING,
1248     EL_SIGN_ONEWAY,
1249     EL_SIGN_HEART,
1250     EL_SIGN_TRIANGLE,
1251     EL_SIGN_ROUND,
1252     EL_SIGN_EXIT,
1253     EL_SIGN_YINYANG,
1254     EL_SIGN_OTHER,
1255     EL_STEELWALL_SLANTED,
1256     EL_EMC_STEELWALL1,
1257     EL_EMC_STEELWALL2,
1258     EL_EMC_STEELWALL3,
1259     EL_EMC_STEELWALL4,
1260     EL_CRYSTAL,
1261     EL_GATE1,
1262     EL_GATE2,
1263     EL_GATE3,
1264     EL_GATE4,
1265     EL_GATE1_GRAY,
1266     EL_GATE2_GRAY,
1267     EL_GATE3_GRAY,
1268     EL_GATE4_GRAY,
1269     EL_EM_GATE1,
1270     EL_EM_GATE2,
1271     EL_EM_GATE3,
1272     EL_EM_GATE4,
1273     EL_EM_GATE1_GRAY,
1274     EL_EM_GATE2_GRAY,
1275     EL_EM_GATE3_GRAY,
1276     EL_EM_GATE4_GRAY,
1277     EL_SWITCHGATE_OPEN,
1278     EL_SWITCHGATE_OPENING,
1279     EL_SWITCHGATE_CLOSED,
1280     EL_SWITCHGATE_CLOSING,
1281     EL_TIMEGATE_OPEN,
1282     EL_TIMEGATE_OPENING,
1283     EL_TIMEGATE_CLOSED,
1284     EL_TIMEGATE_CLOSING,
1285     EL_TUBE_ALL,
1286     EL_TUBE_VERTICAL,
1287     EL_TUBE_HORIZONTAL,
1288     EL_TUBE_VERTICAL_LEFT,
1289     EL_TUBE_VERTICAL_RIGHT,
1290     EL_TUBE_HORIZONTAL_UP,
1291     EL_TUBE_HORIZONTAL_DOWN,
1292     EL_TUBE_LEFT_UP,
1293     EL_TUBE_LEFT_DOWN,
1294     EL_TUBE_RIGHT_UP,
1295     EL_TUBE_RIGHT_DOWN
1296   };
1297   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1298
1299   static int ep_slippery[] =
1300   {
1301     EL_WALL_CRUMBLED,
1302     EL_BD_WALL,
1303     EL_ROCK,
1304     EL_BD_ROCK,
1305     EL_EMERALD,
1306     EL_BD_DIAMOND,
1307     EL_EMERALD_YELLOW,
1308     EL_EMERALD_RED,
1309     EL_EMERALD_PURPLE,
1310     EL_DIAMOND,
1311     EL_BOMB,
1312     EL_NUT,
1313     EL_ROBOT_WHEEL_ACTIVE,
1314     EL_ROBOT_WHEEL,
1315     EL_TIME_ORB_FULL,
1316     EL_TIME_ORB_EMPTY,
1317     EL_LAMP_ACTIVE,
1318     EL_LAMP,
1319     EL_ACIDPOOL_TOPLEFT,
1320     EL_ACIDPOOL_TOPRIGHT,
1321     EL_SATELLITE,
1322     EL_SP_ZONK,
1323     EL_SP_INFOTRON,
1324     EL_SP_CHIP_SINGLE,
1325     EL_SP_CHIP_LEFT,
1326     EL_SP_CHIP_RIGHT,
1327     EL_SP_CHIP_UPPER,
1328     EL_SP_CHIP_LOWER,
1329     EL_SPEED_PILL,
1330     EL_STEELWALL_SLANTED,
1331     EL_PEARL,
1332     EL_CRYSTAL
1333   };
1334   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1335
1336   static int ep_enemy[] =
1337   {
1338     EL_BUG,
1339     EL_SPACESHIP,
1340     EL_BD_BUTTERFLY,
1341     EL_BD_FIREFLY,
1342     EL_YAMYAM,
1343     EL_DARK_YAMYAM,
1344     EL_ROBOT,
1345     EL_PACMAN,
1346     EL_SP_SNIKSNAK,
1347     EL_SP_ELECTRON
1348   };
1349   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1350
1351   static int ep_mauer[] =
1352   {
1353     EL_STEELWALL,
1354     EL_GATE1,
1355     EL_GATE2,
1356     EL_GATE3,
1357     EL_GATE4,
1358     EL_GATE1_GRAY,
1359     EL_GATE2_GRAY,
1360     EL_GATE3_GRAY,
1361     EL_GATE4_GRAY,
1362     EL_EM_GATE1,
1363     EL_EM_GATE2,
1364     EL_EM_GATE3,
1365     EL_EM_GATE4,
1366     EL_EM_GATE1_GRAY,
1367     EL_EM_GATE2_GRAY,
1368     EL_EM_GATE3_GRAY,
1369     EL_EM_GATE4_GRAY,
1370     EL_EXIT_CLOSED,
1371     EL_EXIT_OPENING,
1372     EL_EXIT_OPEN,
1373     EL_WALL,
1374     EL_WALL_CRUMBLED,
1375     EL_WALL_GROWING,
1376     EL_WALL_GROWING_X,
1377     EL_WALL_GROWING_Y,
1378     EL_WALL_GROWING_XY,
1379     EL_WALL_GROWING_ACTIVE,
1380     EL_BD_WALL,
1381     EL_SP_CHIP_SINGLE,
1382     EL_SP_CHIP_LEFT,
1383     EL_SP_CHIP_RIGHT,
1384     EL_SP_CHIP_UPPER,
1385     EL_SP_CHIP_LOWER,
1386     EL_SP_HARD_GRAY,
1387     EL_SP_HARD_GREEN,
1388     EL_SP_HARD_BLUE,
1389     EL_SP_HARD_RED,
1390     EL_SP_HARD_YELLOW,
1391     EL_SP_HARD_BASE1,
1392     EL_SP_HARD_BASE2,
1393     EL_SP_HARD_BASE3,
1394     EL_SP_HARD_BASE4,
1395     EL_SP_HARD_BASE5,
1396     EL_SP_HARD_BASE6,
1397     EL_SP_TERMINAL,
1398     EL_SP_TERMINAL_ACTIVE,
1399     EL_SP_EXIT_CLOSED,
1400     EL_SP_EXIT_OPEN,
1401     EL_INVISIBLE_STEELWALL,
1402     EL_INVISIBLE_STEELWALL_ACTIVE,
1403     EL_INVISIBLE_WALL,
1404     EL_INVISIBLE_WALL_ACTIVE,
1405     EL_STEELWALL_SLANTED,
1406     EL_EMC_STEELWALL1,
1407     EL_EMC_STEELWALL2,
1408     EL_EMC_STEELWALL3,
1409     EL_EMC_STEELWALL4,
1410     EL_EMC_WALL_PILLAR_UPPER,
1411     EL_EMC_WALL_PILLAR_MIDDLE,
1412     EL_EMC_WALL_PILLAR_LOWER,
1413     EL_EMC_WALL4,
1414     EL_EMC_WALL5,
1415     EL_EMC_WALL6,
1416     EL_EMC_WALL7,
1417     EL_EMC_WALL8
1418   };
1419   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1420
1421   static int ep_can_fall[] =
1422   {
1423     EL_ROCK,
1424     EL_BD_ROCK,
1425     EL_EMERALD,
1426     EL_BD_DIAMOND,
1427     EL_EMERALD_YELLOW,
1428     EL_EMERALD_RED,
1429     EL_EMERALD_PURPLE,
1430     EL_DIAMOND,
1431     EL_BOMB,
1432     EL_NUT,
1433     EL_AMOEBA_DROP,
1434     EL_QUICKSAND_FULL,
1435     EL_MAGIC_WALL_FULL,
1436     EL_BD_MAGIC_WALL_FULL,
1437     EL_TIME_ORB_FULL,
1438     EL_TIME_ORB_EMPTY,
1439     EL_SP_ZONK,
1440     EL_SP_INFOTRON,
1441     EL_SP_DISK_ORANGE,
1442     EL_PEARL,
1443     EL_CRYSTAL,
1444     EL_SPRING,
1445     EL_DX_SUPABOMB
1446   };
1447   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1448
1449   static int ep_can_smash[] =
1450   {
1451     EL_ROCK,
1452     EL_BD_ROCK,
1453     EL_EMERALD,
1454     EL_BD_DIAMOND,
1455     EL_EMERALD_YELLOW,
1456     EL_EMERALD_RED,
1457     EL_EMERALD_PURPLE,
1458     EL_DIAMOND,
1459     EL_KEY1,
1460     EL_KEY2,
1461     EL_KEY3,
1462     EL_KEY4,
1463     EL_EM_KEY1,
1464     EL_EM_KEY2,
1465     EL_EM_KEY3,
1466     EL_EM_KEY4,
1467     EL_BOMB,
1468     EL_NUT,
1469     EL_AMOEBA_DROP,
1470     EL_TIME_ORB_FULL,
1471     EL_TIME_ORB_EMPTY,
1472     EL_SP_ZONK,
1473     EL_SP_INFOTRON,
1474     EL_SP_DISK_ORANGE,
1475     EL_PEARL,
1476     EL_CRYSTAL,
1477     EL_SPRING,
1478     EL_DX_SUPABOMB
1479   };
1480   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1481
1482   static int ep_can_change[] =
1483   {
1484     EL_ROCK,
1485     EL_BD_ROCK,
1486     EL_EMERALD,
1487     EL_BD_DIAMOND,
1488     EL_EMERALD_YELLOW,
1489     EL_EMERALD_RED,
1490     EL_EMERALD_PURPLE,
1491     EL_DIAMOND
1492   };
1493   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1494
1495   static int ep_can_move[] =
1496   {
1497     EL_BUG,
1498     EL_SPACESHIP,
1499     EL_BD_BUTTERFLY,
1500     EL_BD_FIREFLY,
1501     EL_YAMYAM,
1502     EL_DARK_YAMYAM,
1503     EL_ROBOT,
1504     EL_PACMAN,
1505     EL_MOLE,
1506     EL_PENGUIN,
1507     EL_PIG,
1508     EL_DRAGON,
1509     EL_SATELLITE,
1510     EL_SP_SNIKSNAK,
1511     EL_SP_ELECTRON,
1512     EL_BALLOON,
1513     EL_SPRING
1514   };
1515   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1516
1517   static int ep_could_move[] =
1518   {
1519     EL_BUG_RIGHT,
1520     EL_BUG_UP,
1521     EL_BUG_LEFT,
1522     EL_BUG_DOWN,
1523     EL_SPACESHIP_RIGHT,
1524     EL_SPACESHIP_UP,
1525     EL_SPACESHIP_LEFT,
1526     EL_SPACESHIP_DOWN,
1527     EL_BD_BUTTERFLY_RIGHT,
1528     EL_BD_BUTTERFLY_UP,
1529     EL_BD_BUTTERFLY_LEFT,
1530     EL_BD_BUTTERFLY_DOWN,
1531     EL_BD_FIREFLY_RIGHT,
1532     EL_BD_FIREFLY_UP,
1533     EL_BD_FIREFLY_LEFT,
1534     EL_BD_FIREFLY_DOWN,
1535     EL_PACMAN_RIGHT,
1536     EL_PACMAN_UP,
1537     EL_PACMAN_LEFT,
1538     EL_PACMAN_DOWN
1539   };
1540   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1541
1542   static int ep_dont_touch[] =
1543   {
1544     EL_BUG,
1545     EL_SPACESHIP,
1546     EL_BD_BUTTERFLY,
1547     EL_BD_FIREFLY
1548   };
1549   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1550
1551   static int ep_dont_go_to[] =
1552   {
1553     EL_BUG,
1554     EL_SPACESHIP,
1555     EL_BD_BUTTERFLY,
1556     EL_BD_FIREFLY,
1557     EL_YAMYAM,
1558     EL_DARK_YAMYAM,
1559     EL_ROBOT,
1560     EL_PACMAN,
1561     EL_AMOEBA_DROP,
1562     EL_ACID,
1563     EL_SP_SNIKSNAK,
1564     EL_SP_ELECTRON,
1565     EL_SP_BUGGY_BASE_ACTIVE,
1566     EL_TRAP_ACTIVE,
1567     EL_LANDMINE
1568   };
1569   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1570
1571   static int ep_mampf2[] =
1572   {
1573     EL_SAND,
1574     EL_BUG,
1575     EL_SPACESHIP,
1576     EL_BD_BUTTERFLY,
1577     EL_BD_FIREFLY,
1578     EL_YAMYAM,
1579     EL_ROBOT,
1580     EL_PACMAN,
1581     EL_AMOEBA_DROP,
1582     EL_AMOEBA_DEAD,
1583     EL_AMOEBA_WET,
1584     EL_AMOEBA_DRY,
1585     EL_AMOEBA_FULL,
1586     EL_BD_AMOEBA,
1587     EL_EMERALD,
1588     EL_BD_DIAMOND,
1589     EL_EMERALD_YELLOW,
1590     EL_EMERALD_RED,
1591     EL_EMERALD_PURPLE,
1592     EL_DIAMOND,
1593     EL_PEARL,
1594     EL_CRYSTAL
1595   };
1596   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1597
1598   static int ep_bd_element[] =
1599   {
1600     EL_EMPTY,
1601     EL_SAND,
1602     EL_WALL_CRUMBLED,
1603     EL_BD_WALL,
1604     EL_ROCK,
1605     EL_BD_ROCK,
1606     EL_BD_DIAMOND,
1607     EL_BD_MAGIC_WALL,
1608     EL_EXIT_CLOSED,
1609     EL_EXIT_OPEN,
1610     EL_STEELWALL,
1611     EL_PLAYER1,
1612     EL_BD_FIREFLY,
1613     EL_BD_FIREFLY_1,
1614     EL_BD_FIREFLY_2,
1615     EL_BD_FIREFLY_3,
1616     EL_BD_FIREFLY_4,
1617     EL_BD_BUTTERFLY,
1618     EL_BD_BUTTERFLY_1,
1619     EL_BD_BUTTERFLY_2,
1620     EL_BD_BUTTERFLY_3,
1621     EL_BD_BUTTERFLY_4,
1622     EL_BD_AMOEBA,
1623     EL_CHAR_QUESTION
1624   };
1625   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1626
1627   static int ep_sb_element[] =
1628   {
1629     EL_EMPTY,
1630     EL_STEELWALL,
1631     EL_SOKOBAN_OBJECT,
1632     EL_SOKOBAN_FIELD_EMPTY,
1633     EL_SOKOBAN_FIELD_FULL,
1634     EL_PLAYER1,
1635     EL_INVISIBLE_STEELWALL
1636   };
1637   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1638
1639   static int ep_gem[] =
1640   {
1641     EL_EMERALD,
1642     EL_BD_DIAMOND,
1643     EL_EMERALD_YELLOW,
1644     EL_EMERALD_RED,
1645     EL_EMERALD_PURPLE,
1646     EL_DIAMOND
1647   };
1648   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1649
1650   static int ep_inactive[] =
1651   {
1652     EL_EMPTY,
1653     EL_SAND,
1654     EL_WALL,
1655     EL_BD_WALL,
1656     EL_WALL_CRUMBLED,
1657     EL_STEELWALL,
1658     EL_AMOEBA_DEAD,
1659     EL_QUICKSAND_EMPTY,
1660     EL_STONEBLOCK,
1661     EL_ROBOT_WHEEL,
1662     EL_KEY1,
1663     EL_KEY2,
1664     EL_KEY3,
1665     EL_KEY4,
1666     EL_EM_KEY1,
1667     EL_EM_KEY2,
1668     EL_EM_KEY3,
1669     EL_EM_KEY4,
1670     EL_GATE1,
1671     EL_GATE2,
1672     EL_GATE3,
1673     EL_GATE4,
1674     EL_GATE1_GRAY,
1675     EL_GATE2_GRAY,
1676     EL_GATE3_GRAY,
1677     EL_GATE4_GRAY,
1678     EL_EM_GATE1,
1679     EL_EM_GATE2,
1680     EL_EM_GATE3,
1681     EL_EM_GATE4,
1682     EL_EM_GATE1_GRAY,
1683     EL_EM_GATE2_GRAY,
1684     EL_EM_GATE3_GRAY,
1685     EL_EM_GATE4_GRAY,
1686     EL_DYNAMITE,
1687     EL_INVISIBLE_STEELWALL,
1688     EL_INVISIBLE_WALL,
1689     EL_INVISIBLE_SAND,
1690     EL_LAMP,
1691     EL_LAMP_ACTIVE,
1692     EL_WALL_EMERALD,
1693     EL_WALL_DIAMOND,
1694     EL_WALL_BD_DIAMOND,
1695     EL_WALL_EMERALD_YELLOW,
1696     EL_DYNABOMB_NR,
1697     EL_DYNABOMB_SZ,
1698     EL_DYNABOMB_XL,
1699     EL_SOKOBAN_OBJECT,
1700     EL_SOKOBAN_FIELD_EMPTY,
1701     EL_SOKOBAN_FIELD_FULL,
1702     EL_WALL_EMERALD_RED,
1703     EL_WALL_EMERALD_PURPLE,
1704     EL_ACIDPOOL_TOPLEFT,
1705     EL_ACIDPOOL_TOPRIGHT,
1706     EL_ACIDPOOL_BOTTOMLEFT,
1707     EL_ACIDPOOL_BOTTOM,
1708     EL_ACIDPOOL_BOTTOMRIGHT,
1709     EL_MAGIC_WALL,
1710     EL_MAGIC_WALL_DEAD,
1711     EL_BD_MAGIC_WALL,
1712     EL_BD_MAGIC_WALL_DEAD,
1713     EL_AMOEBA_TO_DIAMOND,
1714     EL_BLOCKED,
1715     EL_SP_EMPTY,
1716     EL_SP_BASE,
1717     EL_SP_PORT1_RIGHT,
1718     EL_SP_PORT1_DOWN,
1719     EL_SP_PORT1_LEFT,
1720     EL_SP_PORT1_UP,
1721     EL_SP_PORT2_RIGHT,
1722     EL_SP_PORT2_DOWN,
1723     EL_SP_PORT2_LEFT,
1724     EL_SP_PORT2_UP,
1725     EL_SP_PORT_X,
1726     EL_SP_PORT_Y,
1727     EL_SP_PORT_XY,
1728     EL_SP_DISK_RED,
1729     EL_SP_DISK_YELLOW,
1730     EL_SP_CHIP_SINGLE,
1731     EL_SP_CHIP_LEFT,
1732     EL_SP_CHIP_RIGHT,
1733     EL_SP_CHIP_UPPER,
1734     EL_SP_CHIP_LOWER,
1735     EL_SP_HARD_GRAY,
1736     EL_SP_HARD_GREEN,
1737     EL_SP_HARD_BLUE,
1738     EL_SP_HARD_RED,
1739     EL_SP_HARD_YELLOW,
1740     EL_SP_HARD_BASE1,
1741     EL_SP_HARD_BASE2,
1742     EL_SP_HARD_BASE3,
1743     EL_SP_HARD_BASE4,
1744     EL_SP_HARD_BASE5,
1745     EL_SP_HARD_BASE6,
1746     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1747     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1748     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1749     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1750     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1751     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1752     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1753     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1754     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1755     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1756     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1757     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1758     EL_SIGN_EXCLAMATION,
1759     EL_SIGN_RADIOACTIVITY,
1760     EL_SIGN_STOP,
1761     EL_SIGN_WHEELCHAIR,
1762     EL_SIGN_PARKING,
1763     EL_SIGN_ONEWAY,
1764     EL_SIGN_HEART,
1765     EL_SIGN_TRIANGLE,
1766     EL_SIGN_ROUND,
1767     EL_SIGN_EXIT,
1768     EL_SIGN_YINYANG,
1769     EL_SIGN_OTHER,
1770     EL_STEELWALL_SLANTED,
1771     EL_EMC_STEELWALL1,
1772     EL_EMC_STEELWALL2,
1773     EL_EMC_STEELWALL3,
1774     EL_EMC_STEELWALL4,
1775     EL_EMC_WALL_PILLAR_UPPER,
1776     EL_EMC_WALL_PILLAR_MIDDLE,
1777     EL_EMC_WALL_PILLAR_LOWER,
1778     EL_EMC_WALL4,
1779     EL_EMC_WALL5,
1780     EL_EMC_WALL6,
1781     EL_EMC_WALL7,
1782     EL_EMC_WALL8
1783   };
1784   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1785
1786   static int ep_explosive[] =
1787   {
1788     EL_BOMB,
1789     EL_DYNAMITE_ACTIVE,
1790     EL_DYNAMITE,
1791     EL_DYNABOMB_PLAYER1_ACTIVE,
1792     EL_DYNABOMB_PLAYER2_ACTIVE,
1793     EL_DYNABOMB_PLAYER3_ACTIVE,
1794     EL_DYNABOMB_PLAYER4_ACTIVE,
1795     EL_DYNABOMB_NR,
1796     EL_DYNABOMB_SZ,
1797     EL_DYNABOMB_XL,
1798     EL_BUG,
1799     EL_MOLE,
1800     EL_PENGUIN,
1801     EL_PIG,
1802     EL_DRAGON,
1803     EL_SATELLITE,
1804     EL_SP_DISK_RED,
1805     EL_SP_DISK_ORANGE,
1806     EL_SP_DISK_YELLOW,
1807     EL_SP_SNIKSNAK,
1808     EL_SP_ELECTRON,
1809     EL_DX_SUPABOMB
1810   };
1811   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1812
1813   static int ep_mampf3[] =
1814   {
1815     EL_EMERALD,
1816     EL_BD_DIAMOND,
1817     EL_EMERALD_YELLOW,
1818     EL_EMERALD_RED,
1819     EL_EMERALD_PURPLE,
1820     EL_DIAMOND,
1821     EL_PEARL,
1822     EL_CRYSTAL
1823   };
1824   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1825
1826   static int ep_pushable[] =
1827   {
1828     EL_ROCK,
1829     EL_BD_ROCK,
1830     EL_BOMB,
1831     EL_NUT,
1832     EL_TIME_ORB_EMPTY,
1833     EL_SOKOBAN_FIELD_FULL,
1834     EL_SOKOBAN_OBJECT,
1835     EL_SATELLITE,
1836     EL_SP_ZONK,
1837     EL_SP_DISK_ORANGE,
1838     EL_SP_DISK_YELLOW,
1839     EL_BALLOON,
1840     EL_SPRING,
1841     EL_DX_SUPABOMB
1842   };
1843   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1844
1845   static int ep_player[] =
1846   {
1847     EL_PLAYER1,
1848     EL_PLAYER2,
1849     EL_PLAYER3,
1850     EL_PLAYER4
1851   };
1852   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1853
1854   static int ep_has_content[] =
1855   {
1856     EL_YAMYAM,
1857     EL_AMOEBA_WET,
1858     EL_AMOEBA_DRY,
1859     EL_AMOEBA_FULL,
1860     EL_BD_AMOEBA
1861   };
1862   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1863
1864   static int ep_eatable[] =
1865   {
1866     EL_SAND,
1867     EL_SP_BASE,
1868     EL_SP_BUGGY_BASE,
1869     EL_TRAP,
1870     EL_INVISIBLE_SAND,
1871     EL_INVISIBLE_SAND_ACTIVE
1872   };
1873   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1874
1875   static int ep_sp_element[] =
1876   {
1877     EL_SP_EMPTY,
1878     EL_SP_ZONK,
1879     EL_SP_BASE,
1880     EL_SP_MURPHY,
1881     EL_SP_INFOTRON,
1882     EL_SP_CHIP_SINGLE,
1883     EL_SP_HARD_GRAY,
1884     EL_SP_EXIT_CLOSED,
1885     EL_SP_EXIT_OPEN,
1886     EL_SP_DISK_ORANGE,
1887     EL_SP_PORT1_RIGHT,
1888     EL_SP_PORT1_DOWN,
1889     EL_SP_PORT1_LEFT,
1890     EL_SP_PORT1_UP,
1891     EL_SP_PORT2_RIGHT,
1892     EL_SP_PORT2_DOWN,
1893     EL_SP_PORT2_LEFT,
1894     EL_SP_PORT2_UP,
1895     EL_SP_SNIKSNAK,
1896     EL_SP_DISK_YELLOW,
1897     EL_SP_TERMINAL,
1898     EL_SP_DISK_RED,
1899     EL_SP_PORT_Y,
1900     EL_SP_PORT_X,
1901     EL_SP_PORT_XY,
1902     EL_SP_ELECTRON,
1903     EL_SP_BUGGY_BASE,
1904     EL_SP_CHIP_LEFT,
1905     EL_SP_CHIP_RIGHT,
1906     EL_SP_HARD_BASE1,
1907     EL_SP_HARD_GREEN,
1908     EL_SP_HARD_BLUE,
1909     EL_SP_HARD_RED,
1910     EL_SP_HARD_YELLOW,
1911     EL_SP_HARD_BASE2,
1912     EL_SP_HARD_BASE3,
1913     EL_SP_HARD_BASE4,
1914     EL_SP_HARD_BASE5,
1915     EL_SP_HARD_BASE6,
1916     EL_SP_CHIP_UPPER,
1917     EL_SP_CHIP_LOWER,
1918     /* additional elements that appeared in newer Supaplex levels */
1919     EL_INVISIBLE_WALL,
1920     /* more than one murphy in a level results in an inactive clone */
1921     EL_SP_MURPHY_CLONE
1922   };
1923   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1924
1925   static int ep_quick_gate[] =
1926   {
1927     EL_EM_GATE1,
1928     EL_EM_GATE2,
1929     EL_EM_GATE3,
1930     EL_EM_GATE4,
1931     EL_EM_GATE1_GRAY,
1932     EL_EM_GATE2_GRAY,
1933     EL_EM_GATE3_GRAY,
1934     EL_EM_GATE4_GRAY,
1935     EL_SP_PORT1_LEFT,
1936     EL_SP_PORT2_LEFT,
1937     EL_SP_PORT1_RIGHT,
1938     EL_SP_PORT2_RIGHT,
1939     EL_SP_PORT1_UP,
1940     EL_SP_PORT2_UP,
1941     EL_SP_PORT1_DOWN,
1942     EL_SP_PORT2_DOWN,
1943     EL_SP_PORT_X,
1944     EL_SP_PORT_Y,
1945     EL_SP_PORT_XY,
1946     EL_SWITCHGATE_OPEN,
1947     EL_TIMEGATE_OPEN
1948   };
1949   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1950
1951   static int ep_over_player[] =
1952   {
1953     EL_SP_PORT1_LEFT,
1954     EL_SP_PORT2_LEFT,
1955     EL_SP_PORT1_RIGHT,
1956     EL_SP_PORT2_RIGHT,
1957     EL_SP_PORT1_UP,
1958     EL_SP_PORT2_UP,
1959     EL_SP_PORT1_DOWN,
1960     EL_SP_PORT2_DOWN,
1961     EL_SP_PORT_X,
1962     EL_SP_PORT_Y,
1963     EL_SP_PORT_XY,
1964     EL_TUBE_ALL,
1965     EL_TUBE_VERTICAL,
1966     EL_TUBE_HORIZONTAL,
1967     EL_TUBE_VERTICAL_LEFT,
1968     EL_TUBE_VERTICAL_RIGHT,
1969     EL_TUBE_HORIZONTAL_UP,
1970     EL_TUBE_HORIZONTAL_DOWN,
1971     EL_TUBE_LEFT_UP,
1972     EL_TUBE_LEFT_DOWN,
1973     EL_TUBE_RIGHT_UP,
1974     EL_TUBE_RIGHT_DOWN
1975   };
1976   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1977
1978   static int ep_active_bomb[] =
1979   {
1980     EL_DYNAMITE_ACTIVE,
1981     EL_DYNABOMB_PLAYER1_ACTIVE,
1982     EL_DYNABOMB_PLAYER2_ACTIVE,
1983     EL_DYNABOMB_PLAYER3_ACTIVE,
1984     EL_DYNABOMB_PLAYER4_ACTIVE
1985   };
1986   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1987
1988   static int ep_belt[] =
1989   {
1990     EL_CONVEYOR_BELT1_LEFT,
1991     EL_CONVEYOR_BELT1_MIDDLE,
1992     EL_CONVEYOR_BELT1_RIGHT,
1993     EL_CONVEYOR_BELT2_LEFT,
1994     EL_CONVEYOR_BELT2_MIDDLE,
1995     EL_CONVEYOR_BELT2_RIGHT,
1996     EL_CONVEYOR_BELT3_LEFT,
1997     EL_CONVEYOR_BELT3_MIDDLE,
1998     EL_CONVEYOR_BELT3_RIGHT,
1999     EL_CONVEYOR_BELT4_LEFT,
2000     EL_CONVEYOR_BELT4_MIDDLE,
2001     EL_CONVEYOR_BELT4_RIGHT,
2002   };
2003   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2004
2005   static int ep_belt_active[] =
2006   {
2007     EL_CONVEYOR_BELT1_LEFT_ACTIVE,
2008     EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
2009     EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
2010     EL_CONVEYOR_BELT2_LEFT_ACTIVE,
2011     EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
2012     EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
2013     EL_CONVEYOR_BELT3_LEFT_ACTIVE,
2014     EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
2015     EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
2016     EL_CONVEYOR_BELT4_LEFT_ACTIVE,
2017     EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
2018     EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
2019   };
2020   static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
2021
2022   static int ep_belt_switch[] =
2023   {
2024     EL_CONVEYOR_BELT1_SWITCH_LEFT,
2025     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2026     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2027     EL_CONVEYOR_BELT2_SWITCH_LEFT,
2028     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2029     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2030     EL_CONVEYOR_BELT3_SWITCH_LEFT,
2031     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2032     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2033     EL_CONVEYOR_BELT4_SWITCH_LEFT,
2034     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2035     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2036   };
2037   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2038
2039   static int ep_tube[] =
2040   {
2041     EL_TUBE_ALL,
2042     EL_TUBE_VERTICAL,
2043     EL_TUBE_HORIZONTAL,
2044     EL_TUBE_VERTICAL_LEFT,
2045     EL_TUBE_VERTICAL_RIGHT,
2046     EL_TUBE_HORIZONTAL_UP,
2047     EL_TUBE_HORIZONTAL_DOWN,
2048     EL_TUBE_LEFT_UP,
2049     EL_TUBE_LEFT_DOWN,
2050     EL_TUBE_RIGHT_UP,
2051     EL_TUBE_RIGHT_DOWN
2052   };
2053   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2054
2055   static long ep1_bit[] =
2056   {
2057     EP_BIT_AMOEBALIVE,
2058     EP_BIT_AMOEBOID,
2059     EP_BIT_SCHLUESSEL,
2060     EP_BIT_PFORTE,
2061     EP_BIT_SOLID,
2062     EP_BIT_MASSIVE,
2063     EP_BIT_SLIPPERY,
2064     EP_BIT_ENEMY,
2065     EP_BIT_MAUER,
2066     EP_BIT_CAN_FALL,
2067     EP_BIT_CAN_SMASH,
2068     EP_BIT_CAN_CHANGE,
2069     EP_BIT_CAN_MOVE,
2070     EP_BIT_COULD_MOVE,
2071     EP_BIT_DONT_TOUCH,
2072     EP_BIT_DONT_GO_TO,
2073     EP_BIT_MAMPF2,
2074     EP_BIT_BD_ELEMENT,
2075     EP_BIT_SB_ELEMENT,
2076     EP_BIT_GEM,
2077     EP_BIT_INACTIVE,
2078     EP_BIT_EXPLOSIVE,
2079     EP_BIT_MAMPF3,
2080     EP_BIT_PUSHABLE,
2081     EP_BIT_PLAYER,
2082     EP_BIT_HAS_CONTENT,
2083     EP_BIT_EATABLE,
2084     EP_BIT_SP_ELEMENT,
2085     EP_BIT_QUICK_GATE,
2086     EP_BIT_OVER_PLAYER,
2087     EP_BIT_ACTIVE_BOMB
2088   };
2089   static long ep2_bit[] =
2090   {
2091     EP_BIT_BELT,
2092     EP_BIT_BELT_ACTIVE,
2093     EP_BIT_BELT_SWITCH,
2094     EP_BIT_TUBE
2095   };
2096   static int *ep1_array[] =
2097   {
2098     ep_amoebalive,
2099     ep_amoeboid,
2100     ep_schluessel,
2101     ep_pforte,
2102     ep_solid,
2103     ep_massive,
2104     ep_slippery,
2105     ep_enemy,
2106     ep_mauer,
2107     ep_can_fall,
2108     ep_can_smash,
2109     ep_can_change,
2110     ep_can_move,
2111     ep_could_move,
2112     ep_dont_touch,
2113     ep_dont_go_to,
2114     ep_mampf2,
2115     ep_bd_element,
2116     ep_sb_element,
2117     ep_gem,
2118     ep_inactive,
2119     ep_explosive,
2120     ep_mampf3,
2121     ep_pushable,
2122     ep_player,
2123     ep_has_content,
2124     ep_eatable,
2125     ep_sp_element,
2126     ep_quick_gate,
2127     ep_over_player,
2128     ep_active_bomb
2129   };
2130   static int *ep2_array[] =
2131   {
2132     ep_belt,
2133     ep_belt_active,
2134     ep_belt_switch,
2135     ep_tube
2136   };
2137   static int *ep1_num[] =
2138   {
2139     &ep_amoebalive_num,
2140     &ep_amoeboid_num,
2141     &ep_schluessel_num,
2142     &ep_pforte_num,
2143     &ep_solid_num,
2144     &ep_massive_num,
2145     &ep_slippery_num,
2146     &ep_enemy_num,
2147     &ep_mauer_num,
2148     &ep_can_fall_num,
2149     &ep_can_smash_num,
2150     &ep_can_change_num,
2151     &ep_can_move_num,
2152     &ep_could_move_num,
2153     &ep_dont_touch_num,
2154     &ep_dont_go_to_num,
2155     &ep_mampf2_num,
2156     &ep_bd_element_num,
2157     &ep_sb_element_num,
2158     &ep_gem_num,
2159     &ep_inactive_num,
2160     &ep_explosive_num,
2161     &ep_mampf3_num,
2162     &ep_pushable_num,
2163     &ep_player_num,
2164     &ep_has_content_num,
2165     &ep_eatable_num,
2166     &ep_sp_element_num,
2167     &ep_quick_gate_num,
2168     &ep_over_player_num,
2169     &ep_active_bomb_num
2170   };
2171   static int *ep2_num[] =
2172   {
2173     &ep_belt_num,
2174     &ep_belt_active_num,
2175     &ep_belt_switch_num,
2176     &ep_tube_num
2177   };
2178   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2179   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2180
2181   for (i=0; i<MAX_ELEMENTS; i++)
2182   {
2183     Elementeigenschaften1[i] = 0;
2184     Elementeigenschaften2[i] = 0;
2185   }
2186
2187   for (i=0; i<num_properties1; i++)
2188     for (j=0; j<*(ep1_num[i]); j++)
2189       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
2190   for (i=0; i<num_properties2; i++)
2191     for (j=0; j<*(ep2_num[i]); j++)
2192       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
2193
2194   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2195     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2196 }
2197
2198 void Execute_Command(char *command)
2199 {
2200   if (strcmp(command, "print graphicsinfo.conf") == 0)
2201   {
2202     int i;
2203
2204     printf("# You can configure additional/alternative image files here.\n");
2205     printf("# (The images below are default and therefore commented out.)\n");
2206     printf("\n");
2207     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2208     printf("\n");
2209     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2210     printf("\n");
2211
2212     for (i=0; image_config[i].token != NULL; i++)
2213       printf("# %s\n",
2214              getFormattedSetupEntry(image_config[i].token,
2215                                     image_config[i].value));
2216
2217     exit(0);
2218   }
2219   else if (strcmp(command, "print soundsinfo.conf") == 0)
2220   {
2221     int i;
2222
2223     printf("# You can configure additional/alternative sound files here.\n");
2224     printf("# (The sounds below are default and therefore commented out.)\n");
2225     printf("\n");
2226     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2227     printf("\n");
2228     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2229     printf("\n");
2230
2231     for (i=0; sound_config[i].token != NULL; i++)
2232       printf("# %s\n",
2233              getFormattedSetupEntry(sound_config[i].token,
2234                                     sound_config[i].value));
2235
2236     exit(0);
2237   }
2238   else if (strcmp(command, "print musicinfo.conf") == 0)
2239   {
2240     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2241     printf("\n");
2242     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2243     printf("\n");
2244     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2245
2246     exit(0);
2247   }
2248   else if (strncmp(command, "dump tape ", 10) == 0)
2249   {
2250     char *filename = &command[10];
2251
2252     if (access(filename, F_OK) != 0)
2253       Error(ERR_EXIT, "cannot open file '%s'", filename);
2254
2255     LoadTapeFromFilename(filename);
2256     DumpTape(&tape);
2257
2258     exit(0);
2259   }
2260   else if (strncmp(command, "autoplay ", 9) == 0)
2261   {
2262     char *str_copy = getStringCopy(&command[9]);
2263     char *str_ptr = strchr(str_copy, ' ');
2264
2265     global.autoplay_leveldir = str_copy;
2266     global.autoplay_level_nr = -1;
2267
2268     if (str_ptr != NULL)
2269     {
2270       *str_ptr++ = '\0';                        /* terminate leveldir string */
2271       global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
2272     }
2273   }
2274   else
2275   {
2276     Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
2277   }
2278 }
2279
2280 void CloseAllAndExit(int exit_value)
2281 {
2282   StopSounds();
2283   FreeAllSounds();
2284   FreeAllMusic();
2285   CloseAudio();         /* called after freeing sounds (needed for SDL) */
2286
2287   FreeAllImages();
2288   FreeTileClipmasks();
2289
2290   if (bitmap_font_initial)
2291     FreeBitmap(bitmap_font_initial);
2292
2293   CloseVideoDisplay();
2294   ClosePlatformDependantStuff();
2295
2296   exit(exit_value);
2297 }