9c842f45fe52f9aab168dc0700ba33be5bbe71b1
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  init.c                                                  *
12 ***********************************************************/
13
14 #include <signal.h>
15
16 #include "init.h"
17 #include "events.h"
18 #include "misc.h"
19 #include "sound.h"
20 #include "screens.h"
21 #include "editor.h"
22 #include "game.h"
23 #include "tape.h"
24 #include "tools.h"
25 #include "files.h"
26 #include "joystick.h"
27 #include "image.h"
28 #include "pcx.h"
29 #include "network.h"
30 #include "netserv.h"
31
32 struct PictureFileInfo
33 {
34   char *picture_filename;
35   boolean picture_with_mask;
36 };
37
38 struct IconFileInfo
39 {
40   char *picture_filename;
41   char *picturemask_filename;
42 };
43
44 #ifndef USE_SDL_LIBRARY
45 static int sound_process_id = 0;
46 #endif
47
48 static void InitPlayerInfo(void);
49 static void InitLevelInfo(void);
50 static void InitNetworkServer(void);
51 static void InitDisplay(void);
52 static void InitSound(void);
53 static void InitSoundServer(void);
54 static void InitWindow(int, char **);
55 static void InitGfx(void);
56 static void LoadGfx(int, struct PictureFileInfo *);
57 static void InitGadgets(void);
58 static void InitElementProperties(void);
59
60 void OpenAll(int argc, char *argv[])
61 {
62 #if defined(MSDOS) || defined(WIN32)
63   initErrorFile();
64 #endif
65
66   if (options.serveronly)
67   {
68 #ifdef WIN32
69     Error(ERR_WARN, "networking not supported in Windows version");
70 #else
71     NetworkServer(options.server_port, options.serveronly);
72 #endif
73
74     /* never reached */
75     exit(0);
76   }
77
78   InitPlayerInfo();
79
80   InitCounter();
81   InitSound();
82   InitSoundServer();
83   InitJoysticks();
84   InitRND(NEW_RANDOMIZE);
85
86   signal(SIGINT, CloseAllAndExit);
87   signal(SIGTERM, CloseAllAndExit);
88
89   InitDisplay();
90   InitWindow(argc, argv);
91
92 #ifndef USE_SDL_LIBRARY
93   XMapWindow(display, window);
94   FlushDisplay();
95 #endif
96
97   InitGfx();
98   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
99
100   InitLevelInfo();
101   InitGadgets();                /* needs to know number of level series */
102
103   DrawMainMenu();
104
105   InitNetworkServer();
106 }
107
108 void InitPlayerInfo()
109 {
110   int i;
111
112   /* choose default local player */
113   local_player = &stored_player[0];
114
115   for (i=0; i<MAX_PLAYERS; i++)
116   {
117     stored_player[i].joystick_fd = -1;  /* joystick device closed */
118     stored_player[i].connected = FALSE;
119   }
120
121   local_player->connected = TRUE;
122
123   LoadSetup();                                  /* global setup info */
124 }
125
126 void InitLevelInfo()
127 {
128   LoadLevelInfo();                              /* global level info */
129   LoadLevelSetup_LastSeries();                  /* last played series info */
130   LoadLevelSetup_SeriesInfo();                  /* last played level info */
131 }
132
133 void InitNetworkServer()
134 {
135 #if !defined(MSDOS) && !defined(WIN32)
136   int nr_wanted;
137 #endif
138
139   if (!options.network)
140     return;
141
142 #if !defined(MSDOS) && !defined(WIN32)
143   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
144
145   if (!ConnectToServer(options.server_host, options.server_port))
146     Error(ERR_EXIT, "cannot connect to network game server");
147
148   SendToServer_PlayerName(setup.player_name);
149   SendToServer_ProtocolVersion();
150
151   if (nr_wanted)
152     SendToServer_NrWanted(nr_wanted);
153 #endif
154 }
155
156 void InitSound()
157 {
158   int i;
159
160   if (sound_status == SOUND_OFF)
161     return;
162
163 #ifdef USE_SDL_LIBRARY
164   /* initialize SDL audio */
165
166   if (SDL_Init(SDL_INIT_AUDIO) < 0)
167   {
168     Error(ERR_WARN, "SDL_Init() failed: %s", SDL_GetError());
169     sound_status = SOUND_OFF;
170     return;
171   }
172
173   if (Mix_OpenAudio(22050, AUDIO_S16, 2, 512) < 0)
174   {
175     Error(ERR_WARN, "Mix_OpenAudio() failed: %s", SDL_GetError());
176     sound_status = SOUND_OFF;
177     return;
178   }
179
180   Mix_Volume(-1, SDL_MIX_MAXVOLUME / 4);
181   Mix_VolumeMusic(SDL_MIX_MAXVOLUME / 4);
182
183   sound_status = SOUND_AVAILABLE;
184   sound_loops_allowed = TRUE;
185
186 #else /* !USE_SDL_LIBRARY */
187
188 #if !defined(MSDOS) && !defined(WIN32)
189   if (access(sound_device_name, W_OK) != 0)
190   {
191     Error(ERR_WARN, "cannot access sound device - no sounds");
192     sound_status = SOUND_OFF;
193     return;
194   }
195
196   if ((sound_device = open(sound_device_name,O_WRONLY))<0)
197   {
198     Error(ERR_WARN, "cannot open sound device - no sounds");
199     sound_status = SOUND_OFF;
200     return;
201   }
202
203   close(sound_device);
204   sound_status = SOUND_AVAILABLE;
205
206 #ifdef VOXWARE
207   sound_loops_allowed = TRUE;
208
209   /*
210   setup.sound_loops_on = TRUE;
211   */
212
213 #endif
214 #else /* MSDOS || WIN32 */
215   sound_loops_allowed = TRUE;
216
217   /*
218   setup.sound_loops_on = TRUE;
219   */
220
221 #endif /* MSDOS || WIN32 */
222 #endif /* !USE_SDL_LIBRARY */
223
224   for(i=0; i<NUM_SOUNDS; i++)
225   {
226     Sound[i].name = sound_name[i];
227
228     if (!LoadSound(&Sound[i]))
229     {
230       sound_status = SOUND_OFF;
231       return;
232     }
233   }
234
235 #if 0
236   sound_status = SOUND_OFF;
237 #endif
238
239 }
240
241 void InitSoundServer()
242 {
243   if (sound_status == SOUND_OFF)
244     return;
245
246 #ifndef USE_SDL_LIBRARY
247
248 #if !defined(MSDOS) && !defined(WIN32)
249
250   if (pipe(sound_pipe)<0)
251   {
252     Error(ERR_WARN, "cannot create pipe - no sounds");
253     sound_status = SOUND_OFF;
254     return;
255   }
256
257   if ((sound_process_id = fork()) < 0)
258   {       
259     Error(ERR_WARN, "cannot create sound server process - no sounds");
260     sound_status = SOUND_OFF;
261     return;
262   }
263
264   if (!sound_process_id)        /* we are child */
265   {
266     SoundServer();
267
268     /* never reached */
269     exit(0);
270   }
271   else                          /* we are parent */
272     close(sound_pipe[0]);       /* no reading from pipe needed */
273
274 #else /* MSDOS || WIN32 */
275
276   SoundServer();
277
278 #endif /* MSDOS */
279
280 #endif /* !USE_SDL_LIBRARY */
281 }
282
283 void InitJoysticks()
284 {
285 #ifdef USE_SDL_JOYSTICK
286   static boolean sdl_joystick_subsystem_initialized = FALSE;
287 #endif
288
289   int i;
290
291   if (global_joystick_status == JOYSTICK_OFF)
292     return;
293
294   joystick_status = JOYSTICK_OFF;
295
296 #ifdef USE_SDL_JOYSTICK
297
298   if (!sdl_joystick_subsystem_initialized)
299   {
300     sdl_joystick_subsystem_initialized = TRUE;
301
302     if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
303     {
304       Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError());
305       return;
306     }
307   }
308
309   for (i=0; i<MAX_PLAYERS; i++)
310   {
311     char *device_name = setup.input[i].joy.device_name;
312     int joystick_nr = getJoystickNrFromDeviceName(device_name);
313
314     if (joystick_nr >= SDL_NumJoysticks())
315       joystick_nr = -1;
316
317     /* misuse joystick file descriptor variable to store joystick number */
318     stored_player[i].joystick_fd = joystick_nr;
319
320     /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
321     if (Check_SDL_JoystickOpened(joystick_nr))
322       Close_SDL_Joystick(joystick_nr);
323
324     if (!setup.input[i].use_joystick)
325       continue;
326
327     if (!Open_SDL_Joystick(joystick_nr))
328     {
329       Error(ERR_WARN, "cannot open joystick %d", joystick_nr);
330       continue;
331     }
332
333     joystick_status = JOYSTICK_AVAILABLE;
334   }
335
336 #else /* !USE_SDL_JOYSTICK */
337
338 #ifndef MSDOS
339   for (i=0; i<MAX_PLAYERS; i++)
340   {
341     char *device_name = setup.input[i].joy.device_name;
342
343     /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
344     if (stored_player[i].joystick_fd != -1)
345     {
346       close(stored_player[i].joystick_fd);
347       stored_player[i].joystick_fd = -1;
348     }
349
350     if (!setup.input[i].use_joystick)
351       continue;
352
353     if (access(device_name, R_OK) != 0)
354     {
355       Error(ERR_WARN, "cannot access joystick device '%s'", device_name);
356       continue;
357     }
358
359     if ((stored_player[i].joystick_fd = open(device_name, O_RDONLY)) < 0)
360     {
361       Error(ERR_WARN, "cannot open joystick device '%s'", device_name);
362       continue;
363     }
364
365     joystick_status = JOYSTICK_AVAILABLE;
366   }
367
368 #else /* MSDOS */
369
370   /* try to access two joysticks; if that fails, try to access just one */
371   if (install_joystick(JOY_TYPE_2PADS) == 0 ||
372       install_joystick(JOY_TYPE_AUTODETECT) == 0)
373     joystick_status = JOYSTICK_AVAILABLE;
374
375   /*
376   load_joystick_data(JOYSTICK_FILENAME);
377   */
378
379   for (i=0; i<MAX_PLAYERS; i++)
380   {
381     char *device_name = setup.input[i].joy.device_name;
382     int joystick_nr = getJoystickNrFromDeviceName(device_name);
383
384     if (joystick_nr >= num_joysticks)
385       joystick_nr = -1;
386
387     /* misuse joystick file descriptor variable to store joystick number */
388     stored_player[i].joystick_fd = joystick_nr;
389   }
390 #endif
391
392 #endif /* !USE_SDL_LIBRARY */
393 }
394
395 void InitDisplay()
396 {
397 #ifdef USE_SDL_LIBRARY
398   /* initialize SDL video */
399   if (SDL_Init(SDL_INIT_VIDEO) < 0)
400     Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError());
401
402   /* automatically cleanup SDL stuff after exit() */
403   atexit(SDL_Quit);
404
405 #else /* !USE_SDL_LIBRARY */
406
407 #ifndef MSDOS
408   XVisualInfo vinfo_template, *vinfo;
409   int num_visuals;
410 #endif
411   unsigned int depth;
412
413   /* connect to X server */
414   if (!(display = XOpenDisplay(options.display_name)))
415     Error(ERR_EXIT, "cannot connect to X server %s",
416           XDisplayName(options.display_name));
417
418   screen = DefaultScreen(display);
419   visual = DefaultVisual(display, screen);
420   depth  = DefaultDepth(display, screen);
421   cmap   = DefaultColormap(display, screen);
422
423 #ifndef MSDOS
424   /* look for good enough visual */
425   vinfo_template.screen = screen;
426   vinfo_template.class = (depth == 8 ? PseudoColor : TrueColor);
427   vinfo_template.depth = depth;
428   if ((vinfo = XGetVisualInfo(display, VisualScreenMask | VisualClassMask |
429                               VisualDepthMask, &vinfo_template, &num_visuals)))
430   {
431     visual = vinfo->visual;
432     XFree((void *)vinfo);
433   }
434
435   /* got appropriate visual? */
436   if (depth < 8)
437   {
438     printf("Sorry, displays with less than 8 bits per pixel not supported.\n");
439     exit(-1);
440   }
441   else if ((depth ==8 && visual->class != PseudoColor) ||
442            (depth > 8 && visual->class != TrueColor &&
443             visual->class != DirectColor))
444   {
445     printf("Sorry, cannot get appropriate visual.\n");
446     exit(-1);
447   }
448 #endif /* !MSDOS */
449 #endif /* !USE_SDL_LIBRARY */
450 }
451
452 void InitWindow(int argc, char *argv[])
453 {
454 #ifdef USE_SDL_LIBRARY
455   /* open SDL video output device (window or fullscreen mode) */
456 #if 0
457   if ((window = SDL_SetVideoMode(WIN_XSIZE, WIN_YSIZE, WIN_SDL_DEPTH,
458                                  SDL_HWSURFACE))
459       == NULL)
460     Error(ERR_EXIT, "SDL_SetVideoMode() failed: %s", SDL_GetError());
461 #else
462   if (!SetVideoMode())
463     Error(ERR_EXIT, "setting video mode failed");
464 #endif
465
466   /* set window and icon title */
467   SDL_WM_SetCaption(WINDOW_TITLE_STRING, WINDOW_TITLE_STRING);
468
469   /* set event filter to filter out certain mouse motion events */
470   SDL_SetEventFilter(EventFilter);
471
472 #else /* !USE_SDL_LIBRARY */
473
474   unsigned int border_width = 4;
475   XGCValues gc_values;
476   unsigned long gc_valuemask;
477 #ifndef MSDOS
478   XTextProperty windowName, iconName;
479   Pixmap icon_pixmap, iconmask_pixmap;
480   unsigned int icon_width, icon_height;
481   int icon_hot_x, icon_hot_y;
482   char icon_filename[256];
483   XSizeHints size_hints;
484   XWMHints wm_hints;
485   XClassHint class_hints;
486   char *window_name = WINDOW_TITLE_STRING;
487   char *icon_name = WINDOW_TITLE_STRING;
488   long window_event_mask;
489   Atom proto_atom = None, delete_atom = None;
490 #endif
491   int screen_width, screen_height;
492   int win_xpos = WIN_XPOS, win_ypos = WIN_YPOS;
493   unsigned long pen_fg = WhitePixel(display,screen);
494   unsigned long pen_bg = BlackPixel(display,screen);
495   const int width = WIN_XSIZE, height = WIN_YSIZE;
496
497 #ifndef MSDOS
498   static struct IconFileInfo icon_pic =
499   {
500     "rocks_icon.xbm",
501     "rocks_iconmask.xbm"
502   };
503 #endif
504
505   screen_width = XDisplayWidth(display, screen);
506   screen_height = XDisplayHeight(display, screen);
507
508   win_xpos = (screen_width - width) / 2;
509   win_ypos = (screen_height - height) / 2;
510
511   window = XCreateSimpleWindow(display, RootWindow(display, screen),
512                                win_xpos, win_ypos, width, height, border_width,
513                                pen_fg, pen_bg);
514
515 #ifndef MSDOS
516   proto_atom = XInternAtom(display, "WM_PROTOCOLS", FALSE);
517   delete_atom = XInternAtom(display, "WM_DELETE_WINDOW", FALSE);
518   if ((proto_atom != None) && (delete_atom != None))
519     XChangeProperty(display, window, proto_atom, XA_ATOM, 32,
520                     PropModePrepend, (unsigned char *) &delete_atom, 1);
521
522   sprintf(icon_filename, "%s/%s/%s",
523           options.ro_base_directory, GRAPHICS_DIRECTORY,
524           icon_pic.picture_filename);
525   XReadBitmapFile(display,window,icon_filename,
526                   &icon_width,&icon_height,
527                   &icon_pixmap,&icon_hot_x,&icon_hot_y);
528   if (!icon_pixmap)
529     Error(ERR_EXIT, "cannot read icon bitmap file '%s'", icon_filename);
530
531   sprintf(icon_filename, "%s/%s/%s",
532           options.ro_base_directory, GRAPHICS_DIRECTORY,
533           icon_pic.picturemask_filename);
534   XReadBitmapFile(display,window,icon_filename,
535                   &icon_width,&icon_height,
536                   &iconmask_pixmap,&icon_hot_x,&icon_hot_y);
537   if (!iconmask_pixmap)
538     Error(ERR_EXIT, "cannot read icon bitmap file '%s'", icon_filename);
539
540   size_hints.width  = size_hints.min_width  = size_hints.max_width  = width;
541   size_hints.height = size_hints.min_height = size_hints.max_height = height;
542   size_hints.flags = PSize | PMinSize | PMaxSize;
543
544   if (win_xpos || win_ypos)
545   {
546     size_hints.x = win_xpos;
547     size_hints.y = win_ypos;
548     size_hints.flags |= PPosition;
549   }
550
551   if (!XStringListToTextProperty(&window_name, 1, &windowName))
552     Error(ERR_EXIT, "structure allocation for windowName failed");
553
554   if (!XStringListToTextProperty(&icon_name, 1, &iconName))
555     Error(ERR_EXIT, "structure allocation for iconName failed");
556
557   wm_hints.initial_state = NormalState;
558   wm_hints.input = True;
559   wm_hints.icon_pixmap = icon_pixmap;
560   wm_hints.icon_mask = iconmask_pixmap;
561   wm_hints.flags = StateHint | IconPixmapHint | IconMaskHint | InputHint;
562
563   class_hints.res_name = program_name;
564   class_hints.res_class = "Rocks'n'Diamonds";
565
566   XSetWMProperties(display, window, &windowName, &iconName, 
567                    argv, argc, &size_hints, &wm_hints, 
568                    &class_hints);
569
570   XFree(windowName.value);
571   XFree(iconName.value);
572
573   /* Select event types wanted */
574   window_event_mask =
575     ExposureMask | StructureNotifyMask | FocusChangeMask |
576     ButtonPressMask | ButtonReleaseMask | PointerMotionMask |
577     PointerMotionHintMask | KeyPressMask | KeyReleaseMask;
578
579   XSelectInput(display, window, window_event_mask);
580 #endif
581
582   /* create GC for drawing with window depth and background color (black) */
583   gc_values.graphics_exposures = False;
584   gc_values.foreground = pen_bg;
585   gc_values.background = pen_bg;
586   gc_valuemask = GCGraphicsExposures | GCForeground | GCBackground;
587   gc = XCreateGC(display, window, gc_valuemask, &gc_values);
588 #endif /* !USE_SDL_LIBRARY */
589 }
590
591 void InitGfx()
592 {
593   int i,j;
594
595 #ifdef USE_SDL_LIBRARY
596   SDL_Surface *sdl_image_tmp;
597 #else
598   GC copy_clipmask_gc;
599   XGCValues clip_gc_values;
600   unsigned long clip_gc_valuemask;
601 #endif
602
603 #ifdef MSDOS
604   static struct PictureFileInfo pic[NUM_PICTURES] =
605   {
606     { "Screen", TRUE },
607     { "Door",   TRUE },
608     { "Heroes", TRUE },
609     { "Toons",  TRUE },
610     { "SP",     TRUE },
611     { "DC",     TRUE },
612     { "More",   TRUE },
613     { "Font",   FALSE },
614     { "Font2",  FALSE },
615     { "Font3",  FALSE }
616   }; 
617 #else
618   static struct PictureFileInfo pic[NUM_PICTURES] =
619   {
620     { "RocksScreen",    TRUE },
621     { "RocksDoor",      TRUE },
622     { "RocksHeroes",    TRUE },
623     { "RocksToons",     TRUE },
624     { "RocksSP",        TRUE },
625     { "RocksDC",        TRUE },
626     { "RocksMore",      TRUE },
627     { "RocksFont",      FALSE },
628     { "RocksFont2",     FALSE },
629     { "RocksFont3",     FALSE }
630   }; 
631 #endif
632
633 #ifdef DEBUG
634 #if 0
635   static struct PictureFileInfo test_pic1 =
636   {
637     "RocksFont2",
638     FALSE
639   };
640   static struct PictureFileInfo test_pic2 =
641   {
642     "mouse",
643     FALSE
644   };
645 #endif
646 #endif
647
648   static struct
649   {
650     int start;
651     int count;
652   }
653   tile_needs_clipping[] =
654   {
655     { GFX_SPIELER1_UP, 4 },
656     { GFX_SPIELER1_DOWN, 4 },
657     { GFX_SPIELER1_LEFT, 4 },
658     { GFX_SPIELER1_RIGHT, 4 },
659     { GFX_SPIELER1_PUSH_LEFT, 4 },
660     { GFX_SPIELER1_PUSH_RIGHT, 4 },
661     { GFX_SPIELER2_UP, 4 },
662     { GFX_SPIELER2_DOWN, 4 },
663     { GFX_SPIELER2_LEFT, 4 },
664     { GFX_SPIELER2_RIGHT, 4 },
665     { GFX_SPIELER2_PUSH_LEFT, 4 },
666     { GFX_SPIELER2_PUSH_RIGHT, 4 },
667     { GFX_SPIELER3_UP, 4 },
668     { GFX_SPIELER3_DOWN, 4 },
669     { GFX_SPIELER3_LEFT, 4 },
670     { GFX_SPIELER3_RIGHT, 4 },
671     { GFX_SPIELER3_PUSH_LEFT, 4 },
672     { GFX_SPIELER3_PUSH_RIGHT, 4 },
673     { GFX_SPIELER4_UP, 4 },
674     { GFX_SPIELER4_DOWN, 4 },
675     { GFX_SPIELER4_LEFT, 4 },
676     { GFX_SPIELER4_RIGHT, 4 },
677     { GFX_SPIELER4_PUSH_LEFT, 4 },
678     { GFX_SPIELER4_PUSH_RIGHT, 4 },
679     { GFX_SP_MURPHY, 1 },
680     { GFX_MURPHY_GO_LEFT, 3 },
681     { GFX_MURPHY_GO_RIGHT, 3 },
682     { GFX_MURPHY_SNAP_UP, 1 },
683     { GFX_MURPHY_SNAP_DOWN, 1 },
684     { GFX_MURPHY_SNAP_RIGHT, 1 },
685     { GFX_MURPHY_SNAP_LEFT, 1 },
686     { GFX_MURPHY_PUSH_RIGHT, 1 },
687     { GFX_MURPHY_PUSH_LEFT, 1 },
688     { GFX_GEBLUBBER, 4 },
689     { GFX_DYNAMIT, 7 },
690     { GFX_DYNABOMB, 4 },
691     { GFX_EXPLOSION, 8 },
692     { GFX_SOKOBAN_OBJEKT, 1 },
693     { GFX_FUNKELN_BLAU, 3 },
694     { GFX_FUNKELN_WEISS, 3 },
695     { GFX2_SHIELD_PASSIVE, 3 },
696     { GFX2_SHIELD_ACTIVE, 3 },
697     { -1, 0 }
698   };
699
700 #if DEBUG_TIMING
701   debug_print_timestamp(0, NULL);       /* initialize timestamp function */
702 #endif
703
704 #ifdef DEBUG
705 #if 0
706   printf("Test: Loading RocksFont2.pcx ...\n");
707   LoadGfx(PIX_SMALLFONT,&test_pic1);
708   printf("Test: Done.\n");
709   printf("Test: Loading mouse.pcx ...\n");
710   LoadGfx(PIX_SMALLFONT,&test_pic2);
711   printf("Test: Done.\n");
712 #endif
713 #endif
714
715   LoadGfx(PIX_SMALLFONT, &pic[PIX_SMALLFONT]);
716   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
717   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
718 #ifdef MSDOS
719   DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
720   rest(200);
721 #endif /* MSDOS */
722   DrawInitText("Loading graphics:",120,FC_GREEN);
723
724   for(i=0; i<NUM_PICTURES; i++)
725     if (i != PIX_SMALLFONT)
726       LoadGfx(i,&pic[i]);
727
728 #if DEBUG_TIMING
729   debug_print_timestamp(0, "SUMMARY LOADING ALL GRAPHICS:");
730 #endif
731
732 #ifdef USE_SDL_LIBRARY
733   /* create some native image surfaces for double-buffer purposes */
734
735   /* create double-buffer surface for background image */
736   if ((sdl_image_tmp = SDL_CreateRGBSurface(SDL_SWSURFACE,
737                                             WIN_XSIZE, WIN_YSIZE,
738                                             WIN_SDL_DEPTH, 0, 0, 0, 0))
739       == NULL)
740     Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError());
741
742   if ((pix[PIX_DB_BACK] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
743     Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
744
745   SDL_FreeSurface(sdl_image_tmp);
746
747   /* create double-buffer surface for door image */
748   if ((sdl_image_tmp = SDL_CreateRGBSurface(SDL_SWSURFACE,
749                                             3 * DXSIZE, DYSIZE + VYSIZE,
750                                             WIN_SDL_DEPTH, 0, 0, 0, 0))
751       == NULL)
752     Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError());
753
754   if ((pix[PIX_DB_DOOR] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
755     Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
756
757   SDL_FreeSurface(sdl_image_tmp);
758
759   /* create double-buffer surface for field image */
760   if ((sdl_image_tmp = SDL_CreateRGBSurface(SDL_SWSURFACE,
761                                             FXSIZE, FYSIZE,
762                                             WIN_SDL_DEPTH, 0, 0, 0, 0))
763       == NULL)
764     Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError());
765
766   if ((pix[PIX_DB_FIELD] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
767     Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
768
769   SDL_FreeSurface(sdl_image_tmp);
770
771   /* initialize surface array to 'NULL' */
772   for(i=0; i<NUM_TILES; i++)
773     tile_masked[i] = NULL;
774
775   /* create only those masked surfaces we really need */
776   for(i=0; tile_needs_clipping[i].start>=0; i++)
777   {
778     for(j=0; j<tile_needs_clipping[i].count; j++)
779     {
780       int tile = tile_needs_clipping[i].start + j;
781       int graphic = tile;
782       int src_x, src_y;
783       int bitmap_nr;
784       Bitmap src_bitmap;
785
786       getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
787       src_bitmap = pix_masked[bitmap_nr];
788
789       /* create surface for masked tile graphic */
790       if ((sdl_image_tmp = SDL_CreateRGBSurface(SDL_SWSURFACE, TILEX, TILEY,
791                                                 WIN_SDL_DEPTH, 0, 0, 0, 0))
792           == NULL)
793         Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError());
794
795       /* create native transparent surface for current image */
796       SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
797                       SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
798       if ((tile_masked[tile] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
799         Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
800
801       SDL_FreeSurface(sdl_image_tmp);
802
803       BlitBitmap(src_bitmap, tile_masked[tile], src_x,src_y, TILEX,TILEY, 0,0);
804     }
805   }
806
807 #else /* !USE_SDL_LIBRARY */
808
809   pix[PIX_DB_BACK] = XCreatePixmap(display, window,
810                                    WIN_XSIZE,WIN_YSIZE,
811                                    XDefaultDepth(display,screen));
812   pix[PIX_DB_DOOR] = XCreatePixmap(display, window,
813                                    3*DXSIZE,DYSIZE+VYSIZE,
814                                    XDefaultDepth(display,screen));
815   pix[PIX_DB_FIELD] = XCreatePixmap(display, window,
816                                     FXSIZE,FYSIZE,
817                                     XDefaultDepth(display,screen));
818
819   clip_gc_values.graphics_exposures = False;
820   clip_gc_valuemask = GCGraphicsExposures;
821   copy_clipmask_gc =
822     XCreateGC(display,clipmask[PIX_BACK],clip_gc_valuemask,&clip_gc_values);
823
824   clip_gc_values.graphics_exposures = False;
825   clip_gc_valuemask = GCGraphicsExposures;
826   tile_clip_gc =
827     XCreateGC(display,window,clip_gc_valuemask,&clip_gc_values);
828
829   /* initialize pixmap array to Pixmap 'None' */
830   for(i=0; i<NUM_TILES; i++)
831     tile_clipmask[i] = None;
832
833   /* create only those clipping Pixmaps we really need */
834   for(i=0; tile_needs_clipping[i].start>=0; i++)
835   {
836     for(j=0; j<tile_needs_clipping[i].count; j++)
837     {
838       int tile = tile_needs_clipping[i].start + j;
839       int graphic = tile;
840       int src_x, src_y;
841       int pixmap_nr;
842       Pixmap src_pixmap;
843
844       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
845       src_pixmap = clipmask[pixmap_nr];
846
847       tile_clipmask[tile] = XCreatePixmap(display, window, TILEX,TILEY, 1);
848
849       XCopyArea(display,src_pixmap,tile_clipmask[tile],copy_clipmask_gc,
850                 src_x,src_y, TILEX,TILEY, 0,0);
851     }
852   }
853
854   if (!pix[PIX_DB_BACK] || !pix[PIX_DB_DOOR])
855     Error(ERR_EXIT, "cannot create additional pixmaps");
856
857   for(i=0; i<NUM_BITMAPS; i++)
858   {
859     if (clipmask[i])
860     {
861       clip_gc_values.graphics_exposures = False;
862       clip_gc_values.clip_mask = clipmask[i];
863       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
864       clip_gc[i] = XCreateGC(display,window,clip_gc_valuemask,&clip_gc_values);
865     }
866   }
867
868 #endif /* !USE_SDL_LIBRARY */
869
870   drawto = backbuffer = pix[PIX_DB_BACK];
871   fieldbuffer = pix[PIX_DB_FIELD];
872   SetDrawtoField(DRAW_BACKBUFFER);
873
874   BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
875   ClearRectangle(pix[PIX_DB_BACK], REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
876   ClearRectangle(pix[PIX_DB_DOOR], 0,0, 3*DXSIZE,DYSIZE+VYSIZE);
877
878   for(i=0; i<MAX_BUF_XSIZE; i++)
879     for(j=0; j<MAX_BUF_YSIZE; j++)
880       redraw[i][j] = 0;
881   redraw_tiles = 0;
882   redraw_mask = REDRAW_ALL;
883 }
884
885 void LoadGfx(int pos, struct PictureFileInfo *pic)
886 {
887   char basefilename[256];
888   char filename[256];
889
890 #ifdef USE_XPM_LIBRARY
891   int xpm_err, xbm_err;
892   unsigned int width,height;
893   int hot_x,hot_y;
894   Pixmap shapemask;
895   char *picture_ext = ".xpm";
896   char *picturemask_ext = "Mask.xbm";
897 #else
898
899 #ifdef USE_SDL_LIBRARY
900   SDL_Surface *sdl_image_tmp;
901 #else /* !USE_SDL_LIBRARY */
902   int pcx_err;
903 #endif /* !USE_SDL_LIBRARY */
904   char *picture_ext = ".pcx";
905
906 #endif /* !USE_XPM_LIBRARY */
907
908   /* Grafik laden */
909   if (pic->picture_filename)
910   {
911     sprintf(basefilename, "%s%s", pic->picture_filename, picture_ext);
912     DrawInitText(basefilename, 150, FC_YELLOW);
913     sprintf(filename, "%s/%s/%s",
914             options.ro_base_directory, GRAPHICS_DIRECTORY, basefilename);
915
916 #ifdef MSDOS
917     rest(100);
918 #endif /* MSDOS */
919
920 #if DEBUG_TIMING
921     debug_print_timestamp(1, NULL);     /* initialize timestamp function */
922 #endif
923
924 #ifdef USE_SDL_LIBRARY
925     /* load image to temporary surface */
926     if ((sdl_image_tmp = IMG_Load(filename)) == NULL)
927       Error(ERR_EXIT, "IMG_Load() failed: %s", SDL_GetError());
928
929     /* create native non-transparent surface for current image */
930     if ((pix[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
931       Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
932
933     /* create native transparent surface for current image */
934     SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
935                     SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
936     if ((pix_masked[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
937       Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
938
939     /* free temporary surface */
940     SDL_FreeSurface(sdl_image_tmp);
941
942 #else /* !USE_SDL_LIBRARY */
943
944 #ifdef USE_XPM_LIBRARY
945
946     xpm_att[pos].valuemask = XpmCloseness;
947     xpm_att[pos].closeness = 20000;
948     xpm_err = XpmReadFileToPixmap(display,window,filename,
949                                   &pix[pos],&shapemask,&xpm_att[pos]);
950     switch(xpm_err)
951     {
952       case XpmOpenFailed:
953         Error(ERR_EXIT, "cannot open XPM file '%s'", filename);
954       case XpmFileInvalid:
955         Error(ERR_EXIT, "invalid XPM file '%s'", filename);
956       case XpmNoMemory:
957         Error(ERR_EXIT, "not enough memory for XPM file '%s'", filename);
958       case XpmColorFailed:
959         Error(ERR_EXIT, "cannot get colors for XPM file '%s'", filename);
960       default:
961         break;
962     }
963
964 #if DEBUG_TIMING
965     printf("LOADING XPM FILE %s:", filename);
966     debug_print_timestamp(1, "");
967 #endif
968
969 #else /* !USE_XPM_LIBRARY */
970
971     pcx_err = Read_PCX_to_Pixmap(display, window, gc, filename,
972                                  &pix[pos], &clipmask[pos]);
973     switch(pcx_err)
974     {
975       case PCX_Success:
976         break;
977       case PCX_OpenFailed:
978         Error(ERR_EXIT, "cannot open PCX file '%s'", filename);
979       case PCX_ReadFailed:
980         Error(ERR_EXIT, "cannot read PCX file '%s'", filename);
981       case PCX_FileInvalid:
982         Error(ERR_EXIT, "invalid PCX file '%s'", filename);
983       case PCX_NoMemory:
984         Error(ERR_EXIT, "not enough memory for PCX file '%s'", filename);
985       case PCX_ColorFailed:
986         Error(ERR_EXIT, "cannot get colors for PCX file '%s'", filename);
987       default:
988         break;
989     }
990
991 #if DEBUG_TIMING
992     printf("SUMMARY LOADING PCX FILE %s:", filename);
993     debug_print_timestamp(1, "");
994 #endif
995
996 #endif /* !USE_XPM_LIBRARY */
997
998     if (!pix[pos])
999       Error(ERR_EXIT, "cannot get graphics for '%s'", pic->picture_filename);
1000
1001     /* setting pix_masked[] to pix[] allows BlitBitmapMasked() to always
1002        use pix_masked[], although they are the same when not using SDL */
1003     pix_masked[pos] = pix[pos];
1004
1005 #endif /* !USE_SDL_LIBRARY */
1006   }
1007
1008 #ifndef USE_SDL_LIBRARY
1009   /* zugehörige Maske laden (wenn vorhanden) */
1010   if (pic->picture_with_mask)
1011   {
1012 #ifdef USE_XPM_LIBRARY
1013
1014     sprintf(basefilename, "%s%s", pic->picture_filename, picturemask_ext);
1015     DrawInitText(basefilename, 150, FC_YELLOW);
1016     sprintf(filename, "%s/%s/%s",
1017             options.ro_base_directory, GRAPHICS_DIRECTORY, basefilename);
1018
1019 #if DEBUG_TIMING
1020     debug_print_timestamp(1, NULL);     /* initialize timestamp function */
1021 #endif
1022
1023     xbm_err = XReadBitmapFile(display,window,filename,
1024                               &width,&height,&clipmask[pos],&hot_x,&hot_y);
1025     switch(xbm_err)
1026     {
1027       case BitmapSuccess:
1028         break;
1029       case BitmapOpenFailed:
1030         Error(ERR_EXIT, "cannot open XBM file '%s'", filename);
1031       case BitmapFileInvalid:
1032         Error(ERR_EXIT, "invalid XBM file '%s'", filename);
1033       case BitmapNoMemory:
1034         Error(ERR_EXIT, "not enough memory for XBM file '%s'", filename);
1035         break;
1036       default:
1037         break;
1038     }
1039
1040 #if DEBUG_TIMING
1041     printf("LOADING XBM FILE %s:", filename);
1042     debug_print_timestamp(1, "");
1043 #endif
1044
1045 #endif /* USE_XPM_LIBRARY */
1046
1047     if (!clipmask[pos])
1048       Error(ERR_EXIT, "cannot get clipmask for '%s'", pic->picture_filename);
1049   }
1050 #endif /* !USE_SDL_LIBRARY */
1051 }
1052
1053 void InitGadgets()
1054 {
1055   CreateLevelEditorGadgets();
1056   CreateGameButtons();
1057   CreateTapeButtons();
1058   CreateToolButtons();
1059   CreateScreenGadgets();
1060 }
1061
1062 void InitElementProperties()
1063 {
1064   int i,j;
1065
1066   static int ep_amoebalive[] =
1067   {
1068     EL_AMOEBE_NASS,
1069     EL_AMOEBE_NORM,
1070     EL_AMOEBE_VOLL,
1071     EL_AMOEBE_BD
1072   };
1073   static int ep_amoebalive_num = sizeof(ep_amoebalive)/sizeof(int);
1074
1075   static int ep_amoeboid[] =
1076   {
1077     EL_AMOEBE_TOT,
1078     EL_AMOEBE_NASS,
1079     EL_AMOEBE_NORM,
1080     EL_AMOEBE_VOLL,
1081     EL_AMOEBE_BD
1082   };
1083   static int ep_amoeboid_num = sizeof(ep_amoeboid)/sizeof(int);
1084
1085   static int ep_schluessel[] =
1086   {
1087     EL_SCHLUESSEL1,
1088     EL_SCHLUESSEL2,
1089     EL_SCHLUESSEL3,
1090     EL_SCHLUESSEL4,
1091     EL_EM_KEY_1,
1092     EL_EM_KEY_2,
1093     EL_EM_KEY_3,
1094     EL_EM_KEY_4
1095   };
1096   static int ep_schluessel_num = sizeof(ep_schluessel)/sizeof(int);
1097
1098   static int ep_pforte[] =
1099   {
1100     EL_PFORTE1,
1101     EL_PFORTE2,
1102     EL_PFORTE3,
1103     EL_PFORTE4,
1104     EL_PFORTE1X,
1105     EL_PFORTE2X,
1106     EL_PFORTE3X,
1107     EL_PFORTE4X,
1108     EL_EM_GATE_1,
1109     EL_EM_GATE_2,
1110     EL_EM_GATE_3,
1111     EL_EM_GATE_4,
1112     EL_EM_GATE_1X,
1113     EL_EM_GATE_2X,
1114     EL_EM_GATE_3X,
1115     EL_EM_GATE_4X,
1116     EL_SWITCHGATE_OPEN,
1117     EL_SWITCHGATE_CLOSED,
1118     EL_TIMEGATE_OPEN,
1119     EL_TIMEGATE_CLOSED,
1120     EL_TUBE_CROSS,
1121     EL_TUBE_VERTICAL,
1122     EL_TUBE_HORIZONTAL,
1123     EL_TUBE_VERT_LEFT,
1124     EL_TUBE_VERT_RIGHT,
1125     EL_TUBE_HORIZ_UP,
1126     EL_TUBE_HORIZ_DOWN,
1127     EL_TUBE_LEFT_UP,
1128     EL_TUBE_LEFT_DOWN,
1129     EL_TUBE_RIGHT_UP,
1130     EL_TUBE_RIGHT_DOWN
1131   };
1132   static int ep_pforte_num = sizeof(ep_pforte)/sizeof(int);
1133
1134   static int ep_solid[] =
1135   {
1136     EL_BETON,
1137     EL_MAUERWERK,
1138     EL_MAUER_LEBT,
1139     EL_MAUER_X,
1140     EL_MAUER_Y,
1141     EL_MAUER_XY,
1142     EL_BD_WALL,
1143     EL_FELSBODEN,
1144     EL_AUSGANG_ZU,
1145     EL_AUSGANG_ACT,
1146     EL_AUSGANG_AUF,
1147     EL_AMOEBE_TOT,
1148     EL_AMOEBE_NASS,
1149     EL_AMOEBE_NORM,
1150     EL_AMOEBE_VOLL,
1151     EL_AMOEBE_BD,
1152     EL_MORAST_VOLL,
1153     EL_MORAST_LEER,
1154     EL_MAGIC_WALL_OFF,
1155     EL_MAGIC_WALL_EMPTY,
1156     EL_MAGIC_WALL_FULL,
1157     EL_MAGIC_WALL_DEAD,
1158     EL_MAGIC_WALL_BD_OFF,
1159     EL_MAGIC_WALL_BD_EMPTY,
1160     EL_MAGIC_WALL_BD_FULL,
1161     EL_MAGIC_WALL_BD_DEAD,
1162     EL_LIFE,
1163     EL_LIFE_ASYNC,
1164     EL_BADEWANNE1,
1165     EL_BADEWANNE2,
1166     EL_BADEWANNE3,
1167     EL_BADEWANNE4,
1168     EL_BADEWANNE5,
1169     EL_SP_CHIP_SINGLE,
1170     EL_SP_CHIP_LEFT,
1171     EL_SP_CHIP_RIGHT,
1172     EL_SP_CHIP_UPPER,
1173     EL_SP_CHIP_LOWER,
1174     EL_SP_HARD_GRAY,
1175     EL_SP_HARD_GREEN,
1176     EL_SP_HARD_BLUE,
1177     EL_SP_HARD_RED,
1178     EL_SP_HARD_YELLOW,
1179     EL_SP_HARD_BASE1,
1180     EL_SP_HARD_BASE2,
1181     EL_SP_HARD_BASE3,
1182     EL_SP_HARD_BASE4,
1183     EL_SP_HARD_BASE5,
1184     EL_SP_HARD_BASE6,
1185     EL_SP_TERMINAL,
1186     EL_SP_EXIT,
1187     EL_INVISIBLE_STEEL,
1188     EL_BELT1_SWITCH_LEFT,
1189     EL_BELT1_SWITCH_MIDDLE,
1190     EL_BELT1_SWITCH_RIGHT,
1191     EL_BELT2_SWITCH_LEFT,
1192     EL_BELT2_SWITCH_MIDDLE,
1193     EL_BELT2_SWITCH_RIGHT,
1194     EL_BELT3_SWITCH_LEFT,
1195     EL_BELT3_SWITCH_MIDDLE,
1196     EL_BELT3_SWITCH_RIGHT,
1197     EL_BELT4_SWITCH_LEFT,
1198     EL_BELT4_SWITCH_MIDDLE,
1199     EL_BELT4_SWITCH_RIGHT,
1200     EL_SWITCHGATE_SWITCH_1,
1201     EL_SWITCHGATE_SWITCH_2,
1202     EL_LIGHT_SWITCH_OFF,
1203     EL_LIGHT_SWITCH_ON,
1204     EL_TIMEGATE_SWITCH_OFF,
1205     EL_TIMEGATE_SWITCH_ON,
1206     EL_SIGN_EXCLAMATION,
1207     EL_SIGN_RADIOACTIVITY,
1208     EL_SIGN_STOP,
1209     EL_SIGN_WHEELCHAIR,
1210     EL_SIGN_PARKING,
1211     EL_SIGN_ONEWAY,
1212     EL_SIGN_HEART,
1213     EL_SIGN_TRIANGLE,
1214     EL_SIGN_ROUND,
1215     EL_SIGN_EXIT,
1216     EL_SIGN_YINYANG,
1217     EL_SIGN_OTHER,
1218     EL_STEEL_SLANTED,
1219     EL_EMC_STEEL_WALL_1,
1220     EL_EMC_STEEL_WALL_2,
1221     EL_EMC_STEEL_WALL_3,
1222     EL_EMC_STEEL_WALL_4,
1223     EL_EMC_WALL_1,
1224     EL_EMC_WALL_2,
1225     EL_EMC_WALL_3,
1226     EL_EMC_WALL_4,
1227     EL_EMC_WALL_5,
1228     EL_EMC_WALL_6,
1229     EL_EMC_WALL_7,
1230     EL_EMC_WALL_8,
1231     EL_CRYSTAL,
1232     EL_WALL_PEARL,
1233     EL_WALL_CRYSTAL,
1234     EL_TUBE_CROSS,
1235     EL_TUBE_VERTICAL,
1236     EL_TUBE_HORIZONTAL,
1237     EL_TUBE_VERT_LEFT,
1238     EL_TUBE_VERT_RIGHT,
1239     EL_TUBE_HORIZ_UP,
1240     EL_TUBE_HORIZ_DOWN,
1241     EL_TUBE_LEFT_UP,
1242     EL_TUBE_LEFT_DOWN,
1243     EL_TUBE_RIGHT_UP,
1244     EL_TUBE_RIGHT_DOWN
1245   };
1246   static int ep_solid_num = sizeof(ep_solid)/sizeof(int);
1247
1248   static int ep_massive[] =
1249   {
1250     EL_BETON,
1251     EL_SALZSAEURE,
1252     EL_BADEWANNE1,
1253     EL_BADEWANNE2,
1254     EL_BADEWANNE3,
1255     EL_BADEWANNE4,
1256     EL_BADEWANNE5,
1257     EL_PFORTE1,
1258     EL_PFORTE2,
1259     EL_PFORTE3,
1260     EL_PFORTE4,
1261     EL_PFORTE1X,
1262     EL_PFORTE2X,
1263     EL_PFORTE3X,
1264     EL_PFORTE4X,
1265     EL_EM_GATE_1,
1266     EL_EM_GATE_2,
1267     EL_EM_GATE_3,
1268     EL_EM_GATE_4,
1269     EL_EM_GATE_1X,
1270     EL_EM_GATE_2X,
1271     EL_EM_GATE_3X,
1272     EL_EM_GATE_4X,
1273     EL_SWITCHGATE_OPEN,
1274     EL_SWITCHGATE_CLOSED,
1275     EL_TIMEGATE_OPEN,
1276     EL_TIMEGATE_CLOSED,
1277     EL_SP_HARD_GRAY,
1278     EL_SP_HARD_GREEN,
1279     EL_SP_HARD_BLUE,
1280     EL_SP_HARD_RED,
1281     EL_SP_HARD_YELLOW,
1282     EL_SP_HARD_BASE1,
1283     EL_SP_HARD_BASE2,
1284     EL_SP_HARD_BASE3,
1285     EL_SP_HARD_BASE4,
1286     EL_SP_HARD_BASE5,
1287     EL_SP_HARD_BASE6,
1288     EL_INVISIBLE_STEEL,
1289     EL_BELT1_SWITCH_LEFT,
1290     EL_BELT1_SWITCH_MIDDLE,
1291     EL_BELT1_SWITCH_RIGHT,
1292     EL_BELT2_SWITCH_LEFT,
1293     EL_BELT2_SWITCH_MIDDLE,
1294     EL_BELT2_SWITCH_RIGHT,
1295     EL_BELT3_SWITCH_LEFT,
1296     EL_BELT3_SWITCH_MIDDLE,
1297     EL_BELT3_SWITCH_RIGHT,
1298     EL_BELT4_SWITCH_LEFT,
1299     EL_BELT4_SWITCH_MIDDLE,
1300     EL_BELT4_SWITCH_RIGHT,
1301     EL_LIGHT_SWITCH_OFF,
1302     EL_LIGHT_SWITCH_ON,
1303     EL_SIGN_EXCLAMATION,
1304     EL_SIGN_RADIOACTIVITY,
1305     EL_SIGN_STOP,
1306     EL_SIGN_WHEELCHAIR,
1307     EL_SIGN_PARKING,
1308     EL_SIGN_ONEWAY,
1309     EL_SIGN_HEART,
1310     EL_SIGN_TRIANGLE,
1311     EL_SIGN_ROUND,
1312     EL_SIGN_EXIT,
1313     EL_SIGN_YINYANG,
1314     EL_SIGN_OTHER,
1315     EL_STEEL_SLANTED,
1316     EL_EMC_STEEL_WALL_1,
1317     EL_EMC_STEEL_WALL_2,
1318     EL_EMC_STEEL_WALL_3,
1319     EL_EMC_STEEL_WALL_4,
1320     EL_CRYSTAL,
1321     EL_TUBE_CROSS,
1322     EL_TUBE_VERTICAL,
1323     EL_TUBE_HORIZONTAL,
1324     EL_TUBE_VERT_LEFT,
1325     EL_TUBE_VERT_RIGHT,
1326     EL_TUBE_HORIZ_UP,
1327     EL_TUBE_HORIZ_DOWN,
1328     EL_TUBE_LEFT_UP,
1329     EL_TUBE_LEFT_DOWN,
1330     EL_TUBE_RIGHT_UP,
1331     EL_TUBE_RIGHT_DOWN
1332   };
1333   static int ep_massive_num = sizeof(ep_massive)/sizeof(int);
1334
1335   static int ep_slippery[] =
1336   {
1337     EL_FELSBODEN,
1338     EL_BD_WALL,
1339     EL_FELSBROCKEN,
1340     EL_BD_ROCK,
1341     EL_EDELSTEIN,
1342     EL_EDELSTEIN_BD,
1343     EL_EDELSTEIN_GELB,
1344     EL_EDELSTEIN_ROT,
1345     EL_EDELSTEIN_LILA,
1346     EL_DIAMANT,
1347     EL_BOMBE,
1348     EL_KOKOSNUSS,
1349     EL_ABLENK_EIN,
1350     EL_ABLENK_AUS,
1351     EL_ZEIT_VOLL,
1352     EL_ZEIT_LEER,
1353     EL_BIRNE_EIN,
1354     EL_BIRNE_AUS,
1355     EL_BADEWANNE1,
1356     EL_BADEWANNE2,
1357     EL_SONDE,
1358     EL_SP_ZONK,
1359     EL_SP_INFOTRON,
1360     EL_SP_CHIP_SINGLE,
1361     EL_SP_CHIP_LEFT,
1362     EL_SP_CHIP_RIGHT,
1363     EL_SP_CHIP_UPPER,
1364     EL_SP_CHIP_LOWER,
1365     EL_SPEED_PILL,
1366     EL_STEEL_SLANTED,
1367     EL_PEARL,
1368     EL_CRYSTAL
1369   };
1370   static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int);
1371
1372   static int ep_enemy[] =
1373   {
1374     EL_KAEFER,
1375     EL_FLIEGER,
1376     EL_BUTTERFLY,
1377     EL_FIREFLY,
1378     EL_MAMPFER,
1379     EL_MAMPFER2,
1380     EL_ROBOT,
1381     EL_PACMAN,
1382     EL_SP_SNIKSNAK,
1383     EL_SP_ELECTRON
1384   };
1385   static int ep_enemy_num = sizeof(ep_enemy)/sizeof(int);
1386
1387   static int ep_mauer[] =
1388   {
1389     EL_BETON,
1390     EL_PFORTE1,
1391     EL_PFORTE2,
1392     EL_PFORTE3,
1393     EL_PFORTE4,
1394     EL_PFORTE1X,
1395     EL_PFORTE2X,
1396     EL_PFORTE3X,
1397     EL_PFORTE4X,
1398     EL_EM_GATE_1,
1399     EL_EM_GATE_2,
1400     EL_EM_GATE_3,
1401     EL_EM_GATE_4,
1402     EL_EM_GATE_1X,
1403     EL_EM_GATE_2X,
1404     EL_EM_GATE_3X,
1405     EL_EM_GATE_4X,
1406     EL_AUSGANG_ZU,
1407     EL_AUSGANG_ACT,
1408     EL_AUSGANG_AUF,
1409     EL_MAUERWERK,
1410     EL_FELSBODEN,
1411     EL_MAUER_LEBT,
1412     EL_MAUER_X,
1413     EL_MAUER_Y,
1414     EL_MAUER_XY,
1415     EL_MAUERND,
1416     EL_BD_WALL,
1417     EL_SP_CHIP_SINGLE,
1418     EL_SP_CHIP_LEFT,
1419     EL_SP_CHIP_RIGHT,
1420     EL_SP_CHIP_UPPER,
1421     EL_SP_CHIP_LOWER,
1422     EL_SP_HARD_GRAY,
1423     EL_SP_HARD_GREEN,
1424     EL_SP_HARD_BLUE,
1425     EL_SP_HARD_RED,
1426     EL_SP_HARD_YELLOW,
1427     EL_SP_HARD_BASE1,
1428     EL_SP_HARD_BASE2,
1429     EL_SP_HARD_BASE3,
1430     EL_SP_HARD_BASE4,
1431     EL_SP_HARD_BASE5,
1432     EL_SP_HARD_BASE6,
1433     EL_SP_TERMINAL,
1434     EL_SP_EXIT,
1435     EL_INVISIBLE_STEEL,
1436     EL_STEEL_SLANTED,
1437     EL_EMC_STEEL_WALL_1,
1438     EL_EMC_STEEL_WALL_2,
1439     EL_EMC_STEEL_WALL_3,
1440     EL_EMC_STEEL_WALL_4,
1441     EL_EMC_WALL_1,
1442     EL_EMC_WALL_2,
1443     EL_EMC_WALL_3,
1444     EL_EMC_WALL_4,
1445     EL_EMC_WALL_5,
1446     EL_EMC_WALL_6,
1447     EL_EMC_WALL_7,
1448     EL_EMC_WALL_8
1449   };
1450   static int ep_mauer_num = sizeof(ep_mauer)/sizeof(int);
1451
1452   static int ep_can_fall[] =
1453   {
1454     EL_FELSBROCKEN,
1455     EL_BD_ROCK,
1456     EL_EDELSTEIN,
1457     EL_EDELSTEIN_BD,
1458     EL_EDELSTEIN_GELB,
1459     EL_EDELSTEIN_ROT,
1460     EL_EDELSTEIN_LILA,
1461     EL_DIAMANT,
1462     EL_BOMBE,
1463     EL_KOKOSNUSS,
1464     EL_TROPFEN,
1465     EL_MORAST_VOLL,
1466     EL_MAGIC_WALL_FULL,
1467     EL_MAGIC_WALL_BD_FULL,
1468     EL_ZEIT_VOLL,
1469     EL_ZEIT_LEER,
1470     EL_SP_ZONK,
1471     EL_SP_INFOTRON,
1472     EL_SP_DISK_ORANGE,
1473     EL_PEARL,
1474     EL_CRYSTAL,
1475     EL_SPRING,
1476     EL_DX_SUPABOMB
1477   };
1478   static int ep_can_fall_num = sizeof(ep_can_fall)/sizeof(int);
1479
1480   static int ep_can_smash[] =
1481   {
1482     EL_FELSBROCKEN,
1483     EL_BD_ROCK,
1484     EL_EDELSTEIN,
1485     EL_EDELSTEIN_BD,
1486     EL_EDELSTEIN_GELB,
1487     EL_EDELSTEIN_ROT,
1488     EL_EDELSTEIN_LILA,
1489     EL_DIAMANT,
1490     EL_SCHLUESSEL1,
1491     EL_SCHLUESSEL2,
1492     EL_SCHLUESSEL3,
1493     EL_SCHLUESSEL4,
1494     EL_EM_KEY_1,
1495     EL_EM_KEY_2,
1496     EL_EM_KEY_3,
1497     EL_EM_KEY_4,
1498     EL_BOMBE,
1499     EL_KOKOSNUSS,
1500     EL_TROPFEN,
1501     EL_ZEIT_VOLL,
1502     EL_ZEIT_LEER,
1503     EL_SP_ZONK,
1504     EL_SP_INFOTRON,
1505     EL_SP_DISK_ORANGE,
1506     EL_PEARL,
1507     EL_CRYSTAL,
1508     EL_SPRING,
1509     EL_DX_SUPABOMB
1510   };
1511   static int ep_can_smash_num = sizeof(ep_can_smash)/sizeof(int);
1512
1513   static int ep_can_change[] =
1514   {
1515     EL_FELSBROCKEN,
1516     EL_BD_ROCK,
1517     EL_EDELSTEIN,
1518     EL_EDELSTEIN_BD,
1519     EL_EDELSTEIN_GELB,
1520     EL_EDELSTEIN_ROT,
1521     EL_EDELSTEIN_LILA,
1522     EL_DIAMANT
1523   };
1524   static int ep_can_change_num = sizeof(ep_can_change)/sizeof(int);
1525
1526   static int ep_can_move[] =
1527   {
1528     EL_KAEFER,
1529     EL_FLIEGER,
1530     EL_BUTTERFLY,
1531     EL_FIREFLY,
1532     EL_MAMPFER,
1533     EL_MAMPFER2,
1534     EL_ROBOT,
1535     EL_PACMAN,
1536     EL_MOLE,
1537     EL_PINGUIN,
1538     EL_SCHWEIN,
1539     EL_DRACHE,
1540     EL_SONDE,
1541     EL_SP_SNIKSNAK,
1542     EL_SP_ELECTRON,
1543     EL_BALLOON,
1544     EL_SPRING_MOVING
1545   };
1546   static int ep_can_move_num = sizeof(ep_can_move)/sizeof(int);
1547
1548   static int ep_could_move[] =
1549   {
1550     EL_KAEFER_RIGHT,
1551     EL_KAEFER_UP,
1552     EL_KAEFER_LEFT,
1553     EL_KAEFER_DOWN,
1554     EL_FLIEGER_RIGHT,
1555     EL_FLIEGER_UP,
1556     EL_FLIEGER_LEFT,
1557     EL_FLIEGER_DOWN,
1558     EL_BUTTERFLY_RIGHT,
1559     EL_BUTTERFLY_UP,
1560     EL_BUTTERFLY_LEFT,
1561     EL_BUTTERFLY_DOWN,
1562     EL_FIREFLY_RIGHT,
1563     EL_FIREFLY_UP,
1564     EL_FIREFLY_LEFT,
1565     EL_FIREFLY_DOWN,
1566     EL_PACMAN_RIGHT,
1567     EL_PACMAN_UP,
1568     EL_PACMAN_LEFT,
1569     EL_PACMAN_DOWN
1570   };
1571   static int ep_could_move_num = sizeof(ep_could_move)/sizeof(int);
1572
1573   static int ep_dont_touch[] =
1574   {
1575     EL_KAEFER,
1576     EL_FLIEGER,
1577     EL_BUTTERFLY,
1578     EL_FIREFLY
1579   };
1580   static int ep_dont_touch_num = sizeof(ep_dont_touch)/sizeof(int);
1581
1582   static int ep_dont_go_to[] =
1583   {
1584     EL_KAEFER,
1585     EL_FLIEGER,
1586     EL_BUTTERFLY,
1587     EL_FIREFLY,
1588     EL_MAMPFER,
1589     EL_MAMPFER2,
1590     EL_ROBOT,
1591     EL_PACMAN,
1592     EL_TROPFEN,
1593     EL_SALZSAEURE,
1594     EL_SP_SNIKSNAK,
1595     EL_SP_ELECTRON,
1596     EL_SP_BUG_ACTIVE,
1597     EL_TRAP_ACTIVE,
1598     EL_LANDMINE
1599   };
1600   static int ep_dont_go_to_num = sizeof(ep_dont_go_to)/sizeof(int);
1601
1602   static int ep_mampf2[] =
1603   {
1604     EL_ERDREICH,
1605     EL_KAEFER,
1606     EL_FLIEGER,
1607     EL_BUTTERFLY,
1608     EL_FIREFLY,
1609     EL_MAMPFER,
1610     EL_ROBOT,
1611     EL_PACMAN,
1612     EL_TROPFEN,
1613     EL_AMOEBE_TOT,
1614     EL_AMOEBE_NASS,
1615     EL_AMOEBE_NORM,
1616     EL_AMOEBE_VOLL,
1617     EL_AMOEBE_BD,
1618     EL_EDELSTEIN,
1619     EL_EDELSTEIN_BD,
1620     EL_EDELSTEIN_GELB,
1621     EL_EDELSTEIN_ROT,
1622     EL_EDELSTEIN_LILA,
1623     EL_DIAMANT,
1624     EL_PEARL,
1625     EL_CRYSTAL
1626   };
1627   static int ep_mampf2_num = sizeof(ep_mampf2)/sizeof(int);
1628
1629   static int ep_bd_element[] =
1630   {
1631     EL_LEERRAUM,
1632     EL_ERDREICH,
1633     EL_FELSBODEN,
1634     EL_BD_WALL,
1635     EL_FELSBROCKEN,
1636     EL_BD_ROCK,
1637     EL_EDELSTEIN_BD,
1638     EL_MAGIC_WALL_BD_OFF,
1639     EL_AUSGANG_ZU,
1640     EL_AUSGANG_AUF,
1641     EL_BETON,
1642     EL_SPIELFIGUR,
1643     EL_FIREFLY,
1644     EL_FIREFLY_1,
1645     EL_FIREFLY_2,
1646     EL_FIREFLY_3,
1647     EL_FIREFLY_4,
1648     EL_BUTTERFLY,
1649     EL_BUTTERFLY_1,
1650     EL_BUTTERFLY_2,
1651     EL_BUTTERFLY_3,
1652     EL_BUTTERFLY_4,
1653     EL_AMOEBE_BD,
1654     EL_CHAR_FRAGE
1655   };
1656   static int ep_bd_element_num = sizeof(ep_bd_element)/sizeof(int);
1657
1658   static int ep_sb_element[] =
1659   {
1660     EL_LEERRAUM,
1661     EL_BETON,
1662     EL_SOKOBAN_OBJEKT,
1663     EL_SOKOBAN_FELD_LEER,
1664     EL_SOKOBAN_FELD_VOLL,
1665     EL_SPIELFIGUR,
1666     EL_INVISIBLE_STEEL
1667   };
1668   static int ep_sb_element_num = sizeof(ep_sb_element)/sizeof(int);
1669
1670   static int ep_gem[] =
1671   {
1672     EL_EDELSTEIN,
1673     EL_EDELSTEIN_BD,
1674     EL_EDELSTEIN_GELB,
1675     EL_EDELSTEIN_ROT,
1676     EL_EDELSTEIN_LILA,
1677     EL_DIAMANT,
1678     EL_SP_INFOTRON
1679   };
1680   static int ep_gem_num = sizeof(ep_gem)/sizeof(int);
1681
1682   static int ep_inactive[] =
1683   {
1684     EL_LEERRAUM,
1685     EL_ERDREICH,
1686     EL_MAUERWERK,
1687     EL_BD_WALL,
1688     EL_FELSBODEN,
1689     EL_SCHLUESSEL,
1690     EL_BETON,
1691     EL_AMOEBE_TOT,
1692     EL_MORAST_LEER,
1693     EL_BADEWANNE,
1694     EL_ABLENK_AUS,
1695     EL_SCHLUESSEL1,
1696     EL_SCHLUESSEL2,
1697     EL_SCHLUESSEL3,
1698     EL_SCHLUESSEL4,
1699     EL_EM_KEY_1,
1700     EL_EM_KEY_2,
1701     EL_EM_KEY_3,
1702     EL_EM_KEY_4,
1703     EL_PFORTE1,
1704     EL_PFORTE2,
1705     EL_PFORTE3,
1706     EL_PFORTE4,
1707     EL_PFORTE1X,
1708     EL_PFORTE2X,
1709     EL_PFORTE3X,
1710     EL_PFORTE4X,
1711     EL_EM_GATE_1,
1712     EL_EM_GATE_2,
1713     EL_EM_GATE_3,
1714     EL_EM_GATE_4,
1715     EL_EM_GATE_1X,
1716     EL_EM_GATE_2X,
1717     EL_EM_GATE_3X,
1718     EL_EM_GATE_4X,
1719     EL_DYNAMITE_INACTIVE,
1720     EL_UNSICHTBAR,
1721     EL_BIRNE_AUS,
1722     EL_BIRNE_EIN,
1723     EL_ERZ_EDEL,
1724     EL_ERZ_DIAM,
1725     EL_ERZ_EDEL_BD,
1726     EL_ERZ_EDEL_GELB,
1727     EL_DYNABOMB_NR,
1728     EL_DYNABOMB_SZ,
1729     EL_DYNABOMB_XL,
1730     EL_SOKOBAN_OBJEKT,
1731     EL_SOKOBAN_FELD_LEER,
1732     EL_SOKOBAN_FELD_VOLL,
1733     EL_ERZ_EDEL_ROT,
1734     EL_ERZ_EDEL_LILA,
1735     EL_BADEWANNE1,
1736     EL_BADEWANNE2,
1737     EL_BADEWANNE3,
1738     EL_BADEWANNE4,
1739     EL_BADEWANNE5,
1740     EL_MAGIC_WALL_OFF,
1741     EL_MAGIC_WALL_DEAD,
1742     EL_MAGIC_WALL_BD_OFF,
1743     EL_MAGIC_WALL_BD_DEAD,
1744     EL_AMOEBA2DIAM,
1745     EL_BLOCKED,
1746     EL_SP_EMPTY,
1747     EL_SP_BASE,
1748     EL_SP_PORT1_RIGHT,
1749     EL_SP_PORT1_DOWN,
1750     EL_SP_PORT1_LEFT,
1751     EL_SP_PORT1_UP,
1752     EL_SP_PORT2_RIGHT,
1753     EL_SP_PORT2_DOWN,
1754     EL_SP_PORT2_LEFT,
1755     EL_SP_PORT2_UP,
1756     EL_SP_PORT_X,
1757     EL_SP_PORT_Y,
1758     EL_SP_PORT_XY,
1759     EL_SP_DISK_RED,
1760     EL_SP_DISK_YELLOW,
1761     EL_SP_CHIP_SINGLE,
1762     EL_SP_CHIP_LEFT,
1763     EL_SP_CHIP_RIGHT,
1764     EL_SP_CHIP_UPPER,
1765     EL_SP_CHIP_LOWER,
1766     EL_SP_HARD_GRAY,
1767     EL_SP_HARD_GREEN,
1768     EL_SP_HARD_BLUE,
1769     EL_SP_HARD_RED,
1770     EL_SP_HARD_YELLOW,
1771     EL_SP_HARD_BASE1,
1772     EL_SP_HARD_BASE2,
1773     EL_SP_HARD_BASE3,
1774     EL_SP_HARD_BASE4,
1775     EL_SP_HARD_BASE5,
1776     EL_SP_HARD_BASE6,
1777     EL_SP_EXIT,
1778     EL_INVISIBLE_STEEL,
1779     EL_BELT1_SWITCH_LEFT,
1780     EL_BELT1_SWITCH_MIDDLE,
1781     EL_BELT1_SWITCH_RIGHT,
1782     EL_BELT2_SWITCH_LEFT,
1783     EL_BELT2_SWITCH_MIDDLE,
1784     EL_BELT2_SWITCH_RIGHT,
1785     EL_BELT3_SWITCH_LEFT,
1786     EL_BELT3_SWITCH_MIDDLE,
1787     EL_BELT3_SWITCH_RIGHT,
1788     EL_BELT4_SWITCH_LEFT,
1789     EL_BELT4_SWITCH_MIDDLE,
1790     EL_BELT4_SWITCH_RIGHT,
1791     EL_SIGN_EXCLAMATION,
1792     EL_SIGN_RADIOACTIVITY,
1793     EL_SIGN_STOP,
1794     EL_SIGN_WHEELCHAIR,
1795     EL_SIGN_PARKING,
1796     EL_SIGN_ONEWAY,
1797     EL_SIGN_HEART,
1798     EL_SIGN_TRIANGLE,
1799     EL_SIGN_ROUND,
1800     EL_SIGN_EXIT,
1801     EL_SIGN_YINYANG,
1802     EL_SIGN_OTHER,
1803     EL_STEEL_SLANTED,
1804     EL_EMC_STEEL_WALL_1,
1805     EL_EMC_STEEL_WALL_2,
1806     EL_EMC_STEEL_WALL_3,
1807     EL_EMC_STEEL_WALL_4,
1808     EL_EMC_WALL_1,
1809     EL_EMC_WALL_2,
1810     EL_EMC_WALL_3,
1811     EL_EMC_WALL_4,
1812     EL_EMC_WALL_5,
1813     EL_EMC_WALL_6,
1814     EL_EMC_WALL_7,
1815     EL_EMC_WALL_8
1816   };
1817   static int ep_inactive_num = sizeof(ep_inactive)/sizeof(int);
1818
1819   static int ep_explosive[] =
1820   {
1821     EL_BOMBE,
1822     EL_DYNAMITE_ACTIVE,
1823     EL_DYNAMITE_INACTIVE,
1824     EL_DYNABOMB_ACTIVE_1,
1825     EL_DYNABOMB_ACTIVE_2,
1826     EL_DYNABOMB_ACTIVE_3,
1827     EL_DYNABOMB_ACTIVE_4,
1828     EL_DYNABOMB_NR,
1829     EL_DYNABOMB_SZ,
1830     EL_DYNABOMB_XL,
1831     EL_KAEFER,
1832     EL_MOLE,
1833     EL_PINGUIN,
1834     EL_SCHWEIN,
1835     EL_DRACHE,
1836     EL_SONDE,
1837     EL_SP_DISK_RED,
1838     EL_SP_DISK_ORANGE,
1839     EL_SP_DISK_YELLOW,
1840     EL_SP_SNIKSNAK,
1841     EL_SP_ELECTRON,
1842     EL_DX_SUPABOMB
1843   };
1844   static int ep_explosive_num = sizeof(ep_explosive)/sizeof(int);
1845
1846   static int ep_mampf3[] =
1847   {
1848     EL_EDELSTEIN,
1849     EL_EDELSTEIN_BD,
1850     EL_EDELSTEIN_GELB,
1851     EL_EDELSTEIN_ROT,
1852     EL_EDELSTEIN_LILA,
1853     EL_DIAMANT,
1854     EL_PEARL,
1855     EL_CRYSTAL
1856   };
1857   static int ep_mampf3_num = sizeof(ep_mampf3)/sizeof(int);
1858
1859   static int ep_pushable[] =
1860   {
1861     EL_FELSBROCKEN,
1862     EL_BD_ROCK,
1863     EL_BOMBE,
1864     EL_KOKOSNUSS,
1865     EL_ZEIT_LEER,
1866     EL_SOKOBAN_FELD_VOLL,
1867     EL_SOKOBAN_OBJEKT,
1868     EL_SONDE,
1869     EL_SP_ZONK,
1870     EL_SP_DISK_ORANGE,
1871     EL_SP_DISK_YELLOW,
1872     EL_BALLOON,
1873     EL_SPRING,
1874     EL_DX_SUPABOMB
1875   };
1876   static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int);
1877
1878   static int ep_player[] =
1879   {
1880     EL_SPIELFIGUR,
1881     EL_SPIELER1,
1882     EL_SPIELER2,
1883     EL_SPIELER3,
1884     EL_SPIELER4
1885   };
1886   static int ep_player_num = sizeof(ep_player)/sizeof(int);
1887
1888   static int ep_has_content[] =
1889   {
1890     EL_MAMPFER,
1891     EL_AMOEBE_NASS,
1892     EL_AMOEBE_NORM,
1893     EL_AMOEBE_VOLL,
1894     EL_AMOEBE_BD
1895   };
1896   static int ep_has_content_num = sizeof(ep_has_content)/sizeof(int);
1897
1898   static int ep_eatable[] =
1899   {
1900     EL_ERDREICH,
1901     EL_SP_BASE,
1902     EL_SP_BUG,
1903     EL_TRAP_INACTIVE,
1904     EL_SAND_INVISIBLE
1905   };
1906   static int ep_eatable_num = sizeof(ep_eatable)/sizeof(int);
1907
1908   static int ep_sp_element[] =
1909   {
1910     EL_SP_EMPTY,
1911     EL_SP_ZONK,
1912     EL_SP_BASE,
1913     EL_SP_MURPHY,
1914     EL_SP_INFOTRON,
1915     EL_SP_CHIP_SINGLE,
1916     EL_SP_HARD_GRAY,
1917     EL_SP_EXIT,
1918     EL_SP_DISK_ORANGE,
1919     EL_SP_PORT1_RIGHT,
1920     EL_SP_PORT1_DOWN,
1921     EL_SP_PORT1_LEFT,
1922     EL_SP_PORT1_UP,
1923     EL_SP_PORT2_RIGHT,
1924     EL_SP_PORT2_DOWN,
1925     EL_SP_PORT2_LEFT,
1926     EL_SP_PORT2_UP,
1927     EL_SP_SNIKSNAK,
1928     EL_SP_DISK_YELLOW,
1929     EL_SP_TERMINAL,
1930     EL_SP_DISK_RED,
1931     EL_SP_PORT_Y,
1932     EL_SP_PORT_X,
1933     EL_SP_PORT_XY,
1934     EL_SP_ELECTRON,
1935     EL_SP_BUG,
1936     EL_SP_CHIP_LEFT,
1937     EL_SP_CHIP_RIGHT,
1938     EL_SP_HARD_BASE1,
1939     EL_SP_HARD_GREEN,
1940     EL_SP_HARD_BLUE,
1941     EL_SP_HARD_RED,
1942     EL_SP_HARD_YELLOW,
1943     EL_SP_HARD_BASE2,
1944     EL_SP_HARD_BASE3,
1945     EL_SP_HARD_BASE4,
1946     EL_SP_HARD_BASE5,
1947     EL_SP_HARD_BASE6,
1948     EL_SP_CHIP_UPPER,
1949     EL_SP_CHIP_LOWER,
1950     /* additional elements that appeared in newer Supaplex levels */
1951     EL_UNSICHTBAR,
1952     /* more than one murphy in a level results in an inactive clone */
1953     EL_SP_MURPHY_CLONE
1954   };
1955   static int ep_sp_element_num = sizeof(ep_sp_element)/sizeof(int);
1956
1957   static int ep_quick_gate[] =
1958   {
1959     EL_EM_GATE_1,
1960     EL_EM_GATE_2,
1961     EL_EM_GATE_3,
1962     EL_EM_GATE_4,
1963     EL_EM_GATE_1X,
1964     EL_EM_GATE_2X,
1965     EL_EM_GATE_3X,
1966     EL_EM_GATE_4X,
1967     EL_SP_PORT1_LEFT,
1968     EL_SP_PORT2_LEFT,
1969     EL_SP_PORT1_RIGHT,
1970     EL_SP_PORT2_RIGHT,
1971     EL_SP_PORT1_UP,
1972     EL_SP_PORT2_UP,
1973     EL_SP_PORT1_DOWN,
1974     EL_SP_PORT2_DOWN,
1975     EL_SP_PORT_X,
1976     EL_SP_PORT_Y,
1977     EL_SP_PORT_XY,
1978     EL_SWITCHGATE_OPEN,
1979     EL_TIMEGATE_OPEN
1980   };
1981   static int ep_quick_gate_num = sizeof(ep_quick_gate)/sizeof(int);
1982
1983   static int ep_over_player[] =
1984   {
1985     EL_SP_PORT1_LEFT,
1986     EL_SP_PORT2_LEFT,
1987     EL_SP_PORT1_RIGHT,
1988     EL_SP_PORT2_RIGHT,
1989     EL_SP_PORT1_UP,
1990     EL_SP_PORT2_UP,
1991     EL_SP_PORT1_DOWN,
1992     EL_SP_PORT2_DOWN,
1993     EL_SP_PORT_X,
1994     EL_SP_PORT_Y,
1995     EL_SP_PORT_XY,
1996     EL_TUBE_CROSS,
1997     EL_TUBE_VERTICAL,
1998     EL_TUBE_HORIZONTAL,
1999     EL_TUBE_VERT_LEFT,
2000     EL_TUBE_VERT_RIGHT,
2001     EL_TUBE_HORIZ_UP,
2002     EL_TUBE_HORIZ_DOWN,
2003     EL_TUBE_LEFT_UP,
2004     EL_TUBE_LEFT_DOWN,
2005     EL_TUBE_RIGHT_UP,
2006     EL_TUBE_RIGHT_DOWN
2007   };
2008   static int ep_over_player_num = sizeof(ep_over_player)/sizeof(int);
2009
2010   static int ep_active_bomb[] =
2011   {
2012     EL_DYNAMITE_ACTIVE,
2013     EL_DYNABOMB_ACTIVE_1,
2014     EL_DYNABOMB_ACTIVE_2,
2015     EL_DYNABOMB_ACTIVE_3,
2016     EL_DYNABOMB_ACTIVE_4
2017   };
2018   static int ep_active_bomb_num = sizeof(ep_active_bomb)/sizeof(int);
2019
2020   static int ep_belt[] =
2021   {
2022     EL_BELT1_LEFT,
2023     EL_BELT1_MIDDLE,
2024     EL_BELT1_RIGHT,
2025     EL_BELT2_LEFT,
2026     EL_BELT2_MIDDLE,
2027     EL_BELT2_RIGHT,
2028     EL_BELT3_LEFT,
2029     EL_BELT3_MIDDLE,
2030     EL_BELT3_RIGHT,
2031     EL_BELT4_LEFT,
2032     EL_BELT4_MIDDLE,
2033     EL_BELT4_RIGHT,
2034   };
2035   static int ep_belt_num = sizeof(ep_belt)/sizeof(int);
2036
2037   static int ep_belt_switch[] =
2038   {
2039     EL_BELT1_SWITCH_LEFT,
2040     EL_BELT1_SWITCH_MIDDLE,
2041     EL_BELT1_SWITCH_RIGHT,
2042     EL_BELT2_SWITCH_LEFT,
2043     EL_BELT2_SWITCH_MIDDLE,
2044     EL_BELT2_SWITCH_RIGHT,
2045     EL_BELT3_SWITCH_LEFT,
2046     EL_BELT3_SWITCH_MIDDLE,
2047     EL_BELT3_SWITCH_RIGHT,
2048     EL_BELT4_SWITCH_LEFT,
2049     EL_BELT4_SWITCH_MIDDLE,
2050     EL_BELT4_SWITCH_RIGHT,
2051   };
2052   static int ep_belt_switch_num = sizeof(ep_belt_switch)/sizeof(int);
2053
2054   static int ep_tube[] =
2055   {
2056     EL_TUBE_CROSS,
2057     EL_TUBE_VERTICAL,
2058     EL_TUBE_HORIZONTAL,
2059     EL_TUBE_VERT_LEFT,
2060     EL_TUBE_VERT_RIGHT,
2061     EL_TUBE_HORIZ_UP,
2062     EL_TUBE_HORIZ_DOWN,
2063     EL_TUBE_LEFT_UP,
2064     EL_TUBE_LEFT_DOWN,
2065     EL_TUBE_RIGHT_UP,
2066     EL_TUBE_RIGHT_DOWN
2067   };
2068   static int ep_tube_num = sizeof(ep_tube)/sizeof(int);
2069
2070   static long ep1_bit[] =
2071   {
2072     EP_BIT_AMOEBALIVE,
2073     EP_BIT_AMOEBOID,
2074     EP_BIT_SCHLUESSEL,
2075     EP_BIT_PFORTE,
2076     EP_BIT_SOLID,
2077     EP_BIT_MASSIVE,
2078     EP_BIT_SLIPPERY,
2079     EP_BIT_ENEMY,
2080     EP_BIT_MAUER,
2081     EP_BIT_CAN_FALL,
2082     EP_BIT_CAN_SMASH,
2083     EP_BIT_CAN_CHANGE,
2084     EP_BIT_CAN_MOVE,
2085     EP_BIT_COULD_MOVE,
2086     EP_BIT_DONT_TOUCH,
2087     EP_BIT_DONT_GO_TO,
2088     EP_BIT_MAMPF2,
2089     EP_BIT_BD_ELEMENT,
2090     EP_BIT_SB_ELEMENT,
2091     EP_BIT_GEM,
2092     EP_BIT_INACTIVE,
2093     EP_BIT_EXPLOSIVE,
2094     EP_BIT_MAMPF3,
2095     EP_BIT_PUSHABLE,
2096     EP_BIT_PLAYER,
2097     EP_BIT_HAS_CONTENT,
2098     EP_BIT_EATABLE,
2099     EP_BIT_SP_ELEMENT,
2100     EP_BIT_QUICK_GATE,
2101     EP_BIT_OVER_PLAYER,
2102     EP_BIT_ACTIVE_BOMB
2103   };
2104   static long ep2_bit[] =
2105   {
2106     EP_BIT_BELT,
2107     EP_BIT_BELT_SWITCH,
2108     EP_BIT_TUBE
2109   };
2110   static int *ep1_array[] =
2111   {
2112     ep_amoebalive,
2113     ep_amoeboid,
2114     ep_schluessel,
2115     ep_pforte,
2116     ep_solid,
2117     ep_massive,
2118     ep_slippery,
2119     ep_enemy,
2120     ep_mauer,
2121     ep_can_fall,
2122     ep_can_smash,
2123     ep_can_change,
2124     ep_can_move,
2125     ep_could_move,
2126     ep_dont_touch,
2127     ep_dont_go_to,
2128     ep_mampf2,
2129     ep_bd_element,
2130     ep_sb_element,
2131     ep_gem,
2132     ep_inactive,
2133     ep_explosive,
2134     ep_mampf3,
2135     ep_pushable,
2136     ep_player,
2137     ep_has_content,
2138     ep_eatable,
2139     ep_sp_element,
2140     ep_quick_gate,
2141     ep_over_player,
2142     ep_active_bomb
2143   };
2144   static int *ep2_array[] =
2145   {
2146     ep_belt,
2147     ep_belt_switch,
2148     ep_tube
2149   };
2150   static int *ep1_num[] =
2151   {
2152     &ep_amoebalive_num,
2153     &ep_amoeboid_num,
2154     &ep_schluessel_num,
2155     &ep_pforte_num,
2156     &ep_solid_num,
2157     &ep_massive_num,
2158     &ep_slippery_num,
2159     &ep_enemy_num,
2160     &ep_mauer_num,
2161     &ep_can_fall_num,
2162     &ep_can_smash_num,
2163     &ep_can_change_num,
2164     &ep_can_move_num,
2165     &ep_could_move_num,
2166     &ep_dont_touch_num,
2167     &ep_dont_go_to_num,
2168     &ep_mampf2_num,
2169     &ep_bd_element_num,
2170     &ep_sb_element_num,
2171     &ep_gem_num,
2172     &ep_inactive_num,
2173     &ep_explosive_num,
2174     &ep_mampf3_num,
2175     &ep_pushable_num,
2176     &ep_player_num,
2177     &ep_has_content_num,
2178     &ep_eatable_num,
2179     &ep_sp_element_num,
2180     &ep_quick_gate_num,
2181     &ep_over_player_num,
2182     &ep_active_bomb_num
2183   };
2184   static int *ep2_num[] =
2185   {
2186     &ep_belt_num,
2187     &ep_belt_switch_num,
2188     &ep_tube_num
2189   };
2190   static int num_properties1 = sizeof(ep1_num)/sizeof(int *);
2191   static int num_properties2 = sizeof(ep2_num)/sizeof(int *);
2192
2193   for(i=0; i<MAX_ELEMENTS; i++)
2194   {
2195     Elementeigenschaften1[i] = 0;
2196     Elementeigenschaften2[i] = 0;
2197   }
2198
2199   for(i=0; i<num_properties1; i++)
2200     for(j=0; j<*(ep1_num[i]); j++)
2201       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
2202   for(i=0; i<num_properties2; i++)
2203     for(j=0; j<*(ep2_num[i]); j++)
2204       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
2205
2206   for(i=EL_CHAR_START; i<EL_CHAR_END; i++)
2207     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2208 }
2209
2210 void CloseAllAndExit(int exit_value)
2211 {
2212   int i;
2213
2214 #ifdef USE_SDL_LIBRARY
2215   StopSounds();
2216   FreeSounds(NUM_SOUNDS);
2217 #else
2218   if (sound_process_id)
2219   {
2220     StopSounds();
2221     kill(sound_process_id, SIGTERM);
2222     FreeSounds(NUM_SOUNDS);
2223   }
2224 #endif
2225
2226   for(i=0; i<NUM_BITMAPS; i++)
2227   {
2228     if (pix[i])
2229     {
2230 #ifdef USE_XPM_LIBRARY
2231       if (i < NUM_PICTURES)     /* XPM pictures */
2232       {
2233         XFreeColors(display,DefaultColormap(display,screen),
2234                     xpm_att[i].pixels,xpm_att[i].npixels,0);
2235         XpmFreeAttributes(&xpm_att[i]);
2236       }
2237 #endif
2238
2239 #ifdef USE_SDL_LIBRARY
2240       SDL_FreeSurface(pix[i]);
2241 #else
2242       XFreePixmap(display,pix[i]);
2243 #endif
2244     }
2245
2246 #ifdef USE_SDL_LIBRARY
2247       SDL_FreeSurface(pix_masked[i]);
2248 #else
2249     if (clipmask[i])
2250       XFreePixmap(display,clipmask[i]);
2251     if (clip_gc[i])
2252       XFreeGC(display, clip_gc[i]);
2253 #endif
2254   }
2255
2256 #ifdef USE_SDL_LIBRARY
2257   KeyboardAutoRepeatOn();
2258 #else
2259   if (gc)
2260     XFreeGC(display, gc);
2261
2262   if (display)
2263   {
2264     KeyboardAutoRepeatOn();
2265     XCloseDisplay(display);
2266   }
2267 #endif
2268
2269 #if defined(MSDOS) || defined(WIN32)
2270   dumpErrorFile();
2271 #endif
2272
2273   exit(exit_value);
2274 }