rnd-20020914-1-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 static char *image_filename[NUM_PICTURES] =
30 {
31   "RocksScreen.pcx",
32   "RocksElements.pcx",
33   "RocksDoor.pcx",
34   "RocksHeroes.pcx",
35   "RocksToons.pcx",
36   "RocksSP.pcx",
37   "RocksDC.pcx",
38   "RocksMore.pcx",
39   "RocksFontBig.pcx",
40   "RocksFontSmall.pcx",
41   "RocksFontMedium.pcx",
42   "RocksFontEM.pcx"
43 }; 
44
45 static void InitSetup(void);
46 static void InitPlayerInfo(void);
47 static void InitLevelInfo(void);
48 static void InitArtworkInfo(void);
49 static void InitLevelArtworkInfo(void);
50 static void InitNetworkServer(void);
51 static void InitImages(void);
52 static void InitMixer(void);
53 static void InitSound(void);
54 static void InitGfx(void);
55 static void InitGfxBackground(void);
56 static void InitGadgets(void);
57 static void InitElementProperties(void);
58 static void InitElementInfo(void);
59 static void InitGraphicInfo(void);
60 static void InitSoundInfo();
61 static void Execute_Debug_Command(char *);
62
63 void OpenAll(void)
64 {
65   if (options.debug_command)
66   {
67     Execute_Debug_Command(options.debug_command);
68
69     exit(0);
70   }
71
72   if (options.serveronly)
73   {
74 #if defined(PLATFORM_UNIX)
75     NetworkServer(options.server_port, options.serveronly);
76 #else
77     Error(ERR_WARN, "networking only supported in Unix version");
78 #endif
79     exit(0);    /* never reached */
80   }
81
82   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
83                   PROGRAM_TITLE_STRING, getWindowTitleString(),
84                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
85                   MSDOS_POINTER_FILENAME,
86                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
87
88   InitSetup();
89   InitPlayerInfo();
90   InitArtworkInfo();            /* needed before loading gfx, sound & music */
91
92   InitCounter();
93   InitMixer();
94   InitJoysticks();
95   InitRND(NEW_RANDOMIZE);
96
97   InitVideoDisplay();
98   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
99                   setup.fullscreen);
100
101   InitEventFilter(FilterMouseMotionEvents);
102
103   InitGfx();
104   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
105   InitElementInfo();
106
107   InitLevelInfo();
108   InitLevelArtworkInfo();
109   InitGadgets();                /* needs to know number of level series */
110   InitImages();                 /* needs to know current level directory */
111   InitSound();                  /* needs to know current level directory */
112
113   InitGfxBackground();
114   InitToons();
115
116   DrawMainMenu();
117
118   InitNetworkServer();
119 }
120
121 void InitSetup()
122 {
123   LoadSetup();                                  /* global setup info */
124 }
125
126 void InitPlayerInfo()
127 {
128   int i;
129
130   /* choose default local player */
131   local_player = &stored_player[0];
132
133   for (i=0; i<MAX_PLAYERS; i++)
134     stored_player[i].connected = FALSE;
135
136   local_player->connected = TRUE;
137 }
138
139 void InitLevelInfo()
140 {
141   LoadLevelInfo();                              /* global level info */
142   LoadLevelSetup_LastSeries();                  /* last played series info */
143   LoadLevelSetup_SeriesInfo();                  /* last played level info */
144 }
145
146 void InitArtworkInfo()
147 {
148   LoadArtworkInfo();
149 }
150
151 void InitLevelArtworkInfo()
152 {
153   LoadLevelArtworkInfo();
154 }
155
156 void InitNetworkServer()
157 {
158 #if defined(PLATFORM_UNIX)
159   int nr_wanted;
160 #endif
161
162   if (!options.network)
163     return;
164
165 #if defined(PLATFORM_UNIX)
166   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
167
168   if (!ConnectToServer(options.server_host, options.server_port))
169     Error(ERR_EXIT, "cannot connect to network game server");
170
171   SendToServer_PlayerName(setup.player_name);
172   SendToServer_ProtocolVersion();
173
174   if (nr_wanted)
175     SendToServer_NrWanted(nr_wanted);
176 #endif
177 }
178
179 static void InitImages()
180 {
181   InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES);
182
183   /* load custom images */
184   ReloadCustomImages();
185
186   InitGraphicInfo();
187 }
188
189 static void InitMixer()
190 {
191   OpenAudio();
192
193   InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES);
194
195   StartMixer();
196 }
197
198 static void InitSound()
199 {
200   /* load custom sounds and music */
201   InitReloadSounds(artwork.snd_current->identifier);
202   InitReloadMusic(artwork.mus_current->identifier);
203
204   InitSoundInfo();
205 }
206
207 static void InitTileClipmasks()
208 {
209 #if defined(TARGET_X11)
210   XGCValues clip_gc_values;
211   unsigned long clip_gc_valuemask;
212
213 #if defined(TARGET_X11_NATIVE)
214   GC copy_clipmask_gc;
215
216   static struct
217   {
218     int start;
219     int count;
220   }
221   tile_needs_clipping[] =
222   {
223     { GFX_SPIELER1_UP, 4 },
224     { GFX_SPIELER1_DOWN, 4 },
225     { GFX_SPIELER1_LEFT, 4 },
226     { GFX_SPIELER1_RIGHT, 4 },
227     { GFX_SPIELER1_PUSH_LEFT, 4 },
228     { GFX_SPIELER1_PUSH_RIGHT, 4 },
229     { GFX_SPIELER2_UP, 4 },
230     { GFX_SPIELER2_DOWN, 4 },
231     { GFX_SPIELER2_LEFT, 4 },
232     { GFX_SPIELER2_RIGHT, 4 },
233     { GFX_SPIELER2_PUSH_LEFT, 4 },
234     { GFX_SPIELER2_PUSH_RIGHT, 4 },
235     { GFX_SPIELER3_UP, 4 },
236     { GFX_SPIELER3_DOWN, 4 },
237     { GFX_SPIELER3_LEFT, 4 },
238     { GFX_SPIELER3_RIGHT, 4 },
239     { GFX_SPIELER3_PUSH_LEFT, 4 },
240     { GFX_SPIELER3_PUSH_RIGHT, 4 },
241     { GFX_SPIELER4_UP, 4 },
242     { GFX_SPIELER4_DOWN, 4 },
243     { GFX_SPIELER4_LEFT, 4 },
244     { GFX_SPIELER4_RIGHT, 4 },
245     { GFX_SPIELER4_PUSH_LEFT, 4 },
246     { GFX_SPIELER4_PUSH_RIGHT, 4 },
247     { GFX_SP_MURPHY, 1 },
248     { GFX_MURPHY_GO_LEFT, 3 },
249     { GFX_MURPHY_GO_RIGHT, 3 },
250     { GFX_MURPHY_SNAP_UP, 1 },
251     { GFX_MURPHY_SNAP_DOWN, 1 },
252     { GFX_MURPHY_SNAP_RIGHT, 1 },
253     { GFX_MURPHY_SNAP_LEFT, 1 },
254     { GFX_MURPHY_PUSH_RIGHT, 1 },
255     { GFX_MURPHY_PUSH_LEFT, 1 },
256     { GFX_GEBLUBBER, 4 },
257     { GFX_DYNAMIT, 7 },
258     { GFX_DYNABOMB, 4 },
259     { GFX_EXPLOSION, 8 },
260     { GFX_SOKOBAN_OBJEKT, 1 },
261     { GFX_FUNKELN_BLAU, 3 },
262     { GFX_FUNKELN_WEISS, 3 },
263     { GFX2_SHIELD_PASSIVE, 3 },
264     { GFX2_SHIELD_ACTIVE, 3 },
265     { -1, 0 }
266   };
267 #endif /* TARGET_X11_NATIVE */
268 #endif /* TARGET_X11 */
269
270   int i;
271
272   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
273   for(i=0; i<NUM_TILES; i++)
274     tile_clipmask[i] = None;
275
276 #if defined(TARGET_X11)
277   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
278      often very slow when preparing a masked XCopyArea() for big Pixmaps.
279      To prevent this, create small (tile-sized) mask Pixmaps which will then
280      be set much faster with XSetClipOrigin() and speed things up a lot. */
281
282   clip_gc_values.graphics_exposures = False;
283   clip_gc_valuemask = GCGraphicsExposures;
284   tile_clip_gc = XCreateGC(display, window->drawable,
285                            clip_gc_valuemask, &clip_gc_values);
286
287   for(i=0; i<NUM_BITMAPS; i++)
288   {
289     if (pix[i]->clip_mask)
290     {
291       clip_gc_values.graphics_exposures = False;
292       clip_gc_values.clip_mask = pix[i]->clip_mask;
293       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
294       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
295                                          clip_gc_valuemask, &clip_gc_values);
296     }
297   }
298
299 #if defined(TARGET_X11_NATIVE)
300
301   /* create graphic context structures needed for clipping */
302   clip_gc_values.graphics_exposures = False;
303   clip_gc_valuemask = GCGraphicsExposures;
304   copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
305                                clip_gc_valuemask, &clip_gc_values);
306
307   /* create only those clipping Pixmaps we really need */
308   for(i=0; tile_needs_clipping[i].start>=0; i++)
309   {
310     int j;
311
312     for(j=0; j<tile_needs_clipping[i].count; j++)
313     {
314       int tile = tile_needs_clipping[i].start + j;
315       int graphic = tile;
316       int src_x, src_y;
317       Bitmap *src_bitmap;
318       Pixmap src_pixmap;
319
320       getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
321       src_pixmap = src_bitmap->clip_mask;
322
323       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
324                                           TILEX, TILEY, 1);
325
326       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
327                 src_x, src_y, TILEX, TILEY, 0, 0);
328     }
329   }
330
331   XFreeGC(display, copy_clipmask_gc);
332
333 #endif /* TARGET_X11_NATIVE */
334 #endif /* TARGET_X11 */
335 }
336
337 void FreeTileClipmasks()
338 {
339 #if defined(TARGET_X11)
340   int i;
341
342   for(i=0; i<NUM_TILES; i++)
343   {
344     if (tile_clipmask[i] != None)
345     {
346       XFreePixmap(display, tile_clipmask[i]);
347       tile_clipmask[i] = None;
348     }
349   }
350
351   if (tile_clip_gc)
352     XFreeGC(display, tile_clip_gc);
353   tile_clip_gc = None;
354
355   for(i=0; i<NUM_BITMAPS; i++)
356   {
357     if (pix[i] != NULL && pix[i]->stored_clip_gc)
358     {
359       XFreeGC(display, pix[i]->stored_clip_gc);
360       pix[i]->stored_clip_gc = None;
361     }
362   }
363 #endif /* TARGET_X11 */
364 }
365
366 void InitGfx()
367 {
368   int i;
369
370   /* initialize some global variables */
371   global.frames_per_second = 0;
372   global.fps_slowdown = FALSE;
373   global.fps_slowdown_factor = 1;
374
375   /* initialize screen properties */
376   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
377                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
378   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
379   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
380   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
381
382   /* create additional image buffers for double-buffering */
383   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
384   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
385
386   pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
387
388   InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
389
390   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
391   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
392
393   DrawInitText("Loading graphics:", 120, FC_GREEN);
394
395   for(i=0; i<NUM_PICTURES; i++)
396   {
397     if (i != PIX_FONT_SMALL)
398     {
399       DrawInitText(image_filename[i], 150, FC_YELLOW);
400
401       pix[i] = LoadCustomImage(image_filename[i]);
402     }
403   }
404
405   InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
406                pix[PIX_FONT_EM]);
407
408   InitTileClipmasks();
409 }
410
411 void InitGfxBackground()
412 {
413   int x, y;
414
415   drawto = backbuffer;
416   fieldbuffer = pix[PIX_DB_FIELD];
417   SetDrawtoField(DRAW_BACKBUFFER);
418
419   BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
420   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
421   ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
422
423   for(x=0; x<MAX_BUF_XSIZE; x++)
424     for(y=0; y<MAX_BUF_YSIZE; y++)
425       redraw[x][y] = 0;
426   redraw_tiles = 0;
427   redraw_mask = REDRAW_ALL;
428 }
429
430 void ReloadCustomArtwork()
431 {
432   static char *leveldir_current_identifier = NULL;
433   static boolean last_override_level_graphics = FALSE;
434   static boolean last_override_level_sounds = FALSE;
435   static boolean last_override_level_music = FALSE;
436
437   /* identifier for new artwork; default: artwork configured in setup */
438   char *gfx_new_identifier = artwork.gfx_current->identifier;
439   char *snd_new_identifier = artwork.snd_current->identifier;
440   char *mus_new_identifier = artwork.mus_current->identifier;
441
442 #if 0
443   printf("graphics --> '%s' ('%s')\n",
444          artwork.gfx_current_identifier, artwork.gfx_current->filename);
445   printf("sounds   --> '%s' ('%s')\n",
446          artwork.snd_current_identifier, artwork.snd_current->filename);
447   printf("music    --> '%s' ('%s')\n",
448          artwork.mus_current_identifier, artwork.mus_current->filename);
449 #endif
450
451   /* leveldir_current may be invalid (level group, parent link) */
452   if (!validLevelSeries(leveldir_current))
453     return;
454
455 #if 0
456   printf("--> '%s'\n", artwork.gfx_current_identifier);
457 #endif
458
459   /* when a new level series was selected, check if there was a change
460      in custom artwork stored in level series directory */
461   if (leveldir_current_identifier != leveldir_current->identifier)
462   {
463     char *identifier_old = leveldir_current_identifier;
464     char *identifier_new = leveldir_current->identifier;
465
466     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
467         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
468       gfx_new_identifier = identifier_new;
469     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
470         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
471       snd_new_identifier = identifier_new;
472     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
473         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
474       mus_new_identifier = identifier_new;
475
476     leveldir_current_identifier = leveldir_current->identifier;
477   }
478
479   /* custom level artwork configured in level series configuration file
480      always overrides custom level artwork stored in level series directory
481      and (level independant) custom artwork configured in setup menue */
482   if (leveldir_current->graphics_set != NULL)
483     gfx_new_identifier = leveldir_current->graphics_set;
484   if (leveldir_current->sounds_set != NULL)
485     snd_new_identifier = leveldir_current->sounds_set;
486   if (leveldir_current->music_set != NULL)
487     mus_new_identifier = leveldir_current->music_set;
488
489   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
490       last_override_level_graphics != setup.override_level_graphics)
491   {
492     int i;
493
494     setLevelArtworkDir(artwork.gfx_first);
495
496     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
497
498     for(i=0; i<NUM_PICTURES; i++)
499     {
500       DrawInitText(image_filename[i], 150, FC_YELLOW);
501       ReloadCustomImage(pix[i], image_filename[i]);
502     }
503
504     ReloadCustomImages();
505     InitGraphicInfo();
506
507     FreeTileClipmasks();
508     InitTileClipmasks();
509     InitGfxBackground();
510
511     /* force redraw of (open or closed) door graphics */
512     SetDoorState(DOOR_OPEN_ALL);
513     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
514
515     artwork.gfx_current_identifier = gfx_new_identifier;
516     last_override_level_graphics = setup.override_level_graphics;
517   }
518
519   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
520       last_override_level_sounds != setup.override_level_sounds)
521   {
522     /* set artwork path to send it to the sound server process */
523     setLevelArtworkDir(artwork.snd_first);
524
525     InitReloadSounds(snd_new_identifier);
526
527     artwork.snd_current_identifier = snd_new_identifier;
528     last_override_level_sounds = setup.override_level_sounds;
529   }
530
531   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
532       last_override_level_music != setup.override_level_music)
533   {
534     /* set artwork path to send it to the sound server process */
535     setLevelArtworkDir(artwork.mus_first);
536
537     InitReloadMusic(mus_new_identifier);
538
539     artwork.mus_current_identifier = mus_new_identifier;
540     last_override_level_music = setup.override_level_music;
541   }
542
543 #if 0
544   printf("<-- '%s'\n", artwork.gfx_current_identifier);
545 #endif
546 }
547
548 void InitGadgets()
549 {
550   CreateLevelEditorGadgets();
551   CreateGameButtons();
552   CreateTapeButtons();
553   CreateToolButtons();
554   CreateScreenGadgets();
555 }
556
557 void InitElementInfo()
558 {
559   int i;
560
561   static struct
562   {
563     int element;
564     int graphic;
565   }
566   element_to_graphic[] =
567   {
568     { EL_LEERRAUM,                      GFX_LEERRAUM            },
569     { EL_ERDREICH,                      GFX_ERDREICH            },
570     { EL_MAUERWERK,                     GFX_MAUERWERK           },
571     { EL_FELSBODEN,                     GFX_FELSBODEN           },
572     { EL_FELSBROCKEN,                   GFX_FELSBROCKEN         },
573     { EL_SCHLUESSEL,                    GFX_SCHLUESSEL          },
574     { EL_EDELSTEIN,                     GFX_EDELSTEIN           },
575     { EL_AUSGANG_ZU,                    GFX_AUSGANG_ZU          },
576     { EL_AUSGANG_ACT,                   GFX_AUSGANG_ACT         },
577     { EL_AUSGANG_AUF,                   GFX_AUSGANG_AUF         },
578     { EL_SPIELFIGUR,                    GFX_SPIELFIGUR          },
579     { EL_SPIELER1,                      GFX_SPIELER1            },
580     { EL_SPIELER2,                      GFX_SPIELER2            },
581     { EL_SPIELER3,                      GFX_SPIELER3            },
582     { EL_SPIELER4,                      GFX_SPIELER4            },
583     { EL_KAEFER,                        GFX_KAEFER              },
584     { EL_KAEFER_RIGHT,                  GFX_KAEFER_RIGHT        },
585     { EL_KAEFER_UP,                     GFX_KAEFER_UP           },
586     { EL_KAEFER_LEFT,                   GFX_KAEFER_LEFT         },
587     { EL_KAEFER_DOWN,                   GFX_KAEFER_DOWN         },
588     { EL_FLIEGER,                       GFX_FLIEGER             },
589     { EL_FLIEGER_RIGHT,                 GFX_FLIEGER_RIGHT       },
590     { EL_FLIEGER_UP,                    GFX_FLIEGER_UP          },
591     { EL_FLIEGER_LEFT,                  GFX_FLIEGER_LEFT        },
592     { EL_FLIEGER_DOWN,                  GFX_FLIEGER_DOWN        },
593     { EL_BUTTERFLY,                     GFX_BUTTERFLY           },
594     { EL_BUTTERFLY_RIGHT,               GFX_BUTTERFLY_RIGHT     },
595     { EL_BUTTERFLY_UP,                  GFX_BUTTERFLY_UP        },
596     { EL_BUTTERFLY_LEFT,                GFX_BUTTERFLY_LEFT      },
597     { EL_BUTTERFLY_DOWN,                GFX_BUTTERFLY_DOWN      },
598     { EL_FIREFLY,                       GFX_FIREFLY             },
599     { EL_FIREFLY_RIGHT,                 GFX_FIREFLY_RIGHT       },
600     { EL_FIREFLY_UP,                    GFX_FIREFLY_UP          },
601     { EL_FIREFLY_LEFT,                  GFX_FIREFLY_LEFT        },
602     { EL_FIREFLY_DOWN,                  GFX_FIREFLY_DOWN        },
603     { EL_MAMPFER,                       GFX_MAMPFER             },
604     { EL_ROBOT,                         GFX_ROBOT               },
605     { EL_BETON,                         GFX_BETON               },
606     { EL_DIAMANT,                       GFX_DIAMANT             },
607     { EL_MORAST_LEER,                   GFX_MORAST_LEER         },
608     { EL_MORAST_VOLL,                   GFX_MORAST_VOLL         },
609     { EL_QUICKSAND_EMPTYING,            GFX_MORAST_LEER         },
610     { EL_TROPFEN,                       GFX_TROPFEN             },
611     { EL_BOMBE,                         GFX_BOMBE               },
612     { EL_MAGIC_WALL_OFF,                GFX_MAGIC_WALL_OFF      },
613     { EL_MAGIC_WALL_EMPTY,              GFX_MAGIC_WALL_EMPTY    },
614     { EL_MAGIC_WALL_EMPTYING,           GFX_MAGIC_WALL_EMPTY    },
615     { EL_MAGIC_WALL_FULL,               GFX_MAGIC_WALL_FULL     },
616     { EL_MAGIC_WALL_DEAD,               GFX_MAGIC_WALL_DEAD     },
617     { EL_SALZSAEURE,                    GFX_SALZSAEURE          },
618     { EL_AMOEBE_TOT,                    GFX_AMOEBE_TOT          },
619     { EL_AMOEBE_NASS,                   GFX_AMOEBE_NASS         },
620     { EL_AMOEBE_NORM,                   GFX_AMOEBE_NORM         },
621     { EL_AMOEBE_VOLL,                   GFX_AMOEBE_VOLL         },
622     { EL_AMOEBE_BD,                     GFX_AMOEBE_BD           },
623     { EL_AMOEBA2DIAM,                   GFX_AMOEBA2DIAM         },
624     { EL_AMOEBA_DRIPPING,               GFX_AMOEBE_NASS         },
625     { EL_KOKOSNUSS,                     GFX_KOKOSNUSS           },
626     { EL_LIFE,                          GFX_LIFE                },
627     { EL_LIFE_ASYNC,                    GFX_LIFE_ASYNC          },
628     { EL_DYNAMITE_ACTIVE,               GFX_DYNAMIT             },
629     { EL_BADEWANNE,                     GFX_BADEWANNE           },
630     { EL_BADEWANNE1,                    GFX_BADEWANNE1          },
631     { EL_BADEWANNE2,                    GFX_BADEWANNE2          },
632     { EL_BADEWANNE3,                    GFX_BADEWANNE3          },
633     { EL_BADEWANNE4,                    GFX_BADEWANNE4          },
634     { EL_BADEWANNE5,                    GFX_BADEWANNE5          },
635     { EL_ABLENK_AUS,                    GFX_ABLENK_AUS          },
636     { EL_ABLENK_EIN,                    GFX_ABLENK_EIN          },
637     { EL_SCHLUESSEL1,                   GFX_SCHLUESSEL1         },
638     { EL_SCHLUESSEL2,                   GFX_SCHLUESSEL2         },
639     { EL_SCHLUESSEL3,                   GFX_SCHLUESSEL3         },
640     { EL_SCHLUESSEL4,                   GFX_SCHLUESSEL4         },
641     { EL_PFORTE1,                       GFX_PFORTE1             },
642     { EL_PFORTE2,                       GFX_PFORTE2             },
643     { EL_PFORTE3,                       GFX_PFORTE3             },
644     { EL_PFORTE4,                       GFX_PFORTE4             },
645     { EL_PFORTE1X,                      GFX_PFORTE1X            },
646     { EL_PFORTE2X,                      GFX_PFORTE2X            },
647     { EL_PFORTE3X,                      GFX_PFORTE3X            },
648     { EL_PFORTE4X,                      GFX_PFORTE4X            },
649     { EL_DYNAMITE_INACTIVE,             GFX_DYNAMIT_AUS         },
650     { EL_PACMAN,                        GFX_PACMAN              },
651     { EL_PACMAN_RIGHT,                  GFX_PACMAN_RIGHT        },
652     { EL_PACMAN_UP,                     GFX_PACMAN_UP           },
653     { EL_PACMAN_LEFT,                   GFX_PACMAN_LEFT         },
654     { EL_PACMAN_DOWN,                   GFX_PACMAN_DOWN         },
655     { EL_UNSICHTBAR,                    GFX_UNSICHTBAR          },
656     { EL_ERZ_EDEL,                      GFX_ERZ_EDEL            },
657     { EL_ERZ_DIAM,                      GFX_ERZ_DIAM            },
658     { EL_BIRNE_AUS,                     GFX_BIRNE_AUS           },
659     { EL_BIRNE_EIN,                     GFX_BIRNE_EIN           },
660     { EL_ZEIT_VOLL,                     GFX_ZEIT_VOLL           },
661     { EL_ZEIT_LEER,                     GFX_ZEIT_LEER           },
662     { EL_MAUER_LEBT,                    GFX_MAUER_LEBT          },
663     { EL_MAUER_X,                       GFX_MAUER_X             },
664     { EL_MAUER_Y,                       GFX_MAUER_Y             },
665     { EL_MAUER_XY,                      GFX_MAUER_XY            },
666     { EL_EDELSTEIN_BD,                  GFX_EDELSTEIN_BD        },
667     { EL_EDELSTEIN_GELB,                GFX_EDELSTEIN_GELB      },
668     { EL_EDELSTEIN_ROT,                 GFX_EDELSTEIN_ROT       },
669     { EL_EDELSTEIN_LILA,                GFX_EDELSTEIN_LILA      },
670     { EL_ERZ_EDEL_BD,                   GFX_ERZ_EDEL_BD         },
671     { EL_ERZ_EDEL_GELB,                 GFX_ERZ_EDEL_GELB       },
672     { EL_ERZ_EDEL_ROT,                  GFX_ERZ_EDEL_ROT        },
673     { EL_ERZ_EDEL_LILA,                 GFX_ERZ_EDEL_LILA       },
674     { EL_MAMPFER2,                      GFX_MAMPFER2            },
675     { EL_MAGIC_WALL_BD_OFF,             GFX_MAGIC_WALL_BD_OFF   },
676     { EL_MAGIC_WALL_BD_EMPTY,           GFX_MAGIC_WALL_BD_EMPTY },
677     { EL_MAGIC_WALL_BD_EMPTYING,        GFX_MAGIC_WALL_BD_EMPTY },
678     { EL_MAGIC_WALL_BD_FULL,            GFX_MAGIC_WALL_BD_FULL  },
679     { EL_MAGIC_WALL_BD_DEAD,            GFX_MAGIC_WALL_BD_DEAD  },
680     { EL_DYNABOMB_ACTIVE_1,             GFX_DYNABOMB            },
681     { EL_DYNABOMB_ACTIVE_2,             GFX_DYNABOMB            },
682     { EL_DYNABOMB_ACTIVE_3,             GFX_DYNABOMB            },
683     { EL_DYNABOMB_ACTIVE_4,             GFX_DYNABOMB            },
684     { EL_DYNABOMB_NR,                   GFX_DYNABOMB_NR         },
685     { EL_DYNABOMB_SZ,                   GFX_DYNABOMB_SZ         },
686     { EL_DYNABOMB_XL,                   GFX_DYNABOMB_XL         },
687     { EL_SOKOBAN_OBJEKT,                GFX_SOKOBAN_OBJEKT      },
688     { EL_SOKOBAN_FELD_LEER,             GFX_SOKOBAN_FELD_LEER   },
689     { EL_SOKOBAN_FELD_VOLL,             GFX_SOKOBAN_FELD_VOLL   },
690     { EL_MOLE,                          GFX_MOLE                },
691     { EL_PINGUIN,                       GFX_PINGUIN             },
692     { EL_SCHWEIN,                       GFX_SCHWEIN             },
693     { EL_DRACHE,                        GFX_DRACHE              },
694     { EL_SONDE,                         GFX_SONDE               },
695     { EL_PFEIL_LEFT,                    GFX_PFEIL_LEFT          },
696     { EL_PFEIL_RIGHT,                   GFX_PFEIL_RIGHT         },
697     { EL_PFEIL_UP,                      GFX_PFEIL_UP            },
698     { EL_PFEIL_DOWN,                    GFX_PFEIL_DOWN          },
699     { EL_SPEED_PILL,                    GFX_SPEED_PILL          },
700     { EL_SP_TERMINAL_ACTIVE,            GFX_SP_TERMINAL         },
701     { EL_SP_BUG_ACTIVE,                 GFX_SP_BUG_ACTIVE       },
702     { EL_SP_ZONK,                       GFX_SP_ZONK             },
703     { EL_INVISIBLE_STEEL,               GFX_INVISIBLE_STEEL     },
704     { EL_BLACK_ORB,                     GFX_BLACK_ORB           },
705     { EL_EM_GATE_1,                     GFX_EM_GATE_1           },
706     { EL_EM_GATE_2,                     GFX_EM_GATE_2           },
707     { EL_EM_GATE_3,                     GFX_EM_GATE_3           },
708     { EL_EM_GATE_4,                     GFX_EM_GATE_4           },
709     { EL_EM_GATE_1X,                    GFX_EM_GATE_1X          },
710     { EL_EM_GATE_2X,                    GFX_EM_GATE_2X          },
711     { EL_EM_GATE_3X,                    GFX_EM_GATE_3X          },
712     { EL_EM_GATE_4X,                    GFX_EM_GATE_4X          },
713     { EL_EM_KEY_1_FILE,                 GFX_EM_KEY_1            },
714     { EL_EM_KEY_2_FILE,                 GFX_EM_KEY_2            },
715     { EL_EM_KEY_3_FILE,                 GFX_EM_KEY_3            },
716     { EL_EM_KEY_4_FILE,                 GFX_EM_KEY_4            },
717     { EL_EM_KEY_1,                      GFX_EM_KEY_1            },
718     { EL_EM_KEY_2,                      GFX_EM_KEY_2            },
719     { EL_EM_KEY_3,                      GFX_EM_KEY_3            },
720     { EL_EM_KEY_4,                      GFX_EM_KEY_4            },
721     { EL_PEARL,                         GFX_PEARL               },
722     { EL_CRYSTAL,                       GFX_CRYSTAL             },
723     { EL_WALL_PEARL,                    GFX_WALL_PEARL          },
724     { EL_WALL_CRYSTAL,                  GFX_WALL_CRYSTAL        },
725     { EL_DOOR_WHITE,                    GFX_DOOR_WHITE          },
726     { EL_DOOR_WHITE_GRAY,               GFX_DOOR_WHITE_GRAY     },
727     { EL_KEY_WHITE,                     GFX_KEY_WHITE           },
728     { EL_SHIELD_PASSIVE,                GFX_SHIELD_PASSIVE      },
729     { EL_SHIELD_ACTIVE,                 GFX_SHIELD_ACTIVE       },
730     { EL_EXTRA_TIME,                    GFX_EXTRA_TIME          },
731     { EL_SWITCHGATE_OPEN,               GFX_SWITCHGATE_OPEN     },
732     { EL_SWITCHGATE_CLOSED,             GFX_SWITCHGATE_CLOSED   },
733     { EL_SWITCHGATE_SWITCH_1,           GFX_SWITCHGATE_SWITCH_1 },
734     { EL_SWITCHGATE_SWITCH_2,           GFX_SWITCHGATE_SWITCH_2 },
735     { EL_BELT1_LEFT,                    GFX_BELT1_LEFT          },
736     { EL_BELT1_MIDDLE,                  GFX_BELT1_MIDDLE        },
737     { EL_BELT1_RIGHT,                   GFX_BELT1_RIGHT         },
738     { EL_BELT1_SWITCH_LEFT,             GFX_BELT1_SWITCH_LEFT   },
739     { EL_BELT1_SWITCH_MIDDLE,           GFX_BELT1_SWITCH_MIDDLE },
740     { EL_BELT1_SWITCH_RIGHT,            GFX_BELT1_SWITCH_RIGHT  },
741     { EL_BELT2_LEFT,                    GFX_BELT2_LEFT          },
742     { EL_BELT2_MIDDLE,                  GFX_BELT2_MIDDLE        },
743     { EL_BELT2_RIGHT,                   GFX_BELT2_RIGHT         },
744     { EL_BELT2_SWITCH_LEFT,             GFX_BELT2_SWITCH_LEFT   },
745     { EL_BELT2_SWITCH_MIDDLE,           GFX_BELT2_SWITCH_MIDDLE },
746     { EL_BELT2_SWITCH_RIGHT,            GFX_BELT2_SWITCH_RIGHT  },
747     { EL_BELT3_LEFT,                    GFX_BELT3_LEFT          },
748     { EL_BELT3_MIDDLE,                  GFX_BELT3_MIDDLE        },
749     { EL_BELT3_RIGHT,                   GFX_BELT3_RIGHT         },
750     { EL_BELT3_SWITCH_LEFT,             GFX_BELT3_SWITCH_LEFT   },
751     { EL_BELT3_SWITCH_MIDDLE,           GFX_BELT3_SWITCH_MIDDLE },
752     { EL_BELT3_SWITCH_RIGHT,            GFX_BELT3_SWITCH_RIGHT  },
753     { EL_BELT4_LEFT,                    GFX_BELT4_LEFT          },
754     { EL_BELT4_MIDDLE,                  GFX_BELT4_MIDDLE        },
755     { EL_BELT4_RIGHT,                   GFX_BELT4_RIGHT         },
756     { EL_BELT4_SWITCH_LEFT,             GFX_BELT4_SWITCH_LEFT   },
757     { EL_BELT4_SWITCH_MIDDLE,           GFX_BELT4_SWITCH_MIDDLE },
758     { EL_BELT4_SWITCH_RIGHT,            GFX_BELT4_SWITCH_RIGHT  },
759     { EL_LANDMINE,                      GFX_LANDMINE            },
760     { EL_ENVELOPE,                      GFX_ENVELOPE            },
761     { EL_LIGHT_SWITCH_OFF,              GFX_LIGHT_SWITCH_OFF    },
762     { EL_LIGHT_SWITCH_ON,               GFX_LIGHT_SWITCH_ON     },
763     { EL_SIGN_EXCLAMATION,              GFX_SIGN_EXCLAMATION    },
764     { EL_SIGN_RADIOACTIVITY,            GFX_SIGN_RADIOACTIVITY  },
765     { EL_SIGN_STOP,                     GFX_SIGN_STOP           },
766     { EL_SIGN_WHEELCHAIR,               GFX_SIGN_WHEELCHAIR     },
767     { EL_SIGN_PARKING,                  GFX_SIGN_PARKING        },
768     { EL_SIGN_ONEWAY,                   GFX_SIGN_ONEWAY         },
769     { EL_SIGN_HEART,                    GFX_SIGN_HEART          },
770     { EL_SIGN_TRIANGLE,                 GFX_SIGN_TRIANGLE       },
771     { EL_SIGN_ROUND,                    GFX_SIGN_ROUND          },
772     { EL_SIGN_EXIT,                     GFX_SIGN_EXIT           },
773     { EL_SIGN_YINYANG,                  GFX_SIGN_YINYANG        },
774     { EL_SIGN_OTHER,                    GFX_SIGN_OTHER          },
775     { EL_MOLE_LEFT,                     GFX_MOLE_LEFT           },
776     { EL_MOLE_RIGHT,                    GFX_MOLE_RIGHT          },
777     { EL_MOLE_UP,                       GFX_MOLE_UP             },
778     { EL_MOLE_DOWN,                     GFX_MOLE_DOWN           },
779     { EL_STEEL_SLANTED,                 GFX_STEEL_SLANTED       },
780     { EL_SAND_INVISIBLE,                GFX_SAND_INVISIBLE      },
781     { EL_DX_UNKNOWN_15,                 GFX_DX_UNKNOWN_15       },
782     { EL_DX_UNKNOWN_42,                 GFX_DX_UNKNOWN_42       },
783     { EL_TIMEGATE_OPEN,                 GFX_TIMEGATE_OPEN       },
784     { EL_TIMEGATE_CLOSED,               GFX_TIMEGATE_CLOSED     },
785     { EL_TIMEGATE_SWITCH_ON,            GFX_TIMEGATE_SWITCH     },
786     { EL_TIMEGATE_SWITCH_OFF,           GFX_TIMEGATE_SWITCH     },
787     { EL_BALLOON,                       GFX_BALLOON             },
788     { EL_BALLOON_SEND_LEFT,             GFX_BALLOON_SEND_LEFT   },
789     { EL_BALLOON_SEND_RIGHT,            GFX_BALLOON_SEND_RIGHT  },
790     { EL_BALLOON_SEND_UP,               GFX_BALLOON_SEND_UP     },
791     { EL_BALLOON_SEND_DOWN,             GFX_BALLOON_SEND_DOWN   },
792     { EL_BALLOON_SEND_ANY,              GFX_BALLOON_SEND_ANY    },
793     { EL_EMC_STEEL_WALL_1,              GFX_EMC_STEEL_WALL_1    },
794     { EL_EMC_STEEL_WALL_2,              GFX_EMC_STEEL_WALL_2    },
795     { EL_EMC_STEEL_WALL_3,              GFX_EMC_STEEL_WALL_3    },
796     { EL_EMC_STEEL_WALL_4,              GFX_EMC_STEEL_WALL_4    },
797     { EL_EMC_WALL_1,                    GFX_EMC_WALL_1          },
798     { EL_EMC_WALL_2,                    GFX_EMC_WALL_2          },
799     { EL_EMC_WALL_3,                    GFX_EMC_WALL_3          },
800     { EL_EMC_WALL_4,                    GFX_EMC_WALL_4          },
801     { EL_EMC_WALL_5,                    GFX_EMC_WALL_5          },
802     { EL_EMC_WALL_6,                    GFX_EMC_WALL_6          },
803     { EL_EMC_WALL_7,                    GFX_EMC_WALL_7          },
804     { EL_EMC_WALL_8,                    GFX_EMC_WALL_8          },
805     { EL_TUBE_CROSS,                    GFX_TUBE_CROSS          },
806     { EL_TUBE_VERTICAL,                 GFX_TUBE_VERTICAL       },
807     { EL_TUBE_HORIZONTAL,               GFX_TUBE_HORIZONTAL     },
808     { EL_TUBE_VERT_LEFT,                GFX_TUBE_VERT_LEFT      },
809     { EL_TUBE_VERT_RIGHT,               GFX_TUBE_VERT_RIGHT     },
810     { EL_TUBE_HORIZ_UP,                 GFX_TUBE_HORIZ_UP       },
811     { EL_TUBE_HORIZ_DOWN,               GFX_TUBE_HORIZ_DOWN     },
812     { EL_TUBE_LEFT_UP,                  GFX_TUBE_LEFT_UP        },
813     { EL_TUBE_LEFT_DOWN,                GFX_TUBE_LEFT_DOWN      },
814     { EL_TUBE_RIGHT_UP,                 GFX_TUBE_RIGHT_UP       },
815     { EL_TUBE_RIGHT_DOWN,               GFX_TUBE_RIGHT_DOWN     },
816     { EL_SPRING,                        GFX_SPRING              },
817     { EL_SPRING_MOVING,                 GFX_SPRING              },
818     { EL_TRAP_INACTIVE,                 GFX_TRAP_INACTIVE       },
819     { EL_TRAP_ACTIVE,                   GFX_TRAP_ACTIVE         },
820     { EL_BD_WALL,                       GFX_BD_WALL             },
821     { EL_BD_ROCK,                       GFX_BD_ROCK             },
822     { EL_DX_SUPABOMB,                   GFX_DX_SUPABOMB         },
823     { EL_SP_MURPHY_CLONE,               GFX_SP_MURPHY_CLONE     },
824     { -1,                               -1                      }
825   };
826
827   /* always start with reliable default values */
828   for(i=0; i<MAX_ELEMENTS; i++)
829     element_info[i].graphic = GFX_LEERRAUM;
830
831   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
832     element_info[i].graphic = GFX_CHAR_START + (i - EL_CHAR_START);
833
834   for (i=EL_SP_START; i<=EL_SP_END; i++)
835   {
836     int nr_element = i - EL_SP_START;
837     int gfx_per_line = 8;
838     int nr_graphic =
839       (nr_element / gfx_per_line) * SP_PER_LINE +
840       (nr_element % gfx_per_line);
841
842     element_info[i].graphic = GFX_START_ROCKSSP + nr_graphic;
843   }
844
845   /* this overrides some of the above default settings (GFX_SP_ZONK etc.) */
846   i = 0;
847   while (element_to_graphic[i].element > -1)
848   {
849     int element = element_to_graphic[i].element;
850     int graphic = element_to_graphic[i].graphic;
851
852     element_info[element].graphic = graphic;
853     i++;
854   }
855 }
856
857 static void InitGraphicInfo()
858 {
859   int i;
860
861   image_files = getCurrentImageList();
862
863   for(i=0; i<MAX_GRAPHICS; i++)
864   {
865     /* always start with reliable default values */
866     graphic_info[i].bitmap = NULL;
867     graphic_info[i].src_x = 0;
868     graphic_info[i].src_y = 0;
869
870     getGraphicSource(i, &graphic_info[i].bitmap,
871                      &graphic_info[i].src_x, &graphic_info[i].src_y);
872   }
873
874   for(i=0; i<NUM_IMAGE_FILES; i++)
875   {
876     int *parameter = image_files[i].parameter;
877
878     /* always start with reliable default values */
879     new_graphic_info[i].bitmap = getBitmapFromImageID(i);
880     new_graphic_info[i].src_x = parameter[GFXARG_XPOS] * TILEX;
881     new_graphic_info[i].src_y = parameter[GFXARG_YPOS] * TILEY;
882     new_graphic_info[i].anim_frames = parameter[GFXARG_FRAMES];
883     new_graphic_info[i].anim_delay = parameter[GFXARG_DELAY];
884     new_graphic_info[i].anim_vertical = parameter[GFXARG_VERTICAL];
885     new_graphic_info[i].anim_mode =
886       (parameter[GFXARG_PINGPONG] ? ANIM_PINGPONG :
887        parameter[GFXARG_REVERSE]  ? ANIM_REVERSE  : ANIM_NORMAL);
888
889     if (new_graphic_info[i].anim_delay == 0)    /* delay must be at least 1 */
890       new_graphic_info[i].anim_delay = 1;
891   }
892
893 #if 0
894   printf("D> %d\n", image_files[GFX_BD_DIAMOND].parameter[GFXARG_NUM_FRAMES]);
895   printf("W> %d\n", image_files[GFX_ROBOT_WHEEL].parameter[GFXARG_NUM_FRAMES]);
896
897   graphic_info[GFX_ABLENK].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
898   graphic_info[GFX_ABLENK].src_x = 0;
899   graphic_info[GFX_ABLENK].src_y = 0;
900
901   graphic_info[GFX_ABLENK + 1].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
902   graphic_info[GFX_ABLENK + 2].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
903   graphic_info[GFX_ABLENK + 3].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
904   graphic_info[GFX_ABLENK + 1].src_x = 1 * TILEX;
905   graphic_info[GFX_ABLENK + 2].src_x = 2 * TILEX;
906   graphic_info[GFX_ABLENK + 3].src_x = 3 * TILEX;
907   graphic_info[GFX_ABLENK + 1].src_y = 0;
908   graphic_info[GFX_ABLENK + 2].src_y = 0;
909   graphic_info[GFX_ABLENK + 3].src_y = 0;
910 #endif
911 }
912
913 static void InitSoundInfo()
914 {
915   sound_files = getCurrentSoundList();
916
917   /* initialize sound effect lookup table for element actions */
918   InitGameSound();
919 }
920
921 void InitElementProperties()
922 {
923   int i, j;
924
925   static int ep_amoebalive[] =
926   {
927     EL_AMOEBE_NASS,
928     EL_AMOEBE_NORM,
929     EL_AMOEBE_VOLL,
930     EL_AMOEBE_BD
931   };
932   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
933
934   static int ep_amoeboid[] =
935   {
936     EL_AMOEBE_TOT,
937     EL_AMOEBE_NASS,
938     EL_AMOEBE_NORM,
939     EL_AMOEBE_VOLL,
940     EL_AMOEBE_BD
941   };
942   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
943
944   static int ep_schluessel[] =
945   {
946     EL_SCHLUESSEL1,
947     EL_SCHLUESSEL2,
948     EL_SCHLUESSEL3,
949     EL_SCHLUESSEL4,
950     EL_EM_KEY_1,
951     EL_EM_KEY_2,
952     EL_EM_KEY_3,
953     EL_EM_KEY_4
954   };
955   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
956
957   static int ep_pforte[] =
958   {
959     EL_PFORTE1,
960     EL_PFORTE2,
961     EL_PFORTE3,
962     EL_PFORTE4,
963     EL_PFORTE1X,
964     EL_PFORTE2X,
965     EL_PFORTE3X,
966     EL_PFORTE4X,
967     EL_EM_GATE_1,
968     EL_EM_GATE_2,
969     EL_EM_GATE_3,
970     EL_EM_GATE_4,
971     EL_EM_GATE_1X,
972     EL_EM_GATE_2X,
973     EL_EM_GATE_3X,
974     EL_EM_GATE_4X,
975     EL_SWITCHGATE_OPEN,
976     EL_SWITCHGATE_OPENING,
977     EL_SWITCHGATE_CLOSED,
978     EL_SWITCHGATE_CLOSING,
979     EL_TIMEGATE_OPEN,
980     EL_TIMEGATE_OPENING,
981     EL_TIMEGATE_CLOSED,
982     EL_TIMEGATE_CLOSING,
983     EL_TUBE_CROSS,
984     EL_TUBE_VERTICAL,
985     EL_TUBE_HORIZONTAL,
986     EL_TUBE_VERT_LEFT,
987     EL_TUBE_VERT_RIGHT,
988     EL_TUBE_HORIZ_UP,
989     EL_TUBE_HORIZ_DOWN,
990     EL_TUBE_LEFT_UP,
991     EL_TUBE_LEFT_DOWN,
992     EL_TUBE_RIGHT_UP,
993     EL_TUBE_RIGHT_DOWN
994   };
995   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
996
997   static int ep_solid[] =
998   {
999     EL_BETON,
1000     EL_MAUERWERK,
1001     EL_MAUER_LEBT,
1002     EL_MAUER_X,
1003     EL_MAUER_Y,
1004     EL_MAUER_XY,
1005     EL_BD_WALL,
1006     EL_FELSBODEN,
1007     EL_AUSGANG_ZU,
1008     EL_AUSGANG_ACT,
1009     EL_AUSGANG_AUF,
1010     EL_AMOEBE_TOT,
1011     EL_AMOEBE_NASS,
1012     EL_AMOEBE_NORM,
1013     EL_AMOEBE_VOLL,
1014     EL_AMOEBE_BD,
1015     EL_MORAST_VOLL,
1016     EL_MORAST_LEER,
1017     EL_QUICKSAND_FILLING,
1018     EL_QUICKSAND_EMPTYING,
1019     EL_MAGIC_WALL_OFF,
1020     EL_MAGIC_WALL_EMPTY,
1021     EL_MAGIC_WALL_EMPTYING,
1022     EL_MAGIC_WALL_FILLING,
1023     EL_MAGIC_WALL_FULL,
1024     EL_MAGIC_WALL_DEAD,
1025     EL_MAGIC_WALL_BD_OFF,
1026     EL_MAGIC_WALL_BD_EMPTY,
1027     EL_MAGIC_WALL_BD_EMPTYING,
1028     EL_MAGIC_WALL_BD_FULL,
1029     EL_MAGIC_WALL_BD_FILLING,
1030     EL_MAGIC_WALL_BD_DEAD,
1031     EL_LIFE,
1032     EL_LIFE_ASYNC,
1033     EL_BADEWANNE1,
1034     EL_BADEWANNE2,
1035     EL_BADEWANNE3,
1036     EL_BADEWANNE4,
1037     EL_BADEWANNE5,
1038     EL_SP_CHIP_SINGLE,
1039     EL_SP_CHIP_LEFT,
1040     EL_SP_CHIP_RIGHT,
1041     EL_SP_CHIP_UPPER,
1042     EL_SP_CHIP_LOWER,
1043     EL_SP_HARD_GRAY,
1044     EL_SP_HARD_GREEN,
1045     EL_SP_HARD_BLUE,
1046     EL_SP_HARD_RED,
1047     EL_SP_HARD_YELLOW,
1048     EL_SP_HARD_BASE1,
1049     EL_SP_HARD_BASE2,
1050     EL_SP_HARD_BASE3,
1051     EL_SP_HARD_BASE4,
1052     EL_SP_HARD_BASE5,
1053     EL_SP_HARD_BASE6,
1054     EL_SP_TERMINAL,
1055     EL_SP_TERMINAL_ACTIVE,
1056     EL_SP_EXIT,
1057     EL_INVISIBLE_STEEL,
1058     EL_BELT1_SWITCH_LEFT,
1059     EL_BELT1_SWITCH_MIDDLE,
1060     EL_BELT1_SWITCH_RIGHT,
1061     EL_BELT2_SWITCH_LEFT,
1062     EL_BELT2_SWITCH_MIDDLE,
1063     EL_BELT2_SWITCH_RIGHT,
1064     EL_BELT3_SWITCH_LEFT,
1065     EL_BELT3_SWITCH_MIDDLE,
1066     EL_BELT3_SWITCH_RIGHT,
1067     EL_BELT4_SWITCH_LEFT,
1068     EL_BELT4_SWITCH_MIDDLE,
1069     EL_BELT4_SWITCH_RIGHT,
1070     EL_SWITCHGATE_SWITCH_1,
1071     EL_SWITCHGATE_SWITCH_2,
1072     EL_LIGHT_SWITCH_OFF,
1073     EL_LIGHT_SWITCH_ON,
1074     EL_TIMEGATE_SWITCH_OFF,
1075     EL_TIMEGATE_SWITCH_ON,
1076     EL_SIGN_EXCLAMATION,
1077     EL_SIGN_RADIOACTIVITY,
1078     EL_SIGN_STOP,
1079     EL_SIGN_WHEELCHAIR,
1080     EL_SIGN_PARKING,
1081     EL_SIGN_ONEWAY,
1082     EL_SIGN_HEART,
1083     EL_SIGN_TRIANGLE,
1084     EL_SIGN_ROUND,
1085     EL_SIGN_EXIT,
1086     EL_SIGN_YINYANG,
1087     EL_SIGN_OTHER,
1088     EL_STEEL_SLANTED,
1089     EL_EMC_STEEL_WALL_1,
1090     EL_EMC_STEEL_WALL_2,
1091     EL_EMC_STEEL_WALL_3,
1092     EL_EMC_STEEL_WALL_4,
1093     EL_EMC_WALL_1,
1094     EL_EMC_WALL_2,
1095     EL_EMC_WALL_3,
1096     EL_EMC_WALL_4,
1097     EL_EMC_WALL_5,
1098     EL_EMC_WALL_6,
1099     EL_EMC_WALL_7,
1100     EL_EMC_WALL_8,
1101     EL_CRYSTAL,
1102     EL_WALL_PEARL,
1103     EL_WALL_CRYSTAL,
1104     EL_PFORTE1,
1105     EL_PFORTE2,
1106     EL_PFORTE3,
1107     EL_PFORTE4,
1108     EL_PFORTE1X,
1109     EL_PFORTE2X,
1110     EL_PFORTE3X,
1111     EL_PFORTE4X,
1112     EL_EM_GATE_1,
1113     EL_EM_GATE_2,
1114     EL_EM_GATE_3,
1115     EL_EM_GATE_4,
1116     EL_EM_GATE_1X,
1117     EL_EM_GATE_2X,
1118     EL_EM_GATE_3X,
1119     EL_EM_GATE_4X,
1120     EL_SWITCHGATE_OPEN,
1121     EL_SWITCHGATE_OPENING,
1122     EL_SWITCHGATE_CLOSED,
1123     EL_SWITCHGATE_CLOSING,
1124     EL_TIMEGATE_OPEN,
1125     EL_TIMEGATE_OPENING,
1126     EL_TIMEGATE_CLOSED,
1127     EL_TIMEGATE_CLOSING,
1128     EL_TUBE_CROSS,
1129     EL_TUBE_VERTICAL,
1130     EL_TUBE_HORIZONTAL,
1131     EL_TUBE_VERT_LEFT,
1132     EL_TUBE_VERT_RIGHT,
1133     EL_TUBE_HORIZ_UP,
1134     EL_TUBE_HORIZ_DOWN,
1135     EL_TUBE_LEFT_UP,
1136     EL_TUBE_LEFT_DOWN,
1137     EL_TUBE_RIGHT_UP,
1138     EL_TUBE_RIGHT_DOWN
1139   };
1140   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1141
1142   static int ep_massive[] =
1143   {
1144     EL_BETON,
1145     EL_SALZSAEURE,
1146     EL_BADEWANNE1,
1147     EL_BADEWANNE2,
1148     EL_BADEWANNE3,
1149     EL_BADEWANNE4,
1150     EL_BADEWANNE5,
1151     EL_SP_HARD_GRAY,
1152     EL_SP_HARD_GREEN,
1153     EL_SP_HARD_BLUE,
1154     EL_SP_HARD_RED,
1155     EL_SP_HARD_YELLOW,
1156     EL_SP_HARD_BASE1,
1157     EL_SP_HARD_BASE2,
1158     EL_SP_HARD_BASE3,
1159     EL_SP_HARD_BASE4,
1160     EL_SP_HARD_BASE5,
1161     EL_SP_HARD_BASE6,
1162     EL_INVISIBLE_STEEL,
1163     EL_BELT1_SWITCH_LEFT,
1164     EL_BELT1_SWITCH_MIDDLE,
1165     EL_BELT1_SWITCH_RIGHT,
1166     EL_BELT2_SWITCH_LEFT,
1167     EL_BELT2_SWITCH_MIDDLE,
1168     EL_BELT2_SWITCH_RIGHT,
1169     EL_BELT3_SWITCH_LEFT,
1170     EL_BELT3_SWITCH_MIDDLE,
1171     EL_BELT3_SWITCH_RIGHT,
1172     EL_BELT4_SWITCH_LEFT,
1173     EL_BELT4_SWITCH_MIDDLE,
1174     EL_BELT4_SWITCH_RIGHT,
1175     EL_LIGHT_SWITCH_OFF,
1176     EL_LIGHT_SWITCH_ON,
1177     EL_SIGN_EXCLAMATION,
1178     EL_SIGN_RADIOACTIVITY,
1179     EL_SIGN_STOP,
1180     EL_SIGN_WHEELCHAIR,
1181     EL_SIGN_PARKING,
1182     EL_SIGN_ONEWAY,
1183     EL_SIGN_HEART,
1184     EL_SIGN_TRIANGLE,
1185     EL_SIGN_ROUND,
1186     EL_SIGN_EXIT,
1187     EL_SIGN_YINYANG,
1188     EL_SIGN_OTHER,
1189     EL_STEEL_SLANTED,
1190     EL_EMC_STEEL_WALL_1,
1191     EL_EMC_STEEL_WALL_2,
1192     EL_EMC_STEEL_WALL_3,
1193     EL_EMC_STEEL_WALL_4,
1194     EL_CRYSTAL,
1195     EL_PFORTE1,
1196     EL_PFORTE2,
1197     EL_PFORTE3,
1198     EL_PFORTE4,
1199     EL_PFORTE1X,
1200     EL_PFORTE2X,
1201     EL_PFORTE3X,
1202     EL_PFORTE4X,
1203     EL_EM_GATE_1,
1204     EL_EM_GATE_2,
1205     EL_EM_GATE_3,
1206     EL_EM_GATE_4,
1207     EL_EM_GATE_1X,
1208     EL_EM_GATE_2X,
1209     EL_EM_GATE_3X,
1210     EL_EM_GATE_4X,
1211     EL_SWITCHGATE_OPEN,
1212     EL_SWITCHGATE_OPENING,
1213     EL_SWITCHGATE_CLOSED,
1214     EL_SWITCHGATE_CLOSING,
1215     EL_TIMEGATE_OPEN,
1216     EL_TIMEGATE_OPENING,
1217     EL_TIMEGATE_CLOSED,
1218     EL_TIMEGATE_CLOSING,
1219     EL_TUBE_CROSS,
1220     EL_TUBE_VERTICAL,
1221     EL_TUBE_HORIZONTAL,
1222     EL_TUBE_VERT_LEFT,
1223     EL_TUBE_VERT_RIGHT,
1224     EL_TUBE_HORIZ_UP,
1225     EL_TUBE_HORIZ_DOWN,
1226     EL_TUBE_LEFT_UP,
1227     EL_TUBE_LEFT_DOWN,
1228     EL_TUBE_RIGHT_UP,
1229     EL_TUBE_RIGHT_DOWN
1230   };
1231   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1232
1233   static int ep_slippery[] =
1234   {
1235     EL_FELSBODEN,
1236     EL_BD_WALL,
1237     EL_FELSBROCKEN,
1238     EL_BD_ROCK,
1239     EL_EDELSTEIN,
1240     EL_EDELSTEIN_BD,
1241     EL_EDELSTEIN_GELB,
1242     EL_EDELSTEIN_ROT,
1243     EL_EDELSTEIN_LILA,
1244     EL_DIAMANT,
1245     EL_BOMBE,
1246     EL_KOKOSNUSS,
1247     EL_ABLENK_EIN,
1248     EL_ABLENK_AUS,
1249     EL_ZEIT_VOLL,
1250     EL_ZEIT_LEER,
1251     EL_BIRNE_EIN,
1252     EL_BIRNE_AUS,
1253     EL_BADEWANNE1,
1254     EL_BADEWANNE2,
1255     EL_SONDE,
1256     EL_SP_ZONK,
1257     EL_SP_INFOTRON,
1258     EL_SP_CHIP_SINGLE,
1259     EL_SP_CHIP_LEFT,
1260     EL_SP_CHIP_RIGHT,
1261     EL_SP_CHIP_UPPER,
1262     EL_SP_CHIP_LOWER,
1263     EL_SPEED_PILL,
1264     EL_STEEL_SLANTED,
1265     EL_PEARL,
1266     EL_CRYSTAL
1267   };
1268   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1269
1270   static int ep_enemy[] =
1271   {
1272     EL_KAEFER,
1273     EL_FLIEGER,
1274     EL_BUTTERFLY,
1275     EL_FIREFLY,
1276     EL_MAMPFER,
1277     EL_MAMPFER2,
1278     EL_ROBOT,
1279     EL_PACMAN,
1280     EL_SP_SNIKSNAK,
1281     EL_SP_ELECTRON
1282   };
1283   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1284
1285   static int ep_mauer[] =
1286   {
1287     EL_BETON,
1288     EL_PFORTE1,
1289     EL_PFORTE2,
1290     EL_PFORTE3,
1291     EL_PFORTE4,
1292     EL_PFORTE1X,
1293     EL_PFORTE2X,
1294     EL_PFORTE3X,
1295     EL_PFORTE4X,
1296     EL_EM_GATE_1,
1297     EL_EM_GATE_2,
1298     EL_EM_GATE_3,
1299     EL_EM_GATE_4,
1300     EL_EM_GATE_1X,
1301     EL_EM_GATE_2X,
1302     EL_EM_GATE_3X,
1303     EL_EM_GATE_4X,
1304     EL_AUSGANG_ZU,
1305     EL_AUSGANG_ACT,
1306     EL_AUSGANG_AUF,
1307     EL_MAUERWERK,
1308     EL_FELSBODEN,
1309     EL_MAUER_LEBT,
1310     EL_MAUER_X,
1311     EL_MAUER_Y,
1312     EL_MAUER_XY,
1313     EL_MAUERND,
1314     EL_BD_WALL,
1315     EL_SP_CHIP_SINGLE,
1316     EL_SP_CHIP_LEFT,
1317     EL_SP_CHIP_RIGHT,
1318     EL_SP_CHIP_UPPER,
1319     EL_SP_CHIP_LOWER,
1320     EL_SP_HARD_GRAY,
1321     EL_SP_HARD_GREEN,
1322     EL_SP_HARD_BLUE,
1323     EL_SP_HARD_RED,
1324     EL_SP_HARD_YELLOW,
1325     EL_SP_HARD_BASE1,
1326     EL_SP_HARD_BASE2,
1327     EL_SP_HARD_BASE3,
1328     EL_SP_HARD_BASE4,
1329     EL_SP_HARD_BASE5,
1330     EL_SP_HARD_BASE6,
1331     EL_SP_TERMINAL,
1332     EL_SP_TERMINAL_ACTIVE,
1333     EL_SP_EXIT,
1334     EL_INVISIBLE_STEEL,
1335     EL_STEEL_SLANTED,
1336     EL_EMC_STEEL_WALL_1,
1337     EL_EMC_STEEL_WALL_2,
1338     EL_EMC_STEEL_WALL_3,
1339     EL_EMC_STEEL_WALL_4,
1340     EL_EMC_WALL_1,
1341     EL_EMC_WALL_2,
1342     EL_EMC_WALL_3,
1343     EL_EMC_WALL_4,
1344     EL_EMC_WALL_5,
1345     EL_EMC_WALL_6,
1346     EL_EMC_WALL_7,
1347     EL_EMC_WALL_8
1348   };
1349   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1350
1351   static int ep_can_fall[] =
1352   {
1353     EL_FELSBROCKEN,
1354     EL_BD_ROCK,
1355     EL_EDELSTEIN,
1356     EL_EDELSTEIN_BD,
1357     EL_EDELSTEIN_GELB,
1358     EL_EDELSTEIN_ROT,
1359     EL_EDELSTEIN_LILA,
1360     EL_DIAMANT,
1361     EL_BOMBE,
1362     EL_KOKOSNUSS,
1363     EL_TROPFEN,
1364     EL_MORAST_VOLL,
1365     EL_MAGIC_WALL_FULL,
1366     EL_MAGIC_WALL_BD_FULL,
1367     EL_ZEIT_VOLL,
1368     EL_ZEIT_LEER,
1369     EL_SP_ZONK,
1370     EL_SP_INFOTRON,
1371     EL_SP_DISK_ORANGE,
1372     EL_PEARL,
1373     EL_CRYSTAL,
1374     EL_SPRING,
1375     EL_DX_SUPABOMB
1376   };
1377   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1378
1379   static int ep_can_smash[] =
1380   {
1381     EL_FELSBROCKEN,
1382     EL_BD_ROCK,
1383     EL_EDELSTEIN,
1384     EL_EDELSTEIN_BD,
1385     EL_EDELSTEIN_GELB,
1386     EL_EDELSTEIN_ROT,
1387     EL_EDELSTEIN_LILA,
1388     EL_DIAMANT,
1389     EL_SCHLUESSEL1,
1390     EL_SCHLUESSEL2,
1391     EL_SCHLUESSEL3,
1392     EL_SCHLUESSEL4,
1393     EL_EM_KEY_1,
1394     EL_EM_KEY_2,
1395     EL_EM_KEY_3,
1396     EL_EM_KEY_4,
1397     EL_BOMBE,
1398     EL_KOKOSNUSS,
1399     EL_TROPFEN,
1400     EL_ZEIT_VOLL,
1401     EL_ZEIT_LEER,
1402     EL_SP_ZONK,
1403     EL_SP_INFOTRON,
1404     EL_SP_DISK_ORANGE,
1405     EL_PEARL,
1406     EL_CRYSTAL,
1407     EL_SPRING,
1408     EL_DX_SUPABOMB
1409   };
1410   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1411
1412   static int ep_can_change[] =
1413   {
1414     EL_FELSBROCKEN,
1415     EL_BD_ROCK,
1416     EL_EDELSTEIN,
1417     EL_EDELSTEIN_BD,
1418     EL_EDELSTEIN_GELB,
1419     EL_EDELSTEIN_ROT,
1420     EL_EDELSTEIN_LILA,
1421     EL_DIAMANT
1422   };
1423   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1424
1425   static int ep_can_move[] =
1426   {
1427     EL_KAEFER,
1428     EL_FLIEGER,
1429     EL_BUTTERFLY,
1430     EL_FIREFLY,
1431     EL_MAMPFER,
1432     EL_MAMPFER2,
1433     EL_ROBOT,
1434     EL_PACMAN,
1435     EL_MOLE,
1436     EL_PINGUIN,
1437     EL_SCHWEIN,
1438     EL_DRACHE,
1439     EL_SONDE,
1440     EL_SP_SNIKSNAK,
1441     EL_SP_ELECTRON,
1442     EL_BALLOON,
1443     EL_SPRING_MOVING
1444   };
1445   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1446
1447   static int ep_could_move[] =
1448   {
1449     EL_KAEFER_RIGHT,
1450     EL_KAEFER_UP,
1451     EL_KAEFER_LEFT,
1452     EL_KAEFER_DOWN,
1453     EL_FLIEGER_RIGHT,
1454     EL_FLIEGER_UP,
1455     EL_FLIEGER_LEFT,
1456     EL_FLIEGER_DOWN,
1457     EL_BUTTERFLY_RIGHT,
1458     EL_BUTTERFLY_UP,
1459     EL_BUTTERFLY_LEFT,
1460     EL_BUTTERFLY_DOWN,
1461     EL_FIREFLY_RIGHT,
1462     EL_FIREFLY_UP,
1463     EL_FIREFLY_LEFT,
1464     EL_FIREFLY_DOWN,
1465     EL_PACMAN_RIGHT,
1466     EL_PACMAN_UP,
1467     EL_PACMAN_LEFT,
1468     EL_PACMAN_DOWN
1469   };
1470   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1471
1472   static int ep_dont_touch[] =
1473   {
1474     EL_KAEFER,
1475     EL_FLIEGER,
1476     EL_BUTTERFLY,
1477     EL_FIREFLY
1478   };
1479   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1480
1481   static int ep_dont_go_to[] =
1482   {
1483     EL_KAEFER,
1484     EL_FLIEGER,
1485     EL_BUTTERFLY,
1486     EL_FIREFLY,
1487     EL_MAMPFER,
1488     EL_MAMPFER2,
1489     EL_ROBOT,
1490     EL_PACMAN,
1491     EL_TROPFEN,
1492     EL_SALZSAEURE,
1493     EL_SP_SNIKSNAK,
1494     EL_SP_ELECTRON,
1495     EL_SP_BUG_ACTIVE,
1496     EL_TRAP_ACTIVE,
1497     EL_LANDMINE
1498   };
1499   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1500
1501   static int ep_mampf2[] =
1502   {
1503     EL_ERDREICH,
1504     EL_KAEFER,
1505     EL_FLIEGER,
1506     EL_BUTTERFLY,
1507     EL_FIREFLY,
1508     EL_MAMPFER,
1509     EL_ROBOT,
1510     EL_PACMAN,
1511     EL_TROPFEN,
1512     EL_AMOEBE_TOT,
1513     EL_AMOEBE_NASS,
1514     EL_AMOEBE_NORM,
1515     EL_AMOEBE_VOLL,
1516     EL_AMOEBE_BD,
1517     EL_EDELSTEIN,
1518     EL_EDELSTEIN_BD,
1519     EL_EDELSTEIN_GELB,
1520     EL_EDELSTEIN_ROT,
1521     EL_EDELSTEIN_LILA,
1522     EL_DIAMANT,
1523     EL_PEARL,
1524     EL_CRYSTAL
1525   };
1526   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1527
1528   static int ep_bd_element[] =
1529   {
1530     EL_LEERRAUM,
1531     EL_ERDREICH,
1532     EL_FELSBODEN,
1533     EL_BD_WALL,
1534     EL_FELSBROCKEN,
1535     EL_BD_ROCK,
1536     EL_EDELSTEIN_BD,
1537     EL_MAGIC_WALL_BD_OFF,
1538     EL_AUSGANG_ZU,
1539     EL_AUSGANG_AUF,
1540     EL_BETON,
1541     EL_SPIELFIGUR,
1542     EL_FIREFLY,
1543     EL_FIREFLY_1,
1544     EL_FIREFLY_2,
1545     EL_FIREFLY_3,
1546     EL_FIREFLY_4,
1547     EL_BUTTERFLY,
1548     EL_BUTTERFLY_1,
1549     EL_BUTTERFLY_2,
1550     EL_BUTTERFLY_3,
1551     EL_BUTTERFLY_4,
1552     EL_AMOEBE_BD,
1553     EL_CHAR_FRAGE
1554   };
1555   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1556
1557   static int ep_sb_element[] =
1558   {
1559     EL_LEERRAUM,
1560     EL_BETON,
1561     EL_SOKOBAN_OBJEKT,
1562     EL_SOKOBAN_FELD_LEER,
1563     EL_SOKOBAN_FELD_VOLL,
1564     EL_SPIELFIGUR,
1565     EL_INVISIBLE_STEEL
1566   };
1567   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1568
1569   static int ep_gem[] =
1570   {
1571     EL_EDELSTEIN,
1572     EL_EDELSTEIN_BD,
1573     EL_EDELSTEIN_GELB,
1574     EL_EDELSTEIN_ROT,
1575     EL_EDELSTEIN_LILA,
1576     EL_DIAMANT
1577   };
1578   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1579
1580   static int ep_inactive[] =
1581   {
1582     EL_LEERRAUM,
1583     EL_ERDREICH,
1584     EL_MAUERWERK,
1585     EL_BD_WALL,
1586     EL_FELSBODEN,
1587     EL_SCHLUESSEL,
1588     EL_BETON,
1589     EL_AMOEBE_TOT,
1590     EL_MORAST_LEER,
1591     EL_BADEWANNE,
1592     EL_ABLENK_AUS,
1593     EL_SCHLUESSEL1,
1594     EL_SCHLUESSEL2,
1595     EL_SCHLUESSEL3,
1596     EL_SCHLUESSEL4,
1597     EL_EM_KEY_1,
1598     EL_EM_KEY_2,
1599     EL_EM_KEY_3,
1600     EL_EM_KEY_4,
1601     EL_PFORTE1,
1602     EL_PFORTE2,
1603     EL_PFORTE3,
1604     EL_PFORTE4,
1605     EL_PFORTE1X,
1606     EL_PFORTE2X,
1607     EL_PFORTE3X,
1608     EL_PFORTE4X,
1609     EL_EM_GATE_1,
1610     EL_EM_GATE_2,
1611     EL_EM_GATE_3,
1612     EL_EM_GATE_4,
1613     EL_EM_GATE_1X,
1614     EL_EM_GATE_2X,
1615     EL_EM_GATE_3X,
1616     EL_EM_GATE_4X,
1617     EL_DYNAMITE_INACTIVE,
1618     EL_UNSICHTBAR,
1619     EL_BIRNE_AUS,
1620     EL_BIRNE_EIN,
1621     EL_ERZ_EDEL,
1622     EL_ERZ_DIAM,
1623     EL_ERZ_EDEL_BD,
1624     EL_ERZ_EDEL_GELB,
1625     EL_DYNABOMB_NR,
1626     EL_DYNABOMB_SZ,
1627     EL_DYNABOMB_XL,
1628     EL_SOKOBAN_OBJEKT,
1629     EL_SOKOBAN_FELD_LEER,
1630     EL_SOKOBAN_FELD_VOLL,
1631     EL_ERZ_EDEL_ROT,
1632     EL_ERZ_EDEL_LILA,
1633     EL_BADEWANNE1,
1634     EL_BADEWANNE2,
1635     EL_BADEWANNE3,
1636     EL_BADEWANNE4,
1637     EL_BADEWANNE5,
1638     EL_MAGIC_WALL_OFF,
1639     EL_MAGIC_WALL_DEAD,
1640     EL_MAGIC_WALL_BD_OFF,
1641     EL_MAGIC_WALL_BD_DEAD,
1642     EL_AMOEBA2DIAM,
1643     EL_BLOCKED,
1644     EL_SP_EMPTY,
1645     EL_SP_BASE,
1646     EL_SP_PORT1_RIGHT,
1647     EL_SP_PORT1_DOWN,
1648     EL_SP_PORT1_LEFT,
1649     EL_SP_PORT1_UP,
1650     EL_SP_PORT2_RIGHT,
1651     EL_SP_PORT2_DOWN,
1652     EL_SP_PORT2_LEFT,
1653     EL_SP_PORT2_UP,
1654     EL_SP_PORT_X,
1655     EL_SP_PORT_Y,
1656     EL_SP_PORT_XY,
1657     EL_SP_DISK_RED,
1658     EL_SP_DISK_YELLOW,
1659     EL_SP_CHIP_SINGLE,
1660     EL_SP_CHIP_LEFT,
1661     EL_SP_CHIP_RIGHT,
1662     EL_SP_CHIP_UPPER,
1663     EL_SP_CHIP_LOWER,
1664     EL_SP_HARD_GRAY,
1665     EL_SP_HARD_GREEN,
1666     EL_SP_HARD_BLUE,
1667     EL_SP_HARD_RED,
1668     EL_SP_HARD_YELLOW,
1669     EL_SP_HARD_BASE1,
1670     EL_SP_HARD_BASE2,
1671     EL_SP_HARD_BASE3,
1672     EL_SP_HARD_BASE4,
1673     EL_SP_HARD_BASE5,
1674     EL_SP_HARD_BASE6,
1675     EL_SP_EXIT,
1676     EL_INVISIBLE_STEEL,
1677     EL_BELT1_SWITCH_LEFT,
1678     EL_BELT1_SWITCH_MIDDLE,
1679     EL_BELT1_SWITCH_RIGHT,
1680     EL_BELT2_SWITCH_LEFT,
1681     EL_BELT2_SWITCH_MIDDLE,
1682     EL_BELT2_SWITCH_RIGHT,
1683     EL_BELT3_SWITCH_LEFT,
1684     EL_BELT3_SWITCH_MIDDLE,
1685     EL_BELT3_SWITCH_RIGHT,
1686     EL_BELT4_SWITCH_LEFT,
1687     EL_BELT4_SWITCH_MIDDLE,
1688     EL_BELT4_SWITCH_RIGHT,
1689     EL_SIGN_EXCLAMATION,
1690     EL_SIGN_RADIOACTIVITY,
1691     EL_SIGN_STOP,
1692     EL_SIGN_WHEELCHAIR,
1693     EL_SIGN_PARKING,
1694     EL_SIGN_ONEWAY,
1695     EL_SIGN_HEART,
1696     EL_SIGN_TRIANGLE,
1697     EL_SIGN_ROUND,
1698     EL_SIGN_EXIT,
1699     EL_SIGN_YINYANG,
1700     EL_SIGN_OTHER,
1701     EL_STEEL_SLANTED,
1702     EL_EMC_STEEL_WALL_1,
1703     EL_EMC_STEEL_WALL_2,
1704     EL_EMC_STEEL_WALL_3,
1705     EL_EMC_STEEL_WALL_4,
1706     EL_EMC_WALL_1,
1707     EL_EMC_WALL_2,
1708     EL_EMC_WALL_3,
1709     EL_EMC_WALL_4,
1710     EL_EMC_WALL_5,
1711     EL_EMC_WALL_6,
1712     EL_EMC_WALL_7,
1713     EL_EMC_WALL_8
1714   };
1715   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1716
1717   static int ep_explosive[] =
1718   {
1719     EL_BOMBE,
1720     EL_DYNAMITE_ACTIVE,
1721     EL_DYNAMITE_INACTIVE,
1722     EL_DYNABOMB_ACTIVE_1,
1723     EL_DYNABOMB_ACTIVE_2,
1724     EL_DYNABOMB_ACTIVE_3,
1725     EL_DYNABOMB_ACTIVE_4,
1726     EL_DYNABOMB_NR,
1727     EL_DYNABOMB_SZ,
1728     EL_DYNABOMB_XL,
1729     EL_KAEFER,
1730     EL_MOLE,
1731     EL_PINGUIN,
1732     EL_SCHWEIN,
1733     EL_DRACHE,
1734     EL_SONDE,
1735     EL_SP_DISK_RED,
1736     EL_SP_DISK_ORANGE,
1737     EL_SP_DISK_YELLOW,
1738     EL_SP_SNIKSNAK,
1739     EL_SP_ELECTRON,
1740     EL_DX_SUPABOMB
1741   };
1742   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1743
1744   static int ep_mampf3[] =
1745   {
1746     EL_EDELSTEIN,
1747     EL_EDELSTEIN_BD,
1748     EL_EDELSTEIN_GELB,
1749     EL_EDELSTEIN_ROT,
1750     EL_EDELSTEIN_LILA,
1751     EL_DIAMANT,
1752     EL_PEARL,
1753     EL_CRYSTAL
1754   };
1755   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1756
1757   static int ep_pushable[] =
1758   {
1759     EL_FELSBROCKEN,
1760     EL_BD_ROCK,
1761     EL_BOMBE,
1762     EL_KOKOSNUSS,
1763     EL_ZEIT_LEER,
1764     EL_SOKOBAN_FELD_VOLL,
1765     EL_SOKOBAN_OBJEKT,
1766     EL_SONDE,
1767     EL_SP_ZONK,
1768     EL_SP_DISK_ORANGE,
1769     EL_SP_DISK_YELLOW,
1770     EL_BALLOON,
1771     EL_SPRING,
1772     EL_DX_SUPABOMB
1773   };
1774   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1775
1776   static int ep_player[] =
1777   {
1778     EL_SPIELFIGUR,
1779     EL_SPIELER1,
1780     EL_SPIELER2,
1781     EL_SPIELER3,
1782     EL_SPIELER4
1783   };
1784   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1785
1786   static int ep_has_content[] =
1787   {
1788     EL_MAMPFER,
1789     EL_AMOEBE_NASS,
1790     EL_AMOEBE_NORM,
1791     EL_AMOEBE_VOLL,
1792     EL_AMOEBE_BD
1793   };
1794   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1795
1796   static int ep_eatable[] =
1797   {
1798     EL_ERDREICH,
1799     EL_SP_BASE,
1800     EL_SP_BUG,
1801     EL_TRAP_INACTIVE,
1802     EL_SAND_INVISIBLE
1803   };
1804   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1805
1806   static int ep_sp_element[] =
1807   {
1808     EL_SP_EMPTY,
1809     EL_SP_ZONK,
1810     EL_SP_BASE,
1811     EL_SP_MURPHY,
1812     EL_SP_INFOTRON,
1813     EL_SP_CHIP_SINGLE,
1814     EL_SP_HARD_GRAY,
1815     EL_SP_EXIT,
1816     EL_SP_DISK_ORANGE,
1817     EL_SP_PORT1_RIGHT,
1818     EL_SP_PORT1_DOWN,
1819     EL_SP_PORT1_LEFT,
1820     EL_SP_PORT1_UP,
1821     EL_SP_PORT2_RIGHT,
1822     EL_SP_PORT2_DOWN,
1823     EL_SP_PORT2_LEFT,
1824     EL_SP_PORT2_UP,
1825     EL_SP_SNIKSNAK,
1826     EL_SP_DISK_YELLOW,
1827     EL_SP_TERMINAL,
1828     EL_SP_DISK_RED,
1829     EL_SP_PORT_Y,
1830     EL_SP_PORT_X,
1831     EL_SP_PORT_XY,
1832     EL_SP_ELECTRON,
1833     EL_SP_BUG,
1834     EL_SP_CHIP_LEFT,
1835     EL_SP_CHIP_RIGHT,
1836     EL_SP_HARD_BASE1,
1837     EL_SP_HARD_GREEN,
1838     EL_SP_HARD_BLUE,
1839     EL_SP_HARD_RED,
1840     EL_SP_HARD_YELLOW,
1841     EL_SP_HARD_BASE2,
1842     EL_SP_HARD_BASE3,
1843     EL_SP_HARD_BASE4,
1844     EL_SP_HARD_BASE5,
1845     EL_SP_HARD_BASE6,
1846     EL_SP_CHIP_UPPER,
1847     EL_SP_CHIP_LOWER,
1848     /* additional elements that appeared in newer Supaplex levels */
1849     EL_UNSICHTBAR,
1850     /* more than one murphy in a level results in an inactive clone */
1851     EL_SP_MURPHY_CLONE
1852   };
1853   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1854
1855   static int ep_quick_gate[] =
1856   {
1857     EL_EM_GATE_1,
1858     EL_EM_GATE_2,
1859     EL_EM_GATE_3,
1860     EL_EM_GATE_4,
1861     EL_EM_GATE_1X,
1862     EL_EM_GATE_2X,
1863     EL_EM_GATE_3X,
1864     EL_EM_GATE_4X,
1865     EL_SP_PORT1_LEFT,
1866     EL_SP_PORT2_LEFT,
1867     EL_SP_PORT1_RIGHT,
1868     EL_SP_PORT2_RIGHT,
1869     EL_SP_PORT1_UP,
1870     EL_SP_PORT2_UP,
1871     EL_SP_PORT1_DOWN,
1872     EL_SP_PORT2_DOWN,
1873     EL_SP_PORT_X,
1874     EL_SP_PORT_Y,
1875     EL_SP_PORT_XY,
1876     EL_SWITCHGATE_OPEN,
1877     EL_TIMEGATE_OPEN
1878   };
1879   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1880
1881   static int ep_over_player[] =
1882   {
1883     EL_SP_PORT1_LEFT,
1884     EL_SP_PORT2_LEFT,
1885     EL_SP_PORT1_RIGHT,
1886     EL_SP_PORT2_RIGHT,
1887     EL_SP_PORT1_UP,
1888     EL_SP_PORT2_UP,
1889     EL_SP_PORT1_DOWN,
1890     EL_SP_PORT2_DOWN,
1891     EL_SP_PORT_X,
1892     EL_SP_PORT_Y,
1893     EL_SP_PORT_XY,
1894     EL_TUBE_CROSS,
1895     EL_TUBE_VERTICAL,
1896     EL_TUBE_HORIZONTAL,
1897     EL_TUBE_VERT_LEFT,
1898     EL_TUBE_VERT_RIGHT,
1899     EL_TUBE_HORIZ_UP,
1900     EL_TUBE_HORIZ_DOWN,
1901     EL_TUBE_LEFT_UP,
1902     EL_TUBE_LEFT_DOWN,
1903     EL_TUBE_RIGHT_UP,
1904     EL_TUBE_RIGHT_DOWN
1905   };
1906   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1907
1908   static int ep_active_bomb[] =
1909   {
1910     EL_DYNAMITE_ACTIVE,
1911     EL_DYNABOMB_ACTIVE_1,
1912     EL_DYNABOMB_ACTIVE_2,
1913     EL_DYNABOMB_ACTIVE_3,
1914     EL_DYNABOMB_ACTIVE_4
1915   };
1916   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1917
1918   static int ep_belt[] =
1919   {
1920     EL_BELT1_LEFT,
1921     EL_BELT1_MIDDLE,
1922     EL_BELT1_RIGHT,
1923     EL_BELT2_LEFT,
1924     EL_BELT2_MIDDLE,
1925     EL_BELT2_RIGHT,
1926     EL_BELT3_LEFT,
1927     EL_BELT3_MIDDLE,
1928     EL_BELT3_RIGHT,
1929     EL_BELT4_LEFT,
1930     EL_BELT4_MIDDLE,
1931     EL_BELT4_RIGHT,
1932   };
1933   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1934
1935   static int ep_belt_switch[] =
1936   {
1937     EL_BELT1_SWITCH_LEFT,
1938     EL_BELT1_SWITCH_MIDDLE,
1939     EL_BELT1_SWITCH_RIGHT,
1940     EL_BELT2_SWITCH_LEFT,
1941     EL_BELT2_SWITCH_MIDDLE,
1942     EL_BELT2_SWITCH_RIGHT,
1943     EL_BELT3_SWITCH_LEFT,
1944     EL_BELT3_SWITCH_MIDDLE,
1945     EL_BELT3_SWITCH_RIGHT,
1946     EL_BELT4_SWITCH_LEFT,
1947     EL_BELT4_SWITCH_MIDDLE,
1948     EL_BELT4_SWITCH_RIGHT,
1949   };
1950   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1951
1952   static int ep_tube[] =
1953   {
1954     EL_TUBE_CROSS,
1955     EL_TUBE_VERTICAL,
1956     EL_TUBE_HORIZONTAL,
1957     EL_TUBE_VERT_LEFT,
1958     EL_TUBE_VERT_RIGHT,
1959     EL_TUBE_HORIZ_UP,
1960     EL_TUBE_HORIZ_DOWN,
1961     EL_TUBE_LEFT_UP,
1962     EL_TUBE_LEFT_DOWN,
1963     EL_TUBE_RIGHT_UP,
1964     EL_TUBE_RIGHT_DOWN
1965   };
1966   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1967
1968   static long ep1_bit[] =
1969   {
1970     EP_BIT_AMOEBALIVE,
1971     EP_BIT_AMOEBOID,
1972     EP_BIT_SCHLUESSEL,
1973     EP_BIT_PFORTE,
1974     EP_BIT_SOLID,
1975     EP_BIT_MASSIVE,
1976     EP_BIT_SLIPPERY,
1977     EP_BIT_ENEMY,
1978     EP_BIT_MAUER,
1979     EP_BIT_CAN_FALL,
1980     EP_BIT_CAN_SMASH,
1981     EP_BIT_CAN_CHANGE,
1982     EP_BIT_CAN_MOVE,
1983     EP_BIT_COULD_MOVE,
1984     EP_BIT_DONT_TOUCH,
1985     EP_BIT_DONT_GO_TO,
1986     EP_BIT_MAMPF2,
1987     EP_BIT_BD_ELEMENT,
1988     EP_BIT_SB_ELEMENT,
1989     EP_BIT_GEM,
1990     EP_BIT_INACTIVE,
1991     EP_BIT_EXPLOSIVE,
1992     EP_BIT_MAMPF3,
1993     EP_BIT_PUSHABLE,
1994     EP_BIT_PLAYER,
1995     EP_BIT_HAS_CONTENT,
1996     EP_BIT_EATABLE,
1997     EP_BIT_SP_ELEMENT,
1998     EP_BIT_QUICK_GATE,
1999     EP_BIT_OVER_PLAYER,
2000     EP_BIT_ACTIVE_BOMB
2001   };
2002   static long ep2_bit[] =
2003   {
2004     EP_BIT_BELT,
2005     EP_BIT_BELT_SWITCH,
2006     EP_BIT_TUBE
2007   };
2008   static int *ep1_array[] =
2009   {
2010     ep_amoebalive,
2011     ep_amoeboid,
2012     ep_schluessel,
2013     ep_pforte,
2014     ep_solid,
2015     ep_massive,
2016     ep_slippery,
2017     ep_enemy,
2018     ep_mauer,
2019     ep_can_fall,
2020     ep_can_smash,
2021     ep_can_change,
2022     ep_can_move,
2023     ep_could_move,
2024     ep_dont_touch,
2025     ep_dont_go_to,
2026     ep_mampf2,
2027     ep_bd_element,
2028     ep_sb_element,
2029     ep_gem,
2030     ep_inactive,
2031     ep_explosive,
2032     ep_mampf3,
2033     ep_pushable,
2034     ep_player,
2035     ep_has_content,
2036     ep_eatable,
2037     ep_sp_element,
2038     ep_quick_gate,
2039     ep_over_player,
2040     ep_active_bomb
2041   };
2042   static int *ep2_array[] =
2043   {
2044     ep_belt,
2045     ep_belt_switch,
2046     ep_tube
2047   };
2048   static int *ep1_num[] =
2049   {
2050     &ep_amoebalive_num,
2051     &ep_amoeboid_num,
2052     &ep_schluessel_num,
2053     &ep_pforte_num,
2054     &ep_solid_num,
2055     &ep_massive_num,
2056     &ep_slippery_num,
2057     &ep_enemy_num,
2058     &ep_mauer_num,
2059     &ep_can_fall_num,
2060     &ep_can_smash_num,
2061     &ep_can_change_num,
2062     &ep_can_move_num,
2063     &ep_could_move_num,
2064     &ep_dont_touch_num,
2065     &ep_dont_go_to_num,
2066     &ep_mampf2_num,
2067     &ep_bd_element_num,
2068     &ep_sb_element_num,
2069     &ep_gem_num,
2070     &ep_inactive_num,
2071     &ep_explosive_num,
2072     &ep_mampf3_num,
2073     &ep_pushable_num,
2074     &ep_player_num,
2075     &ep_has_content_num,
2076     &ep_eatable_num,
2077     &ep_sp_element_num,
2078     &ep_quick_gate_num,
2079     &ep_over_player_num,
2080     &ep_active_bomb_num
2081   };
2082   static int *ep2_num[] =
2083   {
2084     &ep_belt_num,
2085     &ep_belt_switch_num,
2086     &ep_tube_num
2087   };
2088   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2089   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2090
2091   for(i=0; i<MAX_ELEMENTS; i++)
2092   {
2093     Elementeigenschaften1[i] = 0;
2094     Elementeigenschaften2[i] = 0;
2095   }
2096
2097   for(i=0; i<num_properties1; i++)
2098     for(j=0; j<*(ep1_num[i]); j++)
2099       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
2100   for(i=0; i<num_properties2; i++)
2101     for(j=0; j<*(ep2_num[i]); j++)
2102       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
2103
2104   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2105     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2106 }
2107
2108 void Execute_Debug_Command(char *command)
2109 {
2110   if (strcmp(command, "create graphicsinfo.conf") == 0)
2111   {
2112     int i;
2113
2114     printf("# You can configure additional/alternative image files here.\n");
2115     printf("# (The images below are default and therefore commented out.)\n");
2116     printf("\n");
2117     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2118     printf("\n");
2119     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2120     printf("\n");
2121
2122     for (i=0; image_config[i].token != NULL; i++)
2123       printf("# %s\n",
2124              getFormattedSetupEntry(image_config[i].token,
2125                                     image_config[i].value));
2126   }
2127   else if (strcmp(command, "create soundsinfo.conf") == 0)
2128   {
2129     int i;
2130
2131     printf("# You can configure additional/alternative sound files here.\n");
2132     printf("# (The sounds below are default and therefore commented out.)\n");
2133     printf("\n");
2134     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2135     printf("\n");
2136     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2137     printf("\n");
2138
2139     for (i=0; sound_config[i].token != NULL; i++)
2140       printf("# %s\n",
2141              getFormattedSetupEntry(sound_config[i].token,
2142                                     sound_config[i].value));
2143   }
2144   else if (strcmp(command, "create musicinfo.conf") == 0)
2145   {
2146     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2147     printf("\n");
2148     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2149     printf("\n");
2150     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2151   }
2152   else if (strcmp(command, "help") == 0)
2153   {
2154     printf("The following commands are recognized:\n");
2155     printf("   \"create graphicsinfo.conf\"\n");
2156     printf("   \"create soundsinfo.conf\"\n");
2157     printf("   \"create musicinfo.conf\"\n");
2158   }
2159 }
2160
2161 void CloseAllAndExit(int exit_value)
2162 {
2163   int i;
2164
2165   StopSounds();
2166   FreeAllSounds();
2167   FreeAllMusic();
2168   CloseAudio();         /* called after freeing sounds (needed for SDL) */
2169
2170   FreeAllImages();
2171
2172   FreeTileClipmasks();
2173   for(i=0; i<NUM_BITMAPS; i++)
2174     FreeBitmap(pix[i]);
2175
2176   CloseVideoDisplay();
2177   ClosePlatformDependantStuff();
2178
2179   exit(exit_value);
2180 }