rnd-20010115-1-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "joystick.h"
25 #include "network.h"
26 #include "netserv.h"
27
28 static void InitPlayerInfo(void);
29 static void InitLevelInfo(void);
30 static void InitNetworkServer(void);
31 static void InitSound(void);
32 static void InitGfx(void);
33 static void InitGfxBackground(void);
34 static void InitGadgets(void);
35 static void InitElementProperties(void);
36
37 void OpenAll(void)
38 {
39   if (options.serveronly)
40   {
41 #if defined(PLATFORM_UNIX)
42     NetworkServer(options.server_port, options.serveronly);
43 #else
44     Error(ERR_WARN, "networking only supported in Unix version");
45 #endif
46     exit(0);    /* never reached */
47   }
48
49   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
50                   PROGRAM_TITLE_STRING, WINDOW_TITLE_STRING,
51                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
52                   MSDOS_POINTER_FILENAME);
53
54   InitPlayerInfo();
55
56   InitCounter();
57   InitSound();
58   InitJoysticks();
59   InitRND(NEW_RANDOMIZE);
60
61   InitVideoDisplay();
62   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
63                   setup.fullscreen);
64
65   InitEventFilter(FilterMouseMotionEvents);
66
67   InitGfx();
68   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
69
70   InitLevelInfo();
71   InitGadgets();                /* needs to know number of level series */
72
73   InitGfxBackground();
74   DrawMainMenu();
75
76   InitNetworkServer();
77 }
78
79 void InitPlayerInfo()
80 {
81   int i;
82
83   /* choose default local player */
84   local_player = &stored_player[0];
85
86   for (i=0; i<MAX_PLAYERS; i++)
87   {
88     stored_player[i].joystick_fd = -1;  /* joystick device closed */
89     stored_player[i].connected = FALSE;
90   }
91
92   local_player->connected = TRUE;
93
94   LoadSetup();                                  /* global setup info */
95 }
96
97 void InitLevelInfo()
98 {
99   LoadLevelInfo();                              /* global level info */
100   LoadLevelSetup_LastSeries();                  /* last played series info */
101   LoadLevelSetup_SeriesInfo();                  /* last played level info */
102 }
103
104 void InitNetworkServer()
105 {
106 #if defined(PLATFORM_UNIX)
107   int nr_wanted;
108 #endif
109
110   if (!options.network)
111     return;
112
113 #if defined(PLATFORM_UNIX)
114   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
115
116   if (!ConnectToServer(options.server_host, options.server_port))
117     Error(ERR_EXIT, "cannot connect to network game server");
118
119   SendToServer_PlayerName(setup.player_name);
120   SendToServer_ProtocolVersion();
121
122   if (nr_wanted)
123     SendToServer_NrWanted(nr_wanted);
124 #endif
125 }
126
127 void InitSound()
128 {
129   int i;
130
131   OpenAudio();
132
133   for(i=0; i<NUM_SOUNDS; i++)
134   {
135     if (!LoadSound(sound_name[i]))
136     {
137       audio.sound_available = FALSE;
138       audio.loops_available = FALSE;
139       audio.sound_enabled = FALSE;
140
141       return;
142     }
143   }
144
145   num_bg_loops = LoadMusic();
146
147   StartSoundserver();
148 }
149
150 void InitJoysticks()
151 {
152 #if defined(TARGET_SDL)
153   static boolean sdl_joystick_subsystem_initialized = FALSE;
154 #endif
155
156   int i;
157
158   if (global_joystick_status == JOYSTICK_OFF)
159     return;
160
161   joystick_status = JOYSTICK_OFF;
162
163 #if defined(TARGET_SDL)
164
165   if (!sdl_joystick_subsystem_initialized)
166   {
167     sdl_joystick_subsystem_initialized = TRUE;
168
169     if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
170     {
171       Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError());
172       return;
173     }
174   }
175
176   for (i=0; i<MAX_PLAYERS; i++)
177   {
178     char *device_name = setup.input[i].joy.device_name;
179     int joystick_nr = getJoystickNrFromDeviceName(device_name);
180
181     if (joystick_nr >= SDL_NumJoysticks())
182       joystick_nr = -1;
183
184     /* misuse joystick file descriptor variable to store joystick number */
185     stored_player[i].joystick_fd = joystick_nr;
186
187     /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
188     if (Check_SDL_JoystickOpened(joystick_nr))
189       Close_SDL_Joystick(joystick_nr);
190
191     if (!setup.input[i].use_joystick)
192       continue;
193
194     if (!Open_SDL_Joystick(joystick_nr))
195     {
196       Error(ERR_WARN, "cannot open joystick %d", joystick_nr);
197       continue;
198     }
199
200     joystick_status = JOYSTICK_AVAILABLE;
201   }
202
203 #else /* !TARGET_SDL */
204
205 #if defined(PLATFORM_UNIX)
206   for (i=0; i<MAX_PLAYERS; i++)
207   {
208     char *device_name = setup.input[i].joy.device_name;
209
210     /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
211     if (stored_player[i].joystick_fd != -1)
212     {
213       close(stored_player[i].joystick_fd);
214       stored_player[i].joystick_fd = -1;
215     }
216
217     if (!setup.input[i].use_joystick)
218       continue;
219
220     if (access(device_name, R_OK) != 0)
221     {
222       Error(ERR_WARN, "cannot access joystick device '%s'", device_name);
223       continue;
224     }
225
226     if ((stored_player[i].joystick_fd = open(device_name, O_RDONLY)) < 0)
227     {
228       Error(ERR_WARN, "cannot open joystick device '%s'", device_name);
229       continue;
230     }
231
232     joystick_status = JOYSTICK_AVAILABLE;
233   }
234
235 #else /* !PLATFORM_UNIX */
236
237   /* try to access two joysticks; if that fails, try to access just one */
238   if (install_joystick(JOY_TYPE_2PADS) == 0 ||
239       install_joystick(JOY_TYPE_AUTODETECT) == 0)
240     joystick_status = JOYSTICK_AVAILABLE;
241
242   /*
243   load_joystick_data(JOYSTICK_FILENAME);
244   */
245
246   for (i=0; i<MAX_PLAYERS; i++)
247   {
248     char *device_name = setup.input[i].joy.device_name;
249     int joystick_nr = getJoystickNrFromDeviceName(device_name);
250
251     if (joystick_nr >= num_joysticks)
252       joystick_nr = -1;
253
254     /* misuse joystick file descriptor variable to store joystick number */
255     stored_player[i].joystick_fd = joystick_nr;
256   }
257 #endif
258
259 #endif /* !TARGET_SDL */
260 }
261
262 void InitGfx()
263 {
264   int i;
265
266 #if defined(TARGET_X11)
267   GC copy_clipmask_gc;
268   XGCValues clip_gc_values;
269   unsigned long clip_gc_valuemask;
270 #endif
271
272 #if !defined(PLATFORM_MSDOS)
273   static char *image_filename[NUM_PICTURES] =
274   {
275     "RocksScreen.pcx",
276     "RocksDoor.pcx",
277     "RocksHeroes.pcx",
278     "RocksToons.pcx",
279     "RocksSP.pcx",
280     "RocksDC.pcx",
281     "RocksMore.pcx",
282     "RocksFont.pcx",
283     "RocksFont2.pcx",
284     "RocksFont3.pcx"
285   }; 
286 #else
287   static char *image_filename[NUM_PICTURES] =
288   {
289     "Screen.pcx",
290     "Door.pcx",
291     "Heroes.pcx",
292     "Toons.pcx",
293     "SP.pcx",
294     "DC.pcx",
295     "More.pcx",
296     "Font.pcx",
297     "Font2.pcx",
298     "Font3.pcx"
299   }; 
300 #endif
301
302 #if defined(TARGET_X11_NATIVE)
303   static struct
304   {
305     int start;
306     int count;
307   }
308   tile_needs_clipping[] =
309   {
310     { GFX_SPIELER1_UP, 4 },
311     { GFX_SPIELER1_DOWN, 4 },
312     { GFX_SPIELER1_LEFT, 4 },
313     { GFX_SPIELER1_RIGHT, 4 },
314     { GFX_SPIELER1_PUSH_LEFT, 4 },
315     { GFX_SPIELER1_PUSH_RIGHT, 4 },
316     { GFX_SPIELER2_UP, 4 },
317     { GFX_SPIELER2_DOWN, 4 },
318     { GFX_SPIELER2_LEFT, 4 },
319     { GFX_SPIELER2_RIGHT, 4 },
320     { GFX_SPIELER2_PUSH_LEFT, 4 },
321     { GFX_SPIELER2_PUSH_RIGHT, 4 },
322     { GFX_SPIELER3_UP, 4 },
323     { GFX_SPIELER3_DOWN, 4 },
324     { GFX_SPIELER3_LEFT, 4 },
325     { GFX_SPIELER3_RIGHT, 4 },
326     { GFX_SPIELER3_PUSH_LEFT, 4 },
327     { GFX_SPIELER3_PUSH_RIGHT, 4 },
328     { GFX_SPIELER4_UP, 4 },
329     { GFX_SPIELER4_DOWN, 4 },
330     { GFX_SPIELER4_LEFT, 4 },
331     { GFX_SPIELER4_RIGHT, 4 },
332     { GFX_SPIELER4_PUSH_LEFT, 4 },
333     { GFX_SPIELER4_PUSH_RIGHT, 4 },
334     { GFX_SP_MURPHY, 1 },
335     { GFX_MURPHY_GO_LEFT, 3 },
336     { GFX_MURPHY_GO_RIGHT, 3 },
337     { GFX_MURPHY_SNAP_UP, 1 },
338     { GFX_MURPHY_SNAP_DOWN, 1 },
339     { GFX_MURPHY_SNAP_RIGHT, 1 },
340     { GFX_MURPHY_SNAP_LEFT, 1 },
341     { GFX_MURPHY_PUSH_RIGHT, 1 },
342     { GFX_MURPHY_PUSH_LEFT, 1 },
343     { GFX_GEBLUBBER, 4 },
344     { GFX_DYNAMIT, 7 },
345     { GFX_DYNABOMB, 4 },
346     { GFX_EXPLOSION, 8 },
347     { GFX_SOKOBAN_OBJEKT, 1 },
348     { GFX_FUNKELN_BLAU, 3 },
349     { GFX_FUNKELN_WEISS, 3 },
350     { GFX2_SHIELD_PASSIVE, 3 },
351     { GFX2_SHIELD_ACTIVE, 3 },
352     { -1, 0 }
353   };
354 #endif
355
356   /* initialize some global variables */
357   global.frames_per_second = 0;
358   global.fps_slowdown = FALSE;
359   global.fps_slowdown_factor = 1;
360
361   /* initialize screen properties */
362   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
363                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
364   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
365   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
366   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
367
368   /* create additional image buffers for double-buffering */
369   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
370   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
371
372   pix[PIX_SMALLFONT] = LoadImage(image_filename[PIX_SMALLFONT]);
373   InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
374
375   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
376   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
377 #if defined(PLATFORM_MSDOS)
378   DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
379   rest(200);
380 #endif
381   DrawInitText("Loading graphics:",120,FC_GREEN);
382
383   for(i=0; i<NUM_PICTURES; i++)
384   {
385     if (i != PIX_SMALLFONT)
386     {
387       DrawInitText(image_filename[i], 150, FC_YELLOW);
388       pix[i] = LoadImage(image_filename[i]);
389     }
390   }
391
392   InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
393
394   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
395   for(i=0; i<NUM_TILES; i++)
396     tile_clipmask[i] = None;
397
398 #if defined(TARGET_X11)
399   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
400      often very slow when preparing a masked XCopyArea() for big Pixmaps.
401      To prevent this, create small (tile-sized) mask Pixmaps which will then
402      be set much faster with XSetClipOrigin() and speed things up a lot. */
403
404   /* create graphic context structures needed for clipping */
405   clip_gc_values.graphics_exposures = False;
406   clip_gc_valuemask = GCGraphicsExposures;
407   copy_clipmask_gc =
408     XCreateGC(display, pix[PIX_BACK]->clip_mask,
409               clip_gc_valuemask, &clip_gc_values);
410
411   clip_gc_values.graphics_exposures = False;
412   clip_gc_valuemask = GCGraphicsExposures;
413   tile_clip_gc =
414     XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
415
416   for(i=0; i<NUM_BITMAPS; i++)
417   {
418     if (pix[i]->clip_mask)
419     {
420       clip_gc_values.graphics_exposures = False;
421       clip_gc_values.clip_mask = pix[i]->clip_mask;
422       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
423       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
424                                          clip_gc_valuemask,&clip_gc_values);
425     }
426   }
427
428 #if defined(TARGET_X11_NATIVE)
429   /* create only those clipping Pixmaps we really need */
430   for(i=0; tile_needs_clipping[i].start>=0; i++)
431   {
432     int j;
433
434     for(j=0; j<tile_needs_clipping[i].count; j++)
435     {
436       int tile = tile_needs_clipping[i].start + j;
437       int graphic = tile;
438       int src_x, src_y;
439       int pixmap_nr;
440       Pixmap src_pixmap;
441
442       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
443       src_pixmap = pix[pixmap_nr]->clip_mask;
444
445       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
446                                           TILEX, TILEY, 1);
447
448       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
449                 src_x, src_y, TILEX, TILEY, 0, 0);
450     }
451   }
452 #endif /* TARGET_X11_NATIVE */
453 #endif /* TARGET_X11 */
454 }
455
456 void InitGfxBackground()
457 {
458   int x, y;
459
460   drawto = backbuffer;
461   fieldbuffer = pix[PIX_DB_FIELD];
462   SetDrawtoField(DRAW_BACKBUFFER);
463
464   BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
465   ClearRectangle(backbuffer, REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
466   ClearRectangle(pix[PIX_DB_DOOR], 0,0, 3*DXSIZE,DYSIZE+VYSIZE);
467
468   for(x=0; x<MAX_BUF_XSIZE; x++)
469     for(y=0; y<MAX_BUF_YSIZE; y++)
470       redraw[x][y] = 0;
471   redraw_tiles = 0;
472   redraw_mask = REDRAW_ALL;
473 }
474
475 void InitGadgets()
476 {
477   CreateLevelEditorGadgets();
478   CreateGameButtons();
479   CreateTapeButtons();
480   CreateToolButtons();
481   CreateScreenGadgets();
482 }
483
484 void InitElementProperties()
485 {
486   int i,j;
487
488   static int ep_amoebalive[] =
489   {
490     EL_AMOEBE_NASS,
491     EL_AMOEBE_NORM,
492     EL_AMOEBE_VOLL,
493     EL_AMOEBE_BD
494   };
495   static int ep_amoebalive_num = sizeof(ep_amoebalive)/sizeof(int);
496
497   static int ep_amoeboid[] =
498   {
499     EL_AMOEBE_TOT,
500     EL_AMOEBE_NASS,
501     EL_AMOEBE_NORM,
502     EL_AMOEBE_VOLL,
503     EL_AMOEBE_BD
504   };
505   static int ep_amoeboid_num = sizeof(ep_amoeboid)/sizeof(int);
506
507   static int ep_schluessel[] =
508   {
509     EL_SCHLUESSEL1,
510     EL_SCHLUESSEL2,
511     EL_SCHLUESSEL3,
512     EL_SCHLUESSEL4,
513     EL_EM_KEY_1,
514     EL_EM_KEY_2,
515     EL_EM_KEY_3,
516     EL_EM_KEY_4
517   };
518   static int ep_schluessel_num = sizeof(ep_schluessel)/sizeof(int);
519
520   static int ep_pforte[] =
521   {
522     EL_PFORTE1,
523     EL_PFORTE2,
524     EL_PFORTE3,
525     EL_PFORTE4,
526     EL_PFORTE1X,
527     EL_PFORTE2X,
528     EL_PFORTE3X,
529     EL_PFORTE4X,
530     EL_EM_GATE_1,
531     EL_EM_GATE_2,
532     EL_EM_GATE_3,
533     EL_EM_GATE_4,
534     EL_EM_GATE_1X,
535     EL_EM_GATE_2X,
536     EL_EM_GATE_3X,
537     EL_EM_GATE_4X,
538     EL_SWITCHGATE_OPEN,
539     EL_SWITCHGATE_CLOSED,
540     EL_TIMEGATE_OPEN,
541     EL_TIMEGATE_CLOSED,
542     EL_TUBE_CROSS,
543     EL_TUBE_VERTICAL,
544     EL_TUBE_HORIZONTAL,
545     EL_TUBE_VERT_LEFT,
546     EL_TUBE_VERT_RIGHT,
547     EL_TUBE_HORIZ_UP,
548     EL_TUBE_HORIZ_DOWN,
549     EL_TUBE_LEFT_UP,
550     EL_TUBE_LEFT_DOWN,
551     EL_TUBE_RIGHT_UP,
552     EL_TUBE_RIGHT_DOWN
553   };
554   static int ep_pforte_num = sizeof(ep_pforte)/sizeof(int);
555
556   static int ep_solid[] =
557   {
558     EL_BETON,
559     EL_MAUERWERK,
560     EL_MAUER_LEBT,
561     EL_MAUER_X,
562     EL_MAUER_Y,
563     EL_MAUER_XY,
564     EL_BD_WALL,
565     EL_FELSBODEN,
566     EL_AUSGANG_ZU,
567     EL_AUSGANG_ACT,
568     EL_AUSGANG_AUF,
569     EL_AMOEBE_TOT,
570     EL_AMOEBE_NASS,
571     EL_AMOEBE_NORM,
572     EL_AMOEBE_VOLL,
573     EL_AMOEBE_BD,
574     EL_MORAST_VOLL,
575     EL_MORAST_LEER,
576     EL_MAGIC_WALL_OFF,
577     EL_MAGIC_WALL_EMPTY,
578     EL_MAGIC_WALL_FULL,
579     EL_MAGIC_WALL_DEAD,
580     EL_MAGIC_WALL_BD_OFF,
581     EL_MAGIC_WALL_BD_EMPTY,
582     EL_MAGIC_WALL_BD_FULL,
583     EL_MAGIC_WALL_BD_DEAD,
584     EL_LIFE,
585     EL_LIFE_ASYNC,
586     EL_BADEWANNE1,
587     EL_BADEWANNE2,
588     EL_BADEWANNE3,
589     EL_BADEWANNE4,
590     EL_BADEWANNE5,
591     EL_SP_CHIP_SINGLE,
592     EL_SP_CHIP_LEFT,
593     EL_SP_CHIP_RIGHT,
594     EL_SP_CHIP_UPPER,
595     EL_SP_CHIP_LOWER,
596     EL_SP_HARD_GRAY,
597     EL_SP_HARD_GREEN,
598     EL_SP_HARD_BLUE,
599     EL_SP_HARD_RED,
600     EL_SP_HARD_YELLOW,
601     EL_SP_HARD_BASE1,
602     EL_SP_HARD_BASE2,
603     EL_SP_HARD_BASE3,
604     EL_SP_HARD_BASE4,
605     EL_SP_HARD_BASE5,
606     EL_SP_HARD_BASE6,
607     EL_SP_TERMINAL,
608     EL_SP_EXIT,
609     EL_INVISIBLE_STEEL,
610     EL_BELT1_SWITCH_LEFT,
611     EL_BELT1_SWITCH_MIDDLE,
612     EL_BELT1_SWITCH_RIGHT,
613     EL_BELT2_SWITCH_LEFT,
614     EL_BELT2_SWITCH_MIDDLE,
615     EL_BELT2_SWITCH_RIGHT,
616     EL_BELT3_SWITCH_LEFT,
617     EL_BELT3_SWITCH_MIDDLE,
618     EL_BELT3_SWITCH_RIGHT,
619     EL_BELT4_SWITCH_LEFT,
620     EL_BELT4_SWITCH_MIDDLE,
621     EL_BELT4_SWITCH_RIGHT,
622     EL_SWITCHGATE_SWITCH_1,
623     EL_SWITCHGATE_SWITCH_2,
624     EL_LIGHT_SWITCH_OFF,
625     EL_LIGHT_SWITCH_ON,
626     EL_TIMEGATE_SWITCH_OFF,
627     EL_TIMEGATE_SWITCH_ON,
628     EL_SIGN_EXCLAMATION,
629     EL_SIGN_RADIOACTIVITY,
630     EL_SIGN_STOP,
631     EL_SIGN_WHEELCHAIR,
632     EL_SIGN_PARKING,
633     EL_SIGN_ONEWAY,
634     EL_SIGN_HEART,
635     EL_SIGN_TRIANGLE,
636     EL_SIGN_ROUND,
637     EL_SIGN_EXIT,
638     EL_SIGN_YINYANG,
639     EL_SIGN_OTHER,
640     EL_STEEL_SLANTED,
641     EL_EMC_STEEL_WALL_1,
642     EL_EMC_STEEL_WALL_2,
643     EL_EMC_STEEL_WALL_3,
644     EL_EMC_STEEL_WALL_4,
645     EL_EMC_WALL_1,
646     EL_EMC_WALL_2,
647     EL_EMC_WALL_3,
648     EL_EMC_WALL_4,
649     EL_EMC_WALL_5,
650     EL_EMC_WALL_6,
651     EL_EMC_WALL_7,
652     EL_EMC_WALL_8,
653     EL_CRYSTAL,
654     EL_WALL_PEARL,
655     EL_WALL_CRYSTAL,
656     EL_TUBE_CROSS,
657     EL_TUBE_VERTICAL,
658     EL_TUBE_HORIZONTAL,
659     EL_TUBE_VERT_LEFT,
660     EL_TUBE_VERT_RIGHT,
661     EL_TUBE_HORIZ_UP,
662     EL_TUBE_HORIZ_DOWN,
663     EL_TUBE_LEFT_UP,
664     EL_TUBE_LEFT_DOWN,
665     EL_TUBE_RIGHT_UP,
666     EL_TUBE_RIGHT_DOWN
667   };
668   static int ep_solid_num = sizeof(ep_solid)/sizeof(int);
669
670   static int ep_massive[] =
671   {
672     EL_BETON,
673     EL_SALZSAEURE,
674     EL_BADEWANNE1,
675     EL_BADEWANNE2,
676     EL_BADEWANNE3,
677     EL_BADEWANNE4,
678     EL_BADEWANNE5,
679     EL_PFORTE1,
680     EL_PFORTE2,
681     EL_PFORTE3,
682     EL_PFORTE4,
683     EL_PFORTE1X,
684     EL_PFORTE2X,
685     EL_PFORTE3X,
686     EL_PFORTE4X,
687     EL_EM_GATE_1,
688     EL_EM_GATE_2,
689     EL_EM_GATE_3,
690     EL_EM_GATE_4,
691     EL_EM_GATE_1X,
692     EL_EM_GATE_2X,
693     EL_EM_GATE_3X,
694     EL_EM_GATE_4X,
695     EL_SWITCHGATE_OPEN,
696     EL_SWITCHGATE_CLOSED,
697     EL_TIMEGATE_OPEN,
698     EL_TIMEGATE_CLOSED,
699     EL_SP_HARD_GRAY,
700     EL_SP_HARD_GREEN,
701     EL_SP_HARD_BLUE,
702     EL_SP_HARD_RED,
703     EL_SP_HARD_YELLOW,
704     EL_SP_HARD_BASE1,
705     EL_SP_HARD_BASE2,
706     EL_SP_HARD_BASE3,
707     EL_SP_HARD_BASE4,
708     EL_SP_HARD_BASE5,
709     EL_SP_HARD_BASE6,
710     EL_INVISIBLE_STEEL,
711     EL_BELT1_SWITCH_LEFT,
712     EL_BELT1_SWITCH_MIDDLE,
713     EL_BELT1_SWITCH_RIGHT,
714     EL_BELT2_SWITCH_LEFT,
715     EL_BELT2_SWITCH_MIDDLE,
716     EL_BELT2_SWITCH_RIGHT,
717     EL_BELT3_SWITCH_LEFT,
718     EL_BELT3_SWITCH_MIDDLE,
719     EL_BELT3_SWITCH_RIGHT,
720     EL_BELT4_SWITCH_LEFT,
721     EL_BELT4_SWITCH_MIDDLE,
722     EL_BELT4_SWITCH_RIGHT,
723     EL_LIGHT_SWITCH_OFF,
724     EL_LIGHT_SWITCH_ON,
725     EL_SIGN_EXCLAMATION,
726     EL_SIGN_RADIOACTIVITY,
727     EL_SIGN_STOP,
728     EL_SIGN_WHEELCHAIR,
729     EL_SIGN_PARKING,
730     EL_SIGN_ONEWAY,
731     EL_SIGN_HEART,
732     EL_SIGN_TRIANGLE,
733     EL_SIGN_ROUND,
734     EL_SIGN_EXIT,
735     EL_SIGN_YINYANG,
736     EL_SIGN_OTHER,
737     EL_STEEL_SLANTED,
738     EL_EMC_STEEL_WALL_1,
739     EL_EMC_STEEL_WALL_2,
740     EL_EMC_STEEL_WALL_3,
741     EL_EMC_STEEL_WALL_4,
742     EL_CRYSTAL,
743     EL_TUBE_CROSS,
744     EL_TUBE_VERTICAL,
745     EL_TUBE_HORIZONTAL,
746     EL_TUBE_VERT_LEFT,
747     EL_TUBE_VERT_RIGHT,
748     EL_TUBE_HORIZ_UP,
749     EL_TUBE_HORIZ_DOWN,
750     EL_TUBE_LEFT_UP,
751     EL_TUBE_LEFT_DOWN,
752     EL_TUBE_RIGHT_UP,
753     EL_TUBE_RIGHT_DOWN
754   };
755   static int ep_massive_num = sizeof(ep_massive)/sizeof(int);
756
757   static int ep_slippery[] =
758   {
759     EL_FELSBODEN,
760     EL_BD_WALL,
761     EL_FELSBROCKEN,
762     EL_BD_ROCK,
763     EL_EDELSTEIN,
764     EL_EDELSTEIN_BD,
765     EL_EDELSTEIN_GELB,
766     EL_EDELSTEIN_ROT,
767     EL_EDELSTEIN_LILA,
768     EL_DIAMANT,
769     EL_BOMBE,
770     EL_KOKOSNUSS,
771     EL_ABLENK_EIN,
772     EL_ABLENK_AUS,
773     EL_ZEIT_VOLL,
774     EL_ZEIT_LEER,
775     EL_BIRNE_EIN,
776     EL_BIRNE_AUS,
777     EL_BADEWANNE1,
778     EL_BADEWANNE2,
779     EL_SONDE,
780     EL_SP_ZONK,
781     EL_SP_INFOTRON,
782     EL_SP_CHIP_SINGLE,
783     EL_SP_CHIP_LEFT,
784     EL_SP_CHIP_RIGHT,
785     EL_SP_CHIP_UPPER,
786     EL_SP_CHIP_LOWER,
787     EL_SPEED_PILL,
788     EL_STEEL_SLANTED,
789     EL_PEARL,
790     EL_CRYSTAL
791   };
792   static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int);
793
794   static int ep_enemy[] =
795   {
796     EL_KAEFER,
797     EL_FLIEGER,
798     EL_BUTTERFLY,
799     EL_FIREFLY,
800     EL_MAMPFER,
801     EL_MAMPFER2,
802     EL_ROBOT,
803     EL_PACMAN,
804     EL_SP_SNIKSNAK,
805     EL_SP_ELECTRON
806   };
807   static int ep_enemy_num = sizeof(ep_enemy)/sizeof(int);
808
809   static int ep_mauer[] =
810   {
811     EL_BETON,
812     EL_PFORTE1,
813     EL_PFORTE2,
814     EL_PFORTE3,
815     EL_PFORTE4,
816     EL_PFORTE1X,
817     EL_PFORTE2X,
818     EL_PFORTE3X,
819     EL_PFORTE4X,
820     EL_EM_GATE_1,
821     EL_EM_GATE_2,
822     EL_EM_GATE_3,
823     EL_EM_GATE_4,
824     EL_EM_GATE_1X,
825     EL_EM_GATE_2X,
826     EL_EM_GATE_3X,
827     EL_EM_GATE_4X,
828     EL_AUSGANG_ZU,
829     EL_AUSGANG_ACT,
830     EL_AUSGANG_AUF,
831     EL_MAUERWERK,
832     EL_FELSBODEN,
833     EL_MAUER_LEBT,
834     EL_MAUER_X,
835     EL_MAUER_Y,
836     EL_MAUER_XY,
837     EL_MAUERND,
838     EL_BD_WALL,
839     EL_SP_CHIP_SINGLE,
840     EL_SP_CHIP_LEFT,
841     EL_SP_CHIP_RIGHT,
842     EL_SP_CHIP_UPPER,
843     EL_SP_CHIP_LOWER,
844     EL_SP_HARD_GRAY,
845     EL_SP_HARD_GREEN,
846     EL_SP_HARD_BLUE,
847     EL_SP_HARD_RED,
848     EL_SP_HARD_YELLOW,
849     EL_SP_HARD_BASE1,
850     EL_SP_HARD_BASE2,
851     EL_SP_HARD_BASE3,
852     EL_SP_HARD_BASE4,
853     EL_SP_HARD_BASE5,
854     EL_SP_HARD_BASE6,
855     EL_SP_TERMINAL,
856     EL_SP_EXIT,
857     EL_INVISIBLE_STEEL,
858     EL_STEEL_SLANTED,
859     EL_EMC_STEEL_WALL_1,
860     EL_EMC_STEEL_WALL_2,
861     EL_EMC_STEEL_WALL_3,
862     EL_EMC_STEEL_WALL_4,
863     EL_EMC_WALL_1,
864     EL_EMC_WALL_2,
865     EL_EMC_WALL_3,
866     EL_EMC_WALL_4,
867     EL_EMC_WALL_5,
868     EL_EMC_WALL_6,
869     EL_EMC_WALL_7,
870     EL_EMC_WALL_8
871   };
872   static int ep_mauer_num = sizeof(ep_mauer)/sizeof(int);
873
874   static int ep_can_fall[] =
875   {
876     EL_FELSBROCKEN,
877     EL_BD_ROCK,
878     EL_EDELSTEIN,
879     EL_EDELSTEIN_BD,
880     EL_EDELSTEIN_GELB,
881     EL_EDELSTEIN_ROT,
882     EL_EDELSTEIN_LILA,
883     EL_DIAMANT,
884     EL_BOMBE,
885     EL_KOKOSNUSS,
886     EL_TROPFEN,
887     EL_MORAST_VOLL,
888     EL_MAGIC_WALL_FULL,
889     EL_MAGIC_WALL_BD_FULL,
890     EL_ZEIT_VOLL,
891     EL_ZEIT_LEER,
892     EL_SP_ZONK,
893     EL_SP_INFOTRON,
894     EL_SP_DISK_ORANGE,
895     EL_PEARL,
896     EL_CRYSTAL,
897     EL_SPRING,
898     EL_DX_SUPABOMB
899   };
900   static int ep_can_fall_num = sizeof(ep_can_fall)/sizeof(int);
901
902   static int ep_can_smash[] =
903   {
904     EL_FELSBROCKEN,
905     EL_BD_ROCK,
906     EL_EDELSTEIN,
907     EL_EDELSTEIN_BD,
908     EL_EDELSTEIN_GELB,
909     EL_EDELSTEIN_ROT,
910     EL_EDELSTEIN_LILA,
911     EL_DIAMANT,
912     EL_SCHLUESSEL1,
913     EL_SCHLUESSEL2,
914     EL_SCHLUESSEL3,
915     EL_SCHLUESSEL4,
916     EL_EM_KEY_1,
917     EL_EM_KEY_2,
918     EL_EM_KEY_3,
919     EL_EM_KEY_4,
920     EL_BOMBE,
921     EL_KOKOSNUSS,
922     EL_TROPFEN,
923     EL_ZEIT_VOLL,
924     EL_ZEIT_LEER,
925     EL_SP_ZONK,
926     EL_SP_INFOTRON,
927     EL_SP_DISK_ORANGE,
928     EL_PEARL,
929     EL_CRYSTAL,
930     EL_SPRING,
931     EL_DX_SUPABOMB
932   };
933   static int ep_can_smash_num = sizeof(ep_can_smash)/sizeof(int);
934
935   static int ep_can_change[] =
936   {
937     EL_FELSBROCKEN,
938     EL_BD_ROCK,
939     EL_EDELSTEIN,
940     EL_EDELSTEIN_BD,
941     EL_EDELSTEIN_GELB,
942     EL_EDELSTEIN_ROT,
943     EL_EDELSTEIN_LILA,
944     EL_DIAMANT
945   };
946   static int ep_can_change_num = sizeof(ep_can_change)/sizeof(int);
947
948   static int ep_can_move[] =
949   {
950     EL_KAEFER,
951     EL_FLIEGER,
952     EL_BUTTERFLY,
953     EL_FIREFLY,
954     EL_MAMPFER,
955     EL_MAMPFER2,
956     EL_ROBOT,
957     EL_PACMAN,
958     EL_MOLE,
959     EL_PINGUIN,
960     EL_SCHWEIN,
961     EL_DRACHE,
962     EL_SONDE,
963     EL_SP_SNIKSNAK,
964     EL_SP_ELECTRON,
965     EL_BALLOON,
966     EL_SPRING_MOVING
967   };
968   static int ep_can_move_num = sizeof(ep_can_move)/sizeof(int);
969
970   static int ep_could_move[] =
971   {
972     EL_KAEFER_RIGHT,
973     EL_KAEFER_UP,
974     EL_KAEFER_LEFT,
975     EL_KAEFER_DOWN,
976     EL_FLIEGER_RIGHT,
977     EL_FLIEGER_UP,
978     EL_FLIEGER_LEFT,
979     EL_FLIEGER_DOWN,
980     EL_BUTTERFLY_RIGHT,
981     EL_BUTTERFLY_UP,
982     EL_BUTTERFLY_LEFT,
983     EL_BUTTERFLY_DOWN,
984     EL_FIREFLY_RIGHT,
985     EL_FIREFLY_UP,
986     EL_FIREFLY_LEFT,
987     EL_FIREFLY_DOWN,
988     EL_PACMAN_RIGHT,
989     EL_PACMAN_UP,
990     EL_PACMAN_LEFT,
991     EL_PACMAN_DOWN
992   };
993   static int ep_could_move_num = sizeof(ep_could_move)/sizeof(int);
994
995   static int ep_dont_touch[] =
996   {
997     EL_KAEFER,
998     EL_FLIEGER,
999     EL_BUTTERFLY,
1000     EL_FIREFLY
1001   };
1002   static int ep_dont_touch_num = sizeof(ep_dont_touch)/sizeof(int);
1003
1004   static int ep_dont_go_to[] =
1005   {
1006     EL_KAEFER,
1007     EL_FLIEGER,
1008     EL_BUTTERFLY,
1009     EL_FIREFLY,
1010     EL_MAMPFER,
1011     EL_MAMPFER2,
1012     EL_ROBOT,
1013     EL_PACMAN,
1014     EL_TROPFEN,
1015     EL_SALZSAEURE,
1016     EL_SP_SNIKSNAK,
1017     EL_SP_ELECTRON,
1018     EL_SP_BUG_ACTIVE,
1019     EL_TRAP_ACTIVE,
1020     EL_LANDMINE
1021   };
1022   static int ep_dont_go_to_num = sizeof(ep_dont_go_to)/sizeof(int);
1023
1024   static int ep_mampf2[] =
1025   {
1026     EL_ERDREICH,
1027     EL_KAEFER,
1028     EL_FLIEGER,
1029     EL_BUTTERFLY,
1030     EL_FIREFLY,
1031     EL_MAMPFER,
1032     EL_ROBOT,
1033     EL_PACMAN,
1034     EL_TROPFEN,
1035     EL_AMOEBE_TOT,
1036     EL_AMOEBE_NASS,
1037     EL_AMOEBE_NORM,
1038     EL_AMOEBE_VOLL,
1039     EL_AMOEBE_BD,
1040     EL_EDELSTEIN,
1041     EL_EDELSTEIN_BD,
1042     EL_EDELSTEIN_GELB,
1043     EL_EDELSTEIN_ROT,
1044     EL_EDELSTEIN_LILA,
1045     EL_DIAMANT,
1046     EL_PEARL,
1047     EL_CRYSTAL
1048   };
1049   static int ep_mampf2_num = sizeof(ep_mampf2)/sizeof(int);
1050
1051   static int ep_bd_element[] =
1052   {
1053     EL_LEERRAUM,
1054     EL_ERDREICH,
1055     EL_FELSBODEN,
1056     EL_BD_WALL,
1057     EL_FELSBROCKEN,
1058     EL_BD_ROCK,
1059     EL_EDELSTEIN_BD,
1060     EL_MAGIC_WALL_BD_OFF,
1061     EL_AUSGANG_ZU,
1062     EL_AUSGANG_AUF,
1063     EL_BETON,
1064     EL_SPIELFIGUR,
1065     EL_FIREFLY,
1066     EL_FIREFLY_1,
1067     EL_FIREFLY_2,
1068     EL_FIREFLY_3,
1069     EL_FIREFLY_4,
1070     EL_BUTTERFLY,
1071     EL_BUTTERFLY_1,
1072     EL_BUTTERFLY_2,
1073     EL_BUTTERFLY_3,
1074     EL_BUTTERFLY_4,
1075     EL_AMOEBE_BD,
1076     EL_CHAR_FRAGE
1077   };
1078   static int ep_bd_element_num = sizeof(ep_bd_element)/sizeof(int);
1079
1080   static int ep_sb_element[] =
1081   {
1082     EL_LEERRAUM,
1083     EL_BETON,
1084     EL_SOKOBAN_OBJEKT,
1085     EL_SOKOBAN_FELD_LEER,
1086     EL_SOKOBAN_FELD_VOLL,
1087     EL_SPIELFIGUR,
1088     EL_INVISIBLE_STEEL
1089   };
1090   static int ep_sb_element_num = sizeof(ep_sb_element)/sizeof(int);
1091
1092   static int ep_gem[] =
1093   {
1094     EL_EDELSTEIN,
1095     EL_EDELSTEIN_BD,
1096     EL_EDELSTEIN_GELB,
1097     EL_EDELSTEIN_ROT,
1098     EL_EDELSTEIN_LILA,
1099     EL_DIAMANT,
1100     EL_SP_INFOTRON
1101   };
1102   static int ep_gem_num = sizeof(ep_gem)/sizeof(int);
1103
1104   static int ep_inactive[] =
1105   {
1106     EL_LEERRAUM,
1107     EL_ERDREICH,
1108     EL_MAUERWERK,
1109     EL_BD_WALL,
1110     EL_FELSBODEN,
1111     EL_SCHLUESSEL,
1112     EL_BETON,
1113     EL_AMOEBE_TOT,
1114     EL_MORAST_LEER,
1115     EL_BADEWANNE,
1116     EL_ABLENK_AUS,
1117     EL_SCHLUESSEL1,
1118     EL_SCHLUESSEL2,
1119     EL_SCHLUESSEL3,
1120     EL_SCHLUESSEL4,
1121     EL_EM_KEY_1,
1122     EL_EM_KEY_2,
1123     EL_EM_KEY_3,
1124     EL_EM_KEY_4,
1125     EL_PFORTE1,
1126     EL_PFORTE2,
1127     EL_PFORTE3,
1128     EL_PFORTE4,
1129     EL_PFORTE1X,
1130     EL_PFORTE2X,
1131     EL_PFORTE3X,
1132     EL_PFORTE4X,
1133     EL_EM_GATE_1,
1134     EL_EM_GATE_2,
1135     EL_EM_GATE_3,
1136     EL_EM_GATE_4,
1137     EL_EM_GATE_1X,
1138     EL_EM_GATE_2X,
1139     EL_EM_GATE_3X,
1140     EL_EM_GATE_4X,
1141     EL_DYNAMITE_INACTIVE,
1142     EL_UNSICHTBAR,
1143     EL_BIRNE_AUS,
1144     EL_BIRNE_EIN,
1145     EL_ERZ_EDEL,
1146     EL_ERZ_DIAM,
1147     EL_ERZ_EDEL_BD,
1148     EL_ERZ_EDEL_GELB,
1149     EL_DYNABOMB_NR,
1150     EL_DYNABOMB_SZ,
1151     EL_DYNABOMB_XL,
1152     EL_SOKOBAN_OBJEKT,
1153     EL_SOKOBAN_FELD_LEER,
1154     EL_SOKOBAN_FELD_VOLL,
1155     EL_ERZ_EDEL_ROT,
1156     EL_ERZ_EDEL_LILA,
1157     EL_BADEWANNE1,
1158     EL_BADEWANNE2,
1159     EL_BADEWANNE3,
1160     EL_BADEWANNE4,
1161     EL_BADEWANNE5,
1162     EL_MAGIC_WALL_OFF,
1163     EL_MAGIC_WALL_DEAD,
1164     EL_MAGIC_WALL_BD_OFF,
1165     EL_MAGIC_WALL_BD_DEAD,
1166     EL_AMOEBA2DIAM,
1167     EL_BLOCKED,
1168     EL_SP_EMPTY,
1169     EL_SP_BASE,
1170     EL_SP_PORT1_RIGHT,
1171     EL_SP_PORT1_DOWN,
1172     EL_SP_PORT1_LEFT,
1173     EL_SP_PORT1_UP,
1174     EL_SP_PORT2_RIGHT,
1175     EL_SP_PORT2_DOWN,
1176     EL_SP_PORT2_LEFT,
1177     EL_SP_PORT2_UP,
1178     EL_SP_PORT_X,
1179     EL_SP_PORT_Y,
1180     EL_SP_PORT_XY,
1181     EL_SP_DISK_RED,
1182     EL_SP_DISK_YELLOW,
1183     EL_SP_CHIP_SINGLE,
1184     EL_SP_CHIP_LEFT,
1185     EL_SP_CHIP_RIGHT,
1186     EL_SP_CHIP_UPPER,
1187     EL_SP_CHIP_LOWER,
1188     EL_SP_HARD_GRAY,
1189     EL_SP_HARD_GREEN,
1190     EL_SP_HARD_BLUE,
1191     EL_SP_HARD_RED,
1192     EL_SP_HARD_YELLOW,
1193     EL_SP_HARD_BASE1,
1194     EL_SP_HARD_BASE2,
1195     EL_SP_HARD_BASE3,
1196     EL_SP_HARD_BASE4,
1197     EL_SP_HARD_BASE5,
1198     EL_SP_HARD_BASE6,
1199     EL_SP_EXIT,
1200     EL_INVISIBLE_STEEL,
1201     EL_BELT1_SWITCH_LEFT,
1202     EL_BELT1_SWITCH_MIDDLE,
1203     EL_BELT1_SWITCH_RIGHT,
1204     EL_BELT2_SWITCH_LEFT,
1205     EL_BELT2_SWITCH_MIDDLE,
1206     EL_BELT2_SWITCH_RIGHT,
1207     EL_BELT3_SWITCH_LEFT,
1208     EL_BELT3_SWITCH_MIDDLE,
1209     EL_BELT3_SWITCH_RIGHT,
1210     EL_BELT4_SWITCH_LEFT,
1211     EL_BELT4_SWITCH_MIDDLE,
1212     EL_BELT4_SWITCH_RIGHT,
1213     EL_SIGN_EXCLAMATION,
1214     EL_SIGN_RADIOACTIVITY,
1215     EL_SIGN_STOP,
1216     EL_SIGN_WHEELCHAIR,
1217     EL_SIGN_PARKING,
1218     EL_SIGN_ONEWAY,
1219     EL_SIGN_HEART,
1220     EL_SIGN_TRIANGLE,
1221     EL_SIGN_ROUND,
1222     EL_SIGN_EXIT,
1223     EL_SIGN_YINYANG,
1224     EL_SIGN_OTHER,
1225     EL_STEEL_SLANTED,
1226     EL_EMC_STEEL_WALL_1,
1227     EL_EMC_STEEL_WALL_2,
1228     EL_EMC_STEEL_WALL_3,
1229     EL_EMC_STEEL_WALL_4,
1230     EL_EMC_WALL_1,
1231     EL_EMC_WALL_2,
1232     EL_EMC_WALL_3,
1233     EL_EMC_WALL_4,
1234     EL_EMC_WALL_5,
1235     EL_EMC_WALL_6,
1236     EL_EMC_WALL_7,
1237     EL_EMC_WALL_8
1238   };
1239   static int ep_inactive_num = sizeof(ep_inactive)/sizeof(int);
1240
1241   static int ep_explosive[] =
1242   {
1243     EL_BOMBE,
1244     EL_DYNAMITE_ACTIVE,
1245     EL_DYNAMITE_INACTIVE,
1246     EL_DYNABOMB_ACTIVE_1,
1247     EL_DYNABOMB_ACTIVE_2,
1248     EL_DYNABOMB_ACTIVE_3,
1249     EL_DYNABOMB_ACTIVE_4,
1250     EL_DYNABOMB_NR,
1251     EL_DYNABOMB_SZ,
1252     EL_DYNABOMB_XL,
1253     EL_KAEFER,
1254     EL_MOLE,
1255     EL_PINGUIN,
1256     EL_SCHWEIN,
1257     EL_DRACHE,
1258     EL_SONDE,
1259     EL_SP_DISK_RED,
1260     EL_SP_DISK_ORANGE,
1261     EL_SP_DISK_YELLOW,
1262     EL_SP_SNIKSNAK,
1263     EL_SP_ELECTRON,
1264     EL_DX_SUPABOMB
1265   };
1266   static int ep_explosive_num = sizeof(ep_explosive)/sizeof(int);
1267
1268   static int ep_mampf3[] =
1269   {
1270     EL_EDELSTEIN,
1271     EL_EDELSTEIN_BD,
1272     EL_EDELSTEIN_GELB,
1273     EL_EDELSTEIN_ROT,
1274     EL_EDELSTEIN_LILA,
1275     EL_DIAMANT,
1276     EL_PEARL,
1277     EL_CRYSTAL
1278   };
1279   static int ep_mampf3_num = sizeof(ep_mampf3)/sizeof(int);
1280
1281   static int ep_pushable[] =
1282   {
1283     EL_FELSBROCKEN,
1284     EL_BD_ROCK,
1285     EL_BOMBE,
1286     EL_KOKOSNUSS,
1287     EL_ZEIT_LEER,
1288     EL_SOKOBAN_FELD_VOLL,
1289     EL_SOKOBAN_OBJEKT,
1290     EL_SONDE,
1291     EL_SP_ZONK,
1292     EL_SP_DISK_ORANGE,
1293     EL_SP_DISK_YELLOW,
1294     EL_BALLOON,
1295     EL_SPRING,
1296     EL_DX_SUPABOMB
1297   };
1298   static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int);
1299
1300   static int ep_player[] =
1301   {
1302     EL_SPIELFIGUR,
1303     EL_SPIELER1,
1304     EL_SPIELER2,
1305     EL_SPIELER3,
1306     EL_SPIELER4
1307   };
1308   static int ep_player_num = sizeof(ep_player)/sizeof(int);
1309
1310   static int ep_has_content[] =
1311   {
1312     EL_MAMPFER,
1313     EL_AMOEBE_NASS,
1314     EL_AMOEBE_NORM,
1315     EL_AMOEBE_VOLL,
1316     EL_AMOEBE_BD
1317   };
1318   static int ep_has_content_num = sizeof(ep_has_content)/sizeof(int);
1319
1320   static int ep_eatable[] =
1321   {
1322     EL_ERDREICH,
1323     EL_SP_BASE,
1324     EL_SP_BUG,
1325     EL_TRAP_INACTIVE,
1326     EL_SAND_INVISIBLE
1327   };
1328   static int ep_eatable_num = sizeof(ep_eatable)/sizeof(int);
1329
1330   static int ep_sp_element[] =
1331   {
1332     EL_SP_EMPTY,
1333     EL_SP_ZONK,
1334     EL_SP_BASE,
1335     EL_SP_MURPHY,
1336     EL_SP_INFOTRON,
1337     EL_SP_CHIP_SINGLE,
1338     EL_SP_HARD_GRAY,
1339     EL_SP_EXIT,
1340     EL_SP_DISK_ORANGE,
1341     EL_SP_PORT1_RIGHT,
1342     EL_SP_PORT1_DOWN,
1343     EL_SP_PORT1_LEFT,
1344     EL_SP_PORT1_UP,
1345     EL_SP_PORT2_RIGHT,
1346     EL_SP_PORT2_DOWN,
1347     EL_SP_PORT2_LEFT,
1348     EL_SP_PORT2_UP,
1349     EL_SP_SNIKSNAK,
1350     EL_SP_DISK_YELLOW,
1351     EL_SP_TERMINAL,
1352     EL_SP_DISK_RED,
1353     EL_SP_PORT_Y,
1354     EL_SP_PORT_X,
1355     EL_SP_PORT_XY,
1356     EL_SP_ELECTRON,
1357     EL_SP_BUG,
1358     EL_SP_CHIP_LEFT,
1359     EL_SP_CHIP_RIGHT,
1360     EL_SP_HARD_BASE1,
1361     EL_SP_HARD_GREEN,
1362     EL_SP_HARD_BLUE,
1363     EL_SP_HARD_RED,
1364     EL_SP_HARD_YELLOW,
1365     EL_SP_HARD_BASE2,
1366     EL_SP_HARD_BASE3,
1367     EL_SP_HARD_BASE4,
1368     EL_SP_HARD_BASE5,
1369     EL_SP_HARD_BASE6,
1370     EL_SP_CHIP_UPPER,
1371     EL_SP_CHIP_LOWER,
1372     /* additional elements that appeared in newer Supaplex levels */
1373     EL_UNSICHTBAR,
1374     /* more than one murphy in a level results in an inactive clone */
1375     EL_SP_MURPHY_CLONE
1376   };
1377   static int ep_sp_element_num = sizeof(ep_sp_element)/sizeof(int);
1378
1379   static int ep_quick_gate[] =
1380   {
1381     EL_EM_GATE_1,
1382     EL_EM_GATE_2,
1383     EL_EM_GATE_3,
1384     EL_EM_GATE_4,
1385     EL_EM_GATE_1X,
1386     EL_EM_GATE_2X,
1387     EL_EM_GATE_3X,
1388     EL_EM_GATE_4X,
1389     EL_SP_PORT1_LEFT,
1390     EL_SP_PORT2_LEFT,
1391     EL_SP_PORT1_RIGHT,
1392     EL_SP_PORT2_RIGHT,
1393     EL_SP_PORT1_UP,
1394     EL_SP_PORT2_UP,
1395     EL_SP_PORT1_DOWN,
1396     EL_SP_PORT2_DOWN,
1397     EL_SP_PORT_X,
1398     EL_SP_PORT_Y,
1399     EL_SP_PORT_XY,
1400     EL_SWITCHGATE_OPEN,
1401     EL_TIMEGATE_OPEN
1402   };
1403   static int ep_quick_gate_num = sizeof(ep_quick_gate)/sizeof(int);
1404
1405   static int ep_over_player[] =
1406   {
1407     EL_SP_PORT1_LEFT,
1408     EL_SP_PORT2_LEFT,
1409     EL_SP_PORT1_RIGHT,
1410     EL_SP_PORT2_RIGHT,
1411     EL_SP_PORT1_UP,
1412     EL_SP_PORT2_UP,
1413     EL_SP_PORT1_DOWN,
1414     EL_SP_PORT2_DOWN,
1415     EL_SP_PORT_X,
1416     EL_SP_PORT_Y,
1417     EL_SP_PORT_XY,
1418     EL_TUBE_CROSS,
1419     EL_TUBE_VERTICAL,
1420     EL_TUBE_HORIZONTAL,
1421     EL_TUBE_VERT_LEFT,
1422     EL_TUBE_VERT_RIGHT,
1423     EL_TUBE_HORIZ_UP,
1424     EL_TUBE_HORIZ_DOWN,
1425     EL_TUBE_LEFT_UP,
1426     EL_TUBE_LEFT_DOWN,
1427     EL_TUBE_RIGHT_UP,
1428     EL_TUBE_RIGHT_DOWN
1429   };
1430   static int ep_over_player_num = sizeof(ep_over_player)/sizeof(int);
1431
1432   static int ep_active_bomb[] =
1433   {
1434     EL_DYNAMITE_ACTIVE,
1435     EL_DYNABOMB_ACTIVE_1,
1436     EL_DYNABOMB_ACTIVE_2,
1437     EL_DYNABOMB_ACTIVE_3,
1438     EL_DYNABOMB_ACTIVE_4
1439   };
1440   static int ep_active_bomb_num = sizeof(ep_active_bomb)/sizeof(int);
1441
1442   static int ep_belt[] =
1443   {
1444     EL_BELT1_LEFT,
1445     EL_BELT1_MIDDLE,
1446     EL_BELT1_RIGHT,
1447     EL_BELT2_LEFT,
1448     EL_BELT2_MIDDLE,
1449     EL_BELT2_RIGHT,
1450     EL_BELT3_LEFT,
1451     EL_BELT3_MIDDLE,
1452     EL_BELT3_RIGHT,
1453     EL_BELT4_LEFT,
1454     EL_BELT4_MIDDLE,
1455     EL_BELT4_RIGHT,
1456   };
1457   static int ep_belt_num = sizeof(ep_belt)/sizeof(int);
1458
1459   static int ep_belt_switch[] =
1460   {
1461     EL_BELT1_SWITCH_LEFT,
1462     EL_BELT1_SWITCH_MIDDLE,
1463     EL_BELT1_SWITCH_RIGHT,
1464     EL_BELT2_SWITCH_LEFT,
1465     EL_BELT2_SWITCH_MIDDLE,
1466     EL_BELT2_SWITCH_RIGHT,
1467     EL_BELT3_SWITCH_LEFT,
1468     EL_BELT3_SWITCH_MIDDLE,
1469     EL_BELT3_SWITCH_RIGHT,
1470     EL_BELT4_SWITCH_LEFT,
1471     EL_BELT4_SWITCH_MIDDLE,
1472     EL_BELT4_SWITCH_RIGHT,
1473   };
1474   static int ep_belt_switch_num = sizeof(ep_belt_switch)/sizeof(int);
1475
1476   static int ep_tube[] =
1477   {
1478     EL_TUBE_CROSS,
1479     EL_TUBE_VERTICAL,
1480     EL_TUBE_HORIZONTAL,
1481     EL_TUBE_VERT_LEFT,
1482     EL_TUBE_VERT_RIGHT,
1483     EL_TUBE_HORIZ_UP,
1484     EL_TUBE_HORIZ_DOWN,
1485     EL_TUBE_LEFT_UP,
1486     EL_TUBE_LEFT_DOWN,
1487     EL_TUBE_RIGHT_UP,
1488     EL_TUBE_RIGHT_DOWN
1489   };
1490   static int ep_tube_num = sizeof(ep_tube)/sizeof(int);
1491
1492   static long ep1_bit[] =
1493   {
1494     EP_BIT_AMOEBALIVE,
1495     EP_BIT_AMOEBOID,
1496     EP_BIT_SCHLUESSEL,
1497     EP_BIT_PFORTE,
1498     EP_BIT_SOLID,
1499     EP_BIT_MASSIVE,
1500     EP_BIT_SLIPPERY,
1501     EP_BIT_ENEMY,
1502     EP_BIT_MAUER,
1503     EP_BIT_CAN_FALL,
1504     EP_BIT_CAN_SMASH,
1505     EP_BIT_CAN_CHANGE,
1506     EP_BIT_CAN_MOVE,
1507     EP_BIT_COULD_MOVE,
1508     EP_BIT_DONT_TOUCH,
1509     EP_BIT_DONT_GO_TO,
1510     EP_BIT_MAMPF2,
1511     EP_BIT_BD_ELEMENT,
1512     EP_BIT_SB_ELEMENT,
1513     EP_BIT_GEM,
1514     EP_BIT_INACTIVE,
1515     EP_BIT_EXPLOSIVE,
1516     EP_BIT_MAMPF3,
1517     EP_BIT_PUSHABLE,
1518     EP_BIT_PLAYER,
1519     EP_BIT_HAS_CONTENT,
1520     EP_BIT_EATABLE,
1521     EP_BIT_SP_ELEMENT,
1522     EP_BIT_QUICK_GATE,
1523     EP_BIT_OVER_PLAYER,
1524     EP_BIT_ACTIVE_BOMB
1525   };
1526   static long ep2_bit[] =
1527   {
1528     EP_BIT_BELT,
1529     EP_BIT_BELT_SWITCH,
1530     EP_BIT_TUBE
1531   };
1532   static int *ep1_array[] =
1533   {
1534     ep_amoebalive,
1535     ep_amoeboid,
1536     ep_schluessel,
1537     ep_pforte,
1538     ep_solid,
1539     ep_massive,
1540     ep_slippery,
1541     ep_enemy,
1542     ep_mauer,
1543     ep_can_fall,
1544     ep_can_smash,
1545     ep_can_change,
1546     ep_can_move,
1547     ep_could_move,
1548     ep_dont_touch,
1549     ep_dont_go_to,
1550     ep_mampf2,
1551     ep_bd_element,
1552     ep_sb_element,
1553     ep_gem,
1554     ep_inactive,
1555     ep_explosive,
1556     ep_mampf3,
1557     ep_pushable,
1558     ep_player,
1559     ep_has_content,
1560     ep_eatable,
1561     ep_sp_element,
1562     ep_quick_gate,
1563     ep_over_player,
1564     ep_active_bomb
1565   };
1566   static int *ep2_array[] =
1567   {
1568     ep_belt,
1569     ep_belt_switch,
1570     ep_tube
1571   };
1572   static int *ep1_num[] =
1573   {
1574     &ep_amoebalive_num,
1575     &ep_amoeboid_num,
1576     &ep_schluessel_num,
1577     &ep_pforte_num,
1578     &ep_solid_num,
1579     &ep_massive_num,
1580     &ep_slippery_num,
1581     &ep_enemy_num,
1582     &ep_mauer_num,
1583     &ep_can_fall_num,
1584     &ep_can_smash_num,
1585     &ep_can_change_num,
1586     &ep_can_move_num,
1587     &ep_could_move_num,
1588     &ep_dont_touch_num,
1589     &ep_dont_go_to_num,
1590     &ep_mampf2_num,
1591     &ep_bd_element_num,
1592     &ep_sb_element_num,
1593     &ep_gem_num,
1594     &ep_inactive_num,
1595     &ep_explosive_num,
1596     &ep_mampf3_num,
1597     &ep_pushable_num,
1598     &ep_player_num,
1599     &ep_has_content_num,
1600     &ep_eatable_num,
1601     &ep_sp_element_num,
1602     &ep_quick_gate_num,
1603     &ep_over_player_num,
1604     &ep_active_bomb_num
1605   };
1606   static int *ep2_num[] =
1607   {
1608     &ep_belt_num,
1609     &ep_belt_switch_num,
1610     &ep_tube_num
1611   };
1612   static int num_properties1 = sizeof(ep1_num)/sizeof(int *);
1613   static int num_properties2 = sizeof(ep2_num)/sizeof(int *);
1614
1615   for(i=0; i<MAX_ELEMENTS; i++)
1616   {
1617     Elementeigenschaften1[i] = 0;
1618     Elementeigenschaften2[i] = 0;
1619   }
1620
1621   for(i=0; i<num_properties1; i++)
1622     for(j=0; j<*(ep1_num[i]); j++)
1623       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1624   for(i=0; i<num_properties2; i++)
1625     for(j=0; j<*(ep2_num[i]); j++)
1626       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1627
1628   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1629     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1630 }
1631
1632 void CloseAllAndExit(int exit_value)
1633 {
1634   int i;
1635
1636   StopSounds();
1637   FreeSounds(NUM_SOUNDS);
1638   CloseAudio();
1639
1640   for(i=0; i<NUM_BITMAPS; i++)
1641     FreeBitmap(pix[i]);
1642   CloseVideoDisplay();
1643
1644   ClosePlatformDependantStuff();
1645
1646   exit(exit_value);
1647 }