92a7019409982120ff7abc2eaf2503ee91ac1121
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 #include "conf_e2g.c"   /* include auto-generated data structure definitions */
30 #include "conf_esg.c"   /* include auto-generated data structure definitions */
31 #include "conf_e2s.c"   /* include auto-generated data structure definitions */
32 #include "conf_fnt.c"   /* include auto-generated data structure definitions */
33 #include "conf_g2s.c"   /* include auto-generated data structure definitions */
34 #include "conf_g2m.c"   /* include auto-generated data structure definitions */
35
36
37 #define CONFIG_TOKEN_FONT_INITIAL               "font.initial"
38
39
40 struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
41
42
43 static void InitTileClipmasks()
44 {
45 #if 0
46 #if defined(TARGET_X11)
47   XGCValues clip_gc_values;
48   unsigned long clip_gc_valuemask;
49
50 #if defined(TARGET_X11_NATIVE)
51
52 #if 0
53   GC copy_clipmask_gc;
54
55   static struct
56   {
57     int start;
58     int count;
59   }
60   tile_needs_clipping[] =
61   {
62     { GFX_SPIELER1_UP, 4 },
63     { GFX_SPIELER1_DOWN, 4 },
64     { GFX_SPIELER1_LEFT, 4 },
65     { GFX_SPIELER1_RIGHT, 4 },
66     { GFX_SPIELER1_PUSH_LEFT, 4 },
67     { GFX_SPIELER1_PUSH_RIGHT, 4 },
68     { GFX_SPIELER2_UP, 4 },
69     { GFX_SPIELER2_DOWN, 4 },
70     { GFX_SPIELER2_LEFT, 4 },
71     { GFX_SPIELER2_RIGHT, 4 },
72     { GFX_SPIELER2_PUSH_LEFT, 4 },
73     { GFX_SPIELER2_PUSH_RIGHT, 4 },
74     { GFX_SPIELER3_UP, 4 },
75     { GFX_SPIELER3_DOWN, 4 },
76     { GFX_SPIELER3_LEFT, 4 },
77     { GFX_SPIELER3_RIGHT, 4 },
78     { GFX_SPIELER3_PUSH_LEFT, 4 },
79     { GFX_SPIELER3_PUSH_RIGHT, 4 },
80     { GFX_SPIELER4_UP, 4 },
81     { GFX_SPIELER4_DOWN, 4 },
82     { GFX_SPIELER4_LEFT, 4 },
83     { GFX_SPIELER4_RIGHT, 4 },
84     { GFX_SPIELER4_PUSH_LEFT, 4 },
85     { GFX_SPIELER4_PUSH_RIGHT, 4 },
86     { GFX_SP_MURPHY, 1 },
87     { GFX_MURPHY_GO_LEFT, 3 },
88     { GFX_MURPHY_GO_RIGHT, 3 },
89     { GFX_MURPHY_SNAP_UP, 1 },
90     { GFX_MURPHY_SNAP_DOWN, 1 },
91     { GFX_MURPHY_SNAP_RIGHT, 1 },
92     { GFX_MURPHY_SNAP_LEFT, 1 },
93     { GFX_MURPHY_PUSH_RIGHT, 1 },
94     { GFX_MURPHY_PUSH_LEFT, 1 },
95     { GFX_GEBLUBBER, 4 },
96     { GFX_DYNAMIT, 7 },
97     { GFX_DYNABOMB, 4 },
98     { GFX_EXPLOSION, 8 },
99     { GFX_SOKOBAN_OBJEKT, 1 },
100     { GFX_FUNKELN_BLAU, 3 },
101     { GFX_FUNKELN_WEISS, 3 },
102     { GFX2_SHIELD_PASSIVE, 3 },
103     { GFX2_SHIELD_ACTIVE, 3 },
104     { -1, 0 }
105   };
106 #endif
107
108 #endif /* TARGET_X11_NATIVE */
109 #endif /* TARGET_X11 */
110
111   int i;
112
113   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
114   for (i = 0; i < NUM_TILES; i++)
115     tile_clipmask[i] = None;
116
117 #if defined(TARGET_X11)
118   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
119      often very slow when preparing a masked XCopyArea() for big Pixmaps.
120      To prevent this, create small (tile-sized) mask Pixmaps which will then
121      be set much faster with XSetClipOrigin() and speed things up a lot. */
122
123   clip_gc_values.graphics_exposures = False;
124   clip_gc_valuemask = GCGraphicsExposures;
125   tile_clip_gc = XCreateGC(display, window->drawable,
126                            clip_gc_valuemask, &clip_gc_values);
127
128 #if 0
129   for (i = 0; i < NUM_BITMAPS; i++)
130   {
131     if (pix[i]->clip_mask)
132     {
133       clip_gc_values.graphics_exposures = False;
134       clip_gc_values.clip_mask = pix[i]->clip_mask;
135       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
136       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
137                                          clip_gc_valuemask, &clip_gc_values);
138     }
139   }
140 #endif
141
142 #if defined(TARGET_X11_NATIVE)
143
144 #if 0
145   /* create graphic context structures needed for clipping */
146   clip_gc_values.graphics_exposures = False;
147   clip_gc_valuemask = GCGraphicsExposures;
148   copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
149                                clip_gc_valuemask, &clip_gc_values);
150
151   /* create only those clipping Pixmaps we really need */
152   for (i = 0; tile_needs_clipping[i].start >= 0; i++)
153   {
154     int j;
155
156     for (j = 0; j < tile_needs_clipping[i].count; j++)
157     {
158       int tile = tile_needs_clipping[i].start + j;
159       int graphic = tile;
160       int src_x, src_y;
161       Bitmap *src_bitmap;
162       Pixmap src_pixmap;
163
164       getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
165       src_pixmap = src_bitmap->clip_mask;
166
167       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
168                                           TILEX, TILEY, 1);
169
170       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
171                 src_x, src_y, TILEX, TILEY, 0, 0);
172     }
173   }
174
175   XFreeGC(display, copy_clipmask_gc);
176 #endif
177
178 #endif /* TARGET_X11_NATIVE */
179 #endif /* TARGET_X11 */
180 #endif
181 }
182
183 void FreeTileClipmasks()
184 {
185 #if 0
186 #if defined(TARGET_X11)
187   int i;
188
189   for (i = 0; i < NUM_TILES; i++)
190   {
191     if (tile_clipmask[i] != None)
192     {
193       XFreePixmap(display, tile_clipmask[i]);
194       tile_clipmask[i] = None;
195     }
196   }
197
198   if (tile_clip_gc)
199     XFreeGC(display, tile_clip_gc);
200   tile_clip_gc = None;
201
202 #if 0
203   for (i = 0; i < NUM_BITMAPS; i++)
204   {
205     if (pix[i] != NULL && pix[i]->stored_clip_gc)
206     {
207       XFreeGC(display, pix[i]->stored_clip_gc);
208       pix[i]->stored_clip_gc = None;
209     }
210   }
211 #endif
212
213 #endif /* TARGET_X11 */
214 #endif
215 }
216
217 void FreeGadgets()
218 {
219   FreeLevelEditorGadgets();
220   FreeGameButtons();
221   FreeTapeButtons();
222   FreeToolButtons();
223   FreeScreenGadgets();
224 }
225
226 void InitGadgets()
227 {
228   static boolean gadgets_initialized = FALSE;
229
230   if (gadgets_initialized)
231     FreeGadgets();
232
233   CreateLevelEditorGadgets();
234   CreateGameButtons();
235   CreateTapeButtons();
236   CreateToolButtons();
237   CreateScreenGadgets();
238
239   gadgets_initialized = TRUE;
240 }
241
242 void InitElementSmallImages()
243 {
244   struct PropertyMapping *property_mapping = getImageListPropertyMapping();
245   int num_property_mappings = getImageListPropertyMappingSize();
246   int i;
247
248   /* initialize normal images from static configuration */
249   for (i = 0; element_to_graphic[i].element > -1; i++)
250     CreateImageWithSmallImages(element_to_graphic[i].graphic);
251
252   /* initialize special images from static configuration */
253   for (i = 0; element_to_special_graphic[i].element > -1; i++)
254     CreateImageWithSmallImages(element_to_special_graphic[i].graphic);
255
256   /* initialize images from dynamic configuration */
257   for (i = 0; i < num_property_mappings; i++)
258     if (property_mapping[i].artwork_index < MAX_NUM_ELEMENTS)
259       CreateImageWithSmallImages(property_mapping[i].artwork_index);
260 }
261
262 static int getFontBitmapID(int font_nr)
263 {
264   int special = -1;
265
266   if (game_status >= GAME_MODE_MAIN && game_status <= GAME_MODE_PSEUDO_PREVIEW)
267     special = game_status;
268   else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
269     special = GFX_SPECIAL_ARG_MAIN;
270   else if (game_status == GAME_MODE_PLAYING)
271     special = GFX_SPECIAL_ARG_DOOR;
272
273   if (special != -1)
274     return font_info[font_nr].special_bitmap_id[special];
275   else
276     return font_nr;
277 }
278
279 void InitFontGraphicInfo()
280 {
281   static struct FontBitmapInfo *font_bitmap_info = NULL;
282   struct PropertyMapping *property_mapping = getImageListPropertyMapping();
283   int num_property_mappings = getImageListPropertyMappingSize();
284   int num_font_bitmaps = NUM_FONTS;
285   int i, j;
286
287   if (graphic_info == NULL)             /* still at startup phase */
288   {
289     InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID);
290
291     return;
292   }
293
294   /* ---------- initialize font graphic definitions ---------- */
295
296   /* always start with reliable default values (normal font graphics) */
297 #if 1
298   for (i = 0; i < NUM_FONTS; i++)
299     font_info[i].graphic = IMG_FONT_INITIAL_1;
300 #else
301   for (i = 0; i < NUM_FONTS; i++)
302     font_info[i].graphic = FONT_INITIAL_1;
303 #endif
304
305   /* initialize normal font/graphic mapping from static configuration */
306   for (i = 0; font_to_graphic[i].font_nr > -1; i++)
307   {
308     int font_nr = font_to_graphic[i].font_nr;
309     int special = font_to_graphic[i].special;
310     int graphic = font_to_graphic[i].graphic;
311
312     if (special != -1)
313       continue;
314
315     font_info[font_nr].graphic = graphic;
316   }
317
318   /* always start with reliable default values (special font graphics) */
319   for (i = 0; i < NUM_FONTS; i++)
320   {
321     for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
322     {
323       font_info[i].special_graphic[j] = font_info[i].graphic;
324       font_info[i].special_bitmap_id[j] = i;
325     }
326   }
327
328   /* initialize special font/graphic mapping from static configuration */
329   for (i = 0; font_to_graphic[i].font_nr > -1; i++)
330   {
331     int font_nr = font_to_graphic[i].font_nr;
332     int special = font_to_graphic[i].special;
333     int graphic = font_to_graphic[i].graphic;
334
335     if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
336     {
337       font_info[font_nr].special_graphic[special] = graphic;
338       font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
339       num_font_bitmaps++;
340     }
341   }
342
343   /* initialize special element/graphic mapping from dynamic configuration */
344   for (i = 0; i < num_property_mappings; i++)
345   {
346     int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
347     int special = property_mapping[i].ext3_index;
348     int graphic = property_mapping[i].artwork_index;
349
350     if (font_nr < 0)
351       continue;
352
353     if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
354     {
355       font_info[font_nr].special_graphic[special] = graphic;
356       font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
357       num_font_bitmaps++;
358     }
359   }
360
361   /* ---------- initialize font bitmap array ---------- */
362
363   if (font_bitmap_info != NULL)
364     FreeFontInfo(font_bitmap_info);
365
366   font_bitmap_info =
367     checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
368
369   /* ---------- initialize font bitmap definitions ---------- */
370
371   for (i = 0; i < NUM_FONTS; i++)
372   {
373     if (i < NUM_INITIAL_FONTS)
374     {
375       font_bitmap_info[i] = font_initial[i];
376       continue;
377     }
378
379     for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
380     {
381       int font_bitmap_id = font_info[i].special_bitmap_id[j];
382       int graphic = font_info[i].special_graphic[j];
383
384       /* set 'graphic_info' for font entries, if uninitialized (guessed) */
385       if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT)
386       {
387         graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT;
388         graphic_info[graphic].anim_frames_per_line= DEFAULT_NUM_CHARS_PER_LINE;
389       }
390
391       /* copy font relevant information from graphics information */
392       font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
393       font_bitmap_info[font_bitmap_id].src_x  = graphic_info[graphic].src_x;
394       font_bitmap_info[font_bitmap_id].src_y  = graphic_info[graphic].src_y;
395       font_bitmap_info[font_bitmap_id].width  = graphic_info[graphic].width;
396       font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
397       font_bitmap_info[font_bitmap_id].draw_x = graphic_info[graphic].draw_x;
398       font_bitmap_info[font_bitmap_id].draw_y = graphic_info[graphic].draw_y;
399
400       font_bitmap_info[font_bitmap_id].num_chars =
401         graphic_info[graphic].anim_frames;
402       font_bitmap_info[font_bitmap_id].num_chars_per_line =
403         graphic_info[graphic].anim_frames_per_line;
404     }
405   }
406
407   InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID);
408 }
409
410 void InitElementGraphicInfo()
411 {
412   struct PropertyMapping *property_mapping = getImageListPropertyMapping();
413   int num_property_mappings = getImageListPropertyMappingSize();
414   int i, act, dir;
415
416   if (graphic_info == NULL)             /* still at startup phase */
417     return;
418
419   /* set values to -1 to identify later as "uninitialized" values */
420   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
421   {
422     for (act = 0; act < NUM_ACTIONS; act++)
423     {
424       element_info[i].graphic[act] = -1;
425       element_info[i].crumbled[act] = -1;
426
427       for (dir = 0; dir < NUM_DIRECTIONS; dir++)
428       {
429         element_info[i].direction_graphic[act][dir] = -1;
430         element_info[i].direction_crumbled[act][dir] = -1;
431       }
432     }
433   }
434
435   /* initialize normal element/graphic mapping from static configuration */
436   for (i = 0; element_to_graphic[i].element > -1; i++)
437   {
438     int element      = element_to_graphic[i].element;
439     int action       = element_to_graphic[i].action;
440     int direction    = element_to_graphic[i].direction;
441     boolean crumbled = element_to_graphic[i].crumbled;
442     int graphic      = element_to_graphic[i].graphic;
443
444     if (graphic_info[graphic].bitmap == NULL)
445       continue;
446
447     if ((action > -1 || direction > -1 || crumbled == TRUE) &&
448         el2img(element) != -1)
449     {
450       boolean base_redefined = getImageListEntry(el2img(element))->redefined;
451       boolean act_dir_redefined = getImageListEntry(graphic)->redefined;
452
453       /* if the base graphic ("emerald", for example) has been redefined,
454          but not the action graphic ("emerald.falling", for example), do not
455          use an existing (in this case considered obsolete) action graphic
456          anymore, but use the automatically determined default graphic */
457       if (base_redefined && !act_dir_redefined)
458         continue;
459     }
460
461     if (action < 0)
462       action = ACTION_DEFAULT;
463
464     if (crumbled)
465     {
466       if (direction > -1)
467         element_info[element].direction_crumbled[action][direction] = graphic;
468       else
469         element_info[element].crumbled[action] = graphic;
470     }
471     else
472     {
473       if (direction > -1)
474         element_info[element].direction_graphic[action][direction] = graphic;
475       else
476         element_info[element].graphic[action] = graphic;
477     }
478   }
479
480   /* initialize normal element/graphic mapping from dynamic configuration */
481   for (i = 0; i < num_property_mappings; i++)
482   {
483     int element   = property_mapping[i].base_index;
484     int action    = property_mapping[i].ext1_index;
485     int direction = property_mapping[i].ext2_index;
486     int special   = property_mapping[i].ext3_index;
487     int graphic   = property_mapping[i].artwork_index;
488     boolean crumbled = FALSE;
489
490     if (special == GFX_SPECIAL_ARG_CRUMBLED)
491     {
492       special = -1;
493       crumbled = TRUE;
494     }
495
496     if (graphic_info[graphic].bitmap == NULL)
497       continue;
498
499     if (element >= MAX_NUM_ELEMENTS || special != -1)
500       continue;
501
502     if (action < 0)
503       action = ACTION_DEFAULT;
504
505     if (crumbled)
506     {
507       if (direction < 0)
508         for (dir = 0; dir < NUM_DIRECTIONS; dir++)
509           element_info[element].direction_crumbled[action][dir] = -1;
510
511       if (direction > -1)
512         element_info[element].direction_crumbled[action][direction] = graphic;
513       else
514         element_info[element].crumbled[action] = graphic;
515     }
516     else
517     {
518       if (direction < 0)
519         for (dir = 0; dir < NUM_DIRECTIONS; dir++)
520           element_info[element].direction_graphic[action][dir] = -1;
521
522       if (direction > -1)
523         element_info[element].direction_graphic[action][direction] = graphic;
524       else
525         element_info[element].graphic[action] = graphic;
526     }
527   }
528
529   /* now copy all graphics that are defined to be cloned from other graphics */
530   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
531   {
532     int graphic = element_info[i].graphic[ACTION_DEFAULT];
533     int crumbled_like, diggable_like;
534
535     if (graphic == -1)
536       continue;
537
538     crumbled_like = graphic_info[graphic].crumbled_like;
539     diggable_like = graphic_info[graphic].diggable_like;
540
541     if (crumbled_like != -1 && element_info[i].crumbled[ACTION_DEFAULT] == -1)
542     {
543       for (act = 0; act < NUM_ACTIONS; act++)
544         element_info[i].crumbled[act] =
545           element_info[crumbled_like].crumbled[act];
546       for (act = 0; act < NUM_ACTIONS; act++)
547         for (dir = 0; dir < NUM_DIRECTIONS; dir++)
548           element_info[i].direction_crumbled[act][dir] =
549             element_info[crumbled_like].direction_crumbled[act][dir];
550     }
551
552     if (diggable_like != -1 && element_info[i].graphic[ACTION_DIGGING] == -1)
553     {
554       element_info[i].graphic[ACTION_DIGGING] =
555         element_info[diggable_like].graphic[ACTION_DIGGING];
556       for (dir = 0; dir < NUM_DIRECTIONS; dir++)
557         element_info[i].direction_graphic[ACTION_DIGGING][dir] =
558           element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir];
559     }
560   }
561
562 #if 1
563   /* now set all undefined/invalid graphics to -1 to set to default after it */
564   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
565   {
566     for (act = 0; act < NUM_ACTIONS; act++)
567     {
568       int graphic;
569
570       graphic = element_info[i].graphic[act];
571       if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
572         element_info[i].graphic[act] = -1;
573
574       graphic = element_info[i].crumbled[act];
575       if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
576         element_info[i].crumbled[act] = -1;
577
578       for (dir = 0; dir < NUM_DIRECTIONS; dir++)
579       {
580         graphic = element_info[i].direction_graphic[act][dir];
581         if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
582           element_info[i].direction_graphic[act][dir] = -1;
583
584         graphic = element_info[i].direction_crumbled[act][dir];
585         if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
586           element_info[i].direction_crumbled[act][dir] = -1;
587       }
588     }
589   }
590 #endif
591
592   /* now set all '-1' values to element specific default values */
593   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
594   {
595     int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
596     int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT];
597     int default_direction_graphic[NUM_DIRECTIONS];
598     int default_direction_crumbled[NUM_DIRECTIONS];
599
600     if (default_graphic == -1)
601       default_graphic = IMG_UNKNOWN;
602     if (default_crumbled == -1)
603       default_crumbled = IMG_EMPTY;
604
605     for (dir = 0; dir < NUM_DIRECTIONS; dir++)
606     {
607       default_direction_graphic[dir] =
608         element_info[i].direction_graphic[ACTION_DEFAULT][dir];
609       default_direction_crumbled[dir] =
610         element_info[i].direction_crumbled[ACTION_DEFAULT][dir];
611
612       if (default_direction_graphic[dir] == -1)
613         default_direction_graphic[dir] = default_graphic;
614       if (default_direction_crumbled[dir] == -1)
615         default_direction_crumbled[dir] = default_crumbled;
616     }
617
618     for (act = 0; act < NUM_ACTIONS; act++)
619     {
620       boolean act_remove = ((IS_DIGGABLE(i)    && act == ACTION_DIGGING)  ||
621                             (IS_SNAPPABLE(i)   && act == ACTION_SNAPPING) ||
622                             (IS_COLLECTIBLE(i) && act == ACTION_COLLECTING));
623       boolean act_turning = (act == ACTION_TURNING_FROM_LEFT ||
624                              act == ACTION_TURNING_FROM_RIGHT ||
625                              act == ACTION_TURNING_FROM_UP ||
626                              act == ACTION_TURNING_FROM_DOWN);
627
628       /* generic default action graphic (defined by "[default]" directive) */
629       int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
630       int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
631
632       /* look for special default action graphic (classic game specific) */
633       if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
634         default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act];
635       if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1)
636         default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
637       if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
638         default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
639
640       if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
641         default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
642       if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].crumbled[act] != -1)
643         default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
644       if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
645         default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
646
647 #if 1
648       /* !!! make this better !!! */
649       if (i == EL_EMPTY_SPACE)
650       {
651         default_action_graphic = element_info[EL_DEFAULT].graphic[act];
652         default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
653       }
654 #endif
655
656       if (default_action_graphic == -1)
657         default_action_graphic = default_graphic;
658       if (default_action_crumbled == -1)
659         default_action_crumbled = default_crumbled;
660
661       for (dir = 0; dir < NUM_DIRECTIONS; dir++)
662       {
663         int default_action_direction_graphic = element_info[i].graphic[act];
664         int default_action_direction_crumbled = element_info[i].crumbled[act];
665
666         /* no graphic for current action -- use default direction graphic */
667         if (default_action_direction_graphic == -1)
668           default_action_direction_graphic =
669             (act_remove ? IMG_EMPTY :
670              act_turning ?
671              element_info[i].direction_graphic[ACTION_TURNING][dir] :
672              default_direction_graphic[dir]);
673         if (default_action_direction_crumbled == -1)
674           default_action_direction_crumbled =
675             (act_remove ? IMG_EMPTY :
676              act_turning ?
677              element_info[i].direction_crumbled[ACTION_TURNING][dir] :
678              default_direction_crumbled[dir]);
679
680         if (element_info[i].direction_graphic[act][dir] == -1)
681           element_info[i].direction_graphic[act][dir] =
682             default_action_direction_graphic;
683         if (element_info[i].direction_crumbled[act][dir] == -1)
684           element_info[i].direction_crumbled[act][dir] =
685             default_action_direction_crumbled;
686       }
687
688       /* no graphic for this specific action -- use default action graphic */
689       if (element_info[i].graphic[act] == -1)
690         element_info[i].graphic[act] =
691           (act_remove ? IMG_EMPTY :
692            act_turning ? element_info[i].graphic[ACTION_TURNING] :
693            default_action_graphic);
694       if (element_info[i].crumbled[act] == -1)
695         element_info[i].crumbled[act] =
696           (act_remove ? IMG_EMPTY :
697            act_turning ? element_info[i].crumbled[ACTION_TURNING] :
698            default_action_crumbled);
699     }
700   }
701
702 #if 1
703   /* set animation mode to "none" for each graphic with only 1 frame */
704   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
705   {
706     for (act = 0; act < NUM_ACTIONS; act++)
707     {
708       int graphic = element_info[i].graphic[act];
709       int crumbled = element_info[i].crumbled[act];
710
711       if (graphic_info[graphic].anim_frames == 1)
712         graphic_info[graphic].anim_mode = ANIM_NONE;
713       if (graphic_info[crumbled].anim_frames == 1)
714         graphic_info[crumbled].anim_mode = ANIM_NONE;
715
716       for (dir = 0; dir < NUM_DIRECTIONS; dir++)
717       {
718         graphic = element_info[i].direction_graphic[act][dir];
719         crumbled = element_info[i].direction_crumbled[act][dir];
720
721         if (graphic_info[graphic].anim_frames == 1)
722           graphic_info[graphic].anim_mode = ANIM_NONE;
723         if (graphic_info[crumbled].anim_frames == 1)
724           graphic_info[crumbled].anim_mode = ANIM_NONE;
725       }
726     }
727   }
728 #endif
729
730 #if 0
731 #if DEBUG
732   if (options.verbose)
733   {
734     for (i = 0; i < MAX_NUM_ELEMENTS; i++)
735       if (element_info[i].graphic[ACTION_DEFAULT] == IMG_UNKNOWN &&
736           i != EL_UNKNOWN)
737         Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
738               element_info[i].token_name, i);
739   }
740 #endif
741 #endif
742 }
743
744 void InitElementSpecialGraphicInfo()
745 {
746   struct PropertyMapping *property_mapping = getImageListPropertyMapping();
747   int num_property_mappings = getImageListPropertyMappingSize();
748   int i, j;
749
750   /* always start with reliable default values */
751   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
752     for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
753       element_info[i].special_graphic[j] =
754         element_info[i].graphic[ACTION_DEFAULT];
755
756   /* initialize special element/graphic mapping from static configuration */
757   for (i = 0; element_to_special_graphic[i].element > -1; i++)
758   {
759     int element = element_to_special_graphic[i].element;
760     int special = element_to_special_graphic[i].special;
761     int graphic = element_to_special_graphic[i].graphic;
762     boolean base_redefined = getImageListEntry(el2img(element))->redefined;
763     boolean special_redefined = getImageListEntry(graphic)->redefined;
764
765     /* if the base graphic ("emerald", for example) has been redefined,
766        but not the special graphic ("emerald.EDITOR", for example), do not
767        use an existing (in this case considered obsolete) special graphic
768        anymore, but use the automatically created (down-scaled) graphic */
769     if (base_redefined && !special_redefined)
770       continue;
771
772     element_info[element].special_graphic[special] = graphic;
773   }
774
775   /* initialize special element/graphic mapping from dynamic configuration */
776   for (i = 0; i < num_property_mappings; i++)
777   {
778     int element = property_mapping[i].base_index;
779     int special = property_mapping[i].ext3_index;
780     int graphic = property_mapping[i].artwork_index;
781
782     if (element >= MAX_NUM_ELEMENTS)
783       continue;
784
785     if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
786       element_info[element].special_graphic[special] = graphic;
787   }
788
789 #if 1
790   /* now set all undefined/invalid graphics to default */
791   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
792     for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
793       if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
794         element_info[i].special_graphic[j] =
795           element_info[i].graphic[ACTION_DEFAULT];
796 #endif
797 }
798
799 static int get_element_from_token(char *token)
800 {
801   int i;
802
803   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
804     if (strcmp(element_info[i].token_name, token) == 0)
805       return i;
806
807   return -1;
808 }
809
810 static void set_graphic_parameters(int graphic, char **parameter_raw)
811 {
812   Bitmap *src_bitmap = getBitmapFromImageID(graphic);
813   int parameter[NUM_GFX_ARGS];
814   int anim_frames_per_row = 1, anim_frames_per_col = 1;
815   int anim_frames_per_line = 1;
816   int i;
817
818   /* get integer values from string parameters */
819   for (i = 0; i < NUM_GFX_ARGS; i++)
820   {
821     parameter[i] =
822       get_parameter_value(image_config_suffix[i].token, parameter_raw[i],
823                           image_config_suffix[i].type);
824
825     if (image_config_suffix[i].type == TYPE_TOKEN)
826       parameter[i] = get_element_from_token(parameter_raw[i]);
827   }
828
829   graphic_info[graphic].bitmap = src_bitmap;
830
831   /* start with reliable default values */
832   graphic_info[graphic].src_x = 0;
833   graphic_info[graphic].src_y = 0;
834   graphic_info[graphic].width = TILEX;
835   graphic_info[graphic].height = TILEY;
836   graphic_info[graphic].offset_x = 0;   /* one or both of these values ... */
837   graphic_info[graphic].offset_y = 0;   /* ... will be corrected later */
838   graphic_info[graphic].crumbled_like = -1;     /* do not use clone element */
839   graphic_info[graphic].diggable_like = -1;     /* do not use clone element */
840   graphic_info[graphic].border_size = TILEX / 8;  /* "CRUMBLED" border size */
841   graphic_info[graphic].anim_delay_fixed = 0;
842   graphic_info[graphic].anim_delay_random = 0;
843   graphic_info[graphic].post_delay_fixed = 0;
844   graphic_info[graphic].post_delay_random = 0;
845
846   /* optional x and y tile position of animation frame sequence */
847   if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
848     graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
849   if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
850     graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
851
852   /* optional x and y pixel position of animation frame sequence */
853   if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
854     graphic_info[graphic].src_x = parameter[GFX_ARG_X];
855   if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
856     graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
857
858   /* optional width and height of each animation frame */
859   if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
860     graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
861   if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
862     graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
863
864   if (src_bitmap)
865   {
866     anim_frames_per_row = src_bitmap->width  / graphic_info[graphic].width;
867     anim_frames_per_col = src_bitmap->height / graphic_info[graphic].height;
868   }
869
870   /* correct x or y offset dependent of vertical or horizontal frame order */
871   if (parameter[GFX_ARG_VERTICAL])      /* frames are ordered vertically */
872   {
873     graphic_info[graphic].offset_y =
874       (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
875        parameter[GFX_ARG_OFFSET] : graphic_info[graphic].height);
876     anim_frames_per_line = anim_frames_per_col;
877   }
878   else                                  /* frames are ordered horizontally */
879   {
880     graphic_info[graphic].offset_x =
881       (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
882        parameter[GFX_ARG_OFFSET] : graphic_info[graphic].width);
883     anim_frames_per_line = anim_frames_per_row;
884   }
885
886   /* optionally, the x and y offset of frames can be specified directly */
887   if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
888     graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
889   if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
890     graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
891
892   /* automatically determine correct number of frames, if not defined */
893   if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
894     graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
895   else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
896     graphic_info[graphic].anim_frames = anim_frames_per_row;
897   else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
898     graphic_info[graphic].anim_frames = anim_frames_per_col;
899   else
900     graphic_info[graphic].anim_frames = 1;
901
902   graphic_info[graphic].anim_frames_per_line =
903     (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
904      parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
905
906   graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
907   if (graphic_info[graphic].anim_delay == 0)    /* delay must be at least 1 */
908     graphic_info[graphic].anim_delay = 1;
909
910   graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
911 #if 0
912   if (graphic_info[graphic].anim_frames == 1)
913     graphic_info[graphic].anim_mode = ANIM_NONE;
914 #endif
915
916   /* automatically determine correct start frame, if not defined */
917   if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
918     graphic_info[graphic].anim_start_frame = 0;
919   else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
920     graphic_info[graphic].anim_start_frame =
921       graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
922   else
923     graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
924
925   /* animation synchronized with global frame counter, not move position */
926   graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
927
928   /* optional element for cloning crumble graphics */
929   if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
930     graphic_info[graphic].crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
931
932   /* optional element for cloning digging graphics */
933   if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
934     graphic_info[graphic].diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
935
936   /* optional border size for "crumbling" diggable graphics */
937   if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
938     graphic_info[graphic].border_size = parameter[GFX_ARG_BORDER_SIZE];
939
940   /* this is only used for player "boring" and "sleeping" actions */
941   if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
942     graphic_info[graphic].anim_delay_fixed =
943       parameter[GFX_ARG_ANIM_DELAY_FIXED];
944   if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
945     graphic_info[graphic].anim_delay_random =
946       parameter[GFX_ARG_ANIM_DELAY_RANDOM];
947   if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
948     graphic_info[graphic].post_delay_fixed =
949       parameter[GFX_ARG_POST_DELAY_FIXED];
950   if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
951     graphic_info[graphic].post_delay_random =
952       parameter[GFX_ARG_POST_DELAY_RANDOM];
953
954   /* this is only used for toon animations */
955   graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
956   graphic_info[graphic].step_delay  = parameter[GFX_ARG_STEP_DELAY];
957
958   /* this is only used for drawing font characters */
959   graphic_info[graphic].draw_x = parameter[GFX_ARG_DRAW_XOFFSET];
960   graphic_info[graphic].draw_y = parameter[GFX_ARG_DRAW_YOFFSET];
961
962   /* this is only used for drawing envelope graphics */
963   graphic_info[graphic].draw_masked = parameter[GFX_ARG_DRAW_MASKED];
964 }
965
966 static void InitGraphicInfo()
967 {
968   int fallback_graphic = IMG_CHAR_EXCLAM;
969   struct FileInfo *fallback_image = getImageListEntry(fallback_graphic);
970   Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic);
971   int num_images = getImageListSize();
972   int i;
973
974 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
975   static boolean clipmasks_initialized = FALSE;
976   Pixmap src_pixmap;
977   XGCValues clip_gc_values;
978   unsigned long clip_gc_valuemask;
979   GC copy_clipmask_gc = None;
980 #endif
981
982   checked_free(graphic_info);
983
984   graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
985
986 #if 0
987   printf("::: graphic_info: %d entries\n", num_images);
988 #endif
989
990 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
991   if (clipmasks_initialized)
992   {
993     for (i = 0; i < num_images; i++)
994     {
995       if (graphic_info[i].clip_mask)
996         XFreePixmap(display, graphic_info[i].clip_mask);
997       if (graphic_info[i].clip_gc)
998         XFreeGC(display, graphic_info[i].clip_gc);
999
1000       graphic_info[i].clip_mask = None;
1001       graphic_info[i].clip_gc = None;
1002     }
1003   }
1004 #endif
1005
1006   for (i = 0; i < num_images; i++)
1007   {
1008     struct FileInfo *image = getImageListEntry(i);
1009     Bitmap *src_bitmap;
1010     int src_x, src_y;
1011     int first_frame, last_frame;
1012
1013 #if 0
1014     printf("::: image: '%s' [%d]\n", image->token, i);
1015 #endif
1016
1017 #if 0
1018     printf("::: image # %d: '%s' ['%s']\n",
1019            i, image->token,
1020            getTokenFromImageID(i));
1021 #endif
1022
1023     set_graphic_parameters(i, image->parameter);
1024
1025     /* now check if no animation frames are outside of the loaded image */
1026
1027     if (graphic_info[i].bitmap == NULL)
1028       continue;         /* skip check for optional images that are undefined */
1029
1030     first_frame = 0;
1031     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1032     if (src_x < 0 || src_y < 0 ||
1033         src_x + TILEX > src_bitmap->width ||
1034         src_y + TILEY > src_bitmap->height)
1035     {
1036       Error(ERR_RETURN_LINE, "-");
1037       Error(ERR_RETURN, "warning: error found in config file:");
1038       Error(ERR_RETURN, "- config file: '%s'",
1039             getImageConfigFilename());
1040       Error(ERR_RETURN, "- config token: '%s'",
1041             getTokenFromImageID(i));
1042       Error(ERR_RETURN, "- image file: '%s'",
1043             src_bitmap->source_filename);
1044       Error(ERR_RETURN,
1045             "error: first animation frame out of bounds (%d, %d)",
1046             src_x, src_y);
1047       Error(ERR_RETURN, "custom graphic rejected for this element/action");
1048
1049       if (i == fallback_graphic)
1050         Error(ERR_EXIT, "fatal error: no fallback graphic available");
1051
1052       Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1053       Error(ERR_RETURN_LINE, "-");
1054
1055       set_graphic_parameters(i, fallback_image->default_parameter);
1056       graphic_info[i].bitmap = fallback_bitmap;
1057     }
1058
1059     last_frame = graphic_info[i].anim_frames - 1;
1060     getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1061     if (src_x < 0 || src_y < 0 ||
1062         src_x + TILEX > src_bitmap->width ||
1063         src_y + TILEY > src_bitmap->height)
1064     {
1065       Error(ERR_RETURN_LINE, "-");
1066       Error(ERR_RETURN, "warning: error found in config file:");
1067       Error(ERR_RETURN, "- config file: '%s'",
1068             getImageConfigFilename());
1069       Error(ERR_RETURN, "- config token: '%s'",
1070             getTokenFromImageID(i));
1071       Error(ERR_RETURN, "- image file: '%s'",
1072             src_bitmap->source_filename);
1073       Error(ERR_RETURN,
1074             "error: last animation frame (%d) out of bounds (%d, %d)",
1075             last_frame, src_x, src_y);
1076       Error(ERR_RETURN, "custom graphic rejected for this element/action");
1077
1078       if (i == fallback_graphic)
1079         Error(ERR_EXIT, "fatal error: no fallback graphic available");
1080
1081       Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1082       Error(ERR_RETURN_LINE, "-");
1083
1084       set_graphic_parameters(i, fallback_image->default_parameter);
1085       graphic_info[i].bitmap = fallback_bitmap;
1086     }
1087
1088 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1089     /* currently we need only a tile clip mask from the first frame */
1090     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1091
1092     if (copy_clipmask_gc == None)
1093     {
1094       clip_gc_values.graphics_exposures = False;
1095       clip_gc_valuemask = GCGraphicsExposures;
1096       copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
1097                                    clip_gc_valuemask, &clip_gc_values);
1098     }
1099
1100     graphic_info[i].clip_mask =
1101       XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
1102
1103     src_pixmap = src_bitmap->clip_mask;
1104     XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
1105               copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
1106
1107     clip_gc_values.graphics_exposures = False;
1108     clip_gc_values.clip_mask = graphic_info[i].clip_mask;
1109     clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
1110
1111     graphic_info[i].clip_gc =
1112       XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
1113 #endif
1114   }
1115
1116 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1117   if (copy_clipmask_gc)
1118     XFreeGC(display, copy_clipmask_gc);
1119
1120   clipmasks_initialized = TRUE;
1121 #endif
1122 }
1123
1124 static void InitElementSoundInfo()
1125 {
1126   struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1127   int num_property_mappings = getSoundListPropertyMappingSize();
1128   int i, j, act;
1129
1130   /* set values to -1 to identify later as "uninitialized" values */
1131   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1132     for (act = 0; act < NUM_ACTIONS; act++)
1133       element_info[i].sound[act] = -1;
1134
1135   /* initialize element/sound mapping from static configuration */
1136   for (i = 0; element_to_sound[i].element > -1; i++)
1137   {
1138     int element      = element_to_sound[i].element;
1139     int action       = element_to_sound[i].action;
1140     int sound        = element_to_sound[i].sound;
1141     boolean is_class = element_to_sound[i].is_class;
1142
1143     if (action < 0)
1144       action = ACTION_DEFAULT;
1145
1146     if (!is_class)
1147       element_info[element].sound[action] = sound;
1148     else
1149       for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1150         if (strcmp(element_info[j].class_name,
1151                    element_info[element].class_name) == 0)
1152           element_info[j].sound[action] = sound;
1153   }
1154
1155   /* initialize element class/sound mapping from dynamic configuration */
1156   for (i = 0; i < num_property_mappings; i++)
1157   {
1158     int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
1159     int action        = property_mapping[i].ext1_index;
1160     int sound         = property_mapping[i].artwork_index;
1161
1162     if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
1163       continue;
1164
1165     if (action < 0)
1166       action = ACTION_DEFAULT;
1167
1168     for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1169       if (strcmp(element_info[j].class_name,
1170                  element_info[element_class].class_name) == 0)
1171         element_info[j].sound[action] = sound;
1172   }
1173
1174   /* initialize element/sound mapping from dynamic configuration */
1175   for (i = 0; i < num_property_mappings; i++)
1176   {
1177     int element = property_mapping[i].base_index;
1178     int action  = property_mapping[i].ext1_index;
1179     int sound   = property_mapping[i].artwork_index;
1180
1181     if (element >= MAX_NUM_ELEMENTS)
1182       continue;
1183
1184     if (action < 0)
1185       action = ACTION_DEFAULT;
1186
1187     element_info[element].sound[action] = sound;
1188   }
1189
1190   /* now set all '-1' values to element specific default values */
1191   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1192   {
1193     for (act = 0; act < NUM_ACTIONS; act++)
1194     {
1195       /* generic default action sound (defined by "[default]" directive) */
1196       int default_action_sound = element_info[EL_DEFAULT].sound[act];
1197
1198       /* look for special default action sound (classic game specific) */
1199       if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1)
1200         default_action_sound = element_info[EL_BD_DEFAULT].sound[act];
1201       if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1)
1202         default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
1203       if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
1204         default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
1205
1206       /* !!! there's no such thing as a "default action sound" !!! */
1207 #if 0
1208       /* look for element specific default sound (independent from action) */
1209       if (element_info[i].sound[ACTION_DEFAULT] != -1)
1210         default_action_sound = element_info[i].sound[ACTION_DEFAULT];
1211 #endif
1212
1213       /* no sound for this specific action -- use default action sound */
1214       if (element_info[i].sound[act] == -1)
1215         element_info[i].sound[act] = default_action_sound;
1216     }
1217   }
1218 }
1219
1220 static void InitGameModeSoundInfo()
1221 {
1222   int i;
1223
1224   /* set values to -1 to identify later as "uninitialized" values */
1225   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1226     menu.sound[i] = -1;
1227
1228   /* initialize gamemode/sound mapping from static configuration */
1229   for (i = 0; gamemode_to_sound[i].sound > -1; i++)
1230   {
1231     int gamemode = gamemode_to_sound[i].gamemode;
1232     int sound    = gamemode_to_sound[i].sound;
1233
1234     if (gamemode < 0)
1235       gamemode = GAME_MODE_DEFAULT;
1236
1237     menu.sound[gamemode] = sound;
1238   }
1239
1240   /* now set all '-1' values to levelset specific default values */
1241   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1242     if (menu.sound[i] == -1)
1243       menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
1244
1245 #if 0
1246   /* TEST ONLY */
1247   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1248     if (menu.sound[i] != -1)
1249       printf("::: menu.sound[%d] == %d\n", i, menu.sound[i]);
1250 #endif
1251 }
1252
1253 static void set_sound_parameters(int sound, char **parameter_raw)
1254 {
1255   int parameter[NUM_SND_ARGS];
1256   int i;
1257
1258   /* get integer values from string parameters */
1259   for (i = 0; i < NUM_SND_ARGS; i++)
1260     parameter[i] =
1261       get_parameter_value(sound_config_suffix[i].token, parameter_raw[i],
1262                           sound_config_suffix[i].type);
1263
1264   /* explicit loop mode setting in configuration overrides default value */
1265   if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1266     sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
1267 }
1268
1269 static void InitSoundInfo()
1270 {
1271 #if 0
1272   struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1273   int num_property_mappings = getSoundListPropertyMappingSize();
1274 #endif
1275   int *sound_effect_properties;
1276   int num_sounds = getSoundListSize();
1277   int i, j;
1278
1279   checked_free(sound_info);
1280
1281   sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
1282   sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
1283
1284   /* initialize sound effect for all elements to "no sound" */
1285   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1286     for (j = 0; j < NUM_ACTIONS; j++)
1287       element_info[i].sound[j] = SND_UNDEFINED;
1288
1289   for (i = 0; i < num_sounds; i++)
1290   {
1291     struct FileInfo *sound = getSoundListEntry(i);
1292     int len_effect_text = strlen(sound->token);
1293
1294     sound_effect_properties[i] = ACTION_OTHER;
1295     sound_info[i].loop = FALSE;         /* default: play sound only once */
1296
1297 #if 0
1298     printf("::: sound %d: '%s'\n", i, sound->token);
1299 #endif
1300
1301     /* determine all loop sounds and identify certain sound classes */
1302
1303     for (j = 0; element_action_info[j].suffix; j++)
1304     {
1305       int len_action_text = strlen(element_action_info[j].suffix);
1306
1307       if (len_action_text < len_effect_text &&
1308           strcmp(&sound->token[len_effect_text - len_action_text],
1309                  element_action_info[j].suffix) == 0)
1310       {
1311         sound_effect_properties[i] = element_action_info[j].value;
1312         sound_info[i].loop = element_action_info[j].is_loop_sound;
1313
1314         break;
1315       }
1316     }
1317
1318 #if 0
1319     if (strcmp(sound->token, "custom_42") == 0)
1320       printf("::: '%s' -> %d\n", sound->token, sound_info[i].loop);
1321 #endif
1322
1323     /* associate elements and some selected sound actions */
1324
1325     for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1326     {
1327       if (element_info[j].class_name)
1328       {
1329         int len_class_text = strlen(element_info[j].class_name);
1330
1331         if (len_class_text + 1 < len_effect_text &&
1332             strncmp(sound->token,
1333                     element_info[j].class_name, len_class_text) == 0 &&
1334             sound->token[len_class_text] == '.')
1335         {
1336           int sound_action_value = sound_effect_properties[i];
1337
1338           element_info[j].sound[sound_action_value] = i;
1339         }
1340       }
1341     }
1342
1343     set_sound_parameters(i, sound->parameter);
1344   }
1345
1346   free(sound_effect_properties);
1347
1348 #if 0
1349   /* !!! now handled in InitElementSoundInfo() !!! */
1350   /* initialize element/sound mapping from dynamic configuration */
1351   for (i = 0; i < num_property_mappings; i++)
1352   {
1353     int element   = property_mapping[i].base_index;
1354     int action    = property_mapping[i].ext1_index;
1355     int sound     = property_mapping[i].artwork_index;
1356
1357     if (action < 0)
1358       action = ACTION_DEFAULT;
1359
1360     printf("::: %d: %d, %d, %d ['%s']\n",
1361            i, element, action, sound, element_info[element].token_name);
1362
1363     element_info[element].sound[action] = sound;
1364   }
1365 #endif
1366
1367 #if 0
1368   /* TEST ONLY */
1369   {
1370     int element = EL_CUSTOM_11;
1371     int j = 0;
1372
1373     while (element_action_info[j].suffix)
1374     {
1375       printf("element %d, sound action '%s'  == %d\n",
1376              element, element_action_info[j].suffix,
1377              element_info[element].sound[j]);
1378       j++;
1379     }
1380   }
1381
1382   PlaySoundLevelElementAction(0,0, EL_CUSTOM_11, ACTION_PUSHING);
1383 #endif
1384
1385 #if 0
1386   /* TEST ONLY */
1387   {
1388     int element = EL_SAND;
1389     int sound_action = ACTION_DIGGING;
1390     int j = 0;
1391
1392     while (element_action_info[j].suffix)
1393     {
1394       if (element_action_info[j].value == sound_action)
1395         printf("element %d, sound action '%s'  == %d\n",
1396                element, element_action_info[j].suffix,
1397                element_info[element].sound[sound_action]);
1398       j++;
1399     }
1400   }
1401 #endif
1402 }
1403
1404 static void InitGameModeMusicInfo()
1405 {
1406   struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
1407   int num_property_mappings = getMusicListPropertyMappingSize();
1408   int default_levelset_music = -1;
1409   int i;
1410
1411   /* set values to -1 to identify later as "uninitialized" values */
1412   for (i = 0; i < MAX_LEVELS; i++)
1413     levelset.music[i] = -1;
1414   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1415     menu.music[i] = -1;
1416
1417   /* initialize gamemode/music mapping from static configuration */
1418   for (i = 0; gamemode_to_music[i].music > -1; i++)
1419   {
1420     int gamemode = gamemode_to_music[i].gamemode;
1421     int music    = gamemode_to_music[i].music;
1422
1423 #if 0
1424     printf("::: gamemode == %d, music == %d\n", gamemode, music);
1425 #endif
1426
1427     if (gamemode < 0)
1428       gamemode = GAME_MODE_DEFAULT;
1429
1430     menu.music[gamemode] = music;
1431   }
1432
1433   /* initialize gamemode/music mapping from dynamic configuration */
1434   for (i = 0; i < num_property_mappings; i++)
1435   {
1436     int prefix   = property_mapping[i].base_index;
1437     int gamemode = property_mapping[i].ext1_index;
1438     int level    = property_mapping[i].ext2_index;
1439     int music    = property_mapping[i].artwork_index;
1440
1441 #if 0
1442     printf("::: prefix == %d, gamemode == %d, level == %d, music == %d\n",
1443            prefix, gamemode, level, music);
1444 #endif
1445
1446     if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES)
1447       continue;
1448
1449     if (gamemode < 0)
1450       gamemode = GAME_MODE_DEFAULT;
1451
1452     /* level specific music only allowed for in-game music */
1453     if (level != -1 && gamemode == GAME_MODE_DEFAULT)
1454       gamemode = GAME_MODE_PLAYING;
1455
1456     if (level == -1)
1457     {
1458       level = 0;
1459       default_levelset_music = music;
1460     }
1461
1462     if (gamemode == GAME_MODE_PLAYING || gamemode == GAME_MODE_DEFAULT)
1463       levelset.music[level] = music;
1464     if (gamemode != GAME_MODE_PLAYING)
1465       menu.music[gamemode] = music;
1466   }
1467
1468   /* now set all '-1' values to menu specific default values */
1469   /* (undefined values of "levelset.music[]" might stay at "-1" to
1470      allow dynamic selection of music files from music directory!) */
1471   for (i = 0; i < MAX_LEVELS; i++)
1472     if (levelset.music[i] == -1)
1473       levelset.music[i] = default_levelset_music;
1474   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1475     if (menu.music[i] == -1)
1476       menu.music[i] = menu.music[GAME_MODE_DEFAULT];
1477
1478 #if 0
1479   /* TEST ONLY */
1480   for (i = 0; i < MAX_LEVELS; i++)
1481     if (levelset.music[i] != -1)
1482       printf("::: levelset.music[%d] == %d\n", i, levelset.music[i]);
1483   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1484     if (menu.music[i] != -1)
1485       printf("::: menu.music[%d] == %d\n", i, menu.music[i]);
1486 #endif
1487 }
1488
1489 static void set_music_parameters(int music, char **parameter_raw)
1490 {
1491   int parameter[NUM_MUS_ARGS];
1492   int i;
1493
1494   /* get integer values from string parameters */
1495   for (i = 0; i < NUM_MUS_ARGS; i++)
1496     parameter[i] =
1497       get_parameter_value(music_config_suffix[i].token, parameter_raw[i],
1498                           music_config_suffix[i].type);
1499
1500   /* explicit loop mode setting in configuration overrides default value */
1501   if (parameter[MUS_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1502     music_info[music].loop = parameter[MUS_ARG_MODE_LOOP];
1503 }
1504
1505 static void InitMusicInfo()
1506 {
1507   int num_music = getMusicListSize();
1508   int i, j;
1509
1510   checked_free(music_info);
1511
1512   music_info = checked_calloc(num_music * sizeof(struct MusicInfo));
1513
1514   for (i = 0; i < num_music; i++)
1515   {
1516     struct FileInfo *music = getMusicListEntry(i);
1517     int len_music_text = strlen(music->token);
1518
1519     music_info[i].loop = TRUE;          /* default: play music in loop mode */
1520
1521     /* determine all loop music */
1522
1523     for (j = 0; music_prefix_info[j].prefix; j++)
1524     {
1525       int len_prefix_text = strlen(music_prefix_info[j].prefix);
1526
1527       if (len_prefix_text < len_music_text &&
1528           strncmp(music->token,
1529                   music_prefix_info[j].prefix, len_prefix_text) == 0)
1530       {
1531         music_info[i].loop = music_prefix_info[j].is_loop_music;
1532
1533         break;
1534       }
1535     }
1536
1537     set_music_parameters(i, music->parameter);
1538   }
1539 }
1540
1541 static void ReinitializeGraphics()
1542 {
1543   InitGraphicInfo();                    /* graphic properties mapping */
1544   InitElementGraphicInfo();             /* element game graphic mapping */
1545   InitElementSpecialGraphicInfo();      /* element special graphic mapping */
1546
1547   InitElementSmallImages();             /* create editor and preview images */
1548   InitFontGraphicInfo();                /* initialize text drawing functions */
1549
1550   SetMainBackgroundImage(IMG_BACKGROUND);
1551   SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
1552
1553   InitGadgets();
1554   InitToons();
1555 }
1556
1557 static void ReinitializeSounds()
1558 {
1559   InitSoundInfo();              /* sound properties mapping */
1560   InitElementSoundInfo();       /* element game sound mapping */
1561   InitGameModeSoundInfo();      /* game mode sound mapping */
1562
1563   InitPlayLevelSound();         /* internal game sound settings */
1564 }
1565
1566 static void ReinitializeMusic()
1567 {
1568   InitMusicInfo();              /* music properties mapping */
1569   InitGameModeMusicInfo();      /* game mode music mapping */
1570 }
1571
1572 static int get_special_property_bit(int element, int property_bit_nr)
1573 {
1574   struct PropertyBitInfo
1575   {
1576     int element;
1577     int bit_nr;
1578   };
1579
1580   static struct PropertyBitInfo pb_can_move_into_acid[] =
1581   {
1582     /* the player may be able fall into acid when gravity is activated */
1583     { EL_PLAYER_1,              0       },
1584     { EL_PLAYER_2,              0       },
1585     { EL_PLAYER_3,              0       },
1586     { EL_PLAYER_4,              0       },
1587     { EL_SP_MURPHY,             0       },
1588
1589     /* all element that can move may be able to also move into acid */
1590     { EL_BUG,                   1       },
1591     { EL_BUG_LEFT,              1       },
1592     { EL_BUG_RIGHT,             1       },
1593     { EL_BUG_UP,                1       },
1594     { EL_BUG_DOWN,              1       },
1595     { EL_SPACESHIP,             2       },
1596     { EL_SPACESHIP_LEFT,        2       },
1597     { EL_SPACESHIP_RIGHT,       2       },
1598     { EL_SPACESHIP_UP,          2       },
1599     { EL_SPACESHIP_DOWN,        2       },
1600     { EL_BD_BUTTERFLY,          3       },
1601     { EL_BD_BUTTERFLY_LEFT,     3       },
1602     { EL_BD_BUTTERFLY_RIGHT,    3       },
1603     { EL_BD_BUTTERFLY_UP,       3       },
1604     { EL_BD_BUTTERFLY_DOWN,     3       },
1605     { EL_BD_FIREFLY,            4       },
1606     { EL_BD_FIREFLY_LEFT,       4       },
1607     { EL_BD_FIREFLY_RIGHT,      4       },
1608     { EL_BD_FIREFLY_UP,         4       },
1609     { EL_BD_FIREFLY_DOWN,       4       },
1610     { EL_YAMYAM,                5       },
1611     { EL_DARK_YAMYAM,           6       },
1612     { EL_ROBOT,                 7       },
1613     { EL_PACMAN,                8       },
1614     { EL_PACMAN_LEFT,           8       },
1615     { EL_PACMAN_RIGHT,          8       },
1616     { EL_PACMAN_UP,             8       },
1617     { EL_PACMAN_DOWN,           8       },
1618     { EL_MOLE,                  9       },
1619     { EL_MOLE_LEFT,             9       },
1620     { EL_MOLE_RIGHT,            9       },
1621     { EL_MOLE_UP,               9       },
1622     { EL_MOLE_DOWN,             9       },
1623     { EL_PENGUIN,               10      },
1624     { EL_PIG,                   11      },
1625     { EL_DRAGON,                12      },
1626     { EL_SATELLITE,             13      },
1627     { EL_SP_SNIKSNAK,           14      },
1628     { EL_SP_ELECTRON,           15      },
1629     { EL_BALLOON,               16      },
1630     { EL_SPRING,                17      },
1631
1632     { -1,                       -1      },
1633   };
1634
1635   static struct PropertyBitInfo pb_dont_collide_with[] =
1636   {
1637     { EL_SP_SNIKSNAK,           0       },
1638     { EL_SP_ELECTRON,           1       },
1639
1640     { -1,                       -1      },
1641   };
1642
1643   static struct
1644   {
1645     int bit_nr;
1646     struct PropertyBitInfo *pb_info;
1647   } pb_definition[] =
1648   {
1649     { EP_CAN_MOVE_INTO_ACID,    pb_can_move_into_acid   },
1650     { EP_DONT_COLLIDE_WITH,     pb_dont_collide_with    },
1651
1652     { -1,                       NULL                    },
1653   };
1654
1655   struct PropertyBitInfo *pb_info = NULL;
1656   int i;
1657
1658   for (i = 0; pb_definition[i].bit_nr != -1; i++)
1659     if (pb_definition[i].bit_nr == property_bit_nr)
1660       pb_info = pb_definition[i].pb_info;
1661
1662   if (pb_info == NULL)
1663     return -1;
1664
1665   for (i = 0; pb_info[i].element != -1; i++)
1666     if (pb_info[i].element == element)
1667       return pb_info[i].bit_nr;
1668
1669   return -1;
1670 }
1671
1672 #if 1
1673 void setBitfieldProperty(int *bitfield, int property_bit_nr, int element,
1674                          boolean property_value)
1675 {
1676   int bit_nr = get_special_property_bit(element, property_bit_nr);
1677
1678   if (bit_nr > -1)
1679   {
1680     if (property_value)
1681       *bitfield |=  (1 << bit_nr);
1682     else
1683       *bitfield &= ~(1 << bit_nr);
1684   }
1685 }
1686
1687 boolean getBitfieldProperty(int *bitfield, int property_bit_nr, int element)
1688 {
1689   int bit_nr = get_special_property_bit(element, property_bit_nr);
1690
1691   if (bit_nr > -1)
1692     return ((*bitfield & (1 << bit_nr)) != 0);
1693
1694   return FALSE;
1695 }
1696
1697 #else
1698
1699 void setMoveIntoAcidProperty(struct LevelInfo *level, int element, boolean set)
1700 {
1701   int bit_nr = get_special_property_bit(element, EP_CAN_MOVE_INTO_ACID);
1702
1703   if (bit_nr > -1)
1704   {
1705     level->can_move_into_acid_bits &= ~(1 << bit_nr);
1706
1707     if (set)
1708       level->can_move_into_acid_bits |= (1 << bit_nr);
1709   }
1710 }
1711
1712 boolean getMoveIntoAcidProperty(struct LevelInfo *level, int element)
1713 {
1714   int bit_nr = get_special_property_bit(element, EP_CAN_MOVE_INTO_ACID);
1715
1716   if (bit_nr > -1)
1717     return ((level->can_move_into_acid_bits & (1 << bit_nr)) != 0);
1718
1719   return FALSE;
1720 }
1721 #endif
1722
1723 void InitElementPropertiesStatic()
1724 {
1725   static int ep_diggable[] =
1726   {
1727     EL_SAND,
1728     EL_SP_BASE,
1729     EL_SP_BUGGY_BASE,
1730     EL_SP_BUGGY_BASE_ACTIVATING,
1731     EL_TRAP,
1732     EL_INVISIBLE_SAND,
1733     EL_INVISIBLE_SAND_ACTIVE,
1734
1735     /* !!! currently not diggable, but handled by 'ep_dont_run_into' !!! */
1736 #if 0
1737     EL_LANDMINE,
1738     EL_TRAP_ACTIVE,
1739     EL_SP_BUGGY_BASE_ACTIVE,
1740 #endif
1741     -1
1742   };
1743
1744   static int ep_collectible_only[] =
1745   {
1746     EL_BD_DIAMOND,
1747     EL_EMERALD,
1748     EL_DIAMOND,
1749     EL_EMERALD_YELLOW,
1750     EL_EMERALD_RED,
1751     EL_EMERALD_PURPLE,
1752     EL_KEY_1,
1753     EL_KEY_2,
1754     EL_KEY_3,
1755     EL_KEY_4,
1756     EL_EM_KEY_1,
1757     EL_EM_KEY_2,
1758     EL_EM_KEY_3,
1759     EL_EM_KEY_4,
1760     EL_DYNAMITE,
1761     EL_DYNABOMB_INCREASE_NUMBER,
1762     EL_DYNABOMB_INCREASE_SIZE,
1763     EL_DYNABOMB_INCREASE_POWER,
1764     EL_SP_INFOTRON,
1765     EL_SP_DISK_RED,
1766     EL_PEARL,
1767     EL_CRYSTAL,
1768     EL_KEY_WHITE,
1769     EL_SHIELD_NORMAL,
1770     EL_SHIELD_DEADLY,
1771     EL_EXTRA_TIME,
1772     EL_ENVELOPE_1,
1773     EL_ENVELOPE_2,
1774     EL_ENVELOPE_3,
1775     EL_ENVELOPE_4,
1776     EL_SPEED_PILL,
1777     -1
1778   };
1779
1780   static int ep_dont_run_into[] =
1781   {
1782     /* same elements as in 'ep_dont_touch' */
1783     EL_BUG,
1784     EL_SPACESHIP,
1785     EL_BD_BUTTERFLY,
1786     EL_BD_FIREFLY,
1787
1788     /* same elements as in 'ep_dont_collide_with' */
1789     EL_YAMYAM,
1790     EL_DARK_YAMYAM,
1791     EL_ROBOT,
1792     EL_PACMAN,
1793     EL_SP_SNIKSNAK,
1794     EL_SP_ELECTRON,
1795
1796     /* new elements */
1797     EL_AMOEBA_DROP,
1798     EL_ACID,
1799
1800     /* !!! maybe this should better be handled by 'ep_diggable' !!! */
1801 #if 1
1802     EL_LANDMINE,
1803     EL_TRAP_ACTIVE,
1804     EL_SP_BUGGY_BASE_ACTIVE,
1805 #endif
1806     -1
1807   };
1808
1809   static int ep_dont_collide_with[] =
1810   {
1811     /* same elements as in 'ep_dont_touch' */
1812     EL_BUG,
1813     EL_SPACESHIP,
1814     EL_BD_BUTTERFLY,
1815     EL_BD_FIREFLY,
1816
1817     /* new elements */
1818     EL_YAMYAM,
1819     EL_DARK_YAMYAM,
1820     EL_ROBOT,
1821     EL_PACMAN,
1822     EL_SP_SNIKSNAK,
1823     EL_SP_ELECTRON,
1824     -1
1825   };
1826
1827   static int ep_dont_touch[] =
1828   {
1829     EL_BUG,
1830     EL_SPACESHIP,
1831     EL_BD_BUTTERFLY,
1832     EL_BD_FIREFLY,
1833     -1
1834   };
1835
1836   static int ep_indestructible[] =
1837   {
1838     EL_STEELWALL,
1839     EL_ACID,
1840     EL_ACID_POOL_TOPLEFT,
1841     EL_ACID_POOL_TOPRIGHT,
1842     EL_ACID_POOL_BOTTOMLEFT,
1843     EL_ACID_POOL_BOTTOM,
1844     EL_ACID_POOL_BOTTOMRIGHT,
1845     EL_SP_HARDWARE_GRAY,
1846     EL_SP_HARDWARE_GREEN,
1847     EL_SP_HARDWARE_BLUE,
1848     EL_SP_HARDWARE_RED,
1849     EL_SP_HARDWARE_YELLOW,
1850     EL_SP_HARDWARE_BASE_1,
1851     EL_SP_HARDWARE_BASE_2,
1852     EL_SP_HARDWARE_BASE_3,
1853     EL_SP_HARDWARE_BASE_4,
1854     EL_SP_HARDWARE_BASE_5,
1855     EL_SP_HARDWARE_BASE_6,
1856     EL_INVISIBLE_STEELWALL,
1857     EL_INVISIBLE_STEELWALL_ACTIVE,
1858     EL_CONVEYOR_BELT_1_SWITCH_LEFT,
1859     EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
1860     EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
1861     EL_CONVEYOR_BELT_2_SWITCH_LEFT,
1862     EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
1863     EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
1864     EL_CONVEYOR_BELT_3_SWITCH_LEFT,
1865     EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
1866     EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
1867     EL_CONVEYOR_BELT_4_SWITCH_LEFT,
1868     EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
1869     EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
1870     EL_LIGHT_SWITCH,
1871     EL_LIGHT_SWITCH_ACTIVE,
1872     EL_SIGN_EXCLAMATION,
1873     EL_SIGN_RADIOACTIVITY,
1874     EL_SIGN_STOP,
1875     EL_SIGN_WHEELCHAIR,
1876     EL_SIGN_PARKING,
1877     EL_SIGN_ONEWAY,
1878     EL_SIGN_HEART,
1879     EL_SIGN_TRIANGLE,
1880     EL_SIGN_ROUND,
1881     EL_SIGN_EXIT,
1882     EL_SIGN_YINYANG,
1883     EL_SIGN_OTHER,
1884     EL_STEELWALL_SLIPPERY,
1885     EL_EMC_STEELWALL_1,
1886     EL_EMC_STEELWALL_2,
1887     EL_EMC_STEELWALL_3,
1888     EL_EMC_STEELWALL_4,
1889     EL_CRYSTAL,
1890     EL_GATE_1,
1891     EL_GATE_2,
1892     EL_GATE_3,
1893     EL_GATE_4,
1894     EL_GATE_1_GRAY,
1895     EL_GATE_2_GRAY,
1896     EL_GATE_3_GRAY,
1897     EL_GATE_4_GRAY,
1898     EL_EM_GATE_1,
1899     EL_EM_GATE_2,
1900     EL_EM_GATE_3,
1901     EL_EM_GATE_4,
1902     EL_EM_GATE_1_GRAY,
1903     EL_EM_GATE_2_GRAY,
1904     EL_EM_GATE_3_GRAY,
1905     EL_EM_GATE_4_GRAY,
1906     EL_SWITCHGATE_OPEN,
1907     EL_SWITCHGATE_OPENING,
1908     EL_SWITCHGATE_CLOSED,
1909     EL_SWITCHGATE_CLOSING,
1910 #if 0
1911     EL_SWITCHGATE_SWITCH_UP,
1912     EL_SWITCHGATE_SWITCH_DOWN,
1913 #endif
1914     EL_TIMEGATE_OPEN,
1915     EL_TIMEGATE_OPENING,
1916     EL_TIMEGATE_CLOSED,
1917     EL_TIMEGATE_CLOSING,
1918 #if 0
1919     EL_TIMEGATE_SWITCH,
1920     EL_TIMEGATE_SWITCH_ACTIVE,
1921 #endif
1922     EL_TUBE_ANY,
1923     EL_TUBE_VERTICAL,
1924     EL_TUBE_HORIZONTAL,
1925     EL_TUBE_VERTICAL_LEFT,
1926     EL_TUBE_VERTICAL_RIGHT,
1927     EL_TUBE_HORIZONTAL_UP,
1928     EL_TUBE_HORIZONTAL_DOWN,
1929     EL_TUBE_LEFT_UP,
1930     EL_TUBE_LEFT_DOWN,
1931     EL_TUBE_RIGHT_UP,
1932     EL_TUBE_RIGHT_DOWN,
1933     -1
1934   };
1935
1936   static int ep_slippery[] =
1937   {
1938     EL_WALL_SLIPPERY,
1939     EL_BD_WALL,
1940     EL_ROCK,
1941     EL_BD_ROCK,
1942     EL_EMERALD,
1943     EL_BD_DIAMOND,
1944     EL_EMERALD_YELLOW,
1945     EL_EMERALD_RED,
1946     EL_EMERALD_PURPLE,
1947     EL_DIAMOND,
1948     EL_BOMB,
1949     EL_NUT,
1950     EL_ROBOT_WHEEL_ACTIVE,
1951     EL_ROBOT_WHEEL,
1952     EL_TIME_ORB_FULL,
1953     EL_TIME_ORB_EMPTY,
1954     EL_LAMP_ACTIVE,
1955     EL_LAMP,
1956     EL_ACID_POOL_TOPLEFT,
1957     EL_ACID_POOL_TOPRIGHT,
1958     EL_SATELLITE,
1959     EL_SP_ZONK,
1960     EL_SP_INFOTRON,
1961     EL_SP_CHIP_SINGLE,
1962     EL_SP_CHIP_LEFT,
1963     EL_SP_CHIP_RIGHT,
1964     EL_SP_CHIP_TOP,
1965     EL_SP_CHIP_BOTTOM,
1966     EL_SPEED_PILL,
1967     EL_STEELWALL_SLIPPERY,
1968     EL_PEARL,
1969     EL_CRYSTAL,
1970     -1
1971   };
1972
1973   static int ep_can_change[] =
1974   {
1975     -1
1976   };
1977
1978   static int ep_can_move[] =
1979   {
1980     /* same elements as in 'pb_can_move_into_acid' */
1981     EL_BUG,
1982     EL_SPACESHIP,
1983     EL_BD_BUTTERFLY,
1984     EL_BD_FIREFLY,
1985     EL_YAMYAM,
1986     EL_DARK_YAMYAM,
1987     EL_ROBOT,
1988     EL_PACMAN,
1989     EL_MOLE,
1990     EL_PENGUIN,
1991     EL_PIG,
1992     EL_DRAGON,
1993     EL_SATELLITE,
1994     EL_SP_SNIKSNAK,
1995     EL_SP_ELECTRON,
1996     EL_BALLOON,
1997     EL_SPRING,
1998     -1
1999   };
2000
2001   static int ep_can_fall[] =
2002   {
2003     EL_ROCK,
2004     EL_BD_ROCK,
2005     EL_EMERALD,
2006     EL_BD_DIAMOND,
2007     EL_EMERALD_YELLOW,
2008     EL_EMERALD_RED,
2009     EL_EMERALD_PURPLE,
2010     EL_DIAMOND,
2011     EL_BOMB,
2012     EL_NUT,
2013     EL_AMOEBA_DROP,
2014     EL_QUICKSAND_FULL,
2015     EL_MAGIC_WALL_FULL,
2016     EL_BD_MAGIC_WALL_FULL,
2017     EL_TIME_ORB_FULL,
2018     EL_TIME_ORB_EMPTY,
2019     EL_SP_ZONK,
2020     EL_SP_INFOTRON,
2021     EL_SP_DISK_ORANGE,
2022     EL_PEARL,
2023     EL_CRYSTAL,
2024     EL_SPRING,
2025     EL_DX_SUPABOMB,
2026     -1
2027   };
2028
2029   static int ep_can_smash_player[] =
2030   {
2031     EL_ROCK,
2032     EL_BD_ROCK,
2033     EL_EMERALD,
2034     EL_BD_DIAMOND,
2035     EL_EMERALD_YELLOW,
2036     EL_EMERALD_RED,
2037     EL_EMERALD_PURPLE,
2038     EL_DIAMOND,
2039     EL_BOMB,
2040     EL_NUT,
2041     EL_AMOEBA_DROP,
2042     EL_TIME_ORB_FULL,
2043     EL_TIME_ORB_EMPTY,
2044     EL_SP_ZONK,
2045     EL_SP_INFOTRON,
2046     EL_SP_DISK_ORANGE,
2047     EL_PEARL,
2048     EL_CRYSTAL,
2049     EL_SPRING,
2050     EL_DX_SUPABOMB,
2051     -1
2052   };
2053
2054   static int ep_can_smash_enemies[] =
2055   {
2056     EL_ROCK,
2057     EL_BD_ROCK,
2058     EL_SP_ZONK,
2059     -1
2060   };
2061
2062   static int ep_can_smash_everything[] =
2063   {
2064     EL_ROCK,
2065     EL_BD_ROCK,
2066     EL_SP_ZONK,
2067     -1
2068   };
2069
2070   static int ep_can_explode_by_fire[] =
2071   {
2072     /* same elements as in 'ep_can_explode_impact' */
2073     EL_BOMB,
2074     EL_SP_DISK_ORANGE,
2075     EL_DX_SUPABOMB,
2076
2077     /* same elements as in 'ep_can_explode_smashed' */
2078     EL_SATELLITE,
2079     EL_PIG,
2080     EL_DRAGON,
2081     EL_MOLE,
2082
2083     /* new elements */
2084     EL_DYNAMITE_ACTIVE,
2085     EL_DYNAMITE,
2086     EL_DYNABOMB_PLAYER_1_ACTIVE,
2087     EL_DYNABOMB_PLAYER_2_ACTIVE,
2088     EL_DYNABOMB_PLAYER_3_ACTIVE,
2089     EL_DYNABOMB_PLAYER_4_ACTIVE,
2090     EL_DYNABOMB_INCREASE_NUMBER,
2091     EL_DYNABOMB_INCREASE_SIZE,
2092     EL_DYNABOMB_INCREASE_POWER,
2093     EL_SP_DISK_RED_ACTIVE,
2094     EL_BUG,
2095     EL_PENGUIN,
2096     EL_SP_DISK_RED,
2097     EL_SP_DISK_YELLOW,
2098     EL_SP_SNIKSNAK,
2099     EL_SP_ELECTRON,
2100 #if 0
2101     EL_BLACK_ORB,
2102 #endif
2103     -1
2104   };
2105
2106   static int ep_can_explode_smashed[] =
2107   {
2108     /* same elements as in 'ep_can_explode_impact' */
2109     EL_BOMB,
2110     EL_SP_DISK_ORANGE,
2111     EL_DX_SUPABOMB,
2112
2113     /* new elements */
2114     EL_SATELLITE,
2115     EL_PIG,
2116     EL_DRAGON,
2117     EL_MOLE,
2118     -1
2119   };
2120
2121   static int ep_can_explode_impact[] =
2122   {
2123     EL_BOMB,
2124     EL_SP_DISK_ORANGE,
2125     EL_DX_SUPABOMB,
2126     -1
2127   };
2128
2129   static int ep_walkable_over[] =
2130   {
2131     EL_EMPTY_SPACE,
2132     EL_SP_EMPTY_SPACE,
2133     EL_SOKOBAN_FIELD_EMPTY,
2134     EL_EXIT_OPEN,
2135     EL_SP_EXIT_OPEN,
2136     EL_SP_EXIT_OPENING,
2137     EL_GATE_1,
2138     EL_GATE_2,
2139     EL_GATE_3,
2140     EL_GATE_4,
2141     EL_GATE_1_GRAY,
2142     EL_GATE_2_GRAY,
2143     EL_GATE_3_GRAY,
2144     EL_GATE_4_GRAY,
2145     EL_PENGUIN,
2146     EL_PIG,
2147     EL_DRAGON,
2148     -1
2149   };
2150
2151   static int ep_walkable_inside[] =
2152   {
2153     EL_TUBE_ANY,
2154     EL_TUBE_VERTICAL,
2155     EL_TUBE_HORIZONTAL,
2156     EL_TUBE_VERTICAL_LEFT,
2157     EL_TUBE_VERTICAL_RIGHT,
2158     EL_TUBE_HORIZONTAL_UP,
2159     EL_TUBE_HORIZONTAL_DOWN,
2160     EL_TUBE_LEFT_UP,
2161     EL_TUBE_LEFT_DOWN,
2162     EL_TUBE_RIGHT_UP,
2163     EL_TUBE_RIGHT_DOWN,
2164     -1
2165   };
2166
2167   static int ep_walkable_under[] =
2168   {
2169     -1
2170   };
2171
2172   static int ep_passable_over[] =
2173   {
2174     EL_EM_GATE_1,
2175     EL_EM_GATE_2,
2176     EL_EM_GATE_3,
2177     EL_EM_GATE_4,
2178     EL_EM_GATE_1_GRAY,
2179     EL_EM_GATE_2_GRAY,
2180     EL_EM_GATE_3_GRAY,
2181     EL_EM_GATE_4_GRAY,
2182     EL_SWITCHGATE_OPEN,
2183     EL_TIMEGATE_OPEN,
2184     -1
2185   };
2186
2187   static int ep_passable_inside[] =
2188   {
2189     EL_SP_PORT_LEFT,
2190     EL_SP_PORT_RIGHT,
2191     EL_SP_PORT_UP,
2192     EL_SP_PORT_DOWN,
2193     EL_SP_PORT_HORIZONTAL,
2194     EL_SP_PORT_VERTICAL,
2195     EL_SP_PORT_ANY,
2196     EL_SP_GRAVITY_PORT_LEFT,
2197     EL_SP_GRAVITY_PORT_RIGHT,
2198     EL_SP_GRAVITY_PORT_UP,
2199     EL_SP_GRAVITY_PORT_DOWN,
2200     -1
2201   };
2202
2203   static int ep_passable_under[] =
2204   {
2205     -1
2206   };
2207
2208   static int ep_droppable[] =
2209   {
2210     -1
2211   };
2212
2213   static int ep_can_explode_1x1[] =
2214   {
2215     -1
2216   };
2217
2218   static int ep_pushable[] =
2219   {
2220     EL_ROCK,
2221     EL_BOMB,
2222     EL_DX_SUPABOMB,
2223     EL_NUT,
2224     EL_TIME_ORB_EMPTY,
2225     EL_SP_ZONK,
2226     EL_SP_DISK_ORANGE,
2227     EL_SPRING,
2228     EL_BD_ROCK,
2229     EL_SOKOBAN_OBJECT,
2230     EL_SOKOBAN_FIELD_FULL,
2231     EL_SATELLITE,
2232     EL_SP_DISK_YELLOW,
2233     EL_BALLOON,
2234     -1
2235   };
2236
2237   static int ep_can_explode_cross[] =
2238   {
2239     -1
2240   };
2241
2242   static int ep_protected[] =
2243   {
2244     EL_EM_GATE_1,
2245     EL_EM_GATE_2,
2246     EL_EM_GATE_3,
2247     EL_EM_GATE_4,
2248     EL_EM_GATE_1_GRAY,
2249     EL_EM_GATE_2_GRAY,
2250     EL_EM_GATE_3_GRAY,
2251     EL_EM_GATE_4_GRAY,
2252     EL_SWITCHGATE_OPEN,
2253     EL_TIMEGATE_OPEN,
2254     -1
2255   };
2256
2257   static int ep_player[] =
2258   {
2259     EL_PLAYER_1,
2260     EL_PLAYER_2,
2261     EL_PLAYER_3,
2262     EL_PLAYER_4,
2263     EL_SP_MURPHY,
2264     -1
2265   };
2266
2267   static int ep_can_pass_magic_wall[] =
2268   {
2269     EL_ROCK,
2270     EL_BD_ROCK,
2271     EL_EMERALD,
2272     EL_BD_DIAMOND,
2273     EL_EMERALD_YELLOW,
2274     EL_EMERALD_RED,
2275     EL_EMERALD_PURPLE,
2276     EL_DIAMOND,
2277     -1
2278   };
2279
2280   static int ep_switchable[] =
2281   {
2282     EL_ROBOT_WHEEL,
2283     EL_SP_TERMINAL,
2284     EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2285     EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2286     EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2287     EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2288     EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2289     EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2290     EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2291     EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2292     EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2293     EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2294     EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2295     EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2296     EL_SWITCHGATE_SWITCH_UP,
2297     EL_SWITCHGATE_SWITCH_DOWN,
2298     EL_LIGHT_SWITCH,
2299     EL_LIGHT_SWITCH_ACTIVE,
2300     EL_TIMEGATE_SWITCH,
2301     EL_BALLOON_SWITCH_LEFT,
2302     EL_BALLOON_SWITCH_RIGHT,
2303     EL_BALLOON_SWITCH_UP,
2304     EL_BALLOON_SWITCH_DOWN,
2305     EL_BALLOON_SWITCH_ANY,
2306     EL_LAMP,
2307     EL_TIME_ORB_FULL,
2308     -1
2309   };
2310
2311   static int ep_bd_element[] =
2312   {
2313     EL_EMPTY,
2314     EL_SAND,
2315     EL_WALL_SLIPPERY,
2316     EL_BD_WALL,
2317     EL_ROCK,
2318     EL_BD_ROCK,
2319     EL_BD_DIAMOND,
2320     EL_BD_MAGIC_WALL,
2321     EL_EXIT_CLOSED,
2322     EL_EXIT_OPEN,
2323     EL_STEELWALL,
2324     EL_PLAYER_1,
2325     EL_BD_FIREFLY,
2326     EL_BD_FIREFLY_1,
2327     EL_BD_FIREFLY_2,
2328     EL_BD_FIREFLY_3,
2329     EL_BD_FIREFLY_4,
2330     EL_BD_BUTTERFLY,
2331     EL_BD_BUTTERFLY_1,
2332     EL_BD_BUTTERFLY_2,
2333     EL_BD_BUTTERFLY_3,
2334     EL_BD_BUTTERFLY_4,
2335     EL_BD_AMOEBA,
2336     EL_CHAR_QUESTION,
2337     EL_UNKNOWN,
2338     -1
2339   };
2340
2341   static int ep_sp_element[] =
2342   {
2343     /* should always be valid */
2344     EL_EMPTY,
2345
2346     EL_SP_EMPTY,
2347     EL_SP_ZONK,
2348     EL_SP_BASE,
2349     EL_SP_MURPHY,
2350     EL_SP_INFOTRON,
2351     EL_SP_CHIP_SINGLE,
2352     EL_SP_HARDWARE_GRAY,
2353     EL_SP_EXIT_CLOSED,
2354     EL_SP_EXIT_OPEN,
2355     EL_SP_DISK_ORANGE,
2356     EL_SP_PORT_RIGHT,
2357     EL_SP_PORT_DOWN,
2358     EL_SP_PORT_LEFT,
2359     EL_SP_PORT_UP,
2360     EL_SP_GRAVITY_PORT_RIGHT,
2361     EL_SP_GRAVITY_PORT_DOWN,
2362     EL_SP_GRAVITY_PORT_LEFT,
2363     EL_SP_GRAVITY_PORT_UP,
2364     EL_SP_SNIKSNAK,
2365     EL_SP_DISK_YELLOW,
2366     EL_SP_TERMINAL,
2367     EL_SP_DISK_RED,
2368     EL_SP_PORT_VERTICAL,
2369     EL_SP_PORT_HORIZONTAL,
2370     EL_SP_PORT_ANY,
2371     EL_SP_ELECTRON,
2372     EL_SP_BUGGY_BASE,
2373     EL_SP_CHIP_LEFT,
2374     EL_SP_CHIP_RIGHT,
2375     EL_SP_HARDWARE_BASE_1,
2376     EL_SP_HARDWARE_GREEN,
2377     EL_SP_HARDWARE_BLUE,
2378     EL_SP_HARDWARE_RED,
2379     EL_SP_HARDWARE_YELLOW,
2380     EL_SP_HARDWARE_BASE_2,
2381     EL_SP_HARDWARE_BASE_3,
2382     EL_SP_HARDWARE_BASE_4,
2383     EL_SP_HARDWARE_BASE_5,
2384     EL_SP_HARDWARE_BASE_6,
2385     EL_SP_CHIP_TOP,
2386     EL_SP_CHIP_BOTTOM,
2387     /* additional elements that appeared in newer Supaplex levels */
2388     EL_INVISIBLE_WALL,
2389     /* more than one murphy in a level results in an inactive clone */
2390     EL_SP_MURPHY_CLONE,
2391     /* runtime elements*/
2392     EL_SP_DISK_RED_ACTIVE,
2393     EL_SP_TERMINAL_ACTIVE,
2394     EL_SP_BUGGY_BASE_ACTIVATING,
2395     EL_SP_BUGGY_BASE_ACTIVE,
2396     EL_SP_EXIT_OPENING,
2397     EL_SP_EXIT_CLOSING,
2398     -1
2399   };
2400
2401   static int ep_sb_element[] =
2402   {
2403     EL_EMPTY,
2404     EL_STEELWALL,
2405     EL_SOKOBAN_OBJECT,
2406     EL_SOKOBAN_FIELD_EMPTY,
2407     EL_SOKOBAN_FIELD_FULL,
2408     EL_PLAYER_1,
2409     EL_INVISIBLE_STEELWALL,
2410     -1
2411   };
2412
2413   static int ep_gem[] =
2414   {
2415     EL_BD_DIAMOND,
2416     EL_EMERALD,
2417     EL_EMERALD_YELLOW,
2418     EL_EMERALD_RED,
2419     EL_EMERALD_PURPLE,
2420     EL_DIAMOND,
2421     -1
2422   };
2423
2424   static int ep_food_dark_yamyam[] =
2425   {
2426     EL_SAND,
2427     EL_BUG,
2428     EL_SPACESHIP,
2429     EL_BD_BUTTERFLY,
2430     EL_BD_FIREFLY,
2431     EL_YAMYAM,
2432     EL_ROBOT,
2433     EL_PACMAN,
2434     EL_AMOEBA_DROP,
2435     EL_AMOEBA_DEAD,
2436     EL_AMOEBA_WET,
2437     EL_AMOEBA_DRY,
2438     EL_AMOEBA_FULL,
2439     EL_BD_AMOEBA,
2440     EL_EMERALD,
2441     EL_BD_DIAMOND,
2442     EL_EMERALD_YELLOW,
2443     EL_EMERALD_RED,
2444     EL_EMERALD_PURPLE,
2445     EL_DIAMOND,
2446     EL_PEARL,
2447     EL_CRYSTAL,
2448     -1
2449   };
2450
2451   static int ep_food_penguin[] =
2452   {
2453     EL_EMERALD,
2454     EL_BD_DIAMOND,
2455     EL_EMERALD_YELLOW,
2456     EL_EMERALD_RED,
2457     EL_EMERALD_PURPLE,
2458     EL_DIAMOND,
2459     EL_PEARL,
2460     EL_CRYSTAL,
2461     -1
2462   };
2463
2464   static int ep_food_pig[] =
2465   {
2466     EL_EMERALD,
2467     EL_BD_DIAMOND,
2468     EL_EMERALD_YELLOW,
2469     EL_EMERALD_RED,
2470     EL_EMERALD_PURPLE,
2471     EL_DIAMOND,
2472     -1
2473   };
2474
2475   static int ep_historic_wall[] =
2476   {
2477     EL_STEELWALL,
2478     EL_GATE_1,
2479     EL_GATE_2,
2480     EL_GATE_3,
2481     EL_GATE_4,
2482     EL_GATE_1_GRAY,
2483     EL_GATE_2_GRAY,
2484     EL_GATE_3_GRAY,
2485     EL_GATE_4_GRAY,
2486     EL_EM_GATE_1,
2487     EL_EM_GATE_2,
2488     EL_EM_GATE_3,
2489     EL_EM_GATE_4,
2490     EL_EM_GATE_1_GRAY,
2491     EL_EM_GATE_2_GRAY,
2492     EL_EM_GATE_3_GRAY,
2493     EL_EM_GATE_4_GRAY,
2494     EL_EXIT_CLOSED,
2495     EL_EXIT_OPENING,
2496     EL_EXIT_OPEN,
2497     EL_WALL,
2498     EL_WALL_SLIPPERY,
2499     EL_EXPANDABLE_WALL,
2500     EL_EXPANDABLE_WALL_HORIZONTAL,
2501     EL_EXPANDABLE_WALL_VERTICAL,
2502     EL_EXPANDABLE_WALL_ANY,
2503     EL_EXPANDABLE_WALL_GROWING,
2504     EL_BD_WALL,
2505     EL_SP_CHIP_SINGLE,
2506     EL_SP_CHIP_LEFT,
2507     EL_SP_CHIP_RIGHT,
2508     EL_SP_CHIP_TOP,
2509     EL_SP_CHIP_BOTTOM,
2510     EL_SP_HARDWARE_GRAY,
2511     EL_SP_HARDWARE_GREEN,
2512     EL_SP_HARDWARE_BLUE,
2513     EL_SP_HARDWARE_RED,
2514     EL_SP_HARDWARE_YELLOW,
2515     EL_SP_HARDWARE_BASE_1,
2516     EL_SP_HARDWARE_BASE_2,
2517     EL_SP_HARDWARE_BASE_3,
2518     EL_SP_HARDWARE_BASE_4,
2519     EL_SP_HARDWARE_BASE_5,
2520     EL_SP_HARDWARE_BASE_6,
2521     EL_SP_TERMINAL,
2522     EL_SP_TERMINAL_ACTIVE,
2523     EL_SP_EXIT_CLOSED,
2524     EL_SP_EXIT_OPEN,
2525     EL_INVISIBLE_STEELWALL,
2526     EL_INVISIBLE_STEELWALL_ACTIVE,
2527     EL_INVISIBLE_WALL,
2528     EL_INVISIBLE_WALL_ACTIVE,
2529     EL_STEELWALL_SLIPPERY,
2530     EL_EMC_STEELWALL_1,
2531     EL_EMC_STEELWALL_2,
2532     EL_EMC_STEELWALL_3,
2533     EL_EMC_STEELWALL_4,
2534     EL_EMC_WALL_1,
2535     EL_EMC_WALL_2,
2536     EL_EMC_WALL_3,
2537     EL_EMC_WALL_4,
2538     EL_EMC_WALL_5,
2539     EL_EMC_WALL_6,
2540     EL_EMC_WALL_7,
2541     EL_EMC_WALL_8,
2542     -1
2543   };
2544
2545   static int ep_historic_solid[] =
2546   {
2547     EL_WALL,
2548     EL_EXPANDABLE_WALL,
2549     EL_EXPANDABLE_WALL_HORIZONTAL,
2550     EL_EXPANDABLE_WALL_VERTICAL,
2551     EL_EXPANDABLE_WALL_ANY,
2552     EL_BD_WALL,
2553     EL_WALL_SLIPPERY,
2554     EL_EXIT_CLOSED,
2555     EL_EXIT_OPENING,
2556     EL_EXIT_OPEN,
2557     EL_AMOEBA_DEAD,
2558     EL_AMOEBA_WET,
2559     EL_AMOEBA_DRY,
2560     EL_AMOEBA_FULL,
2561     EL_BD_AMOEBA,
2562     EL_QUICKSAND_EMPTY,
2563     EL_QUICKSAND_FULL,
2564     EL_QUICKSAND_FILLING,
2565     EL_QUICKSAND_EMPTYING,
2566     EL_MAGIC_WALL,
2567     EL_MAGIC_WALL_ACTIVE,
2568     EL_MAGIC_WALL_EMPTYING,
2569     EL_MAGIC_WALL_FILLING,
2570     EL_MAGIC_WALL_FULL,
2571     EL_MAGIC_WALL_DEAD,
2572     EL_BD_MAGIC_WALL,
2573     EL_BD_MAGIC_WALL_ACTIVE,
2574     EL_BD_MAGIC_WALL_EMPTYING,
2575     EL_BD_MAGIC_WALL_FULL,
2576     EL_BD_MAGIC_WALL_FILLING,
2577     EL_BD_MAGIC_WALL_DEAD,
2578     EL_GAME_OF_LIFE,
2579     EL_BIOMAZE,
2580     EL_SP_CHIP_SINGLE,
2581     EL_SP_CHIP_LEFT,
2582     EL_SP_CHIP_RIGHT,
2583     EL_SP_CHIP_TOP,
2584     EL_SP_CHIP_BOTTOM,
2585     EL_SP_TERMINAL,
2586     EL_SP_TERMINAL_ACTIVE,
2587     EL_SP_EXIT_CLOSED,
2588     EL_SP_EXIT_OPEN,
2589     EL_INVISIBLE_WALL,
2590     EL_INVISIBLE_WALL_ACTIVE,
2591     EL_SWITCHGATE_SWITCH_UP,
2592     EL_SWITCHGATE_SWITCH_DOWN,
2593     EL_TIMEGATE_SWITCH,
2594     EL_TIMEGATE_SWITCH_ACTIVE,
2595     EL_EMC_WALL_1,
2596     EL_EMC_WALL_2,
2597     EL_EMC_WALL_3,
2598     EL_EMC_WALL_4,
2599     EL_EMC_WALL_5,
2600     EL_EMC_WALL_6,
2601     EL_EMC_WALL_7,
2602     EL_EMC_WALL_8,
2603     EL_WALL_PEARL,
2604     EL_WALL_CRYSTAL,
2605
2606     /* the following elements are a direct copy of "indestructible" elements,
2607        except "EL_ACID", which is "indestructible", but not "solid"! */
2608 #if 0
2609     EL_ACID,
2610 #endif
2611     EL_STEELWALL,
2612     EL_ACID_POOL_TOPLEFT,
2613     EL_ACID_POOL_TOPRIGHT,
2614     EL_ACID_POOL_BOTTOMLEFT,
2615     EL_ACID_POOL_BOTTOM,
2616     EL_ACID_POOL_BOTTOMRIGHT,
2617     EL_SP_HARDWARE_GRAY,
2618     EL_SP_HARDWARE_GREEN,
2619     EL_SP_HARDWARE_BLUE,
2620     EL_SP_HARDWARE_RED,
2621     EL_SP_HARDWARE_YELLOW,
2622     EL_SP_HARDWARE_BASE_1,
2623     EL_SP_HARDWARE_BASE_2,
2624     EL_SP_HARDWARE_BASE_3,
2625     EL_SP_HARDWARE_BASE_4,
2626     EL_SP_HARDWARE_BASE_5,
2627     EL_SP_HARDWARE_BASE_6,
2628     EL_INVISIBLE_STEELWALL,
2629     EL_INVISIBLE_STEELWALL_ACTIVE,
2630     EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2631     EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2632     EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2633     EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2634     EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2635     EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2636     EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2637     EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2638     EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2639     EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2640     EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2641     EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2642     EL_LIGHT_SWITCH,
2643     EL_LIGHT_SWITCH_ACTIVE,
2644     EL_SIGN_EXCLAMATION,
2645     EL_SIGN_RADIOACTIVITY,
2646     EL_SIGN_STOP,
2647     EL_SIGN_WHEELCHAIR,
2648     EL_SIGN_PARKING,
2649     EL_SIGN_ONEWAY,
2650     EL_SIGN_HEART,
2651     EL_SIGN_TRIANGLE,
2652     EL_SIGN_ROUND,
2653     EL_SIGN_EXIT,
2654     EL_SIGN_YINYANG,
2655     EL_SIGN_OTHER,
2656     EL_STEELWALL_SLIPPERY,
2657     EL_EMC_STEELWALL_1,
2658     EL_EMC_STEELWALL_2,
2659     EL_EMC_STEELWALL_3,
2660     EL_EMC_STEELWALL_4,
2661     EL_CRYSTAL,
2662     EL_GATE_1,
2663     EL_GATE_2,
2664     EL_GATE_3,
2665     EL_GATE_4,
2666     EL_GATE_1_GRAY,
2667     EL_GATE_2_GRAY,
2668     EL_GATE_3_GRAY,
2669     EL_GATE_4_GRAY,
2670     EL_EM_GATE_1,
2671     EL_EM_GATE_2,
2672     EL_EM_GATE_3,
2673     EL_EM_GATE_4,
2674     EL_EM_GATE_1_GRAY,
2675     EL_EM_GATE_2_GRAY,
2676     EL_EM_GATE_3_GRAY,
2677     EL_EM_GATE_4_GRAY,
2678     EL_SWITCHGATE_OPEN,
2679     EL_SWITCHGATE_OPENING,
2680     EL_SWITCHGATE_CLOSED,
2681     EL_SWITCHGATE_CLOSING,
2682     EL_TIMEGATE_OPEN,
2683     EL_TIMEGATE_OPENING,
2684     EL_TIMEGATE_CLOSED,
2685     EL_TIMEGATE_CLOSING,
2686     EL_TUBE_ANY,
2687     EL_TUBE_VERTICAL,
2688     EL_TUBE_HORIZONTAL,
2689     EL_TUBE_VERTICAL_LEFT,
2690     EL_TUBE_VERTICAL_RIGHT,
2691     EL_TUBE_HORIZONTAL_UP,
2692     EL_TUBE_HORIZONTAL_DOWN,
2693     EL_TUBE_LEFT_UP,
2694     EL_TUBE_LEFT_DOWN,
2695     EL_TUBE_RIGHT_UP,
2696     EL_TUBE_RIGHT_DOWN,
2697     -1
2698   };
2699
2700   static int ep_classic_enemy[] =
2701   {
2702     EL_BUG,
2703     EL_SPACESHIP,
2704     EL_BD_BUTTERFLY,
2705     EL_BD_FIREFLY,
2706
2707     EL_YAMYAM,
2708     EL_DARK_YAMYAM,
2709     EL_ROBOT,
2710     EL_PACMAN,
2711     EL_SP_SNIKSNAK,
2712     EL_SP_ELECTRON,
2713     -1
2714   };
2715
2716   static int ep_belt[] =
2717   {
2718     EL_CONVEYOR_BELT_1_LEFT,
2719     EL_CONVEYOR_BELT_1_MIDDLE,
2720     EL_CONVEYOR_BELT_1_RIGHT,
2721     EL_CONVEYOR_BELT_2_LEFT,
2722     EL_CONVEYOR_BELT_2_MIDDLE,
2723     EL_CONVEYOR_BELT_2_RIGHT,
2724     EL_CONVEYOR_BELT_3_LEFT,
2725     EL_CONVEYOR_BELT_3_MIDDLE,
2726     EL_CONVEYOR_BELT_3_RIGHT,
2727     EL_CONVEYOR_BELT_4_LEFT,
2728     EL_CONVEYOR_BELT_4_MIDDLE,
2729     EL_CONVEYOR_BELT_4_RIGHT,
2730     -1
2731   };
2732
2733   static int ep_belt_active[] =
2734   {
2735     EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
2736     EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
2737     EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
2738     EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
2739     EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
2740     EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
2741     EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
2742     EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
2743     EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
2744     EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
2745     EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
2746     EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
2747     -1
2748   };
2749
2750   static int ep_belt_switch[] =
2751   {
2752     EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2753     EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2754     EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2755     EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2756     EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2757     EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2758     EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2759     EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2760     EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2761     EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2762     EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2763     EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2764     -1
2765   };
2766
2767   static int ep_tube[] =
2768   {
2769     EL_TUBE_LEFT_UP,
2770     EL_TUBE_LEFT_DOWN,
2771     EL_TUBE_RIGHT_UP,
2772     EL_TUBE_RIGHT_DOWN,
2773     EL_TUBE_HORIZONTAL,
2774     EL_TUBE_HORIZONTAL_UP,
2775     EL_TUBE_HORIZONTAL_DOWN,
2776     EL_TUBE_VERTICAL,
2777     EL_TUBE_VERTICAL_LEFT,
2778     EL_TUBE_VERTICAL_RIGHT,
2779     EL_TUBE_ANY,
2780     -1
2781   };
2782
2783   static int ep_keygate[] =
2784   {
2785     EL_GATE_1,
2786     EL_GATE_2,
2787     EL_GATE_3,
2788     EL_GATE_4,
2789     EL_GATE_1_GRAY,
2790     EL_GATE_2_GRAY,
2791     EL_GATE_3_GRAY,
2792     EL_GATE_4_GRAY,
2793     EL_EM_GATE_1,
2794     EL_EM_GATE_2,
2795     EL_EM_GATE_3,
2796     EL_EM_GATE_4,
2797     EL_EM_GATE_1_GRAY,
2798     EL_EM_GATE_2_GRAY,
2799     EL_EM_GATE_3_GRAY,
2800     EL_EM_GATE_4_GRAY,
2801     -1
2802   };
2803
2804   static int ep_amoeboid[] =
2805   {
2806     EL_AMOEBA_DEAD,
2807     EL_AMOEBA_WET,
2808     EL_AMOEBA_DRY,
2809     EL_AMOEBA_FULL,
2810     EL_BD_AMOEBA,
2811     -1
2812   };
2813
2814   static int ep_amoebalive[] =
2815   {
2816     EL_AMOEBA_WET,
2817     EL_AMOEBA_DRY,
2818     EL_AMOEBA_FULL,
2819     EL_BD_AMOEBA,
2820     -1
2821   };
2822
2823   static int ep_has_content[] =
2824   {
2825     EL_YAMYAM,
2826     EL_AMOEBA_WET,
2827     EL_AMOEBA_DRY,
2828     EL_AMOEBA_FULL,
2829     EL_BD_AMOEBA,
2830     -1
2831   };
2832
2833   static int ep_active_bomb[] =
2834   {
2835     EL_DYNAMITE_ACTIVE,
2836     EL_DYNABOMB_PLAYER_1_ACTIVE,
2837     EL_DYNABOMB_PLAYER_2_ACTIVE,
2838     EL_DYNABOMB_PLAYER_3_ACTIVE,
2839     EL_DYNABOMB_PLAYER_4_ACTIVE,
2840     EL_SP_DISK_RED_ACTIVE,
2841     -1
2842   };
2843
2844   static int ep_inactive[] =
2845   {
2846     EL_EMPTY,
2847     EL_SAND,
2848     EL_WALL,
2849     EL_BD_WALL,
2850     EL_WALL_SLIPPERY,
2851     EL_STEELWALL,
2852     EL_AMOEBA_DEAD,
2853     EL_QUICKSAND_EMPTY,
2854     EL_STONEBLOCK,
2855     EL_ROBOT_WHEEL,
2856     EL_KEY_1,
2857     EL_KEY_2,
2858     EL_KEY_3,
2859     EL_KEY_4,
2860     EL_EM_KEY_1,
2861     EL_EM_KEY_2,
2862     EL_EM_KEY_3,
2863     EL_EM_KEY_4,
2864     EL_GATE_1,
2865     EL_GATE_2,
2866     EL_GATE_3,
2867     EL_GATE_4,
2868     EL_GATE_1_GRAY,
2869     EL_GATE_2_GRAY,
2870     EL_GATE_3_GRAY,
2871     EL_GATE_4_GRAY,
2872     EL_EM_GATE_1,
2873     EL_EM_GATE_2,
2874     EL_EM_GATE_3,
2875     EL_EM_GATE_4,
2876     EL_EM_GATE_1_GRAY,
2877     EL_EM_GATE_2_GRAY,
2878     EL_EM_GATE_3_GRAY,
2879     EL_EM_GATE_4_GRAY,
2880     EL_DYNAMITE,
2881     EL_INVISIBLE_STEELWALL,
2882     EL_INVISIBLE_WALL,
2883     EL_INVISIBLE_SAND,
2884     EL_LAMP,
2885     EL_LAMP_ACTIVE,
2886     EL_WALL_EMERALD,
2887     EL_WALL_DIAMOND,
2888     EL_WALL_BD_DIAMOND,
2889     EL_WALL_EMERALD_YELLOW,
2890     EL_DYNABOMB_INCREASE_NUMBER,
2891     EL_DYNABOMB_INCREASE_SIZE,
2892     EL_DYNABOMB_INCREASE_POWER,
2893 #if 0
2894     EL_SOKOBAN_OBJECT,
2895 #endif
2896     EL_SOKOBAN_FIELD_EMPTY,
2897     EL_SOKOBAN_FIELD_FULL,
2898     EL_WALL_EMERALD_RED,
2899     EL_WALL_EMERALD_PURPLE,
2900     EL_ACID_POOL_TOPLEFT,
2901     EL_ACID_POOL_TOPRIGHT,
2902     EL_ACID_POOL_BOTTOMLEFT,
2903     EL_ACID_POOL_BOTTOM,
2904     EL_ACID_POOL_BOTTOMRIGHT,
2905     EL_MAGIC_WALL,
2906     EL_MAGIC_WALL_DEAD,
2907     EL_BD_MAGIC_WALL,
2908     EL_BD_MAGIC_WALL_DEAD,
2909     EL_AMOEBA_TO_DIAMOND,
2910     EL_BLOCKED,
2911     EL_SP_EMPTY,
2912     EL_SP_BASE,
2913     EL_SP_PORT_RIGHT,
2914     EL_SP_PORT_DOWN,
2915     EL_SP_PORT_LEFT,
2916     EL_SP_PORT_UP,
2917     EL_SP_GRAVITY_PORT_RIGHT,
2918     EL_SP_GRAVITY_PORT_DOWN,
2919     EL_SP_GRAVITY_PORT_LEFT,
2920     EL_SP_GRAVITY_PORT_UP,
2921     EL_SP_PORT_HORIZONTAL,
2922     EL_SP_PORT_VERTICAL,
2923     EL_SP_PORT_ANY,
2924     EL_SP_DISK_RED,
2925 #if 0
2926     EL_SP_DISK_YELLOW,
2927 #endif
2928     EL_SP_CHIP_SINGLE,
2929     EL_SP_CHIP_LEFT,
2930     EL_SP_CHIP_RIGHT,
2931     EL_SP_CHIP_TOP,
2932     EL_SP_CHIP_BOTTOM,
2933     EL_SP_HARDWARE_GRAY,
2934     EL_SP_HARDWARE_GREEN,
2935     EL_SP_HARDWARE_BLUE,
2936     EL_SP_HARDWARE_RED,
2937     EL_SP_HARDWARE_YELLOW,
2938     EL_SP_HARDWARE_BASE_1,
2939     EL_SP_HARDWARE_BASE_2,
2940     EL_SP_HARDWARE_BASE_3,
2941     EL_SP_HARDWARE_BASE_4,
2942     EL_SP_HARDWARE_BASE_5,
2943     EL_SP_HARDWARE_BASE_6,
2944     EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2945     EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2946     EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2947     EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2948     EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2949     EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2950     EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2951     EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2952     EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2953     EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2954     EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2955     EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2956     EL_SIGN_EXCLAMATION,
2957     EL_SIGN_RADIOACTIVITY,
2958     EL_SIGN_STOP,
2959     EL_SIGN_WHEELCHAIR,
2960     EL_SIGN_PARKING,
2961     EL_SIGN_ONEWAY,
2962     EL_SIGN_HEART,
2963     EL_SIGN_TRIANGLE,
2964     EL_SIGN_ROUND,
2965     EL_SIGN_EXIT,
2966     EL_SIGN_YINYANG,
2967     EL_SIGN_OTHER,
2968     EL_STEELWALL_SLIPPERY,
2969     EL_EMC_STEELWALL_1,
2970     EL_EMC_STEELWALL_2,
2971     EL_EMC_STEELWALL_3,
2972     EL_EMC_STEELWALL_4,
2973     EL_EMC_WALL_1,
2974     EL_EMC_WALL_2,
2975     EL_EMC_WALL_3,
2976     EL_EMC_WALL_4,
2977     EL_EMC_WALL_5,
2978     EL_EMC_WALL_6,
2979     EL_EMC_WALL_7,
2980     EL_EMC_WALL_8,
2981     -1
2982   };
2983
2984   static int ep_em_slippery_wall[] =
2985   {
2986     -1
2987   };
2988
2989   static int ep_gfx_crumbled[] =
2990   {
2991     EL_SAND,
2992     EL_LANDMINE,
2993     EL_TRAP,
2994     EL_TRAP_ACTIVE,
2995     -1
2996   };
2997
2998   static struct
2999   {
3000     int *elements;
3001     int property;
3002   } element_properties[] =
3003   {
3004     { ep_diggable,              EP_DIGGABLE             },
3005     { ep_collectible_only,      EP_COLLECTIBLE_ONLY     },
3006     { ep_dont_run_into,         EP_DONT_RUN_INTO        },
3007     { ep_dont_collide_with,     EP_DONT_COLLIDE_WITH    },
3008     { ep_dont_touch,            EP_DONT_TOUCH           },
3009     { ep_indestructible,        EP_INDESTRUCTIBLE       },
3010     { ep_slippery,              EP_SLIPPERY             },
3011     { ep_can_change,            EP_CAN_CHANGE           },
3012     { ep_can_move,              EP_CAN_MOVE             },
3013     { ep_can_fall,              EP_CAN_FALL             },
3014     { ep_can_smash_player,      EP_CAN_SMASH_PLAYER     },
3015     { ep_can_smash_enemies,     EP_CAN_SMASH_ENEMIES    },
3016     { ep_can_smash_everything,  EP_CAN_SMASH_EVERYTHING },
3017     { ep_can_explode_by_fire,   EP_CAN_EXPLODE_BY_FIRE  },
3018     { ep_can_explode_smashed,   EP_CAN_EXPLODE_SMASHED  },
3019     { ep_can_explode_impact,    EP_CAN_EXPLODE_IMPACT   },
3020     { ep_walkable_over,         EP_WALKABLE_OVER        },
3021     { ep_walkable_inside,       EP_WALKABLE_INSIDE      },
3022     { ep_walkable_under,        EP_WALKABLE_UNDER       },
3023     { ep_passable_over,         EP_PASSABLE_OVER        },
3024     { ep_passable_inside,       EP_PASSABLE_INSIDE      },
3025     { ep_passable_under,        EP_PASSABLE_UNDER       },
3026     { ep_droppable,             EP_DROPPABLE            },
3027     { ep_can_explode_1x1,       EP_CAN_EXPLODE_1X1      },
3028     { ep_pushable,              EP_PUSHABLE             },
3029     { ep_can_explode_cross,     EP_CAN_EXPLODE_CROSS    },
3030     { ep_protected,             EP_PROTECTED            },
3031
3032     { ep_player,                EP_PLAYER               },
3033     { ep_can_pass_magic_wall,   EP_CAN_PASS_MAGIC_WALL  },
3034     { ep_switchable,            EP_SWITCHABLE           },
3035     { ep_bd_element,            EP_BD_ELEMENT           },
3036     { ep_sp_element,            EP_SP_ELEMENT           },
3037     { ep_sb_element,            EP_SB_ELEMENT           },
3038     { ep_gem,                   EP_GEM                  },
3039     { ep_food_dark_yamyam,      EP_FOOD_DARK_YAMYAM     },
3040     { ep_food_penguin,          EP_FOOD_PENGUIN         },
3041     { ep_food_pig,              EP_FOOD_PIG             },
3042     { ep_historic_wall,         EP_HISTORIC_WALL        },
3043     { ep_historic_solid,        EP_HISTORIC_SOLID       },
3044     { ep_classic_enemy,         EP_CLASSIC_ENEMY        },
3045     { ep_belt,                  EP_BELT                 },
3046     { ep_belt_active,           EP_BELT_ACTIVE          },
3047     { ep_belt_switch,           EP_BELT_SWITCH          },
3048     { ep_tube,                  EP_TUBE                 },
3049     { ep_keygate,               EP_KEYGATE              },
3050     { ep_amoeboid,              EP_AMOEBOID             },
3051     { ep_amoebalive,            EP_AMOEBALIVE           },
3052     { ep_has_content,           EP_HAS_CONTENT          },
3053     { ep_active_bomb,           EP_ACTIVE_BOMB          },
3054     { ep_inactive,              EP_INACTIVE             },
3055
3056     { ep_em_slippery_wall,      EP_EM_SLIPPERY_WALL     },
3057
3058     { ep_gfx_crumbled,          EP_GFX_CRUMBLED         },
3059
3060     { NULL,                     -1                      }
3061   };
3062
3063   static int copy_properties[][5] =
3064   {
3065     {
3066       EL_BUG,
3067       EL_BUG_LEFT,              EL_BUG_RIGHT,
3068       EL_BUG_UP,                EL_BUG_DOWN
3069     },
3070     {
3071       EL_SPACESHIP,
3072       EL_SPACESHIP_LEFT,        EL_SPACESHIP_RIGHT,
3073       EL_SPACESHIP_UP,          EL_SPACESHIP_DOWN
3074     },
3075     {
3076       EL_BD_BUTTERFLY,
3077       EL_BD_BUTTERFLY_LEFT,     EL_BD_BUTTERFLY_RIGHT,
3078       EL_BD_BUTTERFLY_UP,       EL_BD_BUTTERFLY_DOWN
3079     },
3080     {
3081       EL_BD_FIREFLY,
3082       EL_BD_FIREFLY_LEFT,       EL_BD_FIREFLY_RIGHT,
3083       EL_BD_FIREFLY_UP,         EL_BD_FIREFLY_DOWN
3084     },
3085     {
3086       EL_PACMAN,
3087       EL_PACMAN_LEFT,           EL_PACMAN_RIGHT,
3088       EL_PACMAN_UP,             EL_PACMAN_DOWN
3089     },
3090     {
3091       EL_MOLE,
3092       EL_MOLE_LEFT,             EL_MOLE_RIGHT,
3093       EL_MOLE_UP,               EL_MOLE_DOWN
3094     },
3095     {
3096       -1,
3097       -1, -1, -1, -1
3098     }
3099   };
3100
3101   int i, j, k;
3102
3103   /* always start with reliable default values (element has no properties) */
3104   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3105     for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++)
3106       SET_PROPERTY(i, j, FALSE);
3107
3108   /* set all base element properties from above array definitions */
3109   for (i = 0; element_properties[i].elements != NULL; i++)
3110     for (j = 0; (element_properties[i].elements)[j] != -1; j++)
3111       SET_PROPERTY((element_properties[i].elements)[j],
3112                    element_properties[i].property, TRUE);
3113
3114   /* copy properties to some elements that are only stored in level file */
3115   for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
3116     for (j = 0; copy_properties[j][0] != -1; j++)
3117       if (HAS_PROPERTY(copy_properties[j][0], i))
3118         for (k = 1; k <= 4; k++)
3119           SET_PROPERTY(copy_properties[j][k], i, TRUE);
3120 }
3121
3122 void InitElementPropertiesEngine(int engine_version)
3123 {
3124 #if 0
3125   static int active_properties[] =
3126   {
3127     EP_AMOEBALIVE,
3128     EP_AMOEBOID,
3129     EP_PFORTE,
3130     EP_DONT_COLLIDE_WITH,
3131     EP_MAUER,
3132     EP_CAN_FALL,
3133     EP_CAN_SMASH,
3134     EP_CAN_PASS_MAGIC_WALL,
3135     EP_CAN_MOVE,
3136     EP_DONT_TOUCH,
3137     EP_DONT_RUN_INTO,
3138     EP_GEM,
3139     EP_CAN_EXPLODE_BY_FIRE,
3140     EP_PUSHABLE,
3141     EP_PLAYER,
3142     EP_HAS_CONTENT,
3143     EP_DIGGABLE,
3144     EP_PASSABLE_INSIDE,
3145     EP_OVER_PLAYER,
3146     EP_ACTIVE_BOMB,
3147
3148     EP_BELT,
3149     EP_BELT_ACTIVE,
3150     EP_BELT_SWITCH,
3151     EP_WALKABLE_UNDER,
3152     EP_EM_SLIPPERY_WALL,
3153   };
3154 #endif
3155
3156   static int no_wall_properties[] =
3157   {
3158     EP_DIGGABLE,
3159     EP_COLLECTIBLE_ONLY,
3160     EP_DONT_RUN_INTO,
3161     EP_DONT_COLLIDE_WITH,
3162     EP_CAN_MOVE,
3163     EP_CAN_FALL,
3164     EP_CAN_SMASH_PLAYER,
3165     EP_CAN_SMASH_ENEMIES,
3166     EP_CAN_SMASH_EVERYTHING,
3167     EP_PUSHABLE,
3168
3169     EP_PLAYER,
3170     EP_GEM,
3171     EP_FOOD_DARK_YAMYAM,
3172     EP_FOOD_PENGUIN,
3173     EP_BELT,
3174     EP_BELT_ACTIVE,
3175     EP_TUBE,
3176     EP_AMOEBOID,
3177     EP_AMOEBALIVE,
3178     EP_ACTIVE_BOMB,
3179
3180     EP_ACCESSIBLE,
3181
3182     -1
3183   };
3184
3185   int i, j;
3186
3187 #if 0
3188   InitElementPropertiesStatic();
3189 #endif
3190
3191   /* important: after initialization in InitElementPropertiesStatic(), the
3192      elements are not again initialized to a default value; therefore all
3193      changes have to make sure that they leave the element with a defined
3194      property (which means that conditional property changes must be set to
3195      a reliable default value before) */
3196
3197   /* set all special, combined or engine dependent element properties */
3198   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3199   {
3200 #if 0
3201     for (j = EP_ACCESSIBLE_OVER; j < NUM_ELEMENT_PROPERTIES; j++)
3202       SET_PROPERTY(i, j, FALSE);
3203 #endif
3204
3205     /* ---------- INACTIVE ------------------------------------------------- */
3206     SET_PROPERTY(i, EP_INACTIVE, (i >= EL_CHAR_START && i <= EL_CHAR_END));
3207
3208     /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */
3209     SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
3210                                   IS_WALKABLE_INSIDE(i) ||
3211                                   IS_WALKABLE_UNDER(i)));
3212
3213     SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) ||
3214                                   IS_PASSABLE_INSIDE(i) ||
3215                                   IS_PASSABLE_UNDER(i)));
3216
3217     SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) ||
3218                                          IS_PASSABLE_OVER(i)));
3219
3220     SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) ||
3221                                            IS_PASSABLE_INSIDE(i)));
3222
3223     SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) ||
3224                                           IS_PASSABLE_UNDER(i)));
3225
3226     SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
3227                                     IS_PASSABLE(i)));
3228
3229     /* ---------- COLLECTIBLE ---------------------------------------------- */
3230     SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
3231                                      IS_DROPPABLE(i)));
3232
3233     /* ---------- SNAPPABLE ------------------------------------------------ */
3234     SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
3235                                    IS_COLLECTIBLE(i) ||
3236                                    IS_SWITCHABLE(i) ||
3237                                    i == EL_BD_ROCK));
3238
3239     /* ---------- WALL ----------------------------------------------------- */
3240     SET_PROPERTY(i, EP_WALL, TRUE);     /* default: element is wall */
3241
3242     for (j = 0; no_wall_properties[j] != -1; j++)
3243       if (HAS_PROPERTY(i, no_wall_properties[j]) ||
3244           i >= EL_FIRST_RUNTIME_UNREAL)
3245         SET_PROPERTY(i, EP_WALL, FALSE);
3246
3247     if (IS_HISTORIC_WALL(i))
3248       SET_PROPERTY(i, EP_WALL, TRUE);
3249
3250     /* ---------- SOLID_FOR_PUSHING ---------------------------------------- */
3251     if (engine_version < VERSION_IDENT(2,2,0,0))
3252       SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i));
3253     else
3254       SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) &&
3255                                              !IS_DIGGABLE(i) &&
3256                                              !IS_COLLECTIBLE(i)));
3257
3258 #if 1
3259     /* ---------- PROTECTED ------------------------------------------------ */
3260     if (IS_ACCESSIBLE_INSIDE(i))
3261       SET_PROPERTY(i, EP_PROTECTED, TRUE);
3262 #endif
3263
3264     /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */
3265
3266     if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
3267       SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
3268     else
3269       SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) &&
3270                                             IS_INDESTRUCTIBLE(i)));
3271
3272     /* ---------- EXPLOSION_PROOF ------------------------------------------ */
3273     if (i == EL_FLAMES)
3274       SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
3275     else if (engine_version < VERSION_IDENT(2,2,0,0))
3276       SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
3277     else
3278 #if 1
3279       SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3280                                            (!IS_WALKABLE(i) ||
3281                                             IS_PROTECTED(i))));
3282 #else
3283 #if 1
3284       SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3285                                            !IS_WALKABLE_OVER(i) &&
3286                                            !IS_WALKABLE_UNDER(i)));
3287 #else
3288       SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3289                                            IS_PROTECTED(i)));
3290 #endif
3291 #endif
3292
3293     if (IS_CUSTOM_ELEMENT(i))
3294     {
3295       /* these are additional properties which are initially false when set */
3296
3297       /* ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO ---------------------- */
3298       if (DONT_TOUCH(i))
3299         SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE);
3300       if (DONT_COLLIDE_WITH(i))
3301         SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE);
3302
3303       /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ------------------- */
3304       if (CAN_SMASH_EVERYTHING(i))
3305         SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE);
3306       if (CAN_SMASH_ENEMIES(i))
3307         SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE);
3308     }
3309
3310     /* ---------- CAN_SMASH ------------------------------------------------ */
3311     SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) ||
3312                                    CAN_SMASH_ENEMIES(i) ||
3313                                    CAN_SMASH_EVERYTHING(i)));
3314
3315     /* ---------- CAN_EXPLODE ---------------------------------------------- */
3316     SET_PROPERTY(i, EP_CAN_EXPLODE, (CAN_EXPLODE_BY_FIRE(i) ||
3317                                      CAN_EXPLODE_SMASHED(i) ||
3318                                      CAN_EXPLODE_IMPACT(i)));
3319
3320     /* ---------- CAN_EXPLODE_3X3 ------------------------------------------ */
3321     SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (CAN_EXPLODE(i) &&
3322                                          !CAN_EXPLODE_1X1(i) &&
3323                                          !CAN_EXPLODE_CROSS(i)));
3324
3325     /* ---------- CAN_EXPLODE_BY_DRAGONFIRE -------------------------------- */
3326     SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i));
3327
3328     /* ---------- CAN_EXPLODE_BY_EXPLOSION --------------------------------- */
3329     SET_PROPERTY(i, EP_CAN_EXPLODE_BY_EXPLOSION, (CAN_EXPLODE_BY_FIRE(i) ||
3330                                                   i == EL_BLACK_ORB));
3331
3332     /* ---------- COULD_MOVE_INTO_ACID ------------------------------------- */
3333     SET_PROPERTY(i, EP_COULD_MOVE_INTO_ACID, (ELEM_IS_PLAYER(i) ||
3334                                               CAN_MOVE(i) ||
3335                                               IS_CUSTOM_ELEMENT(i)));
3336
3337     /* ---------- MAYBE_DONT_COLLIDE_WITH ---------------------------------- */
3338     SET_PROPERTY(i, EP_MAYBE_DONT_COLLIDE_WITH, (i == EL_SP_SNIKSNAK ||
3339                                                  i == EL_SP_ELECTRON));
3340
3341     /* ---------- CAN_MOVE_INTO_ACID --------------------------------------- */
3342     if (COULD_MOVE_INTO_ACID(i) && !IS_CUSTOM_ELEMENT(i))
3343       SET_PROPERTY(i, EP_CAN_MOVE_INTO_ACID,
3344                    getMoveIntoAcidProperty(&level, i));
3345
3346     /* ---------- DONT_COLLIDE_WITH ---------------------------------------- */
3347     if (MAYBE_DONT_COLLIDE_WITH(i))
3348       SET_PROPERTY(i, EP_DONT_COLLIDE_WITH,
3349                    getDontCollideWithProperty(&level, i));
3350
3351     /* ---------- SP_PORT -------------------------------------------------- */
3352     SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
3353                                  IS_PASSABLE_INSIDE(i)));
3354
3355 #if 0
3356     if (i == EL_CUSTOM_START + 253)
3357       printf("::: %d, %d, %d -> %d\n",
3358              CAN_EXPLODE_1X1(i),
3359              CAN_EXPLODE_3X3(i),
3360              CAN_EXPLODE_CROSS(i),
3361              CAN_EXPLODE(i));
3362 #endif
3363
3364     /* ---------- CAN_CHANGE ----------------------------------------------- */
3365     SET_PROPERTY(i, EP_CAN_CHANGE, FALSE);      /* default: cannot change */
3366     for (j = 0; j < element_info[i].num_change_pages; j++)
3367       if (element_info[i].change_page[j].can_change)
3368         SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
3369
3370     /* ---------- GFX_CRUMBLED --------------------------------------------- */
3371     SET_PROPERTY(i, EP_GFX_CRUMBLED,
3372                  element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
3373   }
3374
3375 #if 0
3376   /* determine inactive elements (used for engine main loop optimization) */
3377   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3378   {
3379     boolean active = FALSE;
3380
3381     for (j = 0; i < NUM_ELEMENT_PROPERTIES; j++)
3382     {
3383       if (HAS_PROPERTY(i, j))
3384         active = TRUE;
3385     }
3386
3387 #if 0
3388     if (!active)
3389       SET_PROPERTY(i, EP_INACTIVE, TRUE);
3390 #endif
3391   }
3392 #endif
3393
3394   /* dynamically adjust element properties according to game engine version */
3395   {
3396     static int ep_em_slippery_wall[] =
3397     {
3398       EL_STEELWALL,
3399       EL_WALL,
3400       EL_EXPANDABLE_WALL,
3401       EL_EXPANDABLE_WALL_HORIZONTAL,
3402       EL_EXPANDABLE_WALL_VERTICAL,
3403       EL_EXPANDABLE_WALL_ANY,
3404       -1
3405     };
3406
3407     /* special EM style gems behaviour */
3408     for (i = 0; ep_em_slippery_wall[i] != -1; i++)
3409       SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
3410                    level.em_slippery_gems);
3411
3412     /* "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1 */
3413     SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
3414                  (level.em_slippery_gems &&
3415                   engine_version > VERSION_IDENT(2,0,1,0)));
3416   }
3417
3418 #if 1
3419   /* set default push delay values (corrected since version 3.0.7-1) */
3420   if (engine_version < VERSION_IDENT(3,0,7,1))
3421   {
3422     game.default_push_delay_fixed = 2;
3423     game.default_push_delay_random = 8;
3424   }
3425   else
3426   {
3427     game.default_push_delay_fixed = 8;
3428     game.default_push_delay_random = 8;
3429   }
3430
3431   /* set uninitialized push delay values of custom elements in older levels */
3432   for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3433   {
3434     int element = EL_CUSTOM_START + i;
3435
3436     if (element_info[element].push_delay_fixed == -1)
3437       element_info[element].push_delay_fixed = game.default_push_delay_fixed;
3438     if (element_info[element].push_delay_random == -1)
3439       element_info[element].push_delay_random = game.default_push_delay_random;
3440   }
3441
3442   /* set some other uninitialized values of custom elements in older levels */
3443   if (engine_version < VERSION_IDENT(3,1,0,0))
3444   {
3445     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3446     {
3447       int element = EL_CUSTOM_START + i;
3448
3449       element_info[element].access_direction = MV_ALL_DIRECTIONS;
3450
3451       element_info[element].explosion_delay = 17;
3452       element_info[element].ignition_delay = 8;
3453     }
3454   }
3455
3456 #if 0
3457   /* set element properties that were handled incorrectly in older levels */
3458   if (engine_version < VERSION_IDENT(3,1,0,0))
3459   {
3460     SET_PROPERTY(EL_SP_SNIKSNAK, EP_DONT_COLLIDE_WITH, FALSE);
3461     SET_PROPERTY(EL_SP_ELECTRON, EP_DONT_COLLIDE_WITH, FALSE);
3462   }
3463 #endif
3464
3465 #endif
3466
3467   /* this is needed because some graphics depend on element properties */
3468   if (game_status == GAME_MODE_PLAYING)
3469     InitElementGraphicInfo();
3470 }
3471
3472 static void InitGlobal()
3473 {
3474   global.autoplay_leveldir = NULL;
3475
3476   global.frames_per_second = 0;
3477   global.fps_slowdown = FALSE;
3478   global.fps_slowdown_factor = 1;
3479 }
3480
3481 void Execute_Command(char *command)
3482 {
3483   int i;
3484
3485   if (strcmp(command, "print graphicsinfo.conf") == 0)
3486   {
3487     printf("# You can configure additional/alternative image files here.\n");
3488     printf("# (The entries below are default and therefore commented out.)\n");
3489     printf("\n");
3490     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
3491     printf("\n");
3492     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3493     printf("\n");
3494
3495     for (i = 0; image_config[i].token != NULL; i++)
3496       printf("# %s\n", getFormattedSetupEntry(image_config[i].token,
3497                                               image_config[i].value));
3498
3499     exit(0);
3500   }
3501   else if (strcmp(command, "print soundsinfo.conf") == 0)
3502   {
3503     printf("# You can configure additional/alternative sound files here.\n");
3504     printf("# (The entries below are default and therefore commented out.)\n");
3505     printf("\n");
3506     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
3507     printf("\n");
3508     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3509     printf("\n");
3510
3511     for (i = 0; sound_config[i].token != NULL; i++)
3512       printf("# %s\n", getFormattedSetupEntry(sound_config[i].token,
3513                                               sound_config[i].value));
3514
3515     exit(0);
3516   }
3517   else if (strcmp(command, "print musicinfo.conf") == 0)
3518   {
3519     printf("# You can configure additional/alternative music files here.\n");
3520     printf("# (The entries below are default and therefore commented out.)\n");
3521     printf("\n");
3522     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
3523     printf("\n");
3524     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3525     printf("\n");
3526
3527     for (i = 0; music_config[i].token != NULL; i++)
3528       printf("# %s\n", getFormattedSetupEntry(music_config[i].token,
3529                                               music_config[i].value));
3530
3531     exit(0);
3532   }
3533   else if (strcmp(command, "print editorsetup.conf") == 0)
3534   {
3535     printf("# You can configure your personal editor element list here.\n");
3536     printf("# (The entries below are default and therefore commented out.)\n");
3537     printf("\n");
3538
3539     PrintEditorElementList();
3540
3541     exit(0);
3542   }
3543   else if (strcmp(command, "print helpanim.conf") == 0)
3544   {
3545     printf("# You can configure different element help animations here.\n");
3546     printf("# (The entries below are default and therefore commented out.)\n");
3547     printf("\n");
3548
3549     for (i = 0; helpanim_config[i].token != NULL; i++)
3550     {
3551       printf("# %s\n", getFormattedSetupEntry(helpanim_config[i].token,
3552                                               helpanim_config[i].value));
3553
3554       if (strcmp(helpanim_config[i].token, "end") == 0)
3555         printf("#\n");
3556     }
3557
3558     exit(0);
3559   }
3560   else if (strcmp(command, "print helptext.conf") == 0)
3561   {
3562     printf("# You can configure different element help text here.\n");
3563     printf("# (The entries below are default and therefore commented out.)\n");
3564     printf("\n");
3565
3566     for (i = 0; helptext_config[i].token != NULL; i++)
3567       printf("# %s\n", getFormattedSetupEntry(helptext_config[i].token,
3568                                               helptext_config[i].value));
3569
3570     exit(0);
3571   }
3572   else if (strncmp(command, "dump level ", 11) == 0)
3573   {
3574     char *filename = &command[11];
3575
3576     if (access(filename, F_OK) != 0)
3577       Error(ERR_EXIT, "cannot open file '%s'", filename);
3578
3579     LoadLevelFromFilename(&level, filename);
3580     DumpLevel(&level);
3581
3582     exit(0);
3583   }
3584   else if (strncmp(command, "dump tape ", 10) == 0)
3585   {
3586     char *filename = &command[10];
3587
3588     if (access(filename, F_OK) != 0)
3589       Error(ERR_EXIT, "cannot open file '%s'", filename);
3590
3591     LoadTapeFromFilename(filename);
3592     DumpTape(&tape);
3593
3594     exit(0);
3595   }
3596   else if (strncmp(command, "autoplay ", 9) == 0)
3597   {
3598     char *str_copy = getStringCopy(&command[9]);
3599     char *str_ptr = strchr(str_copy, ' ');
3600
3601     global.autoplay_leveldir = str_copy;
3602     global.autoplay_level_nr = -1;
3603
3604     if (str_ptr != NULL)
3605     {
3606       *str_ptr++ = '\0';                        /* terminate leveldir string */
3607       global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
3608     }
3609   }
3610   else
3611   {
3612     Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
3613   }
3614 }
3615
3616 static void InitSetup()
3617 {
3618   LoadSetup();                                  /* global setup info */
3619
3620   /* set some options from setup file */
3621
3622   if (setup.options.verbose)
3623     options.verbose = TRUE;
3624 }
3625
3626 static void InitPlayerInfo()
3627 {
3628   int i;
3629
3630   /* choose default local player */
3631   local_player = &stored_player[0];
3632
3633   for (i = 0; i < MAX_PLAYERS; i++)
3634     stored_player[i].connected = FALSE;
3635
3636   local_player->connected = TRUE;
3637 }
3638
3639 static void InitArtworkInfo()
3640 {
3641   LoadArtworkInfo();
3642 }
3643
3644 static char *get_string_in_brackets(char *string)
3645 {
3646   char *string_in_brackets = checked_malloc(strlen(string) + 3);
3647
3648   sprintf(string_in_brackets, "[%s]", string);
3649
3650   return string_in_brackets;
3651 }
3652
3653 static char *get_level_id_suffix(int id_nr)
3654 {
3655   char *id_suffix = checked_malloc(1 + 3 + 1);
3656
3657   if (id_nr < 0 || id_nr > 999)
3658     id_nr = 0;
3659
3660   sprintf(id_suffix, ".%03d", id_nr);
3661
3662   return id_suffix;
3663 }
3664
3665 #if 0
3666 static char *get_element_class_token(int element)
3667 {
3668   char *element_class_name = element_info[element].class_name;
3669   char *element_class_token = checked_malloc(strlen(element_class_name) + 3);
3670
3671   sprintf(element_class_token, "[%s]", element_class_name);
3672
3673   return element_class_token;
3674 }
3675
3676 static char *get_action_class_token(int action)
3677 {
3678   char *action_class_name = &element_action_info[action].suffix[1];
3679   char *action_class_token = checked_malloc(strlen(action_class_name) + 3);
3680
3681   sprintf(action_class_token, "[%s]", action_class_name);
3682
3683   return action_class_token;
3684 }
3685 #endif
3686
3687 static void InitArtworkConfig()
3688 {
3689   static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
3690   static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1];
3691   static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1];
3692   static char *action_id_suffix[NUM_ACTIONS + 1];
3693   static char *direction_id_suffix[NUM_DIRECTIONS + 1];
3694   static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
3695   static char *level_id_suffix[MAX_LEVELS + 1];
3696   static char *dummy[1] = { NULL };
3697   static char *ignore_generic_tokens[] =
3698   {
3699     "name",
3700     "sort_priority",
3701     NULL
3702   };
3703   static char **ignore_image_tokens;
3704   static char **ignore_sound_tokens;
3705   static char **ignore_music_tokens;
3706   int num_ignore_generic_tokens;
3707   int num_ignore_image_tokens;
3708   int num_ignore_sound_tokens;
3709   int num_ignore_music_tokens;
3710   int i;
3711
3712   /* dynamically determine list of generic tokens to be ignored */
3713   num_ignore_generic_tokens = 0;
3714   for (i = 0; ignore_generic_tokens[i] != NULL; i++)
3715     num_ignore_generic_tokens++;
3716
3717   /* dynamically determine list of image tokens to be ignored */
3718   num_ignore_image_tokens = num_ignore_generic_tokens;
3719   for (i = 0; image_config_vars[i].token != NULL; i++)
3720     num_ignore_image_tokens++;
3721   ignore_image_tokens =
3722     checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *));
3723   for (i = 0; i < num_ignore_generic_tokens; i++)
3724     ignore_image_tokens[i] = ignore_generic_tokens[i];
3725   for (i = 0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++)
3726     ignore_image_tokens[num_ignore_generic_tokens + i] =
3727       image_config_vars[i].token;
3728   ignore_image_tokens[num_ignore_image_tokens] = NULL;
3729
3730   /* dynamically determine list of sound tokens to be ignored */
3731   num_ignore_sound_tokens = num_ignore_generic_tokens;
3732   ignore_sound_tokens =
3733     checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
3734   for (i = 0; i < num_ignore_generic_tokens; i++)
3735     ignore_sound_tokens[i] = ignore_generic_tokens[i];
3736   ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
3737
3738   /* dynamically determine list of music tokens to be ignored */
3739   num_ignore_music_tokens = num_ignore_generic_tokens;
3740   ignore_music_tokens =
3741     checked_malloc((num_ignore_music_tokens + 1) * sizeof(char *));
3742   for (i = 0; i < num_ignore_generic_tokens; i++)
3743     ignore_music_tokens[i] = ignore_generic_tokens[i];
3744   ignore_music_tokens[num_ignore_music_tokens] = NULL;
3745
3746   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3747     image_id_prefix[i] = element_info[i].token_name;
3748   for (i = 0; i < NUM_FONTS; i++)
3749     image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
3750   image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
3751
3752   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3753     sound_id_prefix[i] = element_info[i].token_name;
3754   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3755     sound_id_prefix[MAX_NUM_ELEMENTS + i] =
3756       get_string_in_brackets(element_info[i].class_name);
3757   sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL;
3758
3759   for (i = 0; i < NUM_MUSIC_PREFIXES; i++)
3760     music_id_prefix[i] = music_prefix_info[i].prefix;
3761   music_id_prefix[MAX_LEVELS] = NULL;
3762
3763   for (i = 0; i < NUM_ACTIONS; i++)
3764     action_id_suffix[i] = element_action_info[i].suffix;
3765   action_id_suffix[NUM_ACTIONS] = NULL;
3766
3767   for (i = 0; i < NUM_DIRECTIONS; i++)
3768     direction_id_suffix[i] = element_direction_info[i].suffix;
3769   direction_id_suffix[NUM_DIRECTIONS] = NULL;
3770
3771   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
3772     special_id_suffix[i] = special_suffix_info[i].suffix;
3773   special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
3774
3775   for (i = 0; i < MAX_LEVELS; i++)
3776     level_id_suffix[i] = get_level_id_suffix(i);
3777   level_id_suffix[MAX_LEVELS] = NULL;
3778
3779   InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
3780                 image_id_prefix, action_id_suffix, direction_id_suffix,
3781                 special_id_suffix, ignore_image_tokens);
3782   InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
3783                 sound_id_prefix, action_id_suffix, dummy,
3784                 special_id_suffix, ignore_sound_tokens);
3785   InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix,
3786                 music_id_prefix, special_id_suffix, level_id_suffix,
3787                 dummy, ignore_music_tokens);
3788 }
3789
3790 static void InitMixer()
3791 {
3792   OpenAudio();
3793   StartMixer();
3794 }
3795
3796 void InitGfx()
3797 {
3798   char *filename_font_initial = NULL;
3799   Bitmap *bitmap_font_initial = NULL;
3800   int i, j;
3801
3802   /* determine settings for initial font (for displaying startup messages) */
3803   for (i = 0; image_config[i].token != NULL; i++)
3804   {
3805     for (j = 0; j < NUM_INITIAL_FONTS; j++)
3806     {
3807       char font_token[128];
3808       int len_font_token;
3809
3810       sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
3811       len_font_token = strlen(font_token);
3812
3813       if (strcmp(image_config[i].token, font_token) == 0)
3814         filename_font_initial = image_config[i].value;
3815       else if (strlen(image_config[i].token) > len_font_token &&
3816                strncmp(image_config[i].token, font_token, len_font_token) == 0)
3817       {
3818         if (strcmp(&image_config[i].token[len_font_token], ".x") == 0)
3819           font_initial[j].src_x = atoi(image_config[i].value);
3820         else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0)
3821           font_initial[j].src_y = atoi(image_config[i].value);
3822         else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0)
3823           font_initial[j].width = atoi(image_config[i].value);
3824         else if (strcmp(&image_config[i].token[len_font_token],".height") == 0)
3825           font_initial[j].height = atoi(image_config[i].value);
3826       }
3827     }
3828   }
3829
3830   for (j = 0; j < NUM_INITIAL_FONTS; j++)
3831   {
3832     font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT;
3833     font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
3834   }
3835
3836   if (filename_font_initial == NULL)    /* should not happen */
3837     Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
3838
3839   /* create additional image buffers for double-buffering */
3840   bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
3841   bitmap_db_door  = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
3842
3843   /* initialize screen properties */
3844   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
3845                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
3846                    bitmap_db_field);
3847   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
3848   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
3849   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
3850
3851   bitmap_font_initial = LoadCustomImage(filename_font_initial);
3852
3853   for (j = 0; j < NUM_INITIAL_FONTS; j++)
3854     font_initial[j].bitmap = bitmap_font_initial;
3855
3856   InitFontGraphicInfo();
3857
3858   DrawInitText(getProgramInitString(), 20, FC_YELLOW);
3859   DrawInitText(PROGRAM_COPYRIGHT_STRING, 50, FC_RED);
3860
3861   DrawInitText("Loading graphics:", 120, FC_GREEN);
3862
3863   InitTileClipmasks();
3864 }
3865
3866 void InitGfxBackground()
3867 {
3868   int x, y;
3869
3870   drawto = backbuffer;
3871   fieldbuffer = bitmap_db_field;
3872   SetDrawtoField(DRAW_BACKBUFFER);
3873
3874   BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
3875              0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3876   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
3877   ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
3878
3879   for (x = 0; x < MAX_BUF_XSIZE; x++)
3880     for (y = 0; y < MAX_BUF_YSIZE; y++)
3881       redraw[x][y] = 0;
3882   redraw_tiles = 0;
3883   redraw_mask = REDRAW_ALL;
3884 }
3885
3886 static void InitLevelInfo()
3887 {
3888   LoadLevelInfo();                              /* global level info */
3889   LoadLevelSetup_LastSeries();                  /* last played series info */
3890   LoadLevelSetup_SeriesInfo();                  /* last played level info */
3891 }
3892
3893 void InitLevelArtworkInfo()
3894 {
3895   LoadLevelArtworkInfo();
3896 }
3897
3898 static void InitImages()
3899 {
3900 #if 1
3901   setLevelArtworkDir(artwork.gfx_first);
3902 #endif
3903
3904 #if 0
3905   printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
3906          leveldir_current->identifier,
3907          artwork.gfx_current_identifier,
3908          artwork.gfx_current->identifier,
3909          leveldir_current->graphics_set,
3910          leveldir_current->graphics_path);
3911 #endif
3912
3913   ReloadCustomImages();
3914
3915   LoadCustomElementDescriptions();
3916   LoadSpecialMenuDesignSettings();
3917
3918   ReinitializeGraphics();
3919 }
3920
3921 static void InitSound(char *identifier)
3922 {
3923   if (identifier == NULL)
3924     identifier = artwork.snd_current->identifier;
3925
3926 #if 1
3927   /* set artwork path to send it to the sound server process */
3928   setLevelArtworkDir(artwork.snd_first);
3929 #endif
3930
3931   InitReloadCustomSounds(identifier);
3932   ReinitializeSounds();
3933 }
3934
3935 static void InitMusic(char *identifier)
3936 {
3937   if (identifier == NULL)
3938     identifier = artwork.mus_current->identifier;
3939
3940 #if 1
3941   /* set artwork path to send it to the sound server process */
3942   setLevelArtworkDir(artwork.mus_first);
3943 #endif
3944
3945   InitReloadCustomMusic(identifier);
3946   ReinitializeMusic();
3947 }
3948
3949 void InitNetworkServer()
3950 {
3951 #if defined(PLATFORM_UNIX)
3952   int nr_wanted;
3953 #endif
3954
3955   if (!options.network)
3956     return;
3957
3958 #if defined(PLATFORM_UNIX)
3959   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
3960
3961   if (!ConnectToServer(options.server_host, options.server_port))
3962     Error(ERR_EXIT, "cannot connect to network game server");
3963
3964   SendToServer_PlayerName(setup.player_name);
3965   SendToServer_ProtocolVersion();
3966
3967   if (nr_wanted)
3968     SendToServer_NrWanted(nr_wanted);
3969 #endif
3970 }
3971
3972 static char *getNewArtworkIdentifier(int type)
3973 {
3974   static char *leveldir_current_identifier[3] = { NULL, NULL, NULL };
3975   static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE };
3976   static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE };
3977   static boolean initialized[3] = { FALSE, FALSE, FALSE };
3978   TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
3979   boolean setup_override_artwork = SETUP_OVERRIDE_ARTWORK(setup, type);
3980   char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
3981   char *leveldir_identifier = leveldir_current->identifier;
3982 #if 1
3983   /* !!! setLevelArtworkDir() should be moved to an earlier stage !!! */
3984   char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
3985 #else
3986   char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type);
3987 #endif
3988   boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
3989   char *artwork_current_identifier;
3990   char *artwork_new_identifier = NULL;  /* default: nothing has changed */
3991
3992   /* leveldir_current may be invalid (level group, parent link) */
3993   if (!validLevelSeries(leveldir_current))
3994     return NULL;
3995
3996   /* 1st step: determine artwork set to be activated in descending order:
3997      --------------------------------------------------------------------
3998      1. setup artwork (when configured to override everything else)
3999      2. artwork set configured in "levelinfo.conf" of current level set
4000         (artwork in level directory will have priority when loading later)
4001      3. artwork in level directory (stored in artwork sub-directory)
4002      4. setup artwork (currently configured in setup menu) */
4003
4004   if (setup_override_artwork)
4005     artwork_current_identifier = setup_artwork_set;
4006   else if (leveldir_artwork_set != NULL)
4007     artwork_current_identifier = leveldir_artwork_set;
4008   else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier))
4009     artwork_current_identifier = leveldir_identifier;
4010   else
4011     artwork_current_identifier = setup_artwork_set;
4012
4013
4014   /* 2nd step: check if it is really needed to reload artwork set
4015      ------------------------------------------------------------ */
4016
4017 #if 0
4018   if (type == ARTWORK_TYPE_GRAPHICS)
4019     printf("::: 0: '%s' ['%s', '%s'] ['%s' ('%s')]\n",
4020            artwork_new_identifier,
4021            ARTWORK_CURRENT_IDENTIFIER(artwork, type),
4022            artwork_current_identifier,
4023            leveldir_current->graphics_set,
4024            leveldir_current->identifier);
4025 #endif
4026
4027   /* ---------- reload if level set and also artwork set has changed ------- */
4028   if (leveldir_current_identifier[type] != leveldir_identifier &&
4029       (last_has_level_artwork_set[type] || has_level_artwork_set))
4030     artwork_new_identifier = artwork_current_identifier;
4031
4032   leveldir_current_identifier[type] = leveldir_identifier;
4033   last_has_level_artwork_set[type] = has_level_artwork_set;
4034
4035 #if 0
4036   if (type == ARTWORK_TYPE_GRAPHICS)
4037     printf("::: 1: '%s'\n", artwork_new_identifier);
4038 #endif
4039
4040   /* ---------- reload if "override artwork" setting has changed ----------- */
4041   if (last_override_level_artwork[type] != setup_override_artwork)
4042     artwork_new_identifier = artwork_current_identifier;
4043
4044   last_override_level_artwork[type] = setup_override_artwork;
4045
4046 #if 0
4047   if (type == ARTWORK_TYPE_GRAPHICS)
4048     printf("::: 2: '%s'\n", artwork_new_identifier);
4049 #endif
4050
4051   /* ---------- reload if current artwork identifier has changed ----------- */
4052   if (strcmp(ARTWORK_CURRENT_IDENTIFIER(artwork, type),
4053              artwork_current_identifier) != 0)
4054     artwork_new_identifier = artwork_current_identifier;
4055
4056   *(&(ARTWORK_CURRENT_IDENTIFIER(artwork, type))) = artwork_current_identifier;
4057
4058 #if 0
4059   if (type == ARTWORK_TYPE_GRAPHICS)
4060     printf("::: 3: '%s'\n", artwork_new_identifier);
4061 #endif
4062
4063   /* ---------- do not reload directly after starting ---------------------- */
4064   if (!initialized[type])
4065     artwork_new_identifier = NULL;
4066
4067   initialized[type] = TRUE;
4068
4069 #if 0
4070   if (type == ARTWORK_TYPE_GRAPHICS)
4071     printf("::: 4: '%s'\n", artwork_new_identifier);
4072 #endif
4073
4074 #if 0
4075   if (type == ARTWORK_TYPE_GRAPHICS)
4076     printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n",
4077            artwork.gfx_current_identifier, artwork_current_identifier,
4078            artwork.gfx_current->identifier, leveldir_current->graphics_set,
4079            artwork_new_identifier);
4080 #endif
4081
4082   return artwork_new_identifier;
4083 }
4084
4085 void ReloadCustomArtwork(int force_reload)
4086 {
4087   char *gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
4088   char *snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
4089   char *mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
4090   boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS));
4091   boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS));
4092   boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC));
4093   boolean redraw_screen = FALSE;
4094
4095   if (gfx_new_identifier != NULL || force_reload_gfx)
4096   {
4097 #if 0
4098     printf("RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']\n",
4099            artwork.gfx_current_identifier,
4100            gfx_new_identifier,
4101            artwork.gfx_current->identifier,
4102            leveldir_current->graphics_set);
4103 #endif
4104
4105     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4106
4107     InitImages();
4108
4109 #if 0
4110     printf("... '%s'\n",
4111            leveldir_current->graphics_set);
4112 #endif
4113
4114     FreeTileClipmasks();
4115     InitTileClipmasks();
4116
4117     redraw_screen = TRUE;
4118   }
4119
4120   if (snd_new_identifier != NULL || force_reload_snd)
4121   {
4122     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4123
4124     InitSound(snd_new_identifier);
4125
4126     redraw_screen = TRUE;
4127   }
4128
4129   if (mus_new_identifier != NULL || force_reload_mus)
4130   {
4131     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4132
4133     InitMusic(mus_new_identifier);
4134
4135     redraw_screen = TRUE;
4136   }
4137
4138   if (redraw_screen)
4139   {
4140     InitGfxBackground();
4141
4142     /* force redraw of (open or closed) door graphics */
4143     SetDoorState(DOOR_OPEN_ALL);
4144     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
4145   }
4146 }
4147
4148 void KeyboardAutoRepeatOffUnlessAutoplay()
4149 {
4150   if (global.autoplay_leveldir == NULL)
4151     KeyboardAutoRepeatOff();
4152 }
4153
4154
4155 /* ========================================================================= */
4156 /* OpenAll()                                                                 */
4157 /* ========================================================================= */
4158
4159 void OpenAll()
4160 {
4161   InitGlobal();         /* initialize some global variables */
4162
4163   if (options.execute_command)
4164     Execute_Command(options.execute_command);
4165
4166   if (options.serveronly)
4167   {
4168 #if defined(PLATFORM_UNIX)
4169     NetworkServer(options.server_port, options.serveronly);
4170 #else
4171     Error(ERR_WARN, "networking only supported in Unix version");
4172 #endif
4173     exit(0);    /* never reached */
4174   }
4175
4176   InitSetup();
4177
4178   InitPlayerInfo();
4179   InitArtworkInfo();            /* needed before loading gfx, sound & music */
4180   InitArtworkConfig();          /* needed before forking sound child process */
4181   InitMixer();
4182
4183   InitCounter();
4184
4185   InitRND(NEW_RANDOMIZE);
4186   InitSimpleRND(NEW_RANDOMIZE);
4187
4188   InitJoysticks();
4189
4190   InitVideoDisplay();
4191   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
4192                   setup.fullscreen);
4193
4194   InitEventFilter(FilterMouseMotionEvents);
4195
4196   InitElementPropertiesStatic();
4197   InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
4198
4199   InitGfx();
4200
4201   InitLevelInfo();
4202   InitLevelArtworkInfo();
4203
4204   InitImages();                 /* needs to know current level directory */
4205   InitSound(NULL);              /* needs to know current level directory */
4206   InitMusic(NULL);              /* needs to know current level directory */
4207
4208   InitGfxBackground();
4209
4210   if (global.autoplay_leveldir)
4211   {
4212     AutoPlayTape();
4213     return;
4214   }
4215
4216   game_status = GAME_MODE_MAIN;
4217
4218   DrawMainMenu();
4219
4220   InitNetworkServer();
4221 }
4222
4223 void CloseAllAndExit(int exit_value)
4224 {
4225   StopSounds();
4226   FreeAllSounds();
4227   FreeAllMusic();
4228   CloseAudio();         /* called after freeing sounds (needed for SDL) */
4229
4230   FreeAllImages();
4231   FreeTileClipmasks();
4232
4233   CloseVideoDisplay();
4234   ClosePlatformDependentStuff();
4235
4236   exit(exit_value);
4237 }