926d429e307dbfb17ba1d54f366b6aa22a7a26b7
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 #include "conf_e2g.c"   /* include auto-generated data structure definitions */
30
31
32 static char *image_filename[NUM_PICTURES] =
33 {
34 #if 0
35   "RocksScreen.pcx",
36   "RocksDoor.pcx",
37   "RocksToons.pcx",
38   "RocksFontBig.pcx",
39   "RocksFontSmall.pcx",
40   "RocksFontMedium.pcx",
41   "RocksFontEM.pcx"
42 #else
43   "RocksScreen.pcx",
44   "RocksElements.pcx",
45   "RocksDoor.pcx",
46   "RocksHeroes.pcx",
47   "RocksToons.pcx",
48   "RocksSP.pcx",
49   "RocksDC.pcx",
50   "RocksMore.pcx",
51   "RocksFontBig.pcx",
52   "RocksFontSmall.pcx",
53   "RocksFontMedium.pcx",
54   "RocksFontEM.pcx"
55 #endif
56 }; 
57
58 static Bitmap *bitmap_font_initial = NULL;
59
60 static void InitSetup(void);
61 static void InitPlayerInfo(void);
62 static void InitLevelInfo(void);
63 static void InitArtworkInfo(void);
64 static void InitLevelArtworkInfo(void);
65 static void InitNetworkServer(void);
66 static void InitImages(void);
67 static void InitMixer(void);
68 static void InitSound(void);
69 static void InitGfx(void);
70 static void InitGfxBackground(void);
71 static void InitGadgets(void);
72 static void InitElementProperties(void);
73 static void InitElementInfo(void);
74 static void InitGraphicInfo(void);
75 static void InitSoundInfo();
76 static void Execute_Debug_Command(char *);
77
78 void OpenAll(void)
79 {
80   if (options.debug_command)
81   {
82     Execute_Debug_Command(options.debug_command);
83
84     exit(0);
85   }
86
87   if (options.serveronly)
88   {
89 #if defined(PLATFORM_UNIX)
90     NetworkServer(options.server_port, options.serveronly);
91 #else
92     Error(ERR_WARN, "networking only supported in Unix version");
93 #endif
94     exit(0);    /* never reached */
95   }
96
97   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
98                   PROGRAM_TITLE_STRING, getWindowTitleString(),
99                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
100                   MSDOS_POINTER_FILENAME,
101                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
102
103   InitSetup();
104   InitPlayerInfo();
105   InitArtworkInfo();            /* needed before loading gfx, sound & music */
106
107   InitCounter();
108   InitMixer();
109   InitJoysticks();
110   InitRND(NEW_RANDOMIZE);
111
112   InitVideoDisplay();
113   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
114                   setup.fullscreen);
115
116   InitEventFilter(FilterMouseMotionEvents);
117
118   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
119   InitElementInfo();
120
121   InitGfx();
122
123   InitLevelInfo();
124   InitLevelArtworkInfo();
125
126   InitImages();                 /* needs to know current level directory */
127   InitSound();                  /* needs to know current level directory */
128   InitGadgets();                /* needs images + number of level series */
129
130   InitGfxBackground();
131   InitToons();
132
133   DrawMainMenu();
134
135   InitNetworkServer();
136 }
137
138 void InitSetup()
139 {
140   LoadSetup();                                  /* global setup info */
141 }
142
143 void InitPlayerInfo()
144 {
145   int i;
146
147   /* choose default local player */
148   local_player = &stored_player[0];
149
150   for (i=0; i<MAX_PLAYERS; i++)
151     stored_player[i].connected = FALSE;
152
153   local_player->connected = TRUE;
154 }
155
156 void InitLevelInfo()
157 {
158   LoadLevelInfo();                              /* global level info */
159   LoadLevelSetup_LastSeries();                  /* last played series info */
160   LoadLevelSetup_SeriesInfo();                  /* last played level info */
161 }
162
163 void InitArtworkInfo()
164 {
165   LoadArtworkInfo();
166 }
167
168 void InitLevelArtworkInfo()
169 {
170   LoadLevelArtworkInfo();
171 }
172
173 void InitNetworkServer()
174 {
175 #if defined(PLATFORM_UNIX)
176   int nr_wanted;
177 #endif
178
179   if (!options.network)
180     return;
181
182 #if defined(PLATFORM_UNIX)
183   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
184
185   if (!ConnectToServer(options.server_host, options.server_port))
186     Error(ERR_EXIT, "cannot connect to network game server");
187
188   SendToServer_PlayerName(setup.player_name);
189   SendToServer_ProtocolVersion();
190
191   if (nr_wanted)
192     SendToServer_NrWanted(nr_wanted);
193 #endif
194 }
195
196 static void ReinitializeGraphics()
197 {
198   ReloadCustomImages();         /* load custom image files */
199
200   InitGraphicInfo();            /* initialize graphic info from config file */
201
202   InitFontInfo(bitmap_font_initial,
203                new_graphic_info[IMG_MENU_FONT_BIG].bitmap,
204                new_graphic_info[IMG_MENU_FONT_MEDIUM].bitmap,
205                new_graphic_info[IMG_MENU_FONT_SMALL].bitmap,
206                new_graphic_info[IMG_MENU_FONT_EM].bitmap);
207 }
208
209 static void InitImages()
210 {
211   InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES);
212
213   ReinitializeGraphics();
214 }
215
216 static void InitMixer()
217 {
218   OpenAudio();
219
220   InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES);
221
222   StartMixer();
223 }
224
225 static void InitSound()
226 {
227   /* load custom sounds and music */
228   InitReloadSounds(artwork.snd_current->identifier);
229   InitReloadMusic(artwork.mus_current->identifier);
230
231   InitSoundInfo();
232 }
233
234 static void InitTileClipmasks()
235 {
236 #if defined(TARGET_X11)
237   XGCValues clip_gc_values;
238   unsigned long clip_gc_valuemask;
239
240 #if defined(TARGET_X11_NATIVE)
241
242 #if 0
243   GC copy_clipmask_gc;
244
245   static struct
246   {
247     int start;
248     int count;
249   }
250   tile_needs_clipping[] =
251   {
252     { GFX_SPIELER1_UP, 4 },
253     { GFX_SPIELER1_DOWN, 4 },
254     { GFX_SPIELER1_LEFT, 4 },
255     { GFX_SPIELER1_RIGHT, 4 },
256     { GFX_SPIELER1_PUSH_LEFT, 4 },
257     { GFX_SPIELER1_PUSH_RIGHT, 4 },
258     { GFX_SPIELER2_UP, 4 },
259     { GFX_SPIELER2_DOWN, 4 },
260     { GFX_SPIELER2_LEFT, 4 },
261     { GFX_SPIELER2_RIGHT, 4 },
262     { GFX_SPIELER2_PUSH_LEFT, 4 },
263     { GFX_SPIELER2_PUSH_RIGHT, 4 },
264     { GFX_SPIELER3_UP, 4 },
265     { GFX_SPIELER3_DOWN, 4 },
266     { GFX_SPIELER3_LEFT, 4 },
267     { GFX_SPIELER3_RIGHT, 4 },
268     { GFX_SPIELER3_PUSH_LEFT, 4 },
269     { GFX_SPIELER3_PUSH_RIGHT, 4 },
270     { GFX_SPIELER4_UP, 4 },
271     { GFX_SPIELER4_DOWN, 4 },
272     { GFX_SPIELER4_LEFT, 4 },
273     { GFX_SPIELER4_RIGHT, 4 },
274     { GFX_SPIELER4_PUSH_LEFT, 4 },
275     { GFX_SPIELER4_PUSH_RIGHT, 4 },
276     { GFX_SP_MURPHY, 1 },
277     { GFX_MURPHY_GO_LEFT, 3 },
278     { GFX_MURPHY_GO_RIGHT, 3 },
279     { GFX_MURPHY_SNAP_UP, 1 },
280     { GFX_MURPHY_SNAP_DOWN, 1 },
281     { GFX_MURPHY_SNAP_RIGHT, 1 },
282     { GFX_MURPHY_SNAP_LEFT, 1 },
283     { GFX_MURPHY_PUSH_RIGHT, 1 },
284     { GFX_MURPHY_PUSH_LEFT, 1 },
285     { GFX_GEBLUBBER, 4 },
286     { GFX_DYNAMIT, 7 },
287     { GFX_DYNABOMB, 4 },
288     { GFX_EXPLOSION, 8 },
289     { GFX_SOKOBAN_OBJEKT, 1 },
290     { GFX_FUNKELN_BLAU, 3 },
291     { GFX_FUNKELN_WEISS, 3 },
292     { GFX2_SHIELD_PASSIVE, 3 },
293     { GFX2_SHIELD_ACTIVE, 3 },
294     { -1, 0 }
295   };
296 #endif
297
298 #endif /* TARGET_X11_NATIVE */
299 #endif /* TARGET_X11 */
300
301   int i;
302
303   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
304   for (i=0; i<NUM_TILES; i++)
305     tile_clipmask[i] = None;
306
307 #if defined(TARGET_X11)
308   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
309      often very slow when preparing a masked XCopyArea() for big Pixmaps.
310      To prevent this, create small (tile-sized) mask Pixmaps which will then
311      be set much faster with XSetClipOrigin() and speed things up a lot. */
312
313   clip_gc_values.graphics_exposures = False;
314   clip_gc_valuemask = GCGraphicsExposures;
315   tile_clip_gc = XCreateGC(display, window->drawable,
316                            clip_gc_valuemask, &clip_gc_values);
317
318 #if 0
319   for (i=0; i<NUM_BITMAPS; i++)
320   {
321     if (pix[i]->clip_mask)
322     {
323       clip_gc_values.graphics_exposures = False;
324       clip_gc_values.clip_mask = pix[i]->clip_mask;
325       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
326       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
327                                          clip_gc_valuemask, &clip_gc_values);
328     }
329   }
330 #endif
331
332 #if defined(TARGET_X11_NATIVE)
333
334 #if 0
335   /* create graphic context structures needed for clipping */
336   clip_gc_values.graphics_exposures = False;
337   clip_gc_valuemask = GCGraphicsExposures;
338   copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
339                                clip_gc_valuemask, &clip_gc_values);
340
341   /* create only those clipping Pixmaps we really need */
342   for (i=0; tile_needs_clipping[i].start>=0; i++)
343   {
344     int j;
345
346     for (j=0; j<tile_needs_clipping[i].count; j++)
347     {
348       int tile = tile_needs_clipping[i].start + j;
349       int graphic = tile;
350       int src_x, src_y;
351       Bitmap *src_bitmap;
352       Pixmap src_pixmap;
353
354       getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
355       src_pixmap = src_bitmap->clip_mask;
356
357       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
358                                           TILEX, TILEY, 1);
359
360       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
361                 src_x, src_y, TILEX, TILEY, 0, 0);
362     }
363   }
364
365   XFreeGC(display, copy_clipmask_gc);
366 #endif
367
368 #endif /* TARGET_X11_NATIVE */
369 #endif /* TARGET_X11 */
370 }
371
372 void FreeTileClipmasks()
373 {
374 #if defined(TARGET_X11)
375   int i;
376
377   for (i=0; i<NUM_TILES; i++)
378   {
379     if (tile_clipmask[i] != None)
380     {
381       XFreePixmap(display, tile_clipmask[i]);
382       tile_clipmask[i] = None;
383     }
384   }
385
386   if (tile_clip_gc)
387     XFreeGC(display, tile_clip_gc);
388   tile_clip_gc = None;
389
390 #if 0
391   for (i=0; i<NUM_BITMAPS; i++)
392   {
393     if (pix[i] != NULL && pix[i]->stored_clip_gc)
394     {
395       XFreeGC(display, pix[i]->stored_clip_gc);
396       pix[i]->stored_clip_gc = None;
397     }
398   }
399 #endif
400
401 #endif /* TARGET_X11 */
402 }
403
404 void InitGfx()
405 {
406 #if 0
407   int i;
408 #endif
409
410   /* initialize some global variables */
411   global.frames_per_second = 0;
412   global.fps_slowdown = FALSE;
413   global.fps_slowdown_factor = 1;
414
415   /* initialize screen properties */
416   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
417                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
418   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
419   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
420   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
421
422   /* create additional image buffers for double-buffering */
423   bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
424   bitmap_db_door  = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
425
426 #if 0
427   pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
428
429   InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
430 #else
431   bitmap_font_initial = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
432
433   InitFontInfo(bitmap_font_initial, NULL, NULL, NULL, NULL);
434 #endif
435
436   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
437   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
438
439   DrawInitText("Loading graphics:", 120, FC_GREEN);
440
441 #if 0
442   for (i=0; i<NUM_PICTURES; i++)
443   {
444 #if 0
445     if (i != PIX_FONT_SMALL)
446 #endif
447     {
448       DrawInitText(image_filename[i], 150, FC_YELLOW);
449
450       pix[i] = LoadCustomImage(image_filename[i]);
451     }
452   }
453 #endif
454
455 #if 0
456   InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
457                pix[PIX_FONT_EM]);
458 #endif
459
460   InitTileClipmasks();
461 }
462
463 void InitGfxBackground()
464 {
465   int x, y;
466
467   drawto = backbuffer;
468   fieldbuffer = bitmap_db_field;
469   SetDrawtoField(DRAW_BACKBUFFER);
470
471   BlitBitmap(new_graphic_info[IMG_MENU_BACK].bitmap, backbuffer,
472              0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
473   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
474   ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
475
476   for (x=0; x<MAX_BUF_XSIZE; x++)
477     for (y=0; y<MAX_BUF_YSIZE; y++)
478       redraw[x][y] = 0;
479   redraw_tiles = 0;
480   redraw_mask = REDRAW_ALL;
481 }
482
483 void ReloadCustomArtwork()
484 {
485   static char *leveldir_current_identifier = NULL;
486   static boolean last_override_level_graphics = FALSE;
487   static boolean last_override_level_sounds = FALSE;
488   static boolean last_override_level_music = FALSE;
489   /* identifier for new artwork; default: artwork configured in setup */
490   char *gfx_new_identifier = artwork.gfx_current->identifier;
491   char *snd_new_identifier = artwork.snd_current->identifier;
492   char *mus_new_identifier = artwork.mus_current->identifier;
493   boolean redraw_screen = FALSE;
494
495   if (leveldir_current_identifier == NULL)
496     leveldir_current_identifier = leveldir_current->identifier;
497
498 #if 0
499   printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
500          leveldir_current->graphics_set);
501   printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
502          leveldir_current->identifier);
503 #endif
504
505 #if 0
506   printf("graphics --> '%s' ('%s')\n",
507          artwork.gfx_current_identifier, artwork.gfx_current->filename);
508   printf("sounds   --> '%s' ('%s')\n",
509          artwork.snd_current_identifier, artwork.snd_current->filename);
510   printf("music    --> '%s' ('%s')\n",
511          artwork.mus_current_identifier, artwork.mus_current->filename);
512 #endif
513
514   /* leveldir_current may be invalid (level group, parent link) */
515   if (!validLevelSeries(leveldir_current))
516     return;
517
518 #if 0
519   printf("--> '%s'\n", artwork.gfx_current_identifier);
520 #endif
521
522   /* when a new level series was selected, check if there was a change
523      in custom artwork stored in level series directory */
524   if (leveldir_current_identifier != leveldir_current->identifier)
525   {
526     char *identifier_old = leveldir_current_identifier;
527     char *identifier_new = leveldir_current->identifier;
528
529     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
530         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
531       gfx_new_identifier = identifier_new;
532     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
533         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
534       snd_new_identifier = identifier_new;
535     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
536         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
537       mus_new_identifier = identifier_new;
538
539     leveldir_current_identifier = leveldir_current->identifier;
540   }
541
542   /* custom level artwork configured in level series configuration file
543      always overrides custom level artwork stored in level series directory
544      and (level independant) custom artwork configured in setup menue */
545   if (leveldir_current->graphics_set != NULL)
546     gfx_new_identifier = leveldir_current->graphics_set;
547   if (leveldir_current->sounds_set != NULL)
548     snd_new_identifier = leveldir_current->sounds_set;
549   if (leveldir_current->music_set != NULL)
550     mus_new_identifier = leveldir_current->music_set;
551
552   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
553       last_override_level_graphics != setup.override_level_graphics)
554   {
555 #if 0
556     printf("CHANGED GFX: '%s' -> '%s'\n",
557            artwork.gfx_current_identifier, gfx_new_identifier);
558 #endif
559
560 #if 0
561     int i;
562 #endif
563
564     setLevelArtworkDir(artwork.gfx_first);
565
566     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
567
568 #if 0
569     for (i=0; i<NUM_PICTURES; i++)
570     {
571       DrawInitText(image_filename[i], 150, FC_YELLOW);
572       ReloadCustomImage(pix[i], image_filename[i]);
573     }
574 #endif
575
576     ReinitializeGraphics();
577
578     FreeTileClipmasks();
579     InitTileClipmasks();
580
581 #if 0
582     InitGfxBackground();
583
584     /* force redraw of (open or closed) door graphics */
585     SetDoorState(DOOR_OPEN_ALL);
586     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
587 #endif
588
589 #if 0
590     artwork.gfx_current_identifier = gfx_new_identifier;
591 #else
592     artwork.gfx_current_identifier = artwork.gfx_current->identifier;
593 #endif
594     last_override_level_graphics = setup.override_level_graphics;
595
596     redraw_screen = TRUE;
597   }
598
599   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
600       last_override_level_sounds != setup.override_level_sounds)
601   {
602     /* set artwork path to send it to the sound server process */
603     setLevelArtworkDir(artwork.snd_first);
604
605     InitReloadSounds(snd_new_identifier);
606
607     artwork.snd_current_identifier = snd_new_identifier;
608     last_override_level_sounds = setup.override_level_sounds;
609
610     redraw_screen = TRUE;
611   }
612
613   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
614       last_override_level_music != setup.override_level_music)
615   {
616     /* set artwork path to send it to the sound server process */
617     setLevelArtworkDir(artwork.mus_first);
618
619     InitReloadMusic(mus_new_identifier);
620
621     artwork.mus_current_identifier = mus_new_identifier;
622     last_override_level_music = setup.override_level_music;
623
624     redraw_screen = TRUE;
625   }
626
627   if (redraw_screen)
628   {
629     InitGfxBackground();
630
631     /* force redraw of (open or closed) door graphics */
632     SetDoorState(DOOR_OPEN_ALL);
633     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
634   }
635
636 #if 0
637   printf("<-- '%s'\n", artwork.gfx_current_identifier);
638 #endif
639 }
640
641 void InitGadgets()
642 {
643   CreateLevelEditorGadgets();
644   CreateGameButtons();
645   CreateTapeButtons();
646   CreateToolButtons();
647   CreateScreenGadgets();
648 }
649
650 void InitElementInfo()
651 {
652
653   int i, act, dir;
654
655   /* set values to -1 to identify later as "uninitialized" values */
656   for (i=0; i<MAX_ELEMENTS; i++)
657   {
658     for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
659     {
660       element_info[i].graphic[act] = -1;
661
662       for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
663         element_info[i].direction_graphic[act][dir] = -1;
664     }
665   }
666
667   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
668     element_info[i].graphic[GFX_ACTION_DEFAULT] =
669       IMG_CHAR_START + (i - EL_CHAR_START);
670
671   for (i=EL_GENERIC_START; i<=EL_GENERIC_END; i++)
672     element_info[i].graphic[GFX_ACTION_DEFAULT] =
673       IMG_GENERIC_START + (i - EL_GENERIC_START);
674
675   i = 0;
676   while (element_to_graphic[i].element > -1)
677   {
678     int element   = element_to_graphic[i].element;
679     int direction = element_to_graphic[i].direction;
680     int action    = element_to_graphic[i].action;
681     int graphic   = element_to_graphic[i].graphic;
682
683     if (action > -1)
684       action = graphics_action_mapping[action];
685     else
686       action = GFX_ACTION_DEFAULT;
687
688     if (direction > -1)
689     {
690       direction = MV_DIR_BIT(direction);
691
692       element_info[element].direction_graphic[action][direction] = graphic;
693     }
694     else
695       element_info[element].graphic[action] = graphic;
696
697     i++;
698   }
699
700   /* now set all '-1' values to element specific default values */
701   for (i=0; i<MAX_ELEMENTS; i++)
702   {
703     int default_action_graphic = element_info[i].graphic[GFX_ACTION_DEFAULT];
704     int default_action_direction_graphic[NUM_MV_DIRECTIONS];
705
706     if (default_action_graphic == -1)
707       default_action_graphic = IMG_CHAR_QUESTION;
708
709     for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
710     {
711       default_action_direction_graphic[dir] =
712         element_info[i].direction_graphic[GFX_ACTION_DEFAULT][dir];
713
714       if (default_action_direction_graphic[dir] == -1)
715         default_action_direction_graphic[dir] = default_action_graphic;
716     }
717
718     for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
719     {
720       for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
721       {
722         int default_direction_graphic = element_info[i].graphic[act];
723
724         /* no graphic for current action -- use default direction graphic */
725         if (default_direction_graphic == -1)
726           default_direction_graphic = default_action_direction_graphic[dir];
727
728         if (element_info[i].direction_graphic[act][dir] == -1)
729           element_info[i].direction_graphic[act][dir] =
730             default_direction_graphic;
731       }
732
733       /* no graphic for this specific action -- use default action graphic */
734       if (element_info[i].graphic[act] == -1)
735         element_info[i].graphic[act] = default_action_graphic;
736     }
737   }
738 }
739
740 static void InitGraphicInfo()
741 {
742   static int gfx_action[NUM_IMAGE_FILES];
743   Bitmap *src_bitmap;
744   int src_x, src_y;
745   int first_frame, last_frame;
746   int i;
747
748   image_files = getCurrentImageList();
749
750   /* set temporary graphics action field to default value */
751   for (i=0; i<NUM_IMAGE_FILES; i++)
752     gfx_action[i] = GFX_ACTION_DEFAULT;
753
754   /* set temporary graphics action field from element_to_graphic list */
755   i = 0;
756   while (element_to_graphic[i].element > -1)
757   {
758     int action    = element_to_graphic[i].action;
759     int graphic   = element_to_graphic[i].graphic;
760
761     if (action == -1)
762       action = GFX_ACTION_DEFAULT;
763
764     gfx_action[graphic] = action;
765
766     i++;
767   }
768
769   for (i=0; i<NUM_IMAGE_FILES; i++)
770   {
771     int *parameter = image_files[i].parameter;
772
773     new_graphic_info[i].bitmap = getBitmapFromImageID(i);
774
775     new_graphic_info[i].src_x = parameter[GFX_ARG_XPOS] * TILEX;
776     new_graphic_info[i].src_y = parameter[GFX_ARG_YPOS] * TILEY;
777     new_graphic_info[i].offset_x = parameter[GFX_ARG_OFFSET];
778     new_graphic_info[i].offset_y = 0;
779
780     /* animation frames are ordered vertically instead of horizontally */
781     if (parameter[GFX_ARG_VERTICAL])
782     {
783       new_graphic_info[i].offset_x = 0;
784       new_graphic_info[i].offset_y = parameter[GFX_ARG_OFFSET];
785     }
786
787     /* optionally, the x and y offset of frames can be specified directly */
788     if (parameter[GFX_ARG_XOFFSET] != GFX_ARG_UNDEFINED_VALUE)
789       new_graphic_info[i].offset_x = parameter[GFX_ARG_XOFFSET];
790     if (parameter[GFX_ARG_YOFFSET] != GFX_ARG_UNDEFINED_VALUE)
791       new_graphic_info[i].offset_y = parameter[GFX_ARG_YOFFSET];
792
793     new_graphic_info[i].anim_frames = parameter[GFX_ARG_FRAMES];
794
795     new_graphic_info[i].anim_delay = parameter[GFX_ARG_DELAY];
796     if (new_graphic_info[i].anim_delay == 0)    /* delay must be at least 1 */
797       new_graphic_info[i].anim_delay = 1;
798
799     /* set mode for animation frame order */
800     if (parameter[GFX_ARG_MODE_LOOP])
801       new_graphic_info[i].anim_mode = ANIM_LOOP;
802     else if (parameter[GFX_ARG_MODE_LINEAR])
803       new_graphic_info[i].anim_mode = ANIM_LINEAR;
804     else if (parameter[GFX_ARG_MODE_PINGPONG])
805       new_graphic_info[i].anim_mode = ANIM_PINGPONG;
806     else if (parameter[GFX_ARG_MODE_PINGPONG2])
807       new_graphic_info[i].anim_mode = ANIM_PINGPONG2;
808     else if (parameter[GFX_ARG_FRAMES] > 1)
809       new_graphic_info[i].anim_mode = ANIM_LOOP;
810     else
811       new_graphic_info[i].anim_mode = ANIM_NONE;
812
813     /* set additional flag to play animation frames in reverse order */
814     if (parameter[GFX_ARG_MODE_REVERSE])
815       new_graphic_info[i].anim_mode |= ANIM_REVERSE;
816
817     /* set first frame of animation after determining animation mode */
818     new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
819
820     /* automatically determine correct start frame, if not defined */
821     if (parameter[GFX_ARG_START_FRAME] == GFX_ARG_UNDEFINED_VALUE)
822       new_graphic_info[i].anim_start_frame = 0;
823     else if (new_graphic_info[i].anim_mode & ANIM_REVERSE)
824       new_graphic_info[i].anim_start_frame =
825         new_graphic_info[i].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
826
827     /* animation synchronized with global frame counter, not move position */
828     new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
829
830     /* set global_sync for all animations with undefined "animation action" */
831     if (parameter[GFX_ARG_GLOBAL_SYNC] == GFX_ARG_UNDEFINED_VALUE)
832       new_graphic_info[i].anim_global_sync =
833         (gfx_action[i] == GFX_ACTION_DEFAULT ? TRUE : FALSE);
834
835     /* "linear" animations are never globally synchronized */
836     if (parameter[GFX_ARG_MODE_LINEAR])
837       new_graphic_info[i].anim_global_sync = FALSE;
838
839     /* now check if no animation frames are outside of the loaded image */
840
841     first_frame = 0;
842     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
843     if (src_x < 0 || src_y < 0 ||
844         src_x + TILEX > src_bitmap->width ||
845         src_y + TILEY > src_bitmap->height)
846       Error(ERR_EXIT, "InitGraphicInfo: first frame of graphic animation object %d outside of image bitmap file '%s'", i, src_bitmap->source_filename);
847
848     last_frame = new_graphic_info[i].anim_frames - 1;
849     getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
850     if (src_x < 0 || src_y < 0 ||
851         src_x + TILEX > src_bitmap->width ||
852         src_y + TILEY > src_bitmap->height)
853       Error(ERR_EXIT, "InitGraphicInfo: last frame of graphic animation object %d outside of image bitmap file '%s'", i, src_bitmap->source_filename);
854   }
855 }
856
857 static void InitSoundInfo()
858 {
859   sound_files = getCurrentSoundList();
860
861   /* initialize sound effect lookup table for element actions */
862   InitGameSound();
863 }
864
865 void InitElementProperties()
866 {
867   int i, j;
868
869   static int ep_amoebalive[] =
870   {
871     EL_AMOEBA_WET,
872     EL_AMOEBA_DRY,
873     EL_AMOEBA_FULL,
874     EL_BD_AMOEBA
875   };
876   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
877
878   static int ep_amoeboid[] =
879   {
880     EL_AMOEBA_DEAD,
881     EL_AMOEBA_WET,
882     EL_AMOEBA_DRY,
883     EL_AMOEBA_FULL,
884     EL_BD_AMOEBA
885   };
886   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
887
888   static int ep_schluessel[] =
889   {
890     EL_KEY1,
891     EL_KEY2,
892     EL_KEY3,
893     EL_KEY4,
894     EL_EM_KEY1,
895     EL_EM_KEY2,
896     EL_EM_KEY3,
897     EL_EM_KEY4
898   };
899   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
900
901   static int ep_pforte[] =
902   {
903     EL_GATE1,
904     EL_GATE2,
905     EL_GATE3,
906     EL_GATE4,
907     EL_GATE1_GRAY,
908     EL_GATE2_GRAY,
909     EL_GATE3_GRAY,
910     EL_GATE4_GRAY,
911     EL_EM_GATE1,
912     EL_EM_GATE2,
913     EL_EM_GATE3,
914     EL_EM_GATE4,
915     EL_EM_GATE1_GRAY,
916     EL_EM_GATE2_GRAY,
917     EL_EM_GATE3_GRAY,
918     EL_EM_GATE4_GRAY,
919     EL_SWITCHGATE_OPEN,
920     EL_SWITCHGATE_OPENING,
921     EL_SWITCHGATE_CLOSED,
922     EL_SWITCHGATE_CLOSING,
923     EL_TIMEGATE_OPEN,
924     EL_TIMEGATE_OPENING,
925     EL_TIMEGATE_CLOSED,
926     EL_TIMEGATE_CLOSING,
927     EL_TUBE_ALL,
928     EL_TUBE_VERTICAL,
929     EL_TUBE_HORIZONTAL,
930     EL_TUBE_VERTICAL_LEFT,
931     EL_TUBE_VERTICAL_RIGHT,
932     EL_TUBE_HORIZONTAL_UP,
933     EL_TUBE_HORIZONTAL_DOWN,
934     EL_TUBE_LEFT_UP,
935     EL_TUBE_LEFT_DOWN,
936     EL_TUBE_RIGHT_UP,
937     EL_TUBE_RIGHT_DOWN
938   };
939   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
940
941   static int ep_solid[] =
942   {
943     EL_STEELWALL,
944     EL_WALL,
945     EL_WALL_GROWING,
946     EL_WALL_GROWING_X,
947     EL_WALL_GROWING_Y,
948     EL_WALL_GROWING_XY,
949     EL_BD_WALL,
950     EL_WALL_CRUMBLED,
951     EL_EXIT_CLOSED,
952     EL_EXIT_OPENING,
953     EL_EXIT_OPEN,
954     EL_AMOEBA_DEAD,
955     EL_AMOEBA_WET,
956     EL_AMOEBA_DRY,
957     EL_AMOEBA_FULL,
958     EL_BD_AMOEBA,
959     EL_QUICKSAND_FULL,
960     EL_QUICKSAND_EMPTY,
961     EL_QUICKSAND_FILLING,
962     EL_QUICKSAND_EMPTYING,
963     EL_MAGIC_WALL,
964     EL_MAGIC_WALL_ACTIVE,
965     EL_MAGIC_WALL_EMPTYING,
966     EL_MAGIC_WALL_FILLING,
967     EL_MAGIC_WALL_FULL,
968     EL_MAGIC_WALL_DEAD,
969     EL_BD_MAGIC_WALL,
970     EL_BD_MAGIC_WALL_ACTIVE,
971     EL_BD_MAGIC_WALL_EMPTYING,
972     EL_BD_MAGIC_WALL_FULL,
973     EL_BD_MAGIC_WALL_FILLING,
974     EL_BD_MAGIC_WALL_DEAD,
975     EL_GAMEOFLIFE,
976     EL_BIOMAZE,
977     EL_ACIDPOOL_TOPLEFT,
978     EL_ACIDPOOL_TOPRIGHT,
979     EL_ACIDPOOL_BOTTOMLEFT,
980     EL_ACIDPOOL_BOTTOM,
981     EL_ACIDPOOL_BOTTOMRIGHT,
982     EL_SP_CHIP_SINGLE,
983     EL_SP_CHIP_LEFT,
984     EL_SP_CHIP_RIGHT,
985     EL_SP_CHIP_UPPER,
986     EL_SP_CHIP_LOWER,
987     EL_SP_HARD_GRAY,
988     EL_SP_HARD_GREEN,
989     EL_SP_HARD_BLUE,
990     EL_SP_HARD_RED,
991     EL_SP_HARD_YELLOW,
992     EL_SP_HARD_BASE1,
993     EL_SP_HARD_BASE2,
994     EL_SP_HARD_BASE3,
995     EL_SP_HARD_BASE4,
996     EL_SP_HARD_BASE5,
997     EL_SP_HARD_BASE6,
998     EL_SP_TERMINAL,
999     EL_SP_TERMINAL_ACTIVE,
1000     EL_SP_EXIT_CLOSED,
1001     EL_SP_EXIT_OPEN,
1002     EL_INVISIBLE_STEELWALL,
1003     EL_INVISIBLE_STEELWALL_ACTIVE,
1004     EL_INVISIBLE_WALL,
1005     EL_INVISIBLE_WALL_ACTIVE,
1006     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1007     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1008     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1009     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1010     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1011     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1012     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1013     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1014     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1015     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1016     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1017     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1018     EL_SWITCHGATE_SWITCH_UP,
1019     EL_SWITCHGATE_SWITCH_DOWN,
1020     EL_LIGHT_SWITCH,
1021     EL_LIGHT_SWITCH_ACTIVE,
1022     EL_TIMEGATE_SWITCH,
1023     EL_TIMEGATE_SWITCH_ACTIVE,
1024     EL_SIGN_EXCLAMATION,
1025     EL_SIGN_RADIOACTIVITY,
1026     EL_SIGN_STOP,
1027     EL_SIGN_WHEELCHAIR,
1028     EL_SIGN_PARKING,
1029     EL_SIGN_ONEWAY,
1030     EL_SIGN_HEART,
1031     EL_SIGN_TRIANGLE,
1032     EL_SIGN_ROUND,
1033     EL_SIGN_EXIT,
1034     EL_SIGN_YINYANG,
1035     EL_SIGN_OTHER,
1036     EL_STEELWALL_SLANTED,
1037     EL_EMC_STEELWALL1,
1038     EL_EMC_STEELWALL2,
1039     EL_EMC_STEELWALL3,
1040     EL_EMC_STEELWALL4,
1041     EL_EMC_WALL_PILLAR_UPPER,
1042     EL_EMC_WALL_PILLAR_MIDDLE,
1043     EL_EMC_WALL_PILLAR_LOWER,
1044     EL_EMC_WALL4,
1045     EL_EMC_WALL5,
1046     EL_EMC_WALL6,
1047     EL_EMC_WALL7,
1048     EL_EMC_WALL8,
1049     EL_CRYSTAL,
1050     EL_WALL_PEARL,
1051     EL_WALL_CRYSTAL,
1052     EL_GATE1,
1053     EL_GATE2,
1054     EL_GATE3,
1055     EL_GATE4,
1056     EL_GATE1_GRAY,
1057     EL_GATE2_GRAY,
1058     EL_GATE3_GRAY,
1059     EL_GATE4_GRAY,
1060     EL_EM_GATE1,
1061     EL_EM_GATE2,
1062     EL_EM_GATE3,
1063     EL_EM_GATE4,
1064     EL_EM_GATE1_GRAY,
1065     EL_EM_GATE2_GRAY,
1066     EL_EM_GATE3_GRAY,
1067     EL_EM_GATE4_GRAY,
1068     EL_SWITCHGATE_OPEN,
1069     EL_SWITCHGATE_OPENING,
1070     EL_SWITCHGATE_CLOSED,
1071     EL_SWITCHGATE_CLOSING,
1072     EL_TIMEGATE_OPEN,
1073     EL_TIMEGATE_OPENING,
1074     EL_TIMEGATE_CLOSED,
1075     EL_TIMEGATE_CLOSING,
1076     EL_TUBE_ALL,
1077     EL_TUBE_VERTICAL,
1078     EL_TUBE_HORIZONTAL,
1079     EL_TUBE_VERTICAL_LEFT,
1080     EL_TUBE_VERTICAL_RIGHT,
1081     EL_TUBE_HORIZONTAL_UP,
1082     EL_TUBE_HORIZONTAL_DOWN,
1083     EL_TUBE_LEFT_UP,
1084     EL_TUBE_LEFT_DOWN,
1085     EL_TUBE_RIGHT_UP,
1086     EL_TUBE_RIGHT_DOWN
1087   };
1088   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1089
1090   static int ep_massive[] =
1091   {
1092     EL_STEELWALL,
1093     EL_ACID,
1094     EL_ACIDPOOL_TOPLEFT,
1095     EL_ACIDPOOL_TOPRIGHT,
1096     EL_ACIDPOOL_BOTTOMLEFT,
1097     EL_ACIDPOOL_BOTTOM,
1098     EL_ACIDPOOL_BOTTOMRIGHT,
1099     EL_SP_HARD_GRAY,
1100     EL_SP_HARD_GREEN,
1101     EL_SP_HARD_BLUE,
1102     EL_SP_HARD_RED,
1103     EL_SP_HARD_YELLOW,
1104     EL_SP_HARD_BASE1,
1105     EL_SP_HARD_BASE2,
1106     EL_SP_HARD_BASE3,
1107     EL_SP_HARD_BASE4,
1108     EL_SP_HARD_BASE5,
1109     EL_SP_HARD_BASE6,
1110     EL_INVISIBLE_STEELWALL,
1111     EL_INVISIBLE_STEELWALL_ACTIVE,
1112     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1113     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1114     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1115     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1116     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1117     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1118     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1119     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1120     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1121     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1122     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1123     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1124     EL_LIGHT_SWITCH,
1125     EL_LIGHT_SWITCH_ACTIVE,
1126     EL_SIGN_EXCLAMATION,
1127     EL_SIGN_RADIOACTIVITY,
1128     EL_SIGN_STOP,
1129     EL_SIGN_WHEELCHAIR,
1130     EL_SIGN_PARKING,
1131     EL_SIGN_ONEWAY,
1132     EL_SIGN_HEART,
1133     EL_SIGN_TRIANGLE,
1134     EL_SIGN_ROUND,
1135     EL_SIGN_EXIT,
1136     EL_SIGN_YINYANG,
1137     EL_SIGN_OTHER,
1138     EL_STEELWALL_SLANTED,
1139     EL_EMC_STEELWALL1,
1140     EL_EMC_STEELWALL2,
1141     EL_EMC_STEELWALL3,
1142     EL_EMC_STEELWALL4,
1143     EL_CRYSTAL,
1144     EL_GATE1,
1145     EL_GATE2,
1146     EL_GATE3,
1147     EL_GATE4,
1148     EL_GATE1_GRAY,
1149     EL_GATE2_GRAY,
1150     EL_GATE3_GRAY,
1151     EL_GATE4_GRAY,
1152     EL_EM_GATE1,
1153     EL_EM_GATE2,
1154     EL_EM_GATE3,
1155     EL_EM_GATE4,
1156     EL_EM_GATE1_GRAY,
1157     EL_EM_GATE2_GRAY,
1158     EL_EM_GATE3_GRAY,
1159     EL_EM_GATE4_GRAY,
1160     EL_SWITCHGATE_OPEN,
1161     EL_SWITCHGATE_OPENING,
1162     EL_SWITCHGATE_CLOSED,
1163     EL_SWITCHGATE_CLOSING,
1164     EL_TIMEGATE_OPEN,
1165     EL_TIMEGATE_OPENING,
1166     EL_TIMEGATE_CLOSED,
1167     EL_TIMEGATE_CLOSING,
1168     EL_TUBE_ALL,
1169     EL_TUBE_VERTICAL,
1170     EL_TUBE_HORIZONTAL,
1171     EL_TUBE_VERTICAL_LEFT,
1172     EL_TUBE_VERTICAL_RIGHT,
1173     EL_TUBE_HORIZONTAL_UP,
1174     EL_TUBE_HORIZONTAL_DOWN,
1175     EL_TUBE_LEFT_UP,
1176     EL_TUBE_LEFT_DOWN,
1177     EL_TUBE_RIGHT_UP,
1178     EL_TUBE_RIGHT_DOWN
1179   };
1180   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1181
1182   static int ep_slippery[] =
1183   {
1184     EL_WALL_CRUMBLED,
1185     EL_BD_WALL,
1186     EL_ROCK,
1187     EL_BD_ROCK,
1188     EL_EMERALD,
1189     EL_BD_DIAMOND,
1190     EL_EMERALD_YELLOW,
1191     EL_EMERALD_RED,
1192     EL_EMERALD_PURPLE,
1193     EL_DIAMOND,
1194     EL_BOMB,
1195     EL_NUT,
1196     EL_ROBOT_WHEEL_ACTIVE,
1197     EL_ROBOT_WHEEL,
1198     EL_TIME_ORB_FULL,
1199     EL_TIME_ORB_EMPTY,
1200     EL_LAMP_ACTIVE,
1201     EL_LAMP,
1202     EL_ACIDPOOL_TOPLEFT,
1203     EL_ACIDPOOL_TOPRIGHT,
1204     EL_SATELLITE,
1205     EL_SP_ZONK,
1206     EL_SP_INFOTRON,
1207     EL_SP_CHIP_SINGLE,
1208     EL_SP_CHIP_LEFT,
1209     EL_SP_CHIP_RIGHT,
1210     EL_SP_CHIP_UPPER,
1211     EL_SP_CHIP_LOWER,
1212     EL_SPEED_PILL,
1213     EL_STEELWALL_SLANTED,
1214     EL_PEARL,
1215     EL_CRYSTAL
1216   };
1217   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1218
1219   static int ep_enemy[] =
1220   {
1221     EL_BUG,
1222     EL_SPACESHIP,
1223     EL_BD_BUTTERFLY,
1224     EL_BD_FIREFLY,
1225     EL_YAMYAM,
1226     EL_DARK_YAMYAM,
1227     EL_ROBOT,
1228     EL_PACMAN,
1229     EL_SP_SNIKSNAK,
1230     EL_SP_ELECTRON
1231   };
1232   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1233
1234   static int ep_mauer[] =
1235   {
1236     EL_STEELWALL,
1237     EL_GATE1,
1238     EL_GATE2,
1239     EL_GATE3,
1240     EL_GATE4,
1241     EL_GATE1_GRAY,
1242     EL_GATE2_GRAY,
1243     EL_GATE3_GRAY,
1244     EL_GATE4_GRAY,
1245     EL_EM_GATE1,
1246     EL_EM_GATE2,
1247     EL_EM_GATE3,
1248     EL_EM_GATE4,
1249     EL_EM_GATE1_GRAY,
1250     EL_EM_GATE2_GRAY,
1251     EL_EM_GATE3_GRAY,
1252     EL_EM_GATE4_GRAY,
1253     EL_EXIT_CLOSED,
1254     EL_EXIT_OPENING,
1255     EL_EXIT_OPEN,
1256     EL_WALL,
1257     EL_WALL_CRUMBLED,
1258     EL_WALL_GROWING,
1259     EL_WALL_GROWING_X,
1260     EL_WALL_GROWING_Y,
1261     EL_WALL_GROWING_XY,
1262     EL_WALL_GROWING_ACTIVE,
1263     EL_BD_WALL,
1264     EL_SP_CHIP_SINGLE,
1265     EL_SP_CHIP_LEFT,
1266     EL_SP_CHIP_RIGHT,
1267     EL_SP_CHIP_UPPER,
1268     EL_SP_CHIP_LOWER,
1269     EL_SP_HARD_GRAY,
1270     EL_SP_HARD_GREEN,
1271     EL_SP_HARD_BLUE,
1272     EL_SP_HARD_RED,
1273     EL_SP_HARD_YELLOW,
1274     EL_SP_HARD_BASE1,
1275     EL_SP_HARD_BASE2,
1276     EL_SP_HARD_BASE3,
1277     EL_SP_HARD_BASE4,
1278     EL_SP_HARD_BASE5,
1279     EL_SP_HARD_BASE6,
1280     EL_SP_TERMINAL,
1281     EL_SP_TERMINAL_ACTIVE,
1282     EL_SP_EXIT_CLOSED,
1283     EL_SP_EXIT_OPEN,
1284     EL_INVISIBLE_STEELWALL,
1285     EL_INVISIBLE_STEELWALL_ACTIVE,
1286     EL_INVISIBLE_WALL,
1287     EL_INVISIBLE_WALL_ACTIVE,
1288     EL_STEELWALL_SLANTED,
1289     EL_EMC_STEELWALL1,
1290     EL_EMC_STEELWALL2,
1291     EL_EMC_STEELWALL3,
1292     EL_EMC_STEELWALL4,
1293     EL_EMC_WALL_PILLAR_UPPER,
1294     EL_EMC_WALL_PILLAR_MIDDLE,
1295     EL_EMC_WALL_PILLAR_LOWER,
1296     EL_EMC_WALL4,
1297     EL_EMC_WALL5,
1298     EL_EMC_WALL6,
1299     EL_EMC_WALL7,
1300     EL_EMC_WALL8
1301   };
1302   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1303
1304   static int ep_can_fall[] =
1305   {
1306     EL_ROCK,
1307     EL_BD_ROCK,
1308     EL_EMERALD,
1309     EL_BD_DIAMOND,
1310     EL_EMERALD_YELLOW,
1311     EL_EMERALD_RED,
1312     EL_EMERALD_PURPLE,
1313     EL_DIAMOND,
1314     EL_BOMB,
1315     EL_NUT,
1316     EL_AMOEBA_DROP,
1317     EL_QUICKSAND_FULL,
1318     EL_MAGIC_WALL_FULL,
1319     EL_BD_MAGIC_WALL_FULL,
1320     EL_TIME_ORB_FULL,
1321     EL_TIME_ORB_EMPTY,
1322     EL_SP_ZONK,
1323     EL_SP_INFOTRON,
1324     EL_SP_DISK_ORANGE,
1325     EL_PEARL,
1326     EL_CRYSTAL,
1327     EL_SPRING,
1328     EL_DX_SUPABOMB
1329   };
1330   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1331
1332   static int ep_can_smash[] =
1333   {
1334     EL_ROCK,
1335     EL_BD_ROCK,
1336     EL_EMERALD,
1337     EL_BD_DIAMOND,
1338     EL_EMERALD_YELLOW,
1339     EL_EMERALD_RED,
1340     EL_EMERALD_PURPLE,
1341     EL_DIAMOND,
1342     EL_KEY1,
1343     EL_KEY2,
1344     EL_KEY3,
1345     EL_KEY4,
1346     EL_EM_KEY1,
1347     EL_EM_KEY2,
1348     EL_EM_KEY3,
1349     EL_EM_KEY4,
1350     EL_BOMB,
1351     EL_NUT,
1352     EL_AMOEBA_DROP,
1353     EL_TIME_ORB_FULL,
1354     EL_TIME_ORB_EMPTY,
1355     EL_SP_ZONK,
1356     EL_SP_INFOTRON,
1357     EL_SP_DISK_ORANGE,
1358     EL_PEARL,
1359     EL_CRYSTAL,
1360     EL_SPRING,
1361     EL_DX_SUPABOMB
1362   };
1363   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1364
1365   static int ep_can_change[] =
1366   {
1367     EL_ROCK,
1368     EL_BD_ROCK,
1369     EL_EMERALD,
1370     EL_BD_DIAMOND,
1371     EL_EMERALD_YELLOW,
1372     EL_EMERALD_RED,
1373     EL_EMERALD_PURPLE,
1374     EL_DIAMOND
1375   };
1376   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1377
1378   static int ep_can_move[] =
1379   {
1380     EL_BUG,
1381     EL_SPACESHIP,
1382     EL_BD_BUTTERFLY,
1383     EL_BD_FIREFLY,
1384     EL_YAMYAM,
1385     EL_DARK_YAMYAM,
1386     EL_ROBOT,
1387     EL_PACMAN,
1388     EL_MOLE,
1389     EL_PENGUIN,
1390     EL_PIG,
1391     EL_DRAGON,
1392     EL_SATELLITE,
1393     EL_SP_SNIKSNAK,
1394     EL_SP_ELECTRON,
1395     EL_BALLOON,
1396     EL_SPRING
1397   };
1398   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1399
1400   static int ep_could_move[] =
1401   {
1402     EL_BUG_RIGHT,
1403     EL_BUG_UP,
1404     EL_BUG_LEFT,
1405     EL_BUG_DOWN,
1406     EL_SPACESHIP_RIGHT,
1407     EL_SPACESHIP_UP,
1408     EL_SPACESHIP_LEFT,
1409     EL_SPACESHIP_DOWN,
1410     EL_BD_BUTTERFLY_RIGHT,
1411     EL_BD_BUTTERFLY_UP,
1412     EL_BD_BUTTERFLY_LEFT,
1413     EL_BD_BUTTERFLY_DOWN,
1414     EL_BD_FIREFLY_RIGHT,
1415     EL_BD_FIREFLY_UP,
1416     EL_BD_FIREFLY_LEFT,
1417     EL_BD_FIREFLY_DOWN,
1418     EL_PACMAN_RIGHT,
1419     EL_PACMAN_UP,
1420     EL_PACMAN_LEFT,
1421     EL_PACMAN_DOWN
1422   };
1423   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1424
1425   static int ep_dont_touch[] =
1426   {
1427     EL_BUG,
1428     EL_SPACESHIP,
1429     EL_BD_BUTTERFLY,
1430     EL_BD_FIREFLY
1431   };
1432   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1433
1434   static int ep_dont_go_to[] =
1435   {
1436     EL_BUG,
1437     EL_SPACESHIP,
1438     EL_BD_BUTTERFLY,
1439     EL_BD_FIREFLY,
1440     EL_YAMYAM,
1441     EL_DARK_YAMYAM,
1442     EL_ROBOT,
1443     EL_PACMAN,
1444     EL_AMOEBA_DROP,
1445     EL_ACID,
1446     EL_SP_SNIKSNAK,
1447     EL_SP_ELECTRON,
1448     EL_SP_BUGGY_BASE_ACTIVE,
1449     EL_TRAP_ACTIVE,
1450     EL_LANDMINE
1451   };
1452   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1453
1454   static int ep_mampf2[] =
1455   {
1456     EL_SAND,
1457     EL_BUG,
1458     EL_SPACESHIP,
1459     EL_BD_BUTTERFLY,
1460     EL_BD_FIREFLY,
1461     EL_YAMYAM,
1462     EL_ROBOT,
1463     EL_PACMAN,
1464     EL_AMOEBA_DROP,
1465     EL_AMOEBA_DEAD,
1466     EL_AMOEBA_WET,
1467     EL_AMOEBA_DRY,
1468     EL_AMOEBA_FULL,
1469     EL_BD_AMOEBA,
1470     EL_EMERALD,
1471     EL_BD_DIAMOND,
1472     EL_EMERALD_YELLOW,
1473     EL_EMERALD_RED,
1474     EL_EMERALD_PURPLE,
1475     EL_DIAMOND,
1476     EL_PEARL,
1477     EL_CRYSTAL
1478   };
1479   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1480
1481   static int ep_bd_element[] =
1482   {
1483     EL_EMPTY,
1484     EL_SAND,
1485     EL_WALL_CRUMBLED,
1486     EL_BD_WALL,
1487     EL_ROCK,
1488     EL_BD_ROCK,
1489     EL_BD_DIAMOND,
1490     EL_BD_MAGIC_WALL,
1491     EL_EXIT_CLOSED,
1492     EL_EXIT_OPEN,
1493     EL_STEELWALL,
1494     EL_PLAYER1,
1495     EL_BD_FIREFLY,
1496     EL_BD_FIREFLY_1,
1497     EL_BD_FIREFLY_2,
1498     EL_BD_FIREFLY_3,
1499     EL_BD_FIREFLY_4,
1500     EL_BD_BUTTERFLY,
1501     EL_BD_BUTTERFLY_1,
1502     EL_BD_BUTTERFLY_2,
1503     EL_BD_BUTTERFLY_3,
1504     EL_BD_BUTTERFLY_4,
1505     EL_BD_AMOEBA,
1506     EL_CHAR_QUESTION
1507   };
1508   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1509
1510   static int ep_sb_element[] =
1511   {
1512     EL_EMPTY,
1513     EL_STEELWALL,
1514     EL_SOKOBAN_OBJECT,
1515     EL_SOKOBAN_FIELD_EMPTY,
1516     EL_SOKOBAN_FIELD_FULL,
1517     EL_PLAYER1,
1518     EL_INVISIBLE_STEELWALL
1519   };
1520   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1521
1522   static int ep_gem[] =
1523   {
1524     EL_EMERALD,
1525     EL_BD_DIAMOND,
1526     EL_EMERALD_YELLOW,
1527     EL_EMERALD_RED,
1528     EL_EMERALD_PURPLE,
1529     EL_DIAMOND
1530   };
1531   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1532
1533   static int ep_inactive[] =
1534   {
1535     EL_EMPTY,
1536     EL_SAND,
1537     EL_WALL,
1538     EL_BD_WALL,
1539     EL_WALL_CRUMBLED,
1540     EL_STEELWALL,
1541     EL_AMOEBA_DEAD,
1542     EL_QUICKSAND_EMPTY,
1543     EL_STONEBLOCK,
1544     EL_ROBOT_WHEEL,
1545     EL_KEY1,
1546     EL_KEY2,
1547     EL_KEY3,
1548     EL_KEY4,
1549     EL_EM_KEY1,
1550     EL_EM_KEY2,
1551     EL_EM_KEY3,
1552     EL_EM_KEY4,
1553     EL_GATE1,
1554     EL_GATE2,
1555     EL_GATE3,
1556     EL_GATE4,
1557     EL_GATE1_GRAY,
1558     EL_GATE2_GRAY,
1559     EL_GATE3_GRAY,
1560     EL_GATE4_GRAY,
1561     EL_EM_GATE1,
1562     EL_EM_GATE2,
1563     EL_EM_GATE3,
1564     EL_EM_GATE4,
1565     EL_EM_GATE1_GRAY,
1566     EL_EM_GATE2_GRAY,
1567     EL_EM_GATE3_GRAY,
1568     EL_EM_GATE4_GRAY,
1569     EL_DYNAMITE,
1570     EL_INVISIBLE_STEELWALL,
1571     EL_INVISIBLE_WALL,
1572     EL_INVISIBLE_SAND,
1573     EL_LAMP,
1574     EL_LAMP_ACTIVE,
1575     EL_WALL_EMERALD,
1576     EL_WALL_DIAMOND,
1577     EL_WALL_BD_DIAMOND,
1578     EL_WALL_EMERALD_YELLOW,
1579     EL_DYNABOMB_NR,
1580     EL_DYNABOMB_SZ,
1581     EL_DYNABOMB_XL,
1582     EL_SOKOBAN_OBJECT,
1583     EL_SOKOBAN_FIELD_EMPTY,
1584     EL_SOKOBAN_FIELD_FULL,
1585     EL_WALL_EMERALD_RED,
1586     EL_WALL_EMERALD_PURPLE,
1587     EL_ACIDPOOL_TOPLEFT,
1588     EL_ACIDPOOL_TOPRIGHT,
1589     EL_ACIDPOOL_BOTTOMLEFT,
1590     EL_ACIDPOOL_BOTTOM,
1591     EL_ACIDPOOL_BOTTOMRIGHT,
1592     EL_MAGIC_WALL,
1593     EL_MAGIC_WALL_DEAD,
1594     EL_BD_MAGIC_WALL,
1595     EL_BD_MAGIC_WALL_DEAD,
1596     EL_AMOEBA_TO_DIAMOND,
1597     EL_BLOCKED,
1598     EL_SP_EMPTY,
1599     EL_SP_BASE,
1600     EL_SP_PORT1_RIGHT,
1601     EL_SP_PORT1_DOWN,
1602     EL_SP_PORT1_LEFT,
1603     EL_SP_PORT1_UP,
1604     EL_SP_PORT2_RIGHT,
1605     EL_SP_PORT2_DOWN,
1606     EL_SP_PORT2_LEFT,
1607     EL_SP_PORT2_UP,
1608     EL_SP_PORT_X,
1609     EL_SP_PORT_Y,
1610     EL_SP_PORT_XY,
1611     EL_SP_DISK_RED,
1612     EL_SP_DISK_YELLOW,
1613     EL_SP_CHIP_SINGLE,
1614     EL_SP_CHIP_LEFT,
1615     EL_SP_CHIP_RIGHT,
1616     EL_SP_CHIP_UPPER,
1617     EL_SP_CHIP_LOWER,
1618     EL_SP_HARD_GRAY,
1619     EL_SP_HARD_GREEN,
1620     EL_SP_HARD_BLUE,
1621     EL_SP_HARD_RED,
1622     EL_SP_HARD_YELLOW,
1623     EL_SP_HARD_BASE1,
1624     EL_SP_HARD_BASE2,
1625     EL_SP_HARD_BASE3,
1626     EL_SP_HARD_BASE4,
1627     EL_SP_HARD_BASE5,
1628     EL_SP_HARD_BASE6,
1629     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1630     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1631     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1632     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1633     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1634     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1635     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1636     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1637     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1638     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1639     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1640     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1641     EL_SIGN_EXCLAMATION,
1642     EL_SIGN_RADIOACTIVITY,
1643     EL_SIGN_STOP,
1644     EL_SIGN_WHEELCHAIR,
1645     EL_SIGN_PARKING,
1646     EL_SIGN_ONEWAY,
1647     EL_SIGN_HEART,
1648     EL_SIGN_TRIANGLE,
1649     EL_SIGN_ROUND,
1650     EL_SIGN_EXIT,
1651     EL_SIGN_YINYANG,
1652     EL_SIGN_OTHER,
1653     EL_STEELWALL_SLANTED,
1654     EL_EMC_STEELWALL1,
1655     EL_EMC_STEELWALL2,
1656     EL_EMC_STEELWALL3,
1657     EL_EMC_STEELWALL4,
1658     EL_EMC_WALL_PILLAR_UPPER,
1659     EL_EMC_WALL_PILLAR_MIDDLE,
1660     EL_EMC_WALL_PILLAR_LOWER,
1661     EL_EMC_WALL4,
1662     EL_EMC_WALL5,
1663     EL_EMC_WALL6,
1664     EL_EMC_WALL7,
1665     EL_EMC_WALL8
1666   };
1667   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1668
1669   static int ep_explosive[] =
1670   {
1671     EL_BOMB,
1672     EL_DYNAMITE_ACTIVE,
1673     EL_DYNAMITE,
1674     EL_DYNABOMB_PLAYER1_ACTIVE,
1675     EL_DYNABOMB_PLAYER2_ACTIVE,
1676     EL_DYNABOMB_PLAYER3_ACTIVE,
1677     EL_DYNABOMB_PLAYER4_ACTIVE,
1678     EL_DYNABOMB_NR,
1679     EL_DYNABOMB_SZ,
1680     EL_DYNABOMB_XL,
1681     EL_BUG,
1682     EL_MOLE,
1683     EL_PENGUIN,
1684     EL_PIG,
1685     EL_DRAGON,
1686     EL_SATELLITE,
1687     EL_SP_DISK_RED,
1688     EL_SP_DISK_ORANGE,
1689     EL_SP_DISK_YELLOW,
1690     EL_SP_SNIKSNAK,
1691     EL_SP_ELECTRON,
1692     EL_DX_SUPABOMB
1693   };
1694   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1695
1696   static int ep_mampf3[] =
1697   {
1698     EL_EMERALD,
1699     EL_BD_DIAMOND,
1700     EL_EMERALD_YELLOW,
1701     EL_EMERALD_RED,
1702     EL_EMERALD_PURPLE,
1703     EL_DIAMOND,
1704     EL_PEARL,
1705     EL_CRYSTAL
1706   };
1707   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1708
1709   static int ep_pushable[] =
1710   {
1711     EL_ROCK,
1712     EL_BD_ROCK,
1713     EL_BOMB,
1714     EL_NUT,
1715     EL_TIME_ORB_EMPTY,
1716     EL_SOKOBAN_FIELD_FULL,
1717     EL_SOKOBAN_OBJECT,
1718     EL_SATELLITE,
1719     EL_SP_ZONK,
1720     EL_SP_DISK_ORANGE,
1721     EL_SP_DISK_YELLOW,
1722     EL_BALLOON,
1723     EL_SPRING,
1724     EL_DX_SUPABOMB
1725   };
1726   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1727
1728   static int ep_player[] =
1729   {
1730     EL_PLAYER1,
1731     EL_PLAYER2,
1732     EL_PLAYER3,
1733     EL_PLAYER4
1734   };
1735   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1736
1737   static int ep_has_content[] =
1738   {
1739     EL_YAMYAM,
1740     EL_AMOEBA_WET,
1741     EL_AMOEBA_DRY,
1742     EL_AMOEBA_FULL,
1743     EL_BD_AMOEBA
1744   };
1745   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1746
1747   static int ep_eatable[] =
1748   {
1749     EL_SAND,
1750     EL_SP_BASE,
1751     EL_SP_BUGGY_BASE,
1752     EL_TRAP,
1753     EL_INVISIBLE_SAND,
1754     EL_INVISIBLE_SAND_ACTIVE
1755   };
1756   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1757
1758   static int ep_sp_element[] =
1759   {
1760     EL_SP_EMPTY,
1761     EL_SP_ZONK,
1762     EL_SP_BASE,
1763     EL_SP_MURPHY,
1764     EL_SP_INFOTRON,
1765     EL_SP_CHIP_SINGLE,
1766     EL_SP_HARD_GRAY,
1767     EL_SP_EXIT_CLOSED,
1768     EL_SP_EXIT_OPEN,
1769     EL_SP_DISK_ORANGE,
1770     EL_SP_PORT1_RIGHT,
1771     EL_SP_PORT1_DOWN,
1772     EL_SP_PORT1_LEFT,
1773     EL_SP_PORT1_UP,
1774     EL_SP_PORT2_RIGHT,
1775     EL_SP_PORT2_DOWN,
1776     EL_SP_PORT2_LEFT,
1777     EL_SP_PORT2_UP,
1778     EL_SP_SNIKSNAK,
1779     EL_SP_DISK_YELLOW,
1780     EL_SP_TERMINAL,
1781     EL_SP_DISK_RED,
1782     EL_SP_PORT_Y,
1783     EL_SP_PORT_X,
1784     EL_SP_PORT_XY,
1785     EL_SP_ELECTRON,
1786     EL_SP_BUGGY_BASE,
1787     EL_SP_CHIP_LEFT,
1788     EL_SP_CHIP_RIGHT,
1789     EL_SP_HARD_BASE1,
1790     EL_SP_HARD_GREEN,
1791     EL_SP_HARD_BLUE,
1792     EL_SP_HARD_RED,
1793     EL_SP_HARD_YELLOW,
1794     EL_SP_HARD_BASE2,
1795     EL_SP_HARD_BASE3,
1796     EL_SP_HARD_BASE4,
1797     EL_SP_HARD_BASE5,
1798     EL_SP_HARD_BASE6,
1799     EL_SP_CHIP_UPPER,
1800     EL_SP_CHIP_LOWER,
1801     /* additional elements that appeared in newer Supaplex levels */
1802     EL_INVISIBLE_WALL,
1803     /* more than one murphy in a level results in an inactive clone */
1804     EL_SP_MURPHY_CLONE
1805   };
1806   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1807
1808   static int ep_quick_gate[] =
1809   {
1810     EL_EM_GATE1,
1811     EL_EM_GATE2,
1812     EL_EM_GATE3,
1813     EL_EM_GATE4,
1814     EL_EM_GATE1_GRAY,
1815     EL_EM_GATE2_GRAY,
1816     EL_EM_GATE3_GRAY,
1817     EL_EM_GATE4_GRAY,
1818     EL_SP_PORT1_LEFT,
1819     EL_SP_PORT2_LEFT,
1820     EL_SP_PORT1_RIGHT,
1821     EL_SP_PORT2_RIGHT,
1822     EL_SP_PORT1_UP,
1823     EL_SP_PORT2_UP,
1824     EL_SP_PORT1_DOWN,
1825     EL_SP_PORT2_DOWN,
1826     EL_SP_PORT_X,
1827     EL_SP_PORT_Y,
1828     EL_SP_PORT_XY,
1829     EL_SWITCHGATE_OPEN,
1830     EL_TIMEGATE_OPEN
1831   };
1832   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1833
1834   static int ep_over_player[] =
1835   {
1836     EL_SP_PORT1_LEFT,
1837     EL_SP_PORT2_LEFT,
1838     EL_SP_PORT1_RIGHT,
1839     EL_SP_PORT2_RIGHT,
1840     EL_SP_PORT1_UP,
1841     EL_SP_PORT2_UP,
1842     EL_SP_PORT1_DOWN,
1843     EL_SP_PORT2_DOWN,
1844     EL_SP_PORT_X,
1845     EL_SP_PORT_Y,
1846     EL_SP_PORT_XY,
1847     EL_TUBE_ALL,
1848     EL_TUBE_VERTICAL,
1849     EL_TUBE_HORIZONTAL,
1850     EL_TUBE_VERTICAL_LEFT,
1851     EL_TUBE_VERTICAL_RIGHT,
1852     EL_TUBE_HORIZONTAL_UP,
1853     EL_TUBE_HORIZONTAL_DOWN,
1854     EL_TUBE_LEFT_UP,
1855     EL_TUBE_LEFT_DOWN,
1856     EL_TUBE_RIGHT_UP,
1857     EL_TUBE_RIGHT_DOWN
1858   };
1859   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1860
1861   static int ep_active_bomb[] =
1862   {
1863     EL_DYNAMITE_ACTIVE,
1864     EL_DYNABOMB_PLAYER1_ACTIVE,
1865     EL_DYNABOMB_PLAYER2_ACTIVE,
1866     EL_DYNABOMB_PLAYER3_ACTIVE,
1867     EL_DYNABOMB_PLAYER4_ACTIVE
1868   };
1869   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1870
1871   static int ep_belt[] =
1872   {
1873     EL_CONVEYOR_BELT1_LEFT,
1874     EL_CONVEYOR_BELT1_MIDDLE,
1875     EL_CONVEYOR_BELT1_RIGHT,
1876     EL_CONVEYOR_BELT2_LEFT,
1877     EL_CONVEYOR_BELT2_MIDDLE,
1878     EL_CONVEYOR_BELT2_RIGHT,
1879     EL_CONVEYOR_BELT3_LEFT,
1880     EL_CONVEYOR_BELT3_MIDDLE,
1881     EL_CONVEYOR_BELT3_RIGHT,
1882     EL_CONVEYOR_BELT4_LEFT,
1883     EL_CONVEYOR_BELT4_MIDDLE,
1884     EL_CONVEYOR_BELT4_RIGHT,
1885   };
1886   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1887
1888   static int ep_belt_active[] =
1889   {
1890     EL_CONVEYOR_BELT1_LEFT_ACTIVE,
1891     EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
1892     EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
1893     EL_CONVEYOR_BELT2_LEFT_ACTIVE,
1894     EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
1895     EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
1896     EL_CONVEYOR_BELT3_LEFT_ACTIVE,
1897     EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
1898     EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
1899     EL_CONVEYOR_BELT4_LEFT_ACTIVE,
1900     EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
1901     EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
1902   };
1903   static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
1904
1905   static int ep_belt_switch[] =
1906   {
1907     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1908     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1909     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1910     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1911     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1912     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1913     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1914     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1915     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1916     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1917     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1918     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1919   };
1920   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1921
1922   static int ep_tube[] =
1923   {
1924     EL_TUBE_ALL,
1925     EL_TUBE_VERTICAL,
1926     EL_TUBE_HORIZONTAL,
1927     EL_TUBE_VERTICAL_LEFT,
1928     EL_TUBE_VERTICAL_RIGHT,
1929     EL_TUBE_HORIZONTAL_UP,
1930     EL_TUBE_HORIZONTAL_DOWN,
1931     EL_TUBE_LEFT_UP,
1932     EL_TUBE_LEFT_DOWN,
1933     EL_TUBE_RIGHT_UP,
1934     EL_TUBE_RIGHT_DOWN
1935   };
1936   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1937
1938   static long ep1_bit[] =
1939   {
1940     EP_BIT_AMOEBALIVE,
1941     EP_BIT_AMOEBOID,
1942     EP_BIT_SCHLUESSEL,
1943     EP_BIT_PFORTE,
1944     EP_BIT_SOLID,
1945     EP_BIT_MASSIVE,
1946     EP_BIT_SLIPPERY,
1947     EP_BIT_ENEMY,
1948     EP_BIT_MAUER,
1949     EP_BIT_CAN_FALL,
1950     EP_BIT_CAN_SMASH,
1951     EP_BIT_CAN_CHANGE,
1952     EP_BIT_CAN_MOVE,
1953     EP_BIT_COULD_MOVE,
1954     EP_BIT_DONT_TOUCH,
1955     EP_BIT_DONT_GO_TO,
1956     EP_BIT_MAMPF2,
1957     EP_BIT_BD_ELEMENT,
1958     EP_BIT_SB_ELEMENT,
1959     EP_BIT_GEM,
1960     EP_BIT_INACTIVE,
1961     EP_BIT_EXPLOSIVE,
1962     EP_BIT_MAMPF3,
1963     EP_BIT_PUSHABLE,
1964     EP_BIT_PLAYER,
1965     EP_BIT_HAS_CONTENT,
1966     EP_BIT_EATABLE,
1967     EP_BIT_SP_ELEMENT,
1968     EP_BIT_QUICK_GATE,
1969     EP_BIT_OVER_PLAYER,
1970     EP_BIT_ACTIVE_BOMB
1971   };
1972   static long ep2_bit[] =
1973   {
1974     EP_BIT_BELT,
1975     EP_BIT_BELT_ACTIVE,
1976     EP_BIT_BELT_SWITCH,
1977     EP_BIT_TUBE
1978   };
1979   static int *ep1_array[] =
1980   {
1981     ep_amoebalive,
1982     ep_amoeboid,
1983     ep_schluessel,
1984     ep_pforte,
1985     ep_solid,
1986     ep_massive,
1987     ep_slippery,
1988     ep_enemy,
1989     ep_mauer,
1990     ep_can_fall,
1991     ep_can_smash,
1992     ep_can_change,
1993     ep_can_move,
1994     ep_could_move,
1995     ep_dont_touch,
1996     ep_dont_go_to,
1997     ep_mampf2,
1998     ep_bd_element,
1999     ep_sb_element,
2000     ep_gem,
2001     ep_inactive,
2002     ep_explosive,
2003     ep_mampf3,
2004     ep_pushable,
2005     ep_player,
2006     ep_has_content,
2007     ep_eatable,
2008     ep_sp_element,
2009     ep_quick_gate,
2010     ep_over_player,
2011     ep_active_bomb
2012   };
2013   static int *ep2_array[] =
2014   {
2015     ep_belt,
2016     ep_belt_active,
2017     ep_belt_switch,
2018     ep_tube
2019   };
2020   static int *ep1_num[] =
2021   {
2022     &ep_amoebalive_num,
2023     &ep_amoeboid_num,
2024     &ep_schluessel_num,
2025     &ep_pforte_num,
2026     &ep_solid_num,
2027     &ep_massive_num,
2028     &ep_slippery_num,
2029     &ep_enemy_num,
2030     &ep_mauer_num,
2031     &ep_can_fall_num,
2032     &ep_can_smash_num,
2033     &ep_can_change_num,
2034     &ep_can_move_num,
2035     &ep_could_move_num,
2036     &ep_dont_touch_num,
2037     &ep_dont_go_to_num,
2038     &ep_mampf2_num,
2039     &ep_bd_element_num,
2040     &ep_sb_element_num,
2041     &ep_gem_num,
2042     &ep_inactive_num,
2043     &ep_explosive_num,
2044     &ep_mampf3_num,
2045     &ep_pushable_num,
2046     &ep_player_num,
2047     &ep_has_content_num,
2048     &ep_eatable_num,
2049     &ep_sp_element_num,
2050     &ep_quick_gate_num,
2051     &ep_over_player_num,
2052     &ep_active_bomb_num
2053   };
2054   static int *ep2_num[] =
2055   {
2056     &ep_belt_num,
2057     &ep_belt_active_num,
2058     &ep_belt_switch_num,
2059     &ep_tube_num
2060   };
2061   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2062   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2063
2064   for (i=0; i<MAX_ELEMENTS; i++)
2065   {
2066     Elementeigenschaften1[i] = 0;
2067     Elementeigenschaften2[i] = 0;
2068   }
2069
2070   for (i=0; i<num_properties1; i++)
2071     for (j=0; j<*(ep1_num[i]); j++)
2072       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
2073   for (i=0; i<num_properties2; i++)
2074     for (j=0; j<*(ep2_num[i]); j++)
2075       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
2076
2077   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2078     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2079 }
2080
2081 void Execute_Debug_Command(char *command)
2082 {
2083   if (strcmp(command, "create graphicsinfo.conf") == 0)
2084   {
2085     int i;
2086
2087     printf("# You can configure additional/alternative image files here.\n");
2088     printf("# (The images below are default and therefore commented out.)\n");
2089     printf("\n");
2090     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2091     printf("\n");
2092     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2093     printf("\n");
2094
2095     for (i=0; image_config[i].token != NULL; i++)
2096       printf("# %s\n",
2097              getFormattedSetupEntry(image_config[i].token,
2098                                     image_config[i].value));
2099   }
2100   else if (strcmp(command, "create soundsinfo.conf") == 0)
2101   {
2102     int i;
2103
2104     printf("# You can configure additional/alternative sound files here.\n");
2105     printf("# (The sounds below are default and therefore commented out.)\n");
2106     printf("\n");
2107     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2108     printf("\n");
2109     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2110     printf("\n");
2111
2112     for (i=0; sound_config[i].token != NULL; i++)
2113       printf("# %s\n",
2114              getFormattedSetupEntry(sound_config[i].token,
2115                                     sound_config[i].value));
2116   }
2117   else if (strcmp(command, "create musicinfo.conf") == 0)
2118   {
2119     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2120     printf("\n");
2121     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2122     printf("\n");
2123     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2124   }
2125   else if (strcmp(command, "help") == 0)
2126   {
2127     printf("The following commands are recognized:\n");
2128     printf("   \"create graphicsinfo.conf\"\n");
2129     printf("   \"create soundsinfo.conf\"\n");
2130     printf("   \"create musicinfo.conf\"\n");
2131   }
2132 }
2133
2134 void CloseAllAndExit(int exit_value)
2135 {
2136   StopSounds();
2137   FreeAllSounds();
2138   FreeAllMusic();
2139   CloseAudio();         /* called after freeing sounds (needed for SDL) */
2140
2141   FreeAllImages();
2142   FreeTileClipmasks();
2143
2144   if (bitmap_font_initial)
2145     FreeBitmap(bitmap_font_initial);
2146
2147   CloseVideoDisplay();
2148   ClosePlatformDependantStuff();
2149
2150   exit(exit_value);
2151 }