8f30094d77fec06f1ff6edbfc9c09c265b02211f
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  init.c                                                  *
12 ***********************************************************/
13
14 #include <signal.h>
15
16 #include "libgame/libgame.h"
17
18 #include "init.h"
19 #include "events.h"
20 #include "screens.h"
21 #include "editor.h"
22 #include "game.h"
23 #include "tape.h"
24 #include "tools.h"
25 #include "files.h"
26 #include "joystick.h"
27 #include "network.h"
28 #include "netserv.h"
29
30 struct PictureFileInfo
31 {
32   char *picture_filename;
33   boolean picture_with_mask;
34 };
35
36 static void InitPlayerInfo(void);
37 static void InitLevelInfo(void);
38 static void InitNetworkServer(void);
39 static void InitSound(void);
40 static void InitSoundServer(void);
41 static void InitDisplay(void);
42 static void InitGfx(void);
43 static void InitGfxBackground(void);
44 static void LoadGfx(int, struct PictureFileInfo *);
45 static void InitGadgets(void);
46 static void InitElementProperties(void);
47
48 void OpenAll(void)
49 {
50 #if !defined(PLATFORM_UNIX)
51   initErrorFile();
52 #endif
53
54   if (options.serveronly)
55   {
56 #if defined(PLATFORM_UNIX)
57     NetworkServer(options.server_port, options.serveronly);
58 #else
59     Error(ERR_WARN, "networking not supported in Windows version");
60 #endif
61
62     /* never reached */
63     exit(0);
64   }
65
66   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
67                   PROGRAM_TITLE_STRING, WINDOW_TITLE_STRING,
68                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
69                   MSDOS_POINTER_FILENAME);
70
71   InitPlayerInfo();
72
73   InitCounter();
74   InitSound();
75   InitSoundServer();
76   InitJoysticks();
77   InitRND(NEW_RANDOMIZE);
78
79   signal(SIGINT, CloseAllAndExit);
80   signal(SIGTERM, CloseAllAndExit);
81
82   InitDisplay();
83   InitEventFilter(FilterMouseMotionEvents);
84
85   InitGfx();
86   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
87
88   InitLevelInfo();
89   InitGadgets();                /* needs to know number of level series */
90
91   InitGfxBackground();
92   DrawMainMenu();
93
94   InitNetworkServer();
95 }
96
97 void InitPlayerInfo()
98 {
99   int i;
100
101   /* choose default local player */
102   local_player = &stored_player[0];
103
104   for (i=0; i<MAX_PLAYERS; i++)
105   {
106     stored_player[i].joystick_fd = -1;  /* joystick device closed */
107     stored_player[i].connected = FALSE;
108   }
109
110   local_player->connected = TRUE;
111
112   LoadSetup();                                  /* global setup info */
113 }
114
115 void InitLevelInfo()
116 {
117   LoadLevelInfo();                              /* global level info */
118   LoadLevelSetup_LastSeries();                  /* last played series info */
119   LoadLevelSetup_SeriesInfo();                  /* last played level info */
120 }
121
122 void InitNetworkServer()
123 {
124 #if defined(PLATFORM_UNIX)
125   int nr_wanted;
126 #endif
127
128   if (!options.network)
129     return;
130
131 #if defined(PLATFORM_UNIX)
132   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
133
134   if (!ConnectToServer(options.server_host, options.server_port))
135     Error(ERR_EXIT, "cannot connect to network game server");
136
137   SendToServer_PlayerName(setup.player_name);
138   SendToServer_ProtocolVersion();
139
140   if (nr_wanted)
141     SendToServer_NrWanted(nr_wanted);
142 #endif
143 }
144
145 void InitSound()
146 {
147   int i;
148
149   OpenAudio(&audio);
150
151   for(i=0; i<NUM_SOUNDS; i++)
152   {
153     Sound[i].name = sound_name[i];
154
155     if (!LoadSound(&Sound[i]))
156     {
157       audio.sound_available = FALSE;
158       audio.loops_available = FALSE;
159       return;
160     }
161   }
162 }
163
164 void InitSoundServer()
165 {
166   if (!audio.sound_available)
167     return;
168
169 #if !defined(TARGET_SDL)
170 #if defined(PLATFORM_UNIX)
171
172   if (pipe(audio.soundserver_pipe) < 0)
173   {
174     Error(ERR_WARN, "cannot create pipe - no sounds");
175     audio.sound_available = FALSE;
176     return;
177   }
178
179   if ((audio.soundserver_pid = fork()) < 0)
180   {       
181     Error(ERR_WARN, "cannot create sound server process - no sounds");
182     audio.sound_available = FALSE;
183     return;
184   }
185
186   if (audio.soundserver_pid == 0)       /* we are child */
187   {
188     SoundServer();
189
190     /* never reached */
191     exit(0);
192   }
193   else                                  /* we are parent */
194     close(audio.soundserver_pipe[0]); /* no reading from pipe needed */
195
196 #else /* !PLATFORM_UNIX */
197
198   SoundServer();
199
200 #endif /* !PLATFORM_UNIX */
201 #endif /* !TARGET_SDL */
202 }
203
204 void InitJoysticks()
205 {
206 #if defined(TARGET_SDL)
207   static boolean sdl_joystick_subsystem_initialized = FALSE;
208 #endif
209
210   int i;
211
212   if (global_joystick_status == JOYSTICK_OFF)
213     return;
214
215   joystick_status = JOYSTICK_OFF;
216
217 #if defined(TARGET_SDL)
218
219   if (!sdl_joystick_subsystem_initialized)
220   {
221     sdl_joystick_subsystem_initialized = TRUE;
222
223     if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
224     {
225       Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError());
226       return;
227     }
228   }
229
230   for (i=0; i<MAX_PLAYERS; i++)
231   {
232     char *device_name = setup.input[i].joy.device_name;
233     int joystick_nr = getJoystickNrFromDeviceName(device_name);
234
235     if (joystick_nr >= SDL_NumJoysticks())
236       joystick_nr = -1;
237
238     /* misuse joystick file descriptor variable to store joystick number */
239     stored_player[i].joystick_fd = joystick_nr;
240
241     /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
242     if (Check_SDL_JoystickOpened(joystick_nr))
243       Close_SDL_Joystick(joystick_nr);
244
245     if (!setup.input[i].use_joystick)
246       continue;
247
248     if (!Open_SDL_Joystick(joystick_nr))
249     {
250       Error(ERR_WARN, "cannot open joystick %d", joystick_nr);
251       continue;
252     }
253
254     joystick_status = JOYSTICK_AVAILABLE;
255   }
256
257 #else /* !TARGET_SDL */
258
259 #if defined(PLATFORM_UNIX)
260   for (i=0; i<MAX_PLAYERS; i++)
261   {
262     char *device_name = setup.input[i].joy.device_name;
263
264     /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
265     if (stored_player[i].joystick_fd != -1)
266     {
267       close(stored_player[i].joystick_fd);
268       stored_player[i].joystick_fd = -1;
269     }
270
271     if (!setup.input[i].use_joystick)
272       continue;
273
274     if (access(device_name, R_OK) != 0)
275     {
276       Error(ERR_WARN, "cannot access joystick device '%s'", device_name);
277       continue;
278     }
279
280     if ((stored_player[i].joystick_fd = open(device_name, O_RDONLY)) < 0)
281     {
282       Error(ERR_WARN, "cannot open joystick device '%s'", device_name);
283       continue;
284     }
285
286     joystick_status = JOYSTICK_AVAILABLE;
287   }
288
289 #else /* !PLATFORM_UNIX */
290
291   /* try to access two joysticks; if that fails, try to access just one */
292   if (install_joystick(JOY_TYPE_2PADS) == 0 ||
293       install_joystick(JOY_TYPE_AUTODETECT) == 0)
294     joystick_status = JOYSTICK_AVAILABLE;
295
296   /*
297   load_joystick_data(JOYSTICK_FILENAME);
298   */
299
300   for (i=0; i<MAX_PLAYERS; i++)
301   {
302     char *device_name = setup.input[i].joy.device_name;
303     int joystick_nr = getJoystickNrFromDeviceName(device_name);
304
305     if (joystick_nr >= num_joysticks)
306       joystick_nr = -1;
307
308     /* misuse joystick file descriptor variable to store joystick number */
309     stored_player[i].joystick_fd = joystick_nr;
310   }
311 #endif
312
313 #endif /* !TARGET_SDL */
314 }
315
316 void InitDisplay()
317 {
318   InitVideoDisplay();
319   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
320                   setup.fullscreen);
321 }
322
323 void InitGfx()
324 {
325   int i;
326
327 #if defined(TARGET_X11)
328   GC copy_clipmask_gc;
329   XGCValues clip_gc_values;
330   unsigned long clip_gc_valuemask;
331 #endif
332
333 #if !defined(PLATFORM_MSDOS)
334   static struct PictureFileInfo pic[NUM_PICTURES] =
335   {
336     { "RocksScreen",    TRUE },
337     { "RocksDoor",      TRUE },
338     { "RocksHeroes",    TRUE },
339     { "RocksToons",     TRUE },
340     { "RocksSP",        TRUE },
341     { "RocksDC",        TRUE },
342     { "RocksMore",      TRUE },
343     { "RocksFont",      FALSE },
344     { "RocksFont2",     FALSE },
345     { "RocksFont3",     FALSE }
346   }; 
347 #else
348   static struct PictureFileInfo pic[NUM_PICTURES] =
349   {
350     { "Screen", TRUE },
351     { "Door",   TRUE },
352     { "Heroes", TRUE },
353     { "Toons",  TRUE },
354     { "SP",     TRUE },
355     { "DC",     TRUE },
356     { "More",   TRUE },
357     { "Font",   FALSE },
358     { "Font2",  FALSE },
359     { "Font3",  FALSE }
360   }; 
361 #endif
362
363 #ifdef TARGET_X11
364   static struct
365   {
366     int start;
367     int count;
368   }
369   tile_needs_clipping[] =
370   {
371     { GFX_SPIELER1_UP, 4 },
372     { GFX_SPIELER1_DOWN, 4 },
373     { GFX_SPIELER1_LEFT, 4 },
374     { GFX_SPIELER1_RIGHT, 4 },
375     { GFX_SPIELER1_PUSH_LEFT, 4 },
376     { GFX_SPIELER1_PUSH_RIGHT, 4 },
377     { GFX_SPIELER2_UP, 4 },
378     { GFX_SPIELER2_DOWN, 4 },
379     { GFX_SPIELER2_LEFT, 4 },
380     { GFX_SPIELER2_RIGHT, 4 },
381     { GFX_SPIELER2_PUSH_LEFT, 4 },
382     { GFX_SPIELER2_PUSH_RIGHT, 4 },
383     { GFX_SPIELER3_UP, 4 },
384     { GFX_SPIELER3_DOWN, 4 },
385     { GFX_SPIELER3_LEFT, 4 },
386     { GFX_SPIELER3_RIGHT, 4 },
387     { GFX_SPIELER3_PUSH_LEFT, 4 },
388     { GFX_SPIELER3_PUSH_RIGHT, 4 },
389     { GFX_SPIELER4_UP, 4 },
390     { GFX_SPIELER4_DOWN, 4 },
391     { GFX_SPIELER4_LEFT, 4 },
392     { GFX_SPIELER4_RIGHT, 4 },
393     { GFX_SPIELER4_PUSH_LEFT, 4 },
394     { GFX_SPIELER4_PUSH_RIGHT, 4 },
395     { GFX_SP_MURPHY, 1 },
396     { GFX_MURPHY_GO_LEFT, 3 },
397     { GFX_MURPHY_GO_RIGHT, 3 },
398     { GFX_MURPHY_SNAP_UP, 1 },
399     { GFX_MURPHY_SNAP_DOWN, 1 },
400     { GFX_MURPHY_SNAP_RIGHT, 1 },
401     { GFX_MURPHY_SNAP_LEFT, 1 },
402     { GFX_MURPHY_PUSH_RIGHT, 1 },
403     { GFX_MURPHY_PUSH_LEFT, 1 },
404     { GFX_GEBLUBBER, 4 },
405     { GFX_DYNAMIT, 7 },
406     { GFX_DYNABOMB, 4 },
407     { GFX_EXPLOSION, 8 },
408     { GFX_SOKOBAN_OBJEKT, 1 },
409     { GFX_FUNKELN_BLAU, 3 },
410     { GFX_FUNKELN_WEISS, 3 },
411     { GFX2_SHIELD_PASSIVE, 3 },
412     { GFX2_SHIELD_ACTIVE, 3 },
413     { -1, 0 }
414   };
415 #endif
416
417   /* initialize some global variables */
418   global.frames_per_second = 0;
419   global.fps_slowdown = FALSE;
420   global.fps_slowdown_factor = 1;
421
422   /* initialize screen properties */
423   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
424                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
425   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
426   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
427   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
428
429   /* create additional image buffers for double-buffering */
430   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
431   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
432
433   LoadGfx(PIX_SMALLFONT, &pic[PIX_SMALLFONT]);
434   InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
435
436   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
437   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
438 #if defined(PLATFORM_MSDOS)
439   DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
440   rest(200);
441 #endif
442   DrawInitText("Loading graphics:",120,FC_GREEN);
443
444   for(i=0; i<NUM_PICTURES; i++)
445     if (i != PIX_SMALLFONT)
446       LoadGfx(i,&pic[i]);
447
448   InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
449
450   /* create additional image buffers for masking of graphics */
451
452 #if defined(TARGET_SDL)
453
454 #if 0
455   /* initialize surface array to 'NULL' */
456   for(i=0; i<NUM_TILES; i++)
457     tile_masked[i] = NULL;
458
459   /* create only those masked surfaces we really need */
460   for(i=0; tile_needs_clipping[i].start>=0; i++)
461   {
462     for(j=0; j<tile_needs_clipping[i].count; j++)
463     {
464       SDL_Surface *sdl_image_tmp;
465       int tile = tile_needs_clipping[i].start + j;
466       int graphic = tile;
467       int src_x, src_y;
468       int bitmap_nr;
469       Bitmap src_bitmap;
470
471       getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
472       src_bitmap = pix[bitmap_nr];
473
474       /* create surface for masked tile graphic */
475       if ((sdl_image_tmp = SDL_CreateRGBSurface(SDL_SWSURFACE, TILEX, TILEY,
476                                                 WIN_SDL_DEPTH, 0, 0, 0, 0))
477           == NULL)
478         Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError());
479
480       /* create native transparent surface for current image */
481       SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
482                       SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
483       if ((tile_masked[tile] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
484         Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
485
486       SDL_FreeSurface(sdl_image_tmp);
487
488       BlitBitmap(src_bitmap, tile_masked[tile], src_x,src_y, TILEX,TILEY, 0,0);
489     }
490   }
491 #endif
492
493 #else /* !TARGET_SDL */
494
495   /* create graphic context structures needed for clipping */
496   clip_gc_values.graphics_exposures = False;
497   clip_gc_valuemask = GCGraphicsExposures;
498   copy_clipmask_gc =
499     XCreateGC(display, pix[PIX_BACK]->clip_mask,
500               clip_gc_valuemask, &clip_gc_values);
501
502   clip_gc_values.graphics_exposures = False;
503   clip_gc_valuemask = GCGraphicsExposures;
504   tile_clip_gc =
505     XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
506
507   for(i=0; i<NUM_BITMAPS; i++)
508   {
509     if (pix[i]->clip_mask)
510     {
511       clip_gc_values.graphics_exposures = False;
512       clip_gc_values.clip_mask = pix[i]->clip_mask;
513       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
514       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
515                                          clip_gc_valuemask,&clip_gc_values);
516     }
517   }
518
519   /* initialize pixmap array to Pixmap 'None' */
520   for(i=0; i<NUM_TILES; i++)
521     tile_clipmask[i] = None;
522
523   /* create only those clipping Pixmaps we really need */
524   for(i=0; tile_needs_clipping[i].start>=0; i++)
525   {
526     int j;
527
528     for(j=0; j<tile_needs_clipping[i].count; j++)
529     {
530       int tile = tile_needs_clipping[i].start + j;
531       int graphic = tile;
532       int src_x, src_y;
533       int pixmap_nr;
534       Pixmap src_pixmap;
535
536       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
537       src_pixmap = pix[pixmap_nr]->clip_mask;
538
539       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
540                                           TILEX, TILEY, 1);
541
542       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
543                 src_x, src_y, TILEX, TILEY, 0, 0);
544     }
545   }
546
547 #endif /* !TARGET_SDL */
548 }
549
550 void InitGfxBackground()
551 {
552   int x, y;
553
554   drawto = backbuffer;
555   fieldbuffer = pix[PIX_DB_FIELD];
556   SetDrawtoField(DRAW_BACKBUFFER);
557
558   BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
559   ClearRectangle(backbuffer, REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
560   ClearRectangle(pix[PIX_DB_DOOR], 0,0, 3*DXSIZE,DYSIZE+VYSIZE);
561
562   for(x=0; x<MAX_BUF_XSIZE; x++)
563     for(y=0; y<MAX_BUF_YSIZE; y++)
564       redraw[x][y] = 0;
565   redraw_tiles = 0;
566   redraw_mask = REDRAW_ALL;
567 }
568
569 void LoadGfx(int pos, struct PictureFileInfo *pic)
570 {
571   char basefilename[256];
572   char filename[256];
573
574 #if defined(TARGET_SDL)
575   SDL_Surface *sdl_image_tmp;
576 #else
577   int pcx_err;
578 #endif
579   char *picture_ext = ".pcx";
580
581   /* Grafik laden */
582   if (pic->picture_filename)
583   {
584     sprintf(basefilename, "%s%s", pic->picture_filename, picture_ext);
585     DrawInitText(basefilename, 150, FC_YELLOW);
586     sprintf(filename, "%s/%s/%s",
587             options.ro_base_directory, GRAPHICS_DIRECTORY, basefilename);
588
589 #if defined(PLATFORM_MSDOS)
590     rest(100);
591 #endif
592
593     pix[pos] = CreateBitmapStruct();
594
595 #if defined(TARGET_SDL)
596     /* load image to temporary surface */
597     if ((sdl_image_tmp = IMG_Load(filename)) == NULL)
598       Error(ERR_EXIT, "IMG_Load() failed: %s", SDL_GetError());
599
600     /* create native non-transparent surface for current image */
601     if ((pix[pos]->surface = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
602       Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
603
604     /* create native transparent surface for current image */
605     SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
606                     SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
607     if ((pix[pos]->surface_masked = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
608       Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
609
610     /* free temporary surface */
611     SDL_FreeSurface(sdl_image_tmp);
612
613 #else /* !TARGET_SDL */
614
615     pcx_err = Read_PCX_to_Pixmap(display, window->drawable, window->gc,
616                                  filename,
617                                  &pix[pos]->drawable, &pix[pos]->clip_mask);
618     switch(pcx_err)
619     {
620       case PCX_Success:
621         break;
622       case PCX_OpenFailed:
623         Error(ERR_EXIT, "cannot open PCX file '%s'", filename);
624       case PCX_ReadFailed:
625         Error(ERR_EXIT, "cannot read PCX file '%s'", filename);
626       case PCX_FileInvalid:
627         Error(ERR_EXIT, "invalid PCX file '%s'", filename);
628       case PCX_NoMemory:
629         Error(ERR_EXIT, "not enough memory for PCX file '%s'", filename);
630       case PCX_ColorFailed:
631         Error(ERR_EXIT, "cannot get colors for PCX file '%s'", filename);
632       default:
633         break;
634     }
635
636     if (!pix[pos]->drawable)
637       Error(ERR_EXIT, "cannot get graphics for '%s'", pic->picture_filename);
638
639 #if 0
640     /* setting pix_masked[] to pix[] allows BlitBitmapMasked() to always
641        use pix_masked[], although they are the same when not using SDL */
642     pix_masked[pos] = pix[pos];
643 #endif
644
645 #endif /* !TARGET_SDL */
646   }
647
648 #if defined(TARGET_X11)
649   /* check if clip mask was correctly created */
650   if (pic->picture_with_mask && !pix[pos]->clip_mask)
651     Error(ERR_EXIT, "cannot get clipmask for '%s'", pic->picture_filename);
652 #endif
653 }
654
655 void InitGadgets()
656 {
657   CreateLevelEditorGadgets();
658   CreateGameButtons();
659   CreateTapeButtons();
660   CreateToolButtons();
661   CreateScreenGadgets();
662 }
663
664 void InitElementProperties()
665 {
666   int i,j;
667
668   static int ep_amoebalive[] =
669   {
670     EL_AMOEBE_NASS,
671     EL_AMOEBE_NORM,
672     EL_AMOEBE_VOLL,
673     EL_AMOEBE_BD
674   };
675   static int ep_amoebalive_num = sizeof(ep_amoebalive)/sizeof(int);
676
677   static int ep_amoeboid[] =
678   {
679     EL_AMOEBE_TOT,
680     EL_AMOEBE_NASS,
681     EL_AMOEBE_NORM,
682     EL_AMOEBE_VOLL,
683     EL_AMOEBE_BD
684   };
685   static int ep_amoeboid_num = sizeof(ep_amoeboid)/sizeof(int);
686
687   static int ep_schluessel[] =
688   {
689     EL_SCHLUESSEL1,
690     EL_SCHLUESSEL2,
691     EL_SCHLUESSEL3,
692     EL_SCHLUESSEL4,
693     EL_EM_KEY_1,
694     EL_EM_KEY_2,
695     EL_EM_KEY_3,
696     EL_EM_KEY_4
697   };
698   static int ep_schluessel_num = sizeof(ep_schluessel)/sizeof(int);
699
700   static int ep_pforte[] =
701   {
702     EL_PFORTE1,
703     EL_PFORTE2,
704     EL_PFORTE3,
705     EL_PFORTE4,
706     EL_PFORTE1X,
707     EL_PFORTE2X,
708     EL_PFORTE3X,
709     EL_PFORTE4X,
710     EL_EM_GATE_1,
711     EL_EM_GATE_2,
712     EL_EM_GATE_3,
713     EL_EM_GATE_4,
714     EL_EM_GATE_1X,
715     EL_EM_GATE_2X,
716     EL_EM_GATE_3X,
717     EL_EM_GATE_4X,
718     EL_SWITCHGATE_OPEN,
719     EL_SWITCHGATE_CLOSED,
720     EL_TIMEGATE_OPEN,
721     EL_TIMEGATE_CLOSED,
722     EL_TUBE_CROSS,
723     EL_TUBE_VERTICAL,
724     EL_TUBE_HORIZONTAL,
725     EL_TUBE_VERT_LEFT,
726     EL_TUBE_VERT_RIGHT,
727     EL_TUBE_HORIZ_UP,
728     EL_TUBE_HORIZ_DOWN,
729     EL_TUBE_LEFT_UP,
730     EL_TUBE_LEFT_DOWN,
731     EL_TUBE_RIGHT_UP,
732     EL_TUBE_RIGHT_DOWN
733   };
734   static int ep_pforte_num = sizeof(ep_pforte)/sizeof(int);
735
736   static int ep_solid[] =
737   {
738     EL_BETON,
739     EL_MAUERWERK,
740     EL_MAUER_LEBT,
741     EL_MAUER_X,
742     EL_MAUER_Y,
743     EL_MAUER_XY,
744     EL_BD_WALL,
745     EL_FELSBODEN,
746     EL_AUSGANG_ZU,
747     EL_AUSGANG_ACT,
748     EL_AUSGANG_AUF,
749     EL_AMOEBE_TOT,
750     EL_AMOEBE_NASS,
751     EL_AMOEBE_NORM,
752     EL_AMOEBE_VOLL,
753     EL_AMOEBE_BD,
754     EL_MORAST_VOLL,
755     EL_MORAST_LEER,
756     EL_MAGIC_WALL_OFF,
757     EL_MAGIC_WALL_EMPTY,
758     EL_MAGIC_WALL_FULL,
759     EL_MAGIC_WALL_DEAD,
760     EL_MAGIC_WALL_BD_OFF,
761     EL_MAGIC_WALL_BD_EMPTY,
762     EL_MAGIC_WALL_BD_FULL,
763     EL_MAGIC_WALL_BD_DEAD,
764     EL_LIFE,
765     EL_LIFE_ASYNC,
766     EL_BADEWANNE1,
767     EL_BADEWANNE2,
768     EL_BADEWANNE3,
769     EL_BADEWANNE4,
770     EL_BADEWANNE5,
771     EL_SP_CHIP_SINGLE,
772     EL_SP_CHIP_LEFT,
773     EL_SP_CHIP_RIGHT,
774     EL_SP_CHIP_UPPER,
775     EL_SP_CHIP_LOWER,
776     EL_SP_HARD_GRAY,
777     EL_SP_HARD_GREEN,
778     EL_SP_HARD_BLUE,
779     EL_SP_HARD_RED,
780     EL_SP_HARD_YELLOW,
781     EL_SP_HARD_BASE1,
782     EL_SP_HARD_BASE2,
783     EL_SP_HARD_BASE3,
784     EL_SP_HARD_BASE4,
785     EL_SP_HARD_BASE5,
786     EL_SP_HARD_BASE6,
787     EL_SP_TERMINAL,
788     EL_SP_EXIT,
789     EL_INVISIBLE_STEEL,
790     EL_BELT1_SWITCH_LEFT,
791     EL_BELT1_SWITCH_MIDDLE,
792     EL_BELT1_SWITCH_RIGHT,
793     EL_BELT2_SWITCH_LEFT,
794     EL_BELT2_SWITCH_MIDDLE,
795     EL_BELT2_SWITCH_RIGHT,
796     EL_BELT3_SWITCH_LEFT,
797     EL_BELT3_SWITCH_MIDDLE,
798     EL_BELT3_SWITCH_RIGHT,
799     EL_BELT4_SWITCH_LEFT,
800     EL_BELT4_SWITCH_MIDDLE,
801     EL_BELT4_SWITCH_RIGHT,
802     EL_SWITCHGATE_SWITCH_1,
803     EL_SWITCHGATE_SWITCH_2,
804     EL_LIGHT_SWITCH_OFF,
805     EL_LIGHT_SWITCH_ON,
806     EL_TIMEGATE_SWITCH_OFF,
807     EL_TIMEGATE_SWITCH_ON,
808     EL_SIGN_EXCLAMATION,
809     EL_SIGN_RADIOACTIVITY,
810     EL_SIGN_STOP,
811     EL_SIGN_WHEELCHAIR,
812     EL_SIGN_PARKING,
813     EL_SIGN_ONEWAY,
814     EL_SIGN_HEART,
815     EL_SIGN_TRIANGLE,
816     EL_SIGN_ROUND,
817     EL_SIGN_EXIT,
818     EL_SIGN_YINYANG,
819     EL_SIGN_OTHER,
820     EL_STEEL_SLANTED,
821     EL_EMC_STEEL_WALL_1,
822     EL_EMC_STEEL_WALL_2,
823     EL_EMC_STEEL_WALL_3,
824     EL_EMC_STEEL_WALL_4,
825     EL_EMC_WALL_1,
826     EL_EMC_WALL_2,
827     EL_EMC_WALL_3,
828     EL_EMC_WALL_4,
829     EL_EMC_WALL_5,
830     EL_EMC_WALL_6,
831     EL_EMC_WALL_7,
832     EL_EMC_WALL_8,
833     EL_CRYSTAL,
834     EL_WALL_PEARL,
835     EL_WALL_CRYSTAL,
836     EL_TUBE_CROSS,
837     EL_TUBE_VERTICAL,
838     EL_TUBE_HORIZONTAL,
839     EL_TUBE_VERT_LEFT,
840     EL_TUBE_VERT_RIGHT,
841     EL_TUBE_HORIZ_UP,
842     EL_TUBE_HORIZ_DOWN,
843     EL_TUBE_LEFT_UP,
844     EL_TUBE_LEFT_DOWN,
845     EL_TUBE_RIGHT_UP,
846     EL_TUBE_RIGHT_DOWN
847   };
848   static int ep_solid_num = sizeof(ep_solid)/sizeof(int);
849
850   static int ep_massive[] =
851   {
852     EL_BETON,
853     EL_SALZSAEURE,
854     EL_BADEWANNE1,
855     EL_BADEWANNE2,
856     EL_BADEWANNE3,
857     EL_BADEWANNE4,
858     EL_BADEWANNE5,
859     EL_PFORTE1,
860     EL_PFORTE2,
861     EL_PFORTE3,
862     EL_PFORTE4,
863     EL_PFORTE1X,
864     EL_PFORTE2X,
865     EL_PFORTE3X,
866     EL_PFORTE4X,
867     EL_EM_GATE_1,
868     EL_EM_GATE_2,
869     EL_EM_GATE_3,
870     EL_EM_GATE_4,
871     EL_EM_GATE_1X,
872     EL_EM_GATE_2X,
873     EL_EM_GATE_3X,
874     EL_EM_GATE_4X,
875     EL_SWITCHGATE_OPEN,
876     EL_SWITCHGATE_CLOSED,
877     EL_TIMEGATE_OPEN,
878     EL_TIMEGATE_CLOSED,
879     EL_SP_HARD_GRAY,
880     EL_SP_HARD_GREEN,
881     EL_SP_HARD_BLUE,
882     EL_SP_HARD_RED,
883     EL_SP_HARD_YELLOW,
884     EL_SP_HARD_BASE1,
885     EL_SP_HARD_BASE2,
886     EL_SP_HARD_BASE3,
887     EL_SP_HARD_BASE4,
888     EL_SP_HARD_BASE5,
889     EL_SP_HARD_BASE6,
890     EL_INVISIBLE_STEEL,
891     EL_BELT1_SWITCH_LEFT,
892     EL_BELT1_SWITCH_MIDDLE,
893     EL_BELT1_SWITCH_RIGHT,
894     EL_BELT2_SWITCH_LEFT,
895     EL_BELT2_SWITCH_MIDDLE,
896     EL_BELT2_SWITCH_RIGHT,
897     EL_BELT3_SWITCH_LEFT,
898     EL_BELT3_SWITCH_MIDDLE,
899     EL_BELT3_SWITCH_RIGHT,
900     EL_BELT4_SWITCH_LEFT,
901     EL_BELT4_SWITCH_MIDDLE,
902     EL_BELT4_SWITCH_RIGHT,
903     EL_LIGHT_SWITCH_OFF,
904     EL_LIGHT_SWITCH_ON,
905     EL_SIGN_EXCLAMATION,
906     EL_SIGN_RADIOACTIVITY,
907     EL_SIGN_STOP,
908     EL_SIGN_WHEELCHAIR,
909     EL_SIGN_PARKING,
910     EL_SIGN_ONEWAY,
911     EL_SIGN_HEART,
912     EL_SIGN_TRIANGLE,
913     EL_SIGN_ROUND,
914     EL_SIGN_EXIT,
915     EL_SIGN_YINYANG,
916     EL_SIGN_OTHER,
917     EL_STEEL_SLANTED,
918     EL_EMC_STEEL_WALL_1,
919     EL_EMC_STEEL_WALL_2,
920     EL_EMC_STEEL_WALL_3,
921     EL_EMC_STEEL_WALL_4,
922     EL_CRYSTAL,
923     EL_TUBE_CROSS,
924     EL_TUBE_VERTICAL,
925     EL_TUBE_HORIZONTAL,
926     EL_TUBE_VERT_LEFT,
927     EL_TUBE_VERT_RIGHT,
928     EL_TUBE_HORIZ_UP,
929     EL_TUBE_HORIZ_DOWN,
930     EL_TUBE_LEFT_UP,
931     EL_TUBE_LEFT_DOWN,
932     EL_TUBE_RIGHT_UP,
933     EL_TUBE_RIGHT_DOWN
934   };
935   static int ep_massive_num = sizeof(ep_massive)/sizeof(int);
936
937   static int ep_slippery[] =
938   {
939     EL_FELSBODEN,
940     EL_BD_WALL,
941     EL_FELSBROCKEN,
942     EL_BD_ROCK,
943     EL_EDELSTEIN,
944     EL_EDELSTEIN_BD,
945     EL_EDELSTEIN_GELB,
946     EL_EDELSTEIN_ROT,
947     EL_EDELSTEIN_LILA,
948     EL_DIAMANT,
949     EL_BOMBE,
950     EL_KOKOSNUSS,
951     EL_ABLENK_EIN,
952     EL_ABLENK_AUS,
953     EL_ZEIT_VOLL,
954     EL_ZEIT_LEER,
955     EL_BIRNE_EIN,
956     EL_BIRNE_AUS,
957     EL_BADEWANNE1,
958     EL_BADEWANNE2,
959     EL_SONDE,
960     EL_SP_ZONK,
961     EL_SP_INFOTRON,
962     EL_SP_CHIP_SINGLE,
963     EL_SP_CHIP_LEFT,
964     EL_SP_CHIP_RIGHT,
965     EL_SP_CHIP_UPPER,
966     EL_SP_CHIP_LOWER,
967     EL_SPEED_PILL,
968     EL_STEEL_SLANTED,
969     EL_PEARL,
970     EL_CRYSTAL
971   };
972   static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int);
973
974   static int ep_enemy[] =
975   {
976     EL_KAEFER,
977     EL_FLIEGER,
978     EL_BUTTERFLY,
979     EL_FIREFLY,
980     EL_MAMPFER,
981     EL_MAMPFER2,
982     EL_ROBOT,
983     EL_PACMAN,
984     EL_SP_SNIKSNAK,
985     EL_SP_ELECTRON
986   };
987   static int ep_enemy_num = sizeof(ep_enemy)/sizeof(int);
988
989   static int ep_mauer[] =
990   {
991     EL_BETON,
992     EL_PFORTE1,
993     EL_PFORTE2,
994     EL_PFORTE3,
995     EL_PFORTE4,
996     EL_PFORTE1X,
997     EL_PFORTE2X,
998     EL_PFORTE3X,
999     EL_PFORTE4X,
1000     EL_EM_GATE_1,
1001     EL_EM_GATE_2,
1002     EL_EM_GATE_3,
1003     EL_EM_GATE_4,
1004     EL_EM_GATE_1X,
1005     EL_EM_GATE_2X,
1006     EL_EM_GATE_3X,
1007     EL_EM_GATE_4X,
1008     EL_AUSGANG_ZU,
1009     EL_AUSGANG_ACT,
1010     EL_AUSGANG_AUF,
1011     EL_MAUERWERK,
1012     EL_FELSBODEN,
1013     EL_MAUER_LEBT,
1014     EL_MAUER_X,
1015     EL_MAUER_Y,
1016     EL_MAUER_XY,
1017     EL_MAUERND,
1018     EL_BD_WALL,
1019     EL_SP_CHIP_SINGLE,
1020     EL_SP_CHIP_LEFT,
1021     EL_SP_CHIP_RIGHT,
1022     EL_SP_CHIP_UPPER,
1023     EL_SP_CHIP_LOWER,
1024     EL_SP_HARD_GRAY,
1025     EL_SP_HARD_GREEN,
1026     EL_SP_HARD_BLUE,
1027     EL_SP_HARD_RED,
1028     EL_SP_HARD_YELLOW,
1029     EL_SP_HARD_BASE1,
1030     EL_SP_HARD_BASE2,
1031     EL_SP_HARD_BASE3,
1032     EL_SP_HARD_BASE4,
1033     EL_SP_HARD_BASE5,
1034     EL_SP_HARD_BASE6,
1035     EL_SP_TERMINAL,
1036     EL_SP_EXIT,
1037     EL_INVISIBLE_STEEL,
1038     EL_STEEL_SLANTED,
1039     EL_EMC_STEEL_WALL_1,
1040     EL_EMC_STEEL_WALL_2,
1041     EL_EMC_STEEL_WALL_3,
1042     EL_EMC_STEEL_WALL_4,
1043     EL_EMC_WALL_1,
1044     EL_EMC_WALL_2,
1045     EL_EMC_WALL_3,
1046     EL_EMC_WALL_4,
1047     EL_EMC_WALL_5,
1048     EL_EMC_WALL_6,
1049     EL_EMC_WALL_7,
1050     EL_EMC_WALL_8
1051   };
1052   static int ep_mauer_num = sizeof(ep_mauer)/sizeof(int);
1053
1054   static int ep_can_fall[] =
1055   {
1056     EL_FELSBROCKEN,
1057     EL_BD_ROCK,
1058     EL_EDELSTEIN,
1059     EL_EDELSTEIN_BD,
1060     EL_EDELSTEIN_GELB,
1061     EL_EDELSTEIN_ROT,
1062     EL_EDELSTEIN_LILA,
1063     EL_DIAMANT,
1064     EL_BOMBE,
1065     EL_KOKOSNUSS,
1066     EL_TROPFEN,
1067     EL_MORAST_VOLL,
1068     EL_MAGIC_WALL_FULL,
1069     EL_MAGIC_WALL_BD_FULL,
1070     EL_ZEIT_VOLL,
1071     EL_ZEIT_LEER,
1072     EL_SP_ZONK,
1073     EL_SP_INFOTRON,
1074     EL_SP_DISK_ORANGE,
1075     EL_PEARL,
1076     EL_CRYSTAL,
1077     EL_SPRING,
1078     EL_DX_SUPABOMB
1079   };
1080   static int ep_can_fall_num = sizeof(ep_can_fall)/sizeof(int);
1081
1082   static int ep_can_smash[] =
1083   {
1084     EL_FELSBROCKEN,
1085     EL_BD_ROCK,
1086     EL_EDELSTEIN,
1087     EL_EDELSTEIN_BD,
1088     EL_EDELSTEIN_GELB,
1089     EL_EDELSTEIN_ROT,
1090     EL_EDELSTEIN_LILA,
1091     EL_DIAMANT,
1092     EL_SCHLUESSEL1,
1093     EL_SCHLUESSEL2,
1094     EL_SCHLUESSEL3,
1095     EL_SCHLUESSEL4,
1096     EL_EM_KEY_1,
1097     EL_EM_KEY_2,
1098     EL_EM_KEY_3,
1099     EL_EM_KEY_4,
1100     EL_BOMBE,
1101     EL_KOKOSNUSS,
1102     EL_TROPFEN,
1103     EL_ZEIT_VOLL,
1104     EL_ZEIT_LEER,
1105     EL_SP_ZONK,
1106     EL_SP_INFOTRON,
1107     EL_SP_DISK_ORANGE,
1108     EL_PEARL,
1109     EL_CRYSTAL,
1110     EL_SPRING,
1111     EL_DX_SUPABOMB
1112   };
1113   static int ep_can_smash_num = sizeof(ep_can_smash)/sizeof(int);
1114
1115   static int ep_can_change[] =
1116   {
1117     EL_FELSBROCKEN,
1118     EL_BD_ROCK,
1119     EL_EDELSTEIN,
1120     EL_EDELSTEIN_BD,
1121     EL_EDELSTEIN_GELB,
1122     EL_EDELSTEIN_ROT,
1123     EL_EDELSTEIN_LILA,
1124     EL_DIAMANT
1125   };
1126   static int ep_can_change_num = sizeof(ep_can_change)/sizeof(int);
1127
1128   static int ep_can_move[] =
1129   {
1130     EL_KAEFER,
1131     EL_FLIEGER,
1132     EL_BUTTERFLY,
1133     EL_FIREFLY,
1134     EL_MAMPFER,
1135     EL_MAMPFER2,
1136     EL_ROBOT,
1137     EL_PACMAN,
1138     EL_MOLE,
1139     EL_PINGUIN,
1140     EL_SCHWEIN,
1141     EL_DRACHE,
1142     EL_SONDE,
1143     EL_SP_SNIKSNAK,
1144     EL_SP_ELECTRON,
1145     EL_BALLOON,
1146     EL_SPRING_MOVING
1147   };
1148   static int ep_can_move_num = sizeof(ep_can_move)/sizeof(int);
1149
1150   static int ep_could_move[] =
1151   {
1152     EL_KAEFER_RIGHT,
1153     EL_KAEFER_UP,
1154     EL_KAEFER_LEFT,
1155     EL_KAEFER_DOWN,
1156     EL_FLIEGER_RIGHT,
1157     EL_FLIEGER_UP,
1158     EL_FLIEGER_LEFT,
1159     EL_FLIEGER_DOWN,
1160     EL_BUTTERFLY_RIGHT,
1161     EL_BUTTERFLY_UP,
1162     EL_BUTTERFLY_LEFT,
1163     EL_BUTTERFLY_DOWN,
1164     EL_FIREFLY_RIGHT,
1165     EL_FIREFLY_UP,
1166     EL_FIREFLY_LEFT,
1167     EL_FIREFLY_DOWN,
1168     EL_PACMAN_RIGHT,
1169     EL_PACMAN_UP,
1170     EL_PACMAN_LEFT,
1171     EL_PACMAN_DOWN
1172   };
1173   static int ep_could_move_num = sizeof(ep_could_move)/sizeof(int);
1174
1175   static int ep_dont_touch[] =
1176   {
1177     EL_KAEFER,
1178     EL_FLIEGER,
1179     EL_BUTTERFLY,
1180     EL_FIREFLY
1181   };
1182   static int ep_dont_touch_num = sizeof(ep_dont_touch)/sizeof(int);
1183
1184   static int ep_dont_go_to[] =
1185   {
1186     EL_KAEFER,
1187     EL_FLIEGER,
1188     EL_BUTTERFLY,
1189     EL_FIREFLY,
1190     EL_MAMPFER,
1191     EL_MAMPFER2,
1192     EL_ROBOT,
1193     EL_PACMAN,
1194     EL_TROPFEN,
1195     EL_SALZSAEURE,
1196     EL_SP_SNIKSNAK,
1197     EL_SP_ELECTRON,
1198     EL_SP_BUG_ACTIVE,
1199     EL_TRAP_ACTIVE,
1200     EL_LANDMINE
1201   };
1202   static int ep_dont_go_to_num = sizeof(ep_dont_go_to)/sizeof(int);
1203
1204   static int ep_mampf2[] =
1205   {
1206     EL_ERDREICH,
1207     EL_KAEFER,
1208     EL_FLIEGER,
1209     EL_BUTTERFLY,
1210     EL_FIREFLY,
1211     EL_MAMPFER,
1212     EL_ROBOT,
1213     EL_PACMAN,
1214     EL_TROPFEN,
1215     EL_AMOEBE_TOT,
1216     EL_AMOEBE_NASS,
1217     EL_AMOEBE_NORM,
1218     EL_AMOEBE_VOLL,
1219     EL_AMOEBE_BD,
1220     EL_EDELSTEIN,
1221     EL_EDELSTEIN_BD,
1222     EL_EDELSTEIN_GELB,
1223     EL_EDELSTEIN_ROT,
1224     EL_EDELSTEIN_LILA,
1225     EL_DIAMANT,
1226     EL_PEARL,
1227     EL_CRYSTAL
1228   };
1229   static int ep_mampf2_num = sizeof(ep_mampf2)/sizeof(int);
1230
1231   static int ep_bd_element[] =
1232   {
1233     EL_LEERRAUM,
1234     EL_ERDREICH,
1235     EL_FELSBODEN,
1236     EL_BD_WALL,
1237     EL_FELSBROCKEN,
1238     EL_BD_ROCK,
1239     EL_EDELSTEIN_BD,
1240     EL_MAGIC_WALL_BD_OFF,
1241     EL_AUSGANG_ZU,
1242     EL_AUSGANG_AUF,
1243     EL_BETON,
1244     EL_SPIELFIGUR,
1245     EL_FIREFLY,
1246     EL_FIREFLY_1,
1247     EL_FIREFLY_2,
1248     EL_FIREFLY_3,
1249     EL_FIREFLY_4,
1250     EL_BUTTERFLY,
1251     EL_BUTTERFLY_1,
1252     EL_BUTTERFLY_2,
1253     EL_BUTTERFLY_3,
1254     EL_BUTTERFLY_4,
1255     EL_AMOEBE_BD,
1256     EL_CHAR_FRAGE
1257   };
1258   static int ep_bd_element_num = sizeof(ep_bd_element)/sizeof(int);
1259
1260   static int ep_sb_element[] =
1261   {
1262     EL_LEERRAUM,
1263     EL_BETON,
1264     EL_SOKOBAN_OBJEKT,
1265     EL_SOKOBAN_FELD_LEER,
1266     EL_SOKOBAN_FELD_VOLL,
1267     EL_SPIELFIGUR,
1268     EL_INVISIBLE_STEEL
1269   };
1270   static int ep_sb_element_num = sizeof(ep_sb_element)/sizeof(int);
1271
1272   static int ep_gem[] =
1273   {
1274     EL_EDELSTEIN,
1275     EL_EDELSTEIN_BD,
1276     EL_EDELSTEIN_GELB,
1277     EL_EDELSTEIN_ROT,
1278     EL_EDELSTEIN_LILA,
1279     EL_DIAMANT,
1280     EL_SP_INFOTRON
1281   };
1282   static int ep_gem_num = sizeof(ep_gem)/sizeof(int);
1283
1284   static int ep_inactive[] =
1285   {
1286     EL_LEERRAUM,
1287     EL_ERDREICH,
1288     EL_MAUERWERK,
1289     EL_BD_WALL,
1290     EL_FELSBODEN,
1291     EL_SCHLUESSEL,
1292     EL_BETON,
1293     EL_AMOEBE_TOT,
1294     EL_MORAST_LEER,
1295     EL_BADEWANNE,
1296     EL_ABLENK_AUS,
1297     EL_SCHLUESSEL1,
1298     EL_SCHLUESSEL2,
1299     EL_SCHLUESSEL3,
1300     EL_SCHLUESSEL4,
1301     EL_EM_KEY_1,
1302     EL_EM_KEY_2,
1303     EL_EM_KEY_3,
1304     EL_EM_KEY_4,
1305     EL_PFORTE1,
1306     EL_PFORTE2,
1307     EL_PFORTE3,
1308     EL_PFORTE4,
1309     EL_PFORTE1X,
1310     EL_PFORTE2X,
1311     EL_PFORTE3X,
1312     EL_PFORTE4X,
1313     EL_EM_GATE_1,
1314     EL_EM_GATE_2,
1315     EL_EM_GATE_3,
1316     EL_EM_GATE_4,
1317     EL_EM_GATE_1X,
1318     EL_EM_GATE_2X,
1319     EL_EM_GATE_3X,
1320     EL_EM_GATE_4X,
1321     EL_DYNAMITE_INACTIVE,
1322     EL_UNSICHTBAR,
1323     EL_BIRNE_AUS,
1324     EL_BIRNE_EIN,
1325     EL_ERZ_EDEL,
1326     EL_ERZ_DIAM,
1327     EL_ERZ_EDEL_BD,
1328     EL_ERZ_EDEL_GELB,
1329     EL_DYNABOMB_NR,
1330     EL_DYNABOMB_SZ,
1331     EL_DYNABOMB_XL,
1332     EL_SOKOBAN_OBJEKT,
1333     EL_SOKOBAN_FELD_LEER,
1334     EL_SOKOBAN_FELD_VOLL,
1335     EL_ERZ_EDEL_ROT,
1336     EL_ERZ_EDEL_LILA,
1337     EL_BADEWANNE1,
1338     EL_BADEWANNE2,
1339     EL_BADEWANNE3,
1340     EL_BADEWANNE4,
1341     EL_BADEWANNE5,
1342     EL_MAGIC_WALL_OFF,
1343     EL_MAGIC_WALL_DEAD,
1344     EL_MAGIC_WALL_BD_OFF,
1345     EL_MAGIC_WALL_BD_DEAD,
1346     EL_AMOEBA2DIAM,
1347     EL_BLOCKED,
1348     EL_SP_EMPTY,
1349     EL_SP_BASE,
1350     EL_SP_PORT1_RIGHT,
1351     EL_SP_PORT1_DOWN,
1352     EL_SP_PORT1_LEFT,
1353     EL_SP_PORT1_UP,
1354     EL_SP_PORT2_RIGHT,
1355     EL_SP_PORT2_DOWN,
1356     EL_SP_PORT2_LEFT,
1357     EL_SP_PORT2_UP,
1358     EL_SP_PORT_X,
1359     EL_SP_PORT_Y,
1360     EL_SP_PORT_XY,
1361     EL_SP_DISK_RED,
1362     EL_SP_DISK_YELLOW,
1363     EL_SP_CHIP_SINGLE,
1364     EL_SP_CHIP_LEFT,
1365     EL_SP_CHIP_RIGHT,
1366     EL_SP_CHIP_UPPER,
1367     EL_SP_CHIP_LOWER,
1368     EL_SP_HARD_GRAY,
1369     EL_SP_HARD_GREEN,
1370     EL_SP_HARD_BLUE,
1371     EL_SP_HARD_RED,
1372     EL_SP_HARD_YELLOW,
1373     EL_SP_HARD_BASE1,
1374     EL_SP_HARD_BASE2,
1375     EL_SP_HARD_BASE3,
1376     EL_SP_HARD_BASE4,
1377     EL_SP_HARD_BASE5,
1378     EL_SP_HARD_BASE6,
1379     EL_SP_EXIT,
1380     EL_INVISIBLE_STEEL,
1381     EL_BELT1_SWITCH_LEFT,
1382     EL_BELT1_SWITCH_MIDDLE,
1383     EL_BELT1_SWITCH_RIGHT,
1384     EL_BELT2_SWITCH_LEFT,
1385     EL_BELT2_SWITCH_MIDDLE,
1386     EL_BELT2_SWITCH_RIGHT,
1387     EL_BELT3_SWITCH_LEFT,
1388     EL_BELT3_SWITCH_MIDDLE,
1389     EL_BELT3_SWITCH_RIGHT,
1390     EL_BELT4_SWITCH_LEFT,
1391     EL_BELT4_SWITCH_MIDDLE,
1392     EL_BELT4_SWITCH_RIGHT,
1393     EL_SIGN_EXCLAMATION,
1394     EL_SIGN_RADIOACTIVITY,
1395     EL_SIGN_STOP,
1396     EL_SIGN_WHEELCHAIR,
1397     EL_SIGN_PARKING,
1398     EL_SIGN_ONEWAY,
1399     EL_SIGN_HEART,
1400     EL_SIGN_TRIANGLE,
1401     EL_SIGN_ROUND,
1402     EL_SIGN_EXIT,
1403     EL_SIGN_YINYANG,
1404     EL_SIGN_OTHER,
1405     EL_STEEL_SLANTED,
1406     EL_EMC_STEEL_WALL_1,
1407     EL_EMC_STEEL_WALL_2,
1408     EL_EMC_STEEL_WALL_3,
1409     EL_EMC_STEEL_WALL_4,
1410     EL_EMC_WALL_1,
1411     EL_EMC_WALL_2,
1412     EL_EMC_WALL_3,
1413     EL_EMC_WALL_4,
1414     EL_EMC_WALL_5,
1415     EL_EMC_WALL_6,
1416     EL_EMC_WALL_7,
1417     EL_EMC_WALL_8
1418   };
1419   static int ep_inactive_num = sizeof(ep_inactive)/sizeof(int);
1420
1421   static int ep_explosive[] =
1422   {
1423     EL_BOMBE,
1424     EL_DYNAMITE_ACTIVE,
1425     EL_DYNAMITE_INACTIVE,
1426     EL_DYNABOMB_ACTIVE_1,
1427     EL_DYNABOMB_ACTIVE_2,
1428     EL_DYNABOMB_ACTIVE_3,
1429     EL_DYNABOMB_ACTIVE_4,
1430     EL_DYNABOMB_NR,
1431     EL_DYNABOMB_SZ,
1432     EL_DYNABOMB_XL,
1433     EL_KAEFER,
1434     EL_MOLE,
1435     EL_PINGUIN,
1436     EL_SCHWEIN,
1437     EL_DRACHE,
1438     EL_SONDE,
1439     EL_SP_DISK_RED,
1440     EL_SP_DISK_ORANGE,
1441     EL_SP_DISK_YELLOW,
1442     EL_SP_SNIKSNAK,
1443     EL_SP_ELECTRON,
1444     EL_DX_SUPABOMB
1445   };
1446   static int ep_explosive_num = sizeof(ep_explosive)/sizeof(int);
1447
1448   static int ep_mampf3[] =
1449   {
1450     EL_EDELSTEIN,
1451     EL_EDELSTEIN_BD,
1452     EL_EDELSTEIN_GELB,
1453     EL_EDELSTEIN_ROT,
1454     EL_EDELSTEIN_LILA,
1455     EL_DIAMANT,
1456     EL_PEARL,
1457     EL_CRYSTAL
1458   };
1459   static int ep_mampf3_num = sizeof(ep_mampf3)/sizeof(int);
1460
1461   static int ep_pushable[] =
1462   {
1463     EL_FELSBROCKEN,
1464     EL_BD_ROCK,
1465     EL_BOMBE,
1466     EL_KOKOSNUSS,
1467     EL_ZEIT_LEER,
1468     EL_SOKOBAN_FELD_VOLL,
1469     EL_SOKOBAN_OBJEKT,
1470     EL_SONDE,
1471     EL_SP_ZONK,
1472     EL_SP_DISK_ORANGE,
1473     EL_SP_DISK_YELLOW,
1474     EL_BALLOON,
1475     EL_SPRING,
1476     EL_DX_SUPABOMB
1477   };
1478   static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int);
1479
1480   static int ep_player[] =
1481   {
1482     EL_SPIELFIGUR,
1483     EL_SPIELER1,
1484     EL_SPIELER2,
1485     EL_SPIELER3,
1486     EL_SPIELER4
1487   };
1488   static int ep_player_num = sizeof(ep_player)/sizeof(int);
1489
1490   static int ep_has_content[] =
1491   {
1492     EL_MAMPFER,
1493     EL_AMOEBE_NASS,
1494     EL_AMOEBE_NORM,
1495     EL_AMOEBE_VOLL,
1496     EL_AMOEBE_BD
1497   };
1498   static int ep_has_content_num = sizeof(ep_has_content)/sizeof(int);
1499
1500   static int ep_eatable[] =
1501   {
1502     EL_ERDREICH,
1503     EL_SP_BASE,
1504     EL_SP_BUG,
1505     EL_TRAP_INACTIVE,
1506     EL_SAND_INVISIBLE
1507   };
1508   static int ep_eatable_num = sizeof(ep_eatable)/sizeof(int);
1509
1510   static int ep_sp_element[] =
1511   {
1512     EL_SP_EMPTY,
1513     EL_SP_ZONK,
1514     EL_SP_BASE,
1515     EL_SP_MURPHY,
1516     EL_SP_INFOTRON,
1517     EL_SP_CHIP_SINGLE,
1518     EL_SP_HARD_GRAY,
1519     EL_SP_EXIT,
1520     EL_SP_DISK_ORANGE,
1521     EL_SP_PORT1_RIGHT,
1522     EL_SP_PORT1_DOWN,
1523     EL_SP_PORT1_LEFT,
1524     EL_SP_PORT1_UP,
1525     EL_SP_PORT2_RIGHT,
1526     EL_SP_PORT2_DOWN,
1527     EL_SP_PORT2_LEFT,
1528     EL_SP_PORT2_UP,
1529     EL_SP_SNIKSNAK,
1530     EL_SP_DISK_YELLOW,
1531     EL_SP_TERMINAL,
1532     EL_SP_DISK_RED,
1533     EL_SP_PORT_Y,
1534     EL_SP_PORT_X,
1535     EL_SP_PORT_XY,
1536     EL_SP_ELECTRON,
1537     EL_SP_BUG,
1538     EL_SP_CHIP_LEFT,
1539     EL_SP_CHIP_RIGHT,
1540     EL_SP_HARD_BASE1,
1541     EL_SP_HARD_GREEN,
1542     EL_SP_HARD_BLUE,
1543     EL_SP_HARD_RED,
1544     EL_SP_HARD_YELLOW,
1545     EL_SP_HARD_BASE2,
1546     EL_SP_HARD_BASE3,
1547     EL_SP_HARD_BASE4,
1548     EL_SP_HARD_BASE5,
1549     EL_SP_HARD_BASE6,
1550     EL_SP_CHIP_UPPER,
1551     EL_SP_CHIP_LOWER,
1552     /* additional elements that appeared in newer Supaplex levels */
1553     EL_UNSICHTBAR,
1554     /* more than one murphy in a level results in an inactive clone */
1555     EL_SP_MURPHY_CLONE
1556   };
1557   static int ep_sp_element_num = sizeof(ep_sp_element)/sizeof(int);
1558
1559   static int ep_quick_gate[] =
1560   {
1561     EL_EM_GATE_1,
1562     EL_EM_GATE_2,
1563     EL_EM_GATE_3,
1564     EL_EM_GATE_4,
1565     EL_EM_GATE_1X,
1566     EL_EM_GATE_2X,
1567     EL_EM_GATE_3X,
1568     EL_EM_GATE_4X,
1569     EL_SP_PORT1_LEFT,
1570     EL_SP_PORT2_LEFT,
1571     EL_SP_PORT1_RIGHT,
1572     EL_SP_PORT2_RIGHT,
1573     EL_SP_PORT1_UP,
1574     EL_SP_PORT2_UP,
1575     EL_SP_PORT1_DOWN,
1576     EL_SP_PORT2_DOWN,
1577     EL_SP_PORT_X,
1578     EL_SP_PORT_Y,
1579     EL_SP_PORT_XY,
1580     EL_SWITCHGATE_OPEN,
1581     EL_TIMEGATE_OPEN
1582   };
1583   static int ep_quick_gate_num = sizeof(ep_quick_gate)/sizeof(int);
1584
1585   static int ep_over_player[] =
1586   {
1587     EL_SP_PORT1_LEFT,
1588     EL_SP_PORT2_LEFT,
1589     EL_SP_PORT1_RIGHT,
1590     EL_SP_PORT2_RIGHT,
1591     EL_SP_PORT1_UP,
1592     EL_SP_PORT2_UP,
1593     EL_SP_PORT1_DOWN,
1594     EL_SP_PORT2_DOWN,
1595     EL_SP_PORT_X,
1596     EL_SP_PORT_Y,
1597     EL_SP_PORT_XY,
1598     EL_TUBE_CROSS,
1599     EL_TUBE_VERTICAL,
1600     EL_TUBE_HORIZONTAL,
1601     EL_TUBE_VERT_LEFT,
1602     EL_TUBE_VERT_RIGHT,
1603     EL_TUBE_HORIZ_UP,
1604     EL_TUBE_HORIZ_DOWN,
1605     EL_TUBE_LEFT_UP,
1606     EL_TUBE_LEFT_DOWN,
1607     EL_TUBE_RIGHT_UP,
1608     EL_TUBE_RIGHT_DOWN
1609   };
1610   static int ep_over_player_num = sizeof(ep_over_player)/sizeof(int);
1611
1612   static int ep_active_bomb[] =
1613   {
1614     EL_DYNAMITE_ACTIVE,
1615     EL_DYNABOMB_ACTIVE_1,
1616     EL_DYNABOMB_ACTIVE_2,
1617     EL_DYNABOMB_ACTIVE_3,
1618     EL_DYNABOMB_ACTIVE_4
1619   };
1620   static int ep_active_bomb_num = sizeof(ep_active_bomb)/sizeof(int);
1621
1622   static int ep_belt[] =
1623   {
1624     EL_BELT1_LEFT,
1625     EL_BELT1_MIDDLE,
1626     EL_BELT1_RIGHT,
1627     EL_BELT2_LEFT,
1628     EL_BELT2_MIDDLE,
1629     EL_BELT2_RIGHT,
1630     EL_BELT3_LEFT,
1631     EL_BELT3_MIDDLE,
1632     EL_BELT3_RIGHT,
1633     EL_BELT4_LEFT,
1634     EL_BELT4_MIDDLE,
1635     EL_BELT4_RIGHT,
1636   };
1637   static int ep_belt_num = sizeof(ep_belt)/sizeof(int);
1638
1639   static int ep_belt_switch[] =
1640   {
1641     EL_BELT1_SWITCH_LEFT,
1642     EL_BELT1_SWITCH_MIDDLE,
1643     EL_BELT1_SWITCH_RIGHT,
1644     EL_BELT2_SWITCH_LEFT,
1645     EL_BELT2_SWITCH_MIDDLE,
1646     EL_BELT2_SWITCH_RIGHT,
1647     EL_BELT3_SWITCH_LEFT,
1648     EL_BELT3_SWITCH_MIDDLE,
1649     EL_BELT3_SWITCH_RIGHT,
1650     EL_BELT4_SWITCH_LEFT,
1651     EL_BELT4_SWITCH_MIDDLE,
1652     EL_BELT4_SWITCH_RIGHT,
1653   };
1654   static int ep_belt_switch_num = sizeof(ep_belt_switch)/sizeof(int);
1655
1656   static int ep_tube[] =
1657   {
1658     EL_TUBE_CROSS,
1659     EL_TUBE_VERTICAL,
1660     EL_TUBE_HORIZONTAL,
1661     EL_TUBE_VERT_LEFT,
1662     EL_TUBE_VERT_RIGHT,
1663     EL_TUBE_HORIZ_UP,
1664     EL_TUBE_HORIZ_DOWN,
1665     EL_TUBE_LEFT_UP,
1666     EL_TUBE_LEFT_DOWN,
1667     EL_TUBE_RIGHT_UP,
1668     EL_TUBE_RIGHT_DOWN
1669   };
1670   static int ep_tube_num = sizeof(ep_tube)/sizeof(int);
1671
1672   static long ep1_bit[] =
1673   {
1674     EP_BIT_AMOEBALIVE,
1675     EP_BIT_AMOEBOID,
1676     EP_BIT_SCHLUESSEL,
1677     EP_BIT_PFORTE,
1678     EP_BIT_SOLID,
1679     EP_BIT_MASSIVE,
1680     EP_BIT_SLIPPERY,
1681     EP_BIT_ENEMY,
1682     EP_BIT_MAUER,
1683     EP_BIT_CAN_FALL,
1684     EP_BIT_CAN_SMASH,
1685     EP_BIT_CAN_CHANGE,
1686     EP_BIT_CAN_MOVE,
1687     EP_BIT_COULD_MOVE,
1688     EP_BIT_DONT_TOUCH,
1689     EP_BIT_DONT_GO_TO,
1690     EP_BIT_MAMPF2,
1691     EP_BIT_BD_ELEMENT,
1692     EP_BIT_SB_ELEMENT,
1693     EP_BIT_GEM,
1694     EP_BIT_INACTIVE,
1695     EP_BIT_EXPLOSIVE,
1696     EP_BIT_MAMPF3,
1697     EP_BIT_PUSHABLE,
1698     EP_BIT_PLAYER,
1699     EP_BIT_HAS_CONTENT,
1700     EP_BIT_EATABLE,
1701     EP_BIT_SP_ELEMENT,
1702     EP_BIT_QUICK_GATE,
1703     EP_BIT_OVER_PLAYER,
1704     EP_BIT_ACTIVE_BOMB
1705   };
1706   static long ep2_bit[] =
1707   {
1708     EP_BIT_BELT,
1709     EP_BIT_BELT_SWITCH,
1710     EP_BIT_TUBE
1711   };
1712   static int *ep1_array[] =
1713   {
1714     ep_amoebalive,
1715     ep_amoeboid,
1716     ep_schluessel,
1717     ep_pforte,
1718     ep_solid,
1719     ep_massive,
1720     ep_slippery,
1721     ep_enemy,
1722     ep_mauer,
1723     ep_can_fall,
1724     ep_can_smash,
1725     ep_can_change,
1726     ep_can_move,
1727     ep_could_move,
1728     ep_dont_touch,
1729     ep_dont_go_to,
1730     ep_mampf2,
1731     ep_bd_element,
1732     ep_sb_element,
1733     ep_gem,
1734     ep_inactive,
1735     ep_explosive,
1736     ep_mampf3,
1737     ep_pushable,
1738     ep_player,
1739     ep_has_content,
1740     ep_eatable,
1741     ep_sp_element,
1742     ep_quick_gate,
1743     ep_over_player,
1744     ep_active_bomb
1745   };
1746   static int *ep2_array[] =
1747   {
1748     ep_belt,
1749     ep_belt_switch,
1750     ep_tube
1751   };
1752   static int *ep1_num[] =
1753   {
1754     &ep_amoebalive_num,
1755     &ep_amoeboid_num,
1756     &ep_schluessel_num,
1757     &ep_pforte_num,
1758     &ep_solid_num,
1759     &ep_massive_num,
1760     &ep_slippery_num,
1761     &ep_enemy_num,
1762     &ep_mauer_num,
1763     &ep_can_fall_num,
1764     &ep_can_smash_num,
1765     &ep_can_change_num,
1766     &ep_can_move_num,
1767     &ep_could_move_num,
1768     &ep_dont_touch_num,
1769     &ep_dont_go_to_num,
1770     &ep_mampf2_num,
1771     &ep_bd_element_num,
1772     &ep_sb_element_num,
1773     &ep_gem_num,
1774     &ep_inactive_num,
1775     &ep_explosive_num,
1776     &ep_mampf3_num,
1777     &ep_pushable_num,
1778     &ep_player_num,
1779     &ep_has_content_num,
1780     &ep_eatable_num,
1781     &ep_sp_element_num,
1782     &ep_quick_gate_num,
1783     &ep_over_player_num,
1784     &ep_active_bomb_num
1785   };
1786   static int *ep2_num[] =
1787   {
1788     &ep_belt_num,
1789     &ep_belt_switch_num,
1790     &ep_tube_num
1791   };
1792   static int num_properties1 = sizeof(ep1_num)/sizeof(int *);
1793   static int num_properties2 = sizeof(ep2_num)/sizeof(int *);
1794
1795   for(i=0; i<MAX_ELEMENTS; i++)
1796   {
1797     Elementeigenschaften1[i] = 0;
1798     Elementeigenschaften2[i] = 0;
1799   }
1800
1801   for(i=0; i<num_properties1; i++)
1802     for(j=0; j<*(ep1_num[i]); j++)
1803       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1804   for(i=0; i<num_properties2; i++)
1805     for(j=0; j<*(ep2_num[i]); j++)
1806       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1807
1808   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1809     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1810 }
1811
1812 void CloseAllAndExit(int exit_value)
1813 {
1814   int i;
1815
1816 #if defined(TARGET_SDL)
1817   StopSounds();
1818   FreeSounds(NUM_SOUNDS);
1819 #else
1820   if (audio.soundserver_pid)
1821   {
1822     StopSounds();
1823     kill(audio.soundserver_pid, SIGTERM);
1824     FreeSounds(NUM_SOUNDS);
1825   }
1826 #endif
1827
1828   for(i=0; i<NUM_BITMAPS; i++)
1829     FreeBitmap(pix[i]);
1830
1831 #if defined(TARGET_SDL)
1832   KeyboardAutoRepeatOn();
1833 #else
1834
1835 #if 0
1836   if (gc)
1837     XFreeGC(display, gc);
1838 #endif
1839
1840   if (display)
1841   {
1842     KeyboardAutoRepeatOn();
1843     XCloseDisplay(display);
1844   }
1845 #endif
1846
1847 #if !defined(PLATFORM_UNIX)
1848   dumpErrorFile();
1849 #endif
1850
1851   exit(exit_value);
1852 }