88806e9e849096f53439aeb94b6279bb22c10797
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 #include "conf_e2g.c"   /* include auto-generated data structure definitions */
30
31
32 static char *image_filename[NUM_PICTURES] =
33 {
34 #if 0
35   "RocksScreen.pcx",
36   "RocksDoor.pcx",
37   "RocksToons.pcx",
38   "RocksFontBig.pcx",
39   "RocksFontSmall.pcx",
40   "RocksFontMedium.pcx",
41   "RocksFontEM.pcx"
42 #else
43   "RocksScreen.pcx",
44   "RocksElements.pcx",
45   "RocksDoor.pcx",
46   "RocksHeroes.pcx",
47   "RocksToons.pcx",
48   "RocksSP.pcx",
49   "RocksDC.pcx",
50   "RocksMore.pcx",
51   "RocksFontBig.pcx",
52   "RocksFontSmall.pcx",
53   "RocksFontMedium.pcx",
54   "RocksFontEM.pcx"
55 #endif
56 }; 
57
58 static Bitmap *bitmap_font_initial = NULL;
59
60 static void InitSetup(void);
61 static void InitPlayerInfo(void);
62 static void InitLevelInfo(void);
63 static void InitArtworkInfo(void);
64 static void InitLevelArtworkInfo(void);
65 static void InitNetworkServer(void);
66 static void InitImages(void);
67 static void InitMixer(void);
68 static void InitSound(void);
69 static void InitGfx(void);
70 static void InitGfxBackground(void);
71 static void InitGadgets(void);
72 static void InitElementProperties(void);
73 static void InitElementInfo(void);
74 static void InitGraphicInfo(void);
75 static void InitSoundInfo();
76 static void Execute_Debug_Command(char *);
77
78 void OpenAll(void)
79 {
80   if (options.debug_command)
81   {
82     Execute_Debug_Command(options.debug_command);
83
84     exit(0);
85   }
86
87   if (options.serveronly)
88   {
89 #if defined(PLATFORM_UNIX)
90     NetworkServer(options.server_port, options.serveronly);
91 #else
92     Error(ERR_WARN, "networking only supported in Unix version");
93 #endif
94     exit(0);    /* never reached */
95   }
96
97   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
98                   PROGRAM_TITLE_STRING, getWindowTitleString(),
99                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
100                   MSDOS_POINTER_FILENAME,
101                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
102
103   InitSetup();
104   InitPlayerInfo();
105   InitArtworkInfo();            /* needed before loading gfx, sound & music */
106
107   InitCounter();
108   InitMixer();
109   InitJoysticks();
110   InitRND(NEW_RANDOMIZE);
111
112   InitVideoDisplay();
113   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
114                   setup.fullscreen);
115
116   InitEventFilter(FilterMouseMotionEvents);
117
118   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
119   InitElementInfo();
120
121   InitGfx();
122
123   InitLevelInfo();
124   InitLevelArtworkInfo();
125
126   InitImages();                 /* needs to know current level directory */
127   InitSound();                  /* needs to know current level directory */
128   InitGadgets();                /* needs images + number of level series */
129
130   InitGfxBackground();
131   InitToons();
132
133   DrawMainMenu();
134
135   InitNetworkServer();
136 }
137
138 void InitSetup()
139 {
140   LoadSetup();                                  /* global setup info */
141 }
142
143 void InitPlayerInfo()
144 {
145   int i;
146
147   /* choose default local player */
148   local_player = &stored_player[0];
149
150   for (i=0; i<MAX_PLAYERS; i++)
151     stored_player[i].connected = FALSE;
152
153   local_player->connected = TRUE;
154 }
155
156 void InitLevelInfo()
157 {
158   LoadLevelInfo();                              /* global level info */
159   LoadLevelSetup_LastSeries();                  /* last played series info */
160   LoadLevelSetup_SeriesInfo();                  /* last played level info */
161 }
162
163 void InitArtworkInfo()
164 {
165   LoadArtworkInfo();
166 }
167
168 void InitLevelArtworkInfo()
169 {
170   LoadLevelArtworkInfo();
171 }
172
173 void InitNetworkServer()
174 {
175 #if defined(PLATFORM_UNIX)
176   int nr_wanted;
177 #endif
178
179   if (!options.network)
180     return;
181
182 #if defined(PLATFORM_UNIX)
183   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
184
185   if (!ConnectToServer(options.server_host, options.server_port))
186     Error(ERR_EXIT, "cannot connect to network game server");
187
188   SendToServer_PlayerName(setup.player_name);
189   SendToServer_ProtocolVersion();
190
191   if (nr_wanted)
192     SendToServer_NrWanted(nr_wanted);
193 #endif
194 }
195
196 static void ReinitializeGraphics()
197 {
198   ReloadCustomImages();         /* load custom image files */
199
200   InitGraphicInfo();            /* initialize graphic info from config file */
201
202   InitFontInfo(new_graphic_info[IMG_MENU_FONT_BIG].bitmap,
203                new_graphic_info[IMG_MENU_FONT_MEDIUM].bitmap,
204                new_graphic_info[IMG_MENU_FONT_SMALL].bitmap,
205                new_graphic_info[IMG_MENU_FONT_EM].bitmap);
206
207   if (bitmap_font_initial)
208   {
209     FreeBitmap(bitmap_font_initial);
210     bitmap_font_initial = NULL;
211   }
212 }
213
214 static void InitImages()
215 {
216   InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES);
217
218   ReinitializeGraphics();
219 }
220
221 static void InitMixer()
222 {
223   OpenAudio();
224
225   InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES);
226
227   StartMixer();
228 }
229
230 static void InitSound()
231 {
232   /* load custom sounds and music */
233   InitReloadSounds(artwork.snd_current->identifier);
234   InitReloadMusic(artwork.mus_current->identifier);
235
236   InitSoundInfo();
237 }
238
239 static void InitTileClipmasks()
240 {
241 #if defined(TARGET_X11)
242   XGCValues clip_gc_values;
243   unsigned long clip_gc_valuemask;
244
245 #if defined(TARGET_X11_NATIVE)
246
247 #if 0
248   GC copy_clipmask_gc;
249
250   static struct
251   {
252     int start;
253     int count;
254   }
255   tile_needs_clipping[] =
256   {
257     { GFX_SPIELER1_UP, 4 },
258     { GFX_SPIELER1_DOWN, 4 },
259     { GFX_SPIELER1_LEFT, 4 },
260     { GFX_SPIELER1_RIGHT, 4 },
261     { GFX_SPIELER1_PUSH_LEFT, 4 },
262     { GFX_SPIELER1_PUSH_RIGHT, 4 },
263     { GFX_SPIELER2_UP, 4 },
264     { GFX_SPIELER2_DOWN, 4 },
265     { GFX_SPIELER2_LEFT, 4 },
266     { GFX_SPIELER2_RIGHT, 4 },
267     { GFX_SPIELER2_PUSH_LEFT, 4 },
268     { GFX_SPIELER2_PUSH_RIGHT, 4 },
269     { GFX_SPIELER3_UP, 4 },
270     { GFX_SPIELER3_DOWN, 4 },
271     { GFX_SPIELER3_LEFT, 4 },
272     { GFX_SPIELER3_RIGHT, 4 },
273     { GFX_SPIELER3_PUSH_LEFT, 4 },
274     { GFX_SPIELER3_PUSH_RIGHT, 4 },
275     { GFX_SPIELER4_UP, 4 },
276     { GFX_SPIELER4_DOWN, 4 },
277     { GFX_SPIELER4_LEFT, 4 },
278     { GFX_SPIELER4_RIGHT, 4 },
279     { GFX_SPIELER4_PUSH_LEFT, 4 },
280     { GFX_SPIELER4_PUSH_RIGHT, 4 },
281     { GFX_SP_MURPHY, 1 },
282     { GFX_MURPHY_GO_LEFT, 3 },
283     { GFX_MURPHY_GO_RIGHT, 3 },
284     { GFX_MURPHY_SNAP_UP, 1 },
285     { GFX_MURPHY_SNAP_DOWN, 1 },
286     { GFX_MURPHY_SNAP_RIGHT, 1 },
287     { GFX_MURPHY_SNAP_LEFT, 1 },
288     { GFX_MURPHY_PUSH_RIGHT, 1 },
289     { GFX_MURPHY_PUSH_LEFT, 1 },
290     { GFX_GEBLUBBER, 4 },
291     { GFX_DYNAMIT, 7 },
292     { GFX_DYNABOMB, 4 },
293     { GFX_EXPLOSION, 8 },
294     { GFX_SOKOBAN_OBJEKT, 1 },
295     { GFX_FUNKELN_BLAU, 3 },
296     { GFX_FUNKELN_WEISS, 3 },
297     { GFX2_SHIELD_PASSIVE, 3 },
298     { GFX2_SHIELD_ACTIVE, 3 },
299     { -1, 0 }
300   };
301 #endif
302
303 #endif /* TARGET_X11_NATIVE */
304 #endif /* TARGET_X11 */
305
306   int i;
307
308   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
309   for (i=0; i<NUM_TILES; i++)
310     tile_clipmask[i] = None;
311
312 #if defined(TARGET_X11)
313   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
314      often very slow when preparing a masked XCopyArea() for big Pixmaps.
315      To prevent this, create small (tile-sized) mask Pixmaps which will then
316      be set much faster with XSetClipOrigin() and speed things up a lot. */
317
318   clip_gc_values.graphics_exposures = False;
319   clip_gc_valuemask = GCGraphicsExposures;
320   tile_clip_gc = XCreateGC(display, window->drawable,
321                            clip_gc_valuemask, &clip_gc_values);
322
323 #if 0
324   for (i=0; i<NUM_BITMAPS; i++)
325   {
326     if (pix[i]->clip_mask)
327     {
328       clip_gc_values.graphics_exposures = False;
329       clip_gc_values.clip_mask = pix[i]->clip_mask;
330       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
331       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
332                                          clip_gc_valuemask, &clip_gc_values);
333     }
334   }
335 #endif
336
337 #if defined(TARGET_X11_NATIVE)
338
339 #if 0
340   /* create graphic context structures needed for clipping */
341   clip_gc_values.graphics_exposures = False;
342   clip_gc_valuemask = GCGraphicsExposures;
343   copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
344                                clip_gc_valuemask, &clip_gc_values);
345
346   /* create only those clipping Pixmaps we really need */
347   for (i=0; tile_needs_clipping[i].start>=0; i++)
348   {
349     int j;
350
351     for (j=0; j<tile_needs_clipping[i].count; j++)
352     {
353       int tile = tile_needs_clipping[i].start + j;
354       int graphic = tile;
355       int src_x, src_y;
356       Bitmap *src_bitmap;
357       Pixmap src_pixmap;
358
359       getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
360       src_pixmap = src_bitmap->clip_mask;
361
362       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
363                                           TILEX, TILEY, 1);
364
365       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
366                 src_x, src_y, TILEX, TILEY, 0, 0);
367     }
368   }
369
370   XFreeGC(display, copy_clipmask_gc);
371 #endif
372
373 #endif /* TARGET_X11_NATIVE */
374 #endif /* TARGET_X11 */
375 }
376
377 void FreeTileClipmasks()
378 {
379 #if defined(TARGET_X11)
380   int i;
381
382   for (i=0; i<NUM_TILES; i++)
383   {
384     if (tile_clipmask[i] != None)
385     {
386       XFreePixmap(display, tile_clipmask[i]);
387       tile_clipmask[i] = None;
388     }
389   }
390
391   if (tile_clip_gc)
392     XFreeGC(display, tile_clip_gc);
393   tile_clip_gc = None;
394
395 #if 0
396   for (i=0; i<NUM_BITMAPS; i++)
397   {
398     if (pix[i] != NULL && pix[i]->stored_clip_gc)
399     {
400       XFreeGC(display, pix[i]->stored_clip_gc);
401       pix[i]->stored_clip_gc = None;
402     }
403   }
404 #endif
405
406 #endif /* TARGET_X11 */
407 }
408
409 void InitGfx()
410 {
411 #if 0
412   int i;
413 #endif
414
415   /* initialize some global variables */
416   global.frames_per_second = 0;
417   global.fps_slowdown = FALSE;
418   global.fps_slowdown_factor = 1;
419
420   /* initialize screen properties */
421   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
422                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
423   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
424   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
425   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
426
427   /* create additional image buffers for double-buffering */
428   bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
429   bitmap_db_door  = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
430
431 #if 0
432   pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
433
434   InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
435 #else
436   bitmap_font_initial = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
437
438   InitFontInfo(NULL, NULL, bitmap_font_initial, NULL);
439 #endif
440
441   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
442   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
443
444   DrawInitText("Loading graphics:", 120, FC_GREEN);
445
446 #if 0
447   for (i=0; i<NUM_PICTURES; i++)
448   {
449 #if 0
450     if (i != PIX_FONT_SMALL)
451 #endif
452     {
453       DrawInitText(image_filename[i], 150, FC_YELLOW);
454
455       pix[i] = LoadCustomImage(image_filename[i]);
456     }
457   }
458 #endif
459
460 #if 0
461   InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
462                pix[PIX_FONT_EM]);
463 #endif
464
465   InitTileClipmasks();
466 }
467
468 void InitGfxBackground()
469 {
470   int x, y;
471
472   drawto = backbuffer;
473   fieldbuffer = bitmap_db_field;
474   SetDrawtoField(DRAW_BACKBUFFER);
475
476   BlitBitmap(new_graphic_info[IMG_MENU_BACK].bitmap, backbuffer,
477              0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
478   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
479   ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
480
481   for (x=0; x<MAX_BUF_XSIZE; x++)
482     for (y=0; y<MAX_BUF_YSIZE; y++)
483       redraw[x][y] = 0;
484   redraw_tiles = 0;
485   redraw_mask = REDRAW_ALL;
486 }
487
488 void ReloadCustomArtwork()
489 {
490   static char *leveldir_current_identifier = NULL;
491   static boolean last_override_level_graphics = FALSE;
492   static boolean last_override_level_sounds = FALSE;
493   static boolean last_override_level_music = FALSE;
494
495   /* identifier for new artwork; default: artwork configured in setup */
496   char *gfx_new_identifier = artwork.gfx_current->identifier;
497   char *snd_new_identifier = artwork.snd_current->identifier;
498   char *mus_new_identifier = artwork.mus_current->identifier;
499
500 #if 0
501   printf("graphics --> '%s' ('%s')\n",
502          artwork.gfx_current_identifier, artwork.gfx_current->filename);
503   printf("sounds   --> '%s' ('%s')\n",
504          artwork.snd_current_identifier, artwork.snd_current->filename);
505   printf("music    --> '%s' ('%s')\n",
506          artwork.mus_current_identifier, artwork.mus_current->filename);
507 #endif
508
509   /* leveldir_current may be invalid (level group, parent link) */
510   if (!validLevelSeries(leveldir_current))
511     return;
512
513 #if 0
514   printf("--> '%s'\n", artwork.gfx_current_identifier);
515 #endif
516
517   /* when a new level series was selected, check if there was a change
518      in custom artwork stored in level series directory */
519   if (leveldir_current_identifier != leveldir_current->identifier)
520   {
521     char *identifier_old = leveldir_current_identifier;
522     char *identifier_new = leveldir_current->identifier;
523
524     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
525         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
526       gfx_new_identifier = identifier_new;
527     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
528         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
529       snd_new_identifier = identifier_new;
530     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
531         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
532       mus_new_identifier = identifier_new;
533
534     leveldir_current_identifier = leveldir_current->identifier;
535   }
536
537   /* custom level artwork configured in level series configuration file
538      always overrides custom level artwork stored in level series directory
539      and (level independant) custom artwork configured in setup menue */
540   if (leveldir_current->graphics_set != NULL)
541     gfx_new_identifier = leveldir_current->graphics_set;
542   if (leveldir_current->sounds_set != NULL)
543     snd_new_identifier = leveldir_current->sounds_set;
544   if (leveldir_current->music_set != NULL)
545     mus_new_identifier = leveldir_current->music_set;
546
547   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
548       last_override_level_graphics != setup.override_level_graphics)
549   {
550 #if 0
551     int i;
552 #endif
553
554     setLevelArtworkDir(artwork.gfx_first);
555
556     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
557
558 #if 0
559     for (i=0; i<NUM_PICTURES; i++)
560     {
561       DrawInitText(image_filename[i], 150, FC_YELLOW);
562       ReloadCustomImage(pix[i], image_filename[i]);
563     }
564 #endif
565
566     ReinitializeGraphics();
567
568     FreeTileClipmasks();
569     InitTileClipmasks();
570     InitGfxBackground();
571
572     /* force redraw of (open or closed) door graphics */
573     SetDoorState(DOOR_OPEN_ALL);
574     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
575
576     artwork.gfx_current_identifier = gfx_new_identifier;
577     last_override_level_graphics = setup.override_level_graphics;
578   }
579
580   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
581       last_override_level_sounds != setup.override_level_sounds)
582   {
583     /* set artwork path to send it to the sound server process */
584     setLevelArtworkDir(artwork.snd_first);
585
586     InitReloadSounds(snd_new_identifier);
587
588     artwork.snd_current_identifier = snd_new_identifier;
589     last_override_level_sounds = setup.override_level_sounds;
590   }
591
592   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
593       last_override_level_music != setup.override_level_music)
594   {
595     /* set artwork path to send it to the sound server process */
596     setLevelArtworkDir(artwork.mus_first);
597
598     InitReloadMusic(mus_new_identifier);
599
600     artwork.mus_current_identifier = mus_new_identifier;
601     last_override_level_music = setup.override_level_music;
602   }
603
604 #if 0
605   printf("<-- '%s'\n", artwork.gfx_current_identifier);
606 #endif
607 }
608
609 void InitGadgets()
610 {
611   CreateLevelEditorGadgets();
612   CreateGameButtons();
613   CreateTapeButtons();
614   CreateToolButtons();
615   CreateScreenGadgets();
616 }
617
618 void InitElementInfo()
619 {
620 #if 0
621   static struct
622   {
623     int element;
624     int graphic;
625   }
626   element_to_graphic[] =
627   {
628     { EL_EMPTY,                         GFX_LEERRAUM            },
629     { EL_SAND,                          GFX_ERDREICH            },
630     { EL_WALL,                          GFX_MAUERWERK           },
631     { EL_WALL_CRUMBLED,                 GFX_FELSBODEN           },
632     { EL_ROCK,                          GFX_FELSBROCKEN         },
633     { EL_EMERALD,                       GFX_EDELSTEIN           },
634     { EL_EXIT_CLOSED,                   GFX_AUSGANG_ZU          },
635     { EL_EXIT_OPENING,                  GFX_AUSGANG_ACT         },
636     { EL_EXIT_OPEN,                     GFX_AUSGANG_AUF         },
637     { EL_SP_EXIT_OPEN,                  GFX_SP_EXIT             },
638     { EL_PLAYER1,                       GFX_SPIELER1            },
639     { EL_PLAYER2,                       GFX_SPIELER2            },
640     { EL_PLAYER3,                       GFX_SPIELER3            },
641     { EL_PLAYER4,                       GFX_SPIELER4            },
642     { EL_BUG,                           GFX_KAEFER              },
643     { EL_BUG_RIGHT,                     GFX_KAEFER_RIGHT        },
644     { EL_BUG_UP,                        GFX_KAEFER_UP           },
645     { EL_BUG_LEFT,                      GFX_KAEFER_LEFT         },
646     { EL_BUG_DOWN,                      GFX_KAEFER_DOWN         },
647     { EL_SPACESHIP,                     GFX_FLIEGER             },
648     { EL_SPACESHIP_RIGHT,               GFX_FLIEGER_RIGHT       },
649     { EL_SPACESHIP_UP,                  GFX_FLIEGER_UP          },
650     { EL_SPACESHIP_LEFT,                GFX_FLIEGER_LEFT        },
651     { EL_SPACESHIP_DOWN,                GFX_FLIEGER_DOWN        },
652     { EL_BD_BUTTERFLY,                  GFX_BUTTERFLY           },
653     { EL_BD_BUTTERFLY_RIGHT,            GFX_BUTTERFLY_RIGHT     },
654     { EL_BD_BUTTERFLY_UP,               GFX_BUTTERFLY_UP        },
655     { EL_BD_BUTTERFLY_LEFT,             GFX_BUTTERFLY_LEFT      },
656     { EL_BD_BUTTERFLY_DOWN,             GFX_BUTTERFLY_DOWN      },
657     { EL_BD_FIREFLY,                    GFX_FIREFLY             },
658     { EL_BD_FIREFLY_RIGHT,              GFX_FIREFLY_RIGHT       },
659     { EL_BD_FIREFLY_UP,                 GFX_FIREFLY_UP          },
660     { EL_BD_FIREFLY_LEFT,               GFX_FIREFLY_LEFT        },
661     { EL_BD_FIREFLY_DOWN,               GFX_FIREFLY_DOWN        },
662     { EL_YAMYAM,                        GFX_MAMPFER             },
663     { EL_ROBOT,                         GFX_ROBOT               },
664     { EL_STEELWALL,                     GFX_BETON               },
665     { EL_DIAMOND,                       GFX_DIAMANT             },
666     { EL_QUICKSAND_EMPTY,               GFX_MORAST_LEER         },
667     { EL_QUICKSAND_FULL,                GFX_MORAST_VOLL         },
668     { EL_QUICKSAND_EMPTYING,            GFX_MORAST_LEER         },
669     { EL_AMOEBA_DROP,                   GFX_TROPFEN             },
670     { EL_BOMB,                          GFX_BOMBE               },
671     { EL_MAGIC_WALL,                    GFX_MAGIC_WALL_OFF      },
672     { EL_MAGIC_WALL_ACTIVE,             GFX_MAGIC_WALL_EMPTY    },
673     { EL_MAGIC_WALL_EMPTYING,           GFX_MAGIC_WALL_EMPTY    },
674     { EL_MAGIC_WALL_FULL,               GFX_MAGIC_WALL_FULL     },
675     { EL_MAGIC_WALL_DEAD,               GFX_MAGIC_WALL_DEAD     },
676     { EL_ACID,                          GFX_SALZSAEURE          },
677     { EL_AMOEBA_DEAD,                   GFX_AMOEBE_TOT          },
678     { EL_AMOEBA_WET,                    GFX_AMOEBE_NASS         },
679     { EL_AMOEBA_DRY,                    GFX_AMOEBE_NORM         },
680     { EL_AMOEBA_FULL,                   GFX_AMOEBE_VOLL         },
681     { EL_BD_AMOEBA,                     GFX_AMOEBE_BD           },
682     { EL_AMOEBA_TO_DIAMOND,             GFX_AMOEBA2DIAM         },
683     { EL_AMOEBA_DRIPPING,               GFX_AMOEBE_NASS         },
684     { EL_NUT,                           GFX_KOKOSNUSS           },
685     { EL_GAMEOFLIFE,                    GFX_LIFE                },
686     { EL_BIOMAZE,                       GFX_LIFE_ASYNC          },
687     { EL_DYNAMITE_ACTIVE,               GFX_DYNAMIT             },
688     { EL_STONEBLOCK,                    GFX_BADEWANNE           },
689     { EL_ACIDPOOL_TOPLEFT,              GFX_BADEWANNE1          },
690     { EL_ACIDPOOL_TOPRIGHT,             GFX_BADEWANNE2          },
691     { EL_ACIDPOOL_BOTTOMLEFT,           GFX_BADEWANNE3          },
692     { EL_ACIDPOOL_BOTTOM,               GFX_BADEWANNE4          },
693     { EL_ACIDPOOL_BOTTOMRIGHT,          GFX_BADEWANNE5          },
694     { EL_ROBOT_WHEEL,                   GFX_ABLENK_AUS          },
695     { EL_ROBOT_WHEEL_ACTIVE,            GFX_ABLENK_EIN          },
696     { EL_KEY1,                          GFX_SCHLUESSEL1         },
697     { EL_KEY2,                          GFX_SCHLUESSEL2         },
698     { EL_KEY3,                          GFX_SCHLUESSEL3         },
699     { EL_KEY4,                          GFX_SCHLUESSEL4         },
700     { EL_GATE1,                         GFX_PFORTE1             },
701     { EL_GATE2,                         GFX_PFORTE2             },
702     { EL_GATE3,                         GFX_PFORTE3             },
703     { EL_GATE4,                         GFX_PFORTE4             },
704     { EL_GATE1_GRAY,                    GFX_PFORTE1X            },
705     { EL_GATE2_GRAY,                    GFX_PFORTE2X            },
706     { EL_GATE3_GRAY,                    GFX_PFORTE3X            },
707     { EL_GATE4_GRAY,                    GFX_PFORTE4X            },
708     { EL_DYNAMITE,                      GFX_DYNAMIT_AUS         },
709     { EL_PACMAN,                        GFX_PACMAN              },
710     { EL_PACMAN_RIGHT,                  GFX_PACMAN_RIGHT        },
711     { EL_PACMAN_UP,                     GFX_PACMAN_UP           },
712     { EL_PACMAN_LEFT,                   GFX_PACMAN_LEFT         },
713     { EL_PACMAN_DOWN,                   GFX_PACMAN_DOWN         },
714     { EL_INVISIBLE_WALL,                GFX_UNSICHTBAR          },
715     { EL_INVISIBLE_WALL_ACTIVE,         GFX_UNSICHTBAR_ON       },
716     { EL_WALL_EMERALD,                  GFX_ERZ_EDEL            },
717     { EL_WALL_DIAMOND,                  GFX_ERZ_DIAM            },
718     { EL_LAMP,                          GFX_BIRNE_AUS           },
719     { EL_LAMP_ACTIVE,                   GFX_BIRNE_EIN           },
720     { EL_TIME_ORB_FULL,                 GFX_ZEIT_VOLL           },
721     { EL_TIME_ORB_EMPTY,                GFX_ZEIT_LEER           },
722     { EL_WALL_GROWING,                  GFX_MAUER_LEBT          },
723     { EL_WALL_GROWING_X,                GFX_MAUER_X             },
724     { EL_WALL_GROWING_Y,                GFX_MAUER_Y             },
725     { EL_WALL_GROWING_XY,               GFX_MAUER_XY            },
726     { EL_BD_DIAMOND,                    GFX_EDELSTEIN_BD        },
727     { EL_EMERALD_YELLOW,                GFX_EDELSTEIN_GELB      },
728     { EL_EMERALD_RED,                   GFX_EDELSTEIN_ROT       },
729     { EL_EMERALD_PURPLE,                GFX_EDELSTEIN_LILA      },
730     { EL_WALL_BD_DIAMOND,               GFX_ERZ_EDEL_BD         },
731     { EL_WALL_EMERALD_YELLOW,           GFX_ERZ_EDEL_GELB       },
732     { EL_WALL_EMERALD_RED,              GFX_ERZ_EDEL_ROT        },
733     { EL_WALL_EMERALD_PURPLE,           GFX_ERZ_EDEL_LILA       },
734     { EL_DARK_YAMYAM,                   GFX_MAMPFER2            },
735     { EL_BD_MAGIC_WALL,                 GFX_MAGIC_WALL_BD_OFF   },
736     { EL_BD_MAGIC_WALL_ACTIVE,          GFX_MAGIC_WALL_BD_EMPTY },
737     { EL_BD_MAGIC_WALL_EMPTYING,        GFX_MAGIC_WALL_BD_EMPTY },
738     { EL_BD_MAGIC_WALL_FULL,            GFX_MAGIC_WALL_BD_FULL  },
739     { EL_BD_MAGIC_WALL_DEAD,            GFX_MAGIC_WALL_BD_DEAD  },
740     { EL_DYNABOMB_PLAYER1_ACTIVE,       GFX_DYNABOMB            },
741     { EL_DYNABOMB_PLAYER2_ACTIVE,       GFX_DYNABOMB            },
742     { EL_DYNABOMB_PLAYER3_ACTIVE,       GFX_DYNABOMB            },
743     { EL_DYNABOMB_PLAYER4_ACTIVE,       GFX_DYNABOMB            },
744     { EL_DYNABOMB_NR,                   GFX_DYNABOMB_NR         },
745     { EL_DYNABOMB_SZ,                   GFX_DYNABOMB_SZ         },
746     { EL_DYNABOMB_XL,                   GFX_DYNABOMB_XL         },
747     { EL_SOKOBAN_OBJECT,                GFX_SOKOBAN_OBJEKT      },
748     { EL_SOKOBAN_FIELD_EMPTY,           GFX_SOKOBAN_FELD_LEER   },
749     { EL_SOKOBAN_FIELD_FULL,            GFX_SOKOBAN_FELD_VOLL   },
750     { EL_MOLE,                          GFX_MOLE                },
751     { EL_PENGUIN,                       GFX_PINGUIN             },
752     { EL_PIG,                           GFX_SCHWEIN             },
753     { EL_DRAGON,                        GFX_DRACHE              },
754     { EL_SATELLITE,                     GFX_SONDE               },
755     { EL_ARROW_BLUE_LEFT,               GFX_PFEIL_LEFT          },
756     { EL_ARROW_BLUE_RIGHT,              GFX_PFEIL_RIGHT         },
757     { EL_ARROW_BLUE_UP,                 GFX_PFEIL_UP            },
758     { EL_ARROW_BLUE_DOWN,               GFX_PFEIL_DOWN          },
759     { EL_SPEED_PILL,                    GFX_SPEED_PILL          },
760     { EL_SP_TERMINAL_ACTIVE,            GFX_SP_TERMINAL         },
761     { EL_SP_BUGGY_BASE_ACTIVE,          GFX_SP_BUG_ACTIVE       },
762     { EL_SP_ZONK,                       GFX_SP_ZONK             },
763     { EL_INVISIBLE_STEELWALL,           GFX_INVISIBLE_STEEL     },
764     { EL_INVISIBLE_STEELWALL_ACTIVE,    GFX_INVISIBLE_STEEL_ON  },
765     { EL_BLACK_ORB,                     GFX_BLACK_ORB           },
766     { EL_EM_GATE1,                      GFX_EM_GATE_1           },
767     { EL_EM_GATE2,                      GFX_EM_GATE_2           },
768     { EL_EM_GATE3,                      GFX_EM_GATE_3           },
769     { EL_EM_GATE4,                      GFX_EM_GATE_4           },
770     { EL_EM_GATE1_GRAY,                 GFX_EM_GATE_1X          },
771     { EL_EM_GATE2_GRAY,                 GFX_EM_GATE_2X          },
772     { EL_EM_GATE3_GRAY,                 GFX_EM_GATE_3X          },
773     { EL_EM_GATE4_GRAY,                 GFX_EM_GATE_4X          },
774     { EL_EM_KEY1_FILE,                  GFX_EM_KEY_1            },
775     { EL_EM_KEY2_FILE,                  GFX_EM_KEY_2            },
776     { EL_EM_KEY3_FILE,                  GFX_EM_KEY_3            },
777     { EL_EM_KEY4_FILE,                  GFX_EM_KEY_4            },
778     { EL_EM_KEY1,                       GFX_EM_KEY_1            },
779     { EL_EM_KEY2,                       GFX_EM_KEY_2            },
780     { EL_EM_KEY3,                       GFX_EM_KEY_3            },
781     { EL_EM_KEY4,                       GFX_EM_KEY_4            },
782     { EL_PEARL,                         GFX_PEARL               },
783     { EL_CRYSTAL,                       GFX_CRYSTAL             },
784     { EL_WALL_PEARL,                    GFX_WALL_PEARL          },
785     { EL_WALL_CRYSTAL,                  GFX_WALL_CRYSTAL        },
786     { EL_DOOR_WHITE,                    GFX_DOOR_WHITE          },
787     { EL_DOOR_WHITE_GRAY,               GFX_DOOR_WHITE_GRAY     },
788     { EL_KEY_WHITE,                     GFX_KEY_WHITE           },
789     { EL_SHIELD_NORMAL,                 GFX_SHIELD_PASSIVE      },
790     { EL_SHIELD_DEADLY,                 GFX_SHIELD_ACTIVE       },
791     { EL_EXTRA_TIME,                    GFX_EXTRA_TIME          },
792     { EL_SWITCHGATE_OPEN,               GFX_SWITCHGATE_OPEN     },
793     { EL_SWITCHGATE_CLOSED,             GFX_SWITCHGATE_CLOSED   },
794     { EL_SWITCHGATE_SWITCH_UP,          GFX_SWITCHGATE_SWITCH_1 },
795     { EL_SWITCHGATE_SWITCH_DOWN,        GFX_SWITCHGATE_SWITCH_2 },
796     { EL_CONVEYOR_BELT1_LEFT,           GFX_BELT1_LEFT          },
797     { EL_CONVEYOR_BELT1_MIDDLE,         GFX_BELT1_MIDDLE        },
798     { EL_CONVEYOR_BELT1_RIGHT,          GFX_BELT1_RIGHT         },
799     { EL_CONVEYOR_BELT1_LEFT_ACTIVE,    GFX_BELT1_LEFT          },
800     { EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,  GFX_BELT1_MIDDLE        },
801     { EL_CONVEYOR_BELT1_RIGHT_ACTIVE,   GFX_BELT1_RIGHT         },
802     { EL_CONVEYOR_BELT1_SWITCH_LEFT,    GFX_BELT1_SWITCH_LEFT   },
803     { EL_CONVEYOR_BELT1_SWITCH_MIDDLE,  GFX_BELT1_SWITCH_MIDDLE },
804     { EL_CONVEYOR_BELT1_SWITCH_RIGHT,   GFX_BELT1_SWITCH_RIGHT  },
805     { EL_CONVEYOR_BELT2_LEFT,           GFX_BELT2_LEFT          },
806     { EL_CONVEYOR_BELT2_MIDDLE,         GFX_BELT2_MIDDLE        },
807     { EL_CONVEYOR_BELT2_RIGHT,          GFX_BELT2_RIGHT         },
808     { EL_CONVEYOR_BELT2_LEFT_ACTIVE,    GFX_BELT2_LEFT          },
809     { EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,  GFX_BELT2_MIDDLE        },
810     { EL_CONVEYOR_BELT2_RIGHT_ACTIVE,   GFX_BELT2_RIGHT         },
811     { EL_CONVEYOR_BELT2_SWITCH_LEFT,    GFX_BELT2_SWITCH_LEFT   },
812     { EL_CONVEYOR_BELT2_SWITCH_MIDDLE,  GFX_BELT2_SWITCH_MIDDLE },
813     { EL_CONVEYOR_BELT2_SWITCH_RIGHT,   GFX_BELT2_SWITCH_RIGHT  },
814     { EL_CONVEYOR_BELT3_LEFT,           GFX_BELT3_LEFT          },
815     { EL_CONVEYOR_BELT3_MIDDLE,         GFX_BELT3_MIDDLE        },
816     { EL_CONVEYOR_BELT3_RIGHT,          GFX_BELT3_RIGHT         },
817     { EL_CONVEYOR_BELT3_LEFT_ACTIVE,    GFX_BELT3_LEFT          },
818     { EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,  GFX_BELT3_MIDDLE        },
819     { EL_CONVEYOR_BELT3_RIGHT_ACTIVE,   GFX_BELT3_RIGHT         },
820     { EL_CONVEYOR_BELT3_SWITCH_LEFT,    GFX_BELT3_SWITCH_LEFT   },
821     { EL_CONVEYOR_BELT3_SWITCH_MIDDLE,  GFX_BELT3_SWITCH_MIDDLE },
822     { EL_CONVEYOR_BELT3_SWITCH_RIGHT,   GFX_BELT3_SWITCH_RIGHT  },
823     { EL_CONVEYOR_BELT4_LEFT,           GFX_BELT4_LEFT          },
824     { EL_CONVEYOR_BELT4_MIDDLE,         GFX_BELT4_MIDDLE        },
825     { EL_CONVEYOR_BELT4_RIGHT,          GFX_BELT4_RIGHT         },
826     { EL_CONVEYOR_BELT4_LEFT_ACTIVE,    GFX_BELT4_LEFT          },
827     { EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,  GFX_BELT4_MIDDLE        },
828     { EL_CONVEYOR_BELT4_RIGHT_ACTIVE,   GFX_BELT4_RIGHT         },
829     { EL_CONVEYOR_BELT4_SWITCH_LEFT,    GFX_BELT4_SWITCH_LEFT   },
830     { EL_CONVEYOR_BELT4_SWITCH_MIDDLE,  GFX_BELT4_SWITCH_MIDDLE },
831     { EL_CONVEYOR_BELT4_SWITCH_RIGHT,   GFX_BELT4_SWITCH_RIGHT  },
832     { EL_LANDMINE,                      GFX_LANDMINE            },
833     { EL_ENVELOPE,                      GFX_ENVELOPE            },
834     { EL_LIGHT_SWITCH,                  GFX_LIGHT_SWITCH_OFF    },
835     { EL_LIGHT_SWITCH_ACTIVE,           GFX_LIGHT_SWITCH_ON     },
836     { EL_SIGN_EXCLAMATION,              GFX_SIGN_EXCLAMATION    },
837     { EL_SIGN_RADIOACTIVITY,            GFX_SIGN_RADIOACTIVITY  },
838     { EL_SIGN_STOP,                     GFX_SIGN_STOP           },
839     { EL_SIGN_WHEELCHAIR,               GFX_SIGN_WHEELCHAIR     },
840     { EL_SIGN_PARKING,                  GFX_SIGN_PARKING        },
841     { EL_SIGN_ONEWAY,                   GFX_SIGN_ONEWAY         },
842     { EL_SIGN_HEART,                    GFX_SIGN_HEART          },
843     { EL_SIGN_TRIANGLE,                 GFX_SIGN_TRIANGLE       },
844     { EL_SIGN_ROUND,                    GFX_SIGN_ROUND          },
845     { EL_SIGN_EXIT,                     GFX_SIGN_EXIT           },
846     { EL_SIGN_YINYANG,                  GFX_SIGN_YINYANG        },
847     { EL_SIGN_OTHER,                    GFX_SIGN_OTHER          },
848     { EL_MOLE_LEFT,                     GFX_MOLE_LEFT           },
849     { EL_MOLE_RIGHT,                    GFX_MOLE_RIGHT          },
850     { EL_MOLE_UP,                       GFX_MOLE_UP             },
851     { EL_MOLE_DOWN,                     GFX_MOLE_DOWN           },
852     { EL_STEELWALL_SLANTED,             GFX_STEEL_SLANTED       },
853     { EL_INVISIBLE_SAND,                GFX_SAND_INVISIBLE      },
854     { EL_INVISIBLE_SAND_ACTIVE,         GFX_SAND_INVISIBLE_ON   },
855     { EL_DX_UNKNOWN_15,                 GFX_DX_UNKNOWN_15       },
856     { EL_DX_UNKNOWN_42,                 GFX_DX_UNKNOWN_42       },
857     { EL_TIMEGATE_OPEN,                 GFX_TIMEGATE_OPEN       },
858     { EL_TIMEGATE_CLOSED,               GFX_TIMEGATE_CLOSED     },
859     { EL_TIMEGATE_SWITCH_ACTIVE,        GFX_TIMEGATE_SWITCH     },
860     { EL_TIMEGATE_SWITCH,               GFX_TIMEGATE_SWITCH     },
861     { EL_BALLOON,                       GFX_BALLOON             },
862     { EL_BALLOON_SEND_LEFT,             GFX_BALLOON_SEND_LEFT   },
863     { EL_BALLOON_SEND_RIGHT,            GFX_BALLOON_SEND_RIGHT  },
864     { EL_BALLOON_SEND_UP,               GFX_BALLOON_SEND_UP     },
865     { EL_BALLOON_SEND_DOWN,             GFX_BALLOON_SEND_DOWN   },
866     { EL_BALLOON_SEND_ANY_DIRECTION,    GFX_BALLOON_SEND_ANY    },
867     { EL_EMC_STEELWALL1,                GFX_EMC_STEEL_WALL_1    },
868     { EL_EMC_STEELWALL2,                GFX_EMC_STEEL_WALL_2    },
869     { EL_EMC_STEELWALL3,                GFX_EMC_STEEL_WALL_3    },
870     { EL_EMC_STEELWALL4,                GFX_EMC_STEEL_WALL_4    },
871     { EL_EMC_WALL_PILLAR_UPPER,         GFX_EMC_WALL_1          },
872     { EL_EMC_WALL_PILLAR_MIDDLE,        GFX_EMC_WALL_2          },
873     { EL_EMC_WALL_PILLAR_LOWER,         GFX_EMC_WALL_3          },
874     { EL_EMC_WALL4,                     GFX_EMC_WALL_4          },
875     { EL_EMC_WALL5,                     GFX_EMC_WALL_5          },
876     { EL_EMC_WALL6,                     GFX_EMC_WALL_6          },
877     { EL_EMC_WALL7,                     GFX_EMC_WALL_7          },
878     { EL_EMC_WALL8,                     GFX_EMC_WALL_8          },
879     { EL_TUBE_ALL,                      GFX_TUBE_CROSS          },
880     { EL_TUBE_VERTICAL,                 GFX_TUBE_VERTICAL       },
881     { EL_TUBE_HORIZONTAL,               GFX_TUBE_HORIZONTAL     },
882     { EL_TUBE_VERTICAL_LEFT,            GFX_TUBE_VERT_LEFT      },
883     { EL_TUBE_VERTICAL_RIGHT,           GFX_TUBE_VERT_RIGHT     },
884     { EL_TUBE_HORIZONTAL_UP,            GFX_TUBE_HORIZ_UP       },
885     { EL_TUBE_HORIZONTAL_DOWN,          GFX_TUBE_HORIZ_DOWN     },
886     { EL_TUBE_LEFT_UP,                  GFX_TUBE_LEFT_UP        },
887     { EL_TUBE_LEFT_DOWN,                GFX_TUBE_LEFT_DOWN      },
888     { EL_TUBE_RIGHT_UP,                 GFX_TUBE_RIGHT_UP       },
889     { EL_TUBE_RIGHT_DOWN,               GFX_TUBE_RIGHT_DOWN     },
890     { EL_SPRING,                        GFX_SPRING              },
891     { EL_SPRING_MOVING,                 GFX_SPRING              },
892     { EL_TRAP,                          GFX_TRAP_INACTIVE       },
893     { EL_TRAP_ACTIVE,                   GFX_TRAP_ACTIVE         },
894     { EL_BD_WALL,                       GFX_BD_WALL             },
895     { EL_BD_ROCK,                       GFX_BD_ROCK             },
896     { EL_DX_SUPABOMB,                   GFX_DX_SUPABOMB         },
897     { EL_SP_MURPHY_CLONE,               GFX_SP_MURPHY_CLONE     },
898     { -1,                               -1                      }
899   };
900
901   static struct
902   {
903     int element;
904     int graphic_left;
905     int graphic_right;
906     int graphic_up;
907     int graphic_down;
908   }
909   element_to_direction_graphic[] =
910   {
911     {
912       EL_PLAYER1,
913       IMG_PLAYER1_LEFT,         IMG_PLAYER1_RIGHT,
914       IMG_PLAYER1_UP,           IMG_PLAYER1_DOWN
915     },
916     {
917       EL_PLAYER2,
918       IMG_PLAYER2_LEFT,         IMG_PLAYER2_RIGHT,
919       IMG_PLAYER2_UP,           IMG_PLAYER2_DOWN
920     },
921     {
922       EL_PLAYER3,
923       IMG_PLAYER3_LEFT,         IMG_PLAYER3_RIGHT,
924       IMG_PLAYER3_UP,           IMG_PLAYER3_DOWN
925     },
926     {
927       EL_PLAYER4,
928       IMG_PLAYER4_LEFT,         IMG_PLAYER4_RIGHT,
929       IMG_PLAYER4_UP,           IMG_PLAYER4_DOWN
930     },
931     {
932       EL_SP_MURPHY,
933       IMG_SP_MURPHY_LEFT,       IMG_SP_MURPHY_RIGHT,
934       IMG_SP_MURPHY_UP,         IMG_SP_MURPHY_DOWN
935     },
936     {
937       EL_SP_SNIKSNAK,
938       IMG_SP_SNIKSNAK_LEFT,     IMG_SP_SNIKSNAK_RIGHT,
939       IMG_SP_SNIKSNAK_UP,       IMG_SP_SNIKSNAK_DOWN
940     },
941     {
942       EL_BUG,
943       IMG_BUG_LEFT,             IMG_BUG_RIGHT,
944       IMG_BUG_UP,               IMG_BUG_DOWN
945     },
946     {
947       EL_SPACESHIP,
948       IMG_SPACESHIP_LEFT,       IMG_SPACESHIP_RIGHT,
949       IMG_SPACESHIP_UP,         IMG_SPACESHIP_DOWN
950     },
951     {
952       EL_PACMAN,
953       IMG_PACMAN_LEFT,          IMG_PACMAN_RIGHT,
954       IMG_PACMAN_UP,            IMG_PACMAN_DOWN
955     },
956     {
957       EL_MOLE,
958       IMG_MOLE_LEFT,            IMG_MOLE_RIGHT,
959       IMG_MOLE_UP,              IMG_MOLE_DOWN
960     },
961     {
962       EL_PENGUIN,
963       IMG_PENGUIN_LEFT,         IMG_PENGUIN_RIGHT,
964       IMG_PENGUIN_UP,           IMG_PENGUIN_DOWN
965     },
966     {
967       EL_PIG,
968       IMG_PIG_LEFT,             IMG_PIG_RIGHT,
969       IMG_PIG_UP,               IMG_PIG_DOWN
970     },
971     {
972       EL_DRAGON,
973       IMG_DRAGON_LEFT,          IMG_DRAGON_RIGHT,
974       IMG_DRAGON_UP,            IMG_DRAGON_DOWN
975     },
976     {
977       -1,
978       -1,                       -1,
979       -1,                       -1
980     }
981   };
982 #endif
983
984   int i, act, dir;
985
986   /* set values to -1 to identify later as "uninitialized" values */
987   for (i=0; i<MAX_ELEMENTS; i++)
988   {
989     for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
990     {
991       element_info[i].graphic[act] = -1;
992
993       for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
994         element_info[i].direction_graphic[act][dir] = -1;
995     }
996   }
997
998 #if 0
999   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1000     element_info[i].graphic[GFX_ACTION_DEFAULT] =
1001       GFX_CHAR_START + (i - EL_CHAR_START);
1002 #else
1003   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1004     element_info[i].graphic[GFX_ACTION_DEFAULT] =
1005       IMG_CHAR_START + (i - EL_CHAR_START);
1006 #endif
1007
1008 #if 0
1009   for (i=EL_SP_START; i<=EL_SP_END; i++)
1010   {
1011     int nr_element = i - EL_SP_START;
1012     int gfx_per_line = 8;
1013     int nr_graphic =
1014       (nr_element / gfx_per_line) * SP_PER_LINE +
1015       (nr_element % gfx_per_line);
1016
1017     element_info[i].graphic[GFX_ACTION_DEFAULT] =
1018       GFX_START_ROCKSSP + nr_graphic;
1019   }
1020 #endif
1021
1022 #if 0
1023   /* this overrides some of the above default settings (GFX_SP_ZONK etc.) */
1024   i = 0;
1025   while (element_to_graphic[i].element > -1)
1026   {
1027     int element = element_to_graphic[i].element;
1028     int graphic = element_to_graphic[i].graphic;
1029
1030     element_info[element].graphic[GFX_ACTION_DEFAULT] = graphic;
1031     i++;
1032   }
1033
1034   /* this initializes special graphics for left/right/up/down directions */
1035   i = 0;
1036   while (element_to_direction_graphic[i].element > -1)
1037   {
1038     int element = element_to_direction_graphic[i].element;
1039
1040     element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_LEFT] =
1041       element_to_direction_graphic[i].graphic_left;
1042     element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_RIGHT] =
1043       element_to_direction_graphic[i].graphic_right;
1044     element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_UP] =
1045       element_to_direction_graphic[i].graphic_up;
1046     element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_DOWN] =
1047       element_to_direction_graphic[i].graphic_down;
1048
1049     element_info[element].has_direction_graphic[GFX_ACTION_DEFAULT] = TRUE;
1050     i++;
1051   }
1052 #else
1053
1054   i = 0;
1055   while (element_to_graphic[i].element > -1)
1056   {
1057     int element   = element_to_graphic[i].element;
1058     int direction = element_to_graphic[i].direction;
1059     int action    = element_to_graphic[i].action;
1060     int graphic   = element_to_graphic[i].graphic;
1061
1062     if (action > -1)
1063       action = graphics_action_mapping[action];
1064     else
1065       action = GFX_ACTION_DEFAULT;
1066
1067     if (direction > -1)
1068     {
1069       direction = MV_DIR_BIT(direction);
1070
1071       element_info[element].direction_graphic[action][direction] = graphic;
1072     }
1073     else
1074       element_info[element].graphic[action] = graphic;
1075
1076     i++;
1077   }
1078
1079   /* now set all '-1' values to element specific default values */
1080   for (i=0; i<MAX_ELEMENTS; i++)
1081   {
1082     int default_action_graphic = element_info[i].graphic[GFX_ACTION_DEFAULT];
1083     int default_action_direction_graphic[NUM_MV_DIRECTIONS];
1084
1085     if (default_action_graphic == -1)
1086       default_action_graphic = IMG_CHAR_QUESTION;
1087
1088     for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
1089     {
1090       default_action_direction_graphic[dir] =
1091         element_info[i].direction_graphic[GFX_ACTION_DEFAULT][dir];
1092
1093       if (default_action_direction_graphic[dir] == -1)
1094         default_action_direction_graphic[dir] = default_action_graphic;
1095     }
1096
1097     for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
1098     {
1099       for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
1100       {
1101         int default_direction_graphic = element_info[i].graphic[act];
1102
1103         /* no graphic for current action -- use default direction graphic */
1104         if (default_direction_graphic == -1)
1105           default_direction_graphic = default_action_direction_graphic[dir];
1106
1107         if (element_info[i].direction_graphic[act][dir] == -1)
1108           element_info[i].direction_graphic[act][dir] =
1109             default_direction_graphic;
1110       }
1111
1112       /* no graphic for this specific action -- use default action graphic */
1113       if (element_info[i].graphic[act] == -1)
1114         element_info[i].graphic[act] = default_action_graphic;
1115     }
1116   }
1117
1118 #endif
1119 }
1120
1121 static void InitGraphicInfo()
1122 {
1123   static int gfx_action[NUM_IMAGE_FILES];
1124   Bitmap *src_bitmap;
1125   int src_x, src_y;
1126   int last_frame;
1127   int i;
1128
1129   image_files = getCurrentImageList();
1130
1131 #if 0
1132   for (i=0; i<MAX_GRAPHICS; i++)
1133   {
1134     /* always start with reliable default values */
1135     graphic_info[i].bitmap = NULL;
1136     graphic_info[i].src_x = 0;
1137     graphic_info[i].src_y = 0;
1138
1139     getGraphicSource(i, &graphic_info[i].bitmap,
1140                      &graphic_info[i].src_x, &graphic_info[i].src_y);
1141   }
1142 #endif
1143
1144   /* set temporary graphics action field to default value */
1145   for (i=0; i<NUM_IMAGE_FILES; i++)
1146     gfx_action[i] = GFX_ACTION_DEFAULT;
1147
1148   /* set temporary graphics action field from element_to_graphic list */
1149   i = 0;
1150   while (element_to_graphic[i].element > -1)
1151   {
1152     int action    = element_to_graphic[i].action;
1153     int graphic   = element_to_graphic[i].graphic;
1154
1155     if (action == -1)
1156       action = GFX_ACTION_DEFAULT;
1157
1158     gfx_action[graphic] = action;
1159
1160     i++;
1161   }
1162
1163   for (i=0; i<NUM_IMAGE_FILES; i++)
1164   {
1165     int *parameter = image_files[i].parameter;
1166
1167     new_graphic_info[i].bitmap = getBitmapFromImageID(i);
1168
1169     new_graphic_info[i].src_x = parameter[GFX_ARG_XPOS] * TILEX;
1170     new_graphic_info[i].src_y = parameter[GFX_ARG_YPOS] * TILEY;
1171     new_graphic_info[i].offset_x = parameter[GFX_ARG_OFFSET];
1172     new_graphic_info[i].offset_y = 0;
1173
1174     /* animation frames are ordered vertically instead of horizontally */
1175     if (parameter[GFX_ARG_VERTICAL])
1176     {
1177       new_graphic_info[i].offset_x = 0;
1178       new_graphic_info[i].offset_y = parameter[GFX_ARG_OFFSET];
1179     }
1180
1181     new_graphic_info[i].anim_frames = parameter[GFX_ARG_FRAMES];
1182
1183     new_graphic_info[i].anim_delay = parameter[GFX_ARG_DELAY];
1184     if (new_graphic_info[i].anim_delay == 0)    /* delay must be at least 1 */
1185       new_graphic_info[i].anim_delay = 1;
1186
1187     /* set mode for animation frame order */
1188     if (parameter[GFX_ARG_MODE_LOOP])
1189       new_graphic_info[i].anim_mode = ANIM_LOOP;
1190     else if (parameter[GFX_ARG_MODE_LINEAR])
1191       new_graphic_info[i].anim_mode = ANIM_LINEAR;
1192     else if (parameter[GFX_ARG_MODE_PINGPONG])
1193       new_graphic_info[i].anim_mode = ANIM_PINGPONG;
1194     else if (parameter[GFX_ARG_MODE_PINGPONG2])
1195       new_graphic_info[i].anim_mode = ANIM_PINGPONG2;
1196     else if (parameter[GFX_ARG_FRAMES] > 1)
1197       new_graphic_info[i].anim_mode = ANIM_LOOP;
1198     else
1199       new_graphic_info[i].anim_mode = ANIM_NONE;
1200
1201     /* set additional flag to play animation frames in reverse order */
1202     if (parameter[GFX_ARG_MODE_REVERSE])
1203       new_graphic_info[i].anim_mode |= ANIM_REVERSE;
1204
1205 #if 1
1206     /* set first frame of animation after determining animation mode */
1207     new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
1208     if (new_graphic_info[i].anim_start_frame == -1)
1209       new_graphic_info[i].anim_start_frame = 0;
1210     else if (new_graphic_info[i].anim_mode & ANIM_REVERSE)
1211       new_graphic_info[i].anim_start_frame =
1212         new_graphic_info[i].anim_frames
1213         - new_graphic_info[i].anim_start_frame - 1;
1214 #else
1215     /* set first frame of animation after determining animation mode */
1216     new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
1217     if (parameter[GFX_ARG_START_FRAME] == -1)   /* default: start with ... */
1218     {
1219       if (parameter[GFX_ARG_MODE_REVERSE])
1220         new_graphic_info[i].anim_start_frame =
1221           new_graphic_info[i].anim_frames - 1;          /* ... last frame */
1222       else
1223         new_graphic_info[i].anim_start_frame = 0;       /* ... first frame */
1224     }
1225 #endif
1226
1227 #if 1
1228     /* animation synchronized with global frame counter, not move position */
1229     new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1230     if (parameter[GFX_ARG_GLOBAL_SYNC] == -1)
1231       new_graphic_info[i].anim_global_sync =
1232         (gfx_action[i] == GFX_ACTION_DEFAULT ? TRUE : FALSE);
1233 #else
1234     /* animation synchronized with global frame counter, not move position */
1235     new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1236 #endif
1237
1238     /* now check if the loaded image is large enough for the animation */
1239     last_frame = new_graphic_info[i].anim_frames - 1;
1240
1241     getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1242     if (src_x + TILEX > src_bitmap->width ||
1243         src_y + TILEY > src_bitmap->height)
1244       Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d (normal size)", src_bitmap->source_filename, i);
1245
1246     getMiniGraphicSource(i, &src_bitmap, &src_x, &src_y);
1247     if (src_x + MINI_TILEX > src_bitmap->width ||
1248         src_y + MINI_TILEY > src_bitmap->height)
1249       Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d ('mini' size)", src_bitmap->source_filename, i);
1250
1251     getMicroGraphicSource(i, &src_bitmap, &src_x, &src_y);
1252     if (src_x + MICRO_TILEX > src_bitmap->width ||
1253         src_y + MICRO_TILEY > src_bitmap->height)
1254       Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d ('micro' size)", src_bitmap->source_filename, i);
1255
1256
1257 #if 0
1258     {
1259       int j;
1260
1261       if (i == IMG_EMERALD)
1262       {
1263         for (j=0; j<NUM_GFX_ARGS; j++)
1264           printf("%s -> %d\n", image_config_suffix[j].token, parameter[j]);
1265         printf("-> %d\n", new_graphic_info[i].anim_frames);
1266         printf("\n");
1267       }
1268     }
1269 #endif
1270
1271   }
1272
1273
1274 #if 0
1275   printf("D> %d\n", image_files[GFX_BD_DIAMOND].parameter[GFX_ARG_NUM_FRAMES]);
1276   printf("W> %d\n", image_files[GFX_ROBOT_WHEEL].parameter[GFX_ARG_NUM_FRAMES]);
1277
1278   graphic_info[GFX_ABLENK].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1279   graphic_info[GFX_ABLENK].src_x = 0;
1280   graphic_info[GFX_ABLENK].src_y = 0;
1281
1282   graphic_info[GFX_ABLENK + 1].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1283   graphic_info[GFX_ABLENK + 2].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1284   graphic_info[GFX_ABLENK + 3].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1285   graphic_info[GFX_ABLENK + 1].src_x = 1 * TILEX;
1286   graphic_info[GFX_ABLENK + 2].src_x = 2 * TILEX;
1287   graphic_info[GFX_ABLENK + 3].src_x = 3 * TILEX;
1288   graphic_info[GFX_ABLENK + 1].src_y = 0;
1289   graphic_info[GFX_ABLENK + 2].src_y = 0;
1290   graphic_info[GFX_ABLENK + 3].src_y = 0;
1291 #endif
1292 }
1293
1294 static void InitSoundInfo()
1295 {
1296   sound_files = getCurrentSoundList();
1297
1298   /* initialize sound effect lookup table for element actions */
1299   InitGameSound();
1300 }
1301
1302 void InitElementProperties()
1303 {
1304   int i, j;
1305
1306   static int ep_amoebalive[] =
1307   {
1308     EL_AMOEBA_WET,
1309     EL_AMOEBA_DRY,
1310     EL_AMOEBA_FULL,
1311     EL_BD_AMOEBA
1312   };
1313   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
1314
1315   static int ep_amoeboid[] =
1316   {
1317     EL_AMOEBA_DEAD,
1318     EL_AMOEBA_WET,
1319     EL_AMOEBA_DRY,
1320     EL_AMOEBA_FULL,
1321     EL_BD_AMOEBA
1322   };
1323   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1324
1325   static int ep_schluessel[] =
1326   {
1327     EL_KEY1,
1328     EL_KEY2,
1329     EL_KEY3,
1330     EL_KEY4,
1331     EL_EM_KEY1,
1332     EL_EM_KEY2,
1333     EL_EM_KEY3,
1334     EL_EM_KEY4
1335   };
1336   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1337
1338   static int ep_pforte[] =
1339   {
1340     EL_GATE1,
1341     EL_GATE2,
1342     EL_GATE3,
1343     EL_GATE4,
1344     EL_GATE1_GRAY,
1345     EL_GATE2_GRAY,
1346     EL_GATE3_GRAY,
1347     EL_GATE4_GRAY,
1348     EL_EM_GATE1,
1349     EL_EM_GATE2,
1350     EL_EM_GATE3,
1351     EL_EM_GATE4,
1352     EL_EM_GATE1_GRAY,
1353     EL_EM_GATE2_GRAY,
1354     EL_EM_GATE3_GRAY,
1355     EL_EM_GATE4_GRAY,
1356     EL_SWITCHGATE_OPEN,
1357     EL_SWITCHGATE_OPENING,
1358     EL_SWITCHGATE_CLOSED,
1359     EL_SWITCHGATE_CLOSING,
1360     EL_TIMEGATE_OPEN,
1361     EL_TIMEGATE_OPENING,
1362     EL_TIMEGATE_CLOSED,
1363     EL_TIMEGATE_CLOSING,
1364     EL_TUBE_ALL,
1365     EL_TUBE_VERTICAL,
1366     EL_TUBE_HORIZONTAL,
1367     EL_TUBE_VERTICAL_LEFT,
1368     EL_TUBE_VERTICAL_RIGHT,
1369     EL_TUBE_HORIZONTAL_UP,
1370     EL_TUBE_HORIZONTAL_DOWN,
1371     EL_TUBE_LEFT_UP,
1372     EL_TUBE_LEFT_DOWN,
1373     EL_TUBE_RIGHT_UP,
1374     EL_TUBE_RIGHT_DOWN
1375   };
1376   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1377
1378   static int ep_solid[] =
1379   {
1380     EL_STEELWALL,
1381     EL_WALL,
1382     EL_WALL_GROWING,
1383     EL_WALL_GROWING_X,
1384     EL_WALL_GROWING_Y,
1385     EL_WALL_GROWING_XY,
1386     EL_BD_WALL,
1387     EL_WALL_CRUMBLED,
1388     EL_EXIT_CLOSED,
1389     EL_EXIT_OPENING,
1390     EL_EXIT_OPEN,
1391     EL_AMOEBA_DEAD,
1392     EL_AMOEBA_WET,
1393     EL_AMOEBA_DRY,
1394     EL_AMOEBA_FULL,
1395     EL_BD_AMOEBA,
1396     EL_QUICKSAND_FULL,
1397     EL_QUICKSAND_EMPTY,
1398     EL_QUICKSAND_FILLING,
1399     EL_QUICKSAND_EMPTYING,
1400     EL_MAGIC_WALL,
1401     EL_MAGIC_WALL_ACTIVE,
1402     EL_MAGIC_WALL_EMPTYING,
1403     EL_MAGIC_WALL_FILLING,
1404     EL_MAGIC_WALL_FULL,
1405     EL_MAGIC_WALL_DEAD,
1406     EL_BD_MAGIC_WALL,
1407     EL_BD_MAGIC_WALL_ACTIVE,
1408     EL_BD_MAGIC_WALL_EMPTYING,
1409     EL_BD_MAGIC_WALL_FULL,
1410     EL_BD_MAGIC_WALL_FILLING,
1411     EL_BD_MAGIC_WALL_DEAD,
1412     EL_GAMEOFLIFE,
1413     EL_BIOMAZE,
1414     EL_ACIDPOOL_TOPLEFT,
1415     EL_ACIDPOOL_TOPRIGHT,
1416     EL_ACIDPOOL_BOTTOMLEFT,
1417     EL_ACIDPOOL_BOTTOM,
1418     EL_ACIDPOOL_BOTTOMRIGHT,
1419     EL_SP_CHIP_SINGLE,
1420     EL_SP_CHIP_LEFT,
1421     EL_SP_CHIP_RIGHT,
1422     EL_SP_CHIP_UPPER,
1423     EL_SP_CHIP_LOWER,
1424     EL_SP_HARD_GRAY,
1425     EL_SP_HARD_GREEN,
1426     EL_SP_HARD_BLUE,
1427     EL_SP_HARD_RED,
1428     EL_SP_HARD_YELLOW,
1429     EL_SP_HARD_BASE1,
1430     EL_SP_HARD_BASE2,
1431     EL_SP_HARD_BASE3,
1432     EL_SP_HARD_BASE4,
1433     EL_SP_HARD_BASE5,
1434     EL_SP_HARD_BASE6,
1435     EL_SP_TERMINAL,
1436     EL_SP_TERMINAL_ACTIVE,
1437     EL_SP_EXIT_CLOSED,
1438     EL_SP_EXIT_OPEN,
1439     EL_INVISIBLE_STEELWALL,
1440     EL_INVISIBLE_STEELWALL_ACTIVE,
1441     EL_INVISIBLE_WALL,
1442     EL_INVISIBLE_WALL_ACTIVE,
1443     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1444     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1445     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1446     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1447     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1448     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1449     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1450     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1451     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1452     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1453     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1454     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1455     EL_SWITCHGATE_SWITCH_UP,
1456     EL_SWITCHGATE_SWITCH_DOWN,
1457     EL_LIGHT_SWITCH,
1458     EL_LIGHT_SWITCH_ACTIVE,
1459     EL_TIMEGATE_SWITCH,
1460     EL_TIMEGATE_SWITCH_ACTIVE,
1461     EL_SIGN_EXCLAMATION,
1462     EL_SIGN_RADIOACTIVITY,
1463     EL_SIGN_STOP,
1464     EL_SIGN_WHEELCHAIR,
1465     EL_SIGN_PARKING,
1466     EL_SIGN_ONEWAY,
1467     EL_SIGN_HEART,
1468     EL_SIGN_TRIANGLE,
1469     EL_SIGN_ROUND,
1470     EL_SIGN_EXIT,
1471     EL_SIGN_YINYANG,
1472     EL_SIGN_OTHER,
1473     EL_STEELWALL_SLANTED,
1474     EL_EMC_STEELWALL1,
1475     EL_EMC_STEELWALL2,
1476     EL_EMC_STEELWALL3,
1477     EL_EMC_STEELWALL4,
1478     EL_EMC_WALL_PILLAR_UPPER,
1479     EL_EMC_WALL_PILLAR_MIDDLE,
1480     EL_EMC_WALL_PILLAR_LOWER,
1481     EL_EMC_WALL4,
1482     EL_EMC_WALL5,
1483     EL_EMC_WALL6,
1484     EL_EMC_WALL7,
1485     EL_EMC_WALL8,
1486     EL_CRYSTAL,
1487     EL_WALL_PEARL,
1488     EL_WALL_CRYSTAL,
1489     EL_GATE1,
1490     EL_GATE2,
1491     EL_GATE3,
1492     EL_GATE4,
1493     EL_GATE1_GRAY,
1494     EL_GATE2_GRAY,
1495     EL_GATE3_GRAY,
1496     EL_GATE4_GRAY,
1497     EL_EM_GATE1,
1498     EL_EM_GATE2,
1499     EL_EM_GATE3,
1500     EL_EM_GATE4,
1501     EL_EM_GATE1_GRAY,
1502     EL_EM_GATE2_GRAY,
1503     EL_EM_GATE3_GRAY,
1504     EL_EM_GATE4_GRAY,
1505     EL_SWITCHGATE_OPEN,
1506     EL_SWITCHGATE_OPENING,
1507     EL_SWITCHGATE_CLOSED,
1508     EL_SWITCHGATE_CLOSING,
1509     EL_TIMEGATE_OPEN,
1510     EL_TIMEGATE_OPENING,
1511     EL_TIMEGATE_CLOSED,
1512     EL_TIMEGATE_CLOSING,
1513     EL_TUBE_ALL,
1514     EL_TUBE_VERTICAL,
1515     EL_TUBE_HORIZONTAL,
1516     EL_TUBE_VERTICAL_LEFT,
1517     EL_TUBE_VERTICAL_RIGHT,
1518     EL_TUBE_HORIZONTAL_UP,
1519     EL_TUBE_HORIZONTAL_DOWN,
1520     EL_TUBE_LEFT_UP,
1521     EL_TUBE_LEFT_DOWN,
1522     EL_TUBE_RIGHT_UP,
1523     EL_TUBE_RIGHT_DOWN
1524   };
1525   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1526
1527   static int ep_massive[] =
1528   {
1529     EL_STEELWALL,
1530     EL_ACID,
1531     EL_ACIDPOOL_TOPLEFT,
1532     EL_ACIDPOOL_TOPRIGHT,
1533     EL_ACIDPOOL_BOTTOMLEFT,
1534     EL_ACIDPOOL_BOTTOM,
1535     EL_ACIDPOOL_BOTTOMRIGHT,
1536     EL_SP_HARD_GRAY,
1537     EL_SP_HARD_GREEN,
1538     EL_SP_HARD_BLUE,
1539     EL_SP_HARD_RED,
1540     EL_SP_HARD_YELLOW,
1541     EL_SP_HARD_BASE1,
1542     EL_SP_HARD_BASE2,
1543     EL_SP_HARD_BASE3,
1544     EL_SP_HARD_BASE4,
1545     EL_SP_HARD_BASE5,
1546     EL_SP_HARD_BASE6,
1547     EL_INVISIBLE_STEELWALL,
1548     EL_INVISIBLE_STEELWALL_ACTIVE,
1549     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1550     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1551     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1552     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1553     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1554     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1555     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1556     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1557     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1558     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1559     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1560     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1561     EL_LIGHT_SWITCH,
1562     EL_LIGHT_SWITCH_ACTIVE,
1563     EL_SIGN_EXCLAMATION,
1564     EL_SIGN_RADIOACTIVITY,
1565     EL_SIGN_STOP,
1566     EL_SIGN_WHEELCHAIR,
1567     EL_SIGN_PARKING,
1568     EL_SIGN_ONEWAY,
1569     EL_SIGN_HEART,
1570     EL_SIGN_TRIANGLE,
1571     EL_SIGN_ROUND,
1572     EL_SIGN_EXIT,
1573     EL_SIGN_YINYANG,
1574     EL_SIGN_OTHER,
1575     EL_STEELWALL_SLANTED,
1576     EL_EMC_STEELWALL1,
1577     EL_EMC_STEELWALL2,
1578     EL_EMC_STEELWALL3,
1579     EL_EMC_STEELWALL4,
1580     EL_CRYSTAL,
1581     EL_GATE1,
1582     EL_GATE2,
1583     EL_GATE3,
1584     EL_GATE4,
1585     EL_GATE1_GRAY,
1586     EL_GATE2_GRAY,
1587     EL_GATE3_GRAY,
1588     EL_GATE4_GRAY,
1589     EL_EM_GATE1,
1590     EL_EM_GATE2,
1591     EL_EM_GATE3,
1592     EL_EM_GATE4,
1593     EL_EM_GATE1_GRAY,
1594     EL_EM_GATE2_GRAY,
1595     EL_EM_GATE3_GRAY,
1596     EL_EM_GATE4_GRAY,
1597     EL_SWITCHGATE_OPEN,
1598     EL_SWITCHGATE_OPENING,
1599     EL_SWITCHGATE_CLOSED,
1600     EL_SWITCHGATE_CLOSING,
1601     EL_TIMEGATE_OPEN,
1602     EL_TIMEGATE_OPENING,
1603     EL_TIMEGATE_CLOSED,
1604     EL_TIMEGATE_CLOSING,
1605     EL_TUBE_ALL,
1606     EL_TUBE_VERTICAL,
1607     EL_TUBE_HORIZONTAL,
1608     EL_TUBE_VERTICAL_LEFT,
1609     EL_TUBE_VERTICAL_RIGHT,
1610     EL_TUBE_HORIZONTAL_UP,
1611     EL_TUBE_HORIZONTAL_DOWN,
1612     EL_TUBE_LEFT_UP,
1613     EL_TUBE_LEFT_DOWN,
1614     EL_TUBE_RIGHT_UP,
1615     EL_TUBE_RIGHT_DOWN
1616   };
1617   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1618
1619   static int ep_slippery[] =
1620   {
1621     EL_WALL_CRUMBLED,
1622     EL_BD_WALL,
1623     EL_ROCK,
1624     EL_BD_ROCK,
1625     EL_EMERALD,
1626     EL_BD_DIAMOND,
1627     EL_EMERALD_YELLOW,
1628     EL_EMERALD_RED,
1629     EL_EMERALD_PURPLE,
1630     EL_DIAMOND,
1631     EL_BOMB,
1632     EL_NUT,
1633     EL_ROBOT_WHEEL_ACTIVE,
1634     EL_ROBOT_WHEEL,
1635     EL_TIME_ORB_FULL,
1636     EL_TIME_ORB_EMPTY,
1637     EL_LAMP_ACTIVE,
1638     EL_LAMP,
1639     EL_ACIDPOOL_TOPLEFT,
1640     EL_ACIDPOOL_TOPRIGHT,
1641     EL_SATELLITE,
1642     EL_SP_ZONK,
1643     EL_SP_INFOTRON,
1644     EL_SP_CHIP_SINGLE,
1645     EL_SP_CHIP_LEFT,
1646     EL_SP_CHIP_RIGHT,
1647     EL_SP_CHIP_UPPER,
1648     EL_SP_CHIP_LOWER,
1649     EL_SPEED_PILL,
1650     EL_STEELWALL_SLANTED,
1651     EL_PEARL,
1652     EL_CRYSTAL
1653   };
1654   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1655
1656   static int ep_enemy[] =
1657   {
1658     EL_BUG,
1659     EL_SPACESHIP,
1660     EL_BD_BUTTERFLY,
1661     EL_BD_FIREFLY,
1662     EL_YAMYAM,
1663     EL_DARK_YAMYAM,
1664     EL_ROBOT,
1665     EL_PACMAN,
1666     EL_SP_SNIKSNAK,
1667     EL_SP_ELECTRON
1668   };
1669   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1670
1671   static int ep_mauer[] =
1672   {
1673     EL_STEELWALL,
1674     EL_GATE1,
1675     EL_GATE2,
1676     EL_GATE3,
1677     EL_GATE4,
1678     EL_GATE1_GRAY,
1679     EL_GATE2_GRAY,
1680     EL_GATE3_GRAY,
1681     EL_GATE4_GRAY,
1682     EL_EM_GATE1,
1683     EL_EM_GATE2,
1684     EL_EM_GATE3,
1685     EL_EM_GATE4,
1686     EL_EM_GATE1_GRAY,
1687     EL_EM_GATE2_GRAY,
1688     EL_EM_GATE3_GRAY,
1689     EL_EM_GATE4_GRAY,
1690     EL_EXIT_CLOSED,
1691     EL_EXIT_OPENING,
1692     EL_EXIT_OPEN,
1693     EL_WALL,
1694     EL_WALL_CRUMBLED,
1695     EL_WALL_GROWING,
1696     EL_WALL_GROWING_X,
1697     EL_WALL_GROWING_Y,
1698     EL_WALL_GROWING_XY,
1699     EL_WALL_GROWING_ACTIVE,
1700     EL_BD_WALL,
1701     EL_SP_CHIP_SINGLE,
1702     EL_SP_CHIP_LEFT,
1703     EL_SP_CHIP_RIGHT,
1704     EL_SP_CHIP_UPPER,
1705     EL_SP_CHIP_LOWER,
1706     EL_SP_HARD_GRAY,
1707     EL_SP_HARD_GREEN,
1708     EL_SP_HARD_BLUE,
1709     EL_SP_HARD_RED,
1710     EL_SP_HARD_YELLOW,
1711     EL_SP_HARD_BASE1,
1712     EL_SP_HARD_BASE2,
1713     EL_SP_HARD_BASE3,
1714     EL_SP_HARD_BASE4,
1715     EL_SP_HARD_BASE5,
1716     EL_SP_HARD_BASE6,
1717     EL_SP_TERMINAL,
1718     EL_SP_TERMINAL_ACTIVE,
1719     EL_SP_EXIT_CLOSED,
1720     EL_SP_EXIT_OPEN,
1721     EL_INVISIBLE_STEELWALL,
1722     EL_INVISIBLE_STEELWALL_ACTIVE,
1723     EL_INVISIBLE_WALL,
1724     EL_INVISIBLE_WALL_ACTIVE,
1725     EL_STEELWALL_SLANTED,
1726     EL_EMC_STEELWALL1,
1727     EL_EMC_STEELWALL2,
1728     EL_EMC_STEELWALL3,
1729     EL_EMC_STEELWALL4,
1730     EL_EMC_WALL_PILLAR_UPPER,
1731     EL_EMC_WALL_PILLAR_MIDDLE,
1732     EL_EMC_WALL_PILLAR_LOWER,
1733     EL_EMC_WALL4,
1734     EL_EMC_WALL5,
1735     EL_EMC_WALL6,
1736     EL_EMC_WALL7,
1737     EL_EMC_WALL8
1738   };
1739   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1740
1741   static int ep_can_fall[] =
1742   {
1743     EL_ROCK,
1744     EL_BD_ROCK,
1745     EL_EMERALD,
1746     EL_BD_DIAMOND,
1747     EL_EMERALD_YELLOW,
1748     EL_EMERALD_RED,
1749     EL_EMERALD_PURPLE,
1750     EL_DIAMOND,
1751     EL_BOMB,
1752     EL_NUT,
1753     EL_AMOEBA_DROP,
1754     EL_QUICKSAND_FULL,
1755     EL_MAGIC_WALL_FULL,
1756     EL_BD_MAGIC_WALL_FULL,
1757     EL_TIME_ORB_FULL,
1758     EL_TIME_ORB_EMPTY,
1759     EL_SP_ZONK,
1760     EL_SP_INFOTRON,
1761     EL_SP_DISK_ORANGE,
1762     EL_PEARL,
1763     EL_CRYSTAL,
1764     EL_SPRING,
1765     EL_DX_SUPABOMB
1766   };
1767   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1768
1769   static int ep_can_smash[] =
1770   {
1771     EL_ROCK,
1772     EL_BD_ROCK,
1773     EL_EMERALD,
1774     EL_BD_DIAMOND,
1775     EL_EMERALD_YELLOW,
1776     EL_EMERALD_RED,
1777     EL_EMERALD_PURPLE,
1778     EL_DIAMOND,
1779     EL_KEY1,
1780     EL_KEY2,
1781     EL_KEY3,
1782     EL_KEY4,
1783     EL_EM_KEY1,
1784     EL_EM_KEY2,
1785     EL_EM_KEY3,
1786     EL_EM_KEY4,
1787     EL_BOMB,
1788     EL_NUT,
1789     EL_AMOEBA_DROP,
1790     EL_TIME_ORB_FULL,
1791     EL_TIME_ORB_EMPTY,
1792     EL_SP_ZONK,
1793     EL_SP_INFOTRON,
1794     EL_SP_DISK_ORANGE,
1795     EL_PEARL,
1796     EL_CRYSTAL,
1797     EL_SPRING,
1798     EL_DX_SUPABOMB
1799   };
1800   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1801
1802   static int ep_can_change[] =
1803   {
1804     EL_ROCK,
1805     EL_BD_ROCK,
1806     EL_EMERALD,
1807     EL_BD_DIAMOND,
1808     EL_EMERALD_YELLOW,
1809     EL_EMERALD_RED,
1810     EL_EMERALD_PURPLE,
1811     EL_DIAMOND
1812   };
1813   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1814
1815   static int ep_can_move[] =
1816   {
1817     EL_BUG,
1818     EL_SPACESHIP,
1819     EL_BD_BUTTERFLY,
1820     EL_BD_FIREFLY,
1821     EL_YAMYAM,
1822     EL_DARK_YAMYAM,
1823     EL_ROBOT,
1824     EL_PACMAN,
1825     EL_MOLE,
1826     EL_PENGUIN,
1827     EL_PIG,
1828     EL_DRAGON,
1829     EL_SATELLITE,
1830     EL_SP_SNIKSNAK,
1831     EL_SP_ELECTRON,
1832     EL_BALLOON,
1833     EL_SPRING
1834   };
1835   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1836
1837   static int ep_could_move[] =
1838   {
1839     EL_BUG_RIGHT,
1840     EL_BUG_UP,
1841     EL_BUG_LEFT,
1842     EL_BUG_DOWN,
1843     EL_SPACESHIP_RIGHT,
1844     EL_SPACESHIP_UP,
1845     EL_SPACESHIP_LEFT,
1846     EL_SPACESHIP_DOWN,
1847     EL_BD_BUTTERFLY_RIGHT,
1848     EL_BD_BUTTERFLY_UP,
1849     EL_BD_BUTTERFLY_LEFT,
1850     EL_BD_BUTTERFLY_DOWN,
1851     EL_BD_FIREFLY_RIGHT,
1852     EL_BD_FIREFLY_UP,
1853     EL_BD_FIREFLY_LEFT,
1854     EL_BD_FIREFLY_DOWN,
1855     EL_PACMAN_RIGHT,
1856     EL_PACMAN_UP,
1857     EL_PACMAN_LEFT,
1858     EL_PACMAN_DOWN
1859   };
1860   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1861
1862   static int ep_dont_touch[] =
1863   {
1864     EL_BUG,
1865     EL_SPACESHIP,
1866     EL_BD_BUTTERFLY,
1867     EL_BD_FIREFLY
1868   };
1869   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1870
1871   static int ep_dont_go_to[] =
1872   {
1873     EL_BUG,
1874     EL_SPACESHIP,
1875     EL_BD_BUTTERFLY,
1876     EL_BD_FIREFLY,
1877     EL_YAMYAM,
1878     EL_DARK_YAMYAM,
1879     EL_ROBOT,
1880     EL_PACMAN,
1881     EL_AMOEBA_DROP,
1882     EL_ACID,
1883     EL_SP_SNIKSNAK,
1884     EL_SP_ELECTRON,
1885     EL_SP_BUGGY_BASE_ACTIVE,
1886     EL_TRAP_ACTIVE,
1887     EL_LANDMINE
1888   };
1889   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1890
1891   static int ep_mampf2[] =
1892   {
1893     EL_SAND,
1894     EL_BUG,
1895     EL_SPACESHIP,
1896     EL_BD_BUTTERFLY,
1897     EL_BD_FIREFLY,
1898     EL_YAMYAM,
1899     EL_ROBOT,
1900     EL_PACMAN,
1901     EL_AMOEBA_DROP,
1902     EL_AMOEBA_DEAD,
1903     EL_AMOEBA_WET,
1904     EL_AMOEBA_DRY,
1905     EL_AMOEBA_FULL,
1906     EL_BD_AMOEBA,
1907     EL_EMERALD,
1908     EL_BD_DIAMOND,
1909     EL_EMERALD_YELLOW,
1910     EL_EMERALD_RED,
1911     EL_EMERALD_PURPLE,
1912     EL_DIAMOND,
1913     EL_PEARL,
1914     EL_CRYSTAL
1915   };
1916   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1917
1918   static int ep_bd_element[] =
1919   {
1920     EL_EMPTY,
1921     EL_SAND,
1922     EL_WALL_CRUMBLED,
1923     EL_BD_WALL,
1924     EL_ROCK,
1925     EL_BD_ROCK,
1926     EL_BD_DIAMOND,
1927     EL_BD_MAGIC_WALL,
1928     EL_EXIT_CLOSED,
1929     EL_EXIT_OPEN,
1930     EL_STEELWALL,
1931     EL_PLAYER1,
1932     EL_BD_FIREFLY,
1933     EL_BD_FIREFLY_1,
1934     EL_BD_FIREFLY_2,
1935     EL_BD_FIREFLY_3,
1936     EL_BD_FIREFLY_4,
1937     EL_BD_BUTTERFLY,
1938     EL_BD_BUTTERFLY_1,
1939     EL_BD_BUTTERFLY_2,
1940     EL_BD_BUTTERFLY_3,
1941     EL_BD_BUTTERFLY_4,
1942     EL_BD_AMOEBA,
1943     EL_CHAR_QUESTION
1944   };
1945   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1946
1947   static int ep_sb_element[] =
1948   {
1949     EL_EMPTY,
1950     EL_STEELWALL,
1951     EL_SOKOBAN_OBJECT,
1952     EL_SOKOBAN_FIELD_EMPTY,
1953     EL_SOKOBAN_FIELD_FULL,
1954     EL_PLAYER1,
1955     EL_INVISIBLE_STEELWALL
1956   };
1957   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1958
1959   static int ep_gem[] =
1960   {
1961     EL_EMERALD,
1962     EL_BD_DIAMOND,
1963     EL_EMERALD_YELLOW,
1964     EL_EMERALD_RED,
1965     EL_EMERALD_PURPLE,
1966     EL_DIAMOND
1967   };
1968   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1969
1970   static int ep_inactive[] =
1971   {
1972     EL_EMPTY,
1973     EL_SAND,
1974     EL_WALL,
1975     EL_BD_WALL,
1976     EL_WALL_CRUMBLED,
1977     EL_STEELWALL,
1978     EL_AMOEBA_DEAD,
1979     EL_QUICKSAND_EMPTY,
1980     EL_STONEBLOCK,
1981     EL_ROBOT_WHEEL,
1982     EL_KEY1,
1983     EL_KEY2,
1984     EL_KEY3,
1985     EL_KEY4,
1986     EL_EM_KEY1,
1987     EL_EM_KEY2,
1988     EL_EM_KEY3,
1989     EL_EM_KEY4,
1990     EL_GATE1,
1991     EL_GATE2,
1992     EL_GATE3,
1993     EL_GATE4,
1994     EL_GATE1_GRAY,
1995     EL_GATE2_GRAY,
1996     EL_GATE3_GRAY,
1997     EL_GATE4_GRAY,
1998     EL_EM_GATE1,
1999     EL_EM_GATE2,
2000     EL_EM_GATE3,
2001     EL_EM_GATE4,
2002     EL_EM_GATE1_GRAY,
2003     EL_EM_GATE2_GRAY,
2004     EL_EM_GATE3_GRAY,
2005     EL_EM_GATE4_GRAY,
2006     EL_DYNAMITE,
2007     EL_INVISIBLE_STEELWALL,
2008     EL_INVISIBLE_WALL,
2009     EL_INVISIBLE_SAND,
2010     EL_LAMP,
2011     EL_LAMP_ACTIVE,
2012     EL_WALL_EMERALD,
2013     EL_WALL_DIAMOND,
2014     EL_WALL_BD_DIAMOND,
2015     EL_WALL_EMERALD_YELLOW,
2016     EL_DYNABOMB_NR,
2017     EL_DYNABOMB_SZ,
2018     EL_DYNABOMB_XL,
2019     EL_SOKOBAN_OBJECT,
2020     EL_SOKOBAN_FIELD_EMPTY,
2021     EL_SOKOBAN_FIELD_FULL,
2022     EL_WALL_EMERALD_RED,
2023     EL_WALL_EMERALD_PURPLE,
2024     EL_ACIDPOOL_TOPLEFT,
2025     EL_ACIDPOOL_TOPRIGHT,
2026     EL_ACIDPOOL_BOTTOMLEFT,
2027     EL_ACIDPOOL_BOTTOM,
2028     EL_ACIDPOOL_BOTTOMRIGHT,
2029     EL_MAGIC_WALL,
2030     EL_MAGIC_WALL_DEAD,
2031     EL_BD_MAGIC_WALL,
2032     EL_BD_MAGIC_WALL_DEAD,
2033     EL_AMOEBA_TO_DIAMOND,
2034     EL_BLOCKED,
2035     EL_SP_EMPTY,
2036     EL_SP_BASE,
2037     EL_SP_PORT1_RIGHT,
2038     EL_SP_PORT1_DOWN,
2039     EL_SP_PORT1_LEFT,
2040     EL_SP_PORT1_UP,
2041     EL_SP_PORT2_RIGHT,
2042     EL_SP_PORT2_DOWN,
2043     EL_SP_PORT2_LEFT,
2044     EL_SP_PORT2_UP,
2045     EL_SP_PORT_X,
2046     EL_SP_PORT_Y,
2047     EL_SP_PORT_XY,
2048     EL_SP_DISK_RED,
2049     EL_SP_DISK_YELLOW,
2050     EL_SP_CHIP_SINGLE,
2051     EL_SP_CHIP_LEFT,
2052     EL_SP_CHIP_RIGHT,
2053     EL_SP_CHIP_UPPER,
2054     EL_SP_CHIP_LOWER,
2055     EL_SP_HARD_GRAY,
2056     EL_SP_HARD_GREEN,
2057     EL_SP_HARD_BLUE,
2058     EL_SP_HARD_RED,
2059     EL_SP_HARD_YELLOW,
2060     EL_SP_HARD_BASE1,
2061     EL_SP_HARD_BASE2,
2062     EL_SP_HARD_BASE3,
2063     EL_SP_HARD_BASE4,
2064     EL_SP_HARD_BASE5,
2065     EL_SP_HARD_BASE6,
2066     EL_CONVEYOR_BELT1_SWITCH_LEFT,
2067     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2068     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2069     EL_CONVEYOR_BELT2_SWITCH_LEFT,
2070     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2071     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2072     EL_CONVEYOR_BELT3_SWITCH_LEFT,
2073     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2074     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2075     EL_CONVEYOR_BELT4_SWITCH_LEFT,
2076     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2077     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2078     EL_SIGN_EXCLAMATION,
2079     EL_SIGN_RADIOACTIVITY,
2080     EL_SIGN_STOP,
2081     EL_SIGN_WHEELCHAIR,
2082     EL_SIGN_PARKING,
2083     EL_SIGN_ONEWAY,
2084     EL_SIGN_HEART,
2085     EL_SIGN_TRIANGLE,
2086     EL_SIGN_ROUND,
2087     EL_SIGN_EXIT,
2088     EL_SIGN_YINYANG,
2089     EL_SIGN_OTHER,
2090     EL_STEELWALL_SLANTED,
2091     EL_EMC_STEELWALL1,
2092     EL_EMC_STEELWALL2,
2093     EL_EMC_STEELWALL3,
2094     EL_EMC_STEELWALL4,
2095     EL_EMC_WALL_PILLAR_UPPER,
2096     EL_EMC_WALL_PILLAR_MIDDLE,
2097     EL_EMC_WALL_PILLAR_LOWER,
2098     EL_EMC_WALL4,
2099     EL_EMC_WALL5,
2100     EL_EMC_WALL6,
2101     EL_EMC_WALL7,
2102     EL_EMC_WALL8
2103   };
2104   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
2105
2106   static int ep_explosive[] =
2107   {
2108     EL_BOMB,
2109     EL_DYNAMITE_ACTIVE,
2110     EL_DYNAMITE,
2111     EL_DYNABOMB_PLAYER1_ACTIVE,
2112     EL_DYNABOMB_PLAYER2_ACTIVE,
2113     EL_DYNABOMB_PLAYER3_ACTIVE,
2114     EL_DYNABOMB_PLAYER4_ACTIVE,
2115     EL_DYNABOMB_NR,
2116     EL_DYNABOMB_SZ,
2117     EL_DYNABOMB_XL,
2118     EL_BUG,
2119     EL_MOLE,
2120     EL_PENGUIN,
2121     EL_PIG,
2122     EL_DRAGON,
2123     EL_SATELLITE,
2124     EL_SP_DISK_RED,
2125     EL_SP_DISK_ORANGE,
2126     EL_SP_DISK_YELLOW,
2127     EL_SP_SNIKSNAK,
2128     EL_SP_ELECTRON,
2129     EL_DX_SUPABOMB
2130   };
2131   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
2132
2133   static int ep_mampf3[] =
2134   {
2135     EL_EMERALD,
2136     EL_BD_DIAMOND,
2137     EL_EMERALD_YELLOW,
2138     EL_EMERALD_RED,
2139     EL_EMERALD_PURPLE,
2140     EL_DIAMOND,
2141     EL_PEARL,
2142     EL_CRYSTAL
2143   };
2144   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
2145
2146   static int ep_pushable[] =
2147   {
2148     EL_ROCK,
2149     EL_BD_ROCK,
2150     EL_BOMB,
2151     EL_NUT,
2152     EL_TIME_ORB_EMPTY,
2153     EL_SOKOBAN_FIELD_FULL,
2154     EL_SOKOBAN_OBJECT,
2155     EL_SATELLITE,
2156     EL_SP_ZONK,
2157     EL_SP_DISK_ORANGE,
2158     EL_SP_DISK_YELLOW,
2159     EL_BALLOON,
2160     EL_SPRING,
2161     EL_DX_SUPABOMB
2162   };
2163   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
2164
2165   static int ep_player[] =
2166   {
2167     EL_PLAYER1,
2168     EL_PLAYER2,
2169     EL_PLAYER3,
2170     EL_PLAYER4
2171   };
2172   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
2173
2174   static int ep_has_content[] =
2175   {
2176     EL_YAMYAM,
2177     EL_AMOEBA_WET,
2178     EL_AMOEBA_DRY,
2179     EL_AMOEBA_FULL,
2180     EL_BD_AMOEBA
2181   };
2182   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
2183
2184   static int ep_eatable[] =
2185   {
2186     EL_SAND,
2187     EL_SP_BASE,
2188     EL_SP_BUGGY_BASE,
2189     EL_TRAP,
2190     EL_INVISIBLE_SAND,
2191     EL_INVISIBLE_SAND_ACTIVE
2192   };
2193   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
2194
2195   static int ep_sp_element[] =
2196   {
2197     EL_SP_EMPTY,
2198     EL_SP_ZONK,
2199     EL_SP_BASE,
2200     EL_SP_MURPHY,
2201     EL_SP_INFOTRON,
2202     EL_SP_CHIP_SINGLE,
2203     EL_SP_HARD_GRAY,
2204     EL_SP_EXIT_CLOSED,
2205     EL_SP_EXIT_OPEN,
2206     EL_SP_DISK_ORANGE,
2207     EL_SP_PORT1_RIGHT,
2208     EL_SP_PORT1_DOWN,
2209     EL_SP_PORT1_LEFT,
2210     EL_SP_PORT1_UP,
2211     EL_SP_PORT2_RIGHT,
2212     EL_SP_PORT2_DOWN,
2213     EL_SP_PORT2_LEFT,
2214     EL_SP_PORT2_UP,
2215     EL_SP_SNIKSNAK,
2216     EL_SP_DISK_YELLOW,
2217     EL_SP_TERMINAL,
2218     EL_SP_DISK_RED,
2219     EL_SP_PORT_Y,
2220     EL_SP_PORT_X,
2221     EL_SP_PORT_XY,
2222     EL_SP_ELECTRON,
2223     EL_SP_BUGGY_BASE,
2224     EL_SP_CHIP_LEFT,
2225     EL_SP_CHIP_RIGHT,
2226     EL_SP_HARD_BASE1,
2227     EL_SP_HARD_GREEN,
2228     EL_SP_HARD_BLUE,
2229     EL_SP_HARD_RED,
2230     EL_SP_HARD_YELLOW,
2231     EL_SP_HARD_BASE2,
2232     EL_SP_HARD_BASE3,
2233     EL_SP_HARD_BASE4,
2234     EL_SP_HARD_BASE5,
2235     EL_SP_HARD_BASE6,
2236     EL_SP_CHIP_UPPER,
2237     EL_SP_CHIP_LOWER,
2238     /* additional elements that appeared in newer Supaplex levels */
2239     EL_INVISIBLE_WALL,
2240     /* more than one murphy in a level results in an inactive clone */
2241     EL_SP_MURPHY_CLONE
2242   };
2243   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
2244
2245   static int ep_quick_gate[] =
2246   {
2247     EL_EM_GATE1,
2248     EL_EM_GATE2,
2249     EL_EM_GATE3,
2250     EL_EM_GATE4,
2251     EL_EM_GATE1_GRAY,
2252     EL_EM_GATE2_GRAY,
2253     EL_EM_GATE3_GRAY,
2254     EL_EM_GATE4_GRAY,
2255     EL_SP_PORT1_LEFT,
2256     EL_SP_PORT2_LEFT,
2257     EL_SP_PORT1_RIGHT,
2258     EL_SP_PORT2_RIGHT,
2259     EL_SP_PORT1_UP,
2260     EL_SP_PORT2_UP,
2261     EL_SP_PORT1_DOWN,
2262     EL_SP_PORT2_DOWN,
2263     EL_SP_PORT_X,
2264     EL_SP_PORT_Y,
2265     EL_SP_PORT_XY,
2266     EL_SWITCHGATE_OPEN,
2267     EL_TIMEGATE_OPEN
2268   };
2269   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
2270
2271   static int ep_over_player[] =
2272   {
2273     EL_SP_PORT1_LEFT,
2274     EL_SP_PORT2_LEFT,
2275     EL_SP_PORT1_RIGHT,
2276     EL_SP_PORT2_RIGHT,
2277     EL_SP_PORT1_UP,
2278     EL_SP_PORT2_UP,
2279     EL_SP_PORT1_DOWN,
2280     EL_SP_PORT2_DOWN,
2281     EL_SP_PORT_X,
2282     EL_SP_PORT_Y,
2283     EL_SP_PORT_XY,
2284     EL_TUBE_ALL,
2285     EL_TUBE_VERTICAL,
2286     EL_TUBE_HORIZONTAL,
2287     EL_TUBE_VERTICAL_LEFT,
2288     EL_TUBE_VERTICAL_RIGHT,
2289     EL_TUBE_HORIZONTAL_UP,
2290     EL_TUBE_HORIZONTAL_DOWN,
2291     EL_TUBE_LEFT_UP,
2292     EL_TUBE_LEFT_DOWN,
2293     EL_TUBE_RIGHT_UP,
2294     EL_TUBE_RIGHT_DOWN
2295   };
2296   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
2297
2298   static int ep_active_bomb[] =
2299   {
2300     EL_DYNAMITE_ACTIVE,
2301     EL_DYNABOMB_PLAYER1_ACTIVE,
2302     EL_DYNABOMB_PLAYER2_ACTIVE,
2303     EL_DYNABOMB_PLAYER3_ACTIVE,
2304     EL_DYNABOMB_PLAYER4_ACTIVE
2305   };
2306   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
2307
2308   static int ep_belt[] =
2309   {
2310     EL_CONVEYOR_BELT1_LEFT,
2311     EL_CONVEYOR_BELT1_MIDDLE,
2312     EL_CONVEYOR_BELT1_RIGHT,
2313     EL_CONVEYOR_BELT2_LEFT,
2314     EL_CONVEYOR_BELT2_MIDDLE,
2315     EL_CONVEYOR_BELT2_RIGHT,
2316     EL_CONVEYOR_BELT3_LEFT,
2317     EL_CONVEYOR_BELT3_MIDDLE,
2318     EL_CONVEYOR_BELT3_RIGHT,
2319     EL_CONVEYOR_BELT4_LEFT,
2320     EL_CONVEYOR_BELT4_MIDDLE,
2321     EL_CONVEYOR_BELT4_RIGHT,
2322   };
2323   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2324
2325   static int ep_belt_active[] =
2326   {
2327     EL_CONVEYOR_BELT1_LEFT_ACTIVE,
2328     EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
2329     EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
2330     EL_CONVEYOR_BELT2_LEFT_ACTIVE,
2331     EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
2332     EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
2333     EL_CONVEYOR_BELT3_LEFT_ACTIVE,
2334     EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
2335     EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
2336     EL_CONVEYOR_BELT4_LEFT_ACTIVE,
2337     EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
2338     EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
2339   };
2340   static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
2341
2342   static int ep_belt_switch[] =
2343   {
2344     EL_CONVEYOR_BELT1_SWITCH_LEFT,
2345     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2346     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2347     EL_CONVEYOR_BELT2_SWITCH_LEFT,
2348     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2349     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2350     EL_CONVEYOR_BELT3_SWITCH_LEFT,
2351     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2352     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2353     EL_CONVEYOR_BELT4_SWITCH_LEFT,
2354     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2355     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2356   };
2357   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2358
2359   static int ep_tube[] =
2360   {
2361     EL_TUBE_ALL,
2362     EL_TUBE_VERTICAL,
2363     EL_TUBE_HORIZONTAL,
2364     EL_TUBE_VERTICAL_LEFT,
2365     EL_TUBE_VERTICAL_RIGHT,
2366     EL_TUBE_HORIZONTAL_UP,
2367     EL_TUBE_HORIZONTAL_DOWN,
2368     EL_TUBE_LEFT_UP,
2369     EL_TUBE_LEFT_DOWN,
2370     EL_TUBE_RIGHT_UP,
2371     EL_TUBE_RIGHT_DOWN
2372   };
2373   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2374
2375   static long ep1_bit[] =
2376   {
2377     EP_BIT_AMOEBALIVE,
2378     EP_BIT_AMOEBOID,
2379     EP_BIT_SCHLUESSEL,
2380     EP_BIT_PFORTE,
2381     EP_BIT_SOLID,
2382     EP_BIT_MASSIVE,
2383     EP_BIT_SLIPPERY,
2384     EP_BIT_ENEMY,
2385     EP_BIT_MAUER,
2386     EP_BIT_CAN_FALL,
2387     EP_BIT_CAN_SMASH,
2388     EP_BIT_CAN_CHANGE,
2389     EP_BIT_CAN_MOVE,
2390     EP_BIT_COULD_MOVE,
2391     EP_BIT_DONT_TOUCH,
2392     EP_BIT_DONT_GO_TO,
2393     EP_BIT_MAMPF2,
2394     EP_BIT_BD_ELEMENT,
2395     EP_BIT_SB_ELEMENT,
2396     EP_BIT_GEM,
2397     EP_BIT_INACTIVE,
2398     EP_BIT_EXPLOSIVE,
2399     EP_BIT_MAMPF3,
2400     EP_BIT_PUSHABLE,
2401     EP_BIT_PLAYER,
2402     EP_BIT_HAS_CONTENT,
2403     EP_BIT_EATABLE,
2404     EP_BIT_SP_ELEMENT,
2405     EP_BIT_QUICK_GATE,
2406     EP_BIT_OVER_PLAYER,
2407     EP_BIT_ACTIVE_BOMB
2408   };
2409   static long ep2_bit[] =
2410   {
2411     EP_BIT_BELT,
2412     EP_BIT_BELT_ACTIVE,
2413     EP_BIT_BELT_SWITCH,
2414     EP_BIT_TUBE
2415   };
2416   static int *ep1_array[] =
2417   {
2418     ep_amoebalive,
2419     ep_amoeboid,
2420     ep_schluessel,
2421     ep_pforte,
2422     ep_solid,
2423     ep_massive,
2424     ep_slippery,
2425     ep_enemy,
2426     ep_mauer,
2427     ep_can_fall,
2428     ep_can_smash,
2429     ep_can_change,
2430     ep_can_move,
2431     ep_could_move,
2432     ep_dont_touch,
2433     ep_dont_go_to,
2434     ep_mampf2,
2435     ep_bd_element,
2436     ep_sb_element,
2437     ep_gem,
2438     ep_inactive,
2439     ep_explosive,
2440     ep_mampf3,
2441     ep_pushable,
2442     ep_player,
2443     ep_has_content,
2444     ep_eatable,
2445     ep_sp_element,
2446     ep_quick_gate,
2447     ep_over_player,
2448     ep_active_bomb
2449   };
2450   static int *ep2_array[] =
2451   {
2452     ep_belt,
2453     ep_belt_active,
2454     ep_belt_switch,
2455     ep_tube
2456   };
2457   static int *ep1_num[] =
2458   {
2459     &ep_amoebalive_num,
2460     &ep_amoeboid_num,
2461     &ep_schluessel_num,
2462     &ep_pforte_num,
2463     &ep_solid_num,
2464     &ep_massive_num,
2465     &ep_slippery_num,
2466     &ep_enemy_num,
2467     &ep_mauer_num,
2468     &ep_can_fall_num,
2469     &ep_can_smash_num,
2470     &ep_can_change_num,
2471     &ep_can_move_num,
2472     &ep_could_move_num,
2473     &ep_dont_touch_num,
2474     &ep_dont_go_to_num,
2475     &ep_mampf2_num,
2476     &ep_bd_element_num,
2477     &ep_sb_element_num,
2478     &ep_gem_num,
2479     &ep_inactive_num,
2480     &ep_explosive_num,
2481     &ep_mampf3_num,
2482     &ep_pushable_num,
2483     &ep_player_num,
2484     &ep_has_content_num,
2485     &ep_eatable_num,
2486     &ep_sp_element_num,
2487     &ep_quick_gate_num,
2488     &ep_over_player_num,
2489     &ep_active_bomb_num
2490   };
2491   static int *ep2_num[] =
2492   {
2493     &ep_belt_num,
2494     &ep_belt_active_num,
2495     &ep_belt_switch_num,
2496     &ep_tube_num
2497   };
2498   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2499   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2500
2501   for (i=0; i<MAX_ELEMENTS; i++)
2502   {
2503     Elementeigenschaften1[i] = 0;
2504     Elementeigenschaften2[i] = 0;
2505   }
2506
2507   for (i=0; i<num_properties1; i++)
2508     for (j=0; j<*(ep1_num[i]); j++)
2509       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
2510   for (i=0; i<num_properties2; i++)
2511     for (j=0; j<*(ep2_num[i]); j++)
2512       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
2513
2514   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2515     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2516 }
2517
2518 void Execute_Debug_Command(char *command)
2519 {
2520   if (strcmp(command, "create graphicsinfo.conf") == 0)
2521   {
2522     int i;
2523
2524     printf("# You can configure additional/alternative image files here.\n");
2525     printf("# (The images below are default and therefore commented out.)\n");
2526     printf("\n");
2527     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2528     printf("\n");
2529     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2530     printf("\n");
2531
2532     for (i=0; image_config[i].token != NULL; i++)
2533       printf("# %s\n",
2534              getFormattedSetupEntry(image_config[i].token,
2535                                     image_config[i].value));
2536   }
2537   else if (strcmp(command, "create soundsinfo.conf") == 0)
2538   {
2539     int i;
2540
2541     printf("# You can configure additional/alternative sound files here.\n");
2542     printf("# (The sounds below are default and therefore commented out.)\n");
2543     printf("\n");
2544     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2545     printf("\n");
2546     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2547     printf("\n");
2548
2549     for (i=0; sound_config[i].token != NULL; i++)
2550       printf("# %s\n",
2551              getFormattedSetupEntry(sound_config[i].token,
2552                                     sound_config[i].value));
2553   }
2554   else if (strcmp(command, "create musicinfo.conf") == 0)
2555   {
2556     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2557     printf("\n");
2558     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2559     printf("\n");
2560     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2561   }
2562   else if (strcmp(command, "help") == 0)
2563   {
2564     printf("The following commands are recognized:\n");
2565     printf("   \"create graphicsinfo.conf\"\n");
2566     printf("   \"create soundsinfo.conf\"\n");
2567     printf("   \"create musicinfo.conf\"\n");
2568   }
2569 }
2570
2571 void CloseAllAndExit(int exit_value)
2572 {
2573 #if 0
2574   int i;
2575 #endif
2576
2577   StopSounds();
2578   FreeAllSounds();
2579   FreeAllMusic();
2580   CloseAudio();         /* called after freeing sounds (needed for SDL) */
2581
2582   FreeAllImages();
2583
2584   FreeTileClipmasks();
2585 #if 0
2586   for (i=0; i<NUM_BITMAPS; i++)
2587     FreeBitmap(pix[i]);
2588 #endif
2589
2590   CloseVideoDisplay();
2591   ClosePlatformDependantStuff();
2592
2593   exit(exit_value);
2594 }