1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 #include "conf_e2g.c" /* include auto-generated data structure definitions */
30 #include "conf_esg.c" /* include auto-generated data structure definitions */
31 #include "conf_e2s.c" /* include auto-generated data structure definitions */
32 #include "conf_fnt.c" /* include auto-generated data structure definitions */
33 #include "conf_g2s.c" /* include auto-generated data structure definitions */
34 #include "conf_g2m.c" /* include auto-generated data structure definitions */
37 #define CONFIG_TOKEN_FONT_INITIAL "font.initial"
40 struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
43 static void InitTileClipmasks()
46 #if defined(TARGET_X11)
47 XGCValues clip_gc_values;
48 unsigned long clip_gc_valuemask;
50 #if defined(TARGET_X11_NATIVE)
60 tile_needs_clipping[] =
62 { GFX_SPIELER1_UP, 4 },
63 { GFX_SPIELER1_DOWN, 4 },
64 { GFX_SPIELER1_LEFT, 4 },
65 { GFX_SPIELER1_RIGHT, 4 },
66 { GFX_SPIELER1_PUSH_LEFT, 4 },
67 { GFX_SPIELER1_PUSH_RIGHT, 4 },
68 { GFX_SPIELER2_UP, 4 },
69 { GFX_SPIELER2_DOWN, 4 },
70 { GFX_SPIELER2_LEFT, 4 },
71 { GFX_SPIELER2_RIGHT, 4 },
72 { GFX_SPIELER2_PUSH_LEFT, 4 },
73 { GFX_SPIELER2_PUSH_RIGHT, 4 },
74 { GFX_SPIELER3_UP, 4 },
75 { GFX_SPIELER3_DOWN, 4 },
76 { GFX_SPIELER3_LEFT, 4 },
77 { GFX_SPIELER3_RIGHT, 4 },
78 { GFX_SPIELER3_PUSH_LEFT, 4 },
79 { GFX_SPIELER3_PUSH_RIGHT, 4 },
80 { GFX_SPIELER4_UP, 4 },
81 { GFX_SPIELER4_DOWN, 4 },
82 { GFX_SPIELER4_LEFT, 4 },
83 { GFX_SPIELER4_RIGHT, 4 },
84 { GFX_SPIELER4_PUSH_LEFT, 4 },
85 { GFX_SPIELER4_PUSH_RIGHT, 4 },
87 { GFX_MURPHY_GO_LEFT, 3 },
88 { GFX_MURPHY_GO_RIGHT, 3 },
89 { GFX_MURPHY_SNAP_UP, 1 },
90 { GFX_MURPHY_SNAP_DOWN, 1 },
91 { GFX_MURPHY_SNAP_RIGHT, 1 },
92 { GFX_MURPHY_SNAP_LEFT, 1 },
93 { GFX_MURPHY_PUSH_RIGHT, 1 },
94 { GFX_MURPHY_PUSH_LEFT, 1 },
99 { GFX_SOKOBAN_OBJEKT, 1 },
100 { GFX_FUNKELN_BLAU, 3 },
101 { GFX_FUNKELN_WEISS, 3 },
102 { GFX2_SHIELD_PASSIVE, 3 },
103 { GFX2_SHIELD_ACTIVE, 3 },
108 #endif /* TARGET_X11_NATIVE */
109 #endif /* TARGET_X11 */
113 /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
114 for (i = 0; i < NUM_TILES; i++)
115 tile_clipmask[i] = None;
117 #if defined(TARGET_X11)
118 /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
119 often very slow when preparing a masked XCopyArea() for big Pixmaps.
120 To prevent this, create small (tile-sized) mask Pixmaps which will then
121 be set much faster with XSetClipOrigin() and speed things up a lot. */
123 clip_gc_values.graphics_exposures = False;
124 clip_gc_valuemask = GCGraphicsExposures;
125 tile_clip_gc = XCreateGC(display, window->drawable,
126 clip_gc_valuemask, &clip_gc_values);
129 for (i = 0; i < NUM_BITMAPS; i++)
131 if (pix[i]->clip_mask)
133 clip_gc_values.graphics_exposures = False;
134 clip_gc_values.clip_mask = pix[i]->clip_mask;
135 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
136 pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
137 clip_gc_valuemask, &clip_gc_values);
142 #if defined(TARGET_X11_NATIVE)
145 /* create graphic context structures needed for clipping */
146 clip_gc_values.graphics_exposures = False;
147 clip_gc_valuemask = GCGraphicsExposures;
148 copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
149 clip_gc_valuemask, &clip_gc_values);
151 /* create only those clipping Pixmaps we really need */
152 for (i = 0; tile_needs_clipping[i].start >= 0; i++)
156 for (j = 0; j < tile_needs_clipping[i].count; j++)
158 int tile = tile_needs_clipping[i].start + j;
164 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
165 src_pixmap = src_bitmap->clip_mask;
167 tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
170 XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
171 src_x, src_y, TILEX, TILEY, 0, 0);
175 XFreeGC(display, copy_clipmask_gc);
178 #endif /* TARGET_X11_NATIVE */
179 #endif /* TARGET_X11 */
183 void FreeTileClipmasks()
186 #if defined(TARGET_X11)
189 for (i = 0; i < NUM_TILES; i++)
191 if (tile_clipmask[i] != None)
193 XFreePixmap(display, tile_clipmask[i]);
194 tile_clipmask[i] = None;
199 XFreeGC(display, tile_clip_gc);
203 for (i = 0; i < NUM_BITMAPS; i++)
205 if (pix[i] != NULL && pix[i]->stored_clip_gc)
207 XFreeGC(display, pix[i]->stored_clip_gc);
208 pix[i]->stored_clip_gc = None;
213 #endif /* TARGET_X11 */
219 FreeLevelEditorGadgets();
228 static boolean gadgets_initialized = FALSE;
230 if (gadgets_initialized)
233 CreateLevelEditorGadgets();
237 CreateScreenGadgets();
239 gadgets_initialized = TRUE;
242 void InitElementSmallImages()
244 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
245 int num_property_mappings = getImageListPropertyMappingSize();
248 /* initialize normal images from static configuration */
249 for (i = 0; element_to_graphic[i].element > -1; i++)
250 CreateImageWithSmallImages(element_to_graphic[i].graphic);
252 /* initialize special images from static configuration */
253 for (i = 0; element_to_special_graphic[i].element > -1; i++)
254 CreateImageWithSmallImages(element_to_special_graphic[i].graphic);
256 /* initialize images from dynamic configuration */
257 for (i = 0; i < num_property_mappings; i++)
258 if (property_mapping[i].artwork_index < MAX_NUM_ELEMENTS)
259 CreateImageWithSmallImages(property_mapping[i].artwork_index);
262 static int getFontBitmapID(int font_nr)
266 if (game_status >= GAME_MODE_MAIN && game_status <= GAME_MODE_PSEUDO_PREVIEW)
267 special = game_status;
268 else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
269 special = GFX_SPECIAL_ARG_MAIN;
270 else if (game_status == GAME_MODE_PLAYING)
271 special = GFX_SPECIAL_ARG_DOOR;
274 return font_info[font_nr].special_bitmap_id[special];
279 void InitFontGraphicInfo()
281 static struct FontBitmapInfo *font_bitmap_info = NULL;
282 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
283 int num_property_mappings = getImageListPropertyMappingSize();
284 int num_font_bitmaps = NUM_FONTS;
287 if (graphic_info == NULL) /* still at startup phase */
289 InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID);
294 /* ---------- initialize font graphic definitions ---------- */
296 /* always start with reliable default values (normal font graphics) */
298 for (i = 0; i < NUM_FONTS; i++)
299 font_info[i].graphic = IMG_FONT_INITIAL_1;
301 for (i = 0; i < NUM_FONTS; i++)
302 font_info[i].graphic = FONT_INITIAL_1;
305 /* initialize normal font/graphic mapping from static configuration */
306 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
308 int font_nr = font_to_graphic[i].font_nr;
309 int special = font_to_graphic[i].special;
310 int graphic = font_to_graphic[i].graphic;
315 font_info[font_nr].graphic = graphic;
318 /* always start with reliable default values (special font graphics) */
319 for (i = 0; i < NUM_FONTS; i++)
321 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
323 font_info[i].special_graphic[j] = font_info[i].graphic;
324 font_info[i].special_bitmap_id[j] = i;
328 /* initialize special font/graphic mapping from static configuration */
329 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
331 int font_nr = font_to_graphic[i].font_nr;
332 int special = font_to_graphic[i].special;
333 int graphic = font_to_graphic[i].graphic;
335 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
337 font_info[font_nr].special_graphic[special] = graphic;
338 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
343 /* initialize special element/graphic mapping from dynamic configuration */
344 for (i = 0; i < num_property_mappings; i++)
346 int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
347 int special = property_mapping[i].ext3_index;
348 int graphic = property_mapping[i].artwork_index;
353 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
355 font_info[font_nr].special_graphic[special] = graphic;
356 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
361 /* ---------- initialize font bitmap array ---------- */
363 if (font_bitmap_info != NULL)
364 FreeFontInfo(font_bitmap_info);
367 checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
369 /* ---------- initialize font bitmap definitions ---------- */
371 for (i = 0; i < NUM_FONTS; i++)
373 if (i < NUM_INITIAL_FONTS)
375 font_bitmap_info[i] = font_initial[i];
379 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
381 int font_bitmap_id = font_info[i].special_bitmap_id[j];
382 int graphic = font_info[i].special_graphic[j];
384 /* set 'graphic_info' for font entries, if uninitialized (guessed) */
385 if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT)
387 graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT;
388 graphic_info[graphic].anim_frames_per_line= DEFAULT_NUM_CHARS_PER_LINE;
391 /* copy font relevant information from graphics information */
392 font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
393 font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
394 font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
395 font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
396 font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
397 font_bitmap_info[font_bitmap_id].draw_x = graphic_info[graphic].draw_x;
398 font_bitmap_info[font_bitmap_id].draw_y = graphic_info[graphic].draw_y;
400 font_bitmap_info[font_bitmap_id].num_chars =
401 graphic_info[graphic].anim_frames;
402 font_bitmap_info[font_bitmap_id].num_chars_per_line =
403 graphic_info[graphic].anim_frames_per_line;
407 InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID);
410 void InitElementGraphicInfo()
412 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
413 int num_property_mappings = getImageListPropertyMappingSize();
416 if (graphic_info == NULL) /* still at startup phase */
419 /* set values to -1 to identify later as "uninitialized" values */
420 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
422 for (act = 0; act < NUM_ACTIONS; act++)
424 element_info[i].graphic[act] = -1;
425 element_info[i].crumbled[act] = -1;
427 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
429 element_info[i].direction_graphic[act][dir] = -1;
430 element_info[i].direction_crumbled[act][dir] = -1;
435 /* initialize normal element/graphic mapping from static configuration */
436 for (i = 0; element_to_graphic[i].element > -1; i++)
438 int element = element_to_graphic[i].element;
439 int action = element_to_graphic[i].action;
440 int direction = element_to_graphic[i].direction;
441 boolean crumbled = element_to_graphic[i].crumbled;
442 int graphic = element_to_graphic[i].graphic;
444 if (graphic_info[graphic].bitmap == NULL)
447 if ((action > -1 || direction > -1 || crumbled == TRUE) &&
448 el2img(element) != -1)
450 boolean base_redefined = getImageListEntry(el2img(element))->redefined;
451 boolean act_dir_redefined = getImageListEntry(graphic)->redefined;
453 /* if the base graphic ("emerald", for example) has been redefined,
454 but not the action graphic ("emerald.falling", for example), do not
455 use an existing (in this case considered obsolete) action graphic
456 anymore, but use the automatically determined default graphic */
457 if (base_redefined && !act_dir_redefined)
462 action = ACTION_DEFAULT;
467 element_info[element].direction_crumbled[action][direction] = graphic;
469 element_info[element].crumbled[action] = graphic;
474 element_info[element].direction_graphic[action][direction] = graphic;
476 element_info[element].graphic[action] = graphic;
480 /* initialize normal element/graphic mapping from dynamic configuration */
481 for (i = 0; i < num_property_mappings; i++)
483 int element = property_mapping[i].base_index;
484 int action = property_mapping[i].ext1_index;
485 int direction = property_mapping[i].ext2_index;
486 int special = property_mapping[i].ext3_index;
487 int graphic = property_mapping[i].artwork_index;
488 boolean crumbled = FALSE;
490 if (special == GFX_SPECIAL_ARG_CRUMBLED)
496 if (graphic_info[graphic].bitmap == NULL)
499 if (element >= MAX_NUM_ELEMENTS || special != -1)
503 action = ACTION_DEFAULT;
508 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
509 element_info[element].direction_crumbled[action][dir] = -1;
512 element_info[element].direction_crumbled[action][direction] = graphic;
514 element_info[element].crumbled[action] = graphic;
519 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
520 element_info[element].direction_graphic[action][dir] = -1;
523 element_info[element].direction_graphic[action][direction] = graphic;
525 element_info[element].graphic[action] = graphic;
529 /* now copy all graphics that are defined to be cloned from other graphics */
530 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
532 int graphic = element_info[i].graphic[ACTION_DEFAULT];
533 int crumbled_like, diggable_like;
538 crumbled_like = graphic_info[graphic].crumbled_like;
539 diggable_like = graphic_info[graphic].diggable_like;
541 if (crumbled_like != -1 && element_info[i].crumbled[ACTION_DEFAULT] == -1)
543 for (act = 0; act < NUM_ACTIONS; act++)
544 element_info[i].crumbled[act] =
545 element_info[crumbled_like].crumbled[act];
546 for (act = 0; act < NUM_ACTIONS; act++)
547 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
548 element_info[i].direction_crumbled[act][dir] =
549 element_info[crumbled_like].direction_crumbled[act][dir];
552 if (diggable_like != -1 && element_info[i].graphic[ACTION_DIGGING] == -1)
554 element_info[i].graphic[ACTION_DIGGING] =
555 element_info[diggable_like].graphic[ACTION_DIGGING];
556 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
557 element_info[i].direction_graphic[ACTION_DIGGING][dir] =
558 element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir];
563 /* now set all undefined/invalid graphics to -1 to set to default after it */
564 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
566 for (act = 0; act < NUM_ACTIONS; act++)
570 graphic = element_info[i].graphic[act];
571 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
572 element_info[i].graphic[act] = -1;
574 graphic = element_info[i].crumbled[act];
575 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
576 element_info[i].crumbled[act] = -1;
578 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
580 graphic = element_info[i].direction_graphic[act][dir];
581 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
582 element_info[i].direction_graphic[act][dir] = -1;
584 graphic = element_info[i].direction_crumbled[act][dir];
585 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
586 element_info[i].direction_crumbled[act][dir] = -1;
592 /* now set all '-1' values to element specific default values */
593 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
595 int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
596 int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT];
597 int default_direction_graphic[NUM_DIRECTIONS];
598 int default_direction_crumbled[NUM_DIRECTIONS];
600 if (default_graphic == -1)
601 default_graphic = IMG_UNKNOWN;
602 if (default_crumbled == -1)
603 default_crumbled = IMG_EMPTY;
605 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
607 default_direction_graphic[dir] =
608 element_info[i].direction_graphic[ACTION_DEFAULT][dir];
609 default_direction_crumbled[dir] =
610 element_info[i].direction_crumbled[ACTION_DEFAULT][dir];
612 if (default_direction_graphic[dir] == -1)
613 default_direction_graphic[dir] = default_graphic;
614 if (default_direction_crumbled[dir] == -1)
615 default_direction_crumbled[dir] = default_crumbled;
618 for (act = 0; act < NUM_ACTIONS; act++)
620 boolean act_remove = ((IS_DIGGABLE(i) && act == ACTION_DIGGING) ||
621 (IS_SNAPPABLE(i) && act == ACTION_SNAPPING) ||
622 (IS_COLLECTIBLE(i) && act == ACTION_COLLECTING));
623 boolean act_turning = (act == ACTION_TURNING_FROM_LEFT ||
624 act == ACTION_TURNING_FROM_RIGHT ||
625 act == ACTION_TURNING_FROM_UP ||
626 act == ACTION_TURNING_FROM_DOWN);
628 /* generic default action graphic (defined by "[default]" directive) */
629 int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
630 int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
632 /* look for special default action graphic (classic game specific) */
633 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
634 default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act];
635 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1)
636 default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
637 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
638 default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
640 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
641 default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
642 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].crumbled[act] != -1)
643 default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
644 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
645 default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
648 /* !!! make this better !!! */
649 if (i == EL_EMPTY_SPACE)
651 default_action_graphic = element_info[EL_DEFAULT].graphic[act];
652 default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
656 if (default_action_graphic == -1)
657 default_action_graphic = default_graphic;
658 if (default_action_crumbled == -1)
659 default_action_crumbled = default_crumbled;
661 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
663 int default_action_direction_graphic = element_info[i].graphic[act];
664 int default_action_direction_crumbled = element_info[i].crumbled[act];
666 /* no graphic for current action -- use default direction graphic */
667 if (default_action_direction_graphic == -1)
668 default_action_direction_graphic =
669 (act_remove ? IMG_EMPTY :
671 element_info[i].direction_graphic[ACTION_TURNING][dir] :
672 default_direction_graphic[dir]);
673 if (default_action_direction_crumbled == -1)
674 default_action_direction_crumbled =
675 (act_remove ? IMG_EMPTY :
677 element_info[i].direction_crumbled[ACTION_TURNING][dir] :
678 default_direction_crumbled[dir]);
680 if (element_info[i].direction_graphic[act][dir] == -1)
681 element_info[i].direction_graphic[act][dir] =
682 default_action_direction_graphic;
683 if (element_info[i].direction_crumbled[act][dir] == -1)
684 element_info[i].direction_crumbled[act][dir] =
685 default_action_direction_crumbled;
688 /* no graphic for this specific action -- use default action graphic */
689 if (element_info[i].graphic[act] == -1)
690 element_info[i].graphic[act] =
691 (act_remove ? IMG_EMPTY :
692 act_turning ? element_info[i].graphic[ACTION_TURNING] :
693 default_action_graphic);
694 if (element_info[i].crumbled[act] == -1)
695 element_info[i].crumbled[act] =
696 (act_remove ? IMG_EMPTY :
697 act_turning ? element_info[i].crumbled[ACTION_TURNING] :
698 default_action_crumbled);
703 /* set animation mode to "none" for each graphic with only 1 frame */
704 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
706 for (act = 0; act < NUM_ACTIONS; act++)
708 int graphic = element_info[i].graphic[act];
709 int crumbled = element_info[i].crumbled[act];
711 if (graphic_info[graphic].anim_frames == 1)
712 graphic_info[graphic].anim_mode = ANIM_NONE;
713 if (graphic_info[crumbled].anim_frames == 1)
714 graphic_info[crumbled].anim_mode = ANIM_NONE;
716 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
718 graphic = element_info[i].direction_graphic[act][dir];
719 crumbled = element_info[i].direction_crumbled[act][dir];
721 if (graphic_info[graphic].anim_frames == 1)
722 graphic_info[graphic].anim_mode = ANIM_NONE;
723 if (graphic_info[crumbled].anim_frames == 1)
724 graphic_info[crumbled].anim_mode = ANIM_NONE;
734 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
735 if (element_info[i].graphic[ACTION_DEFAULT] == IMG_UNKNOWN &&
737 Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
738 element_info[i].token_name, i);
744 void InitElementSpecialGraphicInfo()
746 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
747 int num_property_mappings = getImageListPropertyMappingSize();
750 /* always start with reliable default values */
751 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
752 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
753 element_info[i].special_graphic[j] =
754 element_info[i].graphic[ACTION_DEFAULT];
756 /* initialize special element/graphic mapping from static configuration */
757 for (i = 0; element_to_special_graphic[i].element > -1; i++)
759 int element = element_to_special_graphic[i].element;
760 int special = element_to_special_graphic[i].special;
761 int graphic = element_to_special_graphic[i].graphic;
762 boolean base_redefined = getImageListEntry(el2img(element))->redefined;
763 boolean special_redefined = getImageListEntry(graphic)->redefined;
765 /* if the base graphic ("emerald", for example) has been redefined,
766 but not the special graphic ("emerald.EDITOR", for example), do not
767 use an existing (in this case considered obsolete) special graphic
768 anymore, but use the automatically created (down-scaled) graphic */
769 if (base_redefined && !special_redefined)
772 element_info[element].special_graphic[special] = graphic;
775 /* initialize special element/graphic mapping from dynamic configuration */
776 for (i = 0; i < num_property_mappings; i++)
778 int element = property_mapping[i].base_index;
779 int special = property_mapping[i].ext3_index;
780 int graphic = property_mapping[i].artwork_index;
782 if (element >= MAX_NUM_ELEMENTS)
785 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
786 element_info[element].special_graphic[special] = graphic;
790 /* now set all undefined/invalid graphics to default */
791 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
792 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
793 if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
794 element_info[i].special_graphic[j] =
795 element_info[i].graphic[ACTION_DEFAULT];
799 static int get_element_from_token(char *token)
803 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
804 if (strcmp(element_info[i].token_name, token) == 0)
810 static void set_graphic_parameters(int graphic, char **parameter_raw)
812 Bitmap *src_bitmap = getBitmapFromImageID(graphic);
813 int parameter[NUM_GFX_ARGS];
814 int anim_frames_per_row = 1, anim_frames_per_col = 1;
815 int anim_frames_per_line = 1;
818 /* get integer values from string parameters */
819 for (i = 0; i < NUM_GFX_ARGS; i++)
822 get_parameter_value(image_config_suffix[i].token, parameter_raw[i],
823 image_config_suffix[i].type);
825 if (image_config_suffix[i].type == TYPE_TOKEN)
826 parameter[i] = get_element_from_token(parameter_raw[i]);
829 graphic_info[graphic].bitmap = src_bitmap;
831 /* start with reliable default values */
832 graphic_info[graphic].src_x = 0;
833 graphic_info[graphic].src_y = 0;
834 graphic_info[graphic].width = TILEX;
835 graphic_info[graphic].height = TILEY;
836 graphic_info[graphic].offset_x = 0; /* one or both of these values ... */
837 graphic_info[graphic].offset_y = 0; /* ... will be corrected later */
838 graphic_info[graphic].crumbled_like = -1; /* do not use clone element */
839 graphic_info[graphic].diggable_like = -1; /* do not use clone element */
840 graphic_info[graphic].border_size = TILEX / 8; /* "CRUMBLED" border size */
841 graphic_info[graphic].anim_delay_fixed = 0;
842 graphic_info[graphic].anim_delay_random = 0;
843 graphic_info[graphic].post_delay_fixed = 0;
844 graphic_info[graphic].post_delay_random = 0;
846 /* optional x and y tile position of animation frame sequence */
847 if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
848 graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
849 if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
850 graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
852 /* optional x and y pixel position of animation frame sequence */
853 if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
854 graphic_info[graphic].src_x = parameter[GFX_ARG_X];
855 if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
856 graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
858 /* optional width and height of each animation frame */
859 if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
860 graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
861 if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
862 graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
866 anim_frames_per_row = src_bitmap->width / graphic_info[graphic].width;
867 anim_frames_per_col = src_bitmap->height / graphic_info[graphic].height;
870 /* correct x or y offset dependent of vertical or horizontal frame order */
871 if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
873 graphic_info[graphic].offset_y =
874 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
875 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].height);
876 anim_frames_per_line = anim_frames_per_col;
878 else /* frames are ordered horizontally */
880 graphic_info[graphic].offset_x =
881 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
882 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].width);
883 anim_frames_per_line = anim_frames_per_row;
886 /* optionally, the x and y offset of frames can be specified directly */
887 if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
888 graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
889 if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
890 graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
892 /* automatically determine correct number of frames, if not defined */
893 if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
894 graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
895 else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
896 graphic_info[graphic].anim_frames = anim_frames_per_row;
897 else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
898 graphic_info[graphic].anim_frames = anim_frames_per_col;
900 graphic_info[graphic].anim_frames = 1;
902 graphic_info[graphic].anim_frames_per_line =
903 (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
904 parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
906 graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
907 if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */
908 graphic_info[graphic].anim_delay = 1;
910 graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
912 if (graphic_info[graphic].anim_frames == 1)
913 graphic_info[graphic].anim_mode = ANIM_NONE;
916 /* automatically determine correct start frame, if not defined */
917 if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
918 graphic_info[graphic].anim_start_frame = 0;
919 else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
920 graphic_info[graphic].anim_start_frame =
921 graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
923 graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
925 /* animation synchronized with global frame counter, not move position */
926 graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
928 /* optional element for cloning crumble graphics */
929 if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
930 graphic_info[graphic].crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
932 /* optional element for cloning digging graphics */
933 if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
934 graphic_info[graphic].diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
936 /* optional border size for "crumbling" diggable graphics */
937 if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
938 graphic_info[graphic].border_size = parameter[GFX_ARG_BORDER_SIZE];
940 /* this is only used for player "boring" and "sleeping" actions */
941 if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
942 graphic_info[graphic].anim_delay_fixed =
943 parameter[GFX_ARG_ANIM_DELAY_FIXED];
944 if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
945 graphic_info[graphic].anim_delay_random =
946 parameter[GFX_ARG_ANIM_DELAY_RANDOM];
947 if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
948 graphic_info[graphic].post_delay_fixed =
949 parameter[GFX_ARG_POST_DELAY_FIXED];
950 if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
951 graphic_info[graphic].post_delay_random =
952 parameter[GFX_ARG_POST_DELAY_RANDOM];
954 /* this is only used for toon animations */
955 graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
956 graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY];
958 /* this is only used for drawing font characters */
959 graphic_info[graphic].draw_x = parameter[GFX_ARG_DRAW_XOFFSET];
960 graphic_info[graphic].draw_y = parameter[GFX_ARG_DRAW_YOFFSET];
962 /* this is only used for drawing envelope graphics */
963 graphic_info[graphic].draw_masked = parameter[GFX_ARG_DRAW_MASKED];
966 static void InitGraphicInfo()
968 int fallback_graphic = IMG_CHAR_EXCLAM;
969 struct FileInfo *fallback_image = getImageListEntry(fallback_graphic);
970 Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic);
971 int num_images = getImageListSize();
974 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
975 static boolean clipmasks_initialized = FALSE;
977 XGCValues clip_gc_values;
978 unsigned long clip_gc_valuemask;
979 GC copy_clipmask_gc = None;
982 checked_free(graphic_info);
984 graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
987 printf("::: graphic_info: %d entries\n", num_images);
990 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
991 if (clipmasks_initialized)
993 for (i = 0; i < num_images; i++)
995 if (graphic_info[i].clip_mask)
996 XFreePixmap(display, graphic_info[i].clip_mask);
997 if (graphic_info[i].clip_gc)
998 XFreeGC(display, graphic_info[i].clip_gc);
1000 graphic_info[i].clip_mask = None;
1001 graphic_info[i].clip_gc = None;
1006 for (i = 0; i < num_images; i++)
1008 struct FileInfo *image = getImageListEntry(i);
1011 int first_frame, last_frame;
1014 printf("::: image: '%s' [%d]\n", image->token, i);
1018 printf("::: image # %d: '%s' ['%s']\n",
1020 getTokenFromImageID(i));
1023 set_graphic_parameters(i, image->parameter);
1025 /* now check if no animation frames are outside of the loaded image */
1027 if (graphic_info[i].bitmap == NULL)
1028 continue; /* skip check for optional images that are undefined */
1031 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1032 if (src_x < 0 || src_y < 0 ||
1033 src_x + TILEX > src_bitmap->width ||
1034 src_y + TILEY > src_bitmap->height)
1036 Error(ERR_RETURN_LINE, "-");
1037 Error(ERR_RETURN, "warning: error found in config file:");
1038 Error(ERR_RETURN, "- config file: '%s'",
1039 getImageConfigFilename());
1040 Error(ERR_RETURN, "- config token: '%s'",
1041 getTokenFromImageID(i));
1042 Error(ERR_RETURN, "- image file: '%s'",
1043 src_bitmap->source_filename);
1045 "error: first animation frame out of bounds (%d, %d)",
1047 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1049 if (i == fallback_graphic)
1050 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1052 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1053 Error(ERR_RETURN_LINE, "-");
1055 set_graphic_parameters(i, fallback_image->default_parameter);
1056 graphic_info[i].bitmap = fallback_bitmap;
1059 last_frame = graphic_info[i].anim_frames - 1;
1060 getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1061 if (src_x < 0 || src_y < 0 ||
1062 src_x + TILEX > src_bitmap->width ||
1063 src_y + TILEY > src_bitmap->height)
1065 Error(ERR_RETURN_LINE, "-");
1066 Error(ERR_RETURN, "warning: error found in config file:");
1067 Error(ERR_RETURN, "- config file: '%s'",
1068 getImageConfigFilename());
1069 Error(ERR_RETURN, "- config token: '%s'",
1070 getTokenFromImageID(i));
1071 Error(ERR_RETURN, "- image file: '%s'",
1072 src_bitmap->source_filename);
1074 "error: last animation frame (%d) out of bounds (%d, %d)",
1075 last_frame, src_x, src_y);
1076 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1078 if (i == fallback_graphic)
1079 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1081 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1082 Error(ERR_RETURN_LINE, "-");
1084 set_graphic_parameters(i, fallback_image->default_parameter);
1085 graphic_info[i].bitmap = fallback_bitmap;
1088 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1089 /* currently we need only a tile clip mask from the first frame */
1090 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1092 if (copy_clipmask_gc == None)
1094 clip_gc_values.graphics_exposures = False;
1095 clip_gc_valuemask = GCGraphicsExposures;
1096 copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
1097 clip_gc_valuemask, &clip_gc_values);
1100 graphic_info[i].clip_mask =
1101 XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
1103 src_pixmap = src_bitmap->clip_mask;
1104 XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
1105 copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
1107 clip_gc_values.graphics_exposures = False;
1108 clip_gc_values.clip_mask = graphic_info[i].clip_mask;
1109 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
1111 graphic_info[i].clip_gc =
1112 XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
1116 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1117 if (copy_clipmask_gc)
1118 XFreeGC(display, copy_clipmask_gc);
1120 clipmasks_initialized = TRUE;
1124 static void InitElementSoundInfo()
1126 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1127 int num_property_mappings = getSoundListPropertyMappingSize();
1130 /* set values to -1 to identify later as "uninitialized" values */
1131 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1132 for (act = 0; act < NUM_ACTIONS; act++)
1133 element_info[i].sound[act] = -1;
1135 /* initialize element/sound mapping from static configuration */
1136 for (i = 0; element_to_sound[i].element > -1; i++)
1138 int element = element_to_sound[i].element;
1139 int action = element_to_sound[i].action;
1140 int sound = element_to_sound[i].sound;
1141 boolean is_class = element_to_sound[i].is_class;
1144 action = ACTION_DEFAULT;
1147 element_info[element].sound[action] = sound;
1149 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1150 if (strcmp(element_info[j].class_name,
1151 element_info[element].class_name) == 0)
1152 element_info[j].sound[action] = sound;
1155 /* initialize element class/sound mapping from dynamic configuration */
1156 for (i = 0; i < num_property_mappings; i++)
1158 int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
1159 int action = property_mapping[i].ext1_index;
1160 int sound = property_mapping[i].artwork_index;
1162 if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
1166 action = ACTION_DEFAULT;
1168 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1169 if (strcmp(element_info[j].class_name,
1170 element_info[element_class].class_name) == 0)
1171 element_info[j].sound[action] = sound;
1174 /* initialize element/sound mapping from dynamic configuration */
1175 for (i = 0; i < num_property_mappings; i++)
1177 int element = property_mapping[i].base_index;
1178 int action = property_mapping[i].ext1_index;
1179 int sound = property_mapping[i].artwork_index;
1181 if (element >= MAX_NUM_ELEMENTS)
1185 action = ACTION_DEFAULT;
1187 element_info[element].sound[action] = sound;
1190 /* now set all '-1' values to element specific default values */
1191 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1193 for (act = 0; act < NUM_ACTIONS; act++)
1195 /* generic default action sound (defined by "[default]" directive) */
1196 int default_action_sound = element_info[EL_DEFAULT].sound[act];
1198 /* look for special default action sound (classic game specific) */
1199 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1)
1200 default_action_sound = element_info[EL_BD_DEFAULT].sound[act];
1201 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1)
1202 default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
1203 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
1204 default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
1206 /* !!! there's no such thing as a "default action sound" !!! */
1208 /* look for element specific default sound (independent from action) */
1209 if (element_info[i].sound[ACTION_DEFAULT] != -1)
1210 default_action_sound = element_info[i].sound[ACTION_DEFAULT];
1213 /* no sound for this specific action -- use default action sound */
1214 if (element_info[i].sound[act] == -1)
1215 element_info[i].sound[act] = default_action_sound;
1220 static void InitGameModeSoundInfo()
1224 /* set values to -1 to identify later as "uninitialized" values */
1225 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1228 /* initialize gamemode/sound mapping from static configuration */
1229 for (i = 0; gamemode_to_sound[i].sound > -1; i++)
1231 int gamemode = gamemode_to_sound[i].gamemode;
1232 int sound = gamemode_to_sound[i].sound;
1235 gamemode = GAME_MODE_DEFAULT;
1237 menu.sound[gamemode] = sound;
1240 /* now set all '-1' values to levelset specific default values */
1241 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1242 if (menu.sound[i] == -1)
1243 menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
1247 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1248 if (menu.sound[i] != -1)
1249 printf("::: menu.sound[%d] == %d\n", i, menu.sound[i]);
1253 static void set_sound_parameters(int sound, char **parameter_raw)
1255 int parameter[NUM_SND_ARGS];
1258 /* get integer values from string parameters */
1259 for (i = 0; i < NUM_SND_ARGS; i++)
1261 get_parameter_value(sound_config_suffix[i].token, parameter_raw[i],
1262 sound_config_suffix[i].type);
1264 /* explicit loop mode setting in configuration overrides default value */
1265 if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1266 sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
1269 static void InitSoundInfo()
1272 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1273 int num_property_mappings = getSoundListPropertyMappingSize();
1275 int *sound_effect_properties;
1276 int num_sounds = getSoundListSize();
1279 checked_free(sound_info);
1281 sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
1282 sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
1284 /* initialize sound effect for all elements to "no sound" */
1285 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1286 for (j = 0; j < NUM_ACTIONS; j++)
1287 element_info[i].sound[j] = SND_UNDEFINED;
1289 for (i = 0; i < num_sounds; i++)
1291 struct FileInfo *sound = getSoundListEntry(i);
1292 int len_effect_text = strlen(sound->token);
1294 sound_effect_properties[i] = ACTION_OTHER;
1295 sound_info[i].loop = FALSE; /* default: play sound only once */
1298 printf("::: sound %d: '%s'\n", i, sound->token);
1301 /* determine all loop sounds and identify certain sound classes */
1303 for (j = 0; element_action_info[j].suffix; j++)
1305 int len_action_text = strlen(element_action_info[j].suffix);
1307 if (len_action_text < len_effect_text &&
1308 strcmp(&sound->token[len_effect_text - len_action_text],
1309 element_action_info[j].suffix) == 0)
1311 sound_effect_properties[i] = element_action_info[j].value;
1312 sound_info[i].loop = element_action_info[j].is_loop_sound;
1319 if (strcmp(sound->token, "custom_42") == 0)
1320 printf("::: '%s' -> %d\n", sound->token, sound_info[i].loop);
1323 /* associate elements and some selected sound actions */
1325 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1327 if (element_info[j].class_name)
1329 int len_class_text = strlen(element_info[j].class_name);
1331 if (len_class_text + 1 < len_effect_text &&
1332 strncmp(sound->token,
1333 element_info[j].class_name, len_class_text) == 0 &&
1334 sound->token[len_class_text] == '.')
1336 int sound_action_value = sound_effect_properties[i];
1338 element_info[j].sound[sound_action_value] = i;
1343 set_sound_parameters(i, sound->parameter);
1346 free(sound_effect_properties);
1349 /* !!! now handled in InitElementSoundInfo() !!! */
1350 /* initialize element/sound mapping from dynamic configuration */
1351 for (i = 0; i < num_property_mappings; i++)
1353 int element = property_mapping[i].base_index;
1354 int action = property_mapping[i].ext1_index;
1355 int sound = property_mapping[i].artwork_index;
1358 action = ACTION_DEFAULT;
1360 printf("::: %d: %d, %d, %d ['%s']\n",
1361 i, element, action, sound, element_info[element].token_name);
1363 element_info[element].sound[action] = sound;
1370 int element = EL_CUSTOM_11;
1373 while (element_action_info[j].suffix)
1375 printf("element %d, sound action '%s' == %d\n",
1376 element, element_action_info[j].suffix,
1377 element_info[element].sound[j]);
1382 PlaySoundLevelElementAction(0,0, EL_CUSTOM_11, ACTION_PUSHING);
1388 int element = EL_SAND;
1389 int sound_action = ACTION_DIGGING;
1392 while (element_action_info[j].suffix)
1394 if (element_action_info[j].value == sound_action)
1395 printf("element %d, sound action '%s' == %d\n",
1396 element, element_action_info[j].suffix,
1397 element_info[element].sound[sound_action]);
1404 static void InitGameModeMusicInfo()
1406 struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
1407 int num_property_mappings = getMusicListPropertyMappingSize();
1408 int default_levelset_music = -1;
1411 /* set values to -1 to identify later as "uninitialized" values */
1412 for (i = 0; i < MAX_LEVELS; i++)
1413 levelset.music[i] = -1;
1414 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1417 /* initialize gamemode/music mapping from static configuration */
1418 for (i = 0; gamemode_to_music[i].music > -1; i++)
1420 int gamemode = gamemode_to_music[i].gamemode;
1421 int music = gamemode_to_music[i].music;
1424 printf("::: gamemode == %d, music == %d\n", gamemode, music);
1428 gamemode = GAME_MODE_DEFAULT;
1430 menu.music[gamemode] = music;
1433 /* initialize gamemode/music mapping from dynamic configuration */
1434 for (i = 0; i < num_property_mappings; i++)
1436 int prefix = property_mapping[i].base_index;
1437 int gamemode = property_mapping[i].ext1_index;
1438 int level = property_mapping[i].ext2_index;
1439 int music = property_mapping[i].artwork_index;
1442 printf("::: prefix == %d, gamemode == %d, level == %d, music == %d\n",
1443 prefix, gamemode, level, music);
1446 if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES)
1450 gamemode = GAME_MODE_DEFAULT;
1452 /* level specific music only allowed for in-game music */
1453 if (level != -1 && gamemode == GAME_MODE_DEFAULT)
1454 gamemode = GAME_MODE_PLAYING;
1459 default_levelset_music = music;
1462 if (gamemode == GAME_MODE_PLAYING || gamemode == GAME_MODE_DEFAULT)
1463 levelset.music[level] = music;
1464 if (gamemode != GAME_MODE_PLAYING)
1465 menu.music[gamemode] = music;
1468 /* now set all '-1' values to menu specific default values */
1469 /* (undefined values of "levelset.music[]" might stay at "-1" to
1470 allow dynamic selection of music files from music directory!) */
1471 for (i = 0; i < MAX_LEVELS; i++)
1472 if (levelset.music[i] == -1)
1473 levelset.music[i] = default_levelset_music;
1474 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1475 if (menu.music[i] == -1)
1476 menu.music[i] = menu.music[GAME_MODE_DEFAULT];
1480 for (i = 0; i < MAX_LEVELS; i++)
1481 if (levelset.music[i] != -1)
1482 printf("::: levelset.music[%d] == %d\n", i, levelset.music[i]);
1483 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1484 if (menu.music[i] != -1)
1485 printf("::: menu.music[%d] == %d\n", i, menu.music[i]);
1489 static void set_music_parameters(int music, char **parameter_raw)
1491 int parameter[NUM_MUS_ARGS];
1494 /* get integer values from string parameters */
1495 for (i = 0; i < NUM_MUS_ARGS; i++)
1497 get_parameter_value(music_config_suffix[i].token, parameter_raw[i],
1498 music_config_suffix[i].type);
1500 /* explicit loop mode setting in configuration overrides default value */
1501 if (parameter[MUS_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1502 music_info[music].loop = parameter[MUS_ARG_MODE_LOOP];
1505 static void InitMusicInfo()
1507 int num_music = getMusicListSize();
1510 checked_free(music_info);
1512 music_info = checked_calloc(num_music * sizeof(struct MusicInfo));
1514 for (i = 0; i < num_music; i++)
1516 struct FileInfo *music = getMusicListEntry(i);
1517 int len_music_text = strlen(music->token);
1519 music_info[i].loop = TRUE; /* default: play music in loop mode */
1521 /* determine all loop music */
1523 for (j = 0; music_prefix_info[j].prefix; j++)
1525 int len_prefix_text = strlen(music_prefix_info[j].prefix);
1527 if (len_prefix_text < len_music_text &&
1528 strncmp(music->token,
1529 music_prefix_info[j].prefix, len_prefix_text) == 0)
1531 music_info[i].loop = music_prefix_info[j].is_loop_music;
1537 set_music_parameters(i, music->parameter);
1541 static void ReinitializeGraphics()
1543 InitGraphicInfo(); /* graphic properties mapping */
1544 InitElementGraphicInfo(); /* element game graphic mapping */
1545 InitElementSpecialGraphicInfo(); /* element special graphic mapping */
1547 InitElementSmallImages(); /* create editor and preview images */
1548 InitFontGraphicInfo(); /* initialize text drawing functions */
1550 SetMainBackgroundImage(IMG_BACKGROUND);
1551 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
1557 static void ReinitializeSounds()
1559 InitSoundInfo(); /* sound properties mapping */
1560 InitElementSoundInfo(); /* element game sound mapping */
1561 InitGameModeSoundInfo(); /* game mode sound mapping */
1563 InitPlayLevelSound(); /* internal game sound settings */
1566 static void ReinitializeMusic()
1568 InitMusicInfo(); /* music properties mapping */
1569 InitGameModeMusicInfo(); /* game mode music mapping */
1572 void InitElementPropertiesStatic()
1574 static int ep_diggable[] =
1579 EL_SP_BUGGY_BASE_ACTIVATING,
1582 EL_INVISIBLE_SAND_ACTIVE,
1584 /* !!! currently not diggable, but handled by 'ep_dont_run_into' !!! */
1588 EL_SP_BUGGY_BASE_ACTIVE,
1593 static int ep_collectible_only[] =
1610 EL_DYNABOMB_INCREASE_NUMBER,
1611 EL_DYNABOMB_INCREASE_SIZE,
1612 EL_DYNABOMB_INCREASE_POWER,
1629 static int ep_dont_run_into[] =
1631 /* same elements as in 'ep_dont_touch' */
1637 /* same elements as in 'ep_dont_collide_with' */
1649 /* !!! maybe this should better be handled by 'ep_diggable' !!! */
1653 EL_SP_BUGGY_BASE_ACTIVE,
1658 static int ep_dont_collide_with[] =
1660 /* same elements as in 'ep_dont_touch' */
1676 static int ep_dont_touch[] =
1685 static int ep_indestructible[] =
1689 EL_ACID_POOL_TOPLEFT,
1690 EL_ACID_POOL_TOPRIGHT,
1691 EL_ACID_POOL_BOTTOMLEFT,
1692 EL_ACID_POOL_BOTTOM,
1693 EL_ACID_POOL_BOTTOMRIGHT,
1694 EL_SP_HARDWARE_GRAY,
1695 EL_SP_HARDWARE_GREEN,
1696 EL_SP_HARDWARE_BLUE,
1698 EL_SP_HARDWARE_YELLOW,
1699 EL_SP_HARDWARE_BASE_1,
1700 EL_SP_HARDWARE_BASE_2,
1701 EL_SP_HARDWARE_BASE_3,
1702 EL_SP_HARDWARE_BASE_4,
1703 EL_SP_HARDWARE_BASE_5,
1704 EL_SP_HARDWARE_BASE_6,
1705 EL_INVISIBLE_STEELWALL,
1706 EL_INVISIBLE_STEELWALL_ACTIVE,
1707 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
1708 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
1709 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
1710 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
1711 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
1712 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
1713 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
1714 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
1715 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
1716 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
1717 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
1718 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
1720 EL_LIGHT_SWITCH_ACTIVE,
1721 EL_SIGN_EXCLAMATION,
1722 EL_SIGN_RADIOACTIVITY,
1733 EL_STEELWALL_SLIPPERY,
1756 EL_SWITCHGATE_OPENING,
1757 EL_SWITCHGATE_CLOSED,
1758 EL_SWITCHGATE_CLOSING,
1760 EL_SWITCHGATE_SWITCH_UP,
1761 EL_SWITCHGATE_SWITCH_DOWN,
1764 EL_TIMEGATE_OPENING,
1766 EL_TIMEGATE_CLOSING,
1769 EL_TIMEGATE_SWITCH_ACTIVE,
1774 EL_TUBE_VERTICAL_LEFT,
1775 EL_TUBE_VERTICAL_RIGHT,
1776 EL_TUBE_HORIZONTAL_UP,
1777 EL_TUBE_HORIZONTAL_DOWN,
1785 static int ep_slippery[] =
1799 EL_ROBOT_WHEEL_ACTIVE,
1805 EL_ACID_POOL_TOPLEFT,
1806 EL_ACID_POOL_TOPRIGHT,
1816 EL_STEELWALL_SLIPPERY,
1822 static int ep_can_change[] =
1827 static int ep_can_move[] =
1849 static int ep_can_fall[] =
1864 EL_BD_MAGIC_WALL_FULL,
1877 static int ep_can_smash_player[] =
1902 static int ep_can_smash_enemies[] =
1910 static int ep_can_smash_everything[] =
1918 static int ep_can_explode_by_fire[] =
1920 /* same elements as in 'ep_can_explode_impact' */
1925 /* same elements as in 'ep_can_explode_smashed' */
1934 EL_DYNABOMB_PLAYER_1_ACTIVE,
1935 EL_DYNABOMB_PLAYER_2_ACTIVE,
1936 EL_DYNABOMB_PLAYER_3_ACTIVE,
1937 EL_DYNABOMB_PLAYER_4_ACTIVE,
1938 EL_DYNABOMB_INCREASE_NUMBER,
1939 EL_DYNABOMB_INCREASE_SIZE,
1940 EL_DYNABOMB_INCREASE_POWER,
1941 EL_SP_DISK_RED_ACTIVE,
1951 static int ep_can_explode_smashed[] =
1953 /* same elements as in 'ep_can_explode_impact' */
1966 static int ep_can_explode_impact[] =
1974 static int ep_walkable_over[] =
1978 EL_SOKOBAN_FIELD_EMPTY,
1996 static int ep_walkable_inside[] =
2001 EL_TUBE_VERTICAL_LEFT,
2002 EL_TUBE_VERTICAL_RIGHT,
2003 EL_TUBE_HORIZONTAL_UP,
2004 EL_TUBE_HORIZONTAL_DOWN,
2012 static int ep_walkable_under[] =
2017 static int ep_passable_over[] =
2032 static int ep_passable_inside[] =
2038 EL_SP_PORT_HORIZONTAL,
2039 EL_SP_PORT_VERTICAL,
2041 EL_SP_GRAVITY_PORT_LEFT,
2042 EL_SP_GRAVITY_PORT_RIGHT,
2043 EL_SP_GRAVITY_PORT_UP,
2044 EL_SP_GRAVITY_PORT_DOWN,
2048 static int ep_passable_under[] =
2053 static int ep_droppable[] =
2058 static int ep_can_explode_1x1[] =
2063 static int ep_pushable[] =
2075 EL_SOKOBAN_FIELD_FULL,
2082 static int ep_can_explode_dyna[] =
2087 static int ep_protected[] =
2092 static int ep_player[] =
2102 static int ep_can_pass_magic_wall[] =
2115 static int ep_switchable[] =
2119 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2120 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2121 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2122 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2123 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2124 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2125 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2126 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2127 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2128 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2129 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2130 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2131 EL_SWITCHGATE_SWITCH_UP,
2132 EL_SWITCHGATE_SWITCH_DOWN,
2134 EL_LIGHT_SWITCH_ACTIVE,
2136 EL_BALLOON_SWITCH_LEFT,
2137 EL_BALLOON_SWITCH_RIGHT,
2138 EL_BALLOON_SWITCH_UP,
2139 EL_BALLOON_SWITCH_DOWN,
2140 EL_BALLOON_SWITCH_ANY,
2146 static int ep_bd_element[] =
2176 static int ep_sp_element[] =
2178 /* should always be valid */
2187 EL_SP_HARDWARE_GRAY,
2195 EL_SP_GRAVITY_PORT_RIGHT,
2196 EL_SP_GRAVITY_PORT_DOWN,
2197 EL_SP_GRAVITY_PORT_LEFT,
2198 EL_SP_GRAVITY_PORT_UP,
2203 EL_SP_PORT_VERTICAL,
2204 EL_SP_PORT_HORIZONTAL,
2210 EL_SP_HARDWARE_BASE_1,
2211 EL_SP_HARDWARE_GREEN,
2212 EL_SP_HARDWARE_BLUE,
2214 EL_SP_HARDWARE_YELLOW,
2215 EL_SP_HARDWARE_BASE_2,
2216 EL_SP_HARDWARE_BASE_3,
2217 EL_SP_HARDWARE_BASE_4,
2218 EL_SP_HARDWARE_BASE_5,
2219 EL_SP_HARDWARE_BASE_6,
2222 /* additional elements that appeared in newer Supaplex levels */
2224 /* more than one murphy in a level results in an inactive clone */
2226 /* runtime elements*/
2227 EL_SP_DISK_RED_ACTIVE,
2228 EL_SP_TERMINAL_ACTIVE,
2229 EL_SP_BUGGY_BASE_ACTIVATING,
2230 EL_SP_BUGGY_BASE_ACTIVE,
2236 static int ep_sb_element[] =
2241 EL_SOKOBAN_FIELD_EMPTY,
2242 EL_SOKOBAN_FIELD_FULL,
2244 EL_INVISIBLE_STEELWALL,
2248 static int ep_gem[] =
2259 static int ep_food_dark_yamyam[] =
2286 static int ep_food_penguin[] =
2299 static int ep_food_pig[] =
2310 static int ep_historic_wall[] =
2335 EL_EXPANDABLE_WALL_HORIZONTAL,
2336 EL_EXPANDABLE_WALL_VERTICAL,
2337 EL_EXPANDABLE_WALL_ANY,
2338 EL_EXPANDABLE_WALL_GROWING,
2345 EL_SP_HARDWARE_GRAY,
2346 EL_SP_HARDWARE_GREEN,
2347 EL_SP_HARDWARE_BLUE,
2349 EL_SP_HARDWARE_YELLOW,
2350 EL_SP_HARDWARE_BASE_1,
2351 EL_SP_HARDWARE_BASE_2,
2352 EL_SP_HARDWARE_BASE_3,
2353 EL_SP_HARDWARE_BASE_4,
2354 EL_SP_HARDWARE_BASE_5,
2355 EL_SP_HARDWARE_BASE_6,
2357 EL_SP_TERMINAL_ACTIVE,
2360 EL_INVISIBLE_STEELWALL,
2361 EL_INVISIBLE_STEELWALL_ACTIVE,
2363 EL_INVISIBLE_WALL_ACTIVE,
2364 EL_STEELWALL_SLIPPERY,
2380 static int ep_historic_solid[] =
2384 EL_EXPANDABLE_WALL_HORIZONTAL,
2385 EL_EXPANDABLE_WALL_VERTICAL,
2386 EL_EXPANDABLE_WALL_ANY,
2399 EL_QUICKSAND_FILLING,
2400 EL_QUICKSAND_EMPTYING,
2402 EL_MAGIC_WALL_ACTIVE,
2403 EL_MAGIC_WALL_EMPTYING,
2404 EL_MAGIC_WALL_FILLING,
2408 EL_BD_MAGIC_WALL_ACTIVE,
2409 EL_BD_MAGIC_WALL_EMPTYING,
2410 EL_BD_MAGIC_WALL_FULL,
2411 EL_BD_MAGIC_WALL_FILLING,
2412 EL_BD_MAGIC_WALL_DEAD,
2421 EL_SP_TERMINAL_ACTIVE,
2425 EL_INVISIBLE_WALL_ACTIVE,
2426 EL_SWITCHGATE_SWITCH_UP,
2427 EL_SWITCHGATE_SWITCH_DOWN,
2429 EL_TIMEGATE_SWITCH_ACTIVE,
2441 /* the following elements are a direct copy of "indestructible" elements,
2442 except "EL_ACID", which is "indestructible", but not "solid"! */
2447 EL_ACID_POOL_TOPLEFT,
2448 EL_ACID_POOL_TOPRIGHT,
2449 EL_ACID_POOL_BOTTOMLEFT,
2450 EL_ACID_POOL_BOTTOM,
2451 EL_ACID_POOL_BOTTOMRIGHT,
2452 EL_SP_HARDWARE_GRAY,
2453 EL_SP_HARDWARE_GREEN,
2454 EL_SP_HARDWARE_BLUE,
2456 EL_SP_HARDWARE_YELLOW,
2457 EL_SP_HARDWARE_BASE_1,
2458 EL_SP_HARDWARE_BASE_2,
2459 EL_SP_HARDWARE_BASE_3,
2460 EL_SP_HARDWARE_BASE_4,
2461 EL_SP_HARDWARE_BASE_5,
2462 EL_SP_HARDWARE_BASE_6,
2463 EL_INVISIBLE_STEELWALL,
2464 EL_INVISIBLE_STEELWALL_ACTIVE,
2465 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2466 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2467 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2468 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2469 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2470 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2471 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2472 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2473 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2474 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2475 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2476 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2478 EL_LIGHT_SWITCH_ACTIVE,
2479 EL_SIGN_EXCLAMATION,
2480 EL_SIGN_RADIOACTIVITY,
2491 EL_STEELWALL_SLIPPERY,
2514 EL_SWITCHGATE_OPENING,
2515 EL_SWITCHGATE_CLOSED,
2516 EL_SWITCHGATE_CLOSING,
2518 EL_TIMEGATE_OPENING,
2520 EL_TIMEGATE_CLOSING,
2524 EL_TUBE_VERTICAL_LEFT,
2525 EL_TUBE_VERTICAL_RIGHT,
2526 EL_TUBE_HORIZONTAL_UP,
2527 EL_TUBE_HORIZONTAL_DOWN,
2535 static int ep_classic_enemy[] =
2551 static int ep_belt[] =
2553 EL_CONVEYOR_BELT_1_LEFT,
2554 EL_CONVEYOR_BELT_1_MIDDLE,
2555 EL_CONVEYOR_BELT_1_RIGHT,
2556 EL_CONVEYOR_BELT_2_LEFT,
2557 EL_CONVEYOR_BELT_2_MIDDLE,
2558 EL_CONVEYOR_BELT_2_RIGHT,
2559 EL_CONVEYOR_BELT_3_LEFT,
2560 EL_CONVEYOR_BELT_3_MIDDLE,
2561 EL_CONVEYOR_BELT_3_RIGHT,
2562 EL_CONVEYOR_BELT_4_LEFT,
2563 EL_CONVEYOR_BELT_4_MIDDLE,
2564 EL_CONVEYOR_BELT_4_RIGHT,
2568 static int ep_belt_active[] =
2570 EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
2571 EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
2572 EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
2573 EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
2574 EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
2575 EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
2576 EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
2577 EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
2578 EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
2579 EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
2580 EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
2581 EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
2585 static int ep_belt_switch[] =
2587 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2588 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2589 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2590 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2591 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2592 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2593 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2594 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2595 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2596 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2597 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2598 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2602 static int ep_tube[] =
2609 EL_TUBE_HORIZONTAL_UP,
2610 EL_TUBE_HORIZONTAL_DOWN,
2612 EL_TUBE_VERTICAL_LEFT,
2613 EL_TUBE_VERTICAL_RIGHT,
2618 static int ep_keygate[] =
2639 static int ep_amoeboid[] =
2649 static int ep_amoebalive[] =
2658 static int ep_has_content[] =
2668 static int ep_active_bomb[] =
2671 EL_DYNABOMB_PLAYER_1_ACTIVE,
2672 EL_DYNABOMB_PLAYER_2_ACTIVE,
2673 EL_DYNABOMB_PLAYER_3_ACTIVE,
2674 EL_DYNABOMB_PLAYER_4_ACTIVE,
2675 EL_SP_DISK_RED_ACTIVE,
2679 static int ep_inactive[] =
2716 EL_INVISIBLE_STEELWALL,
2724 EL_WALL_EMERALD_YELLOW,
2725 EL_DYNABOMB_INCREASE_NUMBER,
2726 EL_DYNABOMB_INCREASE_SIZE,
2727 EL_DYNABOMB_INCREASE_POWER,
2731 EL_SOKOBAN_FIELD_EMPTY,
2732 EL_SOKOBAN_FIELD_FULL,
2733 EL_WALL_EMERALD_RED,
2734 EL_WALL_EMERALD_PURPLE,
2735 EL_ACID_POOL_TOPLEFT,
2736 EL_ACID_POOL_TOPRIGHT,
2737 EL_ACID_POOL_BOTTOMLEFT,
2738 EL_ACID_POOL_BOTTOM,
2739 EL_ACID_POOL_BOTTOMRIGHT,
2743 EL_BD_MAGIC_WALL_DEAD,
2744 EL_AMOEBA_TO_DIAMOND,
2752 EL_SP_GRAVITY_PORT_RIGHT,
2753 EL_SP_GRAVITY_PORT_DOWN,
2754 EL_SP_GRAVITY_PORT_LEFT,
2755 EL_SP_GRAVITY_PORT_UP,
2756 EL_SP_PORT_HORIZONTAL,
2757 EL_SP_PORT_VERTICAL,
2768 EL_SP_HARDWARE_GRAY,
2769 EL_SP_HARDWARE_GREEN,
2770 EL_SP_HARDWARE_BLUE,
2772 EL_SP_HARDWARE_YELLOW,
2773 EL_SP_HARDWARE_BASE_1,
2774 EL_SP_HARDWARE_BASE_2,
2775 EL_SP_HARDWARE_BASE_3,
2776 EL_SP_HARDWARE_BASE_4,
2777 EL_SP_HARDWARE_BASE_5,
2778 EL_SP_HARDWARE_BASE_6,
2779 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2780 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2781 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2782 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2783 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2784 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2785 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2786 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2787 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2788 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2789 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2790 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2791 EL_SIGN_EXCLAMATION,
2792 EL_SIGN_RADIOACTIVITY,
2803 EL_STEELWALL_SLIPPERY,
2819 static int ep_em_slippery_wall[] =
2824 static int ep_gfx_crumbled[] =
2837 } element_properties[] =
2839 { ep_diggable, EP_DIGGABLE },
2840 { ep_collectible_only, EP_COLLECTIBLE_ONLY },
2841 { ep_dont_run_into, EP_DONT_RUN_INTO },
2842 { ep_dont_collide_with, EP_DONT_COLLIDE_WITH },
2843 { ep_dont_touch, EP_DONT_TOUCH },
2844 { ep_indestructible, EP_INDESTRUCTIBLE },
2845 { ep_slippery, EP_SLIPPERY },
2846 { ep_can_change, EP_CAN_CHANGE },
2847 { ep_can_move, EP_CAN_MOVE },
2848 { ep_can_fall, EP_CAN_FALL },
2849 { ep_can_smash_player, EP_CAN_SMASH_PLAYER },
2850 { ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES },
2851 { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING },
2852 { ep_can_explode_by_fire, EP_CAN_EXPLODE_BY_FIRE },
2853 { ep_can_explode_smashed, EP_CAN_EXPLODE_SMASHED },
2854 { ep_can_explode_impact, EP_CAN_EXPLODE_IMPACT },
2855 { ep_walkable_over, EP_WALKABLE_OVER },
2856 { ep_walkable_inside, EP_WALKABLE_INSIDE },
2857 { ep_walkable_under, EP_WALKABLE_UNDER },
2858 { ep_passable_over, EP_PASSABLE_OVER },
2859 { ep_passable_inside, EP_PASSABLE_INSIDE },
2860 { ep_passable_under, EP_PASSABLE_UNDER },
2861 { ep_droppable, EP_DROPPABLE },
2862 { ep_can_explode_1x1, EP_CAN_EXPLODE_1X1 },
2863 { ep_pushable, EP_PUSHABLE },
2864 { ep_can_explode_dyna, EP_CAN_EXPLODE_DYNA },
2865 { ep_protected, EP_PROTECTED },
2867 { ep_player, EP_PLAYER },
2868 { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
2869 { ep_switchable, EP_SWITCHABLE },
2870 { ep_bd_element, EP_BD_ELEMENT },
2871 { ep_sp_element, EP_SP_ELEMENT },
2872 { ep_sb_element, EP_SB_ELEMENT },
2874 { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
2875 { ep_food_penguin, EP_FOOD_PENGUIN },
2876 { ep_food_pig, EP_FOOD_PIG },
2877 { ep_historic_wall, EP_HISTORIC_WALL },
2878 { ep_historic_solid, EP_HISTORIC_SOLID },
2879 { ep_classic_enemy, EP_CLASSIC_ENEMY },
2880 { ep_belt, EP_BELT },
2881 { ep_belt_active, EP_BELT_ACTIVE },
2882 { ep_belt_switch, EP_BELT_SWITCH },
2883 { ep_tube, EP_TUBE },
2884 { ep_keygate, EP_KEYGATE },
2885 { ep_amoeboid, EP_AMOEBOID },
2886 { ep_amoebalive, EP_AMOEBALIVE },
2887 { ep_has_content, EP_HAS_CONTENT },
2888 { ep_active_bomb, EP_ACTIVE_BOMB },
2889 { ep_inactive, EP_INACTIVE },
2891 { ep_em_slippery_wall, EP_EM_SLIPPERY_WALL },
2893 { ep_gfx_crumbled, EP_GFX_CRUMBLED },
2898 static int copy_properties[][5] =
2902 EL_BUG_LEFT, EL_BUG_RIGHT,
2903 EL_BUG_UP, EL_BUG_DOWN
2907 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
2908 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN
2912 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
2913 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN
2917 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
2918 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN
2922 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
2923 EL_PACMAN_UP, EL_PACMAN_DOWN
2933 /* always start with reliable default values (element has no properties) */
2934 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
2935 for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++)
2936 SET_PROPERTY(i, j, FALSE);
2938 /* set all base element properties from above array definitions */
2939 for (i = 0; element_properties[i].elements != NULL; i++)
2940 for (j = 0; (element_properties[i].elements)[j] != -1; j++)
2941 SET_PROPERTY((element_properties[i].elements)[j],
2942 element_properties[i].property, TRUE);
2944 /* copy properties to some elements that are only stored in level file */
2945 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
2946 for (j = 0; copy_properties[j][0] != -1; j++)
2947 if (HAS_PROPERTY(copy_properties[j][0], i))
2948 for (k = 1; k <= 4; k++)
2949 SET_PROPERTY(copy_properties[j][k], i, TRUE);
2952 void InitElementPropertiesEngine(int engine_version)
2955 static int active_properties[] =
2960 EP_DONT_COLLIDE_WITH,
2964 EP_CAN_PASS_MAGIC_WALL,
2969 EP_CAN_EXPLODE_BY_FIRE,
2982 EP_EM_SLIPPERY_WALL,
2986 static int no_wall_properties[] =
2989 EP_COLLECTIBLE_ONLY,
2991 EP_DONT_COLLIDE_WITH,
2994 EP_CAN_SMASH_PLAYER,
2995 EP_CAN_SMASH_ENEMIES,
2996 EP_CAN_SMASH_EVERYTHING,
3001 EP_FOOD_DARK_YAMYAM,
3017 InitElementPropertiesStatic();
3020 /* set all special, combined or engine dependent element properties */
3021 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3024 for (j = EP_ACCESSIBLE_OVER; j < NUM_ELEMENT_PROPERTIES; j++)
3025 SET_PROPERTY(i, j, FALSE);
3028 /* ---------- INACTIVE ------------------------------------------------- */
3029 if (i >= EL_CHAR_START && i <= EL_CHAR_END)
3030 SET_PROPERTY(i, EP_INACTIVE, TRUE);
3032 /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */
3033 SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
3034 IS_WALKABLE_INSIDE(i) ||
3035 IS_WALKABLE_UNDER(i)));
3037 SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) ||
3038 IS_PASSABLE_INSIDE(i) ||
3039 IS_PASSABLE_UNDER(i)));
3041 SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) ||
3042 IS_PASSABLE_OVER(i)));
3044 SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) ||
3045 IS_PASSABLE_INSIDE(i)));
3047 SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) ||
3048 IS_PASSABLE_UNDER(i)));
3050 SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
3053 /* ---------- COLLECTIBLE ---------------------------------------------- */
3054 SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
3057 /* ---------- SNAPPABLE ------------------------------------------------ */
3058 SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
3059 IS_COLLECTIBLE(i) ||
3063 /* ---------- WALL ----------------------------------------------------- */
3064 SET_PROPERTY(i, EP_WALL, TRUE); /* default: element is wall */
3066 for (j = 0; no_wall_properties[j] != -1; j++)
3067 if (HAS_PROPERTY(i, no_wall_properties[j]) ||
3068 i >= EL_FIRST_RUNTIME_UNREAL)
3069 SET_PROPERTY(i, EP_WALL, FALSE);
3071 if (IS_HISTORIC_WALL(i))
3072 SET_PROPERTY(i, EP_WALL, TRUE);
3074 /* ---------- SOLID_FOR_PUSHING ---------------------------------------- */
3075 if (engine_version < VERSION_IDENT(2,2,0,0))
3076 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i));
3078 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) &&
3080 !IS_COLLECTIBLE(i)));
3082 /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */
3084 if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
3085 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
3087 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) &&
3088 IS_INDESTRUCTIBLE(i)));
3090 /* ---------- PROTECTED ------------------------------------------------ */
3091 if (IS_ACCESSIBLE_INSIDE(i))
3092 SET_PROPERTY(i, EP_PROTECTED, TRUE);
3094 /* ---------- EXPLOSION_PROOF ------------------------------------------ */
3096 SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
3097 else if (engine_version < VERSION_IDENT(2,2,0,0))
3098 SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
3100 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3103 if (IS_CUSTOM_ELEMENT(i))
3105 /* ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO ---------------------- */
3107 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE);
3108 if (DONT_COLLIDE_WITH(i))
3109 SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE);
3111 /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ------------------- */
3112 if (CAN_SMASH_EVERYTHING(i))
3113 SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE);
3114 if (CAN_SMASH_ENEMIES(i))
3115 SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE);
3118 /* ---------- CAN_SMASH ------------------------------------------------ */
3119 SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) ||
3120 CAN_SMASH_ENEMIES(i) ||
3121 CAN_SMASH_EVERYTHING(i)));
3123 /* ---------- CAN_EXPLODE ---------------------------------------------- */
3124 SET_PROPERTY(i, EP_CAN_EXPLODE, (CAN_EXPLODE_BY_FIRE(i) ||
3125 CAN_EXPLODE_SMASHED(i) ||
3126 CAN_EXPLODE_IMPACT(i)));
3128 /* ---------- CAN_EXPLODE_3X3 ------------------------------------------ */
3129 SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (CAN_EXPLODE(i) &&
3130 !CAN_EXPLODE_1X1(i) &&
3131 !CAN_EXPLODE_DYNA(i)));
3133 /* ---------- SP_PORT -------------------------------------------------- */
3134 SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
3135 IS_PASSABLE_INSIDE(i)));
3138 if (i == EL_CUSTOM_START + 253)
3139 printf("::: %d, %d, %d -> %d\n",
3142 CAN_EXPLODE_DYNA(i),
3146 /* ---------- CAN_CHANGE ----------------------------------------------- */
3147 SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); /* default: cannot change */
3148 for (j = 0; j < element_info[i].num_change_pages; j++)
3149 if (element_info[i].change_page[j].can_change)
3150 SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
3152 /* ---------- GFX_CRUMBLED --------------------------------------------- */
3153 SET_PROPERTY(i, EP_GFX_CRUMBLED,
3154 element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
3158 /* determine inactive elements (used for engine main loop optimization) */
3159 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3161 boolean active = FALSE;
3163 for (j = 0; i < NUM_ELEMENT_PROPERTIES; j++)
3165 if (HAS_PROPERTY(i, j))
3171 SET_PROPERTY(i, EP_INACTIVE, TRUE);
3176 /* dynamically adjust element properties according to game engine version */
3178 static int ep_em_slippery_wall[] =
3183 EL_EXPANDABLE_WALL_HORIZONTAL,
3184 EL_EXPANDABLE_WALL_VERTICAL,
3185 EL_EXPANDABLE_WALL_ANY,
3189 /* special EM style gems behaviour */
3190 for (i = 0; ep_em_slippery_wall[i] != -1; i++)
3191 SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
3192 level.em_slippery_gems);
3194 /* "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1 */
3195 SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
3196 (level.em_slippery_gems &&
3197 engine_version > VERSION_IDENT(2,0,1,0)));
3201 /* set default push delay values (corrected since version 3.0.7-1) */
3202 if (engine_version < VERSION_IDENT(3,0,7,1))
3204 game.default_push_delay_fixed = 2;
3205 game.default_push_delay_random = 8;
3209 game.default_push_delay_fixed = 8;
3210 game.default_push_delay_random = 8;
3213 /* set uninitialized push delay values of custom elements in older levels */
3214 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3216 int element = EL_CUSTOM_START + i;
3218 if (element_info[element].push_delay_fixed == -1)
3219 element_info[element].push_delay_fixed = game.default_push_delay_fixed;
3220 if (element_info[element].push_delay_random == -1)
3221 element_info[element].push_delay_random = game.default_push_delay_random;
3225 /* this is needed because some graphics depend on element properties */
3226 if (game_status == GAME_MODE_PLAYING)
3227 InitElementGraphicInfo();
3230 static void InitGlobal()
3232 global.autoplay_leveldir = NULL;
3234 global.frames_per_second = 0;
3235 global.fps_slowdown = FALSE;
3236 global.fps_slowdown_factor = 1;
3239 void Execute_Command(char *command)
3243 if (strcmp(command, "print graphicsinfo.conf") == 0)
3245 printf("# You can configure additional/alternative image files here.\n");
3246 printf("# (The entries below are default and therefore commented out.)\n");
3248 printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
3250 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3253 for (i = 0; image_config[i].token != NULL; i++)
3254 printf("# %s\n", getFormattedSetupEntry(image_config[i].token,
3255 image_config[i].value));
3259 else if (strcmp(command, "print soundsinfo.conf") == 0)
3261 printf("# You can configure additional/alternative sound files here.\n");
3262 printf("# (The entries below are default and therefore commented out.)\n");
3264 printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
3266 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3269 for (i = 0; sound_config[i].token != NULL; i++)
3270 printf("# %s\n", getFormattedSetupEntry(sound_config[i].token,
3271 sound_config[i].value));
3275 else if (strcmp(command, "print musicinfo.conf") == 0)
3277 printf("# You can configure additional/alternative music files here.\n");
3278 printf("# (The entries below are default and therefore commented out.)\n");
3280 printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
3282 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3285 for (i = 0; music_config[i].token != NULL; i++)
3286 printf("# %s\n", getFormattedSetupEntry(music_config[i].token,
3287 music_config[i].value));
3291 else if (strcmp(command, "print editorsetup.conf") == 0)
3293 printf("# You can configure your personal editor element list here.\n");
3294 printf("# (The entries below are default and therefore commented out.)\n");
3297 PrintEditorElementList();
3301 else if (strcmp(command, "print helpanim.conf") == 0)
3303 printf("# You can configure different element help animations here.\n");
3304 printf("# (The entries below are default and therefore commented out.)\n");
3307 for (i = 0; helpanim_config[i].token != NULL; i++)
3309 printf("# %s\n", getFormattedSetupEntry(helpanim_config[i].token,
3310 helpanim_config[i].value));
3312 if (strcmp(helpanim_config[i].token, "end") == 0)
3318 else if (strcmp(command, "print helptext.conf") == 0)
3320 printf("# You can configure different element help text here.\n");
3321 printf("# (The entries below are default and therefore commented out.)\n");
3324 for (i = 0; helptext_config[i].token != NULL; i++)
3325 printf("# %s\n", getFormattedSetupEntry(helptext_config[i].token,
3326 helptext_config[i].value));
3330 else if (strncmp(command, "dump level ", 11) == 0)
3332 char *filename = &command[11];
3334 if (access(filename, F_OK) != 0)
3335 Error(ERR_EXIT, "cannot open file '%s'", filename);
3337 LoadLevelFromFilename(&level, filename);
3342 else if (strncmp(command, "dump tape ", 10) == 0)
3344 char *filename = &command[10];
3346 if (access(filename, F_OK) != 0)
3347 Error(ERR_EXIT, "cannot open file '%s'", filename);
3349 LoadTapeFromFilename(filename);
3354 else if (strncmp(command, "autoplay ", 9) == 0)
3356 char *str_copy = getStringCopy(&command[9]);
3357 char *str_ptr = strchr(str_copy, ' ');
3359 global.autoplay_leveldir = str_copy;
3360 global.autoplay_level_nr = -1;
3362 if (str_ptr != NULL)
3364 *str_ptr++ = '\0'; /* terminate leveldir string */
3365 global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
3370 Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
3374 static void InitSetup()
3376 LoadSetup(); /* global setup info */
3378 /* set some options from setup file */
3380 if (setup.options.verbose)
3381 options.verbose = TRUE;
3384 static void InitPlayerInfo()
3388 /* choose default local player */
3389 local_player = &stored_player[0];
3391 for (i = 0; i < MAX_PLAYERS; i++)
3392 stored_player[i].connected = FALSE;
3394 local_player->connected = TRUE;
3397 static void InitArtworkInfo()
3402 static char *get_string_in_brackets(char *string)
3404 char *string_in_brackets = checked_malloc(strlen(string) + 3);
3406 sprintf(string_in_brackets, "[%s]", string);
3408 return string_in_brackets;
3411 static char *get_level_id_suffix(int id_nr)
3413 char *id_suffix = checked_malloc(1 + 3 + 1);
3415 if (id_nr < 0 || id_nr > 999)
3418 sprintf(id_suffix, ".%03d", id_nr);
3424 static char *get_element_class_token(int element)
3426 char *element_class_name = element_info[element].class_name;
3427 char *element_class_token = checked_malloc(strlen(element_class_name) + 3);
3429 sprintf(element_class_token, "[%s]", element_class_name);
3431 return element_class_token;
3434 static char *get_action_class_token(int action)
3436 char *action_class_name = &element_action_info[action].suffix[1];
3437 char *action_class_token = checked_malloc(strlen(action_class_name) + 3);
3439 sprintf(action_class_token, "[%s]", action_class_name);
3441 return action_class_token;
3445 static void InitArtworkConfig()
3447 static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
3448 static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1];
3449 static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1];
3450 static char *action_id_suffix[NUM_ACTIONS + 1];
3451 static char *direction_id_suffix[NUM_DIRECTIONS + 1];
3452 static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
3453 static char *level_id_suffix[MAX_LEVELS + 1];
3454 static char *dummy[1] = { NULL };
3455 static char *ignore_generic_tokens[] =
3461 static char **ignore_image_tokens;
3462 static char **ignore_sound_tokens;
3463 static char **ignore_music_tokens;
3464 int num_ignore_generic_tokens;
3465 int num_ignore_image_tokens;
3466 int num_ignore_sound_tokens;
3467 int num_ignore_music_tokens;
3470 /* dynamically determine list of generic tokens to be ignored */
3471 num_ignore_generic_tokens = 0;
3472 for (i = 0; ignore_generic_tokens[i] != NULL; i++)
3473 num_ignore_generic_tokens++;
3475 /* dynamically determine list of image tokens to be ignored */
3476 num_ignore_image_tokens = num_ignore_generic_tokens;
3477 for (i = 0; image_config_vars[i].token != NULL; i++)
3478 num_ignore_image_tokens++;
3479 ignore_image_tokens =
3480 checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *));
3481 for (i = 0; i < num_ignore_generic_tokens; i++)
3482 ignore_image_tokens[i] = ignore_generic_tokens[i];
3483 for (i = 0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++)
3484 ignore_image_tokens[num_ignore_generic_tokens + i] =
3485 image_config_vars[i].token;
3486 ignore_image_tokens[num_ignore_image_tokens] = NULL;
3488 /* dynamically determine list of sound tokens to be ignored */
3489 num_ignore_sound_tokens = num_ignore_generic_tokens;
3490 ignore_sound_tokens =
3491 checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
3492 for (i = 0; i < num_ignore_generic_tokens; i++)
3493 ignore_sound_tokens[i] = ignore_generic_tokens[i];
3494 ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
3496 /* dynamically determine list of music tokens to be ignored */
3497 num_ignore_music_tokens = num_ignore_generic_tokens;
3498 ignore_music_tokens =
3499 checked_malloc((num_ignore_music_tokens + 1) * sizeof(char *));
3500 for (i = 0; i < num_ignore_generic_tokens; i++)
3501 ignore_music_tokens[i] = ignore_generic_tokens[i];
3502 ignore_music_tokens[num_ignore_music_tokens] = NULL;
3504 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3505 image_id_prefix[i] = element_info[i].token_name;
3506 for (i = 0; i < NUM_FONTS; i++)
3507 image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
3508 image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
3510 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3511 sound_id_prefix[i] = element_info[i].token_name;
3512 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3513 sound_id_prefix[MAX_NUM_ELEMENTS + i] =
3514 get_string_in_brackets(element_info[i].class_name);
3515 sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL;
3517 for (i = 0; i < NUM_MUSIC_PREFIXES; i++)
3518 music_id_prefix[i] = music_prefix_info[i].prefix;
3519 music_id_prefix[MAX_LEVELS] = NULL;
3521 for (i = 0; i < NUM_ACTIONS; i++)
3522 action_id_suffix[i] = element_action_info[i].suffix;
3523 action_id_suffix[NUM_ACTIONS] = NULL;
3525 for (i = 0; i < NUM_DIRECTIONS; i++)
3526 direction_id_suffix[i] = element_direction_info[i].suffix;
3527 direction_id_suffix[NUM_DIRECTIONS] = NULL;
3529 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
3530 special_id_suffix[i] = special_suffix_info[i].suffix;
3531 special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
3533 for (i = 0; i < MAX_LEVELS; i++)
3534 level_id_suffix[i] = get_level_id_suffix(i);
3535 level_id_suffix[MAX_LEVELS] = NULL;
3537 InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
3538 image_id_prefix, action_id_suffix, direction_id_suffix,
3539 special_id_suffix, ignore_image_tokens);
3540 InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
3541 sound_id_prefix, action_id_suffix, dummy,
3542 special_id_suffix, ignore_sound_tokens);
3543 InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix,
3544 music_id_prefix, special_id_suffix, level_id_suffix,
3545 dummy, ignore_music_tokens);
3548 static void InitMixer()
3556 char *filename_font_initial = NULL;
3557 Bitmap *bitmap_font_initial = NULL;
3560 /* determine settings for initial font (for displaying startup messages) */
3561 for (i = 0; image_config[i].token != NULL; i++)
3563 for (j = 0; j < NUM_INITIAL_FONTS; j++)
3565 char font_token[128];
3568 sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
3569 len_font_token = strlen(font_token);
3571 if (strcmp(image_config[i].token, font_token) == 0)
3572 filename_font_initial = image_config[i].value;
3573 else if (strlen(image_config[i].token) > len_font_token &&
3574 strncmp(image_config[i].token, font_token, len_font_token) == 0)
3576 if (strcmp(&image_config[i].token[len_font_token], ".x") == 0)
3577 font_initial[j].src_x = atoi(image_config[i].value);
3578 else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0)
3579 font_initial[j].src_y = atoi(image_config[i].value);
3580 else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0)
3581 font_initial[j].width = atoi(image_config[i].value);
3582 else if (strcmp(&image_config[i].token[len_font_token],".height") == 0)
3583 font_initial[j].height = atoi(image_config[i].value);
3588 for (j = 0; j < NUM_INITIAL_FONTS; j++)
3590 font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT;
3591 font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
3594 if (filename_font_initial == NULL) /* should not happen */
3595 Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
3597 /* create additional image buffers for double-buffering */
3598 bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
3599 bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
3601 /* initialize screen properties */
3602 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
3603 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
3605 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
3606 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
3607 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
3609 bitmap_font_initial = LoadCustomImage(filename_font_initial);
3611 for (j = 0; j < NUM_INITIAL_FONTS; j++)
3612 font_initial[j].bitmap = bitmap_font_initial;
3614 InitFontGraphicInfo();
3616 DrawInitText(getProgramInitString(), 20, FC_YELLOW);
3617 DrawInitText(PROGRAM_COPYRIGHT_STRING, 50, FC_RED);
3619 DrawInitText("Loading graphics:", 120, FC_GREEN);
3621 InitTileClipmasks();
3624 void InitGfxBackground()
3628 drawto = backbuffer;
3629 fieldbuffer = bitmap_db_field;
3630 SetDrawtoField(DRAW_BACKBUFFER);
3632 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
3633 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3634 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
3635 ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
3637 for (x = 0; x < MAX_BUF_XSIZE; x++)
3638 for (y = 0; y < MAX_BUF_YSIZE; y++)
3641 redraw_mask = REDRAW_ALL;
3644 static void InitLevelInfo()
3646 LoadLevelInfo(); /* global level info */
3647 LoadLevelSetup_LastSeries(); /* last played series info */
3648 LoadLevelSetup_SeriesInfo(); /* last played level info */
3651 void InitLevelArtworkInfo()
3653 LoadLevelArtworkInfo();
3656 static void InitImages()
3659 setLevelArtworkDir(artwork.gfx_first);
3663 printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
3664 leveldir_current->identifier,
3665 artwork.gfx_current_identifier,
3666 artwork.gfx_current->identifier,
3667 leveldir_current->graphics_set,
3668 leveldir_current->graphics_path);
3671 ReloadCustomImages();
3673 LoadCustomElementDescriptions();
3674 LoadSpecialMenuDesignSettings();
3676 ReinitializeGraphics();
3679 static void InitSound(char *identifier)
3681 if (identifier == NULL)
3682 identifier = artwork.snd_current->identifier;
3685 /* set artwork path to send it to the sound server process */
3686 setLevelArtworkDir(artwork.snd_first);
3689 InitReloadCustomSounds(identifier);
3690 ReinitializeSounds();
3693 static void InitMusic(char *identifier)
3695 if (identifier == NULL)
3696 identifier = artwork.mus_current->identifier;
3699 /* set artwork path to send it to the sound server process */
3700 setLevelArtworkDir(artwork.mus_first);
3703 InitReloadCustomMusic(identifier);
3704 ReinitializeMusic();
3707 void InitNetworkServer()
3709 #if defined(PLATFORM_UNIX)
3713 if (!options.network)
3716 #if defined(PLATFORM_UNIX)
3717 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
3719 if (!ConnectToServer(options.server_host, options.server_port))
3720 Error(ERR_EXIT, "cannot connect to network game server");
3722 SendToServer_PlayerName(setup.player_name);
3723 SendToServer_ProtocolVersion();
3726 SendToServer_NrWanted(nr_wanted);
3730 static char *getNewArtworkIdentifier(int type)
3732 static char *leveldir_current_identifier[3] = { NULL, NULL, NULL };
3733 static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE };
3734 static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE };
3735 static boolean initialized[3] = { FALSE, FALSE, FALSE };
3736 TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
3737 boolean setup_override_artwork = SETUP_OVERRIDE_ARTWORK(setup, type);
3738 char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
3739 char *leveldir_identifier = leveldir_current->identifier;
3741 /* !!! setLevelArtworkDir() should be moved to an earlier stage !!! */
3742 char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
3744 char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type);
3746 boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
3747 char *artwork_current_identifier;
3748 char *artwork_new_identifier = NULL; /* default: nothing has changed */
3750 /* leveldir_current may be invalid (level group, parent link) */
3751 if (!validLevelSeries(leveldir_current))
3754 /* 1st step: determine artwork set to be activated in descending order:
3755 --------------------------------------------------------------------
3756 1. setup artwork (when configured to override everything else)
3757 2. artwork set configured in "levelinfo.conf" of current level set
3758 (artwork in level directory will have priority when loading later)
3759 3. artwork in level directory (stored in artwork sub-directory)
3760 4. setup artwork (currently configured in setup menu) */
3762 if (setup_override_artwork)
3763 artwork_current_identifier = setup_artwork_set;
3764 else if (leveldir_artwork_set != NULL)
3765 artwork_current_identifier = leveldir_artwork_set;
3766 else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier))
3767 artwork_current_identifier = leveldir_identifier;
3769 artwork_current_identifier = setup_artwork_set;
3772 /* 2nd step: check if it is really needed to reload artwork set
3773 ------------------------------------------------------------ */
3776 if (type == ARTWORK_TYPE_GRAPHICS)
3777 printf("::: 0: '%s' ['%s', '%s'] ['%s' ('%s')]\n",
3778 artwork_new_identifier,
3779 ARTWORK_CURRENT_IDENTIFIER(artwork, type),
3780 artwork_current_identifier,
3781 leveldir_current->graphics_set,
3782 leveldir_current->identifier);
3785 /* ---------- reload if level set and also artwork set has changed ------- */
3786 if (leveldir_current_identifier[type] != leveldir_identifier &&
3787 (last_has_level_artwork_set[type] || has_level_artwork_set))
3788 artwork_new_identifier = artwork_current_identifier;
3790 leveldir_current_identifier[type] = leveldir_identifier;
3791 last_has_level_artwork_set[type] = has_level_artwork_set;
3794 if (type == ARTWORK_TYPE_GRAPHICS)
3795 printf("::: 1: '%s'\n", artwork_new_identifier);
3798 /* ---------- reload if "override artwork" setting has changed ----------- */
3799 if (last_override_level_artwork[type] != setup_override_artwork)
3800 artwork_new_identifier = artwork_current_identifier;
3802 last_override_level_artwork[type] = setup_override_artwork;
3805 if (type == ARTWORK_TYPE_GRAPHICS)
3806 printf("::: 2: '%s'\n", artwork_new_identifier);
3809 /* ---------- reload if current artwork identifier has changed ----------- */
3810 if (strcmp(ARTWORK_CURRENT_IDENTIFIER(artwork, type),
3811 artwork_current_identifier) != 0)
3812 artwork_new_identifier = artwork_current_identifier;
3814 *(&(ARTWORK_CURRENT_IDENTIFIER(artwork, type))) = artwork_current_identifier;
3817 if (type == ARTWORK_TYPE_GRAPHICS)
3818 printf("::: 3: '%s'\n", artwork_new_identifier);
3821 /* ---------- do not reload directly after starting ---------------------- */
3822 if (!initialized[type])
3823 artwork_new_identifier = NULL;
3825 initialized[type] = TRUE;
3828 if (type == ARTWORK_TYPE_GRAPHICS)
3829 printf("::: 4: '%s'\n", artwork_new_identifier);
3833 if (type == ARTWORK_TYPE_GRAPHICS)
3834 printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n",
3835 artwork.gfx_current_identifier, artwork_current_identifier,
3836 artwork.gfx_current->identifier, leveldir_current->graphics_set,
3837 artwork_new_identifier);
3840 return artwork_new_identifier;
3843 void ReloadCustomArtwork(int force_reload)
3845 char *gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
3846 char *snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
3847 char *mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
3848 boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS));
3849 boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS));
3850 boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC));
3851 boolean redraw_screen = FALSE;
3853 if (gfx_new_identifier != NULL || force_reload_gfx)
3856 printf("RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']\n",
3857 artwork.gfx_current_identifier,
3859 artwork.gfx_current->identifier,
3860 leveldir_current->graphics_set);
3863 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
3868 printf("... '%s'\n",
3869 leveldir_current->graphics_set);
3872 FreeTileClipmasks();
3873 InitTileClipmasks();
3875 redraw_screen = TRUE;
3878 if (snd_new_identifier != NULL || force_reload_snd)
3880 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
3882 InitSound(snd_new_identifier);
3884 redraw_screen = TRUE;
3887 if (mus_new_identifier != NULL || force_reload_mus)
3889 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
3891 InitMusic(mus_new_identifier);
3893 redraw_screen = TRUE;
3898 InitGfxBackground();
3900 /* force redraw of (open or closed) door graphics */
3901 SetDoorState(DOOR_OPEN_ALL);
3902 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
3906 void KeyboardAutoRepeatOffUnlessAutoplay()
3908 if (global.autoplay_leveldir == NULL)
3909 KeyboardAutoRepeatOff();
3913 /* ========================================================================= */
3915 /* ========================================================================= */
3919 InitGlobal(); /* initialize some global variables */
3921 if (options.execute_command)
3922 Execute_Command(options.execute_command);
3924 if (options.serveronly)
3926 #if defined(PLATFORM_UNIX)
3927 NetworkServer(options.server_port, options.serveronly);
3929 Error(ERR_WARN, "networking only supported in Unix version");
3931 exit(0); /* never reached */
3937 InitArtworkInfo(); /* needed before loading gfx, sound & music */
3938 InitArtworkConfig(); /* needed before forking sound child process */
3943 InitRND(NEW_RANDOMIZE);
3944 InitSimpleRND(NEW_RANDOMIZE);
3949 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
3952 InitEventFilter(FilterMouseMotionEvents);
3954 InitElementPropertiesStatic();
3955 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
3960 InitLevelArtworkInfo();
3962 InitImages(); /* needs to know current level directory */
3963 InitSound(NULL); /* needs to know current level directory */
3964 InitMusic(NULL); /* needs to know current level directory */
3966 InitGfxBackground();
3968 if (global.autoplay_leveldir)
3974 game_status = GAME_MODE_MAIN;
3978 InitNetworkServer();
3981 void CloseAllAndExit(int exit_value)
3986 CloseAudio(); /* called after freeing sounds (needed for SDL) */
3989 FreeTileClipmasks();
3991 CloseVideoDisplay();
3992 ClosePlatformDependentStuff();