851eaa5e9370a63c610ca102f3924166bb86af22
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  init.c                                                  *
12 ***********************************************************/
13
14 #include <signal.h>
15
16 #include "init.h"
17 #include "events.h"
18 #include "misc.h"
19 #include "sound.h"
20 #include "screens.h"
21 #include "editor.h"
22 #include "game.h"
23 #include "tape.h"
24 #include "tools.h"
25 #include "files.h"
26 #include "joystick.h"
27 #include "image.h"
28 #include "pcx.h"
29 #include "network.h"
30 #include "netserv.h"
31
32 struct PictureFileInfo
33 {
34   char *picture_filename;
35   boolean picture_with_mask;
36 };
37
38 static void InitPlayerInfo(void);
39 static void InitLevelInfo(void);
40 static void InitNetworkServer(void);
41 static void InitSound(void);
42 static void InitSoundServer(void);
43 static void InitGfx(void);
44 static void InitGfxBackground(void);
45 static void LoadGfx(int, struct PictureFileInfo *);
46 static void InitGadgets(void);
47 static void InitElementProperties(void);
48
49 void OpenAll(int argc, char *argv[])
50 {
51 #if !defined(PLATFORM_UNIX)
52   initErrorFile();
53 #endif
54
55   if (options.serveronly)
56   {
57 #if defined(PLATFORM_UNIX)
58     NetworkServer(options.server_port, options.serveronly);
59 #else
60     Error(ERR_WARN, "networking not supported in Windows version");
61 #endif
62
63     /* never reached */
64     exit(0);
65   }
66
67   InitPlayerInfo();
68
69   InitCounter();
70   InitSound();
71   InitSoundServer();
72   InitJoysticks();
73   InitRND(NEW_RANDOMIZE);
74
75   signal(SIGINT, CloseAllAndExit);
76   signal(SIGTERM, CloseAllAndExit);
77
78   InitBufferedDisplay(&backbuffer, &window);
79   InitEventFilter(FilterMouseMotionEvents);
80
81   InitGfx();
82   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
83
84   InitLevelInfo();
85   InitGadgets();                /* needs to know number of level series */
86
87   InitGfxBackground();
88   DrawMainMenu();
89
90   InitNetworkServer();
91 }
92
93 void InitPlayerInfo()
94 {
95   int i;
96
97   /* choose default local player */
98   local_player = &stored_player[0];
99
100   for (i=0; i<MAX_PLAYERS; i++)
101   {
102     stored_player[i].joystick_fd = -1;  /* joystick device closed */
103     stored_player[i].connected = FALSE;
104   }
105
106   local_player->connected = TRUE;
107
108   LoadSetup();                                  /* global setup info */
109 }
110
111 void InitLevelInfo()
112 {
113   LoadLevelInfo();                              /* global level info */
114   LoadLevelSetup_LastSeries();                  /* last played series info */
115   LoadLevelSetup_SeriesInfo();                  /* last played level info */
116 }
117
118 void InitNetworkServer()
119 {
120 #if defined(PLATFORM_UNIX)
121   int nr_wanted;
122 #endif
123
124   if (!options.network)
125     return;
126
127 #if defined(PLATFORM_UNIX)
128   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
129
130   if (!ConnectToServer(options.server_host, options.server_port))
131     Error(ERR_EXIT, "cannot connect to network game server");
132
133   SendToServer_PlayerName(setup.player_name);
134   SendToServer_ProtocolVersion();
135
136   if (nr_wanted)
137     SendToServer_NrWanted(nr_wanted);
138 #endif
139 }
140
141 void InitSound()
142 {
143   int i;
144
145   OpenAudio(&audio);
146
147   for(i=0; i<NUM_SOUNDS; i++)
148   {
149     Sound[i].name = sound_name[i];
150
151     if (!LoadSound(&Sound[i]))
152     {
153       audio.sound_available = FALSE;
154       audio.loops_available = FALSE;
155       return;
156     }
157   }
158 }
159
160 void InitSoundServer()
161 {
162   if (!audio.sound_available)
163     return;
164
165 #if !defined(TARGET_SDL)
166 #if defined(PLATFORM_UNIX)
167
168   if (pipe(audio.soundserver_pipe) < 0)
169   {
170     Error(ERR_WARN, "cannot create pipe - no sounds");
171     audio.sound_available = FALSE;
172     return;
173   }
174
175   if ((audio.soundserver_pid = fork()) < 0)
176   {       
177     Error(ERR_WARN, "cannot create sound server process - no sounds");
178     audio.sound_available = FALSE;
179     return;
180   }
181
182   if (audio.soundserver_pid == 0)       /* we are child */
183   {
184     SoundServer();
185
186     /* never reached */
187     exit(0);
188   }
189   else                                  /* we are parent */
190     close(audio.soundserver_pipe[0]); /* no reading from pipe needed */
191
192 #else /* !PLATFORM_UNIX */
193
194   SoundServer();
195
196 #endif /* !PLATFORM_UNIX */
197 #endif /* !TARGET_SDL */
198 }
199
200 void InitJoysticks()
201 {
202 #if defined(TARGET_SDL)
203   static boolean sdl_joystick_subsystem_initialized = FALSE;
204 #endif
205
206   int i;
207
208   if (global_joystick_status == JOYSTICK_OFF)
209     return;
210
211   joystick_status = JOYSTICK_OFF;
212
213 #if defined(TARGET_SDL)
214
215   if (!sdl_joystick_subsystem_initialized)
216   {
217     sdl_joystick_subsystem_initialized = TRUE;
218
219     if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
220     {
221       Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError());
222       return;
223     }
224   }
225
226   for (i=0; i<MAX_PLAYERS; i++)
227   {
228     char *device_name = setup.input[i].joy.device_name;
229     int joystick_nr = getJoystickNrFromDeviceName(device_name);
230
231     if (joystick_nr >= SDL_NumJoysticks())
232       joystick_nr = -1;
233
234     /* misuse joystick file descriptor variable to store joystick number */
235     stored_player[i].joystick_fd = joystick_nr;
236
237     /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
238     if (Check_SDL_JoystickOpened(joystick_nr))
239       Close_SDL_Joystick(joystick_nr);
240
241     if (!setup.input[i].use_joystick)
242       continue;
243
244     if (!Open_SDL_Joystick(joystick_nr))
245     {
246       Error(ERR_WARN, "cannot open joystick %d", joystick_nr);
247       continue;
248     }
249
250     joystick_status = JOYSTICK_AVAILABLE;
251   }
252
253 #else /* !TARGET_SDL */
254
255 #if defined(PLATFORM_UNIX)
256   for (i=0; i<MAX_PLAYERS; i++)
257   {
258     char *device_name = setup.input[i].joy.device_name;
259
260     /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
261     if (stored_player[i].joystick_fd != -1)
262     {
263       close(stored_player[i].joystick_fd);
264       stored_player[i].joystick_fd = -1;
265     }
266
267     if (!setup.input[i].use_joystick)
268       continue;
269
270     if (access(device_name, R_OK) != 0)
271     {
272       Error(ERR_WARN, "cannot access joystick device '%s'", device_name);
273       continue;
274     }
275
276     if ((stored_player[i].joystick_fd = open(device_name, O_RDONLY)) < 0)
277     {
278       Error(ERR_WARN, "cannot open joystick device '%s'", device_name);
279       continue;
280     }
281
282     joystick_status = JOYSTICK_AVAILABLE;
283   }
284
285 #else /* !PLATFORM_UNIX */
286
287   /* try to access two joysticks; if that fails, try to access just one */
288   if (install_joystick(JOY_TYPE_2PADS) == 0 ||
289       install_joystick(JOY_TYPE_AUTODETECT) == 0)
290     joystick_status = JOYSTICK_AVAILABLE;
291
292   /*
293   load_joystick_data(JOYSTICK_FILENAME);
294   */
295
296   for (i=0; i<MAX_PLAYERS; i++)
297   {
298     char *device_name = setup.input[i].joy.device_name;
299     int joystick_nr = getJoystickNrFromDeviceName(device_name);
300
301     if (joystick_nr >= num_joysticks)
302       joystick_nr = -1;
303
304     /* misuse joystick file descriptor variable to store joystick number */
305     stored_player[i].joystick_fd = joystick_nr;
306   }
307 #endif
308
309 #endif /* !TARGET_SDL */
310 }
311
312 void InitGfx()
313 {
314   int i, j;
315
316 #if defined(TARGET_SDL)
317   SDL_Surface *sdl_image_tmp;
318 #else
319   GC copy_clipmask_gc;
320   XGCValues clip_gc_values;
321   unsigned long clip_gc_valuemask;
322 #endif
323
324 #if !defined(PLATFORM_MSDOS)
325   static struct PictureFileInfo pic[NUM_PICTURES] =
326   {
327     { "RocksScreen",    TRUE },
328     { "RocksDoor",      TRUE },
329     { "RocksHeroes",    TRUE },
330     { "RocksToons",     TRUE },
331     { "RocksSP",        TRUE },
332     { "RocksDC",        TRUE },
333     { "RocksMore",      TRUE },
334     { "RocksFont",      FALSE },
335     { "RocksFont2",     FALSE },
336     { "RocksFont3",     FALSE }
337   }; 
338 #else
339   static struct PictureFileInfo pic[NUM_PICTURES] =
340   {
341     { "Screen", TRUE },
342     { "Door",   TRUE },
343     { "Heroes", TRUE },
344     { "Toons",  TRUE },
345     { "SP",     TRUE },
346     { "DC",     TRUE },
347     { "More",   TRUE },
348     { "Font",   FALSE },
349     { "Font2",  FALSE },
350     { "Font3",  FALSE }
351   }; 
352 #endif
353
354   static struct
355   {
356     int start;
357     int count;
358   }
359   tile_needs_clipping[] =
360   {
361     { GFX_SPIELER1_UP, 4 },
362     { GFX_SPIELER1_DOWN, 4 },
363     { GFX_SPIELER1_LEFT, 4 },
364     { GFX_SPIELER1_RIGHT, 4 },
365     { GFX_SPIELER1_PUSH_LEFT, 4 },
366     { GFX_SPIELER1_PUSH_RIGHT, 4 },
367     { GFX_SPIELER2_UP, 4 },
368     { GFX_SPIELER2_DOWN, 4 },
369     { GFX_SPIELER2_LEFT, 4 },
370     { GFX_SPIELER2_RIGHT, 4 },
371     { GFX_SPIELER2_PUSH_LEFT, 4 },
372     { GFX_SPIELER2_PUSH_RIGHT, 4 },
373     { GFX_SPIELER3_UP, 4 },
374     { GFX_SPIELER3_DOWN, 4 },
375     { GFX_SPIELER3_LEFT, 4 },
376     { GFX_SPIELER3_RIGHT, 4 },
377     { GFX_SPIELER3_PUSH_LEFT, 4 },
378     { GFX_SPIELER3_PUSH_RIGHT, 4 },
379     { GFX_SPIELER4_UP, 4 },
380     { GFX_SPIELER4_DOWN, 4 },
381     { GFX_SPIELER4_LEFT, 4 },
382     { GFX_SPIELER4_RIGHT, 4 },
383     { GFX_SPIELER4_PUSH_LEFT, 4 },
384     { GFX_SPIELER4_PUSH_RIGHT, 4 },
385     { GFX_SP_MURPHY, 1 },
386     { GFX_MURPHY_GO_LEFT, 3 },
387     { GFX_MURPHY_GO_RIGHT, 3 },
388     { GFX_MURPHY_SNAP_UP, 1 },
389     { GFX_MURPHY_SNAP_DOWN, 1 },
390     { GFX_MURPHY_SNAP_RIGHT, 1 },
391     { GFX_MURPHY_SNAP_LEFT, 1 },
392     { GFX_MURPHY_PUSH_RIGHT, 1 },
393     { GFX_MURPHY_PUSH_LEFT, 1 },
394     { GFX_GEBLUBBER, 4 },
395     { GFX_DYNAMIT, 7 },
396     { GFX_DYNABOMB, 4 },
397     { GFX_EXPLOSION, 8 },
398     { GFX_SOKOBAN_OBJEKT, 1 },
399     { GFX_FUNKELN_BLAU, 3 },
400     { GFX_FUNKELN_WEISS, 3 },
401     { GFX2_SHIELD_PASSIVE, 3 },
402     { GFX2_SHIELD_ACTIVE, 3 },
403     { -1, 0 }
404   };
405
406   /* create additional image buffers for double-buffering */
407
408   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
409   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
410
411   LoadGfx(PIX_SMALLFONT, &pic[PIX_SMALLFONT]);
412   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
413   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
414 #if defined(PLATFORM_MSDOS)
415   DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
416   rest(200);
417 #endif
418   DrawInitText("Loading graphics:",120,FC_GREEN);
419
420   for(i=0; i<NUM_PICTURES; i++)
421     if (i != PIX_SMALLFONT)
422       LoadGfx(i,&pic[i]);
423
424   /* create additional image buffers for masking of graphics */
425
426 #if defined(TARGET_SDL)
427
428   /* initialize surface array to 'NULL' */
429   for(i=0; i<NUM_TILES; i++)
430     tile_masked[i] = NULL;
431
432   /* create only those masked surfaces we really need */
433   for(i=0; tile_needs_clipping[i].start>=0; i++)
434   {
435     for(j=0; j<tile_needs_clipping[i].count; j++)
436     {
437       int tile = tile_needs_clipping[i].start + j;
438       int graphic = tile;
439       int src_x, src_y;
440       int bitmap_nr;
441       Bitmap src_bitmap;
442
443       getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
444       src_bitmap = pix_masked[bitmap_nr];
445
446       /* create surface for masked tile graphic */
447       if ((sdl_image_tmp = SDL_CreateRGBSurface(SDL_SWSURFACE, TILEX, TILEY,
448                                                 WIN_SDL_DEPTH, 0, 0, 0, 0))
449           == NULL)
450         Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError());
451
452       /* create native transparent surface for current image */
453       SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
454                       SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
455       if ((tile_masked[tile] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
456         Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
457
458       SDL_FreeSurface(sdl_image_tmp);
459
460       BlitBitmap(src_bitmap, tile_masked[tile], src_x,src_y, TILEX,TILEY, 0,0);
461     }
462   }
463
464 #else /* !TARGET_SDL */
465
466   /* create graphic context structures needed for clipping */
467   clip_gc_values.graphics_exposures = False;
468   clip_gc_valuemask = GCGraphicsExposures;
469   copy_clipmask_gc =
470     XCreateGC(display, clipmask[PIX_BACK], clip_gc_valuemask, &clip_gc_values);
471
472   clip_gc_values.graphics_exposures = False;
473   clip_gc_valuemask = GCGraphicsExposures;
474   tile_clip_gc =
475     XCreateGC(display, window, clip_gc_valuemask, &clip_gc_values);
476
477   for(i=0; i<NUM_BITMAPS; i++)
478   {
479     if (clipmask[i])
480     {
481       clip_gc_values.graphics_exposures = False;
482       clip_gc_values.clip_mask = clipmask[i];
483       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
484       clip_gc[i] = XCreateGC(display,window,clip_gc_valuemask,&clip_gc_values);
485     }
486   }
487
488   /* initialize pixmap array to Pixmap 'None' */
489   for(i=0; i<NUM_TILES; i++)
490     tile_clipmask[i] = None;
491
492   /* create only those clipping Pixmaps we really need */
493   for(i=0; tile_needs_clipping[i].start>=0; i++)
494   {
495     for(j=0; j<tile_needs_clipping[i].count; j++)
496     {
497       int tile = tile_needs_clipping[i].start + j;
498       int graphic = tile;
499       int src_x, src_y;
500       int pixmap_nr;
501       Pixmap src_pixmap;
502
503       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
504       src_pixmap = clipmask[pixmap_nr];
505
506       tile_clipmask[tile] = XCreatePixmap(display, window, TILEX,TILEY, 1);
507
508       XCopyArea(display,src_pixmap,tile_clipmask[tile],copy_clipmask_gc,
509                 src_x,src_y, TILEX,TILEY, 0,0);
510     }
511   }
512
513 #endif /* !TARGET_SDL */
514 }
515
516 void InitGfxBackground()
517 {
518   int x, y;
519
520   drawto = backbuffer = pix[PIX_DB_BACK];
521   fieldbuffer = pix[PIX_DB_FIELD];
522   SetDrawtoField(DRAW_BACKBUFFER);
523
524   BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
525   ClearRectangle(backbuffer, REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
526   ClearRectangle(pix[PIX_DB_DOOR], 0,0, 3*DXSIZE,DYSIZE+VYSIZE);
527
528   for(x=0; x<MAX_BUF_XSIZE; x++)
529     for(y=0; y<MAX_BUF_YSIZE; y++)
530       redraw[x][y] = 0;
531   redraw_tiles = 0;
532   redraw_mask = REDRAW_ALL;
533 }
534
535 void LoadGfx(int pos, struct PictureFileInfo *pic)
536 {
537   char basefilename[256];
538   char filename[256];
539
540 #if defined(TARGET_SDL)
541   SDL_Surface *sdl_image_tmp;
542 #else
543   int pcx_err;
544 #endif
545   char *picture_ext = ".pcx";
546
547   /* Grafik laden */
548   if (pic->picture_filename)
549   {
550     sprintf(basefilename, "%s%s", pic->picture_filename, picture_ext);
551     DrawInitText(basefilename, 150, FC_YELLOW);
552     sprintf(filename, "%s/%s/%s",
553             options.ro_base_directory, GRAPHICS_DIRECTORY, basefilename);
554
555 #if defined(PLATFORM_MSDOS)
556     rest(100);
557 #endif
558
559 #if defined(TARGET_SDL)
560     /* load image to temporary surface */
561     if ((sdl_image_tmp = IMG_Load(filename)) == NULL)
562       Error(ERR_EXIT, "IMG_Load() failed: %s", SDL_GetError());
563
564     /* create native non-transparent surface for current image */
565     if ((pix[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
566       Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
567
568     /* create native transparent surface for current image */
569     SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
570                     SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
571     if ((pix_masked[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
572       Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
573
574     /* free temporary surface */
575     SDL_FreeSurface(sdl_image_tmp);
576
577 #else /* !TARGET_SDL */
578
579     pcx_err = Read_PCX_to_Pixmap(display, window, gc, filename,
580                                  &pix[pos], &clipmask[pos]);
581     switch(pcx_err)
582     {
583       case PCX_Success:
584         break;
585       case PCX_OpenFailed:
586         Error(ERR_EXIT, "cannot open PCX file '%s'", filename);
587       case PCX_ReadFailed:
588         Error(ERR_EXIT, "cannot read PCX file '%s'", filename);
589       case PCX_FileInvalid:
590         Error(ERR_EXIT, "invalid PCX file '%s'", filename);
591       case PCX_NoMemory:
592         Error(ERR_EXIT, "not enough memory for PCX file '%s'", filename);
593       case PCX_ColorFailed:
594         Error(ERR_EXIT, "cannot get colors for PCX file '%s'", filename);
595       default:
596         break;
597     }
598
599     if (!pix[pos])
600       Error(ERR_EXIT, "cannot get graphics for '%s'", pic->picture_filename);
601
602     /* setting pix_masked[] to pix[] allows BlitBitmapMasked() to always
603        use pix_masked[], although they are the same when not using SDL */
604     pix_masked[pos] = pix[pos];
605
606 #endif /* !TARGET_SDL */
607   }
608
609 #if defined(TARGET_X11)
610   /* check if clip mask was correctly created */
611   if (pic->picture_with_mask && !clipmask[pos])
612     Error(ERR_EXIT, "cannot get clipmask for '%s'", pic->picture_filename);
613 #endif
614 }
615
616 void InitGadgets()
617 {
618   CreateLevelEditorGadgets();
619   CreateGameButtons();
620   CreateTapeButtons();
621   CreateToolButtons();
622   CreateScreenGadgets();
623 }
624
625 void InitElementProperties()
626 {
627   int i,j;
628
629   static int ep_amoebalive[] =
630   {
631     EL_AMOEBE_NASS,
632     EL_AMOEBE_NORM,
633     EL_AMOEBE_VOLL,
634     EL_AMOEBE_BD
635   };
636   static int ep_amoebalive_num = sizeof(ep_amoebalive)/sizeof(int);
637
638   static int ep_amoeboid[] =
639   {
640     EL_AMOEBE_TOT,
641     EL_AMOEBE_NASS,
642     EL_AMOEBE_NORM,
643     EL_AMOEBE_VOLL,
644     EL_AMOEBE_BD
645   };
646   static int ep_amoeboid_num = sizeof(ep_amoeboid)/sizeof(int);
647
648   static int ep_schluessel[] =
649   {
650     EL_SCHLUESSEL1,
651     EL_SCHLUESSEL2,
652     EL_SCHLUESSEL3,
653     EL_SCHLUESSEL4,
654     EL_EM_KEY_1,
655     EL_EM_KEY_2,
656     EL_EM_KEY_3,
657     EL_EM_KEY_4
658   };
659   static int ep_schluessel_num = sizeof(ep_schluessel)/sizeof(int);
660
661   static int ep_pforte[] =
662   {
663     EL_PFORTE1,
664     EL_PFORTE2,
665     EL_PFORTE3,
666     EL_PFORTE4,
667     EL_PFORTE1X,
668     EL_PFORTE2X,
669     EL_PFORTE3X,
670     EL_PFORTE4X,
671     EL_EM_GATE_1,
672     EL_EM_GATE_2,
673     EL_EM_GATE_3,
674     EL_EM_GATE_4,
675     EL_EM_GATE_1X,
676     EL_EM_GATE_2X,
677     EL_EM_GATE_3X,
678     EL_EM_GATE_4X,
679     EL_SWITCHGATE_OPEN,
680     EL_SWITCHGATE_CLOSED,
681     EL_TIMEGATE_OPEN,
682     EL_TIMEGATE_CLOSED,
683     EL_TUBE_CROSS,
684     EL_TUBE_VERTICAL,
685     EL_TUBE_HORIZONTAL,
686     EL_TUBE_VERT_LEFT,
687     EL_TUBE_VERT_RIGHT,
688     EL_TUBE_HORIZ_UP,
689     EL_TUBE_HORIZ_DOWN,
690     EL_TUBE_LEFT_UP,
691     EL_TUBE_LEFT_DOWN,
692     EL_TUBE_RIGHT_UP,
693     EL_TUBE_RIGHT_DOWN
694   };
695   static int ep_pforte_num = sizeof(ep_pforte)/sizeof(int);
696
697   static int ep_solid[] =
698   {
699     EL_BETON,
700     EL_MAUERWERK,
701     EL_MAUER_LEBT,
702     EL_MAUER_X,
703     EL_MAUER_Y,
704     EL_MAUER_XY,
705     EL_BD_WALL,
706     EL_FELSBODEN,
707     EL_AUSGANG_ZU,
708     EL_AUSGANG_ACT,
709     EL_AUSGANG_AUF,
710     EL_AMOEBE_TOT,
711     EL_AMOEBE_NASS,
712     EL_AMOEBE_NORM,
713     EL_AMOEBE_VOLL,
714     EL_AMOEBE_BD,
715     EL_MORAST_VOLL,
716     EL_MORAST_LEER,
717     EL_MAGIC_WALL_OFF,
718     EL_MAGIC_WALL_EMPTY,
719     EL_MAGIC_WALL_FULL,
720     EL_MAGIC_WALL_DEAD,
721     EL_MAGIC_WALL_BD_OFF,
722     EL_MAGIC_WALL_BD_EMPTY,
723     EL_MAGIC_WALL_BD_FULL,
724     EL_MAGIC_WALL_BD_DEAD,
725     EL_LIFE,
726     EL_LIFE_ASYNC,
727     EL_BADEWANNE1,
728     EL_BADEWANNE2,
729     EL_BADEWANNE3,
730     EL_BADEWANNE4,
731     EL_BADEWANNE5,
732     EL_SP_CHIP_SINGLE,
733     EL_SP_CHIP_LEFT,
734     EL_SP_CHIP_RIGHT,
735     EL_SP_CHIP_UPPER,
736     EL_SP_CHIP_LOWER,
737     EL_SP_HARD_GRAY,
738     EL_SP_HARD_GREEN,
739     EL_SP_HARD_BLUE,
740     EL_SP_HARD_RED,
741     EL_SP_HARD_YELLOW,
742     EL_SP_HARD_BASE1,
743     EL_SP_HARD_BASE2,
744     EL_SP_HARD_BASE3,
745     EL_SP_HARD_BASE4,
746     EL_SP_HARD_BASE5,
747     EL_SP_HARD_BASE6,
748     EL_SP_TERMINAL,
749     EL_SP_EXIT,
750     EL_INVISIBLE_STEEL,
751     EL_BELT1_SWITCH_LEFT,
752     EL_BELT1_SWITCH_MIDDLE,
753     EL_BELT1_SWITCH_RIGHT,
754     EL_BELT2_SWITCH_LEFT,
755     EL_BELT2_SWITCH_MIDDLE,
756     EL_BELT2_SWITCH_RIGHT,
757     EL_BELT3_SWITCH_LEFT,
758     EL_BELT3_SWITCH_MIDDLE,
759     EL_BELT3_SWITCH_RIGHT,
760     EL_BELT4_SWITCH_LEFT,
761     EL_BELT4_SWITCH_MIDDLE,
762     EL_BELT4_SWITCH_RIGHT,
763     EL_SWITCHGATE_SWITCH_1,
764     EL_SWITCHGATE_SWITCH_2,
765     EL_LIGHT_SWITCH_OFF,
766     EL_LIGHT_SWITCH_ON,
767     EL_TIMEGATE_SWITCH_OFF,
768     EL_TIMEGATE_SWITCH_ON,
769     EL_SIGN_EXCLAMATION,
770     EL_SIGN_RADIOACTIVITY,
771     EL_SIGN_STOP,
772     EL_SIGN_WHEELCHAIR,
773     EL_SIGN_PARKING,
774     EL_SIGN_ONEWAY,
775     EL_SIGN_HEART,
776     EL_SIGN_TRIANGLE,
777     EL_SIGN_ROUND,
778     EL_SIGN_EXIT,
779     EL_SIGN_YINYANG,
780     EL_SIGN_OTHER,
781     EL_STEEL_SLANTED,
782     EL_EMC_STEEL_WALL_1,
783     EL_EMC_STEEL_WALL_2,
784     EL_EMC_STEEL_WALL_3,
785     EL_EMC_STEEL_WALL_4,
786     EL_EMC_WALL_1,
787     EL_EMC_WALL_2,
788     EL_EMC_WALL_3,
789     EL_EMC_WALL_4,
790     EL_EMC_WALL_5,
791     EL_EMC_WALL_6,
792     EL_EMC_WALL_7,
793     EL_EMC_WALL_8,
794     EL_CRYSTAL,
795     EL_WALL_PEARL,
796     EL_WALL_CRYSTAL,
797     EL_TUBE_CROSS,
798     EL_TUBE_VERTICAL,
799     EL_TUBE_HORIZONTAL,
800     EL_TUBE_VERT_LEFT,
801     EL_TUBE_VERT_RIGHT,
802     EL_TUBE_HORIZ_UP,
803     EL_TUBE_HORIZ_DOWN,
804     EL_TUBE_LEFT_UP,
805     EL_TUBE_LEFT_DOWN,
806     EL_TUBE_RIGHT_UP,
807     EL_TUBE_RIGHT_DOWN
808   };
809   static int ep_solid_num = sizeof(ep_solid)/sizeof(int);
810
811   static int ep_massive[] =
812   {
813     EL_BETON,
814     EL_SALZSAEURE,
815     EL_BADEWANNE1,
816     EL_BADEWANNE2,
817     EL_BADEWANNE3,
818     EL_BADEWANNE4,
819     EL_BADEWANNE5,
820     EL_PFORTE1,
821     EL_PFORTE2,
822     EL_PFORTE3,
823     EL_PFORTE4,
824     EL_PFORTE1X,
825     EL_PFORTE2X,
826     EL_PFORTE3X,
827     EL_PFORTE4X,
828     EL_EM_GATE_1,
829     EL_EM_GATE_2,
830     EL_EM_GATE_3,
831     EL_EM_GATE_4,
832     EL_EM_GATE_1X,
833     EL_EM_GATE_2X,
834     EL_EM_GATE_3X,
835     EL_EM_GATE_4X,
836     EL_SWITCHGATE_OPEN,
837     EL_SWITCHGATE_CLOSED,
838     EL_TIMEGATE_OPEN,
839     EL_TIMEGATE_CLOSED,
840     EL_SP_HARD_GRAY,
841     EL_SP_HARD_GREEN,
842     EL_SP_HARD_BLUE,
843     EL_SP_HARD_RED,
844     EL_SP_HARD_YELLOW,
845     EL_SP_HARD_BASE1,
846     EL_SP_HARD_BASE2,
847     EL_SP_HARD_BASE3,
848     EL_SP_HARD_BASE4,
849     EL_SP_HARD_BASE5,
850     EL_SP_HARD_BASE6,
851     EL_INVISIBLE_STEEL,
852     EL_BELT1_SWITCH_LEFT,
853     EL_BELT1_SWITCH_MIDDLE,
854     EL_BELT1_SWITCH_RIGHT,
855     EL_BELT2_SWITCH_LEFT,
856     EL_BELT2_SWITCH_MIDDLE,
857     EL_BELT2_SWITCH_RIGHT,
858     EL_BELT3_SWITCH_LEFT,
859     EL_BELT3_SWITCH_MIDDLE,
860     EL_BELT3_SWITCH_RIGHT,
861     EL_BELT4_SWITCH_LEFT,
862     EL_BELT4_SWITCH_MIDDLE,
863     EL_BELT4_SWITCH_RIGHT,
864     EL_LIGHT_SWITCH_OFF,
865     EL_LIGHT_SWITCH_ON,
866     EL_SIGN_EXCLAMATION,
867     EL_SIGN_RADIOACTIVITY,
868     EL_SIGN_STOP,
869     EL_SIGN_WHEELCHAIR,
870     EL_SIGN_PARKING,
871     EL_SIGN_ONEWAY,
872     EL_SIGN_HEART,
873     EL_SIGN_TRIANGLE,
874     EL_SIGN_ROUND,
875     EL_SIGN_EXIT,
876     EL_SIGN_YINYANG,
877     EL_SIGN_OTHER,
878     EL_STEEL_SLANTED,
879     EL_EMC_STEEL_WALL_1,
880     EL_EMC_STEEL_WALL_2,
881     EL_EMC_STEEL_WALL_3,
882     EL_EMC_STEEL_WALL_4,
883     EL_CRYSTAL,
884     EL_TUBE_CROSS,
885     EL_TUBE_VERTICAL,
886     EL_TUBE_HORIZONTAL,
887     EL_TUBE_VERT_LEFT,
888     EL_TUBE_VERT_RIGHT,
889     EL_TUBE_HORIZ_UP,
890     EL_TUBE_HORIZ_DOWN,
891     EL_TUBE_LEFT_UP,
892     EL_TUBE_LEFT_DOWN,
893     EL_TUBE_RIGHT_UP,
894     EL_TUBE_RIGHT_DOWN
895   };
896   static int ep_massive_num = sizeof(ep_massive)/sizeof(int);
897
898   static int ep_slippery[] =
899   {
900     EL_FELSBODEN,
901     EL_BD_WALL,
902     EL_FELSBROCKEN,
903     EL_BD_ROCK,
904     EL_EDELSTEIN,
905     EL_EDELSTEIN_BD,
906     EL_EDELSTEIN_GELB,
907     EL_EDELSTEIN_ROT,
908     EL_EDELSTEIN_LILA,
909     EL_DIAMANT,
910     EL_BOMBE,
911     EL_KOKOSNUSS,
912     EL_ABLENK_EIN,
913     EL_ABLENK_AUS,
914     EL_ZEIT_VOLL,
915     EL_ZEIT_LEER,
916     EL_BIRNE_EIN,
917     EL_BIRNE_AUS,
918     EL_BADEWANNE1,
919     EL_BADEWANNE2,
920     EL_SONDE,
921     EL_SP_ZONK,
922     EL_SP_INFOTRON,
923     EL_SP_CHIP_SINGLE,
924     EL_SP_CHIP_LEFT,
925     EL_SP_CHIP_RIGHT,
926     EL_SP_CHIP_UPPER,
927     EL_SP_CHIP_LOWER,
928     EL_SPEED_PILL,
929     EL_STEEL_SLANTED,
930     EL_PEARL,
931     EL_CRYSTAL
932   };
933   static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int);
934
935   static int ep_enemy[] =
936   {
937     EL_KAEFER,
938     EL_FLIEGER,
939     EL_BUTTERFLY,
940     EL_FIREFLY,
941     EL_MAMPFER,
942     EL_MAMPFER2,
943     EL_ROBOT,
944     EL_PACMAN,
945     EL_SP_SNIKSNAK,
946     EL_SP_ELECTRON
947   };
948   static int ep_enemy_num = sizeof(ep_enemy)/sizeof(int);
949
950   static int ep_mauer[] =
951   {
952     EL_BETON,
953     EL_PFORTE1,
954     EL_PFORTE2,
955     EL_PFORTE3,
956     EL_PFORTE4,
957     EL_PFORTE1X,
958     EL_PFORTE2X,
959     EL_PFORTE3X,
960     EL_PFORTE4X,
961     EL_EM_GATE_1,
962     EL_EM_GATE_2,
963     EL_EM_GATE_3,
964     EL_EM_GATE_4,
965     EL_EM_GATE_1X,
966     EL_EM_GATE_2X,
967     EL_EM_GATE_3X,
968     EL_EM_GATE_4X,
969     EL_AUSGANG_ZU,
970     EL_AUSGANG_ACT,
971     EL_AUSGANG_AUF,
972     EL_MAUERWERK,
973     EL_FELSBODEN,
974     EL_MAUER_LEBT,
975     EL_MAUER_X,
976     EL_MAUER_Y,
977     EL_MAUER_XY,
978     EL_MAUERND,
979     EL_BD_WALL,
980     EL_SP_CHIP_SINGLE,
981     EL_SP_CHIP_LEFT,
982     EL_SP_CHIP_RIGHT,
983     EL_SP_CHIP_UPPER,
984     EL_SP_CHIP_LOWER,
985     EL_SP_HARD_GRAY,
986     EL_SP_HARD_GREEN,
987     EL_SP_HARD_BLUE,
988     EL_SP_HARD_RED,
989     EL_SP_HARD_YELLOW,
990     EL_SP_HARD_BASE1,
991     EL_SP_HARD_BASE2,
992     EL_SP_HARD_BASE3,
993     EL_SP_HARD_BASE4,
994     EL_SP_HARD_BASE5,
995     EL_SP_HARD_BASE6,
996     EL_SP_TERMINAL,
997     EL_SP_EXIT,
998     EL_INVISIBLE_STEEL,
999     EL_STEEL_SLANTED,
1000     EL_EMC_STEEL_WALL_1,
1001     EL_EMC_STEEL_WALL_2,
1002     EL_EMC_STEEL_WALL_3,
1003     EL_EMC_STEEL_WALL_4,
1004     EL_EMC_WALL_1,
1005     EL_EMC_WALL_2,
1006     EL_EMC_WALL_3,
1007     EL_EMC_WALL_4,
1008     EL_EMC_WALL_5,
1009     EL_EMC_WALL_6,
1010     EL_EMC_WALL_7,
1011     EL_EMC_WALL_8
1012   };
1013   static int ep_mauer_num = sizeof(ep_mauer)/sizeof(int);
1014
1015   static int ep_can_fall[] =
1016   {
1017     EL_FELSBROCKEN,
1018     EL_BD_ROCK,
1019     EL_EDELSTEIN,
1020     EL_EDELSTEIN_BD,
1021     EL_EDELSTEIN_GELB,
1022     EL_EDELSTEIN_ROT,
1023     EL_EDELSTEIN_LILA,
1024     EL_DIAMANT,
1025     EL_BOMBE,
1026     EL_KOKOSNUSS,
1027     EL_TROPFEN,
1028     EL_MORAST_VOLL,
1029     EL_MAGIC_WALL_FULL,
1030     EL_MAGIC_WALL_BD_FULL,
1031     EL_ZEIT_VOLL,
1032     EL_ZEIT_LEER,
1033     EL_SP_ZONK,
1034     EL_SP_INFOTRON,
1035     EL_SP_DISK_ORANGE,
1036     EL_PEARL,
1037     EL_CRYSTAL,
1038     EL_SPRING,
1039     EL_DX_SUPABOMB
1040   };
1041   static int ep_can_fall_num = sizeof(ep_can_fall)/sizeof(int);
1042
1043   static int ep_can_smash[] =
1044   {
1045     EL_FELSBROCKEN,
1046     EL_BD_ROCK,
1047     EL_EDELSTEIN,
1048     EL_EDELSTEIN_BD,
1049     EL_EDELSTEIN_GELB,
1050     EL_EDELSTEIN_ROT,
1051     EL_EDELSTEIN_LILA,
1052     EL_DIAMANT,
1053     EL_SCHLUESSEL1,
1054     EL_SCHLUESSEL2,
1055     EL_SCHLUESSEL3,
1056     EL_SCHLUESSEL4,
1057     EL_EM_KEY_1,
1058     EL_EM_KEY_2,
1059     EL_EM_KEY_3,
1060     EL_EM_KEY_4,
1061     EL_BOMBE,
1062     EL_KOKOSNUSS,
1063     EL_TROPFEN,
1064     EL_ZEIT_VOLL,
1065     EL_ZEIT_LEER,
1066     EL_SP_ZONK,
1067     EL_SP_INFOTRON,
1068     EL_SP_DISK_ORANGE,
1069     EL_PEARL,
1070     EL_CRYSTAL,
1071     EL_SPRING,
1072     EL_DX_SUPABOMB
1073   };
1074   static int ep_can_smash_num = sizeof(ep_can_smash)/sizeof(int);
1075
1076   static int ep_can_change[] =
1077   {
1078     EL_FELSBROCKEN,
1079     EL_BD_ROCK,
1080     EL_EDELSTEIN,
1081     EL_EDELSTEIN_BD,
1082     EL_EDELSTEIN_GELB,
1083     EL_EDELSTEIN_ROT,
1084     EL_EDELSTEIN_LILA,
1085     EL_DIAMANT
1086   };
1087   static int ep_can_change_num = sizeof(ep_can_change)/sizeof(int);
1088
1089   static int ep_can_move[] =
1090   {
1091     EL_KAEFER,
1092     EL_FLIEGER,
1093     EL_BUTTERFLY,
1094     EL_FIREFLY,
1095     EL_MAMPFER,
1096     EL_MAMPFER2,
1097     EL_ROBOT,
1098     EL_PACMAN,
1099     EL_MOLE,
1100     EL_PINGUIN,
1101     EL_SCHWEIN,
1102     EL_DRACHE,
1103     EL_SONDE,
1104     EL_SP_SNIKSNAK,
1105     EL_SP_ELECTRON,
1106     EL_BALLOON,
1107     EL_SPRING_MOVING
1108   };
1109   static int ep_can_move_num = sizeof(ep_can_move)/sizeof(int);
1110
1111   static int ep_could_move[] =
1112   {
1113     EL_KAEFER_RIGHT,
1114     EL_KAEFER_UP,
1115     EL_KAEFER_LEFT,
1116     EL_KAEFER_DOWN,
1117     EL_FLIEGER_RIGHT,
1118     EL_FLIEGER_UP,
1119     EL_FLIEGER_LEFT,
1120     EL_FLIEGER_DOWN,
1121     EL_BUTTERFLY_RIGHT,
1122     EL_BUTTERFLY_UP,
1123     EL_BUTTERFLY_LEFT,
1124     EL_BUTTERFLY_DOWN,
1125     EL_FIREFLY_RIGHT,
1126     EL_FIREFLY_UP,
1127     EL_FIREFLY_LEFT,
1128     EL_FIREFLY_DOWN,
1129     EL_PACMAN_RIGHT,
1130     EL_PACMAN_UP,
1131     EL_PACMAN_LEFT,
1132     EL_PACMAN_DOWN
1133   };
1134   static int ep_could_move_num = sizeof(ep_could_move)/sizeof(int);
1135
1136   static int ep_dont_touch[] =
1137   {
1138     EL_KAEFER,
1139     EL_FLIEGER,
1140     EL_BUTTERFLY,
1141     EL_FIREFLY
1142   };
1143   static int ep_dont_touch_num = sizeof(ep_dont_touch)/sizeof(int);
1144
1145   static int ep_dont_go_to[] =
1146   {
1147     EL_KAEFER,
1148     EL_FLIEGER,
1149     EL_BUTTERFLY,
1150     EL_FIREFLY,
1151     EL_MAMPFER,
1152     EL_MAMPFER2,
1153     EL_ROBOT,
1154     EL_PACMAN,
1155     EL_TROPFEN,
1156     EL_SALZSAEURE,
1157     EL_SP_SNIKSNAK,
1158     EL_SP_ELECTRON,
1159     EL_SP_BUG_ACTIVE,
1160     EL_TRAP_ACTIVE,
1161     EL_LANDMINE
1162   };
1163   static int ep_dont_go_to_num = sizeof(ep_dont_go_to)/sizeof(int);
1164
1165   static int ep_mampf2[] =
1166   {
1167     EL_ERDREICH,
1168     EL_KAEFER,
1169     EL_FLIEGER,
1170     EL_BUTTERFLY,
1171     EL_FIREFLY,
1172     EL_MAMPFER,
1173     EL_ROBOT,
1174     EL_PACMAN,
1175     EL_TROPFEN,
1176     EL_AMOEBE_TOT,
1177     EL_AMOEBE_NASS,
1178     EL_AMOEBE_NORM,
1179     EL_AMOEBE_VOLL,
1180     EL_AMOEBE_BD,
1181     EL_EDELSTEIN,
1182     EL_EDELSTEIN_BD,
1183     EL_EDELSTEIN_GELB,
1184     EL_EDELSTEIN_ROT,
1185     EL_EDELSTEIN_LILA,
1186     EL_DIAMANT,
1187     EL_PEARL,
1188     EL_CRYSTAL
1189   };
1190   static int ep_mampf2_num = sizeof(ep_mampf2)/sizeof(int);
1191
1192   static int ep_bd_element[] =
1193   {
1194     EL_LEERRAUM,
1195     EL_ERDREICH,
1196     EL_FELSBODEN,
1197     EL_BD_WALL,
1198     EL_FELSBROCKEN,
1199     EL_BD_ROCK,
1200     EL_EDELSTEIN_BD,
1201     EL_MAGIC_WALL_BD_OFF,
1202     EL_AUSGANG_ZU,
1203     EL_AUSGANG_AUF,
1204     EL_BETON,
1205     EL_SPIELFIGUR,
1206     EL_FIREFLY,
1207     EL_FIREFLY_1,
1208     EL_FIREFLY_2,
1209     EL_FIREFLY_3,
1210     EL_FIREFLY_4,
1211     EL_BUTTERFLY,
1212     EL_BUTTERFLY_1,
1213     EL_BUTTERFLY_2,
1214     EL_BUTTERFLY_3,
1215     EL_BUTTERFLY_4,
1216     EL_AMOEBE_BD,
1217     EL_CHAR_FRAGE
1218   };
1219   static int ep_bd_element_num = sizeof(ep_bd_element)/sizeof(int);
1220
1221   static int ep_sb_element[] =
1222   {
1223     EL_LEERRAUM,
1224     EL_BETON,
1225     EL_SOKOBAN_OBJEKT,
1226     EL_SOKOBAN_FELD_LEER,
1227     EL_SOKOBAN_FELD_VOLL,
1228     EL_SPIELFIGUR,
1229     EL_INVISIBLE_STEEL
1230   };
1231   static int ep_sb_element_num = sizeof(ep_sb_element)/sizeof(int);
1232
1233   static int ep_gem[] =
1234   {
1235     EL_EDELSTEIN,
1236     EL_EDELSTEIN_BD,
1237     EL_EDELSTEIN_GELB,
1238     EL_EDELSTEIN_ROT,
1239     EL_EDELSTEIN_LILA,
1240     EL_DIAMANT,
1241     EL_SP_INFOTRON
1242   };
1243   static int ep_gem_num = sizeof(ep_gem)/sizeof(int);
1244
1245   static int ep_inactive[] =
1246   {
1247     EL_LEERRAUM,
1248     EL_ERDREICH,
1249     EL_MAUERWERK,
1250     EL_BD_WALL,
1251     EL_FELSBODEN,
1252     EL_SCHLUESSEL,
1253     EL_BETON,
1254     EL_AMOEBE_TOT,
1255     EL_MORAST_LEER,
1256     EL_BADEWANNE,
1257     EL_ABLENK_AUS,
1258     EL_SCHLUESSEL1,
1259     EL_SCHLUESSEL2,
1260     EL_SCHLUESSEL3,
1261     EL_SCHLUESSEL4,
1262     EL_EM_KEY_1,
1263     EL_EM_KEY_2,
1264     EL_EM_KEY_3,
1265     EL_EM_KEY_4,
1266     EL_PFORTE1,
1267     EL_PFORTE2,
1268     EL_PFORTE3,
1269     EL_PFORTE4,
1270     EL_PFORTE1X,
1271     EL_PFORTE2X,
1272     EL_PFORTE3X,
1273     EL_PFORTE4X,
1274     EL_EM_GATE_1,
1275     EL_EM_GATE_2,
1276     EL_EM_GATE_3,
1277     EL_EM_GATE_4,
1278     EL_EM_GATE_1X,
1279     EL_EM_GATE_2X,
1280     EL_EM_GATE_3X,
1281     EL_EM_GATE_4X,
1282     EL_DYNAMITE_INACTIVE,
1283     EL_UNSICHTBAR,
1284     EL_BIRNE_AUS,
1285     EL_BIRNE_EIN,
1286     EL_ERZ_EDEL,
1287     EL_ERZ_DIAM,
1288     EL_ERZ_EDEL_BD,
1289     EL_ERZ_EDEL_GELB,
1290     EL_DYNABOMB_NR,
1291     EL_DYNABOMB_SZ,
1292     EL_DYNABOMB_XL,
1293     EL_SOKOBAN_OBJEKT,
1294     EL_SOKOBAN_FELD_LEER,
1295     EL_SOKOBAN_FELD_VOLL,
1296     EL_ERZ_EDEL_ROT,
1297     EL_ERZ_EDEL_LILA,
1298     EL_BADEWANNE1,
1299     EL_BADEWANNE2,
1300     EL_BADEWANNE3,
1301     EL_BADEWANNE4,
1302     EL_BADEWANNE5,
1303     EL_MAGIC_WALL_OFF,
1304     EL_MAGIC_WALL_DEAD,
1305     EL_MAGIC_WALL_BD_OFF,
1306     EL_MAGIC_WALL_BD_DEAD,
1307     EL_AMOEBA2DIAM,
1308     EL_BLOCKED,
1309     EL_SP_EMPTY,
1310     EL_SP_BASE,
1311     EL_SP_PORT1_RIGHT,
1312     EL_SP_PORT1_DOWN,
1313     EL_SP_PORT1_LEFT,
1314     EL_SP_PORT1_UP,
1315     EL_SP_PORT2_RIGHT,
1316     EL_SP_PORT2_DOWN,
1317     EL_SP_PORT2_LEFT,
1318     EL_SP_PORT2_UP,
1319     EL_SP_PORT_X,
1320     EL_SP_PORT_Y,
1321     EL_SP_PORT_XY,
1322     EL_SP_DISK_RED,
1323     EL_SP_DISK_YELLOW,
1324     EL_SP_CHIP_SINGLE,
1325     EL_SP_CHIP_LEFT,
1326     EL_SP_CHIP_RIGHT,
1327     EL_SP_CHIP_UPPER,
1328     EL_SP_CHIP_LOWER,
1329     EL_SP_HARD_GRAY,
1330     EL_SP_HARD_GREEN,
1331     EL_SP_HARD_BLUE,
1332     EL_SP_HARD_RED,
1333     EL_SP_HARD_YELLOW,
1334     EL_SP_HARD_BASE1,
1335     EL_SP_HARD_BASE2,
1336     EL_SP_HARD_BASE3,
1337     EL_SP_HARD_BASE4,
1338     EL_SP_HARD_BASE5,
1339     EL_SP_HARD_BASE6,
1340     EL_SP_EXIT,
1341     EL_INVISIBLE_STEEL,
1342     EL_BELT1_SWITCH_LEFT,
1343     EL_BELT1_SWITCH_MIDDLE,
1344     EL_BELT1_SWITCH_RIGHT,
1345     EL_BELT2_SWITCH_LEFT,
1346     EL_BELT2_SWITCH_MIDDLE,
1347     EL_BELT2_SWITCH_RIGHT,
1348     EL_BELT3_SWITCH_LEFT,
1349     EL_BELT3_SWITCH_MIDDLE,
1350     EL_BELT3_SWITCH_RIGHT,
1351     EL_BELT4_SWITCH_LEFT,
1352     EL_BELT4_SWITCH_MIDDLE,
1353     EL_BELT4_SWITCH_RIGHT,
1354     EL_SIGN_EXCLAMATION,
1355     EL_SIGN_RADIOACTIVITY,
1356     EL_SIGN_STOP,
1357     EL_SIGN_WHEELCHAIR,
1358     EL_SIGN_PARKING,
1359     EL_SIGN_ONEWAY,
1360     EL_SIGN_HEART,
1361     EL_SIGN_TRIANGLE,
1362     EL_SIGN_ROUND,
1363     EL_SIGN_EXIT,
1364     EL_SIGN_YINYANG,
1365     EL_SIGN_OTHER,
1366     EL_STEEL_SLANTED,
1367     EL_EMC_STEEL_WALL_1,
1368     EL_EMC_STEEL_WALL_2,
1369     EL_EMC_STEEL_WALL_3,
1370     EL_EMC_STEEL_WALL_4,
1371     EL_EMC_WALL_1,
1372     EL_EMC_WALL_2,
1373     EL_EMC_WALL_3,
1374     EL_EMC_WALL_4,
1375     EL_EMC_WALL_5,
1376     EL_EMC_WALL_6,
1377     EL_EMC_WALL_7,
1378     EL_EMC_WALL_8
1379   };
1380   static int ep_inactive_num = sizeof(ep_inactive)/sizeof(int);
1381
1382   static int ep_explosive[] =
1383   {
1384     EL_BOMBE,
1385     EL_DYNAMITE_ACTIVE,
1386     EL_DYNAMITE_INACTIVE,
1387     EL_DYNABOMB_ACTIVE_1,
1388     EL_DYNABOMB_ACTIVE_2,
1389     EL_DYNABOMB_ACTIVE_3,
1390     EL_DYNABOMB_ACTIVE_4,
1391     EL_DYNABOMB_NR,
1392     EL_DYNABOMB_SZ,
1393     EL_DYNABOMB_XL,
1394     EL_KAEFER,
1395     EL_MOLE,
1396     EL_PINGUIN,
1397     EL_SCHWEIN,
1398     EL_DRACHE,
1399     EL_SONDE,
1400     EL_SP_DISK_RED,
1401     EL_SP_DISK_ORANGE,
1402     EL_SP_DISK_YELLOW,
1403     EL_SP_SNIKSNAK,
1404     EL_SP_ELECTRON,
1405     EL_DX_SUPABOMB
1406   };
1407   static int ep_explosive_num = sizeof(ep_explosive)/sizeof(int);
1408
1409   static int ep_mampf3[] =
1410   {
1411     EL_EDELSTEIN,
1412     EL_EDELSTEIN_BD,
1413     EL_EDELSTEIN_GELB,
1414     EL_EDELSTEIN_ROT,
1415     EL_EDELSTEIN_LILA,
1416     EL_DIAMANT,
1417     EL_PEARL,
1418     EL_CRYSTAL
1419   };
1420   static int ep_mampf3_num = sizeof(ep_mampf3)/sizeof(int);
1421
1422   static int ep_pushable[] =
1423   {
1424     EL_FELSBROCKEN,
1425     EL_BD_ROCK,
1426     EL_BOMBE,
1427     EL_KOKOSNUSS,
1428     EL_ZEIT_LEER,
1429     EL_SOKOBAN_FELD_VOLL,
1430     EL_SOKOBAN_OBJEKT,
1431     EL_SONDE,
1432     EL_SP_ZONK,
1433     EL_SP_DISK_ORANGE,
1434     EL_SP_DISK_YELLOW,
1435     EL_BALLOON,
1436     EL_SPRING,
1437     EL_DX_SUPABOMB
1438   };
1439   static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int);
1440
1441   static int ep_player[] =
1442   {
1443     EL_SPIELFIGUR,
1444     EL_SPIELER1,
1445     EL_SPIELER2,
1446     EL_SPIELER3,
1447     EL_SPIELER4
1448   };
1449   static int ep_player_num = sizeof(ep_player)/sizeof(int);
1450
1451   static int ep_has_content[] =
1452   {
1453     EL_MAMPFER,
1454     EL_AMOEBE_NASS,
1455     EL_AMOEBE_NORM,
1456     EL_AMOEBE_VOLL,
1457     EL_AMOEBE_BD
1458   };
1459   static int ep_has_content_num = sizeof(ep_has_content)/sizeof(int);
1460
1461   static int ep_eatable[] =
1462   {
1463     EL_ERDREICH,
1464     EL_SP_BASE,
1465     EL_SP_BUG,
1466     EL_TRAP_INACTIVE,
1467     EL_SAND_INVISIBLE
1468   };
1469   static int ep_eatable_num = sizeof(ep_eatable)/sizeof(int);
1470
1471   static int ep_sp_element[] =
1472   {
1473     EL_SP_EMPTY,
1474     EL_SP_ZONK,
1475     EL_SP_BASE,
1476     EL_SP_MURPHY,
1477     EL_SP_INFOTRON,
1478     EL_SP_CHIP_SINGLE,
1479     EL_SP_HARD_GRAY,
1480     EL_SP_EXIT,
1481     EL_SP_DISK_ORANGE,
1482     EL_SP_PORT1_RIGHT,
1483     EL_SP_PORT1_DOWN,
1484     EL_SP_PORT1_LEFT,
1485     EL_SP_PORT1_UP,
1486     EL_SP_PORT2_RIGHT,
1487     EL_SP_PORT2_DOWN,
1488     EL_SP_PORT2_LEFT,
1489     EL_SP_PORT2_UP,
1490     EL_SP_SNIKSNAK,
1491     EL_SP_DISK_YELLOW,
1492     EL_SP_TERMINAL,
1493     EL_SP_DISK_RED,
1494     EL_SP_PORT_Y,
1495     EL_SP_PORT_X,
1496     EL_SP_PORT_XY,
1497     EL_SP_ELECTRON,
1498     EL_SP_BUG,
1499     EL_SP_CHIP_LEFT,
1500     EL_SP_CHIP_RIGHT,
1501     EL_SP_HARD_BASE1,
1502     EL_SP_HARD_GREEN,
1503     EL_SP_HARD_BLUE,
1504     EL_SP_HARD_RED,
1505     EL_SP_HARD_YELLOW,
1506     EL_SP_HARD_BASE2,
1507     EL_SP_HARD_BASE3,
1508     EL_SP_HARD_BASE4,
1509     EL_SP_HARD_BASE5,
1510     EL_SP_HARD_BASE6,
1511     EL_SP_CHIP_UPPER,
1512     EL_SP_CHIP_LOWER,
1513     /* additional elements that appeared in newer Supaplex levels */
1514     EL_UNSICHTBAR,
1515     /* more than one murphy in a level results in an inactive clone */
1516     EL_SP_MURPHY_CLONE
1517   };
1518   static int ep_sp_element_num = sizeof(ep_sp_element)/sizeof(int);
1519
1520   static int ep_quick_gate[] =
1521   {
1522     EL_EM_GATE_1,
1523     EL_EM_GATE_2,
1524     EL_EM_GATE_3,
1525     EL_EM_GATE_4,
1526     EL_EM_GATE_1X,
1527     EL_EM_GATE_2X,
1528     EL_EM_GATE_3X,
1529     EL_EM_GATE_4X,
1530     EL_SP_PORT1_LEFT,
1531     EL_SP_PORT2_LEFT,
1532     EL_SP_PORT1_RIGHT,
1533     EL_SP_PORT2_RIGHT,
1534     EL_SP_PORT1_UP,
1535     EL_SP_PORT2_UP,
1536     EL_SP_PORT1_DOWN,
1537     EL_SP_PORT2_DOWN,
1538     EL_SP_PORT_X,
1539     EL_SP_PORT_Y,
1540     EL_SP_PORT_XY,
1541     EL_SWITCHGATE_OPEN,
1542     EL_TIMEGATE_OPEN
1543   };
1544   static int ep_quick_gate_num = sizeof(ep_quick_gate)/sizeof(int);
1545
1546   static int ep_over_player[] =
1547   {
1548     EL_SP_PORT1_LEFT,
1549     EL_SP_PORT2_LEFT,
1550     EL_SP_PORT1_RIGHT,
1551     EL_SP_PORT2_RIGHT,
1552     EL_SP_PORT1_UP,
1553     EL_SP_PORT2_UP,
1554     EL_SP_PORT1_DOWN,
1555     EL_SP_PORT2_DOWN,
1556     EL_SP_PORT_X,
1557     EL_SP_PORT_Y,
1558     EL_SP_PORT_XY,
1559     EL_TUBE_CROSS,
1560     EL_TUBE_VERTICAL,
1561     EL_TUBE_HORIZONTAL,
1562     EL_TUBE_VERT_LEFT,
1563     EL_TUBE_VERT_RIGHT,
1564     EL_TUBE_HORIZ_UP,
1565     EL_TUBE_HORIZ_DOWN,
1566     EL_TUBE_LEFT_UP,
1567     EL_TUBE_LEFT_DOWN,
1568     EL_TUBE_RIGHT_UP,
1569     EL_TUBE_RIGHT_DOWN
1570   };
1571   static int ep_over_player_num = sizeof(ep_over_player)/sizeof(int);
1572
1573   static int ep_active_bomb[] =
1574   {
1575     EL_DYNAMITE_ACTIVE,
1576     EL_DYNABOMB_ACTIVE_1,
1577     EL_DYNABOMB_ACTIVE_2,
1578     EL_DYNABOMB_ACTIVE_3,
1579     EL_DYNABOMB_ACTIVE_4
1580   };
1581   static int ep_active_bomb_num = sizeof(ep_active_bomb)/sizeof(int);
1582
1583   static int ep_belt[] =
1584   {
1585     EL_BELT1_LEFT,
1586     EL_BELT1_MIDDLE,
1587     EL_BELT1_RIGHT,
1588     EL_BELT2_LEFT,
1589     EL_BELT2_MIDDLE,
1590     EL_BELT2_RIGHT,
1591     EL_BELT3_LEFT,
1592     EL_BELT3_MIDDLE,
1593     EL_BELT3_RIGHT,
1594     EL_BELT4_LEFT,
1595     EL_BELT4_MIDDLE,
1596     EL_BELT4_RIGHT,
1597   };
1598   static int ep_belt_num = sizeof(ep_belt)/sizeof(int);
1599
1600   static int ep_belt_switch[] =
1601   {
1602     EL_BELT1_SWITCH_LEFT,
1603     EL_BELT1_SWITCH_MIDDLE,
1604     EL_BELT1_SWITCH_RIGHT,
1605     EL_BELT2_SWITCH_LEFT,
1606     EL_BELT2_SWITCH_MIDDLE,
1607     EL_BELT2_SWITCH_RIGHT,
1608     EL_BELT3_SWITCH_LEFT,
1609     EL_BELT3_SWITCH_MIDDLE,
1610     EL_BELT3_SWITCH_RIGHT,
1611     EL_BELT4_SWITCH_LEFT,
1612     EL_BELT4_SWITCH_MIDDLE,
1613     EL_BELT4_SWITCH_RIGHT,
1614   };
1615   static int ep_belt_switch_num = sizeof(ep_belt_switch)/sizeof(int);
1616
1617   static int ep_tube[] =
1618   {
1619     EL_TUBE_CROSS,
1620     EL_TUBE_VERTICAL,
1621     EL_TUBE_HORIZONTAL,
1622     EL_TUBE_VERT_LEFT,
1623     EL_TUBE_VERT_RIGHT,
1624     EL_TUBE_HORIZ_UP,
1625     EL_TUBE_HORIZ_DOWN,
1626     EL_TUBE_LEFT_UP,
1627     EL_TUBE_LEFT_DOWN,
1628     EL_TUBE_RIGHT_UP,
1629     EL_TUBE_RIGHT_DOWN
1630   };
1631   static int ep_tube_num = sizeof(ep_tube)/sizeof(int);
1632
1633   static long ep1_bit[] =
1634   {
1635     EP_BIT_AMOEBALIVE,
1636     EP_BIT_AMOEBOID,
1637     EP_BIT_SCHLUESSEL,
1638     EP_BIT_PFORTE,
1639     EP_BIT_SOLID,
1640     EP_BIT_MASSIVE,
1641     EP_BIT_SLIPPERY,
1642     EP_BIT_ENEMY,
1643     EP_BIT_MAUER,
1644     EP_BIT_CAN_FALL,
1645     EP_BIT_CAN_SMASH,
1646     EP_BIT_CAN_CHANGE,
1647     EP_BIT_CAN_MOVE,
1648     EP_BIT_COULD_MOVE,
1649     EP_BIT_DONT_TOUCH,
1650     EP_BIT_DONT_GO_TO,
1651     EP_BIT_MAMPF2,
1652     EP_BIT_BD_ELEMENT,
1653     EP_BIT_SB_ELEMENT,
1654     EP_BIT_GEM,
1655     EP_BIT_INACTIVE,
1656     EP_BIT_EXPLOSIVE,
1657     EP_BIT_MAMPF3,
1658     EP_BIT_PUSHABLE,
1659     EP_BIT_PLAYER,
1660     EP_BIT_HAS_CONTENT,
1661     EP_BIT_EATABLE,
1662     EP_BIT_SP_ELEMENT,
1663     EP_BIT_QUICK_GATE,
1664     EP_BIT_OVER_PLAYER,
1665     EP_BIT_ACTIVE_BOMB
1666   };
1667   static long ep2_bit[] =
1668   {
1669     EP_BIT_BELT,
1670     EP_BIT_BELT_SWITCH,
1671     EP_BIT_TUBE
1672   };
1673   static int *ep1_array[] =
1674   {
1675     ep_amoebalive,
1676     ep_amoeboid,
1677     ep_schluessel,
1678     ep_pforte,
1679     ep_solid,
1680     ep_massive,
1681     ep_slippery,
1682     ep_enemy,
1683     ep_mauer,
1684     ep_can_fall,
1685     ep_can_smash,
1686     ep_can_change,
1687     ep_can_move,
1688     ep_could_move,
1689     ep_dont_touch,
1690     ep_dont_go_to,
1691     ep_mampf2,
1692     ep_bd_element,
1693     ep_sb_element,
1694     ep_gem,
1695     ep_inactive,
1696     ep_explosive,
1697     ep_mampf3,
1698     ep_pushable,
1699     ep_player,
1700     ep_has_content,
1701     ep_eatable,
1702     ep_sp_element,
1703     ep_quick_gate,
1704     ep_over_player,
1705     ep_active_bomb
1706   };
1707   static int *ep2_array[] =
1708   {
1709     ep_belt,
1710     ep_belt_switch,
1711     ep_tube
1712   };
1713   static int *ep1_num[] =
1714   {
1715     &ep_amoebalive_num,
1716     &ep_amoeboid_num,
1717     &ep_schluessel_num,
1718     &ep_pforte_num,
1719     &ep_solid_num,
1720     &ep_massive_num,
1721     &ep_slippery_num,
1722     &ep_enemy_num,
1723     &ep_mauer_num,
1724     &ep_can_fall_num,
1725     &ep_can_smash_num,
1726     &ep_can_change_num,
1727     &ep_can_move_num,
1728     &ep_could_move_num,
1729     &ep_dont_touch_num,
1730     &ep_dont_go_to_num,
1731     &ep_mampf2_num,
1732     &ep_bd_element_num,
1733     &ep_sb_element_num,
1734     &ep_gem_num,
1735     &ep_inactive_num,
1736     &ep_explosive_num,
1737     &ep_mampf3_num,
1738     &ep_pushable_num,
1739     &ep_player_num,
1740     &ep_has_content_num,
1741     &ep_eatable_num,
1742     &ep_sp_element_num,
1743     &ep_quick_gate_num,
1744     &ep_over_player_num,
1745     &ep_active_bomb_num
1746   };
1747   static int *ep2_num[] =
1748   {
1749     &ep_belt_num,
1750     &ep_belt_switch_num,
1751     &ep_tube_num
1752   };
1753   static int num_properties1 = sizeof(ep1_num)/sizeof(int *);
1754   static int num_properties2 = sizeof(ep2_num)/sizeof(int *);
1755
1756   for(i=0; i<MAX_ELEMENTS; i++)
1757   {
1758     Elementeigenschaften1[i] = 0;
1759     Elementeigenschaften2[i] = 0;
1760   }
1761
1762   for(i=0; i<num_properties1; i++)
1763     for(j=0; j<*(ep1_num[i]); j++)
1764       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1765   for(i=0; i<num_properties2; i++)
1766     for(j=0; j<*(ep2_num[i]); j++)
1767       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1768
1769   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1770     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1771 }
1772
1773 void CloseAllAndExit(int exit_value)
1774 {
1775   int i;
1776
1777 #if defined(TARGET_SDL)
1778   StopSounds();
1779   FreeSounds(NUM_SOUNDS);
1780 #else
1781   if (audio.soundserver_pid)
1782   {
1783     StopSounds();
1784     kill(audio.soundserver_pid, SIGTERM);
1785     FreeSounds(NUM_SOUNDS);
1786   }
1787 #endif
1788
1789   for(i=0; i<NUM_BITMAPS; i++)
1790   {
1791     if (pix[i])
1792       FreeBitmap(pix[i]);
1793
1794 #if defined(TARGET_SDL)
1795     FreeBitmap(pix_masked[i]);
1796 #else
1797     if (clipmask[i])
1798       FreeBitmap(clipmask[i]);
1799     if (clip_gc[i])
1800       XFreeGC(display, clip_gc[i]);
1801 #endif
1802   }
1803
1804 #if defined(TARGET_SDL)
1805   KeyboardAutoRepeatOn();
1806 #else
1807   if (gc)
1808     XFreeGC(display, gc);
1809
1810   if (display)
1811   {
1812     KeyboardAutoRepeatOn();
1813     XCloseDisplay(display);
1814   }
1815 #endif
1816
1817 #if !defined(PLATFORM_UNIX)
1818   dumpErrorFile();
1819 #endif
1820
1821   exit(exit_value);
1822 }