763ed518dd35ff6d894eef70f03c31a40a5f23a4
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 static char *image_filename[NUM_PICTURES] =
30 {
31   "RocksScreen.pcx",
32   "RocksDoor.pcx",
33   "RocksHeroes.pcx",
34   "RocksToons.pcx",
35   "RocksSP.pcx",
36   "RocksDC.pcx",
37   "RocksMore.pcx",
38   "RocksFont.pcx",
39   "RocksFont2.pcx",
40   "RocksFont3.pcx"
41 }; 
42
43 static void InitSetup(void);
44 static void InitPlayerInfo(void);
45 static void InitLevelInfo(void);
46 static void InitArtworkInfo(void);
47 static void InitLevelArtworkInfo(void);
48 static void InitNetworkServer(void);
49 static void InitMixer(void);
50 static void InitSound(void);
51 static void InitGfx(void);
52 static void InitGfxBackground(void);
53 static void InitGadgets(void);
54 static void InitElementProperties(void);
55 static void Execute_Debug_Command(char *);
56
57 void OpenAll(void)
58 {
59   if (options.debug_command)
60   {
61     Execute_Debug_Command(options.debug_command);
62
63     exit(0);
64   }
65
66   if (options.serveronly)
67   {
68 #if defined(PLATFORM_UNIX)
69     NetworkServer(options.server_port, options.serveronly);
70 #else
71     Error(ERR_WARN, "networking only supported in Unix version");
72 #endif
73     exit(0);    /* never reached */
74   }
75
76   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
77                   PROGRAM_TITLE_STRING, getWindowTitleString(),
78                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
79                   MSDOS_POINTER_FILENAME,
80                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
81
82   InitSetup();
83   InitPlayerInfo();
84   InitArtworkInfo();            /* needed before loading gfx, sound & music */
85
86   InitCounter();
87   InitMixer();
88   InitJoysticks();
89   InitRND(NEW_RANDOMIZE);
90
91   InitVideoDisplay();
92   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
93                   setup.fullscreen);
94
95   InitEventFilter(FilterMouseMotionEvents);
96
97   InitGfx();
98   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
99
100   InitLevelInfo();
101   InitLevelArtworkInfo();
102   InitGadgets();                /* needs to know number of level series */
103   InitSound();                  /* needs to know current level directory */
104
105   InitGfxBackground();
106   InitToons();
107
108   InitGameEngine();
109
110   DrawMainMenu();
111
112   InitNetworkServer();
113 }
114
115 void InitSetup()
116 {
117   LoadSetup();                                  /* global setup info */
118 }
119
120 void InitPlayerInfo()
121 {
122   int i;
123
124   /* choose default local player */
125   local_player = &stored_player[0];
126
127   for (i=0; i<MAX_PLAYERS; i++)
128     stored_player[i].connected = FALSE;
129
130   local_player->connected = TRUE;
131 }
132
133 void InitLevelInfo()
134 {
135   LoadLevelInfo();                              /* global level info */
136   LoadLevelSetup_LastSeries();                  /* last played series info */
137   LoadLevelSetup_SeriesInfo();                  /* last played level info */
138 }
139
140 void InitArtworkInfo()
141 {
142   LoadArtworkInfo();
143 }
144
145 void InitLevelArtworkInfo()
146 {
147   LoadLevelArtworkInfo();
148 }
149
150 void InitNetworkServer()
151 {
152 #if defined(PLATFORM_UNIX)
153   int nr_wanted;
154 #endif
155
156   if (!options.network)
157     return;
158
159 #if defined(PLATFORM_UNIX)
160   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
161
162   if (!ConnectToServer(options.server_host, options.server_port))
163     Error(ERR_EXIT, "cannot connect to network game server");
164
165   SendToServer_PlayerName(setup.player_name);
166   SendToServer_ProtocolVersion();
167
168   if (nr_wanted)
169     SendToServer_NrWanted(nr_wanted);
170 #endif
171 }
172
173 static void InitMixer()
174 {
175   OpenAudio();
176   InitSoundList(sound_effects, NUM_SOUND_EFFECTS);
177
178   StartMixer();
179 }
180
181 static void InitSound()
182 {
183   InitReloadSounds(artwork.snd_current->name);
184   InitReloadMusic(artwork.mus_current->name);
185 }
186
187 static void InitTileClipmasks()
188 {
189 #if defined(TARGET_X11)
190   XGCValues clip_gc_values;
191   unsigned long clip_gc_valuemask;
192
193 #if defined(TARGET_X11_NATIVE)
194   GC copy_clipmask_gc;
195
196   static struct
197   {
198     int start;
199     int count;
200   }
201   tile_needs_clipping[] =
202   {
203     { GFX_SPIELER1_UP, 4 },
204     { GFX_SPIELER1_DOWN, 4 },
205     { GFX_SPIELER1_LEFT, 4 },
206     { GFX_SPIELER1_RIGHT, 4 },
207     { GFX_SPIELER1_PUSH_LEFT, 4 },
208     { GFX_SPIELER1_PUSH_RIGHT, 4 },
209     { GFX_SPIELER2_UP, 4 },
210     { GFX_SPIELER2_DOWN, 4 },
211     { GFX_SPIELER2_LEFT, 4 },
212     { GFX_SPIELER2_RIGHT, 4 },
213     { GFX_SPIELER2_PUSH_LEFT, 4 },
214     { GFX_SPIELER2_PUSH_RIGHT, 4 },
215     { GFX_SPIELER3_UP, 4 },
216     { GFX_SPIELER3_DOWN, 4 },
217     { GFX_SPIELER3_LEFT, 4 },
218     { GFX_SPIELER3_RIGHT, 4 },
219     { GFX_SPIELER3_PUSH_LEFT, 4 },
220     { GFX_SPIELER3_PUSH_RIGHT, 4 },
221     { GFX_SPIELER4_UP, 4 },
222     { GFX_SPIELER4_DOWN, 4 },
223     { GFX_SPIELER4_LEFT, 4 },
224     { GFX_SPIELER4_RIGHT, 4 },
225     { GFX_SPIELER4_PUSH_LEFT, 4 },
226     { GFX_SPIELER4_PUSH_RIGHT, 4 },
227     { GFX_SP_MURPHY, 1 },
228     { GFX_MURPHY_GO_LEFT, 3 },
229     { GFX_MURPHY_GO_RIGHT, 3 },
230     { GFX_MURPHY_SNAP_UP, 1 },
231     { GFX_MURPHY_SNAP_DOWN, 1 },
232     { GFX_MURPHY_SNAP_RIGHT, 1 },
233     { GFX_MURPHY_SNAP_LEFT, 1 },
234     { GFX_MURPHY_PUSH_RIGHT, 1 },
235     { GFX_MURPHY_PUSH_LEFT, 1 },
236     { GFX_GEBLUBBER, 4 },
237     { GFX_DYNAMIT, 7 },
238     { GFX_DYNABOMB, 4 },
239     { GFX_EXPLOSION, 8 },
240     { GFX_SOKOBAN_OBJEKT, 1 },
241     { GFX_FUNKELN_BLAU, 3 },
242     { GFX_FUNKELN_WEISS, 3 },
243     { GFX2_SHIELD_PASSIVE, 3 },
244     { GFX2_SHIELD_ACTIVE, 3 },
245     { -1, 0 }
246   };
247 #endif /* TARGET_X11_NATIVE */
248 #endif /* TARGET_X11 */
249
250   int i;
251
252   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
253   for(i=0; i<NUM_TILES; i++)
254     tile_clipmask[i] = None;
255
256 #if defined(TARGET_X11)
257   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
258      often very slow when preparing a masked XCopyArea() for big Pixmaps.
259      To prevent this, create small (tile-sized) mask Pixmaps which will then
260      be set much faster with XSetClipOrigin() and speed things up a lot. */
261
262   clip_gc_values.graphics_exposures = False;
263   clip_gc_valuemask = GCGraphicsExposures;
264   tile_clip_gc =
265     XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
266
267   for(i=0; i<NUM_BITMAPS; i++)
268   {
269     if (pix[i]->clip_mask)
270     {
271       clip_gc_values.graphics_exposures = False;
272       clip_gc_values.clip_mask = pix[i]->clip_mask;
273       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
274       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
275                                          clip_gc_valuemask, &clip_gc_values);
276     }
277   }
278
279 #if defined(TARGET_X11_NATIVE)
280
281   /* create graphic context structures needed for clipping */
282   clip_gc_values.graphics_exposures = False;
283   clip_gc_valuemask = GCGraphicsExposures;
284   copy_clipmask_gc =
285     XCreateGC(display, pix[PIX_BACK]->clip_mask,
286               clip_gc_valuemask, &clip_gc_values);
287
288   /* create only those clipping Pixmaps we really need */
289   for(i=0; tile_needs_clipping[i].start>=0; i++)
290   {
291     int j;
292
293     for(j=0; j<tile_needs_clipping[i].count; j++)
294     {
295       int tile = tile_needs_clipping[i].start + j;
296       int graphic = tile;
297       int src_x, src_y;
298       int pixmap_nr;
299       Pixmap src_pixmap;
300
301       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
302       src_pixmap = pix[pixmap_nr]->clip_mask;
303
304       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
305                                           TILEX, TILEY, 1);
306
307       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
308                 src_x, src_y, TILEX, TILEY, 0, 0);
309     }
310   }
311
312   XFreeGC(display, copy_clipmask_gc);
313
314 #endif /* TARGET_X11_NATIVE */
315 #endif /* TARGET_X11 */
316 }
317
318 void FreeTileClipmasks()
319 {
320 #if defined(TARGET_X11)
321   int i;
322
323   for(i=0; i<NUM_TILES; i++)
324   {
325     if (tile_clipmask[i] != None)
326     {
327       XFreePixmap(display, tile_clipmask[i]);
328       tile_clipmask[i] = None;
329     }
330   }
331
332   if (tile_clip_gc)
333     XFreeGC(display, tile_clip_gc);
334   tile_clip_gc = None;
335
336   for(i=0; i<NUM_BITMAPS; i++)
337   {
338     if (pix[i] != NULL && pix[i]->stored_clip_gc)
339     {
340       XFreeGC(display, pix[i]->stored_clip_gc);
341       pix[i]->stored_clip_gc = None;
342     }
343   }
344 #endif /* TARGET_X11 */
345 }
346
347 void InitGfx()
348 {
349   int i;
350
351   /* initialize some global variables */
352   global.frames_per_second = 0;
353   global.fps_slowdown = FALSE;
354   global.fps_slowdown_factor = 1;
355
356   /* initialize screen properties */
357   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
358                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
359   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
360   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
361   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
362
363   /* create additional image buffers for double-buffering */
364   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
365   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
366
367   pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
368
369   InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
370
371   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
372   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
373
374   DrawInitText("Loading graphics:", 120, FC_GREEN);
375
376   for(i=0; i<NUM_PICTURES; i++)
377   {
378     if (i != PIX_SMALLFONT)
379     {
380       DrawInitText(image_filename[i], 150, FC_YELLOW);
381
382       pix[i] = LoadCustomImage(image_filename[i]);
383     }
384   }
385
386   InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
387
388   InitTileClipmasks();
389 }
390
391 void InitGfxBackground()
392 {
393   int x, y;
394
395   drawto = backbuffer;
396   fieldbuffer = pix[PIX_DB_FIELD];
397   SetDrawtoField(DRAW_BACKBUFFER);
398
399   BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
400   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
401   ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
402
403   for(x=0; x<MAX_BUF_XSIZE; x++)
404     for(y=0; y<MAX_BUF_YSIZE; y++)
405       redraw[x][y] = 0;
406   redraw_tiles = 0;
407   redraw_mask = REDRAW_ALL;
408 }
409
410 void ReloadCustomArtwork()
411 {
412   if (artwork.graphics_set_current != artwork.gfx_current->name)
413   {
414     int i;
415
416     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
417
418     for(i=0; i<NUM_PICTURES; i++)
419     {
420       DrawInitText(image_filename[i], 150, FC_YELLOW);
421       ReloadCustomImage(pix[i], image_filename[i]);
422     }
423
424     FreeTileClipmasks();
425     InitTileClipmasks();
426     InitGfxBackground();
427
428     SetDoorState(DOOR_OPEN_1 | DOOR_CLOSE_2);
429
430     artwork.graphics_set_current = artwork.gfx_current->name;
431   }
432
433   if (artwork.sounds_set_current != artwork.snd_current->name)
434   {
435     InitReloadSounds(artwork.snd_current->name);
436
437     artwork.sounds_set_current = artwork.snd_current->name;
438   }
439
440   if (artwork.music_set_current != artwork.mus_current->name)
441   {
442     InitReloadMusic(artwork.mus_current->name);
443
444     artwork.music_set_current = artwork.mus_current->name;
445   }
446 }
447
448 void InitGadgets()
449 {
450   CreateLevelEditorGadgets();
451   CreateGameButtons();
452   CreateTapeButtons();
453   CreateToolButtons();
454   CreateScreenGadgets();
455 }
456
457 void InitElementProperties()
458 {
459   int i,j;
460
461   static int ep_amoebalive[] =
462   {
463     EL_AMOEBE_NASS,
464     EL_AMOEBE_NORM,
465     EL_AMOEBE_VOLL,
466     EL_AMOEBE_BD
467   };
468   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
469
470   static int ep_amoeboid[] =
471   {
472     EL_AMOEBE_TOT,
473     EL_AMOEBE_NASS,
474     EL_AMOEBE_NORM,
475     EL_AMOEBE_VOLL,
476     EL_AMOEBE_BD
477   };
478   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
479
480   static int ep_schluessel[] =
481   {
482     EL_SCHLUESSEL1,
483     EL_SCHLUESSEL2,
484     EL_SCHLUESSEL3,
485     EL_SCHLUESSEL4,
486     EL_EM_KEY_1,
487     EL_EM_KEY_2,
488     EL_EM_KEY_3,
489     EL_EM_KEY_4
490   };
491   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
492
493   static int ep_pforte[] =
494   {
495     EL_PFORTE1,
496     EL_PFORTE2,
497     EL_PFORTE3,
498     EL_PFORTE4,
499     EL_PFORTE1X,
500     EL_PFORTE2X,
501     EL_PFORTE3X,
502     EL_PFORTE4X,
503     EL_EM_GATE_1,
504     EL_EM_GATE_2,
505     EL_EM_GATE_3,
506     EL_EM_GATE_4,
507     EL_EM_GATE_1X,
508     EL_EM_GATE_2X,
509     EL_EM_GATE_3X,
510     EL_EM_GATE_4X,
511     EL_SWITCHGATE_OPEN,
512     EL_SWITCHGATE_CLOSED,
513     EL_TIMEGATE_OPEN,
514     EL_TIMEGATE_CLOSED,
515     EL_TUBE_CROSS,
516     EL_TUBE_VERTICAL,
517     EL_TUBE_HORIZONTAL,
518     EL_TUBE_VERT_LEFT,
519     EL_TUBE_VERT_RIGHT,
520     EL_TUBE_HORIZ_UP,
521     EL_TUBE_HORIZ_DOWN,
522     EL_TUBE_LEFT_UP,
523     EL_TUBE_LEFT_DOWN,
524     EL_TUBE_RIGHT_UP,
525     EL_TUBE_RIGHT_DOWN
526   };
527   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
528
529   static int ep_solid[] =
530   {
531     EL_BETON,
532     EL_MAUERWERK,
533     EL_MAUER_LEBT,
534     EL_MAUER_X,
535     EL_MAUER_Y,
536     EL_MAUER_XY,
537     EL_BD_WALL,
538     EL_FELSBODEN,
539     EL_AUSGANG_ZU,
540     EL_AUSGANG_ACT,
541     EL_AUSGANG_AUF,
542     EL_AMOEBE_TOT,
543     EL_AMOEBE_NASS,
544     EL_AMOEBE_NORM,
545     EL_AMOEBE_VOLL,
546     EL_AMOEBE_BD,
547     EL_MORAST_VOLL,
548     EL_MORAST_LEER,
549     EL_QUICKSAND_FILLING,
550     EL_QUICKSAND_EMPTYING,
551     EL_MAGIC_WALL_OFF,
552     EL_MAGIC_WALL_EMPTY,
553     EL_MAGIC_WALL_FULL,
554     EL_MAGIC_WALL_DEAD,
555     EL_MAGIC_WALL_BD_OFF,
556     EL_MAGIC_WALL_BD_EMPTY,
557     EL_MAGIC_WALL_BD_FULL,
558     EL_MAGIC_WALL_BD_DEAD,
559     EL_LIFE,
560     EL_LIFE_ASYNC,
561     EL_BADEWANNE1,
562     EL_BADEWANNE2,
563     EL_BADEWANNE3,
564     EL_BADEWANNE4,
565     EL_BADEWANNE5,
566     EL_SP_CHIP_SINGLE,
567     EL_SP_CHIP_LEFT,
568     EL_SP_CHIP_RIGHT,
569     EL_SP_CHIP_UPPER,
570     EL_SP_CHIP_LOWER,
571     EL_SP_HARD_GRAY,
572     EL_SP_HARD_GREEN,
573     EL_SP_HARD_BLUE,
574     EL_SP_HARD_RED,
575     EL_SP_HARD_YELLOW,
576     EL_SP_HARD_BASE1,
577     EL_SP_HARD_BASE2,
578     EL_SP_HARD_BASE3,
579     EL_SP_HARD_BASE4,
580     EL_SP_HARD_BASE5,
581     EL_SP_HARD_BASE6,
582     EL_SP_TERMINAL,
583     EL_SP_EXIT,
584     EL_INVISIBLE_STEEL,
585     EL_BELT1_SWITCH_LEFT,
586     EL_BELT1_SWITCH_MIDDLE,
587     EL_BELT1_SWITCH_RIGHT,
588     EL_BELT2_SWITCH_LEFT,
589     EL_BELT2_SWITCH_MIDDLE,
590     EL_BELT2_SWITCH_RIGHT,
591     EL_BELT3_SWITCH_LEFT,
592     EL_BELT3_SWITCH_MIDDLE,
593     EL_BELT3_SWITCH_RIGHT,
594     EL_BELT4_SWITCH_LEFT,
595     EL_BELT4_SWITCH_MIDDLE,
596     EL_BELT4_SWITCH_RIGHT,
597     EL_SWITCHGATE_SWITCH_1,
598     EL_SWITCHGATE_SWITCH_2,
599     EL_LIGHT_SWITCH_OFF,
600     EL_LIGHT_SWITCH_ON,
601     EL_TIMEGATE_SWITCH_OFF,
602     EL_TIMEGATE_SWITCH_ON,
603     EL_SIGN_EXCLAMATION,
604     EL_SIGN_RADIOACTIVITY,
605     EL_SIGN_STOP,
606     EL_SIGN_WHEELCHAIR,
607     EL_SIGN_PARKING,
608     EL_SIGN_ONEWAY,
609     EL_SIGN_HEART,
610     EL_SIGN_TRIANGLE,
611     EL_SIGN_ROUND,
612     EL_SIGN_EXIT,
613     EL_SIGN_YINYANG,
614     EL_SIGN_OTHER,
615     EL_STEEL_SLANTED,
616     EL_EMC_STEEL_WALL_1,
617     EL_EMC_STEEL_WALL_2,
618     EL_EMC_STEEL_WALL_3,
619     EL_EMC_STEEL_WALL_4,
620     EL_EMC_WALL_1,
621     EL_EMC_WALL_2,
622     EL_EMC_WALL_3,
623     EL_EMC_WALL_4,
624     EL_EMC_WALL_5,
625     EL_EMC_WALL_6,
626     EL_EMC_WALL_7,
627     EL_EMC_WALL_8,
628     EL_CRYSTAL,
629     EL_WALL_PEARL,
630     EL_WALL_CRYSTAL,
631     EL_TUBE_CROSS,
632     EL_TUBE_VERTICAL,
633     EL_TUBE_HORIZONTAL,
634     EL_TUBE_VERT_LEFT,
635     EL_TUBE_VERT_RIGHT,
636     EL_TUBE_HORIZ_UP,
637     EL_TUBE_HORIZ_DOWN,
638     EL_TUBE_LEFT_UP,
639     EL_TUBE_LEFT_DOWN,
640     EL_TUBE_RIGHT_UP,
641     EL_TUBE_RIGHT_DOWN
642   };
643   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
644
645   static int ep_massive[] =
646   {
647     EL_BETON,
648     EL_SALZSAEURE,
649     EL_BADEWANNE1,
650     EL_BADEWANNE2,
651     EL_BADEWANNE3,
652     EL_BADEWANNE4,
653     EL_BADEWANNE5,
654     EL_PFORTE1,
655     EL_PFORTE2,
656     EL_PFORTE3,
657     EL_PFORTE4,
658     EL_PFORTE1X,
659     EL_PFORTE2X,
660     EL_PFORTE3X,
661     EL_PFORTE4X,
662     EL_EM_GATE_1,
663     EL_EM_GATE_2,
664     EL_EM_GATE_3,
665     EL_EM_GATE_4,
666     EL_EM_GATE_1X,
667     EL_EM_GATE_2X,
668     EL_EM_GATE_3X,
669     EL_EM_GATE_4X,
670     EL_SWITCHGATE_OPEN,
671     EL_SWITCHGATE_CLOSED,
672     EL_TIMEGATE_OPEN,
673     EL_TIMEGATE_CLOSED,
674     EL_SP_HARD_GRAY,
675     EL_SP_HARD_GREEN,
676     EL_SP_HARD_BLUE,
677     EL_SP_HARD_RED,
678     EL_SP_HARD_YELLOW,
679     EL_SP_HARD_BASE1,
680     EL_SP_HARD_BASE2,
681     EL_SP_HARD_BASE3,
682     EL_SP_HARD_BASE4,
683     EL_SP_HARD_BASE5,
684     EL_SP_HARD_BASE6,
685     EL_INVISIBLE_STEEL,
686     EL_BELT1_SWITCH_LEFT,
687     EL_BELT1_SWITCH_MIDDLE,
688     EL_BELT1_SWITCH_RIGHT,
689     EL_BELT2_SWITCH_LEFT,
690     EL_BELT2_SWITCH_MIDDLE,
691     EL_BELT2_SWITCH_RIGHT,
692     EL_BELT3_SWITCH_LEFT,
693     EL_BELT3_SWITCH_MIDDLE,
694     EL_BELT3_SWITCH_RIGHT,
695     EL_BELT4_SWITCH_LEFT,
696     EL_BELT4_SWITCH_MIDDLE,
697     EL_BELT4_SWITCH_RIGHT,
698     EL_LIGHT_SWITCH_OFF,
699     EL_LIGHT_SWITCH_ON,
700     EL_SIGN_EXCLAMATION,
701     EL_SIGN_RADIOACTIVITY,
702     EL_SIGN_STOP,
703     EL_SIGN_WHEELCHAIR,
704     EL_SIGN_PARKING,
705     EL_SIGN_ONEWAY,
706     EL_SIGN_HEART,
707     EL_SIGN_TRIANGLE,
708     EL_SIGN_ROUND,
709     EL_SIGN_EXIT,
710     EL_SIGN_YINYANG,
711     EL_SIGN_OTHER,
712     EL_STEEL_SLANTED,
713     EL_EMC_STEEL_WALL_1,
714     EL_EMC_STEEL_WALL_2,
715     EL_EMC_STEEL_WALL_3,
716     EL_EMC_STEEL_WALL_4,
717     EL_CRYSTAL,
718     EL_TUBE_CROSS,
719     EL_TUBE_VERTICAL,
720     EL_TUBE_HORIZONTAL,
721     EL_TUBE_VERT_LEFT,
722     EL_TUBE_VERT_RIGHT,
723     EL_TUBE_HORIZ_UP,
724     EL_TUBE_HORIZ_DOWN,
725     EL_TUBE_LEFT_UP,
726     EL_TUBE_LEFT_DOWN,
727     EL_TUBE_RIGHT_UP,
728     EL_TUBE_RIGHT_DOWN
729   };
730   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
731
732   static int ep_slippery[] =
733   {
734     EL_FELSBODEN,
735     EL_BD_WALL,
736     EL_FELSBROCKEN,
737     EL_BD_ROCK,
738     EL_EDELSTEIN,
739     EL_EDELSTEIN_BD,
740     EL_EDELSTEIN_GELB,
741     EL_EDELSTEIN_ROT,
742     EL_EDELSTEIN_LILA,
743     EL_DIAMANT,
744     EL_BOMBE,
745     EL_KOKOSNUSS,
746     EL_ABLENK_EIN,
747     EL_ABLENK_AUS,
748     EL_ZEIT_VOLL,
749     EL_ZEIT_LEER,
750     EL_BIRNE_EIN,
751     EL_BIRNE_AUS,
752     EL_BADEWANNE1,
753     EL_BADEWANNE2,
754     EL_SONDE,
755     EL_SP_ZONK,
756     EL_SP_INFOTRON,
757     EL_SP_CHIP_SINGLE,
758     EL_SP_CHIP_LEFT,
759     EL_SP_CHIP_RIGHT,
760     EL_SP_CHIP_UPPER,
761     EL_SP_CHIP_LOWER,
762     EL_SPEED_PILL,
763     EL_STEEL_SLANTED,
764     EL_PEARL,
765     EL_CRYSTAL
766   };
767   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
768
769   static int ep_enemy[] =
770   {
771     EL_KAEFER,
772     EL_FLIEGER,
773     EL_BUTTERFLY,
774     EL_FIREFLY,
775     EL_MAMPFER,
776     EL_MAMPFER2,
777     EL_ROBOT,
778     EL_PACMAN,
779     EL_SP_SNIKSNAK,
780     EL_SP_ELECTRON
781   };
782   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
783
784   static int ep_mauer[] =
785   {
786     EL_BETON,
787     EL_PFORTE1,
788     EL_PFORTE2,
789     EL_PFORTE3,
790     EL_PFORTE4,
791     EL_PFORTE1X,
792     EL_PFORTE2X,
793     EL_PFORTE3X,
794     EL_PFORTE4X,
795     EL_EM_GATE_1,
796     EL_EM_GATE_2,
797     EL_EM_GATE_3,
798     EL_EM_GATE_4,
799     EL_EM_GATE_1X,
800     EL_EM_GATE_2X,
801     EL_EM_GATE_3X,
802     EL_EM_GATE_4X,
803     EL_AUSGANG_ZU,
804     EL_AUSGANG_ACT,
805     EL_AUSGANG_AUF,
806     EL_MAUERWERK,
807     EL_FELSBODEN,
808     EL_MAUER_LEBT,
809     EL_MAUER_X,
810     EL_MAUER_Y,
811     EL_MAUER_XY,
812     EL_MAUERND,
813     EL_BD_WALL,
814     EL_SP_CHIP_SINGLE,
815     EL_SP_CHIP_LEFT,
816     EL_SP_CHIP_RIGHT,
817     EL_SP_CHIP_UPPER,
818     EL_SP_CHIP_LOWER,
819     EL_SP_HARD_GRAY,
820     EL_SP_HARD_GREEN,
821     EL_SP_HARD_BLUE,
822     EL_SP_HARD_RED,
823     EL_SP_HARD_YELLOW,
824     EL_SP_HARD_BASE1,
825     EL_SP_HARD_BASE2,
826     EL_SP_HARD_BASE3,
827     EL_SP_HARD_BASE4,
828     EL_SP_HARD_BASE5,
829     EL_SP_HARD_BASE6,
830     EL_SP_TERMINAL,
831     EL_SP_EXIT,
832     EL_INVISIBLE_STEEL,
833     EL_STEEL_SLANTED,
834     EL_EMC_STEEL_WALL_1,
835     EL_EMC_STEEL_WALL_2,
836     EL_EMC_STEEL_WALL_3,
837     EL_EMC_STEEL_WALL_4,
838     EL_EMC_WALL_1,
839     EL_EMC_WALL_2,
840     EL_EMC_WALL_3,
841     EL_EMC_WALL_4,
842     EL_EMC_WALL_5,
843     EL_EMC_WALL_6,
844     EL_EMC_WALL_7,
845     EL_EMC_WALL_8
846   };
847   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
848
849   static int ep_can_fall[] =
850   {
851     EL_FELSBROCKEN,
852     EL_BD_ROCK,
853     EL_EDELSTEIN,
854     EL_EDELSTEIN_BD,
855     EL_EDELSTEIN_GELB,
856     EL_EDELSTEIN_ROT,
857     EL_EDELSTEIN_LILA,
858     EL_DIAMANT,
859     EL_BOMBE,
860     EL_KOKOSNUSS,
861     EL_TROPFEN,
862     EL_MORAST_VOLL,
863     EL_MAGIC_WALL_FULL,
864     EL_MAGIC_WALL_BD_FULL,
865     EL_ZEIT_VOLL,
866     EL_ZEIT_LEER,
867     EL_SP_ZONK,
868     EL_SP_INFOTRON,
869     EL_SP_DISK_ORANGE,
870     EL_PEARL,
871     EL_CRYSTAL,
872     EL_SPRING,
873     EL_DX_SUPABOMB
874   };
875   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
876
877   static int ep_can_smash[] =
878   {
879     EL_FELSBROCKEN,
880     EL_BD_ROCK,
881     EL_EDELSTEIN,
882     EL_EDELSTEIN_BD,
883     EL_EDELSTEIN_GELB,
884     EL_EDELSTEIN_ROT,
885     EL_EDELSTEIN_LILA,
886     EL_DIAMANT,
887     EL_SCHLUESSEL1,
888     EL_SCHLUESSEL2,
889     EL_SCHLUESSEL3,
890     EL_SCHLUESSEL4,
891     EL_EM_KEY_1,
892     EL_EM_KEY_2,
893     EL_EM_KEY_3,
894     EL_EM_KEY_4,
895     EL_BOMBE,
896     EL_KOKOSNUSS,
897     EL_TROPFEN,
898     EL_ZEIT_VOLL,
899     EL_ZEIT_LEER,
900     EL_SP_ZONK,
901     EL_SP_INFOTRON,
902     EL_SP_DISK_ORANGE,
903     EL_PEARL,
904     EL_CRYSTAL,
905     EL_SPRING,
906     EL_DX_SUPABOMB
907   };
908   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
909
910   static int ep_can_change[] =
911   {
912     EL_FELSBROCKEN,
913     EL_BD_ROCK,
914     EL_EDELSTEIN,
915     EL_EDELSTEIN_BD,
916     EL_EDELSTEIN_GELB,
917     EL_EDELSTEIN_ROT,
918     EL_EDELSTEIN_LILA,
919     EL_DIAMANT
920   };
921   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
922
923   static int ep_can_move[] =
924   {
925     EL_KAEFER,
926     EL_FLIEGER,
927     EL_BUTTERFLY,
928     EL_FIREFLY,
929     EL_MAMPFER,
930     EL_MAMPFER2,
931     EL_ROBOT,
932     EL_PACMAN,
933     EL_MOLE,
934     EL_PINGUIN,
935     EL_SCHWEIN,
936     EL_DRACHE,
937     EL_SONDE,
938     EL_SP_SNIKSNAK,
939     EL_SP_ELECTRON,
940     EL_BALLOON,
941     EL_SPRING_MOVING
942   };
943   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
944
945   static int ep_could_move[] =
946   {
947     EL_KAEFER_RIGHT,
948     EL_KAEFER_UP,
949     EL_KAEFER_LEFT,
950     EL_KAEFER_DOWN,
951     EL_FLIEGER_RIGHT,
952     EL_FLIEGER_UP,
953     EL_FLIEGER_LEFT,
954     EL_FLIEGER_DOWN,
955     EL_BUTTERFLY_RIGHT,
956     EL_BUTTERFLY_UP,
957     EL_BUTTERFLY_LEFT,
958     EL_BUTTERFLY_DOWN,
959     EL_FIREFLY_RIGHT,
960     EL_FIREFLY_UP,
961     EL_FIREFLY_LEFT,
962     EL_FIREFLY_DOWN,
963     EL_PACMAN_RIGHT,
964     EL_PACMAN_UP,
965     EL_PACMAN_LEFT,
966     EL_PACMAN_DOWN
967   };
968   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
969
970   static int ep_dont_touch[] =
971   {
972     EL_KAEFER,
973     EL_FLIEGER,
974     EL_BUTTERFLY,
975     EL_FIREFLY
976   };
977   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
978
979   static int ep_dont_go_to[] =
980   {
981     EL_KAEFER,
982     EL_FLIEGER,
983     EL_BUTTERFLY,
984     EL_FIREFLY,
985     EL_MAMPFER,
986     EL_MAMPFER2,
987     EL_ROBOT,
988     EL_PACMAN,
989     EL_TROPFEN,
990     EL_SALZSAEURE,
991     EL_SP_SNIKSNAK,
992     EL_SP_ELECTRON,
993     EL_SP_BUG_ACTIVE,
994     EL_TRAP_ACTIVE,
995     EL_LANDMINE
996   };
997   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
998
999   static int ep_mampf2[] =
1000   {
1001     EL_ERDREICH,
1002     EL_KAEFER,
1003     EL_FLIEGER,
1004     EL_BUTTERFLY,
1005     EL_FIREFLY,
1006     EL_MAMPFER,
1007     EL_ROBOT,
1008     EL_PACMAN,
1009     EL_TROPFEN,
1010     EL_AMOEBE_TOT,
1011     EL_AMOEBE_NASS,
1012     EL_AMOEBE_NORM,
1013     EL_AMOEBE_VOLL,
1014     EL_AMOEBE_BD,
1015     EL_EDELSTEIN,
1016     EL_EDELSTEIN_BD,
1017     EL_EDELSTEIN_GELB,
1018     EL_EDELSTEIN_ROT,
1019     EL_EDELSTEIN_LILA,
1020     EL_DIAMANT,
1021     EL_PEARL,
1022     EL_CRYSTAL
1023   };
1024   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1025
1026   static int ep_bd_element[] =
1027   {
1028     EL_LEERRAUM,
1029     EL_ERDREICH,
1030     EL_FELSBODEN,
1031     EL_BD_WALL,
1032     EL_FELSBROCKEN,
1033     EL_BD_ROCK,
1034     EL_EDELSTEIN_BD,
1035     EL_MAGIC_WALL_BD_OFF,
1036     EL_AUSGANG_ZU,
1037     EL_AUSGANG_AUF,
1038     EL_BETON,
1039     EL_SPIELFIGUR,
1040     EL_FIREFLY,
1041     EL_FIREFLY_1,
1042     EL_FIREFLY_2,
1043     EL_FIREFLY_3,
1044     EL_FIREFLY_4,
1045     EL_BUTTERFLY,
1046     EL_BUTTERFLY_1,
1047     EL_BUTTERFLY_2,
1048     EL_BUTTERFLY_3,
1049     EL_BUTTERFLY_4,
1050     EL_AMOEBE_BD,
1051     EL_CHAR_FRAGE
1052   };
1053   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1054
1055   static int ep_sb_element[] =
1056   {
1057     EL_LEERRAUM,
1058     EL_BETON,
1059     EL_SOKOBAN_OBJEKT,
1060     EL_SOKOBAN_FELD_LEER,
1061     EL_SOKOBAN_FELD_VOLL,
1062     EL_SPIELFIGUR,
1063     EL_INVISIBLE_STEEL
1064   };
1065   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1066
1067   static int ep_gem[] =
1068   {
1069     EL_EDELSTEIN,
1070     EL_EDELSTEIN_BD,
1071     EL_EDELSTEIN_GELB,
1072     EL_EDELSTEIN_ROT,
1073     EL_EDELSTEIN_LILA,
1074     EL_DIAMANT
1075   };
1076   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1077
1078   static int ep_inactive[] =
1079   {
1080     EL_LEERRAUM,
1081     EL_ERDREICH,
1082     EL_MAUERWERK,
1083     EL_BD_WALL,
1084     EL_FELSBODEN,
1085     EL_SCHLUESSEL,
1086     EL_BETON,
1087     EL_AMOEBE_TOT,
1088     EL_MORAST_LEER,
1089     EL_BADEWANNE,
1090     EL_ABLENK_AUS,
1091     EL_SCHLUESSEL1,
1092     EL_SCHLUESSEL2,
1093     EL_SCHLUESSEL3,
1094     EL_SCHLUESSEL4,
1095     EL_EM_KEY_1,
1096     EL_EM_KEY_2,
1097     EL_EM_KEY_3,
1098     EL_EM_KEY_4,
1099     EL_PFORTE1,
1100     EL_PFORTE2,
1101     EL_PFORTE3,
1102     EL_PFORTE4,
1103     EL_PFORTE1X,
1104     EL_PFORTE2X,
1105     EL_PFORTE3X,
1106     EL_PFORTE4X,
1107     EL_EM_GATE_1,
1108     EL_EM_GATE_2,
1109     EL_EM_GATE_3,
1110     EL_EM_GATE_4,
1111     EL_EM_GATE_1X,
1112     EL_EM_GATE_2X,
1113     EL_EM_GATE_3X,
1114     EL_EM_GATE_4X,
1115     EL_DYNAMITE_INACTIVE,
1116     EL_UNSICHTBAR,
1117     EL_BIRNE_AUS,
1118     EL_BIRNE_EIN,
1119     EL_ERZ_EDEL,
1120     EL_ERZ_DIAM,
1121     EL_ERZ_EDEL_BD,
1122     EL_ERZ_EDEL_GELB,
1123     EL_DYNABOMB_NR,
1124     EL_DYNABOMB_SZ,
1125     EL_DYNABOMB_XL,
1126     EL_SOKOBAN_OBJEKT,
1127     EL_SOKOBAN_FELD_LEER,
1128     EL_SOKOBAN_FELD_VOLL,
1129     EL_ERZ_EDEL_ROT,
1130     EL_ERZ_EDEL_LILA,
1131     EL_BADEWANNE1,
1132     EL_BADEWANNE2,
1133     EL_BADEWANNE3,
1134     EL_BADEWANNE4,
1135     EL_BADEWANNE5,
1136     EL_MAGIC_WALL_OFF,
1137     EL_MAGIC_WALL_DEAD,
1138     EL_MAGIC_WALL_BD_OFF,
1139     EL_MAGIC_WALL_BD_DEAD,
1140     EL_AMOEBA2DIAM,
1141     EL_BLOCKED,
1142     EL_SP_EMPTY,
1143     EL_SP_BASE,
1144     EL_SP_PORT1_RIGHT,
1145     EL_SP_PORT1_DOWN,
1146     EL_SP_PORT1_LEFT,
1147     EL_SP_PORT1_UP,
1148     EL_SP_PORT2_RIGHT,
1149     EL_SP_PORT2_DOWN,
1150     EL_SP_PORT2_LEFT,
1151     EL_SP_PORT2_UP,
1152     EL_SP_PORT_X,
1153     EL_SP_PORT_Y,
1154     EL_SP_PORT_XY,
1155     EL_SP_DISK_RED,
1156     EL_SP_DISK_YELLOW,
1157     EL_SP_CHIP_SINGLE,
1158     EL_SP_CHIP_LEFT,
1159     EL_SP_CHIP_RIGHT,
1160     EL_SP_CHIP_UPPER,
1161     EL_SP_CHIP_LOWER,
1162     EL_SP_HARD_GRAY,
1163     EL_SP_HARD_GREEN,
1164     EL_SP_HARD_BLUE,
1165     EL_SP_HARD_RED,
1166     EL_SP_HARD_YELLOW,
1167     EL_SP_HARD_BASE1,
1168     EL_SP_HARD_BASE2,
1169     EL_SP_HARD_BASE3,
1170     EL_SP_HARD_BASE4,
1171     EL_SP_HARD_BASE5,
1172     EL_SP_HARD_BASE6,
1173     EL_SP_EXIT,
1174     EL_INVISIBLE_STEEL,
1175     EL_BELT1_SWITCH_LEFT,
1176     EL_BELT1_SWITCH_MIDDLE,
1177     EL_BELT1_SWITCH_RIGHT,
1178     EL_BELT2_SWITCH_LEFT,
1179     EL_BELT2_SWITCH_MIDDLE,
1180     EL_BELT2_SWITCH_RIGHT,
1181     EL_BELT3_SWITCH_LEFT,
1182     EL_BELT3_SWITCH_MIDDLE,
1183     EL_BELT3_SWITCH_RIGHT,
1184     EL_BELT4_SWITCH_LEFT,
1185     EL_BELT4_SWITCH_MIDDLE,
1186     EL_BELT4_SWITCH_RIGHT,
1187     EL_SIGN_EXCLAMATION,
1188     EL_SIGN_RADIOACTIVITY,
1189     EL_SIGN_STOP,
1190     EL_SIGN_WHEELCHAIR,
1191     EL_SIGN_PARKING,
1192     EL_SIGN_ONEWAY,
1193     EL_SIGN_HEART,
1194     EL_SIGN_TRIANGLE,
1195     EL_SIGN_ROUND,
1196     EL_SIGN_EXIT,
1197     EL_SIGN_YINYANG,
1198     EL_SIGN_OTHER,
1199     EL_STEEL_SLANTED,
1200     EL_EMC_STEEL_WALL_1,
1201     EL_EMC_STEEL_WALL_2,
1202     EL_EMC_STEEL_WALL_3,
1203     EL_EMC_STEEL_WALL_4,
1204     EL_EMC_WALL_1,
1205     EL_EMC_WALL_2,
1206     EL_EMC_WALL_3,
1207     EL_EMC_WALL_4,
1208     EL_EMC_WALL_5,
1209     EL_EMC_WALL_6,
1210     EL_EMC_WALL_7,
1211     EL_EMC_WALL_8
1212   };
1213   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1214
1215   static int ep_explosive[] =
1216   {
1217     EL_BOMBE,
1218     EL_DYNAMITE_ACTIVE,
1219     EL_DYNAMITE_INACTIVE,
1220     EL_DYNABOMB_ACTIVE_1,
1221     EL_DYNABOMB_ACTIVE_2,
1222     EL_DYNABOMB_ACTIVE_3,
1223     EL_DYNABOMB_ACTIVE_4,
1224     EL_DYNABOMB_NR,
1225     EL_DYNABOMB_SZ,
1226     EL_DYNABOMB_XL,
1227     EL_KAEFER,
1228     EL_MOLE,
1229     EL_PINGUIN,
1230     EL_SCHWEIN,
1231     EL_DRACHE,
1232     EL_SONDE,
1233     EL_SP_DISK_RED,
1234     EL_SP_DISK_ORANGE,
1235     EL_SP_DISK_YELLOW,
1236     EL_SP_SNIKSNAK,
1237     EL_SP_ELECTRON,
1238     EL_DX_SUPABOMB
1239   };
1240   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1241
1242   static int ep_mampf3[] =
1243   {
1244     EL_EDELSTEIN,
1245     EL_EDELSTEIN_BD,
1246     EL_EDELSTEIN_GELB,
1247     EL_EDELSTEIN_ROT,
1248     EL_EDELSTEIN_LILA,
1249     EL_DIAMANT,
1250     EL_PEARL,
1251     EL_CRYSTAL
1252   };
1253   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1254
1255   static int ep_pushable[] =
1256   {
1257     EL_FELSBROCKEN,
1258     EL_BD_ROCK,
1259     EL_BOMBE,
1260     EL_KOKOSNUSS,
1261     EL_ZEIT_LEER,
1262     EL_SOKOBAN_FELD_VOLL,
1263     EL_SOKOBAN_OBJEKT,
1264     EL_SONDE,
1265     EL_SP_ZONK,
1266     EL_SP_DISK_ORANGE,
1267     EL_SP_DISK_YELLOW,
1268     EL_BALLOON,
1269     EL_SPRING,
1270     EL_DX_SUPABOMB
1271   };
1272   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1273
1274   static int ep_player[] =
1275   {
1276     EL_SPIELFIGUR,
1277     EL_SPIELER1,
1278     EL_SPIELER2,
1279     EL_SPIELER3,
1280     EL_SPIELER4
1281   };
1282   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1283
1284   static int ep_has_content[] =
1285   {
1286     EL_MAMPFER,
1287     EL_AMOEBE_NASS,
1288     EL_AMOEBE_NORM,
1289     EL_AMOEBE_VOLL,
1290     EL_AMOEBE_BD
1291   };
1292   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1293
1294   static int ep_eatable[] =
1295   {
1296     EL_ERDREICH,
1297     EL_SP_BASE,
1298     EL_SP_BUG,
1299     EL_TRAP_INACTIVE,
1300     EL_SAND_INVISIBLE
1301   };
1302   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1303
1304   static int ep_sp_element[] =
1305   {
1306     EL_SP_EMPTY,
1307     EL_SP_ZONK,
1308     EL_SP_BASE,
1309     EL_SP_MURPHY,
1310     EL_SP_INFOTRON,
1311     EL_SP_CHIP_SINGLE,
1312     EL_SP_HARD_GRAY,
1313     EL_SP_EXIT,
1314     EL_SP_DISK_ORANGE,
1315     EL_SP_PORT1_RIGHT,
1316     EL_SP_PORT1_DOWN,
1317     EL_SP_PORT1_LEFT,
1318     EL_SP_PORT1_UP,
1319     EL_SP_PORT2_RIGHT,
1320     EL_SP_PORT2_DOWN,
1321     EL_SP_PORT2_LEFT,
1322     EL_SP_PORT2_UP,
1323     EL_SP_SNIKSNAK,
1324     EL_SP_DISK_YELLOW,
1325     EL_SP_TERMINAL,
1326     EL_SP_DISK_RED,
1327     EL_SP_PORT_Y,
1328     EL_SP_PORT_X,
1329     EL_SP_PORT_XY,
1330     EL_SP_ELECTRON,
1331     EL_SP_BUG,
1332     EL_SP_CHIP_LEFT,
1333     EL_SP_CHIP_RIGHT,
1334     EL_SP_HARD_BASE1,
1335     EL_SP_HARD_GREEN,
1336     EL_SP_HARD_BLUE,
1337     EL_SP_HARD_RED,
1338     EL_SP_HARD_YELLOW,
1339     EL_SP_HARD_BASE2,
1340     EL_SP_HARD_BASE3,
1341     EL_SP_HARD_BASE4,
1342     EL_SP_HARD_BASE5,
1343     EL_SP_HARD_BASE6,
1344     EL_SP_CHIP_UPPER,
1345     EL_SP_CHIP_LOWER,
1346     /* additional elements that appeared in newer Supaplex levels */
1347     EL_UNSICHTBAR,
1348     /* more than one murphy in a level results in an inactive clone */
1349     EL_SP_MURPHY_CLONE
1350   };
1351   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1352
1353   static int ep_quick_gate[] =
1354   {
1355     EL_EM_GATE_1,
1356     EL_EM_GATE_2,
1357     EL_EM_GATE_3,
1358     EL_EM_GATE_4,
1359     EL_EM_GATE_1X,
1360     EL_EM_GATE_2X,
1361     EL_EM_GATE_3X,
1362     EL_EM_GATE_4X,
1363     EL_SP_PORT1_LEFT,
1364     EL_SP_PORT2_LEFT,
1365     EL_SP_PORT1_RIGHT,
1366     EL_SP_PORT2_RIGHT,
1367     EL_SP_PORT1_UP,
1368     EL_SP_PORT2_UP,
1369     EL_SP_PORT1_DOWN,
1370     EL_SP_PORT2_DOWN,
1371     EL_SP_PORT_X,
1372     EL_SP_PORT_Y,
1373     EL_SP_PORT_XY,
1374     EL_SWITCHGATE_OPEN,
1375     EL_TIMEGATE_OPEN
1376   };
1377   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1378
1379   static int ep_over_player[] =
1380   {
1381     EL_SP_PORT1_LEFT,
1382     EL_SP_PORT2_LEFT,
1383     EL_SP_PORT1_RIGHT,
1384     EL_SP_PORT2_RIGHT,
1385     EL_SP_PORT1_UP,
1386     EL_SP_PORT2_UP,
1387     EL_SP_PORT1_DOWN,
1388     EL_SP_PORT2_DOWN,
1389     EL_SP_PORT_X,
1390     EL_SP_PORT_Y,
1391     EL_SP_PORT_XY,
1392     EL_TUBE_CROSS,
1393     EL_TUBE_VERTICAL,
1394     EL_TUBE_HORIZONTAL,
1395     EL_TUBE_VERT_LEFT,
1396     EL_TUBE_VERT_RIGHT,
1397     EL_TUBE_HORIZ_UP,
1398     EL_TUBE_HORIZ_DOWN,
1399     EL_TUBE_LEFT_UP,
1400     EL_TUBE_LEFT_DOWN,
1401     EL_TUBE_RIGHT_UP,
1402     EL_TUBE_RIGHT_DOWN
1403   };
1404   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1405
1406   static int ep_active_bomb[] =
1407   {
1408     EL_DYNAMITE_ACTIVE,
1409     EL_DYNABOMB_ACTIVE_1,
1410     EL_DYNABOMB_ACTIVE_2,
1411     EL_DYNABOMB_ACTIVE_3,
1412     EL_DYNABOMB_ACTIVE_4
1413   };
1414   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1415
1416   static int ep_belt[] =
1417   {
1418     EL_BELT1_LEFT,
1419     EL_BELT1_MIDDLE,
1420     EL_BELT1_RIGHT,
1421     EL_BELT2_LEFT,
1422     EL_BELT2_MIDDLE,
1423     EL_BELT2_RIGHT,
1424     EL_BELT3_LEFT,
1425     EL_BELT3_MIDDLE,
1426     EL_BELT3_RIGHT,
1427     EL_BELT4_LEFT,
1428     EL_BELT4_MIDDLE,
1429     EL_BELT4_RIGHT,
1430   };
1431   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1432
1433   static int ep_belt_switch[] =
1434   {
1435     EL_BELT1_SWITCH_LEFT,
1436     EL_BELT1_SWITCH_MIDDLE,
1437     EL_BELT1_SWITCH_RIGHT,
1438     EL_BELT2_SWITCH_LEFT,
1439     EL_BELT2_SWITCH_MIDDLE,
1440     EL_BELT2_SWITCH_RIGHT,
1441     EL_BELT3_SWITCH_LEFT,
1442     EL_BELT3_SWITCH_MIDDLE,
1443     EL_BELT3_SWITCH_RIGHT,
1444     EL_BELT4_SWITCH_LEFT,
1445     EL_BELT4_SWITCH_MIDDLE,
1446     EL_BELT4_SWITCH_RIGHT,
1447   };
1448   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1449
1450   static int ep_tube[] =
1451   {
1452     EL_TUBE_CROSS,
1453     EL_TUBE_VERTICAL,
1454     EL_TUBE_HORIZONTAL,
1455     EL_TUBE_VERT_LEFT,
1456     EL_TUBE_VERT_RIGHT,
1457     EL_TUBE_HORIZ_UP,
1458     EL_TUBE_HORIZ_DOWN,
1459     EL_TUBE_LEFT_UP,
1460     EL_TUBE_LEFT_DOWN,
1461     EL_TUBE_RIGHT_UP,
1462     EL_TUBE_RIGHT_DOWN
1463   };
1464   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1465
1466   static long ep1_bit[] =
1467   {
1468     EP_BIT_AMOEBALIVE,
1469     EP_BIT_AMOEBOID,
1470     EP_BIT_SCHLUESSEL,
1471     EP_BIT_PFORTE,
1472     EP_BIT_SOLID,
1473     EP_BIT_MASSIVE,
1474     EP_BIT_SLIPPERY,
1475     EP_BIT_ENEMY,
1476     EP_BIT_MAUER,
1477     EP_BIT_CAN_FALL,
1478     EP_BIT_CAN_SMASH,
1479     EP_BIT_CAN_CHANGE,
1480     EP_BIT_CAN_MOVE,
1481     EP_BIT_COULD_MOVE,
1482     EP_BIT_DONT_TOUCH,
1483     EP_BIT_DONT_GO_TO,
1484     EP_BIT_MAMPF2,
1485     EP_BIT_BD_ELEMENT,
1486     EP_BIT_SB_ELEMENT,
1487     EP_BIT_GEM,
1488     EP_BIT_INACTIVE,
1489     EP_BIT_EXPLOSIVE,
1490     EP_BIT_MAMPF3,
1491     EP_BIT_PUSHABLE,
1492     EP_BIT_PLAYER,
1493     EP_BIT_HAS_CONTENT,
1494     EP_BIT_EATABLE,
1495     EP_BIT_SP_ELEMENT,
1496     EP_BIT_QUICK_GATE,
1497     EP_BIT_OVER_PLAYER,
1498     EP_BIT_ACTIVE_BOMB
1499   };
1500   static long ep2_bit[] =
1501   {
1502     EP_BIT_BELT,
1503     EP_BIT_BELT_SWITCH,
1504     EP_BIT_TUBE
1505   };
1506   static int *ep1_array[] =
1507   {
1508     ep_amoebalive,
1509     ep_amoeboid,
1510     ep_schluessel,
1511     ep_pforte,
1512     ep_solid,
1513     ep_massive,
1514     ep_slippery,
1515     ep_enemy,
1516     ep_mauer,
1517     ep_can_fall,
1518     ep_can_smash,
1519     ep_can_change,
1520     ep_can_move,
1521     ep_could_move,
1522     ep_dont_touch,
1523     ep_dont_go_to,
1524     ep_mampf2,
1525     ep_bd_element,
1526     ep_sb_element,
1527     ep_gem,
1528     ep_inactive,
1529     ep_explosive,
1530     ep_mampf3,
1531     ep_pushable,
1532     ep_player,
1533     ep_has_content,
1534     ep_eatable,
1535     ep_sp_element,
1536     ep_quick_gate,
1537     ep_over_player,
1538     ep_active_bomb
1539   };
1540   static int *ep2_array[] =
1541   {
1542     ep_belt,
1543     ep_belt_switch,
1544     ep_tube
1545   };
1546   static int *ep1_num[] =
1547   {
1548     &ep_amoebalive_num,
1549     &ep_amoeboid_num,
1550     &ep_schluessel_num,
1551     &ep_pforte_num,
1552     &ep_solid_num,
1553     &ep_massive_num,
1554     &ep_slippery_num,
1555     &ep_enemy_num,
1556     &ep_mauer_num,
1557     &ep_can_fall_num,
1558     &ep_can_smash_num,
1559     &ep_can_change_num,
1560     &ep_can_move_num,
1561     &ep_could_move_num,
1562     &ep_dont_touch_num,
1563     &ep_dont_go_to_num,
1564     &ep_mampf2_num,
1565     &ep_bd_element_num,
1566     &ep_sb_element_num,
1567     &ep_gem_num,
1568     &ep_inactive_num,
1569     &ep_explosive_num,
1570     &ep_mampf3_num,
1571     &ep_pushable_num,
1572     &ep_player_num,
1573     &ep_has_content_num,
1574     &ep_eatable_num,
1575     &ep_sp_element_num,
1576     &ep_quick_gate_num,
1577     &ep_over_player_num,
1578     &ep_active_bomb_num
1579   };
1580   static int *ep2_num[] =
1581   {
1582     &ep_belt_num,
1583     &ep_belt_switch_num,
1584     &ep_tube_num
1585   };
1586   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
1587   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
1588
1589   for(i=0; i<MAX_ELEMENTS; i++)
1590   {
1591     Elementeigenschaften1[i] = 0;
1592     Elementeigenschaften2[i] = 0;
1593   }
1594
1595   for(i=0; i<num_properties1; i++)
1596     for(j=0; j<*(ep1_num[i]); j++)
1597       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1598   for(i=0; i<num_properties2; i++)
1599     for(j=0; j<*(ep2_num[i]); j++)
1600       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1601
1602   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1603     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1604 }
1605
1606 void Execute_Debug_Command(char *command)
1607 {
1608   if (strcmp(command, "create soundinfo.conf") == 0)
1609   {
1610     int i;
1611
1612     printf("# You can configure additional/alternative sound effects here\n");
1613     printf("# (The sounds below are default and therefore commented out.)\n");
1614     printf("\n");
1615
1616     for (i=0; i<NUM_SOUND_EFFECTS; i++)
1617       printf("# %s\n",
1618              getFormattedSetupEntry(sound_effects[i].text,
1619                                     sound_effects[i].default_filename));
1620   }
1621 }
1622
1623 void CloseAllAndExit(int exit_value)
1624 {
1625   int i;
1626
1627   StopSounds();
1628   FreeAllSounds();
1629   FreeAllMusic();
1630   CloseAudio();         /* called after freeing sounds (needed for SDL) */
1631
1632   FreeTileClipmasks();
1633   for(i=0; i<NUM_BITMAPS; i++)
1634     FreeBitmap(pix[i]);
1635
1636   CloseVideoDisplay();
1637   ClosePlatformDependantStuff();
1638
1639   exit(exit_value);
1640 }