rnd-20020407-5-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 static char *image_filename[NUM_PICTURES] =
30 {
31   "RocksScreen.pcx",
32   "RocksDoor.pcx",
33   "RocksHeroes.pcx",
34   "RocksToons.pcx",
35   "RocksSP.pcx",
36   "RocksDC.pcx",
37   "RocksMore.pcx",
38   "RocksFont.pcx",
39   "RocksFont2.pcx",
40   "RocksFont3.pcx"
41 }; 
42
43 static void InitSetup(void);
44 static void InitPlayerInfo(void);
45 static void InitLevelInfo(void);
46 static void InitArtworkInfo(void);
47 static void InitNetworkServer(void);
48 static void InitSound(void);
49 static void InitGfx(void);
50 static void InitGfxBackground(void);
51 static void InitGadgets(void);
52 static void InitElementProperties(void);
53
54 void OpenAll(void)
55 {
56   if (options.serveronly)
57   {
58 #if defined(PLATFORM_UNIX)
59     NetworkServer(options.server_port, options.serveronly);
60 #else
61     Error(ERR_WARN, "networking only supported in Unix version");
62 #endif
63     exit(0);    /* never reached */
64   }
65
66   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
67                   PROGRAM_TITLE_STRING, getWindowTitleString(),
68                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
69                   MSDOS_POINTER_FILENAME,
70                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
71
72   InitSetup();
73   InitPlayerInfo();
74   InitArtworkInfo();            /* needed before loading gfx, sound & music */
75
76   InitCounter();
77   InitSound();
78   InitJoysticks();
79   InitRND(NEW_RANDOMIZE);
80
81   InitVideoDisplay();
82   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
83                   setup.fullscreen);
84
85   InitEventFilter(FilterMouseMotionEvents);
86
87   InitGfx();
88   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
89
90   InitLevelInfo();
91   InitGadgets();                /* needs to know number of level series */
92
93   InitGfxBackground();
94   InitToons();
95
96   DrawMainMenu();
97
98   InitNetworkServer();
99 }
100
101 void InitSetup()
102 {
103   LoadSetup();                                  /* global setup info */
104 }
105
106 void InitPlayerInfo()
107 {
108   int i;
109
110   /* choose default local player */
111   local_player = &stored_player[0];
112
113   for (i=0; i<MAX_PLAYERS; i++)
114     stored_player[i].connected = FALSE;
115
116   local_player->connected = TRUE;
117 }
118
119 void InitLevelInfo()
120 {
121   LoadLevelInfo();                              /* global level info */
122   LoadLevelSetup_LastSeries();                  /* last played series info */
123   LoadLevelSetup_SeriesInfo();                  /* last played level info */
124 }
125
126 void InitArtworkInfo()
127 {
128   LoadArtworkInfo();
129 }
130
131 void InitNetworkServer()
132 {
133 #if defined(PLATFORM_UNIX)
134   int nr_wanted;
135 #endif
136
137   if (!options.network)
138     return;
139
140 #if defined(PLATFORM_UNIX)
141   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
142
143   if (!ConnectToServer(options.server_host, options.server_port))
144     Error(ERR_EXIT, "cannot connect to network game server");
145
146   SendToServer_PlayerName(setup.player_name);
147   SendToServer_ProtocolVersion();
148
149   if (nr_wanted)
150     SendToServer_NrWanted(nr_wanted);
151 #endif
152 }
153
154 void InitSound()
155 {
156   int i;
157
158   OpenAudio();
159
160   for(i=0; i<NUM_SOUNDS; i++)
161   {
162     if (!LoadSound(sound_name[i]))
163     {
164       audio.sound_available = FALSE;
165       audio.loops_available = FALSE;
166       audio.sound_enabled = FALSE;
167
168       return;
169     }
170   }
171
172   num_bg_loops = LoadMusic();
173
174   StartSoundserver();
175 }
176
177 void InitTileClipmasks()
178 {
179 #if defined(TARGET_X11)
180   GC copy_clipmask_gc;
181   XGCValues clip_gc_values;
182   unsigned long clip_gc_valuemask;
183
184 #if defined(TARGET_X11_NATIVE)
185   static struct
186   {
187     int start;
188     int count;
189   }
190   tile_needs_clipping[] =
191   {
192     { GFX_SPIELER1_UP, 4 },
193     { GFX_SPIELER1_DOWN, 4 },
194     { GFX_SPIELER1_LEFT, 4 },
195     { GFX_SPIELER1_RIGHT, 4 },
196     { GFX_SPIELER1_PUSH_LEFT, 4 },
197     { GFX_SPIELER1_PUSH_RIGHT, 4 },
198     { GFX_SPIELER2_UP, 4 },
199     { GFX_SPIELER2_DOWN, 4 },
200     { GFX_SPIELER2_LEFT, 4 },
201     { GFX_SPIELER2_RIGHT, 4 },
202     { GFX_SPIELER2_PUSH_LEFT, 4 },
203     { GFX_SPIELER2_PUSH_RIGHT, 4 },
204     { GFX_SPIELER3_UP, 4 },
205     { GFX_SPIELER3_DOWN, 4 },
206     { GFX_SPIELER3_LEFT, 4 },
207     { GFX_SPIELER3_RIGHT, 4 },
208     { GFX_SPIELER3_PUSH_LEFT, 4 },
209     { GFX_SPIELER3_PUSH_RIGHT, 4 },
210     { GFX_SPIELER4_UP, 4 },
211     { GFX_SPIELER4_DOWN, 4 },
212     { GFX_SPIELER4_LEFT, 4 },
213     { GFX_SPIELER4_RIGHT, 4 },
214     { GFX_SPIELER4_PUSH_LEFT, 4 },
215     { GFX_SPIELER4_PUSH_RIGHT, 4 },
216     { GFX_SP_MURPHY, 1 },
217     { GFX_MURPHY_GO_LEFT, 3 },
218     { GFX_MURPHY_GO_RIGHT, 3 },
219     { GFX_MURPHY_SNAP_UP, 1 },
220     { GFX_MURPHY_SNAP_DOWN, 1 },
221     { GFX_MURPHY_SNAP_RIGHT, 1 },
222     { GFX_MURPHY_SNAP_LEFT, 1 },
223     { GFX_MURPHY_PUSH_RIGHT, 1 },
224     { GFX_MURPHY_PUSH_LEFT, 1 },
225     { GFX_GEBLUBBER, 4 },
226     { GFX_DYNAMIT, 7 },
227     { GFX_DYNABOMB, 4 },
228     { GFX_EXPLOSION, 8 },
229     { GFX_SOKOBAN_OBJEKT, 1 },
230     { GFX_FUNKELN_BLAU, 3 },
231     { GFX_FUNKELN_WEISS, 3 },
232     { GFX2_SHIELD_PASSIVE, 3 },
233     { GFX2_SHIELD_ACTIVE, 3 },
234     { -1, 0 }
235   };
236 #endif /* TARGET_X11_NATIVE */
237 #endif /* TARGET_X11 */
238
239   int i;
240
241   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
242   for(i=0; i<NUM_TILES; i++)
243     tile_clipmask[i] = None;
244
245 #if defined(TARGET_X11)
246   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
247      often very slow when preparing a masked XCopyArea() for big Pixmaps.
248      To prevent this, create small (tile-sized) mask Pixmaps which will then
249      be set much faster with XSetClipOrigin() and speed things up a lot. */
250
251   clip_gc_values.graphics_exposures = False;
252   clip_gc_valuemask = GCGraphicsExposures;
253   tile_clip_gc =
254     XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
255
256   for(i=0; i<NUM_BITMAPS; i++)
257   {
258     if (pix[i]->clip_mask)
259     {
260       clip_gc_values.graphics_exposures = False;
261       clip_gc_values.clip_mask = pix[i]->clip_mask;
262       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
263       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
264                                          clip_gc_valuemask, &clip_gc_values);
265     }
266   }
267
268 #if defined(TARGET_X11_NATIVE)
269
270   /* create graphic context structures needed for clipping */
271   clip_gc_values.graphics_exposures = False;
272   clip_gc_valuemask = GCGraphicsExposures;
273   copy_clipmask_gc =
274     XCreateGC(display, pix[PIX_BACK]->clip_mask,
275               clip_gc_valuemask, &clip_gc_values);
276
277   /* create only those clipping Pixmaps we really need */
278   for(i=0; tile_needs_clipping[i].start>=0; i++)
279   {
280     int j;
281
282     for(j=0; j<tile_needs_clipping[i].count; j++)
283     {
284       int tile = tile_needs_clipping[i].start + j;
285       int graphic = tile;
286       int src_x, src_y;
287       int pixmap_nr;
288       Pixmap src_pixmap;
289
290       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
291       src_pixmap = pix[pixmap_nr]->clip_mask;
292
293       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
294                                           TILEX, TILEY, 1);
295
296       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
297                 src_x, src_y, TILEX, TILEY, 0, 0);
298     }
299   }
300
301   XFreeGC(display, copy_clipmask_gc);
302
303 #endif /* TARGET_X11_NATIVE */
304 #endif /* TARGET_X11 */
305 }
306
307 void FreeTileClipmasks()
308 {
309 #if defined(TARGET_X11)
310   int i;
311
312   for(i=0; i<NUM_TILES; i++)
313   {
314     if (tile_clipmask[i] != None)
315     {
316       XFreePixmap(display, tile_clipmask[i]);
317       tile_clipmask[i] = None;
318     }
319   }
320
321   if (tile_clip_gc)
322     XFreeGC(display, tile_clip_gc);
323   tile_clip_gc = None;
324
325   for(i=0; i<NUM_BITMAPS; i++)
326   {
327     if (pix[i]->stored_clip_gc)
328     {
329       XFreeGC(display, pix[i]->stored_clip_gc);
330       pix[i]->stored_clip_gc = None;
331     }
332   }
333 #endif /* TARGET_X11 */
334 }
335
336 void InitGfx()
337 {
338   int i;
339
340   /* initialize some global variables */
341   global.frames_per_second = 0;
342   global.fps_slowdown = FALSE;
343   global.fps_slowdown_factor = 1;
344
345   /* initialize screen properties */
346   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
347                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
348   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
349   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
350   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
351
352   /* create additional image buffers for double-buffering */
353   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
354   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
355
356   pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
357
358   InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
359
360   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
361   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
362 #if defined(PLATFORM_MSDOS)
363   DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
364   rest(200);
365 #endif
366   DrawInitText("Loading graphics:",120,FC_GREEN);
367
368   for(i=0; i<NUM_PICTURES; i++)
369   {
370     if (i != PIX_SMALLFONT)
371     {
372       DrawInitText(image_filename[i], 150, FC_YELLOW);
373
374       pix[i] = LoadCustomImage(image_filename[i]);
375     }
376   }
377
378   InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
379
380   InitTileClipmasks();
381 }
382
383 void InitGfxBackground()
384 {
385   int x, y;
386
387   drawto = backbuffer;
388   fieldbuffer = pix[PIX_DB_FIELD];
389   SetDrawtoField(DRAW_BACKBUFFER);
390
391   BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
392   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
393   ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
394
395   for(x=0; x<MAX_BUF_XSIZE; x++)
396     for(y=0; y<MAX_BUF_YSIZE; y++)
397       redraw[x][y] = 0;
398   redraw_tiles = 0;
399   redraw_mask = REDRAW_ALL;
400 }
401
402 void ReloadCustomArtwork()
403 {
404   if (artwork.graphics_set_current != artwork.gfx_current->name)
405   {
406     int i;
407
408     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
409
410     for(i=0; i<NUM_PICTURES; i++)
411     {
412       DrawInitText(image_filename[i], 150, FC_YELLOW);
413       ReloadCustomImage(pix[i], image_filename[i]);
414     }
415
416     FreeTileClipmasks();
417     InitTileClipmasks();
418     InitGfxBackground();
419
420     SetDoorState(DOOR_OPEN_1 | DOOR_CLOSE_2);
421
422     artwork.graphics_set_current = artwork.gfx_current->name;
423   }
424
425   if (artwork.sounds_set_current != artwork.snd_current->name)
426   {
427     InitReloadSounds(artwork.snd_current->name);
428
429     artwork.sounds_set_current = artwork.snd_current->name;
430   }
431
432   if (artwork.music_set_current != artwork.mus_current->name)
433   {
434     InitReloadMusic(artwork.mus_current->name);
435
436     artwork.music_set_current = artwork.mus_current->name;
437   }
438 }
439
440 void InitGadgets()
441 {
442   CreateLevelEditorGadgets();
443   CreateGameButtons();
444   CreateTapeButtons();
445   CreateToolButtons();
446   CreateScreenGadgets();
447 }
448
449 void InitElementProperties()
450 {
451   int i,j;
452
453   static int ep_amoebalive[] =
454   {
455     EL_AMOEBE_NASS,
456     EL_AMOEBE_NORM,
457     EL_AMOEBE_VOLL,
458     EL_AMOEBE_BD
459   };
460   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
461
462   static int ep_amoeboid[] =
463   {
464     EL_AMOEBE_TOT,
465     EL_AMOEBE_NASS,
466     EL_AMOEBE_NORM,
467     EL_AMOEBE_VOLL,
468     EL_AMOEBE_BD
469   };
470   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
471
472   static int ep_schluessel[] =
473   {
474     EL_SCHLUESSEL1,
475     EL_SCHLUESSEL2,
476     EL_SCHLUESSEL3,
477     EL_SCHLUESSEL4,
478     EL_EM_KEY_1,
479     EL_EM_KEY_2,
480     EL_EM_KEY_3,
481     EL_EM_KEY_4
482   };
483   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
484
485   static int ep_pforte[] =
486   {
487     EL_PFORTE1,
488     EL_PFORTE2,
489     EL_PFORTE3,
490     EL_PFORTE4,
491     EL_PFORTE1X,
492     EL_PFORTE2X,
493     EL_PFORTE3X,
494     EL_PFORTE4X,
495     EL_EM_GATE_1,
496     EL_EM_GATE_2,
497     EL_EM_GATE_3,
498     EL_EM_GATE_4,
499     EL_EM_GATE_1X,
500     EL_EM_GATE_2X,
501     EL_EM_GATE_3X,
502     EL_EM_GATE_4X,
503     EL_SWITCHGATE_OPEN,
504     EL_SWITCHGATE_CLOSED,
505     EL_TIMEGATE_OPEN,
506     EL_TIMEGATE_CLOSED,
507     EL_TUBE_CROSS,
508     EL_TUBE_VERTICAL,
509     EL_TUBE_HORIZONTAL,
510     EL_TUBE_VERT_LEFT,
511     EL_TUBE_VERT_RIGHT,
512     EL_TUBE_HORIZ_UP,
513     EL_TUBE_HORIZ_DOWN,
514     EL_TUBE_LEFT_UP,
515     EL_TUBE_LEFT_DOWN,
516     EL_TUBE_RIGHT_UP,
517     EL_TUBE_RIGHT_DOWN
518   };
519   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
520
521   static int ep_solid[] =
522   {
523     EL_BETON,
524     EL_MAUERWERK,
525     EL_MAUER_LEBT,
526     EL_MAUER_X,
527     EL_MAUER_Y,
528     EL_MAUER_XY,
529     EL_BD_WALL,
530     EL_FELSBODEN,
531     EL_AUSGANG_ZU,
532     EL_AUSGANG_ACT,
533     EL_AUSGANG_AUF,
534     EL_AMOEBE_TOT,
535     EL_AMOEBE_NASS,
536     EL_AMOEBE_NORM,
537     EL_AMOEBE_VOLL,
538     EL_AMOEBE_BD,
539     EL_MORAST_VOLL,
540     EL_MORAST_LEER,
541     EL_QUICKSAND_FILLING,
542     EL_QUICKSAND_EMPTYING,
543     EL_MAGIC_WALL_OFF,
544     EL_MAGIC_WALL_EMPTY,
545     EL_MAGIC_WALL_FULL,
546     EL_MAGIC_WALL_DEAD,
547     EL_MAGIC_WALL_BD_OFF,
548     EL_MAGIC_WALL_BD_EMPTY,
549     EL_MAGIC_WALL_BD_FULL,
550     EL_MAGIC_WALL_BD_DEAD,
551     EL_LIFE,
552     EL_LIFE_ASYNC,
553     EL_BADEWANNE1,
554     EL_BADEWANNE2,
555     EL_BADEWANNE3,
556     EL_BADEWANNE4,
557     EL_BADEWANNE5,
558     EL_SP_CHIP_SINGLE,
559     EL_SP_CHIP_LEFT,
560     EL_SP_CHIP_RIGHT,
561     EL_SP_CHIP_UPPER,
562     EL_SP_CHIP_LOWER,
563     EL_SP_HARD_GRAY,
564     EL_SP_HARD_GREEN,
565     EL_SP_HARD_BLUE,
566     EL_SP_HARD_RED,
567     EL_SP_HARD_YELLOW,
568     EL_SP_HARD_BASE1,
569     EL_SP_HARD_BASE2,
570     EL_SP_HARD_BASE3,
571     EL_SP_HARD_BASE4,
572     EL_SP_HARD_BASE5,
573     EL_SP_HARD_BASE6,
574     EL_SP_TERMINAL,
575     EL_SP_EXIT,
576     EL_INVISIBLE_STEEL,
577     EL_BELT1_SWITCH_LEFT,
578     EL_BELT1_SWITCH_MIDDLE,
579     EL_BELT1_SWITCH_RIGHT,
580     EL_BELT2_SWITCH_LEFT,
581     EL_BELT2_SWITCH_MIDDLE,
582     EL_BELT2_SWITCH_RIGHT,
583     EL_BELT3_SWITCH_LEFT,
584     EL_BELT3_SWITCH_MIDDLE,
585     EL_BELT3_SWITCH_RIGHT,
586     EL_BELT4_SWITCH_LEFT,
587     EL_BELT4_SWITCH_MIDDLE,
588     EL_BELT4_SWITCH_RIGHT,
589     EL_SWITCHGATE_SWITCH_1,
590     EL_SWITCHGATE_SWITCH_2,
591     EL_LIGHT_SWITCH_OFF,
592     EL_LIGHT_SWITCH_ON,
593     EL_TIMEGATE_SWITCH_OFF,
594     EL_TIMEGATE_SWITCH_ON,
595     EL_SIGN_EXCLAMATION,
596     EL_SIGN_RADIOACTIVITY,
597     EL_SIGN_STOP,
598     EL_SIGN_WHEELCHAIR,
599     EL_SIGN_PARKING,
600     EL_SIGN_ONEWAY,
601     EL_SIGN_HEART,
602     EL_SIGN_TRIANGLE,
603     EL_SIGN_ROUND,
604     EL_SIGN_EXIT,
605     EL_SIGN_YINYANG,
606     EL_SIGN_OTHER,
607     EL_STEEL_SLANTED,
608     EL_EMC_STEEL_WALL_1,
609     EL_EMC_STEEL_WALL_2,
610     EL_EMC_STEEL_WALL_3,
611     EL_EMC_STEEL_WALL_4,
612     EL_EMC_WALL_1,
613     EL_EMC_WALL_2,
614     EL_EMC_WALL_3,
615     EL_EMC_WALL_4,
616     EL_EMC_WALL_5,
617     EL_EMC_WALL_6,
618     EL_EMC_WALL_7,
619     EL_EMC_WALL_8,
620     EL_CRYSTAL,
621     EL_WALL_PEARL,
622     EL_WALL_CRYSTAL,
623     EL_TUBE_CROSS,
624     EL_TUBE_VERTICAL,
625     EL_TUBE_HORIZONTAL,
626     EL_TUBE_VERT_LEFT,
627     EL_TUBE_VERT_RIGHT,
628     EL_TUBE_HORIZ_UP,
629     EL_TUBE_HORIZ_DOWN,
630     EL_TUBE_LEFT_UP,
631     EL_TUBE_LEFT_DOWN,
632     EL_TUBE_RIGHT_UP,
633     EL_TUBE_RIGHT_DOWN
634   };
635   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
636
637   static int ep_massive[] =
638   {
639     EL_BETON,
640     EL_SALZSAEURE,
641     EL_BADEWANNE1,
642     EL_BADEWANNE2,
643     EL_BADEWANNE3,
644     EL_BADEWANNE4,
645     EL_BADEWANNE5,
646     EL_PFORTE1,
647     EL_PFORTE2,
648     EL_PFORTE3,
649     EL_PFORTE4,
650     EL_PFORTE1X,
651     EL_PFORTE2X,
652     EL_PFORTE3X,
653     EL_PFORTE4X,
654     EL_EM_GATE_1,
655     EL_EM_GATE_2,
656     EL_EM_GATE_3,
657     EL_EM_GATE_4,
658     EL_EM_GATE_1X,
659     EL_EM_GATE_2X,
660     EL_EM_GATE_3X,
661     EL_EM_GATE_4X,
662     EL_SWITCHGATE_OPEN,
663     EL_SWITCHGATE_CLOSED,
664     EL_TIMEGATE_OPEN,
665     EL_TIMEGATE_CLOSED,
666     EL_SP_HARD_GRAY,
667     EL_SP_HARD_GREEN,
668     EL_SP_HARD_BLUE,
669     EL_SP_HARD_RED,
670     EL_SP_HARD_YELLOW,
671     EL_SP_HARD_BASE1,
672     EL_SP_HARD_BASE2,
673     EL_SP_HARD_BASE3,
674     EL_SP_HARD_BASE4,
675     EL_SP_HARD_BASE5,
676     EL_SP_HARD_BASE6,
677     EL_INVISIBLE_STEEL,
678     EL_BELT1_SWITCH_LEFT,
679     EL_BELT1_SWITCH_MIDDLE,
680     EL_BELT1_SWITCH_RIGHT,
681     EL_BELT2_SWITCH_LEFT,
682     EL_BELT2_SWITCH_MIDDLE,
683     EL_BELT2_SWITCH_RIGHT,
684     EL_BELT3_SWITCH_LEFT,
685     EL_BELT3_SWITCH_MIDDLE,
686     EL_BELT3_SWITCH_RIGHT,
687     EL_BELT4_SWITCH_LEFT,
688     EL_BELT4_SWITCH_MIDDLE,
689     EL_BELT4_SWITCH_RIGHT,
690     EL_LIGHT_SWITCH_OFF,
691     EL_LIGHT_SWITCH_ON,
692     EL_SIGN_EXCLAMATION,
693     EL_SIGN_RADIOACTIVITY,
694     EL_SIGN_STOP,
695     EL_SIGN_WHEELCHAIR,
696     EL_SIGN_PARKING,
697     EL_SIGN_ONEWAY,
698     EL_SIGN_HEART,
699     EL_SIGN_TRIANGLE,
700     EL_SIGN_ROUND,
701     EL_SIGN_EXIT,
702     EL_SIGN_YINYANG,
703     EL_SIGN_OTHER,
704     EL_STEEL_SLANTED,
705     EL_EMC_STEEL_WALL_1,
706     EL_EMC_STEEL_WALL_2,
707     EL_EMC_STEEL_WALL_3,
708     EL_EMC_STEEL_WALL_4,
709     EL_CRYSTAL,
710     EL_TUBE_CROSS,
711     EL_TUBE_VERTICAL,
712     EL_TUBE_HORIZONTAL,
713     EL_TUBE_VERT_LEFT,
714     EL_TUBE_VERT_RIGHT,
715     EL_TUBE_HORIZ_UP,
716     EL_TUBE_HORIZ_DOWN,
717     EL_TUBE_LEFT_UP,
718     EL_TUBE_LEFT_DOWN,
719     EL_TUBE_RIGHT_UP,
720     EL_TUBE_RIGHT_DOWN
721   };
722   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
723
724   static int ep_slippery[] =
725   {
726     EL_FELSBODEN,
727     EL_BD_WALL,
728     EL_FELSBROCKEN,
729     EL_BD_ROCK,
730     EL_EDELSTEIN,
731     EL_EDELSTEIN_BD,
732     EL_EDELSTEIN_GELB,
733     EL_EDELSTEIN_ROT,
734     EL_EDELSTEIN_LILA,
735     EL_DIAMANT,
736     EL_BOMBE,
737     EL_KOKOSNUSS,
738     EL_ABLENK_EIN,
739     EL_ABLENK_AUS,
740     EL_ZEIT_VOLL,
741     EL_ZEIT_LEER,
742     EL_BIRNE_EIN,
743     EL_BIRNE_AUS,
744     EL_BADEWANNE1,
745     EL_BADEWANNE2,
746     EL_SONDE,
747     EL_SP_ZONK,
748     EL_SP_INFOTRON,
749     EL_SP_CHIP_SINGLE,
750     EL_SP_CHIP_LEFT,
751     EL_SP_CHIP_RIGHT,
752     EL_SP_CHIP_UPPER,
753     EL_SP_CHIP_LOWER,
754     EL_SPEED_PILL,
755     EL_STEEL_SLANTED,
756     EL_PEARL,
757     EL_CRYSTAL
758   };
759   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
760
761   static int ep_enemy[] =
762   {
763     EL_KAEFER,
764     EL_FLIEGER,
765     EL_BUTTERFLY,
766     EL_FIREFLY,
767     EL_MAMPFER,
768     EL_MAMPFER2,
769     EL_ROBOT,
770     EL_PACMAN,
771     EL_SP_SNIKSNAK,
772     EL_SP_ELECTRON
773   };
774   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
775
776   static int ep_mauer[] =
777   {
778     EL_BETON,
779     EL_PFORTE1,
780     EL_PFORTE2,
781     EL_PFORTE3,
782     EL_PFORTE4,
783     EL_PFORTE1X,
784     EL_PFORTE2X,
785     EL_PFORTE3X,
786     EL_PFORTE4X,
787     EL_EM_GATE_1,
788     EL_EM_GATE_2,
789     EL_EM_GATE_3,
790     EL_EM_GATE_4,
791     EL_EM_GATE_1X,
792     EL_EM_GATE_2X,
793     EL_EM_GATE_3X,
794     EL_EM_GATE_4X,
795     EL_AUSGANG_ZU,
796     EL_AUSGANG_ACT,
797     EL_AUSGANG_AUF,
798     EL_MAUERWERK,
799     EL_FELSBODEN,
800     EL_MAUER_LEBT,
801     EL_MAUER_X,
802     EL_MAUER_Y,
803     EL_MAUER_XY,
804     EL_MAUERND,
805     EL_BD_WALL,
806     EL_SP_CHIP_SINGLE,
807     EL_SP_CHIP_LEFT,
808     EL_SP_CHIP_RIGHT,
809     EL_SP_CHIP_UPPER,
810     EL_SP_CHIP_LOWER,
811     EL_SP_HARD_GRAY,
812     EL_SP_HARD_GREEN,
813     EL_SP_HARD_BLUE,
814     EL_SP_HARD_RED,
815     EL_SP_HARD_YELLOW,
816     EL_SP_HARD_BASE1,
817     EL_SP_HARD_BASE2,
818     EL_SP_HARD_BASE3,
819     EL_SP_HARD_BASE4,
820     EL_SP_HARD_BASE5,
821     EL_SP_HARD_BASE6,
822     EL_SP_TERMINAL,
823     EL_SP_EXIT,
824     EL_INVISIBLE_STEEL,
825     EL_STEEL_SLANTED,
826     EL_EMC_STEEL_WALL_1,
827     EL_EMC_STEEL_WALL_2,
828     EL_EMC_STEEL_WALL_3,
829     EL_EMC_STEEL_WALL_4,
830     EL_EMC_WALL_1,
831     EL_EMC_WALL_2,
832     EL_EMC_WALL_3,
833     EL_EMC_WALL_4,
834     EL_EMC_WALL_5,
835     EL_EMC_WALL_6,
836     EL_EMC_WALL_7,
837     EL_EMC_WALL_8
838   };
839   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
840
841   static int ep_can_fall[] =
842   {
843     EL_FELSBROCKEN,
844     EL_BD_ROCK,
845     EL_EDELSTEIN,
846     EL_EDELSTEIN_BD,
847     EL_EDELSTEIN_GELB,
848     EL_EDELSTEIN_ROT,
849     EL_EDELSTEIN_LILA,
850     EL_DIAMANT,
851     EL_BOMBE,
852     EL_KOKOSNUSS,
853     EL_TROPFEN,
854     EL_MORAST_VOLL,
855     EL_MAGIC_WALL_FULL,
856     EL_MAGIC_WALL_BD_FULL,
857     EL_ZEIT_VOLL,
858     EL_ZEIT_LEER,
859     EL_SP_ZONK,
860     EL_SP_INFOTRON,
861     EL_SP_DISK_ORANGE,
862     EL_PEARL,
863     EL_CRYSTAL,
864     EL_SPRING,
865     EL_DX_SUPABOMB
866   };
867   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
868
869   static int ep_can_smash[] =
870   {
871     EL_FELSBROCKEN,
872     EL_BD_ROCK,
873     EL_EDELSTEIN,
874     EL_EDELSTEIN_BD,
875     EL_EDELSTEIN_GELB,
876     EL_EDELSTEIN_ROT,
877     EL_EDELSTEIN_LILA,
878     EL_DIAMANT,
879     EL_SCHLUESSEL1,
880     EL_SCHLUESSEL2,
881     EL_SCHLUESSEL3,
882     EL_SCHLUESSEL4,
883     EL_EM_KEY_1,
884     EL_EM_KEY_2,
885     EL_EM_KEY_3,
886     EL_EM_KEY_4,
887     EL_BOMBE,
888     EL_KOKOSNUSS,
889     EL_TROPFEN,
890     EL_ZEIT_VOLL,
891     EL_ZEIT_LEER,
892     EL_SP_ZONK,
893     EL_SP_INFOTRON,
894     EL_SP_DISK_ORANGE,
895     EL_PEARL,
896     EL_CRYSTAL,
897     EL_SPRING,
898     EL_DX_SUPABOMB
899   };
900   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
901
902   static int ep_can_change[] =
903   {
904     EL_FELSBROCKEN,
905     EL_BD_ROCK,
906     EL_EDELSTEIN,
907     EL_EDELSTEIN_BD,
908     EL_EDELSTEIN_GELB,
909     EL_EDELSTEIN_ROT,
910     EL_EDELSTEIN_LILA,
911     EL_DIAMANT
912   };
913   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
914
915   static int ep_can_move[] =
916   {
917     EL_KAEFER,
918     EL_FLIEGER,
919     EL_BUTTERFLY,
920     EL_FIREFLY,
921     EL_MAMPFER,
922     EL_MAMPFER2,
923     EL_ROBOT,
924     EL_PACMAN,
925     EL_MOLE,
926     EL_PINGUIN,
927     EL_SCHWEIN,
928     EL_DRACHE,
929     EL_SONDE,
930     EL_SP_SNIKSNAK,
931     EL_SP_ELECTRON,
932     EL_BALLOON,
933     EL_SPRING_MOVING
934   };
935   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
936
937   static int ep_could_move[] =
938   {
939     EL_KAEFER_RIGHT,
940     EL_KAEFER_UP,
941     EL_KAEFER_LEFT,
942     EL_KAEFER_DOWN,
943     EL_FLIEGER_RIGHT,
944     EL_FLIEGER_UP,
945     EL_FLIEGER_LEFT,
946     EL_FLIEGER_DOWN,
947     EL_BUTTERFLY_RIGHT,
948     EL_BUTTERFLY_UP,
949     EL_BUTTERFLY_LEFT,
950     EL_BUTTERFLY_DOWN,
951     EL_FIREFLY_RIGHT,
952     EL_FIREFLY_UP,
953     EL_FIREFLY_LEFT,
954     EL_FIREFLY_DOWN,
955     EL_PACMAN_RIGHT,
956     EL_PACMAN_UP,
957     EL_PACMAN_LEFT,
958     EL_PACMAN_DOWN
959   };
960   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
961
962   static int ep_dont_touch[] =
963   {
964     EL_KAEFER,
965     EL_FLIEGER,
966     EL_BUTTERFLY,
967     EL_FIREFLY
968   };
969   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
970
971   static int ep_dont_go_to[] =
972   {
973     EL_KAEFER,
974     EL_FLIEGER,
975     EL_BUTTERFLY,
976     EL_FIREFLY,
977     EL_MAMPFER,
978     EL_MAMPFER2,
979     EL_ROBOT,
980     EL_PACMAN,
981     EL_TROPFEN,
982     EL_SALZSAEURE,
983     EL_SP_SNIKSNAK,
984     EL_SP_ELECTRON,
985     EL_SP_BUG_ACTIVE,
986     EL_TRAP_ACTIVE,
987     EL_LANDMINE
988   };
989   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
990
991   static int ep_mampf2[] =
992   {
993     EL_ERDREICH,
994     EL_KAEFER,
995     EL_FLIEGER,
996     EL_BUTTERFLY,
997     EL_FIREFLY,
998     EL_MAMPFER,
999     EL_ROBOT,
1000     EL_PACMAN,
1001     EL_TROPFEN,
1002     EL_AMOEBE_TOT,
1003     EL_AMOEBE_NASS,
1004     EL_AMOEBE_NORM,
1005     EL_AMOEBE_VOLL,
1006     EL_AMOEBE_BD,
1007     EL_EDELSTEIN,
1008     EL_EDELSTEIN_BD,
1009     EL_EDELSTEIN_GELB,
1010     EL_EDELSTEIN_ROT,
1011     EL_EDELSTEIN_LILA,
1012     EL_DIAMANT,
1013     EL_PEARL,
1014     EL_CRYSTAL
1015   };
1016   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1017
1018   static int ep_bd_element[] =
1019   {
1020     EL_LEERRAUM,
1021     EL_ERDREICH,
1022     EL_FELSBODEN,
1023     EL_BD_WALL,
1024     EL_FELSBROCKEN,
1025     EL_BD_ROCK,
1026     EL_EDELSTEIN_BD,
1027     EL_MAGIC_WALL_BD_OFF,
1028     EL_AUSGANG_ZU,
1029     EL_AUSGANG_AUF,
1030     EL_BETON,
1031     EL_SPIELFIGUR,
1032     EL_FIREFLY,
1033     EL_FIREFLY_1,
1034     EL_FIREFLY_2,
1035     EL_FIREFLY_3,
1036     EL_FIREFLY_4,
1037     EL_BUTTERFLY,
1038     EL_BUTTERFLY_1,
1039     EL_BUTTERFLY_2,
1040     EL_BUTTERFLY_3,
1041     EL_BUTTERFLY_4,
1042     EL_AMOEBE_BD,
1043     EL_CHAR_FRAGE
1044   };
1045   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1046
1047   static int ep_sb_element[] =
1048   {
1049     EL_LEERRAUM,
1050     EL_BETON,
1051     EL_SOKOBAN_OBJEKT,
1052     EL_SOKOBAN_FELD_LEER,
1053     EL_SOKOBAN_FELD_VOLL,
1054     EL_SPIELFIGUR,
1055     EL_INVISIBLE_STEEL
1056   };
1057   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1058
1059   static int ep_gem[] =
1060   {
1061     EL_EDELSTEIN,
1062     EL_EDELSTEIN_BD,
1063     EL_EDELSTEIN_GELB,
1064     EL_EDELSTEIN_ROT,
1065     EL_EDELSTEIN_LILA,
1066     EL_DIAMANT
1067   };
1068   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1069
1070   static int ep_inactive[] =
1071   {
1072     EL_LEERRAUM,
1073     EL_ERDREICH,
1074     EL_MAUERWERK,
1075     EL_BD_WALL,
1076     EL_FELSBODEN,
1077     EL_SCHLUESSEL,
1078     EL_BETON,
1079     EL_AMOEBE_TOT,
1080     EL_MORAST_LEER,
1081     EL_BADEWANNE,
1082     EL_ABLENK_AUS,
1083     EL_SCHLUESSEL1,
1084     EL_SCHLUESSEL2,
1085     EL_SCHLUESSEL3,
1086     EL_SCHLUESSEL4,
1087     EL_EM_KEY_1,
1088     EL_EM_KEY_2,
1089     EL_EM_KEY_3,
1090     EL_EM_KEY_4,
1091     EL_PFORTE1,
1092     EL_PFORTE2,
1093     EL_PFORTE3,
1094     EL_PFORTE4,
1095     EL_PFORTE1X,
1096     EL_PFORTE2X,
1097     EL_PFORTE3X,
1098     EL_PFORTE4X,
1099     EL_EM_GATE_1,
1100     EL_EM_GATE_2,
1101     EL_EM_GATE_3,
1102     EL_EM_GATE_4,
1103     EL_EM_GATE_1X,
1104     EL_EM_GATE_2X,
1105     EL_EM_GATE_3X,
1106     EL_EM_GATE_4X,
1107     EL_DYNAMITE_INACTIVE,
1108     EL_UNSICHTBAR,
1109     EL_BIRNE_AUS,
1110     EL_BIRNE_EIN,
1111     EL_ERZ_EDEL,
1112     EL_ERZ_DIAM,
1113     EL_ERZ_EDEL_BD,
1114     EL_ERZ_EDEL_GELB,
1115     EL_DYNABOMB_NR,
1116     EL_DYNABOMB_SZ,
1117     EL_DYNABOMB_XL,
1118     EL_SOKOBAN_OBJEKT,
1119     EL_SOKOBAN_FELD_LEER,
1120     EL_SOKOBAN_FELD_VOLL,
1121     EL_ERZ_EDEL_ROT,
1122     EL_ERZ_EDEL_LILA,
1123     EL_BADEWANNE1,
1124     EL_BADEWANNE2,
1125     EL_BADEWANNE3,
1126     EL_BADEWANNE4,
1127     EL_BADEWANNE5,
1128     EL_MAGIC_WALL_OFF,
1129     EL_MAGIC_WALL_DEAD,
1130     EL_MAGIC_WALL_BD_OFF,
1131     EL_MAGIC_WALL_BD_DEAD,
1132     EL_AMOEBA2DIAM,
1133     EL_BLOCKED,
1134     EL_SP_EMPTY,
1135     EL_SP_BASE,
1136     EL_SP_PORT1_RIGHT,
1137     EL_SP_PORT1_DOWN,
1138     EL_SP_PORT1_LEFT,
1139     EL_SP_PORT1_UP,
1140     EL_SP_PORT2_RIGHT,
1141     EL_SP_PORT2_DOWN,
1142     EL_SP_PORT2_LEFT,
1143     EL_SP_PORT2_UP,
1144     EL_SP_PORT_X,
1145     EL_SP_PORT_Y,
1146     EL_SP_PORT_XY,
1147     EL_SP_DISK_RED,
1148     EL_SP_DISK_YELLOW,
1149     EL_SP_CHIP_SINGLE,
1150     EL_SP_CHIP_LEFT,
1151     EL_SP_CHIP_RIGHT,
1152     EL_SP_CHIP_UPPER,
1153     EL_SP_CHIP_LOWER,
1154     EL_SP_HARD_GRAY,
1155     EL_SP_HARD_GREEN,
1156     EL_SP_HARD_BLUE,
1157     EL_SP_HARD_RED,
1158     EL_SP_HARD_YELLOW,
1159     EL_SP_HARD_BASE1,
1160     EL_SP_HARD_BASE2,
1161     EL_SP_HARD_BASE3,
1162     EL_SP_HARD_BASE4,
1163     EL_SP_HARD_BASE5,
1164     EL_SP_HARD_BASE6,
1165     EL_SP_EXIT,
1166     EL_INVISIBLE_STEEL,
1167     EL_BELT1_SWITCH_LEFT,
1168     EL_BELT1_SWITCH_MIDDLE,
1169     EL_BELT1_SWITCH_RIGHT,
1170     EL_BELT2_SWITCH_LEFT,
1171     EL_BELT2_SWITCH_MIDDLE,
1172     EL_BELT2_SWITCH_RIGHT,
1173     EL_BELT3_SWITCH_LEFT,
1174     EL_BELT3_SWITCH_MIDDLE,
1175     EL_BELT3_SWITCH_RIGHT,
1176     EL_BELT4_SWITCH_LEFT,
1177     EL_BELT4_SWITCH_MIDDLE,
1178     EL_BELT4_SWITCH_RIGHT,
1179     EL_SIGN_EXCLAMATION,
1180     EL_SIGN_RADIOACTIVITY,
1181     EL_SIGN_STOP,
1182     EL_SIGN_WHEELCHAIR,
1183     EL_SIGN_PARKING,
1184     EL_SIGN_ONEWAY,
1185     EL_SIGN_HEART,
1186     EL_SIGN_TRIANGLE,
1187     EL_SIGN_ROUND,
1188     EL_SIGN_EXIT,
1189     EL_SIGN_YINYANG,
1190     EL_SIGN_OTHER,
1191     EL_STEEL_SLANTED,
1192     EL_EMC_STEEL_WALL_1,
1193     EL_EMC_STEEL_WALL_2,
1194     EL_EMC_STEEL_WALL_3,
1195     EL_EMC_STEEL_WALL_4,
1196     EL_EMC_WALL_1,
1197     EL_EMC_WALL_2,
1198     EL_EMC_WALL_3,
1199     EL_EMC_WALL_4,
1200     EL_EMC_WALL_5,
1201     EL_EMC_WALL_6,
1202     EL_EMC_WALL_7,
1203     EL_EMC_WALL_8
1204   };
1205   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1206
1207   static int ep_explosive[] =
1208   {
1209     EL_BOMBE,
1210     EL_DYNAMITE_ACTIVE,
1211     EL_DYNAMITE_INACTIVE,
1212     EL_DYNABOMB_ACTIVE_1,
1213     EL_DYNABOMB_ACTIVE_2,
1214     EL_DYNABOMB_ACTIVE_3,
1215     EL_DYNABOMB_ACTIVE_4,
1216     EL_DYNABOMB_NR,
1217     EL_DYNABOMB_SZ,
1218     EL_DYNABOMB_XL,
1219     EL_KAEFER,
1220     EL_MOLE,
1221     EL_PINGUIN,
1222     EL_SCHWEIN,
1223     EL_DRACHE,
1224     EL_SONDE,
1225     EL_SP_DISK_RED,
1226     EL_SP_DISK_ORANGE,
1227     EL_SP_DISK_YELLOW,
1228     EL_SP_SNIKSNAK,
1229     EL_SP_ELECTRON,
1230     EL_DX_SUPABOMB
1231   };
1232   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1233
1234   static int ep_mampf3[] =
1235   {
1236     EL_EDELSTEIN,
1237     EL_EDELSTEIN_BD,
1238     EL_EDELSTEIN_GELB,
1239     EL_EDELSTEIN_ROT,
1240     EL_EDELSTEIN_LILA,
1241     EL_DIAMANT,
1242     EL_PEARL,
1243     EL_CRYSTAL
1244   };
1245   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1246
1247   static int ep_pushable[] =
1248   {
1249     EL_FELSBROCKEN,
1250     EL_BD_ROCK,
1251     EL_BOMBE,
1252     EL_KOKOSNUSS,
1253     EL_ZEIT_LEER,
1254     EL_SOKOBAN_FELD_VOLL,
1255     EL_SOKOBAN_OBJEKT,
1256     EL_SONDE,
1257     EL_SP_ZONK,
1258     EL_SP_DISK_ORANGE,
1259     EL_SP_DISK_YELLOW,
1260     EL_BALLOON,
1261     EL_SPRING,
1262     EL_DX_SUPABOMB
1263   };
1264   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1265
1266   static int ep_player[] =
1267   {
1268     EL_SPIELFIGUR,
1269     EL_SPIELER1,
1270     EL_SPIELER2,
1271     EL_SPIELER3,
1272     EL_SPIELER4
1273   };
1274   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1275
1276   static int ep_has_content[] =
1277   {
1278     EL_MAMPFER,
1279     EL_AMOEBE_NASS,
1280     EL_AMOEBE_NORM,
1281     EL_AMOEBE_VOLL,
1282     EL_AMOEBE_BD
1283   };
1284   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1285
1286   static int ep_eatable[] =
1287   {
1288     EL_ERDREICH,
1289     EL_SP_BASE,
1290     EL_SP_BUG,
1291     EL_TRAP_INACTIVE,
1292     EL_SAND_INVISIBLE
1293   };
1294   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1295
1296   static int ep_sp_element[] =
1297   {
1298     EL_SP_EMPTY,
1299     EL_SP_ZONK,
1300     EL_SP_BASE,
1301     EL_SP_MURPHY,
1302     EL_SP_INFOTRON,
1303     EL_SP_CHIP_SINGLE,
1304     EL_SP_HARD_GRAY,
1305     EL_SP_EXIT,
1306     EL_SP_DISK_ORANGE,
1307     EL_SP_PORT1_RIGHT,
1308     EL_SP_PORT1_DOWN,
1309     EL_SP_PORT1_LEFT,
1310     EL_SP_PORT1_UP,
1311     EL_SP_PORT2_RIGHT,
1312     EL_SP_PORT2_DOWN,
1313     EL_SP_PORT2_LEFT,
1314     EL_SP_PORT2_UP,
1315     EL_SP_SNIKSNAK,
1316     EL_SP_DISK_YELLOW,
1317     EL_SP_TERMINAL,
1318     EL_SP_DISK_RED,
1319     EL_SP_PORT_Y,
1320     EL_SP_PORT_X,
1321     EL_SP_PORT_XY,
1322     EL_SP_ELECTRON,
1323     EL_SP_BUG,
1324     EL_SP_CHIP_LEFT,
1325     EL_SP_CHIP_RIGHT,
1326     EL_SP_HARD_BASE1,
1327     EL_SP_HARD_GREEN,
1328     EL_SP_HARD_BLUE,
1329     EL_SP_HARD_RED,
1330     EL_SP_HARD_YELLOW,
1331     EL_SP_HARD_BASE2,
1332     EL_SP_HARD_BASE3,
1333     EL_SP_HARD_BASE4,
1334     EL_SP_HARD_BASE5,
1335     EL_SP_HARD_BASE6,
1336     EL_SP_CHIP_UPPER,
1337     EL_SP_CHIP_LOWER,
1338     /* additional elements that appeared in newer Supaplex levels */
1339     EL_UNSICHTBAR,
1340     /* more than one murphy in a level results in an inactive clone */
1341     EL_SP_MURPHY_CLONE
1342   };
1343   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1344
1345   static int ep_quick_gate[] =
1346   {
1347     EL_EM_GATE_1,
1348     EL_EM_GATE_2,
1349     EL_EM_GATE_3,
1350     EL_EM_GATE_4,
1351     EL_EM_GATE_1X,
1352     EL_EM_GATE_2X,
1353     EL_EM_GATE_3X,
1354     EL_EM_GATE_4X,
1355     EL_SP_PORT1_LEFT,
1356     EL_SP_PORT2_LEFT,
1357     EL_SP_PORT1_RIGHT,
1358     EL_SP_PORT2_RIGHT,
1359     EL_SP_PORT1_UP,
1360     EL_SP_PORT2_UP,
1361     EL_SP_PORT1_DOWN,
1362     EL_SP_PORT2_DOWN,
1363     EL_SP_PORT_X,
1364     EL_SP_PORT_Y,
1365     EL_SP_PORT_XY,
1366     EL_SWITCHGATE_OPEN,
1367     EL_TIMEGATE_OPEN
1368   };
1369   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1370
1371   static int ep_over_player[] =
1372   {
1373     EL_SP_PORT1_LEFT,
1374     EL_SP_PORT2_LEFT,
1375     EL_SP_PORT1_RIGHT,
1376     EL_SP_PORT2_RIGHT,
1377     EL_SP_PORT1_UP,
1378     EL_SP_PORT2_UP,
1379     EL_SP_PORT1_DOWN,
1380     EL_SP_PORT2_DOWN,
1381     EL_SP_PORT_X,
1382     EL_SP_PORT_Y,
1383     EL_SP_PORT_XY,
1384     EL_TUBE_CROSS,
1385     EL_TUBE_VERTICAL,
1386     EL_TUBE_HORIZONTAL,
1387     EL_TUBE_VERT_LEFT,
1388     EL_TUBE_VERT_RIGHT,
1389     EL_TUBE_HORIZ_UP,
1390     EL_TUBE_HORIZ_DOWN,
1391     EL_TUBE_LEFT_UP,
1392     EL_TUBE_LEFT_DOWN,
1393     EL_TUBE_RIGHT_UP,
1394     EL_TUBE_RIGHT_DOWN
1395   };
1396   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1397
1398   static int ep_active_bomb[] =
1399   {
1400     EL_DYNAMITE_ACTIVE,
1401     EL_DYNABOMB_ACTIVE_1,
1402     EL_DYNABOMB_ACTIVE_2,
1403     EL_DYNABOMB_ACTIVE_3,
1404     EL_DYNABOMB_ACTIVE_4
1405   };
1406   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1407
1408   static int ep_belt[] =
1409   {
1410     EL_BELT1_LEFT,
1411     EL_BELT1_MIDDLE,
1412     EL_BELT1_RIGHT,
1413     EL_BELT2_LEFT,
1414     EL_BELT2_MIDDLE,
1415     EL_BELT2_RIGHT,
1416     EL_BELT3_LEFT,
1417     EL_BELT3_MIDDLE,
1418     EL_BELT3_RIGHT,
1419     EL_BELT4_LEFT,
1420     EL_BELT4_MIDDLE,
1421     EL_BELT4_RIGHT,
1422   };
1423   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1424
1425   static int ep_belt_switch[] =
1426   {
1427     EL_BELT1_SWITCH_LEFT,
1428     EL_BELT1_SWITCH_MIDDLE,
1429     EL_BELT1_SWITCH_RIGHT,
1430     EL_BELT2_SWITCH_LEFT,
1431     EL_BELT2_SWITCH_MIDDLE,
1432     EL_BELT2_SWITCH_RIGHT,
1433     EL_BELT3_SWITCH_LEFT,
1434     EL_BELT3_SWITCH_MIDDLE,
1435     EL_BELT3_SWITCH_RIGHT,
1436     EL_BELT4_SWITCH_LEFT,
1437     EL_BELT4_SWITCH_MIDDLE,
1438     EL_BELT4_SWITCH_RIGHT,
1439   };
1440   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1441
1442   static int ep_tube[] =
1443   {
1444     EL_TUBE_CROSS,
1445     EL_TUBE_VERTICAL,
1446     EL_TUBE_HORIZONTAL,
1447     EL_TUBE_VERT_LEFT,
1448     EL_TUBE_VERT_RIGHT,
1449     EL_TUBE_HORIZ_UP,
1450     EL_TUBE_HORIZ_DOWN,
1451     EL_TUBE_LEFT_UP,
1452     EL_TUBE_LEFT_DOWN,
1453     EL_TUBE_RIGHT_UP,
1454     EL_TUBE_RIGHT_DOWN
1455   };
1456   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1457
1458   static long ep1_bit[] =
1459   {
1460     EP_BIT_AMOEBALIVE,
1461     EP_BIT_AMOEBOID,
1462     EP_BIT_SCHLUESSEL,
1463     EP_BIT_PFORTE,
1464     EP_BIT_SOLID,
1465     EP_BIT_MASSIVE,
1466     EP_BIT_SLIPPERY,
1467     EP_BIT_ENEMY,
1468     EP_BIT_MAUER,
1469     EP_BIT_CAN_FALL,
1470     EP_BIT_CAN_SMASH,
1471     EP_BIT_CAN_CHANGE,
1472     EP_BIT_CAN_MOVE,
1473     EP_BIT_COULD_MOVE,
1474     EP_BIT_DONT_TOUCH,
1475     EP_BIT_DONT_GO_TO,
1476     EP_BIT_MAMPF2,
1477     EP_BIT_BD_ELEMENT,
1478     EP_BIT_SB_ELEMENT,
1479     EP_BIT_GEM,
1480     EP_BIT_INACTIVE,
1481     EP_BIT_EXPLOSIVE,
1482     EP_BIT_MAMPF3,
1483     EP_BIT_PUSHABLE,
1484     EP_BIT_PLAYER,
1485     EP_BIT_HAS_CONTENT,
1486     EP_BIT_EATABLE,
1487     EP_BIT_SP_ELEMENT,
1488     EP_BIT_QUICK_GATE,
1489     EP_BIT_OVER_PLAYER,
1490     EP_BIT_ACTIVE_BOMB
1491   };
1492   static long ep2_bit[] =
1493   {
1494     EP_BIT_BELT,
1495     EP_BIT_BELT_SWITCH,
1496     EP_BIT_TUBE
1497   };
1498   static int *ep1_array[] =
1499   {
1500     ep_amoebalive,
1501     ep_amoeboid,
1502     ep_schluessel,
1503     ep_pforte,
1504     ep_solid,
1505     ep_massive,
1506     ep_slippery,
1507     ep_enemy,
1508     ep_mauer,
1509     ep_can_fall,
1510     ep_can_smash,
1511     ep_can_change,
1512     ep_can_move,
1513     ep_could_move,
1514     ep_dont_touch,
1515     ep_dont_go_to,
1516     ep_mampf2,
1517     ep_bd_element,
1518     ep_sb_element,
1519     ep_gem,
1520     ep_inactive,
1521     ep_explosive,
1522     ep_mampf3,
1523     ep_pushable,
1524     ep_player,
1525     ep_has_content,
1526     ep_eatable,
1527     ep_sp_element,
1528     ep_quick_gate,
1529     ep_over_player,
1530     ep_active_bomb
1531   };
1532   static int *ep2_array[] =
1533   {
1534     ep_belt,
1535     ep_belt_switch,
1536     ep_tube
1537   };
1538   static int *ep1_num[] =
1539   {
1540     &ep_amoebalive_num,
1541     &ep_amoeboid_num,
1542     &ep_schluessel_num,
1543     &ep_pforte_num,
1544     &ep_solid_num,
1545     &ep_massive_num,
1546     &ep_slippery_num,
1547     &ep_enemy_num,
1548     &ep_mauer_num,
1549     &ep_can_fall_num,
1550     &ep_can_smash_num,
1551     &ep_can_change_num,
1552     &ep_can_move_num,
1553     &ep_could_move_num,
1554     &ep_dont_touch_num,
1555     &ep_dont_go_to_num,
1556     &ep_mampf2_num,
1557     &ep_bd_element_num,
1558     &ep_sb_element_num,
1559     &ep_gem_num,
1560     &ep_inactive_num,
1561     &ep_explosive_num,
1562     &ep_mampf3_num,
1563     &ep_pushable_num,
1564     &ep_player_num,
1565     &ep_has_content_num,
1566     &ep_eatable_num,
1567     &ep_sp_element_num,
1568     &ep_quick_gate_num,
1569     &ep_over_player_num,
1570     &ep_active_bomb_num
1571   };
1572   static int *ep2_num[] =
1573   {
1574     &ep_belt_num,
1575     &ep_belt_switch_num,
1576     &ep_tube_num
1577   };
1578   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
1579   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
1580
1581   for(i=0; i<MAX_ELEMENTS; i++)
1582   {
1583     Elementeigenschaften1[i] = 0;
1584     Elementeigenschaften2[i] = 0;
1585   }
1586
1587   for(i=0; i<num_properties1; i++)
1588     for(j=0; j<*(ep1_num[i]); j++)
1589       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1590   for(i=0; i<num_properties2; i++)
1591     for(j=0; j<*(ep2_num[i]); j++)
1592       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1593
1594   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1595     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1596 }
1597
1598 void CloseAllAndExit(int exit_value)
1599 {
1600   int i;
1601
1602   StopSounds();
1603   FreeSounds(NUM_SOUNDS);
1604   CloseAudio();
1605
1606   FreeTileClipmasks();
1607   for(i=0; i<NUM_BITMAPS; i++)
1608     FreeBitmap(pix[i]);
1609
1610   CloseVideoDisplay();
1611   ClosePlatformDependantStuff();
1612
1613   exit(exit_value);
1614 }