70604f2a9392854cd4bda2dc4fc30ad16bcb6105
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26
27 static char *image_filename[NUM_PICTURES] =
28 {
29   "RocksScreen.pcx",
30   "RocksDoor.pcx",
31   "RocksHeroes.pcx",
32   "RocksToons.pcx",
33   "RocksSP.pcx",
34   "RocksDC.pcx",
35   "RocksMore.pcx",
36   "RocksFont.pcx",
37   "RocksFont2.pcx",
38   "RocksFont3.pcx"
39 }; 
40
41 static void InitPlayerInfo(void);
42 static void InitLevelInfo(void);
43 static void InitNetworkServer(void);
44 static void InitSound(void);
45 static void InitGfx(void);
46 static void InitCustomGraphics(void);
47 static void InitGfxBackground(void);
48 static void InitGadgets(void);
49 static void InitElementProperties(void);
50
51 void OpenAll(void)
52 {
53   if (options.serveronly)
54   {
55 #if defined(PLATFORM_UNIX)
56     NetworkServer(options.server_port, options.serveronly);
57 #else
58     Error(ERR_WARN, "networking only supported in Unix version");
59 #endif
60     exit(0);    /* never reached */
61   }
62
63   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
64                   PROGRAM_TITLE_STRING, WINDOW_TITLE_STRING,
65                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
66                   MSDOS_POINTER_FILENAME,
67                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
68
69   InitPlayerInfo();
70
71   InitCounter();
72   InitSound();
73   InitJoysticks();
74   InitRND(NEW_RANDOMIZE);
75
76   InitVideoDisplay();
77   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
78                   setup.fullscreen);
79
80   InitEventFilter(FilterMouseMotionEvents);
81
82   InitGfx();
83   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
84
85   InitLevelInfo();
86   InitGadgets();                /* needs to know number of level series */
87
88   InitCustomGraphics();
89
90   InitGfxBackground();
91   DrawMainMenu();
92
93   InitNetworkServer();
94 }
95
96 void InitPlayerInfo()
97 {
98   int i;
99
100   /* choose default local player */
101   local_player = &stored_player[0];
102
103   for (i=0; i<MAX_PLAYERS; i++)
104     stored_player[i].connected = FALSE;
105
106   local_player->connected = TRUE;
107
108   LoadSetup();                                  /* global setup info */
109 }
110
111 void InitLevelInfo()
112 {
113   LoadLevelInfo();                              /* global level info */
114   LoadLevelSetup_LastSeries();                  /* last played series info */
115   LoadLevelSetup_SeriesInfo();                  /* last played level info */
116 }
117
118 void InitNetworkServer()
119 {
120 #if defined(PLATFORM_UNIX)
121   int nr_wanted;
122 #endif
123
124   if (!options.network)
125     return;
126
127 #if defined(PLATFORM_UNIX)
128   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
129
130   if (!ConnectToServer(options.server_host, options.server_port))
131     Error(ERR_EXIT, "cannot connect to network game server");
132
133   SendToServer_PlayerName(setup.player_name);
134   SendToServer_ProtocolVersion();
135
136   if (nr_wanted)
137     SendToServer_NrWanted(nr_wanted);
138 #endif
139 }
140
141 void InitSound()
142 {
143   int i;
144
145   OpenAudio();
146
147   for(i=0; i<NUM_SOUNDS; i++)
148   {
149     if (!LoadSound(sound_name[i]))
150     {
151       audio.sound_available = FALSE;
152       audio.loops_available = FALSE;
153       audio.sound_enabled = FALSE;
154
155       return;
156     }
157   }
158
159   num_bg_loops = LoadMusic();
160
161   StartSoundserver();
162 }
163
164 void InitTileClipmasks()
165 {
166 #if defined(TARGET_X11)
167   GC copy_clipmask_gc;
168   XGCValues clip_gc_values;
169   unsigned long clip_gc_valuemask;
170 #endif
171
172 #if defined(TARGET_X11_NATIVE)
173   static struct
174   {
175     int start;
176     int count;
177   }
178   tile_needs_clipping[] =
179   {
180     { GFX_SPIELER1_UP, 4 },
181     { GFX_SPIELER1_DOWN, 4 },
182     { GFX_SPIELER1_LEFT, 4 },
183     { GFX_SPIELER1_RIGHT, 4 },
184     { GFX_SPIELER1_PUSH_LEFT, 4 },
185     { GFX_SPIELER1_PUSH_RIGHT, 4 },
186     { GFX_SPIELER2_UP, 4 },
187     { GFX_SPIELER2_DOWN, 4 },
188     { GFX_SPIELER2_LEFT, 4 },
189     { GFX_SPIELER2_RIGHT, 4 },
190     { GFX_SPIELER2_PUSH_LEFT, 4 },
191     { GFX_SPIELER2_PUSH_RIGHT, 4 },
192     { GFX_SPIELER3_UP, 4 },
193     { GFX_SPIELER3_DOWN, 4 },
194     { GFX_SPIELER3_LEFT, 4 },
195     { GFX_SPIELER3_RIGHT, 4 },
196     { GFX_SPIELER3_PUSH_LEFT, 4 },
197     { GFX_SPIELER3_PUSH_RIGHT, 4 },
198     { GFX_SPIELER4_UP, 4 },
199     { GFX_SPIELER4_DOWN, 4 },
200     { GFX_SPIELER4_LEFT, 4 },
201     { GFX_SPIELER4_RIGHT, 4 },
202     { GFX_SPIELER4_PUSH_LEFT, 4 },
203     { GFX_SPIELER4_PUSH_RIGHT, 4 },
204     { GFX_SP_MURPHY, 1 },
205     { GFX_MURPHY_GO_LEFT, 3 },
206     { GFX_MURPHY_GO_RIGHT, 3 },
207     { GFX_MURPHY_SNAP_UP, 1 },
208     { GFX_MURPHY_SNAP_DOWN, 1 },
209     { GFX_MURPHY_SNAP_RIGHT, 1 },
210     { GFX_MURPHY_SNAP_LEFT, 1 },
211     { GFX_MURPHY_PUSH_RIGHT, 1 },
212     { GFX_MURPHY_PUSH_LEFT, 1 },
213     { GFX_GEBLUBBER, 4 },
214     { GFX_DYNAMIT, 7 },
215     { GFX_DYNABOMB, 4 },
216     { GFX_EXPLOSION, 8 },
217     { GFX_SOKOBAN_OBJEKT, 1 },
218     { GFX_FUNKELN_BLAU, 3 },
219     { GFX_FUNKELN_WEISS, 3 },
220     { GFX2_SHIELD_PASSIVE, 3 },
221     { GFX2_SHIELD_ACTIVE, 3 },
222     { -1, 0 }
223   };
224 #endif
225
226   int i;
227
228   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
229   for(i=0; i<NUM_TILES; i++)
230     tile_clipmask[i] = None;
231
232 #if defined(TARGET_X11)
233   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
234      often very slow when preparing a masked XCopyArea() for big Pixmaps.
235      To prevent this, create small (tile-sized) mask Pixmaps which will then
236      be set much faster with XSetClipOrigin() and speed things up a lot. */
237
238   /* create graphic context structures needed for clipping */
239   clip_gc_values.graphics_exposures = False;
240   clip_gc_valuemask = GCGraphicsExposures;
241   copy_clipmask_gc =
242     XCreateGC(display, pix[PIX_BACK]->clip_mask,
243               clip_gc_valuemask, &clip_gc_values);
244
245   clip_gc_values.graphics_exposures = False;
246   clip_gc_valuemask = GCGraphicsExposures;
247   tile_clip_gc =
248     XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
249
250   for(i=0; i<NUM_BITMAPS; i++)
251   {
252     if (pix[i]->clip_mask)
253     {
254       clip_gc_values.graphics_exposures = False;
255       clip_gc_values.clip_mask = pix[i]->clip_mask;
256       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
257       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
258                                          clip_gc_valuemask,&clip_gc_values);
259     }
260   }
261
262 #if defined(TARGET_X11_NATIVE)
263   /* create only those clipping Pixmaps we really need */
264   for(i=0; tile_needs_clipping[i].start>=0; i++)
265   {
266     int j;
267
268     for(j=0; j<tile_needs_clipping[i].count; j++)
269     {
270       int tile = tile_needs_clipping[i].start + j;
271       int graphic = tile;
272       int src_x, src_y;
273       int pixmap_nr;
274       Pixmap src_pixmap;
275
276       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
277       src_pixmap = pix[pixmap_nr]->clip_mask;
278
279       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
280                                           TILEX, TILEY, 1);
281
282       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
283                 src_x, src_y, TILEX, TILEY, 0, 0);
284     }
285   }
286 #endif /* TARGET_X11_NATIVE */
287 #endif /* TARGET_X11 */
288 }
289
290 void InitGfx()
291 {
292   char *filename;
293   int i;
294
295   /* initialize some global variables */
296   global.frames_per_second = 0;
297   global.fps_slowdown = FALSE;
298   global.fps_slowdown_factor = 1;
299
300   /* initialize screen properties */
301   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
302                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
303   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
304   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
305   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
306
307   /* create additional image buffers for double-buffering */
308   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
309   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
310
311   filename = getImageFilename(image_filename[PIX_SMALLFONT]);
312   if ((pix_default[PIX_SMALLFONT] = LoadImage(filename)) == NULL)
313     Error(ERR_EXIT, "LoadImage() failed: %s", GetError());
314   pix_custom[PIX_SMALLFONT] = NULL;
315   pix[PIX_SMALLFONT] = pix_default[PIX_SMALLFONT];
316
317   InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
318
319   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
320   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
321 #if defined(PLATFORM_MSDOS)
322   DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
323   rest(200);
324 #endif
325   DrawInitText("Loading graphics:",120,FC_GREEN);
326
327   for(i=0; i<NUM_PICTURES; i++)
328   {
329     if (i != PIX_SMALLFONT)
330     {
331       DrawInitText(image_filename[i], 150, FC_YELLOW);
332
333       filename = getImageFilename(image_filename[i]);
334       if ((pix_default[i] = LoadImage(filename)) == NULL)
335         Error(ERR_EXIT, "LoadImage() failed: %s", GetError());
336       pix_custom[i] = NULL;
337       pix[i] = pix_default[i];
338     }
339   }
340
341   InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
342
343   InitTileClipmasks();
344 }
345
346 void LoadCustomGraphics()
347 {
348 #if 0
349   int i;
350
351   for(i=0; i<NUM_PICTURES; i++)
352   {
353     Bitmap *new_pic = 
354     pix_custom[i] = LoadImage(image_filename[i]);
355   }
356 #endif
357 }
358
359 void InitCustomGraphics()
360 {
361 #if 0
362   static char *filename = NULL;
363
364   /* look for optional directory ~/.<program>/graphics */
365   filename = getPath2(getUserDataDir(), GRAPHICS_DIRECTORY);
366   if (access(dir, F_OK) == 0)
367   {
368   }
369
370
371
372
373 (leveldir_current->user_defined ?
374                        getUserLevelDir("") :
375                        options.level_directory),
376                       leveldir_current->fullpath,
377                       basename);
378
379
380
381   filename = getPath3((leveldir_current->user_defined ?
382                        getUserLevelDir("") :
383                        options.level_directory),
384                       leveldir_current->fullpath,
385                       basename);
386 #endif
387 }
388
389 void InitGfxBackground()
390 {
391   int x, y;
392
393   drawto = backbuffer;
394   fieldbuffer = pix[PIX_DB_FIELD];
395   SetDrawtoField(DRAW_BACKBUFFER);
396
397   BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
398   ClearRectangle(backbuffer, REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
399   ClearRectangle(pix[PIX_DB_DOOR], 0,0, 3*DXSIZE,DYSIZE+VYSIZE);
400
401   for(x=0; x<MAX_BUF_XSIZE; x++)
402     for(y=0; y<MAX_BUF_YSIZE; y++)
403       redraw[x][y] = 0;
404   redraw_tiles = 0;
405   redraw_mask = REDRAW_ALL;
406 }
407
408 void InitGadgets()
409 {
410   CreateLevelEditorGadgets();
411   CreateGameButtons();
412   CreateTapeButtons();
413   CreateToolButtons();
414   CreateScreenGadgets();
415 }
416
417 void InitElementProperties()
418 {
419   int i,j;
420
421   static int ep_amoebalive[] =
422   {
423     EL_AMOEBE_NASS,
424     EL_AMOEBE_NORM,
425     EL_AMOEBE_VOLL,
426     EL_AMOEBE_BD
427   };
428   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
429
430   static int ep_amoeboid[] =
431   {
432     EL_AMOEBE_TOT,
433     EL_AMOEBE_NASS,
434     EL_AMOEBE_NORM,
435     EL_AMOEBE_VOLL,
436     EL_AMOEBE_BD
437   };
438   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
439
440   static int ep_schluessel[] =
441   {
442     EL_SCHLUESSEL1,
443     EL_SCHLUESSEL2,
444     EL_SCHLUESSEL3,
445     EL_SCHLUESSEL4,
446     EL_EM_KEY_1,
447     EL_EM_KEY_2,
448     EL_EM_KEY_3,
449     EL_EM_KEY_4
450   };
451   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
452
453   static int ep_pforte[] =
454   {
455     EL_PFORTE1,
456     EL_PFORTE2,
457     EL_PFORTE3,
458     EL_PFORTE4,
459     EL_PFORTE1X,
460     EL_PFORTE2X,
461     EL_PFORTE3X,
462     EL_PFORTE4X,
463     EL_EM_GATE_1,
464     EL_EM_GATE_2,
465     EL_EM_GATE_3,
466     EL_EM_GATE_4,
467     EL_EM_GATE_1X,
468     EL_EM_GATE_2X,
469     EL_EM_GATE_3X,
470     EL_EM_GATE_4X,
471     EL_SWITCHGATE_OPEN,
472     EL_SWITCHGATE_CLOSED,
473     EL_TIMEGATE_OPEN,
474     EL_TIMEGATE_CLOSED,
475     EL_TUBE_CROSS,
476     EL_TUBE_VERTICAL,
477     EL_TUBE_HORIZONTAL,
478     EL_TUBE_VERT_LEFT,
479     EL_TUBE_VERT_RIGHT,
480     EL_TUBE_HORIZ_UP,
481     EL_TUBE_HORIZ_DOWN,
482     EL_TUBE_LEFT_UP,
483     EL_TUBE_LEFT_DOWN,
484     EL_TUBE_RIGHT_UP,
485     EL_TUBE_RIGHT_DOWN
486   };
487   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
488
489   static int ep_solid[] =
490   {
491     EL_BETON,
492     EL_MAUERWERK,
493     EL_MAUER_LEBT,
494     EL_MAUER_X,
495     EL_MAUER_Y,
496     EL_MAUER_XY,
497     EL_BD_WALL,
498     EL_FELSBODEN,
499     EL_AUSGANG_ZU,
500     EL_AUSGANG_ACT,
501     EL_AUSGANG_AUF,
502     EL_AMOEBE_TOT,
503     EL_AMOEBE_NASS,
504     EL_AMOEBE_NORM,
505     EL_AMOEBE_VOLL,
506     EL_AMOEBE_BD,
507     EL_MORAST_VOLL,
508     EL_MORAST_LEER,
509     EL_QUICKSAND_FILLING,
510     EL_QUICKSAND_EMPTYING,
511     EL_MAGIC_WALL_OFF,
512     EL_MAGIC_WALL_EMPTY,
513     EL_MAGIC_WALL_FULL,
514     EL_MAGIC_WALL_DEAD,
515     EL_MAGIC_WALL_BD_OFF,
516     EL_MAGIC_WALL_BD_EMPTY,
517     EL_MAGIC_WALL_BD_FULL,
518     EL_MAGIC_WALL_BD_DEAD,
519     EL_LIFE,
520     EL_LIFE_ASYNC,
521     EL_BADEWANNE1,
522     EL_BADEWANNE2,
523     EL_BADEWANNE3,
524     EL_BADEWANNE4,
525     EL_BADEWANNE5,
526     EL_SP_CHIP_SINGLE,
527     EL_SP_CHIP_LEFT,
528     EL_SP_CHIP_RIGHT,
529     EL_SP_CHIP_UPPER,
530     EL_SP_CHIP_LOWER,
531     EL_SP_HARD_GRAY,
532     EL_SP_HARD_GREEN,
533     EL_SP_HARD_BLUE,
534     EL_SP_HARD_RED,
535     EL_SP_HARD_YELLOW,
536     EL_SP_HARD_BASE1,
537     EL_SP_HARD_BASE2,
538     EL_SP_HARD_BASE3,
539     EL_SP_HARD_BASE4,
540     EL_SP_HARD_BASE5,
541     EL_SP_HARD_BASE6,
542     EL_SP_TERMINAL,
543     EL_SP_EXIT,
544     EL_INVISIBLE_STEEL,
545     EL_BELT1_SWITCH_LEFT,
546     EL_BELT1_SWITCH_MIDDLE,
547     EL_BELT1_SWITCH_RIGHT,
548     EL_BELT2_SWITCH_LEFT,
549     EL_BELT2_SWITCH_MIDDLE,
550     EL_BELT2_SWITCH_RIGHT,
551     EL_BELT3_SWITCH_LEFT,
552     EL_BELT3_SWITCH_MIDDLE,
553     EL_BELT3_SWITCH_RIGHT,
554     EL_BELT4_SWITCH_LEFT,
555     EL_BELT4_SWITCH_MIDDLE,
556     EL_BELT4_SWITCH_RIGHT,
557     EL_SWITCHGATE_SWITCH_1,
558     EL_SWITCHGATE_SWITCH_2,
559     EL_LIGHT_SWITCH_OFF,
560     EL_LIGHT_SWITCH_ON,
561     EL_TIMEGATE_SWITCH_OFF,
562     EL_TIMEGATE_SWITCH_ON,
563     EL_SIGN_EXCLAMATION,
564     EL_SIGN_RADIOACTIVITY,
565     EL_SIGN_STOP,
566     EL_SIGN_WHEELCHAIR,
567     EL_SIGN_PARKING,
568     EL_SIGN_ONEWAY,
569     EL_SIGN_HEART,
570     EL_SIGN_TRIANGLE,
571     EL_SIGN_ROUND,
572     EL_SIGN_EXIT,
573     EL_SIGN_YINYANG,
574     EL_SIGN_OTHER,
575     EL_STEEL_SLANTED,
576     EL_EMC_STEEL_WALL_1,
577     EL_EMC_STEEL_WALL_2,
578     EL_EMC_STEEL_WALL_3,
579     EL_EMC_STEEL_WALL_4,
580     EL_EMC_WALL_1,
581     EL_EMC_WALL_2,
582     EL_EMC_WALL_3,
583     EL_EMC_WALL_4,
584     EL_EMC_WALL_5,
585     EL_EMC_WALL_6,
586     EL_EMC_WALL_7,
587     EL_EMC_WALL_8,
588     EL_CRYSTAL,
589     EL_WALL_PEARL,
590     EL_WALL_CRYSTAL,
591     EL_TUBE_CROSS,
592     EL_TUBE_VERTICAL,
593     EL_TUBE_HORIZONTAL,
594     EL_TUBE_VERT_LEFT,
595     EL_TUBE_VERT_RIGHT,
596     EL_TUBE_HORIZ_UP,
597     EL_TUBE_HORIZ_DOWN,
598     EL_TUBE_LEFT_UP,
599     EL_TUBE_LEFT_DOWN,
600     EL_TUBE_RIGHT_UP,
601     EL_TUBE_RIGHT_DOWN
602   };
603   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
604
605   static int ep_massive[] =
606   {
607     EL_BETON,
608     EL_SALZSAEURE,
609     EL_BADEWANNE1,
610     EL_BADEWANNE2,
611     EL_BADEWANNE3,
612     EL_BADEWANNE4,
613     EL_BADEWANNE5,
614     EL_PFORTE1,
615     EL_PFORTE2,
616     EL_PFORTE3,
617     EL_PFORTE4,
618     EL_PFORTE1X,
619     EL_PFORTE2X,
620     EL_PFORTE3X,
621     EL_PFORTE4X,
622     EL_EM_GATE_1,
623     EL_EM_GATE_2,
624     EL_EM_GATE_3,
625     EL_EM_GATE_4,
626     EL_EM_GATE_1X,
627     EL_EM_GATE_2X,
628     EL_EM_GATE_3X,
629     EL_EM_GATE_4X,
630     EL_SWITCHGATE_OPEN,
631     EL_SWITCHGATE_CLOSED,
632     EL_TIMEGATE_OPEN,
633     EL_TIMEGATE_CLOSED,
634     EL_SP_HARD_GRAY,
635     EL_SP_HARD_GREEN,
636     EL_SP_HARD_BLUE,
637     EL_SP_HARD_RED,
638     EL_SP_HARD_YELLOW,
639     EL_SP_HARD_BASE1,
640     EL_SP_HARD_BASE2,
641     EL_SP_HARD_BASE3,
642     EL_SP_HARD_BASE4,
643     EL_SP_HARD_BASE5,
644     EL_SP_HARD_BASE6,
645     EL_INVISIBLE_STEEL,
646     EL_BELT1_SWITCH_LEFT,
647     EL_BELT1_SWITCH_MIDDLE,
648     EL_BELT1_SWITCH_RIGHT,
649     EL_BELT2_SWITCH_LEFT,
650     EL_BELT2_SWITCH_MIDDLE,
651     EL_BELT2_SWITCH_RIGHT,
652     EL_BELT3_SWITCH_LEFT,
653     EL_BELT3_SWITCH_MIDDLE,
654     EL_BELT3_SWITCH_RIGHT,
655     EL_BELT4_SWITCH_LEFT,
656     EL_BELT4_SWITCH_MIDDLE,
657     EL_BELT4_SWITCH_RIGHT,
658     EL_LIGHT_SWITCH_OFF,
659     EL_LIGHT_SWITCH_ON,
660     EL_SIGN_EXCLAMATION,
661     EL_SIGN_RADIOACTIVITY,
662     EL_SIGN_STOP,
663     EL_SIGN_WHEELCHAIR,
664     EL_SIGN_PARKING,
665     EL_SIGN_ONEWAY,
666     EL_SIGN_HEART,
667     EL_SIGN_TRIANGLE,
668     EL_SIGN_ROUND,
669     EL_SIGN_EXIT,
670     EL_SIGN_YINYANG,
671     EL_SIGN_OTHER,
672     EL_STEEL_SLANTED,
673     EL_EMC_STEEL_WALL_1,
674     EL_EMC_STEEL_WALL_2,
675     EL_EMC_STEEL_WALL_3,
676     EL_EMC_STEEL_WALL_4,
677     EL_CRYSTAL,
678     EL_TUBE_CROSS,
679     EL_TUBE_VERTICAL,
680     EL_TUBE_HORIZONTAL,
681     EL_TUBE_VERT_LEFT,
682     EL_TUBE_VERT_RIGHT,
683     EL_TUBE_HORIZ_UP,
684     EL_TUBE_HORIZ_DOWN,
685     EL_TUBE_LEFT_UP,
686     EL_TUBE_LEFT_DOWN,
687     EL_TUBE_RIGHT_UP,
688     EL_TUBE_RIGHT_DOWN
689   };
690   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
691
692   static int ep_slippery[] =
693   {
694     EL_FELSBODEN,
695     EL_BD_WALL,
696     EL_FELSBROCKEN,
697     EL_BD_ROCK,
698     EL_EDELSTEIN,
699     EL_EDELSTEIN_BD,
700     EL_EDELSTEIN_GELB,
701     EL_EDELSTEIN_ROT,
702     EL_EDELSTEIN_LILA,
703     EL_DIAMANT,
704     EL_BOMBE,
705     EL_KOKOSNUSS,
706     EL_ABLENK_EIN,
707     EL_ABLENK_AUS,
708     EL_ZEIT_VOLL,
709     EL_ZEIT_LEER,
710     EL_BIRNE_EIN,
711     EL_BIRNE_AUS,
712     EL_BADEWANNE1,
713     EL_BADEWANNE2,
714     EL_SONDE,
715     EL_SP_ZONK,
716     EL_SP_INFOTRON,
717     EL_SP_CHIP_SINGLE,
718     EL_SP_CHIP_LEFT,
719     EL_SP_CHIP_RIGHT,
720     EL_SP_CHIP_UPPER,
721     EL_SP_CHIP_LOWER,
722     EL_SPEED_PILL,
723     EL_STEEL_SLANTED,
724     EL_PEARL,
725     EL_CRYSTAL
726   };
727   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
728
729   static int ep_enemy[] =
730   {
731     EL_KAEFER,
732     EL_FLIEGER,
733     EL_BUTTERFLY,
734     EL_FIREFLY,
735     EL_MAMPFER,
736     EL_MAMPFER2,
737     EL_ROBOT,
738     EL_PACMAN,
739     EL_SP_SNIKSNAK,
740     EL_SP_ELECTRON
741   };
742   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
743
744   static int ep_mauer[] =
745   {
746     EL_BETON,
747     EL_PFORTE1,
748     EL_PFORTE2,
749     EL_PFORTE3,
750     EL_PFORTE4,
751     EL_PFORTE1X,
752     EL_PFORTE2X,
753     EL_PFORTE3X,
754     EL_PFORTE4X,
755     EL_EM_GATE_1,
756     EL_EM_GATE_2,
757     EL_EM_GATE_3,
758     EL_EM_GATE_4,
759     EL_EM_GATE_1X,
760     EL_EM_GATE_2X,
761     EL_EM_GATE_3X,
762     EL_EM_GATE_4X,
763     EL_AUSGANG_ZU,
764     EL_AUSGANG_ACT,
765     EL_AUSGANG_AUF,
766     EL_MAUERWERK,
767     EL_FELSBODEN,
768     EL_MAUER_LEBT,
769     EL_MAUER_X,
770     EL_MAUER_Y,
771     EL_MAUER_XY,
772     EL_MAUERND,
773     EL_BD_WALL,
774     EL_SP_CHIP_SINGLE,
775     EL_SP_CHIP_LEFT,
776     EL_SP_CHIP_RIGHT,
777     EL_SP_CHIP_UPPER,
778     EL_SP_CHIP_LOWER,
779     EL_SP_HARD_GRAY,
780     EL_SP_HARD_GREEN,
781     EL_SP_HARD_BLUE,
782     EL_SP_HARD_RED,
783     EL_SP_HARD_YELLOW,
784     EL_SP_HARD_BASE1,
785     EL_SP_HARD_BASE2,
786     EL_SP_HARD_BASE3,
787     EL_SP_HARD_BASE4,
788     EL_SP_HARD_BASE5,
789     EL_SP_HARD_BASE6,
790     EL_SP_TERMINAL,
791     EL_SP_EXIT,
792     EL_INVISIBLE_STEEL,
793     EL_STEEL_SLANTED,
794     EL_EMC_STEEL_WALL_1,
795     EL_EMC_STEEL_WALL_2,
796     EL_EMC_STEEL_WALL_3,
797     EL_EMC_STEEL_WALL_4,
798     EL_EMC_WALL_1,
799     EL_EMC_WALL_2,
800     EL_EMC_WALL_3,
801     EL_EMC_WALL_4,
802     EL_EMC_WALL_5,
803     EL_EMC_WALL_6,
804     EL_EMC_WALL_7,
805     EL_EMC_WALL_8
806   };
807   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
808
809   static int ep_can_fall[] =
810   {
811     EL_FELSBROCKEN,
812     EL_BD_ROCK,
813     EL_EDELSTEIN,
814     EL_EDELSTEIN_BD,
815     EL_EDELSTEIN_GELB,
816     EL_EDELSTEIN_ROT,
817     EL_EDELSTEIN_LILA,
818     EL_DIAMANT,
819     EL_BOMBE,
820     EL_KOKOSNUSS,
821     EL_TROPFEN,
822     EL_MORAST_VOLL,
823     EL_MAGIC_WALL_FULL,
824     EL_MAGIC_WALL_BD_FULL,
825     EL_ZEIT_VOLL,
826     EL_ZEIT_LEER,
827     EL_SP_ZONK,
828     EL_SP_INFOTRON,
829     EL_SP_DISK_ORANGE,
830     EL_PEARL,
831     EL_CRYSTAL,
832     EL_SPRING,
833     EL_DX_SUPABOMB
834   };
835   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
836
837   static int ep_can_smash[] =
838   {
839     EL_FELSBROCKEN,
840     EL_BD_ROCK,
841     EL_EDELSTEIN,
842     EL_EDELSTEIN_BD,
843     EL_EDELSTEIN_GELB,
844     EL_EDELSTEIN_ROT,
845     EL_EDELSTEIN_LILA,
846     EL_DIAMANT,
847     EL_SCHLUESSEL1,
848     EL_SCHLUESSEL2,
849     EL_SCHLUESSEL3,
850     EL_SCHLUESSEL4,
851     EL_EM_KEY_1,
852     EL_EM_KEY_2,
853     EL_EM_KEY_3,
854     EL_EM_KEY_4,
855     EL_BOMBE,
856     EL_KOKOSNUSS,
857     EL_TROPFEN,
858     EL_ZEIT_VOLL,
859     EL_ZEIT_LEER,
860     EL_SP_ZONK,
861     EL_SP_INFOTRON,
862     EL_SP_DISK_ORANGE,
863     EL_PEARL,
864     EL_CRYSTAL,
865     EL_SPRING,
866     EL_DX_SUPABOMB
867   };
868   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
869
870   static int ep_can_change[] =
871   {
872     EL_FELSBROCKEN,
873     EL_BD_ROCK,
874     EL_EDELSTEIN,
875     EL_EDELSTEIN_BD,
876     EL_EDELSTEIN_GELB,
877     EL_EDELSTEIN_ROT,
878     EL_EDELSTEIN_LILA,
879     EL_DIAMANT
880   };
881   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
882
883   static int ep_can_move[] =
884   {
885     EL_KAEFER,
886     EL_FLIEGER,
887     EL_BUTTERFLY,
888     EL_FIREFLY,
889     EL_MAMPFER,
890     EL_MAMPFER2,
891     EL_ROBOT,
892     EL_PACMAN,
893     EL_MOLE,
894     EL_PINGUIN,
895     EL_SCHWEIN,
896     EL_DRACHE,
897     EL_SONDE,
898     EL_SP_SNIKSNAK,
899     EL_SP_ELECTRON,
900     EL_BALLOON,
901     EL_SPRING_MOVING
902   };
903   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
904
905   static int ep_could_move[] =
906   {
907     EL_KAEFER_RIGHT,
908     EL_KAEFER_UP,
909     EL_KAEFER_LEFT,
910     EL_KAEFER_DOWN,
911     EL_FLIEGER_RIGHT,
912     EL_FLIEGER_UP,
913     EL_FLIEGER_LEFT,
914     EL_FLIEGER_DOWN,
915     EL_BUTTERFLY_RIGHT,
916     EL_BUTTERFLY_UP,
917     EL_BUTTERFLY_LEFT,
918     EL_BUTTERFLY_DOWN,
919     EL_FIREFLY_RIGHT,
920     EL_FIREFLY_UP,
921     EL_FIREFLY_LEFT,
922     EL_FIREFLY_DOWN,
923     EL_PACMAN_RIGHT,
924     EL_PACMAN_UP,
925     EL_PACMAN_LEFT,
926     EL_PACMAN_DOWN
927   };
928   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
929
930   static int ep_dont_touch[] =
931   {
932     EL_KAEFER,
933     EL_FLIEGER,
934     EL_BUTTERFLY,
935     EL_FIREFLY
936   };
937   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
938
939   static int ep_dont_go_to[] =
940   {
941     EL_KAEFER,
942     EL_FLIEGER,
943     EL_BUTTERFLY,
944     EL_FIREFLY,
945     EL_MAMPFER,
946     EL_MAMPFER2,
947     EL_ROBOT,
948     EL_PACMAN,
949     EL_TROPFEN,
950     EL_SALZSAEURE,
951     EL_SP_SNIKSNAK,
952     EL_SP_ELECTRON,
953     EL_SP_BUG_ACTIVE,
954     EL_TRAP_ACTIVE,
955     EL_LANDMINE
956   };
957   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
958
959   static int ep_mampf2[] =
960   {
961     EL_ERDREICH,
962     EL_KAEFER,
963     EL_FLIEGER,
964     EL_BUTTERFLY,
965     EL_FIREFLY,
966     EL_MAMPFER,
967     EL_ROBOT,
968     EL_PACMAN,
969     EL_TROPFEN,
970     EL_AMOEBE_TOT,
971     EL_AMOEBE_NASS,
972     EL_AMOEBE_NORM,
973     EL_AMOEBE_VOLL,
974     EL_AMOEBE_BD,
975     EL_EDELSTEIN,
976     EL_EDELSTEIN_BD,
977     EL_EDELSTEIN_GELB,
978     EL_EDELSTEIN_ROT,
979     EL_EDELSTEIN_LILA,
980     EL_DIAMANT,
981     EL_PEARL,
982     EL_CRYSTAL
983   };
984   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
985
986   static int ep_bd_element[] =
987   {
988     EL_LEERRAUM,
989     EL_ERDREICH,
990     EL_FELSBODEN,
991     EL_BD_WALL,
992     EL_FELSBROCKEN,
993     EL_BD_ROCK,
994     EL_EDELSTEIN_BD,
995     EL_MAGIC_WALL_BD_OFF,
996     EL_AUSGANG_ZU,
997     EL_AUSGANG_AUF,
998     EL_BETON,
999     EL_SPIELFIGUR,
1000     EL_FIREFLY,
1001     EL_FIREFLY_1,
1002     EL_FIREFLY_2,
1003     EL_FIREFLY_3,
1004     EL_FIREFLY_4,
1005     EL_BUTTERFLY,
1006     EL_BUTTERFLY_1,
1007     EL_BUTTERFLY_2,
1008     EL_BUTTERFLY_3,
1009     EL_BUTTERFLY_4,
1010     EL_AMOEBE_BD,
1011     EL_CHAR_FRAGE
1012   };
1013   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1014
1015   static int ep_sb_element[] =
1016   {
1017     EL_LEERRAUM,
1018     EL_BETON,
1019     EL_SOKOBAN_OBJEKT,
1020     EL_SOKOBAN_FELD_LEER,
1021     EL_SOKOBAN_FELD_VOLL,
1022     EL_SPIELFIGUR,
1023     EL_INVISIBLE_STEEL
1024   };
1025   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1026
1027   static int ep_gem[] =
1028   {
1029     EL_EDELSTEIN,
1030     EL_EDELSTEIN_BD,
1031     EL_EDELSTEIN_GELB,
1032     EL_EDELSTEIN_ROT,
1033     EL_EDELSTEIN_LILA,
1034     EL_DIAMANT
1035   };
1036   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1037
1038   static int ep_inactive[] =
1039   {
1040     EL_LEERRAUM,
1041     EL_ERDREICH,
1042     EL_MAUERWERK,
1043     EL_BD_WALL,
1044     EL_FELSBODEN,
1045     EL_SCHLUESSEL,
1046     EL_BETON,
1047     EL_AMOEBE_TOT,
1048     EL_MORAST_LEER,
1049     EL_BADEWANNE,
1050     EL_ABLENK_AUS,
1051     EL_SCHLUESSEL1,
1052     EL_SCHLUESSEL2,
1053     EL_SCHLUESSEL3,
1054     EL_SCHLUESSEL4,
1055     EL_EM_KEY_1,
1056     EL_EM_KEY_2,
1057     EL_EM_KEY_3,
1058     EL_EM_KEY_4,
1059     EL_PFORTE1,
1060     EL_PFORTE2,
1061     EL_PFORTE3,
1062     EL_PFORTE4,
1063     EL_PFORTE1X,
1064     EL_PFORTE2X,
1065     EL_PFORTE3X,
1066     EL_PFORTE4X,
1067     EL_EM_GATE_1,
1068     EL_EM_GATE_2,
1069     EL_EM_GATE_3,
1070     EL_EM_GATE_4,
1071     EL_EM_GATE_1X,
1072     EL_EM_GATE_2X,
1073     EL_EM_GATE_3X,
1074     EL_EM_GATE_4X,
1075     EL_DYNAMITE_INACTIVE,
1076     EL_UNSICHTBAR,
1077     EL_BIRNE_AUS,
1078     EL_BIRNE_EIN,
1079     EL_ERZ_EDEL,
1080     EL_ERZ_DIAM,
1081     EL_ERZ_EDEL_BD,
1082     EL_ERZ_EDEL_GELB,
1083     EL_DYNABOMB_NR,
1084     EL_DYNABOMB_SZ,
1085     EL_DYNABOMB_XL,
1086     EL_SOKOBAN_OBJEKT,
1087     EL_SOKOBAN_FELD_LEER,
1088     EL_SOKOBAN_FELD_VOLL,
1089     EL_ERZ_EDEL_ROT,
1090     EL_ERZ_EDEL_LILA,
1091     EL_BADEWANNE1,
1092     EL_BADEWANNE2,
1093     EL_BADEWANNE3,
1094     EL_BADEWANNE4,
1095     EL_BADEWANNE5,
1096     EL_MAGIC_WALL_OFF,
1097     EL_MAGIC_WALL_DEAD,
1098     EL_MAGIC_WALL_BD_OFF,
1099     EL_MAGIC_WALL_BD_DEAD,
1100     EL_AMOEBA2DIAM,
1101     EL_BLOCKED,
1102     EL_SP_EMPTY,
1103     EL_SP_BASE,
1104     EL_SP_PORT1_RIGHT,
1105     EL_SP_PORT1_DOWN,
1106     EL_SP_PORT1_LEFT,
1107     EL_SP_PORT1_UP,
1108     EL_SP_PORT2_RIGHT,
1109     EL_SP_PORT2_DOWN,
1110     EL_SP_PORT2_LEFT,
1111     EL_SP_PORT2_UP,
1112     EL_SP_PORT_X,
1113     EL_SP_PORT_Y,
1114     EL_SP_PORT_XY,
1115     EL_SP_DISK_RED,
1116     EL_SP_DISK_YELLOW,
1117     EL_SP_CHIP_SINGLE,
1118     EL_SP_CHIP_LEFT,
1119     EL_SP_CHIP_RIGHT,
1120     EL_SP_CHIP_UPPER,
1121     EL_SP_CHIP_LOWER,
1122     EL_SP_HARD_GRAY,
1123     EL_SP_HARD_GREEN,
1124     EL_SP_HARD_BLUE,
1125     EL_SP_HARD_RED,
1126     EL_SP_HARD_YELLOW,
1127     EL_SP_HARD_BASE1,
1128     EL_SP_HARD_BASE2,
1129     EL_SP_HARD_BASE3,
1130     EL_SP_HARD_BASE4,
1131     EL_SP_HARD_BASE5,
1132     EL_SP_HARD_BASE6,
1133     EL_SP_EXIT,
1134     EL_INVISIBLE_STEEL,
1135     EL_BELT1_SWITCH_LEFT,
1136     EL_BELT1_SWITCH_MIDDLE,
1137     EL_BELT1_SWITCH_RIGHT,
1138     EL_BELT2_SWITCH_LEFT,
1139     EL_BELT2_SWITCH_MIDDLE,
1140     EL_BELT2_SWITCH_RIGHT,
1141     EL_BELT3_SWITCH_LEFT,
1142     EL_BELT3_SWITCH_MIDDLE,
1143     EL_BELT3_SWITCH_RIGHT,
1144     EL_BELT4_SWITCH_LEFT,
1145     EL_BELT4_SWITCH_MIDDLE,
1146     EL_BELT4_SWITCH_RIGHT,
1147     EL_SIGN_EXCLAMATION,
1148     EL_SIGN_RADIOACTIVITY,
1149     EL_SIGN_STOP,
1150     EL_SIGN_WHEELCHAIR,
1151     EL_SIGN_PARKING,
1152     EL_SIGN_ONEWAY,
1153     EL_SIGN_HEART,
1154     EL_SIGN_TRIANGLE,
1155     EL_SIGN_ROUND,
1156     EL_SIGN_EXIT,
1157     EL_SIGN_YINYANG,
1158     EL_SIGN_OTHER,
1159     EL_STEEL_SLANTED,
1160     EL_EMC_STEEL_WALL_1,
1161     EL_EMC_STEEL_WALL_2,
1162     EL_EMC_STEEL_WALL_3,
1163     EL_EMC_STEEL_WALL_4,
1164     EL_EMC_WALL_1,
1165     EL_EMC_WALL_2,
1166     EL_EMC_WALL_3,
1167     EL_EMC_WALL_4,
1168     EL_EMC_WALL_5,
1169     EL_EMC_WALL_6,
1170     EL_EMC_WALL_7,
1171     EL_EMC_WALL_8
1172   };
1173   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1174
1175   static int ep_explosive[] =
1176   {
1177     EL_BOMBE,
1178     EL_DYNAMITE_ACTIVE,
1179     EL_DYNAMITE_INACTIVE,
1180     EL_DYNABOMB_ACTIVE_1,
1181     EL_DYNABOMB_ACTIVE_2,
1182     EL_DYNABOMB_ACTIVE_3,
1183     EL_DYNABOMB_ACTIVE_4,
1184     EL_DYNABOMB_NR,
1185     EL_DYNABOMB_SZ,
1186     EL_DYNABOMB_XL,
1187     EL_KAEFER,
1188     EL_MOLE,
1189     EL_PINGUIN,
1190     EL_SCHWEIN,
1191     EL_DRACHE,
1192     EL_SONDE,
1193     EL_SP_DISK_RED,
1194     EL_SP_DISK_ORANGE,
1195     EL_SP_DISK_YELLOW,
1196     EL_SP_SNIKSNAK,
1197     EL_SP_ELECTRON,
1198     EL_DX_SUPABOMB
1199   };
1200   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1201
1202   static int ep_mampf3[] =
1203   {
1204     EL_EDELSTEIN,
1205     EL_EDELSTEIN_BD,
1206     EL_EDELSTEIN_GELB,
1207     EL_EDELSTEIN_ROT,
1208     EL_EDELSTEIN_LILA,
1209     EL_DIAMANT,
1210     EL_PEARL,
1211     EL_CRYSTAL
1212   };
1213   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1214
1215   static int ep_pushable[] =
1216   {
1217     EL_FELSBROCKEN,
1218     EL_BD_ROCK,
1219     EL_BOMBE,
1220     EL_KOKOSNUSS,
1221     EL_ZEIT_LEER,
1222     EL_SOKOBAN_FELD_VOLL,
1223     EL_SOKOBAN_OBJEKT,
1224     EL_SONDE,
1225     EL_SP_ZONK,
1226     EL_SP_DISK_ORANGE,
1227     EL_SP_DISK_YELLOW,
1228     EL_BALLOON,
1229     EL_SPRING,
1230     EL_DX_SUPABOMB
1231   };
1232   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1233
1234   static int ep_player[] =
1235   {
1236     EL_SPIELFIGUR,
1237     EL_SPIELER1,
1238     EL_SPIELER2,
1239     EL_SPIELER3,
1240     EL_SPIELER4
1241   };
1242   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1243
1244   static int ep_has_content[] =
1245   {
1246     EL_MAMPFER,
1247     EL_AMOEBE_NASS,
1248     EL_AMOEBE_NORM,
1249     EL_AMOEBE_VOLL,
1250     EL_AMOEBE_BD
1251   };
1252   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1253
1254   static int ep_eatable[] =
1255   {
1256     EL_ERDREICH,
1257     EL_SP_BASE,
1258     EL_SP_BUG,
1259     EL_TRAP_INACTIVE,
1260     EL_SAND_INVISIBLE
1261   };
1262   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1263
1264   static int ep_sp_element[] =
1265   {
1266     EL_SP_EMPTY,
1267     EL_SP_ZONK,
1268     EL_SP_BASE,
1269     EL_SP_MURPHY,
1270     EL_SP_INFOTRON,
1271     EL_SP_CHIP_SINGLE,
1272     EL_SP_HARD_GRAY,
1273     EL_SP_EXIT,
1274     EL_SP_DISK_ORANGE,
1275     EL_SP_PORT1_RIGHT,
1276     EL_SP_PORT1_DOWN,
1277     EL_SP_PORT1_LEFT,
1278     EL_SP_PORT1_UP,
1279     EL_SP_PORT2_RIGHT,
1280     EL_SP_PORT2_DOWN,
1281     EL_SP_PORT2_LEFT,
1282     EL_SP_PORT2_UP,
1283     EL_SP_SNIKSNAK,
1284     EL_SP_DISK_YELLOW,
1285     EL_SP_TERMINAL,
1286     EL_SP_DISK_RED,
1287     EL_SP_PORT_Y,
1288     EL_SP_PORT_X,
1289     EL_SP_PORT_XY,
1290     EL_SP_ELECTRON,
1291     EL_SP_BUG,
1292     EL_SP_CHIP_LEFT,
1293     EL_SP_CHIP_RIGHT,
1294     EL_SP_HARD_BASE1,
1295     EL_SP_HARD_GREEN,
1296     EL_SP_HARD_BLUE,
1297     EL_SP_HARD_RED,
1298     EL_SP_HARD_YELLOW,
1299     EL_SP_HARD_BASE2,
1300     EL_SP_HARD_BASE3,
1301     EL_SP_HARD_BASE4,
1302     EL_SP_HARD_BASE5,
1303     EL_SP_HARD_BASE6,
1304     EL_SP_CHIP_UPPER,
1305     EL_SP_CHIP_LOWER,
1306     /* additional elements that appeared in newer Supaplex levels */
1307     EL_UNSICHTBAR,
1308     /* more than one murphy in a level results in an inactive clone */
1309     EL_SP_MURPHY_CLONE
1310   };
1311   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1312
1313   static int ep_quick_gate[] =
1314   {
1315     EL_EM_GATE_1,
1316     EL_EM_GATE_2,
1317     EL_EM_GATE_3,
1318     EL_EM_GATE_4,
1319     EL_EM_GATE_1X,
1320     EL_EM_GATE_2X,
1321     EL_EM_GATE_3X,
1322     EL_EM_GATE_4X,
1323     EL_SP_PORT1_LEFT,
1324     EL_SP_PORT2_LEFT,
1325     EL_SP_PORT1_RIGHT,
1326     EL_SP_PORT2_RIGHT,
1327     EL_SP_PORT1_UP,
1328     EL_SP_PORT2_UP,
1329     EL_SP_PORT1_DOWN,
1330     EL_SP_PORT2_DOWN,
1331     EL_SP_PORT_X,
1332     EL_SP_PORT_Y,
1333     EL_SP_PORT_XY,
1334     EL_SWITCHGATE_OPEN,
1335     EL_TIMEGATE_OPEN
1336   };
1337   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1338
1339   static int ep_over_player[] =
1340   {
1341     EL_SP_PORT1_LEFT,
1342     EL_SP_PORT2_LEFT,
1343     EL_SP_PORT1_RIGHT,
1344     EL_SP_PORT2_RIGHT,
1345     EL_SP_PORT1_UP,
1346     EL_SP_PORT2_UP,
1347     EL_SP_PORT1_DOWN,
1348     EL_SP_PORT2_DOWN,
1349     EL_SP_PORT_X,
1350     EL_SP_PORT_Y,
1351     EL_SP_PORT_XY,
1352     EL_TUBE_CROSS,
1353     EL_TUBE_VERTICAL,
1354     EL_TUBE_HORIZONTAL,
1355     EL_TUBE_VERT_LEFT,
1356     EL_TUBE_VERT_RIGHT,
1357     EL_TUBE_HORIZ_UP,
1358     EL_TUBE_HORIZ_DOWN,
1359     EL_TUBE_LEFT_UP,
1360     EL_TUBE_LEFT_DOWN,
1361     EL_TUBE_RIGHT_UP,
1362     EL_TUBE_RIGHT_DOWN
1363   };
1364   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1365
1366   static int ep_active_bomb[] =
1367   {
1368     EL_DYNAMITE_ACTIVE,
1369     EL_DYNABOMB_ACTIVE_1,
1370     EL_DYNABOMB_ACTIVE_2,
1371     EL_DYNABOMB_ACTIVE_3,
1372     EL_DYNABOMB_ACTIVE_4
1373   };
1374   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1375
1376   static int ep_belt[] =
1377   {
1378     EL_BELT1_LEFT,
1379     EL_BELT1_MIDDLE,
1380     EL_BELT1_RIGHT,
1381     EL_BELT2_LEFT,
1382     EL_BELT2_MIDDLE,
1383     EL_BELT2_RIGHT,
1384     EL_BELT3_LEFT,
1385     EL_BELT3_MIDDLE,
1386     EL_BELT3_RIGHT,
1387     EL_BELT4_LEFT,
1388     EL_BELT4_MIDDLE,
1389     EL_BELT4_RIGHT,
1390   };
1391   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1392
1393   static int ep_belt_switch[] =
1394   {
1395     EL_BELT1_SWITCH_LEFT,
1396     EL_BELT1_SWITCH_MIDDLE,
1397     EL_BELT1_SWITCH_RIGHT,
1398     EL_BELT2_SWITCH_LEFT,
1399     EL_BELT2_SWITCH_MIDDLE,
1400     EL_BELT2_SWITCH_RIGHT,
1401     EL_BELT3_SWITCH_LEFT,
1402     EL_BELT3_SWITCH_MIDDLE,
1403     EL_BELT3_SWITCH_RIGHT,
1404     EL_BELT4_SWITCH_LEFT,
1405     EL_BELT4_SWITCH_MIDDLE,
1406     EL_BELT4_SWITCH_RIGHT,
1407   };
1408   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1409
1410   static int ep_tube[] =
1411   {
1412     EL_TUBE_CROSS,
1413     EL_TUBE_VERTICAL,
1414     EL_TUBE_HORIZONTAL,
1415     EL_TUBE_VERT_LEFT,
1416     EL_TUBE_VERT_RIGHT,
1417     EL_TUBE_HORIZ_UP,
1418     EL_TUBE_HORIZ_DOWN,
1419     EL_TUBE_LEFT_UP,
1420     EL_TUBE_LEFT_DOWN,
1421     EL_TUBE_RIGHT_UP,
1422     EL_TUBE_RIGHT_DOWN
1423   };
1424   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1425
1426   static long ep1_bit[] =
1427   {
1428     EP_BIT_AMOEBALIVE,
1429     EP_BIT_AMOEBOID,
1430     EP_BIT_SCHLUESSEL,
1431     EP_BIT_PFORTE,
1432     EP_BIT_SOLID,
1433     EP_BIT_MASSIVE,
1434     EP_BIT_SLIPPERY,
1435     EP_BIT_ENEMY,
1436     EP_BIT_MAUER,
1437     EP_BIT_CAN_FALL,
1438     EP_BIT_CAN_SMASH,
1439     EP_BIT_CAN_CHANGE,
1440     EP_BIT_CAN_MOVE,
1441     EP_BIT_COULD_MOVE,
1442     EP_BIT_DONT_TOUCH,
1443     EP_BIT_DONT_GO_TO,
1444     EP_BIT_MAMPF2,
1445     EP_BIT_BD_ELEMENT,
1446     EP_BIT_SB_ELEMENT,
1447     EP_BIT_GEM,
1448     EP_BIT_INACTIVE,
1449     EP_BIT_EXPLOSIVE,
1450     EP_BIT_MAMPF3,
1451     EP_BIT_PUSHABLE,
1452     EP_BIT_PLAYER,
1453     EP_BIT_HAS_CONTENT,
1454     EP_BIT_EATABLE,
1455     EP_BIT_SP_ELEMENT,
1456     EP_BIT_QUICK_GATE,
1457     EP_BIT_OVER_PLAYER,
1458     EP_BIT_ACTIVE_BOMB
1459   };
1460   static long ep2_bit[] =
1461   {
1462     EP_BIT_BELT,
1463     EP_BIT_BELT_SWITCH,
1464     EP_BIT_TUBE
1465   };
1466   static int *ep1_array[] =
1467   {
1468     ep_amoebalive,
1469     ep_amoeboid,
1470     ep_schluessel,
1471     ep_pforte,
1472     ep_solid,
1473     ep_massive,
1474     ep_slippery,
1475     ep_enemy,
1476     ep_mauer,
1477     ep_can_fall,
1478     ep_can_smash,
1479     ep_can_change,
1480     ep_can_move,
1481     ep_could_move,
1482     ep_dont_touch,
1483     ep_dont_go_to,
1484     ep_mampf2,
1485     ep_bd_element,
1486     ep_sb_element,
1487     ep_gem,
1488     ep_inactive,
1489     ep_explosive,
1490     ep_mampf3,
1491     ep_pushable,
1492     ep_player,
1493     ep_has_content,
1494     ep_eatable,
1495     ep_sp_element,
1496     ep_quick_gate,
1497     ep_over_player,
1498     ep_active_bomb
1499   };
1500   static int *ep2_array[] =
1501   {
1502     ep_belt,
1503     ep_belt_switch,
1504     ep_tube
1505   };
1506   static int *ep1_num[] =
1507   {
1508     &ep_amoebalive_num,
1509     &ep_amoeboid_num,
1510     &ep_schluessel_num,
1511     &ep_pforte_num,
1512     &ep_solid_num,
1513     &ep_massive_num,
1514     &ep_slippery_num,
1515     &ep_enemy_num,
1516     &ep_mauer_num,
1517     &ep_can_fall_num,
1518     &ep_can_smash_num,
1519     &ep_can_change_num,
1520     &ep_can_move_num,
1521     &ep_could_move_num,
1522     &ep_dont_touch_num,
1523     &ep_dont_go_to_num,
1524     &ep_mampf2_num,
1525     &ep_bd_element_num,
1526     &ep_sb_element_num,
1527     &ep_gem_num,
1528     &ep_inactive_num,
1529     &ep_explosive_num,
1530     &ep_mampf3_num,
1531     &ep_pushable_num,
1532     &ep_player_num,
1533     &ep_has_content_num,
1534     &ep_eatable_num,
1535     &ep_sp_element_num,
1536     &ep_quick_gate_num,
1537     &ep_over_player_num,
1538     &ep_active_bomb_num
1539   };
1540   static int *ep2_num[] =
1541   {
1542     &ep_belt_num,
1543     &ep_belt_switch_num,
1544     &ep_tube_num
1545   };
1546   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
1547   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
1548
1549   for(i=0; i<MAX_ELEMENTS; i++)
1550   {
1551     Elementeigenschaften1[i] = 0;
1552     Elementeigenschaften2[i] = 0;
1553   }
1554
1555   for(i=0; i<num_properties1; i++)
1556     for(j=0; j<*(ep1_num[i]); j++)
1557       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1558   for(i=0; i<num_properties2; i++)
1559     for(j=0; j<*(ep2_num[i]); j++)
1560       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1561
1562   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1563     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1564 }
1565
1566 void CloseAllAndExit(int exit_value)
1567 {
1568   int i;
1569
1570   StopSounds();
1571   FreeSounds(NUM_SOUNDS);
1572   CloseAudio();
1573
1574   for(i=0; i<NUM_BITMAPS; i++)
1575   {
1576     FreeBitmap(pix_default[i]);
1577     FreeBitmap(pix_custom[i]);
1578   }
1579
1580   CloseVideoDisplay();
1581   ClosePlatformDependantStuff();
1582
1583   exit(exit_value);
1584 }