rnd-20021123-1-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 #include "conf_e2g.c"   /* include auto-generated data structure definitions */
30
31
32 static char *image_filename[NUM_PICTURES] =
33 {
34 #if 0
35   "RocksScreen.pcx",
36   "RocksDoor.pcx",
37   "RocksToons.pcx",
38   "RocksFontBig.pcx",
39   "RocksFontSmall.pcx",
40   "RocksFontMedium.pcx",
41   "RocksFontEM.pcx"
42 #else
43   "RocksScreen.pcx",
44   "RocksElements.pcx",
45   "RocksDoor.pcx",
46   "RocksHeroes.pcx",
47   "RocksToons.pcx",
48   "RocksSP.pcx",
49   "RocksDC.pcx",
50   "RocksMore.pcx",
51   "RocksFontBig.pcx",
52   "RocksFontSmall.pcx",
53   "RocksFontMedium.pcx",
54   "RocksFontEM.pcx"
55 #endif
56 }; 
57
58 static void InitSetup(void);
59 static void InitPlayerInfo(void);
60 static void InitLevelInfo(void);
61 static void InitArtworkInfo(void);
62 static void InitLevelArtworkInfo(void);
63 static void InitNetworkServer(void);
64 static void InitImages(void);
65 static void InitMixer(void);
66 static void InitSound(void);
67 static void InitGfx(void);
68 static void InitGfxBackground(void);
69 static void InitGadgets(void);
70 static void InitElementProperties(void);
71 static void InitElementInfo(void);
72 static void InitGraphicInfo(void);
73 static void InitSoundInfo();
74 static void Execute_Debug_Command(char *);
75
76 void OpenAll(void)
77 {
78   if (options.debug_command)
79   {
80     Execute_Debug_Command(options.debug_command);
81
82     exit(0);
83   }
84
85   if (options.serveronly)
86   {
87 #if defined(PLATFORM_UNIX)
88     NetworkServer(options.server_port, options.serveronly);
89 #else
90     Error(ERR_WARN, "networking only supported in Unix version");
91 #endif
92     exit(0);    /* never reached */
93   }
94
95   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
96                   PROGRAM_TITLE_STRING, getWindowTitleString(),
97                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
98                   MSDOS_POINTER_FILENAME,
99                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
100
101   InitSetup();
102   InitPlayerInfo();
103   InitArtworkInfo();            /* needed before loading gfx, sound & music */
104
105   InitCounter();
106   InitMixer();
107   InitJoysticks();
108   InitRND(NEW_RANDOMIZE);
109
110   InitVideoDisplay();
111   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
112                   setup.fullscreen);
113
114   InitEventFilter(FilterMouseMotionEvents);
115
116   InitGfx();
117   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
118   InitElementInfo();
119
120   InitLevelInfo();
121   InitLevelArtworkInfo();
122   InitImages();                 /* needs to know current level directory */
123   InitSound();                  /* needs to know current level directory */
124   InitGadgets();                /* needs images + number of level series */
125
126   InitGfxBackground();
127   InitToons();
128
129   DrawMainMenu();
130
131   InitNetworkServer();
132 }
133
134 void InitSetup()
135 {
136   LoadSetup();                                  /* global setup info */
137 }
138
139 void InitPlayerInfo()
140 {
141   int i;
142
143   /* choose default local player */
144   local_player = &stored_player[0];
145
146   for (i=0; i<MAX_PLAYERS; i++)
147     stored_player[i].connected = FALSE;
148
149   local_player->connected = TRUE;
150 }
151
152 void InitLevelInfo()
153 {
154   LoadLevelInfo();                              /* global level info */
155   LoadLevelSetup_LastSeries();                  /* last played series info */
156   LoadLevelSetup_SeriesInfo();                  /* last played level info */
157 }
158
159 void InitArtworkInfo()
160 {
161   LoadArtworkInfo();
162 }
163
164 void InitLevelArtworkInfo()
165 {
166   LoadLevelArtworkInfo();
167 }
168
169 void InitNetworkServer()
170 {
171 #if defined(PLATFORM_UNIX)
172   int nr_wanted;
173 #endif
174
175   if (!options.network)
176     return;
177
178 #if defined(PLATFORM_UNIX)
179   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
180
181   if (!ConnectToServer(options.server_host, options.server_port))
182     Error(ERR_EXIT, "cannot connect to network game server");
183
184   SendToServer_PlayerName(setup.player_name);
185   SendToServer_ProtocolVersion();
186
187   if (nr_wanted)
188     SendToServer_NrWanted(nr_wanted);
189 #endif
190 }
191
192 static void InitImages()
193 {
194   InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES);
195
196   /* load custom images */
197   ReloadCustomImages();
198
199   InitGraphicInfo();
200 }
201
202 static void InitMixer()
203 {
204   OpenAudio();
205
206   InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES);
207
208   StartMixer();
209 }
210
211 static void InitSound()
212 {
213   /* load custom sounds and music */
214   InitReloadSounds(artwork.snd_current->identifier);
215   InitReloadMusic(artwork.mus_current->identifier);
216
217   InitSoundInfo();
218 }
219
220 static void InitTileClipmasks()
221 {
222 #if defined(TARGET_X11)
223   XGCValues clip_gc_values;
224   unsigned long clip_gc_valuemask;
225
226 #if defined(TARGET_X11_NATIVE)
227
228 #if 0
229   GC copy_clipmask_gc;
230
231   static struct
232   {
233     int start;
234     int count;
235   }
236   tile_needs_clipping[] =
237   {
238     { GFX_SPIELER1_UP, 4 },
239     { GFX_SPIELER1_DOWN, 4 },
240     { GFX_SPIELER1_LEFT, 4 },
241     { GFX_SPIELER1_RIGHT, 4 },
242     { GFX_SPIELER1_PUSH_LEFT, 4 },
243     { GFX_SPIELER1_PUSH_RIGHT, 4 },
244     { GFX_SPIELER2_UP, 4 },
245     { GFX_SPIELER2_DOWN, 4 },
246     { GFX_SPIELER2_LEFT, 4 },
247     { GFX_SPIELER2_RIGHT, 4 },
248     { GFX_SPIELER2_PUSH_LEFT, 4 },
249     { GFX_SPIELER2_PUSH_RIGHT, 4 },
250     { GFX_SPIELER3_UP, 4 },
251     { GFX_SPIELER3_DOWN, 4 },
252     { GFX_SPIELER3_LEFT, 4 },
253     { GFX_SPIELER3_RIGHT, 4 },
254     { GFX_SPIELER3_PUSH_LEFT, 4 },
255     { GFX_SPIELER3_PUSH_RIGHT, 4 },
256     { GFX_SPIELER4_UP, 4 },
257     { GFX_SPIELER4_DOWN, 4 },
258     { GFX_SPIELER4_LEFT, 4 },
259     { GFX_SPIELER4_RIGHT, 4 },
260     { GFX_SPIELER4_PUSH_LEFT, 4 },
261     { GFX_SPIELER4_PUSH_RIGHT, 4 },
262     { GFX_SP_MURPHY, 1 },
263     { GFX_MURPHY_GO_LEFT, 3 },
264     { GFX_MURPHY_GO_RIGHT, 3 },
265     { GFX_MURPHY_SNAP_UP, 1 },
266     { GFX_MURPHY_SNAP_DOWN, 1 },
267     { GFX_MURPHY_SNAP_RIGHT, 1 },
268     { GFX_MURPHY_SNAP_LEFT, 1 },
269     { GFX_MURPHY_PUSH_RIGHT, 1 },
270     { GFX_MURPHY_PUSH_LEFT, 1 },
271     { GFX_GEBLUBBER, 4 },
272     { GFX_DYNAMIT, 7 },
273     { GFX_DYNABOMB, 4 },
274     { GFX_EXPLOSION, 8 },
275     { GFX_SOKOBAN_OBJEKT, 1 },
276     { GFX_FUNKELN_BLAU, 3 },
277     { GFX_FUNKELN_WEISS, 3 },
278     { GFX2_SHIELD_PASSIVE, 3 },
279     { GFX2_SHIELD_ACTIVE, 3 },
280     { -1, 0 }
281   };
282 #endif
283
284 #endif /* TARGET_X11_NATIVE */
285 #endif /* TARGET_X11 */
286
287   int i;
288
289   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
290   for (i=0; i<NUM_TILES; i++)
291     tile_clipmask[i] = None;
292
293 #if defined(TARGET_X11)
294   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
295      often very slow when preparing a masked XCopyArea() for big Pixmaps.
296      To prevent this, create small (tile-sized) mask Pixmaps which will then
297      be set much faster with XSetClipOrigin() and speed things up a lot. */
298
299   clip_gc_values.graphics_exposures = False;
300   clip_gc_valuemask = GCGraphicsExposures;
301   tile_clip_gc = XCreateGC(display, window->drawable,
302                            clip_gc_valuemask, &clip_gc_values);
303
304   for (i=0; i<NUM_BITMAPS; i++)
305   {
306     if (pix[i]->clip_mask)
307     {
308       clip_gc_values.graphics_exposures = False;
309       clip_gc_values.clip_mask = pix[i]->clip_mask;
310       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
311       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
312                                          clip_gc_valuemask, &clip_gc_values);
313     }
314   }
315
316 #if defined(TARGET_X11_NATIVE)
317
318 #if 0
319   /* create graphic context structures needed for clipping */
320   clip_gc_values.graphics_exposures = False;
321   clip_gc_valuemask = GCGraphicsExposures;
322   copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
323                                clip_gc_valuemask, &clip_gc_values);
324
325   /* create only those clipping Pixmaps we really need */
326   for (i=0; tile_needs_clipping[i].start>=0; i++)
327   {
328     int j;
329
330     for (j=0; j<tile_needs_clipping[i].count; j++)
331     {
332       int tile = tile_needs_clipping[i].start + j;
333       int graphic = tile;
334       int src_x, src_y;
335       Bitmap *src_bitmap;
336       Pixmap src_pixmap;
337
338       getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
339       src_pixmap = src_bitmap->clip_mask;
340
341       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
342                                           TILEX, TILEY, 1);
343
344       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
345                 src_x, src_y, TILEX, TILEY, 0, 0);
346     }
347   }
348
349   XFreeGC(display, copy_clipmask_gc);
350 #endif
351
352 #endif /* TARGET_X11_NATIVE */
353 #endif /* TARGET_X11 */
354 }
355
356 void FreeTileClipmasks()
357 {
358 #if defined(TARGET_X11)
359   int i;
360
361   for (i=0; i<NUM_TILES; i++)
362   {
363     if (tile_clipmask[i] != None)
364     {
365       XFreePixmap(display, tile_clipmask[i]);
366       tile_clipmask[i] = None;
367     }
368   }
369
370   if (tile_clip_gc)
371     XFreeGC(display, tile_clip_gc);
372   tile_clip_gc = None;
373
374   for (i=0; i<NUM_BITMAPS; i++)
375   {
376     if (pix[i] != NULL && pix[i]->stored_clip_gc)
377     {
378       XFreeGC(display, pix[i]->stored_clip_gc);
379       pix[i]->stored_clip_gc = None;
380     }
381   }
382 #endif /* TARGET_X11 */
383 }
384
385 void InitGfx()
386 {
387   int i;
388
389   /* initialize some global variables */
390   global.frames_per_second = 0;
391   global.fps_slowdown = FALSE;
392   global.fps_slowdown_factor = 1;
393
394   /* initialize screen properties */
395   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
396                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
397   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
398   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
399   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
400
401   /* create additional image buffers for double-buffering */
402   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
403   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
404
405   pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
406
407   InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
408
409   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
410   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
411
412   DrawInitText("Loading graphics:", 120, FC_GREEN);
413
414   for (i=0; i<NUM_PICTURES; i++)
415   {
416     if (i != PIX_FONT_SMALL)
417     {
418       DrawInitText(image_filename[i], 150, FC_YELLOW);
419
420       pix[i] = LoadCustomImage(image_filename[i]);
421     }
422   }
423
424   InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
425                pix[PIX_FONT_EM]);
426
427   InitTileClipmasks();
428 }
429
430 void InitGfxBackground()
431 {
432   int x, y;
433
434   drawto = backbuffer;
435   fieldbuffer = pix[PIX_DB_FIELD];
436   SetDrawtoField(DRAW_BACKBUFFER);
437
438   BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
439   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
440   ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
441
442   for (x=0; x<MAX_BUF_XSIZE; x++)
443     for (y=0; y<MAX_BUF_YSIZE; y++)
444       redraw[x][y] = 0;
445   redraw_tiles = 0;
446   redraw_mask = REDRAW_ALL;
447 }
448
449 void ReloadCustomArtwork()
450 {
451   static char *leveldir_current_identifier = NULL;
452   static boolean last_override_level_graphics = FALSE;
453   static boolean last_override_level_sounds = FALSE;
454   static boolean last_override_level_music = FALSE;
455
456   /* identifier for new artwork; default: artwork configured in setup */
457   char *gfx_new_identifier = artwork.gfx_current->identifier;
458   char *snd_new_identifier = artwork.snd_current->identifier;
459   char *mus_new_identifier = artwork.mus_current->identifier;
460
461 #if 0
462   printf("graphics --> '%s' ('%s')\n",
463          artwork.gfx_current_identifier, artwork.gfx_current->filename);
464   printf("sounds   --> '%s' ('%s')\n",
465          artwork.snd_current_identifier, artwork.snd_current->filename);
466   printf("music    --> '%s' ('%s')\n",
467          artwork.mus_current_identifier, artwork.mus_current->filename);
468 #endif
469
470   /* leveldir_current may be invalid (level group, parent link) */
471   if (!validLevelSeries(leveldir_current))
472     return;
473
474 #if 0
475   printf("--> '%s'\n", artwork.gfx_current_identifier);
476 #endif
477
478   /* when a new level series was selected, check if there was a change
479      in custom artwork stored in level series directory */
480   if (leveldir_current_identifier != leveldir_current->identifier)
481   {
482     char *identifier_old = leveldir_current_identifier;
483     char *identifier_new = leveldir_current->identifier;
484
485     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
486         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
487       gfx_new_identifier = identifier_new;
488     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
489         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
490       snd_new_identifier = identifier_new;
491     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
492         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
493       mus_new_identifier = identifier_new;
494
495     leveldir_current_identifier = leveldir_current->identifier;
496   }
497
498   /* custom level artwork configured in level series configuration file
499      always overrides custom level artwork stored in level series directory
500      and (level independant) custom artwork configured in setup menue */
501   if (leveldir_current->graphics_set != NULL)
502     gfx_new_identifier = leveldir_current->graphics_set;
503   if (leveldir_current->sounds_set != NULL)
504     snd_new_identifier = leveldir_current->sounds_set;
505   if (leveldir_current->music_set != NULL)
506     mus_new_identifier = leveldir_current->music_set;
507
508   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
509       last_override_level_graphics != setup.override_level_graphics)
510   {
511     int i;
512
513     setLevelArtworkDir(artwork.gfx_first);
514
515     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
516
517     for (i=0; i<NUM_PICTURES; i++)
518     {
519       DrawInitText(image_filename[i], 150, FC_YELLOW);
520       ReloadCustomImage(pix[i], image_filename[i]);
521     }
522
523     ReloadCustomImages();
524     InitGraphicInfo();
525
526     FreeTileClipmasks();
527     InitTileClipmasks();
528     InitGfxBackground();
529
530     /* force redraw of (open or closed) door graphics */
531     SetDoorState(DOOR_OPEN_ALL);
532     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
533
534     artwork.gfx_current_identifier = gfx_new_identifier;
535     last_override_level_graphics = setup.override_level_graphics;
536   }
537
538   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
539       last_override_level_sounds != setup.override_level_sounds)
540   {
541     /* set artwork path to send it to the sound server process */
542     setLevelArtworkDir(artwork.snd_first);
543
544     InitReloadSounds(snd_new_identifier);
545
546     artwork.snd_current_identifier = snd_new_identifier;
547     last_override_level_sounds = setup.override_level_sounds;
548   }
549
550   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
551       last_override_level_music != setup.override_level_music)
552   {
553     /* set artwork path to send it to the sound server process */
554     setLevelArtworkDir(artwork.mus_first);
555
556     InitReloadMusic(mus_new_identifier);
557
558     artwork.mus_current_identifier = mus_new_identifier;
559     last_override_level_music = setup.override_level_music;
560   }
561
562 #if 0
563   printf("<-- '%s'\n", artwork.gfx_current_identifier);
564 #endif
565 }
566
567 void InitGadgets()
568 {
569   CreateLevelEditorGadgets();
570   CreateGameButtons();
571   CreateTapeButtons();
572   CreateToolButtons();
573   CreateScreenGadgets();
574 }
575
576 void InitElementInfo()
577 {
578 #if 0
579   static struct
580   {
581     int element;
582     int graphic;
583   }
584   element_to_graphic[] =
585   {
586     { EL_EMPTY,                         GFX_LEERRAUM            },
587     { EL_SAND,                          GFX_ERDREICH            },
588     { EL_WALL,                          GFX_MAUERWERK           },
589     { EL_WALL_CRUMBLED,                 GFX_FELSBODEN           },
590     { EL_ROCK,                          GFX_FELSBROCKEN         },
591     { EL_EMERALD,                       GFX_EDELSTEIN           },
592     { EL_EXIT_CLOSED,                   GFX_AUSGANG_ZU          },
593     { EL_EXIT_OPENING,                  GFX_AUSGANG_ACT         },
594     { EL_EXIT_OPEN,                     GFX_AUSGANG_AUF         },
595     { EL_SP_EXIT_OPEN,                  GFX_SP_EXIT             },
596     { EL_PLAYER1,                       GFX_SPIELER1            },
597     { EL_PLAYER2,                       GFX_SPIELER2            },
598     { EL_PLAYER3,                       GFX_SPIELER3            },
599     { EL_PLAYER4,                       GFX_SPIELER4            },
600     { EL_BUG,                           GFX_KAEFER              },
601     { EL_BUG_RIGHT,                     GFX_KAEFER_RIGHT        },
602     { EL_BUG_UP,                        GFX_KAEFER_UP           },
603     { EL_BUG_LEFT,                      GFX_KAEFER_LEFT         },
604     { EL_BUG_DOWN,                      GFX_KAEFER_DOWN         },
605     { EL_SPACESHIP,                     GFX_FLIEGER             },
606     { EL_SPACESHIP_RIGHT,               GFX_FLIEGER_RIGHT       },
607     { EL_SPACESHIP_UP,                  GFX_FLIEGER_UP          },
608     { EL_SPACESHIP_LEFT,                GFX_FLIEGER_LEFT        },
609     { EL_SPACESHIP_DOWN,                GFX_FLIEGER_DOWN        },
610     { EL_BD_BUTTERFLY,                  GFX_BUTTERFLY           },
611     { EL_BD_BUTTERFLY_RIGHT,            GFX_BUTTERFLY_RIGHT     },
612     { EL_BD_BUTTERFLY_UP,               GFX_BUTTERFLY_UP        },
613     { EL_BD_BUTTERFLY_LEFT,             GFX_BUTTERFLY_LEFT      },
614     { EL_BD_BUTTERFLY_DOWN,             GFX_BUTTERFLY_DOWN      },
615     { EL_BD_FIREFLY,                    GFX_FIREFLY             },
616     { EL_BD_FIREFLY_RIGHT,              GFX_FIREFLY_RIGHT       },
617     { EL_BD_FIREFLY_UP,                 GFX_FIREFLY_UP          },
618     { EL_BD_FIREFLY_LEFT,               GFX_FIREFLY_LEFT        },
619     { EL_BD_FIREFLY_DOWN,               GFX_FIREFLY_DOWN        },
620     { EL_YAMYAM,                        GFX_MAMPFER             },
621     { EL_ROBOT,                         GFX_ROBOT               },
622     { EL_STEELWALL,                     GFX_BETON               },
623     { EL_DIAMOND,                       GFX_DIAMANT             },
624     { EL_QUICKSAND_EMPTY,               GFX_MORAST_LEER         },
625     { EL_QUICKSAND_FULL,                GFX_MORAST_VOLL         },
626     { EL_QUICKSAND_EMPTYING,            GFX_MORAST_LEER         },
627     { EL_AMOEBA_DROP,                   GFX_TROPFEN             },
628     { EL_BOMB,                          GFX_BOMBE               },
629     { EL_MAGIC_WALL,                    GFX_MAGIC_WALL_OFF      },
630     { EL_MAGIC_WALL_ACTIVE,             GFX_MAGIC_WALL_EMPTY    },
631     { EL_MAGIC_WALL_EMPTYING,           GFX_MAGIC_WALL_EMPTY    },
632     { EL_MAGIC_WALL_FULL,               GFX_MAGIC_WALL_FULL     },
633     { EL_MAGIC_WALL_DEAD,               GFX_MAGIC_WALL_DEAD     },
634     { EL_ACID,                          GFX_SALZSAEURE          },
635     { EL_AMOEBA_DEAD,                   GFX_AMOEBE_TOT          },
636     { EL_AMOEBA_WET,                    GFX_AMOEBE_NASS         },
637     { EL_AMOEBA_DRY,                    GFX_AMOEBE_NORM         },
638     { EL_AMOEBA_FULL,                   GFX_AMOEBE_VOLL         },
639     { EL_BD_AMOEBA,                     GFX_AMOEBE_BD           },
640     { EL_AMOEBA_TO_DIAMOND,             GFX_AMOEBA2DIAM         },
641     { EL_AMOEBA_DRIPPING,               GFX_AMOEBE_NASS         },
642     { EL_NUT,                           GFX_KOKOSNUSS           },
643     { EL_GAMEOFLIFE,                    GFX_LIFE                },
644     { EL_BIOMAZE,                       GFX_LIFE_ASYNC          },
645     { EL_DYNAMITE_ACTIVE,               GFX_DYNAMIT             },
646     { EL_STONEBLOCK,                    GFX_BADEWANNE           },
647     { EL_ACIDPOOL_TOPLEFT,              GFX_BADEWANNE1          },
648     { EL_ACIDPOOL_TOPRIGHT,             GFX_BADEWANNE2          },
649     { EL_ACIDPOOL_BOTTOMLEFT,           GFX_BADEWANNE3          },
650     { EL_ACIDPOOL_BOTTOM,               GFX_BADEWANNE4          },
651     { EL_ACIDPOOL_BOTTOMRIGHT,          GFX_BADEWANNE5          },
652     { EL_ROBOT_WHEEL,                   GFX_ABLENK_AUS          },
653     { EL_ROBOT_WHEEL_ACTIVE,            GFX_ABLENK_EIN          },
654     { EL_KEY1,                          GFX_SCHLUESSEL1         },
655     { EL_KEY2,                          GFX_SCHLUESSEL2         },
656     { EL_KEY3,                          GFX_SCHLUESSEL3         },
657     { EL_KEY4,                          GFX_SCHLUESSEL4         },
658     { EL_GATE1,                         GFX_PFORTE1             },
659     { EL_GATE2,                         GFX_PFORTE2             },
660     { EL_GATE3,                         GFX_PFORTE3             },
661     { EL_GATE4,                         GFX_PFORTE4             },
662     { EL_GATE1_GRAY,                    GFX_PFORTE1X            },
663     { EL_GATE2_GRAY,                    GFX_PFORTE2X            },
664     { EL_GATE3_GRAY,                    GFX_PFORTE3X            },
665     { EL_GATE4_GRAY,                    GFX_PFORTE4X            },
666     { EL_DYNAMITE,                      GFX_DYNAMIT_AUS         },
667     { EL_PACMAN,                        GFX_PACMAN              },
668     { EL_PACMAN_RIGHT,                  GFX_PACMAN_RIGHT        },
669     { EL_PACMAN_UP,                     GFX_PACMAN_UP           },
670     { EL_PACMAN_LEFT,                   GFX_PACMAN_LEFT         },
671     { EL_PACMAN_DOWN,                   GFX_PACMAN_DOWN         },
672     { EL_INVISIBLE_WALL,                GFX_UNSICHTBAR          },
673     { EL_INVISIBLE_WALL_ACTIVE,         GFX_UNSICHTBAR_ON       },
674     { EL_WALL_EMERALD,                  GFX_ERZ_EDEL            },
675     { EL_WALL_DIAMOND,                  GFX_ERZ_DIAM            },
676     { EL_LAMP,                          GFX_BIRNE_AUS           },
677     { EL_LAMP_ACTIVE,                   GFX_BIRNE_EIN           },
678     { EL_TIME_ORB_FULL,                 GFX_ZEIT_VOLL           },
679     { EL_TIME_ORB_EMPTY,                GFX_ZEIT_LEER           },
680     { EL_WALL_GROWING,                  GFX_MAUER_LEBT          },
681     { EL_WALL_GROWING_X,                GFX_MAUER_X             },
682     { EL_WALL_GROWING_Y,                GFX_MAUER_Y             },
683     { EL_WALL_GROWING_XY,               GFX_MAUER_XY            },
684     { EL_BD_DIAMOND,                    GFX_EDELSTEIN_BD        },
685     { EL_EMERALD_YELLOW,                GFX_EDELSTEIN_GELB      },
686     { EL_EMERALD_RED,                   GFX_EDELSTEIN_ROT       },
687     { EL_EMERALD_PURPLE,                GFX_EDELSTEIN_LILA      },
688     { EL_WALL_BD_DIAMOND,               GFX_ERZ_EDEL_BD         },
689     { EL_WALL_EMERALD_YELLOW,           GFX_ERZ_EDEL_GELB       },
690     { EL_WALL_EMERALD_RED,              GFX_ERZ_EDEL_ROT        },
691     { EL_WALL_EMERALD_PURPLE,           GFX_ERZ_EDEL_LILA       },
692     { EL_DARK_YAMYAM,                   GFX_MAMPFER2            },
693     { EL_BD_MAGIC_WALL,                 GFX_MAGIC_WALL_BD_OFF   },
694     { EL_BD_MAGIC_WALL_ACTIVE,          GFX_MAGIC_WALL_BD_EMPTY },
695     { EL_BD_MAGIC_WALL_EMPTYING,        GFX_MAGIC_WALL_BD_EMPTY },
696     { EL_BD_MAGIC_WALL_FULL,            GFX_MAGIC_WALL_BD_FULL  },
697     { EL_BD_MAGIC_WALL_DEAD,            GFX_MAGIC_WALL_BD_DEAD  },
698     { EL_DYNABOMB_PLAYER1_ACTIVE,       GFX_DYNABOMB            },
699     { EL_DYNABOMB_PLAYER2_ACTIVE,       GFX_DYNABOMB            },
700     { EL_DYNABOMB_PLAYER3_ACTIVE,       GFX_DYNABOMB            },
701     { EL_DYNABOMB_PLAYER4_ACTIVE,       GFX_DYNABOMB            },
702     { EL_DYNABOMB_NR,                   GFX_DYNABOMB_NR         },
703     { EL_DYNABOMB_SZ,                   GFX_DYNABOMB_SZ         },
704     { EL_DYNABOMB_XL,                   GFX_DYNABOMB_XL         },
705     { EL_SOKOBAN_OBJECT,                GFX_SOKOBAN_OBJEKT      },
706     { EL_SOKOBAN_FIELD_EMPTY,           GFX_SOKOBAN_FELD_LEER   },
707     { EL_SOKOBAN_FIELD_FULL,            GFX_SOKOBAN_FELD_VOLL   },
708     { EL_MOLE,                          GFX_MOLE                },
709     { EL_PENGUIN,                       GFX_PINGUIN             },
710     { EL_PIG,                           GFX_SCHWEIN             },
711     { EL_DRAGON,                        GFX_DRACHE              },
712     { EL_SATELLITE,                     GFX_SONDE               },
713     { EL_ARROW_BLUE_LEFT,               GFX_PFEIL_LEFT          },
714     { EL_ARROW_BLUE_RIGHT,              GFX_PFEIL_RIGHT         },
715     { EL_ARROW_BLUE_UP,                 GFX_PFEIL_UP            },
716     { EL_ARROW_BLUE_DOWN,               GFX_PFEIL_DOWN          },
717     { EL_SPEED_PILL,                    GFX_SPEED_PILL          },
718     { EL_SP_TERMINAL_ACTIVE,            GFX_SP_TERMINAL         },
719     { EL_SP_BUGGY_BASE_ACTIVE,          GFX_SP_BUG_ACTIVE       },
720     { EL_SP_ZONK,                       GFX_SP_ZONK             },
721     { EL_INVISIBLE_STEELWALL,           GFX_INVISIBLE_STEEL     },
722     { EL_INVISIBLE_STEELWALL_ACTIVE,    GFX_INVISIBLE_STEEL_ON  },
723     { EL_BLACK_ORB,                     GFX_BLACK_ORB           },
724     { EL_EM_GATE1,                      GFX_EM_GATE_1           },
725     { EL_EM_GATE2,                      GFX_EM_GATE_2           },
726     { EL_EM_GATE3,                      GFX_EM_GATE_3           },
727     { EL_EM_GATE4,                      GFX_EM_GATE_4           },
728     { EL_EM_GATE1_GRAY,                 GFX_EM_GATE_1X          },
729     { EL_EM_GATE2_GRAY,                 GFX_EM_GATE_2X          },
730     { EL_EM_GATE3_GRAY,                 GFX_EM_GATE_3X          },
731     { EL_EM_GATE4_GRAY,                 GFX_EM_GATE_4X          },
732     { EL_EM_KEY1_FILE,                  GFX_EM_KEY_1            },
733     { EL_EM_KEY2_FILE,                  GFX_EM_KEY_2            },
734     { EL_EM_KEY3_FILE,                  GFX_EM_KEY_3            },
735     { EL_EM_KEY4_FILE,                  GFX_EM_KEY_4            },
736     { EL_EM_KEY1,                       GFX_EM_KEY_1            },
737     { EL_EM_KEY2,                       GFX_EM_KEY_2            },
738     { EL_EM_KEY3,                       GFX_EM_KEY_3            },
739     { EL_EM_KEY4,                       GFX_EM_KEY_4            },
740     { EL_PEARL,                         GFX_PEARL               },
741     { EL_CRYSTAL,                       GFX_CRYSTAL             },
742     { EL_WALL_PEARL,                    GFX_WALL_PEARL          },
743     { EL_WALL_CRYSTAL,                  GFX_WALL_CRYSTAL        },
744     { EL_DOOR_WHITE,                    GFX_DOOR_WHITE          },
745     { EL_DOOR_WHITE_GRAY,               GFX_DOOR_WHITE_GRAY     },
746     { EL_KEY_WHITE,                     GFX_KEY_WHITE           },
747     { EL_SHIELD_NORMAL,                 GFX_SHIELD_PASSIVE      },
748     { EL_SHIELD_DEADLY,                 GFX_SHIELD_ACTIVE       },
749     { EL_EXTRA_TIME,                    GFX_EXTRA_TIME          },
750     { EL_SWITCHGATE_OPEN,               GFX_SWITCHGATE_OPEN     },
751     { EL_SWITCHGATE_CLOSED,             GFX_SWITCHGATE_CLOSED   },
752     { EL_SWITCHGATE_SWITCH_UP,          GFX_SWITCHGATE_SWITCH_1 },
753     { EL_SWITCHGATE_SWITCH_DOWN,        GFX_SWITCHGATE_SWITCH_2 },
754     { EL_CONVEYOR_BELT1_LEFT,           GFX_BELT1_LEFT          },
755     { EL_CONVEYOR_BELT1_MIDDLE,         GFX_BELT1_MIDDLE        },
756     { EL_CONVEYOR_BELT1_RIGHT,          GFX_BELT1_RIGHT         },
757     { EL_CONVEYOR_BELT1_LEFT_ACTIVE,    GFX_BELT1_LEFT          },
758     { EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,  GFX_BELT1_MIDDLE        },
759     { EL_CONVEYOR_BELT1_RIGHT_ACTIVE,   GFX_BELT1_RIGHT         },
760     { EL_CONVEYOR_BELT1_SWITCH_LEFT,    GFX_BELT1_SWITCH_LEFT   },
761     { EL_CONVEYOR_BELT1_SWITCH_MIDDLE,  GFX_BELT1_SWITCH_MIDDLE },
762     { EL_CONVEYOR_BELT1_SWITCH_RIGHT,   GFX_BELT1_SWITCH_RIGHT  },
763     { EL_CONVEYOR_BELT2_LEFT,           GFX_BELT2_LEFT          },
764     { EL_CONVEYOR_BELT2_MIDDLE,         GFX_BELT2_MIDDLE        },
765     { EL_CONVEYOR_BELT2_RIGHT,          GFX_BELT2_RIGHT         },
766     { EL_CONVEYOR_BELT2_LEFT_ACTIVE,    GFX_BELT2_LEFT          },
767     { EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,  GFX_BELT2_MIDDLE        },
768     { EL_CONVEYOR_BELT2_RIGHT_ACTIVE,   GFX_BELT2_RIGHT         },
769     { EL_CONVEYOR_BELT2_SWITCH_LEFT,    GFX_BELT2_SWITCH_LEFT   },
770     { EL_CONVEYOR_BELT2_SWITCH_MIDDLE,  GFX_BELT2_SWITCH_MIDDLE },
771     { EL_CONVEYOR_BELT2_SWITCH_RIGHT,   GFX_BELT2_SWITCH_RIGHT  },
772     { EL_CONVEYOR_BELT3_LEFT,           GFX_BELT3_LEFT          },
773     { EL_CONVEYOR_BELT3_MIDDLE,         GFX_BELT3_MIDDLE        },
774     { EL_CONVEYOR_BELT3_RIGHT,          GFX_BELT3_RIGHT         },
775     { EL_CONVEYOR_BELT3_LEFT_ACTIVE,    GFX_BELT3_LEFT          },
776     { EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,  GFX_BELT3_MIDDLE        },
777     { EL_CONVEYOR_BELT3_RIGHT_ACTIVE,   GFX_BELT3_RIGHT         },
778     { EL_CONVEYOR_BELT3_SWITCH_LEFT,    GFX_BELT3_SWITCH_LEFT   },
779     { EL_CONVEYOR_BELT3_SWITCH_MIDDLE,  GFX_BELT3_SWITCH_MIDDLE },
780     { EL_CONVEYOR_BELT3_SWITCH_RIGHT,   GFX_BELT3_SWITCH_RIGHT  },
781     { EL_CONVEYOR_BELT4_LEFT,           GFX_BELT4_LEFT          },
782     { EL_CONVEYOR_BELT4_MIDDLE,         GFX_BELT4_MIDDLE        },
783     { EL_CONVEYOR_BELT4_RIGHT,          GFX_BELT4_RIGHT         },
784     { EL_CONVEYOR_BELT4_LEFT_ACTIVE,    GFX_BELT4_LEFT          },
785     { EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,  GFX_BELT4_MIDDLE        },
786     { EL_CONVEYOR_BELT4_RIGHT_ACTIVE,   GFX_BELT4_RIGHT         },
787     { EL_CONVEYOR_BELT4_SWITCH_LEFT,    GFX_BELT4_SWITCH_LEFT   },
788     { EL_CONVEYOR_BELT4_SWITCH_MIDDLE,  GFX_BELT4_SWITCH_MIDDLE },
789     { EL_CONVEYOR_BELT4_SWITCH_RIGHT,   GFX_BELT4_SWITCH_RIGHT  },
790     { EL_LANDMINE,                      GFX_LANDMINE            },
791     { EL_ENVELOPE,                      GFX_ENVELOPE            },
792     { EL_LIGHT_SWITCH,                  GFX_LIGHT_SWITCH_OFF    },
793     { EL_LIGHT_SWITCH_ACTIVE,           GFX_LIGHT_SWITCH_ON     },
794     { EL_SIGN_EXCLAMATION,              GFX_SIGN_EXCLAMATION    },
795     { EL_SIGN_RADIOACTIVITY,            GFX_SIGN_RADIOACTIVITY  },
796     { EL_SIGN_STOP,                     GFX_SIGN_STOP           },
797     { EL_SIGN_WHEELCHAIR,               GFX_SIGN_WHEELCHAIR     },
798     { EL_SIGN_PARKING,                  GFX_SIGN_PARKING        },
799     { EL_SIGN_ONEWAY,                   GFX_SIGN_ONEWAY         },
800     { EL_SIGN_HEART,                    GFX_SIGN_HEART          },
801     { EL_SIGN_TRIANGLE,                 GFX_SIGN_TRIANGLE       },
802     { EL_SIGN_ROUND,                    GFX_SIGN_ROUND          },
803     { EL_SIGN_EXIT,                     GFX_SIGN_EXIT           },
804     { EL_SIGN_YINYANG,                  GFX_SIGN_YINYANG        },
805     { EL_SIGN_OTHER,                    GFX_SIGN_OTHER          },
806     { EL_MOLE_LEFT,                     GFX_MOLE_LEFT           },
807     { EL_MOLE_RIGHT,                    GFX_MOLE_RIGHT          },
808     { EL_MOLE_UP,                       GFX_MOLE_UP             },
809     { EL_MOLE_DOWN,                     GFX_MOLE_DOWN           },
810     { EL_STEELWALL_SLANTED,             GFX_STEEL_SLANTED       },
811     { EL_INVISIBLE_SAND,                GFX_SAND_INVISIBLE      },
812     { EL_INVISIBLE_SAND_ACTIVE,         GFX_SAND_INVISIBLE_ON   },
813     { EL_DX_UNKNOWN_15,                 GFX_DX_UNKNOWN_15       },
814     { EL_DX_UNKNOWN_42,                 GFX_DX_UNKNOWN_42       },
815     { EL_TIMEGATE_OPEN,                 GFX_TIMEGATE_OPEN       },
816     { EL_TIMEGATE_CLOSED,               GFX_TIMEGATE_CLOSED     },
817     { EL_TIMEGATE_SWITCH_ACTIVE,        GFX_TIMEGATE_SWITCH     },
818     { EL_TIMEGATE_SWITCH,               GFX_TIMEGATE_SWITCH     },
819     { EL_BALLOON,                       GFX_BALLOON             },
820     { EL_BALLOON_SEND_LEFT,             GFX_BALLOON_SEND_LEFT   },
821     { EL_BALLOON_SEND_RIGHT,            GFX_BALLOON_SEND_RIGHT  },
822     { EL_BALLOON_SEND_UP,               GFX_BALLOON_SEND_UP     },
823     { EL_BALLOON_SEND_DOWN,             GFX_BALLOON_SEND_DOWN   },
824     { EL_BALLOON_SEND_ANY_DIRECTION,    GFX_BALLOON_SEND_ANY    },
825     { EL_EMC_STEELWALL1,                GFX_EMC_STEEL_WALL_1    },
826     { EL_EMC_STEELWALL2,                GFX_EMC_STEEL_WALL_2    },
827     { EL_EMC_STEELWALL3,                GFX_EMC_STEEL_WALL_3    },
828     { EL_EMC_STEELWALL4,                GFX_EMC_STEEL_WALL_4    },
829     { EL_EMC_WALL_PILLAR_UPPER,         GFX_EMC_WALL_1          },
830     { EL_EMC_WALL_PILLAR_MIDDLE,        GFX_EMC_WALL_2          },
831     { EL_EMC_WALL_PILLAR_LOWER,         GFX_EMC_WALL_3          },
832     { EL_EMC_WALL4,                     GFX_EMC_WALL_4          },
833     { EL_EMC_WALL5,                     GFX_EMC_WALL_5          },
834     { EL_EMC_WALL6,                     GFX_EMC_WALL_6          },
835     { EL_EMC_WALL7,                     GFX_EMC_WALL_7          },
836     { EL_EMC_WALL8,                     GFX_EMC_WALL_8          },
837     { EL_TUBE_ALL,                      GFX_TUBE_CROSS          },
838     { EL_TUBE_VERTICAL,                 GFX_TUBE_VERTICAL       },
839     { EL_TUBE_HORIZONTAL,               GFX_TUBE_HORIZONTAL     },
840     { EL_TUBE_VERTICAL_LEFT,            GFX_TUBE_VERT_LEFT      },
841     { EL_TUBE_VERTICAL_RIGHT,           GFX_TUBE_VERT_RIGHT     },
842     { EL_TUBE_HORIZONTAL_UP,            GFX_TUBE_HORIZ_UP       },
843     { EL_TUBE_HORIZONTAL_DOWN,          GFX_TUBE_HORIZ_DOWN     },
844     { EL_TUBE_LEFT_UP,                  GFX_TUBE_LEFT_UP        },
845     { EL_TUBE_LEFT_DOWN,                GFX_TUBE_LEFT_DOWN      },
846     { EL_TUBE_RIGHT_UP,                 GFX_TUBE_RIGHT_UP       },
847     { EL_TUBE_RIGHT_DOWN,               GFX_TUBE_RIGHT_DOWN     },
848     { EL_SPRING,                        GFX_SPRING              },
849     { EL_SPRING_MOVING,                 GFX_SPRING              },
850     { EL_TRAP,                          GFX_TRAP_INACTIVE       },
851     { EL_TRAP_ACTIVE,                   GFX_TRAP_ACTIVE         },
852     { EL_BD_WALL,                       GFX_BD_WALL             },
853     { EL_BD_ROCK,                       GFX_BD_ROCK             },
854     { EL_DX_SUPABOMB,                   GFX_DX_SUPABOMB         },
855     { EL_SP_MURPHY_CLONE,               GFX_SP_MURPHY_CLONE     },
856     { -1,                               -1                      }
857   };
858
859   static struct
860   {
861     int element;
862     int graphic_left;
863     int graphic_right;
864     int graphic_up;
865     int graphic_down;
866   }
867   element_to_direction_graphic[] =
868   {
869     {
870       EL_PLAYER1,
871       IMG_PLAYER1_LEFT,         IMG_PLAYER1_RIGHT,
872       IMG_PLAYER1_UP,           IMG_PLAYER1_DOWN
873     },
874     {
875       EL_PLAYER2,
876       IMG_PLAYER2_LEFT,         IMG_PLAYER2_RIGHT,
877       IMG_PLAYER2_UP,           IMG_PLAYER2_DOWN
878     },
879     {
880       EL_PLAYER3,
881       IMG_PLAYER3_LEFT,         IMG_PLAYER3_RIGHT,
882       IMG_PLAYER3_UP,           IMG_PLAYER3_DOWN
883     },
884     {
885       EL_PLAYER4,
886       IMG_PLAYER4_LEFT,         IMG_PLAYER4_RIGHT,
887       IMG_PLAYER4_UP,           IMG_PLAYER4_DOWN
888     },
889     {
890       EL_SP_MURPHY,
891       IMG_SP_MURPHY_LEFT,       IMG_SP_MURPHY_RIGHT,
892       IMG_SP_MURPHY_UP,         IMG_SP_MURPHY_DOWN
893     },
894     {
895       EL_SP_SNIKSNAK,
896       IMG_SP_SNIKSNAK_LEFT,     IMG_SP_SNIKSNAK_RIGHT,
897       IMG_SP_SNIKSNAK_UP,       IMG_SP_SNIKSNAK_DOWN
898     },
899     {
900       EL_BUG,
901       IMG_BUG_LEFT,             IMG_BUG_RIGHT,
902       IMG_BUG_UP,               IMG_BUG_DOWN
903     },
904     {
905       EL_SPACESHIP,
906       IMG_SPACESHIP_LEFT,       IMG_SPACESHIP_RIGHT,
907       IMG_SPACESHIP_UP,         IMG_SPACESHIP_DOWN
908     },
909     {
910       EL_PACMAN,
911       IMG_PACMAN_LEFT,          IMG_PACMAN_RIGHT,
912       IMG_PACMAN_UP,            IMG_PACMAN_DOWN
913     },
914     {
915       EL_MOLE,
916       IMG_MOLE_LEFT,            IMG_MOLE_RIGHT,
917       IMG_MOLE_UP,              IMG_MOLE_DOWN
918     },
919     {
920       EL_PENGUIN,
921       IMG_PENGUIN_LEFT,         IMG_PENGUIN_RIGHT,
922       IMG_PENGUIN_UP,           IMG_PENGUIN_DOWN
923     },
924     {
925       EL_PIG,
926       IMG_PIG_LEFT,             IMG_PIG_RIGHT,
927       IMG_PIG_UP,               IMG_PIG_DOWN
928     },
929     {
930       EL_DRAGON,
931       IMG_DRAGON_LEFT,          IMG_DRAGON_RIGHT,
932       IMG_DRAGON_UP,            IMG_DRAGON_DOWN
933     },
934     {
935       -1,
936       -1,                       -1,
937       -1,                       -1
938     }
939   };
940 #endif
941
942   int i, act, dir;
943
944   /* set values to -1 to identify later as "uninitialized" values */
945   for (i=0; i<MAX_ELEMENTS; i++)
946   {
947     for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
948     {
949       element_info[i].graphic[act] = -1;
950
951       for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
952         element_info[i].direction_graphic[act][dir] = -1;
953     }
954   }
955
956 #if 0
957   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
958     element_info[i].graphic[GFX_ACTION_DEFAULT] =
959       GFX_CHAR_START + (i - EL_CHAR_START);
960 #else
961   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
962     element_info[i].graphic[GFX_ACTION_DEFAULT] =
963       IMG_CHAR_START + (i - EL_CHAR_START);
964 #endif
965
966 #if 0
967   for (i=EL_SP_START; i<=EL_SP_END; i++)
968   {
969     int nr_element = i - EL_SP_START;
970     int gfx_per_line = 8;
971     int nr_graphic =
972       (nr_element / gfx_per_line) * SP_PER_LINE +
973       (nr_element % gfx_per_line);
974
975     element_info[i].graphic[GFX_ACTION_DEFAULT] =
976       GFX_START_ROCKSSP + nr_graphic;
977   }
978 #endif
979
980 #if 0
981   /* this overrides some of the above default settings (GFX_SP_ZONK etc.) */
982   i = 0;
983   while (element_to_graphic[i].element > -1)
984   {
985     int element = element_to_graphic[i].element;
986     int graphic = element_to_graphic[i].graphic;
987
988     element_info[element].graphic[GFX_ACTION_DEFAULT] = graphic;
989     i++;
990   }
991
992   /* this initializes special graphics for left/right/up/down directions */
993   i = 0;
994   while (element_to_direction_graphic[i].element > -1)
995   {
996     int element = element_to_direction_graphic[i].element;
997
998     element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_LEFT] =
999       element_to_direction_graphic[i].graphic_left;
1000     element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_RIGHT] =
1001       element_to_direction_graphic[i].graphic_right;
1002     element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_UP] =
1003       element_to_direction_graphic[i].graphic_up;
1004     element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_DOWN] =
1005       element_to_direction_graphic[i].graphic_down;
1006
1007     element_info[element].has_direction_graphic[GFX_ACTION_DEFAULT] = TRUE;
1008     i++;
1009   }
1010 #else
1011
1012   i = 0;
1013   while (element_to_graphic[i].element > -1)
1014   {
1015     int element   = element_to_graphic[i].element;
1016     int direction = element_to_graphic[i].direction;
1017     int action    = element_to_graphic[i].action;
1018     int graphic   = element_to_graphic[i].graphic;
1019
1020     if (action > -1)
1021       action = graphics_action_mapping[action];
1022     else
1023       action = GFX_ACTION_DEFAULT;
1024
1025     if (direction > -1)
1026     {
1027       direction = MV_DIR_BIT(direction);
1028
1029       element_info[element].direction_graphic[action][direction] = graphic;
1030     }
1031     else
1032       element_info[element].graphic[action] = graphic;
1033
1034     i++;
1035   }
1036
1037   /* now set all '-1' values to element specific default values */
1038   for (i=0; i<MAX_ELEMENTS; i++)
1039   {
1040     int default_action_graphic = element_info[i].graphic[GFX_ACTION_DEFAULT];
1041     int default_action_direction_graphic[NUM_MV_DIRECTIONS];
1042
1043     if (default_action_graphic == -1)
1044       default_action_graphic = IMG_CHAR_QUESTION;
1045
1046     for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
1047     {
1048       default_action_direction_graphic[dir] =
1049         element_info[i].direction_graphic[GFX_ACTION_DEFAULT][dir];
1050
1051       if (default_action_direction_graphic[dir] == -1)
1052         default_action_direction_graphic[dir] = default_action_graphic;
1053     }
1054
1055     for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
1056     {
1057       for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
1058       {
1059         int default_direction_graphic = element_info[i].graphic[act];
1060
1061         /* no graphic for current action -- use default direction graphic */
1062         if (default_direction_graphic == -1)
1063           default_direction_graphic = default_action_direction_graphic[dir];
1064
1065         if (element_info[i].direction_graphic[act][dir] == -1)
1066           element_info[i].direction_graphic[act][dir] =
1067             default_direction_graphic;
1068       }
1069
1070       /* no graphic for this specific action -- use default action graphic */
1071       if (element_info[i].graphic[act] == -1)
1072         element_info[i].graphic[act] = default_action_graphic;
1073     }
1074   }
1075
1076 #endif
1077 }
1078
1079 static void InitGraphicInfo()
1080 {
1081   static int gfx_action[NUM_IMAGE_FILES];
1082   Bitmap *src_bitmap;
1083   int src_x, src_y;
1084   int last_frame;
1085   int i;
1086
1087   image_files = getCurrentImageList();
1088
1089 #if 0
1090   for (i=0; i<MAX_GRAPHICS; i++)
1091   {
1092     /* always start with reliable default values */
1093     graphic_info[i].bitmap = NULL;
1094     graphic_info[i].src_x = 0;
1095     graphic_info[i].src_y = 0;
1096
1097     getGraphicSource(i, &graphic_info[i].bitmap,
1098                      &graphic_info[i].src_x, &graphic_info[i].src_y);
1099   }
1100 #endif
1101
1102   /* set temporary graphics action field to default value */
1103   for (i=0; i<NUM_IMAGE_FILES; i++)
1104     gfx_action[i] = GFX_ACTION_DEFAULT;
1105
1106   /* set temporary graphics action field from element_to_graphic list */
1107   i = 0;
1108   while (element_to_graphic[i].element > -1)
1109   {
1110     int action    = element_to_graphic[i].action;
1111     int graphic   = element_to_graphic[i].graphic;
1112
1113     if (action == -1)
1114       action = GFX_ACTION_DEFAULT;
1115
1116     gfx_action[graphic] = action;
1117
1118     i++;
1119   }
1120
1121   for (i=0; i<NUM_IMAGE_FILES; i++)
1122   {
1123     int *parameter = image_files[i].parameter;
1124
1125     new_graphic_info[i].bitmap = getBitmapFromImageID(i);
1126
1127     new_graphic_info[i].src_x = parameter[GFX_ARG_XPOS] * TILEX;
1128     new_graphic_info[i].src_y = parameter[GFX_ARG_YPOS] * TILEY;
1129     new_graphic_info[i].offset_x = parameter[GFX_ARG_OFFSET];
1130     new_graphic_info[i].offset_y = 0;
1131
1132     /* animation frames are ordered vertically instead of horizontally */
1133     if (parameter[GFX_ARG_VERTICAL])
1134     {
1135       new_graphic_info[i].offset_x = 0;
1136       new_graphic_info[i].offset_y = parameter[GFX_ARG_OFFSET];
1137     }
1138
1139     new_graphic_info[i].anim_frames = parameter[GFX_ARG_FRAMES];
1140
1141     new_graphic_info[i].anim_delay = parameter[GFX_ARG_DELAY];
1142     if (new_graphic_info[i].anim_delay == 0)    /* delay must be at least 1 */
1143       new_graphic_info[i].anim_delay = 1;
1144
1145     /* set mode for animation frame order */
1146     if (parameter[GFX_ARG_MODE_LOOP])
1147       new_graphic_info[i].anim_mode = ANIM_LOOP;
1148     else if (parameter[GFX_ARG_MODE_LINEAR])
1149       new_graphic_info[i].anim_mode = ANIM_LINEAR;
1150     else if (parameter[GFX_ARG_MODE_PINGPONG])
1151       new_graphic_info[i].anim_mode = ANIM_PINGPONG;
1152     else if (parameter[GFX_ARG_MODE_PINGPONG2])
1153       new_graphic_info[i].anim_mode = ANIM_PINGPONG2;
1154     else if (parameter[GFX_ARG_FRAMES] > 1)
1155       new_graphic_info[i].anim_mode = ANIM_LOOP;
1156     else
1157       new_graphic_info[i].anim_mode = ANIM_NONE;
1158
1159     /* set additional flag to play animation frames in reverse order */
1160     if (parameter[GFX_ARG_MODE_REVERSE])
1161       new_graphic_info[i].anim_mode |= ANIM_REVERSE;
1162
1163 #if 1
1164     /* set first frame of animation after determining animation mode */
1165     new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
1166     if (new_graphic_info[i].anim_start_frame == -1)
1167       new_graphic_info[i].anim_start_frame = 0;
1168     else if (new_graphic_info[i].anim_mode & ANIM_REVERSE)
1169       new_graphic_info[i].anim_start_frame =
1170         new_graphic_info[i].anim_frames
1171         - new_graphic_info[i].anim_start_frame - 1;
1172 #else
1173     /* set first frame of animation after determining animation mode */
1174     new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
1175     if (parameter[GFX_ARG_START_FRAME] == -1)   /* default: start with ... */
1176     {
1177       if (parameter[GFX_ARG_MODE_REVERSE])
1178         new_graphic_info[i].anim_start_frame =
1179           new_graphic_info[i].anim_frames - 1;          /* ... last frame */
1180       else
1181         new_graphic_info[i].anim_start_frame = 0;       /* ... first frame */
1182     }
1183 #endif
1184
1185 #if 1
1186     /* animation synchronized with global frame counter, not move position */
1187     new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1188     if (parameter[GFX_ARG_GLOBAL_SYNC] == -1)
1189       new_graphic_info[i].anim_global_sync =
1190         (gfx_action[i] == GFX_ACTION_DEFAULT ? TRUE : FALSE);
1191 #else
1192     /* animation synchronized with global frame counter, not move position */
1193     new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1194 #endif
1195
1196     /* now check if the loaded image is large enough for the animation */
1197     last_frame = new_graphic_info[i].anim_frames - 1;
1198
1199     getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1200     if (src_x + TILEX > src_bitmap->width ||
1201         src_y + TILEY > src_bitmap->height)
1202       Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d (normal size)", src_bitmap->source_filename, i);
1203
1204     getMiniGraphicSource(i, &src_bitmap, &src_x, &src_y);
1205     if (src_x + MINI_TILEX > src_bitmap->width ||
1206         src_y + MINI_TILEY > src_bitmap->height)
1207       Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d ('mini' size)", src_bitmap->source_filename, i);
1208
1209     getMicroGraphicSource(i, &src_bitmap, &src_x, &src_y);
1210     if (src_x + MICRO_TILEX > src_bitmap->width ||
1211         src_y + MICRO_TILEY > src_bitmap->height)
1212       Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d ('micro' size)", src_bitmap->source_filename, i);
1213
1214
1215 #if 0
1216     {
1217       int j;
1218
1219       if (i == IMG_EMERALD)
1220       {
1221         for (j=0; j<NUM_GFX_ARGS; j++)
1222           printf("%s -> %d\n", image_config_suffix[j].token, parameter[j]);
1223         printf("-> %d\n", new_graphic_info[i].anim_frames);
1224         printf("\n");
1225       }
1226     }
1227 #endif
1228
1229   }
1230
1231
1232 #if 0
1233   printf("D> %d\n", image_files[GFX_BD_DIAMOND].parameter[GFX_ARG_NUM_FRAMES]);
1234   printf("W> %d\n", image_files[GFX_ROBOT_WHEEL].parameter[GFX_ARG_NUM_FRAMES]);
1235
1236   graphic_info[GFX_ABLENK].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1237   graphic_info[GFX_ABLENK].src_x = 0;
1238   graphic_info[GFX_ABLENK].src_y = 0;
1239
1240   graphic_info[GFX_ABLENK + 1].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1241   graphic_info[GFX_ABLENK + 2].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1242   graphic_info[GFX_ABLENK + 3].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1243   graphic_info[GFX_ABLENK + 1].src_x = 1 * TILEX;
1244   graphic_info[GFX_ABLENK + 2].src_x = 2 * TILEX;
1245   graphic_info[GFX_ABLENK + 3].src_x = 3 * TILEX;
1246   graphic_info[GFX_ABLENK + 1].src_y = 0;
1247   graphic_info[GFX_ABLENK + 2].src_y = 0;
1248   graphic_info[GFX_ABLENK + 3].src_y = 0;
1249 #endif
1250 }
1251
1252 static void InitSoundInfo()
1253 {
1254   sound_files = getCurrentSoundList();
1255
1256   /* initialize sound effect lookup table for element actions */
1257   InitGameSound();
1258 }
1259
1260 void InitElementProperties()
1261 {
1262   int i, j;
1263
1264   static int ep_amoebalive[] =
1265   {
1266     EL_AMOEBA_WET,
1267     EL_AMOEBA_DRY,
1268     EL_AMOEBA_FULL,
1269     EL_BD_AMOEBA
1270   };
1271   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
1272
1273   static int ep_amoeboid[] =
1274   {
1275     EL_AMOEBA_DEAD,
1276     EL_AMOEBA_WET,
1277     EL_AMOEBA_DRY,
1278     EL_AMOEBA_FULL,
1279     EL_BD_AMOEBA
1280   };
1281   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1282
1283   static int ep_schluessel[] =
1284   {
1285     EL_KEY1,
1286     EL_KEY2,
1287     EL_KEY3,
1288     EL_KEY4,
1289     EL_EM_KEY1,
1290     EL_EM_KEY2,
1291     EL_EM_KEY3,
1292     EL_EM_KEY4
1293   };
1294   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1295
1296   static int ep_pforte[] =
1297   {
1298     EL_GATE1,
1299     EL_GATE2,
1300     EL_GATE3,
1301     EL_GATE4,
1302     EL_GATE1_GRAY,
1303     EL_GATE2_GRAY,
1304     EL_GATE3_GRAY,
1305     EL_GATE4_GRAY,
1306     EL_EM_GATE1,
1307     EL_EM_GATE2,
1308     EL_EM_GATE3,
1309     EL_EM_GATE4,
1310     EL_EM_GATE1_GRAY,
1311     EL_EM_GATE2_GRAY,
1312     EL_EM_GATE3_GRAY,
1313     EL_EM_GATE4_GRAY,
1314     EL_SWITCHGATE_OPEN,
1315     EL_SWITCHGATE_OPENING,
1316     EL_SWITCHGATE_CLOSED,
1317     EL_SWITCHGATE_CLOSING,
1318     EL_TIMEGATE_OPEN,
1319     EL_TIMEGATE_OPENING,
1320     EL_TIMEGATE_CLOSED,
1321     EL_TIMEGATE_CLOSING,
1322     EL_TUBE_ALL,
1323     EL_TUBE_VERTICAL,
1324     EL_TUBE_HORIZONTAL,
1325     EL_TUBE_VERTICAL_LEFT,
1326     EL_TUBE_VERTICAL_RIGHT,
1327     EL_TUBE_HORIZONTAL_UP,
1328     EL_TUBE_HORIZONTAL_DOWN,
1329     EL_TUBE_LEFT_UP,
1330     EL_TUBE_LEFT_DOWN,
1331     EL_TUBE_RIGHT_UP,
1332     EL_TUBE_RIGHT_DOWN
1333   };
1334   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1335
1336   static int ep_solid[] =
1337   {
1338     EL_STEELWALL,
1339     EL_WALL,
1340     EL_WALL_GROWING,
1341     EL_WALL_GROWING_X,
1342     EL_WALL_GROWING_Y,
1343     EL_WALL_GROWING_XY,
1344     EL_BD_WALL,
1345     EL_WALL_CRUMBLED,
1346     EL_EXIT_CLOSED,
1347     EL_EXIT_OPENING,
1348     EL_EXIT_OPEN,
1349     EL_AMOEBA_DEAD,
1350     EL_AMOEBA_WET,
1351     EL_AMOEBA_DRY,
1352     EL_AMOEBA_FULL,
1353     EL_BD_AMOEBA,
1354     EL_QUICKSAND_FULL,
1355     EL_QUICKSAND_EMPTY,
1356     EL_QUICKSAND_FILLING,
1357     EL_QUICKSAND_EMPTYING,
1358     EL_MAGIC_WALL,
1359     EL_MAGIC_WALL_ACTIVE,
1360     EL_MAGIC_WALL_EMPTYING,
1361     EL_MAGIC_WALL_FILLING,
1362     EL_MAGIC_WALL_FULL,
1363     EL_MAGIC_WALL_DEAD,
1364     EL_BD_MAGIC_WALL,
1365     EL_BD_MAGIC_WALL_ACTIVE,
1366     EL_BD_MAGIC_WALL_EMPTYING,
1367     EL_BD_MAGIC_WALL_FULL,
1368     EL_BD_MAGIC_WALL_FILLING,
1369     EL_BD_MAGIC_WALL_DEAD,
1370     EL_GAMEOFLIFE,
1371     EL_BIOMAZE,
1372     EL_ACIDPOOL_TOPLEFT,
1373     EL_ACIDPOOL_TOPRIGHT,
1374     EL_ACIDPOOL_BOTTOMLEFT,
1375     EL_ACIDPOOL_BOTTOM,
1376     EL_ACIDPOOL_BOTTOMRIGHT,
1377     EL_SP_CHIP_SINGLE,
1378     EL_SP_CHIP_LEFT,
1379     EL_SP_CHIP_RIGHT,
1380     EL_SP_CHIP_UPPER,
1381     EL_SP_CHIP_LOWER,
1382     EL_SP_HARD_GRAY,
1383     EL_SP_HARD_GREEN,
1384     EL_SP_HARD_BLUE,
1385     EL_SP_HARD_RED,
1386     EL_SP_HARD_YELLOW,
1387     EL_SP_HARD_BASE1,
1388     EL_SP_HARD_BASE2,
1389     EL_SP_HARD_BASE3,
1390     EL_SP_HARD_BASE4,
1391     EL_SP_HARD_BASE5,
1392     EL_SP_HARD_BASE6,
1393     EL_SP_TERMINAL,
1394     EL_SP_TERMINAL_ACTIVE,
1395     EL_SP_EXIT_CLOSED,
1396     EL_SP_EXIT_OPEN,
1397     EL_INVISIBLE_STEELWALL,
1398     EL_INVISIBLE_STEELWALL_ACTIVE,
1399     EL_INVISIBLE_WALL,
1400     EL_INVISIBLE_WALL_ACTIVE,
1401     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1402     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1403     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1404     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1405     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1406     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1407     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1408     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1409     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1410     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1411     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1412     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1413     EL_SWITCHGATE_SWITCH_UP,
1414     EL_SWITCHGATE_SWITCH_DOWN,
1415     EL_LIGHT_SWITCH,
1416     EL_LIGHT_SWITCH_ACTIVE,
1417     EL_TIMEGATE_SWITCH,
1418     EL_TIMEGATE_SWITCH_ACTIVE,
1419     EL_SIGN_EXCLAMATION,
1420     EL_SIGN_RADIOACTIVITY,
1421     EL_SIGN_STOP,
1422     EL_SIGN_WHEELCHAIR,
1423     EL_SIGN_PARKING,
1424     EL_SIGN_ONEWAY,
1425     EL_SIGN_HEART,
1426     EL_SIGN_TRIANGLE,
1427     EL_SIGN_ROUND,
1428     EL_SIGN_EXIT,
1429     EL_SIGN_YINYANG,
1430     EL_SIGN_OTHER,
1431     EL_STEELWALL_SLANTED,
1432     EL_EMC_STEELWALL1,
1433     EL_EMC_STEELWALL2,
1434     EL_EMC_STEELWALL3,
1435     EL_EMC_STEELWALL4,
1436     EL_EMC_WALL_PILLAR_UPPER,
1437     EL_EMC_WALL_PILLAR_MIDDLE,
1438     EL_EMC_WALL_PILLAR_LOWER,
1439     EL_EMC_WALL4,
1440     EL_EMC_WALL5,
1441     EL_EMC_WALL6,
1442     EL_EMC_WALL7,
1443     EL_EMC_WALL8,
1444     EL_CRYSTAL,
1445     EL_WALL_PEARL,
1446     EL_WALL_CRYSTAL,
1447     EL_GATE1,
1448     EL_GATE2,
1449     EL_GATE3,
1450     EL_GATE4,
1451     EL_GATE1_GRAY,
1452     EL_GATE2_GRAY,
1453     EL_GATE3_GRAY,
1454     EL_GATE4_GRAY,
1455     EL_EM_GATE1,
1456     EL_EM_GATE2,
1457     EL_EM_GATE3,
1458     EL_EM_GATE4,
1459     EL_EM_GATE1_GRAY,
1460     EL_EM_GATE2_GRAY,
1461     EL_EM_GATE3_GRAY,
1462     EL_EM_GATE4_GRAY,
1463     EL_SWITCHGATE_OPEN,
1464     EL_SWITCHGATE_OPENING,
1465     EL_SWITCHGATE_CLOSED,
1466     EL_SWITCHGATE_CLOSING,
1467     EL_TIMEGATE_OPEN,
1468     EL_TIMEGATE_OPENING,
1469     EL_TIMEGATE_CLOSED,
1470     EL_TIMEGATE_CLOSING,
1471     EL_TUBE_ALL,
1472     EL_TUBE_VERTICAL,
1473     EL_TUBE_HORIZONTAL,
1474     EL_TUBE_VERTICAL_LEFT,
1475     EL_TUBE_VERTICAL_RIGHT,
1476     EL_TUBE_HORIZONTAL_UP,
1477     EL_TUBE_HORIZONTAL_DOWN,
1478     EL_TUBE_LEFT_UP,
1479     EL_TUBE_LEFT_DOWN,
1480     EL_TUBE_RIGHT_UP,
1481     EL_TUBE_RIGHT_DOWN
1482   };
1483   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1484
1485   static int ep_massive[] =
1486   {
1487     EL_STEELWALL,
1488     EL_ACID,
1489     EL_ACIDPOOL_TOPLEFT,
1490     EL_ACIDPOOL_TOPRIGHT,
1491     EL_ACIDPOOL_BOTTOMLEFT,
1492     EL_ACIDPOOL_BOTTOM,
1493     EL_ACIDPOOL_BOTTOMRIGHT,
1494     EL_SP_HARD_GRAY,
1495     EL_SP_HARD_GREEN,
1496     EL_SP_HARD_BLUE,
1497     EL_SP_HARD_RED,
1498     EL_SP_HARD_YELLOW,
1499     EL_SP_HARD_BASE1,
1500     EL_SP_HARD_BASE2,
1501     EL_SP_HARD_BASE3,
1502     EL_SP_HARD_BASE4,
1503     EL_SP_HARD_BASE5,
1504     EL_SP_HARD_BASE6,
1505     EL_INVISIBLE_STEELWALL,
1506     EL_INVISIBLE_STEELWALL_ACTIVE,
1507     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1508     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1509     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1510     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1511     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1512     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1513     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1514     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1515     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1516     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1517     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1518     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1519     EL_LIGHT_SWITCH,
1520     EL_LIGHT_SWITCH_ACTIVE,
1521     EL_SIGN_EXCLAMATION,
1522     EL_SIGN_RADIOACTIVITY,
1523     EL_SIGN_STOP,
1524     EL_SIGN_WHEELCHAIR,
1525     EL_SIGN_PARKING,
1526     EL_SIGN_ONEWAY,
1527     EL_SIGN_HEART,
1528     EL_SIGN_TRIANGLE,
1529     EL_SIGN_ROUND,
1530     EL_SIGN_EXIT,
1531     EL_SIGN_YINYANG,
1532     EL_SIGN_OTHER,
1533     EL_STEELWALL_SLANTED,
1534     EL_EMC_STEELWALL1,
1535     EL_EMC_STEELWALL2,
1536     EL_EMC_STEELWALL3,
1537     EL_EMC_STEELWALL4,
1538     EL_CRYSTAL,
1539     EL_GATE1,
1540     EL_GATE2,
1541     EL_GATE3,
1542     EL_GATE4,
1543     EL_GATE1_GRAY,
1544     EL_GATE2_GRAY,
1545     EL_GATE3_GRAY,
1546     EL_GATE4_GRAY,
1547     EL_EM_GATE1,
1548     EL_EM_GATE2,
1549     EL_EM_GATE3,
1550     EL_EM_GATE4,
1551     EL_EM_GATE1_GRAY,
1552     EL_EM_GATE2_GRAY,
1553     EL_EM_GATE3_GRAY,
1554     EL_EM_GATE4_GRAY,
1555     EL_SWITCHGATE_OPEN,
1556     EL_SWITCHGATE_OPENING,
1557     EL_SWITCHGATE_CLOSED,
1558     EL_SWITCHGATE_CLOSING,
1559     EL_TIMEGATE_OPEN,
1560     EL_TIMEGATE_OPENING,
1561     EL_TIMEGATE_CLOSED,
1562     EL_TIMEGATE_CLOSING,
1563     EL_TUBE_ALL,
1564     EL_TUBE_VERTICAL,
1565     EL_TUBE_HORIZONTAL,
1566     EL_TUBE_VERTICAL_LEFT,
1567     EL_TUBE_VERTICAL_RIGHT,
1568     EL_TUBE_HORIZONTAL_UP,
1569     EL_TUBE_HORIZONTAL_DOWN,
1570     EL_TUBE_LEFT_UP,
1571     EL_TUBE_LEFT_DOWN,
1572     EL_TUBE_RIGHT_UP,
1573     EL_TUBE_RIGHT_DOWN
1574   };
1575   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1576
1577   static int ep_slippery[] =
1578   {
1579     EL_WALL_CRUMBLED,
1580     EL_BD_WALL,
1581     EL_ROCK,
1582     EL_BD_ROCK,
1583     EL_EMERALD,
1584     EL_BD_DIAMOND,
1585     EL_EMERALD_YELLOW,
1586     EL_EMERALD_RED,
1587     EL_EMERALD_PURPLE,
1588     EL_DIAMOND,
1589     EL_BOMB,
1590     EL_NUT,
1591     EL_ROBOT_WHEEL_ACTIVE,
1592     EL_ROBOT_WHEEL,
1593     EL_TIME_ORB_FULL,
1594     EL_TIME_ORB_EMPTY,
1595     EL_LAMP_ACTIVE,
1596     EL_LAMP,
1597     EL_ACIDPOOL_TOPLEFT,
1598     EL_ACIDPOOL_TOPRIGHT,
1599     EL_SATELLITE,
1600     EL_SP_ZONK,
1601     EL_SP_INFOTRON,
1602     EL_SP_CHIP_SINGLE,
1603     EL_SP_CHIP_LEFT,
1604     EL_SP_CHIP_RIGHT,
1605     EL_SP_CHIP_UPPER,
1606     EL_SP_CHIP_LOWER,
1607     EL_SPEED_PILL,
1608     EL_STEELWALL_SLANTED,
1609     EL_PEARL,
1610     EL_CRYSTAL
1611   };
1612   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1613
1614   static int ep_enemy[] =
1615   {
1616     EL_BUG,
1617     EL_SPACESHIP,
1618     EL_BD_BUTTERFLY,
1619     EL_BD_FIREFLY,
1620     EL_YAMYAM,
1621     EL_DARK_YAMYAM,
1622     EL_ROBOT,
1623     EL_PACMAN,
1624     EL_SP_SNIKSNAK,
1625     EL_SP_ELECTRON
1626   };
1627   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1628
1629   static int ep_mauer[] =
1630   {
1631     EL_STEELWALL,
1632     EL_GATE1,
1633     EL_GATE2,
1634     EL_GATE3,
1635     EL_GATE4,
1636     EL_GATE1_GRAY,
1637     EL_GATE2_GRAY,
1638     EL_GATE3_GRAY,
1639     EL_GATE4_GRAY,
1640     EL_EM_GATE1,
1641     EL_EM_GATE2,
1642     EL_EM_GATE3,
1643     EL_EM_GATE4,
1644     EL_EM_GATE1_GRAY,
1645     EL_EM_GATE2_GRAY,
1646     EL_EM_GATE3_GRAY,
1647     EL_EM_GATE4_GRAY,
1648     EL_EXIT_CLOSED,
1649     EL_EXIT_OPENING,
1650     EL_EXIT_OPEN,
1651     EL_WALL,
1652     EL_WALL_CRUMBLED,
1653     EL_WALL_GROWING,
1654     EL_WALL_GROWING_X,
1655     EL_WALL_GROWING_Y,
1656     EL_WALL_GROWING_XY,
1657     EL_WALL_GROWING_ACTIVE,
1658     EL_BD_WALL,
1659     EL_SP_CHIP_SINGLE,
1660     EL_SP_CHIP_LEFT,
1661     EL_SP_CHIP_RIGHT,
1662     EL_SP_CHIP_UPPER,
1663     EL_SP_CHIP_LOWER,
1664     EL_SP_HARD_GRAY,
1665     EL_SP_HARD_GREEN,
1666     EL_SP_HARD_BLUE,
1667     EL_SP_HARD_RED,
1668     EL_SP_HARD_YELLOW,
1669     EL_SP_HARD_BASE1,
1670     EL_SP_HARD_BASE2,
1671     EL_SP_HARD_BASE3,
1672     EL_SP_HARD_BASE4,
1673     EL_SP_HARD_BASE5,
1674     EL_SP_HARD_BASE6,
1675     EL_SP_TERMINAL,
1676     EL_SP_TERMINAL_ACTIVE,
1677     EL_SP_EXIT_CLOSED,
1678     EL_SP_EXIT_OPEN,
1679     EL_INVISIBLE_STEELWALL,
1680     EL_INVISIBLE_STEELWALL_ACTIVE,
1681     EL_INVISIBLE_WALL,
1682     EL_INVISIBLE_WALL_ACTIVE,
1683     EL_STEELWALL_SLANTED,
1684     EL_EMC_STEELWALL1,
1685     EL_EMC_STEELWALL2,
1686     EL_EMC_STEELWALL3,
1687     EL_EMC_STEELWALL4,
1688     EL_EMC_WALL_PILLAR_UPPER,
1689     EL_EMC_WALL_PILLAR_MIDDLE,
1690     EL_EMC_WALL_PILLAR_LOWER,
1691     EL_EMC_WALL4,
1692     EL_EMC_WALL5,
1693     EL_EMC_WALL6,
1694     EL_EMC_WALL7,
1695     EL_EMC_WALL8
1696   };
1697   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1698
1699   static int ep_can_fall[] =
1700   {
1701     EL_ROCK,
1702     EL_BD_ROCK,
1703     EL_EMERALD,
1704     EL_BD_DIAMOND,
1705     EL_EMERALD_YELLOW,
1706     EL_EMERALD_RED,
1707     EL_EMERALD_PURPLE,
1708     EL_DIAMOND,
1709     EL_BOMB,
1710     EL_NUT,
1711     EL_AMOEBA_DROP,
1712     EL_QUICKSAND_FULL,
1713     EL_MAGIC_WALL_FULL,
1714     EL_BD_MAGIC_WALL_FULL,
1715     EL_TIME_ORB_FULL,
1716     EL_TIME_ORB_EMPTY,
1717     EL_SP_ZONK,
1718     EL_SP_INFOTRON,
1719     EL_SP_DISK_ORANGE,
1720     EL_PEARL,
1721     EL_CRYSTAL,
1722     EL_SPRING,
1723     EL_DX_SUPABOMB
1724   };
1725   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1726
1727   static int ep_can_smash[] =
1728   {
1729     EL_ROCK,
1730     EL_BD_ROCK,
1731     EL_EMERALD,
1732     EL_BD_DIAMOND,
1733     EL_EMERALD_YELLOW,
1734     EL_EMERALD_RED,
1735     EL_EMERALD_PURPLE,
1736     EL_DIAMOND,
1737     EL_KEY1,
1738     EL_KEY2,
1739     EL_KEY3,
1740     EL_KEY4,
1741     EL_EM_KEY1,
1742     EL_EM_KEY2,
1743     EL_EM_KEY3,
1744     EL_EM_KEY4,
1745     EL_BOMB,
1746     EL_NUT,
1747     EL_AMOEBA_DROP,
1748     EL_TIME_ORB_FULL,
1749     EL_TIME_ORB_EMPTY,
1750     EL_SP_ZONK,
1751     EL_SP_INFOTRON,
1752     EL_SP_DISK_ORANGE,
1753     EL_PEARL,
1754     EL_CRYSTAL,
1755     EL_SPRING,
1756     EL_DX_SUPABOMB
1757   };
1758   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1759
1760   static int ep_can_change[] =
1761   {
1762     EL_ROCK,
1763     EL_BD_ROCK,
1764     EL_EMERALD,
1765     EL_BD_DIAMOND,
1766     EL_EMERALD_YELLOW,
1767     EL_EMERALD_RED,
1768     EL_EMERALD_PURPLE,
1769     EL_DIAMOND
1770   };
1771   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1772
1773   static int ep_can_move[] =
1774   {
1775     EL_BUG,
1776     EL_SPACESHIP,
1777     EL_BD_BUTTERFLY,
1778     EL_BD_FIREFLY,
1779     EL_YAMYAM,
1780     EL_DARK_YAMYAM,
1781     EL_ROBOT,
1782     EL_PACMAN,
1783     EL_MOLE,
1784     EL_PENGUIN,
1785     EL_PIG,
1786     EL_DRAGON,
1787     EL_SATELLITE,
1788     EL_SP_SNIKSNAK,
1789     EL_SP_ELECTRON,
1790     EL_BALLOON,
1791     EL_SPRING
1792   };
1793   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1794
1795   static int ep_could_move[] =
1796   {
1797     EL_BUG_RIGHT,
1798     EL_BUG_UP,
1799     EL_BUG_LEFT,
1800     EL_BUG_DOWN,
1801     EL_SPACESHIP_RIGHT,
1802     EL_SPACESHIP_UP,
1803     EL_SPACESHIP_LEFT,
1804     EL_SPACESHIP_DOWN,
1805     EL_BD_BUTTERFLY_RIGHT,
1806     EL_BD_BUTTERFLY_UP,
1807     EL_BD_BUTTERFLY_LEFT,
1808     EL_BD_BUTTERFLY_DOWN,
1809     EL_BD_FIREFLY_RIGHT,
1810     EL_BD_FIREFLY_UP,
1811     EL_BD_FIREFLY_LEFT,
1812     EL_BD_FIREFLY_DOWN,
1813     EL_PACMAN_RIGHT,
1814     EL_PACMAN_UP,
1815     EL_PACMAN_LEFT,
1816     EL_PACMAN_DOWN
1817   };
1818   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1819
1820   static int ep_dont_touch[] =
1821   {
1822     EL_BUG,
1823     EL_SPACESHIP,
1824     EL_BD_BUTTERFLY,
1825     EL_BD_FIREFLY
1826   };
1827   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1828
1829   static int ep_dont_go_to[] =
1830   {
1831     EL_BUG,
1832     EL_SPACESHIP,
1833     EL_BD_BUTTERFLY,
1834     EL_BD_FIREFLY,
1835     EL_YAMYAM,
1836     EL_DARK_YAMYAM,
1837     EL_ROBOT,
1838     EL_PACMAN,
1839     EL_AMOEBA_DROP,
1840     EL_ACID,
1841     EL_SP_SNIKSNAK,
1842     EL_SP_ELECTRON,
1843     EL_SP_BUGGY_BASE_ACTIVE,
1844     EL_TRAP_ACTIVE,
1845     EL_LANDMINE
1846   };
1847   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1848
1849   static int ep_mampf2[] =
1850   {
1851     EL_SAND,
1852     EL_BUG,
1853     EL_SPACESHIP,
1854     EL_BD_BUTTERFLY,
1855     EL_BD_FIREFLY,
1856     EL_YAMYAM,
1857     EL_ROBOT,
1858     EL_PACMAN,
1859     EL_AMOEBA_DROP,
1860     EL_AMOEBA_DEAD,
1861     EL_AMOEBA_WET,
1862     EL_AMOEBA_DRY,
1863     EL_AMOEBA_FULL,
1864     EL_BD_AMOEBA,
1865     EL_EMERALD,
1866     EL_BD_DIAMOND,
1867     EL_EMERALD_YELLOW,
1868     EL_EMERALD_RED,
1869     EL_EMERALD_PURPLE,
1870     EL_DIAMOND,
1871     EL_PEARL,
1872     EL_CRYSTAL
1873   };
1874   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1875
1876   static int ep_bd_element[] =
1877   {
1878     EL_EMPTY,
1879     EL_SAND,
1880     EL_WALL_CRUMBLED,
1881     EL_BD_WALL,
1882     EL_ROCK,
1883     EL_BD_ROCK,
1884     EL_BD_DIAMOND,
1885     EL_BD_MAGIC_WALL,
1886     EL_EXIT_CLOSED,
1887     EL_EXIT_OPEN,
1888     EL_STEELWALL,
1889     EL_PLAYER1,
1890     EL_BD_FIREFLY,
1891     EL_BD_FIREFLY_1,
1892     EL_BD_FIREFLY_2,
1893     EL_BD_FIREFLY_3,
1894     EL_BD_FIREFLY_4,
1895     EL_BD_BUTTERFLY,
1896     EL_BD_BUTTERFLY_1,
1897     EL_BD_BUTTERFLY_2,
1898     EL_BD_BUTTERFLY_3,
1899     EL_BD_BUTTERFLY_4,
1900     EL_BD_AMOEBA,
1901     EL_CHAR_QUESTION
1902   };
1903   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1904
1905   static int ep_sb_element[] =
1906   {
1907     EL_EMPTY,
1908     EL_STEELWALL,
1909     EL_SOKOBAN_OBJECT,
1910     EL_SOKOBAN_FIELD_EMPTY,
1911     EL_SOKOBAN_FIELD_FULL,
1912     EL_PLAYER1,
1913     EL_INVISIBLE_STEELWALL
1914   };
1915   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1916
1917   static int ep_gem[] =
1918   {
1919     EL_EMERALD,
1920     EL_BD_DIAMOND,
1921     EL_EMERALD_YELLOW,
1922     EL_EMERALD_RED,
1923     EL_EMERALD_PURPLE,
1924     EL_DIAMOND
1925   };
1926   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1927
1928   static int ep_inactive[] =
1929   {
1930     EL_EMPTY,
1931     EL_SAND,
1932     EL_WALL,
1933     EL_BD_WALL,
1934     EL_WALL_CRUMBLED,
1935     EL_STEELWALL,
1936     EL_AMOEBA_DEAD,
1937     EL_QUICKSAND_EMPTY,
1938     EL_STONEBLOCK,
1939     EL_ROBOT_WHEEL,
1940     EL_KEY1,
1941     EL_KEY2,
1942     EL_KEY3,
1943     EL_KEY4,
1944     EL_EM_KEY1,
1945     EL_EM_KEY2,
1946     EL_EM_KEY3,
1947     EL_EM_KEY4,
1948     EL_GATE1,
1949     EL_GATE2,
1950     EL_GATE3,
1951     EL_GATE4,
1952     EL_GATE1_GRAY,
1953     EL_GATE2_GRAY,
1954     EL_GATE3_GRAY,
1955     EL_GATE4_GRAY,
1956     EL_EM_GATE1,
1957     EL_EM_GATE2,
1958     EL_EM_GATE3,
1959     EL_EM_GATE4,
1960     EL_EM_GATE1_GRAY,
1961     EL_EM_GATE2_GRAY,
1962     EL_EM_GATE3_GRAY,
1963     EL_EM_GATE4_GRAY,
1964     EL_DYNAMITE,
1965     EL_INVISIBLE_STEELWALL,
1966     EL_INVISIBLE_WALL,
1967     EL_INVISIBLE_SAND,
1968     EL_LAMP,
1969     EL_LAMP_ACTIVE,
1970     EL_WALL_EMERALD,
1971     EL_WALL_DIAMOND,
1972     EL_WALL_BD_DIAMOND,
1973     EL_WALL_EMERALD_YELLOW,
1974     EL_DYNABOMB_NR,
1975     EL_DYNABOMB_SZ,
1976     EL_DYNABOMB_XL,
1977     EL_SOKOBAN_OBJECT,
1978     EL_SOKOBAN_FIELD_EMPTY,
1979     EL_SOKOBAN_FIELD_FULL,
1980     EL_WALL_EMERALD_RED,
1981     EL_WALL_EMERALD_PURPLE,
1982     EL_ACIDPOOL_TOPLEFT,
1983     EL_ACIDPOOL_TOPRIGHT,
1984     EL_ACIDPOOL_BOTTOMLEFT,
1985     EL_ACIDPOOL_BOTTOM,
1986     EL_ACIDPOOL_BOTTOMRIGHT,
1987     EL_MAGIC_WALL,
1988     EL_MAGIC_WALL_DEAD,
1989     EL_BD_MAGIC_WALL,
1990     EL_BD_MAGIC_WALL_DEAD,
1991     EL_AMOEBA_TO_DIAMOND,
1992     EL_BLOCKED,
1993     EL_SP_EMPTY,
1994     EL_SP_BASE,
1995     EL_SP_PORT1_RIGHT,
1996     EL_SP_PORT1_DOWN,
1997     EL_SP_PORT1_LEFT,
1998     EL_SP_PORT1_UP,
1999     EL_SP_PORT2_RIGHT,
2000     EL_SP_PORT2_DOWN,
2001     EL_SP_PORT2_LEFT,
2002     EL_SP_PORT2_UP,
2003     EL_SP_PORT_X,
2004     EL_SP_PORT_Y,
2005     EL_SP_PORT_XY,
2006     EL_SP_DISK_RED,
2007     EL_SP_DISK_YELLOW,
2008     EL_SP_CHIP_SINGLE,
2009     EL_SP_CHIP_LEFT,
2010     EL_SP_CHIP_RIGHT,
2011     EL_SP_CHIP_UPPER,
2012     EL_SP_CHIP_LOWER,
2013     EL_SP_HARD_GRAY,
2014     EL_SP_HARD_GREEN,
2015     EL_SP_HARD_BLUE,
2016     EL_SP_HARD_RED,
2017     EL_SP_HARD_YELLOW,
2018     EL_SP_HARD_BASE1,
2019     EL_SP_HARD_BASE2,
2020     EL_SP_HARD_BASE3,
2021     EL_SP_HARD_BASE4,
2022     EL_SP_HARD_BASE5,
2023     EL_SP_HARD_BASE6,
2024     EL_CONVEYOR_BELT1_SWITCH_LEFT,
2025     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2026     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2027     EL_CONVEYOR_BELT2_SWITCH_LEFT,
2028     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2029     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2030     EL_CONVEYOR_BELT3_SWITCH_LEFT,
2031     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2032     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2033     EL_CONVEYOR_BELT4_SWITCH_LEFT,
2034     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2035     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2036     EL_SIGN_EXCLAMATION,
2037     EL_SIGN_RADIOACTIVITY,
2038     EL_SIGN_STOP,
2039     EL_SIGN_WHEELCHAIR,
2040     EL_SIGN_PARKING,
2041     EL_SIGN_ONEWAY,
2042     EL_SIGN_HEART,
2043     EL_SIGN_TRIANGLE,
2044     EL_SIGN_ROUND,
2045     EL_SIGN_EXIT,
2046     EL_SIGN_YINYANG,
2047     EL_SIGN_OTHER,
2048     EL_STEELWALL_SLANTED,
2049     EL_EMC_STEELWALL1,
2050     EL_EMC_STEELWALL2,
2051     EL_EMC_STEELWALL3,
2052     EL_EMC_STEELWALL4,
2053     EL_EMC_WALL_PILLAR_UPPER,
2054     EL_EMC_WALL_PILLAR_MIDDLE,
2055     EL_EMC_WALL_PILLAR_LOWER,
2056     EL_EMC_WALL4,
2057     EL_EMC_WALL5,
2058     EL_EMC_WALL6,
2059     EL_EMC_WALL7,
2060     EL_EMC_WALL8
2061   };
2062   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
2063
2064   static int ep_explosive[] =
2065   {
2066     EL_BOMB,
2067     EL_DYNAMITE_ACTIVE,
2068     EL_DYNAMITE,
2069     EL_DYNABOMB_PLAYER1_ACTIVE,
2070     EL_DYNABOMB_PLAYER2_ACTIVE,
2071     EL_DYNABOMB_PLAYER3_ACTIVE,
2072     EL_DYNABOMB_PLAYER4_ACTIVE,
2073     EL_DYNABOMB_NR,
2074     EL_DYNABOMB_SZ,
2075     EL_DYNABOMB_XL,
2076     EL_BUG,
2077     EL_MOLE,
2078     EL_PENGUIN,
2079     EL_PIG,
2080     EL_DRAGON,
2081     EL_SATELLITE,
2082     EL_SP_DISK_RED,
2083     EL_SP_DISK_ORANGE,
2084     EL_SP_DISK_YELLOW,
2085     EL_SP_SNIKSNAK,
2086     EL_SP_ELECTRON,
2087     EL_DX_SUPABOMB
2088   };
2089   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
2090
2091   static int ep_mampf3[] =
2092   {
2093     EL_EMERALD,
2094     EL_BD_DIAMOND,
2095     EL_EMERALD_YELLOW,
2096     EL_EMERALD_RED,
2097     EL_EMERALD_PURPLE,
2098     EL_DIAMOND,
2099     EL_PEARL,
2100     EL_CRYSTAL
2101   };
2102   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
2103
2104   static int ep_pushable[] =
2105   {
2106     EL_ROCK,
2107     EL_BD_ROCK,
2108     EL_BOMB,
2109     EL_NUT,
2110     EL_TIME_ORB_EMPTY,
2111     EL_SOKOBAN_FIELD_FULL,
2112     EL_SOKOBAN_OBJECT,
2113     EL_SATELLITE,
2114     EL_SP_ZONK,
2115     EL_SP_DISK_ORANGE,
2116     EL_SP_DISK_YELLOW,
2117     EL_BALLOON,
2118     EL_SPRING,
2119     EL_DX_SUPABOMB
2120   };
2121   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
2122
2123   static int ep_player[] =
2124   {
2125     EL_PLAYER1,
2126     EL_PLAYER2,
2127     EL_PLAYER3,
2128     EL_PLAYER4
2129   };
2130   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
2131
2132   static int ep_has_content[] =
2133   {
2134     EL_YAMYAM,
2135     EL_AMOEBA_WET,
2136     EL_AMOEBA_DRY,
2137     EL_AMOEBA_FULL,
2138     EL_BD_AMOEBA
2139   };
2140   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
2141
2142   static int ep_eatable[] =
2143   {
2144     EL_SAND,
2145     EL_SP_BASE,
2146     EL_SP_BUGGY_BASE,
2147     EL_TRAP,
2148     EL_INVISIBLE_SAND,
2149     EL_INVISIBLE_SAND_ACTIVE
2150   };
2151   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
2152
2153   static int ep_sp_element[] =
2154   {
2155     EL_SP_EMPTY,
2156     EL_SP_ZONK,
2157     EL_SP_BASE,
2158     EL_SP_MURPHY,
2159     EL_SP_INFOTRON,
2160     EL_SP_CHIP_SINGLE,
2161     EL_SP_HARD_GRAY,
2162     EL_SP_EXIT_CLOSED,
2163     EL_SP_EXIT_OPEN,
2164     EL_SP_DISK_ORANGE,
2165     EL_SP_PORT1_RIGHT,
2166     EL_SP_PORT1_DOWN,
2167     EL_SP_PORT1_LEFT,
2168     EL_SP_PORT1_UP,
2169     EL_SP_PORT2_RIGHT,
2170     EL_SP_PORT2_DOWN,
2171     EL_SP_PORT2_LEFT,
2172     EL_SP_PORT2_UP,
2173     EL_SP_SNIKSNAK,
2174     EL_SP_DISK_YELLOW,
2175     EL_SP_TERMINAL,
2176     EL_SP_DISK_RED,
2177     EL_SP_PORT_Y,
2178     EL_SP_PORT_X,
2179     EL_SP_PORT_XY,
2180     EL_SP_ELECTRON,
2181     EL_SP_BUGGY_BASE,
2182     EL_SP_CHIP_LEFT,
2183     EL_SP_CHIP_RIGHT,
2184     EL_SP_HARD_BASE1,
2185     EL_SP_HARD_GREEN,
2186     EL_SP_HARD_BLUE,
2187     EL_SP_HARD_RED,
2188     EL_SP_HARD_YELLOW,
2189     EL_SP_HARD_BASE2,
2190     EL_SP_HARD_BASE3,
2191     EL_SP_HARD_BASE4,
2192     EL_SP_HARD_BASE5,
2193     EL_SP_HARD_BASE6,
2194     EL_SP_CHIP_UPPER,
2195     EL_SP_CHIP_LOWER,
2196     /* additional elements that appeared in newer Supaplex levels */
2197     EL_INVISIBLE_WALL,
2198     /* more than one murphy in a level results in an inactive clone */
2199     EL_SP_MURPHY_CLONE
2200   };
2201   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
2202
2203   static int ep_quick_gate[] =
2204   {
2205     EL_EM_GATE1,
2206     EL_EM_GATE2,
2207     EL_EM_GATE3,
2208     EL_EM_GATE4,
2209     EL_EM_GATE1_GRAY,
2210     EL_EM_GATE2_GRAY,
2211     EL_EM_GATE3_GRAY,
2212     EL_EM_GATE4_GRAY,
2213     EL_SP_PORT1_LEFT,
2214     EL_SP_PORT2_LEFT,
2215     EL_SP_PORT1_RIGHT,
2216     EL_SP_PORT2_RIGHT,
2217     EL_SP_PORT1_UP,
2218     EL_SP_PORT2_UP,
2219     EL_SP_PORT1_DOWN,
2220     EL_SP_PORT2_DOWN,
2221     EL_SP_PORT_X,
2222     EL_SP_PORT_Y,
2223     EL_SP_PORT_XY,
2224     EL_SWITCHGATE_OPEN,
2225     EL_TIMEGATE_OPEN
2226   };
2227   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
2228
2229   static int ep_over_player[] =
2230   {
2231     EL_SP_PORT1_LEFT,
2232     EL_SP_PORT2_LEFT,
2233     EL_SP_PORT1_RIGHT,
2234     EL_SP_PORT2_RIGHT,
2235     EL_SP_PORT1_UP,
2236     EL_SP_PORT2_UP,
2237     EL_SP_PORT1_DOWN,
2238     EL_SP_PORT2_DOWN,
2239     EL_SP_PORT_X,
2240     EL_SP_PORT_Y,
2241     EL_SP_PORT_XY,
2242     EL_TUBE_ALL,
2243     EL_TUBE_VERTICAL,
2244     EL_TUBE_HORIZONTAL,
2245     EL_TUBE_VERTICAL_LEFT,
2246     EL_TUBE_VERTICAL_RIGHT,
2247     EL_TUBE_HORIZONTAL_UP,
2248     EL_TUBE_HORIZONTAL_DOWN,
2249     EL_TUBE_LEFT_UP,
2250     EL_TUBE_LEFT_DOWN,
2251     EL_TUBE_RIGHT_UP,
2252     EL_TUBE_RIGHT_DOWN
2253   };
2254   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
2255
2256   static int ep_active_bomb[] =
2257   {
2258     EL_DYNAMITE_ACTIVE,
2259     EL_DYNABOMB_PLAYER1_ACTIVE,
2260     EL_DYNABOMB_PLAYER2_ACTIVE,
2261     EL_DYNABOMB_PLAYER3_ACTIVE,
2262     EL_DYNABOMB_PLAYER4_ACTIVE
2263   };
2264   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
2265
2266   static int ep_belt[] =
2267   {
2268     EL_CONVEYOR_BELT1_LEFT,
2269     EL_CONVEYOR_BELT1_MIDDLE,
2270     EL_CONVEYOR_BELT1_RIGHT,
2271     EL_CONVEYOR_BELT2_LEFT,
2272     EL_CONVEYOR_BELT2_MIDDLE,
2273     EL_CONVEYOR_BELT2_RIGHT,
2274     EL_CONVEYOR_BELT3_LEFT,
2275     EL_CONVEYOR_BELT3_MIDDLE,
2276     EL_CONVEYOR_BELT3_RIGHT,
2277     EL_CONVEYOR_BELT4_LEFT,
2278     EL_CONVEYOR_BELT4_MIDDLE,
2279     EL_CONVEYOR_BELT4_RIGHT,
2280   };
2281   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2282
2283   static int ep_belt_active[] =
2284   {
2285     EL_CONVEYOR_BELT1_LEFT_ACTIVE,
2286     EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
2287     EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
2288     EL_CONVEYOR_BELT2_LEFT_ACTIVE,
2289     EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
2290     EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
2291     EL_CONVEYOR_BELT3_LEFT_ACTIVE,
2292     EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
2293     EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
2294     EL_CONVEYOR_BELT4_LEFT_ACTIVE,
2295     EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
2296     EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
2297   };
2298   static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
2299
2300   static int ep_belt_switch[] =
2301   {
2302     EL_CONVEYOR_BELT1_SWITCH_LEFT,
2303     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2304     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2305     EL_CONVEYOR_BELT2_SWITCH_LEFT,
2306     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2307     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2308     EL_CONVEYOR_BELT3_SWITCH_LEFT,
2309     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2310     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2311     EL_CONVEYOR_BELT4_SWITCH_LEFT,
2312     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2313     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2314   };
2315   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2316
2317   static int ep_tube[] =
2318   {
2319     EL_TUBE_ALL,
2320     EL_TUBE_VERTICAL,
2321     EL_TUBE_HORIZONTAL,
2322     EL_TUBE_VERTICAL_LEFT,
2323     EL_TUBE_VERTICAL_RIGHT,
2324     EL_TUBE_HORIZONTAL_UP,
2325     EL_TUBE_HORIZONTAL_DOWN,
2326     EL_TUBE_LEFT_UP,
2327     EL_TUBE_LEFT_DOWN,
2328     EL_TUBE_RIGHT_UP,
2329     EL_TUBE_RIGHT_DOWN
2330   };
2331   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2332
2333   static long ep1_bit[] =
2334   {
2335     EP_BIT_AMOEBALIVE,
2336     EP_BIT_AMOEBOID,
2337     EP_BIT_SCHLUESSEL,
2338     EP_BIT_PFORTE,
2339     EP_BIT_SOLID,
2340     EP_BIT_MASSIVE,
2341     EP_BIT_SLIPPERY,
2342     EP_BIT_ENEMY,
2343     EP_BIT_MAUER,
2344     EP_BIT_CAN_FALL,
2345     EP_BIT_CAN_SMASH,
2346     EP_BIT_CAN_CHANGE,
2347     EP_BIT_CAN_MOVE,
2348     EP_BIT_COULD_MOVE,
2349     EP_BIT_DONT_TOUCH,
2350     EP_BIT_DONT_GO_TO,
2351     EP_BIT_MAMPF2,
2352     EP_BIT_BD_ELEMENT,
2353     EP_BIT_SB_ELEMENT,
2354     EP_BIT_GEM,
2355     EP_BIT_INACTIVE,
2356     EP_BIT_EXPLOSIVE,
2357     EP_BIT_MAMPF3,
2358     EP_BIT_PUSHABLE,
2359     EP_BIT_PLAYER,
2360     EP_BIT_HAS_CONTENT,
2361     EP_BIT_EATABLE,
2362     EP_BIT_SP_ELEMENT,
2363     EP_BIT_QUICK_GATE,
2364     EP_BIT_OVER_PLAYER,
2365     EP_BIT_ACTIVE_BOMB
2366   };
2367   static long ep2_bit[] =
2368   {
2369     EP_BIT_BELT,
2370     EP_BIT_BELT_ACTIVE,
2371     EP_BIT_BELT_SWITCH,
2372     EP_BIT_TUBE
2373   };
2374   static int *ep1_array[] =
2375   {
2376     ep_amoebalive,
2377     ep_amoeboid,
2378     ep_schluessel,
2379     ep_pforte,
2380     ep_solid,
2381     ep_massive,
2382     ep_slippery,
2383     ep_enemy,
2384     ep_mauer,
2385     ep_can_fall,
2386     ep_can_smash,
2387     ep_can_change,
2388     ep_can_move,
2389     ep_could_move,
2390     ep_dont_touch,
2391     ep_dont_go_to,
2392     ep_mampf2,
2393     ep_bd_element,
2394     ep_sb_element,
2395     ep_gem,
2396     ep_inactive,
2397     ep_explosive,
2398     ep_mampf3,
2399     ep_pushable,
2400     ep_player,
2401     ep_has_content,
2402     ep_eatable,
2403     ep_sp_element,
2404     ep_quick_gate,
2405     ep_over_player,
2406     ep_active_bomb
2407   };
2408   static int *ep2_array[] =
2409   {
2410     ep_belt,
2411     ep_belt_active,
2412     ep_belt_switch,
2413     ep_tube
2414   };
2415   static int *ep1_num[] =
2416   {
2417     &ep_amoebalive_num,
2418     &ep_amoeboid_num,
2419     &ep_schluessel_num,
2420     &ep_pforte_num,
2421     &ep_solid_num,
2422     &ep_massive_num,
2423     &ep_slippery_num,
2424     &ep_enemy_num,
2425     &ep_mauer_num,
2426     &ep_can_fall_num,
2427     &ep_can_smash_num,
2428     &ep_can_change_num,
2429     &ep_can_move_num,
2430     &ep_could_move_num,
2431     &ep_dont_touch_num,
2432     &ep_dont_go_to_num,
2433     &ep_mampf2_num,
2434     &ep_bd_element_num,
2435     &ep_sb_element_num,
2436     &ep_gem_num,
2437     &ep_inactive_num,
2438     &ep_explosive_num,
2439     &ep_mampf3_num,
2440     &ep_pushable_num,
2441     &ep_player_num,
2442     &ep_has_content_num,
2443     &ep_eatable_num,
2444     &ep_sp_element_num,
2445     &ep_quick_gate_num,
2446     &ep_over_player_num,
2447     &ep_active_bomb_num
2448   };
2449   static int *ep2_num[] =
2450   {
2451     &ep_belt_num,
2452     &ep_belt_active_num,
2453     &ep_belt_switch_num,
2454     &ep_tube_num
2455   };
2456   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2457   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2458
2459   for (i=0; i<MAX_ELEMENTS; i++)
2460   {
2461     Elementeigenschaften1[i] = 0;
2462     Elementeigenschaften2[i] = 0;
2463   }
2464
2465   for (i=0; i<num_properties1; i++)
2466     for (j=0; j<*(ep1_num[i]); j++)
2467       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
2468   for (i=0; i<num_properties2; i++)
2469     for (j=0; j<*(ep2_num[i]); j++)
2470       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
2471
2472   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2473     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2474 }
2475
2476 void Execute_Debug_Command(char *command)
2477 {
2478   if (strcmp(command, "create graphicsinfo.conf") == 0)
2479   {
2480     int i;
2481
2482     printf("# You can configure additional/alternative image files here.\n");
2483     printf("# (The images below are default and therefore commented out.)\n");
2484     printf("\n");
2485     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2486     printf("\n");
2487     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2488     printf("\n");
2489
2490     for (i=0; image_config[i].token != NULL; i++)
2491       printf("# %s\n",
2492              getFormattedSetupEntry(image_config[i].token,
2493                                     image_config[i].value));
2494   }
2495   else if (strcmp(command, "create soundsinfo.conf") == 0)
2496   {
2497     int i;
2498
2499     printf("# You can configure additional/alternative sound files here.\n");
2500     printf("# (The sounds below are default and therefore commented out.)\n");
2501     printf("\n");
2502     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2503     printf("\n");
2504     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2505     printf("\n");
2506
2507     for (i=0; sound_config[i].token != NULL; i++)
2508       printf("# %s\n",
2509              getFormattedSetupEntry(sound_config[i].token,
2510                                     sound_config[i].value));
2511   }
2512   else if (strcmp(command, "create musicinfo.conf") == 0)
2513   {
2514     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2515     printf("\n");
2516     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2517     printf("\n");
2518     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2519   }
2520   else if (strcmp(command, "help") == 0)
2521   {
2522     printf("The following commands are recognized:\n");
2523     printf("   \"create graphicsinfo.conf\"\n");
2524     printf("   \"create soundsinfo.conf\"\n");
2525     printf("   \"create musicinfo.conf\"\n");
2526   }
2527 }
2528
2529 void CloseAllAndExit(int exit_value)
2530 {
2531   int i;
2532
2533   StopSounds();
2534   FreeAllSounds();
2535   FreeAllMusic();
2536   CloseAudio();         /* called after freeing sounds (needed for SDL) */
2537
2538   FreeAllImages();
2539
2540   FreeTileClipmasks();
2541   for (i=0; i<NUM_BITMAPS; i++)
2542     FreeBitmap(pix[i]);
2543
2544   CloseVideoDisplay();
2545   ClosePlatformDependantStuff();
2546
2547   exit(exit_value);
2548 }