rnd-20020421-1-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 static char *image_filename[NUM_PICTURES] =
30 {
31   "RocksScreen.pcx",
32   "RocksDoor.pcx",
33   "RocksHeroes.pcx",
34   "RocksToons.pcx",
35   "RocksSP.pcx",
36   "RocksDC.pcx",
37   "RocksMore.pcx",
38   "RocksFont.pcx",
39   "RocksFont2.pcx",
40   "RocksFont3.pcx"
41 }; 
42
43 static void InitSetup(void);
44 static void InitPlayerInfo(void);
45 static void InitLevelInfo(void);
46 static void InitArtworkInfo(void);
47 static void InitNetworkServer(void);
48 static void InitSound(void);
49 static void InitGfx(void);
50 static void InitGfxBackground(void);
51 static void InitGadgets(void);
52 static void InitElementProperties(void);
53
54 void OpenAll(void)
55 {
56   if (options.serveronly)
57   {
58 #if defined(PLATFORM_UNIX)
59     NetworkServer(options.server_port, options.serveronly);
60 #else
61     Error(ERR_WARN, "networking only supported in Unix version");
62 #endif
63     exit(0);    /* never reached */
64   }
65
66   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
67                   PROGRAM_TITLE_STRING, getWindowTitleString(),
68                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
69                   MSDOS_POINTER_FILENAME,
70                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
71
72   InitSetup();
73   InitPlayerInfo();
74   InitArtworkInfo();            /* needed before loading gfx, sound & music */
75
76   InitCounter();
77   InitSound();
78   InitJoysticks();
79   InitRND(NEW_RANDOMIZE);
80
81   InitVideoDisplay();
82   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
83                   setup.fullscreen);
84
85   InitEventFilter(FilterMouseMotionEvents);
86
87   InitGfx();
88   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
89
90   InitLevelInfo();
91   InitGadgets();                /* needs to know number of level series */
92
93   InitGfxBackground();
94   InitToons();
95
96   DrawMainMenu();
97
98   InitNetworkServer();
99 }
100
101 void InitSetup()
102 {
103   LoadSetup();                                  /* global setup info */
104 }
105
106 void InitPlayerInfo()
107 {
108   int i;
109
110   /* choose default local player */
111   local_player = &stored_player[0];
112
113   for (i=0; i<MAX_PLAYERS; i++)
114     stored_player[i].connected = FALSE;
115
116   local_player->connected = TRUE;
117 }
118
119 void InitLevelInfo()
120 {
121   LoadLevelInfo();                              /* global level info */
122   LoadLevelSetup_LastSeries();                  /* last played series info */
123   LoadLevelSetup_SeriesInfo();                  /* last played level info */
124 }
125
126 void InitArtworkInfo()
127 {
128   LoadArtworkInfo();
129 }
130
131 void InitNetworkServer()
132 {
133 #if defined(PLATFORM_UNIX)
134   int nr_wanted;
135 #endif
136
137   if (!options.network)
138     return;
139
140 #if defined(PLATFORM_UNIX)
141   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
142
143   if (!ConnectToServer(options.server_host, options.server_port))
144     Error(ERR_EXIT, "cannot connect to network game server");
145
146   SendToServer_PlayerName(setup.player_name);
147   SendToServer_ProtocolVersion();
148
149   if (nr_wanted)
150     SendToServer_NrWanted(nr_wanted);
151 #endif
152 }
153
154 void InitSound()
155 {
156   int i;
157
158   OpenAudio();
159
160   for(i=0; i<NUM_SOUNDS; i++)
161   {
162     if (!LoadCustomSound(sound_name[i]))
163     {
164       Error(ERR_WARN, "sounds deactivated");
165
166       audio.sound_available = FALSE;
167       audio.loops_available = FALSE;
168       audio.sound_enabled = FALSE;
169
170       return;
171     }
172   }
173
174   num_bg_loops = LoadMusic();
175
176   StartSoundserver();
177 }
178
179 void InitTileClipmasks()
180 {
181 #if defined(TARGET_X11)
182   GC copy_clipmask_gc;
183   XGCValues clip_gc_values;
184   unsigned long clip_gc_valuemask;
185
186 #if defined(TARGET_X11_NATIVE)
187   static struct
188   {
189     int start;
190     int count;
191   }
192   tile_needs_clipping[] =
193   {
194     { GFX_SPIELER1_UP, 4 },
195     { GFX_SPIELER1_DOWN, 4 },
196     { GFX_SPIELER1_LEFT, 4 },
197     { GFX_SPIELER1_RIGHT, 4 },
198     { GFX_SPIELER1_PUSH_LEFT, 4 },
199     { GFX_SPIELER1_PUSH_RIGHT, 4 },
200     { GFX_SPIELER2_UP, 4 },
201     { GFX_SPIELER2_DOWN, 4 },
202     { GFX_SPIELER2_LEFT, 4 },
203     { GFX_SPIELER2_RIGHT, 4 },
204     { GFX_SPIELER2_PUSH_LEFT, 4 },
205     { GFX_SPIELER2_PUSH_RIGHT, 4 },
206     { GFX_SPIELER3_UP, 4 },
207     { GFX_SPIELER3_DOWN, 4 },
208     { GFX_SPIELER3_LEFT, 4 },
209     { GFX_SPIELER3_RIGHT, 4 },
210     { GFX_SPIELER3_PUSH_LEFT, 4 },
211     { GFX_SPIELER3_PUSH_RIGHT, 4 },
212     { GFX_SPIELER4_UP, 4 },
213     { GFX_SPIELER4_DOWN, 4 },
214     { GFX_SPIELER4_LEFT, 4 },
215     { GFX_SPIELER4_RIGHT, 4 },
216     { GFX_SPIELER4_PUSH_LEFT, 4 },
217     { GFX_SPIELER4_PUSH_RIGHT, 4 },
218     { GFX_SP_MURPHY, 1 },
219     { GFX_MURPHY_GO_LEFT, 3 },
220     { GFX_MURPHY_GO_RIGHT, 3 },
221     { GFX_MURPHY_SNAP_UP, 1 },
222     { GFX_MURPHY_SNAP_DOWN, 1 },
223     { GFX_MURPHY_SNAP_RIGHT, 1 },
224     { GFX_MURPHY_SNAP_LEFT, 1 },
225     { GFX_MURPHY_PUSH_RIGHT, 1 },
226     { GFX_MURPHY_PUSH_LEFT, 1 },
227     { GFX_GEBLUBBER, 4 },
228     { GFX_DYNAMIT, 7 },
229     { GFX_DYNABOMB, 4 },
230     { GFX_EXPLOSION, 8 },
231     { GFX_SOKOBAN_OBJEKT, 1 },
232     { GFX_FUNKELN_BLAU, 3 },
233     { GFX_FUNKELN_WEISS, 3 },
234     { GFX2_SHIELD_PASSIVE, 3 },
235     { GFX2_SHIELD_ACTIVE, 3 },
236     { -1, 0 }
237   };
238 #endif /* TARGET_X11_NATIVE */
239 #endif /* TARGET_X11 */
240
241   int i;
242
243   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
244   for(i=0; i<NUM_TILES; i++)
245     tile_clipmask[i] = None;
246
247 #if defined(TARGET_X11)
248   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
249      often very slow when preparing a masked XCopyArea() for big Pixmaps.
250      To prevent this, create small (tile-sized) mask Pixmaps which will then
251      be set much faster with XSetClipOrigin() and speed things up a lot. */
252
253   clip_gc_values.graphics_exposures = False;
254   clip_gc_valuemask = GCGraphicsExposures;
255   tile_clip_gc =
256     XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
257
258   for(i=0; i<NUM_BITMAPS; i++)
259   {
260     if (pix[i]->clip_mask)
261     {
262       clip_gc_values.graphics_exposures = False;
263       clip_gc_values.clip_mask = pix[i]->clip_mask;
264       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
265       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
266                                          clip_gc_valuemask, &clip_gc_values);
267     }
268   }
269
270 #if defined(TARGET_X11_NATIVE)
271
272   /* create graphic context structures needed for clipping */
273   clip_gc_values.graphics_exposures = False;
274   clip_gc_valuemask = GCGraphicsExposures;
275   copy_clipmask_gc =
276     XCreateGC(display, pix[PIX_BACK]->clip_mask,
277               clip_gc_valuemask, &clip_gc_values);
278
279   /* create only those clipping Pixmaps we really need */
280   for(i=0; tile_needs_clipping[i].start>=0; i++)
281   {
282     int j;
283
284     for(j=0; j<tile_needs_clipping[i].count; j++)
285     {
286       int tile = tile_needs_clipping[i].start + j;
287       int graphic = tile;
288       int src_x, src_y;
289       int pixmap_nr;
290       Pixmap src_pixmap;
291
292       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
293       src_pixmap = pix[pixmap_nr]->clip_mask;
294
295       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
296                                           TILEX, TILEY, 1);
297
298       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
299                 src_x, src_y, TILEX, TILEY, 0, 0);
300     }
301   }
302
303   XFreeGC(display, copy_clipmask_gc);
304
305 #endif /* TARGET_X11_NATIVE */
306 #endif /* TARGET_X11 */
307 }
308
309 void FreeTileClipmasks()
310 {
311 #if defined(TARGET_X11)
312   int i;
313
314   for(i=0; i<NUM_TILES; i++)
315   {
316     if (tile_clipmask[i] != None)
317     {
318       XFreePixmap(display, tile_clipmask[i]);
319       tile_clipmask[i] = None;
320     }
321   }
322
323   if (tile_clip_gc)
324     XFreeGC(display, tile_clip_gc);
325   tile_clip_gc = None;
326
327   for(i=0; i<NUM_BITMAPS; i++)
328   {
329     if (pix[i]->stored_clip_gc)
330     {
331       XFreeGC(display, pix[i]->stored_clip_gc);
332       pix[i]->stored_clip_gc = None;
333     }
334   }
335 #endif /* TARGET_X11 */
336 }
337
338 void InitGfx()
339 {
340   int i;
341
342   /* initialize some global variables */
343   global.frames_per_second = 0;
344   global.fps_slowdown = FALSE;
345   global.fps_slowdown_factor = 1;
346
347   /* initialize screen properties */
348   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
349                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
350   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
351   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
352   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
353
354   /* create additional image buffers for double-buffering */
355   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
356   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
357
358   pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
359
360   InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
361
362   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
363   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
364 #if defined(PLATFORM_MSDOS)
365   DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
366   rest(200);
367 #endif
368   DrawInitText("Loading graphics:",120,FC_GREEN);
369
370   for(i=0; i<NUM_PICTURES; i++)
371   {
372     if (i != PIX_SMALLFONT)
373     {
374       DrawInitText(image_filename[i], 150, FC_YELLOW);
375
376       pix[i] = LoadCustomImage(image_filename[i]);
377     }
378   }
379
380   InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
381
382   InitTileClipmasks();
383 }
384
385 void InitGfxBackground()
386 {
387   int x, y;
388
389   drawto = backbuffer;
390   fieldbuffer = pix[PIX_DB_FIELD];
391   SetDrawtoField(DRAW_BACKBUFFER);
392
393   BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
394   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
395   ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
396
397   for(x=0; x<MAX_BUF_XSIZE; x++)
398     for(y=0; y<MAX_BUF_YSIZE; y++)
399       redraw[x][y] = 0;
400   redraw_tiles = 0;
401   redraw_mask = REDRAW_ALL;
402 }
403
404 void ReloadCustomArtwork()
405 {
406   if (artwork.graphics_set_current != artwork.gfx_current->name)
407   {
408     int i;
409
410     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
411
412     for(i=0; i<NUM_PICTURES; i++)
413     {
414       DrawInitText(image_filename[i], 150, FC_YELLOW);
415       ReloadCustomImage(pix[i], image_filename[i]);
416     }
417
418     FreeTileClipmasks();
419     InitTileClipmasks();
420     InitGfxBackground();
421
422     SetDoorState(DOOR_OPEN_1 | DOOR_CLOSE_2);
423
424     artwork.graphics_set_current = artwork.gfx_current->name;
425   }
426
427   if (artwork.sounds_set_current != artwork.snd_current->name)
428   {
429     InitReloadSounds(artwork.snd_current->name);
430
431     artwork.sounds_set_current = artwork.snd_current->name;
432   }
433
434   if (artwork.music_set_current != artwork.mus_current->name)
435   {
436     InitReloadMusic(artwork.mus_current->name);
437
438     artwork.music_set_current = artwork.mus_current->name;
439   }
440 }
441
442 void InitGadgets()
443 {
444   CreateLevelEditorGadgets();
445   CreateGameButtons();
446   CreateTapeButtons();
447   CreateToolButtons();
448   CreateScreenGadgets();
449 }
450
451 void InitElementProperties()
452 {
453   int i,j;
454
455   static int ep_amoebalive[] =
456   {
457     EL_AMOEBE_NASS,
458     EL_AMOEBE_NORM,
459     EL_AMOEBE_VOLL,
460     EL_AMOEBE_BD
461   };
462   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
463
464   static int ep_amoeboid[] =
465   {
466     EL_AMOEBE_TOT,
467     EL_AMOEBE_NASS,
468     EL_AMOEBE_NORM,
469     EL_AMOEBE_VOLL,
470     EL_AMOEBE_BD
471   };
472   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
473
474   static int ep_schluessel[] =
475   {
476     EL_SCHLUESSEL1,
477     EL_SCHLUESSEL2,
478     EL_SCHLUESSEL3,
479     EL_SCHLUESSEL4,
480     EL_EM_KEY_1,
481     EL_EM_KEY_2,
482     EL_EM_KEY_3,
483     EL_EM_KEY_4
484   };
485   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
486
487   static int ep_pforte[] =
488   {
489     EL_PFORTE1,
490     EL_PFORTE2,
491     EL_PFORTE3,
492     EL_PFORTE4,
493     EL_PFORTE1X,
494     EL_PFORTE2X,
495     EL_PFORTE3X,
496     EL_PFORTE4X,
497     EL_EM_GATE_1,
498     EL_EM_GATE_2,
499     EL_EM_GATE_3,
500     EL_EM_GATE_4,
501     EL_EM_GATE_1X,
502     EL_EM_GATE_2X,
503     EL_EM_GATE_3X,
504     EL_EM_GATE_4X,
505     EL_SWITCHGATE_OPEN,
506     EL_SWITCHGATE_CLOSED,
507     EL_TIMEGATE_OPEN,
508     EL_TIMEGATE_CLOSED,
509     EL_TUBE_CROSS,
510     EL_TUBE_VERTICAL,
511     EL_TUBE_HORIZONTAL,
512     EL_TUBE_VERT_LEFT,
513     EL_TUBE_VERT_RIGHT,
514     EL_TUBE_HORIZ_UP,
515     EL_TUBE_HORIZ_DOWN,
516     EL_TUBE_LEFT_UP,
517     EL_TUBE_LEFT_DOWN,
518     EL_TUBE_RIGHT_UP,
519     EL_TUBE_RIGHT_DOWN
520   };
521   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
522
523   static int ep_solid[] =
524   {
525     EL_BETON,
526     EL_MAUERWERK,
527     EL_MAUER_LEBT,
528     EL_MAUER_X,
529     EL_MAUER_Y,
530     EL_MAUER_XY,
531     EL_BD_WALL,
532     EL_FELSBODEN,
533     EL_AUSGANG_ZU,
534     EL_AUSGANG_ACT,
535     EL_AUSGANG_AUF,
536     EL_AMOEBE_TOT,
537     EL_AMOEBE_NASS,
538     EL_AMOEBE_NORM,
539     EL_AMOEBE_VOLL,
540     EL_AMOEBE_BD,
541     EL_MORAST_VOLL,
542     EL_MORAST_LEER,
543     EL_QUICKSAND_FILLING,
544     EL_QUICKSAND_EMPTYING,
545     EL_MAGIC_WALL_OFF,
546     EL_MAGIC_WALL_EMPTY,
547     EL_MAGIC_WALL_FULL,
548     EL_MAGIC_WALL_DEAD,
549     EL_MAGIC_WALL_BD_OFF,
550     EL_MAGIC_WALL_BD_EMPTY,
551     EL_MAGIC_WALL_BD_FULL,
552     EL_MAGIC_WALL_BD_DEAD,
553     EL_LIFE,
554     EL_LIFE_ASYNC,
555     EL_BADEWANNE1,
556     EL_BADEWANNE2,
557     EL_BADEWANNE3,
558     EL_BADEWANNE4,
559     EL_BADEWANNE5,
560     EL_SP_CHIP_SINGLE,
561     EL_SP_CHIP_LEFT,
562     EL_SP_CHIP_RIGHT,
563     EL_SP_CHIP_UPPER,
564     EL_SP_CHIP_LOWER,
565     EL_SP_HARD_GRAY,
566     EL_SP_HARD_GREEN,
567     EL_SP_HARD_BLUE,
568     EL_SP_HARD_RED,
569     EL_SP_HARD_YELLOW,
570     EL_SP_HARD_BASE1,
571     EL_SP_HARD_BASE2,
572     EL_SP_HARD_BASE3,
573     EL_SP_HARD_BASE4,
574     EL_SP_HARD_BASE5,
575     EL_SP_HARD_BASE6,
576     EL_SP_TERMINAL,
577     EL_SP_EXIT,
578     EL_INVISIBLE_STEEL,
579     EL_BELT1_SWITCH_LEFT,
580     EL_BELT1_SWITCH_MIDDLE,
581     EL_BELT1_SWITCH_RIGHT,
582     EL_BELT2_SWITCH_LEFT,
583     EL_BELT2_SWITCH_MIDDLE,
584     EL_BELT2_SWITCH_RIGHT,
585     EL_BELT3_SWITCH_LEFT,
586     EL_BELT3_SWITCH_MIDDLE,
587     EL_BELT3_SWITCH_RIGHT,
588     EL_BELT4_SWITCH_LEFT,
589     EL_BELT4_SWITCH_MIDDLE,
590     EL_BELT4_SWITCH_RIGHT,
591     EL_SWITCHGATE_SWITCH_1,
592     EL_SWITCHGATE_SWITCH_2,
593     EL_LIGHT_SWITCH_OFF,
594     EL_LIGHT_SWITCH_ON,
595     EL_TIMEGATE_SWITCH_OFF,
596     EL_TIMEGATE_SWITCH_ON,
597     EL_SIGN_EXCLAMATION,
598     EL_SIGN_RADIOACTIVITY,
599     EL_SIGN_STOP,
600     EL_SIGN_WHEELCHAIR,
601     EL_SIGN_PARKING,
602     EL_SIGN_ONEWAY,
603     EL_SIGN_HEART,
604     EL_SIGN_TRIANGLE,
605     EL_SIGN_ROUND,
606     EL_SIGN_EXIT,
607     EL_SIGN_YINYANG,
608     EL_SIGN_OTHER,
609     EL_STEEL_SLANTED,
610     EL_EMC_STEEL_WALL_1,
611     EL_EMC_STEEL_WALL_2,
612     EL_EMC_STEEL_WALL_3,
613     EL_EMC_STEEL_WALL_4,
614     EL_EMC_WALL_1,
615     EL_EMC_WALL_2,
616     EL_EMC_WALL_3,
617     EL_EMC_WALL_4,
618     EL_EMC_WALL_5,
619     EL_EMC_WALL_6,
620     EL_EMC_WALL_7,
621     EL_EMC_WALL_8,
622     EL_CRYSTAL,
623     EL_WALL_PEARL,
624     EL_WALL_CRYSTAL,
625     EL_TUBE_CROSS,
626     EL_TUBE_VERTICAL,
627     EL_TUBE_HORIZONTAL,
628     EL_TUBE_VERT_LEFT,
629     EL_TUBE_VERT_RIGHT,
630     EL_TUBE_HORIZ_UP,
631     EL_TUBE_HORIZ_DOWN,
632     EL_TUBE_LEFT_UP,
633     EL_TUBE_LEFT_DOWN,
634     EL_TUBE_RIGHT_UP,
635     EL_TUBE_RIGHT_DOWN
636   };
637   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
638
639   static int ep_massive[] =
640   {
641     EL_BETON,
642     EL_SALZSAEURE,
643     EL_BADEWANNE1,
644     EL_BADEWANNE2,
645     EL_BADEWANNE3,
646     EL_BADEWANNE4,
647     EL_BADEWANNE5,
648     EL_PFORTE1,
649     EL_PFORTE2,
650     EL_PFORTE3,
651     EL_PFORTE4,
652     EL_PFORTE1X,
653     EL_PFORTE2X,
654     EL_PFORTE3X,
655     EL_PFORTE4X,
656     EL_EM_GATE_1,
657     EL_EM_GATE_2,
658     EL_EM_GATE_3,
659     EL_EM_GATE_4,
660     EL_EM_GATE_1X,
661     EL_EM_GATE_2X,
662     EL_EM_GATE_3X,
663     EL_EM_GATE_4X,
664     EL_SWITCHGATE_OPEN,
665     EL_SWITCHGATE_CLOSED,
666     EL_TIMEGATE_OPEN,
667     EL_TIMEGATE_CLOSED,
668     EL_SP_HARD_GRAY,
669     EL_SP_HARD_GREEN,
670     EL_SP_HARD_BLUE,
671     EL_SP_HARD_RED,
672     EL_SP_HARD_YELLOW,
673     EL_SP_HARD_BASE1,
674     EL_SP_HARD_BASE2,
675     EL_SP_HARD_BASE3,
676     EL_SP_HARD_BASE4,
677     EL_SP_HARD_BASE5,
678     EL_SP_HARD_BASE6,
679     EL_INVISIBLE_STEEL,
680     EL_BELT1_SWITCH_LEFT,
681     EL_BELT1_SWITCH_MIDDLE,
682     EL_BELT1_SWITCH_RIGHT,
683     EL_BELT2_SWITCH_LEFT,
684     EL_BELT2_SWITCH_MIDDLE,
685     EL_BELT2_SWITCH_RIGHT,
686     EL_BELT3_SWITCH_LEFT,
687     EL_BELT3_SWITCH_MIDDLE,
688     EL_BELT3_SWITCH_RIGHT,
689     EL_BELT4_SWITCH_LEFT,
690     EL_BELT4_SWITCH_MIDDLE,
691     EL_BELT4_SWITCH_RIGHT,
692     EL_LIGHT_SWITCH_OFF,
693     EL_LIGHT_SWITCH_ON,
694     EL_SIGN_EXCLAMATION,
695     EL_SIGN_RADIOACTIVITY,
696     EL_SIGN_STOP,
697     EL_SIGN_WHEELCHAIR,
698     EL_SIGN_PARKING,
699     EL_SIGN_ONEWAY,
700     EL_SIGN_HEART,
701     EL_SIGN_TRIANGLE,
702     EL_SIGN_ROUND,
703     EL_SIGN_EXIT,
704     EL_SIGN_YINYANG,
705     EL_SIGN_OTHER,
706     EL_STEEL_SLANTED,
707     EL_EMC_STEEL_WALL_1,
708     EL_EMC_STEEL_WALL_2,
709     EL_EMC_STEEL_WALL_3,
710     EL_EMC_STEEL_WALL_4,
711     EL_CRYSTAL,
712     EL_TUBE_CROSS,
713     EL_TUBE_VERTICAL,
714     EL_TUBE_HORIZONTAL,
715     EL_TUBE_VERT_LEFT,
716     EL_TUBE_VERT_RIGHT,
717     EL_TUBE_HORIZ_UP,
718     EL_TUBE_HORIZ_DOWN,
719     EL_TUBE_LEFT_UP,
720     EL_TUBE_LEFT_DOWN,
721     EL_TUBE_RIGHT_UP,
722     EL_TUBE_RIGHT_DOWN
723   };
724   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
725
726   static int ep_slippery[] =
727   {
728     EL_FELSBODEN,
729     EL_BD_WALL,
730     EL_FELSBROCKEN,
731     EL_BD_ROCK,
732     EL_EDELSTEIN,
733     EL_EDELSTEIN_BD,
734     EL_EDELSTEIN_GELB,
735     EL_EDELSTEIN_ROT,
736     EL_EDELSTEIN_LILA,
737     EL_DIAMANT,
738     EL_BOMBE,
739     EL_KOKOSNUSS,
740     EL_ABLENK_EIN,
741     EL_ABLENK_AUS,
742     EL_ZEIT_VOLL,
743     EL_ZEIT_LEER,
744     EL_BIRNE_EIN,
745     EL_BIRNE_AUS,
746     EL_BADEWANNE1,
747     EL_BADEWANNE2,
748     EL_SONDE,
749     EL_SP_ZONK,
750     EL_SP_INFOTRON,
751     EL_SP_CHIP_SINGLE,
752     EL_SP_CHIP_LEFT,
753     EL_SP_CHIP_RIGHT,
754     EL_SP_CHIP_UPPER,
755     EL_SP_CHIP_LOWER,
756     EL_SPEED_PILL,
757     EL_STEEL_SLANTED,
758     EL_PEARL,
759     EL_CRYSTAL
760   };
761   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
762
763   static int ep_enemy[] =
764   {
765     EL_KAEFER,
766     EL_FLIEGER,
767     EL_BUTTERFLY,
768     EL_FIREFLY,
769     EL_MAMPFER,
770     EL_MAMPFER2,
771     EL_ROBOT,
772     EL_PACMAN,
773     EL_SP_SNIKSNAK,
774     EL_SP_ELECTRON
775   };
776   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
777
778   static int ep_mauer[] =
779   {
780     EL_BETON,
781     EL_PFORTE1,
782     EL_PFORTE2,
783     EL_PFORTE3,
784     EL_PFORTE4,
785     EL_PFORTE1X,
786     EL_PFORTE2X,
787     EL_PFORTE3X,
788     EL_PFORTE4X,
789     EL_EM_GATE_1,
790     EL_EM_GATE_2,
791     EL_EM_GATE_3,
792     EL_EM_GATE_4,
793     EL_EM_GATE_1X,
794     EL_EM_GATE_2X,
795     EL_EM_GATE_3X,
796     EL_EM_GATE_4X,
797     EL_AUSGANG_ZU,
798     EL_AUSGANG_ACT,
799     EL_AUSGANG_AUF,
800     EL_MAUERWERK,
801     EL_FELSBODEN,
802     EL_MAUER_LEBT,
803     EL_MAUER_X,
804     EL_MAUER_Y,
805     EL_MAUER_XY,
806     EL_MAUERND,
807     EL_BD_WALL,
808     EL_SP_CHIP_SINGLE,
809     EL_SP_CHIP_LEFT,
810     EL_SP_CHIP_RIGHT,
811     EL_SP_CHIP_UPPER,
812     EL_SP_CHIP_LOWER,
813     EL_SP_HARD_GRAY,
814     EL_SP_HARD_GREEN,
815     EL_SP_HARD_BLUE,
816     EL_SP_HARD_RED,
817     EL_SP_HARD_YELLOW,
818     EL_SP_HARD_BASE1,
819     EL_SP_HARD_BASE2,
820     EL_SP_HARD_BASE3,
821     EL_SP_HARD_BASE4,
822     EL_SP_HARD_BASE5,
823     EL_SP_HARD_BASE6,
824     EL_SP_TERMINAL,
825     EL_SP_EXIT,
826     EL_INVISIBLE_STEEL,
827     EL_STEEL_SLANTED,
828     EL_EMC_STEEL_WALL_1,
829     EL_EMC_STEEL_WALL_2,
830     EL_EMC_STEEL_WALL_3,
831     EL_EMC_STEEL_WALL_4,
832     EL_EMC_WALL_1,
833     EL_EMC_WALL_2,
834     EL_EMC_WALL_3,
835     EL_EMC_WALL_4,
836     EL_EMC_WALL_5,
837     EL_EMC_WALL_6,
838     EL_EMC_WALL_7,
839     EL_EMC_WALL_8
840   };
841   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
842
843   static int ep_can_fall[] =
844   {
845     EL_FELSBROCKEN,
846     EL_BD_ROCK,
847     EL_EDELSTEIN,
848     EL_EDELSTEIN_BD,
849     EL_EDELSTEIN_GELB,
850     EL_EDELSTEIN_ROT,
851     EL_EDELSTEIN_LILA,
852     EL_DIAMANT,
853     EL_BOMBE,
854     EL_KOKOSNUSS,
855     EL_TROPFEN,
856     EL_MORAST_VOLL,
857     EL_MAGIC_WALL_FULL,
858     EL_MAGIC_WALL_BD_FULL,
859     EL_ZEIT_VOLL,
860     EL_ZEIT_LEER,
861     EL_SP_ZONK,
862     EL_SP_INFOTRON,
863     EL_SP_DISK_ORANGE,
864     EL_PEARL,
865     EL_CRYSTAL,
866     EL_SPRING,
867     EL_DX_SUPABOMB
868   };
869   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
870
871   static int ep_can_smash[] =
872   {
873     EL_FELSBROCKEN,
874     EL_BD_ROCK,
875     EL_EDELSTEIN,
876     EL_EDELSTEIN_BD,
877     EL_EDELSTEIN_GELB,
878     EL_EDELSTEIN_ROT,
879     EL_EDELSTEIN_LILA,
880     EL_DIAMANT,
881     EL_SCHLUESSEL1,
882     EL_SCHLUESSEL2,
883     EL_SCHLUESSEL3,
884     EL_SCHLUESSEL4,
885     EL_EM_KEY_1,
886     EL_EM_KEY_2,
887     EL_EM_KEY_3,
888     EL_EM_KEY_4,
889     EL_BOMBE,
890     EL_KOKOSNUSS,
891     EL_TROPFEN,
892     EL_ZEIT_VOLL,
893     EL_ZEIT_LEER,
894     EL_SP_ZONK,
895     EL_SP_INFOTRON,
896     EL_SP_DISK_ORANGE,
897     EL_PEARL,
898     EL_CRYSTAL,
899     EL_SPRING,
900     EL_DX_SUPABOMB
901   };
902   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
903
904   static int ep_can_change[] =
905   {
906     EL_FELSBROCKEN,
907     EL_BD_ROCK,
908     EL_EDELSTEIN,
909     EL_EDELSTEIN_BD,
910     EL_EDELSTEIN_GELB,
911     EL_EDELSTEIN_ROT,
912     EL_EDELSTEIN_LILA,
913     EL_DIAMANT
914   };
915   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
916
917   static int ep_can_move[] =
918   {
919     EL_KAEFER,
920     EL_FLIEGER,
921     EL_BUTTERFLY,
922     EL_FIREFLY,
923     EL_MAMPFER,
924     EL_MAMPFER2,
925     EL_ROBOT,
926     EL_PACMAN,
927     EL_MOLE,
928     EL_PINGUIN,
929     EL_SCHWEIN,
930     EL_DRACHE,
931     EL_SONDE,
932     EL_SP_SNIKSNAK,
933     EL_SP_ELECTRON,
934     EL_BALLOON,
935     EL_SPRING_MOVING
936   };
937   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
938
939   static int ep_could_move[] =
940   {
941     EL_KAEFER_RIGHT,
942     EL_KAEFER_UP,
943     EL_KAEFER_LEFT,
944     EL_KAEFER_DOWN,
945     EL_FLIEGER_RIGHT,
946     EL_FLIEGER_UP,
947     EL_FLIEGER_LEFT,
948     EL_FLIEGER_DOWN,
949     EL_BUTTERFLY_RIGHT,
950     EL_BUTTERFLY_UP,
951     EL_BUTTERFLY_LEFT,
952     EL_BUTTERFLY_DOWN,
953     EL_FIREFLY_RIGHT,
954     EL_FIREFLY_UP,
955     EL_FIREFLY_LEFT,
956     EL_FIREFLY_DOWN,
957     EL_PACMAN_RIGHT,
958     EL_PACMAN_UP,
959     EL_PACMAN_LEFT,
960     EL_PACMAN_DOWN
961   };
962   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
963
964   static int ep_dont_touch[] =
965   {
966     EL_KAEFER,
967     EL_FLIEGER,
968     EL_BUTTERFLY,
969     EL_FIREFLY
970   };
971   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
972
973   static int ep_dont_go_to[] =
974   {
975     EL_KAEFER,
976     EL_FLIEGER,
977     EL_BUTTERFLY,
978     EL_FIREFLY,
979     EL_MAMPFER,
980     EL_MAMPFER2,
981     EL_ROBOT,
982     EL_PACMAN,
983     EL_TROPFEN,
984     EL_SALZSAEURE,
985     EL_SP_SNIKSNAK,
986     EL_SP_ELECTRON,
987     EL_SP_BUG_ACTIVE,
988     EL_TRAP_ACTIVE,
989     EL_LANDMINE
990   };
991   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
992
993   static int ep_mampf2[] =
994   {
995     EL_ERDREICH,
996     EL_KAEFER,
997     EL_FLIEGER,
998     EL_BUTTERFLY,
999     EL_FIREFLY,
1000     EL_MAMPFER,
1001     EL_ROBOT,
1002     EL_PACMAN,
1003     EL_TROPFEN,
1004     EL_AMOEBE_TOT,
1005     EL_AMOEBE_NASS,
1006     EL_AMOEBE_NORM,
1007     EL_AMOEBE_VOLL,
1008     EL_AMOEBE_BD,
1009     EL_EDELSTEIN,
1010     EL_EDELSTEIN_BD,
1011     EL_EDELSTEIN_GELB,
1012     EL_EDELSTEIN_ROT,
1013     EL_EDELSTEIN_LILA,
1014     EL_DIAMANT,
1015     EL_PEARL,
1016     EL_CRYSTAL
1017   };
1018   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1019
1020   static int ep_bd_element[] =
1021   {
1022     EL_LEERRAUM,
1023     EL_ERDREICH,
1024     EL_FELSBODEN,
1025     EL_BD_WALL,
1026     EL_FELSBROCKEN,
1027     EL_BD_ROCK,
1028     EL_EDELSTEIN_BD,
1029     EL_MAGIC_WALL_BD_OFF,
1030     EL_AUSGANG_ZU,
1031     EL_AUSGANG_AUF,
1032     EL_BETON,
1033     EL_SPIELFIGUR,
1034     EL_FIREFLY,
1035     EL_FIREFLY_1,
1036     EL_FIREFLY_2,
1037     EL_FIREFLY_3,
1038     EL_FIREFLY_4,
1039     EL_BUTTERFLY,
1040     EL_BUTTERFLY_1,
1041     EL_BUTTERFLY_2,
1042     EL_BUTTERFLY_3,
1043     EL_BUTTERFLY_4,
1044     EL_AMOEBE_BD,
1045     EL_CHAR_FRAGE
1046   };
1047   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1048
1049   static int ep_sb_element[] =
1050   {
1051     EL_LEERRAUM,
1052     EL_BETON,
1053     EL_SOKOBAN_OBJEKT,
1054     EL_SOKOBAN_FELD_LEER,
1055     EL_SOKOBAN_FELD_VOLL,
1056     EL_SPIELFIGUR,
1057     EL_INVISIBLE_STEEL
1058   };
1059   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1060
1061   static int ep_gem[] =
1062   {
1063     EL_EDELSTEIN,
1064     EL_EDELSTEIN_BD,
1065     EL_EDELSTEIN_GELB,
1066     EL_EDELSTEIN_ROT,
1067     EL_EDELSTEIN_LILA,
1068     EL_DIAMANT
1069   };
1070   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1071
1072   static int ep_inactive[] =
1073   {
1074     EL_LEERRAUM,
1075     EL_ERDREICH,
1076     EL_MAUERWERK,
1077     EL_BD_WALL,
1078     EL_FELSBODEN,
1079     EL_SCHLUESSEL,
1080     EL_BETON,
1081     EL_AMOEBE_TOT,
1082     EL_MORAST_LEER,
1083     EL_BADEWANNE,
1084     EL_ABLENK_AUS,
1085     EL_SCHLUESSEL1,
1086     EL_SCHLUESSEL2,
1087     EL_SCHLUESSEL3,
1088     EL_SCHLUESSEL4,
1089     EL_EM_KEY_1,
1090     EL_EM_KEY_2,
1091     EL_EM_KEY_3,
1092     EL_EM_KEY_4,
1093     EL_PFORTE1,
1094     EL_PFORTE2,
1095     EL_PFORTE3,
1096     EL_PFORTE4,
1097     EL_PFORTE1X,
1098     EL_PFORTE2X,
1099     EL_PFORTE3X,
1100     EL_PFORTE4X,
1101     EL_EM_GATE_1,
1102     EL_EM_GATE_2,
1103     EL_EM_GATE_3,
1104     EL_EM_GATE_4,
1105     EL_EM_GATE_1X,
1106     EL_EM_GATE_2X,
1107     EL_EM_GATE_3X,
1108     EL_EM_GATE_4X,
1109     EL_DYNAMITE_INACTIVE,
1110     EL_UNSICHTBAR,
1111     EL_BIRNE_AUS,
1112     EL_BIRNE_EIN,
1113     EL_ERZ_EDEL,
1114     EL_ERZ_DIAM,
1115     EL_ERZ_EDEL_BD,
1116     EL_ERZ_EDEL_GELB,
1117     EL_DYNABOMB_NR,
1118     EL_DYNABOMB_SZ,
1119     EL_DYNABOMB_XL,
1120     EL_SOKOBAN_OBJEKT,
1121     EL_SOKOBAN_FELD_LEER,
1122     EL_SOKOBAN_FELD_VOLL,
1123     EL_ERZ_EDEL_ROT,
1124     EL_ERZ_EDEL_LILA,
1125     EL_BADEWANNE1,
1126     EL_BADEWANNE2,
1127     EL_BADEWANNE3,
1128     EL_BADEWANNE4,
1129     EL_BADEWANNE5,
1130     EL_MAGIC_WALL_OFF,
1131     EL_MAGIC_WALL_DEAD,
1132     EL_MAGIC_WALL_BD_OFF,
1133     EL_MAGIC_WALL_BD_DEAD,
1134     EL_AMOEBA2DIAM,
1135     EL_BLOCKED,
1136     EL_SP_EMPTY,
1137     EL_SP_BASE,
1138     EL_SP_PORT1_RIGHT,
1139     EL_SP_PORT1_DOWN,
1140     EL_SP_PORT1_LEFT,
1141     EL_SP_PORT1_UP,
1142     EL_SP_PORT2_RIGHT,
1143     EL_SP_PORT2_DOWN,
1144     EL_SP_PORT2_LEFT,
1145     EL_SP_PORT2_UP,
1146     EL_SP_PORT_X,
1147     EL_SP_PORT_Y,
1148     EL_SP_PORT_XY,
1149     EL_SP_DISK_RED,
1150     EL_SP_DISK_YELLOW,
1151     EL_SP_CHIP_SINGLE,
1152     EL_SP_CHIP_LEFT,
1153     EL_SP_CHIP_RIGHT,
1154     EL_SP_CHIP_UPPER,
1155     EL_SP_CHIP_LOWER,
1156     EL_SP_HARD_GRAY,
1157     EL_SP_HARD_GREEN,
1158     EL_SP_HARD_BLUE,
1159     EL_SP_HARD_RED,
1160     EL_SP_HARD_YELLOW,
1161     EL_SP_HARD_BASE1,
1162     EL_SP_HARD_BASE2,
1163     EL_SP_HARD_BASE3,
1164     EL_SP_HARD_BASE4,
1165     EL_SP_HARD_BASE5,
1166     EL_SP_HARD_BASE6,
1167     EL_SP_EXIT,
1168     EL_INVISIBLE_STEEL,
1169     EL_BELT1_SWITCH_LEFT,
1170     EL_BELT1_SWITCH_MIDDLE,
1171     EL_BELT1_SWITCH_RIGHT,
1172     EL_BELT2_SWITCH_LEFT,
1173     EL_BELT2_SWITCH_MIDDLE,
1174     EL_BELT2_SWITCH_RIGHT,
1175     EL_BELT3_SWITCH_LEFT,
1176     EL_BELT3_SWITCH_MIDDLE,
1177     EL_BELT3_SWITCH_RIGHT,
1178     EL_BELT4_SWITCH_LEFT,
1179     EL_BELT4_SWITCH_MIDDLE,
1180     EL_BELT4_SWITCH_RIGHT,
1181     EL_SIGN_EXCLAMATION,
1182     EL_SIGN_RADIOACTIVITY,
1183     EL_SIGN_STOP,
1184     EL_SIGN_WHEELCHAIR,
1185     EL_SIGN_PARKING,
1186     EL_SIGN_ONEWAY,
1187     EL_SIGN_HEART,
1188     EL_SIGN_TRIANGLE,
1189     EL_SIGN_ROUND,
1190     EL_SIGN_EXIT,
1191     EL_SIGN_YINYANG,
1192     EL_SIGN_OTHER,
1193     EL_STEEL_SLANTED,
1194     EL_EMC_STEEL_WALL_1,
1195     EL_EMC_STEEL_WALL_2,
1196     EL_EMC_STEEL_WALL_3,
1197     EL_EMC_STEEL_WALL_4,
1198     EL_EMC_WALL_1,
1199     EL_EMC_WALL_2,
1200     EL_EMC_WALL_3,
1201     EL_EMC_WALL_4,
1202     EL_EMC_WALL_5,
1203     EL_EMC_WALL_6,
1204     EL_EMC_WALL_7,
1205     EL_EMC_WALL_8
1206   };
1207   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1208
1209   static int ep_explosive[] =
1210   {
1211     EL_BOMBE,
1212     EL_DYNAMITE_ACTIVE,
1213     EL_DYNAMITE_INACTIVE,
1214     EL_DYNABOMB_ACTIVE_1,
1215     EL_DYNABOMB_ACTIVE_2,
1216     EL_DYNABOMB_ACTIVE_3,
1217     EL_DYNABOMB_ACTIVE_4,
1218     EL_DYNABOMB_NR,
1219     EL_DYNABOMB_SZ,
1220     EL_DYNABOMB_XL,
1221     EL_KAEFER,
1222     EL_MOLE,
1223     EL_PINGUIN,
1224     EL_SCHWEIN,
1225     EL_DRACHE,
1226     EL_SONDE,
1227     EL_SP_DISK_RED,
1228     EL_SP_DISK_ORANGE,
1229     EL_SP_DISK_YELLOW,
1230     EL_SP_SNIKSNAK,
1231     EL_SP_ELECTRON,
1232     EL_DX_SUPABOMB
1233   };
1234   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1235
1236   static int ep_mampf3[] =
1237   {
1238     EL_EDELSTEIN,
1239     EL_EDELSTEIN_BD,
1240     EL_EDELSTEIN_GELB,
1241     EL_EDELSTEIN_ROT,
1242     EL_EDELSTEIN_LILA,
1243     EL_DIAMANT,
1244     EL_PEARL,
1245     EL_CRYSTAL
1246   };
1247   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1248
1249   static int ep_pushable[] =
1250   {
1251     EL_FELSBROCKEN,
1252     EL_BD_ROCK,
1253     EL_BOMBE,
1254     EL_KOKOSNUSS,
1255     EL_ZEIT_LEER,
1256     EL_SOKOBAN_FELD_VOLL,
1257     EL_SOKOBAN_OBJEKT,
1258     EL_SONDE,
1259     EL_SP_ZONK,
1260     EL_SP_DISK_ORANGE,
1261     EL_SP_DISK_YELLOW,
1262     EL_BALLOON,
1263     EL_SPRING,
1264     EL_DX_SUPABOMB
1265   };
1266   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1267
1268   static int ep_player[] =
1269   {
1270     EL_SPIELFIGUR,
1271     EL_SPIELER1,
1272     EL_SPIELER2,
1273     EL_SPIELER3,
1274     EL_SPIELER4
1275   };
1276   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1277
1278   static int ep_has_content[] =
1279   {
1280     EL_MAMPFER,
1281     EL_AMOEBE_NASS,
1282     EL_AMOEBE_NORM,
1283     EL_AMOEBE_VOLL,
1284     EL_AMOEBE_BD
1285   };
1286   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1287
1288   static int ep_eatable[] =
1289   {
1290     EL_ERDREICH,
1291     EL_SP_BASE,
1292     EL_SP_BUG,
1293     EL_TRAP_INACTIVE,
1294     EL_SAND_INVISIBLE
1295   };
1296   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1297
1298   static int ep_sp_element[] =
1299   {
1300     EL_SP_EMPTY,
1301     EL_SP_ZONK,
1302     EL_SP_BASE,
1303     EL_SP_MURPHY,
1304     EL_SP_INFOTRON,
1305     EL_SP_CHIP_SINGLE,
1306     EL_SP_HARD_GRAY,
1307     EL_SP_EXIT,
1308     EL_SP_DISK_ORANGE,
1309     EL_SP_PORT1_RIGHT,
1310     EL_SP_PORT1_DOWN,
1311     EL_SP_PORT1_LEFT,
1312     EL_SP_PORT1_UP,
1313     EL_SP_PORT2_RIGHT,
1314     EL_SP_PORT2_DOWN,
1315     EL_SP_PORT2_LEFT,
1316     EL_SP_PORT2_UP,
1317     EL_SP_SNIKSNAK,
1318     EL_SP_DISK_YELLOW,
1319     EL_SP_TERMINAL,
1320     EL_SP_DISK_RED,
1321     EL_SP_PORT_Y,
1322     EL_SP_PORT_X,
1323     EL_SP_PORT_XY,
1324     EL_SP_ELECTRON,
1325     EL_SP_BUG,
1326     EL_SP_CHIP_LEFT,
1327     EL_SP_CHIP_RIGHT,
1328     EL_SP_HARD_BASE1,
1329     EL_SP_HARD_GREEN,
1330     EL_SP_HARD_BLUE,
1331     EL_SP_HARD_RED,
1332     EL_SP_HARD_YELLOW,
1333     EL_SP_HARD_BASE2,
1334     EL_SP_HARD_BASE3,
1335     EL_SP_HARD_BASE4,
1336     EL_SP_HARD_BASE5,
1337     EL_SP_HARD_BASE6,
1338     EL_SP_CHIP_UPPER,
1339     EL_SP_CHIP_LOWER,
1340     /* additional elements that appeared in newer Supaplex levels */
1341     EL_UNSICHTBAR,
1342     /* more than one murphy in a level results in an inactive clone */
1343     EL_SP_MURPHY_CLONE
1344   };
1345   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1346
1347   static int ep_quick_gate[] =
1348   {
1349     EL_EM_GATE_1,
1350     EL_EM_GATE_2,
1351     EL_EM_GATE_3,
1352     EL_EM_GATE_4,
1353     EL_EM_GATE_1X,
1354     EL_EM_GATE_2X,
1355     EL_EM_GATE_3X,
1356     EL_EM_GATE_4X,
1357     EL_SP_PORT1_LEFT,
1358     EL_SP_PORT2_LEFT,
1359     EL_SP_PORT1_RIGHT,
1360     EL_SP_PORT2_RIGHT,
1361     EL_SP_PORT1_UP,
1362     EL_SP_PORT2_UP,
1363     EL_SP_PORT1_DOWN,
1364     EL_SP_PORT2_DOWN,
1365     EL_SP_PORT_X,
1366     EL_SP_PORT_Y,
1367     EL_SP_PORT_XY,
1368     EL_SWITCHGATE_OPEN,
1369     EL_TIMEGATE_OPEN
1370   };
1371   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1372
1373   static int ep_over_player[] =
1374   {
1375     EL_SP_PORT1_LEFT,
1376     EL_SP_PORT2_LEFT,
1377     EL_SP_PORT1_RIGHT,
1378     EL_SP_PORT2_RIGHT,
1379     EL_SP_PORT1_UP,
1380     EL_SP_PORT2_UP,
1381     EL_SP_PORT1_DOWN,
1382     EL_SP_PORT2_DOWN,
1383     EL_SP_PORT_X,
1384     EL_SP_PORT_Y,
1385     EL_SP_PORT_XY,
1386     EL_TUBE_CROSS,
1387     EL_TUBE_VERTICAL,
1388     EL_TUBE_HORIZONTAL,
1389     EL_TUBE_VERT_LEFT,
1390     EL_TUBE_VERT_RIGHT,
1391     EL_TUBE_HORIZ_UP,
1392     EL_TUBE_HORIZ_DOWN,
1393     EL_TUBE_LEFT_UP,
1394     EL_TUBE_LEFT_DOWN,
1395     EL_TUBE_RIGHT_UP,
1396     EL_TUBE_RIGHT_DOWN
1397   };
1398   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1399
1400   static int ep_active_bomb[] =
1401   {
1402     EL_DYNAMITE_ACTIVE,
1403     EL_DYNABOMB_ACTIVE_1,
1404     EL_DYNABOMB_ACTIVE_2,
1405     EL_DYNABOMB_ACTIVE_3,
1406     EL_DYNABOMB_ACTIVE_4
1407   };
1408   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1409
1410   static int ep_belt[] =
1411   {
1412     EL_BELT1_LEFT,
1413     EL_BELT1_MIDDLE,
1414     EL_BELT1_RIGHT,
1415     EL_BELT2_LEFT,
1416     EL_BELT2_MIDDLE,
1417     EL_BELT2_RIGHT,
1418     EL_BELT3_LEFT,
1419     EL_BELT3_MIDDLE,
1420     EL_BELT3_RIGHT,
1421     EL_BELT4_LEFT,
1422     EL_BELT4_MIDDLE,
1423     EL_BELT4_RIGHT,
1424   };
1425   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1426
1427   static int ep_belt_switch[] =
1428   {
1429     EL_BELT1_SWITCH_LEFT,
1430     EL_BELT1_SWITCH_MIDDLE,
1431     EL_BELT1_SWITCH_RIGHT,
1432     EL_BELT2_SWITCH_LEFT,
1433     EL_BELT2_SWITCH_MIDDLE,
1434     EL_BELT2_SWITCH_RIGHT,
1435     EL_BELT3_SWITCH_LEFT,
1436     EL_BELT3_SWITCH_MIDDLE,
1437     EL_BELT3_SWITCH_RIGHT,
1438     EL_BELT4_SWITCH_LEFT,
1439     EL_BELT4_SWITCH_MIDDLE,
1440     EL_BELT4_SWITCH_RIGHT,
1441   };
1442   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1443
1444   static int ep_tube[] =
1445   {
1446     EL_TUBE_CROSS,
1447     EL_TUBE_VERTICAL,
1448     EL_TUBE_HORIZONTAL,
1449     EL_TUBE_VERT_LEFT,
1450     EL_TUBE_VERT_RIGHT,
1451     EL_TUBE_HORIZ_UP,
1452     EL_TUBE_HORIZ_DOWN,
1453     EL_TUBE_LEFT_UP,
1454     EL_TUBE_LEFT_DOWN,
1455     EL_TUBE_RIGHT_UP,
1456     EL_TUBE_RIGHT_DOWN
1457   };
1458   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1459
1460   static long ep1_bit[] =
1461   {
1462     EP_BIT_AMOEBALIVE,
1463     EP_BIT_AMOEBOID,
1464     EP_BIT_SCHLUESSEL,
1465     EP_BIT_PFORTE,
1466     EP_BIT_SOLID,
1467     EP_BIT_MASSIVE,
1468     EP_BIT_SLIPPERY,
1469     EP_BIT_ENEMY,
1470     EP_BIT_MAUER,
1471     EP_BIT_CAN_FALL,
1472     EP_BIT_CAN_SMASH,
1473     EP_BIT_CAN_CHANGE,
1474     EP_BIT_CAN_MOVE,
1475     EP_BIT_COULD_MOVE,
1476     EP_BIT_DONT_TOUCH,
1477     EP_BIT_DONT_GO_TO,
1478     EP_BIT_MAMPF2,
1479     EP_BIT_BD_ELEMENT,
1480     EP_BIT_SB_ELEMENT,
1481     EP_BIT_GEM,
1482     EP_BIT_INACTIVE,
1483     EP_BIT_EXPLOSIVE,
1484     EP_BIT_MAMPF3,
1485     EP_BIT_PUSHABLE,
1486     EP_BIT_PLAYER,
1487     EP_BIT_HAS_CONTENT,
1488     EP_BIT_EATABLE,
1489     EP_BIT_SP_ELEMENT,
1490     EP_BIT_QUICK_GATE,
1491     EP_BIT_OVER_PLAYER,
1492     EP_BIT_ACTIVE_BOMB
1493   };
1494   static long ep2_bit[] =
1495   {
1496     EP_BIT_BELT,
1497     EP_BIT_BELT_SWITCH,
1498     EP_BIT_TUBE
1499   };
1500   static int *ep1_array[] =
1501   {
1502     ep_amoebalive,
1503     ep_amoeboid,
1504     ep_schluessel,
1505     ep_pforte,
1506     ep_solid,
1507     ep_massive,
1508     ep_slippery,
1509     ep_enemy,
1510     ep_mauer,
1511     ep_can_fall,
1512     ep_can_smash,
1513     ep_can_change,
1514     ep_can_move,
1515     ep_could_move,
1516     ep_dont_touch,
1517     ep_dont_go_to,
1518     ep_mampf2,
1519     ep_bd_element,
1520     ep_sb_element,
1521     ep_gem,
1522     ep_inactive,
1523     ep_explosive,
1524     ep_mampf3,
1525     ep_pushable,
1526     ep_player,
1527     ep_has_content,
1528     ep_eatable,
1529     ep_sp_element,
1530     ep_quick_gate,
1531     ep_over_player,
1532     ep_active_bomb
1533   };
1534   static int *ep2_array[] =
1535   {
1536     ep_belt,
1537     ep_belt_switch,
1538     ep_tube
1539   };
1540   static int *ep1_num[] =
1541   {
1542     &ep_amoebalive_num,
1543     &ep_amoeboid_num,
1544     &ep_schluessel_num,
1545     &ep_pforte_num,
1546     &ep_solid_num,
1547     &ep_massive_num,
1548     &ep_slippery_num,
1549     &ep_enemy_num,
1550     &ep_mauer_num,
1551     &ep_can_fall_num,
1552     &ep_can_smash_num,
1553     &ep_can_change_num,
1554     &ep_can_move_num,
1555     &ep_could_move_num,
1556     &ep_dont_touch_num,
1557     &ep_dont_go_to_num,
1558     &ep_mampf2_num,
1559     &ep_bd_element_num,
1560     &ep_sb_element_num,
1561     &ep_gem_num,
1562     &ep_inactive_num,
1563     &ep_explosive_num,
1564     &ep_mampf3_num,
1565     &ep_pushable_num,
1566     &ep_player_num,
1567     &ep_has_content_num,
1568     &ep_eatable_num,
1569     &ep_sp_element_num,
1570     &ep_quick_gate_num,
1571     &ep_over_player_num,
1572     &ep_active_bomb_num
1573   };
1574   static int *ep2_num[] =
1575   {
1576     &ep_belt_num,
1577     &ep_belt_switch_num,
1578     &ep_tube_num
1579   };
1580   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
1581   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
1582
1583   for(i=0; i<MAX_ELEMENTS; i++)
1584   {
1585     Elementeigenschaften1[i] = 0;
1586     Elementeigenschaften2[i] = 0;
1587   }
1588
1589   for(i=0; i<num_properties1; i++)
1590     for(j=0; j<*(ep1_num[i]); j++)
1591       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1592   for(i=0; i<num_properties2; i++)
1593     for(j=0; j<*(ep2_num[i]); j++)
1594       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1595
1596   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1597     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1598 }
1599
1600 void CloseAllAndExit(int exit_value)
1601 {
1602   int i;
1603
1604   StopSounds();
1605   FreeSounds(NUM_SOUNDS);
1606   CloseAudio();
1607
1608   FreeTileClipmasks();
1609   for(i=0; i<NUM_BITMAPS; i++)
1610     FreeBitmap(pix[i]);
1611
1612   CloseVideoDisplay();
1613   ClosePlatformDependantStuff();
1614
1615   exit(exit_value);
1616 }