rnd-20030104-1-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 #include "conf_e2g.c"   /* include auto-generated data structure definitions */
30
31
32 static char *image_filename[NUM_PICTURES] =
33 {
34 #if 0
35   "RocksScreen.pcx",
36   "RocksDoor.pcx",
37   "RocksToons.pcx",
38   "RocksFontBig.pcx",
39   "RocksFontSmall.pcx",
40   "RocksFontMedium.pcx",
41   "RocksFontEM.pcx"
42 #else
43   "RocksScreen.pcx",
44   "RocksElements.pcx",
45   "RocksDoor.pcx",
46   "RocksHeroes.pcx",
47   "RocksToons.pcx",
48   "RocksSP.pcx",
49   "RocksDC.pcx",
50   "RocksMore.pcx",
51   "RocksFontBig.pcx",
52   "RocksFontSmall.pcx",
53   "RocksFontMedium.pcx",
54   "RocksFontEM.pcx"
55 #endif
56 }; 
57
58 static Bitmap *bitmap_font_initial = NULL;
59
60 static void InitGlobal(void);
61 static void InitSetup(void);
62 static void InitPlayerInfo(void);
63 static void InitLevelInfo(void);
64 static void InitArtworkInfo(void);
65 static void InitLevelArtworkInfo(void);
66 static void InitNetworkServer(void);
67 static void InitImages(void);
68 static void InitMixer(void);
69 static void InitSound(void);
70 static void InitGfx(void);
71 static void InitGfxBackground(void);
72 static void InitGadgets(void);
73 static void InitElementProperties(void);
74 static void InitElementInfo(void);
75 static void InitGraphicInfo(void);
76 static void InitSoundInfo();
77 static void Execute_Command(char *);
78
79 void OpenAll(void)
80 {
81   InitGlobal();         /* initialize some global variables */
82
83   if (options.execute_command)
84     Execute_Command(options.execute_command);
85
86   if (options.serveronly)
87   {
88 #if defined(PLATFORM_UNIX)
89     NetworkServer(options.server_port, options.serveronly);
90 #else
91     Error(ERR_WARN, "networking only supported in Unix version");
92 #endif
93     exit(0);    /* never reached */
94   }
95
96   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
97                   PROGRAM_TITLE_STRING, getWindowTitleString(),
98                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
99                   MSDOS_POINTER_FILENAME,
100                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
101
102   InitSetup();
103   InitPlayerInfo();
104   InitArtworkInfo();            /* needed before loading gfx, sound & music */
105
106   InitCounter();
107   InitMixer();
108   InitJoysticks();
109   InitRND(NEW_RANDOMIZE);
110
111   InitVideoDisplay();
112   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
113                   setup.fullscreen);
114
115   InitEventFilter(FilterMouseMotionEvents);
116
117   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
118   InitElementInfo();
119
120   InitGfx();
121
122   InitLevelInfo();
123   InitLevelArtworkInfo();
124
125   InitImages();                 /* needs to know current level directory */
126   InitSound();                  /* needs to know current level directory */
127 #if 0
128   InitGadgets();                /* needs images + number of level series */
129 #endif
130
131   InitGfxBackground();
132
133   if (global.autoplay_leveldir)
134   {
135     AutoPlayTape();
136     return;
137   }
138
139   DrawMainMenu();
140
141   InitNetworkServer();
142 }
143
144 void InitGlobal()
145 {
146   global.autoplay_leveldir = NULL;
147
148   global.frames_per_second = 0;
149   global.fps_slowdown = FALSE;
150   global.fps_slowdown_factor = 1;
151 }
152
153 void InitSetup()
154 {
155   LoadSetup();                                  /* global setup info */
156 }
157
158 void InitPlayerInfo()
159 {
160   int i;
161
162   /* choose default local player */
163   local_player = &stored_player[0];
164
165   for (i=0; i<MAX_PLAYERS; i++)
166     stored_player[i].connected = FALSE;
167
168   local_player->connected = TRUE;
169 }
170
171 void InitLevelInfo()
172 {
173   LoadLevelInfo();                              /* global level info */
174   LoadLevelSetup_LastSeries();                  /* last played series info */
175   LoadLevelSetup_SeriesInfo();                  /* last played level info */
176 }
177
178 void InitArtworkInfo()
179 {
180   LoadArtworkInfo();
181 }
182
183 void InitLevelArtworkInfo()
184 {
185   LoadLevelArtworkInfo();
186 }
187
188 void InitNetworkServer()
189 {
190 #if defined(PLATFORM_UNIX)
191   int nr_wanted;
192 #endif
193
194   if (!options.network)
195     return;
196
197 #if defined(PLATFORM_UNIX)
198   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
199
200   if (!ConnectToServer(options.server_host, options.server_port))
201     Error(ERR_EXIT, "cannot connect to network game server");
202
203   SendToServer_PlayerName(setup.player_name);
204   SendToServer_ProtocolVersion();
205
206   if (nr_wanted)
207     SendToServer_NrWanted(nr_wanted);
208 #endif
209 }
210
211 static void ReinitializeGraphics()
212 {
213   ReloadCustomImages();         /* load custom image files */
214
215   InitGraphicInfo();            /* initialize graphic info from config file */
216
217   InitFontInfo(bitmap_font_initial,
218                new_graphic_info[IMG_MENU_FONT_BIG].bitmap,
219                new_graphic_info[IMG_MENU_FONT_MEDIUM].bitmap,
220                new_graphic_info[IMG_MENU_FONT_SMALL].bitmap,
221                new_graphic_info[IMG_MENU_FONT_EM].bitmap);
222
223   InitGadgets();
224   InitToons();
225 }
226
227 static void InitImages()
228 {
229   InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES);
230
231   ReinitializeGraphics();
232 }
233
234 static void InitMixer()
235 {
236   OpenAudio();
237
238   InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES);
239
240   StartMixer();
241 }
242
243 static void InitSound()
244 {
245   /* load custom sounds and music */
246   InitReloadSounds(artwork.snd_current->identifier);
247   InitReloadMusic(artwork.mus_current->identifier);
248
249   InitSoundInfo();
250 }
251
252 static void InitTileClipmasks()
253 {
254 #if defined(TARGET_X11)
255   XGCValues clip_gc_values;
256   unsigned long clip_gc_valuemask;
257
258 #if defined(TARGET_X11_NATIVE)
259
260 #if 0
261   GC copy_clipmask_gc;
262
263   static struct
264   {
265     int start;
266     int count;
267   }
268   tile_needs_clipping[] =
269   {
270     { GFX_SPIELER1_UP, 4 },
271     { GFX_SPIELER1_DOWN, 4 },
272     { GFX_SPIELER1_LEFT, 4 },
273     { GFX_SPIELER1_RIGHT, 4 },
274     { GFX_SPIELER1_PUSH_LEFT, 4 },
275     { GFX_SPIELER1_PUSH_RIGHT, 4 },
276     { GFX_SPIELER2_UP, 4 },
277     { GFX_SPIELER2_DOWN, 4 },
278     { GFX_SPIELER2_LEFT, 4 },
279     { GFX_SPIELER2_RIGHT, 4 },
280     { GFX_SPIELER2_PUSH_LEFT, 4 },
281     { GFX_SPIELER2_PUSH_RIGHT, 4 },
282     { GFX_SPIELER3_UP, 4 },
283     { GFX_SPIELER3_DOWN, 4 },
284     { GFX_SPIELER3_LEFT, 4 },
285     { GFX_SPIELER3_RIGHT, 4 },
286     { GFX_SPIELER3_PUSH_LEFT, 4 },
287     { GFX_SPIELER3_PUSH_RIGHT, 4 },
288     { GFX_SPIELER4_UP, 4 },
289     { GFX_SPIELER4_DOWN, 4 },
290     { GFX_SPIELER4_LEFT, 4 },
291     { GFX_SPIELER4_RIGHT, 4 },
292     { GFX_SPIELER4_PUSH_LEFT, 4 },
293     { GFX_SPIELER4_PUSH_RIGHT, 4 },
294     { GFX_SP_MURPHY, 1 },
295     { GFX_MURPHY_GO_LEFT, 3 },
296     { GFX_MURPHY_GO_RIGHT, 3 },
297     { GFX_MURPHY_SNAP_UP, 1 },
298     { GFX_MURPHY_SNAP_DOWN, 1 },
299     { GFX_MURPHY_SNAP_RIGHT, 1 },
300     { GFX_MURPHY_SNAP_LEFT, 1 },
301     { GFX_MURPHY_PUSH_RIGHT, 1 },
302     { GFX_MURPHY_PUSH_LEFT, 1 },
303     { GFX_GEBLUBBER, 4 },
304     { GFX_DYNAMIT, 7 },
305     { GFX_DYNABOMB, 4 },
306     { GFX_EXPLOSION, 8 },
307     { GFX_SOKOBAN_OBJEKT, 1 },
308     { GFX_FUNKELN_BLAU, 3 },
309     { GFX_FUNKELN_WEISS, 3 },
310     { GFX2_SHIELD_PASSIVE, 3 },
311     { GFX2_SHIELD_ACTIVE, 3 },
312     { -1, 0 }
313   };
314 #endif
315
316 #endif /* TARGET_X11_NATIVE */
317 #endif /* TARGET_X11 */
318
319   int i;
320
321   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
322   for (i=0; i<NUM_TILES; i++)
323     tile_clipmask[i] = None;
324
325 #if defined(TARGET_X11)
326   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
327      often very slow when preparing a masked XCopyArea() for big Pixmaps.
328      To prevent this, create small (tile-sized) mask Pixmaps which will then
329      be set much faster with XSetClipOrigin() and speed things up a lot. */
330
331   clip_gc_values.graphics_exposures = False;
332   clip_gc_valuemask = GCGraphicsExposures;
333   tile_clip_gc = XCreateGC(display, window->drawable,
334                            clip_gc_valuemask, &clip_gc_values);
335
336 #if 0
337   for (i=0; i<NUM_BITMAPS; i++)
338   {
339     if (pix[i]->clip_mask)
340     {
341       clip_gc_values.graphics_exposures = False;
342       clip_gc_values.clip_mask = pix[i]->clip_mask;
343       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
344       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
345                                          clip_gc_valuemask, &clip_gc_values);
346     }
347   }
348 #endif
349
350 #if defined(TARGET_X11_NATIVE)
351
352 #if 0
353   /* create graphic context structures needed for clipping */
354   clip_gc_values.graphics_exposures = False;
355   clip_gc_valuemask = GCGraphicsExposures;
356   copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
357                                clip_gc_valuemask, &clip_gc_values);
358
359   /* create only those clipping Pixmaps we really need */
360   for (i=0; tile_needs_clipping[i].start>=0; i++)
361   {
362     int j;
363
364     for (j=0; j<tile_needs_clipping[i].count; j++)
365     {
366       int tile = tile_needs_clipping[i].start + j;
367       int graphic = tile;
368       int src_x, src_y;
369       Bitmap *src_bitmap;
370       Pixmap src_pixmap;
371
372       getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
373       src_pixmap = src_bitmap->clip_mask;
374
375       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
376                                           TILEX, TILEY, 1);
377
378       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
379                 src_x, src_y, TILEX, TILEY, 0, 0);
380     }
381   }
382
383   XFreeGC(display, copy_clipmask_gc);
384 #endif
385
386 #endif /* TARGET_X11_NATIVE */
387 #endif /* TARGET_X11 */
388 }
389
390 void FreeTileClipmasks()
391 {
392 #if defined(TARGET_X11)
393   int i;
394
395   for (i=0; i<NUM_TILES; i++)
396   {
397     if (tile_clipmask[i] != None)
398     {
399       XFreePixmap(display, tile_clipmask[i]);
400       tile_clipmask[i] = None;
401     }
402   }
403
404   if (tile_clip_gc)
405     XFreeGC(display, tile_clip_gc);
406   tile_clip_gc = None;
407
408 #if 0
409   for (i=0; i<NUM_BITMAPS; i++)
410   {
411     if (pix[i] != NULL && pix[i]->stored_clip_gc)
412     {
413       XFreeGC(display, pix[i]->stored_clip_gc);
414       pix[i]->stored_clip_gc = None;
415     }
416   }
417 #endif
418
419 #endif /* TARGET_X11 */
420 }
421
422 void InitGfx()
423 {
424 #if 0
425   int i;
426 #endif
427
428   /* initialize screen properties */
429   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
430                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
431   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
432   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
433   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
434
435   /* create additional image buffers for double-buffering */
436   bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
437   bitmap_db_door  = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
438
439 #if 0
440   pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
441
442   InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
443 #else
444   bitmap_font_initial = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
445
446   InitFontInfo(bitmap_font_initial, NULL, NULL, NULL, NULL);
447 #endif
448
449   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
450   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
451
452   DrawInitText("Loading graphics:", 120, FC_GREEN);
453
454 #if 0
455   for (i=0; i<NUM_PICTURES; i++)
456   {
457 #if 0
458     if (i != PIX_FONT_SMALL)
459 #endif
460     {
461       DrawInitText(image_filename[i], 150, FC_YELLOW);
462
463       pix[i] = LoadCustomImage(image_filename[i]);
464     }
465   }
466 #endif
467
468 #if 0
469   InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
470                pix[PIX_FONT_EM]);
471 #endif
472
473   InitTileClipmasks();
474 }
475
476 void InitGfxBackground()
477 {
478   int x, y;
479
480   drawto = backbuffer;
481   fieldbuffer = bitmap_db_field;
482   SetDrawtoField(DRAW_BACKBUFFER);
483
484   BlitBitmap(new_graphic_info[IMG_MENU_BACK].bitmap, backbuffer,
485              0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
486   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
487   ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
488
489   for (x=0; x<MAX_BUF_XSIZE; x++)
490     for (y=0; y<MAX_BUF_YSIZE; y++)
491       redraw[x][y] = 0;
492   redraw_tiles = 0;
493   redraw_mask = REDRAW_ALL;
494 }
495
496 void ReloadCustomArtwork()
497 {
498   static char *leveldir_current_identifier = NULL;
499   static boolean last_override_level_graphics = FALSE;
500   static boolean last_override_level_sounds = FALSE;
501   static boolean last_override_level_music = FALSE;
502   /* identifier for new artwork; default: artwork configured in setup */
503   char *gfx_new_identifier = artwork.gfx_current->identifier;
504   char *snd_new_identifier = artwork.snd_current->identifier;
505   char *mus_new_identifier = artwork.mus_current->identifier;
506   boolean redraw_screen = FALSE;
507
508   if (leveldir_current_identifier == NULL)
509     leveldir_current_identifier = leveldir_current->identifier;
510
511 #if 0
512   printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
513          leveldir_current->graphics_set);
514   printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
515          leveldir_current->identifier);
516 #endif
517
518 #if 0
519   printf("graphics --> '%s' ('%s')\n",
520          artwork.gfx_current_identifier, artwork.gfx_current->filename);
521   printf("sounds   --> '%s' ('%s')\n",
522          artwork.snd_current_identifier, artwork.snd_current->filename);
523   printf("music    --> '%s' ('%s')\n",
524          artwork.mus_current_identifier, artwork.mus_current->filename);
525 #endif
526
527   /* leveldir_current may be invalid (level group, parent link) */
528   if (!validLevelSeries(leveldir_current))
529     return;
530
531 #if 0
532   printf("--> '%s'\n", artwork.gfx_current_identifier);
533 #endif
534
535   /* when a new level series was selected, check if there was a change
536      in custom artwork stored in level series directory */
537   if (leveldir_current_identifier != leveldir_current->identifier)
538   {
539     char *identifier_old = leveldir_current_identifier;
540     char *identifier_new = leveldir_current->identifier;
541
542     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
543         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
544       gfx_new_identifier = identifier_new;
545     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
546         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
547       snd_new_identifier = identifier_new;
548     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
549         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
550       mus_new_identifier = identifier_new;
551
552     leveldir_current_identifier = leveldir_current->identifier;
553   }
554
555   /* custom level artwork configured in level series configuration file
556      always overrides custom level artwork stored in level series directory
557      and (level independant) custom artwork configured in setup menue */
558   if (leveldir_current->graphics_set != NULL)
559     gfx_new_identifier = leveldir_current->graphics_set;
560   if (leveldir_current->sounds_set != NULL)
561     snd_new_identifier = leveldir_current->sounds_set;
562   if (leveldir_current->music_set != NULL)
563     mus_new_identifier = leveldir_current->music_set;
564
565   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
566       last_override_level_graphics != setup.override_level_graphics)
567   {
568 #if 0
569     printf("CHANGED GFX: '%s' -> '%s'\n",
570            artwork.gfx_current_identifier, gfx_new_identifier);
571 #endif
572
573 #if 0
574     int i;
575 #endif
576
577     setLevelArtworkDir(artwork.gfx_first);
578
579     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
580
581 #if 0
582     for (i=0; i<NUM_PICTURES; i++)
583     {
584       DrawInitText(image_filename[i], 150, FC_YELLOW);
585       ReloadCustomImage(pix[i], image_filename[i]);
586     }
587 #endif
588
589 #if 0
590     SyncDisplay();
591 #endif
592
593     ReinitializeGraphics();
594
595     FreeTileClipmasks();
596     InitTileClipmasks();
597
598 #if 0
599     InitGfxBackground();
600
601     /* force redraw of (open or closed) door graphics */
602     SetDoorState(DOOR_OPEN_ALL);
603     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
604 #endif
605
606 #if 0
607     artwork.gfx_current_identifier = gfx_new_identifier;
608 #else
609     artwork.gfx_current_identifier = artwork.gfx_current->identifier;
610 #endif
611     last_override_level_graphics = setup.override_level_graphics;
612
613     redraw_screen = TRUE;
614   }
615
616   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
617       last_override_level_sounds != setup.override_level_sounds)
618   {
619     /* set artwork path to send it to the sound server process */
620     setLevelArtworkDir(artwork.snd_first);
621
622     InitReloadSounds(snd_new_identifier);
623
624     artwork.snd_current_identifier = snd_new_identifier;
625     last_override_level_sounds = setup.override_level_sounds;
626
627     redraw_screen = TRUE;
628   }
629
630   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
631       last_override_level_music != setup.override_level_music)
632   {
633     /* set artwork path to send it to the sound server process */
634     setLevelArtworkDir(artwork.mus_first);
635
636     InitReloadMusic(mus_new_identifier);
637
638     artwork.mus_current_identifier = mus_new_identifier;
639     last_override_level_music = setup.override_level_music;
640
641     redraw_screen = TRUE;
642   }
643
644   if (redraw_screen)
645   {
646     InitGfxBackground();
647
648     /* force redraw of (open or closed) door graphics */
649     SetDoorState(DOOR_OPEN_ALL);
650     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
651   }
652
653 #if 0
654   printf("<-- '%s'\n", artwork.gfx_current_identifier);
655 #endif
656 }
657
658 void FreeGadgets()
659 {
660   FreeLevelEditorGadgets();
661   FreeGameButtons();
662   FreeTapeButtons();
663   FreeToolButtons();
664   FreeScreenGadgets();
665 }
666
667 void InitGadgets()
668 {
669   static boolean gadgets_initialized = FALSE;
670
671   if (gadgets_initialized)
672     FreeGadgets();
673
674   CreateLevelEditorGadgets();
675   CreateGameButtons();
676   CreateTapeButtons();
677   CreateToolButtons();
678   CreateScreenGadgets();
679
680   gadgets_initialized = TRUE;
681 }
682
683 void InitElementInfo()
684 {
685
686   int i, act, dir;
687
688   /* set values to -1 to identify later as "uninitialized" values */
689   for (i=0; i<MAX_ELEMENTS; i++)
690   {
691     for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
692     {
693       element_info[i].graphic[act] = -1;
694
695       for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
696         element_info[i].direction_graphic[act][dir] = -1;
697     }
698   }
699
700   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
701     element_info[i].graphic[GFX_ACTION_DEFAULT] =
702       IMG_CHAR_START + (i - EL_CHAR_START);
703
704   for (i=EL_CUSTOM_START; i<=EL_CUSTOM_END; i++)
705     element_info[i].graphic[GFX_ACTION_DEFAULT] =
706       IMG_CUSTOM_START + (i - EL_CUSTOM_START);
707
708   i = 0;
709   while (element_to_graphic[i].element > -1)
710   {
711     int element   = element_to_graphic[i].element;
712     int direction = element_to_graphic[i].direction;
713     int action    = element_to_graphic[i].action;
714     int graphic   = element_to_graphic[i].graphic;
715
716     if (action > -1)
717       action = graphics_action_mapping[action];
718     else
719       action = GFX_ACTION_DEFAULT;
720
721     if (direction > -1)
722     {
723       direction = MV_DIR_BIT(direction);
724
725       element_info[element].direction_graphic[action][direction] = graphic;
726     }
727     else
728       element_info[element].graphic[action] = graphic;
729
730     i++;
731   }
732
733   /* now set all '-1' values to element specific default values */
734   for (i=0; i<MAX_ELEMENTS; i++)
735   {
736     int default_action_graphic = element_info[i].graphic[GFX_ACTION_DEFAULT];
737     int default_action_direction_graphic[NUM_MV_DIRECTIONS];
738
739     if (default_action_graphic == -1)
740       default_action_graphic = IMG_CHAR_QUESTION;
741
742     for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
743     {
744       default_action_direction_graphic[dir] =
745         element_info[i].direction_graphic[GFX_ACTION_DEFAULT][dir];
746
747       if (default_action_direction_graphic[dir] == -1)
748         default_action_direction_graphic[dir] = default_action_graphic;
749     }
750
751     for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
752     {
753       for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
754       {
755         int default_direction_graphic = element_info[i].graphic[act];
756
757         /* no graphic for current action -- use default direction graphic */
758         if (default_direction_graphic == -1)
759           default_direction_graphic = default_action_direction_graphic[dir];
760
761         if (element_info[i].direction_graphic[act][dir] == -1)
762           element_info[i].direction_graphic[act][dir] =
763             default_direction_graphic;
764       }
765
766       /* no graphic for this specific action -- use default action graphic */
767       if (element_info[i].graphic[act] == -1)
768         element_info[i].graphic[act] = default_action_graphic;
769     }
770   }
771 }
772
773 static void InitGraphicInfo()
774 {
775   static int gfx_action[NUM_IMAGE_FILES];
776   Bitmap *src_bitmap;
777   int src_x, src_y;
778   int first_frame, last_frame;
779   int i;
780
781   image_files = getCurrentImageList();
782
783   /* set temporary graphics action field to default value */
784   for (i=0; i<NUM_IMAGE_FILES; i++)
785     gfx_action[i] = GFX_ACTION_DEFAULT;
786
787   /* set temporary graphics action field from element_to_graphic list */
788   i = 0;
789   while (element_to_graphic[i].element > -1)
790   {
791     int action    = element_to_graphic[i].action;
792     int graphic   = element_to_graphic[i].graphic;
793
794     if (action == -1)
795       action = GFX_ACTION_DEFAULT;
796
797     gfx_action[graphic] = action;
798
799     i++;
800   }
801
802   for (i=0; i<NUM_IMAGE_FILES; i++)
803   {
804     int *parameter = image_files[i].parameter;
805
806     new_graphic_info[i].bitmap = getBitmapFromImageID(i);
807
808     new_graphic_info[i].src_x = parameter[GFX_ARG_XPOS] * TILEX;
809     new_graphic_info[i].src_y = parameter[GFX_ARG_YPOS] * TILEY;
810     new_graphic_info[i].offset_x = parameter[GFX_ARG_OFFSET];
811     new_graphic_info[i].offset_y = 0;
812
813     /* animation frames are ordered vertically instead of horizontally */
814     if (parameter[GFX_ARG_VERTICAL])
815     {
816       new_graphic_info[i].offset_x = 0;
817       new_graphic_info[i].offset_y = parameter[GFX_ARG_OFFSET];
818     }
819
820     /* optionally, the x and y offset of frames can be specified directly */
821     if (parameter[GFX_ARG_XOFFSET] != GFX_ARG_UNDEFINED_VALUE)
822       new_graphic_info[i].offset_x = parameter[GFX_ARG_XOFFSET];
823     if (parameter[GFX_ARG_YOFFSET] != GFX_ARG_UNDEFINED_VALUE)
824       new_graphic_info[i].offset_y = parameter[GFX_ARG_YOFFSET];
825
826     new_graphic_info[i].anim_frames = parameter[GFX_ARG_FRAMES];
827
828     new_graphic_info[i].anim_delay = parameter[GFX_ARG_DELAY];
829     if (new_graphic_info[i].anim_delay == 0)    /* delay must be at least 1 */
830       new_graphic_info[i].anim_delay = 1;
831
832     /* set mode for animation frame order */
833     if (parameter[GFX_ARG_MODE_LOOP])
834       new_graphic_info[i].anim_mode = ANIM_LOOP;
835     else if (parameter[GFX_ARG_MODE_LINEAR])
836       new_graphic_info[i].anim_mode = ANIM_LINEAR;
837     else if (parameter[GFX_ARG_MODE_PINGPONG])
838       new_graphic_info[i].anim_mode = ANIM_PINGPONG;
839     else if (parameter[GFX_ARG_MODE_PINGPONG2])
840       new_graphic_info[i].anim_mode = ANIM_PINGPONG2;
841     else if (parameter[GFX_ARG_FRAMES] > 1)
842       new_graphic_info[i].anim_mode = ANIM_LOOP;
843     else
844       new_graphic_info[i].anim_mode = ANIM_NONE;
845
846     /* set additional flag to play animation frames in reverse order */
847     if (parameter[GFX_ARG_MODE_REVERSE])
848       new_graphic_info[i].anim_mode |= ANIM_REVERSE;
849
850     /* set first frame of animation after determining animation mode */
851     new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
852
853     /* automatically determine correct start frame, if not defined */
854     if (parameter[GFX_ARG_START_FRAME] == GFX_ARG_UNDEFINED_VALUE)
855       new_graphic_info[i].anim_start_frame = 0;
856     else if (new_graphic_info[i].anim_mode & ANIM_REVERSE)
857       new_graphic_info[i].anim_start_frame =
858         new_graphic_info[i].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
859
860     /* animation synchronized with global frame counter, not move position */
861     new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
862
863     /* set global_sync for all animations with undefined "animation action" */
864     if (parameter[GFX_ARG_GLOBAL_SYNC] == GFX_ARG_UNDEFINED_VALUE)
865       new_graphic_info[i].anim_global_sync =
866         (gfx_action[i] == GFX_ACTION_DEFAULT ? TRUE : FALSE);
867
868     /* "linear" animations are never globally synchronized */
869     if (parameter[GFX_ARG_MODE_LINEAR])
870       new_graphic_info[i].anim_global_sync = FALSE;
871
872     /* now check if no animation frames are outside of the loaded image */
873
874     first_frame = 0;
875     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
876     if (src_x < 0 || src_y < 0 ||
877         src_x + TILEX > src_bitmap->width ||
878         src_y + TILEY > src_bitmap->height)
879     {
880       Error(ERR_RETURN, "custom artwork configuration error:");
881       Error(ERR_RETURN, "- config file: '%s'",
882             getImageConfigFilename());
883       Error(ERR_RETURN, "- config token: '%s'",
884             getTokenFromImageID(i));
885       Error(ERR_RETURN, "- image file: '%s'",
886             src_bitmap->source_filename);
887       Error(ERR_EXIT, "error: first animation frame out of bounds (%d,%d)",
888             src_x, src_y);
889     }
890
891     last_frame = new_graphic_info[i].anim_frames - 1;
892     getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
893     if (src_x < 0 || src_y < 0 ||
894         src_x + TILEX > src_bitmap->width ||
895         src_y + TILEY > src_bitmap->height)
896     {
897       Error(ERR_RETURN, "custom artwork configuration error:");
898       Error(ERR_RETURN, "- config file: '%s'",
899             getImageConfigFilename());
900       Error(ERR_RETURN, "- config token: '%s'",
901             getTokenFromImageID(i));
902       Error(ERR_RETURN, "- image file: '%s'",
903             src_bitmap->source_filename);
904       Error(ERR_EXIT, "error: last animation frame out of bounds (%d,%d)",
905             src_x, src_y);
906     }
907   }
908 }
909
910 static void InitSoundInfo()
911 {
912   sound_files = getCurrentSoundList();
913
914   /* initialize sound effect lookup table for element actions */
915   InitGameSound();
916 }
917
918 void InitElementProperties()
919 {
920   int i, j;
921
922   static int ep_amoebalive[] =
923   {
924     EL_AMOEBA_WET,
925     EL_AMOEBA_DRY,
926     EL_AMOEBA_FULL,
927     EL_BD_AMOEBA
928   };
929   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
930
931   static int ep_amoeboid[] =
932   {
933     EL_AMOEBA_DEAD,
934     EL_AMOEBA_WET,
935     EL_AMOEBA_DRY,
936     EL_AMOEBA_FULL,
937     EL_BD_AMOEBA
938   };
939   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
940
941   static int ep_schluessel[] =
942   {
943     EL_KEY1,
944     EL_KEY2,
945     EL_KEY3,
946     EL_KEY4,
947     EL_EM_KEY1,
948     EL_EM_KEY2,
949     EL_EM_KEY3,
950     EL_EM_KEY4
951   };
952   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
953
954   static int ep_pforte[] =
955   {
956     EL_GATE1,
957     EL_GATE2,
958     EL_GATE3,
959     EL_GATE4,
960     EL_GATE1_GRAY,
961     EL_GATE2_GRAY,
962     EL_GATE3_GRAY,
963     EL_GATE4_GRAY,
964     EL_EM_GATE1,
965     EL_EM_GATE2,
966     EL_EM_GATE3,
967     EL_EM_GATE4,
968     EL_EM_GATE1_GRAY,
969     EL_EM_GATE2_GRAY,
970     EL_EM_GATE3_GRAY,
971     EL_EM_GATE4_GRAY,
972     EL_SWITCHGATE_OPEN,
973     EL_SWITCHGATE_OPENING,
974     EL_SWITCHGATE_CLOSED,
975     EL_SWITCHGATE_CLOSING,
976     EL_TIMEGATE_OPEN,
977     EL_TIMEGATE_OPENING,
978     EL_TIMEGATE_CLOSED,
979     EL_TIMEGATE_CLOSING,
980     EL_TUBE_ALL,
981     EL_TUBE_VERTICAL,
982     EL_TUBE_HORIZONTAL,
983     EL_TUBE_VERTICAL_LEFT,
984     EL_TUBE_VERTICAL_RIGHT,
985     EL_TUBE_HORIZONTAL_UP,
986     EL_TUBE_HORIZONTAL_DOWN,
987     EL_TUBE_LEFT_UP,
988     EL_TUBE_LEFT_DOWN,
989     EL_TUBE_RIGHT_UP,
990     EL_TUBE_RIGHT_DOWN
991   };
992   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
993
994   static int ep_solid[] =
995   {
996     EL_STEELWALL,
997     EL_WALL,
998     EL_WALL_GROWING,
999     EL_WALL_GROWING_X,
1000     EL_WALL_GROWING_Y,
1001     EL_WALL_GROWING_XY,
1002     EL_BD_WALL,
1003     EL_WALL_CRUMBLED,
1004     EL_EXIT_CLOSED,
1005     EL_EXIT_OPENING,
1006     EL_EXIT_OPEN,
1007     EL_AMOEBA_DEAD,
1008     EL_AMOEBA_WET,
1009     EL_AMOEBA_DRY,
1010     EL_AMOEBA_FULL,
1011     EL_BD_AMOEBA,
1012     EL_QUICKSAND_FULL,
1013     EL_QUICKSAND_EMPTY,
1014     EL_QUICKSAND_FILLING,
1015     EL_QUICKSAND_EMPTYING,
1016     EL_MAGIC_WALL,
1017     EL_MAGIC_WALL_ACTIVE,
1018     EL_MAGIC_WALL_EMPTYING,
1019     EL_MAGIC_WALL_FILLING,
1020     EL_MAGIC_WALL_FULL,
1021     EL_MAGIC_WALL_DEAD,
1022     EL_BD_MAGIC_WALL,
1023     EL_BD_MAGIC_WALL_ACTIVE,
1024     EL_BD_MAGIC_WALL_EMPTYING,
1025     EL_BD_MAGIC_WALL_FULL,
1026     EL_BD_MAGIC_WALL_FILLING,
1027     EL_BD_MAGIC_WALL_DEAD,
1028     EL_GAMEOFLIFE,
1029     EL_BIOMAZE,
1030     EL_ACIDPOOL_TOPLEFT,
1031     EL_ACIDPOOL_TOPRIGHT,
1032     EL_ACIDPOOL_BOTTOMLEFT,
1033     EL_ACIDPOOL_BOTTOM,
1034     EL_ACIDPOOL_BOTTOMRIGHT,
1035     EL_SP_CHIP_SINGLE,
1036     EL_SP_CHIP_LEFT,
1037     EL_SP_CHIP_RIGHT,
1038     EL_SP_CHIP_UPPER,
1039     EL_SP_CHIP_LOWER,
1040     EL_SP_HARD_GRAY,
1041     EL_SP_HARD_GREEN,
1042     EL_SP_HARD_BLUE,
1043     EL_SP_HARD_RED,
1044     EL_SP_HARD_YELLOW,
1045     EL_SP_HARD_BASE1,
1046     EL_SP_HARD_BASE2,
1047     EL_SP_HARD_BASE3,
1048     EL_SP_HARD_BASE4,
1049     EL_SP_HARD_BASE5,
1050     EL_SP_HARD_BASE6,
1051     EL_SP_TERMINAL,
1052     EL_SP_TERMINAL_ACTIVE,
1053     EL_SP_EXIT_CLOSED,
1054     EL_SP_EXIT_OPEN,
1055     EL_INVISIBLE_STEELWALL,
1056     EL_INVISIBLE_STEELWALL_ACTIVE,
1057     EL_INVISIBLE_WALL,
1058     EL_INVISIBLE_WALL_ACTIVE,
1059     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1060     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1061     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1062     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1063     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1064     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1065     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1066     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1067     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1068     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1069     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1070     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1071     EL_SWITCHGATE_SWITCH_UP,
1072     EL_SWITCHGATE_SWITCH_DOWN,
1073     EL_LIGHT_SWITCH,
1074     EL_LIGHT_SWITCH_ACTIVE,
1075     EL_TIMEGATE_SWITCH,
1076     EL_TIMEGATE_SWITCH_ACTIVE,
1077     EL_SIGN_EXCLAMATION,
1078     EL_SIGN_RADIOACTIVITY,
1079     EL_SIGN_STOP,
1080     EL_SIGN_WHEELCHAIR,
1081     EL_SIGN_PARKING,
1082     EL_SIGN_ONEWAY,
1083     EL_SIGN_HEART,
1084     EL_SIGN_TRIANGLE,
1085     EL_SIGN_ROUND,
1086     EL_SIGN_EXIT,
1087     EL_SIGN_YINYANG,
1088     EL_SIGN_OTHER,
1089     EL_STEELWALL_SLANTED,
1090     EL_EMC_STEELWALL1,
1091     EL_EMC_STEELWALL2,
1092     EL_EMC_STEELWALL3,
1093     EL_EMC_STEELWALL4,
1094     EL_EMC_WALL_PILLAR_UPPER,
1095     EL_EMC_WALL_PILLAR_MIDDLE,
1096     EL_EMC_WALL_PILLAR_LOWER,
1097     EL_EMC_WALL4,
1098     EL_EMC_WALL5,
1099     EL_EMC_WALL6,
1100     EL_EMC_WALL7,
1101     EL_EMC_WALL8,
1102     EL_CRYSTAL,
1103     EL_WALL_PEARL,
1104     EL_WALL_CRYSTAL,
1105     EL_GATE1,
1106     EL_GATE2,
1107     EL_GATE3,
1108     EL_GATE4,
1109     EL_GATE1_GRAY,
1110     EL_GATE2_GRAY,
1111     EL_GATE3_GRAY,
1112     EL_GATE4_GRAY,
1113     EL_EM_GATE1,
1114     EL_EM_GATE2,
1115     EL_EM_GATE3,
1116     EL_EM_GATE4,
1117     EL_EM_GATE1_GRAY,
1118     EL_EM_GATE2_GRAY,
1119     EL_EM_GATE3_GRAY,
1120     EL_EM_GATE4_GRAY,
1121     EL_SWITCHGATE_OPEN,
1122     EL_SWITCHGATE_OPENING,
1123     EL_SWITCHGATE_CLOSED,
1124     EL_SWITCHGATE_CLOSING,
1125     EL_TIMEGATE_OPEN,
1126     EL_TIMEGATE_OPENING,
1127     EL_TIMEGATE_CLOSED,
1128     EL_TIMEGATE_CLOSING,
1129     EL_TUBE_ALL,
1130     EL_TUBE_VERTICAL,
1131     EL_TUBE_HORIZONTAL,
1132     EL_TUBE_VERTICAL_LEFT,
1133     EL_TUBE_VERTICAL_RIGHT,
1134     EL_TUBE_HORIZONTAL_UP,
1135     EL_TUBE_HORIZONTAL_DOWN,
1136     EL_TUBE_LEFT_UP,
1137     EL_TUBE_LEFT_DOWN,
1138     EL_TUBE_RIGHT_UP,
1139     EL_TUBE_RIGHT_DOWN
1140   };
1141   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1142
1143   static int ep_massive[] =
1144   {
1145     EL_STEELWALL,
1146     EL_ACID,
1147     EL_ACIDPOOL_TOPLEFT,
1148     EL_ACIDPOOL_TOPRIGHT,
1149     EL_ACIDPOOL_BOTTOMLEFT,
1150     EL_ACIDPOOL_BOTTOM,
1151     EL_ACIDPOOL_BOTTOMRIGHT,
1152     EL_SP_HARD_GRAY,
1153     EL_SP_HARD_GREEN,
1154     EL_SP_HARD_BLUE,
1155     EL_SP_HARD_RED,
1156     EL_SP_HARD_YELLOW,
1157     EL_SP_HARD_BASE1,
1158     EL_SP_HARD_BASE2,
1159     EL_SP_HARD_BASE3,
1160     EL_SP_HARD_BASE4,
1161     EL_SP_HARD_BASE5,
1162     EL_SP_HARD_BASE6,
1163     EL_INVISIBLE_STEELWALL,
1164     EL_INVISIBLE_STEELWALL_ACTIVE,
1165     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1166     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1167     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1168     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1169     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1170     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1171     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1172     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1173     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1174     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1175     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1176     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1177     EL_LIGHT_SWITCH,
1178     EL_LIGHT_SWITCH_ACTIVE,
1179     EL_SIGN_EXCLAMATION,
1180     EL_SIGN_RADIOACTIVITY,
1181     EL_SIGN_STOP,
1182     EL_SIGN_WHEELCHAIR,
1183     EL_SIGN_PARKING,
1184     EL_SIGN_ONEWAY,
1185     EL_SIGN_HEART,
1186     EL_SIGN_TRIANGLE,
1187     EL_SIGN_ROUND,
1188     EL_SIGN_EXIT,
1189     EL_SIGN_YINYANG,
1190     EL_SIGN_OTHER,
1191     EL_STEELWALL_SLANTED,
1192     EL_EMC_STEELWALL1,
1193     EL_EMC_STEELWALL2,
1194     EL_EMC_STEELWALL3,
1195     EL_EMC_STEELWALL4,
1196     EL_CRYSTAL,
1197     EL_GATE1,
1198     EL_GATE2,
1199     EL_GATE3,
1200     EL_GATE4,
1201     EL_GATE1_GRAY,
1202     EL_GATE2_GRAY,
1203     EL_GATE3_GRAY,
1204     EL_GATE4_GRAY,
1205     EL_EM_GATE1,
1206     EL_EM_GATE2,
1207     EL_EM_GATE3,
1208     EL_EM_GATE4,
1209     EL_EM_GATE1_GRAY,
1210     EL_EM_GATE2_GRAY,
1211     EL_EM_GATE3_GRAY,
1212     EL_EM_GATE4_GRAY,
1213     EL_SWITCHGATE_OPEN,
1214     EL_SWITCHGATE_OPENING,
1215     EL_SWITCHGATE_CLOSED,
1216     EL_SWITCHGATE_CLOSING,
1217     EL_TIMEGATE_OPEN,
1218     EL_TIMEGATE_OPENING,
1219     EL_TIMEGATE_CLOSED,
1220     EL_TIMEGATE_CLOSING,
1221     EL_TUBE_ALL,
1222     EL_TUBE_VERTICAL,
1223     EL_TUBE_HORIZONTAL,
1224     EL_TUBE_VERTICAL_LEFT,
1225     EL_TUBE_VERTICAL_RIGHT,
1226     EL_TUBE_HORIZONTAL_UP,
1227     EL_TUBE_HORIZONTAL_DOWN,
1228     EL_TUBE_LEFT_UP,
1229     EL_TUBE_LEFT_DOWN,
1230     EL_TUBE_RIGHT_UP,
1231     EL_TUBE_RIGHT_DOWN
1232   };
1233   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1234
1235   static int ep_slippery[] =
1236   {
1237     EL_WALL_CRUMBLED,
1238     EL_BD_WALL,
1239     EL_ROCK,
1240     EL_BD_ROCK,
1241     EL_EMERALD,
1242     EL_BD_DIAMOND,
1243     EL_EMERALD_YELLOW,
1244     EL_EMERALD_RED,
1245     EL_EMERALD_PURPLE,
1246     EL_DIAMOND,
1247     EL_BOMB,
1248     EL_NUT,
1249     EL_ROBOT_WHEEL_ACTIVE,
1250     EL_ROBOT_WHEEL,
1251     EL_TIME_ORB_FULL,
1252     EL_TIME_ORB_EMPTY,
1253     EL_LAMP_ACTIVE,
1254     EL_LAMP,
1255     EL_ACIDPOOL_TOPLEFT,
1256     EL_ACIDPOOL_TOPRIGHT,
1257     EL_SATELLITE,
1258     EL_SP_ZONK,
1259     EL_SP_INFOTRON,
1260     EL_SP_CHIP_SINGLE,
1261     EL_SP_CHIP_LEFT,
1262     EL_SP_CHIP_RIGHT,
1263     EL_SP_CHIP_UPPER,
1264     EL_SP_CHIP_LOWER,
1265     EL_SPEED_PILL,
1266     EL_STEELWALL_SLANTED,
1267     EL_PEARL,
1268     EL_CRYSTAL
1269   };
1270   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1271
1272   static int ep_enemy[] =
1273   {
1274     EL_BUG,
1275     EL_SPACESHIP,
1276     EL_BD_BUTTERFLY,
1277     EL_BD_FIREFLY,
1278     EL_YAMYAM,
1279     EL_DARK_YAMYAM,
1280     EL_ROBOT,
1281     EL_PACMAN,
1282     EL_SP_SNIKSNAK,
1283     EL_SP_ELECTRON
1284   };
1285   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1286
1287   static int ep_mauer[] =
1288   {
1289     EL_STEELWALL,
1290     EL_GATE1,
1291     EL_GATE2,
1292     EL_GATE3,
1293     EL_GATE4,
1294     EL_GATE1_GRAY,
1295     EL_GATE2_GRAY,
1296     EL_GATE3_GRAY,
1297     EL_GATE4_GRAY,
1298     EL_EM_GATE1,
1299     EL_EM_GATE2,
1300     EL_EM_GATE3,
1301     EL_EM_GATE4,
1302     EL_EM_GATE1_GRAY,
1303     EL_EM_GATE2_GRAY,
1304     EL_EM_GATE3_GRAY,
1305     EL_EM_GATE4_GRAY,
1306     EL_EXIT_CLOSED,
1307     EL_EXIT_OPENING,
1308     EL_EXIT_OPEN,
1309     EL_WALL,
1310     EL_WALL_CRUMBLED,
1311     EL_WALL_GROWING,
1312     EL_WALL_GROWING_X,
1313     EL_WALL_GROWING_Y,
1314     EL_WALL_GROWING_XY,
1315     EL_WALL_GROWING_ACTIVE,
1316     EL_BD_WALL,
1317     EL_SP_CHIP_SINGLE,
1318     EL_SP_CHIP_LEFT,
1319     EL_SP_CHIP_RIGHT,
1320     EL_SP_CHIP_UPPER,
1321     EL_SP_CHIP_LOWER,
1322     EL_SP_HARD_GRAY,
1323     EL_SP_HARD_GREEN,
1324     EL_SP_HARD_BLUE,
1325     EL_SP_HARD_RED,
1326     EL_SP_HARD_YELLOW,
1327     EL_SP_HARD_BASE1,
1328     EL_SP_HARD_BASE2,
1329     EL_SP_HARD_BASE3,
1330     EL_SP_HARD_BASE4,
1331     EL_SP_HARD_BASE5,
1332     EL_SP_HARD_BASE6,
1333     EL_SP_TERMINAL,
1334     EL_SP_TERMINAL_ACTIVE,
1335     EL_SP_EXIT_CLOSED,
1336     EL_SP_EXIT_OPEN,
1337     EL_INVISIBLE_STEELWALL,
1338     EL_INVISIBLE_STEELWALL_ACTIVE,
1339     EL_INVISIBLE_WALL,
1340     EL_INVISIBLE_WALL_ACTIVE,
1341     EL_STEELWALL_SLANTED,
1342     EL_EMC_STEELWALL1,
1343     EL_EMC_STEELWALL2,
1344     EL_EMC_STEELWALL3,
1345     EL_EMC_STEELWALL4,
1346     EL_EMC_WALL_PILLAR_UPPER,
1347     EL_EMC_WALL_PILLAR_MIDDLE,
1348     EL_EMC_WALL_PILLAR_LOWER,
1349     EL_EMC_WALL4,
1350     EL_EMC_WALL5,
1351     EL_EMC_WALL6,
1352     EL_EMC_WALL7,
1353     EL_EMC_WALL8
1354   };
1355   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1356
1357   static int ep_can_fall[] =
1358   {
1359     EL_ROCK,
1360     EL_BD_ROCK,
1361     EL_EMERALD,
1362     EL_BD_DIAMOND,
1363     EL_EMERALD_YELLOW,
1364     EL_EMERALD_RED,
1365     EL_EMERALD_PURPLE,
1366     EL_DIAMOND,
1367     EL_BOMB,
1368     EL_NUT,
1369     EL_AMOEBA_DROP,
1370     EL_QUICKSAND_FULL,
1371     EL_MAGIC_WALL_FULL,
1372     EL_BD_MAGIC_WALL_FULL,
1373     EL_TIME_ORB_FULL,
1374     EL_TIME_ORB_EMPTY,
1375     EL_SP_ZONK,
1376     EL_SP_INFOTRON,
1377     EL_SP_DISK_ORANGE,
1378     EL_PEARL,
1379     EL_CRYSTAL,
1380     EL_SPRING,
1381     EL_DX_SUPABOMB
1382   };
1383   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1384
1385   static int ep_can_smash[] =
1386   {
1387     EL_ROCK,
1388     EL_BD_ROCK,
1389     EL_EMERALD,
1390     EL_BD_DIAMOND,
1391     EL_EMERALD_YELLOW,
1392     EL_EMERALD_RED,
1393     EL_EMERALD_PURPLE,
1394     EL_DIAMOND,
1395     EL_KEY1,
1396     EL_KEY2,
1397     EL_KEY3,
1398     EL_KEY4,
1399     EL_EM_KEY1,
1400     EL_EM_KEY2,
1401     EL_EM_KEY3,
1402     EL_EM_KEY4,
1403     EL_BOMB,
1404     EL_NUT,
1405     EL_AMOEBA_DROP,
1406     EL_TIME_ORB_FULL,
1407     EL_TIME_ORB_EMPTY,
1408     EL_SP_ZONK,
1409     EL_SP_INFOTRON,
1410     EL_SP_DISK_ORANGE,
1411     EL_PEARL,
1412     EL_CRYSTAL,
1413     EL_SPRING,
1414     EL_DX_SUPABOMB
1415   };
1416   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1417
1418   static int ep_can_change[] =
1419   {
1420     EL_ROCK,
1421     EL_BD_ROCK,
1422     EL_EMERALD,
1423     EL_BD_DIAMOND,
1424     EL_EMERALD_YELLOW,
1425     EL_EMERALD_RED,
1426     EL_EMERALD_PURPLE,
1427     EL_DIAMOND
1428   };
1429   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1430
1431   static int ep_can_move[] =
1432   {
1433     EL_BUG,
1434     EL_SPACESHIP,
1435     EL_BD_BUTTERFLY,
1436     EL_BD_FIREFLY,
1437     EL_YAMYAM,
1438     EL_DARK_YAMYAM,
1439     EL_ROBOT,
1440     EL_PACMAN,
1441     EL_MOLE,
1442     EL_PENGUIN,
1443     EL_PIG,
1444     EL_DRAGON,
1445     EL_SATELLITE,
1446     EL_SP_SNIKSNAK,
1447     EL_SP_ELECTRON,
1448     EL_BALLOON,
1449     EL_SPRING
1450   };
1451   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1452
1453   static int ep_could_move[] =
1454   {
1455     EL_BUG_RIGHT,
1456     EL_BUG_UP,
1457     EL_BUG_LEFT,
1458     EL_BUG_DOWN,
1459     EL_SPACESHIP_RIGHT,
1460     EL_SPACESHIP_UP,
1461     EL_SPACESHIP_LEFT,
1462     EL_SPACESHIP_DOWN,
1463     EL_BD_BUTTERFLY_RIGHT,
1464     EL_BD_BUTTERFLY_UP,
1465     EL_BD_BUTTERFLY_LEFT,
1466     EL_BD_BUTTERFLY_DOWN,
1467     EL_BD_FIREFLY_RIGHT,
1468     EL_BD_FIREFLY_UP,
1469     EL_BD_FIREFLY_LEFT,
1470     EL_BD_FIREFLY_DOWN,
1471     EL_PACMAN_RIGHT,
1472     EL_PACMAN_UP,
1473     EL_PACMAN_LEFT,
1474     EL_PACMAN_DOWN
1475   };
1476   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1477
1478   static int ep_dont_touch[] =
1479   {
1480     EL_BUG,
1481     EL_SPACESHIP,
1482     EL_BD_BUTTERFLY,
1483     EL_BD_FIREFLY
1484   };
1485   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1486
1487   static int ep_dont_go_to[] =
1488   {
1489     EL_BUG,
1490     EL_SPACESHIP,
1491     EL_BD_BUTTERFLY,
1492     EL_BD_FIREFLY,
1493     EL_YAMYAM,
1494     EL_DARK_YAMYAM,
1495     EL_ROBOT,
1496     EL_PACMAN,
1497     EL_AMOEBA_DROP,
1498     EL_ACID,
1499     EL_SP_SNIKSNAK,
1500     EL_SP_ELECTRON,
1501     EL_SP_BUGGY_BASE_ACTIVE,
1502     EL_TRAP_ACTIVE,
1503     EL_LANDMINE
1504   };
1505   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1506
1507   static int ep_mampf2[] =
1508   {
1509     EL_SAND,
1510     EL_BUG,
1511     EL_SPACESHIP,
1512     EL_BD_BUTTERFLY,
1513     EL_BD_FIREFLY,
1514     EL_YAMYAM,
1515     EL_ROBOT,
1516     EL_PACMAN,
1517     EL_AMOEBA_DROP,
1518     EL_AMOEBA_DEAD,
1519     EL_AMOEBA_WET,
1520     EL_AMOEBA_DRY,
1521     EL_AMOEBA_FULL,
1522     EL_BD_AMOEBA,
1523     EL_EMERALD,
1524     EL_BD_DIAMOND,
1525     EL_EMERALD_YELLOW,
1526     EL_EMERALD_RED,
1527     EL_EMERALD_PURPLE,
1528     EL_DIAMOND,
1529     EL_PEARL,
1530     EL_CRYSTAL
1531   };
1532   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1533
1534   static int ep_bd_element[] =
1535   {
1536     EL_EMPTY,
1537     EL_SAND,
1538     EL_WALL_CRUMBLED,
1539     EL_BD_WALL,
1540     EL_ROCK,
1541     EL_BD_ROCK,
1542     EL_BD_DIAMOND,
1543     EL_BD_MAGIC_WALL,
1544     EL_EXIT_CLOSED,
1545     EL_EXIT_OPEN,
1546     EL_STEELWALL,
1547     EL_PLAYER1,
1548     EL_BD_FIREFLY,
1549     EL_BD_FIREFLY_1,
1550     EL_BD_FIREFLY_2,
1551     EL_BD_FIREFLY_3,
1552     EL_BD_FIREFLY_4,
1553     EL_BD_BUTTERFLY,
1554     EL_BD_BUTTERFLY_1,
1555     EL_BD_BUTTERFLY_2,
1556     EL_BD_BUTTERFLY_3,
1557     EL_BD_BUTTERFLY_4,
1558     EL_BD_AMOEBA,
1559     EL_CHAR_QUESTION
1560   };
1561   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1562
1563   static int ep_sb_element[] =
1564   {
1565     EL_EMPTY,
1566     EL_STEELWALL,
1567     EL_SOKOBAN_OBJECT,
1568     EL_SOKOBAN_FIELD_EMPTY,
1569     EL_SOKOBAN_FIELD_FULL,
1570     EL_PLAYER1,
1571     EL_INVISIBLE_STEELWALL
1572   };
1573   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1574
1575   static int ep_gem[] =
1576   {
1577     EL_EMERALD,
1578     EL_BD_DIAMOND,
1579     EL_EMERALD_YELLOW,
1580     EL_EMERALD_RED,
1581     EL_EMERALD_PURPLE,
1582     EL_DIAMOND
1583   };
1584   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1585
1586   static int ep_inactive[] =
1587   {
1588     EL_EMPTY,
1589     EL_SAND,
1590     EL_WALL,
1591     EL_BD_WALL,
1592     EL_WALL_CRUMBLED,
1593     EL_STEELWALL,
1594     EL_AMOEBA_DEAD,
1595     EL_QUICKSAND_EMPTY,
1596     EL_STONEBLOCK,
1597     EL_ROBOT_WHEEL,
1598     EL_KEY1,
1599     EL_KEY2,
1600     EL_KEY3,
1601     EL_KEY4,
1602     EL_EM_KEY1,
1603     EL_EM_KEY2,
1604     EL_EM_KEY3,
1605     EL_EM_KEY4,
1606     EL_GATE1,
1607     EL_GATE2,
1608     EL_GATE3,
1609     EL_GATE4,
1610     EL_GATE1_GRAY,
1611     EL_GATE2_GRAY,
1612     EL_GATE3_GRAY,
1613     EL_GATE4_GRAY,
1614     EL_EM_GATE1,
1615     EL_EM_GATE2,
1616     EL_EM_GATE3,
1617     EL_EM_GATE4,
1618     EL_EM_GATE1_GRAY,
1619     EL_EM_GATE2_GRAY,
1620     EL_EM_GATE3_GRAY,
1621     EL_EM_GATE4_GRAY,
1622     EL_DYNAMITE,
1623     EL_INVISIBLE_STEELWALL,
1624     EL_INVISIBLE_WALL,
1625     EL_INVISIBLE_SAND,
1626     EL_LAMP,
1627     EL_LAMP_ACTIVE,
1628     EL_WALL_EMERALD,
1629     EL_WALL_DIAMOND,
1630     EL_WALL_BD_DIAMOND,
1631     EL_WALL_EMERALD_YELLOW,
1632     EL_DYNABOMB_NR,
1633     EL_DYNABOMB_SZ,
1634     EL_DYNABOMB_XL,
1635     EL_SOKOBAN_OBJECT,
1636     EL_SOKOBAN_FIELD_EMPTY,
1637     EL_SOKOBAN_FIELD_FULL,
1638     EL_WALL_EMERALD_RED,
1639     EL_WALL_EMERALD_PURPLE,
1640     EL_ACIDPOOL_TOPLEFT,
1641     EL_ACIDPOOL_TOPRIGHT,
1642     EL_ACIDPOOL_BOTTOMLEFT,
1643     EL_ACIDPOOL_BOTTOM,
1644     EL_ACIDPOOL_BOTTOMRIGHT,
1645     EL_MAGIC_WALL,
1646     EL_MAGIC_WALL_DEAD,
1647     EL_BD_MAGIC_WALL,
1648     EL_BD_MAGIC_WALL_DEAD,
1649     EL_AMOEBA_TO_DIAMOND,
1650     EL_BLOCKED,
1651     EL_SP_EMPTY,
1652     EL_SP_BASE,
1653     EL_SP_PORT1_RIGHT,
1654     EL_SP_PORT1_DOWN,
1655     EL_SP_PORT1_LEFT,
1656     EL_SP_PORT1_UP,
1657     EL_SP_PORT2_RIGHT,
1658     EL_SP_PORT2_DOWN,
1659     EL_SP_PORT2_LEFT,
1660     EL_SP_PORT2_UP,
1661     EL_SP_PORT_X,
1662     EL_SP_PORT_Y,
1663     EL_SP_PORT_XY,
1664     EL_SP_DISK_RED,
1665     EL_SP_DISK_YELLOW,
1666     EL_SP_CHIP_SINGLE,
1667     EL_SP_CHIP_LEFT,
1668     EL_SP_CHIP_RIGHT,
1669     EL_SP_CHIP_UPPER,
1670     EL_SP_CHIP_LOWER,
1671     EL_SP_HARD_GRAY,
1672     EL_SP_HARD_GREEN,
1673     EL_SP_HARD_BLUE,
1674     EL_SP_HARD_RED,
1675     EL_SP_HARD_YELLOW,
1676     EL_SP_HARD_BASE1,
1677     EL_SP_HARD_BASE2,
1678     EL_SP_HARD_BASE3,
1679     EL_SP_HARD_BASE4,
1680     EL_SP_HARD_BASE5,
1681     EL_SP_HARD_BASE6,
1682     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1683     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1684     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1685     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1686     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1687     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1688     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1689     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1690     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1691     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1692     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1693     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1694     EL_SIGN_EXCLAMATION,
1695     EL_SIGN_RADIOACTIVITY,
1696     EL_SIGN_STOP,
1697     EL_SIGN_WHEELCHAIR,
1698     EL_SIGN_PARKING,
1699     EL_SIGN_ONEWAY,
1700     EL_SIGN_HEART,
1701     EL_SIGN_TRIANGLE,
1702     EL_SIGN_ROUND,
1703     EL_SIGN_EXIT,
1704     EL_SIGN_YINYANG,
1705     EL_SIGN_OTHER,
1706     EL_STEELWALL_SLANTED,
1707     EL_EMC_STEELWALL1,
1708     EL_EMC_STEELWALL2,
1709     EL_EMC_STEELWALL3,
1710     EL_EMC_STEELWALL4,
1711     EL_EMC_WALL_PILLAR_UPPER,
1712     EL_EMC_WALL_PILLAR_MIDDLE,
1713     EL_EMC_WALL_PILLAR_LOWER,
1714     EL_EMC_WALL4,
1715     EL_EMC_WALL5,
1716     EL_EMC_WALL6,
1717     EL_EMC_WALL7,
1718     EL_EMC_WALL8
1719   };
1720   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1721
1722   static int ep_explosive[] =
1723   {
1724     EL_BOMB,
1725     EL_DYNAMITE_ACTIVE,
1726     EL_DYNAMITE,
1727     EL_DYNABOMB_PLAYER1_ACTIVE,
1728     EL_DYNABOMB_PLAYER2_ACTIVE,
1729     EL_DYNABOMB_PLAYER3_ACTIVE,
1730     EL_DYNABOMB_PLAYER4_ACTIVE,
1731     EL_DYNABOMB_NR,
1732     EL_DYNABOMB_SZ,
1733     EL_DYNABOMB_XL,
1734     EL_BUG,
1735     EL_MOLE,
1736     EL_PENGUIN,
1737     EL_PIG,
1738     EL_DRAGON,
1739     EL_SATELLITE,
1740     EL_SP_DISK_RED,
1741     EL_SP_DISK_ORANGE,
1742     EL_SP_DISK_YELLOW,
1743     EL_SP_SNIKSNAK,
1744     EL_SP_ELECTRON,
1745     EL_DX_SUPABOMB
1746   };
1747   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1748
1749   static int ep_mampf3[] =
1750   {
1751     EL_EMERALD,
1752     EL_BD_DIAMOND,
1753     EL_EMERALD_YELLOW,
1754     EL_EMERALD_RED,
1755     EL_EMERALD_PURPLE,
1756     EL_DIAMOND,
1757     EL_PEARL,
1758     EL_CRYSTAL
1759   };
1760   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1761
1762   static int ep_pushable[] =
1763   {
1764     EL_ROCK,
1765     EL_BD_ROCK,
1766     EL_BOMB,
1767     EL_NUT,
1768     EL_TIME_ORB_EMPTY,
1769     EL_SOKOBAN_FIELD_FULL,
1770     EL_SOKOBAN_OBJECT,
1771     EL_SATELLITE,
1772     EL_SP_ZONK,
1773     EL_SP_DISK_ORANGE,
1774     EL_SP_DISK_YELLOW,
1775     EL_BALLOON,
1776     EL_SPRING,
1777     EL_DX_SUPABOMB
1778   };
1779   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1780
1781   static int ep_player[] =
1782   {
1783     EL_PLAYER1,
1784     EL_PLAYER2,
1785     EL_PLAYER3,
1786     EL_PLAYER4
1787   };
1788   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1789
1790   static int ep_has_content[] =
1791   {
1792     EL_YAMYAM,
1793     EL_AMOEBA_WET,
1794     EL_AMOEBA_DRY,
1795     EL_AMOEBA_FULL,
1796     EL_BD_AMOEBA
1797   };
1798   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1799
1800   static int ep_eatable[] =
1801   {
1802     EL_SAND,
1803     EL_SP_BASE,
1804     EL_SP_BUGGY_BASE,
1805     EL_TRAP,
1806     EL_INVISIBLE_SAND,
1807     EL_INVISIBLE_SAND_ACTIVE
1808   };
1809   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1810
1811   static int ep_sp_element[] =
1812   {
1813     EL_SP_EMPTY,
1814     EL_SP_ZONK,
1815     EL_SP_BASE,
1816     EL_SP_MURPHY,
1817     EL_SP_INFOTRON,
1818     EL_SP_CHIP_SINGLE,
1819     EL_SP_HARD_GRAY,
1820     EL_SP_EXIT_CLOSED,
1821     EL_SP_EXIT_OPEN,
1822     EL_SP_DISK_ORANGE,
1823     EL_SP_PORT1_RIGHT,
1824     EL_SP_PORT1_DOWN,
1825     EL_SP_PORT1_LEFT,
1826     EL_SP_PORT1_UP,
1827     EL_SP_PORT2_RIGHT,
1828     EL_SP_PORT2_DOWN,
1829     EL_SP_PORT2_LEFT,
1830     EL_SP_PORT2_UP,
1831     EL_SP_SNIKSNAK,
1832     EL_SP_DISK_YELLOW,
1833     EL_SP_TERMINAL,
1834     EL_SP_DISK_RED,
1835     EL_SP_PORT_Y,
1836     EL_SP_PORT_X,
1837     EL_SP_PORT_XY,
1838     EL_SP_ELECTRON,
1839     EL_SP_BUGGY_BASE,
1840     EL_SP_CHIP_LEFT,
1841     EL_SP_CHIP_RIGHT,
1842     EL_SP_HARD_BASE1,
1843     EL_SP_HARD_GREEN,
1844     EL_SP_HARD_BLUE,
1845     EL_SP_HARD_RED,
1846     EL_SP_HARD_YELLOW,
1847     EL_SP_HARD_BASE2,
1848     EL_SP_HARD_BASE3,
1849     EL_SP_HARD_BASE4,
1850     EL_SP_HARD_BASE5,
1851     EL_SP_HARD_BASE6,
1852     EL_SP_CHIP_UPPER,
1853     EL_SP_CHIP_LOWER,
1854     /* additional elements that appeared in newer Supaplex levels */
1855     EL_INVISIBLE_WALL,
1856     /* more than one murphy in a level results in an inactive clone */
1857     EL_SP_MURPHY_CLONE
1858   };
1859   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1860
1861   static int ep_quick_gate[] =
1862   {
1863     EL_EM_GATE1,
1864     EL_EM_GATE2,
1865     EL_EM_GATE3,
1866     EL_EM_GATE4,
1867     EL_EM_GATE1_GRAY,
1868     EL_EM_GATE2_GRAY,
1869     EL_EM_GATE3_GRAY,
1870     EL_EM_GATE4_GRAY,
1871     EL_SP_PORT1_LEFT,
1872     EL_SP_PORT2_LEFT,
1873     EL_SP_PORT1_RIGHT,
1874     EL_SP_PORT2_RIGHT,
1875     EL_SP_PORT1_UP,
1876     EL_SP_PORT2_UP,
1877     EL_SP_PORT1_DOWN,
1878     EL_SP_PORT2_DOWN,
1879     EL_SP_PORT_X,
1880     EL_SP_PORT_Y,
1881     EL_SP_PORT_XY,
1882     EL_SWITCHGATE_OPEN,
1883     EL_TIMEGATE_OPEN
1884   };
1885   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1886
1887   static int ep_over_player[] =
1888   {
1889     EL_SP_PORT1_LEFT,
1890     EL_SP_PORT2_LEFT,
1891     EL_SP_PORT1_RIGHT,
1892     EL_SP_PORT2_RIGHT,
1893     EL_SP_PORT1_UP,
1894     EL_SP_PORT2_UP,
1895     EL_SP_PORT1_DOWN,
1896     EL_SP_PORT2_DOWN,
1897     EL_SP_PORT_X,
1898     EL_SP_PORT_Y,
1899     EL_SP_PORT_XY,
1900     EL_TUBE_ALL,
1901     EL_TUBE_VERTICAL,
1902     EL_TUBE_HORIZONTAL,
1903     EL_TUBE_VERTICAL_LEFT,
1904     EL_TUBE_VERTICAL_RIGHT,
1905     EL_TUBE_HORIZONTAL_UP,
1906     EL_TUBE_HORIZONTAL_DOWN,
1907     EL_TUBE_LEFT_UP,
1908     EL_TUBE_LEFT_DOWN,
1909     EL_TUBE_RIGHT_UP,
1910     EL_TUBE_RIGHT_DOWN
1911   };
1912   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1913
1914   static int ep_active_bomb[] =
1915   {
1916     EL_DYNAMITE_ACTIVE,
1917     EL_DYNABOMB_PLAYER1_ACTIVE,
1918     EL_DYNABOMB_PLAYER2_ACTIVE,
1919     EL_DYNABOMB_PLAYER3_ACTIVE,
1920     EL_DYNABOMB_PLAYER4_ACTIVE
1921   };
1922   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1923
1924   static int ep_belt[] =
1925   {
1926     EL_CONVEYOR_BELT1_LEFT,
1927     EL_CONVEYOR_BELT1_MIDDLE,
1928     EL_CONVEYOR_BELT1_RIGHT,
1929     EL_CONVEYOR_BELT2_LEFT,
1930     EL_CONVEYOR_BELT2_MIDDLE,
1931     EL_CONVEYOR_BELT2_RIGHT,
1932     EL_CONVEYOR_BELT3_LEFT,
1933     EL_CONVEYOR_BELT3_MIDDLE,
1934     EL_CONVEYOR_BELT3_RIGHT,
1935     EL_CONVEYOR_BELT4_LEFT,
1936     EL_CONVEYOR_BELT4_MIDDLE,
1937     EL_CONVEYOR_BELT4_RIGHT,
1938   };
1939   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1940
1941   static int ep_belt_active[] =
1942   {
1943     EL_CONVEYOR_BELT1_LEFT_ACTIVE,
1944     EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
1945     EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
1946     EL_CONVEYOR_BELT2_LEFT_ACTIVE,
1947     EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
1948     EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
1949     EL_CONVEYOR_BELT3_LEFT_ACTIVE,
1950     EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
1951     EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
1952     EL_CONVEYOR_BELT4_LEFT_ACTIVE,
1953     EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
1954     EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
1955   };
1956   static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
1957
1958   static int ep_belt_switch[] =
1959   {
1960     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1961     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1962     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1963     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1964     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1965     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1966     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1967     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1968     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1969     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1970     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1971     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1972   };
1973   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1974
1975   static int ep_tube[] =
1976   {
1977     EL_TUBE_ALL,
1978     EL_TUBE_VERTICAL,
1979     EL_TUBE_HORIZONTAL,
1980     EL_TUBE_VERTICAL_LEFT,
1981     EL_TUBE_VERTICAL_RIGHT,
1982     EL_TUBE_HORIZONTAL_UP,
1983     EL_TUBE_HORIZONTAL_DOWN,
1984     EL_TUBE_LEFT_UP,
1985     EL_TUBE_LEFT_DOWN,
1986     EL_TUBE_RIGHT_UP,
1987     EL_TUBE_RIGHT_DOWN
1988   };
1989   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1990
1991   static long ep1_bit[] =
1992   {
1993     EP_BIT_AMOEBALIVE,
1994     EP_BIT_AMOEBOID,
1995     EP_BIT_SCHLUESSEL,
1996     EP_BIT_PFORTE,
1997     EP_BIT_SOLID,
1998     EP_BIT_MASSIVE,
1999     EP_BIT_SLIPPERY,
2000     EP_BIT_ENEMY,
2001     EP_BIT_MAUER,
2002     EP_BIT_CAN_FALL,
2003     EP_BIT_CAN_SMASH,
2004     EP_BIT_CAN_CHANGE,
2005     EP_BIT_CAN_MOVE,
2006     EP_BIT_COULD_MOVE,
2007     EP_BIT_DONT_TOUCH,
2008     EP_BIT_DONT_GO_TO,
2009     EP_BIT_MAMPF2,
2010     EP_BIT_BD_ELEMENT,
2011     EP_BIT_SB_ELEMENT,
2012     EP_BIT_GEM,
2013     EP_BIT_INACTIVE,
2014     EP_BIT_EXPLOSIVE,
2015     EP_BIT_MAMPF3,
2016     EP_BIT_PUSHABLE,
2017     EP_BIT_PLAYER,
2018     EP_BIT_HAS_CONTENT,
2019     EP_BIT_EATABLE,
2020     EP_BIT_SP_ELEMENT,
2021     EP_BIT_QUICK_GATE,
2022     EP_BIT_OVER_PLAYER,
2023     EP_BIT_ACTIVE_BOMB
2024   };
2025   static long ep2_bit[] =
2026   {
2027     EP_BIT_BELT,
2028     EP_BIT_BELT_ACTIVE,
2029     EP_BIT_BELT_SWITCH,
2030     EP_BIT_TUBE
2031   };
2032   static int *ep1_array[] =
2033   {
2034     ep_amoebalive,
2035     ep_amoeboid,
2036     ep_schluessel,
2037     ep_pforte,
2038     ep_solid,
2039     ep_massive,
2040     ep_slippery,
2041     ep_enemy,
2042     ep_mauer,
2043     ep_can_fall,
2044     ep_can_smash,
2045     ep_can_change,
2046     ep_can_move,
2047     ep_could_move,
2048     ep_dont_touch,
2049     ep_dont_go_to,
2050     ep_mampf2,
2051     ep_bd_element,
2052     ep_sb_element,
2053     ep_gem,
2054     ep_inactive,
2055     ep_explosive,
2056     ep_mampf3,
2057     ep_pushable,
2058     ep_player,
2059     ep_has_content,
2060     ep_eatable,
2061     ep_sp_element,
2062     ep_quick_gate,
2063     ep_over_player,
2064     ep_active_bomb
2065   };
2066   static int *ep2_array[] =
2067   {
2068     ep_belt,
2069     ep_belt_active,
2070     ep_belt_switch,
2071     ep_tube
2072   };
2073   static int *ep1_num[] =
2074   {
2075     &ep_amoebalive_num,
2076     &ep_amoeboid_num,
2077     &ep_schluessel_num,
2078     &ep_pforte_num,
2079     &ep_solid_num,
2080     &ep_massive_num,
2081     &ep_slippery_num,
2082     &ep_enemy_num,
2083     &ep_mauer_num,
2084     &ep_can_fall_num,
2085     &ep_can_smash_num,
2086     &ep_can_change_num,
2087     &ep_can_move_num,
2088     &ep_could_move_num,
2089     &ep_dont_touch_num,
2090     &ep_dont_go_to_num,
2091     &ep_mampf2_num,
2092     &ep_bd_element_num,
2093     &ep_sb_element_num,
2094     &ep_gem_num,
2095     &ep_inactive_num,
2096     &ep_explosive_num,
2097     &ep_mampf3_num,
2098     &ep_pushable_num,
2099     &ep_player_num,
2100     &ep_has_content_num,
2101     &ep_eatable_num,
2102     &ep_sp_element_num,
2103     &ep_quick_gate_num,
2104     &ep_over_player_num,
2105     &ep_active_bomb_num
2106   };
2107   static int *ep2_num[] =
2108   {
2109     &ep_belt_num,
2110     &ep_belt_active_num,
2111     &ep_belt_switch_num,
2112     &ep_tube_num
2113   };
2114   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2115   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2116
2117   for (i=0; i<MAX_ELEMENTS; i++)
2118   {
2119     Elementeigenschaften1[i] = 0;
2120     Elementeigenschaften2[i] = 0;
2121   }
2122
2123   for (i=0; i<num_properties1; i++)
2124     for (j=0; j<*(ep1_num[i]); j++)
2125       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
2126   for (i=0; i<num_properties2; i++)
2127     for (j=0; j<*(ep2_num[i]); j++)
2128       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
2129
2130   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2131     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2132 }
2133
2134 void Execute_Command(char *command)
2135 {
2136   if (strcmp(command, "print graphicsinfo.conf") == 0)
2137   {
2138     int i;
2139
2140     printf("# You can configure additional/alternative image files here.\n");
2141     printf("# (The images below are default and therefore commented out.)\n");
2142     printf("\n");
2143     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2144     printf("\n");
2145     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2146     printf("\n");
2147
2148     for (i=0; image_config[i].token != NULL; i++)
2149       printf("# %s\n",
2150              getFormattedSetupEntry(image_config[i].token,
2151                                     image_config[i].value));
2152
2153     exit(0);
2154   }
2155   else if (strcmp(command, "print soundsinfo.conf") == 0)
2156   {
2157     int i;
2158
2159     printf("# You can configure additional/alternative sound files here.\n");
2160     printf("# (The sounds below are default and therefore commented out.)\n");
2161     printf("\n");
2162     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2163     printf("\n");
2164     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2165     printf("\n");
2166
2167     for (i=0; sound_config[i].token != NULL; i++)
2168       printf("# %s\n",
2169              getFormattedSetupEntry(sound_config[i].token,
2170                                     sound_config[i].value));
2171
2172     exit(0);
2173   }
2174   else if (strcmp(command, "print musicinfo.conf") == 0)
2175   {
2176     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2177     printf("\n");
2178     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2179     printf("\n");
2180     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2181
2182     exit(0);
2183   }
2184   else if (strncmp(command, "dump tape ", 10) == 0)
2185   {
2186     char *filename = &command[10];
2187
2188     if (access(filename, F_OK) != 0)
2189       Error(ERR_EXIT, "cannot open file '%s'", filename);
2190
2191     LoadTapeFromFilename(filename);
2192     DumpTape(&tape);
2193
2194     exit(0);
2195   }
2196   else if (strncmp(command, "autoplay ", 9) == 0)
2197   {
2198     char *str_copy = getStringCopy(&command[9]);
2199     char *str_ptr = strchr(str_copy, ' ');
2200
2201     global.autoplay_leveldir = str_copy;
2202     global.autoplay_level_nr = -1;
2203
2204     if (str_ptr != NULL)
2205     {
2206       *str_ptr++ = '\0';                        /* terminate leveldir string */
2207       global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
2208     }
2209   }
2210   else
2211   {
2212     Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
2213   }
2214 }
2215
2216 void CloseAllAndExit(int exit_value)
2217 {
2218   StopSounds();
2219   FreeAllSounds();
2220   FreeAllMusic();
2221   CloseAudio();         /* called after freeing sounds (needed for SDL) */
2222
2223   FreeAllImages();
2224   FreeTileClipmasks();
2225
2226   if (bitmap_font_initial)
2227     FreeBitmap(bitmap_font_initial);
2228
2229   CloseVideoDisplay();
2230   ClosePlatformDependantStuff();
2231
2232   exit(exit_value);
2233 }