6365f42f26be32f947f1a7bb2029b3deac75c7f2
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 #include "conf_e2g.c"   /* include auto-generated data structure definitions */
30
31
32 static char *image_filename[NUM_PICTURES] =
33 {
34 #if 0
35   "RocksScreen.pcx",
36   "RocksDoor.pcx",
37   "RocksToons.pcx",
38   "RocksFontBig.pcx",
39   "RocksFontSmall.pcx",
40   "RocksFontMedium.pcx",
41   "RocksFontEM.pcx"
42 #else
43   "RocksScreen.pcx",
44   "RocksElements.pcx",
45   "RocksDoor.pcx",
46   "RocksHeroes.pcx",
47   "RocksToons.pcx",
48   "RocksSP.pcx",
49   "RocksDC.pcx",
50   "RocksMore.pcx",
51   "RocksFontBig.pcx",
52   "RocksFontSmall.pcx",
53   "RocksFontMedium.pcx",
54   "RocksFontEM.pcx"
55 #endif
56 }; 
57
58 static Bitmap *bitmap_font_initial = NULL;
59
60 static void InitGlobal(void);
61 static void InitSetup(void);
62 static void InitPlayerInfo(void);
63 static void InitLevelInfo(void);
64 static void InitArtworkInfo(void);
65 static void InitLevelArtworkInfo(void);
66 static void InitNetworkServer(void);
67 static void InitArtworkConfig(void);
68 static void InitImages(void);
69 static void InitMixer(void);
70 static void InitSound(void);
71 static void InitMusic(void);
72 static void InitGfx(void);
73 static void InitGfxBackground(void);
74 static void InitGadgets(void);
75 static void InitElementProperties(void);
76 static void InitElementGraphicInfo(void);
77 static void InitElementSoundInfo(void);
78 static void InitGraphicInfo(void);
79 static void InitSoundInfo();
80 static void Execute_Command(char *);
81
82 void OpenAll(void)
83 {
84   InitGlobal();         /* initialize some global variables */
85
86   if (options.execute_command)
87     Execute_Command(options.execute_command);
88
89   if (options.serveronly)
90   {
91 #if defined(PLATFORM_UNIX)
92     NetworkServer(options.server_port, options.serveronly);
93 #else
94     Error(ERR_WARN, "networking only supported in Unix version");
95 #endif
96     exit(0);    /* never reached */
97   }
98
99   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
100                   PROGRAM_TITLE_STRING, getWindowTitleString(),
101                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
102                   MSDOS_POINTER_FILENAME,
103                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
104
105   InitSetup();
106   InitPlayerInfo();
107   InitArtworkInfo();            /* needed before loading gfx, sound & music */
108   InitArtworkConfig();          /* needed before forking sound child process */
109   InitMixer();
110
111   InitCounter();
112
113   InitJoysticks();
114   InitRND(NEW_RANDOMIZE);
115
116   InitVideoDisplay();
117   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
118                   setup.fullscreen);
119
120   InitEventFilter(FilterMouseMotionEvents);
121
122   InitElementProperties();
123
124   InitGfx();
125
126   InitLevelInfo();
127   InitLevelArtworkInfo();
128
129   InitImages();                 /* needs to know current level directory */
130   InitSound();                  /* needs to know current level directory */
131   InitMusic();                  /* needs to know current level directory */
132
133   InitGfxBackground();
134
135   if (global.autoplay_leveldir)
136   {
137     AutoPlayTape();
138     return;
139   }
140
141   DrawMainMenu();
142
143   InitNetworkServer();
144 }
145
146 static void InitGlobal()
147 {
148   global.autoplay_leveldir = NULL;
149
150   global.frames_per_second = 0;
151   global.fps_slowdown = FALSE;
152   global.fps_slowdown_factor = 1;
153 }
154
155 static void InitSetup()
156 {
157   LoadSetup();                                  /* global setup info */
158 }
159
160 static void InitPlayerInfo()
161 {
162   int i;
163
164   /* choose default local player */
165   local_player = &stored_player[0];
166
167   for (i=0; i<MAX_PLAYERS; i++)
168     stored_player[i].connected = FALSE;
169
170   local_player->connected = TRUE;
171 }
172
173 static void InitLevelInfo()
174 {
175   LoadLevelInfo();                              /* global level info */
176   LoadLevelSetup_LastSeries();                  /* last played series info */
177   LoadLevelSetup_SeriesInfo();                  /* last played level info */
178 }
179
180 static void InitArtworkInfo()
181 {
182   LoadArtworkInfo();
183 }
184
185 static void InitArtworkConfig()
186 {
187   static char *element_prefix[MAX_NUM_ELEMENTS + 1];
188   static char *sound_class_prefix[MAX_NUM_ELEMENTS + 1];
189   static char *action_suffix[NUM_ACTIONS + 1];
190   static char *direction_suffix[NUM_DIRECTIONS + 1];
191   static char *dummy[1] = { NULL };
192   int i;
193
194   for (i=0; i<MAX_NUM_ELEMENTS + 1; i++)
195     element_prefix[i] = element_info[i].token_name;
196   for (i=0; i<MAX_NUM_ELEMENTS + 1; i++)
197     sound_class_prefix[i] = element_info[i].sound_class_name;
198   for (i=0; i<NUM_ACTIONS + 1; i++)
199     action_suffix[i] = element_action_info[i].suffix;
200   for (i=0; i<NUM_DIRECTIONS + 1; i++)
201     direction_suffix[i] = element_direction_info[i].suffix;
202
203   InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
204                 element_prefix, action_suffix, direction_suffix);
205   InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
206                 sound_class_prefix, action_suffix, dummy);
207 }
208
209 void InitLevelArtworkInfo()
210 {
211   LoadLevelArtworkInfo();
212 }
213
214 void InitNetworkServer()
215 {
216 #if defined(PLATFORM_UNIX)
217   int nr_wanted;
218 #endif
219
220   if (!options.network)
221     return;
222
223 #if defined(PLATFORM_UNIX)
224   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
225
226   if (!ConnectToServer(options.server_host, options.server_port))
227     Error(ERR_EXIT, "cannot connect to network game server");
228
229   SendToServer_PlayerName(setup.player_name);
230   SendToServer_ProtocolVersion();
231
232   if (nr_wanted)
233     SendToServer_NrWanted(nr_wanted);
234 #endif
235 }
236
237 static void InitMixer()
238 {
239   OpenAudio();
240   StartMixer();
241 }
242
243 static void ReinitializeGraphics()
244 {
245   InitElementGraphicInfo();     /* initialize element/graphic config info */
246   InitGraphicInfo();            /* initialize graphic info from config file */
247
248   InitFontInfo(bitmap_font_initial,
249                graphic_info[IMG_FONT_BIG].bitmap,
250                graphic_info[IMG_FONT_MEDIUM].bitmap,
251                graphic_info[IMG_FONT_SMALL].bitmap,
252                graphic_info[IMG_FONT_EM].bitmap);
253
254   SetMainBackgroundImage(IMG_BACKGROUND_DEFAULT);
255   SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
256
257   InitGadgets();
258   InitToons();
259 }
260
261 static void ReinitializeSounds()
262 {
263   InitElementSoundInfo();       /* initialize element/sound config info */
264   InitSoundInfo();              /* initialize sounds info from config file */
265
266   InitPlaySoundLevel();         /* initialize internal game sound values */
267 }
268
269 static void ReinitializeMusic()
270 {
271   /* currently nothing to do */
272 }
273
274 static void InitImages()
275 {
276   ReloadCustomImages();
277   ReinitializeGraphics();
278 }
279
280 static void InitSound()
281 {
282   InitReloadCustomSounds(artwork.snd_current->identifier);
283   ReinitializeSounds();
284 }
285
286 static void InitMusic()
287 {
288   InitReloadCustomMusic(artwork.mus_current->identifier);
289   ReinitializeMusic();
290 }
291
292 static void InitTileClipmasks()
293 {
294 #if 0
295 #if defined(TARGET_X11)
296   XGCValues clip_gc_values;
297   unsigned long clip_gc_valuemask;
298
299 #if defined(TARGET_X11_NATIVE)
300
301 #if 0
302   GC copy_clipmask_gc;
303
304   static struct
305   {
306     int start;
307     int count;
308   }
309   tile_needs_clipping[] =
310   {
311     { GFX_SPIELER1_UP, 4 },
312     { GFX_SPIELER1_DOWN, 4 },
313     { GFX_SPIELER1_LEFT, 4 },
314     { GFX_SPIELER1_RIGHT, 4 },
315     { GFX_SPIELER1_PUSH_LEFT, 4 },
316     { GFX_SPIELER1_PUSH_RIGHT, 4 },
317     { GFX_SPIELER2_UP, 4 },
318     { GFX_SPIELER2_DOWN, 4 },
319     { GFX_SPIELER2_LEFT, 4 },
320     { GFX_SPIELER2_RIGHT, 4 },
321     { GFX_SPIELER2_PUSH_LEFT, 4 },
322     { GFX_SPIELER2_PUSH_RIGHT, 4 },
323     { GFX_SPIELER3_UP, 4 },
324     { GFX_SPIELER3_DOWN, 4 },
325     { GFX_SPIELER3_LEFT, 4 },
326     { GFX_SPIELER3_RIGHT, 4 },
327     { GFX_SPIELER3_PUSH_LEFT, 4 },
328     { GFX_SPIELER3_PUSH_RIGHT, 4 },
329     { GFX_SPIELER4_UP, 4 },
330     { GFX_SPIELER4_DOWN, 4 },
331     { GFX_SPIELER4_LEFT, 4 },
332     { GFX_SPIELER4_RIGHT, 4 },
333     { GFX_SPIELER4_PUSH_LEFT, 4 },
334     { GFX_SPIELER4_PUSH_RIGHT, 4 },
335     { GFX_SP_MURPHY, 1 },
336     { GFX_MURPHY_GO_LEFT, 3 },
337     { GFX_MURPHY_GO_RIGHT, 3 },
338     { GFX_MURPHY_SNAP_UP, 1 },
339     { GFX_MURPHY_SNAP_DOWN, 1 },
340     { GFX_MURPHY_SNAP_RIGHT, 1 },
341     { GFX_MURPHY_SNAP_LEFT, 1 },
342     { GFX_MURPHY_PUSH_RIGHT, 1 },
343     { GFX_MURPHY_PUSH_LEFT, 1 },
344     { GFX_GEBLUBBER, 4 },
345     { GFX_DYNAMIT, 7 },
346     { GFX_DYNABOMB, 4 },
347     { GFX_EXPLOSION, 8 },
348     { GFX_SOKOBAN_OBJEKT, 1 },
349     { GFX_FUNKELN_BLAU, 3 },
350     { GFX_FUNKELN_WEISS, 3 },
351     { GFX2_SHIELD_PASSIVE, 3 },
352     { GFX2_SHIELD_ACTIVE, 3 },
353     { -1, 0 }
354   };
355 #endif
356
357 #endif /* TARGET_X11_NATIVE */
358 #endif /* TARGET_X11 */
359
360   int i;
361
362   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
363   for (i=0; i<NUM_TILES; i++)
364     tile_clipmask[i] = None;
365
366 #if defined(TARGET_X11)
367   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
368      often very slow when preparing a masked XCopyArea() for big Pixmaps.
369      To prevent this, create small (tile-sized) mask Pixmaps which will then
370      be set much faster with XSetClipOrigin() and speed things up a lot. */
371
372   clip_gc_values.graphics_exposures = False;
373   clip_gc_valuemask = GCGraphicsExposures;
374   tile_clip_gc = XCreateGC(display, window->drawable,
375                            clip_gc_valuemask, &clip_gc_values);
376
377 #if 0
378   for (i=0; i<NUM_BITMAPS; i++)
379   {
380     if (pix[i]->clip_mask)
381     {
382       clip_gc_values.graphics_exposures = False;
383       clip_gc_values.clip_mask = pix[i]->clip_mask;
384       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
385       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
386                                          clip_gc_valuemask, &clip_gc_values);
387     }
388   }
389 #endif
390
391 #if defined(TARGET_X11_NATIVE)
392
393 #if 0
394   /* create graphic context structures needed for clipping */
395   clip_gc_values.graphics_exposures = False;
396   clip_gc_valuemask = GCGraphicsExposures;
397   copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
398                                clip_gc_valuemask, &clip_gc_values);
399
400   /* create only those clipping Pixmaps we really need */
401   for (i=0; tile_needs_clipping[i].start>=0; i++)
402   {
403     int j;
404
405     for (j=0; j<tile_needs_clipping[i].count; j++)
406     {
407       int tile = tile_needs_clipping[i].start + j;
408       int graphic = tile;
409       int src_x, src_y;
410       Bitmap *src_bitmap;
411       Pixmap src_pixmap;
412
413       getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
414       src_pixmap = src_bitmap->clip_mask;
415
416       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
417                                           TILEX, TILEY, 1);
418
419       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
420                 src_x, src_y, TILEX, TILEY, 0, 0);
421     }
422   }
423
424   XFreeGC(display, copy_clipmask_gc);
425 #endif
426
427 #endif /* TARGET_X11_NATIVE */
428 #endif /* TARGET_X11 */
429 #endif
430 }
431
432 void FreeTileClipmasks()
433 {
434 #if 0
435 #if defined(TARGET_X11)
436   int i;
437
438   for (i=0; i<NUM_TILES; i++)
439   {
440     if (tile_clipmask[i] != None)
441     {
442       XFreePixmap(display, tile_clipmask[i]);
443       tile_clipmask[i] = None;
444     }
445   }
446
447   if (tile_clip_gc)
448     XFreeGC(display, tile_clip_gc);
449   tile_clip_gc = None;
450
451 #if 0
452   for (i=0; i<NUM_BITMAPS; i++)
453   {
454     if (pix[i] != NULL && pix[i]->stored_clip_gc)
455     {
456       XFreeGC(display, pix[i]->stored_clip_gc);
457       pix[i]->stored_clip_gc = None;
458     }
459   }
460 #endif
461
462 #endif /* TARGET_X11 */
463 #endif
464 }
465
466 void InitGfx()
467 {
468 #if 0
469   int i;
470 #endif
471
472   /* initialize screen properties */
473   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
474                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
475   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
476   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
477   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
478
479   /* create additional image buffers for double-buffering */
480   bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
481   bitmap_db_door  = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
482
483 #if 0
484   pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
485
486   InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
487 #else
488   bitmap_font_initial = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
489
490   InitFontInfo(bitmap_font_initial, NULL, NULL, NULL, NULL);
491 #endif
492
493   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
494   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
495
496   DrawInitText("Loading graphics:", 120, FC_GREEN);
497
498 #if 0
499   for (i=0; i<NUM_PICTURES; i++)
500   {
501 #if 0
502     if (i != PIX_FONT_SMALL)
503 #endif
504     {
505       DrawInitText(image_filename[i], 150, FC_YELLOW);
506
507       pix[i] = LoadCustomImage(image_filename[i]);
508     }
509   }
510 #endif
511
512 #if 0
513   InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
514                pix[PIX_FONT_EM]);
515 #endif
516
517   InitTileClipmasks();
518 }
519
520 void InitGfxBackground()
521 {
522   int x, y;
523
524   drawto = backbuffer;
525   fieldbuffer = bitmap_db_field;
526   SetDrawtoField(DRAW_BACKBUFFER);
527
528   BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
529              0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
530   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
531   ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
532
533   for (x=0; x<MAX_BUF_XSIZE; x++)
534     for (y=0; y<MAX_BUF_YSIZE; y++)
535       redraw[x][y] = 0;
536   redraw_tiles = 0;
537   redraw_mask = REDRAW_ALL;
538 }
539
540 void ReloadCustomArtwork()
541 {
542   static char *leveldir_current_identifier = NULL;
543   static boolean last_override_level_graphics = FALSE;
544   static boolean last_override_level_sounds = FALSE;
545   static boolean last_override_level_music = FALSE;
546   /* identifier for new artwork; default: artwork configured in setup */
547   char *gfx_new_identifier = artwork.gfx_current->identifier;
548   char *snd_new_identifier = artwork.snd_current->identifier;
549   char *mus_new_identifier = artwork.mus_current->identifier;
550   boolean redraw_screen = FALSE;
551
552   if (leveldir_current_identifier == NULL)
553     leveldir_current_identifier = leveldir_current->identifier;
554
555 #if 0
556   printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
557          leveldir_current->graphics_set);
558   printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
559          leveldir_current->identifier);
560 #endif
561
562 #if 0
563   printf("graphics --> '%s' ('%s')\n",
564          artwork.gfx_current_identifier, artwork.gfx_current->filename);
565   printf("sounds   --> '%s' ('%s')\n",
566          artwork.snd_current_identifier, artwork.snd_current->filename);
567   printf("music    --> '%s' ('%s')\n",
568          artwork.mus_current_identifier, artwork.mus_current->filename);
569 #endif
570
571   /* leveldir_current may be invalid (level group, parent link) */
572   if (!validLevelSeries(leveldir_current))
573     return;
574
575   /* when a new level series was selected, check if there was a change
576      in custom artwork stored in level series directory */
577   if (leveldir_current_identifier != leveldir_current->identifier)
578   {
579     char *identifier_old = leveldir_current_identifier;
580     char *identifier_new = leveldir_current->identifier;
581
582     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
583         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
584       gfx_new_identifier = identifier_new;
585     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
586         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
587       snd_new_identifier = identifier_new;
588     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
589         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
590       mus_new_identifier = identifier_new;
591
592     leveldir_current_identifier = leveldir_current->identifier;
593   }
594
595   /* custom level artwork configured in level series configuration file
596      always overrides custom level artwork stored in level series directory
597      and (level independant) custom artwork configured in setup menue */
598   if (leveldir_current->graphics_set != NULL)
599     gfx_new_identifier = leveldir_current->graphics_set;
600   if (leveldir_current->sounds_set != NULL)
601     snd_new_identifier = leveldir_current->sounds_set;
602   if (leveldir_current->music_set != NULL)
603     mus_new_identifier = leveldir_current->music_set;
604
605   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
606       last_override_level_graphics != setup.override_level_graphics)
607   {
608 #if 0
609     printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n",
610            artwork.gfx_current_identifier,
611            artwork.gfx_current->identifier,
612            gfx_new_identifier);
613 #endif
614
615     setLevelArtworkDir(artwork.gfx_first);
616
617     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
618
619     ReloadCustomImages();
620     ReinitializeGraphics();
621
622     FreeTileClipmasks();
623     InitTileClipmasks();
624
625     artwork.gfx_current_identifier = artwork.gfx_current->identifier;
626     last_override_level_graphics = setup.override_level_graphics;
627
628     redraw_screen = TRUE;
629   }
630
631   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
632       last_override_level_sounds != setup.override_level_sounds)
633   {
634 #if 0
635     printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n",
636            artwork.snd_current_identifier,
637            artwork.snd_current->identifier,
638            snd_new_identifier);
639 #endif
640
641     /* set artwork path to send it to the sound server process */
642     setLevelArtworkDir(artwork.snd_first);
643
644     InitReloadCustomSounds(snd_new_identifier);
645     ReinitializeSounds();
646
647     artwork.snd_current_identifier = artwork.snd_current->identifier;
648     last_override_level_sounds = setup.override_level_sounds;
649
650     redraw_screen = TRUE;
651   }
652
653   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
654       last_override_level_music != setup.override_level_music)
655   {
656     /* set artwork path to send it to the sound server process */
657     setLevelArtworkDir(artwork.mus_first);
658
659     InitReloadCustomMusic(mus_new_identifier);
660     ReinitializeMusic();
661
662     artwork.mus_current_identifier = artwork.mus_current->identifier;
663     last_override_level_music = setup.override_level_music;
664
665     redraw_screen = TRUE;
666   }
667
668   if (redraw_screen)
669   {
670     InitGfxBackground();
671
672     /* force redraw of (open or closed) door graphics */
673     SetDoorState(DOOR_OPEN_ALL);
674     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
675   }
676 }
677
678 void FreeGadgets()
679 {
680   FreeLevelEditorGadgets();
681   FreeGameButtons();
682   FreeTapeButtons();
683   FreeToolButtons();
684   FreeScreenGadgets();
685 }
686
687 void InitGadgets()
688 {
689   static boolean gadgets_initialized = FALSE;
690
691   if (gadgets_initialized)
692     FreeGadgets();
693
694   CreateLevelEditorGadgets();
695   CreateGameButtons();
696   CreateTapeButtons();
697   CreateToolButtons();
698   CreateScreenGadgets();
699
700   gadgets_initialized = TRUE;
701 }
702
703 void InitElementGraphicInfo()
704 {
705   struct PropertyMapping *property_mapping = getImageListPropertyMapping();
706   int num_property_mappings = getImageListPropertyMappingSize();
707   int i, act, dir;
708
709   /* set values to -1 to identify later as "uninitialized" values */
710   for (i=0; i<MAX_NUM_ELEMENTS; i++)
711   {
712     for (act=0; act<NUM_ACTIONS; act++)
713     {
714       element_info[i].graphic[act] = -1;
715
716       for (dir=0; dir<NUM_DIRECTIONS; dir++)
717         element_info[i].direction_graphic[act][dir] = -1;
718     }
719   }
720
721   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
722     element_info[i].graphic[ACTION_DEFAULT] =
723       IMG_CHAR_START + (i - EL_CHAR_START);
724
725   for (i=EL_CUSTOM_START; i<=EL_CUSTOM_END; i++)
726     element_info[i].graphic[ACTION_DEFAULT] =
727       IMG_CUSTOM_START + (i - EL_CUSTOM_START);
728
729   /* initialize element/graphic mapping from static configuration */
730   for (i=0; element_to_graphic[i].element > -1; i++)
731   {
732     int element   = element_to_graphic[i].element;
733     int action    = element_to_graphic[i].action;
734     int direction = element_to_graphic[i].direction;
735     int graphic   = element_to_graphic[i].graphic;
736
737     if (action < 0)
738       action = ACTION_DEFAULT;
739
740     if (direction > -1)
741       element_info[element].direction_graphic[action][direction] = graphic;
742     else
743       element_info[element].graphic[action] = graphic;
744   }
745
746   /* initialize element/graphic mapping from dynamic configuration */
747   for (i=0; i < num_property_mappings; i++)
748   {
749     int element   = property_mapping[i].base_index;
750     int action    = property_mapping[i].ext1_index;
751     int direction = property_mapping[i].ext2_index;
752     int graphic   = property_mapping[i].artwork_index;
753
754     if (action < 0)
755       action = ACTION_DEFAULT;
756
757     if (direction > -1)
758       element_info[element].direction_graphic[action][direction] = graphic;
759     else
760       element_info[element].graphic[action] = graphic;
761   }
762
763   /* now set all '-1' values to element specific default values */
764   for (i=0; i<MAX_NUM_ELEMENTS; i++)
765   {
766     int default_action_graphic = element_info[i].graphic[ACTION_DEFAULT];
767     int default_action_direction_graphic[NUM_DIRECTIONS];
768
769     if (default_action_graphic == -1)
770       default_action_graphic = IMG_CHAR_QUESTION;
771
772     for (dir=0; dir<NUM_DIRECTIONS; dir++)
773     {
774       default_action_direction_graphic[dir] =
775         element_info[i].direction_graphic[ACTION_DEFAULT][dir];
776
777       if (default_action_direction_graphic[dir] == -1)
778         default_action_direction_graphic[dir] = default_action_graphic;
779     }
780
781     for (act=0; act<NUM_ACTIONS; act++)
782     {
783       for (dir=0; dir<NUM_DIRECTIONS; dir++)
784       {
785         int default_direction_graphic = element_info[i].graphic[act];
786
787         /* no graphic for current action -- use default direction graphic */
788         if (default_direction_graphic == -1)
789           default_direction_graphic = default_action_direction_graphic[dir];
790
791         if (element_info[i].direction_graphic[act][dir] == -1)
792           element_info[i].direction_graphic[act][dir] =
793             default_direction_graphic;
794       }
795
796       /* no graphic for this specific action -- use default action graphic */
797       if (element_info[i].graphic[act] == -1)
798         element_info[i].graphic[act] = default_action_graphic;
799     }
800   }
801 }
802
803 static void InitElementSoundInfo()
804 {
805   /* soon to come */
806 }
807
808 static void set_graphic_parameters(int graphic, int *parameter)
809 {
810   Bitmap *src_bitmap = getBitmapFromImageID(graphic);
811   int num_xtiles = (src_bitmap ? src_bitmap->width          : TILEX) / TILEX;
812   int num_ytiles = (src_bitmap ? src_bitmap->height * 2 / 3 : TILEY) / TILEY;
813
814   graphic_info[graphic].bitmap = src_bitmap;
815
816   graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
817   graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
818   graphic_info[graphic].offset_x = parameter[GFX_ARG_OFFSET];
819   graphic_info[graphic].offset_y = 0;
820
821   /* animation frames are ordered vertically instead of horizontally */
822   if (parameter[GFX_ARG_VERTICAL])
823   {
824     graphic_info[graphic].offset_x = 0;
825     graphic_info[graphic].offset_y = parameter[GFX_ARG_OFFSET];
826   }
827
828   /* optionally, the x and y offset of frames can be specified directly */
829   if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
830     graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
831   if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
832     graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
833
834   /* automatically determine correct number of frames, if not defined */
835   if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
836     graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
837   else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
838     graphic_info[graphic].anim_frames = num_xtiles;
839   else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
840     graphic_info[graphic].anim_frames = num_ytiles;
841   else
842     graphic_info[graphic].anim_frames = 1;
843
844   graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
845   if (graphic_info[graphic].anim_delay == 0)    /* delay must be at least 1 */
846     graphic_info[graphic].anim_delay = 1;
847
848   /* set mode for animation frame order */
849   if (parameter[GFX_ARG_MODE_LOOP])
850     graphic_info[graphic].anim_mode = ANIM_LOOP;
851   else if (parameter[GFX_ARG_MODE_LINEAR])
852     graphic_info[graphic].anim_mode = ANIM_LINEAR;
853   else if (parameter[GFX_ARG_MODE_PINGPONG])
854     graphic_info[graphic].anim_mode = ANIM_PINGPONG;
855   else if (parameter[GFX_ARG_MODE_PINGPONG2])
856     graphic_info[graphic].anim_mode = ANIM_PINGPONG2;
857   else if (parameter[GFX_ARG_MODE_RANDOM])
858     graphic_info[graphic].anim_mode = ANIM_RANDOM;
859   else if (graphic_info[graphic].anim_frames > 1)
860     graphic_info[graphic].anim_mode = ANIM_LOOP;
861   else
862     graphic_info[graphic].anim_mode = ANIM_NONE;
863
864   /* set additional flag to play animation frames in reverse order */
865   if (parameter[GFX_ARG_MODE_REVERSE])
866     graphic_info[graphic].anim_mode |= ANIM_REVERSE;
867
868   /* automatically determine correct start frame, if not defined */
869   if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
870     graphic_info[graphic].anim_start_frame = 0;
871   else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
872     graphic_info[graphic].anim_start_frame =
873       graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
874   else
875     graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
876
877   /* animation synchronized with global frame counter, not move position */
878   graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
879 }
880
881 static void InitGraphicInfo()
882 {
883   static boolean clipmasks_initialized = FALSE;
884   int num_images = getImageListSize();
885   int i;
886 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
887   Pixmap src_pixmap;
888   XGCValues clip_gc_values;
889   unsigned long clip_gc_valuemask;
890   GC copy_clipmask_gc = None;
891 #endif
892
893   if (graphic_info != NULL)
894     free(graphic_info);
895
896   graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
897
898 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
899   if (clipmasks_initialized)
900   {
901     for (i=0; i<num_images; i++)
902     {
903       if (graphic_info[i].clip_mask)
904         XFreePixmap(display, graphic_info[i].clip_mask);
905       if (graphic_info[i].clip_gc)
906         XFreeGC(display, graphic_info[i].clip_gc);
907
908       graphic_info[i].clip_mask = None;
909       graphic_info[i].clip_gc = None;
910     }
911   }
912 #endif
913
914   for (i=0; i<num_images; i++)
915   {
916     struct FileInfo *image = getImageListEntry(i);
917     Bitmap *src_bitmap;
918     int src_x, src_y;
919     int first_frame, last_frame;
920
921     set_graphic_parameters(i, image->parameter);
922
923     /* now check if no animation frames are outside of the loaded image */
924
925     if (graphic_info[i].bitmap == NULL)
926       continue;         /* skip check for optional images that are undefined */
927
928     first_frame = 0;
929     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
930     if (src_x < 0 || src_y < 0 ||
931         src_x + TILEX > src_bitmap->width ||
932         src_y + TILEY > src_bitmap->height)
933     {
934       Error(ERR_RETURN_LINE, "-");
935       Error(ERR_RETURN, "warning: error found in config file:");
936       Error(ERR_RETURN, "- config file: '%s'",
937             getImageConfigFilename());
938       Error(ERR_RETURN, "- config token: '%s'",
939             getTokenFromImageID(i));
940       Error(ERR_RETURN, "- image file: '%s'",
941             src_bitmap->source_filename);
942       Error(ERR_RETURN,
943             "error: first animation frame out of bounds (%d, %d)",
944             src_x, src_y);
945       Error(ERR_RETURN, "custom graphic rejected for this element/action");
946       Error(ERR_RETURN_LINE, "-");
947
948       set_graphic_parameters(i, image->default_parameter);
949     }
950
951     last_frame = graphic_info[i].anim_frames - 1;
952     getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
953     if (src_x < 0 || src_y < 0 ||
954         src_x + TILEX > src_bitmap->width ||
955         src_y + TILEY > src_bitmap->height)
956     {
957       Error(ERR_RETURN_LINE, "-");
958       Error(ERR_RETURN, "warning: error found in config file:");
959       Error(ERR_RETURN, "- config file: '%s'",
960             getImageConfigFilename());
961       Error(ERR_RETURN, "- config token: '%s'",
962             getTokenFromImageID(i));
963       Error(ERR_RETURN, "- image file: '%s'",
964             src_bitmap->source_filename);
965       Error(ERR_RETURN,
966             "error: last animation frame (%d) out of bounds (%d, %d)",
967             last_frame, src_x, src_y);
968       Error(ERR_RETURN, "custom graphic rejected for this element/action");
969       Error(ERR_RETURN_LINE, "-");
970
971       set_graphic_parameters(i, image->default_parameter);
972     }
973
974 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
975     /* currently we need only a tile clip mask from the first frame */
976     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
977
978     if (copy_clipmask_gc == None)
979     {
980       clip_gc_values.graphics_exposures = False;
981       clip_gc_valuemask = GCGraphicsExposures;
982       copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
983                                    clip_gc_valuemask, &clip_gc_values);
984     }
985
986     graphic_info[i].clip_mask =
987       XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
988
989     src_pixmap = src_bitmap->clip_mask;
990     XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
991               copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
992
993     clip_gc_values.graphics_exposures = False;
994     clip_gc_values.clip_mask = graphic_info[i].clip_mask;
995     clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
996     graphic_info[i].clip_gc =
997       XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
998 #endif
999   }
1000
1001 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1002   if (copy_clipmask_gc)
1003     XFreeGC(display, copy_clipmask_gc);
1004 #endif
1005
1006   clipmasks_initialized = TRUE;
1007 }
1008
1009 static void set_sound_parameters(int sound, int *parameter)
1010 {
1011   /* explicit loop mode setting in configuration overrides default value */
1012   if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1013     sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
1014 }
1015
1016 static void InitSoundInfo()
1017 {
1018   int *sound_effect_properties;
1019   int num_sounds = getSoundListSize();
1020   int i, j;
1021
1022   if (sound_info != NULL)
1023     free(sound_info);
1024
1025   sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
1026   sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
1027
1028   /* initialize sound effect for all elements to "no sound" */
1029   for (i=0; i<MAX_NUM_ELEMENTS; i++)
1030     for (j=0; j<NUM_ACTIONS; j++)
1031       element_info[i].sound[j] = SND_UNDEFINED;
1032
1033   for (i=0; i<num_sounds; i++)
1034   {
1035     struct FileInfo *sound = getSoundListEntry(i);
1036     int len_effect_text = strlen(sound->token);
1037
1038     sound_effect_properties[i] = ACTION_OTHER;
1039     sound_info[i].loop = FALSE;
1040
1041     /* determine all loop sounds and identify certain sound classes */
1042
1043     for (j=0; element_action_info[j].suffix; j++)
1044     {
1045       int len_action_text = strlen(element_action_info[j].suffix);
1046
1047       if (len_action_text < len_effect_text &&
1048           strcmp(&sound->token[len_effect_text - len_action_text],
1049                  element_action_info[j].suffix) == 0)
1050       {
1051         sound_effect_properties[i] = element_action_info[j].value;
1052
1053         if (element_action_info[j].is_loop_sound)
1054           sound_info[i].loop = TRUE;
1055       }
1056     }
1057
1058     /* associate elements and some selected sound actions */
1059
1060     for (j=0; j<MAX_NUM_ELEMENTS; j++)
1061     {
1062       if (element_info[j].sound_class_name)
1063       {
1064         int len_class_text = strlen(element_info[j].sound_class_name);
1065
1066         if (len_class_text + 1 < len_effect_text &&
1067             strncmp(sound->token,
1068                     element_info[j].sound_class_name, len_class_text) == 0 &&
1069             sound->token[len_class_text] == '.')
1070         {
1071           int sound_action_value = sound_effect_properties[i];
1072
1073           element_info[j].sound[sound_action_value] = i;
1074         }
1075       }
1076     }
1077
1078     set_sound_parameters(i, sound->parameter);
1079   }
1080
1081   free(sound_effect_properties);
1082
1083 #if 0
1084   /* TEST ONLY */
1085   {
1086     int element = EL_SAND;
1087     int sound_action = ACTION_DIGGING;
1088     int j = 0;
1089
1090     while (element_action_info[j].suffix)
1091     {
1092       if (element_action_info[j].value == sound_action)
1093         printf("element %d, sound action '%s'  == %d\n",
1094                element, element_action_info[j].suffix,
1095                element_info_[element].sound[sound_action]);
1096       j++;
1097     }
1098   }
1099 #endif
1100 }
1101
1102 void InitElementProperties()
1103 {
1104   int i, j;
1105
1106   static int ep_amoebalive[] =
1107   {
1108     EL_AMOEBA_WET,
1109     EL_AMOEBA_DRY,
1110     EL_AMOEBA_FULL,
1111     EL_BD_AMOEBA
1112   };
1113   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
1114
1115   static int ep_amoeboid[] =
1116   {
1117     EL_AMOEBA_DEAD,
1118     EL_AMOEBA_WET,
1119     EL_AMOEBA_DRY,
1120     EL_AMOEBA_FULL,
1121     EL_BD_AMOEBA
1122   };
1123   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1124
1125   static int ep_schluessel[] =
1126   {
1127     EL_KEY1,
1128     EL_KEY2,
1129     EL_KEY3,
1130     EL_KEY4,
1131     EL_EM_KEY1,
1132     EL_EM_KEY2,
1133     EL_EM_KEY3,
1134     EL_EM_KEY4
1135   };
1136   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1137
1138   static int ep_pforte[] =
1139   {
1140     EL_GATE1,
1141     EL_GATE2,
1142     EL_GATE3,
1143     EL_GATE4,
1144     EL_GATE1_GRAY,
1145     EL_GATE2_GRAY,
1146     EL_GATE3_GRAY,
1147     EL_GATE4_GRAY,
1148     EL_EM_GATE1,
1149     EL_EM_GATE2,
1150     EL_EM_GATE3,
1151     EL_EM_GATE4,
1152     EL_EM_GATE1_GRAY,
1153     EL_EM_GATE2_GRAY,
1154     EL_EM_GATE3_GRAY,
1155     EL_EM_GATE4_GRAY,
1156     EL_SWITCHGATE_OPEN,
1157     EL_SWITCHGATE_OPENING,
1158     EL_SWITCHGATE_CLOSED,
1159     EL_SWITCHGATE_CLOSING,
1160     EL_TIMEGATE_OPEN,
1161     EL_TIMEGATE_OPENING,
1162     EL_TIMEGATE_CLOSED,
1163     EL_TIMEGATE_CLOSING,
1164     EL_TUBE_ALL,
1165     EL_TUBE_VERTICAL,
1166     EL_TUBE_HORIZONTAL,
1167     EL_TUBE_VERTICAL_LEFT,
1168     EL_TUBE_VERTICAL_RIGHT,
1169     EL_TUBE_HORIZONTAL_UP,
1170     EL_TUBE_HORIZONTAL_DOWN,
1171     EL_TUBE_LEFT_UP,
1172     EL_TUBE_LEFT_DOWN,
1173     EL_TUBE_RIGHT_UP,
1174     EL_TUBE_RIGHT_DOWN
1175   };
1176   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1177
1178   static int ep_solid[] =
1179   {
1180     EL_STEELWALL,
1181     EL_WALL,
1182     EL_WALL_GROWING,
1183     EL_WALL_GROWING_X,
1184     EL_WALL_GROWING_Y,
1185     EL_WALL_GROWING_XY,
1186     EL_BD_WALL,
1187     EL_WALL_CRUMBLED,
1188     EL_EXIT_CLOSED,
1189     EL_EXIT_OPENING,
1190     EL_EXIT_OPEN,
1191     EL_AMOEBA_DEAD,
1192     EL_AMOEBA_WET,
1193     EL_AMOEBA_DRY,
1194     EL_AMOEBA_FULL,
1195     EL_BD_AMOEBA,
1196     EL_QUICKSAND_FULL,
1197     EL_QUICKSAND_EMPTY,
1198     EL_QUICKSAND_FILLING,
1199     EL_QUICKSAND_EMPTYING,
1200     EL_MAGIC_WALL,
1201     EL_MAGIC_WALL_ACTIVE,
1202     EL_MAGIC_WALL_EMPTYING,
1203     EL_MAGIC_WALL_FILLING,
1204     EL_MAGIC_WALL_FULL,
1205     EL_MAGIC_WALL_DEAD,
1206     EL_BD_MAGIC_WALL,
1207     EL_BD_MAGIC_WALL_ACTIVE,
1208     EL_BD_MAGIC_WALL_EMPTYING,
1209     EL_BD_MAGIC_WALL_FULL,
1210     EL_BD_MAGIC_WALL_FILLING,
1211     EL_BD_MAGIC_WALL_DEAD,
1212     EL_GAMEOFLIFE,
1213     EL_BIOMAZE,
1214     EL_ACIDPOOL_TOPLEFT,
1215     EL_ACIDPOOL_TOPRIGHT,
1216     EL_ACIDPOOL_BOTTOMLEFT,
1217     EL_ACIDPOOL_BOTTOM,
1218     EL_ACIDPOOL_BOTTOMRIGHT,
1219     EL_SP_CHIP_SINGLE,
1220     EL_SP_CHIP_LEFT,
1221     EL_SP_CHIP_RIGHT,
1222     EL_SP_CHIP_UPPER,
1223     EL_SP_CHIP_LOWER,
1224     EL_SP_HARD_GRAY,
1225     EL_SP_HARD_GREEN,
1226     EL_SP_HARD_BLUE,
1227     EL_SP_HARD_RED,
1228     EL_SP_HARD_YELLOW,
1229     EL_SP_HARD_BASE1,
1230     EL_SP_HARD_BASE2,
1231     EL_SP_HARD_BASE3,
1232     EL_SP_HARD_BASE4,
1233     EL_SP_HARD_BASE5,
1234     EL_SP_HARD_BASE6,
1235     EL_SP_TERMINAL,
1236     EL_SP_TERMINAL_ACTIVE,
1237     EL_SP_EXIT_CLOSED,
1238     EL_SP_EXIT_OPEN,
1239     EL_INVISIBLE_STEELWALL,
1240     EL_INVISIBLE_STEELWALL_ACTIVE,
1241     EL_INVISIBLE_WALL,
1242     EL_INVISIBLE_WALL_ACTIVE,
1243     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1244     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1245     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1246     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1247     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1248     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1249     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1250     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1251     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1252     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1253     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1254     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1255     EL_SWITCHGATE_SWITCH_UP,
1256     EL_SWITCHGATE_SWITCH_DOWN,
1257     EL_LIGHT_SWITCH,
1258     EL_LIGHT_SWITCH_ACTIVE,
1259     EL_TIMEGATE_SWITCH,
1260     EL_TIMEGATE_SWITCH_ACTIVE,
1261     EL_SIGN_EXCLAMATION,
1262     EL_SIGN_RADIOACTIVITY,
1263     EL_SIGN_STOP,
1264     EL_SIGN_WHEELCHAIR,
1265     EL_SIGN_PARKING,
1266     EL_SIGN_ONEWAY,
1267     EL_SIGN_HEART,
1268     EL_SIGN_TRIANGLE,
1269     EL_SIGN_ROUND,
1270     EL_SIGN_EXIT,
1271     EL_SIGN_YINYANG,
1272     EL_SIGN_OTHER,
1273     EL_STEELWALL_SLANTED,
1274     EL_EMC_STEELWALL1,
1275     EL_EMC_STEELWALL2,
1276     EL_EMC_STEELWALL3,
1277     EL_EMC_STEELWALL4,
1278     EL_EMC_WALL_PILLAR_UPPER,
1279     EL_EMC_WALL_PILLAR_MIDDLE,
1280     EL_EMC_WALL_PILLAR_LOWER,
1281     EL_EMC_WALL4,
1282     EL_EMC_WALL5,
1283     EL_EMC_WALL6,
1284     EL_EMC_WALL7,
1285     EL_EMC_WALL8,
1286     EL_CRYSTAL,
1287     EL_WALL_PEARL,
1288     EL_WALL_CRYSTAL,
1289     EL_GATE1,
1290     EL_GATE2,
1291     EL_GATE3,
1292     EL_GATE4,
1293     EL_GATE1_GRAY,
1294     EL_GATE2_GRAY,
1295     EL_GATE3_GRAY,
1296     EL_GATE4_GRAY,
1297     EL_EM_GATE1,
1298     EL_EM_GATE2,
1299     EL_EM_GATE3,
1300     EL_EM_GATE4,
1301     EL_EM_GATE1_GRAY,
1302     EL_EM_GATE2_GRAY,
1303     EL_EM_GATE3_GRAY,
1304     EL_EM_GATE4_GRAY,
1305     EL_SWITCHGATE_OPEN,
1306     EL_SWITCHGATE_OPENING,
1307     EL_SWITCHGATE_CLOSED,
1308     EL_SWITCHGATE_CLOSING,
1309     EL_TIMEGATE_OPEN,
1310     EL_TIMEGATE_OPENING,
1311     EL_TIMEGATE_CLOSED,
1312     EL_TIMEGATE_CLOSING,
1313     EL_TUBE_ALL,
1314     EL_TUBE_VERTICAL,
1315     EL_TUBE_HORIZONTAL,
1316     EL_TUBE_VERTICAL_LEFT,
1317     EL_TUBE_VERTICAL_RIGHT,
1318     EL_TUBE_HORIZONTAL_UP,
1319     EL_TUBE_HORIZONTAL_DOWN,
1320     EL_TUBE_LEFT_UP,
1321     EL_TUBE_LEFT_DOWN,
1322     EL_TUBE_RIGHT_UP,
1323     EL_TUBE_RIGHT_DOWN
1324   };
1325   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1326
1327   static int ep_massive[] =
1328   {
1329     EL_STEELWALL,
1330     EL_ACID,
1331     EL_ACIDPOOL_TOPLEFT,
1332     EL_ACIDPOOL_TOPRIGHT,
1333     EL_ACIDPOOL_BOTTOMLEFT,
1334     EL_ACIDPOOL_BOTTOM,
1335     EL_ACIDPOOL_BOTTOMRIGHT,
1336     EL_SP_HARD_GRAY,
1337     EL_SP_HARD_GREEN,
1338     EL_SP_HARD_BLUE,
1339     EL_SP_HARD_RED,
1340     EL_SP_HARD_YELLOW,
1341     EL_SP_HARD_BASE1,
1342     EL_SP_HARD_BASE2,
1343     EL_SP_HARD_BASE3,
1344     EL_SP_HARD_BASE4,
1345     EL_SP_HARD_BASE5,
1346     EL_SP_HARD_BASE6,
1347     EL_INVISIBLE_STEELWALL,
1348     EL_INVISIBLE_STEELWALL_ACTIVE,
1349     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1350     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1351     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1352     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1353     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1354     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1355     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1356     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1357     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1358     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1359     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1360     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1361     EL_LIGHT_SWITCH,
1362     EL_LIGHT_SWITCH_ACTIVE,
1363     EL_SIGN_EXCLAMATION,
1364     EL_SIGN_RADIOACTIVITY,
1365     EL_SIGN_STOP,
1366     EL_SIGN_WHEELCHAIR,
1367     EL_SIGN_PARKING,
1368     EL_SIGN_ONEWAY,
1369     EL_SIGN_HEART,
1370     EL_SIGN_TRIANGLE,
1371     EL_SIGN_ROUND,
1372     EL_SIGN_EXIT,
1373     EL_SIGN_YINYANG,
1374     EL_SIGN_OTHER,
1375     EL_STEELWALL_SLANTED,
1376     EL_EMC_STEELWALL1,
1377     EL_EMC_STEELWALL2,
1378     EL_EMC_STEELWALL3,
1379     EL_EMC_STEELWALL4,
1380     EL_CRYSTAL,
1381     EL_GATE1,
1382     EL_GATE2,
1383     EL_GATE3,
1384     EL_GATE4,
1385     EL_GATE1_GRAY,
1386     EL_GATE2_GRAY,
1387     EL_GATE3_GRAY,
1388     EL_GATE4_GRAY,
1389     EL_EM_GATE1,
1390     EL_EM_GATE2,
1391     EL_EM_GATE3,
1392     EL_EM_GATE4,
1393     EL_EM_GATE1_GRAY,
1394     EL_EM_GATE2_GRAY,
1395     EL_EM_GATE3_GRAY,
1396     EL_EM_GATE4_GRAY,
1397     EL_SWITCHGATE_OPEN,
1398     EL_SWITCHGATE_OPENING,
1399     EL_SWITCHGATE_CLOSED,
1400     EL_SWITCHGATE_CLOSING,
1401     EL_TIMEGATE_OPEN,
1402     EL_TIMEGATE_OPENING,
1403     EL_TIMEGATE_CLOSED,
1404     EL_TIMEGATE_CLOSING,
1405     EL_TUBE_ALL,
1406     EL_TUBE_VERTICAL,
1407     EL_TUBE_HORIZONTAL,
1408     EL_TUBE_VERTICAL_LEFT,
1409     EL_TUBE_VERTICAL_RIGHT,
1410     EL_TUBE_HORIZONTAL_UP,
1411     EL_TUBE_HORIZONTAL_DOWN,
1412     EL_TUBE_LEFT_UP,
1413     EL_TUBE_LEFT_DOWN,
1414     EL_TUBE_RIGHT_UP,
1415     EL_TUBE_RIGHT_DOWN
1416   };
1417   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1418
1419   static int ep_slippery[] =
1420   {
1421     EL_WALL_CRUMBLED,
1422     EL_BD_WALL,
1423     EL_ROCK,
1424     EL_BD_ROCK,
1425     EL_EMERALD,
1426     EL_BD_DIAMOND,
1427     EL_EMERALD_YELLOW,
1428     EL_EMERALD_RED,
1429     EL_EMERALD_PURPLE,
1430     EL_DIAMOND,
1431     EL_BOMB,
1432     EL_NUT,
1433     EL_ROBOT_WHEEL_ACTIVE,
1434     EL_ROBOT_WHEEL,
1435     EL_TIME_ORB_FULL,
1436     EL_TIME_ORB_EMPTY,
1437     EL_LAMP_ACTIVE,
1438     EL_LAMP,
1439     EL_ACIDPOOL_TOPLEFT,
1440     EL_ACIDPOOL_TOPRIGHT,
1441     EL_SATELLITE,
1442     EL_SP_ZONK,
1443     EL_SP_INFOTRON,
1444     EL_SP_CHIP_SINGLE,
1445     EL_SP_CHIP_LEFT,
1446     EL_SP_CHIP_RIGHT,
1447     EL_SP_CHIP_UPPER,
1448     EL_SP_CHIP_LOWER,
1449     EL_SPEED_PILL,
1450     EL_STEELWALL_SLANTED,
1451     EL_PEARL,
1452     EL_CRYSTAL
1453   };
1454   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1455
1456   static int ep_enemy[] =
1457   {
1458     EL_BUG,
1459     EL_SPACESHIP,
1460     EL_BD_BUTTERFLY,
1461     EL_BD_FIREFLY,
1462     EL_YAMYAM,
1463     EL_DARK_YAMYAM,
1464     EL_ROBOT,
1465     EL_PACMAN,
1466     EL_SP_SNIKSNAK,
1467     EL_SP_ELECTRON
1468   };
1469   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1470
1471   static int ep_mauer[] =
1472   {
1473     EL_STEELWALL,
1474     EL_GATE1,
1475     EL_GATE2,
1476     EL_GATE3,
1477     EL_GATE4,
1478     EL_GATE1_GRAY,
1479     EL_GATE2_GRAY,
1480     EL_GATE3_GRAY,
1481     EL_GATE4_GRAY,
1482     EL_EM_GATE1,
1483     EL_EM_GATE2,
1484     EL_EM_GATE3,
1485     EL_EM_GATE4,
1486     EL_EM_GATE1_GRAY,
1487     EL_EM_GATE2_GRAY,
1488     EL_EM_GATE3_GRAY,
1489     EL_EM_GATE4_GRAY,
1490     EL_EXIT_CLOSED,
1491     EL_EXIT_OPENING,
1492     EL_EXIT_OPEN,
1493     EL_WALL,
1494     EL_WALL_CRUMBLED,
1495     EL_WALL_GROWING,
1496     EL_WALL_GROWING_X,
1497     EL_WALL_GROWING_Y,
1498     EL_WALL_GROWING_XY,
1499     EL_WALL_GROWING_ACTIVE,
1500     EL_BD_WALL,
1501     EL_SP_CHIP_SINGLE,
1502     EL_SP_CHIP_LEFT,
1503     EL_SP_CHIP_RIGHT,
1504     EL_SP_CHIP_UPPER,
1505     EL_SP_CHIP_LOWER,
1506     EL_SP_HARD_GRAY,
1507     EL_SP_HARD_GREEN,
1508     EL_SP_HARD_BLUE,
1509     EL_SP_HARD_RED,
1510     EL_SP_HARD_YELLOW,
1511     EL_SP_HARD_BASE1,
1512     EL_SP_HARD_BASE2,
1513     EL_SP_HARD_BASE3,
1514     EL_SP_HARD_BASE4,
1515     EL_SP_HARD_BASE5,
1516     EL_SP_HARD_BASE6,
1517     EL_SP_TERMINAL,
1518     EL_SP_TERMINAL_ACTIVE,
1519     EL_SP_EXIT_CLOSED,
1520     EL_SP_EXIT_OPEN,
1521     EL_INVISIBLE_STEELWALL,
1522     EL_INVISIBLE_STEELWALL_ACTIVE,
1523     EL_INVISIBLE_WALL,
1524     EL_INVISIBLE_WALL_ACTIVE,
1525     EL_STEELWALL_SLANTED,
1526     EL_EMC_STEELWALL1,
1527     EL_EMC_STEELWALL2,
1528     EL_EMC_STEELWALL3,
1529     EL_EMC_STEELWALL4,
1530     EL_EMC_WALL_PILLAR_UPPER,
1531     EL_EMC_WALL_PILLAR_MIDDLE,
1532     EL_EMC_WALL_PILLAR_LOWER,
1533     EL_EMC_WALL4,
1534     EL_EMC_WALL5,
1535     EL_EMC_WALL6,
1536     EL_EMC_WALL7,
1537     EL_EMC_WALL8
1538   };
1539   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1540
1541   static int ep_can_fall[] =
1542   {
1543     EL_ROCK,
1544     EL_BD_ROCK,
1545     EL_EMERALD,
1546     EL_BD_DIAMOND,
1547     EL_EMERALD_YELLOW,
1548     EL_EMERALD_RED,
1549     EL_EMERALD_PURPLE,
1550     EL_DIAMOND,
1551     EL_BOMB,
1552     EL_NUT,
1553     EL_AMOEBA_DROP,
1554     EL_QUICKSAND_FULL,
1555     EL_MAGIC_WALL_FULL,
1556     EL_BD_MAGIC_WALL_FULL,
1557     EL_TIME_ORB_FULL,
1558     EL_TIME_ORB_EMPTY,
1559     EL_SP_ZONK,
1560     EL_SP_INFOTRON,
1561     EL_SP_DISK_ORANGE,
1562     EL_PEARL,
1563     EL_CRYSTAL,
1564     EL_SPRING,
1565     EL_DX_SUPABOMB
1566   };
1567   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1568
1569   static int ep_can_smash[] =
1570   {
1571     EL_ROCK,
1572     EL_BD_ROCK,
1573     EL_EMERALD,
1574     EL_BD_DIAMOND,
1575     EL_EMERALD_YELLOW,
1576     EL_EMERALD_RED,
1577     EL_EMERALD_PURPLE,
1578     EL_DIAMOND,
1579     EL_KEY1,
1580     EL_KEY2,
1581     EL_KEY3,
1582     EL_KEY4,
1583     EL_EM_KEY1,
1584     EL_EM_KEY2,
1585     EL_EM_KEY3,
1586     EL_EM_KEY4,
1587     EL_BOMB,
1588     EL_NUT,
1589     EL_AMOEBA_DROP,
1590     EL_TIME_ORB_FULL,
1591     EL_TIME_ORB_EMPTY,
1592     EL_SP_ZONK,
1593     EL_SP_INFOTRON,
1594     EL_SP_DISK_ORANGE,
1595     EL_PEARL,
1596     EL_CRYSTAL,
1597     EL_SPRING,
1598     EL_DX_SUPABOMB
1599   };
1600   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1601
1602   static int ep_can_change[] =
1603   {
1604     EL_ROCK,
1605     EL_BD_ROCK,
1606     EL_EMERALD,
1607     EL_BD_DIAMOND,
1608     EL_EMERALD_YELLOW,
1609     EL_EMERALD_RED,
1610     EL_EMERALD_PURPLE,
1611     EL_DIAMOND
1612   };
1613   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1614
1615   static int ep_can_move[] =
1616   {
1617     EL_BUG,
1618     EL_SPACESHIP,
1619     EL_BD_BUTTERFLY,
1620     EL_BD_FIREFLY,
1621     EL_YAMYAM,
1622     EL_DARK_YAMYAM,
1623     EL_ROBOT,
1624     EL_PACMAN,
1625     EL_MOLE,
1626     EL_PENGUIN,
1627     EL_PIG,
1628     EL_DRAGON,
1629     EL_SATELLITE,
1630     EL_SP_SNIKSNAK,
1631     EL_SP_ELECTRON,
1632     EL_BALLOON,
1633     EL_SPRING
1634   };
1635   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1636
1637   static int ep_could_move[] =
1638   {
1639     EL_BUG_RIGHT,
1640     EL_BUG_UP,
1641     EL_BUG_LEFT,
1642     EL_BUG_DOWN,
1643     EL_SPACESHIP_RIGHT,
1644     EL_SPACESHIP_UP,
1645     EL_SPACESHIP_LEFT,
1646     EL_SPACESHIP_DOWN,
1647     EL_BD_BUTTERFLY_RIGHT,
1648     EL_BD_BUTTERFLY_UP,
1649     EL_BD_BUTTERFLY_LEFT,
1650     EL_BD_BUTTERFLY_DOWN,
1651     EL_BD_FIREFLY_RIGHT,
1652     EL_BD_FIREFLY_UP,
1653     EL_BD_FIREFLY_LEFT,
1654     EL_BD_FIREFLY_DOWN,
1655     EL_PACMAN_RIGHT,
1656     EL_PACMAN_UP,
1657     EL_PACMAN_LEFT,
1658     EL_PACMAN_DOWN
1659   };
1660   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1661
1662   static int ep_dont_touch[] =
1663   {
1664     EL_BUG,
1665     EL_SPACESHIP,
1666     EL_BD_BUTTERFLY,
1667     EL_BD_FIREFLY
1668   };
1669   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1670
1671   static int ep_dont_go_to[] =
1672   {
1673     EL_BUG,
1674     EL_SPACESHIP,
1675     EL_BD_BUTTERFLY,
1676     EL_BD_FIREFLY,
1677     EL_YAMYAM,
1678     EL_DARK_YAMYAM,
1679     EL_ROBOT,
1680     EL_PACMAN,
1681     EL_AMOEBA_DROP,
1682     EL_ACID,
1683     EL_SP_SNIKSNAK,
1684     EL_SP_ELECTRON,
1685     EL_SP_BUGGY_BASE_ACTIVE,
1686     EL_TRAP_ACTIVE,
1687     EL_LANDMINE
1688   };
1689   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1690
1691   static int ep_mampf2[] =
1692   {
1693     EL_SAND,
1694     EL_BUG,
1695     EL_SPACESHIP,
1696     EL_BD_BUTTERFLY,
1697     EL_BD_FIREFLY,
1698     EL_YAMYAM,
1699     EL_ROBOT,
1700     EL_PACMAN,
1701     EL_AMOEBA_DROP,
1702     EL_AMOEBA_DEAD,
1703     EL_AMOEBA_WET,
1704     EL_AMOEBA_DRY,
1705     EL_AMOEBA_FULL,
1706     EL_BD_AMOEBA,
1707     EL_EMERALD,
1708     EL_BD_DIAMOND,
1709     EL_EMERALD_YELLOW,
1710     EL_EMERALD_RED,
1711     EL_EMERALD_PURPLE,
1712     EL_DIAMOND,
1713     EL_PEARL,
1714     EL_CRYSTAL
1715   };
1716   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1717
1718   static int ep_bd_element[] =
1719   {
1720     EL_EMPTY,
1721     EL_SAND,
1722     EL_WALL_CRUMBLED,
1723     EL_BD_WALL,
1724     EL_ROCK,
1725     EL_BD_ROCK,
1726     EL_BD_DIAMOND,
1727     EL_BD_MAGIC_WALL,
1728     EL_EXIT_CLOSED,
1729     EL_EXIT_OPEN,
1730     EL_STEELWALL,
1731     EL_PLAYER1,
1732     EL_BD_FIREFLY,
1733     EL_BD_FIREFLY_1,
1734     EL_BD_FIREFLY_2,
1735     EL_BD_FIREFLY_3,
1736     EL_BD_FIREFLY_4,
1737     EL_BD_BUTTERFLY,
1738     EL_BD_BUTTERFLY_1,
1739     EL_BD_BUTTERFLY_2,
1740     EL_BD_BUTTERFLY_3,
1741     EL_BD_BUTTERFLY_4,
1742     EL_BD_AMOEBA,
1743     EL_CHAR_QUESTION
1744   };
1745   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1746
1747   static int ep_sb_element[] =
1748   {
1749     EL_EMPTY,
1750     EL_STEELWALL,
1751     EL_SOKOBAN_OBJECT,
1752     EL_SOKOBAN_FIELD_EMPTY,
1753     EL_SOKOBAN_FIELD_FULL,
1754     EL_PLAYER1,
1755     EL_INVISIBLE_STEELWALL
1756   };
1757   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1758
1759   static int ep_gem[] =
1760   {
1761     EL_EMERALD,
1762     EL_BD_DIAMOND,
1763     EL_EMERALD_YELLOW,
1764     EL_EMERALD_RED,
1765     EL_EMERALD_PURPLE,
1766     EL_DIAMOND
1767   };
1768   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1769
1770   static int ep_inactive[] =
1771   {
1772     EL_EMPTY,
1773     EL_SAND,
1774     EL_WALL,
1775     EL_BD_WALL,
1776     EL_WALL_CRUMBLED,
1777     EL_STEELWALL,
1778     EL_AMOEBA_DEAD,
1779     EL_QUICKSAND_EMPTY,
1780     EL_STONEBLOCK,
1781     EL_ROBOT_WHEEL,
1782     EL_KEY1,
1783     EL_KEY2,
1784     EL_KEY3,
1785     EL_KEY4,
1786     EL_EM_KEY1,
1787     EL_EM_KEY2,
1788     EL_EM_KEY3,
1789     EL_EM_KEY4,
1790     EL_GATE1,
1791     EL_GATE2,
1792     EL_GATE3,
1793     EL_GATE4,
1794     EL_GATE1_GRAY,
1795     EL_GATE2_GRAY,
1796     EL_GATE3_GRAY,
1797     EL_GATE4_GRAY,
1798     EL_EM_GATE1,
1799     EL_EM_GATE2,
1800     EL_EM_GATE3,
1801     EL_EM_GATE4,
1802     EL_EM_GATE1_GRAY,
1803     EL_EM_GATE2_GRAY,
1804     EL_EM_GATE3_GRAY,
1805     EL_EM_GATE4_GRAY,
1806     EL_DYNAMITE,
1807     EL_INVISIBLE_STEELWALL,
1808     EL_INVISIBLE_WALL,
1809     EL_INVISIBLE_SAND,
1810     EL_LAMP,
1811     EL_LAMP_ACTIVE,
1812     EL_WALL_EMERALD,
1813     EL_WALL_DIAMOND,
1814     EL_WALL_BD_DIAMOND,
1815     EL_WALL_EMERALD_YELLOW,
1816     EL_DYNABOMB_NR,
1817     EL_DYNABOMB_SZ,
1818     EL_DYNABOMB_XL,
1819     EL_SOKOBAN_OBJECT,
1820     EL_SOKOBAN_FIELD_EMPTY,
1821     EL_SOKOBAN_FIELD_FULL,
1822     EL_WALL_EMERALD_RED,
1823     EL_WALL_EMERALD_PURPLE,
1824     EL_ACIDPOOL_TOPLEFT,
1825     EL_ACIDPOOL_TOPRIGHT,
1826     EL_ACIDPOOL_BOTTOMLEFT,
1827     EL_ACIDPOOL_BOTTOM,
1828     EL_ACIDPOOL_BOTTOMRIGHT,
1829     EL_MAGIC_WALL,
1830     EL_MAGIC_WALL_DEAD,
1831     EL_BD_MAGIC_WALL,
1832     EL_BD_MAGIC_WALL_DEAD,
1833     EL_AMOEBA_TO_DIAMOND,
1834     EL_BLOCKED,
1835     EL_SP_EMPTY,
1836     EL_SP_BASE,
1837     EL_SP_PORT1_RIGHT,
1838     EL_SP_PORT1_DOWN,
1839     EL_SP_PORT1_LEFT,
1840     EL_SP_PORT1_UP,
1841     EL_SP_PORT2_RIGHT,
1842     EL_SP_PORT2_DOWN,
1843     EL_SP_PORT2_LEFT,
1844     EL_SP_PORT2_UP,
1845     EL_SP_PORT_X,
1846     EL_SP_PORT_Y,
1847     EL_SP_PORT_XY,
1848     EL_SP_DISK_RED,
1849     EL_SP_DISK_YELLOW,
1850     EL_SP_CHIP_SINGLE,
1851     EL_SP_CHIP_LEFT,
1852     EL_SP_CHIP_RIGHT,
1853     EL_SP_CHIP_UPPER,
1854     EL_SP_CHIP_LOWER,
1855     EL_SP_HARD_GRAY,
1856     EL_SP_HARD_GREEN,
1857     EL_SP_HARD_BLUE,
1858     EL_SP_HARD_RED,
1859     EL_SP_HARD_YELLOW,
1860     EL_SP_HARD_BASE1,
1861     EL_SP_HARD_BASE2,
1862     EL_SP_HARD_BASE3,
1863     EL_SP_HARD_BASE4,
1864     EL_SP_HARD_BASE5,
1865     EL_SP_HARD_BASE6,
1866     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1867     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1868     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1869     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1870     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1871     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1872     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1873     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1874     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1875     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1876     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1877     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1878     EL_SIGN_EXCLAMATION,
1879     EL_SIGN_RADIOACTIVITY,
1880     EL_SIGN_STOP,
1881     EL_SIGN_WHEELCHAIR,
1882     EL_SIGN_PARKING,
1883     EL_SIGN_ONEWAY,
1884     EL_SIGN_HEART,
1885     EL_SIGN_TRIANGLE,
1886     EL_SIGN_ROUND,
1887     EL_SIGN_EXIT,
1888     EL_SIGN_YINYANG,
1889     EL_SIGN_OTHER,
1890     EL_STEELWALL_SLANTED,
1891     EL_EMC_STEELWALL1,
1892     EL_EMC_STEELWALL2,
1893     EL_EMC_STEELWALL3,
1894     EL_EMC_STEELWALL4,
1895     EL_EMC_WALL_PILLAR_UPPER,
1896     EL_EMC_WALL_PILLAR_MIDDLE,
1897     EL_EMC_WALL_PILLAR_LOWER,
1898     EL_EMC_WALL4,
1899     EL_EMC_WALL5,
1900     EL_EMC_WALL6,
1901     EL_EMC_WALL7,
1902     EL_EMC_WALL8
1903   };
1904   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1905
1906   static int ep_explosive[] =
1907   {
1908     EL_BOMB,
1909     EL_DYNAMITE_ACTIVE,
1910     EL_DYNAMITE,
1911     EL_DYNABOMB_PLAYER1_ACTIVE,
1912     EL_DYNABOMB_PLAYER2_ACTIVE,
1913     EL_DYNABOMB_PLAYER3_ACTIVE,
1914     EL_DYNABOMB_PLAYER4_ACTIVE,
1915     EL_DYNABOMB_NR,
1916     EL_DYNABOMB_SZ,
1917     EL_DYNABOMB_XL,
1918     EL_BUG,
1919     EL_MOLE,
1920     EL_PENGUIN,
1921     EL_PIG,
1922     EL_DRAGON,
1923     EL_SATELLITE,
1924     EL_SP_DISK_RED,
1925     EL_SP_DISK_ORANGE,
1926     EL_SP_DISK_YELLOW,
1927     EL_SP_SNIKSNAK,
1928     EL_SP_ELECTRON,
1929     EL_DX_SUPABOMB
1930   };
1931   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1932
1933   static int ep_mampf3[] =
1934   {
1935     EL_EMERALD,
1936     EL_BD_DIAMOND,
1937     EL_EMERALD_YELLOW,
1938     EL_EMERALD_RED,
1939     EL_EMERALD_PURPLE,
1940     EL_DIAMOND,
1941     EL_PEARL,
1942     EL_CRYSTAL
1943   };
1944   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1945
1946   static int ep_pushable[] =
1947   {
1948     EL_ROCK,
1949     EL_BD_ROCK,
1950     EL_BOMB,
1951     EL_NUT,
1952     EL_TIME_ORB_EMPTY,
1953     EL_SOKOBAN_FIELD_FULL,
1954     EL_SOKOBAN_OBJECT,
1955     EL_SATELLITE,
1956     EL_SP_ZONK,
1957     EL_SP_DISK_ORANGE,
1958     EL_SP_DISK_YELLOW,
1959     EL_BALLOON,
1960     EL_SPRING,
1961     EL_DX_SUPABOMB
1962   };
1963   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1964
1965   static int ep_player[] =
1966   {
1967     EL_PLAYER1,
1968     EL_PLAYER2,
1969     EL_PLAYER3,
1970     EL_PLAYER4
1971   };
1972   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1973
1974   static int ep_has_content[] =
1975   {
1976     EL_YAMYAM,
1977     EL_AMOEBA_WET,
1978     EL_AMOEBA_DRY,
1979     EL_AMOEBA_FULL,
1980     EL_BD_AMOEBA
1981   };
1982   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1983
1984   static int ep_eatable[] =
1985   {
1986     EL_SAND,
1987     EL_SP_BASE,
1988     EL_SP_BUGGY_BASE,
1989     EL_SP_BUGGY_BASE_ACTIVATING,
1990     EL_TRAP,
1991     EL_INVISIBLE_SAND,
1992     EL_INVISIBLE_SAND_ACTIVE
1993   };
1994   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1995
1996   static int ep_sp_element[] =
1997   {
1998     EL_SP_EMPTY,
1999     EL_SP_ZONK,
2000     EL_SP_BASE,
2001     EL_SP_MURPHY,
2002     EL_SP_INFOTRON,
2003     EL_SP_CHIP_SINGLE,
2004     EL_SP_HARD_GRAY,
2005     EL_SP_EXIT_CLOSED,
2006     EL_SP_EXIT_OPEN,
2007     EL_SP_DISK_ORANGE,
2008     EL_SP_PORT1_RIGHT,
2009     EL_SP_PORT1_DOWN,
2010     EL_SP_PORT1_LEFT,
2011     EL_SP_PORT1_UP,
2012     EL_SP_PORT2_RIGHT,
2013     EL_SP_PORT2_DOWN,
2014     EL_SP_PORT2_LEFT,
2015     EL_SP_PORT2_UP,
2016     EL_SP_SNIKSNAK,
2017     EL_SP_DISK_YELLOW,
2018     EL_SP_TERMINAL,
2019     EL_SP_DISK_RED,
2020     EL_SP_PORT_Y,
2021     EL_SP_PORT_X,
2022     EL_SP_PORT_XY,
2023     EL_SP_ELECTRON,
2024     EL_SP_BUGGY_BASE,
2025     EL_SP_CHIP_LEFT,
2026     EL_SP_CHIP_RIGHT,
2027     EL_SP_HARD_BASE1,
2028     EL_SP_HARD_GREEN,
2029     EL_SP_HARD_BLUE,
2030     EL_SP_HARD_RED,
2031     EL_SP_HARD_YELLOW,
2032     EL_SP_HARD_BASE2,
2033     EL_SP_HARD_BASE3,
2034     EL_SP_HARD_BASE4,
2035     EL_SP_HARD_BASE5,
2036     EL_SP_HARD_BASE6,
2037     EL_SP_CHIP_UPPER,
2038     EL_SP_CHIP_LOWER,
2039     /* additional elements that appeared in newer Supaplex levels */
2040     EL_INVISIBLE_WALL,
2041     /* more than one murphy in a level results in an inactive clone */
2042     EL_SP_MURPHY_CLONE
2043   };
2044   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
2045
2046   static int ep_quick_gate[] =
2047   {
2048     EL_EM_GATE1,
2049     EL_EM_GATE2,
2050     EL_EM_GATE3,
2051     EL_EM_GATE4,
2052     EL_EM_GATE1_GRAY,
2053     EL_EM_GATE2_GRAY,
2054     EL_EM_GATE3_GRAY,
2055     EL_EM_GATE4_GRAY,
2056     EL_SP_PORT1_LEFT,
2057     EL_SP_PORT2_LEFT,
2058     EL_SP_PORT1_RIGHT,
2059     EL_SP_PORT2_RIGHT,
2060     EL_SP_PORT1_UP,
2061     EL_SP_PORT2_UP,
2062     EL_SP_PORT1_DOWN,
2063     EL_SP_PORT2_DOWN,
2064     EL_SP_PORT_X,
2065     EL_SP_PORT_Y,
2066     EL_SP_PORT_XY,
2067     EL_SWITCHGATE_OPEN,
2068     EL_TIMEGATE_OPEN
2069   };
2070   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
2071
2072   static int ep_over_player[] =
2073   {
2074     EL_SP_PORT1_LEFT,
2075     EL_SP_PORT2_LEFT,
2076     EL_SP_PORT1_RIGHT,
2077     EL_SP_PORT2_RIGHT,
2078     EL_SP_PORT1_UP,
2079     EL_SP_PORT2_UP,
2080     EL_SP_PORT1_DOWN,
2081     EL_SP_PORT2_DOWN,
2082     EL_SP_PORT_X,
2083     EL_SP_PORT_Y,
2084     EL_SP_PORT_XY,
2085     EL_TUBE_ALL,
2086     EL_TUBE_VERTICAL,
2087     EL_TUBE_HORIZONTAL,
2088     EL_TUBE_VERTICAL_LEFT,
2089     EL_TUBE_VERTICAL_RIGHT,
2090     EL_TUBE_HORIZONTAL_UP,
2091     EL_TUBE_HORIZONTAL_DOWN,
2092     EL_TUBE_LEFT_UP,
2093     EL_TUBE_LEFT_DOWN,
2094     EL_TUBE_RIGHT_UP,
2095     EL_TUBE_RIGHT_DOWN
2096   };
2097   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
2098
2099   static int ep_active_bomb[] =
2100   {
2101     EL_DYNAMITE_ACTIVE,
2102     EL_DYNABOMB_PLAYER1_ACTIVE,
2103     EL_DYNABOMB_PLAYER2_ACTIVE,
2104     EL_DYNABOMB_PLAYER3_ACTIVE,
2105     EL_DYNABOMB_PLAYER4_ACTIVE
2106   };
2107   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
2108
2109   static int ep_belt[] =
2110   {
2111     EL_CONVEYOR_BELT1_LEFT,
2112     EL_CONVEYOR_BELT1_MIDDLE,
2113     EL_CONVEYOR_BELT1_RIGHT,
2114     EL_CONVEYOR_BELT2_LEFT,
2115     EL_CONVEYOR_BELT2_MIDDLE,
2116     EL_CONVEYOR_BELT2_RIGHT,
2117     EL_CONVEYOR_BELT3_LEFT,
2118     EL_CONVEYOR_BELT3_MIDDLE,
2119     EL_CONVEYOR_BELT3_RIGHT,
2120     EL_CONVEYOR_BELT4_LEFT,
2121     EL_CONVEYOR_BELT4_MIDDLE,
2122     EL_CONVEYOR_BELT4_RIGHT,
2123   };
2124   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2125
2126   static int ep_belt_active[] =
2127   {
2128     EL_CONVEYOR_BELT1_LEFT_ACTIVE,
2129     EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
2130     EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
2131     EL_CONVEYOR_BELT2_LEFT_ACTIVE,
2132     EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
2133     EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
2134     EL_CONVEYOR_BELT3_LEFT_ACTIVE,
2135     EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
2136     EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
2137     EL_CONVEYOR_BELT4_LEFT_ACTIVE,
2138     EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
2139     EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
2140   };
2141   static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
2142
2143   static int ep_belt_switch[] =
2144   {
2145     EL_CONVEYOR_BELT1_SWITCH_LEFT,
2146     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2147     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2148     EL_CONVEYOR_BELT2_SWITCH_LEFT,
2149     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2150     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2151     EL_CONVEYOR_BELT3_SWITCH_LEFT,
2152     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2153     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2154     EL_CONVEYOR_BELT4_SWITCH_LEFT,
2155     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2156     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2157   };
2158   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2159
2160   static int ep_tube[] =
2161   {
2162     EL_TUBE_ALL,
2163     EL_TUBE_VERTICAL,
2164     EL_TUBE_HORIZONTAL,
2165     EL_TUBE_VERTICAL_LEFT,
2166     EL_TUBE_VERTICAL_RIGHT,
2167     EL_TUBE_HORIZONTAL_UP,
2168     EL_TUBE_HORIZONTAL_DOWN,
2169     EL_TUBE_LEFT_UP,
2170     EL_TUBE_LEFT_DOWN,
2171     EL_TUBE_RIGHT_UP,
2172     EL_TUBE_RIGHT_DOWN
2173   };
2174   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2175
2176   static long ep1_bit[] =
2177   {
2178     EP_BIT_AMOEBALIVE,
2179     EP_BIT_AMOEBOID,
2180     EP_BIT_SCHLUESSEL,
2181     EP_BIT_PFORTE,
2182     EP_BIT_SOLID,
2183     EP_BIT_MASSIVE,
2184     EP_BIT_SLIPPERY,
2185     EP_BIT_ENEMY,
2186     EP_BIT_MAUER,
2187     EP_BIT_CAN_FALL,
2188     EP_BIT_CAN_SMASH,
2189     EP_BIT_CAN_CHANGE,
2190     EP_BIT_CAN_MOVE,
2191     EP_BIT_COULD_MOVE,
2192     EP_BIT_DONT_TOUCH,
2193     EP_BIT_DONT_GO_TO,
2194     EP_BIT_MAMPF2,
2195     EP_BIT_BD_ELEMENT,
2196     EP_BIT_SB_ELEMENT,
2197     EP_BIT_GEM,
2198     EP_BIT_INACTIVE,
2199     EP_BIT_EXPLOSIVE,
2200     EP_BIT_MAMPF3,
2201     EP_BIT_PUSHABLE,
2202     EP_BIT_PLAYER,
2203     EP_BIT_HAS_CONTENT,
2204     EP_BIT_EATABLE,
2205     EP_BIT_SP_ELEMENT,
2206     EP_BIT_QUICK_GATE,
2207     EP_BIT_OVER_PLAYER,
2208     EP_BIT_ACTIVE_BOMB
2209   };
2210   static long ep2_bit[] =
2211   {
2212     EP_BIT_BELT,
2213     EP_BIT_BELT_ACTIVE,
2214     EP_BIT_BELT_SWITCH,
2215     EP_BIT_TUBE
2216   };
2217   static int *ep1_array[] =
2218   {
2219     ep_amoebalive,
2220     ep_amoeboid,
2221     ep_schluessel,
2222     ep_pforte,
2223     ep_solid,
2224     ep_massive,
2225     ep_slippery,
2226     ep_enemy,
2227     ep_mauer,
2228     ep_can_fall,
2229     ep_can_smash,
2230     ep_can_change,
2231     ep_can_move,
2232     ep_could_move,
2233     ep_dont_touch,
2234     ep_dont_go_to,
2235     ep_mampf2,
2236     ep_bd_element,
2237     ep_sb_element,
2238     ep_gem,
2239     ep_inactive,
2240     ep_explosive,
2241     ep_mampf3,
2242     ep_pushable,
2243     ep_player,
2244     ep_has_content,
2245     ep_eatable,
2246     ep_sp_element,
2247     ep_quick_gate,
2248     ep_over_player,
2249     ep_active_bomb
2250   };
2251   static int *ep2_array[] =
2252   {
2253     ep_belt,
2254     ep_belt_active,
2255     ep_belt_switch,
2256     ep_tube
2257   };
2258   static int *ep1_num[] =
2259   {
2260     &ep_amoebalive_num,
2261     &ep_amoeboid_num,
2262     &ep_schluessel_num,
2263     &ep_pforte_num,
2264     &ep_solid_num,
2265     &ep_massive_num,
2266     &ep_slippery_num,
2267     &ep_enemy_num,
2268     &ep_mauer_num,
2269     &ep_can_fall_num,
2270     &ep_can_smash_num,
2271     &ep_can_change_num,
2272     &ep_can_move_num,
2273     &ep_could_move_num,
2274     &ep_dont_touch_num,
2275     &ep_dont_go_to_num,
2276     &ep_mampf2_num,
2277     &ep_bd_element_num,
2278     &ep_sb_element_num,
2279     &ep_gem_num,
2280     &ep_inactive_num,
2281     &ep_explosive_num,
2282     &ep_mampf3_num,
2283     &ep_pushable_num,
2284     &ep_player_num,
2285     &ep_has_content_num,
2286     &ep_eatable_num,
2287     &ep_sp_element_num,
2288     &ep_quick_gate_num,
2289     &ep_over_player_num,
2290     &ep_active_bomb_num
2291   };
2292   static int *ep2_num[] =
2293   {
2294     &ep_belt_num,
2295     &ep_belt_active_num,
2296     &ep_belt_switch_num,
2297     &ep_tube_num
2298   };
2299   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2300   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2301
2302   for (i=0; i<MAX_NUM_ELEMENTS; i++)
2303   {
2304     Properties1[i] = 0;
2305     Properties2[i] = 0;
2306   }
2307
2308   for (i=0; i<num_properties1; i++)
2309     for (j=0; j<*(ep1_num[i]); j++)
2310       Properties1[(ep1_array[i])[j]] |= ep1_bit[i];
2311   for (i=0; i<num_properties2; i++)
2312     for (j=0; j<*(ep2_num[i]); j++)
2313       Properties2[(ep2_array[i])[j]] |= ep2_bit[i];
2314
2315   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2316     Properties1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2317 }
2318
2319 void Execute_Command(char *command)
2320 {
2321   if (strcmp(command, "print graphicsinfo.conf") == 0)
2322   {
2323     int i;
2324
2325     printf("# You can configure additional/alternative image files here.\n");
2326     printf("# (The images below are default and therefore commented out.)\n");
2327     printf("\n");
2328     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2329     printf("\n");
2330     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2331     printf("\n");
2332
2333     for (i=0; image_config[i].token != NULL; i++)
2334       printf("# %s\n",
2335              getFormattedSetupEntry(image_config[i].token,
2336                                     image_config[i].value));
2337
2338     exit(0);
2339   }
2340   else if (strcmp(command, "print soundsinfo.conf") == 0)
2341   {
2342     int i;
2343
2344     printf("# You can configure additional/alternative sound files here.\n");
2345     printf("# (The sounds below are default and therefore commented out.)\n");
2346     printf("\n");
2347     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2348     printf("\n");
2349     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2350     printf("\n");
2351
2352     for (i=0; sound_config[i].token != NULL; i++)
2353       printf("# %s\n",
2354              getFormattedSetupEntry(sound_config[i].token,
2355                                     sound_config[i].value));
2356
2357     exit(0);
2358   }
2359   else if (strcmp(command, "print musicinfo.conf") == 0)
2360   {
2361     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2362     printf("\n");
2363     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2364     printf("\n");
2365     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2366
2367     exit(0);
2368   }
2369   else if (strncmp(command, "dump level ", 11) == 0)
2370   {
2371     char *filename = &command[11];
2372
2373     if (access(filename, F_OK) != 0)
2374       Error(ERR_EXIT, "cannot open file '%s'", filename);
2375
2376     LoadLevelFromFilename(filename);
2377     DumpLevel(&level);
2378
2379     exit(0);
2380   }
2381   else if (strncmp(command, "dump tape ", 10) == 0)
2382   {
2383     char *filename = &command[10];
2384
2385     if (access(filename, F_OK) != 0)
2386       Error(ERR_EXIT, "cannot open file '%s'", filename);
2387
2388     LoadTapeFromFilename(filename);
2389     DumpTape(&tape);
2390
2391     exit(0);
2392   }
2393   else if (strncmp(command, "autoplay ", 9) == 0)
2394   {
2395     char *str_copy = getStringCopy(&command[9]);
2396     char *str_ptr = strchr(str_copy, ' ');
2397
2398     global.autoplay_leveldir = str_copy;
2399     global.autoplay_level_nr = -1;
2400
2401     if (str_ptr != NULL)
2402     {
2403       *str_ptr++ = '\0';                        /* terminate leveldir string */
2404       global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
2405     }
2406   }
2407   else
2408   {
2409     Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
2410   }
2411 }
2412
2413 void CloseAllAndExit(int exit_value)
2414 {
2415   StopSounds();
2416   FreeAllSounds();
2417   FreeAllMusic();
2418   CloseAudio();         /* called after freeing sounds (needed for SDL) */
2419
2420   FreeAllImages();
2421   FreeTileClipmasks();
2422
2423   if (bitmap_font_initial)
2424     FreeBitmap(bitmap_font_initial);
2425
2426   CloseVideoDisplay();
2427   ClosePlatformDependantStuff();
2428
2429   exit(exit_value);
2430 }