rnd-20030120-4-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 #include "conf_e2g.c"   /* include auto-generated data structure definitions */
30
31
32 static char *image_filename[NUM_PICTURES] =
33 {
34 #if 0
35   "RocksScreen.pcx",
36   "RocksDoor.pcx",
37   "RocksToons.pcx",
38   "RocksFontBig.pcx",
39   "RocksFontSmall.pcx",
40   "RocksFontMedium.pcx",
41   "RocksFontEM.pcx"
42 #else
43   "RocksScreen.pcx",
44   "RocksElements.pcx",
45   "RocksDoor.pcx",
46   "RocksHeroes.pcx",
47   "RocksToons.pcx",
48   "RocksSP.pcx",
49   "RocksDC.pcx",
50   "RocksMore.pcx",
51   "RocksFontBig.pcx",
52   "RocksFontSmall.pcx",
53   "RocksFontMedium.pcx",
54   "RocksFontEM.pcx"
55 #endif
56 }; 
57
58 static Bitmap *bitmap_font_initial = NULL;
59
60 static void InitGlobal(void);
61 static void InitSetup(void);
62 static void InitPlayerInfo(void);
63 static void InitLevelInfo(void);
64 static void InitArtworkInfo(void);
65 static void InitLevelArtworkInfo(void);
66 static void InitNetworkServer(void);
67 static void InitArtworkConfig(void);
68 static void InitImages(void);
69 static void InitMixer(void);
70 static void InitSound(void);
71 static void InitMusic(void);
72 static void InitGfx(void);
73 static void InitGfxBackground(void);
74 static void InitGadgets(void);
75 static void InitElementProperties(void);
76 static void InitElementInfo(void);
77 static void InitGraphicInfo(void);
78 static void InitSoundInfo();
79 static void Execute_Command(char *);
80
81 void OpenAll(void)
82 {
83   InitGlobal();         /* initialize some global variables */
84
85   if (options.execute_command)
86     Execute_Command(options.execute_command);
87
88   if (options.serveronly)
89   {
90 #if defined(PLATFORM_UNIX)
91     NetworkServer(options.server_port, options.serveronly);
92 #else
93     Error(ERR_WARN, "networking only supported in Unix version");
94 #endif
95     exit(0);    /* never reached */
96   }
97
98   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
99                   PROGRAM_TITLE_STRING, getWindowTitleString(),
100                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
101                   MSDOS_POINTER_FILENAME,
102                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
103
104   InitSetup();
105   InitPlayerInfo();
106   InitArtworkInfo();            /* needed before loading gfx, sound & music */
107   InitArtworkConfig();          /* needed before forking sound child process */
108   InitMixer();
109
110   InitCounter();
111
112   InitJoysticks();
113   InitRND(NEW_RANDOMIZE);
114
115   InitVideoDisplay();
116   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
117                   setup.fullscreen);
118
119   InitEventFilter(FilterMouseMotionEvents);
120
121   InitElementProperties();
122   InitElementInfo();
123
124   InitGfx();
125
126   InitLevelInfo();
127   InitLevelArtworkInfo();
128
129   InitImages();                 /* needs to know current level directory */
130   InitSound();                  /* needs to know current level directory */
131   InitMusic();                  /* needs to know current level directory */
132
133   InitGfxBackground();
134
135   if (global.autoplay_leveldir)
136   {
137     AutoPlayTape();
138     return;
139   }
140
141   DrawMainMenu();
142
143   InitNetworkServer();
144 }
145
146 static void InitGlobal()
147 {
148   global.autoplay_leveldir = NULL;
149
150   global.frames_per_second = 0;
151   global.fps_slowdown = FALSE;
152   global.fps_slowdown_factor = 1;
153 }
154
155 static void InitSetup()
156 {
157   LoadSetup();                                  /* global setup info */
158 }
159
160 static void InitPlayerInfo()
161 {
162   int i;
163
164   /* choose default local player */
165   local_player = &stored_player[0];
166
167   for (i=0; i<MAX_PLAYERS; i++)
168     stored_player[i].connected = FALSE;
169
170   local_player->connected = TRUE;
171 }
172
173 static void InitLevelInfo()
174 {
175   LoadLevelInfo();                              /* global level info */
176   LoadLevelSetup_LastSeries();                  /* last played series info */
177   LoadLevelSetup_SeriesInfo();                  /* last played level info */
178 }
179
180 static void InitArtworkInfo()
181 {
182   LoadArtworkInfo();
183 }
184
185 static void InitArtworkConfig()
186 {
187   static char *element_prefix[MAX_NUM_ELEMENTS + 1];
188   static char *sound_class_prefix[MAX_NUM_ELEMENTS + 1];
189   static char *action_suffix[NUM_ACTIONS + 1];
190   static char *direction_suffix[NUM_DIRECTIONS + 1];
191   static char *dummy[1] = { NULL };
192   int i;
193
194   for (i=0; i<MAX_NUM_ELEMENTS + 1; i++)
195     element_prefix[i] = element_info[i].token_name;
196   for (i=0; i<MAX_NUM_ELEMENTS + 1; i++)
197     sound_class_prefix[i] = element_info[i].sound_class_name;
198   for (i=0; i<NUM_ACTIONS + 1; i++)
199     action_suffix[i] = element_action_info[i].suffix;
200   for (i=0; i<NUM_DIRECTIONS + 1; i++)
201     direction_suffix[i] = element_direction_info[i].suffix;
202
203   InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
204                 element_prefix, action_suffix, direction_suffix);
205   InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
206                 sound_class_prefix, action_suffix, dummy);
207 }
208
209 void InitLevelArtworkInfo()
210 {
211   LoadLevelArtworkInfo();
212 }
213
214 void InitNetworkServer()
215 {
216 #if defined(PLATFORM_UNIX)
217   int nr_wanted;
218 #endif
219
220   if (!options.network)
221     return;
222
223 #if defined(PLATFORM_UNIX)
224   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
225
226   if (!ConnectToServer(options.server_host, options.server_port))
227     Error(ERR_EXIT, "cannot connect to network game server");
228
229   SendToServer_PlayerName(setup.player_name);
230   SendToServer_ProtocolVersion();
231
232   if (nr_wanted)
233     SendToServer_NrWanted(nr_wanted);
234 #endif
235 }
236
237 static void InitMixer()
238 {
239   OpenAudio();
240   StartMixer();
241 }
242
243 static void ReinitializeGraphics()
244 {
245   InitGraphicInfo();    /* initialize graphic info from config file */
246
247   InitFontInfo(bitmap_font_initial,
248                graphic_info[IMG_FONT_BIG].bitmap,
249                graphic_info[IMG_FONT_MEDIUM].bitmap,
250                graphic_info[IMG_FONT_SMALL].bitmap,
251                graphic_info[IMG_FONT_EM].bitmap);
252
253   SetMainBackgroundImage(IMG_BACKGROUND_DEFAULT);
254   SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
255
256   InitGadgets();
257   InitToons();
258 }
259
260 static void ReinitializeSounds()
261 {
262   InitSoundInfo();      /* initialize sounds info from config file */
263
264   InitPlaySoundLevel();
265 }
266
267 static void ReinitializeMusic()
268 {
269   /* currently nothing to do */
270 }
271
272 static void InitImages()
273 {
274   ReloadCustomImages();
275   ReinitializeGraphics();
276 }
277
278 static void InitSound()
279 {
280   InitReloadCustomSounds(artwork.snd_current->identifier);
281   ReinitializeSounds();
282 }
283
284 static void InitMusic()
285 {
286   InitReloadCustomMusic(artwork.mus_current->identifier);
287   ReinitializeMusic();
288 }
289
290 static void InitTileClipmasks()
291 {
292 #if 0
293 #if defined(TARGET_X11)
294   XGCValues clip_gc_values;
295   unsigned long clip_gc_valuemask;
296
297 #if defined(TARGET_X11_NATIVE)
298
299 #if 0
300   GC copy_clipmask_gc;
301
302   static struct
303   {
304     int start;
305     int count;
306   }
307   tile_needs_clipping[] =
308   {
309     { GFX_SPIELER1_UP, 4 },
310     { GFX_SPIELER1_DOWN, 4 },
311     { GFX_SPIELER1_LEFT, 4 },
312     { GFX_SPIELER1_RIGHT, 4 },
313     { GFX_SPIELER1_PUSH_LEFT, 4 },
314     { GFX_SPIELER1_PUSH_RIGHT, 4 },
315     { GFX_SPIELER2_UP, 4 },
316     { GFX_SPIELER2_DOWN, 4 },
317     { GFX_SPIELER2_LEFT, 4 },
318     { GFX_SPIELER2_RIGHT, 4 },
319     { GFX_SPIELER2_PUSH_LEFT, 4 },
320     { GFX_SPIELER2_PUSH_RIGHT, 4 },
321     { GFX_SPIELER3_UP, 4 },
322     { GFX_SPIELER3_DOWN, 4 },
323     { GFX_SPIELER3_LEFT, 4 },
324     { GFX_SPIELER3_RIGHT, 4 },
325     { GFX_SPIELER3_PUSH_LEFT, 4 },
326     { GFX_SPIELER3_PUSH_RIGHT, 4 },
327     { GFX_SPIELER4_UP, 4 },
328     { GFX_SPIELER4_DOWN, 4 },
329     { GFX_SPIELER4_LEFT, 4 },
330     { GFX_SPIELER4_RIGHT, 4 },
331     { GFX_SPIELER4_PUSH_LEFT, 4 },
332     { GFX_SPIELER4_PUSH_RIGHT, 4 },
333     { GFX_SP_MURPHY, 1 },
334     { GFX_MURPHY_GO_LEFT, 3 },
335     { GFX_MURPHY_GO_RIGHT, 3 },
336     { GFX_MURPHY_SNAP_UP, 1 },
337     { GFX_MURPHY_SNAP_DOWN, 1 },
338     { GFX_MURPHY_SNAP_RIGHT, 1 },
339     { GFX_MURPHY_SNAP_LEFT, 1 },
340     { GFX_MURPHY_PUSH_RIGHT, 1 },
341     { GFX_MURPHY_PUSH_LEFT, 1 },
342     { GFX_GEBLUBBER, 4 },
343     { GFX_DYNAMIT, 7 },
344     { GFX_DYNABOMB, 4 },
345     { GFX_EXPLOSION, 8 },
346     { GFX_SOKOBAN_OBJEKT, 1 },
347     { GFX_FUNKELN_BLAU, 3 },
348     { GFX_FUNKELN_WEISS, 3 },
349     { GFX2_SHIELD_PASSIVE, 3 },
350     { GFX2_SHIELD_ACTIVE, 3 },
351     { -1, 0 }
352   };
353 #endif
354
355 #endif /* TARGET_X11_NATIVE */
356 #endif /* TARGET_X11 */
357
358   int i;
359
360   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
361   for (i=0; i<NUM_TILES; i++)
362     tile_clipmask[i] = None;
363
364 #if defined(TARGET_X11)
365   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
366      often very slow when preparing a masked XCopyArea() for big Pixmaps.
367      To prevent this, create small (tile-sized) mask Pixmaps which will then
368      be set much faster with XSetClipOrigin() and speed things up a lot. */
369
370   clip_gc_values.graphics_exposures = False;
371   clip_gc_valuemask = GCGraphicsExposures;
372   tile_clip_gc = XCreateGC(display, window->drawable,
373                            clip_gc_valuemask, &clip_gc_values);
374
375 #if 0
376   for (i=0; i<NUM_BITMAPS; i++)
377   {
378     if (pix[i]->clip_mask)
379     {
380       clip_gc_values.graphics_exposures = False;
381       clip_gc_values.clip_mask = pix[i]->clip_mask;
382       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
383       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
384                                          clip_gc_valuemask, &clip_gc_values);
385     }
386   }
387 #endif
388
389 #if defined(TARGET_X11_NATIVE)
390
391 #if 0
392   /* create graphic context structures needed for clipping */
393   clip_gc_values.graphics_exposures = False;
394   clip_gc_valuemask = GCGraphicsExposures;
395   copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
396                                clip_gc_valuemask, &clip_gc_values);
397
398   /* create only those clipping Pixmaps we really need */
399   for (i=0; tile_needs_clipping[i].start>=0; i++)
400   {
401     int j;
402
403     for (j=0; j<tile_needs_clipping[i].count; j++)
404     {
405       int tile = tile_needs_clipping[i].start + j;
406       int graphic = tile;
407       int src_x, src_y;
408       Bitmap *src_bitmap;
409       Pixmap src_pixmap;
410
411       getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
412       src_pixmap = src_bitmap->clip_mask;
413
414       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
415                                           TILEX, TILEY, 1);
416
417       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
418                 src_x, src_y, TILEX, TILEY, 0, 0);
419     }
420   }
421
422   XFreeGC(display, copy_clipmask_gc);
423 #endif
424
425 #endif /* TARGET_X11_NATIVE */
426 #endif /* TARGET_X11 */
427 #endif
428 }
429
430 void FreeTileClipmasks()
431 {
432 #if 0
433 #if defined(TARGET_X11)
434   int i;
435
436   for (i=0; i<NUM_TILES; i++)
437   {
438     if (tile_clipmask[i] != None)
439     {
440       XFreePixmap(display, tile_clipmask[i]);
441       tile_clipmask[i] = None;
442     }
443   }
444
445   if (tile_clip_gc)
446     XFreeGC(display, tile_clip_gc);
447   tile_clip_gc = None;
448
449 #if 0
450   for (i=0; i<NUM_BITMAPS; i++)
451   {
452     if (pix[i] != NULL && pix[i]->stored_clip_gc)
453     {
454       XFreeGC(display, pix[i]->stored_clip_gc);
455       pix[i]->stored_clip_gc = None;
456     }
457   }
458 #endif
459
460 #endif /* TARGET_X11 */
461 #endif
462 }
463
464 void InitGfx()
465 {
466 #if 0
467   int i;
468 #endif
469
470   /* initialize screen properties */
471   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
472                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
473   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
474   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
475   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
476
477   /* create additional image buffers for double-buffering */
478   bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
479   bitmap_db_door  = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
480
481 #if 0
482   pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
483
484   InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
485 #else
486   bitmap_font_initial = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
487
488   InitFontInfo(bitmap_font_initial, NULL, NULL, NULL, NULL);
489 #endif
490
491   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
492   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
493
494   DrawInitText("Loading graphics:", 120, FC_GREEN);
495
496 #if 0
497   for (i=0; i<NUM_PICTURES; i++)
498   {
499 #if 0
500     if (i != PIX_FONT_SMALL)
501 #endif
502     {
503       DrawInitText(image_filename[i], 150, FC_YELLOW);
504
505       pix[i] = LoadCustomImage(image_filename[i]);
506     }
507   }
508 #endif
509
510 #if 0
511   InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
512                pix[PIX_FONT_EM]);
513 #endif
514
515   InitTileClipmasks();
516 }
517
518 void InitGfxBackground()
519 {
520   int x, y;
521
522   drawto = backbuffer;
523   fieldbuffer = bitmap_db_field;
524   SetDrawtoField(DRAW_BACKBUFFER);
525
526   BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
527              0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
528   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
529   ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
530
531   for (x=0; x<MAX_BUF_XSIZE; x++)
532     for (y=0; y<MAX_BUF_YSIZE; y++)
533       redraw[x][y] = 0;
534   redraw_tiles = 0;
535   redraw_mask = REDRAW_ALL;
536 }
537
538 void ReloadCustomArtwork()
539 {
540   static char *leveldir_current_identifier = NULL;
541   static boolean last_override_level_graphics = FALSE;
542   static boolean last_override_level_sounds = FALSE;
543   static boolean last_override_level_music = FALSE;
544   /* identifier for new artwork; default: artwork configured in setup */
545   char *gfx_new_identifier = artwork.gfx_current->identifier;
546   char *snd_new_identifier = artwork.snd_current->identifier;
547   char *mus_new_identifier = artwork.mus_current->identifier;
548   boolean redraw_screen = FALSE;
549
550   if (leveldir_current_identifier == NULL)
551     leveldir_current_identifier = leveldir_current->identifier;
552
553 #if 0
554   printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
555          leveldir_current->graphics_set);
556   printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
557          leveldir_current->identifier);
558 #endif
559
560 #if 0
561   printf("graphics --> '%s' ('%s')\n",
562          artwork.gfx_current_identifier, artwork.gfx_current->filename);
563   printf("sounds   --> '%s' ('%s')\n",
564          artwork.snd_current_identifier, artwork.snd_current->filename);
565   printf("music    --> '%s' ('%s')\n",
566          artwork.mus_current_identifier, artwork.mus_current->filename);
567 #endif
568
569   /* leveldir_current may be invalid (level group, parent link) */
570   if (!validLevelSeries(leveldir_current))
571     return;
572
573   /* when a new level series was selected, check if there was a change
574      in custom artwork stored in level series directory */
575   if (leveldir_current_identifier != leveldir_current->identifier)
576   {
577     char *identifier_old = leveldir_current_identifier;
578     char *identifier_new = leveldir_current->identifier;
579
580     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
581         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
582       gfx_new_identifier = identifier_new;
583     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
584         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
585       snd_new_identifier = identifier_new;
586     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
587         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
588       mus_new_identifier = identifier_new;
589
590     leveldir_current_identifier = leveldir_current->identifier;
591   }
592
593   /* custom level artwork configured in level series configuration file
594      always overrides custom level artwork stored in level series directory
595      and (level independant) custom artwork configured in setup menue */
596   if (leveldir_current->graphics_set != NULL)
597     gfx_new_identifier = leveldir_current->graphics_set;
598   if (leveldir_current->sounds_set != NULL)
599     snd_new_identifier = leveldir_current->sounds_set;
600   if (leveldir_current->music_set != NULL)
601     mus_new_identifier = leveldir_current->music_set;
602
603   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
604       last_override_level_graphics != setup.override_level_graphics)
605   {
606 #if 0
607     printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n",
608            artwork.gfx_current_identifier,
609            artwork.gfx_current->identifier,
610            gfx_new_identifier);
611 #endif
612
613     setLevelArtworkDir(artwork.gfx_first);
614
615     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
616
617     ReloadCustomImages();
618     ReinitializeGraphics();
619
620     FreeTileClipmasks();
621     InitTileClipmasks();
622
623     artwork.gfx_current_identifier = artwork.gfx_current->identifier;
624     last_override_level_graphics = setup.override_level_graphics;
625
626     redraw_screen = TRUE;
627   }
628
629   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
630       last_override_level_sounds != setup.override_level_sounds)
631   {
632 #if 0
633     printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n",
634            artwork.snd_current_identifier,
635            artwork.snd_current->identifier,
636            snd_new_identifier);
637 #endif
638
639     /* set artwork path to send it to the sound server process */
640     setLevelArtworkDir(artwork.snd_first);
641
642     InitReloadCustomSounds(snd_new_identifier);
643     ReinitializeSounds();
644
645     artwork.snd_current_identifier = artwork.snd_current->identifier;
646     last_override_level_sounds = setup.override_level_sounds;
647
648     redraw_screen = TRUE;
649   }
650
651   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
652       last_override_level_music != setup.override_level_music)
653   {
654     /* set artwork path to send it to the sound server process */
655     setLevelArtworkDir(artwork.mus_first);
656
657     InitReloadCustomMusic(mus_new_identifier);
658     ReinitializeMusic();
659
660     artwork.mus_current_identifier = artwork.mus_current->identifier;
661     last_override_level_music = setup.override_level_music;
662
663     redraw_screen = TRUE;
664   }
665
666   if (redraw_screen)
667   {
668     InitGfxBackground();
669
670     /* force redraw of (open or closed) door graphics */
671     SetDoorState(DOOR_OPEN_ALL);
672     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
673   }
674 }
675
676 void FreeGadgets()
677 {
678   FreeLevelEditorGadgets();
679   FreeGameButtons();
680   FreeTapeButtons();
681   FreeToolButtons();
682   FreeScreenGadgets();
683 }
684
685 void InitGadgets()
686 {
687   static boolean gadgets_initialized = FALSE;
688
689   if (gadgets_initialized)
690     FreeGadgets();
691
692   CreateLevelEditorGadgets();
693   CreateGameButtons();
694   CreateTapeButtons();
695   CreateToolButtons();
696   CreateScreenGadgets();
697
698   gadgets_initialized = TRUE;
699 }
700
701 void InitElementInfo()
702 {
703   int i, act, dir;
704
705   /* set values to -1 to identify later as "uninitialized" values */
706   for (i=0; i<MAX_NUM_ELEMENTS; i++)
707   {
708     for (act=0; act<NUM_ACTIONS; act++)
709     {
710       element_info[i].graphic[act] = -1;
711
712       for (dir=0; dir<NUM_DIRECTIONS; dir++)
713         element_info[i].direction_graphic[act][dir] = -1;
714     }
715   }
716
717   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
718     element_info[i].graphic[ACTION_DEFAULT] =
719       IMG_CHAR_START + (i - EL_CHAR_START);
720
721   for (i=EL_CUSTOM_START; i<=EL_CUSTOM_END; i++)
722     element_info[i].graphic[ACTION_DEFAULT] =
723       IMG_CUSTOM_START + (i - EL_CUSTOM_START);
724
725   i = 0;
726   while (element_to_graphic[i].element > -1)
727   {
728     int element   = element_to_graphic[i].element;
729     int direction = element_to_graphic[i].direction;
730     int action    = element_to_graphic[i].action;
731     int graphic   = element_to_graphic[i].graphic;
732
733     if (action < 0)
734       action = ACTION_DEFAULT;
735
736     if (direction > -1)
737     {
738       direction = MV_DIR_BIT(direction);
739
740       element_info[element].direction_graphic[action][direction] = graphic;
741     }
742     else
743       element_info[element].graphic[action] = graphic;
744
745     i++;
746   }
747
748   /* now set all '-1' values to element specific default values */
749   for (i=0; i<MAX_NUM_ELEMENTS; i++)
750   {
751     int default_action_graphic = element_info[i].graphic[ACTION_DEFAULT];
752     int default_action_direction_graphic[NUM_DIRECTIONS];
753
754     if (default_action_graphic == -1)
755       default_action_graphic = IMG_CHAR_QUESTION;
756
757     for (dir=0; dir<NUM_DIRECTIONS; dir++)
758     {
759       default_action_direction_graphic[dir] =
760         element_info[i].direction_graphic[ACTION_DEFAULT][dir];
761
762       if (default_action_direction_graphic[dir] == -1)
763         default_action_direction_graphic[dir] = default_action_graphic;
764     }
765
766     for (act=0; act<NUM_ACTIONS; act++)
767     {
768       for (dir=0; dir<NUM_DIRECTIONS; dir++)
769       {
770         int default_direction_graphic = element_info[i].graphic[act];
771
772         /* no graphic for current action -- use default direction graphic */
773         if (default_direction_graphic == -1)
774           default_direction_graphic = default_action_direction_graphic[dir];
775
776         if (element_info[i].direction_graphic[act][dir] == -1)
777           element_info[i].direction_graphic[act][dir] =
778             default_direction_graphic;
779       }
780
781       /* no graphic for this specific action -- use default action graphic */
782       if (element_info[i].graphic[act] == -1)
783         element_info[i].graphic[act] = default_action_graphic;
784     }
785   }
786 }
787
788 static void set_graphic_parameters(int graphic, int *parameter)
789 {
790   Bitmap *src_bitmap = getBitmapFromImageID(graphic);
791   int num_xtiles = (src_bitmap ? src_bitmap->width          : TILEX) / TILEX;
792   int num_ytiles = (src_bitmap ? src_bitmap->height * 2 / 3 : TILEY) / TILEY;
793
794   graphic_info[graphic].bitmap = src_bitmap;
795
796   graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
797   graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
798   graphic_info[graphic].offset_x = parameter[GFX_ARG_OFFSET];
799   graphic_info[graphic].offset_y = 0;
800
801   /* animation frames are ordered vertically instead of horizontally */
802   if (parameter[GFX_ARG_VERTICAL])
803   {
804     graphic_info[graphic].offset_x = 0;
805     graphic_info[graphic].offset_y = parameter[GFX_ARG_OFFSET];
806   }
807
808   /* optionally, the x and y offset of frames can be specified directly */
809   if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
810     graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
811   if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
812     graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
813
814   /* automatically determine correct number of frames, if not defined */
815   if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
816     graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
817   else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
818     graphic_info[graphic].anim_frames = num_xtiles;
819   else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
820     graphic_info[graphic].anim_frames = num_ytiles;
821   else
822     graphic_info[graphic].anim_frames = 1;
823
824   graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
825   if (graphic_info[graphic].anim_delay == 0)    /* delay must be at least 1 */
826     graphic_info[graphic].anim_delay = 1;
827
828   /* set mode for animation frame order */
829   if (parameter[GFX_ARG_MODE_LOOP])
830     graphic_info[graphic].anim_mode = ANIM_LOOP;
831   else if (parameter[GFX_ARG_MODE_LINEAR])
832     graphic_info[graphic].anim_mode = ANIM_LINEAR;
833   else if (parameter[GFX_ARG_MODE_PINGPONG])
834     graphic_info[graphic].anim_mode = ANIM_PINGPONG;
835   else if (parameter[GFX_ARG_MODE_PINGPONG2])
836     graphic_info[graphic].anim_mode = ANIM_PINGPONG2;
837   else if (parameter[GFX_ARG_MODE_RANDOM])
838     graphic_info[graphic].anim_mode = ANIM_RANDOM;
839   else if (graphic_info[graphic].anim_frames > 1)
840     graphic_info[graphic].anim_mode = ANIM_LOOP;
841   else
842     graphic_info[graphic].anim_mode = ANIM_NONE;
843
844   /* set additional flag to play animation frames in reverse order */
845   if (parameter[GFX_ARG_MODE_REVERSE])
846     graphic_info[graphic].anim_mode |= ANIM_REVERSE;
847
848   /* automatically determine correct start frame, if not defined */
849   if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
850     graphic_info[graphic].anim_start_frame = 0;
851   else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
852     graphic_info[graphic].anim_start_frame =
853       graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
854   else
855     graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
856
857   /* animation synchronized with global frame counter, not move position */
858   graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
859 }
860
861 static void InitGraphicInfo()
862 {
863   static boolean clipmasks_initialized = FALSE;
864   int num_images = getImageListSize();
865   int i;
866 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
867   Pixmap src_pixmap;
868   XGCValues clip_gc_values;
869   unsigned long clip_gc_valuemask;
870   GC copy_clipmask_gc = None;
871 #endif
872
873   if (graphic_info != NULL)
874     free(graphic_info);
875
876   graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
877
878 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
879   if (clipmasks_initialized)
880   {
881     for (i=0; i<num_images; i++)
882     {
883       if (graphic_info[i].clip_mask)
884         XFreePixmap(display, graphic_info[i].clip_mask);
885       if (graphic_info[i].clip_gc)
886         XFreeGC(display, graphic_info[i].clip_gc);
887
888       graphic_info[i].clip_mask = None;
889       graphic_info[i].clip_gc = None;
890     }
891   }
892 #endif
893
894   for (i=0; i<num_images; i++)
895   {
896     struct FileInfo *image = getImageListEntry(i);
897     Bitmap *src_bitmap;
898     int src_x, src_y;
899     int first_frame, last_frame;
900
901     set_graphic_parameters(i, image->parameter);
902
903     /* now check if no animation frames are outside of the loaded image */
904
905     if (graphic_info[i].bitmap == NULL)
906       continue;         /* skip check for optional images that are undefined */
907
908     first_frame = 0;
909     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
910     if (src_x < 0 || src_y < 0 ||
911         src_x + TILEX > src_bitmap->width ||
912         src_y + TILEY > src_bitmap->height)
913     {
914       Error(ERR_RETURN_LINE, "-");
915       Error(ERR_RETURN, "warning: error found in config file:");
916       Error(ERR_RETURN, "- config file: '%s'",
917             getImageConfigFilename());
918       Error(ERR_RETURN, "- config token: '%s'",
919             getTokenFromImageID(i));
920       Error(ERR_RETURN, "- image file: '%s'",
921             src_bitmap->source_filename);
922       Error(ERR_RETURN,
923             "error: first animation frame out of bounds (%d, %d)",
924             src_x, src_y);
925       Error(ERR_RETURN, "custom graphic rejected for this element/action");
926       Error(ERR_RETURN_LINE, "-");
927
928       set_graphic_parameters(i, image->default_parameter);
929     }
930
931     last_frame = graphic_info[i].anim_frames - 1;
932     getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
933     if (src_x < 0 || src_y < 0 ||
934         src_x + TILEX > src_bitmap->width ||
935         src_y + TILEY > src_bitmap->height)
936     {
937       Error(ERR_RETURN_LINE, "-");
938       Error(ERR_RETURN, "warning: error found in config file:");
939       Error(ERR_RETURN, "- config file: '%s'",
940             getImageConfigFilename());
941       Error(ERR_RETURN, "- config token: '%s'",
942             getTokenFromImageID(i));
943       Error(ERR_RETURN, "- image file: '%s'",
944             src_bitmap->source_filename);
945       Error(ERR_RETURN,
946             "error: last animation frame (%d) out of bounds (%d, %d)",
947             last_frame, src_x, src_y);
948       Error(ERR_RETURN, "custom graphic rejected for this element/action");
949       Error(ERR_RETURN_LINE, "-");
950
951       set_graphic_parameters(i, image->default_parameter);
952     }
953
954 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
955     /* currently we need only a tile clip mask from the first frame */
956     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
957
958     if (copy_clipmask_gc == None)
959     {
960       clip_gc_values.graphics_exposures = False;
961       clip_gc_valuemask = GCGraphicsExposures;
962       copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
963                                    clip_gc_valuemask, &clip_gc_values);
964     }
965
966     graphic_info[i].clip_mask =
967       XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
968
969     src_pixmap = src_bitmap->clip_mask;
970     XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
971               copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
972
973     clip_gc_values.graphics_exposures = False;
974     clip_gc_values.clip_mask = graphic_info[i].clip_mask;
975     clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
976     graphic_info[i].clip_gc =
977       XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
978 #endif
979   }
980
981 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
982   if (copy_clipmask_gc)
983     XFreeGC(display, copy_clipmask_gc);
984 #endif
985
986   clipmasks_initialized = TRUE;
987 }
988
989 static void set_sound_parameters(int sound, int *parameter)
990 {
991   /* explicit loop mode setting in configuration overrides default value */
992   if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
993     sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
994 }
995
996 static void InitSoundInfo()
997 {
998   int *sound_effect_properties;
999   int num_sounds = getSoundListSize();
1000   int i, j;
1001
1002   if (sound_info != NULL)
1003     free(sound_info);
1004
1005   sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
1006   sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
1007
1008   /* initialize sound effect for all elements to "no sound" */
1009   for (i=0; i<MAX_NUM_ELEMENTS; i++)
1010     for (j=0; j<NUM_ACTIONS; j++)
1011       element_info[i].sound[j] = SND_UNDEFINED;
1012
1013   for (i=0; i<num_sounds; i++)
1014   {
1015     struct FileInfo *sound = getSoundListEntry(i);
1016     int len_effect_text = strlen(sound->token);
1017
1018 #if 1
1019     sound_effect_properties[i] = ACTION_OTHER;
1020     sound_info[i].loop = FALSE;
1021 #endif
1022
1023     /* determine all loop sounds and identify certain sound classes */
1024
1025 #if 1
1026     for (j=0; element_action_info[j].suffix; j++)
1027     {
1028       int len_action_text = strlen(element_action_info[j].suffix);
1029
1030       if (len_action_text < len_effect_text &&
1031           strcmp(&sound->token[len_effect_text - len_action_text],
1032                  element_action_info[j].suffix) == 0)
1033       {
1034         sound_effect_properties[i] = element_action_info[j].value;
1035
1036         if (element_action_info[j].is_loop_sound)
1037           sound_info[i].loop = TRUE;
1038       }
1039     }
1040 #endif
1041
1042     /* associate elements and some selected sound actions */
1043
1044 #if 1
1045     for (j=0; j<MAX_NUM_ELEMENTS; j++)
1046     {
1047       if (element_info[j].sound_class_name)
1048       {
1049         int len_class_text = strlen(element_info[j].sound_class_name);
1050
1051         if (len_class_text + 1 < len_effect_text &&
1052             strncmp(sound->token,
1053                     element_info[j].sound_class_name, len_class_text) == 0 &&
1054             sound->token[len_class_text] == '.')
1055         {
1056           int sound_action_value = sound_effect_properties[i];
1057
1058           element_info[j].sound[sound_action_value] = i;
1059         }
1060       }
1061     }
1062 #endif
1063
1064     set_sound_parameters(i, sound->parameter);
1065   }
1066
1067   free(sound_effect_properties);
1068
1069 #if 0
1070   /* TEST ONLY */
1071   {
1072     int element = EL_SAND;
1073     int sound_action = ACTION_DIGGING;
1074     int j = 0;
1075
1076     while (element_action_info[j].suffix)
1077     {
1078       if (element_action_info[j].value == sound_action)
1079         printf("element %d, sound action '%s'  == %d\n",
1080                element, element_action_info[j].suffix,
1081                element_info_[element].sound[sound_action]);
1082       j++;
1083     }
1084   }
1085 #endif
1086 }
1087
1088 void InitElementProperties()
1089 {
1090   int i, j;
1091
1092   static int ep_amoebalive[] =
1093   {
1094     EL_AMOEBA_WET,
1095     EL_AMOEBA_DRY,
1096     EL_AMOEBA_FULL,
1097     EL_BD_AMOEBA
1098   };
1099   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
1100
1101   static int ep_amoeboid[] =
1102   {
1103     EL_AMOEBA_DEAD,
1104     EL_AMOEBA_WET,
1105     EL_AMOEBA_DRY,
1106     EL_AMOEBA_FULL,
1107     EL_BD_AMOEBA
1108   };
1109   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1110
1111   static int ep_schluessel[] =
1112   {
1113     EL_KEY1,
1114     EL_KEY2,
1115     EL_KEY3,
1116     EL_KEY4,
1117     EL_EM_KEY1,
1118     EL_EM_KEY2,
1119     EL_EM_KEY3,
1120     EL_EM_KEY4
1121   };
1122   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1123
1124   static int ep_pforte[] =
1125   {
1126     EL_GATE1,
1127     EL_GATE2,
1128     EL_GATE3,
1129     EL_GATE4,
1130     EL_GATE1_GRAY,
1131     EL_GATE2_GRAY,
1132     EL_GATE3_GRAY,
1133     EL_GATE4_GRAY,
1134     EL_EM_GATE1,
1135     EL_EM_GATE2,
1136     EL_EM_GATE3,
1137     EL_EM_GATE4,
1138     EL_EM_GATE1_GRAY,
1139     EL_EM_GATE2_GRAY,
1140     EL_EM_GATE3_GRAY,
1141     EL_EM_GATE4_GRAY,
1142     EL_SWITCHGATE_OPEN,
1143     EL_SWITCHGATE_OPENING,
1144     EL_SWITCHGATE_CLOSED,
1145     EL_SWITCHGATE_CLOSING,
1146     EL_TIMEGATE_OPEN,
1147     EL_TIMEGATE_OPENING,
1148     EL_TIMEGATE_CLOSED,
1149     EL_TIMEGATE_CLOSING,
1150     EL_TUBE_ALL,
1151     EL_TUBE_VERTICAL,
1152     EL_TUBE_HORIZONTAL,
1153     EL_TUBE_VERTICAL_LEFT,
1154     EL_TUBE_VERTICAL_RIGHT,
1155     EL_TUBE_HORIZONTAL_UP,
1156     EL_TUBE_HORIZONTAL_DOWN,
1157     EL_TUBE_LEFT_UP,
1158     EL_TUBE_LEFT_DOWN,
1159     EL_TUBE_RIGHT_UP,
1160     EL_TUBE_RIGHT_DOWN
1161   };
1162   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1163
1164   static int ep_solid[] =
1165   {
1166     EL_STEELWALL,
1167     EL_WALL,
1168     EL_WALL_GROWING,
1169     EL_WALL_GROWING_X,
1170     EL_WALL_GROWING_Y,
1171     EL_WALL_GROWING_XY,
1172     EL_BD_WALL,
1173     EL_WALL_CRUMBLED,
1174     EL_EXIT_CLOSED,
1175     EL_EXIT_OPENING,
1176     EL_EXIT_OPEN,
1177     EL_AMOEBA_DEAD,
1178     EL_AMOEBA_WET,
1179     EL_AMOEBA_DRY,
1180     EL_AMOEBA_FULL,
1181     EL_BD_AMOEBA,
1182     EL_QUICKSAND_FULL,
1183     EL_QUICKSAND_EMPTY,
1184     EL_QUICKSAND_FILLING,
1185     EL_QUICKSAND_EMPTYING,
1186     EL_MAGIC_WALL,
1187     EL_MAGIC_WALL_ACTIVE,
1188     EL_MAGIC_WALL_EMPTYING,
1189     EL_MAGIC_WALL_FILLING,
1190     EL_MAGIC_WALL_FULL,
1191     EL_MAGIC_WALL_DEAD,
1192     EL_BD_MAGIC_WALL,
1193     EL_BD_MAGIC_WALL_ACTIVE,
1194     EL_BD_MAGIC_WALL_EMPTYING,
1195     EL_BD_MAGIC_WALL_FULL,
1196     EL_BD_MAGIC_WALL_FILLING,
1197     EL_BD_MAGIC_WALL_DEAD,
1198     EL_GAMEOFLIFE,
1199     EL_BIOMAZE,
1200     EL_ACIDPOOL_TOPLEFT,
1201     EL_ACIDPOOL_TOPRIGHT,
1202     EL_ACIDPOOL_BOTTOMLEFT,
1203     EL_ACIDPOOL_BOTTOM,
1204     EL_ACIDPOOL_BOTTOMRIGHT,
1205     EL_SP_CHIP_SINGLE,
1206     EL_SP_CHIP_LEFT,
1207     EL_SP_CHIP_RIGHT,
1208     EL_SP_CHIP_UPPER,
1209     EL_SP_CHIP_LOWER,
1210     EL_SP_HARD_GRAY,
1211     EL_SP_HARD_GREEN,
1212     EL_SP_HARD_BLUE,
1213     EL_SP_HARD_RED,
1214     EL_SP_HARD_YELLOW,
1215     EL_SP_HARD_BASE1,
1216     EL_SP_HARD_BASE2,
1217     EL_SP_HARD_BASE3,
1218     EL_SP_HARD_BASE4,
1219     EL_SP_HARD_BASE5,
1220     EL_SP_HARD_BASE6,
1221     EL_SP_TERMINAL,
1222     EL_SP_TERMINAL_ACTIVE,
1223     EL_SP_EXIT_CLOSED,
1224     EL_SP_EXIT_OPEN,
1225     EL_INVISIBLE_STEELWALL,
1226     EL_INVISIBLE_STEELWALL_ACTIVE,
1227     EL_INVISIBLE_WALL,
1228     EL_INVISIBLE_WALL_ACTIVE,
1229     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1230     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1231     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1232     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1233     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1234     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1235     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1236     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1237     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1238     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1239     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1240     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1241     EL_SWITCHGATE_SWITCH_UP,
1242     EL_SWITCHGATE_SWITCH_DOWN,
1243     EL_LIGHT_SWITCH,
1244     EL_LIGHT_SWITCH_ACTIVE,
1245     EL_TIMEGATE_SWITCH,
1246     EL_TIMEGATE_SWITCH_ACTIVE,
1247     EL_SIGN_EXCLAMATION,
1248     EL_SIGN_RADIOACTIVITY,
1249     EL_SIGN_STOP,
1250     EL_SIGN_WHEELCHAIR,
1251     EL_SIGN_PARKING,
1252     EL_SIGN_ONEWAY,
1253     EL_SIGN_HEART,
1254     EL_SIGN_TRIANGLE,
1255     EL_SIGN_ROUND,
1256     EL_SIGN_EXIT,
1257     EL_SIGN_YINYANG,
1258     EL_SIGN_OTHER,
1259     EL_STEELWALL_SLANTED,
1260     EL_EMC_STEELWALL1,
1261     EL_EMC_STEELWALL2,
1262     EL_EMC_STEELWALL3,
1263     EL_EMC_STEELWALL4,
1264     EL_EMC_WALL_PILLAR_UPPER,
1265     EL_EMC_WALL_PILLAR_MIDDLE,
1266     EL_EMC_WALL_PILLAR_LOWER,
1267     EL_EMC_WALL4,
1268     EL_EMC_WALL5,
1269     EL_EMC_WALL6,
1270     EL_EMC_WALL7,
1271     EL_EMC_WALL8,
1272     EL_CRYSTAL,
1273     EL_WALL_PEARL,
1274     EL_WALL_CRYSTAL,
1275     EL_GATE1,
1276     EL_GATE2,
1277     EL_GATE3,
1278     EL_GATE4,
1279     EL_GATE1_GRAY,
1280     EL_GATE2_GRAY,
1281     EL_GATE3_GRAY,
1282     EL_GATE4_GRAY,
1283     EL_EM_GATE1,
1284     EL_EM_GATE2,
1285     EL_EM_GATE3,
1286     EL_EM_GATE4,
1287     EL_EM_GATE1_GRAY,
1288     EL_EM_GATE2_GRAY,
1289     EL_EM_GATE3_GRAY,
1290     EL_EM_GATE4_GRAY,
1291     EL_SWITCHGATE_OPEN,
1292     EL_SWITCHGATE_OPENING,
1293     EL_SWITCHGATE_CLOSED,
1294     EL_SWITCHGATE_CLOSING,
1295     EL_TIMEGATE_OPEN,
1296     EL_TIMEGATE_OPENING,
1297     EL_TIMEGATE_CLOSED,
1298     EL_TIMEGATE_CLOSING,
1299     EL_TUBE_ALL,
1300     EL_TUBE_VERTICAL,
1301     EL_TUBE_HORIZONTAL,
1302     EL_TUBE_VERTICAL_LEFT,
1303     EL_TUBE_VERTICAL_RIGHT,
1304     EL_TUBE_HORIZONTAL_UP,
1305     EL_TUBE_HORIZONTAL_DOWN,
1306     EL_TUBE_LEFT_UP,
1307     EL_TUBE_LEFT_DOWN,
1308     EL_TUBE_RIGHT_UP,
1309     EL_TUBE_RIGHT_DOWN
1310   };
1311   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1312
1313   static int ep_massive[] =
1314   {
1315     EL_STEELWALL,
1316     EL_ACID,
1317     EL_ACIDPOOL_TOPLEFT,
1318     EL_ACIDPOOL_TOPRIGHT,
1319     EL_ACIDPOOL_BOTTOMLEFT,
1320     EL_ACIDPOOL_BOTTOM,
1321     EL_ACIDPOOL_BOTTOMRIGHT,
1322     EL_SP_HARD_GRAY,
1323     EL_SP_HARD_GREEN,
1324     EL_SP_HARD_BLUE,
1325     EL_SP_HARD_RED,
1326     EL_SP_HARD_YELLOW,
1327     EL_SP_HARD_BASE1,
1328     EL_SP_HARD_BASE2,
1329     EL_SP_HARD_BASE3,
1330     EL_SP_HARD_BASE4,
1331     EL_SP_HARD_BASE5,
1332     EL_SP_HARD_BASE6,
1333     EL_INVISIBLE_STEELWALL,
1334     EL_INVISIBLE_STEELWALL_ACTIVE,
1335     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1336     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1337     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1338     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1339     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1340     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1341     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1342     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1343     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1344     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1345     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1346     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1347     EL_LIGHT_SWITCH,
1348     EL_LIGHT_SWITCH_ACTIVE,
1349     EL_SIGN_EXCLAMATION,
1350     EL_SIGN_RADIOACTIVITY,
1351     EL_SIGN_STOP,
1352     EL_SIGN_WHEELCHAIR,
1353     EL_SIGN_PARKING,
1354     EL_SIGN_ONEWAY,
1355     EL_SIGN_HEART,
1356     EL_SIGN_TRIANGLE,
1357     EL_SIGN_ROUND,
1358     EL_SIGN_EXIT,
1359     EL_SIGN_YINYANG,
1360     EL_SIGN_OTHER,
1361     EL_STEELWALL_SLANTED,
1362     EL_EMC_STEELWALL1,
1363     EL_EMC_STEELWALL2,
1364     EL_EMC_STEELWALL3,
1365     EL_EMC_STEELWALL4,
1366     EL_CRYSTAL,
1367     EL_GATE1,
1368     EL_GATE2,
1369     EL_GATE3,
1370     EL_GATE4,
1371     EL_GATE1_GRAY,
1372     EL_GATE2_GRAY,
1373     EL_GATE3_GRAY,
1374     EL_GATE4_GRAY,
1375     EL_EM_GATE1,
1376     EL_EM_GATE2,
1377     EL_EM_GATE3,
1378     EL_EM_GATE4,
1379     EL_EM_GATE1_GRAY,
1380     EL_EM_GATE2_GRAY,
1381     EL_EM_GATE3_GRAY,
1382     EL_EM_GATE4_GRAY,
1383     EL_SWITCHGATE_OPEN,
1384     EL_SWITCHGATE_OPENING,
1385     EL_SWITCHGATE_CLOSED,
1386     EL_SWITCHGATE_CLOSING,
1387     EL_TIMEGATE_OPEN,
1388     EL_TIMEGATE_OPENING,
1389     EL_TIMEGATE_CLOSED,
1390     EL_TIMEGATE_CLOSING,
1391     EL_TUBE_ALL,
1392     EL_TUBE_VERTICAL,
1393     EL_TUBE_HORIZONTAL,
1394     EL_TUBE_VERTICAL_LEFT,
1395     EL_TUBE_VERTICAL_RIGHT,
1396     EL_TUBE_HORIZONTAL_UP,
1397     EL_TUBE_HORIZONTAL_DOWN,
1398     EL_TUBE_LEFT_UP,
1399     EL_TUBE_LEFT_DOWN,
1400     EL_TUBE_RIGHT_UP,
1401     EL_TUBE_RIGHT_DOWN
1402   };
1403   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1404
1405   static int ep_slippery[] =
1406   {
1407     EL_WALL_CRUMBLED,
1408     EL_BD_WALL,
1409     EL_ROCK,
1410     EL_BD_ROCK,
1411     EL_EMERALD,
1412     EL_BD_DIAMOND,
1413     EL_EMERALD_YELLOW,
1414     EL_EMERALD_RED,
1415     EL_EMERALD_PURPLE,
1416     EL_DIAMOND,
1417     EL_BOMB,
1418     EL_NUT,
1419     EL_ROBOT_WHEEL_ACTIVE,
1420     EL_ROBOT_WHEEL,
1421     EL_TIME_ORB_FULL,
1422     EL_TIME_ORB_EMPTY,
1423     EL_LAMP_ACTIVE,
1424     EL_LAMP,
1425     EL_ACIDPOOL_TOPLEFT,
1426     EL_ACIDPOOL_TOPRIGHT,
1427     EL_SATELLITE,
1428     EL_SP_ZONK,
1429     EL_SP_INFOTRON,
1430     EL_SP_CHIP_SINGLE,
1431     EL_SP_CHIP_LEFT,
1432     EL_SP_CHIP_RIGHT,
1433     EL_SP_CHIP_UPPER,
1434     EL_SP_CHIP_LOWER,
1435     EL_SPEED_PILL,
1436     EL_STEELWALL_SLANTED,
1437     EL_PEARL,
1438     EL_CRYSTAL
1439   };
1440   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1441
1442   static int ep_enemy[] =
1443   {
1444     EL_BUG,
1445     EL_SPACESHIP,
1446     EL_BD_BUTTERFLY,
1447     EL_BD_FIREFLY,
1448     EL_YAMYAM,
1449     EL_DARK_YAMYAM,
1450     EL_ROBOT,
1451     EL_PACMAN,
1452     EL_SP_SNIKSNAK,
1453     EL_SP_ELECTRON
1454   };
1455   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1456
1457   static int ep_mauer[] =
1458   {
1459     EL_STEELWALL,
1460     EL_GATE1,
1461     EL_GATE2,
1462     EL_GATE3,
1463     EL_GATE4,
1464     EL_GATE1_GRAY,
1465     EL_GATE2_GRAY,
1466     EL_GATE3_GRAY,
1467     EL_GATE4_GRAY,
1468     EL_EM_GATE1,
1469     EL_EM_GATE2,
1470     EL_EM_GATE3,
1471     EL_EM_GATE4,
1472     EL_EM_GATE1_GRAY,
1473     EL_EM_GATE2_GRAY,
1474     EL_EM_GATE3_GRAY,
1475     EL_EM_GATE4_GRAY,
1476     EL_EXIT_CLOSED,
1477     EL_EXIT_OPENING,
1478     EL_EXIT_OPEN,
1479     EL_WALL,
1480     EL_WALL_CRUMBLED,
1481     EL_WALL_GROWING,
1482     EL_WALL_GROWING_X,
1483     EL_WALL_GROWING_Y,
1484     EL_WALL_GROWING_XY,
1485     EL_WALL_GROWING_ACTIVE,
1486     EL_BD_WALL,
1487     EL_SP_CHIP_SINGLE,
1488     EL_SP_CHIP_LEFT,
1489     EL_SP_CHIP_RIGHT,
1490     EL_SP_CHIP_UPPER,
1491     EL_SP_CHIP_LOWER,
1492     EL_SP_HARD_GRAY,
1493     EL_SP_HARD_GREEN,
1494     EL_SP_HARD_BLUE,
1495     EL_SP_HARD_RED,
1496     EL_SP_HARD_YELLOW,
1497     EL_SP_HARD_BASE1,
1498     EL_SP_HARD_BASE2,
1499     EL_SP_HARD_BASE3,
1500     EL_SP_HARD_BASE4,
1501     EL_SP_HARD_BASE5,
1502     EL_SP_HARD_BASE6,
1503     EL_SP_TERMINAL,
1504     EL_SP_TERMINAL_ACTIVE,
1505     EL_SP_EXIT_CLOSED,
1506     EL_SP_EXIT_OPEN,
1507     EL_INVISIBLE_STEELWALL,
1508     EL_INVISIBLE_STEELWALL_ACTIVE,
1509     EL_INVISIBLE_WALL,
1510     EL_INVISIBLE_WALL_ACTIVE,
1511     EL_STEELWALL_SLANTED,
1512     EL_EMC_STEELWALL1,
1513     EL_EMC_STEELWALL2,
1514     EL_EMC_STEELWALL3,
1515     EL_EMC_STEELWALL4,
1516     EL_EMC_WALL_PILLAR_UPPER,
1517     EL_EMC_WALL_PILLAR_MIDDLE,
1518     EL_EMC_WALL_PILLAR_LOWER,
1519     EL_EMC_WALL4,
1520     EL_EMC_WALL5,
1521     EL_EMC_WALL6,
1522     EL_EMC_WALL7,
1523     EL_EMC_WALL8
1524   };
1525   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1526
1527   static int ep_can_fall[] =
1528   {
1529     EL_ROCK,
1530     EL_BD_ROCK,
1531     EL_EMERALD,
1532     EL_BD_DIAMOND,
1533     EL_EMERALD_YELLOW,
1534     EL_EMERALD_RED,
1535     EL_EMERALD_PURPLE,
1536     EL_DIAMOND,
1537     EL_BOMB,
1538     EL_NUT,
1539     EL_AMOEBA_DROP,
1540     EL_QUICKSAND_FULL,
1541     EL_MAGIC_WALL_FULL,
1542     EL_BD_MAGIC_WALL_FULL,
1543     EL_TIME_ORB_FULL,
1544     EL_TIME_ORB_EMPTY,
1545     EL_SP_ZONK,
1546     EL_SP_INFOTRON,
1547     EL_SP_DISK_ORANGE,
1548     EL_PEARL,
1549     EL_CRYSTAL,
1550     EL_SPRING,
1551     EL_DX_SUPABOMB
1552   };
1553   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1554
1555   static int ep_can_smash[] =
1556   {
1557     EL_ROCK,
1558     EL_BD_ROCK,
1559     EL_EMERALD,
1560     EL_BD_DIAMOND,
1561     EL_EMERALD_YELLOW,
1562     EL_EMERALD_RED,
1563     EL_EMERALD_PURPLE,
1564     EL_DIAMOND,
1565     EL_KEY1,
1566     EL_KEY2,
1567     EL_KEY3,
1568     EL_KEY4,
1569     EL_EM_KEY1,
1570     EL_EM_KEY2,
1571     EL_EM_KEY3,
1572     EL_EM_KEY4,
1573     EL_BOMB,
1574     EL_NUT,
1575     EL_AMOEBA_DROP,
1576     EL_TIME_ORB_FULL,
1577     EL_TIME_ORB_EMPTY,
1578     EL_SP_ZONK,
1579     EL_SP_INFOTRON,
1580     EL_SP_DISK_ORANGE,
1581     EL_PEARL,
1582     EL_CRYSTAL,
1583     EL_SPRING,
1584     EL_DX_SUPABOMB
1585   };
1586   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1587
1588   static int ep_can_change[] =
1589   {
1590     EL_ROCK,
1591     EL_BD_ROCK,
1592     EL_EMERALD,
1593     EL_BD_DIAMOND,
1594     EL_EMERALD_YELLOW,
1595     EL_EMERALD_RED,
1596     EL_EMERALD_PURPLE,
1597     EL_DIAMOND
1598   };
1599   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1600
1601   static int ep_can_move[] =
1602   {
1603     EL_BUG,
1604     EL_SPACESHIP,
1605     EL_BD_BUTTERFLY,
1606     EL_BD_FIREFLY,
1607     EL_YAMYAM,
1608     EL_DARK_YAMYAM,
1609     EL_ROBOT,
1610     EL_PACMAN,
1611     EL_MOLE,
1612     EL_PENGUIN,
1613     EL_PIG,
1614     EL_DRAGON,
1615     EL_SATELLITE,
1616     EL_SP_SNIKSNAK,
1617     EL_SP_ELECTRON,
1618     EL_BALLOON,
1619     EL_SPRING
1620   };
1621   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1622
1623   static int ep_could_move[] =
1624   {
1625     EL_BUG_RIGHT,
1626     EL_BUG_UP,
1627     EL_BUG_LEFT,
1628     EL_BUG_DOWN,
1629     EL_SPACESHIP_RIGHT,
1630     EL_SPACESHIP_UP,
1631     EL_SPACESHIP_LEFT,
1632     EL_SPACESHIP_DOWN,
1633     EL_BD_BUTTERFLY_RIGHT,
1634     EL_BD_BUTTERFLY_UP,
1635     EL_BD_BUTTERFLY_LEFT,
1636     EL_BD_BUTTERFLY_DOWN,
1637     EL_BD_FIREFLY_RIGHT,
1638     EL_BD_FIREFLY_UP,
1639     EL_BD_FIREFLY_LEFT,
1640     EL_BD_FIREFLY_DOWN,
1641     EL_PACMAN_RIGHT,
1642     EL_PACMAN_UP,
1643     EL_PACMAN_LEFT,
1644     EL_PACMAN_DOWN
1645   };
1646   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1647
1648   static int ep_dont_touch[] =
1649   {
1650     EL_BUG,
1651     EL_SPACESHIP,
1652     EL_BD_BUTTERFLY,
1653     EL_BD_FIREFLY
1654   };
1655   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1656
1657   static int ep_dont_go_to[] =
1658   {
1659     EL_BUG,
1660     EL_SPACESHIP,
1661     EL_BD_BUTTERFLY,
1662     EL_BD_FIREFLY,
1663     EL_YAMYAM,
1664     EL_DARK_YAMYAM,
1665     EL_ROBOT,
1666     EL_PACMAN,
1667     EL_AMOEBA_DROP,
1668     EL_ACID,
1669     EL_SP_SNIKSNAK,
1670     EL_SP_ELECTRON,
1671     EL_SP_BUGGY_BASE_ACTIVE,
1672     EL_TRAP_ACTIVE,
1673     EL_LANDMINE
1674   };
1675   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1676
1677   static int ep_mampf2[] =
1678   {
1679     EL_SAND,
1680     EL_BUG,
1681     EL_SPACESHIP,
1682     EL_BD_BUTTERFLY,
1683     EL_BD_FIREFLY,
1684     EL_YAMYAM,
1685     EL_ROBOT,
1686     EL_PACMAN,
1687     EL_AMOEBA_DROP,
1688     EL_AMOEBA_DEAD,
1689     EL_AMOEBA_WET,
1690     EL_AMOEBA_DRY,
1691     EL_AMOEBA_FULL,
1692     EL_BD_AMOEBA,
1693     EL_EMERALD,
1694     EL_BD_DIAMOND,
1695     EL_EMERALD_YELLOW,
1696     EL_EMERALD_RED,
1697     EL_EMERALD_PURPLE,
1698     EL_DIAMOND,
1699     EL_PEARL,
1700     EL_CRYSTAL
1701   };
1702   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1703
1704   static int ep_bd_element[] =
1705   {
1706     EL_EMPTY,
1707     EL_SAND,
1708     EL_WALL_CRUMBLED,
1709     EL_BD_WALL,
1710     EL_ROCK,
1711     EL_BD_ROCK,
1712     EL_BD_DIAMOND,
1713     EL_BD_MAGIC_WALL,
1714     EL_EXIT_CLOSED,
1715     EL_EXIT_OPEN,
1716     EL_STEELWALL,
1717     EL_PLAYER1,
1718     EL_BD_FIREFLY,
1719     EL_BD_FIREFLY_1,
1720     EL_BD_FIREFLY_2,
1721     EL_BD_FIREFLY_3,
1722     EL_BD_FIREFLY_4,
1723     EL_BD_BUTTERFLY,
1724     EL_BD_BUTTERFLY_1,
1725     EL_BD_BUTTERFLY_2,
1726     EL_BD_BUTTERFLY_3,
1727     EL_BD_BUTTERFLY_4,
1728     EL_BD_AMOEBA,
1729     EL_CHAR_QUESTION
1730   };
1731   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1732
1733   static int ep_sb_element[] =
1734   {
1735     EL_EMPTY,
1736     EL_STEELWALL,
1737     EL_SOKOBAN_OBJECT,
1738     EL_SOKOBAN_FIELD_EMPTY,
1739     EL_SOKOBAN_FIELD_FULL,
1740     EL_PLAYER1,
1741     EL_INVISIBLE_STEELWALL
1742   };
1743   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1744
1745   static int ep_gem[] =
1746   {
1747     EL_EMERALD,
1748     EL_BD_DIAMOND,
1749     EL_EMERALD_YELLOW,
1750     EL_EMERALD_RED,
1751     EL_EMERALD_PURPLE,
1752     EL_DIAMOND
1753   };
1754   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1755
1756   static int ep_inactive[] =
1757   {
1758     EL_EMPTY,
1759     EL_SAND,
1760     EL_WALL,
1761     EL_BD_WALL,
1762     EL_WALL_CRUMBLED,
1763     EL_STEELWALL,
1764     EL_AMOEBA_DEAD,
1765     EL_QUICKSAND_EMPTY,
1766     EL_STONEBLOCK,
1767     EL_ROBOT_WHEEL,
1768     EL_KEY1,
1769     EL_KEY2,
1770     EL_KEY3,
1771     EL_KEY4,
1772     EL_EM_KEY1,
1773     EL_EM_KEY2,
1774     EL_EM_KEY3,
1775     EL_EM_KEY4,
1776     EL_GATE1,
1777     EL_GATE2,
1778     EL_GATE3,
1779     EL_GATE4,
1780     EL_GATE1_GRAY,
1781     EL_GATE2_GRAY,
1782     EL_GATE3_GRAY,
1783     EL_GATE4_GRAY,
1784     EL_EM_GATE1,
1785     EL_EM_GATE2,
1786     EL_EM_GATE3,
1787     EL_EM_GATE4,
1788     EL_EM_GATE1_GRAY,
1789     EL_EM_GATE2_GRAY,
1790     EL_EM_GATE3_GRAY,
1791     EL_EM_GATE4_GRAY,
1792     EL_DYNAMITE,
1793     EL_INVISIBLE_STEELWALL,
1794     EL_INVISIBLE_WALL,
1795     EL_INVISIBLE_SAND,
1796     EL_LAMP,
1797     EL_LAMP_ACTIVE,
1798     EL_WALL_EMERALD,
1799     EL_WALL_DIAMOND,
1800     EL_WALL_BD_DIAMOND,
1801     EL_WALL_EMERALD_YELLOW,
1802     EL_DYNABOMB_NR,
1803     EL_DYNABOMB_SZ,
1804     EL_DYNABOMB_XL,
1805     EL_SOKOBAN_OBJECT,
1806     EL_SOKOBAN_FIELD_EMPTY,
1807     EL_SOKOBAN_FIELD_FULL,
1808     EL_WALL_EMERALD_RED,
1809     EL_WALL_EMERALD_PURPLE,
1810     EL_ACIDPOOL_TOPLEFT,
1811     EL_ACIDPOOL_TOPRIGHT,
1812     EL_ACIDPOOL_BOTTOMLEFT,
1813     EL_ACIDPOOL_BOTTOM,
1814     EL_ACIDPOOL_BOTTOMRIGHT,
1815     EL_MAGIC_WALL,
1816     EL_MAGIC_WALL_DEAD,
1817     EL_BD_MAGIC_WALL,
1818     EL_BD_MAGIC_WALL_DEAD,
1819     EL_AMOEBA_TO_DIAMOND,
1820     EL_BLOCKED,
1821     EL_SP_EMPTY,
1822     EL_SP_BASE,
1823     EL_SP_PORT1_RIGHT,
1824     EL_SP_PORT1_DOWN,
1825     EL_SP_PORT1_LEFT,
1826     EL_SP_PORT1_UP,
1827     EL_SP_PORT2_RIGHT,
1828     EL_SP_PORT2_DOWN,
1829     EL_SP_PORT2_LEFT,
1830     EL_SP_PORT2_UP,
1831     EL_SP_PORT_X,
1832     EL_SP_PORT_Y,
1833     EL_SP_PORT_XY,
1834     EL_SP_DISK_RED,
1835     EL_SP_DISK_YELLOW,
1836     EL_SP_CHIP_SINGLE,
1837     EL_SP_CHIP_LEFT,
1838     EL_SP_CHIP_RIGHT,
1839     EL_SP_CHIP_UPPER,
1840     EL_SP_CHIP_LOWER,
1841     EL_SP_HARD_GRAY,
1842     EL_SP_HARD_GREEN,
1843     EL_SP_HARD_BLUE,
1844     EL_SP_HARD_RED,
1845     EL_SP_HARD_YELLOW,
1846     EL_SP_HARD_BASE1,
1847     EL_SP_HARD_BASE2,
1848     EL_SP_HARD_BASE3,
1849     EL_SP_HARD_BASE4,
1850     EL_SP_HARD_BASE5,
1851     EL_SP_HARD_BASE6,
1852     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1853     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1854     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1855     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1856     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1857     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1858     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1859     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1860     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1861     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1862     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1863     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1864     EL_SIGN_EXCLAMATION,
1865     EL_SIGN_RADIOACTIVITY,
1866     EL_SIGN_STOP,
1867     EL_SIGN_WHEELCHAIR,
1868     EL_SIGN_PARKING,
1869     EL_SIGN_ONEWAY,
1870     EL_SIGN_HEART,
1871     EL_SIGN_TRIANGLE,
1872     EL_SIGN_ROUND,
1873     EL_SIGN_EXIT,
1874     EL_SIGN_YINYANG,
1875     EL_SIGN_OTHER,
1876     EL_STEELWALL_SLANTED,
1877     EL_EMC_STEELWALL1,
1878     EL_EMC_STEELWALL2,
1879     EL_EMC_STEELWALL3,
1880     EL_EMC_STEELWALL4,
1881     EL_EMC_WALL_PILLAR_UPPER,
1882     EL_EMC_WALL_PILLAR_MIDDLE,
1883     EL_EMC_WALL_PILLAR_LOWER,
1884     EL_EMC_WALL4,
1885     EL_EMC_WALL5,
1886     EL_EMC_WALL6,
1887     EL_EMC_WALL7,
1888     EL_EMC_WALL8
1889   };
1890   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1891
1892   static int ep_explosive[] =
1893   {
1894     EL_BOMB,
1895     EL_DYNAMITE_ACTIVE,
1896     EL_DYNAMITE,
1897     EL_DYNABOMB_PLAYER1_ACTIVE,
1898     EL_DYNABOMB_PLAYER2_ACTIVE,
1899     EL_DYNABOMB_PLAYER3_ACTIVE,
1900     EL_DYNABOMB_PLAYER4_ACTIVE,
1901     EL_DYNABOMB_NR,
1902     EL_DYNABOMB_SZ,
1903     EL_DYNABOMB_XL,
1904     EL_BUG,
1905     EL_MOLE,
1906     EL_PENGUIN,
1907     EL_PIG,
1908     EL_DRAGON,
1909     EL_SATELLITE,
1910     EL_SP_DISK_RED,
1911     EL_SP_DISK_ORANGE,
1912     EL_SP_DISK_YELLOW,
1913     EL_SP_SNIKSNAK,
1914     EL_SP_ELECTRON,
1915     EL_DX_SUPABOMB
1916   };
1917   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1918
1919   static int ep_mampf3[] =
1920   {
1921     EL_EMERALD,
1922     EL_BD_DIAMOND,
1923     EL_EMERALD_YELLOW,
1924     EL_EMERALD_RED,
1925     EL_EMERALD_PURPLE,
1926     EL_DIAMOND,
1927     EL_PEARL,
1928     EL_CRYSTAL
1929   };
1930   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1931
1932   static int ep_pushable[] =
1933   {
1934     EL_ROCK,
1935     EL_BD_ROCK,
1936     EL_BOMB,
1937     EL_NUT,
1938     EL_TIME_ORB_EMPTY,
1939     EL_SOKOBAN_FIELD_FULL,
1940     EL_SOKOBAN_OBJECT,
1941     EL_SATELLITE,
1942     EL_SP_ZONK,
1943     EL_SP_DISK_ORANGE,
1944     EL_SP_DISK_YELLOW,
1945     EL_BALLOON,
1946     EL_SPRING,
1947     EL_DX_SUPABOMB
1948   };
1949   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1950
1951   static int ep_player[] =
1952   {
1953     EL_PLAYER1,
1954     EL_PLAYER2,
1955     EL_PLAYER3,
1956     EL_PLAYER4
1957   };
1958   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1959
1960   static int ep_has_content[] =
1961   {
1962     EL_YAMYAM,
1963     EL_AMOEBA_WET,
1964     EL_AMOEBA_DRY,
1965     EL_AMOEBA_FULL,
1966     EL_BD_AMOEBA
1967   };
1968   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1969
1970   static int ep_eatable[] =
1971   {
1972     EL_SAND,
1973     EL_SP_BASE,
1974     EL_SP_BUGGY_BASE,
1975     EL_SP_BUGGY_BASE_ACTIVATING,
1976     EL_TRAP,
1977     EL_INVISIBLE_SAND,
1978     EL_INVISIBLE_SAND_ACTIVE
1979   };
1980   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1981
1982   static int ep_sp_element[] =
1983   {
1984     EL_SP_EMPTY,
1985     EL_SP_ZONK,
1986     EL_SP_BASE,
1987     EL_SP_MURPHY,
1988     EL_SP_INFOTRON,
1989     EL_SP_CHIP_SINGLE,
1990     EL_SP_HARD_GRAY,
1991     EL_SP_EXIT_CLOSED,
1992     EL_SP_EXIT_OPEN,
1993     EL_SP_DISK_ORANGE,
1994     EL_SP_PORT1_RIGHT,
1995     EL_SP_PORT1_DOWN,
1996     EL_SP_PORT1_LEFT,
1997     EL_SP_PORT1_UP,
1998     EL_SP_PORT2_RIGHT,
1999     EL_SP_PORT2_DOWN,
2000     EL_SP_PORT2_LEFT,
2001     EL_SP_PORT2_UP,
2002     EL_SP_SNIKSNAK,
2003     EL_SP_DISK_YELLOW,
2004     EL_SP_TERMINAL,
2005     EL_SP_DISK_RED,
2006     EL_SP_PORT_Y,
2007     EL_SP_PORT_X,
2008     EL_SP_PORT_XY,
2009     EL_SP_ELECTRON,
2010     EL_SP_BUGGY_BASE,
2011     EL_SP_CHIP_LEFT,
2012     EL_SP_CHIP_RIGHT,
2013     EL_SP_HARD_BASE1,
2014     EL_SP_HARD_GREEN,
2015     EL_SP_HARD_BLUE,
2016     EL_SP_HARD_RED,
2017     EL_SP_HARD_YELLOW,
2018     EL_SP_HARD_BASE2,
2019     EL_SP_HARD_BASE3,
2020     EL_SP_HARD_BASE4,
2021     EL_SP_HARD_BASE5,
2022     EL_SP_HARD_BASE6,
2023     EL_SP_CHIP_UPPER,
2024     EL_SP_CHIP_LOWER,
2025     /* additional elements that appeared in newer Supaplex levels */
2026     EL_INVISIBLE_WALL,
2027     /* more than one murphy in a level results in an inactive clone */
2028     EL_SP_MURPHY_CLONE
2029   };
2030   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
2031
2032   static int ep_quick_gate[] =
2033   {
2034     EL_EM_GATE1,
2035     EL_EM_GATE2,
2036     EL_EM_GATE3,
2037     EL_EM_GATE4,
2038     EL_EM_GATE1_GRAY,
2039     EL_EM_GATE2_GRAY,
2040     EL_EM_GATE3_GRAY,
2041     EL_EM_GATE4_GRAY,
2042     EL_SP_PORT1_LEFT,
2043     EL_SP_PORT2_LEFT,
2044     EL_SP_PORT1_RIGHT,
2045     EL_SP_PORT2_RIGHT,
2046     EL_SP_PORT1_UP,
2047     EL_SP_PORT2_UP,
2048     EL_SP_PORT1_DOWN,
2049     EL_SP_PORT2_DOWN,
2050     EL_SP_PORT_X,
2051     EL_SP_PORT_Y,
2052     EL_SP_PORT_XY,
2053     EL_SWITCHGATE_OPEN,
2054     EL_TIMEGATE_OPEN
2055   };
2056   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
2057
2058   static int ep_over_player[] =
2059   {
2060     EL_SP_PORT1_LEFT,
2061     EL_SP_PORT2_LEFT,
2062     EL_SP_PORT1_RIGHT,
2063     EL_SP_PORT2_RIGHT,
2064     EL_SP_PORT1_UP,
2065     EL_SP_PORT2_UP,
2066     EL_SP_PORT1_DOWN,
2067     EL_SP_PORT2_DOWN,
2068     EL_SP_PORT_X,
2069     EL_SP_PORT_Y,
2070     EL_SP_PORT_XY,
2071     EL_TUBE_ALL,
2072     EL_TUBE_VERTICAL,
2073     EL_TUBE_HORIZONTAL,
2074     EL_TUBE_VERTICAL_LEFT,
2075     EL_TUBE_VERTICAL_RIGHT,
2076     EL_TUBE_HORIZONTAL_UP,
2077     EL_TUBE_HORIZONTAL_DOWN,
2078     EL_TUBE_LEFT_UP,
2079     EL_TUBE_LEFT_DOWN,
2080     EL_TUBE_RIGHT_UP,
2081     EL_TUBE_RIGHT_DOWN
2082   };
2083   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
2084
2085   static int ep_active_bomb[] =
2086   {
2087     EL_DYNAMITE_ACTIVE,
2088     EL_DYNABOMB_PLAYER1_ACTIVE,
2089     EL_DYNABOMB_PLAYER2_ACTIVE,
2090     EL_DYNABOMB_PLAYER3_ACTIVE,
2091     EL_DYNABOMB_PLAYER4_ACTIVE
2092   };
2093   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
2094
2095   static int ep_belt[] =
2096   {
2097     EL_CONVEYOR_BELT1_LEFT,
2098     EL_CONVEYOR_BELT1_MIDDLE,
2099     EL_CONVEYOR_BELT1_RIGHT,
2100     EL_CONVEYOR_BELT2_LEFT,
2101     EL_CONVEYOR_BELT2_MIDDLE,
2102     EL_CONVEYOR_BELT2_RIGHT,
2103     EL_CONVEYOR_BELT3_LEFT,
2104     EL_CONVEYOR_BELT3_MIDDLE,
2105     EL_CONVEYOR_BELT3_RIGHT,
2106     EL_CONVEYOR_BELT4_LEFT,
2107     EL_CONVEYOR_BELT4_MIDDLE,
2108     EL_CONVEYOR_BELT4_RIGHT,
2109   };
2110   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2111
2112   static int ep_belt_active[] =
2113   {
2114     EL_CONVEYOR_BELT1_LEFT_ACTIVE,
2115     EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
2116     EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
2117     EL_CONVEYOR_BELT2_LEFT_ACTIVE,
2118     EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
2119     EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
2120     EL_CONVEYOR_BELT3_LEFT_ACTIVE,
2121     EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
2122     EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
2123     EL_CONVEYOR_BELT4_LEFT_ACTIVE,
2124     EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
2125     EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
2126   };
2127   static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
2128
2129   static int ep_belt_switch[] =
2130   {
2131     EL_CONVEYOR_BELT1_SWITCH_LEFT,
2132     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2133     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2134     EL_CONVEYOR_BELT2_SWITCH_LEFT,
2135     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2136     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2137     EL_CONVEYOR_BELT3_SWITCH_LEFT,
2138     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2139     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2140     EL_CONVEYOR_BELT4_SWITCH_LEFT,
2141     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2142     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2143   };
2144   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2145
2146   static int ep_tube[] =
2147   {
2148     EL_TUBE_ALL,
2149     EL_TUBE_VERTICAL,
2150     EL_TUBE_HORIZONTAL,
2151     EL_TUBE_VERTICAL_LEFT,
2152     EL_TUBE_VERTICAL_RIGHT,
2153     EL_TUBE_HORIZONTAL_UP,
2154     EL_TUBE_HORIZONTAL_DOWN,
2155     EL_TUBE_LEFT_UP,
2156     EL_TUBE_LEFT_DOWN,
2157     EL_TUBE_RIGHT_UP,
2158     EL_TUBE_RIGHT_DOWN
2159   };
2160   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2161
2162   static long ep1_bit[] =
2163   {
2164     EP_BIT_AMOEBALIVE,
2165     EP_BIT_AMOEBOID,
2166     EP_BIT_SCHLUESSEL,
2167     EP_BIT_PFORTE,
2168     EP_BIT_SOLID,
2169     EP_BIT_MASSIVE,
2170     EP_BIT_SLIPPERY,
2171     EP_BIT_ENEMY,
2172     EP_BIT_MAUER,
2173     EP_BIT_CAN_FALL,
2174     EP_BIT_CAN_SMASH,
2175     EP_BIT_CAN_CHANGE,
2176     EP_BIT_CAN_MOVE,
2177     EP_BIT_COULD_MOVE,
2178     EP_BIT_DONT_TOUCH,
2179     EP_BIT_DONT_GO_TO,
2180     EP_BIT_MAMPF2,
2181     EP_BIT_BD_ELEMENT,
2182     EP_BIT_SB_ELEMENT,
2183     EP_BIT_GEM,
2184     EP_BIT_INACTIVE,
2185     EP_BIT_EXPLOSIVE,
2186     EP_BIT_MAMPF3,
2187     EP_BIT_PUSHABLE,
2188     EP_BIT_PLAYER,
2189     EP_BIT_HAS_CONTENT,
2190     EP_BIT_EATABLE,
2191     EP_BIT_SP_ELEMENT,
2192     EP_BIT_QUICK_GATE,
2193     EP_BIT_OVER_PLAYER,
2194     EP_BIT_ACTIVE_BOMB
2195   };
2196   static long ep2_bit[] =
2197   {
2198     EP_BIT_BELT,
2199     EP_BIT_BELT_ACTIVE,
2200     EP_BIT_BELT_SWITCH,
2201     EP_BIT_TUBE
2202   };
2203   static int *ep1_array[] =
2204   {
2205     ep_amoebalive,
2206     ep_amoeboid,
2207     ep_schluessel,
2208     ep_pforte,
2209     ep_solid,
2210     ep_massive,
2211     ep_slippery,
2212     ep_enemy,
2213     ep_mauer,
2214     ep_can_fall,
2215     ep_can_smash,
2216     ep_can_change,
2217     ep_can_move,
2218     ep_could_move,
2219     ep_dont_touch,
2220     ep_dont_go_to,
2221     ep_mampf2,
2222     ep_bd_element,
2223     ep_sb_element,
2224     ep_gem,
2225     ep_inactive,
2226     ep_explosive,
2227     ep_mampf3,
2228     ep_pushable,
2229     ep_player,
2230     ep_has_content,
2231     ep_eatable,
2232     ep_sp_element,
2233     ep_quick_gate,
2234     ep_over_player,
2235     ep_active_bomb
2236   };
2237   static int *ep2_array[] =
2238   {
2239     ep_belt,
2240     ep_belt_active,
2241     ep_belt_switch,
2242     ep_tube
2243   };
2244   static int *ep1_num[] =
2245   {
2246     &ep_amoebalive_num,
2247     &ep_amoeboid_num,
2248     &ep_schluessel_num,
2249     &ep_pforte_num,
2250     &ep_solid_num,
2251     &ep_massive_num,
2252     &ep_slippery_num,
2253     &ep_enemy_num,
2254     &ep_mauer_num,
2255     &ep_can_fall_num,
2256     &ep_can_smash_num,
2257     &ep_can_change_num,
2258     &ep_can_move_num,
2259     &ep_could_move_num,
2260     &ep_dont_touch_num,
2261     &ep_dont_go_to_num,
2262     &ep_mampf2_num,
2263     &ep_bd_element_num,
2264     &ep_sb_element_num,
2265     &ep_gem_num,
2266     &ep_inactive_num,
2267     &ep_explosive_num,
2268     &ep_mampf3_num,
2269     &ep_pushable_num,
2270     &ep_player_num,
2271     &ep_has_content_num,
2272     &ep_eatable_num,
2273     &ep_sp_element_num,
2274     &ep_quick_gate_num,
2275     &ep_over_player_num,
2276     &ep_active_bomb_num
2277   };
2278   static int *ep2_num[] =
2279   {
2280     &ep_belt_num,
2281     &ep_belt_active_num,
2282     &ep_belt_switch_num,
2283     &ep_tube_num
2284   };
2285   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2286   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2287
2288   for (i=0; i<MAX_NUM_ELEMENTS; i++)
2289   {
2290     Properties1[i] = 0;
2291     Properties2[i] = 0;
2292   }
2293
2294   for (i=0; i<num_properties1; i++)
2295     for (j=0; j<*(ep1_num[i]); j++)
2296       Properties1[(ep1_array[i])[j]] |= ep1_bit[i];
2297   for (i=0; i<num_properties2; i++)
2298     for (j=0; j<*(ep2_num[i]); j++)
2299       Properties2[(ep2_array[i])[j]] |= ep2_bit[i];
2300
2301   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2302     Properties1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2303 }
2304
2305 void Execute_Command(char *command)
2306 {
2307   if (strcmp(command, "print graphicsinfo.conf") == 0)
2308   {
2309     int i;
2310
2311     printf("# You can configure additional/alternative image files here.\n");
2312     printf("# (The images below are default and therefore commented out.)\n");
2313     printf("\n");
2314     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2315     printf("\n");
2316     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2317     printf("\n");
2318
2319     for (i=0; image_config[i].token != NULL; i++)
2320       printf("# %s\n",
2321              getFormattedSetupEntry(image_config[i].token,
2322                                     image_config[i].value));
2323
2324     exit(0);
2325   }
2326   else if (strcmp(command, "print soundsinfo.conf") == 0)
2327   {
2328     int i;
2329
2330     printf("# You can configure additional/alternative sound files here.\n");
2331     printf("# (The sounds below are default and therefore commented out.)\n");
2332     printf("\n");
2333     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2334     printf("\n");
2335     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2336     printf("\n");
2337
2338     for (i=0; sound_config[i].token != NULL; i++)
2339       printf("# %s\n",
2340              getFormattedSetupEntry(sound_config[i].token,
2341                                     sound_config[i].value));
2342
2343     exit(0);
2344   }
2345   else if (strcmp(command, "print musicinfo.conf") == 0)
2346   {
2347     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2348     printf("\n");
2349     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2350     printf("\n");
2351     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2352
2353     exit(0);
2354   }
2355   else if (strncmp(command, "dump level ", 11) == 0)
2356   {
2357     char *filename = &command[11];
2358
2359     if (access(filename, F_OK) != 0)
2360       Error(ERR_EXIT, "cannot open file '%s'", filename);
2361
2362     LoadLevelFromFilename(filename);
2363     DumpLevel(&level);
2364
2365     exit(0);
2366   }
2367   else if (strncmp(command, "dump tape ", 10) == 0)
2368   {
2369     char *filename = &command[10];
2370
2371     if (access(filename, F_OK) != 0)
2372       Error(ERR_EXIT, "cannot open file '%s'", filename);
2373
2374     LoadTapeFromFilename(filename);
2375     DumpTape(&tape);
2376
2377     exit(0);
2378   }
2379   else if (strncmp(command, "autoplay ", 9) == 0)
2380   {
2381     char *str_copy = getStringCopy(&command[9]);
2382     char *str_ptr = strchr(str_copy, ' ');
2383
2384     global.autoplay_leveldir = str_copy;
2385     global.autoplay_level_nr = -1;
2386
2387     if (str_ptr != NULL)
2388     {
2389       *str_ptr++ = '\0';                        /* terminate leveldir string */
2390       global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
2391     }
2392   }
2393   else
2394   {
2395     Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
2396   }
2397 }
2398
2399 void CloseAllAndExit(int exit_value)
2400 {
2401   StopSounds();
2402   FreeAllSounds();
2403   FreeAllMusic();
2404   CloseAudio();         /* called after freeing sounds (needed for SDL) */
2405
2406   FreeAllImages();
2407   FreeTileClipmasks();
2408
2409   if (bitmap_font_initial)
2410     FreeBitmap(bitmap_font_initial);
2411
2412   CloseVideoDisplay();
2413   ClosePlatformDependantStuff();
2414
2415   exit(exit_value);
2416 }