rnd-20001128-1-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  init.c                                                  *
12 ***********************************************************/
13
14 #include <signal.h>
15
16 #include "init.h"
17 #include "events.h"
18 #include "misc.h"
19 #include "sound.h"
20 #include "screens.h"
21 #include "editor.h"
22 #include "game.h"
23 #include "tape.h"
24 #include "tools.h"
25 #include "files.h"
26 #include "joystick.h"
27 #include "image.h"
28 #include "pcx.h"
29 #include "network.h"
30 #include "netserv.h"
31
32 struct PictureFileInfo
33 {
34   char *picture_filename;
35   boolean picture_with_mask;
36 };
37
38 static void InitPlayerInfo(void);
39 static void InitLevelInfo(void);
40 static void InitNetworkServer(void);
41 static void InitSound(void);
42 static void InitSoundServer(void);
43 static void InitGfx(void);
44 static void InitGfxBackground(void);
45 static void LoadGfx(int, struct PictureFileInfo *);
46 static void InitGadgets(void);
47 static void InitElementProperties(void);
48
49 void OpenAll(int argc, char *argv[])
50 {
51 #if !defined(PLATFORM_UNIX)
52   initErrorFile();
53 #endif
54
55   if (options.serveronly)
56   {
57 #if defined(PLATFORM_UNIX)
58     NetworkServer(options.server_port, options.serveronly);
59 #else
60     Error(ERR_WARN, "networking not supported in Windows version");
61 #endif
62
63     /* never reached */
64     exit(0);
65   }
66
67   InitPlayerInfo();
68
69   InitCounter();
70   InitSound();
71   InitSoundServer();
72   InitJoysticks();
73   InitRND(NEW_RANDOMIZE);
74
75   signal(SIGINT, CloseAllAndExit);
76   signal(SIGTERM, CloseAllAndExit);
77
78   InitBufferedDisplay(&backbuffer, &window);
79   InitEventFilter(FilterMouseMotionEvents);
80
81   InitGfx();
82   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
83
84   InitLevelInfo();
85   InitGadgets();                /* needs to know number of level series */
86
87   InitGfxBackground();
88   DrawMainMenu();
89
90   InitNetworkServer();
91 }
92
93 void InitPlayerInfo()
94 {
95   int i;
96
97   /* choose default local player */
98   local_player = &stored_player[0];
99
100   for (i=0; i<MAX_PLAYERS; i++)
101   {
102     stored_player[i].joystick_fd = -1;  /* joystick device closed */
103     stored_player[i].connected = FALSE;
104   }
105
106   local_player->connected = TRUE;
107
108   LoadSetup();                                  /* global setup info */
109 }
110
111 void InitLevelInfo()
112 {
113   LoadLevelInfo();                              /* global level info */
114   LoadLevelSetup_LastSeries();                  /* last played series info */
115   LoadLevelSetup_SeriesInfo();                  /* last played level info */
116 }
117
118 void InitNetworkServer()
119 {
120 #if defined(PLATFORM_UNIX)
121   int nr_wanted;
122 #endif
123
124   if (!options.network)
125     return;
126
127 #if defined(PLATFORM_UNIX)
128   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
129
130   if (!ConnectToServer(options.server_host, options.server_port))
131     Error(ERR_EXIT, "cannot connect to network game server");
132
133   SendToServer_PlayerName(setup.player_name);
134   SendToServer_ProtocolVersion();
135
136   if (nr_wanted)
137     SendToServer_NrWanted(nr_wanted);
138 #endif
139 }
140
141 void InitSound()
142 {
143   int i;
144
145   /* REMOVE THIS! (gone to system.c:InitAudio) */
146   if (!sysinfo.audio_available)
147     return;
148
149 #if defined(TARGET_SDL)
150   if (InitAudio())
151   {
152     sysinfo.audio_available = TRUE;
153     sysinfo.audio_loops_available = TRUE;
154   }
155   else
156   {
157     sysinfo.audio_available = FALSE;
158   }
159 #else /* !TARGET_SDL */
160
161 #if defined(PLATFORM_UNIX)
162   if (!(sysinfo.audio_available = CheckAudio(sound_device_name)))
163     return;
164
165 #ifdef VOXWARE
166   sysinfo.audio_loops_available = TRUE;
167 #endif
168
169 #else /* !PLATFORM_UNIX */
170   sysinfo.audio_loops_available = TRUE;
171
172 #endif /* !PLATFORM_UNIX */
173 #endif /* !TARGET_SDL */
174
175   for(i=0; i<NUM_SOUNDS; i++)
176   {
177     Sound[i].name = sound_name[i];
178
179     if (!LoadSound(&Sound[i]))
180     {
181       sysinfo.audio_available = FALSE;
182       sysinfo.audio_loops_available = FALSE;
183       return;
184     }
185   }
186 }
187
188 void InitSoundServer()
189 {
190   if (!sysinfo.audio_available)
191     return;
192
193 #if !defined(TARGET_SDL)
194 #if defined(PLATFORM_UNIX)
195
196   if (pipe(sysinfo.audio_process_pipe) < 0)
197   {
198     Error(ERR_WARN, "cannot create pipe - no sounds");
199     sysinfo.audio_available = FALSE;
200     return;
201   }
202
203   if ((sysinfo.audio_process_id = fork()) < 0)
204   {       
205     Error(ERR_WARN, "cannot create sound server process - no sounds");
206     sysinfo.audio_available = FALSE;
207     return;
208   }
209
210   if (!sysinfo.audio_process_id)        /* we are child */
211   {
212     SoundServer();
213
214     /* never reached */
215     exit(0);
216   }
217   else                                  /* we are parent */
218     close(sysinfo.audio_process_pipe[0]); /* no reading from pipe needed */
219
220 #else /* !PLATFORM_UNIX */
221
222   SoundServer();
223
224 #endif /* !PLATFORM_UNIX */
225 #endif /* !TARGET_SDL */
226 }
227
228 void InitJoysticks()
229 {
230 #if defined(TARGET_SDL)
231   static boolean sdl_joystick_subsystem_initialized = FALSE;
232 #endif
233
234   int i;
235
236   if (global_joystick_status == JOYSTICK_OFF)
237     return;
238
239   joystick_status = JOYSTICK_OFF;
240
241 #if defined(TARGET_SDL)
242
243   if (!sdl_joystick_subsystem_initialized)
244   {
245     sdl_joystick_subsystem_initialized = TRUE;
246
247     if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
248     {
249       Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError());
250       return;
251     }
252   }
253
254   for (i=0; i<MAX_PLAYERS; i++)
255   {
256     char *device_name = setup.input[i].joy.device_name;
257     int joystick_nr = getJoystickNrFromDeviceName(device_name);
258
259     if (joystick_nr >= SDL_NumJoysticks())
260       joystick_nr = -1;
261
262     /* misuse joystick file descriptor variable to store joystick number */
263     stored_player[i].joystick_fd = joystick_nr;
264
265     /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
266     if (Check_SDL_JoystickOpened(joystick_nr))
267       Close_SDL_Joystick(joystick_nr);
268
269     if (!setup.input[i].use_joystick)
270       continue;
271
272     if (!Open_SDL_Joystick(joystick_nr))
273     {
274       Error(ERR_WARN, "cannot open joystick %d", joystick_nr);
275       continue;
276     }
277
278     joystick_status = JOYSTICK_AVAILABLE;
279   }
280
281 #else /* !TARGET_SDL */
282
283 #if defined(PLATFORM_UNIX)
284   for (i=0; i<MAX_PLAYERS; i++)
285   {
286     char *device_name = setup.input[i].joy.device_name;
287
288     /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
289     if (stored_player[i].joystick_fd != -1)
290     {
291       close(stored_player[i].joystick_fd);
292       stored_player[i].joystick_fd = -1;
293     }
294
295     if (!setup.input[i].use_joystick)
296       continue;
297
298     if (access(device_name, R_OK) != 0)
299     {
300       Error(ERR_WARN, "cannot access joystick device '%s'", device_name);
301       continue;
302     }
303
304     if ((stored_player[i].joystick_fd = open(device_name, O_RDONLY)) < 0)
305     {
306       Error(ERR_WARN, "cannot open joystick device '%s'", device_name);
307       continue;
308     }
309
310     joystick_status = JOYSTICK_AVAILABLE;
311   }
312
313 #else /* !PLATFORM_UNIX */
314
315   /* try to access two joysticks; if that fails, try to access just one */
316   if (install_joystick(JOY_TYPE_2PADS) == 0 ||
317       install_joystick(JOY_TYPE_AUTODETECT) == 0)
318     joystick_status = JOYSTICK_AVAILABLE;
319
320   /*
321   load_joystick_data(JOYSTICK_FILENAME);
322   */
323
324   for (i=0; i<MAX_PLAYERS; i++)
325   {
326     char *device_name = setup.input[i].joy.device_name;
327     int joystick_nr = getJoystickNrFromDeviceName(device_name);
328
329     if (joystick_nr >= num_joysticks)
330       joystick_nr = -1;
331
332     /* misuse joystick file descriptor variable to store joystick number */
333     stored_player[i].joystick_fd = joystick_nr;
334   }
335 #endif
336
337 #endif /* !TARGET_SDL */
338 }
339
340 void InitGfx()
341 {
342   int i, j;
343
344 #if defined(TARGET_SDL)
345   SDL_Surface *sdl_image_tmp;
346 #else
347   GC copy_clipmask_gc;
348   XGCValues clip_gc_values;
349   unsigned long clip_gc_valuemask;
350 #endif
351
352 #if !defined(PLATFORM_MSDOS)
353   static struct PictureFileInfo pic[NUM_PICTURES] =
354   {
355     { "RocksScreen",    TRUE },
356     { "RocksDoor",      TRUE },
357     { "RocksHeroes",    TRUE },
358     { "RocksToons",     TRUE },
359     { "RocksSP",        TRUE },
360     { "RocksDC",        TRUE },
361     { "RocksMore",      TRUE },
362     { "RocksFont",      FALSE },
363     { "RocksFont2",     FALSE },
364     { "RocksFont3",     FALSE }
365   }; 
366 #else
367   static struct PictureFileInfo pic[NUM_PICTURES] =
368   {
369     { "Screen", TRUE },
370     { "Door",   TRUE },
371     { "Heroes", TRUE },
372     { "Toons",  TRUE },
373     { "SP",     TRUE },
374     { "DC",     TRUE },
375     { "More",   TRUE },
376     { "Font",   FALSE },
377     { "Font2",  FALSE },
378     { "Font3",  FALSE }
379   }; 
380 #endif
381
382   static struct
383   {
384     int start;
385     int count;
386   }
387   tile_needs_clipping[] =
388   {
389     { GFX_SPIELER1_UP, 4 },
390     { GFX_SPIELER1_DOWN, 4 },
391     { GFX_SPIELER1_LEFT, 4 },
392     { GFX_SPIELER1_RIGHT, 4 },
393     { GFX_SPIELER1_PUSH_LEFT, 4 },
394     { GFX_SPIELER1_PUSH_RIGHT, 4 },
395     { GFX_SPIELER2_UP, 4 },
396     { GFX_SPIELER2_DOWN, 4 },
397     { GFX_SPIELER2_LEFT, 4 },
398     { GFX_SPIELER2_RIGHT, 4 },
399     { GFX_SPIELER2_PUSH_LEFT, 4 },
400     { GFX_SPIELER2_PUSH_RIGHT, 4 },
401     { GFX_SPIELER3_UP, 4 },
402     { GFX_SPIELER3_DOWN, 4 },
403     { GFX_SPIELER3_LEFT, 4 },
404     { GFX_SPIELER3_RIGHT, 4 },
405     { GFX_SPIELER3_PUSH_LEFT, 4 },
406     { GFX_SPIELER3_PUSH_RIGHT, 4 },
407     { GFX_SPIELER4_UP, 4 },
408     { GFX_SPIELER4_DOWN, 4 },
409     { GFX_SPIELER4_LEFT, 4 },
410     { GFX_SPIELER4_RIGHT, 4 },
411     { GFX_SPIELER4_PUSH_LEFT, 4 },
412     { GFX_SPIELER4_PUSH_RIGHT, 4 },
413     { GFX_SP_MURPHY, 1 },
414     { GFX_MURPHY_GO_LEFT, 3 },
415     { GFX_MURPHY_GO_RIGHT, 3 },
416     { GFX_MURPHY_SNAP_UP, 1 },
417     { GFX_MURPHY_SNAP_DOWN, 1 },
418     { GFX_MURPHY_SNAP_RIGHT, 1 },
419     { GFX_MURPHY_SNAP_LEFT, 1 },
420     { GFX_MURPHY_PUSH_RIGHT, 1 },
421     { GFX_MURPHY_PUSH_LEFT, 1 },
422     { GFX_GEBLUBBER, 4 },
423     { GFX_DYNAMIT, 7 },
424     { GFX_DYNABOMB, 4 },
425     { GFX_EXPLOSION, 8 },
426     { GFX_SOKOBAN_OBJEKT, 1 },
427     { GFX_FUNKELN_BLAU, 3 },
428     { GFX_FUNKELN_WEISS, 3 },
429     { GFX2_SHIELD_PASSIVE, 3 },
430     { GFX2_SHIELD_ACTIVE, 3 },
431     { -1, 0 }
432   };
433
434   /* create additional image buffers for double-buffering */
435
436   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
437   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
438
439   LoadGfx(PIX_SMALLFONT, &pic[PIX_SMALLFONT]);
440   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
441   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
442 #if defined(PLATFORM_MSDOS)
443   DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
444   rest(200);
445 #endif
446   DrawInitText("Loading graphics:",120,FC_GREEN);
447
448   for(i=0; i<NUM_PICTURES; i++)
449     if (i != PIX_SMALLFONT)
450       LoadGfx(i,&pic[i]);
451
452   /* create additional image buffers for masking of graphics */
453
454 #if defined(TARGET_SDL)
455
456   /* initialize surface array to 'NULL' */
457   for(i=0; i<NUM_TILES; i++)
458     tile_masked[i] = NULL;
459
460   /* create only those masked surfaces we really need */
461   for(i=0; tile_needs_clipping[i].start>=0; i++)
462   {
463     for(j=0; j<tile_needs_clipping[i].count; j++)
464     {
465       int tile = tile_needs_clipping[i].start + j;
466       int graphic = tile;
467       int src_x, src_y;
468       int bitmap_nr;
469       Bitmap src_bitmap;
470
471       getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
472       src_bitmap = pix_masked[bitmap_nr];
473
474       /* create surface for masked tile graphic */
475       if ((sdl_image_tmp = SDL_CreateRGBSurface(SDL_SWSURFACE, TILEX, TILEY,
476                                                 WIN_SDL_DEPTH, 0, 0, 0, 0))
477           == NULL)
478         Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError());
479
480       /* create native transparent surface for current image */
481       SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
482                       SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
483       if ((tile_masked[tile] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
484         Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
485
486       SDL_FreeSurface(sdl_image_tmp);
487
488       BlitBitmap(src_bitmap, tile_masked[tile], src_x,src_y, TILEX,TILEY, 0,0);
489     }
490   }
491
492 #else /* !TARGET_SDL */
493
494   /* create graphic context structures needed for clipping */
495   clip_gc_values.graphics_exposures = False;
496   clip_gc_valuemask = GCGraphicsExposures;
497   copy_clipmask_gc =
498     XCreateGC(display, clipmask[PIX_BACK], clip_gc_valuemask, &clip_gc_values);
499
500   clip_gc_values.graphics_exposures = False;
501   clip_gc_valuemask = GCGraphicsExposures;
502   tile_clip_gc =
503     XCreateGC(display, window, clip_gc_valuemask, &clip_gc_values);
504
505   for(i=0; i<NUM_BITMAPS; i++)
506   {
507     if (clipmask[i])
508     {
509       clip_gc_values.graphics_exposures = False;
510       clip_gc_values.clip_mask = clipmask[i];
511       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
512       clip_gc[i] = XCreateGC(display,window,clip_gc_valuemask,&clip_gc_values);
513     }
514   }
515
516   /* initialize pixmap array to Pixmap 'None' */
517   for(i=0; i<NUM_TILES; i++)
518     tile_clipmask[i] = None;
519
520   /* create only those clipping Pixmaps we really need */
521   for(i=0; tile_needs_clipping[i].start>=0; i++)
522   {
523     for(j=0; j<tile_needs_clipping[i].count; j++)
524     {
525       int tile = tile_needs_clipping[i].start + j;
526       int graphic = tile;
527       int src_x, src_y;
528       int pixmap_nr;
529       Pixmap src_pixmap;
530
531       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
532       src_pixmap = clipmask[pixmap_nr];
533
534       tile_clipmask[tile] = XCreatePixmap(display, window, TILEX,TILEY, 1);
535
536       XCopyArea(display,src_pixmap,tile_clipmask[tile],copy_clipmask_gc,
537                 src_x,src_y, TILEX,TILEY, 0,0);
538     }
539   }
540
541 #endif /* !TARGET_SDL */
542 }
543
544 void InitGfxBackground()
545 {
546   int x, y;
547
548   drawto = backbuffer = pix[PIX_DB_BACK];
549   fieldbuffer = pix[PIX_DB_FIELD];
550   SetDrawtoField(DRAW_BACKBUFFER);
551
552   BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
553   ClearRectangle(backbuffer, REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
554   ClearRectangle(pix[PIX_DB_DOOR], 0,0, 3*DXSIZE,DYSIZE+VYSIZE);
555
556   for(x=0; x<MAX_BUF_XSIZE; x++)
557     for(y=0; y<MAX_BUF_YSIZE; y++)
558       redraw[x][y] = 0;
559   redraw_tiles = 0;
560   redraw_mask = REDRAW_ALL;
561 }
562
563 void LoadGfx(int pos, struct PictureFileInfo *pic)
564 {
565   char basefilename[256];
566   char filename[256];
567
568 #if defined(TARGET_SDL)
569   SDL_Surface *sdl_image_tmp;
570 #else
571   int pcx_err;
572 #endif
573   char *picture_ext = ".pcx";
574
575   /* Grafik laden */
576   if (pic->picture_filename)
577   {
578     sprintf(basefilename, "%s%s", pic->picture_filename, picture_ext);
579     DrawInitText(basefilename, 150, FC_YELLOW);
580     sprintf(filename, "%s/%s/%s",
581             options.ro_base_directory, GRAPHICS_DIRECTORY, basefilename);
582
583 #if defined(PLATFORM_MSDOS)
584     rest(100);
585 #endif
586
587 #if defined(TARGET_SDL)
588     /* load image to temporary surface */
589     if ((sdl_image_tmp = IMG_Load(filename)) == NULL)
590       Error(ERR_EXIT, "IMG_Load() failed: %s", SDL_GetError());
591
592     /* create native non-transparent surface for current image */
593     if ((pix[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
594       Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
595
596     /* create native transparent surface for current image */
597     SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
598                     SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
599     if ((pix_masked[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
600       Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
601
602     /* free temporary surface */
603     SDL_FreeSurface(sdl_image_tmp);
604
605 #else /* !TARGET_SDL */
606
607     pcx_err = Read_PCX_to_Pixmap(display, window, gc, filename,
608                                  &pix[pos], &clipmask[pos]);
609     switch(pcx_err)
610     {
611       case PCX_Success:
612         break;
613       case PCX_OpenFailed:
614         Error(ERR_EXIT, "cannot open PCX file '%s'", filename);
615       case PCX_ReadFailed:
616         Error(ERR_EXIT, "cannot read PCX file '%s'", filename);
617       case PCX_FileInvalid:
618         Error(ERR_EXIT, "invalid PCX file '%s'", filename);
619       case PCX_NoMemory:
620         Error(ERR_EXIT, "not enough memory for PCX file '%s'", filename);
621       case PCX_ColorFailed:
622         Error(ERR_EXIT, "cannot get colors for PCX file '%s'", filename);
623       default:
624         break;
625     }
626
627     if (!pix[pos])
628       Error(ERR_EXIT, "cannot get graphics for '%s'", pic->picture_filename);
629
630     /* setting pix_masked[] to pix[] allows BlitBitmapMasked() to always
631        use pix_masked[], although they are the same when not using SDL */
632     pix_masked[pos] = pix[pos];
633
634 #endif /* !TARGET_SDL */
635   }
636
637 #if defined(TARGET_X11)
638   /* check if clip mask was correctly created */
639   if (pic->picture_with_mask && !clipmask[pos])
640     Error(ERR_EXIT, "cannot get clipmask for '%s'", pic->picture_filename);
641 #endif
642 }
643
644 void InitGadgets()
645 {
646   CreateLevelEditorGadgets();
647   CreateGameButtons();
648   CreateTapeButtons();
649   CreateToolButtons();
650   CreateScreenGadgets();
651 }
652
653 void InitElementProperties()
654 {
655   int i,j;
656
657   static int ep_amoebalive[] =
658   {
659     EL_AMOEBE_NASS,
660     EL_AMOEBE_NORM,
661     EL_AMOEBE_VOLL,
662     EL_AMOEBE_BD
663   };
664   static int ep_amoebalive_num = sizeof(ep_amoebalive)/sizeof(int);
665
666   static int ep_amoeboid[] =
667   {
668     EL_AMOEBE_TOT,
669     EL_AMOEBE_NASS,
670     EL_AMOEBE_NORM,
671     EL_AMOEBE_VOLL,
672     EL_AMOEBE_BD
673   };
674   static int ep_amoeboid_num = sizeof(ep_amoeboid)/sizeof(int);
675
676   static int ep_schluessel[] =
677   {
678     EL_SCHLUESSEL1,
679     EL_SCHLUESSEL2,
680     EL_SCHLUESSEL3,
681     EL_SCHLUESSEL4,
682     EL_EM_KEY_1,
683     EL_EM_KEY_2,
684     EL_EM_KEY_3,
685     EL_EM_KEY_4
686   };
687   static int ep_schluessel_num = sizeof(ep_schluessel)/sizeof(int);
688
689   static int ep_pforte[] =
690   {
691     EL_PFORTE1,
692     EL_PFORTE2,
693     EL_PFORTE3,
694     EL_PFORTE4,
695     EL_PFORTE1X,
696     EL_PFORTE2X,
697     EL_PFORTE3X,
698     EL_PFORTE4X,
699     EL_EM_GATE_1,
700     EL_EM_GATE_2,
701     EL_EM_GATE_3,
702     EL_EM_GATE_4,
703     EL_EM_GATE_1X,
704     EL_EM_GATE_2X,
705     EL_EM_GATE_3X,
706     EL_EM_GATE_4X,
707     EL_SWITCHGATE_OPEN,
708     EL_SWITCHGATE_CLOSED,
709     EL_TIMEGATE_OPEN,
710     EL_TIMEGATE_CLOSED,
711     EL_TUBE_CROSS,
712     EL_TUBE_VERTICAL,
713     EL_TUBE_HORIZONTAL,
714     EL_TUBE_VERT_LEFT,
715     EL_TUBE_VERT_RIGHT,
716     EL_TUBE_HORIZ_UP,
717     EL_TUBE_HORIZ_DOWN,
718     EL_TUBE_LEFT_UP,
719     EL_TUBE_LEFT_DOWN,
720     EL_TUBE_RIGHT_UP,
721     EL_TUBE_RIGHT_DOWN
722   };
723   static int ep_pforte_num = sizeof(ep_pforte)/sizeof(int);
724
725   static int ep_solid[] =
726   {
727     EL_BETON,
728     EL_MAUERWERK,
729     EL_MAUER_LEBT,
730     EL_MAUER_X,
731     EL_MAUER_Y,
732     EL_MAUER_XY,
733     EL_BD_WALL,
734     EL_FELSBODEN,
735     EL_AUSGANG_ZU,
736     EL_AUSGANG_ACT,
737     EL_AUSGANG_AUF,
738     EL_AMOEBE_TOT,
739     EL_AMOEBE_NASS,
740     EL_AMOEBE_NORM,
741     EL_AMOEBE_VOLL,
742     EL_AMOEBE_BD,
743     EL_MORAST_VOLL,
744     EL_MORAST_LEER,
745     EL_MAGIC_WALL_OFF,
746     EL_MAGIC_WALL_EMPTY,
747     EL_MAGIC_WALL_FULL,
748     EL_MAGIC_WALL_DEAD,
749     EL_MAGIC_WALL_BD_OFF,
750     EL_MAGIC_WALL_BD_EMPTY,
751     EL_MAGIC_WALL_BD_FULL,
752     EL_MAGIC_WALL_BD_DEAD,
753     EL_LIFE,
754     EL_LIFE_ASYNC,
755     EL_BADEWANNE1,
756     EL_BADEWANNE2,
757     EL_BADEWANNE3,
758     EL_BADEWANNE4,
759     EL_BADEWANNE5,
760     EL_SP_CHIP_SINGLE,
761     EL_SP_CHIP_LEFT,
762     EL_SP_CHIP_RIGHT,
763     EL_SP_CHIP_UPPER,
764     EL_SP_CHIP_LOWER,
765     EL_SP_HARD_GRAY,
766     EL_SP_HARD_GREEN,
767     EL_SP_HARD_BLUE,
768     EL_SP_HARD_RED,
769     EL_SP_HARD_YELLOW,
770     EL_SP_HARD_BASE1,
771     EL_SP_HARD_BASE2,
772     EL_SP_HARD_BASE3,
773     EL_SP_HARD_BASE4,
774     EL_SP_HARD_BASE5,
775     EL_SP_HARD_BASE6,
776     EL_SP_TERMINAL,
777     EL_SP_EXIT,
778     EL_INVISIBLE_STEEL,
779     EL_BELT1_SWITCH_LEFT,
780     EL_BELT1_SWITCH_MIDDLE,
781     EL_BELT1_SWITCH_RIGHT,
782     EL_BELT2_SWITCH_LEFT,
783     EL_BELT2_SWITCH_MIDDLE,
784     EL_BELT2_SWITCH_RIGHT,
785     EL_BELT3_SWITCH_LEFT,
786     EL_BELT3_SWITCH_MIDDLE,
787     EL_BELT3_SWITCH_RIGHT,
788     EL_BELT4_SWITCH_LEFT,
789     EL_BELT4_SWITCH_MIDDLE,
790     EL_BELT4_SWITCH_RIGHT,
791     EL_SWITCHGATE_SWITCH_1,
792     EL_SWITCHGATE_SWITCH_2,
793     EL_LIGHT_SWITCH_OFF,
794     EL_LIGHT_SWITCH_ON,
795     EL_TIMEGATE_SWITCH_OFF,
796     EL_TIMEGATE_SWITCH_ON,
797     EL_SIGN_EXCLAMATION,
798     EL_SIGN_RADIOACTIVITY,
799     EL_SIGN_STOP,
800     EL_SIGN_WHEELCHAIR,
801     EL_SIGN_PARKING,
802     EL_SIGN_ONEWAY,
803     EL_SIGN_HEART,
804     EL_SIGN_TRIANGLE,
805     EL_SIGN_ROUND,
806     EL_SIGN_EXIT,
807     EL_SIGN_YINYANG,
808     EL_SIGN_OTHER,
809     EL_STEEL_SLANTED,
810     EL_EMC_STEEL_WALL_1,
811     EL_EMC_STEEL_WALL_2,
812     EL_EMC_STEEL_WALL_3,
813     EL_EMC_STEEL_WALL_4,
814     EL_EMC_WALL_1,
815     EL_EMC_WALL_2,
816     EL_EMC_WALL_3,
817     EL_EMC_WALL_4,
818     EL_EMC_WALL_5,
819     EL_EMC_WALL_6,
820     EL_EMC_WALL_7,
821     EL_EMC_WALL_8,
822     EL_CRYSTAL,
823     EL_WALL_PEARL,
824     EL_WALL_CRYSTAL,
825     EL_TUBE_CROSS,
826     EL_TUBE_VERTICAL,
827     EL_TUBE_HORIZONTAL,
828     EL_TUBE_VERT_LEFT,
829     EL_TUBE_VERT_RIGHT,
830     EL_TUBE_HORIZ_UP,
831     EL_TUBE_HORIZ_DOWN,
832     EL_TUBE_LEFT_UP,
833     EL_TUBE_LEFT_DOWN,
834     EL_TUBE_RIGHT_UP,
835     EL_TUBE_RIGHT_DOWN
836   };
837   static int ep_solid_num = sizeof(ep_solid)/sizeof(int);
838
839   static int ep_massive[] =
840   {
841     EL_BETON,
842     EL_SALZSAEURE,
843     EL_BADEWANNE1,
844     EL_BADEWANNE2,
845     EL_BADEWANNE3,
846     EL_BADEWANNE4,
847     EL_BADEWANNE5,
848     EL_PFORTE1,
849     EL_PFORTE2,
850     EL_PFORTE3,
851     EL_PFORTE4,
852     EL_PFORTE1X,
853     EL_PFORTE2X,
854     EL_PFORTE3X,
855     EL_PFORTE4X,
856     EL_EM_GATE_1,
857     EL_EM_GATE_2,
858     EL_EM_GATE_3,
859     EL_EM_GATE_4,
860     EL_EM_GATE_1X,
861     EL_EM_GATE_2X,
862     EL_EM_GATE_3X,
863     EL_EM_GATE_4X,
864     EL_SWITCHGATE_OPEN,
865     EL_SWITCHGATE_CLOSED,
866     EL_TIMEGATE_OPEN,
867     EL_TIMEGATE_CLOSED,
868     EL_SP_HARD_GRAY,
869     EL_SP_HARD_GREEN,
870     EL_SP_HARD_BLUE,
871     EL_SP_HARD_RED,
872     EL_SP_HARD_YELLOW,
873     EL_SP_HARD_BASE1,
874     EL_SP_HARD_BASE2,
875     EL_SP_HARD_BASE3,
876     EL_SP_HARD_BASE4,
877     EL_SP_HARD_BASE5,
878     EL_SP_HARD_BASE6,
879     EL_INVISIBLE_STEEL,
880     EL_BELT1_SWITCH_LEFT,
881     EL_BELT1_SWITCH_MIDDLE,
882     EL_BELT1_SWITCH_RIGHT,
883     EL_BELT2_SWITCH_LEFT,
884     EL_BELT2_SWITCH_MIDDLE,
885     EL_BELT2_SWITCH_RIGHT,
886     EL_BELT3_SWITCH_LEFT,
887     EL_BELT3_SWITCH_MIDDLE,
888     EL_BELT3_SWITCH_RIGHT,
889     EL_BELT4_SWITCH_LEFT,
890     EL_BELT4_SWITCH_MIDDLE,
891     EL_BELT4_SWITCH_RIGHT,
892     EL_LIGHT_SWITCH_OFF,
893     EL_LIGHT_SWITCH_ON,
894     EL_SIGN_EXCLAMATION,
895     EL_SIGN_RADIOACTIVITY,
896     EL_SIGN_STOP,
897     EL_SIGN_WHEELCHAIR,
898     EL_SIGN_PARKING,
899     EL_SIGN_ONEWAY,
900     EL_SIGN_HEART,
901     EL_SIGN_TRIANGLE,
902     EL_SIGN_ROUND,
903     EL_SIGN_EXIT,
904     EL_SIGN_YINYANG,
905     EL_SIGN_OTHER,
906     EL_STEEL_SLANTED,
907     EL_EMC_STEEL_WALL_1,
908     EL_EMC_STEEL_WALL_2,
909     EL_EMC_STEEL_WALL_3,
910     EL_EMC_STEEL_WALL_4,
911     EL_CRYSTAL,
912     EL_TUBE_CROSS,
913     EL_TUBE_VERTICAL,
914     EL_TUBE_HORIZONTAL,
915     EL_TUBE_VERT_LEFT,
916     EL_TUBE_VERT_RIGHT,
917     EL_TUBE_HORIZ_UP,
918     EL_TUBE_HORIZ_DOWN,
919     EL_TUBE_LEFT_UP,
920     EL_TUBE_LEFT_DOWN,
921     EL_TUBE_RIGHT_UP,
922     EL_TUBE_RIGHT_DOWN
923   };
924   static int ep_massive_num = sizeof(ep_massive)/sizeof(int);
925
926   static int ep_slippery[] =
927   {
928     EL_FELSBODEN,
929     EL_BD_WALL,
930     EL_FELSBROCKEN,
931     EL_BD_ROCK,
932     EL_EDELSTEIN,
933     EL_EDELSTEIN_BD,
934     EL_EDELSTEIN_GELB,
935     EL_EDELSTEIN_ROT,
936     EL_EDELSTEIN_LILA,
937     EL_DIAMANT,
938     EL_BOMBE,
939     EL_KOKOSNUSS,
940     EL_ABLENK_EIN,
941     EL_ABLENK_AUS,
942     EL_ZEIT_VOLL,
943     EL_ZEIT_LEER,
944     EL_BIRNE_EIN,
945     EL_BIRNE_AUS,
946     EL_BADEWANNE1,
947     EL_BADEWANNE2,
948     EL_SONDE,
949     EL_SP_ZONK,
950     EL_SP_INFOTRON,
951     EL_SP_CHIP_SINGLE,
952     EL_SP_CHIP_LEFT,
953     EL_SP_CHIP_RIGHT,
954     EL_SP_CHIP_UPPER,
955     EL_SP_CHIP_LOWER,
956     EL_SPEED_PILL,
957     EL_STEEL_SLANTED,
958     EL_PEARL,
959     EL_CRYSTAL
960   };
961   static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int);
962
963   static int ep_enemy[] =
964   {
965     EL_KAEFER,
966     EL_FLIEGER,
967     EL_BUTTERFLY,
968     EL_FIREFLY,
969     EL_MAMPFER,
970     EL_MAMPFER2,
971     EL_ROBOT,
972     EL_PACMAN,
973     EL_SP_SNIKSNAK,
974     EL_SP_ELECTRON
975   };
976   static int ep_enemy_num = sizeof(ep_enemy)/sizeof(int);
977
978   static int ep_mauer[] =
979   {
980     EL_BETON,
981     EL_PFORTE1,
982     EL_PFORTE2,
983     EL_PFORTE3,
984     EL_PFORTE4,
985     EL_PFORTE1X,
986     EL_PFORTE2X,
987     EL_PFORTE3X,
988     EL_PFORTE4X,
989     EL_EM_GATE_1,
990     EL_EM_GATE_2,
991     EL_EM_GATE_3,
992     EL_EM_GATE_4,
993     EL_EM_GATE_1X,
994     EL_EM_GATE_2X,
995     EL_EM_GATE_3X,
996     EL_EM_GATE_4X,
997     EL_AUSGANG_ZU,
998     EL_AUSGANG_ACT,
999     EL_AUSGANG_AUF,
1000     EL_MAUERWERK,
1001     EL_FELSBODEN,
1002     EL_MAUER_LEBT,
1003     EL_MAUER_X,
1004     EL_MAUER_Y,
1005     EL_MAUER_XY,
1006     EL_MAUERND,
1007     EL_BD_WALL,
1008     EL_SP_CHIP_SINGLE,
1009     EL_SP_CHIP_LEFT,
1010     EL_SP_CHIP_RIGHT,
1011     EL_SP_CHIP_UPPER,
1012     EL_SP_CHIP_LOWER,
1013     EL_SP_HARD_GRAY,
1014     EL_SP_HARD_GREEN,
1015     EL_SP_HARD_BLUE,
1016     EL_SP_HARD_RED,
1017     EL_SP_HARD_YELLOW,
1018     EL_SP_HARD_BASE1,
1019     EL_SP_HARD_BASE2,
1020     EL_SP_HARD_BASE3,
1021     EL_SP_HARD_BASE4,
1022     EL_SP_HARD_BASE5,
1023     EL_SP_HARD_BASE6,
1024     EL_SP_TERMINAL,
1025     EL_SP_EXIT,
1026     EL_INVISIBLE_STEEL,
1027     EL_STEEL_SLANTED,
1028     EL_EMC_STEEL_WALL_1,
1029     EL_EMC_STEEL_WALL_2,
1030     EL_EMC_STEEL_WALL_3,
1031     EL_EMC_STEEL_WALL_4,
1032     EL_EMC_WALL_1,
1033     EL_EMC_WALL_2,
1034     EL_EMC_WALL_3,
1035     EL_EMC_WALL_4,
1036     EL_EMC_WALL_5,
1037     EL_EMC_WALL_6,
1038     EL_EMC_WALL_7,
1039     EL_EMC_WALL_8
1040   };
1041   static int ep_mauer_num = sizeof(ep_mauer)/sizeof(int);
1042
1043   static int ep_can_fall[] =
1044   {
1045     EL_FELSBROCKEN,
1046     EL_BD_ROCK,
1047     EL_EDELSTEIN,
1048     EL_EDELSTEIN_BD,
1049     EL_EDELSTEIN_GELB,
1050     EL_EDELSTEIN_ROT,
1051     EL_EDELSTEIN_LILA,
1052     EL_DIAMANT,
1053     EL_BOMBE,
1054     EL_KOKOSNUSS,
1055     EL_TROPFEN,
1056     EL_MORAST_VOLL,
1057     EL_MAGIC_WALL_FULL,
1058     EL_MAGIC_WALL_BD_FULL,
1059     EL_ZEIT_VOLL,
1060     EL_ZEIT_LEER,
1061     EL_SP_ZONK,
1062     EL_SP_INFOTRON,
1063     EL_SP_DISK_ORANGE,
1064     EL_PEARL,
1065     EL_CRYSTAL,
1066     EL_SPRING,
1067     EL_DX_SUPABOMB
1068   };
1069   static int ep_can_fall_num = sizeof(ep_can_fall)/sizeof(int);
1070
1071   static int ep_can_smash[] =
1072   {
1073     EL_FELSBROCKEN,
1074     EL_BD_ROCK,
1075     EL_EDELSTEIN,
1076     EL_EDELSTEIN_BD,
1077     EL_EDELSTEIN_GELB,
1078     EL_EDELSTEIN_ROT,
1079     EL_EDELSTEIN_LILA,
1080     EL_DIAMANT,
1081     EL_SCHLUESSEL1,
1082     EL_SCHLUESSEL2,
1083     EL_SCHLUESSEL3,
1084     EL_SCHLUESSEL4,
1085     EL_EM_KEY_1,
1086     EL_EM_KEY_2,
1087     EL_EM_KEY_3,
1088     EL_EM_KEY_4,
1089     EL_BOMBE,
1090     EL_KOKOSNUSS,
1091     EL_TROPFEN,
1092     EL_ZEIT_VOLL,
1093     EL_ZEIT_LEER,
1094     EL_SP_ZONK,
1095     EL_SP_INFOTRON,
1096     EL_SP_DISK_ORANGE,
1097     EL_PEARL,
1098     EL_CRYSTAL,
1099     EL_SPRING,
1100     EL_DX_SUPABOMB
1101   };
1102   static int ep_can_smash_num = sizeof(ep_can_smash)/sizeof(int);
1103
1104   static int ep_can_change[] =
1105   {
1106     EL_FELSBROCKEN,
1107     EL_BD_ROCK,
1108     EL_EDELSTEIN,
1109     EL_EDELSTEIN_BD,
1110     EL_EDELSTEIN_GELB,
1111     EL_EDELSTEIN_ROT,
1112     EL_EDELSTEIN_LILA,
1113     EL_DIAMANT
1114   };
1115   static int ep_can_change_num = sizeof(ep_can_change)/sizeof(int);
1116
1117   static int ep_can_move[] =
1118   {
1119     EL_KAEFER,
1120     EL_FLIEGER,
1121     EL_BUTTERFLY,
1122     EL_FIREFLY,
1123     EL_MAMPFER,
1124     EL_MAMPFER2,
1125     EL_ROBOT,
1126     EL_PACMAN,
1127     EL_MOLE,
1128     EL_PINGUIN,
1129     EL_SCHWEIN,
1130     EL_DRACHE,
1131     EL_SONDE,
1132     EL_SP_SNIKSNAK,
1133     EL_SP_ELECTRON,
1134     EL_BALLOON,
1135     EL_SPRING_MOVING
1136   };
1137   static int ep_can_move_num = sizeof(ep_can_move)/sizeof(int);
1138
1139   static int ep_could_move[] =
1140   {
1141     EL_KAEFER_RIGHT,
1142     EL_KAEFER_UP,
1143     EL_KAEFER_LEFT,
1144     EL_KAEFER_DOWN,
1145     EL_FLIEGER_RIGHT,
1146     EL_FLIEGER_UP,
1147     EL_FLIEGER_LEFT,
1148     EL_FLIEGER_DOWN,
1149     EL_BUTTERFLY_RIGHT,
1150     EL_BUTTERFLY_UP,
1151     EL_BUTTERFLY_LEFT,
1152     EL_BUTTERFLY_DOWN,
1153     EL_FIREFLY_RIGHT,
1154     EL_FIREFLY_UP,
1155     EL_FIREFLY_LEFT,
1156     EL_FIREFLY_DOWN,
1157     EL_PACMAN_RIGHT,
1158     EL_PACMAN_UP,
1159     EL_PACMAN_LEFT,
1160     EL_PACMAN_DOWN
1161   };
1162   static int ep_could_move_num = sizeof(ep_could_move)/sizeof(int);
1163
1164   static int ep_dont_touch[] =
1165   {
1166     EL_KAEFER,
1167     EL_FLIEGER,
1168     EL_BUTTERFLY,
1169     EL_FIREFLY
1170   };
1171   static int ep_dont_touch_num = sizeof(ep_dont_touch)/sizeof(int);
1172
1173   static int ep_dont_go_to[] =
1174   {
1175     EL_KAEFER,
1176     EL_FLIEGER,
1177     EL_BUTTERFLY,
1178     EL_FIREFLY,
1179     EL_MAMPFER,
1180     EL_MAMPFER2,
1181     EL_ROBOT,
1182     EL_PACMAN,
1183     EL_TROPFEN,
1184     EL_SALZSAEURE,
1185     EL_SP_SNIKSNAK,
1186     EL_SP_ELECTRON,
1187     EL_SP_BUG_ACTIVE,
1188     EL_TRAP_ACTIVE,
1189     EL_LANDMINE
1190   };
1191   static int ep_dont_go_to_num = sizeof(ep_dont_go_to)/sizeof(int);
1192
1193   static int ep_mampf2[] =
1194   {
1195     EL_ERDREICH,
1196     EL_KAEFER,
1197     EL_FLIEGER,
1198     EL_BUTTERFLY,
1199     EL_FIREFLY,
1200     EL_MAMPFER,
1201     EL_ROBOT,
1202     EL_PACMAN,
1203     EL_TROPFEN,
1204     EL_AMOEBE_TOT,
1205     EL_AMOEBE_NASS,
1206     EL_AMOEBE_NORM,
1207     EL_AMOEBE_VOLL,
1208     EL_AMOEBE_BD,
1209     EL_EDELSTEIN,
1210     EL_EDELSTEIN_BD,
1211     EL_EDELSTEIN_GELB,
1212     EL_EDELSTEIN_ROT,
1213     EL_EDELSTEIN_LILA,
1214     EL_DIAMANT,
1215     EL_PEARL,
1216     EL_CRYSTAL
1217   };
1218   static int ep_mampf2_num = sizeof(ep_mampf2)/sizeof(int);
1219
1220   static int ep_bd_element[] =
1221   {
1222     EL_LEERRAUM,
1223     EL_ERDREICH,
1224     EL_FELSBODEN,
1225     EL_BD_WALL,
1226     EL_FELSBROCKEN,
1227     EL_BD_ROCK,
1228     EL_EDELSTEIN_BD,
1229     EL_MAGIC_WALL_BD_OFF,
1230     EL_AUSGANG_ZU,
1231     EL_AUSGANG_AUF,
1232     EL_BETON,
1233     EL_SPIELFIGUR,
1234     EL_FIREFLY,
1235     EL_FIREFLY_1,
1236     EL_FIREFLY_2,
1237     EL_FIREFLY_3,
1238     EL_FIREFLY_4,
1239     EL_BUTTERFLY,
1240     EL_BUTTERFLY_1,
1241     EL_BUTTERFLY_2,
1242     EL_BUTTERFLY_3,
1243     EL_BUTTERFLY_4,
1244     EL_AMOEBE_BD,
1245     EL_CHAR_FRAGE
1246   };
1247   static int ep_bd_element_num = sizeof(ep_bd_element)/sizeof(int);
1248
1249   static int ep_sb_element[] =
1250   {
1251     EL_LEERRAUM,
1252     EL_BETON,
1253     EL_SOKOBAN_OBJEKT,
1254     EL_SOKOBAN_FELD_LEER,
1255     EL_SOKOBAN_FELD_VOLL,
1256     EL_SPIELFIGUR,
1257     EL_INVISIBLE_STEEL
1258   };
1259   static int ep_sb_element_num = sizeof(ep_sb_element)/sizeof(int);
1260
1261   static int ep_gem[] =
1262   {
1263     EL_EDELSTEIN,
1264     EL_EDELSTEIN_BD,
1265     EL_EDELSTEIN_GELB,
1266     EL_EDELSTEIN_ROT,
1267     EL_EDELSTEIN_LILA,
1268     EL_DIAMANT,
1269     EL_SP_INFOTRON
1270   };
1271   static int ep_gem_num = sizeof(ep_gem)/sizeof(int);
1272
1273   static int ep_inactive[] =
1274   {
1275     EL_LEERRAUM,
1276     EL_ERDREICH,
1277     EL_MAUERWERK,
1278     EL_BD_WALL,
1279     EL_FELSBODEN,
1280     EL_SCHLUESSEL,
1281     EL_BETON,
1282     EL_AMOEBE_TOT,
1283     EL_MORAST_LEER,
1284     EL_BADEWANNE,
1285     EL_ABLENK_AUS,
1286     EL_SCHLUESSEL1,
1287     EL_SCHLUESSEL2,
1288     EL_SCHLUESSEL3,
1289     EL_SCHLUESSEL4,
1290     EL_EM_KEY_1,
1291     EL_EM_KEY_2,
1292     EL_EM_KEY_3,
1293     EL_EM_KEY_4,
1294     EL_PFORTE1,
1295     EL_PFORTE2,
1296     EL_PFORTE3,
1297     EL_PFORTE4,
1298     EL_PFORTE1X,
1299     EL_PFORTE2X,
1300     EL_PFORTE3X,
1301     EL_PFORTE4X,
1302     EL_EM_GATE_1,
1303     EL_EM_GATE_2,
1304     EL_EM_GATE_3,
1305     EL_EM_GATE_4,
1306     EL_EM_GATE_1X,
1307     EL_EM_GATE_2X,
1308     EL_EM_GATE_3X,
1309     EL_EM_GATE_4X,
1310     EL_DYNAMITE_INACTIVE,
1311     EL_UNSICHTBAR,
1312     EL_BIRNE_AUS,
1313     EL_BIRNE_EIN,
1314     EL_ERZ_EDEL,
1315     EL_ERZ_DIAM,
1316     EL_ERZ_EDEL_BD,
1317     EL_ERZ_EDEL_GELB,
1318     EL_DYNABOMB_NR,
1319     EL_DYNABOMB_SZ,
1320     EL_DYNABOMB_XL,
1321     EL_SOKOBAN_OBJEKT,
1322     EL_SOKOBAN_FELD_LEER,
1323     EL_SOKOBAN_FELD_VOLL,
1324     EL_ERZ_EDEL_ROT,
1325     EL_ERZ_EDEL_LILA,
1326     EL_BADEWANNE1,
1327     EL_BADEWANNE2,
1328     EL_BADEWANNE3,
1329     EL_BADEWANNE4,
1330     EL_BADEWANNE5,
1331     EL_MAGIC_WALL_OFF,
1332     EL_MAGIC_WALL_DEAD,
1333     EL_MAGIC_WALL_BD_OFF,
1334     EL_MAGIC_WALL_BD_DEAD,
1335     EL_AMOEBA2DIAM,
1336     EL_BLOCKED,
1337     EL_SP_EMPTY,
1338     EL_SP_BASE,
1339     EL_SP_PORT1_RIGHT,
1340     EL_SP_PORT1_DOWN,
1341     EL_SP_PORT1_LEFT,
1342     EL_SP_PORT1_UP,
1343     EL_SP_PORT2_RIGHT,
1344     EL_SP_PORT2_DOWN,
1345     EL_SP_PORT2_LEFT,
1346     EL_SP_PORT2_UP,
1347     EL_SP_PORT_X,
1348     EL_SP_PORT_Y,
1349     EL_SP_PORT_XY,
1350     EL_SP_DISK_RED,
1351     EL_SP_DISK_YELLOW,
1352     EL_SP_CHIP_SINGLE,
1353     EL_SP_CHIP_LEFT,
1354     EL_SP_CHIP_RIGHT,
1355     EL_SP_CHIP_UPPER,
1356     EL_SP_CHIP_LOWER,
1357     EL_SP_HARD_GRAY,
1358     EL_SP_HARD_GREEN,
1359     EL_SP_HARD_BLUE,
1360     EL_SP_HARD_RED,
1361     EL_SP_HARD_YELLOW,
1362     EL_SP_HARD_BASE1,
1363     EL_SP_HARD_BASE2,
1364     EL_SP_HARD_BASE3,
1365     EL_SP_HARD_BASE4,
1366     EL_SP_HARD_BASE5,
1367     EL_SP_HARD_BASE6,
1368     EL_SP_EXIT,
1369     EL_INVISIBLE_STEEL,
1370     EL_BELT1_SWITCH_LEFT,
1371     EL_BELT1_SWITCH_MIDDLE,
1372     EL_BELT1_SWITCH_RIGHT,
1373     EL_BELT2_SWITCH_LEFT,
1374     EL_BELT2_SWITCH_MIDDLE,
1375     EL_BELT2_SWITCH_RIGHT,
1376     EL_BELT3_SWITCH_LEFT,
1377     EL_BELT3_SWITCH_MIDDLE,
1378     EL_BELT3_SWITCH_RIGHT,
1379     EL_BELT4_SWITCH_LEFT,
1380     EL_BELT4_SWITCH_MIDDLE,
1381     EL_BELT4_SWITCH_RIGHT,
1382     EL_SIGN_EXCLAMATION,
1383     EL_SIGN_RADIOACTIVITY,
1384     EL_SIGN_STOP,
1385     EL_SIGN_WHEELCHAIR,
1386     EL_SIGN_PARKING,
1387     EL_SIGN_ONEWAY,
1388     EL_SIGN_HEART,
1389     EL_SIGN_TRIANGLE,
1390     EL_SIGN_ROUND,
1391     EL_SIGN_EXIT,
1392     EL_SIGN_YINYANG,
1393     EL_SIGN_OTHER,
1394     EL_STEEL_SLANTED,
1395     EL_EMC_STEEL_WALL_1,
1396     EL_EMC_STEEL_WALL_2,
1397     EL_EMC_STEEL_WALL_3,
1398     EL_EMC_STEEL_WALL_4,
1399     EL_EMC_WALL_1,
1400     EL_EMC_WALL_2,
1401     EL_EMC_WALL_3,
1402     EL_EMC_WALL_4,
1403     EL_EMC_WALL_5,
1404     EL_EMC_WALL_6,
1405     EL_EMC_WALL_7,
1406     EL_EMC_WALL_8
1407   };
1408   static int ep_inactive_num = sizeof(ep_inactive)/sizeof(int);
1409
1410   static int ep_explosive[] =
1411   {
1412     EL_BOMBE,
1413     EL_DYNAMITE_ACTIVE,
1414     EL_DYNAMITE_INACTIVE,
1415     EL_DYNABOMB_ACTIVE_1,
1416     EL_DYNABOMB_ACTIVE_2,
1417     EL_DYNABOMB_ACTIVE_3,
1418     EL_DYNABOMB_ACTIVE_4,
1419     EL_DYNABOMB_NR,
1420     EL_DYNABOMB_SZ,
1421     EL_DYNABOMB_XL,
1422     EL_KAEFER,
1423     EL_MOLE,
1424     EL_PINGUIN,
1425     EL_SCHWEIN,
1426     EL_DRACHE,
1427     EL_SONDE,
1428     EL_SP_DISK_RED,
1429     EL_SP_DISK_ORANGE,
1430     EL_SP_DISK_YELLOW,
1431     EL_SP_SNIKSNAK,
1432     EL_SP_ELECTRON,
1433     EL_DX_SUPABOMB
1434   };
1435   static int ep_explosive_num = sizeof(ep_explosive)/sizeof(int);
1436
1437   static int ep_mampf3[] =
1438   {
1439     EL_EDELSTEIN,
1440     EL_EDELSTEIN_BD,
1441     EL_EDELSTEIN_GELB,
1442     EL_EDELSTEIN_ROT,
1443     EL_EDELSTEIN_LILA,
1444     EL_DIAMANT,
1445     EL_PEARL,
1446     EL_CRYSTAL
1447   };
1448   static int ep_mampf3_num = sizeof(ep_mampf3)/sizeof(int);
1449
1450   static int ep_pushable[] =
1451   {
1452     EL_FELSBROCKEN,
1453     EL_BD_ROCK,
1454     EL_BOMBE,
1455     EL_KOKOSNUSS,
1456     EL_ZEIT_LEER,
1457     EL_SOKOBAN_FELD_VOLL,
1458     EL_SOKOBAN_OBJEKT,
1459     EL_SONDE,
1460     EL_SP_ZONK,
1461     EL_SP_DISK_ORANGE,
1462     EL_SP_DISK_YELLOW,
1463     EL_BALLOON,
1464     EL_SPRING,
1465     EL_DX_SUPABOMB
1466   };
1467   static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int);
1468
1469   static int ep_player[] =
1470   {
1471     EL_SPIELFIGUR,
1472     EL_SPIELER1,
1473     EL_SPIELER2,
1474     EL_SPIELER3,
1475     EL_SPIELER4
1476   };
1477   static int ep_player_num = sizeof(ep_player)/sizeof(int);
1478
1479   static int ep_has_content[] =
1480   {
1481     EL_MAMPFER,
1482     EL_AMOEBE_NASS,
1483     EL_AMOEBE_NORM,
1484     EL_AMOEBE_VOLL,
1485     EL_AMOEBE_BD
1486   };
1487   static int ep_has_content_num = sizeof(ep_has_content)/sizeof(int);
1488
1489   static int ep_eatable[] =
1490   {
1491     EL_ERDREICH,
1492     EL_SP_BASE,
1493     EL_SP_BUG,
1494     EL_TRAP_INACTIVE,
1495     EL_SAND_INVISIBLE
1496   };
1497   static int ep_eatable_num = sizeof(ep_eatable)/sizeof(int);
1498
1499   static int ep_sp_element[] =
1500   {
1501     EL_SP_EMPTY,
1502     EL_SP_ZONK,
1503     EL_SP_BASE,
1504     EL_SP_MURPHY,
1505     EL_SP_INFOTRON,
1506     EL_SP_CHIP_SINGLE,
1507     EL_SP_HARD_GRAY,
1508     EL_SP_EXIT,
1509     EL_SP_DISK_ORANGE,
1510     EL_SP_PORT1_RIGHT,
1511     EL_SP_PORT1_DOWN,
1512     EL_SP_PORT1_LEFT,
1513     EL_SP_PORT1_UP,
1514     EL_SP_PORT2_RIGHT,
1515     EL_SP_PORT2_DOWN,
1516     EL_SP_PORT2_LEFT,
1517     EL_SP_PORT2_UP,
1518     EL_SP_SNIKSNAK,
1519     EL_SP_DISK_YELLOW,
1520     EL_SP_TERMINAL,
1521     EL_SP_DISK_RED,
1522     EL_SP_PORT_Y,
1523     EL_SP_PORT_X,
1524     EL_SP_PORT_XY,
1525     EL_SP_ELECTRON,
1526     EL_SP_BUG,
1527     EL_SP_CHIP_LEFT,
1528     EL_SP_CHIP_RIGHT,
1529     EL_SP_HARD_BASE1,
1530     EL_SP_HARD_GREEN,
1531     EL_SP_HARD_BLUE,
1532     EL_SP_HARD_RED,
1533     EL_SP_HARD_YELLOW,
1534     EL_SP_HARD_BASE2,
1535     EL_SP_HARD_BASE3,
1536     EL_SP_HARD_BASE4,
1537     EL_SP_HARD_BASE5,
1538     EL_SP_HARD_BASE6,
1539     EL_SP_CHIP_UPPER,
1540     EL_SP_CHIP_LOWER,
1541     /* additional elements that appeared in newer Supaplex levels */
1542     EL_UNSICHTBAR,
1543     /* more than one murphy in a level results in an inactive clone */
1544     EL_SP_MURPHY_CLONE
1545   };
1546   static int ep_sp_element_num = sizeof(ep_sp_element)/sizeof(int);
1547
1548   static int ep_quick_gate[] =
1549   {
1550     EL_EM_GATE_1,
1551     EL_EM_GATE_2,
1552     EL_EM_GATE_3,
1553     EL_EM_GATE_4,
1554     EL_EM_GATE_1X,
1555     EL_EM_GATE_2X,
1556     EL_EM_GATE_3X,
1557     EL_EM_GATE_4X,
1558     EL_SP_PORT1_LEFT,
1559     EL_SP_PORT2_LEFT,
1560     EL_SP_PORT1_RIGHT,
1561     EL_SP_PORT2_RIGHT,
1562     EL_SP_PORT1_UP,
1563     EL_SP_PORT2_UP,
1564     EL_SP_PORT1_DOWN,
1565     EL_SP_PORT2_DOWN,
1566     EL_SP_PORT_X,
1567     EL_SP_PORT_Y,
1568     EL_SP_PORT_XY,
1569     EL_SWITCHGATE_OPEN,
1570     EL_TIMEGATE_OPEN
1571   };
1572   static int ep_quick_gate_num = sizeof(ep_quick_gate)/sizeof(int);
1573
1574   static int ep_over_player[] =
1575   {
1576     EL_SP_PORT1_LEFT,
1577     EL_SP_PORT2_LEFT,
1578     EL_SP_PORT1_RIGHT,
1579     EL_SP_PORT2_RIGHT,
1580     EL_SP_PORT1_UP,
1581     EL_SP_PORT2_UP,
1582     EL_SP_PORT1_DOWN,
1583     EL_SP_PORT2_DOWN,
1584     EL_SP_PORT_X,
1585     EL_SP_PORT_Y,
1586     EL_SP_PORT_XY,
1587     EL_TUBE_CROSS,
1588     EL_TUBE_VERTICAL,
1589     EL_TUBE_HORIZONTAL,
1590     EL_TUBE_VERT_LEFT,
1591     EL_TUBE_VERT_RIGHT,
1592     EL_TUBE_HORIZ_UP,
1593     EL_TUBE_HORIZ_DOWN,
1594     EL_TUBE_LEFT_UP,
1595     EL_TUBE_LEFT_DOWN,
1596     EL_TUBE_RIGHT_UP,
1597     EL_TUBE_RIGHT_DOWN
1598   };
1599   static int ep_over_player_num = sizeof(ep_over_player)/sizeof(int);
1600
1601   static int ep_active_bomb[] =
1602   {
1603     EL_DYNAMITE_ACTIVE,
1604     EL_DYNABOMB_ACTIVE_1,
1605     EL_DYNABOMB_ACTIVE_2,
1606     EL_DYNABOMB_ACTIVE_3,
1607     EL_DYNABOMB_ACTIVE_4
1608   };
1609   static int ep_active_bomb_num = sizeof(ep_active_bomb)/sizeof(int);
1610
1611   static int ep_belt[] =
1612   {
1613     EL_BELT1_LEFT,
1614     EL_BELT1_MIDDLE,
1615     EL_BELT1_RIGHT,
1616     EL_BELT2_LEFT,
1617     EL_BELT2_MIDDLE,
1618     EL_BELT2_RIGHT,
1619     EL_BELT3_LEFT,
1620     EL_BELT3_MIDDLE,
1621     EL_BELT3_RIGHT,
1622     EL_BELT4_LEFT,
1623     EL_BELT4_MIDDLE,
1624     EL_BELT4_RIGHT,
1625   };
1626   static int ep_belt_num = sizeof(ep_belt)/sizeof(int);
1627
1628   static int ep_belt_switch[] =
1629   {
1630     EL_BELT1_SWITCH_LEFT,
1631     EL_BELT1_SWITCH_MIDDLE,
1632     EL_BELT1_SWITCH_RIGHT,
1633     EL_BELT2_SWITCH_LEFT,
1634     EL_BELT2_SWITCH_MIDDLE,
1635     EL_BELT2_SWITCH_RIGHT,
1636     EL_BELT3_SWITCH_LEFT,
1637     EL_BELT3_SWITCH_MIDDLE,
1638     EL_BELT3_SWITCH_RIGHT,
1639     EL_BELT4_SWITCH_LEFT,
1640     EL_BELT4_SWITCH_MIDDLE,
1641     EL_BELT4_SWITCH_RIGHT,
1642   };
1643   static int ep_belt_switch_num = sizeof(ep_belt_switch)/sizeof(int);
1644
1645   static int ep_tube[] =
1646   {
1647     EL_TUBE_CROSS,
1648     EL_TUBE_VERTICAL,
1649     EL_TUBE_HORIZONTAL,
1650     EL_TUBE_VERT_LEFT,
1651     EL_TUBE_VERT_RIGHT,
1652     EL_TUBE_HORIZ_UP,
1653     EL_TUBE_HORIZ_DOWN,
1654     EL_TUBE_LEFT_UP,
1655     EL_TUBE_LEFT_DOWN,
1656     EL_TUBE_RIGHT_UP,
1657     EL_TUBE_RIGHT_DOWN
1658   };
1659   static int ep_tube_num = sizeof(ep_tube)/sizeof(int);
1660
1661   static long ep1_bit[] =
1662   {
1663     EP_BIT_AMOEBALIVE,
1664     EP_BIT_AMOEBOID,
1665     EP_BIT_SCHLUESSEL,
1666     EP_BIT_PFORTE,
1667     EP_BIT_SOLID,
1668     EP_BIT_MASSIVE,
1669     EP_BIT_SLIPPERY,
1670     EP_BIT_ENEMY,
1671     EP_BIT_MAUER,
1672     EP_BIT_CAN_FALL,
1673     EP_BIT_CAN_SMASH,
1674     EP_BIT_CAN_CHANGE,
1675     EP_BIT_CAN_MOVE,
1676     EP_BIT_COULD_MOVE,
1677     EP_BIT_DONT_TOUCH,
1678     EP_BIT_DONT_GO_TO,
1679     EP_BIT_MAMPF2,
1680     EP_BIT_BD_ELEMENT,
1681     EP_BIT_SB_ELEMENT,
1682     EP_BIT_GEM,
1683     EP_BIT_INACTIVE,
1684     EP_BIT_EXPLOSIVE,
1685     EP_BIT_MAMPF3,
1686     EP_BIT_PUSHABLE,
1687     EP_BIT_PLAYER,
1688     EP_BIT_HAS_CONTENT,
1689     EP_BIT_EATABLE,
1690     EP_BIT_SP_ELEMENT,
1691     EP_BIT_QUICK_GATE,
1692     EP_BIT_OVER_PLAYER,
1693     EP_BIT_ACTIVE_BOMB
1694   };
1695   static long ep2_bit[] =
1696   {
1697     EP_BIT_BELT,
1698     EP_BIT_BELT_SWITCH,
1699     EP_BIT_TUBE
1700   };
1701   static int *ep1_array[] =
1702   {
1703     ep_amoebalive,
1704     ep_amoeboid,
1705     ep_schluessel,
1706     ep_pforte,
1707     ep_solid,
1708     ep_massive,
1709     ep_slippery,
1710     ep_enemy,
1711     ep_mauer,
1712     ep_can_fall,
1713     ep_can_smash,
1714     ep_can_change,
1715     ep_can_move,
1716     ep_could_move,
1717     ep_dont_touch,
1718     ep_dont_go_to,
1719     ep_mampf2,
1720     ep_bd_element,
1721     ep_sb_element,
1722     ep_gem,
1723     ep_inactive,
1724     ep_explosive,
1725     ep_mampf3,
1726     ep_pushable,
1727     ep_player,
1728     ep_has_content,
1729     ep_eatable,
1730     ep_sp_element,
1731     ep_quick_gate,
1732     ep_over_player,
1733     ep_active_bomb
1734   };
1735   static int *ep2_array[] =
1736   {
1737     ep_belt,
1738     ep_belt_switch,
1739     ep_tube
1740   };
1741   static int *ep1_num[] =
1742   {
1743     &ep_amoebalive_num,
1744     &ep_amoeboid_num,
1745     &ep_schluessel_num,
1746     &ep_pforte_num,
1747     &ep_solid_num,
1748     &ep_massive_num,
1749     &ep_slippery_num,
1750     &ep_enemy_num,
1751     &ep_mauer_num,
1752     &ep_can_fall_num,
1753     &ep_can_smash_num,
1754     &ep_can_change_num,
1755     &ep_can_move_num,
1756     &ep_could_move_num,
1757     &ep_dont_touch_num,
1758     &ep_dont_go_to_num,
1759     &ep_mampf2_num,
1760     &ep_bd_element_num,
1761     &ep_sb_element_num,
1762     &ep_gem_num,
1763     &ep_inactive_num,
1764     &ep_explosive_num,
1765     &ep_mampf3_num,
1766     &ep_pushable_num,
1767     &ep_player_num,
1768     &ep_has_content_num,
1769     &ep_eatable_num,
1770     &ep_sp_element_num,
1771     &ep_quick_gate_num,
1772     &ep_over_player_num,
1773     &ep_active_bomb_num
1774   };
1775   static int *ep2_num[] =
1776   {
1777     &ep_belt_num,
1778     &ep_belt_switch_num,
1779     &ep_tube_num
1780   };
1781   static int num_properties1 = sizeof(ep1_num)/sizeof(int *);
1782   static int num_properties2 = sizeof(ep2_num)/sizeof(int *);
1783
1784   for(i=0; i<MAX_ELEMENTS; i++)
1785   {
1786     Elementeigenschaften1[i] = 0;
1787     Elementeigenschaften2[i] = 0;
1788   }
1789
1790   for(i=0; i<num_properties1; i++)
1791     for(j=0; j<*(ep1_num[i]); j++)
1792       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1793   for(i=0; i<num_properties2; i++)
1794     for(j=0; j<*(ep2_num[i]); j++)
1795       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1796
1797   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1798     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1799 }
1800
1801 void CloseAllAndExit(int exit_value)
1802 {
1803   int i;
1804
1805 #if defined(TARGET_SDL)
1806   StopSounds();
1807   FreeSounds(NUM_SOUNDS);
1808 #else
1809   if (sysinfo.audio_process_id)
1810   {
1811     StopSounds();
1812     kill(sysinfo.audio_process_id, SIGTERM);
1813     FreeSounds(NUM_SOUNDS);
1814   }
1815 #endif
1816
1817   for(i=0; i<NUM_BITMAPS; i++)
1818   {
1819     if (pix[i])
1820       FreeBitmap(pix[i]);
1821
1822 #if defined(TARGET_SDL)
1823     FreeBitmap(pix_masked[i]);
1824 #else
1825     if (clipmask[i])
1826       FreeBitmap(clipmask[i]);
1827     if (clip_gc[i])
1828       XFreeGC(display, clip_gc[i]);
1829 #endif
1830   }
1831
1832 #if defined(TARGET_SDL)
1833   KeyboardAutoRepeatOn();
1834 #else
1835   if (gc)
1836     XFreeGC(display, gc);
1837
1838   if (display)
1839   {
1840     KeyboardAutoRepeatOn();
1841     XCloseDisplay(display);
1842   }
1843 #endif
1844
1845 #if !defined(PLATFORM_UNIX)
1846   dumpErrorFile();
1847 #endif
1848
1849   exit(exit_value);
1850 }