rnd-20030208-2-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 #include "conf_e2g.c"   /* include auto-generated data structure definitions */
30 #include "conf_esg.c"   /* include auto-generated data structure definitions */
31
32
33 static Bitmap *bitmap_font_initial = NULL;
34
35 static void InitGlobal();
36 static void InitSetup();
37 static void InitPlayerInfo();
38 static void InitLevelInfo();
39 static void InitArtworkInfo();
40 static void InitLevelArtworkInfo();
41 static void InitNetworkServer();
42 static void InitArtworkConfig();
43 static void InitImages();
44 static void InitMixer();
45 static void InitSound();
46 static void InitMusic();
47 static void InitGfx();
48 static void InitGfxBackground();
49 static void InitGadgets();
50 static void InitElementSmallImages();
51 static void InitElementGraphicInfo();
52 static void InitElementSpecialGraphicInfo();
53 static void InitElementSoundInfo();
54 static void InitElementProperties();
55 static void InitGraphicInfo();
56 static void InitSoundInfo();
57 static void Execute_Command(char *);
58
59 void OpenAll()
60 {
61   InitGlobal();         /* initialize some global variables */
62
63   if (options.execute_command)
64     Execute_Command(options.execute_command);
65
66   if (options.serveronly)
67   {
68 #if defined(PLATFORM_UNIX)
69     NetworkServer(options.server_port, options.serveronly);
70 #else
71     Error(ERR_WARN, "networking only supported in Unix version");
72 #endif
73     exit(0);    /* never reached */
74   }
75
76   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
77                   PROGRAM_TITLE_STRING, getWindowTitleString(),
78                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
79                   MSDOS_POINTER_FILENAME,
80                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
81
82   InitSetup();
83   InitPlayerInfo();
84   InitArtworkInfo();            /* needed before loading gfx, sound & music */
85   InitArtworkConfig();          /* needed before forking sound child process */
86   InitMixer();
87
88   InitCounter();
89
90   InitJoysticks();
91   InitRND(NEW_RANDOMIZE);
92
93   InitVideoDisplay();
94   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
95                   setup.fullscreen);
96
97   InitEventFilter(FilterMouseMotionEvents);
98
99   InitElementProperties();
100
101   InitGfx();
102
103   InitLevelInfo();
104   InitLevelArtworkInfo();
105
106   InitImages();                 /* needs to know current level directory */
107   InitSound();                  /* needs to know current level directory */
108   InitMusic();                  /* needs to know current level directory */
109
110   InitGfxBackground();
111
112   if (global.autoplay_leveldir)
113   {
114     AutoPlayTape();
115     return;
116   }
117
118   DrawMainMenu();
119
120   InitNetworkServer();
121 }
122
123 static void InitGlobal()
124 {
125   global.autoplay_leveldir = NULL;
126
127   global.frames_per_second = 0;
128   global.fps_slowdown = FALSE;
129   global.fps_slowdown_factor = 1;
130 }
131
132 static void InitSetup()
133 {
134   LoadSetup();                                  /* global setup info */
135 }
136
137 static void InitPlayerInfo()
138 {
139   int i;
140
141   /* choose default local player */
142   local_player = &stored_player[0];
143
144   for (i=0; i<MAX_PLAYERS; i++)
145     stored_player[i].connected = FALSE;
146
147   local_player->connected = TRUE;
148 }
149
150 static void InitLevelInfo()
151 {
152   LoadLevelInfo();                              /* global level info */
153   LoadLevelSetup_LastSeries();                  /* last played series info */
154   LoadLevelSetup_SeriesInfo();                  /* last played level info */
155 }
156
157 static void InitArtworkInfo()
158 {
159   LoadArtworkInfo();
160 }
161
162 static void InitArtworkConfig()
163 {
164   static char *element_prefix[MAX_NUM_ELEMENTS + 1];
165   static char *sound_class_prefix[MAX_NUM_ELEMENTS + 1];
166   static char *action_suffix[NUM_ACTIONS + 1];
167   static char *direction_suffix[NUM_DIRECTIONS + 1];
168   static char *special_suffix[NUM_SPECIAL_GFX_ARGS + 1];
169   static char *dummy[1] = { NULL };
170   int i;
171
172   for (i=0; i<MAX_NUM_ELEMENTS + 1; i++)
173     element_prefix[i] = element_info[i].token_name;
174   for (i=0; i<MAX_NUM_ELEMENTS + 1; i++)
175     sound_class_prefix[i] = element_info[i].sound_class_name;
176   for (i=0; i<NUM_ACTIONS + 1; i++)
177     action_suffix[i] = element_action_info[i].suffix;
178   for (i=0; i<NUM_DIRECTIONS + 1; i++)
179     direction_suffix[i] = element_direction_info[i].suffix;
180   for (i=0; i<NUM_SPECIAL_GFX_ARGS + 1; i++)
181     special_suffix[i] = special_suffix_info[i].suffix;
182
183   InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
184                 element_prefix, action_suffix,direction_suffix,special_suffix);
185   InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
186                 sound_class_prefix, action_suffix, dummy, dummy);
187 }
188
189 void InitLevelArtworkInfo()
190 {
191   LoadLevelArtworkInfo();
192 }
193
194 void InitNetworkServer()
195 {
196 #if defined(PLATFORM_UNIX)
197   int nr_wanted;
198 #endif
199
200   if (!options.network)
201     return;
202
203 #if defined(PLATFORM_UNIX)
204   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
205
206   if (!ConnectToServer(options.server_host, options.server_port))
207     Error(ERR_EXIT, "cannot connect to network game server");
208
209   SendToServer_PlayerName(setup.player_name);
210   SendToServer_ProtocolVersion();
211
212   if (nr_wanted)
213     SendToServer_NrWanted(nr_wanted);
214 #endif
215 }
216
217 static void InitMixer()
218 {
219   OpenAudio();
220   StartMixer();
221 }
222
223 static void ReinitializeGraphics()
224 {
225   InitElementGraphicInfo();             /* element game graphic mapping */
226   InitElementSpecialGraphicInfo();      /* element special graphic mapping */
227   InitGraphicInfo();                    /* graphic properties mapping */
228
229   InitElementSmallImages();             /* create editor and preview images */
230
231   InitFontInfo(bitmap_font_initial,
232                graphic_info[IMG_FONT_BIG].bitmap,
233                graphic_info[IMG_FONT_MEDIUM].bitmap,
234                graphic_info[IMG_FONT_SMALL].bitmap,
235                graphic_info[IMG_FONT_EM].bitmap);
236
237   SetMainBackgroundImage(IMG_BACKGROUND_DEFAULT);
238   SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
239
240   InitGadgets();
241   InitToons();
242 }
243
244 static void ReinitializeSounds()
245 {
246   InitElementSoundInfo();       /* element game sound mapping */
247   InitSoundInfo();              /* sound properties mapping */
248
249   InitPlaySoundLevel();         /* internal game sound settings */
250 }
251
252 static void ReinitializeMusic()
253 {
254   /* currently nothing to do */
255 }
256
257 static void InitImages()
258 {
259   ReloadCustomImages();
260   ReinitializeGraphics();
261
262   LoadCustomElementDescriptions();
263   LoadSpecialMenuDesignSettings();
264 }
265
266 static void InitSound()
267 {
268   InitReloadCustomSounds(artwork.snd_current->identifier);
269   ReinitializeSounds();
270 }
271
272 static void InitMusic()
273 {
274   InitReloadCustomMusic(artwork.mus_current->identifier);
275   ReinitializeMusic();
276 }
277
278 static void InitTileClipmasks()
279 {
280 #if 0
281 #if defined(TARGET_X11)
282   XGCValues clip_gc_values;
283   unsigned long clip_gc_valuemask;
284
285 #if defined(TARGET_X11_NATIVE)
286
287 #if 0
288   GC copy_clipmask_gc;
289
290   static struct
291   {
292     int start;
293     int count;
294   }
295   tile_needs_clipping[] =
296   {
297     { GFX_SPIELER1_UP, 4 },
298     { GFX_SPIELER1_DOWN, 4 },
299     { GFX_SPIELER1_LEFT, 4 },
300     { GFX_SPIELER1_RIGHT, 4 },
301     { GFX_SPIELER1_PUSH_LEFT, 4 },
302     { GFX_SPIELER1_PUSH_RIGHT, 4 },
303     { GFX_SPIELER2_UP, 4 },
304     { GFX_SPIELER2_DOWN, 4 },
305     { GFX_SPIELER2_LEFT, 4 },
306     { GFX_SPIELER2_RIGHT, 4 },
307     { GFX_SPIELER2_PUSH_LEFT, 4 },
308     { GFX_SPIELER2_PUSH_RIGHT, 4 },
309     { GFX_SPIELER3_UP, 4 },
310     { GFX_SPIELER3_DOWN, 4 },
311     { GFX_SPIELER3_LEFT, 4 },
312     { GFX_SPIELER3_RIGHT, 4 },
313     { GFX_SPIELER3_PUSH_LEFT, 4 },
314     { GFX_SPIELER3_PUSH_RIGHT, 4 },
315     { GFX_SPIELER4_UP, 4 },
316     { GFX_SPIELER4_DOWN, 4 },
317     { GFX_SPIELER4_LEFT, 4 },
318     { GFX_SPIELER4_RIGHT, 4 },
319     { GFX_SPIELER4_PUSH_LEFT, 4 },
320     { GFX_SPIELER4_PUSH_RIGHT, 4 },
321     { GFX_SP_MURPHY, 1 },
322     { GFX_MURPHY_GO_LEFT, 3 },
323     { GFX_MURPHY_GO_RIGHT, 3 },
324     { GFX_MURPHY_SNAP_UP, 1 },
325     { GFX_MURPHY_SNAP_DOWN, 1 },
326     { GFX_MURPHY_SNAP_RIGHT, 1 },
327     { GFX_MURPHY_SNAP_LEFT, 1 },
328     { GFX_MURPHY_PUSH_RIGHT, 1 },
329     { GFX_MURPHY_PUSH_LEFT, 1 },
330     { GFX_GEBLUBBER, 4 },
331     { GFX_DYNAMIT, 7 },
332     { GFX_DYNABOMB, 4 },
333     { GFX_EXPLOSION, 8 },
334     { GFX_SOKOBAN_OBJEKT, 1 },
335     { GFX_FUNKELN_BLAU, 3 },
336     { GFX_FUNKELN_WEISS, 3 },
337     { GFX2_SHIELD_PASSIVE, 3 },
338     { GFX2_SHIELD_ACTIVE, 3 },
339     { -1, 0 }
340   };
341 #endif
342
343 #endif /* TARGET_X11_NATIVE */
344 #endif /* TARGET_X11 */
345
346   int i;
347
348   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
349   for (i=0; i<NUM_TILES; i++)
350     tile_clipmask[i] = None;
351
352 #if defined(TARGET_X11)
353   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
354      often very slow when preparing a masked XCopyArea() for big Pixmaps.
355      To prevent this, create small (tile-sized) mask Pixmaps which will then
356      be set much faster with XSetClipOrigin() and speed things up a lot. */
357
358   clip_gc_values.graphics_exposures = False;
359   clip_gc_valuemask = GCGraphicsExposures;
360   tile_clip_gc = XCreateGC(display, window->drawable,
361                            clip_gc_valuemask, &clip_gc_values);
362
363 #if 0
364   for (i=0; i<NUM_BITMAPS; i++)
365   {
366     if (pix[i]->clip_mask)
367     {
368       clip_gc_values.graphics_exposures = False;
369       clip_gc_values.clip_mask = pix[i]->clip_mask;
370       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
371       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
372                                          clip_gc_valuemask, &clip_gc_values);
373     }
374   }
375 #endif
376
377 #if defined(TARGET_X11_NATIVE)
378
379 #if 0
380   /* create graphic context structures needed for clipping */
381   clip_gc_values.graphics_exposures = False;
382   clip_gc_valuemask = GCGraphicsExposures;
383   copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
384                                clip_gc_valuemask, &clip_gc_values);
385
386   /* create only those clipping Pixmaps we really need */
387   for (i=0; tile_needs_clipping[i].start>=0; i++)
388   {
389     int j;
390
391     for (j=0; j<tile_needs_clipping[i].count; j++)
392     {
393       int tile = tile_needs_clipping[i].start + j;
394       int graphic = tile;
395       int src_x, src_y;
396       Bitmap *src_bitmap;
397       Pixmap src_pixmap;
398
399       getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
400       src_pixmap = src_bitmap->clip_mask;
401
402       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
403                                           TILEX, TILEY, 1);
404
405       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
406                 src_x, src_y, TILEX, TILEY, 0, 0);
407     }
408   }
409
410   XFreeGC(display, copy_clipmask_gc);
411 #endif
412
413 #endif /* TARGET_X11_NATIVE */
414 #endif /* TARGET_X11 */
415 #endif
416 }
417
418 void FreeTileClipmasks()
419 {
420 #if 0
421 #if defined(TARGET_X11)
422   int i;
423
424   for (i=0; i<NUM_TILES; i++)
425   {
426     if (tile_clipmask[i] != None)
427     {
428       XFreePixmap(display, tile_clipmask[i]);
429       tile_clipmask[i] = None;
430     }
431   }
432
433   if (tile_clip_gc)
434     XFreeGC(display, tile_clip_gc);
435   tile_clip_gc = None;
436
437 #if 0
438   for (i=0; i<NUM_BITMAPS; i++)
439   {
440     if (pix[i] != NULL && pix[i]->stored_clip_gc)
441     {
442       XFreeGC(display, pix[i]->stored_clip_gc);
443       pix[i]->stored_clip_gc = None;
444     }
445   }
446 #endif
447
448 #endif /* TARGET_X11 */
449 #endif
450 }
451
452 void InitGfx()
453 {
454   char *config_token_font_initial = "font.small";
455   char *filename_font_initial = NULL;
456   int i;
457
458   /* determine filename for initial font (for displaying startup messages) */
459   for (i=0; image_config[i].token != NULL; i++)
460     if (strcmp(image_config[i].token, config_token_font_initial) == 0)
461       filename_font_initial = image_config[i].value;
462
463   if (filename_font_initial == NULL)    /* should not happen */
464     Error(ERR_EXIT, "cannot get filename for '%s'", config_token_font_initial);
465
466   /* initialize screen properties */
467   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
468                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
469   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
470   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
471   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
472
473   /* create additional image buffers for double-buffering */
474   bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
475   bitmap_db_door  = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
476
477   bitmap_font_initial = LoadCustomImage(filename_font_initial);
478
479   InitFontInfo(bitmap_font_initial, NULL, NULL, NULL, NULL);
480
481   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
482   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
483
484   DrawInitText("Loading graphics:", 120, FC_GREEN);
485
486   InitTileClipmasks();
487 }
488
489 void InitGfxBackground()
490 {
491   int x, y;
492
493   drawto = backbuffer;
494   fieldbuffer = bitmap_db_field;
495   SetDrawtoField(DRAW_BACKBUFFER);
496
497   BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
498              0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
499   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
500   ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
501
502   for (x=0; x<MAX_BUF_XSIZE; x++)
503     for (y=0; y<MAX_BUF_YSIZE; y++)
504       redraw[x][y] = 0;
505   redraw_tiles = 0;
506   redraw_mask = REDRAW_ALL;
507 }
508
509 void ReloadCustomArtwork()
510 {
511   static char *leveldir_current_identifier = NULL;
512   static boolean last_override_level_graphics = FALSE;
513   static boolean last_override_level_sounds = FALSE;
514   static boolean last_override_level_music = FALSE;
515   /* identifier for new artwork; default: artwork configured in setup */
516   char *gfx_new_identifier = artwork.gfx_current->identifier;
517   char *snd_new_identifier = artwork.snd_current->identifier;
518   char *mus_new_identifier = artwork.mus_current->identifier;
519   boolean redraw_screen = FALSE;
520
521   if (leveldir_current_identifier == NULL)
522     leveldir_current_identifier = leveldir_current->identifier;
523
524 #if 0
525   printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
526          leveldir_current->graphics_set);
527   printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
528          leveldir_current->identifier);
529 #endif
530
531 #if 0
532   printf("graphics --> '%s' ('%s')\n",
533          artwork.gfx_current_identifier, artwork.gfx_current->filename);
534   printf("sounds   --> '%s' ('%s')\n",
535          artwork.snd_current_identifier, artwork.snd_current->filename);
536   printf("music    --> '%s' ('%s')\n",
537          artwork.mus_current_identifier, artwork.mus_current->filename);
538 #endif
539
540   /* leveldir_current may be invalid (level group, parent link) */
541   if (!validLevelSeries(leveldir_current))
542     return;
543
544   /* when a new level series was selected, check if there was a change
545      in custom artwork stored in level series directory */
546   if (leveldir_current_identifier != leveldir_current->identifier)
547   {
548     char *identifier_old = leveldir_current_identifier;
549     char *identifier_new = leveldir_current->identifier;
550
551     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
552         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
553       gfx_new_identifier = identifier_new;
554     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
555         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
556       snd_new_identifier = identifier_new;
557     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
558         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
559       mus_new_identifier = identifier_new;
560
561     leveldir_current_identifier = leveldir_current->identifier;
562   }
563
564   /* custom level artwork configured in level series configuration file
565      always overrides custom level artwork stored in level series directory
566      and (level independant) custom artwork configured in setup menue */
567   if (leveldir_current->graphics_set != NULL)
568     gfx_new_identifier = leveldir_current->graphics_set;
569   if (leveldir_current->sounds_set != NULL)
570     snd_new_identifier = leveldir_current->sounds_set;
571   if (leveldir_current->music_set != NULL)
572     mus_new_identifier = leveldir_current->music_set;
573
574   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
575       last_override_level_graphics != setup.override_level_graphics)
576   {
577 #if 0
578     printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n",
579            artwork.gfx_current_identifier,
580            artwork.gfx_current->identifier,
581            gfx_new_identifier);
582 #endif
583
584     setLevelArtworkDir(artwork.gfx_first);
585
586     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
587
588     ReloadCustomImages();
589     ReinitializeGraphics();
590
591     LoadCustomElementDescriptions();
592     LoadSpecialMenuDesignSettings();
593
594     FreeTileClipmasks();
595     InitTileClipmasks();
596
597     artwork.gfx_current_identifier = artwork.gfx_current->identifier;
598     last_override_level_graphics = setup.override_level_graphics;
599
600     redraw_screen = TRUE;
601   }
602
603   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
604       last_override_level_sounds != setup.override_level_sounds)
605   {
606 #if 0
607     printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n",
608            artwork.snd_current_identifier,
609            artwork.snd_current->identifier,
610            snd_new_identifier);
611 #endif
612
613     /* set artwork path to send it to the sound server process */
614     setLevelArtworkDir(artwork.snd_first);
615
616     InitReloadCustomSounds(snd_new_identifier);
617     ReinitializeSounds();
618
619     artwork.snd_current_identifier = artwork.snd_current->identifier;
620     last_override_level_sounds = setup.override_level_sounds;
621
622     redraw_screen = TRUE;
623   }
624
625   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
626       last_override_level_music != setup.override_level_music)
627   {
628     /* set artwork path to send it to the sound server process */
629     setLevelArtworkDir(artwork.mus_first);
630
631     InitReloadCustomMusic(mus_new_identifier);
632     ReinitializeMusic();
633
634     artwork.mus_current_identifier = artwork.mus_current->identifier;
635     last_override_level_music = setup.override_level_music;
636
637     redraw_screen = TRUE;
638   }
639
640   if (redraw_screen)
641   {
642     InitGfxBackground();
643
644     /* force redraw of (open or closed) door graphics */
645     SetDoorState(DOOR_OPEN_ALL);
646     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
647   }
648 }
649
650 void FreeGadgets()
651 {
652   FreeLevelEditorGadgets();
653   FreeGameButtons();
654   FreeTapeButtons();
655   FreeToolButtons();
656   FreeScreenGadgets();
657 }
658
659 void InitGadgets()
660 {
661   static boolean gadgets_initialized = FALSE;
662
663   if (gadgets_initialized)
664     FreeGadgets();
665
666   CreateLevelEditorGadgets();
667   CreateGameButtons();
668   CreateTapeButtons();
669   CreateToolButtons();
670   CreateScreenGadgets();
671
672   gadgets_initialized = TRUE;
673 }
674
675 void InitElementSmallImages()
676 {
677   struct PropertyMapping *property_mapping = getImageListPropertyMapping();
678   int num_property_mappings = getImageListPropertyMappingSize();
679   int i;
680
681   /* initialize normal images from static configuration */
682   for (i=0; element_to_graphic[i].element > -1; i++)
683     CreateImageWithSmallImages(element_to_graphic[i].graphic);
684
685   /* initialize special images from static configuration */
686   for (i=0; element_to_special_graphic[i].element > -1; i++)
687     CreateImageWithSmallImages(element_to_special_graphic[i].graphic);
688
689   /* initialize images from dynamic configuration */
690   for (i=0; i < num_property_mappings; i++)
691     CreateImageWithSmallImages(property_mapping[i].artwork_index);
692 }
693
694 void InitElementGraphicInfo()
695 {
696   struct PropertyMapping *property_mapping = getImageListPropertyMapping();
697   int num_property_mappings = getImageListPropertyMappingSize();
698   int i, act, dir;
699
700   /* set values to -1 to identify later as "uninitialized" values */
701   for (i=0; i<MAX_NUM_ELEMENTS; i++)
702   {
703     for (act=0; act<NUM_ACTIONS; act++)
704     {
705       element_info[i].graphic[act] = -1;
706
707       for (dir=0; dir<NUM_DIRECTIONS; dir++)
708         element_info[i].direction_graphic[act][dir] = -1;
709     }
710   }
711
712 #if 0
713   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
714     element_info[i].graphic[ACTION_DEFAULT] =
715       IMG_CHAR_START + (i - EL_CHAR_START);
716
717   for (i=EL_CUSTOM_START; i<=EL_CUSTOM_END; i++)
718     element_info[i].graphic[ACTION_DEFAULT] =
719       IMG_CUSTOM_START + (i - EL_CUSTOM_START);
720 #endif
721
722   /* initialize normal element/graphic mapping from static configuration */
723   for (i=0; element_to_graphic[i].element > -1; i++)
724   {
725     int element   = element_to_graphic[i].element;
726     int action    = element_to_graphic[i].action;
727     int direction = element_to_graphic[i].direction;
728     int graphic   = element_to_graphic[i].graphic;
729
730     if (action < 0)
731       action = ACTION_DEFAULT;
732
733     if (direction > -1)
734       element_info[element].direction_graphic[action][direction] = graphic;
735     else
736       element_info[element].graphic[action] = graphic;
737   }
738
739   /* initialize normal element/graphic mapping from dynamic configuration */
740   for (i=0; i < num_property_mappings; i++)
741   {
742     int element   = property_mapping[i].base_index;
743     int action    = property_mapping[i].ext1_index;
744     int direction = property_mapping[i].ext2_index;
745     int special   = property_mapping[i].ext3_index;
746     int graphic   = property_mapping[i].artwork_index;
747
748     if (special != -1)
749       continue;
750
751     if (action < 0)
752       action = ACTION_DEFAULT;
753
754     if (direction > -1)
755       element_info[element].direction_graphic[action][direction] = graphic;
756     else
757       element_info[element].graphic[action] = graphic;
758   }
759
760   /* now set all '-1' values to element specific default values */
761   for (i=0; i<MAX_NUM_ELEMENTS; i++)
762   {
763     int default_action_graphic = element_info[i].graphic[ACTION_DEFAULT];
764     int default_action_direction_graphic[NUM_DIRECTIONS];
765
766     if (default_action_graphic == -1)
767       default_action_graphic = IMG_CHAR_QUESTION;
768
769     for (dir=0; dir<NUM_DIRECTIONS; dir++)
770     {
771       default_action_direction_graphic[dir] =
772         element_info[i].direction_graphic[ACTION_DEFAULT][dir];
773
774       if (default_action_direction_graphic[dir] == -1)
775         default_action_direction_graphic[dir] = default_action_graphic;
776     }
777
778     for (act=0; act<NUM_ACTIONS; act++)
779     {
780       for (dir=0; dir<NUM_DIRECTIONS; dir++)
781       {
782         int default_direction_graphic = element_info[i].graphic[act];
783
784         /* no graphic for current action -- use default direction graphic */
785         if (default_direction_graphic == -1)
786           default_direction_graphic = default_action_direction_graphic[dir];
787
788         if (element_info[i].direction_graphic[act][dir] == -1)
789           element_info[i].direction_graphic[act][dir] =
790             default_direction_graphic;
791       }
792
793       /* no graphic for this specific action -- use default action graphic */
794       if (element_info[i].graphic[act] == -1)
795         element_info[i].graphic[act] = default_action_graphic;
796     }
797   }
798
799 #if 1
800 #if DEBUG
801   if (options.verbose)
802   {
803     for (i=0; i<MAX_NUM_ELEMENTS; i++)
804       if (element_info[i].graphic[ACTION_DEFAULT] == IMG_CHAR_QUESTION &&
805           i != EL_CHAR_QUESTION)
806         Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
807               element_info[i].token_name, i);
808   }
809 #endif
810 #endif
811 }
812
813 void InitElementSpecialGraphicInfo()
814 {
815   struct PropertyMapping *property_mapping = getImageListPropertyMapping();
816   int num_property_mappings = getImageListPropertyMappingSize();
817   int i;
818
819   /* always start with reliable default values */
820   for (i=0; i<MAX_NUM_ELEMENTS; i++)
821   {
822     element_info[i].editor_graphic = element_info[i].graphic[ACTION_DEFAULT];
823     element_info[i].preview_graphic = element_info[i].graphic[ACTION_DEFAULT];
824   }
825
826   /* initialize special element/graphic mapping from static configuration */
827   for (i=0; element_to_special_graphic[i].element > -1; i++)
828   {
829     int element = element_to_special_graphic[i].element;
830     int special = element_to_special_graphic[i].special;
831     int graphic = element_to_special_graphic[i].graphic;
832     boolean base_redefined = getImageListEntry(el2img(element))->redefined;
833     boolean special_redefined = getImageListEntry(graphic)->redefined;
834
835     if (base_redefined && !special_redefined)
836       continue;
837
838     if (special == GFX_SPECIAL_ARG_EDITOR)
839       element_info[element].editor_graphic = graphic;
840     else if (special == GFX_SPECIAL_ARG_PREVIEW)
841       element_info[element].preview_graphic = graphic;
842   }
843
844   /* initialize special element/graphic mapping from dynamic configuration */
845   for (i=0; i < num_property_mappings; i++)
846   {
847     int element = property_mapping[i].base_index;
848     int special = property_mapping[i].ext3_index;
849     int graphic = property_mapping[i].artwork_index;
850
851     if (special == GFX_SPECIAL_ARG_EDITOR)
852       element_info[element].editor_graphic = graphic;
853     else if (special == GFX_SPECIAL_ARG_PREVIEW)
854       element_info[element].preview_graphic = graphic;
855   }
856 }
857
858 static void InitElementSoundInfo()
859 {
860   /* soon to come */
861 }
862
863 static void set_graphic_parameters(int graphic, char **parameter_raw)
864 {
865   Bitmap *src_bitmap = getBitmapFromImageID(graphic);
866   int num_xtiles = (src_bitmap ? src_bitmap->width          : TILEX) / TILEX;
867   int num_ytiles = (src_bitmap ? src_bitmap->height * 2 / 3 : TILEY) / TILEY;
868   int parameter[NUM_GFX_ARGS];
869   int i;
870
871   /* get integer values from string parameters */
872   for (i=0; i < NUM_GFX_ARGS; i++)
873     parameter[i] =
874       get_parameter_value(image_config_suffix[i].type, parameter_raw[i]);
875
876   graphic_info[graphic].bitmap = src_bitmap;
877
878   /* start with reliable default values */
879   graphic_info[graphic].src_x = 0;
880   graphic_info[graphic].src_y = 0;
881   graphic_info[graphic].width = TILEX;
882   graphic_info[graphic].height = TILEY;
883   graphic_info[graphic].offset_x = 0;   /* one or both of these values ... */
884   graphic_info[graphic].offset_y = 0;   /* ... will be corrected later */
885
886   /* optional x and y tile position of animation frame sequence */
887   if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
888     graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
889   if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
890     graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
891
892   /* optional x and y pixel position of animation frame sequence */
893   if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
894     graphic_info[graphic].src_x = parameter[GFX_ARG_X];
895   if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
896     graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
897
898   /* optional width and height of each animation frame */
899   if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
900     graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
901   if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
902     graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
903
904   /* correct x or y offset dependant of vertical or horizontal frame order */
905   if (parameter[GFX_ARG_VERTICAL])      /* frames are ordered vertically */
906   {
907     if (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE)
908       graphic_info[graphic].offset_y = parameter[GFX_ARG_OFFSET];
909     else
910       graphic_info[graphic].offset_y = graphic_info[graphic].height;
911   }
912   else                                  /* frames are ordered horizontally */
913   {
914     if (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE)
915       graphic_info[graphic].offset_x = parameter[GFX_ARG_OFFSET];
916     else
917       graphic_info[graphic].offset_x = graphic_info[graphic].width;
918   }
919
920   /* optionally, the x and y offset of frames can be specified directly */
921   if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
922     graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
923   if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
924     graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
925
926   /* automatically determine correct number of frames, if not defined */
927   if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
928     graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
929   else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
930     graphic_info[graphic].anim_frames = num_xtiles;
931   else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
932     graphic_info[graphic].anim_frames = num_ytiles;
933   else
934     graphic_info[graphic].anim_frames = 1;
935
936   graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
937   if (graphic_info[graphic].anim_delay == 0)    /* delay must be at least 1 */
938     graphic_info[graphic].anim_delay = 1;
939
940   /* set mode for animation frame order */
941   if (parameter[GFX_ARG_MODE_LOOP])
942     graphic_info[graphic].anim_mode = ANIM_LOOP;
943   else if (parameter[GFX_ARG_MODE_LINEAR])
944     graphic_info[graphic].anim_mode = ANIM_LINEAR;
945   else if (parameter[GFX_ARG_MODE_PINGPONG])
946     graphic_info[graphic].anim_mode = ANIM_PINGPONG;
947   else if (parameter[GFX_ARG_MODE_PINGPONG2])
948     graphic_info[graphic].anim_mode = ANIM_PINGPONG2;
949   else if (parameter[GFX_ARG_MODE_RANDOM])
950     graphic_info[graphic].anim_mode = ANIM_RANDOM;
951   else if (graphic_info[graphic].anim_frames > 1)
952     graphic_info[graphic].anim_mode = ANIM_LOOP;
953   else
954     graphic_info[graphic].anim_mode = ANIM_NONE;
955
956   /* set additional flag to play animation frames in reverse order */
957   if (parameter[GFX_ARG_MODE_REVERSE])
958     graphic_info[graphic].anim_mode |= ANIM_REVERSE;
959
960   /* automatically determine correct start frame, if not defined */
961   if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
962     graphic_info[graphic].anim_start_frame = 0;
963   else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
964     graphic_info[graphic].anim_start_frame =
965       graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
966   else
967     graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
968
969   /* animation synchronized with global frame counter, not move position */
970   graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
971
972   /* this is only used for toon animations */
973   graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
974   graphic_info[graphic].step_delay  = parameter[GFX_ARG_STEP_DELAY];
975 }
976
977 static void InitGraphicInfo()
978 {
979   static boolean clipmasks_initialized = FALSE;
980   int fallback_graphic = IMG_CHAR_EXCLAM;
981   struct FileInfo *fallback_image = getImageListEntry(fallback_graphic);
982   Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic);
983   int num_images = getImageListSize();
984   int i;
985 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
986   Pixmap src_pixmap;
987   XGCValues clip_gc_values;
988   unsigned long clip_gc_valuemask;
989   GC copy_clipmask_gc = None;
990 #endif
991
992   if (graphic_info != NULL)
993     free(graphic_info);
994
995   graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
996
997 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
998   if (clipmasks_initialized)
999   {
1000     for (i=0; i<num_images; i++)
1001     {
1002       if (graphic_info[i].clip_mask)
1003         XFreePixmap(display, graphic_info[i].clip_mask);
1004       if (graphic_info[i].clip_gc)
1005         XFreeGC(display, graphic_info[i].clip_gc);
1006
1007       graphic_info[i].clip_mask = None;
1008       graphic_info[i].clip_gc = None;
1009     }
1010   }
1011 #endif
1012
1013   for (i=0; i<num_images; i++)
1014   {
1015     struct FileInfo *image = getImageListEntry(i);
1016     Bitmap *src_bitmap;
1017     int src_x, src_y;
1018     int first_frame, last_frame;
1019
1020     set_graphic_parameters(i, image->parameter);
1021
1022     /* now check if no animation frames are outside of the loaded image */
1023
1024     if (graphic_info[i].bitmap == NULL)
1025       continue;         /* skip check for optional images that are undefined */
1026
1027     first_frame = 0;
1028     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1029     if (src_x < 0 || src_y < 0 ||
1030         src_x + TILEX > src_bitmap->width ||
1031         src_y + TILEY > src_bitmap->height)
1032     {
1033       Error(ERR_RETURN_LINE, "-");
1034       Error(ERR_RETURN, "warning: error found in config file:");
1035       Error(ERR_RETURN, "- config file: '%s'",
1036             getImageConfigFilename());
1037       Error(ERR_RETURN, "- config token: '%s'",
1038             getTokenFromImageID(i));
1039       Error(ERR_RETURN, "- image file: '%s'",
1040             src_bitmap->source_filename);
1041       Error(ERR_RETURN,
1042             "error: first animation frame out of bounds (%d, %d)",
1043             src_x, src_y);
1044       Error(ERR_RETURN, "custom graphic rejected for this element/action");
1045
1046       if (i == fallback_graphic)
1047         Error(ERR_EXIT, "fatal error: no fallback graphic available");
1048
1049       Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1050       Error(ERR_RETURN_LINE, "-");
1051
1052       set_graphic_parameters(i, fallback_image->default_parameter);
1053       graphic_info[i].bitmap = fallback_bitmap;
1054     }
1055
1056     last_frame = graphic_info[i].anim_frames - 1;
1057     getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1058     if (src_x < 0 || src_y < 0 ||
1059         src_x + TILEX > src_bitmap->width ||
1060         src_y + TILEY > src_bitmap->height)
1061     {
1062       Error(ERR_RETURN_LINE, "-");
1063       Error(ERR_RETURN, "warning: error found in config file:");
1064       Error(ERR_RETURN, "- config file: '%s'",
1065             getImageConfigFilename());
1066       Error(ERR_RETURN, "- config token: '%s'",
1067             getTokenFromImageID(i));
1068       Error(ERR_RETURN, "- image file: '%s'",
1069             src_bitmap->source_filename);
1070       Error(ERR_RETURN,
1071             "error: last animation frame (%d) out of bounds (%d, %d)",
1072             last_frame, src_x, src_y);
1073       Error(ERR_RETURN, "custom graphic rejected for this element/action");
1074
1075       if (i == fallback_graphic)
1076         Error(ERR_EXIT, "fatal error: no fallback graphic available");
1077
1078       Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1079       Error(ERR_RETURN_LINE, "-");
1080
1081       set_graphic_parameters(i, fallback_image->default_parameter);
1082       graphic_info[i].bitmap = fallback_bitmap;
1083     }
1084
1085 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1086     /* currently we need only a tile clip mask from the first frame */
1087     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1088
1089     if (copy_clipmask_gc == None)
1090     {
1091       clip_gc_values.graphics_exposures = False;
1092       clip_gc_valuemask = GCGraphicsExposures;
1093       copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
1094                                    clip_gc_valuemask, &clip_gc_values);
1095     }
1096
1097     graphic_info[i].clip_mask =
1098       XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
1099
1100     src_pixmap = src_bitmap->clip_mask;
1101     XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
1102               copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
1103
1104     clip_gc_values.graphics_exposures = False;
1105     clip_gc_values.clip_mask = graphic_info[i].clip_mask;
1106     clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
1107     graphic_info[i].clip_gc =
1108       XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
1109 #endif
1110   }
1111
1112 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1113   if (copy_clipmask_gc)
1114     XFreeGC(display, copy_clipmask_gc);
1115 #endif
1116
1117   clipmasks_initialized = TRUE;
1118 }
1119
1120 static void set_sound_parameters(int sound, char **parameter_raw)
1121 {
1122   int parameter[NUM_SND_ARGS];
1123   int i;
1124
1125   /* get integer values from string parameters */
1126   for (i=0; i < NUM_SND_ARGS; i++)
1127     parameter[i] =
1128       get_parameter_value(sound_config_suffix[i].type, parameter_raw[i]);
1129
1130   /* explicit loop mode setting in configuration overrides default value */
1131   if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1132     sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
1133 }
1134
1135 static void InitSoundInfo()
1136 {
1137   int *sound_effect_properties;
1138   int num_sounds = getSoundListSize();
1139   int i, j;
1140
1141   if (sound_info != NULL)
1142     free(sound_info);
1143
1144   sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
1145   sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
1146
1147   /* initialize sound effect for all elements to "no sound" */
1148   for (i=0; i<MAX_NUM_ELEMENTS; i++)
1149     for (j=0; j<NUM_ACTIONS; j++)
1150       element_info[i].sound[j] = SND_UNDEFINED;
1151
1152   for (i=0; i<num_sounds; i++)
1153   {
1154     struct FileInfo *sound = getSoundListEntry(i);
1155     int len_effect_text = strlen(sound->token);
1156
1157     sound_effect_properties[i] = ACTION_OTHER;
1158     sound_info[i].loop = FALSE;
1159
1160     /* determine all loop sounds and identify certain sound classes */
1161
1162     for (j=0; element_action_info[j].suffix; j++)
1163     {
1164       int len_action_text = strlen(element_action_info[j].suffix);
1165
1166       if (len_action_text < len_effect_text &&
1167           strcmp(&sound->token[len_effect_text - len_action_text],
1168                  element_action_info[j].suffix) == 0)
1169       {
1170         sound_effect_properties[i] = element_action_info[j].value;
1171
1172         if (element_action_info[j].is_loop_sound)
1173           sound_info[i].loop = TRUE;
1174       }
1175     }
1176
1177     /* associate elements and some selected sound actions */
1178
1179     for (j=0; j<MAX_NUM_ELEMENTS; j++)
1180     {
1181       if (element_info[j].sound_class_name)
1182       {
1183         int len_class_text = strlen(element_info[j].sound_class_name);
1184
1185         if (len_class_text + 1 < len_effect_text &&
1186             strncmp(sound->token,
1187                     element_info[j].sound_class_name, len_class_text) == 0 &&
1188             sound->token[len_class_text] == '.')
1189         {
1190           int sound_action_value = sound_effect_properties[i];
1191
1192           element_info[j].sound[sound_action_value] = i;
1193         }
1194       }
1195     }
1196
1197     set_sound_parameters(i, sound->parameter);
1198   }
1199
1200   free(sound_effect_properties);
1201
1202 #if 0
1203   /* TEST ONLY */
1204   {
1205     int element = EL_SAND;
1206     int sound_action = ACTION_DIGGING;
1207     int j = 0;
1208
1209     while (element_action_info[j].suffix)
1210     {
1211       if (element_action_info[j].value == sound_action)
1212         printf("element %d, sound action '%s'  == %d\n",
1213                element, element_action_info[j].suffix,
1214                element_info_[element].sound[sound_action]);
1215       j++;
1216     }
1217   }
1218 #endif
1219 }
1220
1221 void InitElementProperties()
1222 {
1223   int i, j;
1224
1225   static int ep_amoebalive[] =
1226   {
1227     EL_AMOEBA_WET,
1228     EL_AMOEBA_DRY,
1229     EL_AMOEBA_FULL,
1230     EL_BD_AMOEBA
1231   };
1232   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
1233
1234   static int ep_amoeboid[] =
1235   {
1236     EL_AMOEBA_DEAD,
1237     EL_AMOEBA_WET,
1238     EL_AMOEBA_DRY,
1239     EL_AMOEBA_FULL,
1240     EL_BD_AMOEBA
1241   };
1242   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1243
1244   static int ep_schluessel[] =
1245   {
1246     EL_KEY1,
1247     EL_KEY2,
1248     EL_KEY3,
1249     EL_KEY4,
1250     EL_EM_KEY1,
1251     EL_EM_KEY2,
1252     EL_EM_KEY3,
1253     EL_EM_KEY4
1254   };
1255   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1256
1257   static int ep_pforte[] =
1258   {
1259     EL_GATE1,
1260     EL_GATE2,
1261     EL_GATE3,
1262     EL_GATE4,
1263     EL_GATE1_GRAY,
1264     EL_GATE2_GRAY,
1265     EL_GATE3_GRAY,
1266     EL_GATE4_GRAY,
1267     EL_EM_GATE1,
1268     EL_EM_GATE2,
1269     EL_EM_GATE3,
1270     EL_EM_GATE4,
1271     EL_EM_GATE1_GRAY,
1272     EL_EM_GATE2_GRAY,
1273     EL_EM_GATE3_GRAY,
1274     EL_EM_GATE4_GRAY,
1275     EL_SWITCHGATE_OPEN,
1276     EL_SWITCHGATE_OPENING,
1277     EL_SWITCHGATE_CLOSED,
1278     EL_SWITCHGATE_CLOSING,
1279     EL_TIMEGATE_OPEN,
1280     EL_TIMEGATE_OPENING,
1281     EL_TIMEGATE_CLOSED,
1282     EL_TIMEGATE_CLOSING,
1283     EL_TUBE_ALL,
1284     EL_TUBE_VERTICAL,
1285     EL_TUBE_HORIZONTAL,
1286     EL_TUBE_VERTICAL_LEFT,
1287     EL_TUBE_VERTICAL_RIGHT,
1288     EL_TUBE_HORIZONTAL_UP,
1289     EL_TUBE_HORIZONTAL_DOWN,
1290     EL_TUBE_LEFT_UP,
1291     EL_TUBE_LEFT_DOWN,
1292     EL_TUBE_RIGHT_UP,
1293     EL_TUBE_RIGHT_DOWN
1294   };
1295   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1296
1297   static int ep_solid[] =
1298   {
1299     EL_STEELWALL,
1300     EL_WALL,
1301     EL_WALL_GROWING,
1302     EL_WALL_GROWING_X,
1303     EL_WALL_GROWING_Y,
1304     EL_WALL_GROWING_XY,
1305     EL_BD_WALL,
1306     EL_WALL_CRUMBLED,
1307     EL_EXIT_CLOSED,
1308     EL_EXIT_OPENING,
1309     EL_EXIT_OPEN,
1310     EL_AMOEBA_DEAD,
1311     EL_AMOEBA_WET,
1312     EL_AMOEBA_DRY,
1313     EL_AMOEBA_FULL,
1314     EL_BD_AMOEBA,
1315     EL_QUICKSAND_FULL,
1316     EL_QUICKSAND_EMPTY,
1317     EL_QUICKSAND_FILLING,
1318     EL_QUICKSAND_EMPTYING,
1319     EL_MAGIC_WALL,
1320     EL_MAGIC_WALL_ACTIVE,
1321     EL_MAGIC_WALL_EMPTYING,
1322     EL_MAGIC_WALL_FILLING,
1323     EL_MAGIC_WALL_FULL,
1324     EL_MAGIC_WALL_DEAD,
1325     EL_BD_MAGIC_WALL,
1326     EL_BD_MAGIC_WALL_ACTIVE,
1327     EL_BD_MAGIC_WALL_EMPTYING,
1328     EL_BD_MAGIC_WALL_FULL,
1329     EL_BD_MAGIC_WALL_FILLING,
1330     EL_BD_MAGIC_WALL_DEAD,
1331     EL_GAMEOFLIFE,
1332     EL_BIOMAZE,
1333     EL_ACIDPOOL_TOPLEFT,
1334     EL_ACIDPOOL_TOPRIGHT,
1335     EL_ACIDPOOL_BOTTOMLEFT,
1336     EL_ACIDPOOL_BOTTOM,
1337     EL_ACIDPOOL_BOTTOMRIGHT,
1338     EL_SP_CHIP_SINGLE,
1339     EL_SP_CHIP_LEFT,
1340     EL_SP_CHIP_RIGHT,
1341     EL_SP_CHIP_UPPER,
1342     EL_SP_CHIP_LOWER,
1343     EL_SP_HARD_GRAY,
1344     EL_SP_HARD_GREEN,
1345     EL_SP_HARD_BLUE,
1346     EL_SP_HARD_RED,
1347     EL_SP_HARD_YELLOW,
1348     EL_SP_HARD_BASE1,
1349     EL_SP_HARD_BASE2,
1350     EL_SP_HARD_BASE3,
1351     EL_SP_HARD_BASE4,
1352     EL_SP_HARD_BASE5,
1353     EL_SP_HARD_BASE6,
1354     EL_SP_TERMINAL,
1355     EL_SP_TERMINAL_ACTIVE,
1356     EL_SP_EXIT_CLOSED,
1357     EL_SP_EXIT_OPEN,
1358     EL_INVISIBLE_STEELWALL,
1359     EL_INVISIBLE_STEELWALL_ACTIVE,
1360     EL_INVISIBLE_WALL,
1361     EL_INVISIBLE_WALL_ACTIVE,
1362     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1363     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1364     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1365     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1366     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1367     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1368     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1369     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1370     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1371     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1372     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1373     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1374     EL_SWITCHGATE_SWITCH_UP,
1375     EL_SWITCHGATE_SWITCH_DOWN,
1376     EL_LIGHT_SWITCH,
1377     EL_LIGHT_SWITCH_ACTIVE,
1378     EL_TIMEGATE_SWITCH,
1379     EL_TIMEGATE_SWITCH_ACTIVE,
1380     EL_SIGN_EXCLAMATION,
1381     EL_SIGN_RADIOACTIVITY,
1382     EL_SIGN_STOP,
1383     EL_SIGN_WHEELCHAIR,
1384     EL_SIGN_PARKING,
1385     EL_SIGN_ONEWAY,
1386     EL_SIGN_HEART,
1387     EL_SIGN_TRIANGLE,
1388     EL_SIGN_ROUND,
1389     EL_SIGN_EXIT,
1390     EL_SIGN_YINYANG,
1391     EL_SIGN_OTHER,
1392     EL_STEELWALL_SLANTED,
1393     EL_EMC_STEELWALL1,
1394     EL_EMC_STEELWALL2,
1395     EL_EMC_STEELWALL3,
1396     EL_EMC_STEELWALL4,
1397     EL_EMC_WALL_PILLAR_UPPER,
1398     EL_EMC_WALL_PILLAR_MIDDLE,
1399     EL_EMC_WALL_PILLAR_LOWER,
1400     EL_EMC_WALL4,
1401     EL_EMC_WALL5,
1402     EL_EMC_WALL6,
1403     EL_EMC_WALL7,
1404     EL_EMC_WALL8,
1405     EL_CRYSTAL,
1406     EL_WALL_PEARL,
1407     EL_WALL_CRYSTAL,
1408     EL_GATE1,
1409     EL_GATE2,
1410     EL_GATE3,
1411     EL_GATE4,
1412     EL_GATE1_GRAY,
1413     EL_GATE2_GRAY,
1414     EL_GATE3_GRAY,
1415     EL_GATE4_GRAY,
1416     EL_EM_GATE1,
1417     EL_EM_GATE2,
1418     EL_EM_GATE3,
1419     EL_EM_GATE4,
1420     EL_EM_GATE1_GRAY,
1421     EL_EM_GATE2_GRAY,
1422     EL_EM_GATE3_GRAY,
1423     EL_EM_GATE4_GRAY,
1424     EL_SWITCHGATE_OPEN,
1425     EL_SWITCHGATE_OPENING,
1426     EL_SWITCHGATE_CLOSED,
1427     EL_SWITCHGATE_CLOSING,
1428     EL_TIMEGATE_OPEN,
1429     EL_TIMEGATE_OPENING,
1430     EL_TIMEGATE_CLOSED,
1431     EL_TIMEGATE_CLOSING,
1432     EL_TUBE_ALL,
1433     EL_TUBE_VERTICAL,
1434     EL_TUBE_HORIZONTAL,
1435     EL_TUBE_VERTICAL_LEFT,
1436     EL_TUBE_VERTICAL_RIGHT,
1437     EL_TUBE_HORIZONTAL_UP,
1438     EL_TUBE_HORIZONTAL_DOWN,
1439     EL_TUBE_LEFT_UP,
1440     EL_TUBE_LEFT_DOWN,
1441     EL_TUBE_RIGHT_UP,
1442     EL_TUBE_RIGHT_DOWN
1443   };
1444   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1445
1446   static int ep_massive[] =
1447   {
1448     EL_STEELWALL,
1449     EL_ACID,
1450     EL_ACIDPOOL_TOPLEFT,
1451     EL_ACIDPOOL_TOPRIGHT,
1452     EL_ACIDPOOL_BOTTOMLEFT,
1453     EL_ACIDPOOL_BOTTOM,
1454     EL_ACIDPOOL_BOTTOMRIGHT,
1455     EL_SP_HARD_GRAY,
1456     EL_SP_HARD_GREEN,
1457     EL_SP_HARD_BLUE,
1458     EL_SP_HARD_RED,
1459     EL_SP_HARD_YELLOW,
1460     EL_SP_HARD_BASE1,
1461     EL_SP_HARD_BASE2,
1462     EL_SP_HARD_BASE3,
1463     EL_SP_HARD_BASE4,
1464     EL_SP_HARD_BASE5,
1465     EL_SP_HARD_BASE6,
1466     EL_INVISIBLE_STEELWALL,
1467     EL_INVISIBLE_STEELWALL_ACTIVE,
1468     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1469     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1470     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1471     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1472     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1473     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1474     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1475     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1476     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1477     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1478     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1479     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1480     EL_LIGHT_SWITCH,
1481     EL_LIGHT_SWITCH_ACTIVE,
1482     EL_SIGN_EXCLAMATION,
1483     EL_SIGN_RADIOACTIVITY,
1484     EL_SIGN_STOP,
1485     EL_SIGN_WHEELCHAIR,
1486     EL_SIGN_PARKING,
1487     EL_SIGN_ONEWAY,
1488     EL_SIGN_HEART,
1489     EL_SIGN_TRIANGLE,
1490     EL_SIGN_ROUND,
1491     EL_SIGN_EXIT,
1492     EL_SIGN_YINYANG,
1493     EL_SIGN_OTHER,
1494     EL_STEELWALL_SLANTED,
1495     EL_EMC_STEELWALL1,
1496     EL_EMC_STEELWALL2,
1497     EL_EMC_STEELWALL3,
1498     EL_EMC_STEELWALL4,
1499     EL_CRYSTAL,
1500     EL_GATE1,
1501     EL_GATE2,
1502     EL_GATE3,
1503     EL_GATE4,
1504     EL_GATE1_GRAY,
1505     EL_GATE2_GRAY,
1506     EL_GATE3_GRAY,
1507     EL_GATE4_GRAY,
1508     EL_EM_GATE1,
1509     EL_EM_GATE2,
1510     EL_EM_GATE3,
1511     EL_EM_GATE4,
1512     EL_EM_GATE1_GRAY,
1513     EL_EM_GATE2_GRAY,
1514     EL_EM_GATE3_GRAY,
1515     EL_EM_GATE4_GRAY,
1516     EL_SWITCHGATE_OPEN,
1517     EL_SWITCHGATE_OPENING,
1518     EL_SWITCHGATE_CLOSED,
1519     EL_SWITCHGATE_CLOSING,
1520     EL_TIMEGATE_OPEN,
1521     EL_TIMEGATE_OPENING,
1522     EL_TIMEGATE_CLOSED,
1523     EL_TIMEGATE_CLOSING,
1524     EL_TUBE_ALL,
1525     EL_TUBE_VERTICAL,
1526     EL_TUBE_HORIZONTAL,
1527     EL_TUBE_VERTICAL_LEFT,
1528     EL_TUBE_VERTICAL_RIGHT,
1529     EL_TUBE_HORIZONTAL_UP,
1530     EL_TUBE_HORIZONTAL_DOWN,
1531     EL_TUBE_LEFT_UP,
1532     EL_TUBE_LEFT_DOWN,
1533     EL_TUBE_RIGHT_UP,
1534     EL_TUBE_RIGHT_DOWN
1535   };
1536   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1537
1538   static int ep_slippery[] =
1539   {
1540     EL_WALL_CRUMBLED,
1541     EL_BD_WALL,
1542     EL_ROCK,
1543     EL_BD_ROCK,
1544     EL_EMERALD,
1545     EL_BD_DIAMOND,
1546     EL_EMERALD_YELLOW,
1547     EL_EMERALD_RED,
1548     EL_EMERALD_PURPLE,
1549     EL_DIAMOND,
1550     EL_BOMB,
1551     EL_NUT,
1552     EL_ROBOT_WHEEL_ACTIVE,
1553     EL_ROBOT_WHEEL,
1554     EL_TIME_ORB_FULL,
1555     EL_TIME_ORB_EMPTY,
1556     EL_LAMP_ACTIVE,
1557     EL_LAMP,
1558     EL_ACIDPOOL_TOPLEFT,
1559     EL_ACIDPOOL_TOPRIGHT,
1560     EL_SATELLITE,
1561     EL_SP_ZONK,
1562     EL_SP_INFOTRON,
1563     EL_SP_CHIP_SINGLE,
1564     EL_SP_CHIP_LEFT,
1565     EL_SP_CHIP_RIGHT,
1566     EL_SP_CHIP_UPPER,
1567     EL_SP_CHIP_LOWER,
1568     EL_SPEED_PILL,
1569     EL_STEELWALL_SLANTED,
1570     EL_PEARL,
1571     EL_CRYSTAL
1572   };
1573   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1574
1575   static int ep_enemy[] =
1576   {
1577     EL_BUG,
1578     EL_SPACESHIP,
1579     EL_BD_BUTTERFLY,
1580     EL_BD_FIREFLY,
1581     EL_YAMYAM,
1582     EL_DARK_YAMYAM,
1583     EL_ROBOT,
1584     EL_PACMAN,
1585     EL_SP_SNIKSNAK,
1586     EL_SP_ELECTRON
1587   };
1588   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1589
1590   static int ep_mauer[] =
1591   {
1592     EL_STEELWALL,
1593     EL_GATE1,
1594     EL_GATE2,
1595     EL_GATE3,
1596     EL_GATE4,
1597     EL_GATE1_GRAY,
1598     EL_GATE2_GRAY,
1599     EL_GATE3_GRAY,
1600     EL_GATE4_GRAY,
1601     EL_EM_GATE1,
1602     EL_EM_GATE2,
1603     EL_EM_GATE3,
1604     EL_EM_GATE4,
1605     EL_EM_GATE1_GRAY,
1606     EL_EM_GATE2_GRAY,
1607     EL_EM_GATE3_GRAY,
1608     EL_EM_GATE4_GRAY,
1609     EL_EXIT_CLOSED,
1610     EL_EXIT_OPENING,
1611     EL_EXIT_OPEN,
1612     EL_WALL,
1613     EL_WALL_CRUMBLED,
1614     EL_WALL_GROWING,
1615     EL_WALL_GROWING_X,
1616     EL_WALL_GROWING_Y,
1617     EL_WALL_GROWING_XY,
1618     EL_WALL_GROWING_ACTIVE,
1619     EL_BD_WALL,
1620     EL_SP_CHIP_SINGLE,
1621     EL_SP_CHIP_LEFT,
1622     EL_SP_CHIP_RIGHT,
1623     EL_SP_CHIP_UPPER,
1624     EL_SP_CHIP_LOWER,
1625     EL_SP_HARD_GRAY,
1626     EL_SP_HARD_GREEN,
1627     EL_SP_HARD_BLUE,
1628     EL_SP_HARD_RED,
1629     EL_SP_HARD_YELLOW,
1630     EL_SP_HARD_BASE1,
1631     EL_SP_HARD_BASE2,
1632     EL_SP_HARD_BASE3,
1633     EL_SP_HARD_BASE4,
1634     EL_SP_HARD_BASE5,
1635     EL_SP_HARD_BASE6,
1636     EL_SP_TERMINAL,
1637     EL_SP_TERMINAL_ACTIVE,
1638     EL_SP_EXIT_CLOSED,
1639     EL_SP_EXIT_OPEN,
1640     EL_INVISIBLE_STEELWALL,
1641     EL_INVISIBLE_STEELWALL_ACTIVE,
1642     EL_INVISIBLE_WALL,
1643     EL_INVISIBLE_WALL_ACTIVE,
1644     EL_STEELWALL_SLANTED,
1645     EL_EMC_STEELWALL1,
1646     EL_EMC_STEELWALL2,
1647     EL_EMC_STEELWALL3,
1648     EL_EMC_STEELWALL4,
1649     EL_EMC_WALL_PILLAR_UPPER,
1650     EL_EMC_WALL_PILLAR_MIDDLE,
1651     EL_EMC_WALL_PILLAR_LOWER,
1652     EL_EMC_WALL4,
1653     EL_EMC_WALL5,
1654     EL_EMC_WALL6,
1655     EL_EMC_WALL7,
1656     EL_EMC_WALL8
1657   };
1658   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1659
1660   static int ep_can_fall[] =
1661   {
1662     EL_ROCK,
1663     EL_BD_ROCK,
1664     EL_EMERALD,
1665     EL_BD_DIAMOND,
1666     EL_EMERALD_YELLOW,
1667     EL_EMERALD_RED,
1668     EL_EMERALD_PURPLE,
1669     EL_DIAMOND,
1670     EL_BOMB,
1671     EL_NUT,
1672     EL_AMOEBA_DROP,
1673     EL_QUICKSAND_FULL,
1674     EL_MAGIC_WALL_FULL,
1675     EL_BD_MAGIC_WALL_FULL,
1676     EL_TIME_ORB_FULL,
1677     EL_TIME_ORB_EMPTY,
1678     EL_SP_ZONK,
1679     EL_SP_INFOTRON,
1680     EL_SP_DISK_ORANGE,
1681     EL_PEARL,
1682     EL_CRYSTAL,
1683     EL_SPRING,
1684     EL_DX_SUPABOMB
1685   };
1686   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1687
1688   static int ep_can_smash[] =
1689   {
1690     EL_ROCK,
1691     EL_BD_ROCK,
1692     EL_EMERALD,
1693     EL_BD_DIAMOND,
1694     EL_EMERALD_YELLOW,
1695     EL_EMERALD_RED,
1696     EL_EMERALD_PURPLE,
1697     EL_DIAMOND,
1698     EL_KEY1,
1699     EL_KEY2,
1700     EL_KEY3,
1701     EL_KEY4,
1702     EL_EM_KEY1,
1703     EL_EM_KEY2,
1704     EL_EM_KEY3,
1705     EL_EM_KEY4,
1706     EL_BOMB,
1707     EL_NUT,
1708     EL_AMOEBA_DROP,
1709     EL_TIME_ORB_FULL,
1710     EL_TIME_ORB_EMPTY,
1711     EL_SP_ZONK,
1712     EL_SP_INFOTRON,
1713     EL_SP_DISK_ORANGE,
1714     EL_PEARL,
1715     EL_CRYSTAL,
1716     EL_SPRING,
1717     EL_DX_SUPABOMB
1718   };
1719   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1720
1721   static int ep_can_change[] =
1722   {
1723     EL_ROCK,
1724     EL_BD_ROCK,
1725     EL_EMERALD,
1726     EL_BD_DIAMOND,
1727     EL_EMERALD_YELLOW,
1728     EL_EMERALD_RED,
1729     EL_EMERALD_PURPLE,
1730     EL_DIAMOND
1731   };
1732   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1733
1734   static int ep_can_move[] =
1735   {
1736     EL_BUG,
1737     EL_SPACESHIP,
1738     EL_BD_BUTTERFLY,
1739     EL_BD_FIREFLY,
1740     EL_YAMYAM,
1741     EL_DARK_YAMYAM,
1742     EL_ROBOT,
1743     EL_PACMAN,
1744     EL_MOLE,
1745     EL_PENGUIN,
1746     EL_PIG,
1747     EL_DRAGON,
1748     EL_SATELLITE,
1749     EL_SP_SNIKSNAK,
1750     EL_SP_ELECTRON,
1751     EL_BALLOON,
1752     EL_SPRING
1753   };
1754   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1755
1756   static int ep_could_move[] =
1757   {
1758     EL_BUG_RIGHT,
1759     EL_BUG_UP,
1760     EL_BUG_LEFT,
1761     EL_BUG_DOWN,
1762     EL_SPACESHIP_RIGHT,
1763     EL_SPACESHIP_UP,
1764     EL_SPACESHIP_LEFT,
1765     EL_SPACESHIP_DOWN,
1766     EL_BD_BUTTERFLY_RIGHT,
1767     EL_BD_BUTTERFLY_UP,
1768     EL_BD_BUTTERFLY_LEFT,
1769     EL_BD_BUTTERFLY_DOWN,
1770     EL_BD_FIREFLY_RIGHT,
1771     EL_BD_FIREFLY_UP,
1772     EL_BD_FIREFLY_LEFT,
1773     EL_BD_FIREFLY_DOWN,
1774     EL_PACMAN_RIGHT,
1775     EL_PACMAN_UP,
1776     EL_PACMAN_LEFT,
1777     EL_PACMAN_DOWN
1778   };
1779   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1780
1781   static int ep_dont_touch[] =
1782   {
1783     EL_BUG,
1784     EL_SPACESHIP,
1785     EL_BD_BUTTERFLY,
1786     EL_BD_FIREFLY
1787   };
1788   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1789
1790   static int ep_dont_go_to[] =
1791   {
1792     EL_BUG,
1793     EL_SPACESHIP,
1794     EL_BD_BUTTERFLY,
1795     EL_BD_FIREFLY,
1796     EL_YAMYAM,
1797     EL_DARK_YAMYAM,
1798     EL_ROBOT,
1799     EL_PACMAN,
1800     EL_AMOEBA_DROP,
1801     EL_ACID,
1802     EL_SP_SNIKSNAK,
1803     EL_SP_ELECTRON,
1804     EL_SP_BUGGY_BASE_ACTIVE,
1805     EL_TRAP_ACTIVE,
1806     EL_LANDMINE
1807   };
1808   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1809
1810   static int ep_mampf2[] =
1811   {
1812     EL_SAND,
1813     EL_BUG,
1814     EL_SPACESHIP,
1815     EL_BD_BUTTERFLY,
1816     EL_BD_FIREFLY,
1817     EL_YAMYAM,
1818     EL_ROBOT,
1819     EL_PACMAN,
1820     EL_AMOEBA_DROP,
1821     EL_AMOEBA_DEAD,
1822     EL_AMOEBA_WET,
1823     EL_AMOEBA_DRY,
1824     EL_AMOEBA_FULL,
1825     EL_BD_AMOEBA,
1826     EL_EMERALD,
1827     EL_BD_DIAMOND,
1828     EL_EMERALD_YELLOW,
1829     EL_EMERALD_RED,
1830     EL_EMERALD_PURPLE,
1831     EL_DIAMOND,
1832     EL_PEARL,
1833     EL_CRYSTAL
1834   };
1835   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1836
1837   static int ep_bd_element[] =
1838   {
1839     EL_EMPTY,
1840     EL_SAND,
1841     EL_WALL_CRUMBLED,
1842     EL_BD_WALL,
1843     EL_ROCK,
1844     EL_BD_ROCK,
1845     EL_BD_DIAMOND,
1846     EL_BD_MAGIC_WALL,
1847     EL_EXIT_CLOSED,
1848     EL_EXIT_OPEN,
1849     EL_STEELWALL,
1850     EL_PLAYER1,
1851     EL_BD_FIREFLY,
1852     EL_BD_FIREFLY_1,
1853     EL_BD_FIREFLY_2,
1854     EL_BD_FIREFLY_3,
1855     EL_BD_FIREFLY_4,
1856     EL_BD_BUTTERFLY,
1857     EL_BD_BUTTERFLY_1,
1858     EL_BD_BUTTERFLY_2,
1859     EL_BD_BUTTERFLY_3,
1860     EL_BD_BUTTERFLY_4,
1861     EL_BD_AMOEBA,
1862     EL_CHAR_QUESTION
1863   };
1864   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1865
1866   static int ep_sb_element[] =
1867   {
1868     EL_EMPTY,
1869     EL_STEELWALL,
1870     EL_SOKOBAN_OBJECT,
1871     EL_SOKOBAN_FIELD_EMPTY,
1872     EL_SOKOBAN_FIELD_FULL,
1873     EL_PLAYER1,
1874     EL_INVISIBLE_STEELWALL
1875   };
1876   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1877
1878   static int ep_gem[] =
1879   {
1880     EL_EMERALD,
1881     EL_BD_DIAMOND,
1882     EL_EMERALD_YELLOW,
1883     EL_EMERALD_RED,
1884     EL_EMERALD_PURPLE,
1885     EL_DIAMOND
1886   };
1887   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1888
1889   static int ep_inactive[] =
1890   {
1891     EL_EMPTY,
1892     EL_SAND,
1893     EL_WALL,
1894     EL_BD_WALL,
1895     EL_WALL_CRUMBLED,
1896     EL_STEELWALL,
1897     EL_AMOEBA_DEAD,
1898     EL_QUICKSAND_EMPTY,
1899     EL_STONEBLOCK,
1900     EL_ROBOT_WHEEL,
1901     EL_KEY1,
1902     EL_KEY2,
1903     EL_KEY3,
1904     EL_KEY4,
1905     EL_EM_KEY1,
1906     EL_EM_KEY2,
1907     EL_EM_KEY3,
1908     EL_EM_KEY4,
1909     EL_GATE1,
1910     EL_GATE2,
1911     EL_GATE3,
1912     EL_GATE4,
1913     EL_GATE1_GRAY,
1914     EL_GATE2_GRAY,
1915     EL_GATE3_GRAY,
1916     EL_GATE4_GRAY,
1917     EL_EM_GATE1,
1918     EL_EM_GATE2,
1919     EL_EM_GATE3,
1920     EL_EM_GATE4,
1921     EL_EM_GATE1_GRAY,
1922     EL_EM_GATE2_GRAY,
1923     EL_EM_GATE3_GRAY,
1924     EL_EM_GATE4_GRAY,
1925     EL_DYNAMITE,
1926     EL_INVISIBLE_STEELWALL,
1927     EL_INVISIBLE_WALL,
1928     EL_INVISIBLE_SAND,
1929     EL_LAMP,
1930     EL_LAMP_ACTIVE,
1931     EL_WALL_EMERALD,
1932     EL_WALL_DIAMOND,
1933     EL_WALL_BD_DIAMOND,
1934     EL_WALL_EMERALD_YELLOW,
1935     EL_DYNABOMB_NR,
1936     EL_DYNABOMB_SZ,
1937     EL_DYNABOMB_XL,
1938     EL_SOKOBAN_OBJECT,
1939     EL_SOKOBAN_FIELD_EMPTY,
1940     EL_SOKOBAN_FIELD_FULL,
1941     EL_WALL_EMERALD_RED,
1942     EL_WALL_EMERALD_PURPLE,
1943     EL_ACIDPOOL_TOPLEFT,
1944     EL_ACIDPOOL_TOPRIGHT,
1945     EL_ACIDPOOL_BOTTOMLEFT,
1946     EL_ACIDPOOL_BOTTOM,
1947     EL_ACIDPOOL_BOTTOMRIGHT,
1948     EL_MAGIC_WALL,
1949     EL_MAGIC_WALL_DEAD,
1950     EL_BD_MAGIC_WALL,
1951     EL_BD_MAGIC_WALL_DEAD,
1952     EL_AMOEBA_TO_DIAMOND,
1953     EL_BLOCKED,
1954     EL_SP_EMPTY,
1955     EL_SP_BASE,
1956     EL_SP_PORT1_RIGHT,
1957     EL_SP_PORT1_DOWN,
1958     EL_SP_PORT1_LEFT,
1959     EL_SP_PORT1_UP,
1960     EL_SP_PORT2_RIGHT,
1961     EL_SP_PORT2_DOWN,
1962     EL_SP_PORT2_LEFT,
1963     EL_SP_PORT2_UP,
1964     EL_SP_PORT_X,
1965     EL_SP_PORT_Y,
1966     EL_SP_PORT_XY,
1967     EL_SP_DISK_RED,
1968     EL_SP_DISK_YELLOW,
1969     EL_SP_CHIP_SINGLE,
1970     EL_SP_CHIP_LEFT,
1971     EL_SP_CHIP_RIGHT,
1972     EL_SP_CHIP_UPPER,
1973     EL_SP_CHIP_LOWER,
1974     EL_SP_HARD_GRAY,
1975     EL_SP_HARD_GREEN,
1976     EL_SP_HARD_BLUE,
1977     EL_SP_HARD_RED,
1978     EL_SP_HARD_YELLOW,
1979     EL_SP_HARD_BASE1,
1980     EL_SP_HARD_BASE2,
1981     EL_SP_HARD_BASE3,
1982     EL_SP_HARD_BASE4,
1983     EL_SP_HARD_BASE5,
1984     EL_SP_HARD_BASE6,
1985     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1986     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1987     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1988     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1989     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1990     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1991     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1992     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1993     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1994     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1995     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1996     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1997     EL_SIGN_EXCLAMATION,
1998     EL_SIGN_RADIOACTIVITY,
1999     EL_SIGN_STOP,
2000     EL_SIGN_WHEELCHAIR,
2001     EL_SIGN_PARKING,
2002     EL_SIGN_ONEWAY,
2003     EL_SIGN_HEART,
2004     EL_SIGN_TRIANGLE,
2005     EL_SIGN_ROUND,
2006     EL_SIGN_EXIT,
2007     EL_SIGN_YINYANG,
2008     EL_SIGN_OTHER,
2009     EL_STEELWALL_SLANTED,
2010     EL_EMC_STEELWALL1,
2011     EL_EMC_STEELWALL2,
2012     EL_EMC_STEELWALL3,
2013     EL_EMC_STEELWALL4,
2014     EL_EMC_WALL_PILLAR_UPPER,
2015     EL_EMC_WALL_PILLAR_MIDDLE,
2016     EL_EMC_WALL_PILLAR_LOWER,
2017     EL_EMC_WALL4,
2018     EL_EMC_WALL5,
2019     EL_EMC_WALL6,
2020     EL_EMC_WALL7,
2021     EL_EMC_WALL8
2022   };
2023   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
2024
2025   static int ep_explosive[] =
2026   {
2027     EL_BOMB,
2028     EL_DYNAMITE_ACTIVE,
2029     EL_DYNAMITE,
2030     EL_DYNABOMB_PLAYER1_ACTIVE,
2031     EL_DYNABOMB_PLAYER2_ACTIVE,
2032     EL_DYNABOMB_PLAYER3_ACTIVE,
2033     EL_DYNABOMB_PLAYER4_ACTIVE,
2034     EL_DYNABOMB_NR,
2035     EL_DYNABOMB_SZ,
2036     EL_DYNABOMB_XL,
2037     EL_BUG,
2038     EL_MOLE,
2039     EL_PENGUIN,
2040     EL_PIG,
2041     EL_DRAGON,
2042     EL_SATELLITE,
2043     EL_SP_DISK_RED,
2044     EL_SP_DISK_ORANGE,
2045     EL_SP_DISK_YELLOW,
2046     EL_SP_SNIKSNAK,
2047     EL_SP_ELECTRON,
2048     EL_DX_SUPABOMB
2049   };
2050   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
2051
2052   static int ep_mampf3[] =
2053   {
2054     EL_EMERALD,
2055     EL_BD_DIAMOND,
2056     EL_EMERALD_YELLOW,
2057     EL_EMERALD_RED,
2058     EL_EMERALD_PURPLE,
2059     EL_DIAMOND,
2060     EL_PEARL,
2061     EL_CRYSTAL
2062   };
2063   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
2064
2065   static int ep_pushable[] =
2066   {
2067     EL_ROCK,
2068     EL_BD_ROCK,
2069     EL_BOMB,
2070     EL_NUT,
2071     EL_TIME_ORB_EMPTY,
2072     EL_SOKOBAN_FIELD_FULL,
2073     EL_SOKOBAN_OBJECT,
2074     EL_SATELLITE,
2075     EL_SP_ZONK,
2076     EL_SP_DISK_ORANGE,
2077     EL_SP_DISK_YELLOW,
2078     EL_BALLOON,
2079     EL_SPRING,
2080     EL_DX_SUPABOMB
2081   };
2082   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
2083
2084   static int ep_player[] =
2085   {
2086     EL_PLAYER1,
2087     EL_PLAYER2,
2088     EL_PLAYER3,
2089     EL_PLAYER4
2090   };
2091   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
2092
2093   static int ep_has_content[] =
2094   {
2095     EL_YAMYAM,
2096     EL_AMOEBA_WET,
2097     EL_AMOEBA_DRY,
2098     EL_AMOEBA_FULL,
2099     EL_BD_AMOEBA
2100   };
2101   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
2102
2103   static int ep_eatable[] =
2104   {
2105     EL_SAND,
2106     EL_SP_BASE,
2107     EL_SP_BUGGY_BASE,
2108     EL_SP_BUGGY_BASE_ACTIVATING,
2109     EL_TRAP,
2110     EL_INVISIBLE_SAND,
2111     EL_INVISIBLE_SAND_ACTIVE
2112   };
2113   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
2114
2115   static int ep_sp_element[] =
2116   {
2117     EL_SP_EMPTY,
2118     EL_SP_ZONK,
2119     EL_SP_BASE,
2120     EL_SP_MURPHY,
2121     EL_SP_INFOTRON,
2122     EL_SP_CHIP_SINGLE,
2123     EL_SP_HARD_GRAY,
2124     EL_SP_EXIT_CLOSED,
2125     EL_SP_EXIT_OPEN,
2126     EL_SP_DISK_ORANGE,
2127     EL_SP_PORT1_RIGHT,
2128     EL_SP_PORT1_DOWN,
2129     EL_SP_PORT1_LEFT,
2130     EL_SP_PORT1_UP,
2131     EL_SP_PORT2_RIGHT,
2132     EL_SP_PORT2_DOWN,
2133     EL_SP_PORT2_LEFT,
2134     EL_SP_PORT2_UP,
2135     EL_SP_SNIKSNAK,
2136     EL_SP_DISK_YELLOW,
2137     EL_SP_TERMINAL,
2138     EL_SP_DISK_RED,
2139     EL_SP_PORT_Y,
2140     EL_SP_PORT_X,
2141     EL_SP_PORT_XY,
2142     EL_SP_ELECTRON,
2143     EL_SP_BUGGY_BASE,
2144     EL_SP_CHIP_LEFT,
2145     EL_SP_CHIP_RIGHT,
2146     EL_SP_HARD_BASE1,
2147     EL_SP_HARD_GREEN,
2148     EL_SP_HARD_BLUE,
2149     EL_SP_HARD_RED,
2150     EL_SP_HARD_YELLOW,
2151     EL_SP_HARD_BASE2,
2152     EL_SP_HARD_BASE3,
2153     EL_SP_HARD_BASE4,
2154     EL_SP_HARD_BASE5,
2155     EL_SP_HARD_BASE6,
2156     EL_SP_CHIP_UPPER,
2157     EL_SP_CHIP_LOWER,
2158     /* additional elements that appeared in newer Supaplex levels */
2159     EL_INVISIBLE_WALL,
2160     /* more than one murphy in a level results in an inactive clone */
2161     EL_SP_MURPHY_CLONE
2162   };
2163   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
2164
2165   static int ep_quick_gate[] =
2166   {
2167     EL_EM_GATE1,
2168     EL_EM_GATE2,
2169     EL_EM_GATE3,
2170     EL_EM_GATE4,
2171     EL_EM_GATE1_GRAY,
2172     EL_EM_GATE2_GRAY,
2173     EL_EM_GATE3_GRAY,
2174     EL_EM_GATE4_GRAY,
2175     EL_SP_PORT1_LEFT,
2176     EL_SP_PORT2_LEFT,
2177     EL_SP_PORT1_RIGHT,
2178     EL_SP_PORT2_RIGHT,
2179     EL_SP_PORT1_UP,
2180     EL_SP_PORT2_UP,
2181     EL_SP_PORT1_DOWN,
2182     EL_SP_PORT2_DOWN,
2183     EL_SP_PORT_X,
2184     EL_SP_PORT_Y,
2185     EL_SP_PORT_XY,
2186     EL_SWITCHGATE_OPEN,
2187     EL_TIMEGATE_OPEN
2188   };
2189   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
2190
2191   static int ep_over_player[] =
2192   {
2193     EL_SP_PORT1_LEFT,
2194     EL_SP_PORT2_LEFT,
2195     EL_SP_PORT1_RIGHT,
2196     EL_SP_PORT2_RIGHT,
2197     EL_SP_PORT1_UP,
2198     EL_SP_PORT2_UP,
2199     EL_SP_PORT1_DOWN,
2200     EL_SP_PORT2_DOWN,
2201     EL_SP_PORT_X,
2202     EL_SP_PORT_Y,
2203     EL_SP_PORT_XY,
2204     EL_TUBE_ALL,
2205     EL_TUBE_VERTICAL,
2206     EL_TUBE_HORIZONTAL,
2207     EL_TUBE_VERTICAL_LEFT,
2208     EL_TUBE_VERTICAL_RIGHT,
2209     EL_TUBE_HORIZONTAL_UP,
2210     EL_TUBE_HORIZONTAL_DOWN,
2211     EL_TUBE_LEFT_UP,
2212     EL_TUBE_LEFT_DOWN,
2213     EL_TUBE_RIGHT_UP,
2214     EL_TUBE_RIGHT_DOWN
2215   };
2216   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
2217
2218   static int ep_active_bomb[] =
2219   {
2220     EL_DYNAMITE_ACTIVE,
2221     EL_DYNABOMB_PLAYER1_ACTIVE,
2222     EL_DYNABOMB_PLAYER2_ACTIVE,
2223     EL_DYNABOMB_PLAYER3_ACTIVE,
2224     EL_DYNABOMB_PLAYER4_ACTIVE
2225   };
2226   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
2227
2228   static int ep_belt[] =
2229   {
2230     EL_CONVEYOR_BELT1_LEFT,
2231     EL_CONVEYOR_BELT1_MIDDLE,
2232     EL_CONVEYOR_BELT1_RIGHT,
2233     EL_CONVEYOR_BELT2_LEFT,
2234     EL_CONVEYOR_BELT2_MIDDLE,
2235     EL_CONVEYOR_BELT2_RIGHT,
2236     EL_CONVEYOR_BELT3_LEFT,
2237     EL_CONVEYOR_BELT3_MIDDLE,
2238     EL_CONVEYOR_BELT3_RIGHT,
2239     EL_CONVEYOR_BELT4_LEFT,
2240     EL_CONVEYOR_BELT4_MIDDLE,
2241     EL_CONVEYOR_BELT4_RIGHT,
2242   };
2243   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2244
2245   static int ep_belt_active[] =
2246   {
2247     EL_CONVEYOR_BELT1_LEFT_ACTIVE,
2248     EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
2249     EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
2250     EL_CONVEYOR_BELT2_LEFT_ACTIVE,
2251     EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
2252     EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
2253     EL_CONVEYOR_BELT3_LEFT_ACTIVE,
2254     EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
2255     EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
2256     EL_CONVEYOR_BELT4_LEFT_ACTIVE,
2257     EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
2258     EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
2259   };
2260   static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
2261
2262   static int ep_belt_switch[] =
2263   {
2264     EL_CONVEYOR_BELT1_SWITCH_LEFT,
2265     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2266     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2267     EL_CONVEYOR_BELT2_SWITCH_LEFT,
2268     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2269     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2270     EL_CONVEYOR_BELT3_SWITCH_LEFT,
2271     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2272     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2273     EL_CONVEYOR_BELT4_SWITCH_LEFT,
2274     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2275     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2276   };
2277   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2278
2279   static int ep_tube[] =
2280   {
2281     EL_TUBE_ALL,
2282     EL_TUBE_VERTICAL,
2283     EL_TUBE_HORIZONTAL,
2284     EL_TUBE_VERTICAL_LEFT,
2285     EL_TUBE_VERTICAL_RIGHT,
2286     EL_TUBE_HORIZONTAL_UP,
2287     EL_TUBE_HORIZONTAL_DOWN,
2288     EL_TUBE_LEFT_UP,
2289     EL_TUBE_LEFT_DOWN,
2290     EL_TUBE_RIGHT_UP,
2291     EL_TUBE_RIGHT_DOWN
2292   };
2293   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2294
2295   static long ep1_bit[] =
2296   {
2297     EP_BIT_AMOEBALIVE,
2298     EP_BIT_AMOEBOID,
2299     EP_BIT_SCHLUESSEL,
2300     EP_BIT_PFORTE,
2301     EP_BIT_SOLID,
2302     EP_BIT_MASSIVE,
2303     EP_BIT_SLIPPERY,
2304     EP_BIT_ENEMY,
2305     EP_BIT_MAUER,
2306     EP_BIT_CAN_FALL,
2307     EP_BIT_CAN_SMASH,
2308     EP_BIT_CAN_CHANGE,
2309     EP_BIT_CAN_MOVE,
2310     EP_BIT_COULD_MOVE,
2311     EP_BIT_DONT_TOUCH,
2312     EP_BIT_DONT_GO_TO,
2313     EP_BIT_MAMPF2,
2314     EP_BIT_BD_ELEMENT,
2315     EP_BIT_SB_ELEMENT,
2316     EP_BIT_GEM,
2317     EP_BIT_INACTIVE,
2318     EP_BIT_EXPLOSIVE,
2319     EP_BIT_MAMPF3,
2320     EP_BIT_PUSHABLE,
2321     EP_BIT_PLAYER,
2322     EP_BIT_HAS_CONTENT,
2323     EP_BIT_EATABLE,
2324     EP_BIT_SP_ELEMENT,
2325     EP_BIT_QUICK_GATE,
2326     EP_BIT_OVER_PLAYER,
2327     EP_BIT_ACTIVE_BOMB
2328   };
2329   static long ep2_bit[] =
2330   {
2331     EP_BIT_BELT,
2332     EP_BIT_BELT_ACTIVE,
2333     EP_BIT_BELT_SWITCH,
2334     EP_BIT_TUBE
2335   };
2336   static int *ep1_array[] =
2337   {
2338     ep_amoebalive,
2339     ep_amoeboid,
2340     ep_schluessel,
2341     ep_pforte,
2342     ep_solid,
2343     ep_massive,
2344     ep_slippery,
2345     ep_enemy,
2346     ep_mauer,
2347     ep_can_fall,
2348     ep_can_smash,
2349     ep_can_change,
2350     ep_can_move,
2351     ep_could_move,
2352     ep_dont_touch,
2353     ep_dont_go_to,
2354     ep_mampf2,
2355     ep_bd_element,
2356     ep_sb_element,
2357     ep_gem,
2358     ep_inactive,
2359     ep_explosive,
2360     ep_mampf3,
2361     ep_pushable,
2362     ep_player,
2363     ep_has_content,
2364     ep_eatable,
2365     ep_sp_element,
2366     ep_quick_gate,
2367     ep_over_player,
2368     ep_active_bomb
2369   };
2370   static int *ep2_array[] =
2371   {
2372     ep_belt,
2373     ep_belt_active,
2374     ep_belt_switch,
2375     ep_tube
2376   };
2377   static int *ep1_num[] =
2378   {
2379     &ep_amoebalive_num,
2380     &ep_amoeboid_num,
2381     &ep_schluessel_num,
2382     &ep_pforte_num,
2383     &ep_solid_num,
2384     &ep_massive_num,
2385     &ep_slippery_num,
2386     &ep_enemy_num,
2387     &ep_mauer_num,
2388     &ep_can_fall_num,
2389     &ep_can_smash_num,
2390     &ep_can_change_num,
2391     &ep_can_move_num,
2392     &ep_could_move_num,
2393     &ep_dont_touch_num,
2394     &ep_dont_go_to_num,
2395     &ep_mampf2_num,
2396     &ep_bd_element_num,
2397     &ep_sb_element_num,
2398     &ep_gem_num,
2399     &ep_inactive_num,
2400     &ep_explosive_num,
2401     &ep_mampf3_num,
2402     &ep_pushable_num,
2403     &ep_player_num,
2404     &ep_has_content_num,
2405     &ep_eatable_num,
2406     &ep_sp_element_num,
2407     &ep_quick_gate_num,
2408     &ep_over_player_num,
2409     &ep_active_bomb_num
2410   };
2411   static int *ep2_num[] =
2412   {
2413     &ep_belt_num,
2414     &ep_belt_active_num,
2415     &ep_belt_switch_num,
2416     &ep_tube_num
2417   };
2418   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2419   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2420
2421   for (i=0; i<MAX_NUM_ELEMENTS; i++)
2422   {
2423     Properties1[i] = 0;
2424     Properties2[i] = 0;
2425   }
2426
2427   for (i=0; i<num_properties1; i++)
2428     for (j=0; j<*(ep1_num[i]); j++)
2429       Properties1[(ep1_array[i])[j]] |= ep1_bit[i];
2430   for (i=0; i<num_properties2; i++)
2431     for (j=0; j<*(ep2_num[i]); j++)
2432       Properties2[(ep2_array[i])[j]] |= ep2_bit[i];
2433
2434   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2435     Properties1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2436 }
2437
2438 void Execute_Command(char *command)
2439 {
2440   if (strcmp(command, "print graphicsinfo.conf") == 0)
2441   {
2442     int i;
2443
2444     printf("# You can configure additional/alternative image files here.\n");
2445     printf("# (The images below are default and therefore commented out.)\n");
2446     printf("\n");
2447     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2448     printf("\n");
2449     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2450     printf("\n");
2451
2452     for (i=0; image_config[i].token != NULL; i++)
2453       printf("# %s\n",
2454              getFormattedSetupEntry(image_config[i].token,
2455                                     image_config[i].value));
2456
2457     exit(0);
2458   }
2459   else if (strcmp(command, "print soundsinfo.conf") == 0)
2460   {
2461     int i;
2462
2463     printf("# You can configure additional/alternative sound files here.\n");
2464     printf("# (The sounds below are default and therefore commented out.)\n");
2465     printf("\n");
2466     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2467     printf("\n");
2468     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2469     printf("\n");
2470
2471     for (i=0; sound_config[i].token != NULL; i++)
2472       printf("# %s\n",
2473              getFormattedSetupEntry(sound_config[i].token,
2474                                     sound_config[i].value));
2475
2476     exit(0);
2477   }
2478   else if (strcmp(command, "print musicinfo.conf") == 0)
2479   {
2480     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2481     printf("\n");
2482     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2483     printf("\n");
2484     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2485
2486     exit(0);
2487   }
2488   else if (strncmp(command, "dump level ", 11) == 0)
2489   {
2490     char *filename = &command[11];
2491
2492     if (access(filename, F_OK) != 0)
2493       Error(ERR_EXIT, "cannot open file '%s'", filename);
2494
2495     LoadLevelFromFilename(filename);
2496     DumpLevel(&level);
2497
2498     exit(0);
2499   }
2500   else if (strncmp(command, "dump tape ", 10) == 0)
2501   {
2502     char *filename = &command[10];
2503
2504     if (access(filename, F_OK) != 0)
2505       Error(ERR_EXIT, "cannot open file '%s'", filename);
2506
2507     LoadTapeFromFilename(filename);
2508     DumpTape(&tape);
2509
2510     exit(0);
2511   }
2512   else if (strncmp(command, "autoplay ", 9) == 0)
2513   {
2514     char *str_copy = getStringCopy(&command[9]);
2515     char *str_ptr = strchr(str_copy, ' ');
2516
2517     global.autoplay_leveldir = str_copy;
2518     global.autoplay_level_nr = -1;
2519
2520     if (str_ptr != NULL)
2521     {
2522       *str_ptr++ = '\0';                        /* terminate leveldir string */
2523       global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
2524     }
2525   }
2526   else
2527   {
2528     Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
2529   }
2530 }
2531
2532 void CloseAllAndExit(int exit_value)
2533 {
2534   StopSounds();
2535   FreeAllSounds();
2536   FreeAllMusic();
2537   CloseAudio();         /* called after freeing sounds (needed for SDL) */
2538
2539   FreeAllImages();
2540   FreeTileClipmasks();
2541
2542   if (bitmap_font_initial)
2543     FreeBitmap(bitmap_font_initial);
2544
2545   CloseVideoDisplay();
2546   ClosePlatformDependantStuff();
2547
2548   exit(exit_value);
2549 }