1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 #include "conf_e2g.c" /* include auto-generated data structure definitions */
30 #include "conf_esg.c" /* include auto-generated data structure definitions */
31 #include "conf_e2s.c" /* include auto-generated data structure definitions */
32 #include "conf_fnt.c" /* include auto-generated data structure definitions */
33 #include "conf_g2s.c" /* include auto-generated data structure definitions */
34 #include "conf_g2m.c" /* include auto-generated data structure definitions */
37 #define CONFIG_TOKEN_FONT_INITIAL "font.initial"
40 static struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
42 static int copy_properties[][5] =
46 EL_BUG_LEFT, EL_BUG_RIGHT,
47 EL_BUG_UP, EL_BUG_DOWN
51 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
52 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN
56 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
57 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN
61 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
62 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN
66 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
67 EL_PACMAN_UP, EL_PACMAN_DOWN
71 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
72 EL_YAMYAM_UP, EL_YAMYAM_DOWN
76 EL_MOLE_LEFT, EL_MOLE_RIGHT,
77 EL_MOLE_UP, EL_MOLE_DOWN
87 FreeLevelEditorGadgets();
96 static boolean gadgets_initialized = FALSE;
98 if (gadgets_initialized)
101 CreateLevelEditorGadgets();
105 CreateScreenGadgets();
107 InitGadgetsSoundCallback(PlaySoundActivating, PlaySoundSelecting);
109 gadgets_initialized = TRUE;
112 inline void InitElementSmallImagesScaledUp(int graphic)
114 CreateImageWithSmallImages(graphic, graphic_info[graphic].scale_up_factor);
117 void InitElementSmallImages()
119 static int special_graphics[] =
121 IMG_EDITOR_ELEMENT_BORDER,
122 IMG_EDITOR_ELEMENT_BORDER_INPUT,
123 IMG_EDITOR_CASCADE_LIST,
124 IMG_EDITOR_CASCADE_LIST_ACTIVE,
127 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
128 int num_property_mappings = getImageListPropertyMappingSize();
131 /* initialize normal images from static configuration */
132 for (i = 0; element_to_graphic[i].element > -1; i++)
133 InitElementSmallImagesScaledUp(element_to_graphic[i].graphic);
135 /* initialize special images from static configuration */
136 for (i = 0; element_to_special_graphic[i].element > -1; i++)
137 InitElementSmallImagesScaledUp(element_to_special_graphic[i].graphic);
139 /* initialize images from dynamic configuration (may be elements or other) */
140 for (i = 0; i < num_property_mappings; i++)
141 InitElementSmallImagesScaledUp(property_mapping[i].artwork_index);
143 /* initialize special images from above list (non-element images) */
144 for (i = 0; special_graphics[i] > -1; i++)
145 InitElementSmallImagesScaledUp(special_graphics[i]);
148 void InitScaledImages()
152 /* scale normal images from static configuration, if not already scaled */
153 for (i = 0; i < NUM_IMAGE_FILES; i++)
154 ScaleImage(i, graphic_info[i].scale_up_factor);
158 /* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */
159 void SetBitmaps_EM(Bitmap **em_bitmap)
161 em_bitmap[0] = graphic_info[IMG_EMC_OBJECT].bitmap;
162 em_bitmap[1] = graphic_info[IMG_EMC_SPRITE].bitmap;
166 static int getFontBitmapID(int font_nr)
170 if (game_status >= GAME_MODE_TITLE && game_status <= GAME_MODE_PSEUDO_PREVIEW)
171 special = game_status;
172 else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
173 special = GFX_SPECIAL_ARG_MAIN;
174 else if (game_status == GAME_MODE_PLAYING)
175 special = GFX_SPECIAL_ARG_DOOR;
178 return font_info[font_nr].special_bitmap_id[special];
183 void InitFontGraphicInfo()
185 static struct FontBitmapInfo *font_bitmap_info = NULL;
186 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
187 int num_property_mappings = getImageListPropertyMappingSize();
188 int num_font_bitmaps = NUM_FONTS;
191 if (graphic_info == NULL) /* still at startup phase */
193 InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID);
198 /* ---------- initialize font graphic definitions ---------- */
200 /* always start with reliable default values (normal font graphics) */
201 for (i = 0; i < NUM_FONTS; i++)
202 font_info[i].graphic = IMG_FONT_INITIAL_1;
204 /* initialize normal font/graphic mapping from static configuration */
205 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
207 int font_nr = font_to_graphic[i].font_nr;
208 int special = font_to_graphic[i].special;
209 int graphic = font_to_graphic[i].graphic;
214 font_info[font_nr].graphic = graphic;
217 /* always start with reliable default values (special font graphics) */
218 for (i = 0; i < NUM_FONTS; i++)
220 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
222 font_info[i].special_graphic[j] = font_info[i].graphic;
223 font_info[i].special_bitmap_id[j] = i;
227 /* initialize special font/graphic mapping from static configuration */
228 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
230 int font_nr = font_to_graphic[i].font_nr;
231 int special = font_to_graphic[i].special;
232 int graphic = font_to_graphic[i].graphic;
233 int base_graphic = font2baseimg(font_nr);
235 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
237 boolean base_redefined =
238 getImageListEntryFromImageID(base_graphic)->redefined;
239 boolean special_redefined =
240 getImageListEntryFromImageID(graphic)->redefined;
242 /* if the base font ("font.title_1", for example) has been redefined,
243 but not the special font ("font.title_1.LEVELS", for example), do not
244 use an existing (in this case considered obsolete) special font
245 anymore, but use the automatically determined default font */
246 if (base_redefined && !special_redefined)
249 font_info[font_nr].special_graphic[special] = graphic;
250 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
255 /* initialize special font/graphic mapping from dynamic configuration */
256 for (i = 0; i < num_property_mappings; i++)
258 int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
259 int special = property_mapping[i].ext3_index;
260 int graphic = property_mapping[i].artwork_index;
265 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
267 font_info[font_nr].special_graphic[special] = graphic;
268 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
273 /* reset non-redefined ".active" font graphics if normal font is redefined */
274 /* (this different treatment is needed because normal and active fonts are
275 independently defined ("active" is not a property of font definitions!) */
276 for (i = 0; i < NUM_FONTS; i++)
278 int font_nr_base = i;
279 int font_nr_active = FONT_ACTIVE(font_nr_base);
281 /* check only those fonts with exist as normal and ".active" variant */
282 if (font_nr_base != font_nr_active)
284 int base_graphic = font_info[font_nr_base].graphic;
285 int active_graphic = font_info[font_nr_active].graphic;
286 boolean base_redefined =
287 getImageListEntryFromImageID(base_graphic)->redefined;
288 boolean active_redefined =
289 getImageListEntryFromImageID(active_graphic)->redefined;
291 /* if the base font ("font.menu_1", for example) has been redefined,
292 but not the active font ("font.menu_1.active", for example), do not
293 use an existing (in this case considered obsolete) active font
294 anymore, but use the automatically determined default font */
295 if (base_redefined && !active_redefined)
296 font_info[font_nr_active].graphic = base_graphic;
298 /* now also check each "special" font (which may be the same as above) */
299 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
301 int base_graphic = font_info[font_nr_base].special_graphic[j];
302 int active_graphic = font_info[font_nr_active].special_graphic[j];
303 boolean base_redefined =
304 getImageListEntryFromImageID(base_graphic)->redefined;
305 boolean active_redefined =
306 getImageListEntryFromImageID(active_graphic)->redefined;
308 /* same as above, but check special graphic definitions, for example:
309 redefined "font.menu_1.MAIN" invalidates "font.menu_1.active.MAIN" */
310 if (base_redefined && !active_redefined)
312 font_info[font_nr_active].special_graphic[j] =
313 font_info[font_nr_base].special_graphic[j];
314 font_info[font_nr_active].special_bitmap_id[j] =
315 font_info[font_nr_base].special_bitmap_id[j];
321 /* ---------- initialize font bitmap array ---------- */
323 if (font_bitmap_info != NULL)
324 FreeFontInfo(font_bitmap_info);
327 checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
329 /* ---------- initialize font bitmap definitions ---------- */
331 for (i = 0; i < NUM_FONTS; i++)
333 if (i < NUM_INITIAL_FONTS)
335 font_bitmap_info[i] = font_initial[i];
339 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
341 int font_bitmap_id = font_info[i].special_bitmap_id[j];
342 int graphic = font_info[i].special_graphic[j];
344 /* set 'graphic_info' for font entries, if uninitialized (guessed) */
345 if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT)
347 graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT;
348 graphic_info[graphic].anim_frames_per_line = DEFAULT_NUM_CHARS_PER_LINE;
351 /* copy font relevant information from graphics information */
352 font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
353 font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
354 font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
355 font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
356 font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
358 font_bitmap_info[font_bitmap_id].draw_xoffset =
359 graphic_info[graphic].draw_xoffset;
360 font_bitmap_info[font_bitmap_id].draw_yoffset =
361 graphic_info[graphic].draw_yoffset;
363 font_bitmap_info[font_bitmap_id].num_chars =
364 graphic_info[graphic].anim_frames;
365 font_bitmap_info[font_bitmap_id].num_chars_per_line =
366 graphic_info[graphic].anim_frames_per_line;
370 InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID);
373 void InitElementGraphicInfo()
375 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
376 int num_property_mappings = getImageListPropertyMappingSize();
379 if (graphic_info == NULL) /* still at startup phase */
382 /* set values to -1 to identify later as "uninitialized" values */
383 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
385 for (act = 0; act < NUM_ACTIONS; act++)
387 element_info[i].graphic[act] = -1;
388 element_info[i].crumbled[act] = -1;
390 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
392 element_info[i].direction_graphic[act][dir] = -1;
393 element_info[i].direction_crumbled[act][dir] = -1;
398 /* initialize normal element/graphic mapping from static configuration */
399 for (i = 0; element_to_graphic[i].element > -1; i++)
401 int element = element_to_graphic[i].element;
402 int action = element_to_graphic[i].action;
403 int direction = element_to_graphic[i].direction;
404 boolean crumbled = element_to_graphic[i].crumbled;
405 int graphic = element_to_graphic[i].graphic;
406 int base_graphic = el2baseimg(element);
408 if (graphic_info[graphic].bitmap == NULL)
411 if ((action > -1 || direction > -1 || crumbled == TRUE) &&
414 boolean base_redefined =
415 getImageListEntryFromImageID(base_graphic)->redefined;
416 boolean act_dir_redefined =
417 getImageListEntryFromImageID(graphic)->redefined;
419 /* if the base graphic ("emerald", for example) has been redefined,
420 but not the action graphic ("emerald.falling", for example), do not
421 use an existing (in this case considered obsolete) action graphic
422 anymore, but use the automatically determined default graphic */
423 if (base_redefined && !act_dir_redefined)
428 action = ACTION_DEFAULT;
433 element_info[element].direction_crumbled[action][direction] = graphic;
435 element_info[element].crumbled[action] = graphic;
440 element_info[element].direction_graphic[action][direction] = graphic;
442 element_info[element].graphic[action] = graphic;
446 /* initialize normal element/graphic mapping from dynamic configuration */
447 for (i = 0; i < num_property_mappings; i++)
449 int element = property_mapping[i].base_index;
450 int action = property_mapping[i].ext1_index;
451 int direction = property_mapping[i].ext2_index;
452 int special = property_mapping[i].ext3_index;
453 int graphic = property_mapping[i].artwork_index;
454 boolean crumbled = FALSE;
456 if (special == GFX_SPECIAL_ARG_CRUMBLED)
462 if (graphic_info[graphic].bitmap == NULL)
465 if (element >= MAX_NUM_ELEMENTS || special != -1)
469 action = ACTION_DEFAULT;
474 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
475 element_info[element].direction_crumbled[action][dir] = -1;
478 element_info[element].direction_crumbled[action][direction] = graphic;
480 element_info[element].crumbled[action] = graphic;
485 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
486 element_info[element].direction_graphic[action][dir] = -1;
489 element_info[element].direction_graphic[action][direction] = graphic;
491 element_info[element].graphic[action] = graphic;
495 /* now copy all graphics that are defined to be cloned from other graphics */
496 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
498 int graphic = element_info[i].graphic[ACTION_DEFAULT];
499 int crumbled_like, diggable_like;
504 crumbled_like = graphic_info[graphic].crumbled_like;
505 diggable_like = graphic_info[graphic].diggable_like;
507 if (crumbled_like != -1 && element_info[i].crumbled[ACTION_DEFAULT] == -1)
509 for (act = 0; act < NUM_ACTIONS; act++)
510 element_info[i].crumbled[act] =
511 element_info[crumbled_like].crumbled[act];
512 for (act = 0; act < NUM_ACTIONS; act++)
513 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
514 element_info[i].direction_crumbled[act][dir] =
515 element_info[crumbled_like].direction_crumbled[act][dir];
518 if (diggable_like != -1 && element_info[i].graphic[ACTION_DIGGING] == -1)
520 element_info[i].graphic[ACTION_DIGGING] =
521 element_info[diggable_like].graphic[ACTION_DIGGING];
522 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
523 element_info[i].direction_graphic[ACTION_DIGGING][dir] =
524 element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir];
529 /* set hardcoded definitions for some runtime elements without graphic */
530 element_info[EL_AMOEBA_TO_DIAMOND].graphic[ACTION_DEFAULT] = IMG_AMOEBA_DEAD;
534 /* set hardcoded definitions for some internal elements without graphic */
535 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
537 if (IS_EDITOR_CASCADE_INACTIVE(i))
538 element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST;
539 else if (IS_EDITOR_CASCADE_ACTIVE(i))
540 element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST_ACTIVE;
544 /* now set all undefined/invalid graphics to -1 to set to default after it */
545 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
547 for (act = 0; act < NUM_ACTIONS; act++)
551 graphic = element_info[i].graphic[act];
552 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
553 element_info[i].graphic[act] = -1;
555 graphic = element_info[i].crumbled[act];
556 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
557 element_info[i].crumbled[act] = -1;
559 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
561 graphic = element_info[i].direction_graphic[act][dir];
562 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
563 element_info[i].direction_graphic[act][dir] = -1;
565 graphic = element_info[i].direction_crumbled[act][dir];
566 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
567 element_info[i].direction_crumbled[act][dir] = -1;
572 /* adjust graphics with 2nd tile for movement according to direction
573 (do this before correcting '-1' values to minimize calculations) */
574 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
576 for (act = 0; act < NUM_ACTIONS; act++)
578 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
580 int graphic = element_info[i].direction_graphic[act][dir];
581 int move_dir = (act == ACTION_FALLING ? MV_BIT_DOWN : dir);
583 if (act == ACTION_FALLING) /* special case */
584 graphic = element_info[i].graphic[act];
587 graphic_info[graphic].double_movement &&
588 graphic_info[graphic].swap_double_tiles != 0)
590 struct GraphicInfo *g = &graphic_info[graphic];
591 int src_x_front = g->src_x;
592 int src_y_front = g->src_y;
593 int src_x_back = g->src_x + g->offset2_x;
594 int src_y_back = g->src_y + g->offset2_y;
595 boolean frames_are_ordered_diagonally = (g->offset_x != 0 &&
597 boolean front_is_left_or_upper = (src_x_front < src_x_back ||
598 src_y_front < src_y_back);
599 boolean swap_movement_tiles_always = (g->swap_double_tiles == 1);
600 boolean swap_movement_tiles_autodetected =
601 (!frames_are_ordered_diagonally &&
602 ((move_dir == MV_BIT_LEFT && !front_is_left_or_upper) ||
603 (move_dir == MV_BIT_UP && !front_is_left_or_upper) ||
604 (move_dir == MV_BIT_RIGHT && front_is_left_or_upper) ||
605 (move_dir == MV_BIT_DOWN && front_is_left_or_upper)));
608 /* swap frontside and backside graphic tile coordinates, if needed */
609 if (swap_movement_tiles_always || swap_movement_tiles_autodetected)
611 /* get current (wrong) backside tile coordinates */
612 getGraphicSourceExt(graphic, 0, &dummy, &src_x_back, &src_y_back,
615 /* set frontside tile coordinates to backside tile coordinates */
616 g->src_x = src_x_back;
617 g->src_y = src_y_back;
619 /* invert tile offset to point to new backside tile coordinates */
623 /* do not swap front and backside tiles again after correction */
624 g->swap_double_tiles = 0;
631 /* now set all '-1' values to element specific default values */
632 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
634 int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
635 int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT];
636 int default_direction_graphic[NUM_DIRECTIONS_FULL];
637 int default_direction_crumbled[NUM_DIRECTIONS_FULL];
639 if (default_graphic == -1)
640 default_graphic = IMG_UNKNOWN;
642 if (default_crumbled == -1)
643 default_crumbled = default_graphic;
645 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
646 if (default_crumbled == -1)
647 default_crumbled = IMG_EMPTY;
650 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
652 default_direction_graphic[dir] =
653 element_info[i].direction_graphic[ACTION_DEFAULT][dir];
654 default_direction_crumbled[dir] =
655 element_info[i].direction_crumbled[ACTION_DEFAULT][dir];
657 if (default_direction_graphic[dir] == -1)
658 default_direction_graphic[dir] = default_graphic;
660 if (default_direction_crumbled[dir] == -1)
661 default_direction_crumbled[dir] = default_direction_graphic[dir];
663 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
664 if (default_direction_crumbled[dir] == -1)
665 default_direction_crumbled[dir] = default_crumbled;
669 for (act = 0; act < NUM_ACTIONS; act++)
671 boolean act_remove = ((IS_DIGGABLE(i) && act == ACTION_DIGGING) ||
672 (IS_SNAPPABLE(i) && act == ACTION_SNAPPING) ||
673 (IS_COLLECTIBLE(i) && act == ACTION_COLLECTING));
674 boolean act_turning = (act == ACTION_TURNING_FROM_LEFT ||
675 act == ACTION_TURNING_FROM_RIGHT ||
676 act == ACTION_TURNING_FROM_UP ||
677 act == ACTION_TURNING_FROM_DOWN);
679 /* generic default action graphic (defined by "[default]" directive) */
680 int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
681 int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
682 int default_remove_graphic = IMG_EMPTY;
684 if (act_remove && default_action_graphic != -1)
685 default_remove_graphic = default_action_graphic;
687 /* look for special default action graphic (classic game specific) */
688 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
689 default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act];
690 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1)
691 default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
692 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
693 default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
695 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
696 default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
697 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].crumbled[act] != -1)
698 default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
699 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
700 default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
703 /* !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!! */
704 /* !!! make this better !!! */
705 if (i == EL_EMPTY_SPACE)
707 default_action_graphic = element_info[EL_DEFAULT].graphic[act];
708 default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
712 if (default_action_graphic == -1)
713 default_action_graphic = default_graphic;
715 if (default_action_crumbled == -1)
716 default_action_crumbled = default_action_graphic;
718 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
719 if (default_action_crumbled == -1)
720 default_action_crumbled = default_crumbled;
723 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
725 /* use action graphic as the default direction graphic, if undefined */
726 int default_action_direction_graphic = element_info[i].graphic[act];
727 int default_action_direction_crumbled = element_info[i].crumbled[act];
729 /* no graphic for current action -- use default direction graphic */
730 if (default_action_direction_graphic == -1)
731 default_action_direction_graphic =
732 (act_remove ? default_remove_graphic :
734 element_info[i].direction_graphic[ACTION_TURNING][dir] :
735 default_action_graphic != default_graphic ?
736 default_action_graphic :
737 default_direction_graphic[dir]);
739 if (element_info[i].direction_graphic[act][dir] == -1)
740 element_info[i].direction_graphic[act][dir] =
741 default_action_direction_graphic;
744 if (default_action_direction_crumbled == -1)
745 default_action_direction_crumbled =
746 element_info[i].direction_graphic[act][dir];
748 if (default_action_direction_crumbled == -1)
749 default_action_direction_crumbled =
750 (act_remove ? default_remove_graphic :
752 element_info[i].direction_crumbled[ACTION_TURNING][dir] :
753 default_action_crumbled != default_crumbled ?
754 default_action_crumbled :
755 default_direction_crumbled[dir]);
758 if (element_info[i].direction_crumbled[act][dir] == -1)
759 element_info[i].direction_crumbled[act][dir] =
760 default_action_direction_crumbled;
763 /* no graphic for this specific action -- use default action graphic */
764 if (element_info[i].graphic[act] == -1)
765 element_info[i].graphic[act] =
766 (act_remove ? default_remove_graphic :
767 act_turning ? element_info[i].graphic[ACTION_TURNING] :
768 default_action_graphic);
770 if (element_info[i].crumbled[act] == -1)
771 element_info[i].crumbled[act] = element_info[i].graphic[act];
773 if (element_info[i].crumbled[act] == -1)
774 element_info[i].crumbled[act] =
775 (act_remove ? default_remove_graphic :
776 act_turning ? element_info[i].crumbled[ACTION_TURNING] :
777 default_action_crumbled);
783 /* !!! THIS ALSO CLEARS SPECIAL FLAGS (AND IS NOT NEEDED ANYWAY) !!! */
784 /* set animation mode to "none" for each graphic with only 1 frame */
785 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
787 for (act = 0; act < NUM_ACTIONS; act++)
789 int graphic = element_info[i].graphic[act];
790 int crumbled = element_info[i].crumbled[act];
792 if (graphic_info[graphic].anim_frames == 1)
793 graphic_info[graphic].anim_mode = ANIM_NONE;
794 if (graphic_info[crumbled].anim_frames == 1)
795 graphic_info[crumbled].anim_mode = ANIM_NONE;
797 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
799 graphic = element_info[i].direction_graphic[act][dir];
800 crumbled = element_info[i].direction_crumbled[act][dir];
802 if (graphic_info[graphic].anim_frames == 1)
803 graphic_info[graphic].anim_mode = ANIM_NONE;
804 if (graphic_info[crumbled].anim_frames == 1)
805 graphic_info[crumbled].anim_mode = ANIM_NONE;
815 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
816 if (element_info[i].graphic[ACTION_DEFAULT] == IMG_UNKNOWN &&
818 Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
819 element_info[i].token_name, i);
825 void InitElementSpecialGraphicInfo()
827 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
828 int num_property_mappings = getImageListPropertyMappingSize();
831 /* always start with reliable default values */
832 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
833 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
834 element_info[i].special_graphic[j] =
835 element_info[i].graphic[ACTION_DEFAULT];
837 /* initialize special element/graphic mapping from static configuration */
838 for (i = 0; element_to_special_graphic[i].element > -1; i++)
840 int element = element_to_special_graphic[i].element;
841 int special = element_to_special_graphic[i].special;
842 int graphic = element_to_special_graphic[i].graphic;
843 int base_graphic = el2baseimg(element);
844 boolean base_redefined =
845 getImageListEntryFromImageID(base_graphic)->redefined;
846 boolean special_redefined =
847 getImageListEntryFromImageID(graphic)->redefined;
849 /* if the base graphic ("emerald", for example) has been redefined,
850 but not the special graphic ("emerald.EDITOR", for example), do not
851 use an existing (in this case considered obsolete) special graphic
852 anymore, but use the automatically created (down-scaled) graphic */
853 if (base_redefined && !special_redefined)
856 element_info[element].special_graphic[special] = graphic;
859 /* initialize special element/graphic mapping from dynamic configuration */
860 for (i = 0; i < num_property_mappings; i++)
862 int element = property_mapping[i].base_index;
863 int special = property_mapping[i].ext3_index;
864 int graphic = property_mapping[i].artwork_index;
866 if (element >= MAX_NUM_ELEMENTS)
869 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
870 element_info[element].special_graphic[special] = graphic;
873 /* now set all undefined/invalid graphics to default */
874 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
875 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
876 if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
877 element_info[i].special_graphic[j] =
878 element_info[i].graphic[ACTION_DEFAULT];
881 static int get_graphic_parameter_value(char *value_raw, char *suffix, int type)
886 if (type != TYPE_TOKEN)
887 return get_parameter_value(value_raw, suffix, type);
889 if (strEqual(value_raw, ARG_UNDEFINED))
890 return ARG_UNDEFINED_VALUE;
892 /* !!! OPTIMIZE THIS BY USING HASH !!! */
893 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
894 if (strEqual(element_info[i].token_name, value_raw))
897 /* !!! OPTIMIZE THIS BY USING HASH !!! */
898 for (i = 0; image_config[i].token != NULL; i++)
900 int len_config_value = strlen(image_config[i].value);
902 if (!strEqual(&image_config[i].value[len_config_value - 4], ".pcx") &&
903 !strEqual(&image_config[i].value[len_config_value - 4], ".wav") &&
904 !strEqual(image_config[i].value, UNDEFINED_FILENAME))
907 if (strEqual(image_config[i].token, value_raw))
916 static int get_scaled_graphic_width(int graphic)
918 int original_width = getOriginalImageWidthFromImageID(graphic);
919 int scale_up_factor = graphic_info[graphic].scale_up_factor;
921 return original_width * scale_up_factor;
924 static int get_scaled_graphic_height(int graphic)
926 int original_height = getOriginalImageHeightFromImageID(graphic);
927 int scale_up_factor = graphic_info[graphic].scale_up_factor;
929 return original_height * scale_up_factor;
932 static void set_graphic_parameters(int graphic)
934 struct FileInfo *image = getImageListEntryFromImageID(graphic);
935 char **parameter_raw = image->parameter;
936 Bitmap *src_bitmap = getBitmapFromImageID(graphic);
937 int parameter[NUM_GFX_ARGS];
938 int anim_frames_per_row = 1, anim_frames_per_col = 1;
939 int anim_frames_per_line = 1;
942 /* if fallback to default artwork is done, also use the default parameters */
943 if (image->fallback_to_default)
944 parameter_raw = image->default_parameter;
946 /* get integer values from string parameters */
947 for (i = 0; i < NUM_GFX_ARGS; i++)
948 parameter[i] = get_graphic_parameter_value(parameter_raw[i],
949 image_config_suffix[i].token,
950 image_config_suffix[i].type);
952 graphic_info[graphic].bitmap = src_bitmap;
954 /* always start with reliable default values */
955 graphic_info[graphic].src_image_width = 0;
956 graphic_info[graphic].src_image_height = 0;
957 graphic_info[graphic].src_x = 0;
958 graphic_info[graphic].src_y = 0;
959 graphic_info[graphic].width = TILEX; /* default for element graphics */
960 graphic_info[graphic].height = TILEY; /* default for element graphics */
961 graphic_info[graphic].offset_x = 0; /* one or both of these values ... */
962 graphic_info[graphic].offset_y = 0; /* ... will be corrected later */
963 graphic_info[graphic].offset2_x = 0; /* one or both of these values ... */
964 graphic_info[graphic].offset2_y = 0; /* ... will be corrected later */
965 graphic_info[graphic].swap_double_tiles = -1; /* auto-detect tile swapping */
966 graphic_info[graphic].crumbled_like = -1; /* do not use clone element */
967 graphic_info[graphic].diggable_like = -1; /* do not use clone element */
968 graphic_info[graphic].border_size = TILEX / 8; /* "CRUMBLED" border size */
969 graphic_info[graphic].scale_up_factor = 1; /* default: no scaling up */
970 graphic_info[graphic].clone_from = -1; /* do not use clone graphic */
971 graphic_info[graphic].anim_delay_fixed = 0;
972 graphic_info[graphic].anim_delay_random = 0;
973 graphic_info[graphic].post_delay_fixed = 0;
974 graphic_info[graphic].post_delay_random = 0;
975 graphic_info[graphic].fade_delay = -1;
976 graphic_info[graphic].post_delay = -1;
977 graphic_info[graphic].auto_delay = -1;
980 /* optional zoom factor for scaling up the image to a larger size */
981 if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE)
982 graphic_info[graphic].scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR];
983 if (graphic_info[graphic].scale_up_factor < 1)
984 graphic_info[graphic].scale_up_factor = 1; /* no scaling */
988 if (graphic_info[graphic].use_image_size)
990 /* set new default bitmap size (with scaling, but without small images) */
991 graphic_info[graphic].width = get_scaled_graphic_width(graphic);
992 graphic_info[graphic].height = get_scaled_graphic_height(graphic);
996 /* optional x and y tile position of animation frame sequence */
997 if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
998 graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
999 if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
1000 graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
1002 /* optional x and y pixel position of animation frame sequence */
1003 if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
1004 graphic_info[graphic].src_x = parameter[GFX_ARG_X];
1005 if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
1006 graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
1008 /* optional width and height of each animation frame */
1009 if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
1010 graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
1011 if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
1012 graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
1015 /* optional zoom factor for scaling up the image to a larger size */
1016 if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE)
1017 graphic_info[graphic].scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR];
1018 if (graphic_info[graphic].scale_up_factor < 1)
1019 graphic_info[graphic].scale_up_factor = 1; /* no scaling */
1024 /* get final bitmap size (with scaling, but without small images) */
1025 int src_image_width = get_scaled_graphic_width(graphic);
1026 int src_image_height = get_scaled_graphic_height(graphic);
1028 anim_frames_per_row = src_image_width / graphic_info[graphic].width;
1029 anim_frames_per_col = src_image_height / graphic_info[graphic].height;
1031 graphic_info[graphic].src_image_width = src_image_width;
1032 graphic_info[graphic].src_image_height = src_image_height;
1035 /* correct x or y offset dependent of vertical or horizontal frame order */
1036 if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
1038 graphic_info[graphic].offset_y =
1039 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
1040 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].height);
1041 anim_frames_per_line = anim_frames_per_col;
1043 else /* frames are ordered horizontally */
1045 graphic_info[graphic].offset_x =
1046 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
1047 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].width);
1048 anim_frames_per_line = anim_frames_per_row;
1051 /* optionally, the x and y offset of frames can be specified directly */
1052 if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
1053 graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
1054 if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
1055 graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
1057 /* optionally, moving animations may have separate start and end graphics */
1058 graphic_info[graphic].double_movement = parameter[GFX_ARG_2ND_MOVEMENT_TILE];
1060 if (parameter[GFX_ARG_2ND_VERTICAL] == ARG_UNDEFINED_VALUE)
1061 parameter[GFX_ARG_2ND_VERTICAL] = !parameter[GFX_ARG_VERTICAL];
1063 /* correct x or y offset2 dependent of vertical or horizontal frame order */
1064 if (parameter[GFX_ARG_2ND_VERTICAL]) /* frames are ordered vertically */
1065 graphic_info[graphic].offset2_y =
1066 (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
1067 parameter[GFX_ARG_2ND_OFFSET] : graphic_info[graphic].height);
1068 else /* frames are ordered horizontally */
1069 graphic_info[graphic].offset2_x =
1070 (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
1071 parameter[GFX_ARG_2ND_OFFSET] : graphic_info[graphic].width);
1073 /* optionally, the x and y offset of 2nd graphic can be specified directly */
1074 if (parameter[GFX_ARG_2ND_XOFFSET] != ARG_UNDEFINED_VALUE)
1075 graphic_info[graphic].offset2_x = parameter[GFX_ARG_2ND_XOFFSET];
1076 if (parameter[GFX_ARG_2ND_YOFFSET] != ARG_UNDEFINED_VALUE)
1077 graphic_info[graphic].offset2_y = parameter[GFX_ARG_2ND_YOFFSET];
1079 /* optionally, the second movement tile can be specified as start tile */
1080 if (parameter[GFX_ARG_2ND_SWAP_TILES] != ARG_UNDEFINED_VALUE)
1081 graphic_info[graphic].swap_double_tiles= parameter[GFX_ARG_2ND_SWAP_TILES];
1083 /* automatically determine correct number of frames, if not defined */
1084 if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
1085 graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
1086 else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
1087 graphic_info[graphic].anim_frames = anim_frames_per_row;
1088 else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
1089 graphic_info[graphic].anim_frames = anim_frames_per_col;
1091 graphic_info[graphic].anim_frames = 1;
1093 if (graphic_info[graphic].anim_frames == 0) /* frames must be at least 1 */
1094 graphic_info[graphic].anim_frames = 1;
1096 graphic_info[graphic].anim_frames_per_line =
1097 (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
1098 parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
1100 graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
1101 if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */
1102 graphic_info[graphic].anim_delay = 1;
1104 graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
1106 if (graphic_info[graphic].anim_frames == 1)
1107 graphic_info[graphic].anim_mode = ANIM_NONE;
1110 /* automatically determine correct start frame, if not defined */
1111 if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
1112 graphic_info[graphic].anim_start_frame = 0;
1113 else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
1114 graphic_info[graphic].anim_start_frame =
1115 graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
1117 graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
1119 /* animation synchronized with global frame counter, not move position */
1120 graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1122 /* optional element for cloning crumble graphics */
1123 if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
1124 graphic_info[graphic].crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
1126 /* optional element for cloning digging graphics */
1127 if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
1128 graphic_info[graphic].diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
1130 /* optional border size for "crumbling" diggable graphics */
1131 if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
1132 graphic_info[graphic].border_size = parameter[GFX_ARG_BORDER_SIZE];
1134 /* this is only used for player "boring" and "sleeping" actions */
1135 if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
1136 graphic_info[graphic].anim_delay_fixed =
1137 parameter[GFX_ARG_ANIM_DELAY_FIXED];
1138 if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
1139 graphic_info[graphic].anim_delay_random =
1140 parameter[GFX_ARG_ANIM_DELAY_RANDOM];
1141 if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
1142 graphic_info[graphic].post_delay_fixed =
1143 parameter[GFX_ARG_POST_DELAY_FIXED];
1144 if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
1145 graphic_info[graphic].post_delay_random =
1146 parameter[GFX_ARG_POST_DELAY_RANDOM];
1148 /* this is only used for toon animations */
1149 graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
1150 graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY];
1152 /* this is only used for drawing font characters */
1153 graphic_info[graphic].draw_xoffset = parameter[GFX_ARG_DRAW_XOFFSET];
1154 graphic_info[graphic].draw_yoffset = parameter[GFX_ARG_DRAW_YOFFSET];
1156 /* this is only used for drawing envelope graphics */
1157 graphic_info[graphic].draw_masked = parameter[GFX_ARG_DRAW_MASKED];
1159 /* optional graphic for cloning all graphics settings */
1160 if (parameter[GFX_ARG_CLONE_FROM] != ARG_UNDEFINED_VALUE)
1161 graphic_info[graphic].clone_from = parameter[GFX_ARG_CLONE_FROM];
1163 /* optional settings for drawing title screens */
1164 if (parameter[GFX_ARG_FADE_DELAY] != ARG_UNDEFINED_VALUE)
1165 graphic_info[graphic].fade_delay = parameter[GFX_ARG_FADE_DELAY];
1166 if (parameter[GFX_ARG_POST_DELAY] != ARG_UNDEFINED_VALUE)
1167 graphic_info[graphic].post_delay = parameter[GFX_ARG_POST_DELAY];
1168 if (parameter[GFX_ARG_AUTO_DELAY] != ARG_UNDEFINED_VALUE)
1169 graphic_info[graphic].auto_delay = parameter[GFX_ARG_AUTO_DELAY];
1172 static void set_cloned_graphic_parameters(int graphic)
1174 int fallback_graphic = IMG_CHAR_EXCLAM;
1175 int max_num_images = getImageListSize();
1176 int clone_graphic = graphic_info[graphic].clone_from;
1177 int num_references_followed = 1;
1179 while (graphic_info[clone_graphic].clone_from != -1 &&
1180 num_references_followed < max_num_images)
1182 clone_graphic = graphic_info[clone_graphic].clone_from;
1184 num_references_followed++;
1187 if (num_references_followed >= max_num_images)
1189 Error(ERR_RETURN_LINE, "-");
1190 Error(ERR_RETURN, "warning: error found in config file:");
1191 Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename());
1192 Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(graphic));
1193 Error(ERR_RETURN, "error: loop discovered when resolving cloned graphics");
1194 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1196 if (graphic == fallback_graphic)
1197 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1199 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1200 Error(ERR_RETURN_LINE, "-");
1202 graphic_info[graphic] = graphic_info[fallback_graphic];
1206 graphic_info[graphic] = graphic_info[clone_graphic];
1207 graphic_info[graphic].clone_from = clone_graphic;
1211 static void InitGraphicInfo()
1213 int fallback_graphic = IMG_CHAR_EXCLAM;
1214 int num_images = getImageListSize();
1217 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1218 static boolean clipmasks_initialized = FALSE;
1220 XGCValues clip_gc_values;
1221 unsigned long clip_gc_valuemask;
1222 GC copy_clipmask_gc = None;
1225 /* use image size as default values for width and height for these images */
1226 static int full_size_graphics[] =
1231 IMG_BACKGROUND_ENVELOPE_1,
1232 IMG_BACKGROUND_ENVELOPE_2,
1233 IMG_BACKGROUND_ENVELOPE_3,
1234 IMG_BACKGROUND_ENVELOPE_4,
1237 IMG_BACKGROUND_TITLE,
1238 IMG_BACKGROUND_MESSAGE,
1239 IMG_BACKGROUND_MAIN,
1240 IMG_BACKGROUND_LEVELS,
1241 IMG_BACKGROUND_SCORES,
1242 IMG_BACKGROUND_EDITOR,
1243 IMG_BACKGROUND_INFO,
1244 IMG_BACKGROUND_INFO_ELEMENTS,
1245 IMG_BACKGROUND_INFO_MUSIC,
1246 IMG_BACKGROUND_INFO_CREDITS,
1247 IMG_BACKGROUND_INFO_PROGRAM,
1248 IMG_BACKGROUND_INFO_LEVELSET,
1249 IMG_BACKGROUND_SETUP,
1250 IMG_BACKGROUND_DOOR,
1252 IMG_TITLESCREEN_INITIAL_1,
1253 IMG_TITLESCREEN_INITIAL_2,
1254 IMG_TITLESCREEN_INITIAL_3,
1255 IMG_TITLESCREEN_INITIAL_4,
1256 IMG_TITLESCREEN_INITIAL_5,
1266 checked_free(graphic_info);
1268 graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
1271 /* initialize "use_image_size" flag with default value */
1272 for (i = 0; i < num_images; i++)
1273 graphic_info[i].use_image_size = FALSE;
1275 /* initialize "use_image_size" flag from static configuration above */
1276 for (i = 0; full_size_graphics[i] != -1; i++)
1277 graphic_info[full_size_graphics[i]].use_image_size = TRUE;
1280 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1281 if (clipmasks_initialized)
1283 for (i = 0; i < num_images; i++)
1285 if (graphic_info[i].clip_mask)
1286 XFreePixmap(display, graphic_info[i].clip_mask);
1287 if (graphic_info[i].clip_gc)
1288 XFreeGC(display, graphic_info[i].clip_gc);
1290 graphic_info[i].clip_mask = None;
1291 graphic_info[i].clip_gc = None;
1296 /* first set all graphic paramaters ... */
1297 for (i = 0; i < num_images; i++)
1298 set_graphic_parameters(i);
1300 /* ... then copy these parameters for cloned graphics */
1301 for (i = 0; i < num_images; i++)
1302 if (graphic_info[i].clone_from != -1)
1303 set_cloned_graphic_parameters(i);
1305 for (i = 0; i < num_images; i++)
1310 int first_frame, last_frame;
1311 int src_bitmap_width, src_bitmap_height;
1313 /* now check if no animation frames are outside of the loaded image */
1315 if (graphic_info[i].bitmap == NULL)
1316 continue; /* skip check for optional images that are undefined */
1318 /* get image size (this can differ from the standard element tile size!) */
1319 width = graphic_info[i].width;
1320 height = graphic_info[i].height;
1322 /* get final bitmap size (with scaling, but without small images) */
1323 src_bitmap_width = graphic_info[i].src_image_width;
1324 src_bitmap_height = graphic_info[i].src_image_height;
1326 /* check if first animation frame is inside specified bitmap */
1329 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1332 /* this avoids calculating wrong start position for out-of-bounds frame */
1333 src_x = graphic_info[i].src_x;
1334 src_y = graphic_info[i].src_y;
1337 if (src_x < 0 || src_y < 0 ||
1338 src_x + width > src_bitmap_width ||
1339 src_y + height > src_bitmap_height)
1341 Error(ERR_RETURN_LINE, "-");
1342 Error(ERR_RETURN, "warning: error found in config file:");
1343 Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename());
1344 Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(i));
1345 Error(ERR_RETURN, "- image file: '%s'", src_bitmap->source_filename);
1347 "error: first animation frame out of bounds (%d, %d) [%d, %d]",
1348 src_x, src_y, src_bitmap_width, src_bitmap_height);
1349 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1351 if (i == fallback_graphic)
1352 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1354 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1355 Error(ERR_RETURN_LINE, "-");
1357 graphic_info[i] = graphic_info[fallback_graphic];
1360 /* check if last animation frame is inside specified bitmap */
1362 last_frame = graphic_info[i].anim_frames - 1;
1363 getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1365 if (src_x < 0 || src_y < 0 ||
1366 src_x + width > src_bitmap_width ||
1367 src_y + height > src_bitmap_height)
1369 Error(ERR_RETURN_LINE, "-");
1370 Error(ERR_RETURN, "warning: error found in config file:");
1371 Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename());
1372 Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(i));
1373 Error(ERR_RETURN, "- image file: '%s'", src_bitmap->source_filename);
1375 "error: last animation frame (%d) out of bounds (%d, %d) [%d, %d]",
1376 last_frame, src_x, src_y, src_bitmap_width, src_bitmap_height);
1377 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1379 if (i == fallback_graphic)
1380 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1382 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1383 Error(ERR_RETURN_LINE, "-");
1385 graphic_info[i] = graphic_info[fallback_graphic];
1388 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1389 /* currently we only need a tile clip mask from the first frame */
1390 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1392 if (copy_clipmask_gc == None)
1394 clip_gc_values.graphics_exposures = False;
1395 clip_gc_valuemask = GCGraphicsExposures;
1396 copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
1397 clip_gc_valuemask, &clip_gc_values);
1400 graphic_info[i].clip_mask =
1401 XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
1403 src_pixmap = src_bitmap->clip_mask;
1404 XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
1405 copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
1407 clip_gc_values.graphics_exposures = False;
1408 clip_gc_values.clip_mask = graphic_info[i].clip_mask;
1409 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
1411 graphic_info[i].clip_gc =
1412 XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
1416 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1417 if (copy_clipmask_gc)
1418 XFreeGC(display, copy_clipmask_gc);
1420 clipmasks_initialized = TRUE;
1424 static void InitElementSoundInfo()
1426 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1427 int num_property_mappings = getSoundListPropertyMappingSize();
1430 /* set values to -1 to identify later as "uninitialized" values */
1431 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1432 for (act = 0; act < NUM_ACTIONS; act++)
1433 element_info[i].sound[act] = -1;
1435 /* initialize element/sound mapping from static configuration */
1436 for (i = 0; element_to_sound[i].element > -1; i++)
1438 int element = element_to_sound[i].element;
1439 int action = element_to_sound[i].action;
1440 int sound = element_to_sound[i].sound;
1441 boolean is_class = element_to_sound[i].is_class;
1444 action = ACTION_DEFAULT;
1447 element_info[element].sound[action] = sound;
1449 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1450 if (strEqual(element_info[j].class_name,
1451 element_info[element].class_name))
1452 element_info[j].sound[action] = sound;
1455 /* initialize element class/sound mapping from dynamic configuration */
1456 for (i = 0; i < num_property_mappings; i++)
1458 int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
1459 int action = property_mapping[i].ext1_index;
1460 int sound = property_mapping[i].artwork_index;
1462 if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
1466 action = ACTION_DEFAULT;
1468 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1469 if (strEqual(element_info[j].class_name,
1470 element_info[element_class].class_name))
1471 element_info[j].sound[action] = sound;
1474 /* initialize element/sound mapping from dynamic configuration */
1475 for (i = 0; i < num_property_mappings; i++)
1477 int element = property_mapping[i].base_index;
1478 int action = property_mapping[i].ext1_index;
1479 int sound = property_mapping[i].artwork_index;
1481 if (element >= MAX_NUM_ELEMENTS)
1485 action = ACTION_DEFAULT;
1487 element_info[element].sound[action] = sound;
1490 /* now set all '-1' values to element specific default values */
1491 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1493 for (act = 0; act < NUM_ACTIONS; act++)
1495 /* generic default action sound (defined by "[default]" directive) */
1496 int default_action_sound = element_info[EL_DEFAULT].sound[act];
1498 /* look for special default action sound (classic game specific) */
1499 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1)
1500 default_action_sound = element_info[EL_BD_DEFAULT].sound[act];
1501 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1)
1502 default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
1503 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
1504 default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
1506 /* !!! there's no such thing as a "default action sound" !!! */
1508 /* look for element specific default sound (independent from action) */
1509 if (element_info[i].sound[ACTION_DEFAULT] != -1)
1510 default_action_sound = element_info[i].sound[ACTION_DEFAULT];
1514 /* !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!! */
1515 /* !!! make this better !!! */
1516 if (i == EL_EMPTY_SPACE)
1517 default_action_sound = element_info[EL_DEFAULT].sound[act];
1520 /* no sound for this specific action -- use default action sound */
1521 if (element_info[i].sound[act] == -1)
1522 element_info[i].sound[act] = default_action_sound;
1526 /* copy sound settings to some elements that are only stored in level file
1527 in native R'n'D levels, but are used by game engine in native EM levels */
1528 for (i = 0; copy_properties[i][0] != -1; i++)
1529 for (j = 1; j <= 4; j++)
1530 for (act = 0; act < NUM_ACTIONS; act++)
1531 element_info[copy_properties[i][j]].sound[act] =
1532 element_info[copy_properties[i][0]].sound[act];
1535 static void InitGameModeSoundInfo()
1539 /* set values to -1 to identify later as "uninitialized" values */
1540 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1543 /* initialize gamemode/sound mapping from static configuration */
1544 for (i = 0; gamemode_to_sound[i].sound > -1; i++)
1546 int gamemode = gamemode_to_sound[i].gamemode;
1547 int sound = gamemode_to_sound[i].sound;
1550 gamemode = GAME_MODE_DEFAULT;
1552 menu.sound[gamemode] = sound;
1555 /* now set all '-1' values to levelset specific default values */
1556 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1557 if (menu.sound[i] == -1)
1558 menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
1561 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1562 if (menu.sound[i] != -1)
1563 printf("::: menu.sound[%d] == %d\n", i, menu.sound[i]);
1567 static void set_sound_parameters(int sound, char **parameter_raw)
1569 int parameter[NUM_SND_ARGS];
1572 /* get integer values from string parameters */
1573 for (i = 0; i < NUM_SND_ARGS; i++)
1575 get_parameter_value(parameter_raw[i],
1576 sound_config_suffix[i].token,
1577 sound_config_suffix[i].type);
1579 /* explicit loop mode setting in configuration overrides default value */
1580 if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1581 sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
1583 /* sound volume to change the original volume when loading the sound file */
1584 sound_info[sound].volume = parameter[SND_ARG_VOLUME];
1586 /* sound priority to give certain sounds a higher or lower priority */
1587 sound_info[sound].volume = parameter[SND_ARG_VOLUME];
1590 static void InitSoundInfo()
1592 int *sound_effect_properties;
1593 int num_sounds = getSoundListSize();
1596 checked_free(sound_info);
1598 sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
1599 sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
1601 /* initialize sound effect for all elements to "no sound" */
1602 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1603 for (j = 0; j < NUM_ACTIONS; j++)
1604 element_info[i].sound[j] = SND_UNDEFINED;
1606 for (i = 0; i < num_sounds; i++)
1608 struct FileInfo *sound = getSoundListEntry(i);
1609 int len_effect_text = strlen(sound->token);
1611 sound_effect_properties[i] = ACTION_OTHER;
1612 sound_info[i].loop = FALSE; /* default: play sound only once */
1615 printf("::: sound %d: '%s'\n", i, sound->token);
1618 /* determine all loop sounds and identify certain sound classes */
1620 for (j = 0; element_action_info[j].suffix; j++)
1622 int len_action_text = strlen(element_action_info[j].suffix);
1624 if (len_action_text < len_effect_text &&
1625 strEqual(&sound->token[len_effect_text - len_action_text],
1626 element_action_info[j].suffix))
1628 sound_effect_properties[i] = element_action_info[j].value;
1629 sound_info[i].loop = element_action_info[j].is_loop_sound;
1635 /* associate elements and some selected sound actions */
1637 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1639 if (element_info[j].class_name)
1641 int len_class_text = strlen(element_info[j].class_name);
1643 if (len_class_text + 1 < len_effect_text &&
1644 strncmp(sound->token,
1645 element_info[j].class_name, len_class_text) == 0 &&
1646 sound->token[len_class_text] == '.')
1648 int sound_action_value = sound_effect_properties[i];
1650 element_info[j].sound[sound_action_value] = i;
1655 set_sound_parameters(i, sound->parameter);
1658 free(sound_effect_properties);
1661 static void InitGameModeMusicInfo()
1663 struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
1664 int num_property_mappings = getMusicListPropertyMappingSize();
1665 int default_levelset_music = -1;
1668 /* set values to -1 to identify later as "uninitialized" values */
1669 for (i = 0; i < MAX_LEVELS; i++)
1670 levelset.music[i] = -1;
1671 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1674 /* initialize gamemode/music mapping from static configuration */
1675 for (i = 0; gamemode_to_music[i].music > -1; i++)
1677 int gamemode = gamemode_to_music[i].gamemode;
1678 int music = gamemode_to_music[i].music;
1681 printf("::: gamemode == %d, music == %d\n", gamemode, music);
1685 gamemode = GAME_MODE_DEFAULT;
1687 menu.music[gamemode] = music;
1690 /* initialize gamemode/music mapping from dynamic configuration */
1691 for (i = 0; i < num_property_mappings; i++)
1693 int prefix = property_mapping[i].base_index;
1694 int gamemode = property_mapping[i].ext1_index;
1695 int level = property_mapping[i].ext2_index;
1696 int music = property_mapping[i].artwork_index;
1699 printf("::: prefix == %d, gamemode == %d, level == %d, music == %d\n",
1700 prefix, gamemode, level, music);
1703 if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES)
1707 gamemode = GAME_MODE_DEFAULT;
1709 /* level specific music only allowed for in-game music */
1710 if (level != -1 && gamemode == GAME_MODE_DEFAULT)
1711 gamemode = GAME_MODE_PLAYING;
1716 default_levelset_music = music;
1719 if (gamemode == GAME_MODE_PLAYING || gamemode == GAME_MODE_DEFAULT)
1720 levelset.music[level] = music;
1721 if (gamemode != GAME_MODE_PLAYING)
1722 menu.music[gamemode] = music;
1725 /* now set all '-1' values to menu specific default values */
1726 /* (undefined values of "levelset.music[]" might stay at "-1" to
1727 allow dynamic selection of music files from music directory!) */
1728 for (i = 0; i < MAX_LEVELS; i++)
1729 if (levelset.music[i] == -1)
1730 levelset.music[i] = default_levelset_music;
1731 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1732 if (menu.music[i] == -1)
1733 menu.music[i] = menu.music[GAME_MODE_DEFAULT];
1736 for (i = 0; i < MAX_LEVELS; i++)
1737 if (levelset.music[i] != -1)
1738 printf("::: levelset.music[%d] == %d\n", i, levelset.music[i]);
1739 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1740 if (menu.music[i] != -1)
1741 printf("::: menu.music[%d] == %d\n", i, menu.music[i]);
1745 static void set_music_parameters(int music, char **parameter_raw)
1747 int parameter[NUM_MUS_ARGS];
1750 /* get integer values from string parameters */
1751 for (i = 0; i < NUM_MUS_ARGS; i++)
1753 get_parameter_value(parameter_raw[i],
1754 music_config_suffix[i].token,
1755 music_config_suffix[i].type);
1757 /* explicit loop mode setting in configuration overrides default value */
1758 if (parameter[MUS_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1759 music_info[music].loop = parameter[MUS_ARG_MODE_LOOP];
1762 static void InitMusicInfo()
1764 int num_music = getMusicListSize();
1767 checked_free(music_info);
1769 music_info = checked_calloc(num_music * sizeof(struct MusicInfo));
1771 for (i = 0; i < num_music; i++)
1773 struct FileInfo *music = getMusicListEntry(i);
1774 int len_music_text = strlen(music->token);
1776 music_info[i].loop = TRUE; /* default: play music in loop mode */
1778 /* determine all loop music */
1780 for (j = 0; music_prefix_info[j].prefix; j++)
1782 int len_prefix_text = strlen(music_prefix_info[j].prefix);
1784 if (len_prefix_text < len_music_text &&
1785 strncmp(music->token,
1786 music_prefix_info[j].prefix, len_prefix_text) == 0)
1788 music_info[i].loop = music_prefix_info[j].is_loop_music;
1794 set_music_parameters(i, music->parameter);
1798 static void ReinitializeGraphics()
1800 InitGraphicInfo(); /* graphic properties mapping */
1801 InitElementGraphicInfo(); /* element game graphic mapping */
1802 InitElementSpecialGraphicInfo(); /* element special graphic mapping */
1804 InitElementSmallImages(); /* scale elements to all needed sizes */
1805 InitScaledImages(); /* scale all other images, if needed */
1806 InitFontGraphicInfo(); /* initialize text drawing functions */
1808 InitGraphicInfo_EM(); /* graphic mapping for EM engine */
1810 SetMainBackgroundImage(IMG_BACKGROUND);
1811 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
1817 static void ReinitializeSounds()
1819 InitSoundInfo(); /* sound properties mapping */
1820 InitElementSoundInfo(); /* element game sound mapping */
1821 InitGameModeSoundInfo(); /* game mode sound mapping */
1823 InitPlayLevelSound(); /* internal game sound settings */
1826 static void ReinitializeMusic()
1828 InitMusicInfo(); /* music properties mapping */
1829 InitGameModeMusicInfo(); /* game mode music mapping */
1832 static int get_special_property_bit(int element, int property_bit_nr)
1834 struct PropertyBitInfo
1840 static struct PropertyBitInfo pb_can_move_into_acid[] =
1842 /* the player may be able fall into acid when gravity is activated */
1847 { EL_SP_MURPHY, 0 },
1848 { EL_SOKOBAN_FIELD_PLAYER, 0 },
1850 /* all elements that can move may be able to also move into acid */
1853 { EL_BUG_RIGHT, 1 },
1856 { EL_SPACESHIP, 2 },
1857 { EL_SPACESHIP_LEFT, 2 },
1858 { EL_SPACESHIP_RIGHT, 2 },
1859 { EL_SPACESHIP_UP, 2 },
1860 { EL_SPACESHIP_DOWN, 2 },
1861 { EL_BD_BUTTERFLY, 3 },
1862 { EL_BD_BUTTERFLY_LEFT, 3 },
1863 { EL_BD_BUTTERFLY_RIGHT, 3 },
1864 { EL_BD_BUTTERFLY_UP, 3 },
1865 { EL_BD_BUTTERFLY_DOWN, 3 },
1866 { EL_BD_FIREFLY, 4 },
1867 { EL_BD_FIREFLY_LEFT, 4 },
1868 { EL_BD_FIREFLY_RIGHT, 4 },
1869 { EL_BD_FIREFLY_UP, 4 },
1870 { EL_BD_FIREFLY_DOWN, 4 },
1872 { EL_YAMYAM_LEFT, 5 },
1873 { EL_YAMYAM_RIGHT, 5 },
1874 { EL_YAMYAM_UP, 5 },
1875 { EL_YAMYAM_DOWN, 5 },
1876 { EL_DARK_YAMYAM, 6 },
1879 { EL_PACMAN_LEFT, 8 },
1880 { EL_PACMAN_RIGHT, 8 },
1881 { EL_PACMAN_UP, 8 },
1882 { EL_PACMAN_DOWN, 8 },
1884 { EL_MOLE_LEFT, 9 },
1885 { EL_MOLE_RIGHT, 9 },
1887 { EL_MOLE_DOWN, 9 },
1891 { EL_SATELLITE, 13 },
1892 { EL_SP_SNIKSNAK, 14 },
1893 { EL_SP_ELECTRON, 15 },
1896 { EL_EMC_ANDROID, 18 },
1901 static struct PropertyBitInfo pb_dont_collide_with[] =
1903 { EL_SP_SNIKSNAK, 0 },
1904 { EL_SP_ELECTRON, 1 },
1912 struct PropertyBitInfo *pb_info;
1915 { EP_CAN_MOVE_INTO_ACID, pb_can_move_into_acid },
1916 { EP_DONT_COLLIDE_WITH, pb_dont_collide_with },
1921 struct PropertyBitInfo *pb_info = NULL;
1924 for (i = 0; pb_definition[i].bit_nr != -1; i++)
1925 if (pb_definition[i].bit_nr == property_bit_nr)
1926 pb_info = pb_definition[i].pb_info;
1928 if (pb_info == NULL)
1931 for (i = 0; pb_info[i].element != -1; i++)
1932 if (pb_info[i].element == element)
1933 return pb_info[i].bit_nr;
1938 void setBitfieldProperty(int *bitfield, int property_bit_nr, int element,
1939 boolean property_value)
1941 int bit_nr = get_special_property_bit(element, property_bit_nr);
1946 *bitfield |= (1 << bit_nr);
1948 *bitfield &= ~(1 << bit_nr);
1952 boolean getBitfieldProperty(int *bitfield, int property_bit_nr, int element)
1954 int bit_nr = get_special_property_bit(element, property_bit_nr);
1957 return ((*bitfield & (1 << bit_nr)) != 0);
1962 static void resolve_group_element(int group_element, int recursion_depth)
1964 static int group_nr;
1965 static struct ElementGroupInfo *group;
1966 struct ElementGroupInfo *actual_group = element_info[group_element].group;
1969 if (actual_group == NULL) /* not yet initialized */
1972 if (recursion_depth > NUM_GROUP_ELEMENTS) /* recursion too deep */
1974 Error(ERR_WARN, "recursion too deep when resolving group element %d",
1975 group_element - EL_GROUP_START + 1);
1977 /* replace element which caused too deep recursion by question mark */
1978 group->element_resolved[group->num_elements_resolved++] = EL_UNKNOWN;
1983 if (recursion_depth == 0) /* initialization */
1985 group = actual_group;
1986 group_nr = group_element - EL_GROUP_START;
1988 group->num_elements_resolved = 0;
1989 group->choice_pos = 0;
1992 for (i = 0; i < actual_group->num_elements; i++)
1994 int element = actual_group->element[i];
1996 if (group->num_elements_resolved == NUM_FILE_ELEMENTS)
1999 if (IS_GROUP_ELEMENT(element))
2000 resolve_group_element(element, recursion_depth + 1);
2003 group->element_resolved[group->num_elements_resolved++] = element;
2004 element_info[element].in_group[group_nr] = TRUE;
2009 void InitElementPropertiesStatic()
2011 static int ep_diggable[] =
2016 EL_SP_BUGGY_BASE_ACTIVATING,
2019 EL_INVISIBLE_SAND_ACTIVE,
2022 /* !!! currently not diggable, but handled by 'ep_dont_run_into' !!! */
2023 /* (if amoeba can grow into anything diggable, maybe keep these out) */
2027 EL_SP_BUGGY_BASE_ACTIVE,
2034 static int ep_collectible_only[] =
2056 EL_DYNABOMB_INCREASE_NUMBER,
2057 EL_DYNABOMB_INCREASE_SIZE,
2058 EL_DYNABOMB_INCREASE_POWER,
2078 static int ep_dont_run_into[] =
2080 /* same elements as in 'ep_dont_touch' */
2086 /* same elements as in 'ep_dont_collide_with' */
2098 /* !!! maybe this should better be handled by 'ep_diggable' !!! */
2102 EL_SP_BUGGY_BASE_ACTIVE,
2109 static int ep_dont_collide_with[] =
2111 /* same elements as in 'ep_dont_touch' */
2128 static int ep_dont_touch[] =
2138 static int ep_indestructible[] =
2142 EL_ACID_POOL_TOPLEFT,
2143 EL_ACID_POOL_TOPRIGHT,
2144 EL_ACID_POOL_BOTTOMLEFT,
2145 EL_ACID_POOL_BOTTOM,
2146 EL_ACID_POOL_BOTTOMRIGHT,
2147 EL_SP_HARDWARE_GRAY,
2148 EL_SP_HARDWARE_GREEN,
2149 EL_SP_HARDWARE_BLUE,
2151 EL_SP_HARDWARE_YELLOW,
2152 EL_SP_HARDWARE_BASE_1,
2153 EL_SP_HARDWARE_BASE_2,
2154 EL_SP_HARDWARE_BASE_3,
2155 EL_SP_HARDWARE_BASE_4,
2156 EL_SP_HARDWARE_BASE_5,
2157 EL_SP_HARDWARE_BASE_6,
2158 EL_INVISIBLE_STEELWALL,
2159 EL_INVISIBLE_STEELWALL_ACTIVE,
2160 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2161 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2162 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2163 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2164 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2165 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2166 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2167 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2168 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2169 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2170 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2171 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2173 EL_LIGHT_SWITCH_ACTIVE,
2174 EL_SIGN_EXCLAMATION,
2175 EL_SIGN_RADIOACTIVITY,
2182 EL_SIGN_ENTRY_FORBIDDEN,
2183 EL_SIGN_EMERGENCY_EXIT,
2191 EL_STEEL_EXIT_CLOSED,
2193 EL_DC_STEELWALL_1_LEFT,
2194 EL_DC_STEELWALL_1_RIGHT,
2195 EL_DC_STEELWALL_1_TOP,
2196 EL_DC_STEELWALL_1_BOTTOM,
2197 EL_DC_STEELWALL_1_HORIZONTAL,
2198 EL_DC_STEELWALL_1_VERTICAL,
2199 EL_DC_STEELWALL_1_TOPLEFT,
2200 EL_DC_STEELWALL_1_TOPRIGHT,
2201 EL_DC_STEELWALL_1_BOTTOMLEFT,
2202 EL_DC_STEELWALL_1_BOTTOMRIGHT,
2203 EL_DC_STEELWALL_1_TOPLEFT_2,
2204 EL_DC_STEELWALL_1_TOPRIGHT_2,
2205 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
2206 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
2207 EL_DC_STEELWALL_2_LEFT,
2208 EL_DC_STEELWALL_2_RIGHT,
2209 EL_DC_STEELWALL_2_TOP,
2210 EL_DC_STEELWALL_2_BOTTOM,
2211 EL_DC_STEELWALL_2_HORIZONTAL,
2212 EL_DC_STEELWALL_2_VERTICAL,
2213 EL_DC_STEELWALL_2_MIDDLE,
2214 EL_DC_STEELWALL_2_SINGLE,
2215 EL_STEELWALL_SLIPPERY,
2229 EL_GATE_1_GRAY_ACTIVE,
2230 EL_GATE_2_GRAY_ACTIVE,
2231 EL_GATE_3_GRAY_ACTIVE,
2232 EL_GATE_4_GRAY_ACTIVE,
2241 EL_EM_GATE_1_GRAY_ACTIVE,
2242 EL_EM_GATE_2_GRAY_ACTIVE,
2243 EL_EM_GATE_3_GRAY_ACTIVE,
2244 EL_EM_GATE_4_GRAY_ACTIVE,
2253 EL_EMC_GATE_5_GRAY_ACTIVE,
2254 EL_EMC_GATE_6_GRAY_ACTIVE,
2255 EL_EMC_GATE_7_GRAY_ACTIVE,
2256 EL_EMC_GATE_8_GRAY_ACTIVE,
2258 EL_SWITCHGATE_OPENING,
2259 EL_SWITCHGATE_CLOSED,
2260 EL_SWITCHGATE_CLOSING,
2262 EL_SWITCHGATE_SWITCH_UP,
2263 EL_SWITCHGATE_SWITCH_DOWN,
2266 EL_TIMEGATE_OPENING,
2268 EL_TIMEGATE_CLOSING,
2271 EL_TIMEGATE_SWITCH_ACTIVE,
2276 EL_TUBE_VERTICAL_LEFT,
2277 EL_TUBE_VERTICAL_RIGHT,
2278 EL_TUBE_HORIZONTAL_UP,
2279 EL_TUBE_HORIZONTAL_DOWN,
2288 static int ep_slippery[] =
2302 EL_ROBOT_WHEEL_ACTIVE,
2308 EL_ACID_POOL_TOPLEFT,
2309 EL_ACID_POOL_TOPRIGHT,
2319 EL_STEELWALL_SLIPPERY,
2322 EL_EMC_WALL_SLIPPERY_1,
2323 EL_EMC_WALL_SLIPPERY_2,
2324 EL_EMC_WALL_SLIPPERY_3,
2325 EL_EMC_WALL_SLIPPERY_4,
2327 EL_EMC_MAGIC_BALL_ACTIVE,
2332 static int ep_can_change[] =
2337 static int ep_can_move[] =
2339 /* same elements as in 'pb_can_move_into_acid' */
2362 static int ep_can_fall[] =
2377 EL_BD_MAGIC_WALL_FULL,
2391 static int ep_can_smash_player[] =
2417 static int ep_can_smash_enemies[] =
2426 static int ep_can_smash_everything[] =
2435 static int ep_explodes_by_fire[] =
2437 /* same elements as in 'ep_explodes_impact' */
2442 /* same elements as in 'ep_explodes_smashed' */
2452 EL_EM_DYNAMITE_ACTIVE,
2453 EL_DYNABOMB_PLAYER_1_ACTIVE,
2454 EL_DYNABOMB_PLAYER_2_ACTIVE,
2455 EL_DYNABOMB_PLAYER_3_ACTIVE,
2456 EL_DYNABOMB_PLAYER_4_ACTIVE,
2457 EL_DYNABOMB_INCREASE_NUMBER,
2458 EL_DYNABOMB_INCREASE_SIZE,
2459 EL_DYNABOMB_INCREASE_POWER,
2460 EL_SP_DISK_RED_ACTIVE,
2474 static int ep_explodes_smashed[] =
2476 /* same elements as in 'ep_explodes_impact' */
2490 static int ep_explodes_impact[] =
2499 static int ep_walkable_over[] =
2503 EL_SOKOBAN_FIELD_EMPTY,
2516 EL_GATE_1_GRAY_ACTIVE,
2517 EL_GATE_2_GRAY_ACTIVE,
2518 EL_GATE_3_GRAY_ACTIVE,
2519 EL_GATE_4_GRAY_ACTIVE,
2527 static int ep_walkable_inside[] =
2532 EL_TUBE_VERTICAL_LEFT,
2533 EL_TUBE_VERTICAL_RIGHT,
2534 EL_TUBE_HORIZONTAL_UP,
2535 EL_TUBE_HORIZONTAL_DOWN,
2544 static int ep_walkable_under[] =
2549 static int ep_passable_over[] =
2559 EL_EM_GATE_1_GRAY_ACTIVE,
2560 EL_EM_GATE_2_GRAY_ACTIVE,
2561 EL_EM_GATE_3_GRAY_ACTIVE,
2562 EL_EM_GATE_4_GRAY_ACTIVE,
2571 EL_EMC_GATE_5_GRAY_ACTIVE,
2572 EL_EMC_GATE_6_GRAY_ACTIVE,
2573 EL_EMC_GATE_7_GRAY_ACTIVE,
2574 EL_EMC_GATE_8_GRAY_ACTIVE,
2581 static int ep_passable_inside[] =
2587 EL_SP_PORT_HORIZONTAL,
2588 EL_SP_PORT_VERTICAL,
2590 EL_SP_GRAVITY_PORT_LEFT,
2591 EL_SP_GRAVITY_PORT_RIGHT,
2592 EL_SP_GRAVITY_PORT_UP,
2593 EL_SP_GRAVITY_PORT_DOWN,
2594 EL_SP_GRAVITY_ON_PORT_LEFT,
2595 EL_SP_GRAVITY_ON_PORT_RIGHT,
2596 EL_SP_GRAVITY_ON_PORT_UP,
2597 EL_SP_GRAVITY_ON_PORT_DOWN,
2598 EL_SP_GRAVITY_OFF_PORT_LEFT,
2599 EL_SP_GRAVITY_OFF_PORT_RIGHT,
2600 EL_SP_GRAVITY_OFF_PORT_UP,
2601 EL_SP_GRAVITY_OFF_PORT_DOWN,
2606 static int ep_passable_under[] =
2611 static int ep_droppable[] =
2616 static int ep_explodes_1x1_old[] =
2621 static int ep_pushable[] =
2633 EL_SOKOBAN_FIELD_FULL,
2642 static int ep_explodes_cross_old[] =
2647 static int ep_protected[] =
2649 /* same elements as in 'ep_walkable_inside' */
2653 EL_TUBE_VERTICAL_LEFT,
2654 EL_TUBE_VERTICAL_RIGHT,
2655 EL_TUBE_HORIZONTAL_UP,
2656 EL_TUBE_HORIZONTAL_DOWN,
2662 /* same elements as in 'ep_passable_over' */
2671 EL_EM_GATE_1_GRAY_ACTIVE,
2672 EL_EM_GATE_2_GRAY_ACTIVE,
2673 EL_EM_GATE_3_GRAY_ACTIVE,
2674 EL_EM_GATE_4_GRAY_ACTIVE,
2683 EL_EMC_GATE_5_GRAY_ACTIVE,
2684 EL_EMC_GATE_6_GRAY_ACTIVE,
2685 EL_EMC_GATE_7_GRAY_ACTIVE,
2686 EL_EMC_GATE_8_GRAY_ACTIVE,
2690 /* same elements as in 'ep_passable_inside' */
2695 EL_SP_PORT_HORIZONTAL,
2696 EL_SP_PORT_VERTICAL,
2698 EL_SP_GRAVITY_PORT_LEFT,
2699 EL_SP_GRAVITY_PORT_RIGHT,
2700 EL_SP_GRAVITY_PORT_UP,
2701 EL_SP_GRAVITY_PORT_DOWN,
2702 EL_SP_GRAVITY_ON_PORT_LEFT,
2703 EL_SP_GRAVITY_ON_PORT_RIGHT,
2704 EL_SP_GRAVITY_ON_PORT_UP,
2705 EL_SP_GRAVITY_ON_PORT_DOWN,
2706 EL_SP_GRAVITY_OFF_PORT_LEFT,
2707 EL_SP_GRAVITY_OFF_PORT_RIGHT,
2708 EL_SP_GRAVITY_OFF_PORT_UP,
2709 EL_SP_GRAVITY_OFF_PORT_DOWN,
2714 static int ep_throwable[] =
2719 static int ep_can_explode[] =
2721 /* same elements as in 'ep_explodes_impact' */
2726 /* same elements as in 'ep_explodes_smashed' */
2732 /* elements that can explode by explosion or by dragonfire */
2736 EL_EM_DYNAMITE_ACTIVE,
2737 EL_DYNABOMB_PLAYER_1_ACTIVE,
2738 EL_DYNABOMB_PLAYER_2_ACTIVE,
2739 EL_DYNABOMB_PLAYER_3_ACTIVE,
2740 EL_DYNABOMB_PLAYER_4_ACTIVE,
2741 EL_DYNABOMB_INCREASE_NUMBER,
2742 EL_DYNABOMB_INCREASE_SIZE,
2743 EL_DYNABOMB_INCREASE_POWER,
2744 EL_SP_DISK_RED_ACTIVE,
2752 /* elements that can explode only by explosion */
2758 static int ep_gravity_reachable[] =
2764 EL_INVISIBLE_SAND_ACTIVE,
2769 EL_SP_PORT_HORIZONTAL,
2770 EL_SP_PORT_VERTICAL,
2772 EL_SP_GRAVITY_PORT_LEFT,
2773 EL_SP_GRAVITY_PORT_RIGHT,
2774 EL_SP_GRAVITY_PORT_UP,
2775 EL_SP_GRAVITY_PORT_DOWN,
2776 EL_SP_GRAVITY_ON_PORT_LEFT,
2777 EL_SP_GRAVITY_ON_PORT_RIGHT,
2778 EL_SP_GRAVITY_ON_PORT_UP,
2779 EL_SP_GRAVITY_ON_PORT_DOWN,
2780 EL_SP_GRAVITY_OFF_PORT_LEFT,
2781 EL_SP_GRAVITY_OFF_PORT_RIGHT,
2782 EL_SP_GRAVITY_OFF_PORT_UP,
2783 EL_SP_GRAVITY_OFF_PORT_DOWN,
2789 static int ep_player[] =
2796 EL_SOKOBAN_FIELD_PLAYER,
2802 static int ep_can_pass_magic_wall[] =
2816 static int ep_switchable[] =
2820 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2821 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2822 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2823 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2824 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2825 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2826 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2827 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2828 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2829 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2830 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2831 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2832 EL_SWITCHGATE_SWITCH_UP,
2833 EL_SWITCHGATE_SWITCH_DOWN,
2835 EL_LIGHT_SWITCH_ACTIVE,
2837 EL_BALLOON_SWITCH_LEFT,
2838 EL_BALLOON_SWITCH_RIGHT,
2839 EL_BALLOON_SWITCH_UP,
2840 EL_BALLOON_SWITCH_DOWN,
2841 EL_BALLOON_SWITCH_ANY,
2842 EL_BALLOON_SWITCH_NONE,
2845 EL_EMC_MAGIC_BALL_SWITCH,
2846 EL_EMC_MAGIC_BALL_SWITCH_ACTIVE,
2851 static int ep_bd_element[] =
2885 static int ep_sp_element[] =
2887 /* should always be valid */
2890 /* standard classic Supaplex elements */
2897 EL_SP_HARDWARE_GRAY,
2905 EL_SP_GRAVITY_PORT_RIGHT,
2906 EL_SP_GRAVITY_PORT_DOWN,
2907 EL_SP_GRAVITY_PORT_LEFT,
2908 EL_SP_GRAVITY_PORT_UP,
2913 EL_SP_PORT_VERTICAL,
2914 EL_SP_PORT_HORIZONTAL,
2920 EL_SP_HARDWARE_BASE_1,
2921 EL_SP_HARDWARE_GREEN,
2922 EL_SP_HARDWARE_BLUE,
2924 EL_SP_HARDWARE_YELLOW,
2925 EL_SP_HARDWARE_BASE_2,
2926 EL_SP_HARDWARE_BASE_3,
2927 EL_SP_HARDWARE_BASE_4,
2928 EL_SP_HARDWARE_BASE_5,
2929 EL_SP_HARDWARE_BASE_6,
2933 /* additional elements that appeared in newer Supaplex levels */
2936 /* additional gravity port elements (not switching, but setting gravity) */
2937 EL_SP_GRAVITY_ON_PORT_LEFT,
2938 EL_SP_GRAVITY_ON_PORT_RIGHT,
2939 EL_SP_GRAVITY_ON_PORT_UP,
2940 EL_SP_GRAVITY_ON_PORT_DOWN,
2941 EL_SP_GRAVITY_OFF_PORT_LEFT,
2942 EL_SP_GRAVITY_OFF_PORT_RIGHT,
2943 EL_SP_GRAVITY_OFF_PORT_UP,
2944 EL_SP_GRAVITY_OFF_PORT_DOWN,
2946 /* more than one Murphy in a level results in an inactive clone */
2949 /* runtime Supaplex elements */
2950 EL_SP_DISK_RED_ACTIVE,
2951 EL_SP_TERMINAL_ACTIVE,
2952 EL_SP_BUGGY_BASE_ACTIVATING,
2953 EL_SP_BUGGY_BASE_ACTIVE,
2960 static int ep_sb_element[] =
2965 EL_SOKOBAN_FIELD_EMPTY,
2966 EL_SOKOBAN_FIELD_FULL,
2967 EL_SOKOBAN_FIELD_PLAYER,
2972 EL_INVISIBLE_STEELWALL,
2977 static int ep_gem[] =
2989 static int ep_food_dark_yamyam[] =
3017 static int ep_food_penguin[] =
3031 static int ep_food_pig[] =
3043 static int ep_historic_wall[] =
3054 EL_GATE_1_GRAY_ACTIVE,
3055 EL_GATE_2_GRAY_ACTIVE,
3056 EL_GATE_3_GRAY_ACTIVE,
3057 EL_GATE_4_GRAY_ACTIVE,
3066 EL_EM_GATE_1_GRAY_ACTIVE,
3067 EL_EM_GATE_2_GRAY_ACTIVE,
3068 EL_EM_GATE_3_GRAY_ACTIVE,
3069 EL_EM_GATE_4_GRAY_ACTIVE,
3076 EL_EXPANDABLE_WALL_HORIZONTAL,
3077 EL_EXPANDABLE_WALL_VERTICAL,
3078 EL_EXPANDABLE_WALL_ANY,
3079 EL_EXPANDABLE_WALL_GROWING,
3080 EL_BD_EXPANDABLE_WALL,
3087 EL_SP_HARDWARE_GRAY,
3088 EL_SP_HARDWARE_GREEN,
3089 EL_SP_HARDWARE_BLUE,
3091 EL_SP_HARDWARE_YELLOW,
3092 EL_SP_HARDWARE_BASE_1,
3093 EL_SP_HARDWARE_BASE_2,
3094 EL_SP_HARDWARE_BASE_3,
3095 EL_SP_HARDWARE_BASE_4,
3096 EL_SP_HARDWARE_BASE_5,
3097 EL_SP_HARDWARE_BASE_6,
3099 EL_SP_TERMINAL_ACTIVE,
3102 EL_INVISIBLE_STEELWALL,
3103 EL_INVISIBLE_STEELWALL_ACTIVE,
3105 EL_INVISIBLE_WALL_ACTIVE,
3106 EL_STEELWALL_SLIPPERY,
3123 static int ep_historic_solid[] =
3127 EL_EXPANDABLE_WALL_HORIZONTAL,
3128 EL_EXPANDABLE_WALL_VERTICAL,
3129 EL_EXPANDABLE_WALL_ANY,
3130 EL_BD_EXPANDABLE_WALL,
3143 EL_QUICKSAND_FILLING,
3144 EL_QUICKSAND_EMPTYING,
3146 EL_MAGIC_WALL_ACTIVE,
3147 EL_MAGIC_WALL_EMPTYING,
3148 EL_MAGIC_WALL_FILLING,
3152 EL_BD_MAGIC_WALL_ACTIVE,
3153 EL_BD_MAGIC_WALL_EMPTYING,
3154 EL_BD_MAGIC_WALL_FULL,
3155 EL_BD_MAGIC_WALL_FILLING,
3156 EL_BD_MAGIC_WALL_DEAD,
3165 EL_SP_TERMINAL_ACTIVE,
3169 EL_INVISIBLE_WALL_ACTIVE,
3170 EL_SWITCHGATE_SWITCH_UP,
3171 EL_SWITCHGATE_SWITCH_DOWN,
3173 EL_TIMEGATE_SWITCH_ACTIVE,
3185 /* the following elements are a direct copy of "indestructible" elements,
3186 except "EL_ACID", which is "indestructible", but not "solid"! */
3191 EL_ACID_POOL_TOPLEFT,
3192 EL_ACID_POOL_TOPRIGHT,
3193 EL_ACID_POOL_BOTTOMLEFT,
3194 EL_ACID_POOL_BOTTOM,
3195 EL_ACID_POOL_BOTTOMRIGHT,
3196 EL_SP_HARDWARE_GRAY,
3197 EL_SP_HARDWARE_GREEN,
3198 EL_SP_HARDWARE_BLUE,
3200 EL_SP_HARDWARE_YELLOW,
3201 EL_SP_HARDWARE_BASE_1,
3202 EL_SP_HARDWARE_BASE_2,
3203 EL_SP_HARDWARE_BASE_3,
3204 EL_SP_HARDWARE_BASE_4,
3205 EL_SP_HARDWARE_BASE_5,
3206 EL_SP_HARDWARE_BASE_6,
3207 EL_INVISIBLE_STEELWALL,
3208 EL_INVISIBLE_STEELWALL_ACTIVE,
3209 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3210 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3211 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3212 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3213 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3214 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3215 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3216 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3217 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3218 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3219 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3220 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3222 EL_LIGHT_SWITCH_ACTIVE,
3223 EL_SIGN_EXCLAMATION,
3224 EL_SIGN_RADIOACTIVITY,
3231 EL_SIGN_ENTRY_FORBIDDEN,
3232 EL_SIGN_EMERGENCY_EXIT,
3240 EL_STEEL_EXIT_CLOSED,
3242 EL_DC_STEELWALL_1_LEFT,
3243 EL_DC_STEELWALL_1_RIGHT,
3244 EL_DC_STEELWALL_1_TOP,
3245 EL_DC_STEELWALL_1_BOTTOM,
3246 EL_DC_STEELWALL_1_HORIZONTAL,
3247 EL_DC_STEELWALL_1_VERTICAL,
3248 EL_DC_STEELWALL_1_TOPLEFT,
3249 EL_DC_STEELWALL_1_TOPRIGHT,
3250 EL_DC_STEELWALL_1_BOTTOMLEFT,
3251 EL_DC_STEELWALL_1_BOTTOMRIGHT,
3252 EL_DC_STEELWALL_1_TOPLEFT_2,
3253 EL_DC_STEELWALL_1_TOPRIGHT_2,
3254 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
3255 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
3256 EL_DC_STEELWALL_2_LEFT,
3257 EL_DC_STEELWALL_2_RIGHT,
3258 EL_DC_STEELWALL_2_TOP,
3259 EL_DC_STEELWALL_2_BOTTOM,
3260 EL_DC_STEELWALL_2_HORIZONTAL,
3261 EL_DC_STEELWALL_2_VERTICAL,
3262 EL_DC_STEELWALL_2_MIDDLE,
3263 EL_DC_STEELWALL_2_SINGLE,
3264 EL_STEELWALL_SLIPPERY,
3278 EL_GATE_1_GRAY_ACTIVE,
3279 EL_GATE_2_GRAY_ACTIVE,
3280 EL_GATE_3_GRAY_ACTIVE,
3281 EL_GATE_4_GRAY_ACTIVE,
3290 EL_EM_GATE_1_GRAY_ACTIVE,
3291 EL_EM_GATE_2_GRAY_ACTIVE,
3292 EL_EM_GATE_3_GRAY_ACTIVE,
3293 EL_EM_GATE_4_GRAY_ACTIVE,
3295 EL_SWITCHGATE_OPENING,
3296 EL_SWITCHGATE_CLOSED,
3297 EL_SWITCHGATE_CLOSING,
3299 EL_TIMEGATE_OPENING,
3301 EL_TIMEGATE_CLOSING,
3305 EL_TUBE_VERTICAL_LEFT,
3306 EL_TUBE_VERTICAL_RIGHT,
3307 EL_TUBE_HORIZONTAL_UP,
3308 EL_TUBE_HORIZONTAL_DOWN,
3317 static int ep_classic_enemy[] =
3334 static int ep_belt[] =
3336 EL_CONVEYOR_BELT_1_LEFT,
3337 EL_CONVEYOR_BELT_1_MIDDLE,
3338 EL_CONVEYOR_BELT_1_RIGHT,
3339 EL_CONVEYOR_BELT_2_LEFT,
3340 EL_CONVEYOR_BELT_2_MIDDLE,
3341 EL_CONVEYOR_BELT_2_RIGHT,
3342 EL_CONVEYOR_BELT_3_LEFT,
3343 EL_CONVEYOR_BELT_3_MIDDLE,
3344 EL_CONVEYOR_BELT_3_RIGHT,
3345 EL_CONVEYOR_BELT_4_LEFT,
3346 EL_CONVEYOR_BELT_4_MIDDLE,
3347 EL_CONVEYOR_BELT_4_RIGHT,
3352 static int ep_belt_active[] =
3354 EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
3355 EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
3356 EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
3357 EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
3358 EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
3359 EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
3360 EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
3361 EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
3362 EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
3363 EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
3364 EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
3365 EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
3370 static int ep_belt_switch[] =
3372 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3373 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3374 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3375 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3376 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3377 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3378 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3379 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3380 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3381 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3382 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3383 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3388 static int ep_tube[] =
3395 EL_TUBE_HORIZONTAL_UP,
3396 EL_TUBE_HORIZONTAL_DOWN,
3398 EL_TUBE_VERTICAL_LEFT,
3399 EL_TUBE_VERTICAL_RIGHT,
3405 static int ep_keygate[] =
3415 EL_GATE_1_GRAY_ACTIVE,
3416 EL_GATE_2_GRAY_ACTIVE,
3417 EL_GATE_3_GRAY_ACTIVE,
3418 EL_GATE_4_GRAY_ACTIVE,
3427 EL_EM_GATE_1_GRAY_ACTIVE,
3428 EL_EM_GATE_2_GRAY_ACTIVE,
3429 EL_EM_GATE_3_GRAY_ACTIVE,
3430 EL_EM_GATE_4_GRAY_ACTIVE,
3439 EL_EMC_GATE_5_GRAY_ACTIVE,
3440 EL_EMC_GATE_6_GRAY_ACTIVE,
3441 EL_EMC_GATE_7_GRAY_ACTIVE,
3442 EL_EMC_GATE_8_GRAY_ACTIVE,
3447 static int ep_amoeboid[] =
3459 static int ep_amoebalive[] =
3470 static int ep_has_editor_content[] =
3492 static int ep_can_turn_each_move[] =
3494 /* !!! do something with this one !!! */
3498 static int ep_can_grow[] =
3512 static int ep_active_bomb[] =
3515 EL_EM_DYNAMITE_ACTIVE,
3516 EL_DYNABOMB_PLAYER_1_ACTIVE,
3517 EL_DYNABOMB_PLAYER_2_ACTIVE,
3518 EL_DYNABOMB_PLAYER_3_ACTIVE,
3519 EL_DYNABOMB_PLAYER_4_ACTIVE,
3520 EL_SP_DISK_RED_ACTIVE,
3525 static int ep_inactive[] =
3557 EL_GATE_1_GRAY_ACTIVE,
3558 EL_GATE_2_GRAY_ACTIVE,
3559 EL_GATE_3_GRAY_ACTIVE,
3560 EL_GATE_4_GRAY_ACTIVE,
3569 EL_EM_GATE_1_GRAY_ACTIVE,
3570 EL_EM_GATE_2_GRAY_ACTIVE,
3571 EL_EM_GATE_3_GRAY_ACTIVE,
3572 EL_EM_GATE_4_GRAY_ACTIVE,
3581 EL_EMC_GATE_5_GRAY_ACTIVE,
3582 EL_EMC_GATE_6_GRAY_ACTIVE,
3583 EL_EMC_GATE_7_GRAY_ACTIVE,
3584 EL_EMC_GATE_8_GRAY_ACTIVE,
3587 EL_INVISIBLE_STEELWALL,
3595 EL_WALL_EMERALD_YELLOW,
3596 EL_DYNABOMB_INCREASE_NUMBER,
3597 EL_DYNABOMB_INCREASE_SIZE,
3598 EL_DYNABOMB_INCREASE_POWER,
3602 EL_SOKOBAN_FIELD_EMPTY,
3603 EL_SOKOBAN_FIELD_FULL,
3604 EL_WALL_EMERALD_RED,
3605 EL_WALL_EMERALD_PURPLE,
3606 EL_ACID_POOL_TOPLEFT,
3607 EL_ACID_POOL_TOPRIGHT,
3608 EL_ACID_POOL_BOTTOMLEFT,
3609 EL_ACID_POOL_BOTTOM,
3610 EL_ACID_POOL_BOTTOMRIGHT,
3614 EL_BD_MAGIC_WALL_DEAD,
3615 EL_AMOEBA_TO_DIAMOND,
3623 EL_SP_GRAVITY_PORT_RIGHT,
3624 EL_SP_GRAVITY_PORT_DOWN,
3625 EL_SP_GRAVITY_PORT_LEFT,
3626 EL_SP_GRAVITY_PORT_UP,
3627 EL_SP_PORT_HORIZONTAL,
3628 EL_SP_PORT_VERTICAL,
3639 EL_SP_HARDWARE_GRAY,
3640 EL_SP_HARDWARE_GREEN,
3641 EL_SP_HARDWARE_BLUE,
3643 EL_SP_HARDWARE_YELLOW,
3644 EL_SP_HARDWARE_BASE_1,
3645 EL_SP_HARDWARE_BASE_2,
3646 EL_SP_HARDWARE_BASE_3,
3647 EL_SP_HARDWARE_BASE_4,
3648 EL_SP_HARDWARE_BASE_5,
3649 EL_SP_HARDWARE_BASE_6,
3650 EL_SP_GRAVITY_ON_PORT_LEFT,
3651 EL_SP_GRAVITY_ON_PORT_RIGHT,
3652 EL_SP_GRAVITY_ON_PORT_UP,
3653 EL_SP_GRAVITY_ON_PORT_DOWN,
3654 EL_SP_GRAVITY_OFF_PORT_LEFT,
3655 EL_SP_GRAVITY_OFF_PORT_RIGHT,
3656 EL_SP_GRAVITY_OFF_PORT_UP,
3657 EL_SP_GRAVITY_OFF_PORT_DOWN,
3658 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3659 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3660 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3661 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3662 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3663 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3664 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3665 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3666 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3667 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3668 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3669 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3670 EL_SIGN_EXCLAMATION,
3671 EL_SIGN_RADIOACTIVITY,
3678 EL_SIGN_ENTRY_FORBIDDEN,
3679 EL_SIGN_EMERGENCY_EXIT,
3687 EL_DC_STEELWALL_1_LEFT,
3688 EL_DC_STEELWALL_1_RIGHT,
3689 EL_DC_STEELWALL_1_TOP,
3690 EL_DC_STEELWALL_1_BOTTOM,
3691 EL_DC_STEELWALL_1_HORIZONTAL,
3692 EL_DC_STEELWALL_1_VERTICAL,
3693 EL_DC_STEELWALL_1_TOPLEFT,
3694 EL_DC_STEELWALL_1_TOPRIGHT,
3695 EL_DC_STEELWALL_1_BOTTOMLEFT,
3696 EL_DC_STEELWALL_1_BOTTOMRIGHT,
3697 EL_DC_STEELWALL_1_TOPLEFT_2,
3698 EL_DC_STEELWALL_1_TOPRIGHT_2,
3699 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
3700 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
3701 EL_DC_STEELWALL_2_LEFT,
3702 EL_DC_STEELWALL_2_RIGHT,
3703 EL_DC_STEELWALL_2_TOP,
3704 EL_DC_STEELWALL_2_BOTTOM,
3705 EL_DC_STEELWALL_2_HORIZONTAL,
3706 EL_DC_STEELWALL_2_VERTICAL,
3707 EL_DC_STEELWALL_2_MIDDLE,
3708 EL_DC_STEELWALL_2_SINGLE,
3709 EL_STEELWALL_SLIPPERY,
3714 EL_EMC_WALL_SLIPPERY_1,
3715 EL_EMC_WALL_SLIPPERY_2,
3716 EL_EMC_WALL_SLIPPERY_3,
3717 EL_EMC_WALL_SLIPPERY_4,
3738 static int ep_em_slippery_wall[] =
3743 static int ep_gfx_crumbled[] =
3753 static int ep_editor_cascade_active[] =
3755 EL_INTERNAL_CASCADE_BD_ACTIVE,
3756 EL_INTERNAL_CASCADE_EM_ACTIVE,
3757 EL_INTERNAL_CASCADE_EMC_ACTIVE,
3758 EL_INTERNAL_CASCADE_RND_ACTIVE,
3759 EL_INTERNAL_CASCADE_SB_ACTIVE,
3760 EL_INTERNAL_CASCADE_SP_ACTIVE,
3761 EL_INTERNAL_CASCADE_DC_ACTIVE,
3762 EL_INTERNAL_CASCADE_DX_ACTIVE,
3763 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
3764 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
3765 EL_INTERNAL_CASCADE_CE_ACTIVE,
3766 EL_INTERNAL_CASCADE_GE_ACTIVE,
3767 EL_INTERNAL_CASCADE_REF_ACTIVE,
3768 EL_INTERNAL_CASCADE_USER_ACTIVE,
3769 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
3774 static int ep_editor_cascade_inactive[] =
3776 EL_INTERNAL_CASCADE_BD,
3777 EL_INTERNAL_CASCADE_EM,
3778 EL_INTERNAL_CASCADE_EMC,
3779 EL_INTERNAL_CASCADE_RND,
3780 EL_INTERNAL_CASCADE_SB,
3781 EL_INTERNAL_CASCADE_SP,
3782 EL_INTERNAL_CASCADE_DC,
3783 EL_INTERNAL_CASCADE_DX,
3784 EL_INTERNAL_CASCADE_CHARS,
3785 EL_INTERNAL_CASCADE_STEEL_CHARS,
3786 EL_INTERNAL_CASCADE_CE,
3787 EL_INTERNAL_CASCADE_GE,
3788 EL_INTERNAL_CASCADE_REF,
3789 EL_INTERNAL_CASCADE_USER,
3790 EL_INTERNAL_CASCADE_DYNAMIC,
3795 static int ep_obsolete[] =
3799 EL_EM_KEY_1_FILE_OBSOLETE,
3800 EL_EM_KEY_2_FILE_OBSOLETE,
3801 EL_EM_KEY_3_FILE_OBSOLETE,
3802 EL_EM_KEY_4_FILE_OBSOLETE,
3803 EL_ENVELOPE_OBSOLETE,
3812 } element_properties[] =
3814 { ep_diggable, EP_DIGGABLE },
3815 { ep_collectible_only, EP_COLLECTIBLE_ONLY },
3816 { ep_dont_run_into, EP_DONT_RUN_INTO },
3817 { ep_dont_collide_with, EP_DONT_COLLIDE_WITH },
3818 { ep_dont_touch, EP_DONT_TOUCH },
3819 { ep_indestructible, EP_INDESTRUCTIBLE },
3820 { ep_slippery, EP_SLIPPERY },
3821 { ep_can_change, EP_CAN_CHANGE },
3822 { ep_can_move, EP_CAN_MOVE },
3823 { ep_can_fall, EP_CAN_FALL },
3824 { ep_can_smash_player, EP_CAN_SMASH_PLAYER },
3825 { ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES },
3826 { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING },
3827 { ep_explodes_by_fire, EP_EXPLODES_BY_FIRE },
3828 { ep_explodes_smashed, EP_EXPLODES_SMASHED },
3829 { ep_explodes_impact, EP_EXPLODES_IMPACT },
3830 { ep_walkable_over, EP_WALKABLE_OVER },
3831 { ep_walkable_inside, EP_WALKABLE_INSIDE },
3832 { ep_walkable_under, EP_WALKABLE_UNDER },
3833 { ep_passable_over, EP_PASSABLE_OVER },
3834 { ep_passable_inside, EP_PASSABLE_INSIDE },
3835 { ep_passable_under, EP_PASSABLE_UNDER },
3836 { ep_droppable, EP_DROPPABLE },
3837 { ep_explodes_1x1_old, EP_EXPLODES_1X1_OLD },
3838 { ep_pushable, EP_PUSHABLE },
3839 { ep_explodes_cross_old, EP_EXPLODES_CROSS_OLD },
3840 { ep_protected, EP_PROTECTED },
3841 { ep_throwable, EP_THROWABLE },
3842 { ep_can_explode, EP_CAN_EXPLODE },
3843 { ep_gravity_reachable, EP_GRAVITY_REACHABLE },
3845 { ep_player, EP_PLAYER },
3846 { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
3847 { ep_switchable, EP_SWITCHABLE },
3848 { ep_bd_element, EP_BD_ELEMENT },
3849 { ep_sp_element, EP_SP_ELEMENT },
3850 { ep_sb_element, EP_SB_ELEMENT },
3852 { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
3853 { ep_food_penguin, EP_FOOD_PENGUIN },
3854 { ep_food_pig, EP_FOOD_PIG },
3855 { ep_historic_wall, EP_HISTORIC_WALL },
3856 { ep_historic_solid, EP_HISTORIC_SOLID },
3857 { ep_classic_enemy, EP_CLASSIC_ENEMY },
3858 { ep_belt, EP_BELT },
3859 { ep_belt_active, EP_BELT_ACTIVE },
3860 { ep_belt_switch, EP_BELT_SWITCH },
3861 { ep_tube, EP_TUBE },
3862 { ep_keygate, EP_KEYGATE },
3863 { ep_amoeboid, EP_AMOEBOID },
3864 { ep_amoebalive, EP_AMOEBALIVE },
3865 { ep_has_editor_content, EP_HAS_EDITOR_CONTENT },
3866 { ep_can_turn_each_move, EP_CAN_TURN_EACH_MOVE },
3867 { ep_can_grow, EP_CAN_GROW },
3868 { ep_active_bomb, EP_ACTIVE_BOMB },
3869 { ep_inactive, EP_INACTIVE },
3871 { ep_em_slippery_wall, EP_EM_SLIPPERY_WALL },
3873 { ep_gfx_crumbled, EP_GFX_CRUMBLED },
3875 { ep_editor_cascade_active, EP_EDITOR_CASCADE_ACTIVE },
3876 { ep_editor_cascade_inactive, EP_EDITOR_CASCADE_INACTIVE },
3878 { ep_obsolete, EP_OBSOLETE },
3885 /* always start with reliable default values (element has no properties) */
3886 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3887 for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++)
3888 SET_PROPERTY(i, j, FALSE);
3890 /* set all base element properties from above array definitions */
3891 for (i = 0; element_properties[i].elements != NULL; i++)
3892 for (j = 0; (element_properties[i].elements)[j] != -1; j++)
3893 SET_PROPERTY((element_properties[i].elements)[j],
3894 element_properties[i].property, TRUE);
3896 /* copy properties to some elements that are only stored in level file */
3897 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
3898 for (j = 0; copy_properties[j][0] != -1; j++)
3899 if (HAS_PROPERTY(copy_properties[j][0], i))
3900 for (k = 1; k <= 4; k++)
3901 SET_PROPERTY(copy_properties[j][k], i, TRUE);
3903 /* set static element properties that are not listed in array definitions */
3904 for (i = EL_STEEL_CHAR_START; i <= EL_STEEL_CHAR_END; i++)
3905 SET_PROPERTY(i, EP_INDESTRUCTIBLE, TRUE);
3908 void InitElementPropertiesEngine(int engine_version)
3910 static int no_wall_properties[] =
3913 EP_COLLECTIBLE_ONLY,
3915 EP_DONT_COLLIDE_WITH,
3918 EP_CAN_SMASH_PLAYER,
3919 EP_CAN_SMASH_ENEMIES,
3920 EP_CAN_SMASH_EVERYTHING,
3925 EP_FOOD_DARK_YAMYAM,
3941 /* important: after initialization in InitElementPropertiesStatic(), the
3942 elements are not again initialized to a default value; therefore all
3943 changes have to make sure that they leave the element with a defined
3944 property (which means that conditional property changes must be set to
3945 a reliable default value before) */
3947 /* ---------- recursively resolve group elements ------------------------- */
3949 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3950 for (j = 0; j < NUM_GROUP_ELEMENTS; j++)
3951 element_info[i].in_group[j] = FALSE;
3953 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
3954 resolve_group_element(EL_GROUP_START + i, 0);
3956 /* set all special, combined or engine dependent element properties */
3957 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3959 /* ---------- INACTIVE ------------------------------------------------- */
3960 SET_PROPERTY(i, EP_INACTIVE, ((i >= EL_CHAR_START &&
3961 i <= EL_CHAR_END) ||
3962 (i >= EL_STEEL_CHAR_START &&
3963 i <= EL_STEEL_CHAR_END)));
3965 /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */
3966 SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
3967 IS_WALKABLE_INSIDE(i) ||
3968 IS_WALKABLE_UNDER(i)));
3970 SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) ||
3971 IS_PASSABLE_INSIDE(i) ||
3972 IS_PASSABLE_UNDER(i)));
3974 SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) ||
3975 IS_PASSABLE_OVER(i)));
3977 SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) ||
3978 IS_PASSABLE_INSIDE(i)));
3980 SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) ||
3981 IS_PASSABLE_UNDER(i)));
3983 SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
3986 /* ---------- COLLECTIBLE ---------------------------------------------- */
3987 SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
3991 /* ---------- SNAPPABLE ------------------------------------------------ */
3992 SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
3993 IS_COLLECTIBLE(i) ||
3997 /* ---------- WALL ----------------------------------------------------- */
3998 SET_PROPERTY(i, EP_WALL, TRUE); /* default: element is wall */
4000 for (j = 0; no_wall_properties[j] != -1; j++)
4001 if (HAS_PROPERTY(i, no_wall_properties[j]) ||
4002 i >= EL_FIRST_RUNTIME_UNREAL)
4003 SET_PROPERTY(i, EP_WALL, FALSE);
4005 if (IS_HISTORIC_WALL(i))
4006 SET_PROPERTY(i, EP_WALL, TRUE);
4008 /* ---------- SOLID_FOR_PUSHING ---------------------------------------- */
4009 if (engine_version < VERSION_IDENT(2,2,0,0))
4010 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i));
4012 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) &&
4014 !IS_COLLECTIBLE(i)));
4016 /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */
4017 if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
4018 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
4020 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) &&
4021 IS_INDESTRUCTIBLE(i)));
4023 /* ---------- EXPLOSION_PROOF ------------------------------------------ */
4025 SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
4026 else if (engine_version < VERSION_IDENT(2,2,0,0))
4027 SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
4029 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
4033 if (IS_CUSTOM_ELEMENT(i))
4035 /* these are additional properties which are initially false when set */
4037 /* ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO ---------------------- */
4039 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE);
4040 if (DONT_COLLIDE_WITH(i))
4041 SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE);
4043 /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ------------------- */
4044 if (CAN_SMASH_EVERYTHING(i))
4045 SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE);
4046 if (CAN_SMASH_ENEMIES(i))
4047 SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE);
4050 /* ---------- CAN_SMASH ------------------------------------------------ */
4051 SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) ||
4052 CAN_SMASH_ENEMIES(i) ||
4053 CAN_SMASH_EVERYTHING(i)));
4055 /* ---------- CAN_EXPLODE_BY_FIRE -------------------------------------- */
4056 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_FIRE, (CAN_EXPLODE(i) &&
4057 EXPLODES_BY_FIRE(i)));
4059 /* ---------- CAN_EXPLODE_SMASHED -------------------------------------- */
4060 SET_PROPERTY(i, EP_CAN_EXPLODE_SMASHED, (CAN_EXPLODE(i) &&
4061 EXPLODES_SMASHED(i)));
4063 /* ---------- CAN_EXPLODE_IMPACT --------------------------------------- */
4064 SET_PROPERTY(i, EP_CAN_EXPLODE_IMPACT, (CAN_EXPLODE(i) &&
4065 EXPLODES_IMPACT(i)));
4067 /* ---------- CAN_EXPLODE_BY_DRAGONFIRE -------------------------------- */
4068 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i));
4070 /* ---------- CAN_EXPLODE_BY_EXPLOSION --------------------------------- */
4071 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_EXPLOSION, (CAN_EXPLODE_BY_FIRE(i) ||
4072 i == EL_BLACK_ORB));
4074 /* ---------- COULD_MOVE_INTO_ACID ------------------------------------- */
4075 SET_PROPERTY(i, EP_COULD_MOVE_INTO_ACID, (ELEM_IS_PLAYER(i) ||
4077 IS_CUSTOM_ELEMENT(i)));
4079 /* ---------- MAYBE_DONT_COLLIDE_WITH ---------------------------------- */
4080 SET_PROPERTY(i, EP_MAYBE_DONT_COLLIDE_WITH, (i == EL_SP_SNIKSNAK ||
4081 i == EL_SP_ELECTRON));
4083 /* ---------- CAN_MOVE_INTO_ACID --------------------------------------- */
4084 if (COULD_MOVE_INTO_ACID(i) && !IS_CUSTOM_ELEMENT(i))
4085 SET_PROPERTY(i, EP_CAN_MOVE_INTO_ACID,
4086 getMoveIntoAcidProperty(&level, i));
4088 /* ---------- DONT_COLLIDE_WITH ---------------------------------------- */
4089 if (MAYBE_DONT_COLLIDE_WITH(i))
4090 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH,
4091 getDontCollideWithProperty(&level, i));
4093 /* ---------- SP_PORT -------------------------------------------------- */
4094 SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
4095 IS_PASSABLE_INSIDE(i)));
4097 /* ---------- CAN_BE_CLONED_BY_ANDROID --------------------------------- */
4098 for (j = 0; j < level.num_android_clone_elements; j++)
4099 SET_PROPERTY(i, EP_CAN_BE_CLONED_BY_ANDROID,
4101 IS_EQUAL_OR_IN_GROUP(i, level.android_clone_element[j])));
4103 /* ---------- CAN_CHANGE ----------------------------------------------- */
4104 SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); /* default: cannot change */
4105 for (j = 0; j < element_info[i].num_change_pages; j++)
4106 if (element_info[i].change_page[j].can_change)
4107 SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
4109 /* ---------- HAS_ACTION ----------------------------------------------- */
4110 SET_PROPERTY(i, EP_HAS_ACTION, FALSE); /* default: has no action */
4111 for (j = 0; j < element_info[i].num_change_pages; j++)
4112 if (element_info[i].change_page[j].has_action)
4113 SET_PROPERTY(i, EP_HAS_ACTION, TRUE);
4115 /* ---------- CAN_CHANGE_OR_HAS_ACTION --------------------------------- */
4116 SET_PROPERTY(i, EP_CAN_CHANGE_OR_HAS_ACTION, (CAN_CHANGE(i) ||
4119 /* ---------- GFX_CRUMBLED --------------------------------------------- */
4121 SET_PROPERTY(i, EP_GFX_CRUMBLED,
4122 element_info[i].crumbled[ACTION_DEFAULT] !=
4123 element_info[i].graphic[ACTION_DEFAULT]);
4125 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
4126 SET_PROPERTY(i, EP_GFX_CRUMBLED,
4127 element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
4130 /* ---------- EDITOR_CASCADE ------------------------------------------- */
4131 SET_PROPERTY(i, EP_EDITOR_CASCADE, (IS_EDITOR_CASCADE_ACTIVE(i) ||
4132 IS_EDITOR_CASCADE_INACTIVE(i)));
4135 /* dynamically adjust element properties according to game engine version */
4137 static int ep_em_slippery_wall[] =
4142 EL_EXPANDABLE_WALL_HORIZONTAL,
4143 EL_EXPANDABLE_WALL_VERTICAL,
4144 EL_EXPANDABLE_WALL_ANY,
4148 /* special EM style gems behaviour */
4149 for (i = 0; ep_em_slippery_wall[i] != -1; i++)
4150 SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
4151 level.em_slippery_gems);
4153 /* "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1 */
4154 SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
4155 (level.em_slippery_gems &&
4156 engine_version > VERSION_IDENT(2,0,1,0)));
4159 /* this is needed because some graphics depend on element properties */
4160 if (game_status == GAME_MODE_PLAYING)
4161 InitElementGraphicInfo();
4164 void InitElementPropertiesAfterLoading(int engine_version)
4168 /* set some other uninitialized values of custom elements in older levels */
4169 if (engine_version < VERSION_IDENT(3,1,0,0))
4171 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4173 int element = EL_CUSTOM_START + i;
4175 element_info[element].access_direction = MV_ALL_DIRECTIONS;
4177 element_info[element].explosion_delay = 17;
4178 element_info[element].ignition_delay = 8;
4183 static void InitGlobal()
4187 for (i = 0; i < MAX_NUM_ELEMENTS + 1; i++)
4189 /* check if element_name_info entry defined for each element in "main.h" */
4190 if (i < MAX_NUM_ELEMENTS && element_name_info[i].token_name == NULL)
4191 Error(ERR_EXIT, "undefined 'element_name_info' entry for element %d", i);
4193 element_info[i].token_name = element_name_info[i].token_name;
4194 element_info[i].class_name = element_name_info[i].class_name;
4195 element_info[i].editor_description=element_name_info[i].editor_description;
4198 printf("%04d: %s\n", i, element_name_info[i].token_name);
4202 global.autoplay_leveldir = NULL;
4203 global.convert_leveldir = NULL;
4205 global.frames_per_second = 0;
4206 global.fps_slowdown = FALSE;
4207 global.fps_slowdown_factor = 1;
4210 void Execute_Command(char *command)
4214 if (strEqual(command, "print graphicsinfo.conf"))
4216 printf("# You can configure additional/alternative image files here.\n");
4217 printf("# (The entries below are default and therefore commented out.)\n");
4219 printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
4221 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
4224 for (i = 0; image_config[i].token != NULL; i++)
4225 printf("# %s\n", getFormattedSetupEntry(image_config[i].token,
4226 image_config[i].value));
4230 else if (strEqual(command, "print soundsinfo.conf"))
4232 printf("# You can configure additional/alternative sound files here.\n");
4233 printf("# (The entries below are default and therefore commented out.)\n");
4235 printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
4237 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
4240 for (i = 0; sound_config[i].token != NULL; i++)
4241 printf("# %s\n", getFormattedSetupEntry(sound_config[i].token,
4242 sound_config[i].value));
4246 else if (strEqual(command, "print musicinfo.conf"))
4248 printf("# You can configure additional/alternative music files here.\n");
4249 printf("# (The entries below are default and therefore commented out.)\n");
4251 printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
4253 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
4256 for (i = 0; music_config[i].token != NULL; i++)
4257 printf("# %s\n", getFormattedSetupEntry(music_config[i].token,
4258 music_config[i].value));
4262 else if (strEqual(command, "print editorsetup.conf"))
4264 printf("# You can configure your personal editor element list here.\n");
4265 printf("# (The entries below are default and therefore commented out.)\n");
4268 /* this is needed to be able to check element list for cascade elements */
4269 InitElementPropertiesStatic();
4270 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
4272 PrintEditorElementList();
4276 else if (strEqual(command, "print helpanim.conf"))
4278 printf("# You can configure different element help animations here.\n");
4279 printf("# (The entries below are default and therefore commented out.)\n");
4282 for (i = 0; helpanim_config[i].token != NULL; i++)
4284 printf("# %s\n", getFormattedSetupEntry(helpanim_config[i].token,
4285 helpanim_config[i].value));
4287 if (strEqual(helpanim_config[i].token, "end"))
4293 else if (strEqual(command, "print helptext.conf"))
4295 printf("# You can configure different element help text here.\n");
4296 printf("# (The entries below are default and therefore commented out.)\n");
4299 for (i = 0; helptext_config[i].token != NULL; i++)
4300 printf("# %s\n", getFormattedSetupEntry(helptext_config[i].token,
4301 helptext_config[i].value));
4305 else if (strncmp(command, "dump level ", 11) == 0)
4307 char *filename = &command[11];
4309 if (!fileExists(filename))
4310 Error(ERR_EXIT, "cannot open file '%s'", filename);
4312 LoadLevelFromFilename(&level, filename);
4317 else if (strncmp(command, "dump tape ", 10) == 0)
4319 char *filename = &command[10];
4321 if (!fileExists(filename))
4322 Error(ERR_EXIT, "cannot open file '%s'", filename);
4324 LoadTapeFromFilename(filename);
4329 else if (strncmp(command, "autoplay ", 9) == 0)
4331 char *str_ptr = getStringCopy(&command[9]); /* read command parameters */
4333 while (*str_ptr != '\0') /* continue parsing string */
4335 /* cut leading whitespace from string, replace it by string terminator */
4336 while (*str_ptr == ' ' || *str_ptr == '\t')
4339 if (*str_ptr == '\0') /* end of string reached */
4342 if (global.autoplay_leveldir == NULL) /* read level set string */
4344 global.autoplay_leveldir = str_ptr;
4345 global.autoplay_all = TRUE; /* default: play all tapes */
4347 for (i = 0; i < MAX_TAPES_PER_SET; i++)
4348 global.autoplay_level[i] = FALSE;
4350 else /* read level number string */
4352 int level_nr = atoi(str_ptr); /* get level_nr value */
4354 if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET)
4355 global.autoplay_level[level_nr] = TRUE;
4357 global.autoplay_all = FALSE;
4360 /* advance string pointer to the next whitespace (or end of string) */
4361 while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
4365 else if (strncmp(command, "convert ", 8) == 0)
4367 char *str_copy = getStringCopy(&command[8]);
4368 char *str_ptr = strchr(str_copy, ' ');
4370 global.convert_leveldir = str_copy;
4371 global.convert_level_nr = -1;
4373 if (str_ptr != NULL) /* level number follows */
4375 *str_ptr++ = '\0'; /* terminate leveldir string */
4376 global.convert_level_nr = atoi(str_ptr); /* get level_nr value */
4381 #if defined(TARGET_SDL)
4382 else if (strEqual(command, "SDL_ListModes"))
4387 SDL_Init(SDL_INIT_VIDEO);
4389 /* get available fullscreen/hardware modes */
4390 modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
4392 /* check if there are any modes available */
4395 printf("No modes available!\n");
4400 /* check if our resolution is restricted */
4401 if (modes == (SDL_Rect **)-1)
4403 printf("All resolutions available.\n");
4407 printf("Available Modes:\n");
4409 for(i = 0; modes[i]; i++)
4410 printf(" %d x %d\n", modes[i]->w, modes[i]->h);
4420 Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
4424 static void InitSetup()
4426 LoadSetup(); /* global setup info */
4428 /* set some options from setup file */
4430 if (setup.options.verbose)
4431 options.verbose = TRUE;
4434 static void InitGameInfo()
4436 game.restart_level = FALSE;
4439 static void InitPlayerInfo()
4443 /* choose default local player */
4444 local_player = &stored_player[0];
4446 for (i = 0; i < MAX_PLAYERS; i++)
4447 stored_player[i].connected = FALSE;
4449 local_player->connected = TRUE;
4452 static void InitArtworkInfo()
4457 static char *get_string_in_brackets(char *string)
4459 char *string_in_brackets = checked_malloc(strlen(string) + 3);
4461 sprintf(string_in_brackets, "[%s]", string);
4463 return string_in_brackets;
4466 static char *get_level_id_suffix(int id_nr)
4468 char *id_suffix = checked_malloc(1 + 3 + 1);
4470 if (id_nr < 0 || id_nr > 999)
4473 sprintf(id_suffix, ".%03d", id_nr);
4479 static char *get_element_class_token(int element)
4481 char *element_class_name = element_info[element].class_name;
4482 char *element_class_token = checked_malloc(strlen(element_class_name) + 3);
4484 sprintf(element_class_token, "[%s]", element_class_name);
4486 return element_class_token;
4489 static char *get_action_class_token(int action)
4491 char *action_class_name = &element_action_info[action].suffix[1];
4492 char *action_class_token = checked_malloc(strlen(action_class_name) + 3);
4494 sprintf(action_class_token, "[%s]", action_class_name);
4496 return action_class_token;
4500 static void InitArtworkConfig()
4502 static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
4503 static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1];
4504 static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1];
4505 static char *action_id_suffix[NUM_ACTIONS + 1];
4506 static char *direction_id_suffix[NUM_DIRECTIONS_FULL + 1];
4507 static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
4508 static char *level_id_suffix[MAX_LEVELS + 1];
4509 static char *dummy[1] = { NULL };
4510 static char *ignore_generic_tokens[] =
4516 static char **ignore_image_tokens;
4517 static char **ignore_sound_tokens;
4518 static char **ignore_music_tokens;
4519 int num_ignore_generic_tokens;
4520 int num_ignore_image_tokens;
4521 int num_ignore_sound_tokens;
4522 int num_ignore_music_tokens;
4525 /* dynamically determine list of generic tokens to be ignored */
4526 num_ignore_generic_tokens = 0;
4527 for (i = 0; ignore_generic_tokens[i] != NULL; i++)
4528 num_ignore_generic_tokens++;
4530 /* dynamically determine list of image tokens to be ignored */
4531 num_ignore_image_tokens = num_ignore_generic_tokens;
4532 for (i = 0; image_config_vars[i].token != NULL; i++)
4533 num_ignore_image_tokens++;
4534 ignore_image_tokens =
4535 checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *));
4536 for (i = 0; i < num_ignore_generic_tokens; i++)
4537 ignore_image_tokens[i] = ignore_generic_tokens[i];
4538 for (i = 0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++)
4539 ignore_image_tokens[num_ignore_generic_tokens + i] =
4540 image_config_vars[i].token;
4541 ignore_image_tokens[num_ignore_image_tokens] = NULL;
4543 /* dynamically determine list of sound tokens to be ignored */
4544 num_ignore_sound_tokens = num_ignore_generic_tokens;
4545 ignore_sound_tokens =
4546 checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
4547 for (i = 0; i < num_ignore_generic_tokens; i++)
4548 ignore_sound_tokens[i] = ignore_generic_tokens[i];
4549 ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
4551 /* dynamically determine list of music tokens to be ignored */
4552 num_ignore_music_tokens = num_ignore_generic_tokens;
4553 ignore_music_tokens =
4554 checked_malloc((num_ignore_music_tokens + 1) * sizeof(char *));
4555 for (i = 0; i < num_ignore_generic_tokens; i++)
4556 ignore_music_tokens[i] = ignore_generic_tokens[i];
4557 ignore_music_tokens[num_ignore_music_tokens] = NULL;
4559 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4560 image_id_prefix[i] = element_info[i].token_name;
4561 for (i = 0; i < NUM_FONTS; i++)
4562 image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
4563 image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
4565 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4566 sound_id_prefix[i] = element_info[i].token_name;
4567 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4568 sound_id_prefix[MAX_NUM_ELEMENTS + i] =
4569 get_string_in_brackets(element_info[i].class_name);
4570 sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL;
4572 for (i = 0; i < NUM_MUSIC_PREFIXES; i++)
4573 music_id_prefix[i] = music_prefix_info[i].prefix;
4574 music_id_prefix[NUM_MUSIC_PREFIXES] = NULL;
4576 for (i = 0; i < NUM_ACTIONS; i++)
4577 action_id_suffix[i] = element_action_info[i].suffix;
4578 action_id_suffix[NUM_ACTIONS] = NULL;
4580 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
4581 direction_id_suffix[i] = element_direction_info[i].suffix;
4582 direction_id_suffix[NUM_DIRECTIONS_FULL] = NULL;
4584 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
4585 special_id_suffix[i] = special_suffix_info[i].suffix;
4586 special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
4588 for (i = 0; i < MAX_LEVELS; i++)
4589 level_id_suffix[i] = get_level_id_suffix(i);
4590 level_id_suffix[MAX_LEVELS] = NULL;
4592 InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
4593 image_id_prefix, action_id_suffix, direction_id_suffix,
4594 special_id_suffix, ignore_image_tokens);
4595 InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
4596 sound_id_prefix, action_id_suffix, dummy,
4597 special_id_suffix, ignore_sound_tokens);
4598 InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix,
4599 music_id_prefix, special_id_suffix, level_id_suffix,
4600 dummy, ignore_music_tokens);
4603 static void InitMixer()
4611 char *filename_font_initial = NULL;
4612 Bitmap *bitmap_font_initial = NULL;
4616 /* determine settings for initial font (for displaying startup messages) */
4617 for (i = 0; image_config[i].token != NULL; i++)
4619 for (j = 0; j < NUM_INITIAL_FONTS; j++)
4621 char font_token[128];
4624 sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
4625 len_font_token = strlen(font_token);
4627 if (strEqual(image_config[i].token, font_token))
4628 filename_font_initial = image_config[i].value;
4629 else if (strlen(image_config[i].token) > len_font_token &&
4630 strncmp(image_config[i].token, font_token, len_font_token) == 0)
4632 if (strEqual(&image_config[i].token[len_font_token], ".x"))
4633 font_initial[j].src_x = atoi(image_config[i].value);
4634 else if (strEqual(&image_config[i].token[len_font_token], ".y"))
4635 font_initial[j].src_y = atoi(image_config[i].value);
4636 else if (strEqual(&image_config[i].token[len_font_token], ".width"))
4637 font_initial[j].width = atoi(image_config[i].value);
4638 else if (strEqual(&image_config[i].token[len_font_token],".height"))
4639 font_initial[j].height = atoi(image_config[i].value);
4644 for (j = 0; j < NUM_INITIAL_FONTS; j++)
4646 font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT;
4647 font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
4650 if (filename_font_initial == NULL) /* should not happen */
4651 Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
4653 /* create additional image buffers for double-buffering and cross-fading */
4654 bitmap_db_cross = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
4655 bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
4656 bitmap_db_panel = CreateBitmap(DXSIZE, DYSIZE, DEFAULT_DEPTH);
4657 bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
4659 /* initialize screen properties */
4660 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
4661 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
4663 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
4664 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
4665 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
4667 bitmap_font_initial = LoadCustomImage(filename_font_initial);
4669 for (j = 0; j < NUM_INITIAL_FONTS; j++)
4670 font_initial[j].bitmap = bitmap_font_initial;
4672 InitFontGraphicInfo();
4674 font_height = getFontHeight(FC_RED);
4677 DrawInitText(getWindowTitleString(), 20, FC_YELLOW);
4679 DrawInitText(getProgramInitString(), 20, FC_YELLOW);
4681 DrawInitText(PROGRAM_COPYRIGHT_STRING, 50, FC_RED);
4682 DrawInitText(PROGRAM_WEBSITE_STRING, WIN_YSIZE - 20 - font_height, FC_RED);
4684 DrawInitText("Loading graphics", 120, FC_GREEN);
4687 void RedrawBackground()
4689 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
4690 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
4692 redraw_mask = REDRAW_ALL;
4695 void InitGfxBackground()
4699 fieldbuffer = bitmap_db_field;
4700 SetDrawtoField(DRAW_BACKBUFFER);
4704 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
4705 ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
4707 for (x = 0; x < MAX_BUF_XSIZE; x++)
4708 for (y = 0; y < MAX_BUF_YSIZE; y++)
4711 redraw_mask = REDRAW_ALL;
4714 static void InitLevelInfo()
4716 LoadLevelInfo(); /* global level info */
4717 LoadLevelSetup_LastSeries(); /* last played series info */
4718 LoadLevelSetup_SeriesInfo(); /* last played level info */
4721 void InitLevelArtworkInfo()
4723 LoadLevelArtworkInfo();
4726 static void InitImages()
4728 setLevelArtworkDir(artwork.gfx_first);
4731 printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
4732 leveldir_current->identifier,
4733 artwork.gfx_current_identifier,
4734 artwork.gfx_current->identifier,
4735 leveldir_current->graphics_set,
4736 leveldir_current->graphics_path);
4739 ReloadCustomImages();
4741 LoadCustomElementDescriptions();
4742 LoadSpecialMenuDesignSettings();
4744 ReinitializeGraphics();
4747 static void InitSound(char *identifier)
4749 if (identifier == NULL)
4750 identifier = artwork.snd_current->identifier;
4752 /* set artwork path to send it to the sound server process */
4753 setLevelArtworkDir(artwork.snd_first);
4755 InitReloadCustomSounds(identifier);
4756 ReinitializeSounds();
4759 static void InitMusic(char *identifier)
4761 if (identifier == NULL)
4762 identifier = artwork.mus_current->identifier;
4764 /* set artwork path to send it to the sound server process */
4765 setLevelArtworkDir(artwork.mus_first);
4767 InitReloadCustomMusic(identifier);
4768 ReinitializeMusic();
4771 void InitNetworkServer()
4773 #if defined(NETWORK_AVALIABLE)
4777 if (!options.network)
4780 #if defined(NETWORK_AVALIABLE)
4781 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
4783 if (!ConnectToServer(options.server_host, options.server_port))
4784 Error(ERR_EXIT, "cannot connect to network game server");
4786 SendToServer_PlayerName(setup.player_name);
4787 SendToServer_ProtocolVersion();
4790 SendToServer_NrWanted(nr_wanted);
4794 static char *getNewArtworkIdentifier(int type)
4796 static char *leveldir_current_identifier[3] = { NULL, NULL, NULL };
4797 static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE };
4798 static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE };
4799 static boolean initialized[3] = { FALSE, FALSE, FALSE };
4800 TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
4801 boolean setup_override_artwork = SETUP_OVERRIDE_ARTWORK(setup, type);
4802 char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
4803 char *leveldir_identifier = leveldir_current->identifier;
4805 /* !!! setLevelArtworkDir() should be moved to an earlier stage !!! */
4806 char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
4808 char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type);
4810 boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
4811 char *artwork_current_identifier;
4812 char *artwork_new_identifier = NULL; /* default: nothing has changed */
4814 /* leveldir_current may be invalid (level group, parent link) */
4815 if (!validLevelSeries(leveldir_current))
4818 /* 1st step: determine artwork set to be activated in descending order:
4819 --------------------------------------------------------------------
4820 1. setup artwork (when configured to override everything else)
4821 2. artwork set configured in "levelinfo.conf" of current level set
4822 (artwork in level directory will have priority when loading later)
4823 3. artwork in level directory (stored in artwork sub-directory)
4824 4. setup artwork (currently configured in setup menu) */
4826 if (setup_override_artwork)
4827 artwork_current_identifier = setup_artwork_set;
4828 else if (leveldir_artwork_set != NULL)
4829 artwork_current_identifier = leveldir_artwork_set;
4830 else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier))
4831 artwork_current_identifier = leveldir_identifier;
4833 artwork_current_identifier = setup_artwork_set;
4836 /* 2nd step: check if it is really needed to reload artwork set
4837 ------------------------------------------------------------ */
4840 if (type == ARTWORK_TYPE_GRAPHICS)
4841 printf("::: 0: '%s' ['%s', '%s'] ['%s' ('%s')]\n",
4842 artwork_new_identifier,
4843 ARTWORK_CURRENT_IDENTIFIER(artwork, type),
4844 artwork_current_identifier,
4845 leveldir_current->graphics_set,
4846 leveldir_current->identifier);
4849 /* ---------- reload if level set and also artwork set has changed ------- */
4850 if (leveldir_current_identifier[type] != leveldir_identifier &&
4851 (last_has_level_artwork_set[type] || has_level_artwork_set))
4852 artwork_new_identifier = artwork_current_identifier;
4854 leveldir_current_identifier[type] = leveldir_identifier;
4855 last_has_level_artwork_set[type] = has_level_artwork_set;
4858 if (type == ARTWORK_TYPE_GRAPHICS)
4859 printf("::: 1: '%s'\n", artwork_new_identifier);
4862 /* ---------- reload if "override artwork" setting has changed ----------- */
4863 if (last_override_level_artwork[type] != setup_override_artwork)
4864 artwork_new_identifier = artwork_current_identifier;
4866 last_override_level_artwork[type] = setup_override_artwork;
4869 if (type == ARTWORK_TYPE_GRAPHICS)
4870 printf("::: 2: '%s'\n", artwork_new_identifier);
4873 /* ---------- reload if current artwork identifier has changed ----------- */
4874 if (!strEqual(ARTWORK_CURRENT_IDENTIFIER(artwork, type),
4875 artwork_current_identifier))
4876 artwork_new_identifier = artwork_current_identifier;
4878 *(ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type))= artwork_current_identifier;
4881 if (type == ARTWORK_TYPE_GRAPHICS)
4882 printf("::: 3: '%s'\n", artwork_new_identifier);
4885 /* ---------- do not reload directly after starting ---------------------- */
4886 if (!initialized[type])
4887 artwork_new_identifier = NULL;
4889 initialized[type] = TRUE;
4892 if (type == ARTWORK_TYPE_GRAPHICS)
4893 printf("::: 4: '%s'\n", artwork_new_identifier);
4897 if (type == ARTWORK_TYPE_GRAPHICS)
4898 printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n",
4899 artwork.gfx_current_identifier, artwork_current_identifier,
4900 artwork.gfx_current->identifier, leveldir_current->graphics_set,
4901 artwork_new_identifier);
4904 return artwork_new_identifier;
4907 void ReloadCustomArtwork(int force_reload)
4909 char *gfx_new_identifier;
4910 char *snd_new_identifier;
4911 char *mus_new_identifier;
4912 boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS));
4913 boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS));
4914 boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC));
4915 boolean redraw_screen = FALSE;
4917 force_reload_gfx |= AdjustGraphicsForEMC();
4919 gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
4920 snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
4921 mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
4923 if (gfx_new_identifier != NULL || force_reload_gfx)
4926 printf("RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']\n",
4927 artwork.gfx_current_identifier,
4929 artwork.gfx_current->identifier,
4930 leveldir_current->graphics_set);
4933 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4937 redraw_screen = TRUE;
4940 if (snd_new_identifier != NULL || force_reload_snd)
4942 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4944 InitSound(snd_new_identifier);
4946 redraw_screen = TRUE;
4949 if (mus_new_identifier != NULL || force_reload_mus)
4951 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4953 InitMusic(mus_new_identifier);
4955 redraw_screen = TRUE;
4962 /* force redraw of (open or closed) door graphics */
4963 SetDoorState(DOOR_OPEN_ALL);
4964 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
4968 void KeyboardAutoRepeatOffUnlessAutoplay()
4970 if (global.autoplay_leveldir == NULL)
4971 KeyboardAutoRepeatOff();
4975 /* ========================================================================= */
4977 /* ========================================================================= */
4981 InitGlobal(); /* initialize some global variables */
4983 if (options.execute_command)
4984 Execute_Command(options.execute_command);
4986 if (options.serveronly)
4988 #if defined(PLATFORM_UNIX)
4989 NetworkServer(options.server_port, options.serveronly);
4991 Error(ERR_WARN, "networking only supported in Unix version");
4994 exit(0); /* never reached, server loops forever */
5001 InitArtworkInfo(); /* needed before loading gfx, sound & music */
5002 InitArtworkConfig(); /* needed before forking sound child process */
5007 InitRND(NEW_RANDOMIZE);
5008 InitSimpleRandom(NEW_RANDOMIZE);
5013 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
5015 InitEventFilter(FilterMouseMotionEvents);
5017 InitElementPropertiesStatic();
5018 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
5022 // debug_print_timestamp(0, "INIT");
5024 // debug_print_timestamp(0, "TIME InitLevelInfo: ");
5025 InitLevelArtworkInfo();
5026 // debug_print_timestamp(0, "TIME InitLevelArtworkInfo: ");
5028 InitImages(); /* needs to know current level directory */
5029 InitSound(NULL); /* needs to know current level directory */
5030 InitMusic(NULL); /* needs to know current level directory */
5032 InitGfxBackground();
5038 if (global.autoplay_leveldir)
5043 else if (global.convert_leveldir)
5049 game_status = GAME_MODE_MAIN;
5053 InitNetworkServer();
5056 void CloseAllAndExit(int exit_value)
5061 CloseAudio(); /* called after freeing sounds (needed for SDL) */
5069 #if defined(TARGET_SDL)
5070 if (network_server) /* terminate network server */
5071 SDL_KillThread(server_thread);
5074 CloseVideoDisplay();
5075 ClosePlatformDependentStuff();
5077 if (exit_value != 0)
5078 NotifyUserAboutErrorFile();