rnd-20020903-1-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 static char *image_filename[NUM_PICTURES] =
30 {
31   "RocksScreen.pcx",
32   "RocksDoor.pcx",
33   "RocksHeroes.pcx",
34   "RocksToons.pcx",
35   "RocksSP.pcx",
36   "RocksDC.pcx",
37   "RocksMore.pcx",
38   "RocksFont.pcx",
39   "RocksFont2.pcx",
40   "RocksFont3.pcx"
41 }; 
42
43 static void InitSetup(void);
44 static void InitPlayerInfo(void);
45 static void InitLevelInfo(void);
46 static void InitArtworkInfo(void);
47 static void InitLevelArtworkInfo(void);
48 static void InitNetworkServer(void);
49 static void InitImageConfig();
50 static void InitMixer(void);
51 static void InitSound(void);
52 static void InitGfx(void);
53 static void InitGfxBackground(void);
54 static void InitGadgets(void);
55 static void InitElementProperties(void);
56 static void InitElementInfo(void);
57 static void InitGraphicInfo(void);
58 static void Execute_Debug_Command(char *);
59
60 void OpenAll(void)
61 {
62   if (options.debug_command)
63   {
64     Execute_Debug_Command(options.debug_command);
65
66     exit(0);
67   }
68
69   if (options.serveronly)
70   {
71 #if defined(PLATFORM_UNIX)
72     NetworkServer(options.server_port, options.serveronly);
73 #else
74     Error(ERR_WARN, "networking only supported in Unix version");
75 #endif
76     exit(0);    /* never reached */
77   }
78
79   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
80                   PROGRAM_TITLE_STRING, getWindowTitleString(),
81                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
82                   MSDOS_POINTER_FILENAME,
83                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
84
85   InitSetup();
86   InitPlayerInfo();
87   InitArtworkInfo();            /* needed before loading gfx, sound & music */
88
89   InitCounter();
90   InitImageConfig();
91   InitMixer();
92   InitJoysticks();
93   InitRND(NEW_RANDOMIZE);
94
95   InitVideoDisplay();
96   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
97                   setup.fullscreen);
98
99   InitEventFilter(FilterMouseMotionEvents);
100
101   InitGfx();
102   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
103   InitElementInfo();
104   InitGraphicInfo();
105
106   InitLevelInfo();
107   InitLevelArtworkInfo();
108   InitGadgets();                /* needs to know number of level series */
109   InitSound();                  /* needs to know current level directory */
110
111   InitGfxBackground();
112   InitToons();
113
114   DrawMainMenu();
115
116   InitNetworkServer();
117 }
118
119 void InitSetup()
120 {
121   LoadSetup();                                  /* global setup info */
122 }
123
124 void InitPlayerInfo()
125 {
126   int i;
127
128   /* choose default local player */
129   local_player = &stored_player[0];
130
131   for (i=0; i<MAX_PLAYERS; i++)
132     stored_player[i].connected = FALSE;
133
134   local_player->connected = TRUE;
135 }
136
137 void InitLevelInfo()
138 {
139   LoadLevelInfo();                              /* global level info */
140   LoadLevelSetup_LastSeries();                  /* last played series info */
141   LoadLevelSetup_SeriesInfo();                  /* last played level info */
142 }
143
144 void InitArtworkInfo()
145 {
146   LoadArtworkInfo();
147 }
148
149 void InitLevelArtworkInfo()
150 {
151   LoadLevelArtworkInfo();
152 }
153
154 void InitNetworkServer()
155 {
156 #if defined(PLATFORM_UNIX)
157   int nr_wanted;
158 #endif
159
160   if (!options.network)
161     return;
162
163 #if defined(PLATFORM_UNIX)
164   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
165
166   if (!ConnectToServer(options.server_host, options.server_port))
167     Error(ERR_EXIT, "cannot connect to network game server");
168
169   SendToServer_PlayerName(setup.player_name);
170   SendToServer_ProtocolVersion();
171
172   if (nr_wanted)
173     SendToServer_NrWanted(nr_wanted);
174 #endif
175 }
176
177 static void InitImageConfig()
178 {
179   InitImageList(image_config, NUM_IMAGE_CONFIG_ENTRIES);
180 }
181
182 static void InitMixer()
183 {
184   OpenAudio();
185   InitSoundList(sound_config, NUM_SOUND_CONFIG_ENTRIES);
186
187   StartMixer();
188 }
189
190 static void InitSound()
191 {
192   /* load custom sounds and music */
193   InitReloadSounds(artwork.snd_current->identifier);
194   InitReloadMusic(artwork.mus_current->identifier);
195
196   /* initialize sound effect lookup table for element actions */
197   InitGameSound();
198 }
199
200 static void InitTileClipmasks()
201 {
202 #if defined(TARGET_X11)
203   XGCValues clip_gc_values;
204   unsigned long clip_gc_valuemask;
205
206 #if defined(TARGET_X11_NATIVE)
207   GC copy_clipmask_gc;
208
209   static struct
210   {
211     int start;
212     int count;
213   }
214   tile_needs_clipping[] =
215   {
216     { GFX_SPIELER1_UP, 4 },
217     { GFX_SPIELER1_DOWN, 4 },
218     { GFX_SPIELER1_LEFT, 4 },
219     { GFX_SPIELER1_RIGHT, 4 },
220     { GFX_SPIELER1_PUSH_LEFT, 4 },
221     { GFX_SPIELER1_PUSH_RIGHT, 4 },
222     { GFX_SPIELER2_UP, 4 },
223     { GFX_SPIELER2_DOWN, 4 },
224     { GFX_SPIELER2_LEFT, 4 },
225     { GFX_SPIELER2_RIGHT, 4 },
226     { GFX_SPIELER2_PUSH_LEFT, 4 },
227     { GFX_SPIELER2_PUSH_RIGHT, 4 },
228     { GFX_SPIELER3_UP, 4 },
229     { GFX_SPIELER3_DOWN, 4 },
230     { GFX_SPIELER3_LEFT, 4 },
231     { GFX_SPIELER3_RIGHT, 4 },
232     { GFX_SPIELER3_PUSH_LEFT, 4 },
233     { GFX_SPIELER3_PUSH_RIGHT, 4 },
234     { GFX_SPIELER4_UP, 4 },
235     { GFX_SPIELER4_DOWN, 4 },
236     { GFX_SPIELER4_LEFT, 4 },
237     { GFX_SPIELER4_RIGHT, 4 },
238     { GFX_SPIELER4_PUSH_LEFT, 4 },
239     { GFX_SPIELER4_PUSH_RIGHT, 4 },
240     { GFX_SP_MURPHY, 1 },
241     { GFX_MURPHY_GO_LEFT, 3 },
242     { GFX_MURPHY_GO_RIGHT, 3 },
243     { GFX_MURPHY_SNAP_UP, 1 },
244     { GFX_MURPHY_SNAP_DOWN, 1 },
245     { GFX_MURPHY_SNAP_RIGHT, 1 },
246     { GFX_MURPHY_SNAP_LEFT, 1 },
247     { GFX_MURPHY_PUSH_RIGHT, 1 },
248     { GFX_MURPHY_PUSH_LEFT, 1 },
249     { GFX_GEBLUBBER, 4 },
250     { GFX_DYNAMIT, 7 },
251     { GFX_DYNABOMB, 4 },
252     { GFX_EXPLOSION, 8 },
253     { GFX_SOKOBAN_OBJEKT, 1 },
254     { GFX_FUNKELN_BLAU, 3 },
255     { GFX_FUNKELN_WEISS, 3 },
256     { GFX2_SHIELD_PASSIVE, 3 },
257     { GFX2_SHIELD_ACTIVE, 3 },
258     { -1, 0 }
259   };
260 #endif /* TARGET_X11_NATIVE */
261 #endif /* TARGET_X11 */
262
263   int i;
264
265   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
266   for(i=0; i<NUM_TILES; i++)
267     tile_clipmask[i] = None;
268
269 #if defined(TARGET_X11)
270   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
271      often very slow when preparing a masked XCopyArea() for big Pixmaps.
272      To prevent this, create small (tile-sized) mask Pixmaps which will then
273      be set much faster with XSetClipOrigin() and speed things up a lot. */
274
275   clip_gc_values.graphics_exposures = False;
276   clip_gc_valuemask = GCGraphicsExposures;
277   tile_clip_gc =
278     XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
279
280   for(i=0; i<NUM_BITMAPS; i++)
281   {
282     if (pix[i]->clip_mask)
283     {
284       clip_gc_values.graphics_exposures = False;
285       clip_gc_values.clip_mask = pix[i]->clip_mask;
286       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
287       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
288                                          clip_gc_valuemask, &clip_gc_values);
289     }
290   }
291
292 #if defined(TARGET_X11_NATIVE)
293
294   /* create graphic context structures needed for clipping */
295   clip_gc_values.graphics_exposures = False;
296   clip_gc_valuemask = GCGraphicsExposures;
297   copy_clipmask_gc =
298     XCreateGC(display, pix[PIX_BACK]->clip_mask,
299               clip_gc_valuemask, &clip_gc_values);
300
301   /* create only those clipping Pixmaps we really need */
302   for(i=0; tile_needs_clipping[i].start>=0; i++)
303   {
304     int j;
305
306     for(j=0; j<tile_needs_clipping[i].count; j++)
307     {
308       int tile = tile_needs_clipping[i].start + j;
309       int graphic = tile;
310       int src_x, src_y;
311       int pixmap_nr;
312       Pixmap src_pixmap;
313
314       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
315       src_pixmap = pix[pixmap_nr]->clip_mask;
316
317       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
318                                           TILEX, TILEY, 1);
319
320       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
321                 src_x, src_y, TILEX, TILEY, 0, 0);
322     }
323   }
324
325   XFreeGC(display, copy_clipmask_gc);
326
327 #endif /* TARGET_X11_NATIVE */
328 #endif /* TARGET_X11 */
329 }
330
331 void FreeTileClipmasks()
332 {
333 #if defined(TARGET_X11)
334   int i;
335
336   for(i=0; i<NUM_TILES; i++)
337   {
338     if (tile_clipmask[i] != None)
339     {
340       XFreePixmap(display, tile_clipmask[i]);
341       tile_clipmask[i] = None;
342     }
343   }
344
345   if (tile_clip_gc)
346     XFreeGC(display, tile_clip_gc);
347   tile_clip_gc = None;
348
349   for(i=0; i<NUM_BITMAPS; i++)
350   {
351     if (pix[i] != NULL && pix[i]->stored_clip_gc)
352     {
353       XFreeGC(display, pix[i]->stored_clip_gc);
354       pix[i]->stored_clip_gc = None;
355     }
356   }
357 #endif /* TARGET_X11 */
358 }
359
360 void InitGfx()
361 {
362   int i;
363
364   /* initialize some global variables */
365   global.frames_per_second = 0;
366   global.fps_slowdown = FALSE;
367   global.fps_slowdown_factor = 1;
368
369   /* initialize screen properties */
370   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
371                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
372   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
373   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
374   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
375
376   /* create additional image buffers for double-buffering */
377   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
378   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
379
380   pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
381
382   InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
383
384   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
385   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
386
387   DrawInitText("Loading graphics:", 120, FC_GREEN);
388
389   for(i=0; i<NUM_PICTURES; i++)
390   {
391     if (i != PIX_SMALLFONT)
392     {
393       DrawInitText(image_filename[i], 150, FC_YELLOW);
394
395       pix[i] = LoadCustomImage(image_filename[i]);
396     }
397   }
398
399   InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
400
401   InitTileClipmasks();
402 }
403
404 void InitGfxBackground()
405 {
406   int x, y;
407
408   drawto = backbuffer;
409   fieldbuffer = pix[PIX_DB_FIELD];
410   SetDrawtoField(DRAW_BACKBUFFER);
411
412   BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
413   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
414   ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
415
416   for(x=0; x<MAX_BUF_XSIZE; x++)
417     for(y=0; y<MAX_BUF_YSIZE; y++)
418       redraw[x][y] = 0;
419   redraw_tiles = 0;
420   redraw_mask = REDRAW_ALL;
421 }
422
423 void ReloadCustomArtwork()
424 {
425   static char *leveldir_current_identifier = NULL;
426   static boolean last_override_level_graphics = FALSE;
427   static boolean last_override_level_sounds = FALSE;
428   static boolean last_override_level_music = FALSE;
429
430   /* identifier for new artwork; default: artwork configured in setup */
431   char *gfx_new_identifier = artwork.gfx_current->identifier;
432   char *snd_new_identifier = artwork.snd_current->identifier;
433   char *mus_new_identifier = artwork.mus_current->identifier;
434
435 #if 0
436   printf("graphics --> '%s' ('%s')\n",
437          artwork.gfx_current_identifier, artwork.gfx_current->filename);
438   printf("sounds   --> '%s' ('%s')\n",
439          artwork.snd_current_identifier, artwork.snd_current->filename);
440   printf("music    --> '%s' ('%s')\n",
441          artwork.mus_current_identifier, artwork.mus_current->filename);
442 #endif
443
444   /* leveldir_current may be invalid (level group, parent link) */
445   if (!validLevelSeries(leveldir_current))
446     return;
447
448 #if 0
449   printf("--> '%s'\n", artwork.gfx_current_identifier);
450 #endif
451
452   /* when a new level series was selected, check if there was a change
453      in custom artwork stored in level series directory */
454   if (leveldir_current_identifier != leveldir_current->identifier)
455   {
456     char *identifier_old = leveldir_current_identifier;
457     char *identifier_new = leveldir_current->identifier;
458
459     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
460         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
461       gfx_new_identifier = identifier_new;
462     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
463         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
464       snd_new_identifier = identifier_new;
465     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
466         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
467       mus_new_identifier = identifier_new;
468
469     leveldir_current_identifier = leveldir_current->identifier;
470   }
471
472   /* custom level artwork configured in level series configuration file
473      always overrides custom level artwork stored in level series directory
474      and (level independant) custom artwork configured in setup menue */
475   if (leveldir_current->graphics_set != NULL)
476     gfx_new_identifier = leveldir_current->graphics_set;
477   if (leveldir_current->sounds_set != NULL)
478     snd_new_identifier = leveldir_current->sounds_set;
479   if (leveldir_current->music_set != NULL)
480     mus_new_identifier = leveldir_current->music_set;
481
482   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
483       last_override_level_graphics != setup.override_level_graphics)
484   {
485     int i;
486
487     setLevelArtworkDir(artwork.gfx_first);
488
489     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
490
491     for(i=0; i<NUM_PICTURES; i++)
492     {
493       DrawInitText(image_filename[i], 150, FC_YELLOW);
494       ReloadCustomImage(pix[i], image_filename[i]);
495     }
496
497     FreeTileClipmasks();
498     InitTileClipmasks();
499     InitGfxBackground();
500
501     /* force redraw of (open or closed) door graphics */
502     SetDoorState(DOOR_OPEN_ALL);
503     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
504
505     artwork.gfx_current_identifier = gfx_new_identifier;
506     last_override_level_graphics = setup.override_level_graphics;
507   }
508
509   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
510       last_override_level_sounds != setup.override_level_sounds)
511   {
512     /* set artwork path to send it to the sound server process */
513     setLevelArtworkDir(artwork.snd_first);
514
515     InitReloadSounds(snd_new_identifier);
516
517     artwork.snd_current_identifier = snd_new_identifier;
518     last_override_level_sounds = setup.override_level_sounds;
519   }
520
521   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
522       last_override_level_music != setup.override_level_music)
523   {
524     /* set artwork path to send it to the sound server process */
525     setLevelArtworkDir(artwork.mus_first);
526
527     InitReloadMusic(mus_new_identifier);
528
529     artwork.mus_current_identifier = mus_new_identifier;
530     last_override_level_music = setup.override_level_music;
531   }
532
533 #if 0
534   printf("<-- '%s'\n", artwork.gfx_current_identifier);
535 #endif
536 }
537
538 void InitGadgets()
539 {
540   CreateLevelEditorGadgets();
541   CreateGameButtons();
542   CreateTapeButtons();
543   CreateToolButtons();
544   CreateScreenGadgets();
545 }
546
547 void InitElementInfo()
548 {
549   int i;
550
551   static struct
552   {
553     int element;
554     int graphic;
555   }
556   element_to_graphic[] =
557   {
558     { EL_LEERRAUM,                      GFX_LEERRAUM            },
559     { EL_ERDREICH,                      GFX_ERDREICH            },
560     { EL_MAUERWERK,                     GFX_MAUERWERK           },
561     { EL_FELSBODEN,                     GFX_FELSBODEN           },
562     { EL_FELSBROCKEN,                   GFX_FELSBROCKEN         },
563     { EL_SCHLUESSEL,                    GFX_SCHLUESSEL          },
564     { EL_EDELSTEIN,                     GFX_EDELSTEIN           },
565     { EL_AUSGANG_ZU,                    GFX_AUSGANG_ZU          },
566     { EL_AUSGANG_ACT,                   GFX_AUSGANG_ACT         },
567     { EL_AUSGANG_AUF,                   GFX_AUSGANG_AUF         },
568     { EL_SPIELFIGUR,                    GFX_SPIELFIGUR          },
569     { EL_SPIELER1,                      GFX_SPIELER1            },
570     { EL_SPIELER2,                      GFX_SPIELER2            },
571     { EL_SPIELER3,                      GFX_SPIELER3            },
572     { EL_SPIELER4,                      GFX_SPIELER4            },
573     { EL_KAEFER,                        GFX_KAEFER              },
574     { EL_KAEFER_RIGHT,                  GFX_KAEFER_RIGHT        },
575     { EL_KAEFER_UP,                     GFX_KAEFER_UP           },
576     { EL_KAEFER_LEFT,                   GFX_KAEFER_LEFT         },
577     { EL_KAEFER_DOWN,                   GFX_KAEFER_DOWN         },
578     { EL_FLIEGER,                       GFX_FLIEGER             },
579     { EL_FLIEGER_RIGHT,                 GFX_FLIEGER_RIGHT       },
580     { EL_FLIEGER_UP,                    GFX_FLIEGER_UP          },
581     { EL_FLIEGER_LEFT,                  GFX_FLIEGER_LEFT        },
582     { EL_FLIEGER_DOWN,                  GFX_FLIEGER_DOWN        },
583     { EL_BUTTERFLY,                     GFX_BUTTERFLY           },
584     { EL_BUTTERFLY_RIGHT,               GFX_BUTTERFLY_RIGHT     },
585     { EL_BUTTERFLY_UP,                  GFX_BUTTERFLY_UP        },
586     { EL_BUTTERFLY_LEFT,                GFX_BUTTERFLY_LEFT      },
587     { EL_BUTTERFLY_DOWN,                GFX_BUTTERFLY_DOWN      },
588     { EL_FIREFLY,                       GFX_FIREFLY             },
589     { EL_FIREFLY_RIGHT,                 GFX_FIREFLY_RIGHT       },
590     { EL_FIREFLY_UP,                    GFX_FIREFLY_UP          },
591     { EL_FIREFLY_LEFT,                  GFX_FIREFLY_LEFT        },
592     { EL_FIREFLY_DOWN,                  GFX_FIREFLY_DOWN        },
593     { EL_MAMPFER,                       GFX_MAMPFER             },
594     { EL_ROBOT,                         GFX_ROBOT               },
595     { EL_BETON,                         GFX_BETON               },
596     { EL_DIAMANT,                       GFX_DIAMANT             },
597     { EL_MORAST_LEER,                   GFX_MORAST_LEER         },
598     { EL_MORAST_VOLL,                   GFX_MORAST_VOLL         },
599     { EL_QUICKSAND_EMPTYING,            GFX_MORAST_LEER         },
600     { EL_TROPFEN,                       GFX_TROPFEN             },
601     { EL_BOMBE,                         GFX_BOMBE               },
602     { EL_MAGIC_WALL_OFF,                GFX_MAGIC_WALL_OFF      },
603     { EL_MAGIC_WALL_EMPTY,              GFX_MAGIC_WALL_EMPTY    },
604     { EL_MAGIC_WALL_EMPTYING,           GFX_MAGIC_WALL_EMPTY    },
605     { EL_MAGIC_WALL_FULL,               GFX_MAGIC_WALL_FULL     },
606     { EL_MAGIC_WALL_DEAD,               GFX_MAGIC_WALL_DEAD     },
607     { EL_SALZSAEURE,                    GFX_SALZSAEURE          },
608     { EL_AMOEBE_TOT,                    GFX_AMOEBE_TOT          },
609     { EL_AMOEBE_NASS,                   GFX_AMOEBE_NASS         },
610     { EL_AMOEBE_NORM,                   GFX_AMOEBE_NORM         },
611     { EL_AMOEBE_VOLL,                   GFX_AMOEBE_VOLL         },
612     { EL_AMOEBE_BD,                     GFX_AMOEBE_BD           },
613     { EL_AMOEBA2DIAM,                   GFX_AMOEBA2DIAM         },
614     { EL_AMOEBA_DRIPPING,               GFX_AMOEBE_NASS         },
615     { EL_KOKOSNUSS,                     GFX_KOKOSNUSS           },
616     { EL_LIFE,                          GFX_LIFE                },
617     { EL_LIFE_ASYNC,                    GFX_LIFE_ASYNC          },
618     { EL_DYNAMITE_ACTIVE,               GFX_DYNAMIT             },
619     { EL_BADEWANNE,                     GFX_BADEWANNE           },
620     { EL_BADEWANNE1,                    GFX_BADEWANNE1          },
621     { EL_BADEWANNE2,                    GFX_BADEWANNE2          },
622     { EL_BADEWANNE3,                    GFX_BADEWANNE3          },
623     { EL_BADEWANNE4,                    GFX_BADEWANNE4          },
624     { EL_BADEWANNE5,                    GFX_BADEWANNE5          },
625     { EL_ABLENK_AUS,                    GFX_ABLENK_AUS          },
626     { EL_ABLENK_EIN,                    GFX_ABLENK_EIN          },
627     { EL_SCHLUESSEL1,                   GFX_SCHLUESSEL1         },
628     { EL_SCHLUESSEL2,                   GFX_SCHLUESSEL2         },
629     { EL_SCHLUESSEL3,                   GFX_SCHLUESSEL3         },
630     { EL_SCHLUESSEL4,                   GFX_SCHLUESSEL4         },
631     { EL_PFORTE1,                       GFX_PFORTE1             },
632     { EL_PFORTE2,                       GFX_PFORTE2             },
633     { EL_PFORTE3,                       GFX_PFORTE3             },
634     { EL_PFORTE4,                       GFX_PFORTE4             },
635     { EL_PFORTE1X,                      GFX_PFORTE1X            },
636     { EL_PFORTE2X,                      GFX_PFORTE2X            },
637     { EL_PFORTE3X,                      GFX_PFORTE3X            },
638     { EL_PFORTE4X,                      GFX_PFORTE4X            },
639     { EL_DYNAMITE_INACTIVE,             GFX_DYNAMIT_AUS         },
640     { EL_PACMAN,                        GFX_PACMAN              },
641     { EL_PACMAN_RIGHT,                  GFX_PACMAN_RIGHT        },
642     { EL_PACMAN_UP,                     GFX_PACMAN_UP           },
643     { EL_PACMAN_LEFT,                   GFX_PACMAN_LEFT         },
644     { EL_PACMAN_DOWN,                   GFX_PACMAN_DOWN         },
645     { EL_UNSICHTBAR,                    GFX_UNSICHTBAR          },
646     { EL_ERZ_EDEL,                      GFX_ERZ_EDEL            },
647     { EL_ERZ_DIAM,                      GFX_ERZ_DIAM            },
648     { EL_BIRNE_AUS,                     GFX_BIRNE_AUS           },
649     { EL_BIRNE_EIN,                     GFX_BIRNE_EIN           },
650     { EL_ZEIT_VOLL,                     GFX_ZEIT_VOLL           },
651     { EL_ZEIT_LEER,                     GFX_ZEIT_LEER           },
652     { EL_MAUER_LEBT,                    GFX_MAUER_LEBT          },
653     { EL_MAUER_X,                       GFX_MAUER_X             },
654     { EL_MAUER_Y,                       GFX_MAUER_Y             },
655     { EL_MAUER_XY,                      GFX_MAUER_XY            },
656     { EL_EDELSTEIN_BD,                  GFX_EDELSTEIN_BD        },
657     { EL_EDELSTEIN_GELB,                GFX_EDELSTEIN_GELB      },
658     { EL_EDELSTEIN_ROT,                 GFX_EDELSTEIN_ROT       },
659     { EL_EDELSTEIN_LILA,                GFX_EDELSTEIN_LILA      },
660     { EL_ERZ_EDEL_BD,                   GFX_ERZ_EDEL_BD         },
661     { EL_ERZ_EDEL_GELB,                 GFX_ERZ_EDEL_GELB       },
662     { EL_ERZ_EDEL_ROT,                  GFX_ERZ_EDEL_ROT        },
663     { EL_ERZ_EDEL_LILA,                 GFX_ERZ_EDEL_LILA       },
664     { EL_MAMPFER2,                      GFX_MAMPFER2            },
665     { EL_MAGIC_WALL_BD_OFF,             GFX_MAGIC_WALL_BD_OFF   },
666     { EL_MAGIC_WALL_BD_EMPTY,           GFX_MAGIC_WALL_BD_EMPTY },
667     { EL_MAGIC_WALL_BD_EMPTYING,        GFX_MAGIC_WALL_BD_EMPTY },
668     { EL_MAGIC_WALL_BD_FULL,            GFX_MAGIC_WALL_BD_FULL  },
669     { EL_MAGIC_WALL_BD_DEAD,            GFX_MAGIC_WALL_BD_DEAD  },
670     { EL_DYNABOMB_ACTIVE_1,             GFX_DYNABOMB            },
671     { EL_DYNABOMB_ACTIVE_2,             GFX_DYNABOMB            },
672     { EL_DYNABOMB_ACTIVE_3,             GFX_DYNABOMB            },
673     { EL_DYNABOMB_ACTIVE_4,             GFX_DYNABOMB            },
674     { EL_DYNABOMB_NR,                   GFX_DYNABOMB_NR         },
675     { EL_DYNABOMB_SZ,                   GFX_DYNABOMB_SZ         },
676     { EL_DYNABOMB_XL,                   GFX_DYNABOMB_XL         },
677     { EL_SOKOBAN_OBJEKT,                GFX_SOKOBAN_OBJEKT      },
678     { EL_SOKOBAN_FELD_LEER,             GFX_SOKOBAN_FELD_LEER   },
679     { EL_SOKOBAN_FELD_VOLL,             GFX_SOKOBAN_FELD_VOLL   },
680     { EL_MOLE,                          GFX_MOLE                },
681     { EL_PINGUIN,                       GFX_PINGUIN             },
682     { EL_SCHWEIN,                       GFX_SCHWEIN             },
683     { EL_DRACHE,                        GFX_DRACHE              },
684     { EL_SONDE,                         GFX_SONDE               },
685     { EL_PFEIL_LEFT,                    GFX_PFEIL_LEFT          },
686     { EL_PFEIL_RIGHT,                   GFX_PFEIL_RIGHT         },
687     { EL_PFEIL_UP,                      GFX_PFEIL_UP            },
688     { EL_PFEIL_DOWN,                    GFX_PFEIL_DOWN          },
689     { EL_SPEED_PILL,                    GFX_SPEED_PILL          },
690     { EL_SP_TERMINAL_ACTIVE,            GFX_SP_TERMINAL         },
691     { EL_SP_BUG_ACTIVE,                 GFX_SP_BUG_ACTIVE       },
692     { EL_SP_ZONK,                       GFX_SP_ZONK             },
693     { EL_INVISIBLE_STEEL,               GFX_INVISIBLE_STEEL     },
694     { EL_BLACK_ORB,                     GFX_BLACK_ORB           },
695     { EL_EM_GATE_1,                     GFX_EM_GATE_1           },
696     { EL_EM_GATE_2,                     GFX_EM_GATE_2           },
697     { EL_EM_GATE_3,                     GFX_EM_GATE_3           },
698     { EL_EM_GATE_4,                     GFX_EM_GATE_4           },
699     { EL_EM_GATE_1X,                    GFX_EM_GATE_1X          },
700     { EL_EM_GATE_2X,                    GFX_EM_GATE_2X          },
701     { EL_EM_GATE_3X,                    GFX_EM_GATE_3X          },
702     { EL_EM_GATE_4X,                    GFX_EM_GATE_4X          },
703     { EL_EM_KEY_1_FILE,                 GFX_EM_KEY_1            },
704     { EL_EM_KEY_2_FILE,                 GFX_EM_KEY_2            },
705     { EL_EM_KEY_3_FILE,                 GFX_EM_KEY_3            },
706     { EL_EM_KEY_4_FILE,                 GFX_EM_KEY_4            },
707     { EL_EM_KEY_1,                      GFX_EM_KEY_1            },
708     { EL_EM_KEY_2,                      GFX_EM_KEY_2            },
709     { EL_EM_KEY_3,                      GFX_EM_KEY_3            },
710     { EL_EM_KEY_4,                      GFX_EM_KEY_4            },
711     { EL_PEARL,                         GFX_PEARL               },
712     { EL_CRYSTAL,                       GFX_CRYSTAL             },
713     { EL_WALL_PEARL,                    GFX_WALL_PEARL          },
714     { EL_WALL_CRYSTAL,                  GFX_WALL_CRYSTAL        },
715     { EL_DOOR_WHITE,                    GFX_DOOR_WHITE          },
716     { EL_DOOR_WHITE_GRAY,               GFX_DOOR_WHITE_GRAY     },
717     { EL_KEY_WHITE,                     GFX_KEY_WHITE           },
718     { EL_SHIELD_PASSIVE,                GFX_SHIELD_PASSIVE      },
719     { EL_SHIELD_ACTIVE,                 GFX_SHIELD_ACTIVE       },
720     { EL_EXTRA_TIME,                    GFX_EXTRA_TIME          },
721     { EL_SWITCHGATE_OPEN,               GFX_SWITCHGATE_OPEN     },
722     { EL_SWITCHGATE_CLOSED,             GFX_SWITCHGATE_CLOSED   },
723     { EL_SWITCHGATE_SWITCH_1,           GFX_SWITCHGATE_SWITCH_1 },
724     { EL_SWITCHGATE_SWITCH_2,           GFX_SWITCHGATE_SWITCH_2 },
725     { EL_BELT1_LEFT,                    GFX_BELT1_LEFT          },
726     { EL_BELT1_MIDDLE,                  GFX_BELT1_MIDDLE        },
727     { EL_BELT1_RIGHT,                   GFX_BELT1_RIGHT         },
728     { EL_BELT1_SWITCH_LEFT,             GFX_BELT1_SWITCH_LEFT   },
729     { EL_BELT1_SWITCH_MIDDLE,           GFX_BELT1_SWITCH_MIDDLE },
730     { EL_BELT1_SWITCH_RIGHT,            GFX_BELT1_SWITCH_RIGHT  },
731     { EL_BELT2_LEFT,                    GFX_BELT2_LEFT          },
732     { EL_BELT2_MIDDLE,                  GFX_BELT2_MIDDLE        },
733     { EL_BELT2_RIGHT,                   GFX_BELT2_RIGHT         },
734     { EL_BELT2_SWITCH_LEFT,             GFX_BELT2_SWITCH_LEFT   },
735     { EL_BELT2_SWITCH_MIDDLE,           GFX_BELT2_SWITCH_MIDDLE },
736     { EL_BELT2_SWITCH_RIGHT,            GFX_BELT2_SWITCH_RIGHT  },
737     { EL_BELT3_LEFT,                    GFX_BELT3_LEFT          },
738     { EL_BELT3_MIDDLE,                  GFX_BELT3_MIDDLE        },
739     { EL_BELT3_RIGHT,                   GFX_BELT3_RIGHT         },
740     { EL_BELT3_SWITCH_LEFT,             GFX_BELT3_SWITCH_LEFT   },
741     { EL_BELT3_SWITCH_MIDDLE,           GFX_BELT3_SWITCH_MIDDLE },
742     { EL_BELT3_SWITCH_RIGHT,            GFX_BELT3_SWITCH_RIGHT  },
743     { EL_BELT4_LEFT,                    GFX_BELT4_LEFT          },
744     { EL_BELT4_MIDDLE,                  GFX_BELT4_MIDDLE        },
745     { EL_BELT4_RIGHT,                   GFX_BELT4_RIGHT         },
746     { EL_BELT4_SWITCH_LEFT,             GFX_BELT4_SWITCH_LEFT   },
747     { EL_BELT4_SWITCH_MIDDLE,           GFX_BELT4_SWITCH_MIDDLE },
748     { EL_BELT4_SWITCH_RIGHT,            GFX_BELT4_SWITCH_RIGHT  },
749     { EL_LANDMINE,                      GFX_LANDMINE            },
750     { EL_ENVELOPE,                      GFX_ENVELOPE            },
751     { EL_LIGHT_SWITCH_OFF,              GFX_LIGHT_SWITCH_OFF    },
752     { EL_LIGHT_SWITCH_ON,               GFX_LIGHT_SWITCH_ON     },
753     { EL_SIGN_EXCLAMATION,              GFX_SIGN_EXCLAMATION    },
754     { EL_SIGN_RADIOACTIVITY,            GFX_SIGN_RADIOACTIVITY  },
755     { EL_SIGN_STOP,                     GFX_SIGN_STOP           },
756     { EL_SIGN_WHEELCHAIR,               GFX_SIGN_WHEELCHAIR     },
757     { EL_SIGN_PARKING,                  GFX_SIGN_PARKING        },
758     { EL_SIGN_ONEWAY,                   GFX_SIGN_ONEWAY         },
759     { EL_SIGN_HEART,                    GFX_SIGN_HEART          },
760     { EL_SIGN_TRIANGLE,                 GFX_SIGN_TRIANGLE       },
761     { EL_SIGN_ROUND,                    GFX_SIGN_ROUND          },
762     { EL_SIGN_EXIT,                     GFX_SIGN_EXIT           },
763     { EL_SIGN_YINYANG,                  GFX_SIGN_YINYANG        },
764     { EL_SIGN_OTHER,                    GFX_SIGN_OTHER          },
765     { EL_MOLE_LEFT,                     GFX_MOLE_LEFT           },
766     { EL_MOLE_RIGHT,                    GFX_MOLE_RIGHT          },
767     { EL_MOLE_UP,                       GFX_MOLE_UP             },
768     { EL_MOLE_DOWN,                     GFX_MOLE_DOWN           },
769     { EL_STEEL_SLANTED,                 GFX_STEEL_SLANTED       },
770     { EL_SAND_INVISIBLE,                GFX_SAND_INVISIBLE      },
771     { EL_DX_UNKNOWN_15,                 GFX_DX_UNKNOWN_15       },
772     { EL_DX_UNKNOWN_42,                 GFX_DX_UNKNOWN_42       },
773     { EL_TIMEGATE_OPEN,                 GFX_TIMEGATE_OPEN       },
774     { EL_TIMEGATE_CLOSED,               GFX_TIMEGATE_CLOSED     },
775     { EL_TIMEGATE_SWITCH_ON,            GFX_TIMEGATE_SWITCH     },
776     { EL_TIMEGATE_SWITCH_OFF,           GFX_TIMEGATE_SWITCH     },
777     { EL_BALLOON,                       GFX_BALLOON             },
778     { EL_BALLOON_SEND_LEFT,             GFX_BALLOON_SEND_LEFT   },
779     { EL_BALLOON_SEND_RIGHT,            GFX_BALLOON_SEND_RIGHT  },
780     { EL_BALLOON_SEND_UP,               GFX_BALLOON_SEND_UP     },
781     { EL_BALLOON_SEND_DOWN,             GFX_BALLOON_SEND_DOWN   },
782     { EL_BALLOON_SEND_ANY,              GFX_BALLOON_SEND_ANY    },
783     { EL_EMC_STEEL_WALL_1,              GFX_EMC_STEEL_WALL_1    },
784     { EL_EMC_STEEL_WALL_2,              GFX_EMC_STEEL_WALL_2    },
785     { EL_EMC_STEEL_WALL_3,              GFX_EMC_STEEL_WALL_3    },
786     { EL_EMC_STEEL_WALL_4,              GFX_EMC_STEEL_WALL_4    },
787     { EL_EMC_WALL_1,                    GFX_EMC_WALL_1          },
788     { EL_EMC_WALL_2,                    GFX_EMC_WALL_2          },
789     { EL_EMC_WALL_3,                    GFX_EMC_WALL_3          },
790     { EL_EMC_WALL_4,                    GFX_EMC_WALL_4          },
791     { EL_EMC_WALL_5,                    GFX_EMC_WALL_5          },
792     { EL_EMC_WALL_6,                    GFX_EMC_WALL_6          },
793     { EL_EMC_WALL_7,                    GFX_EMC_WALL_7          },
794     { EL_EMC_WALL_8,                    GFX_EMC_WALL_8          },
795     { EL_TUBE_CROSS,                    GFX_TUBE_CROSS          },
796     { EL_TUBE_VERTICAL,                 GFX_TUBE_VERTICAL       },
797     { EL_TUBE_HORIZONTAL,               GFX_TUBE_HORIZONTAL     },
798     { EL_TUBE_VERT_LEFT,                GFX_TUBE_VERT_LEFT      },
799     { EL_TUBE_VERT_RIGHT,               GFX_TUBE_VERT_RIGHT     },
800     { EL_TUBE_HORIZ_UP,                 GFX_TUBE_HORIZ_UP       },
801     { EL_TUBE_HORIZ_DOWN,               GFX_TUBE_HORIZ_DOWN     },
802     { EL_TUBE_LEFT_UP,                  GFX_TUBE_LEFT_UP        },
803     { EL_TUBE_LEFT_DOWN,                GFX_TUBE_LEFT_DOWN      },
804     { EL_TUBE_RIGHT_UP,                 GFX_TUBE_RIGHT_UP       },
805     { EL_TUBE_RIGHT_DOWN,               GFX_TUBE_RIGHT_DOWN     },
806     { EL_SPRING,                        GFX_SPRING              },
807     { EL_SPRING_MOVING,                 GFX_SPRING              },
808     { EL_TRAP_INACTIVE,                 GFX_TRAP_INACTIVE       },
809     { EL_TRAP_ACTIVE,                   GFX_TRAP_ACTIVE         },
810     { EL_BD_WALL,                       GFX_BD_WALL             },
811     { EL_BD_ROCK,                       GFX_BD_ROCK             },
812     { EL_DX_SUPABOMB,                   GFX_DX_SUPABOMB         },
813     { EL_SP_MURPHY_CLONE,               GFX_SP_MURPHY_CLONE     },
814     { -1,                               -1                      }
815   };
816
817   /* always start with reliable default values */
818   for(i=0; i<MAX_ELEMENTS; i++)
819     element_info[i].graphic = GFX_LEERRAUM;
820
821   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
822     element_info[i].graphic = GFX_CHAR_START + (i - EL_CHAR_START);
823
824   for (i=EL_SP_START; i<=EL_SP_END; i++)
825   {
826     int nr_element = i - EL_SP_START;
827     int gfx_per_line = 8;
828     int nr_graphic =
829       (nr_element / gfx_per_line) * SP_PER_LINE +
830       (nr_element % gfx_per_line);
831
832     element_info[i].graphic = GFX_START_ROCKSSP + nr_graphic;
833   }
834
835   /* this overrides some of the above default settings (GFX_SP_ZONK etc.) */
836   i = 0;
837   while (element_to_graphic[i].element > -1)
838   {
839     int element = element_to_graphic[i].element;
840     int graphic = element_to_graphic[i].graphic;
841
842     element_info[element].graphic = graphic;
843     i++;
844   }
845 }
846
847 void InitGraphicInfo()
848 {
849   int i;
850
851   /* always start with reliable default values */
852   for(i=0; i<MAX_GRAPHICS; i++)
853   {
854     graphic_info[i].bitmap = pix[PIX_SP];       /* graphic that ... */
855     graphic_info[i].src_x = 0;                  /* ... contains ... */
856     graphic_info[i].src_y = 0;                  /* ... empty space. */
857     graphic_info[i].anim_frames = 1;
858     graphic_info[i].anim_delay = 0;
859     graphic_info[i].anim_mode = ANIM_NORMAL;
860   }
861
862   for(i=0; i<MAX_GRAPHICS; i++)
863   {
864     int bitmap_nr;
865
866     getGraphicSource(i, &bitmap_nr,
867                      &graphic_info[i].src_x, &graphic_info[i].src_y);
868
869     graphic_info[i].bitmap = pix[bitmap_nr];
870   }
871 }
872
873 void InitElementProperties()
874 {
875   int i, j;
876
877   static int ep_amoebalive[] =
878   {
879     EL_AMOEBE_NASS,
880     EL_AMOEBE_NORM,
881     EL_AMOEBE_VOLL,
882     EL_AMOEBE_BD
883   };
884   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
885
886   static int ep_amoeboid[] =
887   {
888     EL_AMOEBE_TOT,
889     EL_AMOEBE_NASS,
890     EL_AMOEBE_NORM,
891     EL_AMOEBE_VOLL,
892     EL_AMOEBE_BD
893   };
894   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
895
896   static int ep_schluessel[] =
897   {
898     EL_SCHLUESSEL1,
899     EL_SCHLUESSEL2,
900     EL_SCHLUESSEL3,
901     EL_SCHLUESSEL4,
902     EL_EM_KEY_1,
903     EL_EM_KEY_2,
904     EL_EM_KEY_3,
905     EL_EM_KEY_4
906   };
907   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
908
909   static int ep_pforte[] =
910   {
911     EL_PFORTE1,
912     EL_PFORTE2,
913     EL_PFORTE3,
914     EL_PFORTE4,
915     EL_PFORTE1X,
916     EL_PFORTE2X,
917     EL_PFORTE3X,
918     EL_PFORTE4X,
919     EL_EM_GATE_1,
920     EL_EM_GATE_2,
921     EL_EM_GATE_3,
922     EL_EM_GATE_4,
923     EL_EM_GATE_1X,
924     EL_EM_GATE_2X,
925     EL_EM_GATE_3X,
926     EL_EM_GATE_4X,
927     EL_SWITCHGATE_OPEN,
928     EL_SWITCHGATE_OPENING,
929     EL_SWITCHGATE_CLOSED,
930     EL_SWITCHGATE_CLOSING,
931     EL_TIMEGATE_OPEN,
932     EL_TIMEGATE_OPENING,
933     EL_TIMEGATE_CLOSED,
934     EL_TIMEGATE_CLOSING,
935     EL_TUBE_CROSS,
936     EL_TUBE_VERTICAL,
937     EL_TUBE_HORIZONTAL,
938     EL_TUBE_VERT_LEFT,
939     EL_TUBE_VERT_RIGHT,
940     EL_TUBE_HORIZ_UP,
941     EL_TUBE_HORIZ_DOWN,
942     EL_TUBE_LEFT_UP,
943     EL_TUBE_LEFT_DOWN,
944     EL_TUBE_RIGHT_UP,
945     EL_TUBE_RIGHT_DOWN
946   };
947   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
948
949   static int ep_solid[] =
950   {
951     EL_BETON,
952     EL_MAUERWERK,
953     EL_MAUER_LEBT,
954     EL_MAUER_X,
955     EL_MAUER_Y,
956     EL_MAUER_XY,
957     EL_BD_WALL,
958     EL_FELSBODEN,
959     EL_AUSGANG_ZU,
960     EL_AUSGANG_ACT,
961     EL_AUSGANG_AUF,
962     EL_AMOEBE_TOT,
963     EL_AMOEBE_NASS,
964     EL_AMOEBE_NORM,
965     EL_AMOEBE_VOLL,
966     EL_AMOEBE_BD,
967     EL_MORAST_VOLL,
968     EL_MORAST_LEER,
969     EL_QUICKSAND_FILLING,
970     EL_QUICKSAND_EMPTYING,
971     EL_MAGIC_WALL_OFF,
972     EL_MAGIC_WALL_EMPTY,
973     EL_MAGIC_WALL_EMPTYING,
974     EL_MAGIC_WALL_FILLING,
975     EL_MAGIC_WALL_FULL,
976     EL_MAGIC_WALL_DEAD,
977     EL_MAGIC_WALL_BD_OFF,
978     EL_MAGIC_WALL_BD_EMPTY,
979     EL_MAGIC_WALL_BD_EMPTYING,
980     EL_MAGIC_WALL_BD_FULL,
981     EL_MAGIC_WALL_BD_FILLING,
982     EL_MAGIC_WALL_BD_DEAD,
983     EL_LIFE,
984     EL_LIFE_ASYNC,
985     EL_BADEWANNE1,
986     EL_BADEWANNE2,
987     EL_BADEWANNE3,
988     EL_BADEWANNE4,
989     EL_BADEWANNE5,
990     EL_SP_CHIP_SINGLE,
991     EL_SP_CHIP_LEFT,
992     EL_SP_CHIP_RIGHT,
993     EL_SP_CHIP_UPPER,
994     EL_SP_CHIP_LOWER,
995     EL_SP_HARD_GRAY,
996     EL_SP_HARD_GREEN,
997     EL_SP_HARD_BLUE,
998     EL_SP_HARD_RED,
999     EL_SP_HARD_YELLOW,
1000     EL_SP_HARD_BASE1,
1001     EL_SP_HARD_BASE2,
1002     EL_SP_HARD_BASE3,
1003     EL_SP_HARD_BASE4,
1004     EL_SP_HARD_BASE5,
1005     EL_SP_HARD_BASE6,
1006     EL_SP_TERMINAL,
1007     EL_SP_TERMINAL_ACTIVE,
1008     EL_SP_EXIT,
1009     EL_INVISIBLE_STEEL,
1010     EL_BELT1_SWITCH_LEFT,
1011     EL_BELT1_SWITCH_MIDDLE,
1012     EL_BELT1_SWITCH_RIGHT,
1013     EL_BELT2_SWITCH_LEFT,
1014     EL_BELT2_SWITCH_MIDDLE,
1015     EL_BELT2_SWITCH_RIGHT,
1016     EL_BELT3_SWITCH_LEFT,
1017     EL_BELT3_SWITCH_MIDDLE,
1018     EL_BELT3_SWITCH_RIGHT,
1019     EL_BELT4_SWITCH_LEFT,
1020     EL_BELT4_SWITCH_MIDDLE,
1021     EL_BELT4_SWITCH_RIGHT,
1022     EL_SWITCHGATE_SWITCH_1,
1023     EL_SWITCHGATE_SWITCH_2,
1024     EL_LIGHT_SWITCH_OFF,
1025     EL_LIGHT_SWITCH_ON,
1026     EL_TIMEGATE_SWITCH_OFF,
1027     EL_TIMEGATE_SWITCH_ON,
1028     EL_SIGN_EXCLAMATION,
1029     EL_SIGN_RADIOACTIVITY,
1030     EL_SIGN_STOP,
1031     EL_SIGN_WHEELCHAIR,
1032     EL_SIGN_PARKING,
1033     EL_SIGN_ONEWAY,
1034     EL_SIGN_HEART,
1035     EL_SIGN_TRIANGLE,
1036     EL_SIGN_ROUND,
1037     EL_SIGN_EXIT,
1038     EL_SIGN_YINYANG,
1039     EL_SIGN_OTHER,
1040     EL_STEEL_SLANTED,
1041     EL_EMC_STEEL_WALL_1,
1042     EL_EMC_STEEL_WALL_2,
1043     EL_EMC_STEEL_WALL_3,
1044     EL_EMC_STEEL_WALL_4,
1045     EL_EMC_WALL_1,
1046     EL_EMC_WALL_2,
1047     EL_EMC_WALL_3,
1048     EL_EMC_WALL_4,
1049     EL_EMC_WALL_5,
1050     EL_EMC_WALL_6,
1051     EL_EMC_WALL_7,
1052     EL_EMC_WALL_8,
1053     EL_CRYSTAL,
1054     EL_WALL_PEARL,
1055     EL_WALL_CRYSTAL,
1056     EL_PFORTE1,
1057     EL_PFORTE2,
1058     EL_PFORTE3,
1059     EL_PFORTE4,
1060     EL_PFORTE1X,
1061     EL_PFORTE2X,
1062     EL_PFORTE3X,
1063     EL_PFORTE4X,
1064     EL_EM_GATE_1,
1065     EL_EM_GATE_2,
1066     EL_EM_GATE_3,
1067     EL_EM_GATE_4,
1068     EL_EM_GATE_1X,
1069     EL_EM_GATE_2X,
1070     EL_EM_GATE_3X,
1071     EL_EM_GATE_4X,
1072     EL_SWITCHGATE_OPEN,
1073     EL_SWITCHGATE_OPENING,
1074     EL_SWITCHGATE_CLOSED,
1075     EL_SWITCHGATE_CLOSING,
1076     EL_TIMEGATE_OPEN,
1077     EL_TIMEGATE_OPENING,
1078     EL_TIMEGATE_CLOSED,
1079     EL_TIMEGATE_CLOSING,
1080     EL_TUBE_CROSS,
1081     EL_TUBE_VERTICAL,
1082     EL_TUBE_HORIZONTAL,
1083     EL_TUBE_VERT_LEFT,
1084     EL_TUBE_VERT_RIGHT,
1085     EL_TUBE_HORIZ_UP,
1086     EL_TUBE_HORIZ_DOWN,
1087     EL_TUBE_LEFT_UP,
1088     EL_TUBE_LEFT_DOWN,
1089     EL_TUBE_RIGHT_UP,
1090     EL_TUBE_RIGHT_DOWN
1091   };
1092   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1093
1094   static int ep_massive[] =
1095   {
1096     EL_BETON,
1097     EL_SALZSAEURE,
1098     EL_BADEWANNE1,
1099     EL_BADEWANNE2,
1100     EL_BADEWANNE3,
1101     EL_BADEWANNE4,
1102     EL_BADEWANNE5,
1103     EL_SP_HARD_GRAY,
1104     EL_SP_HARD_GREEN,
1105     EL_SP_HARD_BLUE,
1106     EL_SP_HARD_RED,
1107     EL_SP_HARD_YELLOW,
1108     EL_SP_HARD_BASE1,
1109     EL_SP_HARD_BASE2,
1110     EL_SP_HARD_BASE3,
1111     EL_SP_HARD_BASE4,
1112     EL_SP_HARD_BASE5,
1113     EL_SP_HARD_BASE6,
1114     EL_INVISIBLE_STEEL,
1115     EL_BELT1_SWITCH_LEFT,
1116     EL_BELT1_SWITCH_MIDDLE,
1117     EL_BELT1_SWITCH_RIGHT,
1118     EL_BELT2_SWITCH_LEFT,
1119     EL_BELT2_SWITCH_MIDDLE,
1120     EL_BELT2_SWITCH_RIGHT,
1121     EL_BELT3_SWITCH_LEFT,
1122     EL_BELT3_SWITCH_MIDDLE,
1123     EL_BELT3_SWITCH_RIGHT,
1124     EL_BELT4_SWITCH_LEFT,
1125     EL_BELT4_SWITCH_MIDDLE,
1126     EL_BELT4_SWITCH_RIGHT,
1127     EL_LIGHT_SWITCH_OFF,
1128     EL_LIGHT_SWITCH_ON,
1129     EL_SIGN_EXCLAMATION,
1130     EL_SIGN_RADIOACTIVITY,
1131     EL_SIGN_STOP,
1132     EL_SIGN_WHEELCHAIR,
1133     EL_SIGN_PARKING,
1134     EL_SIGN_ONEWAY,
1135     EL_SIGN_HEART,
1136     EL_SIGN_TRIANGLE,
1137     EL_SIGN_ROUND,
1138     EL_SIGN_EXIT,
1139     EL_SIGN_YINYANG,
1140     EL_SIGN_OTHER,
1141     EL_STEEL_SLANTED,
1142     EL_EMC_STEEL_WALL_1,
1143     EL_EMC_STEEL_WALL_2,
1144     EL_EMC_STEEL_WALL_3,
1145     EL_EMC_STEEL_WALL_4,
1146     EL_CRYSTAL,
1147     EL_PFORTE1,
1148     EL_PFORTE2,
1149     EL_PFORTE3,
1150     EL_PFORTE4,
1151     EL_PFORTE1X,
1152     EL_PFORTE2X,
1153     EL_PFORTE3X,
1154     EL_PFORTE4X,
1155     EL_EM_GATE_1,
1156     EL_EM_GATE_2,
1157     EL_EM_GATE_3,
1158     EL_EM_GATE_4,
1159     EL_EM_GATE_1X,
1160     EL_EM_GATE_2X,
1161     EL_EM_GATE_3X,
1162     EL_EM_GATE_4X,
1163     EL_SWITCHGATE_OPEN,
1164     EL_SWITCHGATE_OPENING,
1165     EL_SWITCHGATE_CLOSED,
1166     EL_SWITCHGATE_CLOSING,
1167     EL_TIMEGATE_OPEN,
1168     EL_TIMEGATE_OPENING,
1169     EL_TIMEGATE_CLOSED,
1170     EL_TIMEGATE_CLOSING,
1171     EL_TUBE_CROSS,
1172     EL_TUBE_VERTICAL,
1173     EL_TUBE_HORIZONTAL,
1174     EL_TUBE_VERT_LEFT,
1175     EL_TUBE_VERT_RIGHT,
1176     EL_TUBE_HORIZ_UP,
1177     EL_TUBE_HORIZ_DOWN,
1178     EL_TUBE_LEFT_UP,
1179     EL_TUBE_LEFT_DOWN,
1180     EL_TUBE_RIGHT_UP,
1181     EL_TUBE_RIGHT_DOWN
1182   };
1183   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1184
1185   static int ep_slippery[] =
1186   {
1187     EL_FELSBODEN,
1188     EL_BD_WALL,
1189     EL_FELSBROCKEN,
1190     EL_BD_ROCK,
1191     EL_EDELSTEIN,
1192     EL_EDELSTEIN_BD,
1193     EL_EDELSTEIN_GELB,
1194     EL_EDELSTEIN_ROT,
1195     EL_EDELSTEIN_LILA,
1196     EL_DIAMANT,
1197     EL_BOMBE,
1198     EL_KOKOSNUSS,
1199     EL_ABLENK_EIN,
1200     EL_ABLENK_AUS,
1201     EL_ZEIT_VOLL,
1202     EL_ZEIT_LEER,
1203     EL_BIRNE_EIN,
1204     EL_BIRNE_AUS,
1205     EL_BADEWANNE1,
1206     EL_BADEWANNE2,
1207     EL_SONDE,
1208     EL_SP_ZONK,
1209     EL_SP_INFOTRON,
1210     EL_SP_CHIP_SINGLE,
1211     EL_SP_CHIP_LEFT,
1212     EL_SP_CHIP_RIGHT,
1213     EL_SP_CHIP_UPPER,
1214     EL_SP_CHIP_LOWER,
1215     EL_SPEED_PILL,
1216     EL_STEEL_SLANTED,
1217     EL_PEARL,
1218     EL_CRYSTAL
1219   };
1220   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1221
1222   static int ep_enemy[] =
1223   {
1224     EL_KAEFER,
1225     EL_FLIEGER,
1226     EL_BUTTERFLY,
1227     EL_FIREFLY,
1228     EL_MAMPFER,
1229     EL_MAMPFER2,
1230     EL_ROBOT,
1231     EL_PACMAN,
1232     EL_SP_SNIKSNAK,
1233     EL_SP_ELECTRON
1234   };
1235   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1236
1237   static int ep_mauer[] =
1238   {
1239     EL_BETON,
1240     EL_PFORTE1,
1241     EL_PFORTE2,
1242     EL_PFORTE3,
1243     EL_PFORTE4,
1244     EL_PFORTE1X,
1245     EL_PFORTE2X,
1246     EL_PFORTE3X,
1247     EL_PFORTE4X,
1248     EL_EM_GATE_1,
1249     EL_EM_GATE_2,
1250     EL_EM_GATE_3,
1251     EL_EM_GATE_4,
1252     EL_EM_GATE_1X,
1253     EL_EM_GATE_2X,
1254     EL_EM_GATE_3X,
1255     EL_EM_GATE_4X,
1256     EL_AUSGANG_ZU,
1257     EL_AUSGANG_ACT,
1258     EL_AUSGANG_AUF,
1259     EL_MAUERWERK,
1260     EL_FELSBODEN,
1261     EL_MAUER_LEBT,
1262     EL_MAUER_X,
1263     EL_MAUER_Y,
1264     EL_MAUER_XY,
1265     EL_MAUERND,
1266     EL_BD_WALL,
1267     EL_SP_CHIP_SINGLE,
1268     EL_SP_CHIP_LEFT,
1269     EL_SP_CHIP_RIGHT,
1270     EL_SP_CHIP_UPPER,
1271     EL_SP_CHIP_LOWER,
1272     EL_SP_HARD_GRAY,
1273     EL_SP_HARD_GREEN,
1274     EL_SP_HARD_BLUE,
1275     EL_SP_HARD_RED,
1276     EL_SP_HARD_YELLOW,
1277     EL_SP_HARD_BASE1,
1278     EL_SP_HARD_BASE2,
1279     EL_SP_HARD_BASE3,
1280     EL_SP_HARD_BASE4,
1281     EL_SP_HARD_BASE5,
1282     EL_SP_HARD_BASE6,
1283     EL_SP_TERMINAL,
1284     EL_SP_TERMINAL_ACTIVE,
1285     EL_SP_EXIT,
1286     EL_INVISIBLE_STEEL,
1287     EL_STEEL_SLANTED,
1288     EL_EMC_STEEL_WALL_1,
1289     EL_EMC_STEEL_WALL_2,
1290     EL_EMC_STEEL_WALL_3,
1291     EL_EMC_STEEL_WALL_4,
1292     EL_EMC_WALL_1,
1293     EL_EMC_WALL_2,
1294     EL_EMC_WALL_3,
1295     EL_EMC_WALL_4,
1296     EL_EMC_WALL_5,
1297     EL_EMC_WALL_6,
1298     EL_EMC_WALL_7,
1299     EL_EMC_WALL_8
1300   };
1301   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1302
1303   static int ep_can_fall[] =
1304   {
1305     EL_FELSBROCKEN,
1306     EL_BD_ROCK,
1307     EL_EDELSTEIN,
1308     EL_EDELSTEIN_BD,
1309     EL_EDELSTEIN_GELB,
1310     EL_EDELSTEIN_ROT,
1311     EL_EDELSTEIN_LILA,
1312     EL_DIAMANT,
1313     EL_BOMBE,
1314     EL_KOKOSNUSS,
1315     EL_TROPFEN,
1316     EL_MORAST_VOLL,
1317     EL_MAGIC_WALL_FULL,
1318     EL_MAGIC_WALL_BD_FULL,
1319     EL_ZEIT_VOLL,
1320     EL_ZEIT_LEER,
1321     EL_SP_ZONK,
1322     EL_SP_INFOTRON,
1323     EL_SP_DISK_ORANGE,
1324     EL_PEARL,
1325     EL_CRYSTAL,
1326     EL_SPRING,
1327     EL_DX_SUPABOMB
1328   };
1329   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1330
1331   static int ep_can_smash[] =
1332   {
1333     EL_FELSBROCKEN,
1334     EL_BD_ROCK,
1335     EL_EDELSTEIN,
1336     EL_EDELSTEIN_BD,
1337     EL_EDELSTEIN_GELB,
1338     EL_EDELSTEIN_ROT,
1339     EL_EDELSTEIN_LILA,
1340     EL_DIAMANT,
1341     EL_SCHLUESSEL1,
1342     EL_SCHLUESSEL2,
1343     EL_SCHLUESSEL3,
1344     EL_SCHLUESSEL4,
1345     EL_EM_KEY_1,
1346     EL_EM_KEY_2,
1347     EL_EM_KEY_3,
1348     EL_EM_KEY_4,
1349     EL_BOMBE,
1350     EL_KOKOSNUSS,
1351     EL_TROPFEN,
1352     EL_ZEIT_VOLL,
1353     EL_ZEIT_LEER,
1354     EL_SP_ZONK,
1355     EL_SP_INFOTRON,
1356     EL_SP_DISK_ORANGE,
1357     EL_PEARL,
1358     EL_CRYSTAL,
1359     EL_SPRING,
1360     EL_DX_SUPABOMB
1361   };
1362   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1363
1364   static int ep_can_change[] =
1365   {
1366     EL_FELSBROCKEN,
1367     EL_BD_ROCK,
1368     EL_EDELSTEIN,
1369     EL_EDELSTEIN_BD,
1370     EL_EDELSTEIN_GELB,
1371     EL_EDELSTEIN_ROT,
1372     EL_EDELSTEIN_LILA,
1373     EL_DIAMANT
1374   };
1375   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1376
1377   static int ep_can_move[] =
1378   {
1379     EL_KAEFER,
1380     EL_FLIEGER,
1381     EL_BUTTERFLY,
1382     EL_FIREFLY,
1383     EL_MAMPFER,
1384     EL_MAMPFER2,
1385     EL_ROBOT,
1386     EL_PACMAN,
1387     EL_MOLE,
1388     EL_PINGUIN,
1389     EL_SCHWEIN,
1390     EL_DRACHE,
1391     EL_SONDE,
1392     EL_SP_SNIKSNAK,
1393     EL_SP_ELECTRON,
1394     EL_BALLOON,
1395     EL_SPRING_MOVING
1396   };
1397   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1398
1399   static int ep_could_move[] =
1400   {
1401     EL_KAEFER_RIGHT,
1402     EL_KAEFER_UP,
1403     EL_KAEFER_LEFT,
1404     EL_KAEFER_DOWN,
1405     EL_FLIEGER_RIGHT,
1406     EL_FLIEGER_UP,
1407     EL_FLIEGER_LEFT,
1408     EL_FLIEGER_DOWN,
1409     EL_BUTTERFLY_RIGHT,
1410     EL_BUTTERFLY_UP,
1411     EL_BUTTERFLY_LEFT,
1412     EL_BUTTERFLY_DOWN,
1413     EL_FIREFLY_RIGHT,
1414     EL_FIREFLY_UP,
1415     EL_FIREFLY_LEFT,
1416     EL_FIREFLY_DOWN,
1417     EL_PACMAN_RIGHT,
1418     EL_PACMAN_UP,
1419     EL_PACMAN_LEFT,
1420     EL_PACMAN_DOWN
1421   };
1422   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1423
1424   static int ep_dont_touch[] =
1425   {
1426     EL_KAEFER,
1427     EL_FLIEGER,
1428     EL_BUTTERFLY,
1429     EL_FIREFLY
1430   };
1431   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1432
1433   static int ep_dont_go_to[] =
1434   {
1435     EL_KAEFER,
1436     EL_FLIEGER,
1437     EL_BUTTERFLY,
1438     EL_FIREFLY,
1439     EL_MAMPFER,
1440     EL_MAMPFER2,
1441     EL_ROBOT,
1442     EL_PACMAN,
1443     EL_TROPFEN,
1444     EL_SALZSAEURE,
1445     EL_SP_SNIKSNAK,
1446     EL_SP_ELECTRON,
1447     EL_SP_BUG_ACTIVE,
1448     EL_TRAP_ACTIVE,
1449     EL_LANDMINE
1450   };
1451   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1452
1453   static int ep_mampf2[] =
1454   {
1455     EL_ERDREICH,
1456     EL_KAEFER,
1457     EL_FLIEGER,
1458     EL_BUTTERFLY,
1459     EL_FIREFLY,
1460     EL_MAMPFER,
1461     EL_ROBOT,
1462     EL_PACMAN,
1463     EL_TROPFEN,
1464     EL_AMOEBE_TOT,
1465     EL_AMOEBE_NASS,
1466     EL_AMOEBE_NORM,
1467     EL_AMOEBE_VOLL,
1468     EL_AMOEBE_BD,
1469     EL_EDELSTEIN,
1470     EL_EDELSTEIN_BD,
1471     EL_EDELSTEIN_GELB,
1472     EL_EDELSTEIN_ROT,
1473     EL_EDELSTEIN_LILA,
1474     EL_DIAMANT,
1475     EL_PEARL,
1476     EL_CRYSTAL
1477   };
1478   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1479
1480   static int ep_bd_element[] =
1481   {
1482     EL_LEERRAUM,
1483     EL_ERDREICH,
1484     EL_FELSBODEN,
1485     EL_BD_WALL,
1486     EL_FELSBROCKEN,
1487     EL_BD_ROCK,
1488     EL_EDELSTEIN_BD,
1489     EL_MAGIC_WALL_BD_OFF,
1490     EL_AUSGANG_ZU,
1491     EL_AUSGANG_AUF,
1492     EL_BETON,
1493     EL_SPIELFIGUR,
1494     EL_FIREFLY,
1495     EL_FIREFLY_1,
1496     EL_FIREFLY_2,
1497     EL_FIREFLY_3,
1498     EL_FIREFLY_4,
1499     EL_BUTTERFLY,
1500     EL_BUTTERFLY_1,
1501     EL_BUTTERFLY_2,
1502     EL_BUTTERFLY_3,
1503     EL_BUTTERFLY_4,
1504     EL_AMOEBE_BD,
1505     EL_CHAR_FRAGE
1506   };
1507   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1508
1509   static int ep_sb_element[] =
1510   {
1511     EL_LEERRAUM,
1512     EL_BETON,
1513     EL_SOKOBAN_OBJEKT,
1514     EL_SOKOBAN_FELD_LEER,
1515     EL_SOKOBAN_FELD_VOLL,
1516     EL_SPIELFIGUR,
1517     EL_INVISIBLE_STEEL
1518   };
1519   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1520
1521   static int ep_gem[] =
1522   {
1523     EL_EDELSTEIN,
1524     EL_EDELSTEIN_BD,
1525     EL_EDELSTEIN_GELB,
1526     EL_EDELSTEIN_ROT,
1527     EL_EDELSTEIN_LILA,
1528     EL_DIAMANT
1529   };
1530   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1531
1532   static int ep_inactive[] =
1533   {
1534     EL_LEERRAUM,
1535     EL_ERDREICH,
1536     EL_MAUERWERK,
1537     EL_BD_WALL,
1538     EL_FELSBODEN,
1539     EL_SCHLUESSEL,
1540     EL_BETON,
1541     EL_AMOEBE_TOT,
1542     EL_MORAST_LEER,
1543     EL_BADEWANNE,
1544     EL_ABLENK_AUS,
1545     EL_SCHLUESSEL1,
1546     EL_SCHLUESSEL2,
1547     EL_SCHLUESSEL3,
1548     EL_SCHLUESSEL4,
1549     EL_EM_KEY_1,
1550     EL_EM_KEY_2,
1551     EL_EM_KEY_3,
1552     EL_EM_KEY_4,
1553     EL_PFORTE1,
1554     EL_PFORTE2,
1555     EL_PFORTE3,
1556     EL_PFORTE4,
1557     EL_PFORTE1X,
1558     EL_PFORTE2X,
1559     EL_PFORTE3X,
1560     EL_PFORTE4X,
1561     EL_EM_GATE_1,
1562     EL_EM_GATE_2,
1563     EL_EM_GATE_3,
1564     EL_EM_GATE_4,
1565     EL_EM_GATE_1X,
1566     EL_EM_GATE_2X,
1567     EL_EM_GATE_3X,
1568     EL_EM_GATE_4X,
1569     EL_DYNAMITE_INACTIVE,
1570     EL_UNSICHTBAR,
1571     EL_BIRNE_AUS,
1572     EL_BIRNE_EIN,
1573     EL_ERZ_EDEL,
1574     EL_ERZ_DIAM,
1575     EL_ERZ_EDEL_BD,
1576     EL_ERZ_EDEL_GELB,
1577     EL_DYNABOMB_NR,
1578     EL_DYNABOMB_SZ,
1579     EL_DYNABOMB_XL,
1580     EL_SOKOBAN_OBJEKT,
1581     EL_SOKOBAN_FELD_LEER,
1582     EL_SOKOBAN_FELD_VOLL,
1583     EL_ERZ_EDEL_ROT,
1584     EL_ERZ_EDEL_LILA,
1585     EL_BADEWANNE1,
1586     EL_BADEWANNE2,
1587     EL_BADEWANNE3,
1588     EL_BADEWANNE4,
1589     EL_BADEWANNE5,
1590     EL_MAGIC_WALL_OFF,
1591     EL_MAGIC_WALL_DEAD,
1592     EL_MAGIC_WALL_BD_OFF,
1593     EL_MAGIC_WALL_BD_DEAD,
1594     EL_AMOEBA2DIAM,
1595     EL_BLOCKED,
1596     EL_SP_EMPTY,
1597     EL_SP_BASE,
1598     EL_SP_PORT1_RIGHT,
1599     EL_SP_PORT1_DOWN,
1600     EL_SP_PORT1_LEFT,
1601     EL_SP_PORT1_UP,
1602     EL_SP_PORT2_RIGHT,
1603     EL_SP_PORT2_DOWN,
1604     EL_SP_PORT2_LEFT,
1605     EL_SP_PORT2_UP,
1606     EL_SP_PORT_X,
1607     EL_SP_PORT_Y,
1608     EL_SP_PORT_XY,
1609     EL_SP_DISK_RED,
1610     EL_SP_DISK_YELLOW,
1611     EL_SP_CHIP_SINGLE,
1612     EL_SP_CHIP_LEFT,
1613     EL_SP_CHIP_RIGHT,
1614     EL_SP_CHIP_UPPER,
1615     EL_SP_CHIP_LOWER,
1616     EL_SP_HARD_GRAY,
1617     EL_SP_HARD_GREEN,
1618     EL_SP_HARD_BLUE,
1619     EL_SP_HARD_RED,
1620     EL_SP_HARD_YELLOW,
1621     EL_SP_HARD_BASE1,
1622     EL_SP_HARD_BASE2,
1623     EL_SP_HARD_BASE3,
1624     EL_SP_HARD_BASE4,
1625     EL_SP_HARD_BASE5,
1626     EL_SP_HARD_BASE6,
1627     EL_SP_EXIT,
1628     EL_INVISIBLE_STEEL,
1629     EL_BELT1_SWITCH_LEFT,
1630     EL_BELT1_SWITCH_MIDDLE,
1631     EL_BELT1_SWITCH_RIGHT,
1632     EL_BELT2_SWITCH_LEFT,
1633     EL_BELT2_SWITCH_MIDDLE,
1634     EL_BELT2_SWITCH_RIGHT,
1635     EL_BELT3_SWITCH_LEFT,
1636     EL_BELT3_SWITCH_MIDDLE,
1637     EL_BELT3_SWITCH_RIGHT,
1638     EL_BELT4_SWITCH_LEFT,
1639     EL_BELT4_SWITCH_MIDDLE,
1640     EL_BELT4_SWITCH_RIGHT,
1641     EL_SIGN_EXCLAMATION,
1642     EL_SIGN_RADIOACTIVITY,
1643     EL_SIGN_STOP,
1644     EL_SIGN_WHEELCHAIR,
1645     EL_SIGN_PARKING,
1646     EL_SIGN_ONEWAY,
1647     EL_SIGN_HEART,
1648     EL_SIGN_TRIANGLE,
1649     EL_SIGN_ROUND,
1650     EL_SIGN_EXIT,
1651     EL_SIGN_YINYANG,
1652     EL_SIGN_OTHER,
1653     EL_STEEL_SLANTED,
1654     EL_EMC_STEEL_WALL_1,
1655     EL_EMC_STEEL_WALL_2,
1656     EL_EMC_STEEL_WALL_3,
1657     EL_EMC_STEEL_WALL_4,
1658     EL_EMC_WALL_1,
1659     EL_EMC_WALL_2,
1660     EL_EMC_WALL_3,
1661     EL_EMC_WALL_4,
1662     EL_EMC_WALL_5,
1663     EL_EMC_WALL_6,
1664     EL_EMC_WALL_7,
1665     EL_EMC_WALL_8
1666   };
1667   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1668
1669   static int ep_explosive[] =
1670   {
1671     EL_BOMBE,
1672     EL_DYNAMITE_ACTIVE,
1673     EL_DYNAMITE_INACTIVE,
1674     EL_DYNABOMB_ACTIVE_1,
1675     EL_DYNABOMB_ACTIVE_2,
1676     EL_DYNABOMB_ACTIVE_3,
1677     EL_DYNABOMB_ACTIVE_4,
1678     EL_DYNABOMB_NR,
1679     EL_DYNABOMB_SZ,
1680     EL_DYNABOMB_XL,
1681     EL_KAEFER,
1682     EL_MOLE,
1683     EL_PINGUIN,
1684     EL_SCHWEIN,
1685     EL_DRACHE,
1686     EL_SONDE,
1687     EL_SP_DISK_RED,
1688     EL_SP_DISK_ORANGE,
1689     EL_SP_DISK_YELLOW,
1690     EL_SP_SNIKSNAK,
1691     EL_SP_ELECTRON,
1692     EL_DX_SUPABOMB
1693   };
1694   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1695
1696   static int ep_mampf3[] =
1697   {
1698     EL_EDELSTEIN,
1699     EL_EDELSTEIN_BD,
1700     EL_EDELSTEIN_GELB,
1701     EL_EDELSTEIN_ROT,
1702     EL_EDELSTEIN_LILA,
1703     EL_DIAMANT,
1704     EL_PEARL,
1705     EL_CRYSTAL
1706   };
1707   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1708
1709   static int ep_pushable[] =
1710   {
1711     EL_FELSBROCKEN,
1712     EL_BD_ROCK,
1713     EL_BOMBE,
1714     EL_KOKOSNUSS,
1715     EL_ZEIT_LEER,
1716     EL_SOKOBAN_FELD_VOLL,
1717     EL_SOKOBAN_OBJEKT,
1718     EL_SONDE,
1719     EL_SP_ZONK,
1720     EL_SP_DISK_ORANGE,
1721     EL_SP_DISK_YELLOW,
1722     EL_BALLOON,
1723     EL_SPRING,
1724     EL_DX_SUPABOMB
1725   };
1726   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1727
1728   static int ep_player[] =
1729   {
1730     EL_SPIELFIGUR,
1731     EL_SPIELER1,
1732     EL_SPIELER2,
1733     EL_SPIELER3,
1734     EL_SPIELER4
1735   };
1736   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1737
1738   static int ep_has_content[] =
1739   {
1740     EL_MAMPFER,
1741     EL_AMOEBE_NASS,
1742     EL_AMOEBE_NORM,
1743     EL_AMOEBE_VOLL,
1744     EL_AMOEBE_BD
1745   };
1746   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1747
1748   static int ep_eatable[] =
1749   {
1750     EL_ERDREICH,
1751     EL_SP_BASE,
1752     EL_SP_BUG,
1753     EL_TRAP_INACTIVE,
1754     EL_SAND_INVISIBLE
1755   };
1756   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1757
1758   static int ep_sp_element[] =
1759   {
1760     EL_SP_EMPTY,
1761     EL_SP_ZONK,
1762     EL_SP_BASE,
1763     EL_SP_MURPHY,
1764     EL_SP_INFOTRON,
1765     EL_SP_CHIP_SINGLE,
1766     EL_SP_HARD_GRAY,
1767     EL_SP_EXIT,
1768     EL_SP_DISK_ORANGE,
1769     EL_SP_PORT1_RIGHT,
1770     EL_SP_PORT1_DOWN,
1771     EL_SP_PORT1_LEFT,
1772     EL_SP_PORT1_UP,
1773     EL_SP_PORT2_RIGHT,
1774     EL_SP_PORT2_DOWN,
1775     EL_SP_PORT2_LEFT,
1776     EL_SP_PORT2_UP,
1777     EL_SP_SNIKSNAK,
1778     EL_SP_DISK_YELLOW,
1779     EL_SP_TERMINAL,
1780     EL_SP_DISK_RED,
1781     EL_SP_PORT_Y,
1782     EL_SP_PORT_X,
1783     EL_SP_PORT_XY,
1784     EL_SP_ELECTRON,
1785     EL_SP_BUG,
1786     EL_SP_CHIP_LEFT,
1787     EL_SP_CHIP_RIGHT,
1788     EL_SP_HARD_BASE1,
1789     EL_SP_HARD_GREEN,
1790     EL_SP_HARD_BLUE,
1791     EL_SP_HARD_RED,
1792     EL_SP_HARD_YELLOW,
1793     EL_SP_HARD_BASE2,
1794     EL_SP_HARD_BASE3,
1795     EL_SP_HARD_BASE4,
1796     EL_SP_HARD_BASE5,
1797     EL_SP_HARD_BASE6,
1798     EL_SP_CHIP_UPPER,
1799     EL_SP_CHIP_LOWER,
1800     /* additional elements that appeared in newer Supaplex levels */
1801     EL_UNSICHTBAR,
1802     /* more than one murphy in a level results in an inactive clone */
1803     EL_SP_MURPHY_CLONE
1804   };
1805   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1806
1807   static int ep_quick_gate[] =
1808   {
1809     EL_EM_GATE_1,
1810     EL_EM_GATE_2,
1811     EL_EM_GATE_3,
1812     EL_EM_GATE_4,
1813     EL_EM_GATE_1X,
1814     EL_EM_GATE_2X,
1815     EL_EM_GATE_3X,
1816     EL_EM_GATE_4X,
1817     EL_SP_PORT1_LEFT,
1818     EL_SP_PORT2_LEFT,
1819     EL_SP_PORT1_RIGHT,
1820     EL_SP_PORT2_RIGHT,
1821     EL_SP_PORT1_UP,
1822     EL_SP_PORT2_UP,
1823     EL_SP_PORT1_DOWN,
1824     EL_SP_PORT2_DOWN,
1825     EL_SP_PORT_X,
1826     EL_SP_PORT_Y,
1827     EL_SP_PORT_XY,
1828     EL_SWITCHGATE_OPEN,
1829     EL_TIMEGATE_OPEN
1830   };
1831   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1832
1833   static int ep_over_player[] =
1834   {
1835     EL_SP_PORT1_LEFT,
1836     EL_SP_PORT2_LEFT,
1837     EL_SP_PORT1_RIGHT,
1838     EL_SP_PORT2_RIGHT,
1839     EL_SP_PORT1_UP,
1840     EL_SP_PORT2_UP,
1841     EL_SP_PORT1_DOWN,
1842     EL_SP_PORT2_DOWN,
1843     EL_SP_PORT_X,
1844     EL_SP_PORT_Y,
1845     EL_SP_PORT_XY,
1846     EL_TUBE_CROSS,
1847     EL_TUBE_VERTICAL,
1848     EL_TUBE_HORIZONTAL,
1849     EL_TUBE_VERT_LEFT,
1850     EL_TUBE_VERT_RIGHT,
1851     EL_TUBE_HORIZ_UP,
1852     EL_TUBE_HORIZ_DOWN,
1853     EL_TUBE_LEFT_UP,
1854     EL_TUBE_LEFT_DOWN,
1855     EL_TUBE_RIGHT_UP,
1856     EL_TUBE_RIGHT_DOWN
1857   };
1858   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1859
1860   static int ep_active_bomb[] =
1861   {
1862     EL_DYNAMITE_ACTIVE,
1863     EL_DYNABOMB_ACTIVE_1,
1864     EL_DYNABOMB_ACTIVE_2,
1865     EL_DYNABOMB_ACTIVE_3,
1866     EL_DYNABOMB_ACTIVE_4
1867   };
1868   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1869
1870   static int ep_belt[] =
1871   {
1872     EL_BELT1_LEFT,
1873     EL_BELT1_MIDDLE,
1874     EL_BELT1_RIGHT,
1875     EL_BELT2_LEFT,
1876     EL_BELT2_MIDDLE,
1877     EL_BELT2_RIGHT,
1878     EL_BELT3_LEFT,
1879     EL_BELT3_MIDDLE,
1880     EL_BELT3_RIGHT,
1881     EL_BELT4_LEFT,
1882     EL_BELT4_MIDDLE,
1883     EL_BELT4_RIGHT,
1884   };
1885   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1886
1887   static int ep_belt_switch[] =
1888   {
1889     EL_BELT1_SWITCH_LEFT,
1890     EL_BELT1_SWITCH_MIDDLE,
1891     EL_BELT1_SWITCH_RIGHT,
1892     EL_BELT2_SWITCH_LEFT,
1893     EL_BELT2_SWITCH_MIDDLE,
1894     EL_BELT2_SWITCH_RIGHT,
1895     EL_BELT3_SWITCH_LEFT,
1896     EL_BELT3_SWITCH_MIDDLE,
1897     EL_BELT3_SWITCH_RIGHT,
1898     EL_BELT4_SWITCH_LEFT,
1899     EL_BELT4_SWITCH_MIDDLE,
1900     EL_BELT4_SWITCH_RIGHT,
1901   };
1902   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1903
1904   static int ep_tube[] =
1905   {
1906     EL_TUBE_CROSS,
1907     EL_TUBE_VERTICAL,
1908     EL_TUBE_HORIZONTAL,
1909     EL_TUBE_VERT_LEFT,
1910     EL_TUBE_VERT_RIGHT,
1911     EL_TUBE_HORIZ_UP,
1912     EL_TUBE_HORIZ_DOWN,
1913     EL_TUBE_LEFT_UP,
1914     EL_TUBE_LEFT_DOWN,
1915     EL_TUBE_RIGHT_UP,
1916     EL_TUBE_RIGHT_DOWN
1917   };
1918   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1919
1920   static long ep1_bit[] =
1921   {
1922     EP_BIT_AMOEBALIVE,
1923     EP_BIT_AMOEBOID,
1924     EP_BIT_SCHLUESSEL,
1925     EP_BIT_PFORTE,
1926     EP_BIT_SOLID,
1927     EP_BIT_MASSIVE,
1928     EP_BIT_SLIPPERY,
1929     EP_BIT_ENEMY,
1930     EP_BIT_MAUER,
1931     EP_BIT_CAN_FALL,
1932     EP_BIT_CAN_SMASH,
1933     EP_BIT_CAN_CHANGE,
1934     EP_BIT_CAN_MOVE,
1935     EP_BIT_COULD_MOVE,
1936     EP_BIT_DONT_TOUCH,
1937     EP_BIT_DONT_GO_TO,
1938     EP_BIT_MAMPF2,
1939     EP_BIT_BD_ELEMENT,
1940     EP_BIT_SB_ELEMENT,
1941     EP_BIT_GEM,
1942     EP_BIT_INACTIVE,
1943     EP_BIT_EXPLOSIVE,
1944     EP_BIT_MAMPF3,
1945     EP_BIT_PUSHABLE,
1946     EP_BIT_PLAYER,
1947     EP_BIT_HAS_CONTENT,
1948     EP_BIT_EATABLE,
1949     EP_BIT_SP_ELEMENT,
1950     EP_BIT_QUICK_GATE,
1951     EP_BIT_OVER_PLAYER,
1952     EP_BIT_ACTIVE_BOMB
1953   };
1954   static long ep2_bit[] =
1955   {
1956     EP_BIT_BELT,
1957     EP_BIT_BELT_SWITCH,
1958     EP_BIT_TUBE
1959   };
1960   static int *ep1_array[] =
1961   {
1962     ep_amoebalive,
1963     ep_amoeboid,
1964     ep_schluessel,
1965     ep_pforte,
1966     ep_solid,
1967     ep_massive,
1968     ep_slippery,
1969     ep_enemy,
1970     ep_mauer,
1971     ep_can_fall,
1972     ep_can_smash,
1973     ep_can_change,
1974     ep_can_move,
1975     ep_could_move,
1976     ep_dont_touch,
1977     ep_dont_go_to,
1978     ep_mampf2,
1979     ep_bd_element,
1980     ep_sb_element,
1981     ep_gem,
1982     ep_inactive,
1983     ep_explosive,
1984     ep_mampf3,
1985     ep_pushable,
1986     ep_player,
1987     ep_has_content,
1988     ep_eatable,
1989     ep_sp_element,
1990     ep_quick_gate,
1991     ep_over_player,
1992     ep_active_bomb
1993   };
1994   static int *ep2_array[] =
1995   {
1996     ep_belt,
1997     ep_belt_switch,
1998     ep_tube
1999   };
2000   static int *ep1_num[] =
2001   {
2002     &ep_amoebalive_num,
2003     &ep_amoeboid_num,
2004     &ep_schluessel_num,
2005     &ep_pforte_num,
2006     &ep_solid_num,
2007     &ep_massive_num,
2008     &ep_slippery_num,
2009     &ep_enemy_num,
2010     &ep_mauer_num,
2011     &ep_can_fall_num,
2012     &ep_can_smash_num,
2013     &ep_can_change_num,
2014     &ep_can_move_num,
2015     &ep_could_move_num,
2016     &ep_dont_touch_num,
2017     &ep_dont_go_to_num,
2018     &ep_mampf2_num,
2019     &ep_bd_element_num,
2020     &ep_sb_element_num,
2021     &ep_gem_num,
2022     &ep_inactive_num,
2023     &ep_explosive_num,
2024     &ep_mampf3_num,
2025     &ep_pushable_num,
2026     &ep_player_num,
2027     &ep_has_content_num,
2028     &ep_eatable_num,
2029     &ep_sp_element_num,
2030     &ep_quick_gate_num,
2031     &ep_over_player_num,
2032     &ep_active_bomb_num
2033   };
2034   static int *ep2_num[] =
2035   {
2036     &ep_belt_num,
2037     &ep_belt_switch_num,
2038     &ep_tube_num
2039   };
2040   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2041   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2042
2043   for(i=0; i<MAX_ELEMENTS; i++)
2044   {
2045     Elementeigenschaften1[i] = 0;
2046     Elementeigenschaften2[i] = 0;
2047   }
2048
2049   for(i=0; i<num_properties1; i++)
2050     for(j=0; j<*(ep1_num[i]); j++)
2051       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
2052   for(i=0; i<num_properties2; i++)
2053     for(j=0; j<*(ep2_num[i]); j++)
2054       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
2055
2056   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2057     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2058 }
2059
2060 void Execute_Debug_Command(char *command)
2061 {
2062   if (strcmp(command, "create graphicsinfo.conf") == 0)
2063   {
2064     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2065     printf("\n");
2066     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2067     printf("\n");
2068     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2069   }
2070   else if (strcmp(command, "create soundsinfo.conf") == 0)
2071   {
2072     int i;
2073
2074     printf("# You can configure additional/alternative sound effects here\n");
2075     printf("# (The sounds below are default and therefore commented out.)\n");
2076     printf("\n");
2077     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2078     printf("\n");
2079     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2080     printf("\n");
2081
2082     for (i=0; i<NUM_SOUND_CONFIG_ENTRIES; i++)
2083       printf("# %s\n",
2084              getFormattedSetupEntry(sound_config[i].token,
2085                                     sound_config[i].default_filename));
2086   }
2087   else if (strcmp(command, "create musicinfo.conf") == 0)
2088   {
2089     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2090     printf("\n");
2091     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2092     printf("\n");
2093     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2094   }
2095 }
2096
2097 void CloseAllAndExit(int exit_value)
2098 {
2099   int i;
2100
2101   StopSounds();
2102   FreeAllSounds();
2103   FreeAllMusic();
2104   CloseAudio();         /* called after freeing sounds (needed for SDL) */
2105
2106   FreeTileClipmasks();
2107   for(i=0; i<NUM_BITMAPS; i++)
2108     FreeBitmap(pix[i]);
2109
2110   CloseVideoDisplay();
2111   ClosePlatformDependantStuff();
2112
2113   exit(exit_value);
2114 }