4da3ddb1366698fa4530b86d139e6bf3a152af72
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 static char *image_filename[NUM_PICTURES] =
30 {
31   "RocksScreen.pcx",
32   "RocksDoor.pcx",
33   "RocksHeroes.pcx",
34   "RocksToons.pcx",
35   "RocksSP.pcx",
36   "RocksDC.pcx",
37   "RocksMore.pcx",
38   "RocksFont.pcx",
39   "RocksFont2.pcx",
40   "RocksFont3.pcx"
41 }; 
42
43 static void InitSetup(void);
44 static void InitPlayerInfo(void);
45 static void InitLevelInfo(void);
46 static void InitArtworkInfo(void);
47 static void InitLevelArtworkInfo(void);
48 static void InitNetworkServer(void);
49 static void InitMixer(void);
50 static void InitSound(void);
51 static void InitGfx(void);
52 static void InitGfxBackground(void);
53 static void InitGadgets(void);
54 static void InitElementProperties(void);
55 static void Execute_Debug_Command(char *);
56
57 void OpenAll(void)
58 {
59   if (options.debug_command)
60   {
61     Execute_Debug_Command(options.debug_command);
62
63     exit(0);
64   }
65
66   if (options.serveronly)
67   {
68 #if defined(PLATFORM_UNIX)
69     NetworkServer(options.server_port, options.serveronly);
70 #else
71     Error(ERR_WARN, "networking only supported in Unix version");
72 #endif
73     exit(0);    /* never reached */
74   }
75
76   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
77                   PROGRAM_TITLE_STRING, getWindowTitleString(),
78                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
79                   MSDOS_POINTER_FILENAME,
80                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
81
82   InitSetup();
83   InitPlayerInfo();
84   InitArtworkInfo();            /* needed before loading gfx, sound & music */
85
86   InitCounter();
87   InitMixer();
88   InitJoysticks();
89   InitRND(NEW_RANDOMIZE);
90
91   InitVideoDisplay();
92   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
93                   setup.fullscreen);
94
95   InitEventFilter(FilterMouseMotionEvents);
96
97   InitGfx();
98   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
99
100   InitLevelInfo();
101   InitLevelArtworkInfo();
102   InitGadgets();                /* needs to know number of level series */
103   InitSound();                  /* needs to know current level directory */
104
105   InitGfxBackground();
106   InitToons();
107
108   DrawMainMenu();
109
110   InitNetworkServer();
111 }
112
113 void InitSetup()
114 {
115   LoadSetup();                                  /* global setup info */
116 }
117
118 void InitPlayerInfo()
119 {
120   int i;
121
122   /* choose default local player */
123   local_player = &stored_player[0];
124
125   for (i=0; i<MAX_PLAYERS; i++)
126     stored_player[i].connected = FALSE;
127
128   local_player->connected = TRUE;
129 }
130
131 void InitLevelInfo()
132 {
133   LoadLevelInfo();                              /* global level info */
134   LoadLevelSetup_LastSeries();                  /* last played series info */
135   LoadLevelSetup_SeriesInfo();                  /* last played level info */
136 }
137
138 void InitArtworkInfo()
139 {
140   LoadArtworkInfo();
141 }
142
143 void InitLevelArtworkInfo()
144 {
145   LoadLevelArtworkInfo();
146 }
147
148 void InitNetworkServer()
149 {
150 #if defined(PLATFORM_UNIX)
151   int nr_wanted;
152 #endif
153
154   if (!options.network)
155     return;
156
157 #if defined(PLATFORM_UNIX)
158   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
159
160   if (!ConnectToServer(options.server_host, options.server_port))
161     Error(ERR_EXIT, "cannot connect to network game server");
162
163   SendToServer_PlayerName(setup.player_name);
164   SendToServer_ProtocolVersion();
165
166   if (nr_wanted)
167     SendToServer_NrWanted(nr_wanted);
168 #endif
169 }
170
171 static void InitMixer()
172 {
173   OpenAudio();
174   InitSoundList(sound_effects, NUM_SOUND_EFFECTS);
175
176   StartMixer();
177 }
178
179 static void InitSound()
180 {
181   /* load custom sounds and music */
182   InitReloadSounds(artwork.snd_current->name);
183   InitReloadMusic(artwork.mus_current->name);
184
185   /* initialize sound effect lookup table for element actions */
186   InitGameSound();
187 }
188
189 static void InitTileClipmasks()
190 {
191 #if defined(TARGET_X11)
192   XGCValues clip_gc_values;
193   unsigned long clip_gc_valuemask;
194
195 #if defined(TARGET_X11_NATIVE)
196   GC copy_clipmask_gc;
197
198   static struct
199   {
200     int start;
201     int count;
202   }
203   tile_needs_clipping[] =
204   {
205     { GFX_SPIELER1_UP, 4 },
206     { GFX_SPIELER1_DOWN, 4 },
207     { GFX_SPIELER1_LEFT, 4 },
208     { GFX_SPIELER1_RIGHT, 4 },
209     { GFX_SPIELER1_PUSH_LEFT, 4 },
210     { GFX_SPIELER1_PUSH_RIGHT, 4 },
211     { GFX_SPIELER2_UP, 4 },
212     { GFX_SPIELER2_DOWN, 4 },
213     { GFX_SPIELER2_LEFT, 4 },
214     { GFX_SPIELER2_RIGHT, 4 },
215     { GFX_SPIELER2_PUSH_LEFT, 4 },
216     { GFX_SPIELER2_PUSH_RIGHT, 4 },
217     { GFX_SPIELER3_UP, 4 },
218     { GFX_SPIELER3_DOWN, 4 },
219     { GFX_SPIELER3_LEFT, 4 },
220     { GFX_SPIELER3_RIGHT, 4 },
221     { GFX_SPIELER3_PUSH_LEFT, 4 },
222     { GFX_SPIELER3_PUSH_RIGHT, 4 },
223     { GFX_SPIELER4_UP, 4 },
224     { GFX_SPIELER4_DOWN, 4 },
225     { GFX_SPIELER4_LEFT, 4 },
226     { GFX_SPIELER4_RIGHT, 4 },
227     { GFX_SPIELER4_PUSH_LEFT, 4 },
228     { GFX_SPIELER4_PUSH_RIGHT, 4 },
229     { GFX_SP_MURPHY, 1 },
230     { GFX_MURPHY_GO_LEFT, 3 },
231     { GFX_MURPHY_GO_RIGHT, 3 },
232     { GFX_MURPHY_SNAP_UP, 1 },
233     { GFX_MURPHY_SNAP_DOWN, 1 },
234     { GFX_MURPHY_SNAP_RIGHT, 1 },
235     { GFX_MURPHY_SNAP_LEFT, 1 },
236     { GFX_MURPHY_PUSH_RIGHT, 1 },
237     { GFX_MURPHY_PUSH_LEFT, 1 },
238     { GFX_GEBLUBBER, 4 },
239     { GFX_DYNAMIT, 7 },
240     { GFX_DYNABOMB, 4 },
241     { GFX_EXPLOSION, 8 },
242     { GFX_SOKOBAN_OBJEKT, 1 },
243     { GFX_FUNKELN_BLAU, 3 },
244     { GFX_FUNKELN_WEISS, 3 },
245     { GFX2_SHIELD_PASSIVE, 3 },
246     { GFX2_SHIELD_ACTIVE, 3 },
247     { -1, 0 }
248   };
249 #endif /* TARGET_X11_NATIVE */
250 #endif /* TARGET_X11 */
251
252   int i;
253
254   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
255   for(i=0; i<NUM_TILES; i++)
256     tile_clipmask[i] = None;
257
258 #if defined(TARGET_X11)
259   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
260      often very slow when preparing a masked XCopyArea() for big Pixmaps.
261      To prevent this, create small (tile-sized) mask Pixmaps which will then
262      be set much faster with XSetClipOrigin() and speed things up a lot. */
263
264   clip_gc_values.graphics_exposures = False;
265   clip_gc_valuemask = GCGraphicsExposures;
266   tile_clip_gc =
267     XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
268
269   for(i=0; i<NUM_BITMAPS; i++)
270   {
271     if (pix[i]->clip_mask)
272     {
273       clip_gc_values.graphics_exposures = False;
274       clip_gc_values.clip_mask = pix[i]->clip_mask;
275       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
276       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
277                                          clip_gc_valuemask, &clip_gc_values);
278     }
279   }
280
281 #if defined(TARGET_X11_NATIVE)
282
283   /* create graphic context structures needed for clipping */
284   clip_gc_values.graphics_exposures = False;
285   clip_gc_valuemask = GCGraphicsExposures;
286   copy_clipmask_gc =
287     XCreateGC(display, pix[PIX_BACK]->clip_mask,
288               clip_gc_valuemask, &clip_gc_values);
289
290   /* create only those clipping Pixmaps we really need */
291   for(i=0; tile_needs_clipping[i].start>=0; i++)
292   {
293     int j;
294
295     for(j=0; j<tile_needs_clipping[i].count; j++)
296     {
297       int tile = tile_needs_clipping[i].start + j;
298       int graphic = tile;
299       int src_x, src_y;
300       int pixmap_nr;
301       Pixmap src_pixmap;
302
303       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
304       src_pixmap = pix[pixmap_nr]->clip_mask;
305
306       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
307                                           TILEX, TILEY, 1);
308
309       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
310                 src_x, src_y, TILEX, TILEY, 0, 0);
311     }
312   }
313
314   XFreeGC(display, copy_clipmask_gc);
315
316 #endif /* TARGET_X11_NATIVE */
317 #endif /* TARGET_X11 */
318 }
319
320 void FreeTileClipmasks()
321 {
322 #if defined(TARGET_X11)
323   int i;
324
325   for(i=0; i<NUM_TILES; i++)
326   {
327     if (tile_clipmask[i] != None)
328     {
329       XFreePixmap(display, tile_clipmask[i]);
330       tile_clipmask[i] = None;
331     }
332   }
333
334   if (tile_clip_gc)
335     XFreeGC(display, tile_clip_gc);
336   tile_clip_gc = None;
337
338   for(i=0; i<NUM_BITMAPS; i++)
339   {
340     if (pix[i] != NULL && pix[i]->stored_clip_gc)
341     {
342       XFreeGC(display, pix[i]->stored_clip_gc);
343       pix[i]->stored_clip_gc = None;
344     }
345   }
346 #endif /* TARGET_X11 */
347 }
348
349 void InitGfx()
350 {
351   int i;
352
353   /* initialize some global variables */
354   global.frames_per_second = 0;
355   global.fps_slowdown = FALSE;
356   global.fps_slowdown_factor = 1;
357
358   /* initialize screen properties */
359   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
360                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
361   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
362   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
363   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
364
365   /* create additional image buffers for double-buffering */
366   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
367   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
368
369   pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
370
371   InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
372
373   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
374   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
375
376   DrawInitText("Loading graphics:", 120, FC_GREEN);
377
378   for(i=0; i<NUM_PICTURES; i++)
379   {
380     if (i != PIX_SMALLFONT)
381     {
382       DrawInitText(image_filename[i], 150, FC_YELLOW);
383
384       pix[i] = LoadCustomImage(image_filename[i]);
385     }
386   }
387
388   InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
389
390   InitTileClipmasks();
391 }
392
393 void InitGfxBackground()
394 {
395   int x, y;
396
397   drawto = backbuffer;
398   fieldbuffer = pix[PIX_DB_FIELD];
399   SetDrawtoField(DRAW_BACKBUFFER);
400
401   BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
402   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
403   ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
404
405   for(x=0; x<MAX_BUF_XSIZE; x++)
406     for(y=0; y<MAX_BUF_YSIZE; y++)
407       redraw[x][y] = 0;
408   redraw_tiles = 0;
409   redraw_mask = REDRAW_ALL;
410 }
411
412 void ReloadCustomArtwork()
413 {
414   static char *leveldir_current_filename = NULL;
415   static boolean last_override_level_graphics = FALSE;
416   static boolean last_override_level_sounds = FALSE;
417   static boolean last_override_level_music = FALSE;
418
419   if (leveldir_current_filename != leveldir_current->filename)
420   {
421     char *filename_old = leveldir_current_filename;
422     char *filename_new = leveldir_current->filename;
423
424     /* force reload of custom artwork after new level series was selected,
425        but reload only that part of the artwork that really has changed */
426     if (getTreeInfoFromFilename(artwork.gfx_first, filename_old) !=
427         getTreeInfoFromFilename(artwork.gfx_first, filename_new))
428       artwork.graphics_set_current_name = NULL;
429     if (getTreeInfoFromFilename(artwork.snd_first, filename_old) !=
430         getTreeInfoFromFilename(artwork.snd_first, filename_new))
431       artwork.sounds_set_current_name = NULL;
432     if (getTreeInfoFromFilename(artwork.mus_first, filename_new) !=
433         getTreeInfoFromFilename(artwork.mus_first, filename_new))
434       artwork.music_set_current_name = NULL;
435
436     leveldir_current_filename = leveldir_current->filename;
437   }
438
439   if (artwork.graphics_set_current_name != artwork.gfx_current->name ||
440       last_override_level_graphics != setup.override_level_graphics)
441   {
442     int i;
443
444     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
445
446     for(i=0; i<NUM_PICTURES; i++)
447     {
448       DrawInitText(image_filename[i], 150, FC_YELLOW);
449       ReloadCustomImage(pix[i], image_filename[i]);
450     }
451
452     FreeTileClipmasks();
453     InitTileClipmasks();
454     InitGfxBackground();
455
456     /* force redraw of (open or closed) door graphics */
457     SetDoorState(DOOR_OPEN_ALL);
458     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
459
460     artwork.graphics_set_current_name = artwork.gfx_current->name;
461     last_override_level_graphics = setup.override_level_graphics;
462   }
463
464   if (artwork.sounds_set_current_name != artwork.snd_current->name ||
465       last_override_level_sounds != setup.override_level_sounds)
466   {
467     InitReloadSounds(artwork.snd_current->name);
468
469     artwork.sounds_set_current_name = artwork.snd_current->name;
470     last_override_level_sounds = setup.override_level_sounds;
471   }
472
473   if (artwork.music_set_current_name != artwork.mus_current->name ||
474       last_override_level_music != setup.override_level_music)
475   {
476     InitReloadMusic(artwork.mus_current->name);
477
478     artwork.music_set_current_name = artwork.mus_current->name;
479     last_override_level_music = setup.override_level_music;
480   }
481 }
482
483 void InitGadgets()
484 {
485   CreateLevelEditorGadgets();
486   CreateGameButtons();
487   CreateTapeButtons();
488   CreateToolButtons();
489   CreateScreenGadgets();
490 }
491
492 void InitElementProperties()
493 {
494   int i,j;
495
496   static int ep_amoebalive[] =
497   {
498     EL_AMOEBE_NASS,
499     EL_AMOEBE_NORM,
500     EL_AMOEBE_VOLL,
501     EL_AMOEBE_BD
502   };
503   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
504
505   static int ep_amoeboid[] =
506   {
507     EL_AMOEBE_TOT,
508     EL_AMOEBE_NASS,
509     EL_AMOEBE_NORM,
510     EL_AMOEBE_VOLL,
511     EL_AMOEBE_BD
512   };
513   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
514
515   static int ep_schluessel[] =
516   {
517     EL_SCHLUESSEL1,
518     EL_SCHLUESSEL2,
519     EL_SCHLUESSEL3,
520     EL_SCHLUESSEL4,
521     EL_EM_KEY_1,
522     EL_EM_KEY_2,
523     EL_EM_KEY_3,
524     EL_EM_KEY_4
525   };
526   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
527
528   static int ep_pforte[] =
529   {
530     EL_PFORTE1,
531     EL_PFORTE2,
532     EL_PFORTE3,
533     EL_PFORTE4,
534     EL_PFORTE1X,
535     EL_PFORTE2X,
536     EL_PFORTE3X,
537     EL_PFORTE4X,
538     EL_EM_GATE_1,
539     EL_EM_GATE_2,
540     EL_EM_GATE_3,
541     EL_EM_GATE_4,
542     EL_EM_GATE_1X,
543     EL_EM_GATE_2X,
544     EL_EM_GATE_3X,
545     EL_EM_GATE_4X,
546     EL_SWITCHGATE_OPEN,
547     EL_SWITCHGATE_OPENING,
548     EL_SWITCHGATE_CLOSED,
549     EL_SWITCHGATE_CLOSING,
550     EL_TIMEGATE_OPEN,
551     EL_TIMEGATE_OPENING,
552     EL_TIMEGATE_CLOSED,
553     EL_TIMEGATE_CLOSING,
554     EL_TUBE_CROSS,
555     EL_TUBE_VERTICAL,
556     EL_TUBE_HORIZONTAL,
557     EL_TUBE_VERT_LEFT,
558     EL_TUBE_VERT_RIGHT,
559     EL_TUBE_HORIZ_UP,
560     EL_TUBE_HORIZ_DOWN,
561     EL_TUBE_LEFT_UP,
562     EL_TUBE_LEFT_DOWN,
563     EL_TUBE_RIGHT_UP,
564     EL_TUBE_RIGHT_DOWN
565   };
566   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
567
568   static int ep_solid[] =
569   {
570     EL_BETON,
571     EL_MAUERWERK,
572     EL_MAUER_LEBT,
573     EL_MAUER_X,
574     EL_MAUER_Y,
575     EL_MAUER_XY,
576     EL_BD_WALL,
577     EL_FELSBODEN,
578     EL_AUSGANG_ZU,
579     EL_AUSGANG_ACT,
580     EL_AUSGANG_AUF,
581     EL_AMOEBE_TOT,
582     EL_AMOEBE_NASS,
583     EL_AMOEBE_NORM,
584     EL_AMOEBE_VOLL,
585     EL_AMOEBE_BD,
586     EL_MORAST_VOLL,
587     EL_MORAST_LEER,
588     EL_QUICKSAND_FILLING,
589     EL_QUICKSAND_EMPTYING,
590     EL_MAGIC_WALL_OFF,
591     EL_MAGIC_WALL_EMPTY,
592     EL_MAGIC_WALL_EMPTYING,
593     EL_MAGIC_WALL_FILLING,
594     EL_MAGIC_WALL_FULL,
595     EL_MAGIC_WALL_DEAD,
596     EL_MAGIC_WALL_BD_OFF,
597     EL_MAGIC_WALL_BD_EMPTY,
598     EL_MAGIC_WALL_BD_EMPTYING,
599     EL_MAGIC_WALL_BD_FULL,
600     EL_MAGIC_WALL_BD_FILLING,
601     EL_MAGIC_WALL_BD_DEAD,
602     EL_LIFE,
603     EL_LIFE_ASYNC,
604     EL_BADEWANNE1,
605     EL_BADEWANNE2,
606     EL_BADEWANNE3,
607     EL_BADEWANNE4,
608     EL_BADEWANNE5,
609     EL_SP_CHIP_SINGLE,
610     EL_SP_CHIP_LEFT,
611     EL_SP_CHIP_RIGHT,
612     EL_SP_CHIP_UPPER,
613     EL_SP_CHIP_LOWER,
614     EL_SP_HARD_GRAY,
615     EL_SP_HARD_GREEN,
616     EL_SP_HARD_BLUE,
617     EL_SP_HARD_RED,
618     EL_SP_HARD_YELLOW,
619     EL_SP_HARD_BASE1,
620     EL_SP_HARD_BASE2,
621     EL_SP_HARD_BASE3,
622     EL_SP_HARD_BASE4,
623     EL_SP_HARD_BASE5,
624     EL_SP_HARD_BASE6,
625     EL_SP_TERMINAL,
626     EL_SP_TERMINAL_ACTIVE,
627     EL_SP_EXIT,
628     EL_INVISIBLE_STEEL,
629     EL_BELT1_SWITCH_LEFT,
630     EL_BELT1_SWITCH_MIDDLE,
631     EL_BELT1_SWITCH_RIGHT,
632     EL_BELT2_SWITCH_LEFT,
633     EL_BELT2_SWITCH_MIDDLE,
634     EL_BELT2_SWITCH_RIGHT,
635     EL_BELT3_SWITCH_LEFT,
636     EL_BELT3_SWITCH_MIDDLE,
637     EL_BELT3_SWITCH_RIGHT,
638     EL_BELT4_SWITCH_LEFT,
639     EL_BELT4_SWITCH_MIDDLE,
640     EL_BELT4_SWITCH_RIGHT,
641     EL_SWITCHGATE_SWITCH_1,
642     EL_SWITCHGATE_SWITCH_2,
643     EL_LIGHT_SWITCH_OFF,
644     EL_LIGHT_SWITCH_ON,
645     EL_TIMEGATE_SWITCH_OFF,
646     EL_TIMEGATE_SWITCH_ON,
647     EL_SIGN_EXCLAMATION,
648     EL_SIGN_RADIOACTIVITY,
649     EL_SIGN_STOP,
650     EL_SIGN_WHEELCHAIR,
651     EL_SIGN_PARKING,
652     EL_SIGN_ONEWAY,
653     EL_SIGN_HEART,
654     EL_SIGN_TRIANGLE,
655     EL_SIGN_ROUND,
656     EL_SIGN_EXIT,
657     EL_SIGN_YINYANG,
658     EL_SIGN_OTHER,
659     EL_STEEL_SLANTED,
660     EL_EMC_STEEL_WALL_1,
661     EL_EMC_STEEL_WALL_2,
662     EL_EMC_STEEL_WALL_3,
663     EL_EMC_STEEL_WALL_4,
664     EL_EMC_WALL_1,
665     EL_EMC_WALL_2,
666     EL_EMC_WALL_3,
667     EL_EMC_WALL_4,
668     EL_EMC_WALL_5,
669     EL_EMC_WALL_6,
670     EL_EMC_WALL_7,
671     EL_EMC_WALL_8,
672     EL_CRYSTAL,
673     EL_WALL_PEARL,
674     EL_WALL_CRYSTAL,
675     EL_PFORTE1,
676     EL_PFORTE2,
677     EL_PFORTE3,
678     EL_PFORTE4,
679     EL_PFORTE1X,
680     EL_PFORTE2X,
681     EL_PFORTE3X,
682     EL_PFORTE4X,
683     EL_EM_GATE_1,
684     EL_EM_GATE_2,
685     EL_EM_GATE_3,
686     EL_EM_GATE_4,
687     EL_EM_GATE_1X,
688     EL_EM_GATE_2X,
689     EL_EM_GATE_3X,
690     EL_EM_GATE_4X,
691     EL_SWITCHGATE_OPEN,
692     EL_SWITCHGATE_OPENING,
693     EL_SWITCHGATE_CLOSED,
694     EL_SWITCHGATE_CLOSING,
695     EL_TIMEGATE_OPEN,
696     EL_TIMEGATE_OPENING,
697     EL_TIMEGATE_CLOSED,
698     EL_TIMEGATE_CLOSING,
699     EL_TUBE_CROSS,
700     EL_TUBE_VERTICAL,
701     EL_TUBE_HORIZONTAL,
702     EL_TUBE_VERT_LEFT,
703     EL_TUBE_VERT_RIGHT,
704     EL_TUBE_HORIZ_UP,
705     EL_TUBE_HORIZ_DOWN,
706     EL_TUBE_LEFT_UP,
707     EL_TUBE_LEFT_DOWN,
708     EL_TUBE_RIGHT_UP,
709     EL_TUBE_RIGHT_DOWN
710   };
711   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
712
713   static int ep_massive[] =
714   {
715     EL_BETON,
716     EL_SALZSAEURE,
717     EL_BADEWANNE1,
718     EL_BADEWANNE2,
719     EL_BADEWANNE3,
720     EL_BADEWANNE4,
721     EL_BADEWANNE5,
722     EL_SP_HARD_GRAY,
723     EL_SP_HARD_GREEN,
724     EL_SP_HARD_BLUE,
725     EL_SP_HARD_RED,
726     EL_SP_HARD_YELLOW,
727     EL_SP_HARD_BASE1,
728     EL_SP_HARD_BASE2,
729     EL_SP_HARD_BASE3,
730     EL_SP_HARD_BASE4,
731     EL_SP_HARD_BASE5,
732     EL_SP_HARD_BASE6,
733     EL_INVISIBLE_STEEL,
734     EL_BELT1_SWITCH_LEFT,
735     EL_BELT1_SWITCH_MIDDLE,
736     EL_BELT1_SWITCH_RIGHT,
737     EL_BELT2_SWITCH_LEFT,
738     EL_BELT2_SWITCH_MIDDLE,
739     EL_BELT2_SWITCH_RIGHT,
740     EL_BELT3_SWITCH_LEFT,
741     EL_BELT3_SWITCH_MIDDLE,
742     EL_BELT3_SWITCH_RIGHT,
743     EL_BELT4_SWITCH_LEFT,
744     EL_BELT4_SWITCH_MIDDLE,
745     EL_BELT4_SWITCH_RIGHT,
746     EL_LIGHT_SWITCH_OFF,
747     EL_LIGHT_SWITCH_ON,
748     EL_SIGN_EXCLAMATION,
749     EL_SIGN_RADIOACTIVITY,
750     EL_SIGN_STOP,
751     EL_SIGN_WHEELCHAIR,
752     EL_SIGN_PARKING,
753     EL_SIGN_ONEWAY,
754     EL_SIGN_HEART,
755     EL_SIGN_TRIANGLE,
756     EL_SIGN_ROUND,
757     EL_SIGN_EXIT,
758     EL_SIGN_YINYANG,
759     EL_SIGN_OTHER,
760     EL_STEEL_SLANTED,
761     EL_EMC_STEEL_WALL_1,
762     EL_EMC_STEEL_WALL_2,
763     EL_EMC_STEEL_WALL_3,
764     EL_EMC_STEEL_WALL_4,
765     EL_CRYSTAL,
766     EL_PFORTE1,
767     EL_PFORTE2,
768     EL_PFORTE3,
769     EL_PFORTE4,
770     EL_PFORTE1X,
771     EL_PFORTE2X,
772     EL_PFORTE3X,
773     EL_PFORTE4X,
774     EL_EM_GATE_1,
775     EL_EM_GATE_2,
776     EL_EM_GATE_3,
777     EL_EM_GATE_4,
778     EL_EM_GATE_1X,
779     EL_EM_GATE_2X,
780     EL_EM_GATE_3X,
781     EL_EM_GATE_4X,
782     EL_SWITCHGATE_OPEN,
783     EL_SWITCHGATE_OPENING,
784     EL_SWITCHGATE_CLOSED,
785     EL_SWITCHGATE_CLOSING,
786     EL_TIMEGATE_OPEN,
787     EL_TIMEGATE_OPENING,
788     EL_TIMEGATE_CLOSED,
789     EL_TIMEGATE_CLOSING,
790     EL_TUBE_CROSS,
791     EL_TUBE_VERTICAL,
792     EL_TUBE_HORIZONTAL,
793     EL_TUBE_VERT_LEFT,
794     EL_TUBE_VERT_RIGHT,
795     EL_TUBE_HORIZ_UP,
796     EL_TUBE_HORIZ_DOWN,
797     EL_TUBE_LEFT_UP,
798     EL_TUBE_LEFT_DOWN,
799     EL_TUBE_RIGHT_UP,
800     EL_TUBE_RIGHT_DOWN
801   };
802   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
803
804   static int ep_slippery[] =
805   {
806     EL_FELSBODEN,
807     EL_BD_WALL,
808     EL_FELSBROCKEN,
809     EL_BD_ROCK,
810     EL_EDELSTEIN,
811     EL_EDELSTEIN_BD,
812     EL_EDELSTEIN_GELB,
813     EL_EDELSTEIN_ROT,
814     EL_EDELSTEIN_LILA,
815     EL_DIAMANT,
816     EL_BOMBE,
817     EL_KOKOSNUSS,
818     EL_ABLENK_EIN,
819     EL_ABLENK_AUS,
820     EL_ZEIT_VOLL,
821     EL_ZEIT_LEER,
822     EL_BIRNE_EIN,
823     EL_BIRNE_AUS,
824     EL_BADEWANNE1,
825     EL_BADEWANNE2,
826     EL_SONDE,
827     EL_SP_ZONK,
828     EL_SP_INFOTRON,
829     EL_SP_CHIP_SINGLE,
830     EL_SP_CHIP_LEFT,
831     EL_SP_CHIP_RIGHT,
832     EL_SP_CHIP_UPPER,
833     EL_SP_CHIP_LOWER,
834     EL_SPEED_PILL,
835     EL_STEEL_SLANTED,
836     EL_PEARL,
837     EL_CRYSTAL
838   };
839   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
840
841   static int ep_enemy[] =
842   {
843     EL_KAEFER,
844     EL_FLIEGER,
845     EL_BUTTERFLY,
846     EL_FIREFLY,
847     EL_MAMPFER,
848     EL_MAMPFER2,
849     EL_ROBOT,
850     EL_PACMAN,
851     EL_SP_SNIKSNAK,
852     EL_SP_ELECTRON
853   };
854   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
855
856   static int ep_mauer[] =
857   {
858     EL_BETON,
859     EL_PFORTE1,
860     EL_PFORTE2,
861     EL_PFORTE3,
862     EL_PFORTE4,
863     EL_PFORTE1X,
864     EL_PFORTE2X,
865     EL_PFORTE3X,
866     EL_PFORTE4X,
867     EL_EM_GATE_1,
868     EL_EM_GATE_2,
869     EL_EM_GATE_3,
870     EL_EM_GATE_4,
871     EL_EM_GATE_1X,
872     EL_EM_GATE_2X,
873     EL_EM_GATE_3X,
874     EL_EM_GATE_4X,
875     EL_AUSGANG_ZU,
876     EL_AUSGANG_ACT,
877     EL_AUSGANG_AUF,
878     EL_MAUERWERK,
879     EL_FELSBODEN,
880     EL_MAUER_LEBT,
881     EL_MAUER_X,
882     EL_MAUER_Y,
883     EL_MAUER_XY,
884     EL_MAUERND,
885     EL_BD_WALL,
886     EL_SP_CHIP_SINGLE,
887     EL_SP_CHIP_LEFT,
888     EL_SP_CHIP_RIGHT,
889     EL_SP_CHIP_UPPER,
890     EL_SP_CHIP_LOWER,
891     EL_SP_HARD_GRAY,
892     EL_SP_HARD_GREEN,
893     EL_SP_HARD_BLUE,
894     EL_SP_HARD_RED,
895     EL_SP_HARD_YELLOW,
896     EL_SP_HARD_BASE1,
897     EL_SP_HARD_BASE2,
898     EL_SP_HARD_BASE3,
899     EL_SP_HARD_BASE4,
900     EL_SP_HARD_BASE5,
901     EL_SP_HARD_BASE6,
902     EL_SP_TERMINAL,
903     EL_SP_TERMINAL_ACTIVE,
904     EL_SP_EXIT,
905     EL_INVISIBLE_STEEL,
906     EL_STEEL_SLANTED,
907     EL_EMC_STEEL_WALL_1,
908     EL_EMC_STEEL_WALL_2,
909     EL_EMC_STEEL_WALL_3,
910     EL_EMC_STEEL_WALL_4,
911     EL_EMC_WALL_1,
912     EL_EMC_WALL_2,
913     EL_EMC_WALL_3,
914     EL_EMC_WALL_4,
915     EL_EMC_WALL_5,
916     EL_EMC_WALL_6,
917     EL_EMC_WALL_7,
918     EL_EMC_WALL_8
919   };
920   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
921
922   static int ep_can_fall[] =
923   {
924     EL_FELSBROCKEN,
925     EL_BD_ROCK,
926     EL_EDELSTEIN,
927     EL_EDELSTEIN_BD,
928     EL_EDELSTEIN_GELB,
929     EL_EDELSTEIN_ROT,
930     EL_EDELSTEIN_LILA,
931     EL_DIAMANT,
932     EL_BOMBE,
933     EL_KOKOSNUSS,
934     EL_TROPFEN,
935     EL_MORAST_VOLL,
936     EL_MAGIC_WALL_FULL,
937     EL_MAGIC_WALL_BD_FULL,
938     EL_ZEIT_VOLL,
939     EL_ZEIT_LEER,
940     EL_SP_ZONK,
941     EL_SP_INFOTRON,
942     EL_SP_DISK_ORANGE,
943     EL_PEARL,
944     EL_CRYSTAL,
945     EL_SPRING,
946     EL_DX_SUPABOMB
947   };
948   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
949
950   static int ep_can_smash[] =
951   {
952     EL_FELSBROCKEN,
953     EL_BD_ROCK,
954     EL_EDELSTEIN,
955     EL_EDELSTEIN_BD,
956     EL_EDELSTEIN_GELB,
957     EL_EDELSTEIN_ROT,
958     EL_EDELSTEIN_LILA,
959     EL_DIAMANT,
960     EL_SCHLUESSEL1,
961     EL_SCHLUESSEL2,
962     EL_SCHLUESSEL3,
963     EL_SCHLUESSEL4,
964     EL_EM_KEY_1,
965     EL_EM_KEY_2,
966     EL_EM_KEY_3,
967     EL_EM_KEY_4,
968     EL_BOMBE,
969     EL_KOKOSNUSS,
970     EL_TROPFEN,
971     EL_ZEIT_VOLL,
972     EL_ZEIT_LEER,
973     EL_SP_ZONK,
974     EL_SP_INFOTRON,
975     EL_SP_DISK_ORANGE,
976     EL_PEARL,
977     EL_CRYSTAL,
978     EL_SPRING,
979     EL_DX_SUPABOMB
980   };
981   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
982
983   static int ep_can_change[] =
984   {
985     EL_FELSBROCKEN,
986     EL_BD_ROCK,
987     EL_EDELSTEIN,
988     EL_EDELSTEIN_BD,
989     EL_EDELSTEIN_GELB,
990     EL_EDELSTEIN_ROT,
991     EL_EDELSTEIN_LILA,
992     EL_DIAMANT
993   };
994   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
995
996   static int ep_can_move[] =
997   {
998     EL_KAEFER,
999     EL_FLIEGER,
1000     EL_BUTTERFLY,
1001     EL_FIREFLY,
1002     EL_MAMPFER,
1003     EL_MAMPFER2,
1004     EL_ROBOT,
1005     EL_PACMAN,
1006     EL_MOLE,
1007     EL_PINGUIN,
1008     EL_SCHWEIN,
1009     EL_DRACHE,
1010     EL_SONDE,
1011     EL_SP_SNIKSNAK,
1012     EL_SP_ELECTRON,
1013     EL_BALLOON,
1014     EL_SPRING_MOVING
1015   };
1016   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1017
1018   static int ep_could_move[] =
1019   {
1020     EL_KAEFER_RIGHT,
1021     EL_KAEFER_UP,
1022     EL_KAEFER_LEFT,
1023     EL_KAEFER_DOWN,
1024     EL_FLIEGER_RIGHT,
1025     EL_FLIEGER_UP,
1026     EL_FLIEGER_LEFT,
1027     EL_FLIEGER_DOWN,
1028     EL_BUTTERFLY_RIGHT,
1029     EL_BUTTERFLY_UP,
1030     EL_BUTTERFLY_LEFT,
1031     EL_BUTTERFLY_DOWN,
1032     EL_FIREFLY_RIGHT,
1033     EL_FIREFLY_UP,
1034     EL_FIREFLY_LEFT,
1035     EL_FIREFLY_DOWN,
1036     EL_PACMAN_RIGHT,
1037     EL_PACMAN_UP,
1038     EL_PACMAN_LEFT,
1039     EL_PACMAN_DOWN
1040   };
1041   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1042
1043   static int ep_dont_touch[] =
1044   {
1045     EL_KAEFER,
1046     EL_FLIEGER,
1047     EL_BUTTERFLY,
1048     EL_FIREFLY
1049   };
1050   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1051
1052   static int ep_dont_go_to[] =
1053   {
1054     EL_KAEFER,
1055     EL_FLIEGER,
1056     EL_BUTTERFLY,
1057     EL_FIREFLY,
1058     EL_MAMPFER,
1059     EL_MAMPFER2,
1060     EL_ROBOT,
1061     EL_PACMAN,
1062     EL_TROPFEN,
1063     EL_SALZSAEURE,
1064     EL_SP_SNIKSNAK,
1065     EL_SP_ELECTRON,
1066     EL_SP_BUG_ACTIVE,
1067     EL_TRAP_ACTIVE,
1068     EL_LANDMINE
1069   };
1070   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1071
1072   static int ep_mampf2[] =
1073   {
1074     EL_ERDREICH,
1075     EL_KAEFER,
1076     EL_FLIEGER,
1077     EL_BUTTERFLY,
1078     EL_FIREFLY,
1079     EL_MAMPFER,
1080     EL_ROBOT,
1081     EL_PACMAN,
1082     EL_TROPFEN,
1083     EL_AMOEBE_TOT,
1084     EL_AMOEBE_NASS,
1085     EL_AMOEBE_NORM,
1086     EL_AMOEBE_VOLL,
1087     EL_AMOEBE_BD,
1088     EL_EDELSTEIN,
1089     EL_EDELSTEIN_BD,
1090     EL_EDELSTEIN_GELB,
1091     EL_EDELSTEIN_ROT,
1092     EL_EDELSTEIN_LILA,
1093     EL_DIAMANT,
1094     EL_PEARL,
1095     EL_CRYSTAL
1096   };
1097   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1098
1099   static int ep_bd_element[] =
1100   {
1101     EL_LEERRAUM,
1102     EL_ERDREICH,
1103     EL_FELSBODEN,
1104     EL_BD_WALL,
1105     EL_FELSBROCKEN,
1106     EL_BD_ROCK,
1107     EL_EDELSTEIN_BD,
1108     EL_MAGIC_WALL_BD_OFF,
1109     EL_AUSGANG_ZU,
1110     EL_AUSGANG_AUF,
1111     EL_BETON,
1112     EL_SPIELFIGUR,
1113     EL_FIREFLY,
1114     EL_FIREFLY_1,
1115     EL_FIREFLY_2,
1116     EL_FIREFLY_3,
1117     EL_FIREFLY_4,
1118     EL_BUTTERFLY,
1119     EL_BUTTERFLY_1,
1120     EL_BUTTERFLY_2,
1121     EL_BUTTERFLY_3,
1122     EL_BUTTERFLY_4,
1123     EL_AMOEBE_BD,
1124     EL_CHAR_FRAGE
1125   };
1126   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1127
1128   static int ep_sb_element[] =
1129   {
1130     EL_LEERRAUM,
1131     EL_BETON,
1132     EL_SOKOBAN_OBJEKT,
1133     EL_SOKOBAN_FELD_LEER,
1134     EL_SOKOBAN_FELD_VOLL,
1135     EL_SPIELFIGUR,
1136     EL_INVISIBLE_STEEL
1137   };
1138   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1139
1140   static int ep_gem[] =
1141   {
1142     EL_EDELSTEIN,
1143     EL_EDELSTEIN_BD,
1144     EL_EDELSTEIN_GELB,
1145     EL_EDELSTEIN_ROT,
1146     EL_EDELSTEIN_LILA,
1147     EL_DIAMANT
1148   };
1149   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1150
1151   static int ep_inactive[] =
1152   {
1153     EL_LEERRAUM,
1154     EL_ERDREICH,
1155     EL_MAUERWERK,
1156     EL_BD_WALL,
1157     EL_FELSBODEN,
1158     EL_SCHLUESSEL,
1159     EL_BETON,
1160     EL_AMOEBE_TOT,
1161     EL_MORAST_LEER,
1162     EL_BADEWANNE,
1163     EL_ABLENK_AUS,
1164     EL_SCHLUESSEL1,
1165     EL_SCHLUESSEL2,
1166     EL_SCHLUESSEL3,
1167     EL_SCHLUESSEL4,
1168     EL_EM_KEY_1,
1169     EL_EM_KEY_2,
1170     EL_EM_KEY_3,
1171     EL_EM_KEY_4,
1172     EL_PFORTE1,
1173     EL_PFORTE2,
1174     EL_PFORTE3,
1175     EL_PFORTE4,
1176     EL_PFORTE1X,
1177     EL_PFORTE2X,
1178     EL_PFORTE3X,
1179     EL_PFORTE4X,
1180     EL_EM_GATE_1,
1181     EL_EM_GATE_2,
1182     EL_EM_GATE_3,
1183     EL_EM_GATE_4,
1184     EL_EM_GATE_1X,
1185     EL_EM_GATE_2X,
1186     EL_EM_GATE_3X,
1187     EL_EM_GATE_4X,
1188     EL_DYNAMITE_INACTIVE,
1189     EL_UNSICHTBAR,
1190     EL_BIRNE_AUS,
1191     EL_BIRNE_EIN,
1192     EL_ERZ_EDEL,
1193     EL_ERZ_DIAM,
1194     EL_ERZ_EDEL_BD,
1195     EL_ERZ_EDEL_GELB,
1196     EL_DYNABOMB_NR,
1197     EL_DYNABOMB_SZ,
1198     EL_DYNABOMB_XL,
1199     EL_SOKOBAN_OBJEKT,
1200     EL_SOKOBAN_FELD_LEER,
1201     EL_SOKOBAN_FELD_VOLL,
1202     EL_ERZ_EDEL_ROT,
1203     EL_ERZ_EDEL_LILA,
1204     EL_BADEWANNE1,
1205     EL_BADEWANNE2,
1206     EL_BADEWANNE3,
1207     EL_BADEWANNE4,
1208     EL_BADEWANNE5,
1209     EL_MAGIC_WALL_OFF,
1210     EL_MAGIC_WALL_DEAD,
1211     EL_MAGIC_WALL_BD_OFF,
1212     EL_MAGIC_WALL_BD_DEAD,
1213     EL_AMOEBA2DIAM,
1214     EL_BLOCKED,
1215     EL_SP_EMPTY,
1216     EL_SP_BASE,
1217     EL_SP_PORT1_RIGHT,
1218     EL_SP_PORT1_DOWN,
1219     EL_SP_PORT1_LEFT,
1220     EL_SP_PORT1_UP,
1221     EL_SP_PORT2_RIGHT,
1222     EL_SP_PORT2_DOWN,
1223     EL_SP_PORT2_LEFT,
1224     EL_SP_PORT2_UP,
1225     EL_SP_PORT_X,
1226     EL_SP_PORT_Y,
1227     EL_SP_PORT_XY,
1228     EL_SP_DISK_RED,
1229     EL_SP_DISK_YELLOW,
1230     EL_SP_CHIP_SINGLE,
1231     EL_SP_CHIP_LEFT,
1232     EL_SP_CHIP_RIGHT,
1233     EL_SP_CHIP_UPPER,
1234     EL_SP_CHIP_LOWER,
1235     EL_SP_HARD_GRAY,
1236     EL_SP_HARD_GREEN,
1237     EL_SP_HARD_BLUE,
1238     EL_SP_HARD_RED,
1239     EL_SP_HARD_YELLOW,
1240     EL_SP_HARD_BASE1,
1241     EL_SP_HARD_BASE2,
1242     EL_SP_HARD_BASE3,
1243     EL_SP_HARD_BASE4,
1244     EL_SP_HARD_BASE5,
1245     EL_SP_HARD_BASE6,
1246     EL_SP_EXIT,
1247     EL_INVISIBLE_STEEL,
1248     EL_BELT1_SWITCH_LEFT,
1249     EL_BELT1_SWITCH_MIDDLE,
1250     EL_BELT1_SWITCH_RIGHT,
1251     EL_BELT2_SWITCH_LEFT,
1252     EL_BELT2_SWITCH_MIDDLE,
1253     EL_BELT2_SWITCH_RIGHT,
1254     EL_BELT3_SWITCH_LEFT,
1255     EL_BELT3_SWITCH_MIDDLE,
1256     EL_BELT3_SWITCH_RIGHT,
1257     EL_BELT4_SWITCH_LEFT,
1258     EL_BELT4_SWITCH_MIDDLE,
1259     EL_BELT4_SWITCH_RIGHT,
1260     EL_SIGN_EXCLAMATION,
1261     EL_SIGN_RADIOACTIVITY,
1262     EL_SIGN_STOP,
1263     EL_SIGN_WHEELCHAIR,
1264     EL_SIGN_PARKING,
1265     EL_SIGN_ONEWAY,
1266     EL_SIGN_HEART,
1267     EL_SIGN_TRIANGLE,
1268     EL_SIGN_ROUND,
1269     EL_SIGN_EXIT,
1270     EL_SIGN_YINYANG,
1271     EL_SIGN_OTHER,
1272     EL_STEEL_SLANTED,
1273     EL_EMC_STEEL_WALL_1,
1274     EL_EMC_STEEL_WALL_2,
1275     EL_EMC_STEEL_WALL_3,
1276     EL_EMC_STEEL_WALL_4,
1277     EL_EMC_WALL_1,
1278     EL_EMC_WALL_2,
1279     EL_EMC_WALL_3,
1280     EL_EMC_WALL_4,
1281     EL_EMC_WALL_5,
1282     EL_EMC_WALL_6,
1283     EL_EMC_WALL_7,
1284     EL_EMC_WALL_8
1285   };
1286   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1287
1288   static int ep_explosive[] =
1289   {
1290     EL_BOMBE,
1291     EL_DYNAMITE_ACTIVE,
1292     EL_DYNAMITE_INACTIVE,
1293     EL_DYNABOMB_ACTIVE_1,
1294     EL_DYNABOMB_ACTIVE_2,
1295     EL_DYNABOMB_ACTIVE_3,
1296     EL_DYNABOMB_ACTIVE_4,
1297     EL_DYNABOMB_NR,
1298     EL_DYNABOMB_SZ,
1299     EL_DYNABOMB_XL,
1300     EL_KAEFER,
1301     EL_MOLE,
1302     EL_PINGUIN,
1303     EL_SCHWEIN,
1304     EL_DRACHE,
1305     EL_SONDE,
1306     EL_SP_DISK_RED,
1307     EL_SP_DISK_ORANGE,
1308     EL_SP_DISK_YELLOW,
1309     EL_SP_SNIKSNAK,
1310     EL_SP_ELECTRON,
1311     EL_DX_SUPABOMB
1312   };
1313   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1314
1315   static int ep_mampf3[] =
1316   {
1317     EL_EDELSTEIN,
1318     EL_EDELSTEIN_BD,
1319     EL_EDELSTEIN_GELB,
1320     EL_EDELSTEIN_ROT,
1321     EL_EDELSTEIN_LILA,
1322     EL_DIAMANT,
1323     EL_PEARL,
1324     EL_CRYSTAL
1325   };
1326   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1327
1328   static int ep_pushable[] =
1329   {
1330     EL_FELSBROCKEN,
1331     EL_BD_ROCK,
1332     EL_BOMBE,
1333     EL_KOKOSNUSS,
1334     EL_ZEIT_LEER,
1335     EL_SOKOBAN_FELD_VOLL,
1336     EL_SOKOBAN_OBJEKT,
1337     EL_SONDE,
1338     EL_SP_ZONK,
1339     EL_SP_DISK_ORANGE,
1340     EL_SP_DISK_YELLOW,
1341     EL_BALLOON,
1342     EL_SPRING,
1343     EL_DX_SUPABOMB
1344   };
1345   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1346
1347   static int ep_player[] =
1348   {
1349     EL_SPIELFIGUR,
1350     EL_SPIELER1,
1351     EL_SPIELER2,
1352     EL_SPIELER3,
1353     EL_SPIELER4
1354   };
1355   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1356
1357   static int ep_has_content[] =
1358   {
1359     EL_MAMPFER,
1360     EL_AMOEBE_NASS,
1361     EL_AMOEBE_NORM,
1362     EL_AMOEBE_VOLL,
1363     EL_AMOEBE_BD
1364   };
1365   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1366
1367   static int ep_eatable[] =
1368   {
1369     EL_ERDREICH,
1370     EL_SP_BASE,
1371     EL_SP_BUG,
1372     EL_TRAP_INACTIVE,
1373     EL_SAND_INVISIBLE
1374   };
1375   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1376
1377   static int ep_sp_element[] =
1378   {
1379     EL_SP_EMPTY,
1380     EL_SP_ZONK,
1381     EL_SP_BASE,
1382     EL_SP_MURPHY,
1383     EL_SP_INFOTRON,
1384     EL_SP_CHIP_SINGLE,
1385     EL_SP_HARD_GRAY,
1386     EL_SP_EXIT,
1387     EL_SP_DISK_ORANGE,
1388     EL_SP_PORT1_RIGHT,
1389     EL_SP_PORT1_DOWN,
1390     EL_SP_PORT1_LEFT,
1391     EL_SP_PORT1_UP,
1392     EL_SP_PORT2_RIGHT,
1393     EL_SP_PORT2_DOWN,
1394     EL_SP_PORT2_LEFT,
1395     EL_SP_PORT2_UP,
1396     EL_SP_SNIKSNAK,
1397     EL_SP_DISK_YELLOW,
1398     EL_SP_TERMINAL,
1399     EL_SP_DISK_RED,
1400     EL_SP_PORT_Y,
1401     EL_SP_PORT_X,
1402     EL_SP_PORT_XY,
1403     EL_SP_ELECTRON,
1404     EL_SP_BUG,
1405     EL_SP_CHIP_LEFT,
1406     EL_SP_CHIP_RIGHT,
1407     EL_SP_HARD_BASE1,
1408     EL_SP_HARD_GREEN,
1409     EL_SP_HARD_BLUE,
1410     EL_SP_HARD_RED,
1411     EL_SP_HARD_YELLOW,
1412     EL_SP_HARD_BASE2,
1413     EL_SP_HARD_BASE3,
1414     EL_SP_HARD_BASE4,
1415     EL_SP_HARD_BASE5,
1416     EL_SP_HARD_BASE6,
1417     EL_SP_CHIP_UPPER,
1418     EL_SP_CHIP_LOWER,
1419     /* additional elements that appeared in newer Supaplex levels */
1420     EL_UNSICHTBAR,
1421     /* more than one murphy in a level results in an inactive clone */
1422     EL_SP_MURPHY_CLONE
1423   };
1424   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1425
1426   static int ep_quick_gate[] =
1427   {
1428     EL_EM_GATE_1,
1429     EL_EM_GATE_2,
1430     EL_EM_GATE_3,
1431     EL_EM_GATE_4,
1432     EL_EM_GATE_1X,
1433     EL_EM_GATE_2X,
1434     EL_EM_GATE_3X,
1435     EL_EM_GATE_4X,
1436     EL_SP_PORT1_LEFT,
1437     EL_SP_PORT2_LEFT,
1438     EL_SP_PORT1_RIGHT,
1439     EL_SP_PORT2_RIGHT,
1440     EL_SP_PORT1_UP,
1441     EL_SP_PORT2_UP,
1442     EL_SP_PORT1_DOWN,
1443     EL_SP_PORT2_DOWN,
1444     EL_SP_PORT_X,
1445     EL_SP_PORT_Y,
1446     EL_SP_PORT_XY,
1447     EL_SWITCHGATE_OPEN,
1448     EL_TIMEGATE_OPEN
1449   };
1450   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1451
1452   static int ep_over_player[] =
1453   {
1454     EL_SP_PORT1_LEFT,
1455     EL_SP_PORT2_LEFT,
1456     EL_SP_PORT1_RIGHT,
1457     EL_SP_PORT2_RIGHT,
1458     EL_SP_PORT1_UP,
1459     EL_SP_PORT2_UP,
1460     EL_SP_PORT1_DOWN,
1461     EL_SP_PORT2_DOWN,
1462     EL_SP_PORT_X,
1463     EL_SP_PORT_Y,
1464     EL_SP_PORT_XY,
1465     EL_TUBE_CROSS,
1466     EL_TUBE_VERTICAL,
1467     EL_TUBE_HORIZONTAL,
1468     EL_TUBE_VERT_LEFT,
1469     EL_TUBE_VERT_RIGHT,
1470     EL_TUBE_HORIZ_UP,
1471     EL_TUBE_HORIZ_DOWN,
1472     EL_TUBE_LEFT_UP,
1473     EL_TUBE_LEFT_DOWN,
1474     EL_TUBE_RIGHT_UP,
1475     EL_TUBE_RIGHT_DOWN
1476   };
1477   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1478
1479   static int ep_active_bomb[] =
1480   {
1481     EL_DYNAMITE_ACTIVE,
1482     EL_DYNABOMB_ACTIVE_1,
1483     EL_DYNABOMB_ACTIVE_2,
1484     EL_DYNABOMB_ACTIVE_3,
1485     EL_DYNABOMB_ACTIVE_4
1486   };
1487   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1488
1489   static int ep_belt[] =
1490   {
1491     EL_BELT1_LEFT,
1492     EL_BELT1_MIDDLE,
1493     EL_BELT1_RIGHT,
1494     EL_BELT2_LEFT,
1495     EL_BELT2_MIDDLE,
1496     EL_BELT2_RIGHT,
1497     EL_BELT3_LEFT,
1498     EL_BELT3_MIDDLE,
1499     EL_BELT3_RIGHT,
1500     EL_BELT4_LEFT,
1501     EL_BELT4_MIDDLE,
1502     EL_BELT4_RIGHT,
1503   };
1504   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1505
1506   static int ep_belt_switch[] =
1507   {
1508     EL_BELT1_SWITCH_LEFT,
1509     EL_BELT1_SWITCH_MIDDLE,
1510     EL_BELT1_SWITCH_RIGHT,
1511     EL_BELT2_SWITCH_LEFT,
1512     EL_BELT2_SWITCH_MIDDLE,
1513     EL_BELT2_SWITCH_RIGHT,
1514     EL_BELT3_SWITCH_LEFT,
1515     EL_BELT3_SWITCH_MIDDLE,
1516     EL_BELT3_SWITCH_RIGHT,
1517     EL_BELT4_SWITCH_LEFT,
1518     EL_BELT4_SWITCH_MIDDLE,
1519     EL_BELT4_SWITCH_RIGHT,
1520   };
1521   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1522
1523   static int ep_tube[] =
1524   {
1525     EL_TUBE_CROSS,
1526     EL_TUBE_VERTICAL,
1527     EL_TUBE_HORIZONTAL,
1528     EL_TUBE_VERT_LEFT,
1529     EL_TUBE_VERT_RIGHT,
1530     EL_TUBE_HORIZ_UP,
1531     EL_TUBE_HORIZ_DOWN,
1532     EL_TUBE_LEFT_UP,
1533     EL_TUBE_LEFT_DOWN,
1534     EL_TUBE_RIGHT_UP,
1535     EL_TUBE_RIGHT_DOWN
1536   };
1537   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1538
1539   static long ep1_bit[] =
1540   {
1541     EP_BIT_AMOEBALIVE,
1542     EP_BIT_AMOEBOID,
1543     EP_BIT_SCHLUESSEL,
1544     EP_BIT_PFORTE,
1545     EP_BIT_SOLID,
1546     EP_BIT_MASSIVE,
1547     EP_BIT_SLIPPERY,
1548     EP_BIT_ENEMY,
1549     EP_BIT_MAUER,
1550     EP_BIT_CAN_FALL,
1551     EP_BIT_CAN_SMASH,
1552     EP_BIT_CAN_CHANGE,
1553     EP_BIT_CAN_MOVE,
1554     EP_BIT_COULD_MOVE,
1555     EP_BIT_DONT_TOUCH,
1556     EP_BIT_DONT_GO_TO,
1557     EP_BIT_MAMPF2,
1558     EP_BIT_BD_ELEMENT,
1559     EP_BIT_SB_ELEMENT,
1560     EP_BIT_GEM,
1561     EP_BIT_INACTIVE,
1562     EP_BIT_EXPLOSIVE,
1563     EP_BIT_MAMPF3,
1564     EP_BIT_PUSHABLE,
1565     EP_BIT_PLAYER,
1566     EP_BIT_HAS_CONTENT,
1567     EP_BIT_EATABLE,
1568     EP_BIT_SP_ELEMENT,
1569     EP_BIT_QUICK_GATE,
1570     EP_BIT_OVER_PLAYER,
1571     EP_BIT_ACTIVE_BOMB
1572   };
1573   static long ep2_bit[] =
1574   {
1575     EP_BIT_BELT,
1576     EP_BIT_BELT_SWITCH,
1577     EP_BIT_TUBE
1578   };
1579   static int *ep1_array[] =
1580   {
1581     ep_amoebalive,
1582     ep_amoeboid,
1583     ep_schluessel,
1584     ep_pforte,
1585     ep_solid,
1586     ep_massive,
1587     ep_slippery,
1588     ep_enemy,
1589     ep_mauer,
1590     ep_can_fall,
1591     ep_can_smash,
1592     ep_can_change,
1593     ep_can_move,
1594     ep_could_move,
1595     ep_dont_touch,
1596     ep_dont_go_to,
1597     ep_mampf2,
1598     ep_bd_element,
1599     ep_sb_element,
1600     ep_gem,
1601     ep_inactive,
1602     ep_explosive,
1603     ep_mampf3,
1604     ep_pushable,
1605     ep_player,
1606     ep_has_content,
1607     ep_eatable,
1608     ep_sp_element,
1609     ep_quick_gate,
1610     ep_over_player,
1611     ep_active_bomb
1612   };
1613   static int *ep2_array[] =
1614   {
1615     ep_belt,
1616     ep_belt_switch,
1617     ep_tube
1618   };
1619   static int *ep1_num[] =
1620   {
1621     &ep_amoebalive_num,
1622     &ep_amoeboid_num,
1623     &ep_schluessel_num,
1624     &ep_pforte_num,
1625     &ep_solid_num,
1626     &ep_massive_num,
1627     &ep_slippery_num,
1628     &ep_enemy_num,
1629     &ep_mauer_num,
1630     &ep_can_fall_num,
1631     &ep_can_smash_num,
1632     &ep_can_change_num,
1633     &ep_can_move_num,
1634     &ep_could_move_num,
1635     &ep_dont_touch_num,
1636     &ep_dont_go_to_num,
1637     &ep_mampf2_num,
1638     &ep_bd_element_num,
1639     &ep_sb_element_num,
1640     &ep_gem_num,
1641     &ep_inactive_num,
1642     &ep_explosive_num,
1643     &ep_mampf3_num,
1644     &ep_pushable_num,
1645     &ep_player_num,
1646     &ep_has_content_num,
1647     &ep_eatable_num,
1648     &ep_sp_element_num,
1649     &ep_quick_gate_num,
1650     &ep_over_player_num,
1651     &ep_active_bomb_num
1652   };
1653   static int *ep2_num[] =
1654   {
1655     &ep_belt_num,
1656     &ep_belt_switch_num,
1657     &ep_tube_num
1658   };
1659   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
1660   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
1661
1662   for(i=0; i<MAX_ELEMENTS; i++)
1663   {
1664     Elementeigenschaften1[i] = 0;
1665     Elementeigenschaften2[i] = 0;
1666   }
1667
1668   for(i=0; i<num_properties1; i++)
1669     for(j=0; j<*(ep1_num[i]); j++)
1670       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1671   for(i=0; i<num_properties2; i++)
1672     for(j=0; j<*(ep2_num[i]); j++)
1673       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1674
1675   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1676     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1677 }
1678
1679 void Execute_Debug_Command(char *command)
1680 {
1681   if (strcmp(command, "create soundinfo.conf") == 0)
1682   {
1683     int i;
1684
1685     printf("# You can configure additional/alternative sound effects here\n");
1686     printf("# (The sounds below are default and therefore commented out.)\n");
1687     printf("\n");
1688
1689     for (i=0; i<NUM_SOUND_EFFECTS; i++)
1690       printf("# %s\n",
1691              getFormattedSetupEntry(sound_effects[i].text,
1692                                     sound_effects[i].default_filename));
1693   }
1694 }
1695
1696 void CloseAllAndExit(int exit_value)
1697 {
1698   int i;
1699
1700   StopSounds();
1701   FreeAllSounds();
1702   FreeAllMusic();
1703   CloseAudio();         /* called after freeing sounds (needed for SDL) */
1704
1705   FreeTileClipmasks();
1706   for(i=0; i<NUM_BITMAPS; i++)
1707     FreeBitmap(pix[i]);
1708
1709   CloseVideoDisplay();
1710   ClosePlatformDependantStuff();
1711
1712   exit(exit_value);
1713 }