rnd-20020907-1-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 static char *image_filename[NUM_PICTURES] =
30 {
31   "RocksScreen.pcx",
32   "RocksDoor.pcx",
33   "RocksHeroes.pcx",
34   "RocksToons.pcx",
35   "RocksSP.pcx",
36   "RocksDC.pcx",
37   "RocksMore.pcx",
38   "RocksFont.pcx",
39   "RocksFont2.pcx",
40   "RocksFont3.pcx"
41 }; 
42
43 static void InitSetup(void);
44 static void InitPlayerInfo(void);
45 static void InitLevelInfo(void);
46 static void InitArtworkInfo(void);
47 static void InitLevelArtworkInfo(void);
48 static void InitNetworkServer(void);
49 static void InitImages(void);
50 static void InitMixer(void);
51 static void InitSound(void);
52 static void InitGfx(void);
53 static void InitGfxBackground(void);
54 static void InitGadgets(void);
55 static void InitElementProperties(void);
56 static void InitElementInfo(void);
57 static void InitGraphicInfo(void);
58 static void InitSoundInfo();
59 static void Execute_Debug_Command(char *);
60
61 void OpenAll(void)
62 {
63   if (options.debug_command)
64   {
65     Execute_Debug_Command(options.debug_command);
66
67     exit(0);
68   }
69
70   if (options.serveronly)
71   {
72 #if defined(PLATFORM_UNIX)
73     NetworkServer(options.server_port, options.serveronly);
74 #else
75     Error(ERR_WARN, "networking only supported in Unix version");
76 #endif
77     exit(0);    /* never reached */
78   }
79
80   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
81                   PROGRAM_TITLE_STRING, getWindowTitleString(),
82                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
83                   MSDOS_POINTER_FILENAME,
84                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
85
86   InitSetup();
87   InitPlayerInfo();
88   InitArtworkInfo();            /* needed before loading gfx, sound & music */
89
90   InitCounter();
91   InitMixer();
92   InitJoysticks();
93   InitRND(NEW_RANDOMIZE);
94
95   InitVideoDisplay();
96   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
97                   setup.fullscreen);
98
99   InitEventFilter(FilterMouseMotionEvents);
100
101   InitGfx();
102   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
103   InitElementInfo();
104
105   InitLevelInfo();
106   InitLevelArtworkInfo();
107   InitGadgets();                /* needs to know number of level series */
108   InitImages();                 /* needs to know current level directory */
109   InitSound();                  /* needs to know current level directory */
110
111   InitGfxBackground();
112   InitToons();
113
114   DrawMainMenu();
115
116   InitNetworkServer();
117 }
118
119 void InitSetup()
120 {
121   LoadSetup();                                  /* global setup info */
122 }
123
124 void InitPlayerInfo()
125 {
126   int i;
127
128   /* choose default local player */
129   local_player = &stored_player[0];
130
131   for (i=0; i<MAX_PLAYERS; i++)
132     stored_player[i].connected = FALSE;
133
134   local_player->connected = TRUE;
135 }
136
137 void InitLevelInfo()
138 {
139   LoadLevelInfo();                              /* global level info */
140   LoadLevelSetup_LastSeries();                  /* last played series info */
141   LoadLevelSetup_SeriesInfo();                  /* last played level info */
142 }
143
144 void InitArtworkInfo()
145 {
146   LoadArtworkInfo();
147 }
148
149 void InitLevelArtworkInfo()
150 {
151   LoadLevelArtworkInfo();
152 }
153
154 void InitNetworkServer()
155 {
156 #if defined(PLATFORM_UNIX)
157   int nr_wanted;
158 #endif
159
160   if (!options.network)
161     return;
162
163 #if defined(PLATFORM_UNIX)
164   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
165
166   if (!ConnectToServer(options.server_host, options.server_port))
167     Error(ERR_EXIT, "cannot connect to network game server");
168
169   SendToServer_PlayerName(setup.player_name);
170   SendToServer_ProtocolVersion();
171
172   if (nr_wanted)
173     SendToServer_NrWanted(nr_wanted);
174 #endif
175 }
176
177 static void InitImages()
178 {
179   InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES);
180
181   /* load custom images */
182   ReloadCustomImages();
183
184   InitGraphicInfo();
185 }
186
187 static void InitMixer()
188 {
189   OpenAudio();
190
191   InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES);
192
193   StartMixer();
194 }
195
196 static void InitSound()
197 {
198   /* load custom sounds and music */
199   InitReloadSounds(artwork.snd_current->identifier);
200   InitReloadMusic(artwork.mus_current->identifier);
201
202   InitSoundInfo();
203 }
204
205 static void InitTileClipmasks()
206 {
207 #if defined(TARGET_X11)
208   XGCValues clip_gc_values;
209   unsigned long clip_gc_valuemask;
210
211 #if defined(TARGET_X11_NATIVE)
212   GC copy_clipmask_gc;
213
214   static struct
215   {
216     int start;
217     int count;
218   }
219   tile_needs_clipping[] =
220   {
221     { GFX_SPIELER1_UP, 4 },
222     { GFX_SPIELER1_DOWN, 4 },
223     { GFX_SPIELER1_LEFT, 4 },
224     { GFX_SPIELER1_RIGHT, 4 },
225     { GFX_SPIELER1_PUSH_LEFT, 4 },
226     { GFX_SPIELER1_PUSH_RIGHT, 4 },
227     { GFX_SPIELER2_UP, 4 },
228     { GFX_SPIELER2_DOWN, 4 },
229     { GFX_SPIELER2_LEFT, 4 },
230     { GFX_SPIELER2_RIGHT, 4 },
231     { GFX_SPIELER2_PUSH_LEFT, 4 },
232     { GFX_SPIELER2_PUSH_RIGHT, 4 },
233     { GFX_SPIELER3_UP, 4 },
234     { GFX_SPIELER3_DOWN, 4 },
235     { GFX_SPIELER3_LEFT, 4 },
236     { GFX_SPIELER3_RIGHT, 4 },
237     { GFX_SPIELER3_PUSH_LEFT, 4 },
238     { GFX_SPIELER3_PUSH_RIGHT, 4 },
239     { GFX_SPIELER4_UP, 4 },
240     { GFX_SPIELER4_DOWN, 4 },
241     { GFX_SPIELER4_LEFT, 4 },
242     { GFX_SPIELER4_RIGHT, 4 },
243     { GFX_SPIELER4_PUSH_LEFT, 4 },
244     { GFX_SPIELER4_PUSH_RIGHT, 4 },
245     { GFX_SP_MURPHY, 1 },
246     { GFX_MURPHY_GO_LEFT, 3 },
247     { GFX_MURPHY_GO_RIGHT, 3 },
248     { GFX_MURPHY_SNAP_UP, 1 },
249     { GFX_MURPHY_SNAP_DOWN, 1 },
250     { GFX_MURPHY_SNAP_RIGHT, 1 },
251     { GFX_MURPHY_SNAP_LEFT, 1 },
252     { GFX_MURPHY_PUSH_RIGHT, 1 },
253     { GFX_MURPHY_PUSH_LEFT, 1 },
254     { GFX_GEBLUBBER, 4 },
255     { GFX_DYNAMIT, 7 },
256     { GFX_DYNABOMB, 4 },
257     { GFX_EXPLOSION, 8 },
258     { GFX_SOKOBAN_OBJEKT, 1 },
259     { GFX_FUNKELN_BLAU, 3 },
260     { GFX_FUNKELN_WEISS, 3 },
261     { GFX2_SHIELD_PASSIVE, 3 },
262     { GFX2_SHIELD_ACTIVE, 3 },
263     { -1, 0 }
264   };
265 #endif /* TARGET_X11_NATIVE */
266 #endif /* TARGET_X11 */
267
268   int i;
269
270   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
271   for(i=0; i<NUM_TILES; i++)
272     tile_clipmask[i] = None;
273
274 #if defined(TARGET_X11)
275   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
276      often very slow when preparing a masked XCopyArea() for big Pixmaps.
277      To prevent this, create small (tile-sized) mask Pixmaps which will then
278      be set much faster with XSetClipOrigin() and speed things up a lot. */
279
280   clip_gc_values.graphics_exposures = False;
281   clip_gc_valuemask = GCGraphicsExposures;
282   tile_clip_gc = XCreateGC(display, window->drawable,
283                            clip_gc_valuemask, &clip_gc_values);
284
285   for(i=0; i<NUM_BITMAPS; i++)
286   {
287     if (pix[i]->clip_mask)
288     {
289       clip_gc_values.graphics_exposures = False;
290       clip_gc_values.clip_mask = pix[i]->clip_mask;
291       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
292       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
293                                          clip_gc_valuemask, &clip_gc_values);
294     }
295   }
296
297 #if defined(TARGET_X11_NATIVE)
298
299   /* create graphic context structures needed for clipping */
300   clip_gc_values.graphics_exposures = False;
301   clip_gc_valuemask = GCGraphicsExposures;
302   copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
303                                clip_gc_valuemask, &clip_gc_values);
304
305   /* create only those clipping Pixmaps we really need */
306   for(i=0; tile_needs_clipping[i].start>=0; i++)
307   {
308     int j;
309
310     for(j=0; j<tile_needs_clipping[i].count; j++)
311     {
312       int tile = tile_needs_clipping[i].start + j;
313       int graphic = tile;
314       int src_x, src_y;
315       Bitmap *src_bitmap;
316       Pixmap src_pixmap;
317
318       getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
319       src_pixmap = src_bitmap->clip_mask;
320
321       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
322                                           TILEX, TILEY, 1);
323
324       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
325                 src_x, src_y, TILEX, TILEY, 0, 0);
326     }
327   }
328
329   XFreeGC(display, copy_clipmask_gc);
330
331 #endif /* TARGET_X11_NATIVE */
332 #endif /* TARGET_X11 */
333 }
334
335 void FreeTileClipmasks()
336 {
337 #if defined(TARGET_X11)
338   int i;
339
340   for(i=0; i<NUM_TILES; i++)
341   {
342     if (tile_clipmask[i] != None)
343     {
344       XFreePixmap(display, tile_clipmask[i]);
345       tile_clipmask[i] = None;
346     }
347   }
348
349   if (tile_clip_gc)
350     XFreeGC(display, tile_clip_gc);
351   tile_clip_gc = None;
352
353   for(i=0; i<NUM_BITMAPS; i++)
354   {
355     if (pix[i] != NULL && pix[i]->stored_clip_gc)
356     {
357       XFreeGC(display, pix[i]->stored_clip_gc);
358       pix[i]->stored_clip_gc = None;
359     }
360   }
361 #endif /* TARGET_X11 */
362 }
363
364 void InitGfx()
365 {
366   int i;
367
368   /* initialize some global variables */
369   global.frames_per_second = 0;
370   global.fps_slowdown = FALSE;
371   global.fps_slowdown_factor = 1;
372
373   /* initialize screen properties */
374   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
375                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
376   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
377   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
378   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
379
380   /* create additional image buffers for double-buffering */
381   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
382   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
383
384   pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
385
386   InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
387
388   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
389   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
390
391   DrawInitText("Loading graphics:", 120, FC_GREEN);
392
393   for(i=0; i<NUM_PICTURES; i++)
394   {
395     if (i != PIX_SMALLFONT)
396     {
397       DrawInitText(image_filename[i], 150, FC_YELLOW);
398
399       pix[i] = LoadCustomImage(image_filename[i]);
400     }
401   }
402
403   InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
404
405   InitTileClipmasks();
406 }
407
408 void InitGfxBackground()
409 {
410   int x, y;
411
412   drawto = backbuffer;
413   fieldbuffer = pix[PIX_DB_FIELD];
414   SetDrawtoField(DRAW_BACKBUFFER);
415
416   BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
417   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
418   ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
419
420   for(x=0; x<MAX_BUF_XSIZE; x++)
421     for(y=0; y<MAX_BUF_YSIZE; y++)
422       redraw[x][y] = 0;
423   redraw_tiles = 0;
424   redraw_mask = REDRAW_ALL;
425 }
426
427 void ReloadCustomArtwork()
428 {
429   static char *leveldir_current_identifier = NULL;
430   static boolean last_override_level_graphics = FALSE;
431   static boolean last_override_level_sounds = FALSE;
432   static boolean last_override_level_music = FALSE;
433
434   /* identifier for new artwork; default: artwork configured in setup */
435   char *gfx_new_identifier = artwork.gfx_current->identifier;
436   char *snd_new_identifier = artwork.snd_current->identifier;
437   char *mus_new_identifier = artwork.mus_current->identifier;
438
439 #if 0
440   printf("graphics --> '%s' ('%s')\n",
441          artwork.gfx_current_identifier, artwork.gfx_current->filename);
442   printf("sounds   --> '%s' ('%s')\n",
443          artwork.snd_current_identifier, artwork.snd_current->filename);
444   printf("music    --> '%s' ('%s')\n",
445          artwork.mus_current_identifier, artwork.mus_current->filename);
446 #endif
447
448   /* leveldir_current may be invalid (level group, parent link) */
449   if (!validLevelSeries(leveldir_current))
450     return;
451
452 #if 0
453   printf("--> '%s'\n", artwork.gfx_current_identifier);
454 #endif
455
456   /* when a new level series was selected, check if there was a change
457      in custom artwork stored in level series directory */
458   if (leveldir_current_identifier != leveldir_current->identifier)
459   {
460     char *identifier_old = leveldir_current_identifier;
461     char *identifier_new = leveldir_current->identifier;
462
463     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
464         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
465       gfx_new_identifier = identifier_new;
466     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
467         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
468       snd_new_identifier = identifier_new;
469     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
470         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
471       mus_new_identifier = identifier_new;
472
473     leveldir_current_identifier = leveldir_current->identifier;
474   }
475
476   /* custom level artwork configured in level series configuration file
477      always overrides custom level artwork stored in level series directory
478      and (level independant) custom artwork configured in setup menue */
479   if (leveldir_current->graphics_set != NULL)
480     gfx_new_identifier = leveldir_current->graphics_set;
481   if (leveldir_current->sounds_set != NULL)
482     snd_new_identifier = leveldir_current->sounds_set;
483   if (leveldir_current->music_set != NULL)
484     mus_new_identifier = leveldir_current->music_set;
485
486   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
487       last_override_level_graphics != setup.override_level_graphics)
488   {
489     int i;
490
491     setLevelArtworkDir(artwork.gfx_first);
492
493     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
494
495     for(i=0; i<NUM_PICTURES; i++)
496     {
497       DrawInitText(image_filename[i], 150, FC_YELLOW);
498       ReloadCustomImage(pix[i], image_filename[i]);
499     }
500
501     ReloadCustomImages();
502     InitGraphicInfo();
503
504     FreeTileClipmasks();
505     InitTileClipmasks();
506     InitGfxBackground();
507
508     /* force redraw of (open or closed) door graphics */
509     SetDoorState(DOOR_OPEN_ALL);
510     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
511
512     artwork.gfx_current_identifier = gfx_new_identifier;
513     last_override_level_graphics = setup.override_level_graphics;
514   }
515
516   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
517       last_override_level_sounds != setup.override_level_sounds)
518   {
519     /* set artwork path to send it to the sound server process */
520     setLevelArtworkDir(artwork.snd_first);
521
522     InitReloadSounds(snd_new_identifier);
523
524     artwork.snd_current_identifier = snd_new_identifier;
525     last_override_level_sounds = setup.override_level_sounds;
526   }
527
528   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
529       last_override_level_music != setup.override_level_music)
530   {
531     /* set artwork path to send it to the sound server process */
532     setLevelArtworkDir(artwork.mus_first);
533
534     InitReloadMusic(mus_new_identifier);
535
536     artwork.mus_current_identifier = mus_new_identifier;
537     last_override_level_music = setup.override_level_music;
538   }
539
540 #if 0
541   printf("<-- '%s'\n", artwork.gfx_current_identifier);
542 #endif
543 }
544
545 void InitGadgets()
546 {
547   CreateLevelEditorGadgets();
548   CreateGameButtons();
549   CreateTapeButtons();
550   CreateToolButtons();
551   CreateScreenGadgets();
552 }
553
554 void InitElementInfo()
555 {
556   int i;
557
558   static struct
559   {
560     int element;
561     int graphic;
562   }
563   element_to_graphic[] =
564   {
565     { EL_LEERRAUM,                      GFX_LEERRAUM            },
566     { EL_ERDREICH,                      GFX_ERDREICH            },
567     { EL_MAUERWERK,                     GFX_MAUERWERK           },
568     { EL_FELSBODEN,                     GFX_FELSBODEN           },
569     { EL_FELSBROCKEN,                   GFX_FELSBROCKEN         },
570     { EL_SCHLUESSEL,                    GFX_SCHLUESSEL          },
571     { EL_EDELSTEIN,                     GFX_EDELSTEIN           },
572     { EL_AUSGANG_ZU,                    GFX_AUSGANG_ZU          },
573     { EL_AUSGANG_ACT,                   GFX_AUSGANG_ACT         },
574     { EL_AUSGANG_AUF,                   GFX_AUSGANG_AUF         },
575     { EL_SPIELFIGUR,                    GFX_SPIELFIGUR          },
576     { EL_SPIELER1,                      GFX_SPIELER1            },
577     { EL_SPIELER2,                      GFX_SPIELER2            },
578     { EL_SPIELER3,                      GFX_SPIELER3            },
579     { EL_SPIELER4,                      GFX_SPIELER4            },
580     { EL_KAEFER,                        GFX_KAEFER              },
581     { EL_KAEFER_RIGHT,                  GFX_KAEFER_RIGHT        },
582     { EL_KAEFER_UP,                     GFX_KAEFER_UP           },
583     { EL_KAEFER_LEFT,                   GFX_KAEFER_LEFT         },
584     { EL_KAEFER_DOWN,                   GFX_KAEFER_DOWN         },
585     { EL_FLIEGER,                       GFX_FLIEGER             },
586     { EL_FLIEGER_RIGHT,                 GFX_FLIEGER_RIGHT       },
587     { EL_FLIEGER_UP,                    GFX_FLIEGER_UP          },
588     { EL_FLIEGER_LEFT,                  GFX_FLIEGER_LEFT        },
589     { EL_FLIEGER_DOWN,                  GFX_FLIEGER_DOWN        },
590     { EL_BUTTERFLY,                     GFX_BUTTERFLY           },
591     { EL_BUTTERFLY_RIGHT,               GFX_BUTTERFLY_RIGHT     },
592     { EL_BUTTERFLY_UP,                  GFX_BUTTERFLY_UP        },
593     { EL_BUTTERFLY_LEFT,                GFX_BUTTERFLY_LEFT      },
594     { EL_BUTTERFLY_DOWN,                GFX_BUTTERFLY_DOWN      },
595     { EL_FIREFLY,                       GFX_FIREFLY             },
596     { EL_FIREFLY_RIGHT,                 GFX_FIREFLY_RIGHT       },
597     { EL_FIREFLY_UP,                    GFX_FIREFLY_UP          },
598     { EL_FIREFLY_LEFT,                  GFX_FIREFLY_LEFT        },
599     { EL_FIREFLY_DOWN,                  GFX_FIREFLY_DOWN        },
600     { EL_MAMPFER,                       GFX_MAMPFER             },
601     { EL_ROBOT,                         GFX_ROBOT               },
602     { EL_BETON,                         GFX_BETON               },
603     { EL_DIAMANT,                       GFX_DIAMANT             },
604     { EL_MORAST_LEER,                   GFX_MORAST_LEER         },
605     { EL_MORAST_VOLL,                   GFX_MORAST_VOLL         },
606     { EL_QUICKSAND_EMPTYING,            GFX_MORAST_LEER         },
607     { EL_TROPFEN,                       GFX_TROPFEN             },
608     { EL_BOMBE,                         GFX_BOMBE               },
609     { EL_MAGIC_WALL_OFF,                GFX_MAGIC_WALL_OFF      },
610     { EL_MAGIC_WALL_EMPTY,              GFX_MAGIC_WALL_EMPTY    },
611     { EL_MAGIC_WALL_EMPTYING,           GFX_MAGIC_WALL_EMPTY    },
612     { EL_MAGIC_WALL_FULL,               GFX_MAGIC_WALL_FULL     },
613     { EL_MAGIC_WALL_DEAD,               GFX_MAGIC_WALL_DEAD     },
614     { EL_SALZSAEURE,                    GFX_SALZSAEURE          },
615     { EL_AMOEBE_TOT,                    GFX_AMOEBE_TOT          },
616     { EL_AMOEBE_NASS,                   GFX_AMOEBE_NASS         },
617     { EL_AMOEBE_NORM,                   GFX_AMOEBE_NORM         },
618     { EL_AMOEBE_VOLL,                   GFX_AMOEBE_VOLL         },
619     { EL_AMOEBE_BD,                     GFX_AMOEBE_BD           },
620     { EL_AMOEBA2DIAM,                   GFX_AMOEBA2DIAM         },
621     { EL_AMOEBA_DRIPPING,               GFX_AMOEBE_NASS         },
622     { EL_KOKOSNUSS,                     GFX_KOKOSNUSS           },
623     { EL_LIFE,                          GFX_LIFE                },
624     { EL_LIFE_ASYNC,                    GFX_LIFE_ASYNC          },
625     { EL_DYNAMITE_ACTIVE,               GFX_DYNAMIT             },
626     { EL_BADEWANNE,                     GFX_BADEWANNE           },
627     { EL_BADEWANNE1,                    GFX_BADEWANNE1          },
628     { EL_BADEWANNE2,                    GFX_BADEWANNE2          },
629     { EL_BADEWANNE3,                    GFX_BADEWANNE3          },
630     { EL_BADEWANNE4,                    GFX_BADEWANNE4          },
631     { EL_BADEWANNE5,                    GFX_BADEWANNE5          },
632     { EL_ABLENK_AUS,                    GFX_ABLENK_AUS          },
633     { EL_ABLENK_EIN,                    GFX_ABLENK_EIN          },
634     { EL_SCHLUESSEL1,                   GFX_SCHLUESSEL1         },
635     { EL_SCHLUESSEL2,                   GFX_SCHLUESSEL2         },
636     { EL_SCHLUESSEL3,                   GFX_SCHLUESSEL3         },
637     { EL_SCHLUESSEL4,                   GFX_SCHLUESSEL4         },
638     { EL_PFORTE1,                       GFX_PFORTE1             },
639     { EL_PFORTE2,                       GFX_PFORTE2             },
640     { EL_PFORTE3,                       GFX_PFORTE3             },
641     { EL_PFORTE4,                       GFX_PFORTE4             },
642     { EL_PFORTE1X,                      GFX_PFORTE1X            },
643     { EL_PFORTE2X,                      GFX_PFORTE2X            },
644     { EL_PFORTE3X,                      GFX_PFORTE3X            },
645     { EL_PFORTE4X,                      GFX_PFORTE4X            },
646     { EL_DYNAMITE_INACTIVE,             GFX_DYNAMIT_AUS         },
647     { EL_PACMAN,                        GFX_PACMAN              },
648     { EL_PACMAN_RIGHT,                  GFX_PACMAN_RIGHT        },
649     { EL_PACMAN_UP,                     GFX_PACMAN_UP           },
650     { EL_PACMAN_LEFT,                   GFX_PACMAN_LEFT         },
651     { EL_PACMAN_DOWN,                   GFX_PACMAN_DOWN         },
652     { EL_UNSICHTBAR,                    GFX_UNSICHTBAR          },
653     { EL_ERZ_EDEL,                      GFX_ERZ_EDEL            },
654     { EL_ERZ_DIAM,                      GFX_ERZ_DIAM            },
655     { EL_BIRNE_AUS,                     GFX_BIRNE_AUS           },
656     { EL_BIRNE_EIN,                     GFX_BIRNE_EIN           },
657     { EL_ZEIT_VOLL,                     GFX_ZEIT_VOLL           },
658     { EL_ZEIT_LEER,                     GFX_ZEIT_LEER           },
659     { EL_MAUER_LEBT,                    GFX_MAUER_LEBT          },
660     { EL_MAUER_X,                       GFX_MAUER_X             },
661     { EL_MAUER_Y,                       GFX_MAUER_Y             },
662     { EL_MAUER_XY,                      GFX_MAUER_XY            },
663     { EL_EDELSTEIN_BD,                  GFX_EDELSTEIN_BD        },
664     { EL_EDELSTEIN_GELB,                GFX_EDELSTEIN_GELB      },
665     { EL_EDELSTEIN_ROT,                 GFX_EDELSTEIN_ROT       },
666     { EL_EDELSTEIN_LILA,                GFX_EDELSTEIN_LILA      },
667     { EL_ERZ_EDEL_BD,                   GFX_ERZ_EDEL_BD         },
668     { EL_ERZ_EDEL_GELB,                 GFX_ERZ_EDEL_GELB       },
669     { EL_ERZ_EDEL_ROT,                  GFX_ERZ_EDEL_ROT        },
670     { EL_ERZ_EDEL_LILA,                 GFX_ERZ_EDEL_LILA       },
671     { EL_MAMPFER2,                      GFX_MAMPFER2            },
672     { EL_MAGIC_WALL_BD_OFF,             GFX_MAGIC_WALL_BD_OFF   },
673     { EL_MAGIC_WALL_BD_EMPTY,           GFX_MAGIC_WALL_BD_EMPTY },
674     { EL_MAGIC_WALL_BD_EMPTYING,        GFX_MAGIC_WALL_BD_EMPTY },
675     { EL_MAGIC_WALL_BD_FULL,            GFX_MAGIC_WALL_BD_FULL  },
676     { EL_MAGIC_WALL_BD_DEAD,            GFX_MAGIC_WALL_BD_DEAD  },
677     { EL_DYNABOMB_ACTIVE_1,             GFX_DYNABOMB            },
678     { EL_DYNABOMB_ACTIVE_2,             GFX_DYNABOMB            },
679     { EL_DYNABOMB_ACTIVE_3,             GFX_DYNABOMB            },
680     { EL_DYNABOMB_ACTIVE_4,             GFX_DYNABOMB            },
681     { EL_DYNABOMB_NR,                   GFX_DYNABOMB_NR         },
682     { EL_DYNABOMB_SZ,                   GFX_DYNABOMB_SZ         },
683     { EL_DYNABOMB_XL,                   GFX_DYNABOMB_XL         },
684     { EL_SOKOBAN_OBJEKT,                GFX_SOKOBAN_OBJEKT      },
685     { EL_SOKOBAN_FELD_LEER,             GFX_SOKOBAN_FELD_LEER   },
686     { EL_SOKOBAN_FELD_VOLL,             GFX_SOKOBAN_FELD_VOLL   },
687     { EL_MOLE,                          GFX_MOLE                },
688     { EL_PINGUIN,                       GFX_PINGUIN             },
689     { EL_SCHWEIN,                       GFX_SCHWEIN             },
690     { EL_DRACHE,                        GFX_DRACHE              },
691     { EL_SONDE,                         GFX_SONDE               },
692     { EL_PFEIL_LEFT,                    GFX_PFEIL_LEFT          },
693     { EL_PFEIL_RIGHT,                   GFX_PFEIL_RIGHT         },
694     { EL_PFEIL_UP,                      GFX_PFEIL_UP            },
695     { EL_PFEIL_DOWN,                    GFX_PFEIL_DOWN          },
696     { EL_SPEED_PILL,                    GFX_SPEED_PILL          },
697     { EL_SP_TERMINAL_ACTIVE,            GFX_SP_TERMINAL         },
698     { EL_SP_BUG_ACTIVE,                 GFX_SP_BUG_ACTIVE       },
699     { EL_SP_ZONK,                       GFX_SP_ZONK             },
700     { EL_INVISIBLE_STEEL,               GFX_INVISIBLE_STEEL     },
701     { EL_BLACK_ORB,                     GFX_BLACK_ORB           },
702     { EL_EM_GATE_1,                     GFX_EM_GATE_1           },
703     { EL_EM_GATE_2,                     GFX_EM_GATE_2           },
704     { EL_EM_GATE_3,                     GFX_EM_GATE_3           },
705     { EL_EM_GATE_4,                     GFX_EM_GATE_4           },
706     { EL_EM_GATE_1X,                    GFX_EM_GATE_1X          },
707     { EL_EM_GATE_2X,                    GFX_EM_GATE_2X          },
708     { EL_EM_GATE_3X,                    GFX_EM_GATE_3X          },
709     { EL_EM_GATE_4X,                    GFX_EM_GATE_4X          },
710     { EL_EM_KEY_1_FILE,                 GFX_EM_KEY_1            },
711     { EL_EM_KEY_2_FILE,                 GFX_EM_KEY_2            },
712     { EL_EM_KEY_3_FILE,                 GFX_EM_KEY_3            },
713     { EL_EM_KEY_4_FILE,                 GFX_EM_KEY_4            },
714     { EL_EM_KEY_1,                      GFX_EM_KEY_1            },
715     { EL_EM_KEY_2,                      GFX_EM_KEY_2            },
716     { EL_EM_KEY_3,                      GFX_EM_KEY_3            },
717     { EL_EM_KEY_4,                      GFX_EM_KEY_4            },
718     { EL_PEARL,                         GFX_PEARL               },
719     { EL_CRYSTAL,                       GFX_CRYSTAL             },
720     { EL_WALL_PEARL,                    GFX_WALL_PEARL          },
721     { EL_WALL_CRYSTAL,                  GFX_WALL_CRYSTAL        },
722     { EL_DOOR_WHITE,                    GFX_DOOR_WHITE          },
723     { EL_DOOR_WHITE_GRAY,               GFX_DOOR_WHITE_GRAY     },
724     { EL_KEY_WHITE,                     GFX_KEY_WHITE           },
725     { EL_SHIELD_PASSIVE,                GFX_SHIELD_PASSIVE      },
726     { EL_SHIELD_ACTIVE,                 GFX_SHIELD_ACTIVE       },
727     { EL_EXTRA_TIME,                    GFX_EXTRA_TIME          },
728     { EL_SWITCHGATE_OPEN,               GFX_SWITCHGATE_OPEN     },
729     { EL_SWITCHGATE_CLOSED,             GFX_SWITCHGATE_CLOSED   },
730     { EL_SWITCHGATE_SWITCH_1,           GFX_SWITCHGATE_SWITCH_1 },
731     { EL_SWITCHGATE_SWITCH_2,           GFX_SWITCHGATE_SWITCH_2 },
732     { EL_BELT1_LEFT,                    GFX_BELT1_LEFT          },
733     { EL_BELT1_MIDDLE,                  GFX_BELT1_MIDDLE        },
734     { EL_BELT1_RIGHT,                   GFX_BELT1_RIGHT         },
735     { EL_BELT1_SWITCH_LEFT,             GFX_BELT1_SWITCH_LEFT   },
736     { EL_BELT1_SWITCH_MIDDLE,           GFX_BELT1_SWITCH_MIDDLE },
737     { EL_BELT1_SWITCH_RIGHT,            GFX_BELT1_SWITCH_RIGHT  },
738     { EL_BELT2_LEFT,                    GFX_BELT2_LEFT          },
739     { EL_BELT2_MIDDLE,                  GFX_BELT2_MIDDLE        },
740     { EL_BELT2_RIGHT,                   GFX_BELT2_RIGHT         },
741     { EL_BELT2_SWITCH_LEFT,             GFX_BELT2_SWITCH_LEFT   },
742     { EL_BELT2_SWITCH_MIDDLE,           GFX_BELT2_SWITCH_MIDDLE },
743     { EL_BELT2_SWITCH_RIGHT,            GFX_BELT2_SWITCH_RIGHT  },
744     { EL_BELT3_LEFT,                    GFX_BELT3_LEFT          },
745     { EL_BELT3_MIDDLE,                  GFX_BELT3_MIDDLE        },
746     { EL_BELT3_RIGHT,                   GFX_BELT3_RIGHT         },
747     { EL_BELT3_SWITCH_LEFT,             GFX_BELT3_SWITCH_LEFT   },
748     { EL_BELT3_SWITCH_MIDDLE,           GFX_BELT3_SWITCH_MIDDLE },
749     { EL_BELT3_SWITCH_RIGHT,            GFX_BELT3_SWITCH_RIGHT  },
750     { EL_BELT4_LEFT,                    GFX_BELT4_LEFT          },
751     { EL_BELT4_MIDDLE,                  GFX_BELT4_MIDDLE        },
752     { EL_BELT4_RIGHT,                   GFX_BELT4_RIGHT         },
753     { EL_BELT4_SWITCH_LEFT,             GFX_BELT4_SWITCH_LEFT   },
754     { EL_BELT4_SWITCH_MIDDLE,           GFX_BELT4_SWITCH_MIDDLE },
755     { EL_BELT4_SWITCH_RIGHT,            GFX_BELT4_SWITCH_RIGHT  },
756     { EL_LANDMINE,                      GFX_LANDMINE            },
757     { EL_ENVELOPE,                      GFX_ENVELOPE            },
758     { EL_LIGHT_SWITCH_OFF,              GFX_LIGHT_SWITCH_OFF    },
759     { EL_LIGHT_SWITCH_ON,               GFX_LIGHT_SWITCH_ON     },
760     { EL_SIGN_EXCLAMATION,              GFX_SIGN_EXCLAMATION    },
761     { EL_SIGN_RADIOACTIVITY,            GFX_SIGN_RADIOACTIVITY  },
762     { EL_SIGN_STOP,                     GFX_SIGN_STOP           },
763     { EL_SIGN_WHEELCHAIR,               GFX_SIGN_WHEELCHAIR     },
764     { EL_SIGN_PARKING,                  GFX_SIGN_PARKING        },
765     { EL_SIGN_ONEWAY,                   GFX_SIGN_ONEWAY         },
766     { EL_SIGN_HEART,                    GFX_SIGN_HEART          },
767     { EL_SIGN_TRIANGLE,                 GFX_SIGN_TRIANGLE       },
768     { EL_SIGN_ROUND,                    GFX_SIGN_ROUND          },
769     { EL_SIGN_EXIT,                     GFX_SIGN_EXIT           },
770     { EL_SIGN_YINYANG,                  GFX_SIGN_YINYANG        },
771     { EL_SIGN_OTHER,                    GFX_SIGN_OTHER          },
772     { EL_MOLE_LEFT,                     GFX_MOLE_LEFT           },
773     { EL_MOLE_RIGHT,                    GFX_MOLE_RIGHT          },
774     { EL_MOLE_UP,                       GFX_MOLE_UP             },
775     { EL_MOLE_DOWN,                     GFX_MOLE_DOWN           },
776     { EL_STEEL_SLANTED,                 GFX_STEEL_SLANTED       },
777     { EL_SAND_INVISIBLE,                GFX_SAND_INVISIBLE      },
778     { EL_DX_UNKNOWN_15,                 GFX_DX_UNKNOWN_15       },
779     { EL_DX_UNKNOWN_42,                 GFX_DX_UNKNOWN_42       },
780     { EL_TIMEGATE_OPEN,                 GFX_TIMEGATE_OPEN       },
781     { EL_TIMEGATE_CLOSED,               GFX_TIMEGATE_CLOSED     },
782     { EL_TIMEGATE_SWITCH_ON,            GFX_TIMEGATE_SWITCH     },
783     { EL_TIMEGATE_SWITCH_OFF,           GFX_TIMEGATE_SWITCH     },
784     { EL_BALLOON,                       GFX_BALLOON             },
785     { EL_BALLOON_SEND_LEFT,             GFX_BALLOON_SEND_LEFT   },
786     { EL_BALLOON_SEND_RIGHT,            GFX_BALLOON_SEND_RIGHT  },
787     { EL_BALLOON_SEND_UP,               GFX_BALLOON_SEND_UP     },
788     { EL_BALLOON_SEND_DOWN,             GFX_BALLOON_SEND_DOWN   },
789     { EL_BALLOON_SEND_ANY,              GFX_BALLOON_SEND_ANY    },
790     { EL_EMC_STEEL_WALL_1,              GFX_EMC_STEEL_WALL_1    },
791     { EL_EMC_STEEL_WALL_2,              GFX_EMC_STEEL_WALL_2    },
792     { EL_EMC_STEEL_WALL_3,              GFX_EMC_STEEL_WALL_3    },
793     { EL_EMC_STEEL_WALL_4,              GFX_EMC_STEEL_WALL_4    },
794     { EL_EMC_WALL_1,                    GFX_EMC_WALL_1          },
795     { EL_EMC_WALL_2,                    GFX_EMC_WALL_2          },
796     { EL_EMC_WALL_3,                    GFX_EMC_WALL_3          },
797     { EL_EMC_WALL_4,                    GFX_EMC_WALL_4          },
798     { EL_EMC_WALL_5,                    GFX_EMC_WALL_5          },
799     { EL_EMC_WALL_6,                    GFX_EMC_WALL_6          },
800     { EL_EMC_WALL_7,                    GFX_EMC_WALL_7          },
801     { EL_EMC_WALL_8,                    GFX_EMC_WALL_8          },
802     { EL_TUBE_CROSS,                    GFX_TUBE_CROSS          },
803     { EL_TUBE_VERTICAL,                 GFX_TUBE_VERTICAL       },
804     { EL_TUBE_HORIZONTAL,               GFX_TUBE_HORIZONTAL     },
805     { EL_TUBE_VERT_LEFT,                GFX_TUBE_VERT_LEFT      },
806     { EL_TUBE_VERT_RIGHT,               GFX_TUBE_VERT_RIGHT     },
807     { EL_TUBE_HORIZ_UP,                 GFX_TUBE_HORIZ_UP       },
808     { EL_TUBE_HORIZ_DOWN,               GFX_TUBE_HORIZ_DOWN     },
809     { EL_TUBE_LEFT_UP,                  GFX_TUBE_LEFT_UP        },
810     { EL_TUBE_LEFT_DOWN,                GFX_TUBE_LEFT_DOWN      },
811     { EL_TUBE_RIGHT_UP,                 GFX_TUBE_RIGHT_UP       },
812     { EL_TUBE_RIGHT_DOWN,               GFX_TUBE_RIGHT_DOWN     },
813     { EL_SPRING,                        GFX_SPRING              },
814     { EL_SPRING_MOVING,                 GFX_SPRING              },
815     { EL_TRAP_INACTIVE,                 GFX_TRAP_INACTIVE       },
816     { EL_TRAP_ACTIVE,                   GFX_TRAP_ACTIVE         },
817     { EL_BD_WALL,                       GFX_BD_WALL             },
818     { EL_BD_ROCK,                       GFX_BD_ROCK             },
819     { EL_DX_SUPABOMB,                   GFX_DX_SUPABOMB         },
820     { EL_SP_MURPHY_CLONE,               GFX_SP_MURPHY_CLONE     },
821     { -1,                               -1                      }
822   };
823
824   /* always start with reliable default values */
825   for(i=0; i<MAX_ELEMENTS; i++)
826     element_info[i].graphic = GFX_LEERRAUM;
827
828   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
829     element_info[i].graphic = GFX_CHAR_START + (i - EL_CHAR_START);
830
831   for (i=EL_SP_START; i<=EL_SP_END; i++)
832   {
833     int nr_element = i - EL_SP_START;
834     int gfx_per_line = 8;
835     int nr_graphic =
836       (nr_element / gfx_per_line) * SP_PER_LINE +
837       (nr_element % gfx_per_line);
838
839     element_info[i].graphic = GFX_START_ROCKSSP + nr_graphic;
840   }
841
842   /* this overrides some of the above default settings (GFX_SP_ZONK etc.) */
843   i = 0;
844   while (element_to_graphic[i].element > -1)
845   {
846     int element = element_to_graphic[i].element;
847     int graphic = element_to_graphic[i].graphic;
848
849     element_info[element].graphic = graphic;
850     i++;
851   }
852 }
853
854 static void InitGraphicInfo()
855 {
856   int i;
857
858   image_files = getCurrentImageList();
859
860   for(i=0; i<MAX_GRAPHICS; i++)
861   {
862     /* always start with reliable default values */
863     graphic_info[i].bitmap = NULL;
864     graphic_info[i].src_x = 0;
865     graphic_info[i].src_y = 0;
866     graphic_info[i].anim_frames = 1;
867     graphic_info[i].anim_delay = 0;
868     graphic_info[i].anim_mode = ANIM_NORMAL;
869
870     getGraphicSource(i, &graphic_info[i].bitmap,
871                      &graphic_info[i].src_x, &graphic_info[i].src_y);
872   }
873 }
874
875 static void InitSoundInfo()
876 {
877   sound_files = getCurrentSoundList();
878
879   /* initialize sound effect lookup table for element actions */
880   InitGameSound();
881 }
882
883 void InitElementProperties()
884 {
885   int i, j;
886
887   static int ep_amoebalive[] =
888   {
889     EL_AMOEBE_NASS,
890     EL_AMOEBE_NORM,
891     EL_AMOEBE_VOLL,
892     EL_AMOEBE_BD
893   };
894   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
895
896   static int ep_amoeboid[] =
897   {
898     EL_AMOEBE_TOT,
899     EL_AMOEBE_NASS,
900     EL_AMOEBE_NORM,
901     EL_AMOEBE_VOLL,
902     EL_AMOEBE_BD
903   };
904   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
905
906   static int ep_schluessel[] =
907   {
908     EL_SCHLUESSEL1,
909     EL_SCHLUESSEL2,
910     EL_SCHLUESSEL3,
911     EL_SCHLUESSEL4,
912     EL_EM_KEY_1,
913     EL_EM_KEY_2,
914     EL_EM_KEY_3,
915     EL_EM_KEY_4
916   };
917   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
918
919   static int ep_pforte[] =
920   {
921     EL_PFORTE1,
922     EL_PFORTE2,
923     EL_PFORTE3,
924     EL_PFORTE4,
925     EL_PFORTE1X,
926     EL_PFORTE2X,
927     EL_PFORTE3X,
928     EL_PFORTE4X,
929     EL_EM_GATE_1,
930     EL_EM_GATE_2,
931     EL_EM_GATE_3,
932     EL_EM_GATE_4,
933     EL_EM_GATE_1X,
934     EL_EM_GATE_2X,
935     EL_EM_GATE_3X,
936     EL_EM_GATE_4X,
937     EL_SWITCHGATE_OPEN,
938     EL_SWITCHGATE_OPENING,
939     EL_SWITCHGATE_CLOSED,
940     EL_SWITCHGATE_CLOSING,
941     EL_TIMEGATE_OPEN,
942     EL_TIMEGATE_OPENING,
943     EL_TIMEGATE_CLOSED,
944     EL_TIMEGATE_CLOSING,
945     EL_TUBE_CROSS,
946     EL_TUBE_VERTICAL,
947     EL_TUBE_HORIZONTAL,
948     EL_TUBE_VERT_LEFT,
949     EL_TUBE_VERT_RIGHT,
950     EL_TUBE_HORIZ_UP,
951     EL_TUBE_HORIZ_DOWN,
952     EL_TUBE_LEFT_UP,
953     EL_TUBE_LEFT_DOWN,
954     EL_TUBE_RIGHT_UP,
955     EL_TUBE_RIGHT_DOWN
956   };
957   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
958
959   static int ep_solid[] =
960   {
961     EL_BETON,
962     EL_MAUERWERK,
963     EL_MAUER_LEBT,
964     EL_MAUER_X,
965     EL_MAUER_Y,
966     EL_MAUER_XY,
967     EL_BD_WALL,
968     EL_FELSBODEN,
969     EL_AUSGANG_ZU,
970     EL_AUSGANG_ACT,
971     EL_AUSGANG_AUF,
972     EL_AMOEBE_TOT,
973     EL_AMOEBE_NASS,
974     EL_AMOEBE_NORM,
975     EL_AMOEBE_VOLL,
976     EL_AMOEBE_BD,
977     EL_MORAST_VOLL,
978     EL_MORAST_LEER,
979     EL_QUICKSAND_FILLING,
980     EL_QUICKSAND_EMPTYING,
981     EL_MAGIC_WALL_OFF,
982     EL_MAGIC_WALL_EMPTY,
983     EL_MAGIC_WALL_EMPTYING,
984     EL_MAGIC_WALL_FILLING,
985     EL_MAGIC_WALL_FULL,
986     EL_MAGIC_WALL_DEAD,
987     EL_MAGIC_WALL_BD_OFF,
988     EL_MAGIC_WALL_BD_EMPTY,
989     EL_MAGIC_WALL_BD_EMPTYING,
990     EL_MAGIC_WALL_BD_FULL,
991     EL_MAGIC_WALL_BD_FILLING,
992     EL_MAGIC_WALL_BD_DEAD,
993     EL_LIFE,
994     EL_LIFE_ASYNC,
995     EL_BADEWANNE1,
996     EL_BADEWANNE2,
997     EL_BADEWANNE3,
998     EL_BADEWANNE4,
999     EL_BADEWANNE5,
1000     EL_SP_CHIP_SINGLE,
1001     EL_SP_CHIP_LEFT,
1002     EL_SP_CHIP_RIGHT,
1003     EL_SP_CHIP_UPPER,
1004     EL_SP_CHIP_LOWER,
1005     EL_SP_HARD_GRAY,
1006     EL_SP_HARD_GREEN,
1007     EL_SP_HARD_BLUE,
1008     EL_SP_HARD_RED,
1009     EL_SP_HARD_YELLOW,
1010     EL_SP_HARD_BASE1,
1011     EL_SP_HARD_BASE2,
1012     EL_SP_HARD_BASE3,
1013     EL_SP_HARD_BASE4,
1014     EL_SP_HARD_BASE5,
1015     EL_SP_HARD_BASE6,
1016     EL_SP_TERMINAL,
1017     EL_SP_TERMINAL_ACTIVE,
1018     EL_SP_EXIT,
1019     EL_INVISIBLE_STEEL,
1020     EL_BELT1_SWITCH_LEFT,
1021     EL_BELT1_SWITCH_MIDDLE,
1022     EL_BELT1_SWITCH_RIGHT,
1023     EL_BELT2_SWITCH_LEFT,
1024     EL_BELT2_SWITCH_MIDDLE,
1025     EL_BELT2_SWITCH_RIGHT,
1026     EL_BELT3_SWITCH_LEFT,
1027     EL_BELT3_SWITCH_MIDDLE,
1028     EL_BELT3_SWITCH_RIGHT,
1029     EL_BELT4_SWITCH_LEFT,
1030     EL_BELT4_SWITCH_MIDDLE,
1031     EL_BELT4_SWITCH_RIGHT,
1032     EL_SWITCHGATE_SWITCH_1,
1033     EL_SWITCHGATE_SWITCH_2,
1034     EL_LIGHT_SWITCH_OFF,
1035     EL_LIGHT_SWITCH_ON,
1036     EL_TIMEGATE_SWITCH_OFF,
1037     EL_TIMEGATE_SWITCH_ON,
1038     EL_SIGN_EXCLAMATION,
1039     EL_SIGN_RADIOACTIVITY,
1040     EL_SIGN_STOP,
1041     EL_SIGN_WHEELCHAIR,
1042     EL_SIGN_PARKING,
1043     EL_SIGN_ONEWAY,
1044     EL_SIGN_HEART,
1045     EL_SIGN_TRIANGLE,
1046     EL_SIGN_ROUND,
1047     EL_SIGN_EXIT,
1048     EL_SIGN_YINYANG,
1049     EL_SIGN_OTHER,
1050     EL_STEEL_SLANTED,
1051     EL_EMC_STEEL_WALL_1,
1052     EL_EMC_STEEL_WALL_2,
1053     EL_EMC_STEEL_WALL_3,
1054     EL_EMC_STEEL_WALL_4,
1055     EL_EMC_WALL_1,
1056     EL_EMC_WALL_2,
1057     EL_EMC_WALL_3,
1058     EL_EMC_WALL_4,
1059     EL_EMC_WALL_5,
1060     EL_EMC_WALL_6,
1061     EL_EMC_WALL_7,
1062     EL_EMC_WALL_8,
1063     EL_CRYSTAL,
1064     EL_WALL_PEARL,
1065     EL_WALL_CRYSTAL,
1066     EL_PFORTE1,
1067     EL_PFORTE2,
1068     EL_PFORTE3,
1069     EL_PFORTE4,
1070     EL_PFORTE1X,
1071     EL_PFORTE2X,
1072     EL_PFORTE3X,
1073     EL_PFORTE4X,
1074     EL_EM_GATE_1,
1075     EL_EM_GATE_2,
1076     EL_EM_GATE_3,
1077     EL_EM_GATE_4,
1078     EL_EM_GATE_1X,
1079     EL_EM_GATE_2X,
1080     EL_EM_GATE_3X,
1081     EL_EM_GATE_4X,
1082     EL_SWITCHGATE_OPEN,
1083     EL_SWITCHGATE_OPENING,
1084     EL_SWITCHGATE_CLOSED,
1085     EL_SWITCHGATE_CLOSING,
1086     EL_TIMEGATE_OPEN,
1087     EL_TIMEGATE_OPENING,
1088     EL_TIMEGATE_CLOSED,
1089     EL_TIMEGATE_CLOSING,
1090     EL_TUBE_CROSS,
1091     EL_TUBE_VERTICAL,
1092     EL_TUBE_HORIZONTAL,
1093     EL_TUBE_VERT_LEFT,
1094     EL_TUBE_VERT_RIGHT,
1095     EL_TUBE_HORIZ_UP,
1096     EL_TUBE_HORIZ_DOWN,
1097     EL_TUBE_LEFT_UP,
1098     EL_TUBE_LEFT_DOWN,
1099     EL_TUBE_RIGHT_UP,
1100     EL_TUBE_RIGHT_DOWN
1101   };
1102   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1103
1104   static int ep_massive[] =
1105   {
1106     EL_BETON,
1107     EL_SALZSAEURE,
1108     EL_BADEWANNE1,
1109     EL_BADEWANNE2,
1110     EL_BADEWANNE3,
1111     EL_BADEWANNE4,
1112     EL_BADEWANNE5,
1113     EL_SP_HARD_GRAY,
1114     EL_SP_HARD_GREEN,
1115     EL_SP_HARD_BLUE,
1116     EL_SP_HARD_RED,
1117     EL_SP_HARD_YELLOW,
1118     EL_SP_HARD_BASE1,
1119     EL_SP_HARD_BASE2,
1120     EL_SP_HARD_BASE3,
1121     EL_SP_HARD_BASE4,
1122     EL_SP_HARD_BASE5,
1123     EL_SP_HARD_BASE6,
1124     EL_INVISIBLE_STEEL,
1125     EL_BELT1_SWITCH_LEFT,
1126     EL_BELT1_SWITCH_MIDDLE,
1127     EL_BELT1_SWITCH_RIGHT,
1128     EL_BELT2_SWITCH_LEFT,
1129     EL_BELT2_SWITCH_MIDDLE,
1130     EL_BELT2_SWITCH_RIGHT,
1131     EL_BELT3_SWITCH_LEFT,
1132     EL_BELT3_SWITCH_MIDDLE,
1133     EL_BELT3_SWITCH_RIGHT,
1134     EL_BELT4_SWITCH_LEFT,
1135     EL_BELT4_SWITCH_MIDDLE,
1136     EL_BELT4_SWITCH_RIGHT,
1137     EL_LIGHT_SWITCH_OFF,
1138     EL_LIGHT_SWITCH_ON,
1139     EL_SIGN_EXCLAMATION,
1140     EL_SIGN_RADIOACTIVITY,
1141     EL_SIGN_STOP,
1142     EL_SIGN_WHEELCHAIR,
1143     EL_SIGN_PARKING,
1144     EL_SIGN_ONEWAY,
1145     EL_SIGN_HEART,
1146     EL_SIGN_TRIANGLE,
1147     EL_SIGN_ROUND,
1148     EL_SIGN_EXIT,
1149     EL_SIGN_YINYANG,
1150     EL_SIGN_OTHER,
1151     EL_STEEL_SLANTED,
1152     EL_EMC_STEEL_WALL_1,
1153     EL_EMC_STEEL_WALL_2,
1154     EL_EMC_STEEL_WALL_3,
1155     EL_EMC_STEEL_WALL_4,
1156     EL_CRYSTAL,
1157     EL_PFORTE1,
1158     EL_PFORTE2,
1159     EL_PFORTE3,
1160     EL_PFORTE4,
1161     EL_PFORTE1X,
1162     EL_PFORTE2X,
1163     EL_PFORTE3X,
1164     EL_PFORTE4X,
1165     EL_EM_GATE_1,
1166     EL_EM_GATE_2,
1167     EL_EM_GATE_3,
1168     EL_EM_GATE_4,
1169     EL_EM_GATE_1X,
1170     EL_EM_GATE_2X,
1171     EL_EM_GATE_3X,
1172     EL_EM_GATE_4X,
1173     EL_SWITCHGATE_OPEN,
1174     EL_SWITCHGATE_OPENING,
1175     EL_SWITCHGATE_CLOSED,
1176     EL_SWITCHGATE_CLOSING,
1177     EL_TIMEGATE_OPEN,
1178     EL_TIMEGATE_OPENING,
1179     EL_TIMEGATE_CLOSED,
1180     EL_TIMEGATE_CLOSING,
1181     EL_TUBE_CROSS,
1182     EL_TUBE_VERTICAL,
1183     EL_TUBE_HORIZONTAL,
1184     EL_TUBE_VERT_LEFT,
1185     EL_TUBE_VERT_RIGHT,
1186     EL_TUBE_HORIZ_UP,
1187     EL_TUBE_HORIZ_DOWN,
1188     EL_TUBE_LEFT_UP,
1189     EL_TUBE_LEFT_DOWN,
1190     EL_TUBE_RIGHT_UP,
1191     EL_TUBE_RIGHT_DOWN
1192   };
1193   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1194
1195   static int ep_slippery[] =
1196   {
1197     EL_FELSBODEN,
1198     EL_BD_WALL,
1199     EL_FELSBROCKEN,
1200     EL_BD_ROCK,
1201     EL_EDELSTEIN,
1202     EL_EDELSTEIN_BD,
1203     EL_EDELSTEIN_GELB,
1204     EL_EDELSTEIN_ROT,
1205     EL_EDELSTEIN_LILA,
1206     EL_DIAMANT,
1207     EL_BOMBE,
1208     EL_KOKOSNUSS,
1209     EL_ABLENK_EIN,
1210     EL_ABLENK_AUS,
1211     EL_ZEIT_VOLL,
1212     EL_ZEIT_LEER,
1213     EL_BIRNE_EIN,
1214     EL_BIRNE_AUS,
1215     EL_BADEWANNE1,
1216     EL_BADEWANNE2,
1217     EL_SONDE,
1218     EL_SP_ZONK,
1219     EL_SP_INFOTRON,
1220     EL_SP_CHIP_SINGLE,
1221     EL_SP_CHIP_LEFT,
1222     EL_SP_CHIP_RIGHT,
1223     EL_SP_CHIP_UPPER,
1224     EL_SP_CHIP_LOWER,
1225     EL_SPEED_PILL,
1226     EL_STEEL_SLANTED,
1227     EL_PEARL,
1228     EL_CRYSTAL
1229   };
1230   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1231
1232   static int ep_enemy[] =
1233   {
1234     EL_KAEFER,
1235     EL_FLIEGER,
1236     EL_BUTTERFLY,
1237     EL_FIREFLY,
1238     EL_MAMPFER,
1239     EL_MAMPFER2,
1240     EL_ROBOT,
1241     EL_PACMAN,
1242     EL_SP_SNIKSNAK,
1243     EL_SP_ELECTRON
1244   };
1245   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1246
1247   static int ep_mauer[] =
1248   {
1249     EL_BETON,
1250     EL_PFORTE1,
1251     EL_PFORTE2,
1252     EL_PFORTE3,
1253     EL_PFORTE4,
1254     EL_PFORTE1X,
1255     EL_PFORTE2X,
1256     EL_PFORTE3X,
1257     EL_PFORTE4X,
1258     EL_EM_GATE_1,
1259     EL_EM_GATE_2,
1260     EL_EM_GATE_3,
1261     EL_EM_GATE_4,
1262     EL_EM_GATE_1X,
1263     EL_EM_GATE_2X,
1264     EL_EM_GATE_3X,
1265     EL_EM_GATE_4X,
1266     EL_AUSGANG_ZU,
1267     EL_AUSGANG_ACT,
1268     EL_AUSGANG_AUF,
1269     EL_MAUERWERK,
1270     EL_FELSBODEN,
1271     EL_MAUER_LEBT,
1272     EL_MAUER_X,
1273     EL_MAUER_Y,
1274     EL_MAUER_XY,
1275     EL_MAUERND,
1276     EL_BD_WALL,
1277     EL_SP_CHIP_SINGLE,
1278     EL_SP_CHIP_LEFT,
1279     EL_SP_CHIP_RIGHT,
1280     EL_SP_CHIP_UPPER,
1281     EL_SP_CHIP_LOWER,
1282     EL_SP_HARD_GRAY,
1283     EL_SP_HARD_GREEN,
1284     EL_SP_HARD_BLUE,
1285     EL_SP_HARD_RED,
1286     EL_SP_HARD_YELLOW,
1287     EL_SP_HARD_BASE1,
1288     EL_SP_HARD_BASE2,
1289     EL_SP_HARD_BASE3,
1290     EL_SP_HARD_BASE4,
1291     EL_SP_HARD_BASE5,
1292     EL_SP_HARD_BASE6,
1293     EL_SP_TERMINAL,
1294     EL_SP_TERMINAL_ACTIVE,
1295     EL_SP_EXIT,
1296     EL_INVISIBLE_STEEL,
1297     EL_STEEL_SLANTED,
1298     EL_EMC_STEEL_WALL_1,
1299     EL_EMC_STEEL_WALL_2,
1300     EL_EMC_STEEL_WALL_3,
1301     EL_EMC_STEEL_WALL_4,
1302     EL_EMC_WALL_1,
1303     EL_EMC_WALL_2,
1304     EL_EMC_WALL_3,
1305     EL_EMC_WALL_4,
1306     EL_EMC_WALL_5,
1307     EL_EMC_WALL_6,
1308     EL_EMC_WALL_7,
1309     EL_EMC_WALL_8
1310   };
1311   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1312
1313   static int ep_can_fall[] =
1314   {
1315     EL_FELSBROCKEN,
1316     EL_BD_ROCK,
1317     EL_EDELSTEIN,
1318     EL_EDELSTEIN_BD,
1319     EL_EDELSTEIN_GELB,
1320     EL_EDELSTEIN_ROT,
1321     EL_EDELSTEIN_LILA,
1322     EL_DIAMANT,
1323     EL_BOMBE,
1324     EL_KOKOSNUSS,
1325     EL_TROPFEN,
1326     EL_MORAST_VOLL,
1327     EL_MAGIC_WALL_FULL,
1328     EL_MAGIC_WALL_BD_FULL,
1329     EL_ZEIT_VOLL,
1330     EL_ZEIT_LEER,
1331     EL_SP_ZONK,
1332     EL_SP_INFOTRON,
1333     EL_SP_DISK_ORANGE,
1334     EL_PEARL,
1335     EL_CRYSTAL,
1336     EL_SPRING,
1337     EL_DX_SUPABOMB
1338   };
1339   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1340
1341   static int ep_can_smash[] =
1342   {
1343     EL_FELSBROCKEN,
1344     EL_BD_ROCK,
1345     EL_EDELSTEIN,
1346     EL_EDELSTEIN_BD,
1347     EL_EDELSTEIN_GELB,
1348     EL_EDELSTEIN_ROT,
1349     EL_EDELSTEIN_LILA,
1350     EL_DIAMANT,
1351     EL_SCHLUESSEL1,
1352     EL_SCHLUESSEL2,
1353     EL_SCHLUESSEL3,
1354     EL_SCHLUESSEL4,
1355     EL_EM_KEY_1,
1356     EL_EM_KEY_2,
1357     EL_EM_KEY_3,
1358     EL_EM_KEY_4,
1359     EL_BOMBE,
1360     EL_KOKOSNUSS,
1361     EL_TROPFEN,
1362     EL_ZEIT_VOLL,
1363     EL_ZEIT_LEER,
1364     EL_SP_ZONK,
1365     EL_SP_INFOTRON,
1366     EL_SP_DISK_ORANGE,
1367     EL_PEARL,
1368     EL_CRYSTAL,
1369     EL_SPRING,
1370     EL_DX_SUPABOMB
1371   };
1372   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1373
1374   static int ep_can_change[] =
1375   {
1376     EL_FELSBROCKEN,
1377     EL_BD_ROCK,
1378     EL_EDELSTEIN,
1379     EL_EDELSTEIN_BD,
1380     EL_EDELSTEIN_GELB,
1381     EL_EDELSTEIN_ROT,
1382     EL_EDELSTEIN_LILA,
1383     EL_DIAMANT
1384   };
1385   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1386
1387   static int ep_can_move[] =
1388   {
1389     EL_KAEFER,
1390     EL_FLIEGER,
1391     EL_BUTTERFLY,
1392     EL_FIREFLY,
1393     EL_MAMPFER,
1394     EL_MAMPFER2,
1395     EL_ROBOT,
1396     EL_PACMAN,
1397     EL_MOLE,
1398     EL_PINGUIN,
1399     EL_SCHWEIN,
1400     EL_DRACHE,
1401     EL_SONDE,
1402     EL_SP_SNIKSNAK,
1403     EL_SP_ELECTRON,
1404     EL_BALLOON,
1405     EL_SPRING_MOVING
1406   };
1407   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1408
1409   static int ep_could_move[] =
1410   {
1411     EL_KAEFER_RIGHT,
1412     EL_KAEFER_UP,
1413     EL_KAEFER_LEFT,
1414     EL_KAEFER_DOWN,
1415     EL_FLIEGER_RIGHT,
1416     EL_FLIEGER_UP,
1417     EL_FLIEGER_LEFT,
1418     EL_FLIEGER_DOWN,
1419     EL_BUTTERFLY_RIGHT,
1420     EL_BUTTERFLY_UP,
1421     EL_BUTTERFLY_LEFT,
1422     EL_BUTTERFLY_DOWN,
1423     EL_FIREFLY_RIGHT,
1424     EL_FIREFLY_UP,
1425     EL_FIREFLY_LEFT,
1426     EL_FIREFLY_DOWN,
1427     EL_PACMAN_RIGHT,
1428     EL_PACMAN_UP,
1429     EL_PACMAN_LEFT,
1430     EL_PACMAN_DOWN
1431   };
1432   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1433
1434   static int ep_dont_touch[] =
1435   {
1436     EL_KAEFER,
1437     EL_FLIEGER,
1438     EL_BUTTERFLY,
1439     EL_FIREFLY
1440   };
1441   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1442
1443   static int ep_dont_go_to[] =
1444   {
1445     EL_KAEFER,
1446     EL_FLIEGER,
1447     EL_BUTTERFLY,
1448     EL_FIREFLY,
1449     EL_MAMPFER,
1450     EL_MAMPFER2,
1451     EL_ROBOT,
1452     EL_PACMAN,
1453     EL_TROPFEN,
1454     EL_SALZSAEURE,
1455     EL_SP_SNIKSNAK,
1456     EL_SP_ELECTRON,
1457     EL_SP_BUG_ACTIVE,
1458     EL_TRAP_ACTIVE,
1459     EL_LANDMINE
1460   };
1461   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1462
1463   static int ep_mampf2[] =
1464   {
1465     EL_ERDREICH,
1466     EL_KAEFER,
1467     EL_FLIEGER,
1468     EL_BUTTERFLY,
1469     EL_FIREFLY,
1470     EL_MAMPFER,
1471     EL_ROBOT,
1472     EL_PACMAN,
1473     EL_TROPFEN,
1474     EL_AMOEBE_TOT,
1475     EL_AMOEBE_NASS,
1476     EL_AMOEBE_NORM,
1477     EL_AMOEBE_VOLL,
1478     EL_AMOEBE_BD,
1479     EL_EDELSTEIN,
1480     EL_EDELSTEIN_BD,
1481     EL_EDELSTEIN_GELB,
1482     EL_EDELSTEIN_ROT,
1483     EL_EDELSTEIN_LILA,
1484     EL_DIAMANT,
1485     EL_PEARL,
1486     EL_CRYSTAL
1487   };
1488   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1489
1490   static int ep_bd_element[] =
1491   {
1492     EL_LEERRAUM,
1493     EL_ERDREICH,
1494     EL_FELSBODEN,
1495     EL_BD_WALL,
1496     EL_FELSBROCKEN,
1497     EL_BD_ROCK,
1498     EL_EDELSTEIN_BD,
1499     EL_MAGIC_WALL_BD_OFF,
1500     EL_AUSGANG_ZU,
1501     EL_AUSGANG_AUF,
1502     EL_BETON,
1503     EL_SPIELFIGUR,
1504     EL_FIREFLY,
1505     EL_FIREFLY_1,
1506     EL_FIREFLY_2,
1507     EL_FIREFLY_3,
1508     EL_FIREFLY_4,
1509     EL_BUTTERFLY,
1510     EL_BUTTERFLY_1,
1511     EL_BUTTERFLY_2,
1512     EL_BUTTERFLY_3,
1513     EL_BUTTERFLY_4,
1514     EL_AMOEBE_BD,
1515     EL_CHAR_FRAGE
1516   };
1517   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1518
1519   static int ep_sb_element[] =
1520   {
1521     EL_LEERRAUM,
1522     EL_BETON,
1523     EL_SOKOBAN_OBJEKT,
1524     EL_SOKOBAN_FELD_LEER,
1525     EL_SOKOBAN_FELD_VOLL,
1526     EL_SPIELFIGUR,
1527     EL_INVISIBLE_STEEL
1528   };
1529   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1530
1531   static int ep_gem[] =
1532   {
1533     EL_EDELSTEIN,
1534     EL_EDELSTEIN_BD,
1535     EL_EDELSTEIN_GELB,
1536     EL_EDELSTEIN_ROT,
1537     EL_EDELSTEIN_LILA,
1538     EL_DIAMANT
1539   };
1540   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1541
1542   static int ep_inactive[] =
1543   {
1544     EL_LEERRAUM,
1545     EL_ERDREICH,
1546     EL_MAUERWERK,
1547     EL_BD_WALL,
1548     EL_FELSBODEN,
1549     EL_SCHLUESSEL,
1550     EL_BETON,
1551     EL_AMOEBE_TOT,
1552     EL_MORAST_LEER,
1553     EL_BADEWANNE,
1554     EL_ABLENK_AUS,
1555     EL_SCHLUESSEL1,
1556     EL_SCHLUESSEL2,
1557     EL_SCHLUESSEL3,
1558     EL_SCHLUESSEL4,
1559     EL_EM_KEY_1,
1560     EL_EM_KEY_2,
1561     EL_EM_KEY_3,
1562     EL_EM_KEY_4,
1563     EL_PFORTE1,
1564     EL_PFORTE2,
1565     EL_PFORTE3,
1566     EL_PFORTE4,
1567     EL_PFORTE1X,
1568     EL_PFORTE2X,
1569     EL_PFORTE3X,
1570     EL_PFORTE4X,
1571     EL_EM_GATE_1,
1572     EL_EM_GATE_2,
1573     EL_EM_GATE_3,
1574     EL_EM_GATE_4,
1575     EL_EM_GATE_1X,
1576     EL_EM_GATE_2X,
1577     EL_EM_GATE_3X,
1578     EL_EM_GATE_4X,
1579     EL_DYNAMITE_INACTIVE,
1580     EL_UNSICHTBAR,
1581     EL_BIRNE_AUS,
1582     EL_BIRNE_EIN,
1583     EL_ERZ_EDEL,
1584     EL_ERZ_DIAM,
1585     EL_ERZ_EDEL_BD,
1586     EL_ERZ_EDEL_GELB,
1587     EL_DYNABOMB_NR,
1588     EL_DYNABOMB_SZ,
1589     EL_DYNABOMB_XL,
1590     EL_SOKOBAN_OBJEKT,
1591     EL_SOKOBAN_FELD_LEER,
1592     EL_SOKOBAN_FELD_VOLL,
1593     EL_ERZ_EDEL_ROT,
1594     EL_ERZ_EDEL_LILA,
1595     EL_BADEWANNE1,
1596     EL_BADEWANNE2,
1597     EL_BADEWANNE3,
1598     EL_BADEWANNE4,
1599     EL_BADEWANNE5,
1600     EL_MAGIC_WALL_OFF,
1601     EL_MAGIC_WALL_DEAD,
1602     EL_MAGIC_WALL_BD_OFF,
1603     EL_MAGIC_WALL_BD_DEAD,
1604     EL_AMOEBA2DIAM,
1605     EL_BLOCKED,
1606     EL_SP_EMPTY,
1607     EL_SP_BASE,
1608     EL_SP_PORT1_RIGHT,
1609     EL_SP_PORT1_DOWN,
1610     EL_SP_PORT1_LEFT,
1611     EL_SP_PORT1_UP,
1612     EL_SP_PORT2_RIGHT,
1613     EL_SP_PORT2_DOWN,
1614     EL_SP_PORT2_LEFT,
1615     EL_SP_PORT2_UP,
1616     EL_SP_PORT_X,
1617     EL_SP_PORT_Y,
1618     EL_SP_PORT_XY,
1619     EL_SP_DISK_RED,
1620     EL_SP_DISK_YELLOW,
1621     EL_SP_CHIP_SINGLE,
1622     EL_SP_CHIP_LEFT,
1623     EL_SP_CHIP_RIGHT,
1624     EL_SP_CHIP_UPPER,
1625     EL_SP_CHIP_LOWER,
1626     EL_SP_HARD_GRAY,
1627     EL_SP_HARD_GREEN,
1628     EL_SP_HARD_BLUE,
1629     EL_SP_HARD_RED,
1630     EL_SP_HARD_YELLOW,
1631     EL_SP_HARD_BASE1,
1632     EL_SP_HARD_BASE2,
1633     EL_SP_HARD_BASE3,
1634     EL_SP_HARD_BASE4,
1635     EL_SP_HARD_BASE5,
1636     EL_SP_HARD_BASE6,
1637     EL_SP_EXIT,
1638     EL_INVISIBLE_STEEL,
1639     EL_BELT1_SWITCH_LEFT,
1640     EL_BELT1_SWITCH_MIDDLE,
1641     EL_BELT1_SWITCH_RIGHT,
1642     EL_BELT2_SWITCH_LEFT,
1643     EL_BELT2_SWITCH_MIDDLE,
1644     EL_BELT2_SWITCH_RIGHT,
1645     EL_BELT3_SWITCH_LEFT,
1646     EL_BELT3_SWITCH_MIDDLE,
1647     EL_BELT3_SWITCH_RIGHT,
1648     EL_BELT4_SWITCH_LEFT,
1649     EL_BELT4_SWITCH_MIDDLE,
1650     EL_BELT4_SWITCH_RIGHT,
1651     EL_SIGN_EXCLAMATION,
1652     EL_SIGN_RADIOACTIVITY,
1653     EL_SIGN_STOP,
1654     EL_SIGN_WHEELCHAIR,
1655     EL_SIGN_PARKING,
1656     EL_SIGN_ONEWAY,
1657     EL_SIGN_HEART,
1658     EL_SIGN_TRIANGLE,
1659     EL_SIGN_ROUND,
1660     EL_SIGN_EXIT,
1661     EL_SIGN_YINYANG,
1662     EL_SIGN_OTHER,
1663     EL_STEEL_SLANTED,
1664     EL_EMC_STEEL_WALL_1,
1665     EL_EMC_STEEL_WALL_2,
1666     EL_EMC_STEEL_WALL_3,
1667     EL_EMC_STEEL_WALL_4,
1668     EL_EMC_WALL_1,
1669     EL_EMC_WALL_2,
1670     EL_EMC_WALL_3,
1671     EL_EMC_WALL_4,
1672     EL_EMC_WALL_5,
1673     EL_EMC_WALL_6,
1674     EL_EMC_WALL_7,
1675     EL_EMC_WALL_8
1676   };
1677   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1678
1679   static int ep_explosive[] =
1680   {
1681     EL_BOMBE,
1682     EL_DYNAMITE_ACTIVE,
1683     EL_DYNAMITE_INACTIVE,
1684     EL_DYNABOMB_ACTIVE_1,
1685     EL_DYNABOMB_ACTIVE_2,
1686     EL_DYNABOMB_ACTIVE_3,
1687     EL_DYNABOMB_ACTIVE_4,
1688     EL_DYNABOMB_NR,
1689     EL_DYNABOMB_SZ,
1690     EL_DYNABOMB_XL,
1691     EL_KAEFER,
1692     EL_MOLE,
1693     EL_PINGUIN,
1694     EL_SCHWEIN,
1695     EL_DRACHE,
1696     EL_SONDE,
1697     EL_SP_DISK_RED,
1698     EL_SP_DISK_ORANGE,
1699     EL_SP_DISK_YELLOW,
1700     EL_SP_SNIKSNAK,
1701     EL_SP_ELECTRON,
1702     EL_DX_SUPABOMB
1703   };
1704   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1705
1706   static int ep_mampf3[] =
1707   {
1708     EL_EDELSTEIN,
1709     EL_EDELSTEIN_BD,
1710     EL_EDELSTEIN_GELB,
1711     EL_EDELSTEIN_ROT,
1712     EL_EDELSTEIN_LILA,
1713     EL_DIAMANT,
1714     EL_PEARL,
1715     EL_CRYSTAL
1716   };
1717   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1718
1719   static int ep_pushable[] =
1720   {
1721     EL_FELSBROCKEN,
1722     EL_BD_ROCK,
1723     EL_BOMBE,
1724     EL_KOKOSNUSS,
1725     EL_ZEIT_LEER,
1726     EL_SOKOBAN_FELD_VOLL,
1727     EL_SOKOBAN_OBJEKT,
1728     EL_SONDE,
1729     EL_SP_ZONK,
1730     EL_SP_DISK_ORANGE,
1731     EL_SP_DISK_YELLOW,
1732     EL_BALLOON,
1733     EL_SPRING,
1734     EL_DX_SUPABOMB
1735   };
1736   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1737
1738   static int ep_player[] =
1739   {
1740     EL_SPIELFIGUR,
1741     EL_SPIELER1,
1742     EL_SPIELER2,
1743     EL_SPIELER3,
1744     EL_SPIELER4
1745   };
1746   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1747
1748   static int ep_has_content[] =
1749   {
1750     EL_MAMPFER,
1751     EL_AMOEBE_NASS,
1752     EL_AMOEBE_NORM,
1753     EL_AMOEBE_VOLL,
1754     EL_AMOEBE_BD
1755   };
1756   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1757
1758   static int ep_eatable[] =
1759   {
1760     EL_ERDREICH,
1761     EL_SP_BASE,
1762     EL_SP_BUG,
1763     EL_TRAP_INACTIVE,
1764     EL_SAND_INVISIBLE
1765   };
1766   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1767
1768   static int ep_sp_element[] =
1769   {
1770     EL_SP_EMPTY,
1771     EL_SP_ZONK,
1772     EL_SP_BASE,
1773     EL_SP_MURPHY,
1774     EL_SP_INFOTRON,
1775     EL_SP_CHIP_SINGLE,
1776     EL_SP_HARD_GRAY,
1777     EL_SP_EXIT,
1778     EL_SP_DISK_ORANGE,
1779     EL_SP_PORT1_RIGHT,
1780     EL_SP_PORT1_DOWN,
1781     EL_SP_PORT1_LEFT,
1782     EL_SP_PORT1_UP,
1783     EL_SP_PORT2_RIGHT,
1784     EL_SP_PORT2_DOWN,
1785     EL_SP_PORT2_LEFT,
1786     EL_SP_PORT2_UP,
1787     EL_SP_SNIKSNAK,
1788     EL_SP_DISK_YELLOW,
1789     EL_SP_TERMINAL,
1790     EL_SP_DISK_RED,
1791     EL_SP_PORT_Y,
1792     EL_SP_PORT_X,
1793     EL_SP_PORT_XY,
1794     EL_SP_ELECTRON,
1795     EL_SP_BUG,
1796     EL_SP_CHIP_LEFT,
1797     EL_SP_CHIP_RIGHT,
1798     EL_SP_HARD_BASE1,
1799     EL_SP_HARD_GREEN,
1800     EL_SP_HARD_BLUE,
1801     EL_SP_HARD_RED,
1802     EL_SP_HARD_YELLOW,
1803     EL_SP_HARD_BASE2,
1804     EL_SP_HARD_BASE3,
1805     EL_SP_HARD_BASE4,
1806     EL_SP_HARD_BASE5,
1807     EL_SP_HARD_BASE6,
1808     EL_SP_CHIP_UPPER,
1809     EL_SP_CHIP_LOWER,
1810     /* additional elements that appeared in newer Supaplex levels */
1811     EL_UNSICHTBAR,
1812     /* more than one murphy in a level results in an inactive clone */
1813     EL_SP_MURPHY_CLONE
1814   };
1815   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1816
1817   static int ep_quick_gate[] =
1818   {
1819     EL_EM_GATE_1,
1820     EL_EM_GATE_2,
1821     EL_EM_GATE_3,
1822     EL_EM_GATE_4,
1823     EL_EM_GATE_1X,
1824     EL_EM_GATE_2X,
1825     EL_EM_GATE_3X,
1826     EL_EM_GATE_4X,
1827     EL_SP_PORT1_LEFT,
1828     EL_SP_PORT2_LEFT,
1829     EL_SP_PORT1_RIGHT,
1830     EL_SP_PORT2_RIGHT,
1831     EL_SP_PORT1_UP,
1832     EL_SP_PORT2_UP,
1833     EL_SP_PORT1_DOWN,
1834     EL_SP_PORT2_DOWN,
1835     EL_SP_PORT_X,
1836     EL_SP_PORT_Y,
1837     EL_SP_PORT_XY,
1838     EL_SWITCHGATE_OPEN,
1839     EL_TIMEGATE_OPEN
1840   };
1841   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1842
1843   static int ep_over_player[] =
1844   {
1845     EL_SP_PORT1_LEFT,
1846     EL_SP_PORT2_LEFT,
1847     EL_SP_PORT1_RIGHT,
1848     EL_SP_PORT2_RIGHT,
1849     EL_SP_PORT1_UP,
1850     EL_SP_PORT2_UP,
1851     EL_SP_PORT1_DOWN,
1852     EL_SP_PORT2_DOWN,
1853     EL_SP_PORT_X,
1854     EL_SP_PORT_Y,
1855     EL_SP_PORT_XY,
1856     EL_TUBE_CROSS,
1857     EL_TUBE_VERTICAL,
1858     EL_TUBE_HORIZONTAL,
1859     EL_TUBE_VERT_LEFT,
1860     EL_TUBE_VERT_RIGHT,
1861     EL_TUBE_HORIZ_UP,
1862     EL_TUBE_HORIZ_DOWN,
1863     EL_TUBE_LEFT_UP,
1864     EL_TUBE_LEFT_DOWN,
1865     EL_TUBE_RIGHT_UP,
1866     EL_TUBE_RIGHT_DOWN
1867   };
1868   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1869
1870   static int ep_active_bomb[] =
1871   {
1872     EL_DYNAMITE_ACTIVE,
1873     EL_DYNABOMB_ACTIVE_1,
1874     EL_DYNABOMB_ACTIVE_2,
1875     EL_DYNABOMB_ACTIVE_3,
1876     EL_DYNABOMB_ACTIVE_4
1877   };
1878   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1879
1880   static int ep_belt[] =
1881   {
1882     EL_BELT1_LEFT,
1883     EL_BELT1_MIDDLE,
1884     EL_BELT1_RIGHT,
1885     EL_BELT2_LEFT,
1886     EL_BELT2_MIDDLE,
1887     EL_BELT2_RIGHT,
1888     EL_BELT3_LEFT,
1889     EL_BELT3_MIDDLE,
1890     EL_BELT3_RIGHT,
1891     EL_BELT4_LEFT,
1892     EL_BELT4_MIDDLE,
1893     EL_BELT4_RIGHT,
1894   };
1895   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1896
1897   static int ep_belt_switch[] =
1898   {
1899     EL_BELT1_SWITCH_LEFT,
1900     EL_BELT1_SWITCH_MIDDLE,
1901     EL_BELT1_SWITCH_RIGHT,
1902     EL_BELT2_SWITCH_LEFT,
1903     EL_BELT2_SWITCH_MIDDLE,
1904     EL_BELT2_SWITCH_RIGHT,
1905     EL_BELT3_SWITCH_LEFT,
1906     EL_BELT3_SWITCH_MIDDLE,
1907     EL_BELT3_SWITCH_RIGHT,
1908     EL_BELT4_SWITCH_LEFT,
1909     EL_BELT4_SWITCH_MIDDLE,
1910     EL_BELT4_SWITCH_RIGHT,
1911   };
1912   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1913
1914   static int ep_tube[] =
1915   {
1916     EL_TUBE_CROSS,
1917     EL_TUBE_VERTICAL,
1918     EL_TUBE_HORIZONTAL,
1919     EL_TUBE_VERT_LEFT,
1920     EL_TUBE_VERT_RIGHT,
1921     EL_TUBE_HORIZ_UP,
1922     EL_TUBE_HORIZ_DOWN,
1923     EL_TUBE_LEFT_UP,
1924     EL_TUBE_LEFT_DOWN,
1925     EL_TUBE_RIGHT_UP,
1926     EL_TUBE_RIGHT_DOWN
1927   };
1928   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1929
1930   static long ep1_bit[] =
1931   {
1932     EP_BIT_AMOEBALIVE,
1933     EP_BIT_AMOEBOID,
1934     EP_BIT_SCHLUESSEL,
1935     EP_BIT_PFORTE,
1936     EP_BIT_SOLID,
1937     EP_BIT_MASSIVE,
1938     EP_BIT_SLIPPERY,
1939     EP_BIT_ENEMY,
1940     EP_BIT_MAUER,
1941     EP_BIT_CAN_FALL,
1942     EP_BIT_CAN_SMASH,
1943     EP_BIT_CAN_CHANGE,
1944     EP_BIT_CAN_MOVE,
1945     EP_BIT_COULD_MOVE,
1946     EP_BIT_DONT_TOUCH,
1947     EP_BIT_DONT_GO_TO,
1948     EP_BIT_MAMPF2,
1949     EP_BIT_BD_ELEMENT,
1950     EP_BIT_SB_ELEMENT,
1951     EP_BIT_GEM,
1952     EP_BIT_INACTIVE,
1953     EP_BIT_EXPLOSIVE,
1954     EP_BIT_MAMPF3,
1955     EP_BIT_PUSHABLE,
1956     EP_BIT_PLAYER,
1957     EP_BIT_HAS_CONTENT,
1958     EP_BIT_EATABLE,
1959     EP_BIT_SP_ELEMENT,
1960     EP_BIT_QUICK_GATE,
1961     EP_BIT_OVER_PLAYER,
1962     EP_BIT_ACTIVE_BOMB
1963   };
1964   static long ep2_bit[] =
1965   {
1966     EP_BIT_BELT,
1967     EP_BIT_BELT_SWITCH,
1968     EP_BIT_TUBE
1969   };
1970   static int *ep1_array[] =
1971   {
1972     ep_amoebalive,
1973     ep_amoeboid,
1974     ep_schluessel,
1975     ep_pforte,
1976     ep_solid,
1977     ep_massive,
1978     ep_slippery,
1979     ep_enemy,
1980     ep_mauer,
1981     ep_can_fall,
1982     ep_can_smash,
1983     ep_can_change,
1984     ep_can_move,
1985     ep_could_move,
1986     ep_dont_touch,
1987     ep_dont_go_to,
1988     ep_mampf2,
1989     ep_bd_element,
1990     ep_sb_element,
1991     ep_gem,
1992     ep_inactive,
1993     ep_explosive,
1994     ep_mampf3,
1995     ep_pushable,
1996     ep_player,
1997     ep_has_content,
1998     ep_eatable,
1999     ep_sp_element,
2000     ep_quick_gate,
2001     ep_over_player,
2002     ep_active_bomb
2003   };
2004   static int *ep2_array[] =
2005   {
2006     ep_belt,
2007     ep_belt_switch,
2008     ep_tube
2009   };
2010   static int *ep1_num[] =
2011   {
2012     &ep_amoebalive_num,
2013     &ep_amoeboid_num,
2014     &ep_schluessel_num,
2015     &ep_pforte_num,
2016     &ep_solid_num,
2017     &ep_massive_num,
2018     &ep_slippery_num,
2019     &ep_enemy_num,
2020     &ep_mauer_num,
2021     &ep_can_fall_num,
2022     &ep_can_smash_num,
2023     &ep_can_change_num,
2024     &ep_can_move_num,
2025     &ep_could_move_num,
2026     &ep_dont_touch_num,
2027     &ep_dont_go_to_num,
2028     &ep_mampf2_num,
2029     &ep_bd_element_num,
2030     &ep_sb_element_num,
2031     &ep_gem_num,
2032     &ep_inactive_num,
2033     &ep_explosive_num,
2034     &ep_mampf3_num,
2035     &ep_pushable_num,
2036     &ep_player_num,
2037     &ep_has_content_num,
2038     &ep_eatable_num,
2039     &ep_sp_element_num,
2040     &ep_quick_gate_num,
2041     &ep_over_player_num,
2042     &ep_active_bomb_num
2043   };
2044   static int *ep2_num[] =
2045   {
2046     &ep_belt_num,
2047     &ep_belt_switch_num,
2048     &ep_tube_num
2049   };
2050   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2051   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2052
2053   for(i=0; i<MAX_ELEMENTS; i++)
2054   {
2055     Elementeigenschaften1[i] = 0;
2056     Elementeigenschaften2[i] = 0;
2057   }
2058
2059   for(i=0; i<num_properties1; i++)
2060     for(j=0; j<*(ep1_num[i]); j++)
2061       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
2062   for(i=0; i<num_properties2; i++)
2063     for(j=0; j<*(ep2_num[i]); j++)
2064       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
2065
2066   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2067     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2068 }
2069
2070 void Execute_Debug_Command(char *command)
2071 {
2072   if (strcmp(command, "create graphicsinfo.conf") == 0)
2073   {
2074     int i;
2075
2076     printf("# You can configure additional/alternative image files here.\n");
2077     printf("# (The images below are default and therefore commented out.)\n");
2078     printf("\n");
2079     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2080     printf("\n");
2081     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2082     printf("\n");
2083
2084     for (i=0; image_config[i].token != NULL; i++)
2085       printf("# %s\n",
2086              getFormattedSetupEntry(image_config[i].token,
2087                                     image_config[i].value));
2088   }
2089   else if (strcmp(command, "create soundsinfo.conf") == 0)
2090   {
2091     int i;
2092
2093     printf("# You can configure additional/alternative sound files here.\n");
2094     printf("# (The sounds below are default and therefore commented out.)\n");
2095     printf("\n");
2096     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2097     printf("\n");
2098     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2099     printf("\n");
2100
2101     for (i=0; sound_config[i].token != NULL; i++)
2102       printf("# %s\n",
2103              getFormattedSetupEntry(sound_config[i].token,
2104                                     sound_config[i].value));
2105   }
2106   else if (strcmp(command, "create musicinfo.conf") == 0)
2107   {
2108     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2109     printf("\n");
2110     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2111     printf("\n");
2112     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2113   }
2114   else if (strcmp(command, "help") == 0)
2115   {
2116     printf("The following commands are recognized:\n");
2117     printf("   \"create graphicsinfo.conf\"\n");
2118     printf("   \"create soundsinfo.conf\"\n");
2119     printf("   \"create musicinfo.conf\"\n");
2120   }
2121 }
2122
2123 void CloseAllAndExit(int exit_value)
2124 {
2125   int i;
2126
2127   StopSounds();
2128   FreeAllSounds();
2129   FreeAllMusic();
2130   CloseAudio();         /* called after freeing sounds (needed for SDL) */
2131
2132   FreeAllImages();
2133
2134   FreeTileClipmasks();
2135   for(i=0; i<NUM_BITMAPS; i++)
2136     FreeBitmap(pix[i]);
2137
2138   CloseVideoDisplay();
2139   ClosePlatformDependantStuff();
2140
2141   exit(exit_value);
2142 }