rnd-20021130-2-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 #include "conf_e2g.c"   /* include auto-generated data structure definitions */
30
31
32 static char *image_filename[NUM_PICTURES] =
33 {
34 #if 0
35   "RocksScreen.pcx",
36   "RocksDoor.pcx",
37   "RocksToons.pcx",
38   "RocksFontBig.pcx",
39   "RocksFontSmall.pcx",
40   "RocksFontMedium.pcx",
41   "RocksFontEM.pcx"
42 #else
43   "RocksScreen.pcx",
44   "RocksElements.pcx",
45   "RocksDoor.pcx",
46   "RocksHeroes.pcx",
47   "RocksToons.pcx",
48   "RocksSP.pcx",
49   "RocksDC.pcx",
50   "RocksMore.pcx",
51   "RocksFontBig.pcx",
52   "RocksFontSmall.pcx",
53   "RocksFontMedium.pcx",
54   "RocksFontEM.pcx"
55 #endif
56 }; 
57
58 static Bitmap *bitmap_font_initial = NULL;
59
60 static void InitSetup(void);
61 static void InitPlayerInfo(void);
62 static void InitLevelInfo(void);
63 static void InitArtworkInfo(void);
64 static void InitLevelArtworkInfo(void);
65 static void InitNetworkServer(void);
66 static void InitImages(void);
67 static void InitMixer(void);
68 static void InitSound(void);
69 static void InitGfx(void);
70 static void InitGfxBackground(void);
71 static void InitGadgets(void);
72 static void InitElementProperties(void);
73 static void InitElementInfo(void);
74 static void InitGraphicInfo(void);
75 static void InitSoundInfo();
76 static void Execute_Debug_Command(char *);
77
78 void OpenAll(void)
79 {
80   if (options.debug_command)
81   {
82     Execute_Debug_Command(options.debug_command);
83
84     exit(0);
85   }
86
87   if (options.serveronly)
88   {
89 #if defined(PLATFORM_UNIX)
90     NetworkServer(options.server_port, options.serveronly);
91 #else
92     Error(ERR_WARN, "networking only supported in Unix version");
93 #endif
94     exit(0);    /* never reached */
95   }
96
97   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
98                   PROGRAM_TITLE_STRING, getWindowTitleString(),
99                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
100                   MSDOS_POINTER_FILENAME,
101                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
102
103   InitSetup();
104   InitPlayerInfo();
105   InitArtworkInfo();            /* needed before loading gfx, sound & music */
106
107   InitCounter();
108   InitMixer();
109   InitJoysticks();
110   InitRND(NEW_RANDOMIZE);
111
112   InitVideoDisplay();
113   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
114                   setup.fullscreen);
115
116   InitEventFilter(FilterMouseMotionEvents);
117
118   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
119   InitElementInfo();
120
121   InitGfx();
122
123   InitLevelInfo();
124   InitLevelArtworkInfo();
125
126   InitImages();                 /* needs to know current level directory */
127   InitSound();                  /* needs to know current level directory */
128   InitGadgets();                /* needs images + number of level series */
129
130   InitGfxBackground();
131   InitToons();
132
133   DrawMainMenu();
134
135   InitNetworkServer();
136 }
137
138 void InitSetup()
139 {
140   LoadSetup();                                  /* global setup info */
141 }
142
143 void InitPlayerInfo()
144 {
145   int i;
146
147   /* choose default local player */
148   local_player = &stored_player[0];
149
150   for (i=0; i<MAX_PLAYERS; i++)
151     stored_player[i].connected = FALSE;
152
153   local_player->connected = TRUE;
154 }
155
156 void InitLevelInfo()
157 {
158   LoadLevelInfo();                              /* global level info */
159   LoadLevelSetup_LastSeries();                  /* last played series info */
160   LoadLevelSetup_SeriesInfo();                  /* last played level info */
161 }
162
163 void InitArtworkInfo()
164 {
165   LoadArtworkInfo();
166 }
167
168 void InitLevelArtworkInfo()
169 {
170   LoadLevelArtworkInfo();
171 }
172
173 void InitNetworkServer()
174 {
175 #if defined(PLATFORM_UNIX)
176   int nr_wanted;
177 #endif
178
179   if (!options.network)
180     return;
181
182 #if defined(PLATFORM_UNIX)
183   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
184
185   if (!ConnectToServer(options.server_host, options.server_port))
186     Error(ERR_EXIT, "cannot connect to network game server");
187
188   SendToServer_PlayerName(setup.player_name);
189   SendToServer_ProtocolVersion();
190
191   if (nr_wanted)
192     SendToServer_NrWanted(nr_wanted);
193 #endif
194 }
195
196 static void ReinitializeGraphics()
197 {
198   ReloadCustomImages();         /* load custom image files */
199
200   InitGraphicInfo();            /* initialize graphic info from config file */
201
202   InitFontInfo(bitmap_font_initial,
203                new_graphic_info[IMG_MENU_FONT_BIG].bitmap,
204                new_graphic_info[IMG_MENU_FONT_MEDIUM].bitmap,
205                new_graphic_info[IMG_MENU_FONT_SMALL].bitmap,
206                new_graphic_info[IMG_MENU_FONT_EM].bitmap);
207 }
208
209 static void InitImages()
210 {
211   InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES);
212
213   ReinitializeGraphics();
214 }
215
216 static void InitMixer()
217 {
218   OpenAudio();
219
220   InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES);
221
222   StartMixer();
223 }
224
225 static void InitSound()
226 {
227   /* load custom sounds and music */
228   InitReloadSounds(artwork.snd_current->identifier);
229   InitReloadMusic(artwork.mus_current->identifier);
230
231   InitSoundInfo();
232 }
233
234 static void InitTileClipmasks()
235 {
236 #if defined(TARGET_X11)
237   XGCValues clip_gc_values;
238   unsigned long clip_gc_valuemask;
239
240 #if defined(TARGET_X11_NATIVE)
241
242 #if 0
243   GC copy_clipmask_gc;
244
245   static struct
246   {
247     int start;
248     int count;
249   }
250   tile_needs_clipping[] =
251   {
252     { GFX_SPIELER1_UP, 4 },
253     { GFX_SPIELER1_DOWN, 4 },
254     { GFX_SPIELER1_LEFT, 4 },
255     { GFX_SPIELER1_RIGHT, 4 },
256     { GFX_SPIELER1_PUSH_LEFT, 4 },
257     { GFX_SPIELER1_PUSH_RIGHT, 4 },
258     { GFX_SPIELER2_UP, 4 },
259     { GFX_SPIELER2_DOWN, 4 },
260     { GFX_SPIELER2_LEFT, 4 },
261     { GFX_SPIELER2_RIGHT, 4 },
262     { GFX_SPIELER2_PUSH_LEFT, 4 },
263     { GFX_SPIELER2_PUSH_RIGHT, 4 },
264     { GFX_SPIELER3_UP, 4 },
265     { GFX_SPIELER3_DOWN, 4 },
266     { GFX_SPIELER3_LEFT, 4 },
267     { GFX_SPIELER3_RIGHT, 4 },
268     { GFX_SPIELER3_PUSH_LEFT, 4 },
269     { GFX_SPIELER3_PUSH_RIGHT, 4 },
270     { GFX_SPIELER4_UP, 4 },
271     { GFX_SPIELER4_DOWN, 4 },
272     { GFX_SPIELER4_LEFT, 4 },
273     { GFX_SPIELER4_RIGHT, 4 },
274     { GFX_SPIELER4_PUSH_LEFT, 4 },
275     { GFX_SPIELER4_PUSH_RIGHT, 4 },
276     { GFX_SP_MURPHY, 1 },
277     { GFX_MURPHY_GO_LEFT, 3 },
278     { GFX_MURPHY_GO_RIGHT, 3 },
279     { GFX_MURPHY_SNAP_UP, 1 },
280     { GFX_MURPHY_SNAP_DOWN, 1 },
281     { GFX_MURPHY_SNAP_RIGHT, 1 },
282     { GFX_MURPHY_SNAP_LEFT, 1 },
283     { GFX_MURPHY_PUSH_RIGHT, 1 },
284     { GFX_MURPHY_PUSH_LEFT, 1 },
285     { GFX_GEBLUBBER, 4 },
286     { GFX_DYNAMIT, 7 },
287     { GFX_DYNABOMB, 4 },
288     { GFX_EXPLOSION, 8 },
289     { GFX_SOKOBAN_OBJEKT, 1 },
290     { GFX_FUNKELN_BLAU, 3 },
291     { GFX_FUNKELN_WEISS, 3 },
292     { GFX2_SHIELD_PASSIVE, 3 },
293     { GFX2_SHIELD_ACTIVE, 3 },
294     { -1, 0 }
295   };
296 #endif
297
298 #endif /* TARGET_X11_NATIVE */
299 #endif /* TARGET_X11 */
300
301   int i;
302
303   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
304   for (i=0; i<NUM_TILES; i++)
305     tile_clipmask[i] = None;
306
307 #if defined(TARGET_X11)
308   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
309      often very slow when preparing a masked XCopyArea() for big Pixmaps.
310      To prevent this, create small (tile-sized) mask Pixmaps which will then
311      be set much faster with XSetClipOrigin() and speed things up a lot. */
312
313   clip_gc_values.graphics_exposures = False;
314   clip_gc_valuemask = GCGraphicsExposures;
315   tile_clip_gc = XCreateGC(display, window->drawable,
316                            clip_gc_valuemask, &clip_gc_values);
317
318 #if 0
319   for (i=0; i<NUM_BITMAPS; i++)
320   {
321     if (pix[i]->clip_mask)
322     {
323       clip_gc_values.graphics_exposures = False;
324       clip_gc_values.clip_mask = pix[i]->clip_mask;
325       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
326       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
327                                          clip_gc_valuemask, &clip_gc_values);
328     }
329   }
330 #endif
331
332 #if defined(TARGET_X11_NATIVE)
333
334 #if 0
335   /* create graphic context structures needed for clipping */
336   clip_gc_values.graphics_exposures = False;
337   clip_gc_valuemask = GCGraphicsExposures;
338   copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
339                                clip_gc_valuemask, &clip_gc_values);
340
341   /* create only those clipping Pixmaps we really need */
342   for (i=0; tile_needs_clipping[i].start>=0; i++)
343   {
344     int j;
345
346     for (j=0; j<tile_needs_clipping[i].count; j++)
347     {
348       int tile = tile_needs_clipping[i].start + j;
349       int graphic = tile;
350       int src_x, src_y;
351       Bitmap *src_bitmap;
352       Pixmap src_pixmap;
353
354       getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
355       src_pixmap = src_bitmap->clip_mask;
356
357       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
358                                           TILEX, TILEY, 1);
359
360       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
361                 src_x, src_y, TILEX, TILEY, 0, 0);
362     }
363   }
364
365   XFreeGC(display, copy_clipmask_gc);
366 #endif
367
368 #endif /* TARGET_X11_NATIVE */
369 #endif /* TARGET_X11 */
370 }
371
372 void FreeTileClipmasks()
373 {
374 #if defined(TARGET_X11)
375   int i;
376
377   for (i=0; i<NUM_TILES; i++)
378   {
379     if (tile_clipmask[i] != None)
380     {
381       XFreePixmap(display, tile_clipmask[i]);
382       tile_clipmask[i] = None;
383     }
384   }
385
386   if (tile_clip_gc)
387     XFreeGC(display, tile_clip_gc);
388   tile_clip_gc = None;
389
390 #if 0
391   for (i=0; i<NUM_BITMAPS; i++)
392   {
393     if (pix[i] != NULL && pix[i]->stored_clip_gc)
394     {
395       XFreeGC(display, pix[i]->stored_clip_gc);
396       pix[i]->stored_clip_gc = None;
397     }
398   }
399 #endif
400
401 #endif /* TARGET_X11 */
402 }
403
404 void InitGfx()
405 {
406 #if 0
407   int i;
408 #endif
409
410   /* initialize some global variables */
411   global.frames_per_second = 0;
412   global.fps_slowdown = FALSE;
413   global.fps_slowdown_factor = 1;
414
415   /* initialize screen properties */
416   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
417                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
418   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
419   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
420   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
421
422   /* create additional image buffers for double-buffering */
423   bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
424   bitmap_db_door  = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
425
426 #if 0
427   pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
428
429   InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
430 #else
431   bitmap_font_initial = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
432
433   InitFontInfo(bitmap_font_initial, NULL, NULL, NULL, NULL);
434 #endif
435
436   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
437   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
438
439   DrawInitText("Loading graphics:", 120, FC_GREEN);
440
441 #if 0
442   for (i=0; i<NUM_PICTURES; i++)
443   {
444 #if 0
445     if (i != PIX_FONT_SMALL)
446 #endif
447     {
448       DrawInitText(image_filename[i], 150, FC_YELLOW);
449
450       pix[i] = LoadCustomImage(image_filename[i]);
451     }
452   }
453 #endif
454
455 #if 0
456   InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
457                pix[PIX_FONT_EM]);
458 #endif
459
460   InitTileClipmasks();
461 }
462
463 void InitGfxBackground()
464 {
465   int x, y;
466
467   drawto = backbuffer;
468   fieldbuffer = bitmap_db_field;
469   SetDrawtoField(DRAW_BACKBUFFER);
470
471   BlitBitmap(new_graphic_info[IMG_MENU_BACK].bitmap, backbuffer,
472              0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
473   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
474   ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
475
476   for (x=0; x<MAX_BUF_XSIZE; x++)
477     for (y=0; y<MAX_BUF_YSIZE; y++)
478       redraw[x][y] = 0;
479   redraw_tiles = 0;
480   redraw_mask = REDRAW_ALL;
481 }
482
483 void ReloadCustomArtwork()
484 {
485   static char *leveldir_current_identifier = NULL;
486   static boolean last_override_level_graphics = FALSE;
487   static boolean last_override_level_sounds = FALSE;
488   static boolean last_override_level_music = FALSE;
489   /* identifier for new artwork; default: artwork configured in setup */
490   char *gfx_new_identifier = artwork.gfx_current->identifier;
491   char *snd_new_identifier = artwork.snd_current->identifier;
492   char *mus_new_identifier = artwork.mus_current->identifier;
493   boolean redraw_screen = FALSE;
494
495   if (leveldir_current_identifier == NULL)
496     leveldir_current_identifier = leveldir_current->identifier;
497
498 #if 0
499   printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
500          leveldir_current->graphics_set);
501   printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
502          leveldir_current->identifier);
503 #endif
504
505 #if 0
506   printf("graphics --> '%s' ('%s')\n",
507          artwork.gfx_current_identifier, artwork.gfx_current->filename);
508   printf("sounds   --> '%s' ('%s')\n",
509          artwork.snd_current_identifier, artwork.snd_current->filename);
510   printf("music    --> '%s' ('%s')\n",
511          artwork.mus_current_identifier, artwork.mus_current->filename);
512 #endif
513
514   /* leveldir_current may be invalid (level group, parent link) */
515   if (!validLevelSeries(leveldir_current))
516     return;
517
518 #if 0
519   printf("--> '%s'\n", artwork.gfx_current_identifier);
520 #endif
521
522   /* when a new level series was selected, check if there was a change
523      in custom artwork stored in level series directory */
524   if (leveldir_current_identifier != leveldir_current->identifier)
525   {
526     char *identifier_old = leveldir_current_identifier;
527     char *identifier_new = leveldir_current->identifier;
528
529     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
530         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
531       gfx_new_identifier = identifier_new;
532     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
533         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
534       snd_new_identifier = identifier_new;
535     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
536         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
537       mus_new_identifier = identifier_new;
538
539     leveldir_current_identifier = leveldir_current->identifier;
540   }
541
542   /* custom level artwork configured in level series configuration file
543      always overrides custom level artwork stored in level series directory
544      and (level independant) custom artwork configured in setup menue */
545   if (leveldir_current->graphics_set != NULL)
546     gfx_new_identifier = leveldir_current->graphics_set;
547   if (leveldir_current->sounds_set != NULL)
548     snd_new_identifier = leveldir_current->sounds_set;
549   if (leveldir_current->music_set != NULL)
550     mus_new_identifier = leveldir_current->music_set;
551
552   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
553       last_override_level_graphics != setup.override_level_graphics)
554   {
555 #if 0
556     printf("CHANGED GFX: '%s' -> '%s'\n",
557            artwork.gfx_current_identifier, gfx_new_identifier);
558 #endif
559
560 #if 0
561     int i;
562 #endif
563
564     setLevelArtworkDir(artwork.gfx_first);
565
566     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
567
568 #if 0
569     for (i=0; i<NUM_PICTURES; i++)
570     {
571       DrawInitText(image_filename[i], 150, FC_YELLOW);
572       ReloadCustomImage(pix[i], image_filename[i]);
573     }
574 #endif
575
576     ReinitializeGraphics();
577
578     FreeTileClipmasks();
579     InitTileClipmasks();
580
581 #if 0
582     InitGfxBackground();
583
584     /* force redraw of (open or closed) door graphics */
585     SetDoorState(DOOR_OPEN_ALL);
586     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
587 #endif
588
589 #if 0
590     artwork.gfx_current_identifier = gfx_new_identifier;
591 #else
592     artwork.gfx_current_identifier = artwork.gfx_current->identifier;
593 #endif
594     last_override_level_graphics = setup.override_level_graphics;
595
596     redraw_screen = TRUE;
597   }
598
599   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
600       last_override_level_sounds != setup.override_level_sounds)
601   {
602     /* set artwork path to send it to the sound server process */
603     setLevelArtworkDir(artwork.snd_first);
604
605     InitReloadSounds(snd_new_identifier);
606
607     artwork.snd_current_identifier = snd_new_identifier;
608     last_override_level_sounds = setup.override_level_sounds;
609
610     redraw_screen = TRUE;
611   }
612
613   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
614       last_override_level_music != setup.override_level_music)
615   {
616     /* set artwork path to send it to the sound server process */
617     setLevelArtworkDir(artwork.mus_first);
618
619     InitReloadMusic(mus_new_identifier);
620
621     artwork.mus_current_identifier = mus_new_identifier;
622     last_override_level_music = setup.override_level_music;
623
624     redraw_screen = TRUE;
625   }
626
627   if (redraw_screen)
628   {
629     InitGfxBackground();
630
631     /* force redraw of (open or closed) door graphics */
632     SetDoorState(DOOR_OPEN_ALL);
633     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
634   }
635
636 #if 0
637   printf("<-- '%s'\n", artwork.gfx_current_identifier);
638 #endif
639 }
640
641 void InitGadgets()
642 {
643   CreateLevelEditorGadgets();
644   CreateGameButtons();
645   CreateTapeButtons();
646   CreateToolButtons();
647   CreateScreenGadgets();
648 }
649
650 void InitElementInfo()
651 {
652 #if 0
653   static struct
654   {
655     int element;
656     int graphic;
657   }
658   element_to_graphic[] =
659   {
660     { EL_EMPTY,                         GFX_LEERRAUM            },
661     { EL_SAND,                          GFX_ERDREICH            },
662     { EL_WALL,                          GFX_MAUERWERK           },
663     { EL_WALL_CRUMBLED,                 GFX_FELSBODEN           },
664     { EL_ROCK,                          GFX_FELSBROCKEN         },
665     { EL_EMERALD,                       GFX_EDELSTEIN           },
666     { EL_EXIT_CLOSED,                   GFX_AUSGANG_ZU          },
667     { EL_EXIT_OPENING,                  GFX_AUSGANG_ACT         },
668     { EL_EXIT_OPEN,                     GFX_AUSGANG_AUF         },
669     { EL_SP_EXIT_OPEN,                  GFX_SP_EXIT             },
670     { EL_PLAYER1,                       GFX_SPIELER1            },
671     { EL_PLAYER2,                       GFX_SPIELER2            },
672     { EL_PLAYER3,                       GFX_SPIELER3            },
673     { EL_PLAYER4,                       GFX_SPIELER4            },
674     { EL_BUG,                           GFX_KAEFER              },
675     { EL_BUG_RIGHT,                     GFX_KAEFER_RIGHT        },
676     { EL_BUG_UP,                        GFX_KAEFER_UP           },
677     { EL_BUG_LEFT,                      GFX_KAEFER_LEFT         },
678     { EL_BUG_DOWN,                      GFX_KAEFER_DOWN         },
679     { EL_SPACESHIP,                     GFX_FLIEGER             },
680     { EL_SPACESHIP_RIGHT,               GFX_FLIEGER_RIGHT       },
681     { EL_SPACESHIP_UP,                  GFX_FLIEGER_UP          },
682     { EL_SPACESHIP_LEFT,                GFX_FLIEGER_LEFT        },
683     { EL_SPACESHIP_DOWN,                GFX_FLIEGER_DOWN        },
684     { EL_BD_BUTTERFLY,                  GFX_BUTTERFLY           },
685     { EL_BD_BUTTERFLY_RIGHT,            GFX_BUTTERFLY_RIGHT     },
686     { EL_BD_BUTTERFLY_UP,               GFX_BUTTERFLY_UP        },
687     { EL_BD_BUTTERFLY_LEFT,             GFX_BUTTERFLY_LEFT      },
688     { EL_BD_BUTTERFLY_DOWN,             GFX_BUTTERFLY_DOWN      },
689     { EL_BD_FIREFLY,                    GFX_FIREFLY             },
690     { EL_BD_FIREFLY_RIGHT,              GFX_FIREFLY_RIGHT       },
691     { EL_BD_FIREFLY_UP,                 GFX_FIREFLY_UP          },
692     { EL_BD_FIREFLY_LEFT,               GFX_FIREFLY_LEFT        },
693     { EL_BD_FIREFLY_DOWN,               GFX_FIREFLY_DOWN        },
694     { EL_YAMYAM,                        GFX_MAMPFER             },
695     { EL_ROBOT,                         GFX_ROBOT               },
696     { EL_STEELWALL,                     GFX_BETON               },
697     { EL_DIAMOND,                       GFX_DIAMANT             },
698     { EL_QUICKSAND_EMPTY,               GFX_MORAST_LEER         },
699     { EL_QUICKSAND_FULL,                GFX_MORAST_VOLL         },
700     { EL_QUICKSAND_EMPTYING,            GFX_MORAST_LEER         },
701     { EL_AMOEBA_DROP,                   GFX_TROPFEN             },
702     { EL_BOMB,                          GFX_BOMBE               },
703     { EL_MAGIC_WALL,                    GFX_MAGIC_WALL_OFF      },
704     { EL_MAGIC_WALL_ACTIVE,             GFX_MAGIC_WALL_EMPTY    },
705     { EL_MAGIC_WALL_EMPTYING,           GFX_MAGIC_WALL_EMPTY    },
706     { EL_MAGIC_WALL_FULL,               GFX_MAGIC_WALL_FULL     },
707     { EL_MAGIC_WALL_DEAD,               GFX_MAGIC_WALL_DEAD     },
708     { EL_ACID,                          GFX_SALZSAEURE          },
709     { EL_AMOEBA_DEAD,                   GFX_AMOEBE_TOT          },
710     { EL_AMOEBA_WET,                    GFX_AMOEBE_NASS         },
711     { EL_AMOEBA_DRY,                    GFX_AMOEBE_NORM         },
712     { EL_AMOEBA_FULL,                   GFX_AMOEBE_VOLL         },
713     { EL_BD_AMOEBA,                     GFX_AMOEBE_BD           },
714     { EL_AMOEBA_TO_DIAMOND,             GFX_AMOEBA2DIAM         },
715     { EL_AMOEBA_DRIPPING,               GFX_AMOEBE_NASS         },
716     { EL_NUT,                           GFX_KOKOSNUSS           },
717     { EL_GAMEOFLIFE,                    GFX_LIFE                },
718     { EL_BIOMAZE,                       GFX_LIFE_ASYNC          },
719     { EL_DYNAMITE_ACTIVE,               GFX_DYNAMIT             },
720     { EL_STONEBLOCK,                    GFX_BADEWANNE           },
721     { EL_ACIDPOOL_TOPLEFT,              GFX_BADEWANNE1          },
722     { EL_ACIDPOOL_TOPRIGHT,             GFX_BADEWANNE2          },
723     { EL_ACIDPOOL_BOTTOMLEFT,           GFX_BADEWANNE3          },
724     { EL_ACIDPOOL_BOTTOM,               GFX_BADEWANNE4          },
725     { EL_ACIDPOOL_BOTTOMRIGHT,          GFX_BADEWANNE5          },
726     { EL_ROBOT_WHEEL,                   GFX_ABLENK_AUS          },
727     { EL_ROBOT_WHEEL_ACTIVE,            GFX_ABLENK_EIN          },
728     { EL_KEY1,                          GFX_SCHLUESSEL1         },
729     { EL_KEY2,                          GFX_SCHLUESSEL2         },
730     { EL_KEY3,                          GFX_SCHLUESSEL3         },
731     { EL_KEY4,                          GFX_SCHLUESSEL4         },
732     { EL_GATE1,                         GFX_PFORTE1             },
733     { EL_GATE2,                         GFX_PFORTE2             },
734     { EL_GATE3,                         GFX_PFORTE3             },
735     { EL_GATE4,                         GFX_PFORTE4             },
736     { EL_GATE1_GRAY,                    GFX_PFORTE1X            },
737     { EL_GATE2_GRAY,                    GFX_PFORTE2X            },
738     { EL_GATE3_GRAY,                    GFX_PFORTE3X            },
739     { EL_GATE4_GRAY,                    GFX_PFORTE4X            },
740     { EL_DYNAMITE,                      GFX_DYNAMIT_AUS         },
741     { EL_PACMAN,                        GFX_PACMAN              },
742     { EL_PACMAN_RIGHT,                  GFX_PACMAN_RIGHT        },
743     { EL_PACMAN_UP,                     GFX_PACMAN_UP           },
744     { EL_PACMAN_LEFT,                   GFX_PACMAN_LEFT         },
745     { EL_PACMAN_DOWN,                   GFX_PACMAN_DOWN         },
746     { EL_INVISIBLE_WALL,                GFX_UNSICHTBAR          },
747     { EL_INVISIBLE_WALL_ACTIVE,         GFX_UNSICHTBAR_ON       },
748     { EL_WALL_EMERALD,                  GFX_ERZ_EDEL            },
749     { EL_WALL_DIAMOND,                  GFX_ERZ_DIAM            },
750     { EL_LAMP,                          GFX_BIRNE_AUS           },
751     { EL_LAMP_ACTIVE,                   GFX_BIRNE_EIN           },
752     { EL_TIME_ORB_FULL,                 GFX_ZEIT_VOLL           },
753     { EL_TIME_ORB_EMPTY,                GFX_ZEIT_LEER           },
754     { EL_WALL_GROWING,                  GFX_MAUER_LEBT          },
755     { EL_WALL_GROWING_X,                GFX_MAUER_X             },
756     { EL_WALL_GROWING_Y,                GFX_MAUER_Y             },
757     { EL_WALL_GROWING_XY,               GFX_MAUER_XY            },
758     { EL_BD_DIAMOND,                    GFX_EDELSTEIN_BD        },
759     { EL_EMERALD_YELLOW,                GFX_EDELSTEIN_GELB      },
760     { EL_EMERALD_RED,                   GFX_EDELSTEIN_ROT       },
761     { EL_EMERALD_PURPLE,                GFX_EDELSTEIN_LILA      },
762     { EL_WALL_BD_DIAMOND,               GFX_ERZ_EDEL_BD         },
763     { EL_WALL_EMERALD_YELLOW,           GFX_ERZ_EDEL_GELB       },
764     { EL_WALL_EMERALD_RED,              GFX_ERZ_EDEL_ROT        },
765     { EL_WALL_EMERALD_PURPLE,           GFX_ERZ_EDEL_LILA       },
766     { EL_DARK_YAMYAM,                   GFX_MAMPFER2            },
767     { EL_BD_MAGIC_WALL,                 GFX_MAGIC_WALL_BD_OFF   },
768     { EL_BD_MAGIC_WALL_ACTIVE,          GFX_MAGIC_WALL_BD_EMPTY },
769     { EL_BD_MAGIC_WALL_EMPTYING,        GFX_MAGIC_WALL_BD_EMPTY },
770     { EL_BD_MAGIC_WALL_FULL,            GFX_MAGIC_WALL_BD_FULL  },
771     { EL_BD_MAGIC_WALL_DEAD,            GFX_MAGIC_WALL_BD_DEAD  },
772     { EL_DYNABOMB_PLAYER1_ACTIVE,       GFX_DYNABOMB            },
773     { EL_DYNABOMB_PLAYER2_ACTIVE,       GFX_DYNABOMB            },
774     { EL_DYNABOMB_PLAYER3_ACTIVE,       GFX_DYNABOMB            },
775     { EL_DYNABOMB_PLAYER4_ACTIVE,       GFX_DYNABOMB            },
776     { EL_DYNABOMB_NR,                   GFX_DYNABOMB_NR         },
777     { EL_DYNABOMB_SZ,                   GFX_DYNABOMB_SZ         },
778     { EL_DYNABOMB_XL,                   GFX_DYNABOMB_XL         },
779     { EL_SOKOBAN_OBJECT,                GFX_SOKOBAN_OBJEKT      },
780     { EL_SOKOBAN_FIELD_EMPTY,           GFX_SOKOBAN_FELD_LEER   },
781     { EL_SOKOBAN_FIELD_FULL,            GFX_SOKOBAN_FELD_VOLL   },
782     { EL_MOLE,                          GFX_MOLE                },
783     { EL_PENGUIN,                       GFX_PINGUIN             },
784     { EL_PIG,                           GFX_SCHWEIN             },
785     { EL_DRAGON,                        GFX_DRACHE              },
786     { EL_SATELLITE,                     GFX_SONDE               },
787     { EL_ARROW_BLUE_LEFT,               GFX_PFEIL_LEFT          },
788     { EL_ARROW_BLUE_RIGHT,              GFX_PFEIL_RIGHT         },
789     { EL_ARROW_BLUE_UP,                 GFX_PFEIL_UP            },
790     { EL_ARROW_BLUE_DOWN,               GFX_PFEIL_DOWN          },
791     { EL_SPEED_PILL,                    GFX_SPEED_PILL          },
792     { EL_SP_TERMINAL_ACTIVE,            GFX_SP_TERMINAL         },
793     { EL_SP_BUGGY_BASE_ACTIVE,          GFX_SP_BUG_ACTIVE       },
794     { EL_SP_ZONK,                       GFX_SP_ZONK             },
795     { EL_INVISIBLE_STEELWALL,           GFX_INVISIBLE_STEEL     },
796     { EL_INVISIBLE_STEELWALL_ACTIVE,    GFX_INVISIBLE_STEEL_ON  },
797     { EL_BLACK_ORB,                     GFX_BLACK_ORB           },
798     { EL_EM_GATE1,                      GFX_EM_GATE_1           },
799     { EL_EM_GATE2,                      GFX_EM_GATE_2           },
800     { EL_EM_GATE3,                      GFX_EM_GATE_3           },
801     { EL_EM_GATE4,                      GFX_EM_GATE_4           },
802     { EL_EM_GATE1_GRAY,                 GFX_EM_GATE_1X          },
803     { EL_EM_GATE2_GRAY,                 GFX_EM_GATE_2X          },
804     { EL_EM_GATE3_GRAY,                 GFX_EM_GATE_3X          },
805     { EL_EM_GATE4_GRAY,                 GFX_EM_GATE_4X          },
806     { EL_EM_KEY1_FILE,                  GFX_EM_KEY_1            },
807     { EL_EM_KEY2_FILE,                  GFX_EM_KEY_2            },
808     { EL_EM_KEY3_FILE,                  GFX_EM_KEY_3            },
809     { EL_EM_KEY4_FILE,                  GFX_EM_KEY_4            },
810     { EL_EM_KEY1,                       GFX_EM_KEY_1            },
811     { EL_EM_KEY2,                       GFX_EM_KEY_2            },
812     { EL_EM_KEY3,                       GFX_EM_KEY_3            },
813     { EL_EM_KEY4,                       GFX_EM_KEY_4            },
814     { EL_PEARL,                         GFX_PEARL               },
815     { EL_CRYSTAL,                       GFX_CRYSTAL             },
816     { EL_WALL_PEARL,                    GFX_WALL_PEARL          },
817     { EL_WALL_CRYSTAL,                  GFX_WALL_CRYSTAL        },
818     { EL_DOOR_WHITE,                    GFX_DOOR_WHITE          },
819     { EL_DOOR_WHITE_GRAY,               GFX_DOOR_WHITE_GRAY     },
820     { EL_KEY_WHITE,                     GFX_KEY_WHITE           },
821     { EL_SHIELD_NORMAL,                 GFX_SHIELD_PASSIVE      },
822     { EL_SHIELD_DEADLY,                 GFX_SHIELD_ACTIVE       },
823     { EL_EXTRA_TIME,                    GFX_EXTRA_TIME          },
824     { EL_SWITCHGATE_OPEN,               GFX_SWITCHGATE_OPEN     },
825     { EL_SWITCHGATE_CLOSED,             GFX_SWITCHGATE_CLOSED   },
826     { EL_SWITCHGATE_SWITCH_UP,          GFX_SWITCHGATE_SWITCH_1 },
827     { EL_SWITCHGATE_SWITCH_DOWN,        GFX_SWITCHGATE_SWITCH_2 },
828     { EL_CONVEYOR_BELT1_LEFT,           GFX_BELT1_LEFT          },
829     { EL_CONVEYOR_BELT1_MIDDLE,         GFX_BELT1_MIDDLE        },
830     { EL_CONVEYOR_BELT1_RIGHT,          GFX_BELT1_RIGHT         },
831     { EL_CONVEYOR_BELT1_LEFT_ACTIVE,    GFX_BELT1_LEFT          },
832     { EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,  GFX_BELT1_MIDDLE        },
833     { EL_CONVEYOR_BELT1_RIGHT_ACTIVE,   GFX_BELT1_RIGHT         },
834     { EL_CONVEYOR_BELT1_SWITCH_LEFT,    GFX_BELT1_SWITCH_LEFT   },
835     { EL_CONVEYOR_BELT1_SWITCH_MIDDLE,  GFX_BELT1_SWITCH_MIDDLE },
836     { EL_CONVEYOR_BELT1_SWITCH_RIGHT,   GFX_BELT1_SWITCH_RIGHT  },
837     { EL_CONVEYOR_BELT2_LEFT,           GFX_BELT2_LEFT          },
838     { EL_CONVEYOR_BELT2_MIDDLE,         GFX_BELT2_MIDDLE        },
839     { EL_CONVEYOR_BELT2_RIGHT,          GFX_BELT2_RIGHT         },
840     { EL_CONVEYOR_BELT2_LEFT_ACTIVE,    GFX_BELT2_LEFT          },
841     { EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,  GFX_BELT2_MIDDLE        },
842     { EL_CONVEYOR_BELT2_RIGHT_ACTIVE,   GFX_BELT2_RIGHT         },
843     { EL_CONVEYOR_BELT2_SWITCH_LEFT,    GFX_BELT2_SWITCH_LEFT   },
844     { EL_CONVEYOR_BELT2_SWITCH_MIDDLE,  GFX_BELT2_SWITCH_MIDDLE },
845     { EL_CONVEYOR_BELT2_SWITCH_RIGHT,   GFX_BELT2_SWITCH_RIGHT  },
846     { EL_CONVEYOR_BELT3_LEFT,           GFX_BELT3_LEFT          },
847     { EL_CONVEYOR_BELT3_MIDDLE,         GFX_BELT3_MIDDLE        },
848     { EL_CONVEYOR_BELT3_RIGHT,          GFX_BELT3_RIGHT         },
849     { EL_CONVEYOR_BELT3_LEFT_ACTIVE,    GFX_BELT3_LEFT          },
850     { EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,  GFX_BELT3_MIDDLE        },
851     { EL_CONVEYOR_BELT3_RIGHT_ACTIVE,   GFX_BELT3_RIGHT         },
852     { EL_CONVEYOR_BELT3_SWITCH_LEFT,    GFX_BELT3_SWITCH_LEFT   },
853     { EL_CONVEYOR_BELT3_SWITCH_MIDDLE,  GFX_BELT3_SWITCH_MIDDLE },
854     { EL_CONVEYOR_BELT3_SWITCH_RIGHT,   GFX_BELT3_SWITCH_RIGHT  },
855     { EL_CONVEYOR_BELT4_LEFT,           GFX_BELT4_LEFT          },
856     { EL_CONVEYOR_BELT4_MIDDLE,         GFX_BELT4_MIDDLE        },
857     { EL_CONVEYOR_BELT4_RIGHT,          GFX_BELT4_RIGHT         },
858     { EL_CONVEYOR_BELT4_LEFT_ACTIVE,    GFX_BELT4_LEFT          },
859     { EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,  GFX_BELT4_MIDDLE        },
860     { EL_CONVEYOR_BELT4_RIGHT_ACTIVE,   GFX_BELT4_RIGHT         },
861     { EL_CONVEYOR_BELT4_SWITCH_LEFT,    GFX_BELT4_SWITCH_LEFT   },
862     { EL_CONVEYOR_BELT4_SWITCH_MIDDLE,  GFX_BELT4_SWITCH_MIDDLE },
863     { EL_CONVEYOR_BELT4_SWITCH_RIGHT,   GFX_BELT4_SWITCH_RIGHT  },
864     { EL_LANDMINE,                      GFX_LANDMINE            },
865     { EL_ENVELOPE,                      GFX_ENVELOPE            },
866     { EL_LIGHT_SWITCH,                  GFX_LIGHT_SWITCH_OFF    },
867     { EL_LIGHT_SWITCH_ACTIVE,           GFX_LIGHT_SWITCH_ON     },
868     { EL_SIGN_EXCLAMATION,              GFX_SIGN_EXCLAMATION    },
869     { EL_SIGN_RADIOACTIVITY,            GFX_SIGN_RADIOACTIVITY  },
870     { EL_SIGN_STOP,                     GFX_SIGN_STOP           },
871     { EL_SIGN_WHEELCHAIR,               GFX_SIGN_WHEELCHAIR     },
872     { EL_SIGN_PARKING,                  GFX_SIGN_PARKING        },
873     { EL_SIGN_ONEWAY,                   GFX_SIGN_ONEWAY         },
874     { EL_SIGN_HEART,                    GFX_SIGN_HEART          },
875     { EL_SIGN_TRIANGLE,                 GFX_SIGN_TRIANGLE       },
876     { EL_SIGN_ROUND,                    GFX_SIGN_ROUND          },
877     { EL_SIGN_EXIT,                     GFX_SIGN_EXIT           },
878     { EL_SIGN_YINYANG,                  GFX_SIGN_YINYANG        },
879     { EL_SIGN_OTHER,                    GFX_SIGN_OTHER          },
880     { EL_MOLE_LEFT,                     GFX_MOLE_LEFT           },
881     { EL_MOLE_RIGHT,                    GFX_MOLE_RIGHT          },
882     { EL_MOLE_UP,                       GFX_MOLE_UP             },
883     { EL_MOLE_DOWN,                     GFX_MOLE_DOWN           },
884     { EL_STEELWALL_SLANTED,             GFX_STEEL_SLANTED       },
885     { EL_INVISIBLE_SAND,                GFX_SAND_INVISIBLE      },
886     { EL_INVISIBLE_SAND_ACTIVE,         GFX_SAND_INVISIBLE_ON   },
887     { EL_DX_UNKNOWN_15,                 GFX_DX_UNKNOWN_15       },
888     { EL_DX_UNKNOWN_42,                 GFX_DX_UNKNOWN_42       },
889     { EL_TIMEGATE_OPEN,                 GFX_TIMEGATE_OPEN       },
890     { EL_TIMEGATE_CLOSED,               GFX_TIMEGATE_CLOSED     },
891     { EL_TIMEGATE_SWITCH_ACTIVE,        GFX_TIMEGATE_SWITCH     },
892     { EL_TIMEGATE_SWITCH,               GFX_TIMEGATE_SWITCH     },
893     { EL_BALLOON,                       GFX_BALLOON             },
894     { EL_BALLOON_SEND_LEFT,             GFX_BALLOON_SEND_LEFT   },
895     { EL_BALLOON_SEND_RIGHT,            GFX_BALLOON_SEND_RIGHT  },
896     { EL_BALLOON_SEND_UP,               GFX_BALLOON_SEND_UP     },
897     { EL_BALLOON_SEND_DOWN,             GFX_BALLOON_SEND_DOWN   },
898     { EL_BALLOON_SEND_ANY_DIRECTION,    GFX_BALLOON_SEND_ANY    },
899     { EL_EMC_STEELWALL1,                GFX_EMC_STEEL_WALL_1    },
900     { EL_EMC_STEELWALL2,                GFX_EMC_STEEL_WALL_2    },
901     { EL_EMC_STEELWALL3,                GFX_EMC_STEEL_WALL_3    },
902     { EL_EMC_STEELWALL4,                GFX_EMC_STEEL_WALL_4    },
903     { EL_EMC_WALL_PILLAR_UPPER,         GFX_EMC_WALL_1          },
904     { EL_EMC_WALL_PILLAR_MIDDLE,        GFX_EMC_WALL_2          },
905     { EL_EMC_WALL_PILLAR_LOWER,         GFX_EMC_WALL_3          },
906     { EL_EMC_WALL4,                     GFX_EMC_WALL_4          },
907     { EL_EMC_WALL5,                     GFX_EMC_WALL_5          },
908     { EL_EMC_WALL6,                     GFX_EMC_WALL_6          },
909     { EL_EMC_WALL7,                     GFX_EMC_WALL_7          },
910     { EL_EMC_WALL8,                     GFX_EMC_WALL_8          },
911     { EL_TUBE_ALL,                      GFX_TUBE_CROSS          },
912     { EL_TUBE_VERTICAL,                 GFX_TUBE_VERTICAL       },
913     { EL_TUBE_HORIZONTAL,               GFX_TUBE_HORIZONTAL     },
914     { EL_TUBE_VERTICAL_LEFT,            GFX_TUBE_VERT_LEFT      },
915     { EL_TUBE_VERTICAL_RIGHT,           GFX_TUBE_VERT_RIGHT     },
916     { EL_TUBE_HORIZONTAL_UP,            GFX_TUBE_HORIZ_UP       },
917     { EL_TUBE_HORIZONTAL_DOWN,          GFX_TUBE_HORIZ_DOWN     },
918     { EL_TUBE_LEFT_UP,                  GFX_TUBE_LEFT_UP        },
919     { EL_TUBE_LEFT_DOWN,                GFX_TUBE_LEFT_DOWN      },
920     { EL_TUBE_RIGHT_UP,                 GFX_TUBE_RIGHT_UP       },
921     { EL_TUBE_RIGHT_DOWN,               GFX_TUBE_RIGHT_DOWN     },
922     { EL_SPRING,                        GFX_SPRING              },
923     { EL_SPRING_MOVING,                 GFX_SPRING              },
924     { EL_TRAP,                          GFX_TRAP_INACTIVE       },
925     { EL_TRAP_ACTIVE,                   GFX_TRAP_ACTIVE         },
926     { EL_BD_WALL,                       GFX_BD_WALL             },
927     { EL_BD_ROCK,                       GFX_BD_ROCK             },
928     { EL_DX_SUPABOMB,                   GFX_DX_SUPABOMB         },
929     { EL_SP_MURPHY_CLONE,               GFX_SP_MURPHY_CLONE     },
930     { -1,                               -1                      }
931   };
932
933   static struct
934   {
935     int element;
936     int graphic_left;
937     int graphic_right;
938     int graphic_up;
939     int graphic_down;
940   }
941   element_to_direction_graphic[] =
942   {
943     {
944       EL_PLAYER1,
945       IMG_PLAYER1_LEFT,         IMG_PLAYER1_RIGHT,
946       IMG_PLAYER1_UP,           IMG_PLAYER1_DOWN
947     },
948     {
949       EL_PLAYER2,
950       IMG_PLAYER2_LEFT,         IMG_PLAYER2_RIGHT,
951       IMG_PLAYER2_UP,           IMG_PLAYER2_DOWN
952     },
953     {
954       EL_PLAYER3,
955       IMG_PLAYER3_LEFT,         IMG_PLAYER3_RIGHT,
956       IMG_PLAYER3_UP,           IMG_PLAYER3_DOWN
957     },
958     {
959       EL_PLAYER4,
960       IMG_PLAYER4_LEFT,         IMG_PLAYER4_RIGHT,
961       IMG_PLAYER4_UP,           IMG_PLAYER4_DOWN
962     },
963     {
964       EL_SP_MURPHY,
965       IMG_SP_MURPHY_LEFT,       IMG_SP_MURPHY_RIGHT,
966       IMG_SP_MURPHY_UP,         IMG_SP_MURPHY_DOWN
967     },
968     {
969       EL_SP_SNIKSNAK,
970       IMG_SP_SNIKSNAK_LEFT,     IMG_SP_SNIKSNAK_RIGHT,
971       IMG_SP_SNIKSNAK_UP,       IMG_SP_SNIKSNAK_DOWN
972     },
973     {
974       EL_BUG,
975       IMG_BUG_LEFT,             IMG_BUG_RIGHT,
976       IMG_BUG_UP,               IMG_BUG_DOWN
977     },
978     {
979       EL_SPACESHIP,
980       IMG_SPACESHIP_LEFT,       IMG_SPACESHIP_RIGHT,
981       IMG_SPACESHIP_UP,         IMG_SPACESHIP_DOWN
982     },
983     {
984       EL_PACMAN,
985       IMG_PACMAN_LEFT,          IMG_PACMAN_RIGHT,
986       IMG_PACMAN_UP,            IMG_PACMAN_DOWN
987     },
988     {
989       EL_MOLE,
990       IMG_MOLE_LEFT,            IMG_MOLE_RIGHT,
991       IMG_MOLE_UP,              IMG_MOLE_DOWN
992     },
993     {
994       EL_PENGUIN,
995       IMG_PENGUIN_LEFT,         IMG_PENGUIN_RIGHT,
996       IMG_PENGUIN_UP,           IMG_PENGUIN_DOWN
997     },
998     {
999       EL_PIG,
1000       IMG_PIG_LEFT,             IMG_PIG_RIGHT,
1001       IMG_PIG_UP,               IMG_PIG_DOWN
1002     },
1003     {
1004       EL_DRAGON,
1005       IMG_DRAGON_LEFT,          IMG_DRAGON_RIGHT,
1006       IMG_DRAGON_UP,            IMG_DRAGON_DOWN
1007     },
1008     {
1009       -1,
1010       -1,                       -1,
1011       -1,                       -1
1012     }
1013   };
1014 #endif
1015
1016   int i, act, dir;
1017
1018   /* set values to -1 to identify later as "uninitialized" values */
1019   for (i=0; i<MAX_ELEMENTS; i++)
1020   {
1021     for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
1022     {
1023       element_info[i].graphic[act] = -1;
1024
1025       for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
1026         element_info[i].direction_graphic[act][dir] = -1;
1027     }
1028   }
1029
1030 #if 0
1031   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1032     element_info[i].graphic[GFX_ACTION_DEFAULT] =
1033       GFX_CHAR_START + (i - EL_CHAR_START);
1034 #else
1035   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1036     element_info[i].graphic[GFX_ACTION_DEFAULT] =
1037       IMG_CHAR_START + (i - EL_CHAR_START);
1038 #endif
1039
1040 #if 0
1041   for (i=EL_SP_START; i<=EL_SP_END; i++)
1042   {
1043     int nr_element = i - EL_SP_START;
1044     int gfx_per_line = 8;
1045     int nr_graphic =
1046       (nr_element / gfx_per_line) * SP_PER_LINE +
1047       (nr_element % gfx_per_line);
1048
1049     element_info[i].graphic[GFX_ACTION_DEFAULT] =
1050       GFX_START_ROCKSSP + nr_graphic;
1051   }
1052 #endif
1053
1054 #if 0
1055   /* this overrides some of the above default settings (GFX_SP_ZONK etc.) */
1056   i = 0;
1057   while (element_to_graphic[i].element > -1)
1058   {
1059     int element = element_to_graphic[i].element;
1060     int graphic = element_to_graphic[i].graphic;
1061
1062     element_info[element].graphic[GFX_ACTION_DEFAULT] = graphic;
1063     i++;
1064   }
1065
1066   /* this initializes special graphics for left/right/up/down directions */
1067   i = 0;
1068   while (element_to_direction_graphic[i].element > -1)
1069   {
1070     int element = element_to_direction_graphic[i].element;
1071
1072     element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_LEFT] =
1073       element_to_direction_graphic[i].graphic_left;
1074     element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_RIGHT] =
1075       element_to_direction_graphic[i].graphic_right;
1076     element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_UP] =
1077       element_to_direction_graphic[i].graphic_up;
1078     element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_DOWN] =
1079       element_to_direction_graphic[i].graphic_down;
1080
1081     element_info[element].has_direction_graphic[GFX_ACTION_DEFAULT] = TRUE;
1082     i++;
1083   }
1084 #else
1085
1086   i = 0;
1087   while (element_to_graphic[i].element > -1)
1088   {
1089     int element   = element_to_graphic[i].element;
1090     int direction = element_to_graphic[i].direction;
1091     int action    = element_to_graphic[i].action;
1092     int graphic   = element_to_graphic[i].graphic;
1093
1094     if (action > -1)
1095       action = graphics_action_mapping[action];
1096     else
1097       action = GFX_ACTION_DEFAULT;
1098
1099     if (direction > -1)
1100     {
1101       direction = MV_DIR_BIT(direction);
1102
1103       element_info[element].direction_graphic[action][direction] = graphic;
1104     }
1105     else
1106       element_info[element].graphic[action] = graphic;
1107
1108     i++;
1109   }
1110
1111   /* now set all '-1' values to element specific default values */
1112   for (i=0; i<MAX_ELEMENTS; i++)
1113   {
1114     int default_action_graphic = element_info[i].graphic[GFX_ACTION_DEFAULT];
1115     int default_action_direction_graphic[NUM_MV_DIRECTIONS];
1116
1117     if (default_action_graphic == -1)
1118       default_action_graphic = IMG_CHAR_QUESTION;
1119
1120     for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
1121     {
1122       default_action_direction_graphic[dir] =
1123         element_info[i].direction_graphic[GFX_ACTION_DEFAULT][dir];
1124
1125       if (default_action_direction_graphic[dir] == -1)
1126         default_action_direction_graphic[dir] = default_action_graphic;
1127     }
1128
1129     for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
1130     {
1131       for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
1132       {
1133         int default_direction_graphic = element_info[i].graphic[act];
1134
1135         /* no graphic for current action -- use default direction graphic */
1136         if (default_direction_graphic == -1)
1137           default_direction_graphic = default_action_direction_graphic[dir];
1138
1139         if (element_info[i].direction_graphic[act][dir] == -1)
1140           element_info[i].direction_graphic[act][dir] =
1141             default_direction_graphic;
1142       }
1143
1144       /* no graphic for this specific action -- use default action graphic */
1145       if (element_info[i].graphic[act] == -1)
1146         element_info[i].graphic[act] = default_action_graphic;
1147     }
1148   }
1149
1150 #endif
1151 }
1152
1153 static void InitGraphicInfo()
1154 {
1155   static int gfx_action[NUM_IMAGE_FILES];
1156   Bitmap *src_bitmap;
1157   int src_x, src_y;
1158   int last_frame;
1159   int i;
1160
1161   image_files = getCurrentImageList();
1162
1163 #if 0
1164   for (i=0; i<MAX_GRAPHICS; i++)
1165   {
1166     /* always start with reliable default values */
1167     graphic_info[i].bitmap = NULL;
1168     graphic_info[i].src_x = 0;
1169     graphic_info[i].src_y = 0;
1170
1171     getGraphicSource(i, &graphic_info[i].bitmap,
1172                      &graphic_info[i].src_x, &graphic_info[i].src_y);
1173   }
1174 #endif
1175
1176   /* set temporary graphics action field to default value */
1177   for (i=0; i<NUM_IMAGE_FILES; i++)
1178     gfx_action[i] = GFX_ACTION_DEFAULT;
1179
1180   /* set temporary graphics action field from element_to_graphic list */
1181   i = 0;
1182   while (element_to_graphic[i].element > -1)
1183   {
1184     int action    = element_to_graphic[i].action;
1185     int graphic   = element_to_graphic[i].graphic;
1186
1187     if (action == -1)
1188       action = GFX_ACTION_DEFAULT;
1189
1190     gfx_action[graphic] = action;
1191
1192     i++;
1193   }
1194
1195   for (i=0; i<NUM_IMAGE_FILES; i++)
1196   {
1197     int *parameter = image_files[i].parameter;
1198
1199     new_graphic_info[i].bitmap = getBitmapFromImageID(i);
1200
1201     new_graphic_info[i].src_x = parameter[GFX_ARG_XPOS] * TILEX;
1202     new_graphic_info[i].src_y = parameter[GFX_ARG_YPOS] * TILEY;
1203     new_graphic_info[i].offset_x = parameter[GFX_ARG_OFFSET];
1204     new_graphic_info[i].offset_y = 0;
1205
1206     /* animation frames are ordered vertically instead of horizontally */
1207     if (parameter[GFX_ARG_VERTICAL])
1208     {
1209       new_graphic_info[i].offset_x = 0;
1210       new_graphic_info[i].offset_y = parameter[GFX_ARG_OFFSET];
1211     }
1212
1213     new_graphic_info[i].anim_frames = parameter[GFX_ARG_FRAMES];
1214
1215     new_graphic_info[i].anim_delay = parameter[GFX_ARG_DELAY];
1216     if (new_graphic_info[i].anim_delay == 0)    /* delay must be at least 1 */
1217       new_graphic_info[i].anim_delay = 1;
1218
1219     /* set mode for animation frame order */
1220     if (parameter[GFX_ARG_MODE_LOOP])
1221       new_graphic_info[i].anim_mode = ANIM_LOOP;
1222     else if (parameter[GFX_ARG_MODE_LINEAR])
1223       new_graphic_info[i].anim_mode = ANIM_LINEAR;
1224     else if (parameter[GFX_ARG_MODE_PINGPONG])
1225       new_graphic_info[i].anim_mode = ANIM_PINGPONG;
1226     else if (parameter[GFX_ARG_MODE_PINGPONG2])
1227       new_graphic_info[i].anim_mode = ANIM_PINGPONG2;
1228     else if (parameter[GFX_ARG_FRAMES] > 1)
1229       new_graphic_info[i].anim_mode = ANIM_LOOP;
1230     else
1231       new_graphic_info[i].anim_mode = ANIM_NONE;
1232
1233     /* set additional flag to play animation frames in reverse order */
1234     if (parameter[GFX_ARG_MODE_REVERSE])
1235       new_graphic_info[i].anim_mode |= ANIM_REVERSE;
1236
1237 #if 1
1238     /* set first frame of animation after determining animation mode */
1239     new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
1240     if (new_graphic_info[i].anim_start_frame == -1)
1241       new_graphic_info[i].anim_start_frame = 0;
1242     else if (new_graphic_info[i].anim_mode & ANIM_REVERSE)
1243       new_graphic_info[i].anim_start_frame =
1244         new_graphic_info[i].anim_frames
1245         - new_graphic_info[i].anim_start_frame - 1;
1246 #else
1247     /* set first frame of animation after determining animation mode */
1248     new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
1249     if (parameter[GFX_ARG_START_FRAME] == -1)   /* default: start with ... */
1250     {
1251       if (parameter[GFX_ARG_MODE_REVERSE])
1252         new_graphic_info[i].anim_start_frame =
1253           new_graphic_info[i].anim_frames - 1;          /* ... last frame */
1254       else
1255         new_graphic_info[i].anim_start_frame = 0;       /* ... first frame */
1256     }
1257 #endif
1258
1259 #if 1
1260     /* animation synchronized with global frame counter, not move position */
1261     new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1262     if (parameter[GFX_ARG_GLOBAL_SYNC] == -1)
1263       new_graphic_info[i].anim_global_sync =
1264         (gfx_action[i] == GFX_ACTION_DEFAULT ? TRUE : FALSE);
1265 #else
1266     /* animation synchronized with global frame counter, not move position */
1267     new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1268 #endif
1269
1270     /* now check if the loaded image is large enough for the animation */
1271     last_frame = new_graphic_info[i].anim_frames - 1;
1272
1273     getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1274     if (src_x + TILEX > src_bitmap->width ||
1275         src_y + TILEY > src_bitmap->height)
1276       Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d (normal size)", src_bitmap->source_filename, i);
1277
1278     getMiniGraphicSource(i, &src_bitmap, &src_x, &src_y);
1279     if (src_x + MINI_TILEX > src_bitmap->width ||
1280         src_y + MINI_TILEY > src_bitmap->height)
1281       Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d ('mini' size)", src_bitmap->source_filename, i);
1282
1283     getMicroGraphicSource(i, &src_bitmap, &src_x, &src_y);
1284     if (src_x + MICRO_TILEX > src_bitmap->width ||
1285         src_y + MICRO_TILEY > src_bitmap->height)
1286       Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d ('micro' size)", src_bitmap->source_filename, i);
1287
1288
1289 #if 0
1290     {
1291       int j;
1292
1293       if (i == IMG_EMERALD)
1294       {
1295         for (j=0; j<NUM_GFX_ARGS; j++)
1296           printf("%s -> %d\n", image_config_suffix[j].token, parameter[j]);
1297         printf("-> %d\n", new_graphic_info[i].anim_frames);
1298         printf("\n");
1299       }
1300     }
1301 #endif
1302
1303   }
1304
1305
1306 #if 0
1307   printf("D> %d\n", image_files[GFX_BD_DIAMOND].parameter[GFX_ARG_NUM_FRAMES]);
1308   printf("W> %d\n", image_files[GFX_ROBOT_WHEEL].parameter[GFX_ARG_NUM_FRAMES]);
1309
1310   graphic_info[GFX_ABLENK].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1311   graphic_info[GFX_ABLENK].src_x = 0;
1312   graphic_info[GFX_ABLENK].src_y = 0;
1313
1314   graphic_info[GFX_ABLENK + 1].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1315   graphic_info[GFX_ABLENK + 2].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1316   graphic_info[GFX_ABLENK + 3].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1317   graphic_info[GFX_ABLENK + 1].src_x = 1 * TILEX;
1318   graphic_info[GFX_ABLENK + 2].src_x = 2 * TILEX;
1319   graphic_info[GFX_ABLENK + 3].src_x = 3 * TILEX;
1320   graphic_info[GFX_ABLENK + 1].src_y = 0;
1321   graphic_info[GFX_ABLENK + 2].src_y = 0;
1322   graphic_info[GFX_ABLENK + 3].src_y = 0;
1323 #endif
1324 }
1325
1326 static void InitSoundInfo()
1327 {
1328   sound_files = getCurrentSoundList();
1329
1330   /* initialize sound effect lookup table for element actions */
1331   InitGameSound();
1332 }
1333
1334 void InitElementProperties()
1335 {
1336   int i, j;
1337
1338   static int ep_amoebalive[] =
1339   {
1340     EL_AMOEBA_WET,
1341     EL_AMOEBA_DRY,
1342     EL_AMOEBA_FULL,
1343     EL_BD_AMOEBA
1344   };
1345   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
1346
1347   static int ep_amoeboid[] =
1348   {
1349     EL_AMOEBA_DEAD,
1350     EL_AMOEBA_WET,
1351     EL_AMOEBA_DRY,
1352     EL_AMOEBA_FULL,
1353     EL_BD_AMOEBA
1354   };
1355   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1356
1357   static int ep_schluessel[] =
1358   {
1359     EL_KEY1,
1360     EL_KEY2,
1361     EL_KEY3,
1362     EL_KEY4,
1363     EL_EM_KEY1,
1364     EL_EM_KEY2,
1365     EL_EM_KEY3,
1366     EL_EM_KEY4
1367   };
1368   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1369
1370   static int ep_pforte[] =
1371   {
1372     EL_GATE1,
1373     EL_GATE2,
1374     EL_GATE3,
1375     EL_GATE4,
1376     EL_GATE1_GRAY,
1377     EL_GATE2_GRAY,
1378     EL_GATE3_GRAY,
1379     EL_GATE4_GRAY,
1380     EL_EM_GATE1,
1381     EL_EM_GATE2,
1382     EL_EM_GATE3,
1383     EL_EM_GATE4,
1384     EL_EM_GATE1_GRAY,
1385     EL_EM_GATE2_GRAY,
1386     EL_EM_GATE3_GRAY,
1387     EL_EM_GATE4_GRAY,
1388     EL_SWITCHGATE_OPEN,
1389     EL_SWITCHGATE_OPENING,
1390     EL_SWITCHGATE_CLOSED,
1391     EL_SWITCHGATE_CLOSING,
1392     EL_TIMEGATE_OPEN,
1393     EL_TIMEGATE_OPENING,
1394     EL_TIMEGATE_CLOSED,
1395     EL_TIMEGATE_CLOSING,
1396     EL_TUBE_ALL,
1397     EL_TUBE_VERTICAL,
1398     EL_TUBE_HORIZONTAL,
1399     EL_TUBE_VERTICAL_LEFT,
1400     EL_TUBE_VERTICAL_RIGHT,
1401     EL_TUBE_HORIZONTAL_UP,
1402     EL_TUBE_HORIZONTAL_DOWN,
1403     EL_TUBE_LEFT_UP,
1404     EL_TUBE_LEFT_DOWN,
1405     EL_TUBE_RIGHT_UP,
1406     EL_TUBE_RIGHT_DOWN
1407   };
1408   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1409
1410   static int ep_solid[] =
1411   {
1412     EL_STEELWALL,
1413     EL_WALL,
1414     EL_WALL_GROWING,
1415     EL_WALL_GROWING_X,
1416     EL_WALL_GROWING_Y,
1417     EL_WALL_GROWING_XY,
1418     EL_BD_WALL,
1419     EL_WALL_CRUMBLED,
1420     EL_EXIT_CLOSED,
1421     EL_EXIT_OPENING,
1422     EL_EXIT_OPEN,
1423     EL_AMOEBA_DEAD,
1424     EL_AMOEBA_WET,
1425     EL_AMOEBA_DRY,
1426     EL_AMOEBA_FULL,
1427     EL_BD_AMOEBA,
1428     EL_QUICKSAND_FULL,
1429     EL_QUICKSAND_EMPTY,
1430     EL_QUICKSAND_FILLING,
1431     EL_QUICKSAND_EMPTYING,
1432     EL_MAGIC_WALL,
1433     EL_MAGIC_WALL_ACTIVE,
1434     EL_MAGIC_WALL_EMPTYING,
1435     EL_MAGIC_WALL_FILLING,
1436     EL_MAGIC_WALL_FULL,
1437     EL_MAGIC_WALL_DEAD,
1438     EL_BD_MAGIC_WALL,
1439     EL_BD_MAGIC_WALL_ACTIVE,
1440     EL_BD_MAGIC_WALL_EMPTYING,
1441     EL_BD_MAGIC_WALL_FULL,
1442     EL_BD_MAGIC_WALL_FILLING,
1443     EL_BD_MAGIC_WALL_DEAD,
1444     EL_GAMEOFLIFE,
1445     EL_BIOMAZE,
1446     EL_ACIDPOOL_TOPLEFT,
1447     EL_ACIDPOOL_TOPRIGHT,
1448     EL_ACIDPOOL_BOTTOMLEFT,
1449     EL_ACIDPOOL_BOTTOM,
1450     EL_ACIDPOOL_BOTTOMRIGHT,
1451     EL_SP_CHIP_SINGLE,
1452     EL_SP_CHIP_LEFT,
1453     EL_SP_CHIP_RIGHT,
1454     EL_SP_CHIP_UPPER,
1455     EL_SP_CHIP_LOWER,
1456     EL_SP_HARD_GRAY,
1457     EL_SP_HARD_GREEN,
1458     EL_SP_HARD_BLUE,
1459     EL_SP_HARD_RED,
1460     EL_SP_HARD_YELLOW,
1461     EL_SP_HARD_BASE1,
1462     EL_SP_HARD_BASE2,
1463     EL_SP_HARD_BASE3,
1464     EL_SP_HARD_BASE4,
1465     EL_SP_HARD_BASE5,
1466     EL_SP_HARD_BASE6,
1467     EL_SP_TERMINAL,
1468     EL_SP_TERMINAL_ACTIVE,
1469     EL_SP_EXIT_CLOSED,
1470     EL_SP_EXIT_OPEN,
1471     EL_INVISIBLE_STEELWALL,
1472     EL_INVISIBLE_STEELWALL_ACTIVE,
1473     EL_INVISIBLE_WALL,
1474     EL_INVISIBLE_WALL_ACTIVE,
1475     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1476     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1477     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1478     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1479     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1480     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1481     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1482     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1483     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1484     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1485     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1486     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1487     EL_SWITCHGATE_SWITCH_UP,
1488     EL_SWITCHGATE_SWITCH_DOWN,
1489     EL_LIGHT_SWITCH,
1490     EL_LIGHT_SWITCH_ACTIVE,
1491     EL_TIMEGATE_SWITCH,
1492     EL_TIMEGATE_SWITCH_ACTIVE,
1493     EL_SIGN_EXCLAMATION,
1494     EL_SIGN_RADIOACTIVITY,
1495     EL_SIGN_STOP,
1496     EL_SIGN_WHEELCHAIR,
1497     EL_SIGN_PARKING,
1498     EL_SIGN_ONEWAY,
1499     EL_SIGN_HEART,
1500     EL_SIGN_TRIANGLE,
1501     EL_SIGN_ROUND,
1502     EL_SIGN_EXIT,
1503     EL_SIGN_YINYANG,
1504     EL_SIGN_OTHER,
1505     EL_STEELWALL_SLANTED,
1506     EL_EMC_STEELWALL1,
1507     EL_EMC_STEELWALL2,
1508     EL_EMC_STEELWALL3,
1509     EL_EMC_STEELWALL4,
1510     EL_EMC_WALL_PILLAR_UPPER,
1511     EL_EMC_WALL_PILLAR_MIDDLE,
1512     EL_EMC_WALL_PILLAR_LOWER,
1513     EL_EMC_WALL4,
1514     EL_EMC_WALL5,
1515     EL_EMC_WALL6,
1516     EL_EMC_WALL7,
1517     EL_EMC_WALL8,
1518     EL_CRYSTAL,
1519     EL_WALL_PEARL,
1520     EL_WALL_CRYSTAL,
1521     EL_GATE1,
1522     EL_GATE2,
1523     EL_GATE3,
1524     EL_GATE4,
1525     EL_GATE1_GRAY,
1526     EL_GATE2_GRAY,
1527     EL_GATE3_GRAY,
1528     EL_GATE4_GRAY,
1529     EL_EM_GATE1,
1530     EL_EM_GATE2,
1531     EL_EM_GATE3,
1532     EL_EM_GATE4,
1533     EL_EM_GATE1_GRAY,
1534     EL_EM_GATE2_GRAY,
1535     EL_EM_GATE3_GRAY,
1536     EL_EM_GATE4_GRAY,
1537     EL_SWITCHGATE_OPEN,
1538     EL_SWITCHGATE_OPENING,
1539     EL_SWITCHGATE_CLOSED,
1540     EL_SWITCHGATE_CLOSING,
1541     EL_TIMEGATE_OPEN,
1542     EL_TIMEGATE_OPENING,
1543     EL_TIMEGATE_CLOSED,
1544     EL_TIMEGATE_CLOSING,
1545     EL_TUBE_ALL,
1546     EL_TUBE_VERTICAL,
1547     EL_TUBE_HORIZONTAL,
1548     EL_TUBE_VERTICAL_LEFT,
1549     EL_TUBE_VERTICAL_RIGHT,
1550     EL_TUBE_HORIZONTAL_UP,
1551     EL_TUBE_HORIZONTAL_DOWN,
1552     EL_TUBE_LEFT_UP,
1553     EL_TUBE_LEFT_DOWN,
1554     EL_TUBE_RIGHT_UP,
1555     EL_TUBE_RIGHT_DOWN
1556   };
1557   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1558
1559   static int ep_massive[] =
1560   {
1561     EL_STEELWALL,
1562     EL_ACID,
1563     EL_ACIDPOOL_TOPLEFT,
1564     EL_ACIDPOOL_TOPRIGHT,
1565     EL_ACIDPOOL_BOTTOMLEFT,
1566     EL_ACIDPOOL_BOTTOM,
1567     EL_ACIDPOOL_BOTTOMRIGHT,
1568     EL_SP_HARD_GRAY,
1569     EL_SP_HARD_GREEN,
1570     EL_SP_HARD_BLUE,
1571     EL_SP_HARD_RED,
1572     EL_SP_HARD_YELLOW,
1573     EL_SP_HARD_BASE1,
1574     EL_SP_HARD_BASE2,
1575     EL_SP_HARD_BASE3,
1576     EL_SP_HARD_BASE4,
1577     EL_SP_HARD_BASE5,
1578     EL_SP_HARD_BASE6,
1579     EL_INVISIBLE_STEELWALL,
1580     EL_INVISIBLE_STEELWALL_ACTIVE,
1581     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1582     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1583     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1584     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1585     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1586     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1587     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1588     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1589     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1590     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1591     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1592     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1593     EL_LIGHT_SWITCH,
1594     EL_LIGHT_SWITCH_ACTIVE,
1595     EL_SIGN_EXCLAMATION,
1596     EL_SIGN_RADIOACTIVITY,
1597     EL_SIGN_STOP,
1598     EL_SIGN_WHEELCHAIR,
1599     EL_SIGN_PARKING,
1600     EL_SIGN_ONEWAY,
1601     EL_SIGN_HEART,
1602     EL_SIGN_TRIANGLE,
1603     EL_SIGN_ROUND,
1604     EL_SIGN_EXIT,
1605     EL_SIGN_YINYANG,
1606     EL_SIGN_OTHER,
1607     EL_STEELWALL_SLANTED,
1608     EL_EMC_STEELWALL1,
1609     EL_EMC_STEELWALL2,
1610     EL_EMC_STEELWALL3,
1611     EL_EMC_STEELWALL4,
1612     EL_CRYSTAL,
1613     EL_GATE1,
1614     EL_GATE2,
1615     EL_GATE3,
1616     EL_GATE4,
1617     EL_GATE1_GRAY,
1618     EL_GATE2_GRAY,
1619     EL_GATE3_GRAY,
1620     EL_GATE4_GRAY,
1621     EL_EM_GATE1,
1622     EL_EM_GATE2,
1623     EL_EM_GATE3,
1624     EL_EM_GATE4,
1625     EL_EM_GATE1_GRAY,
1626     EL_EM_GATE2_GRAY,
1627     EL_EM_GATE3_GRAY,
1628     EL_EM_GATE4_GRAY,
1629     EL_SWITCHGATE_OPEN,
1630     EL_SWITCHGATE_OPENING,
1631     EL_SWITCHGATE_CLOSED,
1632     EL_SWITCHGATE_CLOSING,
1633     EL_TIMEGATE_OPEN,
1634     EL_TIMEGATE_OPENING,
1635     EL_TIMEGATE_CLOSED,
1636     EL_TIMEGATE_CLOSING,
1637     EL_TUBE_ALL,
1638     EL_TUBE_VERTICAL,
1639     EL_TUBE_HORIZONTAL,
1640     EL_TUBE_VERTICAL_LEFT,
1641     EL_TUBE_VERTICAL_RIGHT,
1642     EL_TUBE_HORIZONTAL_UP,
1643     EL_TUBE_HORIZONTAL_DOWN,
1644     EL_TUBE_LEFT_UP,
1645     EL_TUBE_LEFT_DOWN,
1646     EL_TUBE_RIGHT_UP,
1647     EL_TUBE_RIGHT_DOWN
1648   };
1649   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1650
1651   static int ep_slippery[] =
1652   {
1653     EL_WALL_CRUMBLED,
1654     EL_BD_WALL,
1655     EL_ROCK,
1656     EL_BD_ROCK,
1657     EL_EMERALD,
1658     EL_BD_DIAMOND,
1659     EL_EMERALD_YELLOW,
1660     EL_EMERALD_RED,
1661     EL_EMERALD_PURPLE,
1662     EL_DIAMOND,
1663     EL_BOMB,
1664     EL_NUT,
1665     EL_ROBOT_WHEEL_ACTIVE,
1666     EL_ROBOT_WHEEL,
1667     EL_TIME_ORB_FULL,
1668     EL_TIME_ORB_EMPTY,
1669     EL_LAMP_ACTIVE,
1670     EL_LAMP,
1671     EL_ACIDPOOL_TOPLEFT,
1672     EL_ACIDPOOL_TOPRIGHT,
1673     EL_SATELLITE,
1674     EL_SP_ZONK,
1675     EL_SP_INFOTRON,
1676     EL_SP_CHIP_SINGLE,
1677     EL_SP_CHIP_LEFT,
1678     EL_SP_CHIP_RIGHT,
1679     EL_SP_CHIP_UPPER,
1680     EL_SP_CHIP_LOWER,
1681     EL_SPEED_PILL,
1682     EL_STEELWALL_SLANTED,
1683     EL_PEARL,
1684     EL_CRYSTAL
1685   };
1686   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1687
1688   static int ep_enemy[] =
1689   {
1690     EL_BUG,
1691     EL_SPACESHIP,
1692     EL_BD_BUTTERFLY,
1693     EL_BD_FIREFLY,
1694     EL_YAMYAM,
1695     EL_DARK_YAMYAM,
1696     EL_ROBOT,
1697     EL_PACMAN,
1698     EL_SP_SNIKSNAK,
1699     EL_SP_ELECTRON
1700   };
1701   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1702
1703   static int ep_mauer[] =
1704   {
1705     EL_STEELWALL,
1706     EL_GATE1,
1707     EL_GATE2,
1708     EL_GATE3,
1709     EL_GATE4,
1710     EL_GATE1_GRAY,
1711     EL_GATE2_GRAY,
1712     EL_GATE3_GRAY,
1713     EL_GATE4_GRAY,
1714     EL_EM_GATE1,
1715     EL_EM_GATE2,
1716     EL_EM_GATE3,
1717     EL_EM_GATE4,
1718     EL_EM_GATE1_GRAY,
1719     EL_EM_GATE2_GRAY,
1720     EL_EM_GATE3_GRAY,
1721     EL_EM_GATE4_GRAY,
1722     EL_EXIT_CLOSED,
1723     EL_EXIT_OPENING,
1724     EL_EXIT_OPEN,
1725     EL_WALL,
1726     EL_WALL_CRUMBLED,
1727     EL_WALL_GROWING,
1728     EL_WALL_GROWING_X,
1729     EL_WALL_GROWING_Y,
1730     EL_WALL_GROWING_XY,
1731     EL_WALL_GROWING_ACTIVE,
1732     EL_BD_WALL,
1733     EL_SP_CHIP_SINGLE,
1734     EL_SP_CHIP_LEFT,
1735     EL_SP_CHIP_RIGHT,
1736     EL_SP_CHIP_UPPER,
1737     EL_SP_CHIP_LOWER,
1738     EL_SP_HARD_GRAY,
1739     EL_SP_HARD_GREEN,
1740     EL_SP_HARD_BLUE,
1741     EL_SP_HARD_RED,
1742     EL_SP_HARD_YELLOW,
1743     EL_SP_HARD_BASE1,
1744     EL_SP_HARD_BASE2,
1745     EL_SP_HARD_BASE3,
1746     EL_SP_HARD_BASE4,
1747     EL_SP_HARD_BASE5,
1748     EL_SP_HARD_BASE6,
1749     EL_SP_TERMINAL,
1750     EL_SP_TERMINAL_ACTIVE,
1751     EL_SP_EXIT_CLOSED,
1752     EL_SP_EXIT_OPEN,
1753     EL_INVISIBLE_STEELWALL,
1754     EL_INVISIBLE_STEELWALL_ACTIVE,
1755     EL_INVISIBLE_WALL,
1756     EL_INVISIBLE_WALL_ACTIVE,
1757     EL_STEELWALL_SLANTED,
1758     EL_EMC_STEELWALL1,
1759     EL_EMC_STEELWALL2,
1760     EL_EMC_STEELWALL3,
1761     EL_EMC_STEELWALL4,
1762     EL_EMC_WALL_PILLAR_UPPER,
1763     EL_EMC_WALL_PILLAR_MIDDLE,
1764     EL_EMC_WALL_PILLAR_LOWER,
1765     EL_EMC_WALL4,
1766     EL_EMC_WALL5,
1767     EL_EMC_WALL6,
1768     EL_EMC_WALL7,
1769     EL_EMC_WALL8
1770   };
1771   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1772
1773   static int ep_can_fall[] =
1774   {
1775     EL_ROCK,
1776     EL_BD_ROCK,
1777     EL_EMERALD,
1778     EL_BD_DIAMOND,
1779     EL_EMERALD_YELLOW,
1780     EL_EMERALD_RED,
1781     EL_EMERALD_PURPLE,
1782     EL_DIAMOND,
1783     EL_BOMB,
1784     EL_NUT,
1785     EL_AMOEBA_DROP,
1786     EL_QUICKSAND_FULL,
1787     EL_MAGIC_WALL_FULL,
1788     EL_BD_MAGIC_WALL_FULL,
1789     EL_TIME_ORB_FULL,
1790     EL_TIME_ORB_EMPTY,
1791     EL_SP_ZONK,
1792     EL_SP_INFOTRON,
1793     EL_SP_DISK_ORANGE,
1794     EL_PEARL,
1795     EL_CRYSTAL,
1796     EL_SPRING,
1797     EL_DX_SUPABOMB
1798   };
1799   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1800
1801   static int ep_can_smash[] =
1802   {
1803     EL_ROCK,
1804     EL_BD_ROCK,
1805     EL_EMERALD,
1806     EL_BD_DIAMOND,
1807     EL_EMERALD_YELLOW,
1808     EL_EMERALD_RED,
1809     EL_EMERALD_PURPLE,
1810     EL_DIAMOND,
1811     EL_KEY1,
1812     EL_KEY2,
1813     EL_KEY3,
1814     EL_KEY4,
1815     EL_EM_KEY1,
1816     EL_EM_KEY2,
1817     EL_EM_KEY3,
1818     EL_EM_KEY4,
1819     EL_BOMB,
1820     EL_NUT,
1821     EL_AMOEBA_DROP,
1822     EL_TIME_ORB_FULL,
1823     EL_TIME_ORB_EMPTY,
1824     EL_SP_ZONK,
1825     EL_SP_INFOTRON,
1826     EL_SP_DISK_ORANGE,
1827     EL_PEARL,
1828     EL_CRYSTAL,
1829     EL_SPRING,
1830     EL_DX_SUPABOMB
1831   };
1832   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1833
1834   static int ep_can_change[] =
1835   {
1836     EL_ROCK,
1837     EL_BD_ROCK,
1838     EL_EMERALD,
1839     EL_BD_DIAMOND,
1840     EL_EMERALD_YELLOW,
1841     EL_EMERALD_RED,
1842     EL_EMERALD_PURPLE,
1843     EL_DIAMOND
1844   };
1845   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1846
1847   static int ep_can_move[] =
1848   {
1849     EL_BUG,
1850     EL_SPACESHIP,
1851     EL_BD_BUTTERFLY,
1852     EL_BD_FIREFLY,
1853     EL_YAMYAM,
1854     EL_DARK_YAMYAM,
1855     EL_ROBOT,
1856     EL_PACMAN,
1857     EL_MOLE,
1858     EL_PENGUIN,
1859     EL_PIG,
1860     EL_DRAGON,
1861     EL_SATELLITE,
1862     EL_SP_SNIKSNAK,
1863     EL_SP_ELECTRON,
1864     EL_BALLOON,
1865     EL_SPRING
1866   };
1867   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1868
1869   static int ep_could_move[] =
1870   {
1871     EL_BUG_RIGHT,
1872     EL_BUG_UP,
1873     EL_BUG_LEFT,
1874     EL_BUG_DOWN,
1875     EL_SPACESHIP_RIGHT,
1876     EL_SPACESHIP_UP,
1877     EL_SPACESHIP_LEFT,
1878     EL_SPACESHIP_DOWN,
1879     EL_BD_BUTTERFLY_RIGHT,
1880     EL_BD_BUTTERFLY_UP,
1881     EL_BD_BUTTERFLY_LEFT,
1882     EL_BD_BUTTERFLY_DOWN,
1883     EL_BD_FIREFLY_RIGHT,
1884     EL_BD_FIREFLY_UP,
1885     EL_BD_FIREFLY_LEFT,
1886     EL_BD_FIREFLY_DOWN,
1887     EL_PACMAN_RIGHT,
1888     EL_PACMAN_UP,
1889     EL_PACMAN_LEFT,
1890     EL_PACMAN_DOWN
1891   };
1892   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1893
1894   static int ep_dont_touch[] =
1895   {
1896     EL_BUG,
1897     EL_SPACESHIP,
1898     EL_BD_BUTTERFLY,
1899     EL_BD_FIREFLY
1900   };
1901   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1902
1903   static int ep_dont_go_to[] =
1904   {
1905     EL_BUG,
1906     EL_SPACESHIP,
1907     EL_BD_BUTTERFLY,
1908     EL_BD_FIREFLY,
1909     EL_YAMYAM,
1910     EL_DARK_YAMYAM,
1911     EL_ROBOT,
1912     EL_PACMAN,
1913     EL_AMOEBA_DROP,
1914     EL_ACID,
1915     EL_SP_SNIKSNAK,
1916     EL_SP_ELECTRON,
1917     EL_SP_BUGGY_BASE_ACTIVE,
1918     EL_TRAP_ACTIVE,
1919     EL_LANDMINE
1920   };
1921   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1922
1923   static int ep_mampf2[] =
1924   {
1925     EL_SAND,
1926     EL_BUG,
1927     EL_SPACESHIP,
1928     EL_BD_BUTTERFLY,
1929     EL_BD_FIREFLY,
1930     EL_YAMYAM,
1931     EL_ROBOT,
1932     EL_PACMAN,
1933     EL_AMOEBA_DROP,
1934     EL_AMOEBA_DEAD,
1935     EL_AMOEBA_WET,
1936     EL_AMOEBA_DRY,
1937     EL_AMOEBA_FULL,
1938     EL_BD_AMOEBA,
1939     EL_EMERALD,
1940     EL_BD_DIAMOND,
1941     EL_EMERALD_YELLOW,
1942     EL_EMERALD_RED,
1943     EL_EMERALD_PURPLE,
1944     EL_DIAMOND,
1945     EL_PEARL,
1946     EL_CRYSTAL
1947   };
1948   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1949
1950   static int ep_bd_element[] =
1951   {
1952     EL_EMPTY,
1953     EL_SAND,
1954     EL_WALL_CRUMBLED,
1955     EL_BD_WALL,
1956     EL_ROCK,
1957     EL_BD_ROCK,
1958     EL_BD_DIAMOND,
1959     EL_BD_MAGIC_WALL,
1960     EL_EXIT_CLOSED,
1961     EL_EXIT_OPEN,
1962     EL_STEELWALL,
1963     EL_PLAYER1,
1964     EL_BD_FIREFLY,
1965     EL_BD_FIREFLY_1,
1966     EL_BD_FIREFLY_2,
1967     EL_BD_FIREFLY_3,
1968     EL_BD_FIREFLY_4,
1969     EL_BD_BUTTERFLY,
1970     EL_BD_BUTTERFLY_1,
1971     EL_BD_BUTTERFLY_2,
1972     EL_BD_BUTTERFLY_3,
1973     EL_BD_BUTTERFLY_4,
1974     EL_BD_AMOEBA,
1975     EL_CHAR_QUESTION
1976   };
1977   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1978
1979   static int ep_sb_element[] =
1980   {
1981     EL_EMPTY,
1982     EL_STEELWALL,
1983     EL_SOKOBAN_OBJECT,
1984     EL_SOKOBAN_FIELD_EMPTY,
1985     EL_SOKOBAN_FIELD_FULL,
1986     EL_PLAYER1,
1987     EL_INVISIBLE_STEELWALL
1988   };
1989   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1990
1991   static int ep_gem[] =
1992   {
1993     EL_EMERALD,
1994     EL_BD_DIAMOND,
1995     EL_EMERALD_YELLOW,
1996     EL_EMERALD_RED,
1997     EL_EMERALD_PURPLE,
1998     EL_DIAMOND
1999   };
2000   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
2001
2002   static int ep_inactive[] =
2003   {
2004     EL_EMPTY,
2005     EL_SAND,
2006     EL_WALL,
2007     EL_BD_WALL,
2008     EL_WALL_CRUMBLED,
2009     EL_STEELWALL,
2010     EL_AMOEBA_DEAD,
2011     EL_QUICKSAND_EMPTY,
2012     EL_STONEBLOCK,
2013     EL_ROBOT_WHEEL,
2014     EL_KEY1,
2015     EL_KEY2,
2016     EL_KEY3,
2017     EL_KEY4,
2018     EL_EM_KEY1,
2019     EL_EM_KEY2,
2020     EL_EM_KEY3,
2021     EL_EM_KEY4,
2022     EL_GATE1,
2023     EL_GATE2,
2024     EL_GATE3,
2025     EL_GATE4,
2026     EL_GATE1_GRAY,
2027     EL_GATE2_GRAY,
2028     EL_GATE3_GRAY,
2029     EL_GATE4_GRAY,
2030     EL_EM_GATE1,
2031     EL_EM_GATE2,
2032     EL_EM_GATE3,
2033     EL_EM_GATE4,
2034     EL_EM_GATE1_GRAY,
2035     EL_EM_GATE2_GRAY,
2036     EL_EM_GATE3_GRAY,
2037     EL_EM_GATE4_GRAY,
2038     EL_DYNAMITE,
2039     EL_INVISIBLE_STEELWALL,
2040     EL_INVISIBLE_WALL,
2041     EL_INVISIBLE_SAND,
2042     EL_LAMP,
2043     EL_LAMP_ACTIVE,
2044     EL_WALL_EMERALD,
2045     EL_WALL_DIAMOND,
2046     EL_WALL_BD_DIAMOND,
2047     EL_WALL_EMERALD_YELLOW,
2048     EL_DYNABOMB_NR,
2049     EL_DYNABOMB_SZ,
2050     EL_DYNABOMB_XL,
2051     EL_SOKOBAN_OBJECT,
2052     EL_SOKOBAN_FIELD_EMPTY,
2053     EL_SOKOBAN_FIELD_FULL,
2054     EL_WALL_EMERALD_RED,
2055     EL_WALL_EMERALD_PURPLE,
2056     EL_ACIDPOOL_TOPLEFT,
2057     EL_ACIDPOOL_TOPRIGHT,
2058     EL_ACIDPOOL_BOTTOMLEFT,
2059     EL_ACIDPOOL_BOTTOM,
2060     EL_ACIDPOOL_BOTTOMRIGHT,
2061     EL_MAGIC_WALL,
2062     EL_MAGIC_WALL_DEAD,
2063     EL_BD_MAGIC_WALL,
2064     EL_BD_MAGIC_WALL_DEAD,
2065     EL_AMOEBA_TO_DIAMOND,
2066     EL_BLOCKED,
2067     EL_SP_EMPTY,
2068     EL_SP_BASE,
2069     EL_SP_PORT1_RIGHT,
2070     EL_SP_PORT1_DOWN,
2071     EL_SP_PORT1_LEFT,
2072     EL_SP_PORT1_UP,
2073     EL_SP_PORT2_RIGHT,
2074     EL_SP_PORT2_DOWN,
2075     EL_SP_PORT2_LEFT,
2076     EL_SP_PORT2_UP,
2077     EL_SP_PORT_X,
2078     EL_SP_PORT_Y,
2079     EL_SP_PORT_XY,
2080     EL_SP_DISK_RED,
2081     EL_SP_DISK_YELLOW,
2082     EL_SP_CHIP_SINGLE,
2083     EL_SP_CHIP_LEFT,
2084     EL_SP_CHIP_RIGHT,
2085     EL_SP_CHIP_UPPER,
2086     EL_SP_CHIP_LOWER,
2087     EL_SP_HARD_GRAY,
2088     EL_SP_HARD_GREEN,
2089     EL_SP_HARD_BLUE,
2090     EL_SP_HARD_RED,
2091     EL_SP_HARD_YELLOW,
2092     EL_SP_HARD_BASE1,
2093     EL_SP_HARD_BASE2,
2094     EL_SP_HARD_BASE3,
2095     EL_SP_HARD_BASE4,
2096     EL_SP_HARD_BASE5,
2097     EL_SP_HARD_BASE6,
2098     EL_CONVEYOR_BELT1_SWITCH_LEFT,
2099     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2100     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2101     EL_CONVEYOR_BELT2_SWITCH_LEFT,
2102     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2103     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2104     EL_CONVEYOR_BELT3_SWITCH_LEFT,
2105     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2106     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2107     EL_CONVEYOR_BELT4_SWITCH_LEFT,
2108     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2109     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2110     EL_SIGN_EXCLAMATION,
2111     EL_SIGN_RADIOACTIVITY,
2112     EL_SIGN_STOP,
2113     EL_SIGN_WHEELCHAIR,
2114     EL_SIGN_PARKING,
2115     EL_SIGN_ONEWAY,
2116     EL_SIGN_HEART,
2117     EL_SIGN_TRIANGLE,
2118     EL_SIGN_ROUND,
2119     EL_SIGN_EXIT,
2120     EL_SIGN_YINYANG,
2121     EL_SIGN_OTHER,
2122     EL_STEELWALL_SLANTED,
2123     EL_EMC_STEELWALL1,
2124     EL_EMC_STEELWALL2,
2125     EL_EMC_STEELWALL3,
2126     EL_EMC_STEELWALL4,
2127     EL_EMC_WALL_PILLAR_UPPER,
2128     EL_EMC_WALL_PILLAR_MIDDLE,
2129     EL_EMC_WALL_PILLAR_LOWER,
2130     EL_EMC_WALL4,
2131     EL_EMC_WALL5,
2132     EL_EMC_WALL6,
2133     EL_EMC_WALL7,
2134     EL_EMC_WALL8
2135   };
2136   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
2137
2138   static int ep_explosive[] =
2139   {
2140     EL_BOMB,
2141     EL_DYNAMITE_ACTIVE,
2142     EL_DYNAMITE,
2143     EL_DYNABOMB_PLAYER1_ACTIVE,
2144     EL_DYNABOMB_PLAYER2_ACTIVE,
2145     EL_DYNABOMB_PLAYER3_ACTIVE,
2146     EL_DYNABOMB_PLAYER4_ACTIVE,
2147     EL_DYNABOMB_NR,
2148     EL_DYNABOMB_SZ,
2149     EL_DYNABOMB_XL,
2150     EL_BUG,
2151     EL_MOLE,
2152     EL_PENGUIN,
2153     EL_PIG,
2154     EL_DRAGON,
2155     EL_SATELLITE,
2156     EL_SP_DISK_RED,
2157     EL_SP_DISK_ORANGE,
2158     EL_SP_DISK_YELLOW,
2159     EL_SP_SNIKSNAK,
2160     EL_SP_ELECTRON,
2161     EL_DX_SUPABOMB
2162   };
2163   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
2164
2165   static int ep_mampf3[] =
2166   {
2167     EL_EMERALD,
2168     EL_BD_DIAMOND,
2169     EL_EMERALD_YELLOW,
2170     EL_EMERALD_RED,
2171     EL_EMERALD_PURPLE,
2172     EL_DIAMOND,
2173     EL_PEARL,
2174     EL_CRYSTAL
2175   };
2176   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
2177
2178   static int ep_pushable[] =
2179   {
2180     EL_ROCK,
2181     EL_BD_ROCK,
2182     EL_BOMB,
2183     EL_NUT,
2184     EL_TIME_ORB_EMPTY,
2185     EL_SOKOBAN_FIELD_FULL,
2186     EL_SOKOBAN_OBJECT,
2187     EL_SATELLITE,
2188     EL_SP_ZONK,
2189     EL_SP_DISK_ORANGE,
2190     EL_SP_DISK_YELLOW,
2191     EL_BALLOON,
2192     EL_SPRING,
2193     EL_DX_SUPABOMB
2194   };
2195   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
2196
2197   static int ep_player[] =
2198   {
2199     EL_PLAYER1,
2200     EL_PLAYER2,
2201     EL_PLAYER3,
2202     EL_PLAYER4
2203   };
2204   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
2205
2206   static int ep_has_content[] =
2207   {
2208     EL_YAMYAM,
2209     EL_AMOEBA_WET,
2210     EL_AMOEBA_DRY,
2211     EL_AMOEBA_FULL,
2212     EL_BD_AMOEBA
2213   };
2214   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
2215
2216   static int ep_eatable[] =
2217   {
2218     EL_SAND,
2219     EL_SP_BASE,
2220     EL_SP_BUGGY_BASE,
2221     EL_TRAP,
2222     EL_INVISIBLE_SAND,
2223     EL_INVISIBLE_SAND_ACTIVE
2224   };
2225   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
2226
2227   static int ep_sp_element[] =
2228   {
2229     EL_SP_EMPTY,
2230     EL_SP_ZONK,
2231     EL_SP_BASE,
2232     EL_SP_MURPHY,
2233     EL_SP_INFOTRON,
2234     EL_SP_CHIP_SINGLE,
2235     EL_SP_HARD_GRAY,
2236     EL_SP_EXIT_CLOSED,
2237     EL_SP_EXIT_OPEN,
2238     EL_SP_DISK_ORANGE,
2239     EL_SP_PORT1_RIGHT,
2240     EL_SP_PORT1_DOWN,
2241     EL_SP_PORT1_LEFT,
2242     EL_SP_PORT1_UP,
2243     EL_SP_PORT2_RIGHT,
2244     EL_SP_PORT2_DOWN,
2245     EL_SP_PORT2_LEFT,
2246     EL_SP_PORT2_UP,
2247     EL_SP_SNIKSNAK,
2248     EL_SP_DISK_YELLOW,
2249     EL_SP_TERMINAL,
2250     EL_SP_DISK_RED,
2251     EL_SP_PORT_Y,
2252     EL_SP_PORT_X,
2253     EL_SP_PORT_XY,
2254     EL_SP_ELECTRON,
2255     EL_SP_BUGGY_BASE,
2256     EL_SP_CHIP_LEFT,
2257     EL_SP_CHIP_RIGHT,
2258     EL_SP_HARD_BASE1,
2259     EL_SP_HARD_GREEN,
2260     EL_SP_HARD_BLUE,
2261     EL_SP_HARD_RED,
2262     EL_SP_HARD_YELLOW,
2263     EL_SP_HARD_BASE2,
2264     EL_SP_HARD_BASE3,
2265     EL_SP_HARD_BASE4,
2266     EL_SP_HARD_BASE5,
2267     EL_SP_HARD_BASE6,
2268     EL_SP_CHIP_UPPER,
2269     EL_SP_CHIP_LOWER,
2270     /* additional elements that appeared in newer Supaplex levels */
2271     EL_INVISIBLE_WALL,
2272     /* more than one murphy in a level results in an inactive clone */
2273     EL_SP_MURPHY_CLONE
2274   };
2275   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
2276
2277   static int ep_quick_gate[] =
2278   {
2279     EL_EM_GATE1,
2280     EL_EM_GATE2,
2281     EL_EM_GATE3,
2282     EL_EM_GATE4,
2283     EL_EM_GATE1_GRAY,
2284     EL_EM_GATE2_GRAY,
2285     EL_EM_GATE3_GRAY,
2286     EL_EM_GATE4_GRAY,
2287     EL_SP_PORT1_LEFT,
2288     EL_SP_PORT2_LEFT,
2289     EL_SP_PORT1_RIGHT,
2290     EL_SP_PORT2_RIGHT,
2291     EL_SP_PORT1_UP,
2292     EL_SP_PORT2_UP,
2293     EL_SP_PORT1_DOWN,
2294     EL_SP_PORT2_DOWN,
2295     EL_SP_PORT_X,
2296     EL_SP_PORT_Y,
2297     EL_SP_PORT_XY,
2298     EL_SWITCHGATE_OPEN,
2299     EL_TIMEGATE_OPEN
2300   };
2301   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
2302
2303   static int ep_over_player[] =
2304   {
2305     EL_SP_PORT1_LEFT,
2306     EL_SP_PORT2_LEFT,
2307     EL_SP_PORT1_RIGHT,
2308     EL_SP_PORT2_RIGHT,
2309     EL_SP_PORT1_UP,
2310     EL_SP_PORT2_UP,
2311     EL_SP_PORT1_DOWN,
2312     EL_SP_PORT2_DOWN,
2313     EL_SP_PORT_X,
2314     EL_SP_PORT_Y,
2315     EL_SP_PORT_XY,
2316     EL_TUBE_ALL,
2317     EL_TUBE_VERTICAL,
2318     EL_TUBE_HORIZONTAL,
2319     EL_TUBE_VERTICAL_LEFT,
2320     EL_TUBE_VERTICAL_RIGHT,
2321     EL_TUBE_HORIZONTAL_UP,
2322     EL_TUBE_HORIZONTAL_DOWN,
2323     EL_TUBE_LEFT_UP,
2324     EL_TUBE_LEFT_DOWN,
2325     EL_TUBE_RIGHT_UP,
2326     EL_TUBE_RIGHT_DOWN
2327   };
2328   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
2329
2330   static int ep_active_bomb[] =
2331   {
2332     EL_DYNAMITE_ACTIVE,
2333     EL_DYNABOMB_PLAYER1_ACTIVE,
2334     EL_DYNABOMB_PLAYER2_ACTIVE,
2335     EL_DYNABOMB_PLAYER3_ACTIVE,
2336     EL_DYNABOMB_PLAYER4_ACTIVE
2337   };
2338   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
2339
2340   static int ep_belt[] =
2341   {
2342     EL_CONVEYOR_BELT1_LEFT,
2343     EL_CONVEYOR_BELT1_MIDDLE,
2344     EL_CONVEYOR_BELT1_RIGHT,
2345     EL_CONVEYOR_BELT2_LEFT,
2346     EL_CONVEYOR_BELT2_MIDDLE,
2347     EL_CONVEYOR_BELT2_RIGHT,
2348     EL_CONVEYOR_BELT3_LEFT,
2349     EL_CONVEYOR_BELT3_MIDDLE,
2350     EL_CONVEYOR_BELT3_RIGHT,
2351     EL_CONVEYOR_BELT4_LEFT,
2352     EL_CONVEYOR_BELT4_MIDDLE,
2353     EL_CONVEYOR_BELT4_RIGHT,
2354   };
2355   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2356
2357   static int ep_belt_active[] =
2358   {
2359     EL_CONVEYOR_BELT1_LEFT_ACTIVE,
2360     EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
2361     EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
2362     EL_CONVEYOR_BELT2_LEFT_ACTIVE,
2363     EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
2364     EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
2365     EL_CONVEYOR_BELT3_LEFT_ACTIVE,
2366     EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
2367     EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
2368     EL_CONVEYOR_BELT4_LEFT_ACTIVE,
2369     EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
2370     EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
2371   };
2372   static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
2373
2374   static int ep_belt_switch[] =
2375   {
2376     EL_CONVEYOR_BELT1_SWITCH_LEFT,
2377     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2378     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2379     EL_CONVEYOR_BELT2_SWITCH_LEFT,
2380     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2381     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2382     EL_CONVEYOR_BELT3_SWITCH_LEFT,
2383     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2384     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2385     EL_CONVEYOR_BELT4_SWITCH_LEFT,
2386     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2387     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2388   };
2389   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2390
2391   static int ep_tube[] =
2392   {
2393     EL_TUBE_ALL,
2394     EL_TUBE_VERTICAL,
2395     EL_TUBE_HORIZONTAL,
2396     EL_TUBE_VERTICAL_LEFT,
2397     EL_TUBE_VERTICAL_RIGHT,
2398     EL_TUBE_HORIZONTAL_UP,
2399     EL_TUBE_HORIZONTAL_DOWN,
2400     EL_TUBE_LEFT_UP,
2401     EL_TUBE_LEFT_DOWN,
2402     EL_TUBE_RIGHT_UP,
2403     EL_TUBE_RIGHT_DOWN
2404   };
2405   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2406
2407   static long ep1_bit[] =
2408   {
2409     EP_BIT_AMOEBALIVE,
2410     EP_BIT_AMOEBOID,
2411     EP_BIT_SCHLUESSEL,
2412     EP_BIT_PFORTE,
2413     EP_BIT_SOLID,
2414     EP_BIT_MASSIVE,
2415     EP_BIT_SLIPPERY,
2416     EP_BIT_ENEMY,
2417     EP_BIT_MAUER,
2418     EP_BIT_CAN_FALL,
2419     EP_BIT_CAN_SMASH,
2420     EP_BIT_CAN_CHANGE,
2421     EP_BIT_CAN_MOVE,
2422     EP_BIT_COULD_MOVE,
2423     EP_BIT_DONT_TOUCH,
2424     EP_BIT_DONT_GO_TO,
2425     EP_BIT_MAMPF2,
2426     EP_BIT_BD_ELEMENT,
2427     EP_BIT_SB_ELEMENT,
2428     EP_BIT_GEM,
2429     EP_BIT_INACTIVE,
2430     EP_BIT_EXPLOSIVE,
2431     EP_BIT_MAMPF3,
2432     EP_BIT_PUSHABLE,
2433     EP_BIT_PLAYER,
2434     EP_BIT_HAS_CONTENT,
2435     EP_BIT_EATABLE,
2436     EP_BIT_SP_ELEMENT,
2437     EP_BIT_QUICK_GATE,
2438     EP_BIT_OVER_PLAYER,
2439     EP_BIT_ACTIVE_BOMB
2440   };
2441   static long ep2_bit[] =
2442   {
2443     EP_BIT_BELT,
2444     EP_BIT_BELT_ACTIVE,
2445     EP_BIT_BELT_SWITCH,
2446     EP_BIT_TUBE
2447   };
2448   static int *ep1_array[] =
2449   {
2450     ep_amoebalive,
2451     ep_amoeboid,
2452     ep_schluessel,
2453     ep_pforte,
2454     ep_solid,
2455     ep_massive,
2456     ep_slippery,
2457     ep_enemy,
2458     ep_mauer,
2459     ep_can_fall,
2460     ep_can_smash,
2461     ep_can_change,
2462     ep_can_move,
2463     ep_could_move,
2464     ep_dont_touch,
2465     ep_dont_go_to,
2466     ep_mampf2,
2467     ep_bd_element,
2468     ep_sb_element,
2469     ep_gem,
2470     ep_inactive,
2471     ep_explosive,
2472     ep_mampf3,
2473     ep_pushable,
2474     ep_player,
2475     ep_has_content,
2476     ep_eatable,
2477     ep_sp_element,
2478     ep_quick_gate,
2479     ep_over_player,
2480     ep_active_bomb
2481   };
2482   static int *ep2_array[] =
2483   {
2484     ep_belt,
2485     ep_belt_active,
2486     ep_belt_switch,
2487     ep_tube
2488   };
2489   static int *ep1_num[] =
2490   {
2491     &ep_amoebalive_num,
2492     &ep_amoeboid_num,
2493     &ep_schluessel_num,
2494     &ep_pforte_num,
2495     &ep_solid_num,
2496     &ep_massive_num,
2497     &ep_slippery_num,
2498     &ep_enemy_num,
2499     &ep_mauer_num,
2500     &ep_can_fall_num,
2501     &ep_can_smash_num,
2502     &ep_can_change_num,
2503     &ep_can_move_num,
2504     &ep_could_move_num,
2505     &ep_dont_touch_num,
2506     &ep_dont_go_to_num,
2507     &ep_mampf2_num,
2508     &ep_bd_element_num,
2509     &ep_sb_element_num,
2510     &ep_gem_num,
2511     &ep_inactive_num,
2512     &ep_explosive_num,
2513     &ep_mampf3_num,
2514     &ep_pushable_num,
2515     &ep_player_num,
2516     &ep_has_content_num,
2517     &ep_eatable_num,
2518     &ep_sp_element_num,
2519     &ep_quick_gate_num,
2520     &ep_over_player_num,
2521     &ep_active_bomb_num
2522   };
2523   static int *ep2_num[] =
2524   {
2525     &ep_belt_num,
2526     &ep_belt_active_num,
2527     &ep_belt_switch_num,
2528     &ep_tube_num
2529   };
2530   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2531   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2532
2533   for (i=0; i<MAX_ELEMENTS; i++)
2534   {
2535     Elementeigenschaften1[i] = 0;
2536     Elementeigenschaften2[i] = 0;
2537   }
2538
2539   for (i=0; i<num_properties1; i++)
2540     for (j=0; j<*(ep1_num[i]); j++)
2541       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
2542   for (i=0; i<num_properties2; i++)
2543     for (j=0; j<*(ep2_num[i]); j++)
2544       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
2545
2546   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2547     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2548 }
2549
2550 void Execute_Debug_Command(char *command)
2551 {
2552   if (strcmp(command, "create graphicsinfo.conf") == 0)
2553   {
2554     int i;
2555
2556     printf("# You can configure additional/alternative image files here.\n");
2557     printf("# (The images below are default and therefore commented out.)\n");
2558     printf("\n");
2559     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2560     printf("\n");
2561     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2562     printf("\n");
2563
2564     for (i=0; image_config[i].token != NULL; i++)
2565       printf("# %s\n",
2566              getFormattedSetupEntry(image_config[i].token,
2567                                     image_config[i].value));
2568   }
2569   else if (strcmp(command, "create soundsinfo.conf") == 0)
2570   {
2571     int i;
2572
2573     printf("# You can configure additional/alternative sound files here.\n");
2574     printf("# (The sounds below are default and therefore commented out.)\n");
2575     printf("\n");
2576     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2577     printf("\n");
2578     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2579     printf("\n");
2580
2581     for (i=0; sound_config[i].token != NULL; i++)
2582       printf("# %s\n",
2583              getFormattedSetupEntry(sound_config[i].token,
2584                                     sound_config[i].value));
2585   }
2586   else if (strcmp(command, "create musicinfo.conf") == 0)
2587   {
2588     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2589     printf("\n");
2590     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2591     printf("\n");
2592     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2593   }
2594   else if (strcmp(command, "help") == 0)
2595   {
2596     printf("The following commands are recognized:\n");
2597     printf("   \"create graphicsinfo.conf\"\n");
2598     printf("   \"create soundsinfo.conf\"\n");
2599     printf("   \"create musicinfo.conf\"\n");
2600   }
2601 }
2602
2603 void CloseAllAndExit(int exit_value)
2604 {
2605 #if 0
2606   int i;
2607 #endif
2608
2609   StopSounds();
2610   FreeAllSounds();
2611   FreeAllMusic();
2612   CloseAudio();         /* called after freeing sounds (needed for SDL) */
2613
2614   FreeAllImages();
2615
2616   FreeTileClipmasks();
2617 #if 0
2618   for (i=0; i<NUM_BITMAPS; i++)
2619     FreeBitmap(pix[i]);
2620 #endif
2621
2622   if (bitmap_font_initial)
2623     FreeBitmap(bitmap_font_initial);
2624
2625   CloseVideoDisplay();
2626   ClosePlatformDependantStuff();
2627
2628   exit(exit_value);
2629 }