rnd-20001125-3-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  init.c                                                  *
12 ***********************************************************/
13
14 #include <signal.h>
15
16 #include "init.h"
17 #include "events.h"
18 #include "misc.h"
19 #include "sound.h"
20 #include "screens.h"
21 #include "editor.h"
22 #include "game.h"
23 #include "tape.h"
24 #include "tools.h"
25 #include "files.h"
26 #include "joystick.h"
27 #include "image.h"
28 #include "pcx.h"
29 #include "network.h"
30 #include "netserv.h"
31
32 struct PictureFileInfo
33 {
34   char *picture_filename;
35   boolean picture_with_mask;
36 };
37
38 #ifndef TARGET_SDL
39 static int sound_process_id = 0;
40 #endif
41
42 static void InitPlayerInfo(void);
43 static void InitLevelInfo(void);
44 static void InitNetworkServer(void);
45 static void InitSound(void);
46 static void InitSoundServer(void);
47 static void InitGfx(void);
48 static void InitGfxBackground(void);
49 static void LoadGfx(int, struct PictureFileInfo *);
50 static void InitGadgets(void);
51 static void InitElementProperties(void);
52
53 void OpenAll(int argc, char *argv[])
54 {
55 #if defined(MSDOS) || defined(WIN32)
56   initErrorFile();
57 #endif
58
59   if (options.serveronly)
60   {
61 #ifdef WIN32
62     Error(ERR_WARN, "networking not supported in Windows version");
63 #else
64     NetworkServer(options.server_port, options.serveronly);
65 #endif
66
67     /* never reached */
68     exit(0);
69   }
70
71   InitPlayerInfo();
72
73   InitCounter();
74   InitSound();
75   InitSoundServer();
76   InitJoysticks();
77   InitRND(NEW_RANDOMIZE);
78
79   signal(SIGINT, CloseAllAndExit);
80   signal(SIGTERM, CloseAllAndExit);
81
82   InitBufferedDisplay(&backbuffer, &window);
83   InitEventFilter(FilterMouseMotionEvents);
84
85   InitGfx();
86   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
87
88   InitLevelInfo();
89   InitGadgets();                /* needs to know number of level series */
90
91   InitGfxBackground();
92   DrawMainMenu();
93
94   InitNetworkServer();
95 }
96
97 void InitPlayerInfo()
98 {
99   int i;
100
101   /* choose default local player */
102   local_player = &stored_player[0];
103
104   for (i=0; i<MAX_PLAYERS; i++)
105   {
106     stored_player[i].joystick_fd = -1;  /* joystick device closed */
107     stored_player[i].connected = FALSE;
108   }
109
110   local_player->connected = TRUE;
111
112   LoadSetup();                                  /* global setup info */
113 }
114
115 void InitLevelInfo()
116 {
117   LoadLevelInfo();                              /* global level info */
118   LoadLevelSetup_LastSeries();                  /* last played series info */
119   LoadLevelSetup_SeriesInfo();                  /* last played level info */
120 }
121
122 void InitNetworkServer()
123 {
124 #if !defined(MSDOS) && !defined(WIN32)
125   int nr_wanted;
126 #endif
127
128   if (!options.network)
129     return;
130
131 #if !defined(MSDOS) && !defined(WIN32)
132   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
133
134   if (!ConnectToServer(options.server_host, options.server_port))
135     Error(ERR_EXIT, "cannot connect to network game server");
136
137   SendToServer_PlayerName(setup.player_name);
138   SendToServer_ProtocolVersion();
139
140   if (nr_wanted)
141     SendToServer_NrWanted(nr_wanted);
142 #endif
143 }
144
145 void InitSound()
146 {
147   int i;
148
149   if (sound_status == SOUND_OFF)
150     return;
151
152 #ifdef TARGET_SDL
153   if (InitAudio())
154   {
155     sound_status = SOUND_AVAILABLE;
156     sound_loops_allowed = TRUE;
157   }
158   else
159   {
160     sound_status = SOUND_OFF;
161   }
162 #else /* !TARGET_SDL */
163
164 #if !defined(MSDOS) && !defined(WIN32)
165   if ((sound_status = CheckAudio(sound_device_name)) == SOUND_OFF)
166     return;
167
168 #ifdef VOXWARE
169   sound_loops_allowed = TRUE;
170 #endif
171
172 #else /* MSDOS || WIN32 */
173   sound_loops_allowed = TRUE;
174
175 #endif /* MSDOS || WIN32 */
176 #endif /* !TARGET_SDL */
177
178   for(i=0; i<NUM_SOUNDS; i++)
179   {
180     Sound[i].name = sound_name[i];
181
182     if (!LoadSound(&Sound[i]))
183     {
184       sound_status = SOUND_OFF;
185       sound_loops_allowed = FALSE;
186       return;
187     }
188   }
189 }
190
191 void InitSoundServer()
192 {
193   if (sound_status == SOUND_OFF)
194     return;
195
196 #ifndef TARGET_SDL
197
198 #if !defined(MSDOS) && !defined(WIN32)
199
200   if (pipe(sound_pipe)<0)
201   {
202     Error(ERR_WARN, "cannot create pipe - no sounds");
203     sound_status = SOUND_OFF;
204     return;
205   }
206
207   if ((sound_process_id = fork()) < 0)
208   {       
209     Error(ERR_WARN, "cannot create sound server process - no sounds");
210     sound_status = SOUND_OFF;
211     return;
212   }
213
214   if (!sound_process_id)        /* we are child */
215   {
216     SoundServer();
217
218     /* never reached */
219     exit(0);
220   }
221   else                          /* we are parent */
222     close(sound_pipe[0]);       /* no reading from pipe needed */
223
224 #else /* MSDOS || WIN32 */
225
226   SoundServer();
227
228 #endif /* MSDOS */
229
230 #endif /* !TARGET_SDL */
231 }
232
233 void InitJoysticks()
234 {
235 #ifdef USE_SDL_JOYSTICK
236   static boolean sdl_joystick_subsystem_initialized = FALSE;
237 #endif
238
239   int i;
240
241   if (global_joystick_status == JOYSTICK_OFF)
242     return;
243
244   joystick_status = JOYSTICK_OFF;
245
246 #ifdef USE_SDL_JOYSTICK
247
248   if (!sdl_joystick_subsystem_initialized)
249   {
250     sdl_joystick_subsystem_initialized = TRUE;
251
252     if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
253     {
254       Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError());
255       return;
256     }
257   }
258
259   for (i=0; i<MAX_PLAYERS; i++)
260   {
261     char *device_name = setup.input[i].joy.device_name;
262     int joystick_nr = getJoystickNrFromDeviceName(device_name);
263
264     if (joystick_nr >= SDL_NumJoysticks())
265       joystick_nr = -1;
266
267     /* misuse joystick file descriptor variable to store joystick number */
268     stored_player[i].joystick_fd = joystick_nr;
269
270     /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
271     if (Check_SDL_JoystickOpened(joystick_nr))
272       Close_SDL_Joystick(joystick_nr);
273
274     if (!setup.input[i].use_joystick)
275       continue;
276
277     if (!Open_SDL_Joystick(joystick_nr))
278     {
279       Error(ERR_WARN, "cannot open joystick %d", joystick_nr);
280       continue;
281     }
282
283     joystick_status = JOYSTICK_AVAILABLE;
284   }
285
286 #else /* !USE_SDL_JOYSTICK */
287
288 #ifndef MSDOS
289   for (i=0; i<MAX_PLAYERS; i++)
290   {
291     char *device_name = setup.input[i].joy.device_name;
292
293     /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
294     if (stored_player[i].joystick_fd != -1)
295     {
296       close(stored_player[i].joystick_fd);
297       stored_player[i].joystick_fd = -1;
298     }
299
300     if (!setup.input[i].use_joystick)
301       continue;
302
303     if (access(device_name, R_OK) != 0)
304     {
305       Error(ERR_WARN, "cannot access joystick device '%s'", device_name);
306       continue;
307     }
308
309     if ((stored_player[i].joystick_fd = open(device_name, O_RDONLY)) < 0)
310     {
311       Error(ERR_WARN, "cannot open joystick device '%s'", device_name);
312       continue;
313     }
314
315     joystick_status = JOYSTICK_AVAILABLE;
316   }
317
318 #else /* MSDOS */
319
320   /* try to access two joysticks; if that fails, try to access just one */
321   if (install_joystick(JOY_TYPE_2PADS) == 0 ||
322       install_joystick(JOY_TYPE_AUTODETECT) == 0)
323     joystick_status = JOYSTICK_AVAILABLE;
324
325   /*
326   load_joystick_data(JOYSTICK_FILENAME);
327   */
328
329   for (i=0; i<MAX_PLAYERS; i++)
330   {
331     char *device_name = setup.input[i].joy.device_name;
332     int joystick_nr = getJoystickNrFromDeviceName(device_name);
333
334     if (joystick_nr >= num_joysticks)
335       joystick_nr = -1;
336
337     /* misuse joystick file descriptor variable to store joystick number */
338     stored_player[i].joystick_fd = joystick_nr;
339   }
340 #endif
341
342 #endif /* !TARGET_SDL */
343 }
344
345 void InitGfx()
346 {
347   int i, j;
348
349 #ifdef TARGET_SDL
350   SDL_Surface *sdl_image_tmp;
351 #else
352   GC copy_clipmask_gc;
353   XGCValues clip_gc_values;
354   unsigned long clip_gc_valuemask;
355 #endif
356
357 #ifdef MSDOS
358   static struct PictureFileInfo pic[NUM_PICTURES] =
359   {
360     { "Screen", TRUE },
361     { "Door",   TRUE },
362     { "Heroes", TRUE },
363     { "Toons",  TRUE },
364     { "SP",     TRUE },
365     { "DC",     TRUE },
366     { "More",   TRUE },
367     { "Font",   FALSE },
368     { "Font2",  FALSE },
369     { "Font3",  FALSE }
370   }; 
371 #else
372   static struct PictureFileInfo pic[NUM_PICTURES] =
373   {
374     { "RocksScreen",    TRUE },
375     { "RocksDoor",      TRUE },
376     { "RocksHeroes",    TRUE },
377     { "RocksToons",     TRUE },
378     { "RocksSP",        TRUE },
379     { "RocksDC",        TRUE },
380     { "RocksMore",      TRUE },
381     { "RocksFont",      FALSE },
382     { "RocksFont2",     FALSE },
383     { "RocksFont3",     FALSE }
384   }; 
385 #endif
386
387   static struct
388   {
389     int start;
390     int count;
391   }
392   tile_needs_clipping[] =
393   {
394     { GFX_SPIELER1_UP, 4 },
395     { GFX_SPIELER1_DOWN, 4 },
396     { GFX_SPIELER1_LEFT, 4 },
397     { GFX_SPIELER1_RIGHT, 4 },
398     { GFX_SPIELER1_PUSH_LEFT, 4 },
399     { GFX_SPIELER1_PUSH_RIGHT, 4 },
400     { GFX_SPIELER2_UP, 4 },
401     { GFX_SPIELER2_DOWN, 4 },
402     { GFX_SPIELER2_LEFT, 4 },
403     { GFX_SPIELER2_RIGHT, 4 },
404     { GFX_SPIELER2_PUSH_LEFT, 4 },
405     { GFX_SPIELER2_PUSH_RIGHT, 4 },
406     { GFX_SPIELER3_UP, 4 },
407     { GFX_SPIELER3_DOWN, 4 },
408     { GFX_SPIELER3_LEFT, 4 },
409     { GFX_SPIELER3_RIGHT, 4 },
410     { GFX_SPIELER3_PUSH_LEFT, 4 },
411     { GFX_SPIELER3_PUSH_RIGHT, 4 },
412     { GFX_SPIELER4_UP, 4 },
413     { GFX_SPIELER4_DOWN, 4 },
414     { GFX_SPIELER4_LEFT, 4 },
415     { GFX_SPIELER4_RIGHT, 4 },
416     { GFX_SPIELER4_PUSH_LEFT, 4 },
417     { GFX_SPIELER4_PUSH_RIGHT, 4 },
418     { GFX_SP_MURPHY, 1 },
419     { GFX_MURPHY_GO_LEFT, 3 },
420     { GFX_MURPHY_GO_RIGHT, 3 },
421     { GFX_MURPHY_SNAP_UP, 1 },
422     { GFX_MURPHY_SNAP_DOWN, 1 },
423     { GFX_MURPHY_SNAP_RIGHT, 1 },
424     { GFX_MURPHY_SNAP_LEFT, 1 },
425     { GFX_MURPHY_PUSH_RIGHT, 1 },
426     { GFX_MURPHY_PUSH_LEFT, 1 },
427     { GFX_GEBLUBBER, 4 },
428     { GFX_DYNAMIT, 7 },
429     { GFX_DYNABOMB, 4 },
430     { GFX_EXPLOSION, 8 },
431     { GFX_SOKOBAN_OBJEKT, 1 },
432     { GFX_FUNKELN_BLAU, 3 },
433     { GFX_FUNKELN_WEISS, 3 },
434     { GFX2_SHIELD_PASSIVE, 3 },
435     { GFX2_SHIELD_ACTIVE, 3 },
436     { -1, 0 }
437   };
438
439   /* create additional image buffers for double-buffering */
440
441   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
442   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
443
444   LoadGfx(PIX_SMALLFONT, &pic[PIX_SMALLFONT]);
445   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
446   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
447 #ifdef MSDOS
448   DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
449   rest(200);
450 #endif /* MSDOS */
451   DrawInitText("Loading graphics:",120,FC_GREEN);
452
453   for(i=0; i<NUM_PICTURES; i++)
454     if (i != PIX_SMALLFONT)
455       LoadGfx(i,&pic[i]);
456
457   /* create additional image buffers for masking of graphics */
458
459 #ifdef TARGET_SDL
460
461   /* initialize surface array to 'NULL' */
462   for(i=0; i<NUM_TILES; i++)
463     tile_masked[i] = NULL;
464
465   /* create only those masked surfaces we really need */
466   for(i=0; tile_needs_clipping[i].start>=0; i++)
467   {
468     for(j=0; j<tile_needs_clipping[i].count; j++)
469     {
470       int tile = tile_needs_clipping[i].start + j;
471       int graphic = tile;
472       int src_x, src_y;
473       int bitmap_nr;
474       Bitmap src_bitmap;
475
476       getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
477       src_bitmap = pix_masked[bitmap_nr];
478
479       /* create surface for masked tile graphic */
480       if ((sdl_image_tmp = SDL_CreateRGBSurface(SDL_SWSURFACE, TILEX, TILEY,
481                                                 WIN_SDL_DEPTH, 0, 0, 0, 0))
482           == NULL)
483         Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError());
484
485       /* create native transparent surface for current image */
486       SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
487                       SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
488       if ((tile_masked[tile] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
489         Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
490
491       SDL_FreeSurface(sdl_image_tmp);
492
493       BlitBitmap(src_bitmap, tile_masked[tile], src_x,src_y, TILEX,TILEY, 0,0);
494     }
495   }
496
497 #else /* !TARGET_SDL */
498
499   /* create graphic context structures needed for clipping */
500   clip_gc_values.graphics_exposures = False;
501   clip_gc_valuemask = GCGraphicsExposures;
502   copy_clipmask_gc =
503     XCreateGC(display, clipmask[PIX_BACK], clip_gc_valuemask, &clip_gc_values);
504
505   clip_gc_values.graphics_exposures = False;
506   clip_gc_valuemask = GCGraphicsExposures;
507   tile_clip_gc =
508     XCreateGC(display, window, clip_gc_valuemask, &clip_gc_values);
509
510   for(i=0; i<NUM_BITMAPS; i++)
511   {
512     if (clipmask[i])
513     {
514       clip_gc_values.graphics_exposures = False;
515       clip_gc_values.clip_mask = clipmask[i];
516       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
517       clip_gc[i] = XCreateGC(display,window,clip_gc_valuemask,&clip_gc_values);
518     }
519   }
520
521   /* initialize pixmap array to Pixmap 'None' */
522   for(i=0; i<NUM_TILES; i++)
523     tile_clipmask[i] = None;
524
525   /* create only those clipping Pixmaps we really need */
526   for(i=0; tile_needs_clipping[i].start>=0; i++)
527   {
528     for(j=0; j<tile_needs_clipping[i].count; j++)
529     {
530       int tile = tile_needs_clipping[i].start + j;
531       int graphic = tile;
532       int src_x, src_y;
533       int pixmap_nr;
534       Pixmap src_pixmap;
535
536       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
537       src_pixmap = clipmask[pixmap_nr];
538
539       tile_clipmask[tile] = XCreatePixmap(display, window, TILEX,TILEY, 1);
540
541       XCopyArea(display,src_pixmap,tile_clipmask[tile],copy_clipmask_gc,
542                 src_x,src_y, TILEX,TILEY, 0,0);
543     }
544   }
545
546 #endif /* !TARGET_SDL */
547 }
548
549 void InitGfxBackground()
550 {
551   int x, y;
552
553   drawto = backbuffer = pix[PIX_DB_BACK];
554   fieldbuffer = pix[PIX_DB_FIELD];
555   SetDrawtoField(DRAW_BACKBUFFER);
556
557   BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
558   ClearRectangle(backbuffer, REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
559   ClearRectangle(pix[PIX_DB_DOOR], 0,0, 3*DXSIZE,DYSIZE+VYSIZE);
560
561   for(x=0; x<MAX_BUF_XSIZE; x++)
562     for(y=0; y<MAX_BUF_YSIZE; y++)
563       redraw[x][y] = 0;
564   redraw_tiles = 0;
565   redraw_mask = REDRAW_ALL;
566 }
567
568 void LoadGfx(int pos, struct PictureFileInfo *pic)
569 {
570   char basefilename[256];
571   char filename[256];
572
573 #ifdef TARGET_SDL
574   SDL_Surface *sdl_image_tmp;
575 #else /* !TARGET_SDL */
576   int pcx_err;
577 #endif /* !TARGET_SDL */
578   char *picture_ext = ".pcx";
579
580   /* Grafik laden */
581   if (pic->picture_filename)
582   {
583     sprintf(basefilename, "%s%s", pic->picture_filename, picture_ext);
584     DrawInitText(basefilename, 150, FC_YELLOW);
585     sprintf(filename, "%s/%s/%s",
586             options.ro_base_directory, GRAPHICS_DIRECTORY, basefilename);
587
588 #ifdef MSDOS
589     rest(100);
590 #endif /* MSDOS */
591
592 #ifdef TARGET_SDL
593     /* load image to temporary surface */
594     if ((sdl_image_tmp = IMG_Load(filename)) == NULL)
595       Error(ERR_EXIT, "IMG_Load() failed: %s", SDL_GetError());
596
597     /* create native non-transparent surface for current image */
598     if ((pix[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
599       Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
600
601     /* create native transparent surface for current image */
602     SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
603                     SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
604     if ((pix_masked[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
605       Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
606
607     /* free temporary surface */
608     SDL_FreeSurface(sdl_image_tmp);
609
610 #else /* !TARGET_SDL */
611
612     pcx_err = Read_PCX_to_Pixmap(display, window, gc, filename,
613                                  &pix[pos], &clipmask[pos]);
614     switch(pcx_err)
615     {
616       case PCX_Success:
617         break;
618       case PCX_OpenFailed:
619         Error(ERR_EXIT, "cannot open PCX file '%s'", filename);
620       case PCX_ReadFailed:
621         Error(ERR_EXIT, "cannot read PCX file '%s'", filename);
622       case PCX_FileInvalid:
623         Error(ERR_EXIT, "invalid PCX file '%s'", filename);
624       case PCX_NoMemory:
625         Error(ERR_EXIT, "not enough memory for PCX file '%s'", filename);
626       case PCX_ColorFailed:
627         Error(ERR_EXIT, "cannot get colors for PCX file '%s'", filename);
628       default:
629         break;
630     }
631
632     if (!pix[pos])
633       Error(ERR_EXIT, "cannot get graphics for '%s'", pic->picture_filename);
634
635     /* setting pix_masked[] to pix[] allows BlitBitmapMasked() to always
636        use pix_masked[], although they are the same when not using SDL */
637     pix_masked[pos] = pix[pos];
638
639 #endif /* !TARGET_SDL */
640   }
641
642 #ifndef TARGET_SDL
643   /* zugehörige Maske laden (wenn vorhanden) */
644   if (pic->picture_with_mask && !clipmask[pos])
645     Error(ERR_EXIT, "cannot get clipmask for '%s'", pic->picture_filename);
646 #endif /* !TARGET_SDL */
647 }
648
649 void InitGadgets()
650 {
651   CreateLevelEditorGadgets();
652   CreateGameButtons();
653   CreateTapeButtons();
654   CreateToolButtons();
655   CreateScreenGadgets();
656 }
657
658 void InitElementProperties()
659 {
660   int i,j;
661
662   static int ep_amoebalive[] =
663   {
664     EL_AMOEBE_NASS,
665     EL_AMOEBE_NORM,
666     EL_AMOEBE_VOLL,
667     EL_AMOEBE_BD
668   };
669   static int ep_amoebalive_num = sizeof(ep_amoebalive)/sizeof(int);
670
671   static int ep_amoeboid[] =
672   {
673     EL_AMOEBE_TOT,
674     EL_AMOEBE_NASS,
675     EL_AMOEBE_NORM,
676     EL_AMOEBE_VOLL,
677     EL_AMOEBE_BD
678   };
679   static int ep_amoeboid_num = sizeof(ep_amoeboid)/sizeof(int);
680
681   static int ep_schluessel[] =
682   {
683     EL_SCHLUESSEL1,
684     EL_SCHLUESSEL2,
685     EL_SCHLUESSEL3,
686     EL_SCHLUESSEL4,
687     EL_EM_KEY_1,
688     EL_EM_KEY_2,
689     EL_EM_KEY_3,
690     EL_EM_KEY_4
691   };
692   static int ep_schluessel_num = sizeof(ep_schluessel)/sizeof(int);
693
694   static int ep_pforte[] =
695   {
696     EL_PFORTE1,
697     EL_PFORTE2,
698     EL_PFORTE3,
699     EL_PFORTE4,
700     EL_PFORTE1X,
701     EL_PFORTE2X,
702     EL_PFORTE3X,
703     EL_PFORTE4X,
704     EL_EM_GATE_1,
705     EL_EM_GATE_2,
706     EL_EM_GATE_3,
707     EL_EM_GATE_4,
708     EL_EM_GATE_1X,
709     EL_EM_GATE_2X,
710     EL_EM_GATE_3X,
711     EL_EM_GATE_4X,
712     EL_SWITCHGATE_OPEN,
713     EL_SWITCHGATE_CLOSED,
714     EL_TIMEGATE_OPEN,
715     EL_TIMEGATE_CLOSED,
716     EL_TUBE_CROSS,
717     EL_TUBE_VERTICAL,
718     EL_TUBE_HORIZONTAL,
719     EL_TUBE_VERT_LEFT,
720     EL_TUBE_VERT_RIGHT,
721     EL_TUBE_HORIZ_UP,
722     EL_TUBE_HORIZ_DOWN,
723     EL_TUBE_LEFT_UP,
724     EL_TUBE_LEFT_DOWN,
725     EL_TUBE_RIGHT_UP,
726     EL_TUBE_RIGHT_DOWN
727   };
728   static int ep_pforte_num = sizeof(ep_pforte)/sizeof(int);
729
730   static int ep_solid[] =
731   {
732     EL_BETON,
733     EL_MAUERWERK,
734     EL_MAUER_LEBT,
735     EL_MAUER_X,
736     EL_MAUER_Y,
737     EL_MAUER_XY,
738     EL_BD_WALL,
739     EL_FELSBODEN,
740     EL_AUSGANG_ZU,
741     EL_AUSGANG_ACT,
742     EL_AUSGANG_AUF,
743     EL_AMOEBE_TOT,
744     EL_AMOEBE_NASS,
745     EL_AMOEBE_NORM,
746     EL_AMOEBE_VOLL,
747     EL_AMOEBE_BD,
748     EL_MORAST_VOLL,
749     EL_MORAST_LEER,
750     EL_MAGIC_WALL_OFF,
751     EL_MAGIC_WALL_EMPTY,
752     EL_MAGIC_WALL_FULL,
753     EL_MAGIC_WALL_DEAD,
754     EL_MAGIC_WALL_BD_OFF,
755     EL_MAGIC_WALL_BD_EMPTY,
756     EL_MAGIC_WALL_BD_FULL,
757     EL_MAGIC_WALL_BD_DEAD,
758     EL_LIFE,
759     EL_LIFE_ASYNC,
760     EL_BADEWANNE1,
761     EL_BADEWANNE2,
762     EL_BADEWANNE3,
763     EL_BADEWANNE4,
764     EL_BADEWANNE5,
765     EL_SP_CHIP_SINGLE,
766     EL_SP_CHIP_LEFT,
767     EL_SP_CHIP_RIGHT,
768     EL_SP_CHIP_UPPER,
769     EL_SP_CHIP_LOWER,
770     EL_SP_HARD_GRAY,
771     EL_SP_HARD_GREEN,
772     EL_SP_HARD_BLUE,
773     EL_SP_HARD_RED,
774     EL_SP_HARD_YELLOW,
775     EL_SP_HARD_BASE1,
776     EL_SP_HARD_BASE2,
777     EL_SP_HARD_BASE3,
778     EL_SP_HARD_BASE4,
779     EL_SP_HARD_BASE5,
780     EL_SP_HARD_BASE6,
781     EL_SP_TERMINAL,
782     EL_SP_EXIT,
783     EL_INVISIBLE_STEEL,
784     EL_BELT1_SWITCH_LEFT,
785     EL_BELT1_SWITCH_MIDDLE,
786     EL_BELT1_SWITCH_RIGHT,
787     EL_BELT2_SWITCH_LEFT,
788     EL_BELT2_SWITCH_MIDDLE,
789     EL_BELT2_SWITCH_RIGHT,
790     EL_BELT3_SWITCH_LEFT,
791     EL_BELT3_SWITCH_MIDDLE,
792     EL_BELT3_SWITCH_RIGHT,
793     EL_BELT4_SWITCH_LEFT,
794     EL_BELT4_SWITCH_MIDDLE,
795     EL_BELT4_SWITCH_RIGHT,
796     EL_SWITCHGATE_SWITCH_1,
797     EL_SWITCHGATE_SWITCH_2,
798     EL_LIGHT_SWITCH_OFF,
799     EL_LIGHT_SWITCH_ON,
800     EL_TIMEGATE_SWITCH_OFF,
801     EL_TIMEGATE_SWITCH_ON,
802     EL_SIGN_EXCLAMATION,
803     EL_SIGN_RADIOACTIVITY,
804     EL_SIGN_STOP,
805     EL_SIGN_WHEELCHAIR,
806     EL_SIGN_PARKING,
807     EL_SIGN_ONEWAY,
808     EL_SIGN_HEART,
809     EL_SIGN_TRIANGLE,
810     EL_SIGN_ROUND,
811     EL_SIGN_EXIT,
812     EL_SIGN_YINYANG,
813     EL_SIGN_OTHER,
814     EL_STEEL_SLANTED,
815     EL_EMC_STEEL_WALL_1,
816     EL_EMC_STEEL_WALL_2,
817     EL_EMC_STEEL_WALL_3,
818     EL_EMC_STEEL_WALL_4,
819     EL_EMC_WALL_1,
820     EL_EMC_WALL_2,
821     EL_EMC_WALL_3,
822     EL_EMC_WALL_4,
823     EL_EMC_WALL_5,
824     EL_EMC_WALL_6,
825     EL_EMC_WALL_7,
826     EL_EMC_WALL_8,
827     EL_CRYSTAL,
828     EL_WALL_PEARL,
829     EL_WALL_CRYSTAL,
830     EL_TUBE_CROSS,
831     EL_TUBE_VERTICAL,
832     EL_TUBE_HORIZONTAL,
833     EL_TUBE_VERT_LEFT,
834     EL_TUBE_VERT_RIGHT,
835     EL_TUBE_HORIZ_UP,
836     EL_TUBE_HORIZ_DOWN,
837     EL_TUBE_LEFT_UP,
838     EL_TUBE_LEFT_DOWN,
839     EL_TUBE_RIGHT_UP,
840     EL_TUBE_RIGHT_DOWN
841   };
842   static int ep_solid_num = sizeof(ep_solid)/sizeof(int);
843
844   static int ep_massive[] =
845   {
846     EL_BETON,
847     EL_SALZSAEURE,
848     EL_BADEWANNE1,
849     EL_BADEWANNE2,
850     EL_BADEWANNE3,
851     EL_BADEWANNE4,
852     EL_BADEWANNE5,
853     EL_PFORTE1,
854     EL_PFORTE2,
855     EL_PFORTE3,
856     EL_PFORTE4,
857     EL_PFORTE1X,
858     EL_PFORTE2X,
859     EL_PFORTE3X,
860     EL_PFORTE4X,
861     EL_EM_GATE_1,
862     EL_EM_GATE_2,
863     EL_EM_GATE_3,
864     EL_EM_GATE_4,
865     EL_EM_GATE_1X,
866     EL_EM_GATE_2X,
867     EL_EM_GATE_3X,
868     EL_EM_GATE_4X,
869     EL_SWITCHGATE_OPEN,
870     EL_SWITCHGATE_CLOSED,
871     EL_TIMEGATE_OPEN,
872     EL_TIMEGATE_CLOSED,
873     EL_SP_HARD_GRAY,
874     EL_SP_HARD_GREEN,
875     EL_SP_HARD_BLUE,
876     EL_SP_HARD_RED,
877     EL_SP_HARD_YELLOW,
878     EL_SP_HARD_BASE1,
879     EL_SP_HARD_BASE2,
880     EL_SP_HARD_BASE3,
881     EL_SP_HARD_BASE4,
882     EL_SP_HARD_BASE5,
883     EL_SP_HARD_BASE6,
884     EL_INVISIBLE_STEEL,
885     EL_BELT1_SWITCH_LEFT,
886     EL_BELT1_SWITCH_MIDDLE,
887     EL_BELT1_SWITCH_RIGHT,
888     EL_BELT2_SWITCH_LEFT,
889     EL_BELT2_SWITCH_MIDDLE,
890     EL_BELT2_SWITCH_RIGHT,
891     EL_BELT3_SWITCH_LEFT,
892     EL_BELT3_SWITCH_MIDDLE,
893     EL_BELT3_SWITCH_RIGHT,
894     EL_BELT4_SWITCH_LEFT,
895     EL_BELT4_SWITCH_MIDDLE,
896     EL_BELT4_SWITCH_RIGHT,
897     EL_LIGHT_SWITCH_OFF,
898     EL_LIGHT_SWITCH_ON,
899     EL_SIGN_EXCLAMATION,
900     EL_SIGN_RADIOACTIVITY,
901     EL_SIGN_STOP,
902     EL_SIGN_WHEELCHAIR,
903     EL_SIGN_PARKING,
904     EL_SIGN_ONEWAY,
905     EL_SIGN_HEART,
906     EL_SIGN_TRIANGLE,
907     EL_SIGN_ROUND,
908     EL_SIGN_EXIT,
909     EL_SIGN_YINYANG,
910     EL_SIGN_OTHER,
911     EL_STEEL_SLANTED,
912     EL_EMC_STEEL_WALL_1,
913     EL_EMC_STEEL_WALL_2,
914     EL_EMC_STEEL_WALL_3,
915     EL_EMC_STEEL_WALL_4,
916     EL_CRYSTAL,
917     EL_TUBE_CROSS,
918     EL_TUBE_VERTICAL,
919     EL_TUBE_HORIZONTAL,
920     EL_TUBE_VERT_LEFT,
921     EL_TUBE_VERT_RIGHT,
922     EL_TUBE_HORIZ_UP,
923     EL_TUBE_HORIZ_DOWN,
924     EL_TUBE_LEFT_UP,
925     EL_TUBE_LEFT_DOWN,
926     EL_TUBE_RIGHT_UP,
927     EL_TUBE_RIGHT_DOWN
928   };
929   static int ep_massive_num = sizeof(ep_massive)/sizeof(int);
930
931   static int ep_slippery[] =
932   {
933     EL_FELSBODEN,
934     EL_BD_WALL,
935     EL_FELSBROCKEN,
936     EL_BD_ROCK,
937     EL_EDELSTEIN,
938     EL_EDELSTEIN_BD,
939     EL_EDELSTEIN_GELB,
940     EL_EDELSTEIN_ROT,
941     EL_EDELSTEIN_LILA,
942     EL_DIAMANT,
943     EL_BOMBE,
944     EL_KOKOSNUSS,
945     EL_ABLENK_EIN,
946     EL_ABLENK_AUS,
947     EL_ZEIT_VOLL,
948     EL_ZEIT_LEER,
949     EL_BIRNE_EIN,
950     EL_BIRNE_AUS,
951     EL_BADEWANNE1,
952     EL_BADEWANNE2,
953     EL_SONDE,
954     EL_SP_ZONK,
955     EL_SP_INFOTRON,
956     EL_SP_CHIP_SINGLE,
957     EL_SP_CHIP_LEFT,
958     EL_SP_CHIP_RIGHT,
959     EL_SP_CHIP_UPPER,
960     EL_SP_CHIP_LOWER,
961     EL_SPEED_PILL,
962     EL_STEEL_SLANTED,
963     EL_PEARL,
964     EL_CRYSTAL
965   };
966   static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int);
967
968   static int ep_enemy[] =
969   {
970     EL_KAEFER,
971     EL_FLIEGER,
972     EL_BUTTERFLY,
973     EL_FIREFLY,
974     EL_MAMPFER,
975     EL_MAMPFER2,
976     EL_ROBOT,
977     EL_PACMAN,
978     EL_SP_SNIKSNAK,
979     EL_SP_ELECTRON
980   };
981   static int ep_enemy_num = sizeof(ep_enemy)/sizeof(int);
982
983   static int ep_mauer[] =
984   {
985     EL_BETON,
986     EL_PFORTE1,
987     EL_PFORTE2,
988     EL_PFORTE3,
989     EL_PFORTE4,
990     EL_PFORTE1X,
991     EL_PFORTE2X,
992     EL_PFORTE3X,
993     EL_PFORTE4X,
994     EL_EM_GATE_1,
995     EL_EM_GATE_2,
996     EL_EM_GATE_3,
997     EL_EM_GATE_4,
998     EL_EM_GATE_1X,
999     EL_EM_GATE_2X,
1000     EL_EM_GATE_3X,
1001     EL_EM_GATE_4X,
1002     EL_AUSGANG_ZU,
1003     EL_AUSGANG_ACT,
1004     EL_AUSGANG_AUF,
1005     EL_MAUERWERK,
1006     EL_FELSBODEN,
1007     EL_MAUER_LEBT,
1008     EL_MAUER_X,
1009     EL_MAUER_Y,
1010     EL_MAUER_XY,
1011     EL_MAUERND,
1012     EL_BD_WALL,
1013     EL_SP_CHIP_SINGLE,
1014     EL_SP_CHIP_LEFT,
1015     EL_SP_CHIP_RIGHT,
1016     EL_SP_CHIP_UPPER,
1017     EL_SP_CHIP_LOWER,
1018     EL_SP_HARD_GRAY,
1019     EL_SP_HARD_GREEN,
1020     EL_SP_HARD_BLUE,
1021     EL_SP_HARD_RED,
1022     EL_SP_HARD_YELLOW,
1023     EL_SP_HARD_BASE1,
1024     EL_SP_HARD_BASE2,
1025     EL_SP_HARD_BASE3,
1026     EL_SP_HARD_BASE4,
1027     EL_SP_HARD_BASE5,
1028     EL_SP_HARD_BASE6,
1029     EL_SP_TERMINAL,
1030     EL_SP_EXIT,
1031     EL_INVISIBLE_STEEL,
1032     EL_STEEL_SLANTED,
1033     EL_EMC_STEEL_WALL_1,
1034     EL_EMC_STEEL_WALL_2,
1035     EL_EMC_STEEL_WALL_3,
1036     EL_EMC_STEEL_WALL_4,
1037     EL_EMC_WALL_1,
1038     EL_EMC_WALL_2,
1039     EL_EMC_WALL_3,
1040     EL_EMC_WALL_4,
1041     EL_EMC_WALL_5,
1042     EL_EMC_WALL_6,
1043     EL_EMC_WALL_7,
1044     EL_EMC_WALL_8
1045   };
1046   static int ep_mauer_num = sizeof(ep_mauer)/sizeof(int);
1047
1048   static int ep_can_fall[] =
1049   {
1050     EL_FELSBROCKEN,
1051     EL_BD_ROCK,
1052     EL_EDELSTEIN,
1053     EL_EDELSTEIN_BD,
1054     EL_EDELSTEIN_GELB,
1055     EL_EDELSTEIN_ROT,
1056     EL_EDELSTEIN_LILA,
1057     EL_DIAMANT,
1058     EL_BOMBE,
1059     EL_KOKOSNUSS,
1060     EL_TROPFEN,
1061     EL_MORAST_VOLL,
1062     EL_MAGIC_WALL_FULL,
1063     EL_MAGIC_WALL_BD_FULL,
1064     EL_ZEIT_VOLL,
1065     EL_ZEIT_LEER,
1066     EL_SP_ZONK,
1067     EL_SP_INFOTRON,
1068     EL_SP_DISK_ORANGE,
1069     EL_PEARL,
1070     EL_CRYSTAL,
1071     EL_SPRING,
1072     EL_DX_SUPABOMB
1073   };
1074   static int ep_can_fall_num = sizeof(ep_can_fall)/sizeof(int);
1075
1076   static int ep_can_smash[] =
1077   {
1078     EL_FELSBROCKEN,
1079     EL_BD_ROCK,
1080     EL_EDELSTEIN,
1081     EL_EDELSTEIN_BD,
1082     EL_EDELSTEIN_GELB,
1083     EL_EDELSTEIN_ROT,
1084     EL_EDELSTEIN_LILA,
1085     EL_DIAMANT,
1086     EL_SCHLUESSEL1,
1087     EL_SCHLUESSEL2,
1088     EL_SCHLUESSEL3,
1089     EL_SCHLUESSEL4,
1090     EL_EM_KEY_1,
1091     EL_EM_KEY_2,
1092     EL_EM_KEY_3,
1093     EL_EM_KEY_4,
1094     EL_BOMBE,
1095     EL_KOKOSNUSS,
1096     EL_TROPFEN,
1097     EL_ZEIT_VOLL,
1098     EL_ZEIT_LEER,
1099     EL_SP_ZONK,
1100     EL_SP_INFOTRON,
1101     EL_SP_DISK_ORANGE,
1102     EL_PEARL,
1103     EL_CRYSTAL,
1104     EL_SPRING,
1105     EL_DX_SUPABOMB
1106   };
1107   static int ep_can_smash_num = sizeof(ep_can_smash)/sizeof(int);
1108
1109   static int ep_can_change[] =
1110   {
1111     EL_FELSBROCKEN,
1112     EL_BD_ROCK,
1113     EL_EDELSTEIN,
1114     EL_EDELSTEIN_BD,
1115     EL_EDELSTEIN_GELB,
1116     EL_EDELSTEIN_ROT,
1117     EL_EDELSTEIN_LILA,
1118     EL_DIAMANT
1119   };
1120   static int ep_can_change_num = sizeof(ep_can_change)/sizeof(int);
1121
1122   static int ep_can_move[] =
1123   {
1124     EL_KAEFER,
1125     EL_FLIEGER,
1126     EL_BUTTERFLY,
1127     EL_FIREFLY,
1128     EL_MAMPFER,
1129     EL_MAMPFER2,
1130     EL_ROBOT,
1131     EL_PACMAN,
1132     EL_MOLE,
1133     EL_PINGUIN,
1134     EL_SCHWEIN,
1135     EL_DRACHE,
1136     EL_SONDE,
1137     EL_SP_SNIKSNAK,
1138     EL_SP_ELECTRON,
1139     EL_BALLOON,
1140     EL_SPRING_MOVING
1141   };
1142   static int ep_can_move_num = sizeof(ep_can_move)/sizeof(int);
1143
1144   static int ep_could_move[] =
1145   {
1146     EL_KAEFER_RIGHT,
1147     EL_KAEFER_UP,
1148     EL_KAEFER_LEFT,
1149     EL_KAEFER_DOWN,
1150     EL_FLIEGER_RIGHT,
1151     EL_FLIEGER_UP,
1152     EL_FLIEGER_LEFT,
1153     EL_FLIEGER_DOWN,
1154     EL_BUTTERFLY_RIGHT,
1155     EL_BUTTERFLY_UP,
1156     EL_BUTTERFLY_LEFT,
1157     EL_BUTTERFLY_DOWN,
1158     EL_FIREFLY_RIGHT,
1159     EL_FIREFLY_UP,
1160     EL_FIREFLY_LEFT,
1161     EL_FIREFLY_DOWN,
1162     EL_PACMAN_RIGHT,
1163     EL_PACMAN_UP,
1164     EL_PACMAN_LEFT,
1165     EL_PACMAN_DOWN
1166   };
1167   static int ep_could_move_num = sizeof(ep_could_move)/sizeof(int);
1168
1169   static int ep_dont_touch[] =
1170   {
1171     EL_KAEFER,
1172     EL_FLIEGER,
1173     EL_BUTTERFLY,
1174     EL_FIREFLY
1175   };
1176   static int ep_dont_touch_num = sizeof(ep_dont_touch)/sizeof(int);
1177
1178   static int ep_dont_go_to[] =
1179   {
1180     EL_KAEFER,
1181     EL_FLIEGER,
1182     EL_BUTTERFLY,
1183     EL_FIREFLY,
1184     EL_MAMPFER,
1185     EL_MAMPFER2,
1186     EL_ROBOT,
1187     EL_PACMAN,
1188     EL_TROPFEN,
1189     EL_SALZSAEURE,
1190     EL_SP_SNIKSNAK,
1191     EL_SP_ELECTRON,
1192     EL_SP_BUG_ACTIVE,
1193     EL_TRAP_ACTIVE,
1194     EL_LANDMINE
1195   };
1196   static int ep_dont_go_to_num = sizeof(ep_dont_go_to)/sizeof(int);
1197
1198   static int ep_mampf2[] =
1199   {
1200     EL_ERDREICH,
1201     EL_KAEFER,
1202     EL_FLIEGER,
1203     EL_BUTTERFLY,
1204     EL_FIREFLY,
1205     EL_MAMPFER,
1206     EL_ROBOT,
1207     EL_PACMAN,
1208     EL_TROPFEN,
1209     EL_AMOEBE_TOT,
1210     EL_AMOEBE_NASS,
1211     EL_AMOEBE_NORM,
1212     EL_AMOEBE_VOLL,
1213     EL_AMOEBE_BD,
1214     EL_EDELSTEIN,
1215     EL_EDELSTEIN_BD,
1216     EL_EDELSTEIN_GELB,
1217     EL_EDELSTEIN_ROT,
1218     EL_EDELSTEIN_LILA,
1219     EL_DIAMANT,
1220     EL_PEARL,
1221     EL_CRYSTAL
1222   };
1223   static int ep_mampf2_num = sizeof(ep_mampf2)/sizeof(int);
1224
1225   static int ep_bd_element[] =
1226   {
1227     EL_LEERRAUM,
1228     EL_ERDREICH,
1229     EL_FELSBODEN,
1230     EL_BD_WALL,
1231     EL_FELSBROCKEN,
1232     EL_BD_ROCK,
1233     EL_EDELSTEIN_BD,
1234     EL_MAGIC_WALL_BD_OFF,
1235     EL_AUSGANG_ZU,
1236     EL_AUSGANG_AUF,
1237     EL_BETON,
1238     EL_SPIELFIGUR,
1239     EL_FIREFLY,
1240     EL_FIREFLY_1,
1241     EL_FIREFLY_2,
1242     EL_FIREFLY_3,
1243     EL_FIREFLY_4,
1244     EL_BUTTERFLY,
1245     EL_BUTTERFLY_1,
1246     EL_BUTTERFLY_2,
1247     EL_BUTTERFLY_3,
1248     EL_BUTTERFLY_4,
1249     EL_AMOEBE_BD,
1250     EL_CHAR_FRAGE
1251   };
1252   static int ep_bd_element_num = sizeof(ep_bd_element)/sizeof(int);
1253
1254   static int ep_sb_element[] =
1255   {
1256     EL_LEERRAUM,
1257     EL_BETON,
1258     EL_SOKOBAN_OBJEKT,
1259     EL_SOKOBAN_FELD_LEER,
1260     EL_SOKOBAN_FELD_VOLL,
1261     EL_SPIELFIGUR,
1262     EL_INVISIBLE_STEEL
1263   };
1264   static int ep_sb_element_num = sizeof(ep_sb_element)/sizeof(int);
1265
1266   static int ep_gem[] =
1267   {
1268     EL_EDELSTEIN,
1269     EL_EDELSTEIN_BD,
1270     EL_EDELSTEIN_GELB,
1271     EL_EDELSTEIN_ROT,
1272     EL_EDELSTEIN_LILA,
1273     EL_DIAMANT,
1274     EL_SP_INFOTRON
1275   };
1276   static int ep_gem_num = sizeof(ep_gem)/sizeof(int);
1277
1278   static int ep_inactive[] =
1279   {
1280     EL_LEERRAUM,
1281     EL_ERDREICH,
1282     EL_MAUERWERK,
1283     EL_BD_WALL,
1284     EL_FELSBODEN,
1285     EL_SCHLUESSEL,
1286     EL_BETON,
1287     EL_AMOEBE_TOT,
1288     EL_MORAST_LEER,
1289     EL_BADEWANNE,
1290     EL_ABLENK_AUS,
1291     EL_SCHLUESSEL1,
1292     EL_SCHLUESSEL2,
1293     EL_SCHLUESSEL3,
1294     EL_SCHLUESSEL4,
1295     EL_EM_KEY_1,
1296     EL_EM_KEY_2,
1297     EL_EM_KEY_3,
1298     EL_EM_KEY_4,
1299     EL_PFORTE1,
1300     EL_PFORTE2,
1301     EL_PFORTE3,
1302     EL_PFORTE4,
1303     EL_PFORTE1X,
1304     EL_PFORTE2X,
1305     EL_PFORTE3X,
1306     EL_PFORTE4X,
1307     EL_EM_GATE_1,
1308     EL_EM_GATE_2,
1309     EL_EM_GATE_3,
1310     EL_EM_GATE_4,
1311     EL_EM_GATE_1X,
1312     EL_EM_GATE_2X,
1313     EL_EM_GATE_3X,
1314     EL_EM_GATE_4X,
1315     EL_DYNAMITE_INACTIVE,
1316     EL_UNSICHTBAR,
1317     EL_BIRNE_AUS,
1318     EL_BIRNE_EIN,
1319     EL_ERZ_EDEL,
1320     EL_ERZ_DIAM,
1321     EL_ERZ_EDEL_BD,
1322     EL_ERZ_EDEL_GELB,
1323     EL_DYNABOMB_NR,
1324     EL_DYNABOMB_SZ,
1325     EL_DYNABOMB_XL,
1326     EL_SOKOBAN_OBJEKT,
1327     EL_SOKOBAN_FELD_LEER,
1328     EL_SOKOBAN_FELD_VOLL,
1329     EL_ERZ_EDEL_ROT,
1330     EL_ERZ_EDEL_LILA,
1331     EL_BADEWANNE1,
1332     EL_BADEWANNE2,
1333     EL_BADEWANNE3,
1334     EL_BADEWANNE4,
1335     EL_BADEWANNE5,
1336     EL_MAGIC_WALL_OFF,
1337     EL_MAGIC_WALL_DEAD,
1338     EL_MAGIC_WALL_BD_OFF,
1339     EL_MAGIC_WALL_BD_DEAD,
1340     EL_AMOEBA2DIAM,
1341     EL_BLOCKED,
1342     EL_SP_EMPTY,
1343     EL_SP_BASE,
1344     EL_SP_PORT1_RIGHT,
1345     EL_SP_PORT1_DOWN,
1346     EL_SP_PORT1_LEFT,
1347     EL_SP_PORT1_UP,
1348     EL_SP_PORT2_RIGHT,
1349     EL_SP_PORT2_DOWN,
1350     EL_SP_PORT2_LEFT,
1351     EL_SP_PORT2_UP,
1352     EL_SP_PORT_X,
1353     EL_SP_PORT_Y,
1354     EL_SP_PORT_XY,
1355     EL_SP_DISK_RED,
1356     EL_SP_DISK_YELLOW,
1357     EL_SP_CHIP_SINGLE,
1358     EL_SP_CHIP_LEFT,
1359     EL_SP_CHIP_RIGHT,
1360     EL_SP_CHIP_UPPER,
1361     EL_SP_CHIP_LOWER,
1362     EL_SP_HARD_GRAY,
1363     EL_SP_HARD_GREEN,
1364     EL_SP_HARD_BLUE,
1365     EL_SP_HARD_RED,
1366     EL_SP_HARD_YELLOW,
1367     EL_SP_HARD_BASE1,
1368     EL_SP_HARD_BASE2,
1369     EL_SP_HARD_BASE3,
1370     EL_SP_HARD_BASE4,
1371     EL_SP_HARD_BASE5,
1372     EL_SP_HARD_BASE6,
1373     EL_SP_EXIT,
1374     EL_INVISIBLE_STEEL,
1375     EL_BELT1_SWITCH_LEFT,
1376     EL_BELT1_SWITCH_MIDDLE,
1377     EL_BELT1_SWITCH_RIGHT,
1378     EL_BELT2_SWITCH_LEFT,
1379     EL_BELT2_SWITCH_MIDDLE,
1380     EL_BELT2_SWITCH_RIGHT,
1381     EL_BELT3_SWITCH_LEFT,
1382     EL_BELT3_SWITCH_MIDDLE,
1383     EL_BELT3_SWITCH_RIGHT,
1384     EL_BELT4_SWITCH_LEFT,
1385     EL_BELT4_SWITCH_MIDDLE,
1386     EL_BELT4_SWITCH_RIGHT,
1387     EL_SIGN_EXCLAMATION,
1388     EL_SIGN_RADIOACTIVITY,
1389     EL_SIGN_STOP,
1390     EL_SIGN_WHEELCHAIR,
1391     EL_SIGN_PARKING,
1392     EL_SIGN_ONEWAY,
1393     EL_SIGN_HEART,
1394     EL_SIGN_TRIANGLE,
1395     EL_SIGN_ROUND,
1396     EL_SIGN_EXIT,
1397     EL_SIGN_YINYANG,
1398     EL_SIGN_OTHER,
1399     EL_STEEL_SLANTED,
1400     EL_EMC_STEEL_WALL_1,
1401     EL_EMC_STEEL_WALL_2,
1402     EL_EMC_STEEL_WALL_3,
1403     EL_EMC_STEEL_WALL_4,
1404     EL_EMC_WALL_1,
1405     EL_EMC_WALL_2,
1406     EL_EMC_WALL_3,
1407     EL_EMC_WALL_4,
1408     EL_EMC_WALL_5,
1409     EL_EMC_WALL_6,
1410     EL_EMC_WALL_7,
1411     EL_EMC_WALL_8
1412   };
1413   static int ep_inactive_num = sizeof(ep_inactive)/sizeof(int);
1414
1415   static int ep_explosive[] =
1416   {
1417     EL_BOMBE,
1418     EL_DYNAMITE_ACTIVE,
1419     EL_DYNAMITE_INACTIVE,
1420     EL_DYNABOMB_ACTIVE_1,
1421     EL_DYNABOMB_ACTIVE_2,
1422     EL_DYNABOMB_ACTIVE_3,
1423     EL_DYNABOMB_ACTIVE_4,
1424     EL_DYNABOMB_NR,
1425     EL_DYNABOMB_SZ,
1426     EL_DYNABOMB_XL,
1427     EL_KAEFER,
1428     EL_MOLE,
1429     EL_PINGUIN,
1430     EL_SCHWEIN,
1431     EL_DRACHE,
1432     EL_SONDE,
1433     EL_SP_DISK_RED,
1434     EL_SP_DISK_ORANGE,
1435     EL_SP_DISK_YELLOW,
1436     EL_SP_SNIKSNAK,
1437     EL_SP_ELECTRON,
1438     EL_DX_SUPABOMB
1439   };
1440   static int ep_explosive_num = sizeof(ep_explosive)/sizeof(int);
1441
1442   static int ep_mampf3[] =
1443   {
1444     EL_EDELSTEIN,
1445     EL_EDELSTEIN_BD,
1446     EL_EDELSTEIN_GELB,
1447     EL_EDELSTEIN_ROT,
1448     EL_EDELSTEIN_LILA,
1449     EL_DIAMANT,
1450     EL_PEARL,
1451     EL_CRYSTAL
1452   };
1453   static int ep_mampf3_num = sizeof(ep_mampf3)/sizeof(int);
1454
1455   static int ep_pushable[] =
1456   {
1457     EL_FELSBROCKEN,
1458     EL_BD_ROCK,
1459     EL_BOMBE,
1460     EL_KOKOSNUSS,
1461     EL_ZEIT_LEER,
1462     EL_SOKOBAN_FELD_VOLL,
1463     EL_SOKOBAN_OBJEKT,
1464     EL_SONDE,
1465     EL_SP_ZONK,
1466     EL_SP_DISK_ORANGE,
1467     EL_SP_DISK_YELLOW,
1468     EL_BALLOON,
1469     EL_SPRING,
1470     EL_DX_SUPABOMB
1471   };
1472   static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int);
1473
1474   static int ep_player[] =
1475   {
1476     EL_SPIELFIGUR,
1477     EL_SPIELER1,
1478     EL_SPIELER2,
1479     EL_SPIELER3,
1480     EL_SPIELER4
1481   };
1482   static int ep_player_num = sizeof(ep_player)/sizeof(int);
1483
1484   static int ep_has_content[] =
1485   {
1486     EL_MAMPFER,
1487     EL_AMOEBE_NASS,
1488     EL_AMOEBE_NORM,
1489     EL_AMOEBE_VOLL,
1490     EL_AMOEBE_BD
1491   };
1492   static int ep_has_content_num = sizeof(ep_has_content)/sizeof(int);
1493
1494   static int ep_eatable[] =
1495   {
1496     EL_ERDREICH,
1497     EL_SP_BASE,
1498     EL_SP_BUG,
1499     EL_TRAP_INACTIVE,
1500     EL_SAND_INVISIBLE
1501   };
1502   static int ep_eatable_num = sizeof(ep_eatable)/sizeof(int);
1503
1504   static int ep_sp_element[] =
1505   {
1506     EL_SP_EMPTY,
1507     EL_SP_ZONK,
1508     EL_SP_BASE,
1509     EL_SP_MURPHY,
1510     EL_SP_INFOTRON,
1511     EL_SP_CHIP_SINGLE,
1512     EL_SP_HARD_GRAY,
1513     EL_SP_EXIT,
1514     EL_SP_DISK_ORANGE,
1515     EL_SP_PORT1_RIGHT,
1516     EL_SP_PORT1_DOWN,
1517     EL_SP_PORT1_LEFT,
1518     EL_SP_PORT1_UP,
1519     EL_SP_PORT2_RIGHT,
1520     EL_SP_PORT2_DOWN,
1521     EL_SP_PORT2_LEFT,
1522     EL_SP_PORT2_UP,
1523     EL_SP_SNIKSNAK,
1524     EL_SP_DISK_YELLOW,
1525     EL_SP_TERMINAL,
1526     EL_SP_DISK_RED,
1527     EL_SP_PORT_Y,
1528     EL_SP_PORT_X,
1529     EL_SP_PORT_XY,
1530     EL_SP_ELECTRON,
1531     EL_SP_BUG,
1532     EL_SP_CHIP_LEFT,
1533     EL_SP_CHIP_RIGHT,
1534     EL_SP_HARD_BASE1,
1535     EL_SP_HARD_GREEN,
1536     EL_SP_HARD_BLUE,
1537     EL_SP_HARD_RED,
1538     EL_SP_HARD_YELLOW,
1539     EL_SP_HARD_BASE2,
1540     EL_SP_HARD_BASE3,
1541     EL_SP_HARD_BASE4,
1542     EL_SP_HARD_BASE5,
1543     EL_SP_HARD_BASE6,
1544     EL_SP_CHIP_UPPER,
1545     EL_SP_CHIP_LOWER,
1546     /* additional elements that appeared in newer Supaplex levels */
1547     EL_UNSICHTBAR,
1548     /* more than one murphy in a level results in an inactive clone */
1549     EL_SP_MURPHY_CLONE
1550   };
1551   static int ep_sp_element_num = sizeof(ep_sp_element)/sizeof(int);
1552
1553   static int ep_quick_gate[] =
1554   {
1555     EL_EM_GATE_1,
1556     EL_EM_GATE_2,
1557     EL_EM_GATE_3,
1558     EL_EM_GATE_4,
1559     EL_EM_GATE_1X,
1560     EL_EM_GATE_2X,
1561     EL_EM_GATE_3X,
1562     EL_EM_GATE_4X,
1563     EL_SP_PORT1_LEFT,
1564     EL_SP_PORT2_LEFT,
1565     EL_SP_PORT1_RIGHT,
1566     EL_SP_PORT2_RIGHT,
1567     EL_SP_PORT1_UP,
1568     EL_SP_PORT2_UP,
1569     EL_SP_PORT1_DOWN,
1570     EL_SP_PORT2_DOWN,
1571     EL_SP_PORT_X,
1572     EL_SP_PORT_Y,
1573     EL_SP_PORT_XY,
1574     EL_SWITCHGATE_OPEN,
1575     EL_TIMEGATE_OPEN
1576   };
1577   static int ep_quick_gate_num = sizeof(ep_quick_gate)/sizeof(int);
1578
1579   static int ep_over_player[] =
1580   {
1581     EL_SP_PORT1_LEFT,
1582     EL_SP_PORT2_LEFT,
1583     EL_SP_PORT1_RIGHT,
1584     EL_SP_PORT2_RIGHT,
1585     EL_SP_PORT1_UP,
1586     EL_SP_PORT2_UP,
1587     EL_SP_PORT1_DOWN,
1588     EL_SP_PORT2_DOWN,
1589     EL_SP_PORT_X,
1590     EL_SP_PORT_Y,
1591     EL_SP_PORT_XY,
1592     EL_TUBE_CROSS,
1593     EL_TUBE_VERTICAL,
1594     EL_TUBE_HORIZONTAL,
1595     EL_TUBE_VERT_LEFT,
1596     EL_TUBE_VERT_RIGHT,
1597     EL_TUBE_HORIZ_UP,
1598     EL_TUBE_HORIZ_DOWN,
1599     EL_TUBE_LEFT_UP,
1600     EL_TUBE_LEFT_DOWN,
1601     EL_TUBE_RIGHT_UP,
1602     EL_TUBE_RIGHT_DOWN
1603   };
1604   static int ep_over_player_num = sizeof(ep_over_player)/sizeof(int);
1605
1606   static int ep_active_bomb[] =
1607   {
1608     EL_DYNAMITE_ACTIVE,
1609     EL_DYNABOMB_ACTIVE_1,
1610     EL_DYNABOMB_ACTIVE_2,
1611     EL_DYNABOMB_ACTIVE_3,
1612     EL_DYNABOMB_ACTIVE_4
1613   };
1614   static int ep_active_bomb_num = sizeof(ep_active_bomb)/sizeof(int);
1615
1616   static int ep_belt[] =
1617   {
1618     EL_BELT1_LEFT,
1619     EL_BELT1_MIDDLE,
1620     EL_BELT1_RIGHT,
1621     EL_BELT2_LEFT,
1622     EL_BELT2_MIDDLE,
1623     EL_BELT2_RIGHT,
1624     EL_BELT3_LEFT,
1625     EL_BELT3_MIDDLE,
1626     EL_BELT3_RIGHT,
1627     EL_BELT4_LEFT,
1628     EL_BELT4_MIDDLE,
1629     EL_BELT4_RIGHT,
1630   };
1631   static int ep_belt_num = sizeof(ep_belt)/sizeof(int);
1632
1633   static int ep_belt_switch[] =
1634   {
1635     EL_BELT1_SWITCH_LEFT,
1636     EL_BELT1_SWITCH_MIDDLE,
1637     EL_BELT1_SWITCH_RIGHT,
1638     EL_BELT2_SWITCH_LEFT,
1639     EL_BELT2_SWITCH_MIDDLE,
1640     EL_BELT2_SWITCH_RIGHT,
1641     EL_BELT3_SWITCH_LEFT,
1642     EL_BELT3_SWITCH_MIDDLE,
1643     EL_BELT3_SWITCH_RIGHT,
1644     EL_BELT4_SWITCH_LEFT,
1645     EL_BELT4_SWITCH_MIDDLE,
1646     EL_BELT4_SWITCH_RIGHT,
1647   };
1648   static int ep_belt_switch_num = sizeof(ep_belt_switch)/sizeof(int);
1649
1650   static int ep_tube[] =
1651   {
1652     EL_TUBE_CROSS,
1653     EL_TUBE_VERTICAL,
1654     EL_TUBE_HORIZONTAL,
1655     EL_TUBE_VERT_LEFT,
1656     EL_TUBE_VERT_RIGHT,
1657     EL_TUBE_HORIZ_UP,
1658     EL_TUBE_HORIZ_DOWN,
1659     EL_TUBE_LEFT_UP,
1660     EL_TUBE_LEFT_DOWN,
1661     EL_TUBE_RIGHT_UP,
1662     EL_TUBE_RIGHT_DOWN
1663   };
1664   static int ep_tube_num = sizeof(ep_tube)/sizeof(int);
1665
1666   static long ep1_bit[] =
1667   {
1668     EP_BIT_AMOEBALIVE,
1669     EP_BIT_AMOEBOID,
1670     EP_BIT_SCHLUESSEL,
1671     EP_BIT_PFORTE,
1672     EP_BIT_SOLID,
1673     EP_BIT_MASSIVE,
1674     EP_BIT_SLIPPERY,
1675     EP_BIT_ENEMY,
1676     EP_BIT_MAUER,
1677     EP_BIT_CAN_FALL,
1678     EP_BIT_CAN_SMASH,
1679     EP_BIT_CAN_CHANGE,
1680     EP_BIT_CAN_MOVE,
1681     EP_BIT_COULD_MOVE,
1682     EP_BIT_DONT_TOUCH,
1683     EP_BIT_DONT_GO_TO,
1684     EP_BIT_MAMPF2,
1685     EP_BIT_BD_ELEMENT,
1686     EP_BIT_SB_ELEMENT,
1687     EP_BIT_GEM,
1688     EP_BIT_INACTIVE,
1689     EP_BIT_EXPLOSIVE,
1690     EP_BIT_MAMPF3,
1691     EP_BIT_PUSHABLE,
1692     EP_BIT_PLAYER,
1693     EP_BIT_HAS_CONTENT,
1694     EP_BIT_EATABLE,
1695     EP_BIT_SP_ELEMENT,
1696     EP_BIT_QUICK_GATE,
1697     EP_BIT_OVER_PLAYER,
1698     EP_BIT_ACTIVE_BOMB
1699   };
1700   static long ep2_bit[] =
1701   {
1702     EP_BIT_BELT,
1703     EP_BIT_BELT_SWITCH,
1704     EP_BIT_TUBE
1705   };
1706   static int *ep1_array[] =
1707   {
1708     ep_amoebalive,
1709     ep_amoeboid,
1710     ep_schluessel,
1711     ep_pforte,
1712     ep_solid,
1713     ep_massive,
1714     ep_slippery,
1715     ep_enemy,
1716     ep_mauer,
1717     ep_can_fall,
1718     ep_can_smash,
1719     ep_can_change,
1720     ep_can_move,
1721     ep_could_move,
1722     ep_dont_touch,
1723     ep_dont_go_to,
1724     ep_mampf2,
1725     ep_bd_element,
1726     ep_sb_element,
1727     ep_gem,
1728     ep_inactive,
1729     ep_explosive,
1730     ep_mampf3,
1731     ep_pushable,
1732     ep_player,
1733     ep_has_content,
1734     ep_eatable,
1735     ep_sp_element,
1736     ep_quick_gate,
1737     ep_over_player,
1738     ep_active_bomb
1739   };
1740   static int *ep2_array[] =
1741   {
1742     ep_belt,
1743     ep_belt_switch,
1744     ep_tube
1745   };
1746   static int *ep1_num[] =
1747   {
1748     &ep_amoebalive_num,
1749     &ep_amoeboid_num,
1750     &ep_schluessel_num,
1751     &ep_pforte_num,
1752     &ep_solid_num,
1753     &ep_massive_num,
1754     &ep_slippery_num,
1755     &ep_enemy_num,
1756     &ep_mauer_num,
1757     &ep_can_fall_num,
1758     &ep_can_smash_num,
1759     &ep_can_change_num,
1760     &ep_can_move_num,
1761     &ep_could_move_num,
1762     &ep_dont_touch_num,
1763     &ep_dont_go_to_num,
1764     &ep_mampf2_num,
1765     &ep_bd_element_num,
1766     &ep_sb_element_num,
1767     &ep_gem_num,
1768     &ep_inactive_num,
1769     &ep_explosive_num,
1770     &ep_mampf3_num,
1771     &ep_pushable_num,
1772     &ep_player_num,
1773     &ep_has_content_num,
1774     &ep_eatable_num,
1775     &ep_sp_element_num,
1776     &ep_quick_gate_num,
1777     &ep_over_player_num,
1778     &ep_active_bomb_num
1779   };
1780   static int *ep2_num[] =
1781   {
1782     &ep_belt_num,
1783     &ep_belt_switch_num,
1784     &ep_tube_num
1785   };
1786   static int num_properties1 = sizeof(ep1_num)/sizeof(int *);
1787   static int num_properties2 = sizeof(ep2_num)/sizeof(int *);
1788
1789   for(i=0; i<MAX_ELEMENTS; i++)
1790   {
1791     Elementeigenschaften1[i] = 0;
1792     Elementeigenschaften2[i] = 0;
1793   }
1794
1795   for(i=0; i<num_properties1; i++)
1796     for(j=0; j<*(ep1_num[i]); j++)
1797       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1798   for(i=0; i<num_properties2; i++)
1799     for(j=0; j<*(ep2_num[i]); j++)
1800       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1801
1802   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1803     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1804 }
1805
1806 void CloseAllAndExit(int exit_value)
1807 {
1808   int i;
1809
1810 #ifdef TARGET_SDL
1811   StopSounds();
1812   FreeSounds(NUM_SOUNDS);
1813 #else
1814   if (sound_process_id)
1815   {
1816     StopSounds();
1817     kill(sound_process_id, SIGTERM);
1818     FreeSounds(NUM_SOUNDS);
1819   }
1820 #endif
1821
1822   for(i=0; i<NUM_BITMAPS; i++)
1823   {
1824     if (pix[i])
1825       FreeBitmap(pix[i]);
1826
1827 #ifdef TARGET_SDL
1828     FreeBitmap(pix_masked[i]);
1829 #else
1830     if (clipmask[i])
1831       FreeBitmap(clipmask[i]);
1832     if (clip_gc[i])
1833       XFreeGC(display, clip_gc[i]);
1834 #endif
1835   }
1836
1837 #ifdef TARGET_SDL
1838   KeyboardAutoRepeatOn();
1839 #else
1840   if (gc)
1841     XFreeGC(display, gc);
1842
1843   if (display)
1844   {
1845     KeyboardAutoRepeatOn();
1846     XCloseDisplay(display);
1847   }
1848 #endif
1849
1850 #if defined(MSDOS) || defined(WIN32)
1851   dumpErrorFile();
1852 #endif
1853
1854   exit(exit_value);
1855 }