3dcfe04e8358b4370643f3f1e22450fcd571cab9
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 #include "conf_e2g.c"   /* include auto-generated data structure definitions */
30 #include "conf_esg.c"   /* include auto-generated data structure definitions */
31
32
33 static char *image_filename[NUM_PICTURES] =
34 {
35 #if 0
36   "RocksScreen.pcx",
37   "RocksDoor.pcx",
38   "RocksToons.pcx",
39   "RocksFontBig.pcx",
40   "RocksFontSmall.pcx",
41   "RocksFontMedium.pcx",
42   "RocksFontEM.pcx"
43 #else
44   "RocksScreen.pcx",
45   "RocksElements.pcx",
46   "RocksDoor.pcx",
47   "RocksHeroes.pcx",
48   "RocksToons.pcx",
49   "RocksSP.pcx",
50   "RocksDC.pcx",
51   "RocksMore.pcx",
52   "RocksFontBig.pcx",
53   "RocksFontSmall.pcx",
54   "RocksFontMedium.pcx",
55   "RocksFontEM.pcx"
56 #endif
57 }; 
58
59 static Bitmap *bitmap_font_initial = NULL;
60
61 static void InitGlobal();
62 static void InitSetup();
63 static void InitPlayerInfo();
64 static void InitLevelInfo();
65 static void InitArtworkInfo();
66 static void InitLevelArtworkInfo();
67 static void InitNetworkServer();
68 static void InitArtworkConfig();
69 static void InitImages();
70 static void InitMixer();
71 static void InitSound();
72 static void InitMusic();
73 static void InitGfx();
74 static void InitGfxBackground();
75 static void InitGadgets();
76 static void InitElementImages();
77 static void InitElementGraphicInfo();
78 static void InitElementEditorGraphicInfo();
79 static void InitElementSoundInfo();
80 static void InitElementProperties();
81 static void InitGraphicInfo();
82 static void InitSoundInfo();
83 static void Execute_Command(char *);
84
85 void OpenAll()
86 {
87   InitGlobal();         /* initialize some global variables */
88
89   if (options.execute_command)
90     Execute_Command(options.execute_command);
91
92   if (options.serveronly)
93   {
94 #if defined(PLATFORM_UNIX)
95     NetworkServer(options.server_port, options.serveronly);
96 #else
97     Error(ERR_WARN, "networking only supported in Unix version");
98 #endif
99     exit(0);    /* never reached */
100   }
101
102   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
103                   PROGRAM_TITLE_STRING, getWindowTitleString(),
104                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
105                   MSDOS_POINTER_FILENAME,
106                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
107
108   InitSetup();
109   InitPlayerInfo();
110   InitArtworkInfo();            /* needed before loading gfx, sound & music */
111   InitArtworkConfig();          /* needed before forking sound child process */
112   InitMixer();
113
114   InitCounter();
115
116   InitJoysticks();
117   InitRND(NEW_RANDOMIZE);
118
119   InitVideoDisplay();
120   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
121                   setup.fullscreen);
122
123   InitEventFilter(FilterMouseMotionEvents);
124
125   InitElementProperties();
126
127   InitGfx();
128
129   InitLevelInfo();
130   InitLevelArtworkInfo();
131
132   InitImages();                 /* needs to know current level directory */
133   InitSound();                  /* needs to know current level directory */
134   InitMusic();                  /* needs to know current level directory */
135
136   InitGfxBackground();
137
138   if (global.autoplay_leveldir)
139   {
140     AutoPlayTape();
141     return;
142   }
143
144   DrawMainMenu();
145
146   InitNetworkServer();
147 }
148
149 static void InitGlobal()
150 {
151   global.autoplay_leveldir = NULL;
152
153   global.frames_per_second = 0;
154   global.fps_slowdown = FALSE;
155   global.fps_slowdown_factor = 1;
156 }
157
158 static void InitSetup()
159 {
160   LoadSetup();                                  /* global setup info */
161 }
162
163 static void InitPlayerInfo()
164 {
165   int i;
166
167   /* choose default local player */
168   local_player = &stored_player[0];
169
170   for (i=0; i<MAX_PLAYERS; i++)
171     stored_player[i].connected = FALSE;
172
173   local_player->connected = TRUE;
174 }
175
176 static void InitLevelInfo()
177 {
178   LoadLevelInfo();                              /* global level info */
179   LoadLevelSetup_LastSeries();                  /* last played series info */
180   LoadLevelSetup_SeriesInfo();                  /* last played level info */
181 }
182
183 static void InitArtworkInfo()
184 {
185   LoadArtworkInfo();
186 }
187
188 static void InitArtworkConfig()
189 {
190   static char *element_prefix[MAX_NUM_ELEMENTS + 1];
191   static char *sound_class_prefix[MAX_NUM_ELEMENTS + 1];
192   static char *action_suffix[NUM_ACTIONS + 1];
193   static char *direction_suffix[NUM_DIRECTIONS + 1];
194   static char *special_suffix[NUM_SPECIAL_GFX_ARGS + 1];
195   static char *dummy[1] = { NULL };
196   int i;
197
198   for (i=0; i<MAX_NUM_ELEMENTS + 1; i++)
199     element_prefix[i] = element_info[i].token_name;
200   for (i=0; i<MAX_NUM_ELEMENTS + 1; i++)
201     sound_class_prefix[i] = element_info[i].sound_class_name;
202   for (i=0; i<NUM_ACTIONS + 1; i++)
203     action_suffix[i] = element_action_info[i].suffix;
204   for (i=0; i<NUM_DIRECTIONS + 1; i++)
205     direction_suffix[i] = element_direction_info[i].suffix;
206   for (i=0; i<NUM_SPECIAL_GFX_ARGS + 1; i++)
207     special_suffix[i] = special_suffix_info[i].suffix;
208
209   InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
210                 element_prefix, action_suffix,direction_suffix,special_suffix);
211   InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
212                 sound_class_prefix, action_suffix, dummy, dummy);
213 }
214
215 void InitLevelArtworkInfo()
216 {
217   LoadLevelArtworkInfo();
218 }
219
220 void InitNetworkServer()
221 {
222 #if defined(PLATFORM_UNIX)
223   int nr_wanted;
224 #endif
225
226   if (!options.network)
227     return;
228
229 #if defined(PLATFORM_UNIX)
230   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
231
232   if (!ConnectToServer(options.server_host, options.server_port))
233     Error(ERR_EXIT, "cannot connect to network game server");
234
235   SendToServer_PlayerName(setup.player_name);
236   SendToServer_ProtocolVersion();
237
238   if (nr_wanted)
239     SendToServer_NrWanted(nr_wanted);
240 #endif
241 }
242
243 static void InitMixer()
244 {
245   OpenAudio();
246   StartMixer();
247 }
248
249 static void ReinitializeGraphics()
250 {
251   InitElementGraphicInfo();             /* element => game graphic mapping */
252   InitElementEditorGraphicInfo();       /* element => editor graphic mapping */
253   InitGraphicInfo();                    /* graphic => properties mapping */
254
255   InitFontInfo(bitmap_font_initial,
256                graphic_info[IMG_FONT_BIG].bitmap,
257                graphic_info[IMG_FONT_MEDIUM].bitmap,
258                graphic_info[IMG_FONT_SMALL].bitmap,
259                graphic_info[IMG_FONT_EM].bitmap);
260
261   SetMainBackgroundImage(IMG_BACKGROUND_DEFAULT);
262   SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
263
264   InitGadgets();
265   InitToons();
266
267
268
269   /* !!! TEST ONLY !!! */
270   if (0)
271   {
272     Bitmap *tst_bitmap = graphic_info[IMG_SAND].bitmap;
273     Bitmap *tmp_bitmap = ZoomBitmap(tst_bitmap,
274                                     tst_bitmap->width / 2,
275                                     tst_bitmap->height / 2);
276
277     BlitBitmap(tmp_bitmap, tst_bitmap, 0, 0, 256, 224, 0, 448);
278
279     FreeBitmap(tmp_bitmap);
280   }
281
282   if (1)
283   {
284     printf("CREATING SMALL IMAGES...\n");
285
286 #if 1
287     InitElementImages();
288 #else
289     CreateImageWithSmallImages(IMG_SAND);
290     CreateImageWithSmallImages(IMG_SAND);
291 #endif
292
293     printf("DONE!\n");
294   }
295 }
296
297 static void ReinitializeSounds()
298 {
299   InitElementSoundInfo();       /* element => game sound mapping */
300   InitSoundInfo();              /* sound   => properties mapping */
301
302   InitPlaySoundLevel();         /* internal game sound settings */
303 }
304
305 static void ReinitializeMusic()
306 {
307   /* currently nothing to do */
308 }
309
310 static void InitImages()
311 {
312   ReloadCustomImages();
313   ReinitializeGraphics();
314
315   LoadCustomElementDescriptions();
316 }
317
318 static void InitSound()
319 {
320   InitReloadCustomSounds(artwork.snd_current->identifier);
321   ReinitializeSounds();
322 }
323
324 static void InitMusic()
325 {
326   InitReloadCustomMusic(artwork.mus_current->identifier);
327   ReinitializeMusic();
328 }
329
330 static void InitTileClipmasks()
331 {
332 #if 0
333 #if defined(TARGET_X11)
334   XGCValues clip_gc_values;
335   unsigned long clip_gc_valuemask;
336
337 #if defined(TARGET_X11_NATIVE)
338
339 #if 0
340   GC copy_clipmask_gc;
341
342   static struct
343   {
344     int start;
345     int count;
346   }
347   tile_needs_clipping[] =
348   {
349     { GFX_SPIELER1_UP, 4 },
350     { GFX_SPIELER1_DOWN, 4 },
351     { GFX_SPIELER1_LEFT, 4 },
352     { GFX_SPIELER1_RIGHT, 4 },
353     { GFX_SPIELER1_PUSH_LEFT, 4 },
354     { GFX_SPIELER1_PUSH_RIGHT, 4 },
355     { GFX_SPIELER2_UP, 4 },
356     { GFX_SPIELER2_DOWN, 4 },
357     { GFX_SPIELER2_LEFT, 4 },
358     { GFX_SPIELER2_RIGHT, 4 },
359     { GFX_SPIELER2_PUSH_LEFT, 4 },
360     { GFX_SPIELER2_PUSH_RIGHT, 4 },
361     { GFX_SPIELER3_UP, 4 },
362     { GFX_SPIELER3_DOWN, 4 },
363     { GFX_SPIELER3_LEFT, 4 },
364     { GFX_SPIELER3_RIGHT, 4 },
365     { GFX_SPIELER3_PUSH_LEFT, 4 },
366     { GFX_SPIELER3_PUSH_RIGHT, 4 },
367     { GFX_SPIELER4_UP, 4 },
368     { GFX_SPIELER4_DOWN, 4 },
369     { GFX_SPIELER4_LEFT, 4 },
370     { GFX_SPIELER4_RIGHT, 4 },
371     { GFX_SPIELER4_PUSH_LEFT, 4 },
372     { GFX_SPIELER4_PUSH_RIGHT, 4 },
373     { GFX_SP_MURPHY, 1 },
374     { GFX_MURPHY_GO_LEFT, 3 },
375     { GFX_MURPHY_GO_RIGHT, 3 },
376     { GFX_MURPHY_SNAP_UP, 1 },
377     { GFX_MURPHY_SNAP_DOWN, 1 },
378     { GFX_MURPHY_SNAP_RIGHT, 1 },
379     { GFX_MURPHY_SNAP_LEFT, 1 },
380     { GFX_MURPHY_PUSH_RIGHT, 1 },
381     { GFX_MURPHY_PUSH_LEFT, 1 },
382     { GFX_GEBLUBBER, 4 },
383     { GFX_DYNAMIT, 7 },
384     { GFX_DYNABOMB, 4 },
385     { GFX_EXPLOSION, 8 },
386     { GFX_SOKOBAN_OBJEKT, 1 },
387     { GFX_FUNKELN_BLAU, 3 },
388     { GFX_FUNKELN_WEISS, 3 },
389     { GFX2_SHIELD_PASSIVE, 3 },
390     { GFX2_SHIELD_ACTIVE, 3 },
391     { -1, 0 }
392   };
393 #endif
394
395 #endif /* TARGET_X11_NATIVE */
396 #endif /* TARGET_X11 */
397
398   int i;
399
400   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
401   for (i=0; i<NUM_TILES; i++)
402     tile_clipmask[i] = None;
403
404 #if defined(TARGET_X11)
405   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
406      often very slow when preparing a masked XCopyArea() for big Pixmaps.
407      To prevent this, create small (tile-sized) mask Pixmaps which will then
408      be set much faster with XSetClipOrigin() and speed things up a lot. */
409
410   clip_gc_values.graphics_exposures = False;
411   clip_gc_valuemask = GCGraphicsExposures;
412   tile_clip_gc = XCreateGC(display, window->drawable,
413                            clip_gc_valuemask, &clip_gc_values);
414
415 #if 0
416   for (i=0; i<NUM_BITMAPS; i++)
417   {
418     if (pix[i]->clip_mask)
419     {
420       clip_gc_values.graphics_exposures = False;
421       clip_gc_values.clip_mask = pix[i]->clip_mask;
422       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
423       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
424                                          clip_gc_valuemask, &clip_gc_values);
425     }
426   }
427 #endif
428
429 #if defined(TARGET_X11_NATIVE)
430
431 #if 0
432   /* create graphic context structures needed for clipping */
433   clip_gc_values.graphics_exposures = False;
434   clip_gc_valuemask = GCGraphicsExposures;
435   copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
436                                clip_gc_valuemask, &clip_gc_values);
437
438   /* create only those clipping Pixmaps we really need */
439   for (i=0; tile_needs_clipping[i].start>=0; i++)
440   {
441     int j;
442
443     for (j=0; j<tile_needs_clipping[i].count; j++)
444     {
445       int tile = tile_needs_clipping[i].start + j;
446       int graphic = tile;
447       int src_x, src_y;
448       Bitmap *src_bitmap;
449       Pixmap src_pixmap;
450
451       getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
452       src_pixmap = src_bitmap->clip_mask;
453
454       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
455                                           TILEX, TILEY, 1);
456
457       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
458                 src_x, src_y, TILEX, TILEY, 0, 0);
459     }
460   }
461
462   XFreeGC(display, copy_clipmask_gc);
463 #endif
464
465 #endif /* TARGET_X11_NATIVE */
466 #endif /* TARGET_X11 */
467 #endif
468 }
469
470 void FreeTileClipmasks()
471 {
472 #if 0
473 #if defined(TARGET_X11)
474   int i;
475
476   for (i=0; i<NUM_TILES; i++)
477   {
478     if (tile_clipmask[i] != None)
479     {
480       XFreePixmap(display, tile_clipmask[i]);
481       tile_clipmask[i] = None;
482     }
483   }
484
485   if (tile_clip_gc)
486     XFreeGC(display, tile_clip_gc);
487   tile_clip_gc = None;
488
489 #if 0
490   for (i=0; i<NUM_BITMAPS; i++)
491   {
492     if (pix[i] != NULL && pix[i]->stored_clip_gc)
493     {
494       XFreeGC(display, pix[i]->stored_clip_gc);
495       pix[i]->stored_clip_gc = None;
496     }
497   }
498 #endif
499
500 #endif /* TARGET_X11 */
501 #endif
502 }
503
504 void InitGfx()
505 {
506 #if 0
507   int i;
508 #endif
509
510   /* initialize screen properties */
511   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
512                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
513   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
514   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
515   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
516
517   /* create additional image buffers for double-buffering */
518   bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
519   bitmap_db_door  = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
520
521 #if 0
522   pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
523
524   InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
525 #else
526   bitmap_font_initial = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
527
528   InitFontInfo(bitmap_font_initial, NULL, NULL, NULL, NULL);
529 #endif
530
531   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
532   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
533
534   DrawInitText("Loading graphics:", 120, FC_GREEN);
535
536 #if 0
537   for (i=0; i<NUM_PICTURES; i++)
538   {
539 #if 0
540     if (i != PIX_FONT_SMALL)
541 #endif
542     {
543       DrawInitText(image_filename[i], 150, FC_YELLOW);
544
545       pix[i] = LoadCustomImage(image_filename[i]);
546     }
547   }
548 #endif
549
550 #if 0
551   InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
552                pix[PIX_FONT_EM]);
553 #endif
554
555   InitTileClipmasks();
556 }
557
558 void InitGfxBackground()
559 {
560   int x, y;
561
562   drawto = backbuffer;
563   fieldbuffer = bitmap_db_field;
564   SetDrawtoField(DRAW_BACKBUFFER);
565
566   BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
567              0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
568   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
569   ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
570
571   for (x=0; x<MAX_BUF_XSIZE; x++)
572     for (y=0; y<MAX_BUF_YSIZE; y++)
573       redraw[x][y] = 0;
574   redraw_tiles = 0;
575   redraw_mask = REDRAW_ALL;
576 }
577
578 void ReloadCustomArtwork()
579 {
580   static char *leveldir_current_identifier = NULL;
581   static boolean last_override_level_graphics = FALSE;
582   static boolean last_override_level_sounds = FALSE;
583   static boolean last_override_level_music = FALSE;
584   /* identifier for new artwork; default: artwork configured in setup */
585   char *gfx_new_identifier = artwork.gfx_current->identifier;
586   char *snd_new_identifier = artwork.snd_current->identifier;
587   char *mus_new_identifier = artwork.mus_current->identifier;
588   boolean redraw_screen = FALSE;
589
590   if (leveldir_current_identifier == NULL)
591     leveldir_current_identifier = leveldir_current->identifier;
592
593 #if 0
594   printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
595          leveldir_current->graphics_set);
596   printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
597          leveldir_current->identifier);
598 #endif
599
600 #if 0
601   printf("graphics --> '%s' ('%s')\n",
602          artwork.gfx_current_identifier, artwork.gfx_current->filename);
603   printf("sounds   --> '%s' ('%s')\n",
604          artwork.snd_current_identifier, artwork.snd_current->filename);
605   printf("music    --> '%s' ('%s')\n",
606          artwork.mus_current_identifier, artwork.mus_current->filename);
607 #endif
608
609   /* leveldir_current may be invalid (level group, parent link) */
610   if (!validLevelSeries(leveldir_current))
611     return;
612
613   /* when a new level series was selected, check if there was a change
614      in custom artwork stored in level series directory */
615   if (leveldir_current_identifier != leveldir_current->identifier)
616   {
617     char *identifier_old = leveldir_current_identifier;
618     char *identifier_new = leveldir_current->identifier;
619
620     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
621         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
622       gfx_new_identifier = identifier_new;
623     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
624         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
625       snd_new_identifier = identifier_new;
626     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
627         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
628       mus_new_identifier = identifier_new;
629
630     leveldir_current_identifier = leveldir_current->identifier;
631   }
632
633   /* custom level artwork configured in level series configuration file
634      always overrides custom level artwork stored in level series directory
635      and (level independant) custom artwork configured in setup menue */
636   if (leveldir_current->graphics_set != NULL)
637     gfx_new_identifier = leveldir_current->graphics_set;
638   if (leveldir_current->sounds_set != NULL)
639     snd_new_identifier = leveldir_current->sounds_set;
640   if (leveldir_current->music_set != NULL)
641     mus_new_identifier = leveldir_current->music_set;
642
643   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
644       last_override_level_graphics != setup.override_level_graphics)
645   {
646 #if 0
647     printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n",
648            artwork.gfx_current_identifier,
649            artwork.gfx_current->identifier,
650            gfx_new_identifier);
651 #endif
652
653     setLevelArtworkDir(artwork.gfx_first);
654
655     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
656
657     ReloadCustomImages();
658     ReinitializeGraphics();
659
660     LoadCustomElementDescriptions();
661
662     FreeTileClipmasks();
663     InitTileClipmasks();
664
665     artwork.gfx_current_identifier = artwork.gfx_current->identifier;
666     last_override_level_graphics = setup.override_level_graphics;
667
668     redraw_screen = TRUE;
669   }
670
671   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
672       last_override_level_sounds != setup.override_level_sounds)
673   {
674 #if 0
675     printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n",
676            artwork.snd_current_identifier,
677            artwork.snd_current->identifier,
678            snd_new_identifier);
679 #endif
680
681     /* set artwork path to send it to the sound server process */
682     setLevelArtworkDir(artwork.snd_first);
683
684     InitReloadCustomSounds(snd_new_identifier);
685     ReinitializeSounds();
686
687     artwork.snd_current_identifier = artwork.snd_current->identifier;
688     last_override_level_sounds = setup.override_level_sounds;
689
690     redraw_screen = TRUE;
691   }
692
693   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
694       last_override_level_music != setup.override_level_music)
695   {
696     /* set artwork path to send it to the sound server process */
697     setLevelArtworkDir(artwork.mus_first);
698
699     InitReloadCustomMusic(mus_new_identifier);
700     ReinitializeMusic();
701
702     artwork.mus_current_identifier = artwork.mus_current->identifier;
703     last_override_level_music = setup.override_level_music;
704
705     redraw_screen = TRUE;
706   }
707
708   if (redraw_screen)
709   {
710     InitGfxBackground();
711
712     /* force redraw of (open or closed) door graphics */
713     SetDoorState(DOOR_OPEN_ALL);
714     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
715   }
716 }
717
718 void FreeGadgets()
719 {
720   FreeLevelEditorGadgets();
721   FreeGameButtons();
722   FreeTapeButtons();
723   FreeToolButtons();
724   FreeScreenGadgets();
725 }
726
727 void InitGadgets()
728 {
729   static boolean gadgets_initialized = FALSE;
730
731   if (gadgets_initialized)
732     FreeGadgets();
733
734   CreateLevelEditorGadgets();
735   CreateGameButtons();
736   CreateTapeButtons();
737   CreateToolButtons();
738   CreateScreenGadgets();
739
740   gadgets_initialized = TRUE;
741 }
742
743 void InitElementImages()
744 {
745   struct PropertyMapping *property_mapping = getImageListPropertyMapping();
746   int num_property_mappings = getImageListPropertyMappingSize();
747   int i;
748
749   /* initialize images from static configuration */
750   for (i=0; element_to_graphic[i].element > -1; i++)
751     CreateImageWithSmallImages(element_to_graphic[i].graphic);
752
753   /* initialize images from dynamic configuration */
754   for (i=0; i < num_property_mappings; i++)
755     CreateImageWithSmallImages(property_mapping[i].artwork_index);
756 }
757
758 void InitElementGraphicInfo()
759 {
760   struct PropertyMapping *property_mapping = getImageListPropertyMapping();
761   int num_property_mappings = getImageListPropertyMappingSize();
762   int i, act, dir;
763
764   /* set values to -1 to identify later as "uninitialized" values */
765   for (i=0; i<MAX_NUM_ELEMENTS; i++)
766   {
767     for (act=0; act<NUM_ACTIONS; act++)
768     {
769       element_info[i].graphic[act] = -1;
770
771       for (dir=0; dir<NUM_DIRECTIONS; dir++)
772         element_info[i].direction_graphic[act][dir] = -1;
773     }
774   }
775
776   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
777     element_info[i].graphic[ACTION_DEFAULT] =
778       IMG_CHAR_START + (i - EL_CHAR_START);
779
780   for (i=EL_CUSTOM_START; i<=EL_CUSTOM_END; i++)
781     element_info[i].graphic[ACTION_DEFAULT] =
782       IMG_CUSTOM_START + (i - EL_CUSTOM_START);
783
784   /* initialize normal element/graphic mapping from static configuration */
785   for (i=0; element_to_graphic[i].element > -1; i++)
786   {
787     int element   = element_to_graphic[i].element;
788     int action    = element_to_graphic[i].action;
789     int direction = element_to_graphic[i].direction;
790     int graphic   = element_to_graphic[i].graphic;
791
792     if (action < 0)
793       action = ACTION_DEFAULT;
794
795     if (direction > -1)
796       element_info[element].direction_graphic[action][direction] = graphic;
797     else
798       element_info[element].graphic[action] = graphic;
799   }
800
801   /* initialize normal element/graphic mapping from dynamic configuration */
802   for (i=0; i < num_property_mappings; i++)
803   {
804     int element   = property_mapping[i].base_index;
805     int action    = property_mapping[i].ext1_index;
806     int direction = property_mapping[i].ext2_index;
807     int special   = property_mapping[i].ext3_index;
808     int graphic   = property_mapping[i].artwork_index;
809
810     if (special != -1)
811       continue;
812
813     if (action < 0)
814       action = ACTION_DEFAULT;
815
816     if (direction > -1)
817       element_info[element].direction_graphic[action][direction] = graphic;
818     else
819       element_info[element].graphic[action] = graphic;
820   }
821
822   /* now set all '-1' values to element specific default values */
823   for (i=0; i<MAX_NUM_ELEMENTS; i++)
824   {
825     int default_action_graphic = element_info[i].graphic[ACTION_DEFAULT];
826     int default_action_direction_graphic[NUM_DIRECTIONS];
827
828     if (default_action_graphic == -1)
829       default_action_graphic = IMG_CHAR_QUESTION;
830
831     for (dir=0; dir<NUM_DIRECTIONS; dir++)
832     {
833       default_action_direction_graphic[dir] =
834         element_info[i].direction_graphic[ACTION_DEFAULT][dir];
835
836       if (default_action_direction_graphic[dir] == -1)
837         default_action_direction_graphic[dir] = default_action_graphic;
838     }
839
840     for (act=0; act<NUM_ACTIONS; act++)
841     {
842       for (dir=0; dir<NUM_DIRECTIONS; dir++)
843       {
844         int default_direction_graphic = element_info[i].graphic[act];
845
846         /* no graphic for current action -- use default direction graphic */
847         if (default_direction_graphic == -1)
848           default_direction_graphic = default_action_direction_graphic[dir];
849
850         if (element_info[i].direction_graphic[act][dir] == -1)
851           element_info[i].direction_graphic[act][dir] =
852             default_direction_graphic;
853       }
854
855       /* no graphic for this specific action -- use default action graphic */
856       if (element_info[i].graphic[act] == -1)
857         element_info[i].graphic[act] = default_action_graphic;
858     }
859   }
860 }
861
862 void InitElementEditorGraphicInfo()
863 {
864   struct PropertyMapping *property_mapping = getImageListPropertyMapping();
865   int num_property_mappings = getImageListPropertyMappingSize();
866   int i;
867
868   /* always start with reliable default values */
869   for (i=0; i<MAX_NUM_ELEMENTS; i++)
870     element_info[i].editor_graphic = element_info[i].graphic[ACTION_DEFAULT];
871
872   /* initialize special element/graphic mapping from static configuration */
873   for (i=0; element_to_special_graphic[i].element > -1; i++)
874   {
875     int element = element_to_special_graphic[i].element;
876     int special = element_to_special_graphic[i].special;
877     int graphic = element_to_special_graphic[i].graphic;
878
879     if (special != GFX_SPECIAL_ARG_EDITOR)
880       continue;
881
882     element_info[element].editor_graphic = graphic;
883   }
884
885   /* initialize special element/graphic mapping from dynamic configuration */
886   for (i=0; i < num_property_mappings; i++)
887   {
888     int element = property_mapping[i].base_index;
889     int special = property_mapping[i].ext3_index;
890     int graphic = property_mapping[i].artwork_index;
891
892     if (special != GFX_SPECIAL_ARG_EDITOR)
893       continue;
894
895     element_info[element].editor_graphic = graphic;
896   }
897 }
898
899 static void InitElementSoundInfo()
900 {
901   /* soon to come */
902 }
903
904 static void set_graphic_parameters(int graphic, int *parameter)
905 {
906   Bitmap *src_bitmap = getBitmapFromImageID(graphic);
907   int num_xtiles = (src_bitmap ? src_bitmap->width          : TILEX) / TILEX;
908   int num_ytiles = (src_bitmap ? src_bitmap->height * 2 / 3 : TILEY) / TILEY;
909
910   graphic_info[graphic].bitmap = src_bitmap;
911
912   graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
913   graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
914   graphic_info[graphic].offset_x = parameter[GFX_ARG_OFFSET];
915   graphic_info[graphic].offset_y = 0;
916
917   /* animation frames are ordered vertically instead of horizontally */
918   if (parameter[GFX_ARG_VERTICAL])
919   {
920     graphic_info[graphic].offset_x = 0;
921     graphic_info[graphic].offset_y = parameter[GFX_ARG_OFFSET];
922   }
923
924   /* optionally, the x and y offset of frames can be specified directly */
925   if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
926     graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
927   if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
928     graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
929
930   /* automatically determine correct number of frames, if not defined */
931   if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
932     graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
933   else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
934     graphic_info[graphic].anim_frames = num_xtiles;
935   else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
936     graphic_info[graphic].anim_frames = num_ytiles;
937   else
938     graphic_info[graphic].anim_frames = 1;
939
940   graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
941   if (graphic_info[graphic].anim_delay == 0)    /* delay must be at least 1 */
942     graphic_info[graphic].anim_delay = 1;
943
944   /* set mode for animation frame order */
945   if (parameter[GFX_ARG_MODE_LOOP])
946     graphic_info[graphic].anim_mode = ANIM_LOOP;
947   else if (parameter[GFX_ARG_MODE_LINEAR])
948     graphic_info[graphic].anim_mode = ANIM_LINEAR;
949   else if (parameter[GFX_ARG_MODE_PINGPONG])
950     graphic_info[graphic].anim_mode = ANIM_PINGPONG;
951   else if (parameter[GFX_ARG_MODE_PINGPONG2])
952     graphic_info[graphic].anim_mode = ANIM_PINGPONG2;
953   else if (parameter[GFX_ARG_MODE_RANDOM])
954     graphic_info[graphic].anim_mode = ANIM_RANDOM;
955   else if (graphic_info[graphic].anim_frames > 1)
956     graphic_info[graphic].anim_mode = ANIM_LOOP;
957   else
958     graphic_info[graphic].anim_mode = ANIM_NONE;
959
960   /* set additional flag to play animation frames in reverse order */
961   if (parameter[GFX_ARG_MODE_REVERSE])
962     graphic_info[graphic].anim_mode |= ANIM_REVERSE;
963
964   /* automatically determine correct start frame, if not defined */
965   if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
966     graphic_info[graphic].anim_start_frame = 0;
967   else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
968     graphic_info[graphic].anim_start_frame =
969       graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
970   else
971     graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
972
973   /* animation synchronized with global frame counter, not move position */
974   graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
975 }
976
977 static void InitGraphicInfo()
978 {
979   static boolean clipmasks_initialized = FALSE;
980   int num_images = getImageListSize();
981   int i;
982 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
983   Pixmap src_pixmap;
984   XGCValues clip_gc_values;
985   unsigned long clip_gc_valuemask;
986   GC copy_clipmask_gc = None;
987 #endif
988
989   if (graphic_info != NULL)
990     free(graphic_info);
991
992   graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
993
994 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
995   if (clipmasks_initialized)
996   {
997     for (i=0; i<num_images; i++)
998     {
999       if (graphic_info[i].clip_mask)
1000         XFreePixmap(display, graphic_info[i].clip_mask);
1001       if (graphic_info[i].clip_gc)
1002         XFreeGC(display, graphic_info[i].clip_gc);
1003
1004       graphic_info[i].clip_mask = None;
1005       graphic_info[i].clip_gc = None;
1006     }
1007   }
1008 #endif
1009
1010   for (i=0; i<num_images; i++)
1011   {
1012     struct FileInfo *image = getImageListEntry(i);
1013     Bitmap *src_bitmap;
1014     int src_x, src_y;
1015     int first_frame, last_frame;
1016
1017     set_graphic_parameters(i, image->parameter);
1018
1019     /* now check if no animation frames are outside of the loaded image */
1020
1021     if (graphic_info[i].bitmap == NULL)
1022       continue;         /* skip check for optional images that are undefined */
1023
1024     first_frame = 0;
1025     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1026     if (src_x < 0 || src_y < 0 ||
1027         src_x + TILEX > src_bitmap->width ||
1028         src_y + TILEY > src_bitmap->height)
1029     {
1030       Error(ERR_RETURN_LINE, "-");
1031       Error(ERR_RETURN, "warning: error found in config file:");
1032       Error(ERR_RETURN, "- config file: '%s'",
1033             getImageConfigFilename());
1034       Error(ERR_RETURN, "- config token: '%s'",
1035             getTokenFromImageID(i));
1036       Error(ERR_RETURN, "- image file: '%s'",
1037             src_bitmap->source_filename);
1038       Error(ERR_RETURN,
1039             "error: first animation frame out of bounds (%d, %d)",
1040             src_x, src_y);
1041       Error(ERR_RETURN, "custom graphic rejected for this element/action");
1042       Error(ERR_RETURN_LINE, "-");
1043
1044       set_graphic_parameters(i, image->default_parameter);
1045     }
1046
1047     last_frame = graphic_info[i].anim_frames - 1;
1048     getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1049     if (src_x < 0 || src_y < 0 ||
1050         src_x + TILEX > src_bitmap->width ||
1051         src_y + TILEY > src_bitmap->height)
1052     {
1053       Error(ERR_RETURN_LINE, "-");
1054       Error(ERR_RETURN, "warning: error found in config file:");
1055       Error(ERR_RETURN, "- config file: '%s'",
1056             getImageConfigFilename());
1057       Error(ERR_RETURN, "- config token: '%s'",
1058             getTokenFromImageID(i));
1059       Error(ERR_RETURN, "- image file: '%s'",
1060             src_bitmap->source_filename);
1061       Error(ERR_RETURN,
1062             "error: last animation frame (%d) out of bounds (%d, %d)",
1063             last_frame, src_x, src_y);
1064       Error(ERR_RETURN, "custom graphic rejected for this element/action");
1065       Error(ERR_RETURN_LINE, "-");
1066
1067       set_graphic_parameters(i, image->default_parameter);
1068     }
1069
1070 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1071     /* currently we need only a tile clip mask from the first frame */
1072     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1073
1074     if (copy_clipmask_gc == None)
1075     {
1076       clip_gc_values.graphics_exposures = False;
1077       clip_gc_valuemask = GCGraphicsExposures;
1078       copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
1079                                    clip_gc_valuemask, &clip_gc_values);
1080     }
1081
1082     graphic_info[i].clip_mask =
1083       XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
1084
1085     src_pixmap = src_bitmap->clip_mask;
1086     XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
1087               copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
1088
1089     clip_gc_values.graphics_exposures = False;
1090     clip_gc_values.clip_mask = graphic_info[i].clip_mask;
1091     clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
1092     graphic_info[i].clip_gc =
1093       XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
1094 #endif
1095   }
1096
1097 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1098   if (copy_clipmask_gc)
1099     XFreeGC(display, copy_clipmask_gc);
1100 #endif
1101
1102   clipmasks_initialized = TRUE;
1103 }
1104
1105 static void set_sound_parameters(int sound, int *parameter)
1106 {
1107   /* explicit loop mode setting in configuration overrides default value */
1108   if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1109     sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
1110 }
1111
1112 static void InitSoundInfo()
1113 {
1114   int *sound_effect_properties;
1115   int num_sounds = getSoundListSize();
1116   int i, j;
1117
1118   if (sound_info != NULL)
1119     free(sound_info);
1120
1121   sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
1122   sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
1123
1124   /* initialize sound effect for all elements to "no sound" */
1125   for (i=0; i<MAX_NUM_ELEMENTS; i++)
1126     for (j=0; j<NUM_ACTIONS; j++)
1127       element_info[i].sound[j] = SND_UNDEFINED;
1128
1129   for (i=0; i<num_sounds; i++)
1130   {
1131     struct FileInfo *sound = getSoundListEntry(i);
1132     int len_effect_text = strlen(sound->token);
1133
1134     sound_effect_properties[i] = ACTION_OTHER;
1135     sound_info[i].loop = FALSE;
1136
1137     /* determine all loop sounds and identify certain sound classes */
1138
1139     for (j=0; element_action_info[j].suffix; j++)
1140     {
1141       int len_action_text = strlen(element_action_info[j].suffix);
1142
1143       if (len_action_text < len_effect_text &&
1144           strcmp(&sound->token[len_effect_text - len_action_text],
1145                  element_action_info[j].suffix) == 0)
1146       {
1147         sound_effect_properties[i] = element_action_info[j].value;
1148
1149         if (element_action_info[j].is_loop_sound)
1150           sound_info[i].loop = TRUE;
1151       }
1152     }
1153
1154     /* associate elements and some selected sound actions */
1155
1156     for (j=0; j<MAX_NUM_ELEMENTS; j++)
1157     {
1158       if (element_info[j].sound_class_name)
1159       {
1160         int len_class_text = strlen(element_info[j].sound_class_name);
1161
1162         if (len_class_text + 1 < len_effect_text &&
1163             strncmp(sound->token,
1164                     element_info[j].sound_class_name, len_class_text) == 0 &&
1165             sound->token[len_class_text] == '.')
1166         {
1167           int sound_action_value = sound_effect_properties[i];
1168
1169           element_info[j].sound[sound_action_value] = i;
1170         }
1171       }
1172     }
1173
1174     set_sound_parameters(i, sound->parameter);
1175   }
1176
1177   free(sound_effect_properties);
1178
1179 #if 0
1180   /* TEST ONLY */
1181   {
1182     int element = EL_SAND;
1183     int sound_action = ACTION_DIGGING;
1184     int j = 0;
1185
1186     while (element_action_info[j].suffix)
1187     {
1188       if (element_action_info[j].value == sound_action)
1189         printf("element %d, sound action '%s'  == %d\n",
1190                element, element_action_info[j].suffix,
1191                element_info_[element].sound[sound_action]);
1192       j++;
1193     }
1194   }
1195 #endif
1196 }
1197
1198 void InitElementProperties()
1199 {
1200   int i, j;
1201
1202   static int ep_amoebalive[] =
1203   {
1204     EL_AMOEBA_WET,
1205     EL_AMOEBA_DRY,
1206     EL_AMOEBA_FULL,
1207     EL_BD_AMOEBA
1208   };
1209   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
1210
1211   static int ep_amoeboid[] =
1212   {
1213     EL_AMOEBA_DEAD,
1214     EL_AMOEBA_WET,
1215     EL_AMOEBA_DRY,
1216     EL_AMOEBA_FULL,
1217     EL_BD_AMOEBA
1218   };
1219   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1220
1221   static int ep_schluessel[] =
1222   {
1223     EL_KEY1,
1224     EL_KEY2,
1225     EL_KEY3,
1226     EL_KEY4,
1227     EL_EM_KEY1,
1228     EL_EM_KEY2,
1229     EL_EM_KEY3,
1230     EL_EM_KEY4
1231   };
1232   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1233
1234   static int ep_pforte[] =
1235   {
1236     EL_GATE1,
1237     EL_GATE2,
1238     EL_GATE3,
1239     EL_GATE4,
1240     EL_GATE1_GRAY,
1241     EL_GATE2_GRAY,
1242     EL_GATE3_GRAY,
1243     EL_GATE4_GRAY,
1244     EL_EM_GATE1,
1245     EL_EM_GATE2,
1246     EL_EM_GATE3,
1247     EL_EM_GATE4,
1248     EL_EM_GATE1_GRAY,
1249     EL_EM_GATE2_GRAY,
1250     EL_EM_GATE3_GRAY,
1251     EL_EM_GATE4_GRAY,
1252     EL_SWITCHGATE_OPEN,
1253     EL_SWITCHGATE_OPENING,
1254     EL_SWITCHGATE_CLOSED,
1255     EL_SWITCHGATE_CLOSING,
1256     EL_TIMEGATE_OPEN,
1257     EL_TIMEGATE_OPENING,
1258     EL_TIMEGATE_CLOSED,
1259     EL_TIMEGATE_CLOSING,
1260     EL_TUBE_ALL,
1261     EL_TUBE_VERTICAL,
1262     EL_TUBE_HORIZONTAL,
1263     EL_TUBE_VERTICAL_LEFT,
1264     EL_TUBE_VERTICAL_RIGHT,
1265     EL_TUBE_HORIZONTAL_UP,
1266     EL_TUBE_HORIZONTAL_DOWN,
1267     EL_TUBE_LEFT_UP,
1268     EL_TUBE_LEFT_DOWN,
1269     EL_TUBE_RIGHT_UP,
1270     EL_TUBE_RIGHT_DOWN
1271   };
1272   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1273
1274   static int ep_solid[] =
1275   {
1276     EL_STEELWALL,
1277     EL_WALL,
1278     EL_WALL_GROWING,
1279     EL_WALL_GROWING_X,
1280     EL_WALL_GROWING_Y,
1281     EL_WALL_GROWING_XY,
1282     EL_BD_WALL,
1283     EL_WALL_CRUMBLED,
1284     EL_EXIT_CLOSED,
1285     EL_EXIT_OPENING,
1286     EL_EXIT_OPEN,
1287     EL_AMOEBA_DEAD,
1288     EL_AMOEBA_WET,
1289     EL_AMOEBA_DRY,
1290     EL_AMOEBA_FULL,
1291     EL_BD_AMOEBA,
1292     EL_QUICKSAND_FULL,
1293     EL_QUICKSAND_EMPTY,
1294     EL_QUICKSAND_FILLING,
1295     EL_QUICKSAND_EMPTYING,
1296     EL_MAGIC_WALL,
1297     EL_MAGIC_WALL_ACTIVE,
1298     EL_MAGIC_WALL_EMPTYING,
1299     EL_MAGIC_WALL_FILLING,
1300     EL_MAGIC_WALL_FULL,
1301     EL_MAGIC_WALL_DEAD,
1302     EL_BD_MAGIC_WALL,
1303     EL_BD_MAGIC_WALL_ACTIVE,
1304     EL_BD_MAGIC_WALL_EMPTYING,
1305     EL_BD_MAGIC_WALL_FULL,
1306     EL_BD_MAGIC_WALL_FILLING,
1307     EL_BD_MAGIC_WALL_DEAD,
1308     EL_GAMEOFLIFE,
1309     EL_BIOMAZE,
1310     EL_ACIDPOOL_TOPLEFT,
1311     EL_ACIDPOOL_TOPRIGHT,
1312     EL_ACIDPOOL_BOTTOMLEFT,
1313     EL_ACIDPOOL_BOTTOM,
1314     EL_ACIDPOOL_BOTTOMRIGHT,
1315     EL_SP_CHIP_SINGLE,
1316     EL_SP_CHIP_LEFT,
1317     EL_SP_CHIP_RIGHT,
1318     EL_SP_CHIP_UPPER,
1319     EL_SP_CHIP_LOWER,
1320     EL_SP_HARD_GRAY,
1321     EL_SP_HARD_GREEN,
1322     EL_SP_HARD_BLUE,
1323     EL_SP_HARD_RED,
1324     EL_SP_HARD_YELLOW,
1325     EL_SP_HARD_BASE1,
1326     EL_SP_HARD_BASE2,
1327     EL_SP_HARD_BASE3,
1328     EL_SP_HARD_BASE4,
1329     EL_SP_HARD_BASE5,
1330     EL_SP_HARD_BASE6,
1331     EL_SP_TERMINAL,
1332     EL_SP_TERMINAL_ACTIVE,
1333     EL_SP_EXIT_CLOSED,
1334     EL_SP_EXIT_OPEN,
1335     EL_INVISIBLE_STEELWALL,
1336     EL_INVISIBLE_STEELWALL_ACTIVE,
1337     EL_INVISIBLE_WALL,
1338     EL_INVISIBLE_WALL_ACTIVE,
1339     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1340     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1341     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1342     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1343     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1344     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1345     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1346     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1347     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1348     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1349     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1350     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1351     EL_SWITCHGATE_SWITCH_UP,
1352     EL_SWITCHGATE_SWITCH_DOWN,
1353     EL_LIGHT_SWITCH,
1354     EL_LIGHT_SWITCH_ACTIVE,
1355     EL_TIMEGATE_SWITCH,
1356     EL_TIMEGATE_SWITCH_ACTIVE,
1357     EL_SIGN_EXCLAMATION,
1358     EL_SIGN_RADIOACTIVITY,
1359     EL_SIGN_STOP,
1360     EL_SIGN_WHEELCHAIR,
1361     EL_SIGN_PARKING,
1362     EL_SIGN_ONEWAY,
1363     EL_SIGN_HEART,
1364     EL_SIGN_TRIANGLE,
1365     EL_SIGN_ROUND,
1366     EL_SIGN_EXIT,
1367     EL_SIGN_YINYANG,
1368     EL_SIGN_OTHER,
1369     EL_STEELWALL_SLANTED,
1370     EL_EMC_STEELWALL1,
1371     EL_EMC_STEELWALL2,
1372     EL_EMC_STEELWALL3,
1373     EL_EMC_STEELWALL4,
1374     EL_EMC_WALL_PILLAR_UPPER,
1375     EL_EMC_WALL_PILLAR_MIDDLE,
1376     EL_EMC_WALL_PILLAR_LOWER,
1377     EL_EMC_WALL4,
1378     EL_EMC_WALL5,
1379     EL_EMC_WALL6,
1380     EL_EMC_WALL7,
1381     EL_EMC_WALL8,
1382     EL_CRYSTAL,
1383     EL_WALL_PEARL,
1384     EL_WALL_CRYSTAL,
1385     EL_GATE1,
1386     EL_GATE2,
1387     EL_GATE3,
1388     EL_GATE4,
1389     EL_GATE1_GRAY,
1390     EL_GATE2_GRAY,
1391     EL_GATE3_GRAY,
1392     EL_GATE4_GRAY,
1393     EL_EM_GATE1,
1394     EL_EM_GATE2,
1395     EL_EM_GATE3,
1396     EL_EM_GATE4,
1397     EL_EM_GATE1_GRAY,
1398     EL_EM_GATE2_GRAY,
1399     EL_EM_GATE3_GRAY,
1400     EL_EM_GATE4_GRAY,
1401     EL_SWITCHGATE_OPEN,
1402     EL_SWITCHGATE_OPENING,
1403     EL_SWITCHGATE_CLOSED,
1404     EL_SWITCHGATE_CLOSING,
1405     EL_TIMEGATE_OPEN,
1406     EL_TIMEGATE_OPENING,
1407     EL_TIMEGATE_CLOSED,
1408     EL_TIMEGATE_CLOSING,
1409     EL_TUBE_ALL,
1410     EL_TUBE_VERTICAL,
1411     EL_TUBE_HORIZONTAL,
1412     EL_TUBE_VERTICAL_LEFT,
1413     EL_TUBE_VERTICAL_RIGHT,
1414     EL_TUBE_HORIZONTAL_UP,
1415     EL_TUBE_HORIZONTAL_DOWN,
1416     EL_TUBE_LEFT_UP,
1417     EL_TUBE_LEFT_DOWN,
1418     EL_TUBE_RIGHT_UP,
1419     EL_TUBE_RIGHT_DOWN
1420   };
1421   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1422
1423   static int ep_massive[] =
1424   {
1425     EL_STEELWALL,
1426     EL_ACID,
1427     EL_ACIDPOOL_TOPLEFT,
1428     EL_ACIDPOOL_TOPRIGHT,
1429     EL_ACIDPOOL_BOTTOMLEFT,
1430     EL_ACIDPOOL_BOTTOM,
1431     EL_ACIDPOOL_BOTTOMRIGHT,
1432     EL_SP_HARD_GRAY,
1433     EL_SP_HARD_GREEN,
1434     EL_SP_HARD_BLUE,
1435     EL_SP_HARD_RED,
1436     EL_SP_HARD_YELLOW,
1437     EL_SP_HARD_BASE1,
1438     EL_SP_HARD_BASE2,
1439     EL_SP_HARD_BASE3,
1440     EL_SP_HARD_BASE4,
1441     EL_SP_HARD_BASE5,
1442     EL_SP_HARD_BASE6,
1443     EL_INVISIBLE_STEELWALL,
1444     EL_INVISIBLE_STEELWALL_ACTIVE,
1445     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1446     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1447     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1448     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1449     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1450     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1451     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1452     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1453     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1454     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1455     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1456     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1457     EL_LIGHT_SWITCH,
1458     EL_LIGHT_SWITCH_ACTIVE,
1459     EL_SIGN_EXCLAMATION,
1460     EL_SIGN_RADIOACTIVITY,
1461     EL_SIGN_STOP,
1462     EL_SIGN_WHEELCHAIR,
1463     EL_SIGN_PARKING,
1464     EL_SIGN_ONEWAY,
1465     EL_SIGN_HEART,
1466     EL_SIGN_TRIANGLE,
1467     EL_SIGN_ROUND,
1468     EL_SIGN_EXIT,
1469     EL_SIGN_YINYANG,
1470     EL_SIGN_OTHER,
1471     EL_STEELWALL_SLANTED,
1472     EL_EMC_STEELWALL1,
1473     EL_EMC_STEELWALL2,
1474     EL_EMC_STEELWALL3,
1475     EL_EMC_STEELWALL4,
1476     EL_CRYSTAL,
1477     EL_GATE1,
1478     EL_GATE2,
1479     EL_GATE3,
1480     EL_GATE4,
1481     EL_GATE1_GRAY,
1482     EL_GATE2_GRAY,
1483     EL_GATE3_GRAY,
1484     EL_GATE4_GRAY,
1485     EL_EM_GATE1,
1486     EL_EM_GATE2,
1487     EL_EM_GATE3,
1488     EL_EM_GATE4,
1489     EL_EM_GATE1_GRAY,
1490     EL_EM_GATE2_GRAY,
1491     EL_EM_GATE3_GRAY,
1492     EL_EM_GATE4_GRAY,
1493     EL_SWITCHGATE_OPEN,
1494     EL_SWITCHGATE_OPENING,
1495     EL_SWITCHGATE_CLOSED,
1496     EL_SWITCHGATE_CLOSING,
1497     EL_TIMEGATE_OPEN,
1498     EL_TIMEGATE_OPENING,
1499     EL_TIMEGATE_CLOSED,
1500     EL_TIMEGATE_CLOSING,
1501     EL_TUBE_ALL,
1502     EL_TUBE_VERTICAL,
1503     EL_TUBE_HORIZONTAL,
1504     EL_TUBE_VERTICAL_LEFT,
1505     EL_TUBE_VERTICAL_RIGHT,
1506     EL_TUBE_HORIZONTAL_UP,
1507     EL_TUBE_HORIZONTAL_DOWN,
1508     EL_TUBE_LEFT_UP,
1509     EL_TUBE_LEFT_DOWN,
1510     EL_TUBE_RIGHT_UP,
1511     EL_TUBE_RIGHT_DOWN
1512   };
1513   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1514
1515   static int ep_slippery[] =
1516   {
1517     EL_WALL_CRUMBLED,
1518     EL_BD_WALL,
1519     EL_ROCK,
1520     EL_BD_ROCK,
1521     EL_EMERALD,
1522     EL_BD_DIAMOND,
1523     EL_EMERALD_YELLOW,
1524     EL_EMERALD_RED,
1525     EL_EMERALD_PURPLE,
1526     EL_DIAMOND,
1527     EL_BOMB,
1528     EL_NUT,
1529     EL_ROBOT_WHEEL_ACTIVE,
1530     EL_ROBOT_WHEEL,
1531     EL_TIME_ORB_FULL,
1532     EL_TIME_ORB_EMPTY,
1533     EL_LAMP_ACTIVE,
1534     EL_LAMP,
1535     EL_ACIDPOOL_TOPLEFT,
1536     EL_ACIDPOOL_TOPRIGHT,
1537     EL_SATELLITE,
1538     EL_SP_ZONK,
1539     EL_SP_INFOTRON,
1540     EL_SP_CHIP_SINGLE,
1541     EL_SP_CHIP_LEFT,
1542     EL_SP_CHIP_RIGHT,
1543     EL_SP_CHIP_UPPER,
1544     EL_SP_CHIP_LOWER,
1545     EL_SPEED_PILL,
1546     EL_STEELWALL_SLANTED,
1547     EL_PEARL,
1548     EL_CRYSTAL
1549   };
1550   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1551
1552   static int ep_enemy[] =
1553   {
1554     EL_BUG,
1555     EL_SPACESHIP,
1556     EL_BD_BUTTERFLY,
1557     EL_BD_FIREFLY,
1558     EL_YAMYAM,
1559     EL_DARK_YAMYAM,
1560     EL_ROBOT,
1561     EL_PACMAN,
1562     EL_SP_SNIKSNAK,
1563     EL_SP_ELECTRON
1564   };
1565   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1566
1567   static int ep_mauer[] =
1568   {
1569     EL_STEELWALL,
1570     EL_GATE1,
1571     EL_GATE2,
1572     EL_GATE3,
1573     EL_GATE4,
1574     EL_GATE1_GRAY,
1575     EL_GATE2_GRAY,
1576     EL_GATE3_GRAY,
1577     EL_GATE4_GRAY,
1578     EL_EM_GATE1,
1579     EL_EM_GATE2,
1580     EL_EM_GATE3,
1581     EL_EM_GATE4,
1582     EL_EM_GATE1_GRAY,
1583     EL_EM_GATE2_GRAY,
1584     EL_EM_GATE3_GRAY,
1585     EL_EM_GATE4_GRAY,
1586     EL_EXIT_CLOSED,
1587     EL_EXIT_OPENING,
1588     EL_EXIT_OPEN,
1589     EL_WALL,
1590     EL_WALL_CRUMBLED,
1591     EL_WALL_GROWING,
1592     EL_WALL_GROWING_X,
1593     EL_WALL_GROWING_Y,
1594     EL_WALL_GROWING_XY,
1595     EL_WALL_GROWING_ACTIVE,
1596     EL_BD_WALL,
1597     EL_SP_CHIP_SINGLE,
1598     EL_SP_CHIP_LEFT,
1599     EL_SP_CHIP_RIGHT,
1600     EL_SP_CHIP_UPPER,
1601     EL_SP_CHIP_LOWER,
1602     EL_SP_HARD_GRAY,
1603     EL_SP_HARD_GREEN,
1604     EL_SP_HARD_BLUE,
1605     EL_SP_HARD_RED,
1606     EL_SP_HARD_YELLOW,
1607     EL_SP_HARD_BASE1,
1608     EL_SP_HARD_BASE2,
1609     EL_SP_HARD_BASE3,
1610     EL_SP_HARD_BASE4,
1611     EL_SP_HARD_BASE5,
1612     EL_SP_HARD_BASE6,
1613     EL_SP_TERMINAL,
1614     EL_SP_TERMINAL_ACTIVE,
1615     EL_SP_EXIT_CLOSED,
1616     EL_SP_EXIT_OPEN,
1617     EL_INVISIBLE_STEELWALL,
1618     EL_INVISIBLE_STEELWALL_ACTIVE,
1619     EL_INVISIBLE_WALL,
1620     EL_INVISIBLE_WALL_ACTIVE,
1621     EL_STEELWALL_SLANTED,
1622     EL_EMC_STEELWALL1,
1623     EL_EMC_STEELWALL2,
1624     EL_EMC_STEELWALL3,
1625     EL_EMC_STEELWALL4,
1626     EL_EMC_WALL_PILLAR_UPPER,
1627     EL_EMC_WALL_PILLAR_MIDDLE,
1628     EL_EMC_WALL_PILLAR_LOWER,
1629     EL_EMC_WALL4,
1630     EL_EMC_WALL5,
1631     EL_EMC_WALL6,
1632     EL_EMC_WALL7,
1633     EL_EMC_WALL8
1634   };
1635   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1636
1637   static int ep_can_fall[] =
1638   {
1639     EL_ROCK,
1640     EL_BD_ROCK,
1641     EL_EMERALD,
1642     EL_BD_DIAMOND,
1643     EL_EMERALD_YELLOW,
1644     EL_EMERALD_RED,
1645     EL_EMERALD_PURPLE,
1646     EL_DIAMOND,
1647     EL_BOMB,
1648     EL_NUT,
1649     EL_AMOEBA_DROP,
1650     EL_QUICKSAND_FULL,
1651     EL_MAGIC_WALL_FULL,
1652     EL_BD_MAGIC_WALL_FULL,
1653     EL_TIME_ORB_FULL,
1654     EL_TIME_ORB_EMPTY,
1655     EL_SP_ZONK,
1656     EL_SP_INFOTRON,
1657     EL_SP_DISK_ORANGE,
1658     EL_PEARL,
1659     EL_CRYSTAL,
1660     EL_SPRING,
1661     EL_DX_SUPABOMB
1662   };
1663   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1664
1665   static int ep_can_smash[] =
1666   {
1667     EL_ROCK,
1668     EL_BD_ROCK,
1669     EL_EMERALD,
1670     EL_BD_DIAMOND,
1671     EL_EMERALD_YELLOW,
1672     EL_EMERALD_RED,
1673     EL_EMERALD_PURPLE,
1674     EL_DIAMOND,
1675     EL_KEY1,
1676     EL_KEY2,
1677     EL_KEY3,
1678     EL_KEY4,
1679     EL_EM_KEY1,
1680     EL_EM_KEY2,
1681     EL_EM_KEY3,
1682     EL_EM_KEY4,
1683     EL_BOMB,
1684     EL_NUT,
1685     EL_AMOEBA_DROP,
1686     EL_TIME_ORB_FULL,
1687     EL_TIME_ORB_EMPTY,
1688     EL_SP_ZONK,
1689     EL_SP_INFOTRON,
1690     EL_SP_DISK_ORANGE,
1691     EL_PEARL,
1692     EL_CRYSTAL,
1693     EL_SPRING,
1694     EL_DX_SUPABOMB
1695   };
1696   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1697
1698   static int ep_can_change[] =
1699   {
1700     EL_ROCK,
1701     EL_BD_ROCK,
1702     EL_EMERALD,
1703     EL_BD_DIAMOND,
1704     EL_EMERALD_YELLOW,
1705     EL_EMERALD_RED,
1706     EL_EMERALD_PURPLE,
1707     EL_DIAMOND
1708   };
1709   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1710
1711   static int ep_can_move[] =
1712   {
1713     EL_BUG,
1714     EL_SPACESHIP,
1715     EL_BD_BUTTERFLY,
1716     EL_BD_FIREFLY,
1717     EL_YAMYAM,
1718     EL_DARK_YAMYAM,
1719     EL_ROBOT,
1720     EL_PACMAN,
1721     EL_MOLE,
1722     EL_PENGUIN,
1723     EL_PIG,
1724     EL_DRAGON,
1725     EL_SATELLITE,
1726     EL_SP_SNIKSNAK,
1727     EL_SP_ELECTRON,
1728     EL_BALLOON,
1729     EL_SPRING
1730   };
1731   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1732
1733   static int ep_could_move[] =
1734   {
1735     EL_BUG_RIGHT,
1736     EL_BUG_UP,
1737     EL_BUG_LEFT,
1738     EL_BUG_DOWN,
1739     EL_SPACESHIP_RIGHT,
1740     EL_SPACESHIP_UP,
1741     EL_SPACESHIP_LEFT,
1742     EL_SPACESHIP_DOWN,
1743     EL_BD_BUTTERFLY_RIGHT,
1744     EL_BD_BUTTERFLY_UP,
1745     EL_BD_BUTTERFLY_LEFT,
1746     EL_BD_BUTTERFLY_DOWN,
1747     EL_BD_FIREFLY_RIGHT,
1748     EL_BD_FIREFLY_UP,
1749     EL_BD_FIREFLY_LEFT,
1750     EL_BD_FIREFLY_DOWN,
1751     EL_PACMAN_RIGHT,
1752     EL_PACMAN_UP,
1753     EL_PACMAN_LEFT,
1754     EL_PACMAN_DOWN
1755   };
1756   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1757
1758   static int ep_dont_touch[] =
1759   {
1760     EL_BUG,
1761     EL_SPACESHIP,
1762     EL_BD_BUTTERFLY,
1763     EL_BD_FIREFLY
1764   };
1765   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1766
1767   static int ep_dont_go_to[] =
1768   {
1769     EL_BUG,
1770     EL_SPACESHIP,
1771     EL_BD_BUTTERFLY,
1772     EL_BD_FIREFLY,
1773     EL_YAMYAM,
1774     EL_DARK_YAMYAM,
1775     EL_ROBOT,
1776     EL_PACMAN,
1777     EL_AMOEBA_DROP,
1778     EL_ACID,
1779     EL_SP_SNIKSNAK,
1780     EL_SP_ELECTRON,
1781     EL_SP_BUGGY_BASE_ACTIVE,
1782     EL_TRAP_ACTIVE,
1783     EL_LANDMINE
1784   };
1785   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1786
1787   static int ep_mampf2[] =
1788   {
1789     EL_SAND,
1790     EL_BUG,
1791     EL_SPACESHIP,
1792     EL_BD_BUTTERFLY,
1793     EL_BD_FIREFLY,
1794     EL_YAMYAM,
1795     EL_ROBOT,
1796     EL_PACMAN,
1797     EL_AMOEBA_DROP,
1798     EL_AMOEBA_DEAD,
1799     EL_AMOEBA_WET,
1800     EL_AMOEBA_DRY,
1801     EL_AMOEBA_FULL,
1802     EL_BD_AMOEBA,
1803     EL_EMERALD,
1804     EL_BD_DIAMOND,
1805     EL_EMERALD_YELLOW,
1806     EL_EMERALD_RED,
1807     EL_EMERALD_PURPLE,
1808     EL_DIAMOND,
1809     EL_PEARL,
1810     EL_CRYSTAL
1811   };
1812   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1813
1814   static int ep_bd_element[] =
1815   {
1816     EL_EMPTY,
1817     EL_SAND,
1818     EL_WALL_CRUMBLED,
1819     EL_BD_WALL,
1820     EL_ROCK,
1821     EL_BD_ROCK,
1822     EL_BD_DIAMOND,
1823     EL_BD_MAGIC_WALL,
1824     EL_EXIT_CLOSED,
1825     EL_EXIT_OPEN,
1826     EL_STEELWALL,
1827     EL_PLAYER1,
1828     EL_BD_FIREFLY,
1829     EL_BD_FIREFLY_1,
1830     EL_BD_FIREFLY_2,
1831     EL_BD_FIREFLY_3,
1832     EL_BD_FIREFLY_4,
1833     EL_BD_BUTTERFLY,
1834     EL_BD_BUTTERFLY_1,
1835     EL_BD_BUTTERFLY_2,
1836     EL_BD_BUTTERFLY_3,
1837     EL_BD_BUTTERFLY_4,
1838     EL_BD_AMOEBA,
1839     EL_CHAR_QUESTION
1840   };
1841   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1842
1843   static int ep_sb_element[] =
1844   {
1845     EL_EMPTY,
1846     EL_STEELWALL,
1847     EL_SOKOBAN_OBJECT,
1848     EL_SOKOBAN_FIELD_EMPTY,
1849     EL_SOKOBAN_FIELD_FULL,
1850     EL_PLAYER1,
1851     EL_INVISIBLE_STEELWALL
1852   };
1853   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1854
1855   static int ep_gem[] =
1856   {
1857     EL_EMERALD,
1858     EL_BD_DIAMOND,
1859     EL_EMERALD_YELLOW,
1860     EL_EMERALD_RED,
1861     EL_EMERALD_PURPLE,
1862     EL_DIAMOND
1863   };
1864   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1865
1866   static int ep_inactive[] =
1867   {
1868     EL_EMPTY,
1869     EL_SAND,
1870     EL_WALL,
1871     EL_BD_WALL,
1872     EL_WALL_CRUMBLED,
1873     EL_STEELWALL,
1874     EL_AMOEBA_DEAD,
1875     EL_QUICKSAND_EMPTY,
1876     EL_STONEBLOCK,
1877     EL_ROBOT_WHEEL,
1878     EL_KEY1,
1879     EL_KEY2,
1880     EL_KEY3,
1881     EL_KEY4,
1882     EL_EM_KEY1,
1883     EL_EM_KEY2,
1884     EL_EM_KEY3,
1885     EL_EM_KEY4,
1886     EL_GATE1,
1887     EL_GATE2,
1888     EL_GATE3,
1889     EL_GATE4,
1890     EL_GATE1_GRAY,
1891     EL_GATE2_GRAY,
1892     EL_GATE3_GRAY,
1893     EL_GATE4_GRAY,
1894     EL_EM_GATE1,
1895     EL_EM_GATE2,
1896     EL_EM_GATE3,
1897     EL_EM_GATE4,
1898     EL_EM_GATE1_GRAY,
1899     EL_EM_GATE2_GRAY,
1900     EL_EM_GATE3_GRAY,
1901     EL_EM_GATE4_GRAY,
1902     EL_DYNAMITE,
1903     EL_INVISIBLE_STEELWALL,
1904     EL_INVISIBLE_WALL,
1905     EL_INVISIBLE_SAND,
1906     EL_LAMP,
1907     EL_LAMP_ACTIVE,
1908     EL_WALL_EMERALD,
1909     EL_WALL_DIAMOND,
1910     EL_WALL_BD_DIAMOND,
1911     EL_WALL_EMERALD_YELLOW,
1912     EL_DYNABOMB_NR,
1913     EL_DYNABOMB_SZ,
1914     EL_DYNABOMB_XL,
1915     EL_SOKOBAN_OBJECT,
1916     EL_SOKOBAN_FIELD_EMPTY,
1917     EL_SOKOBAN_FIELD_FULL,
1918     EL_WALL_EMERALD_RED,
1919     EL_WALL_EMERALD_PURPLE,
1920     EL_ACIDPOOL_TOPLEFT,
1921     EL_ACIDPOOL_TOPRIGHT,
1922     EL_ACIDPOOL_BOTTOMLEFT,
1923     EL_ACIDPOOL_BOTTOM,
1924     EL_ACIDPOOL_BOTTOMRIGHT,
1925     EL_MAGIC_WALL,
1926     EL_MAGIC_WALL_DEAD,
1927     EL_BD_MAGIC_WALL,
1928     EL_BD_MAGIC_WALL_DEAD,
1929     EL_AMOEBA_TO_DIAMOND,
1930     EL_BLOCKED,
1931     EL_SP_EMPTY,
1932     EL_SP_BASE,
1933     EL_SP_PORT1_RIGHT,
1934     EL_SP_PORT1_DOWN,
1935     EL_SP_PORT1_LEFT,
1936     EL_SP_PORT1_UP,
1937     EL_SP_PORT2_RIGHT,
1938     EL_SP_PORT2_DOWN,
1939     EL_SP_PORT2_LEFT,
1940     EL_SP_PORT2_UP,
1941     EL_SP_PORT_X,
1942     EL_SP_PORT_Y,
1943     EL_SP_PORT_XY,
1944     EL_SP_DISK_RED,
1945     EL_SP_DISK_YELLOW,
1946     EL_SP_CHIP_SINGLE,
1947     EL_SP_CHIP_LEFT,
1948     EL_SP_CHIP_RIGHT,
1949     EL_SP_CHIP_UPPER,
1950     EL_SP_CHIP_LOWER,
1951     EL_SP_HARD_GRAY,
1952     EL_SP_HARD_GREEN,
1953     EL_SP_HARD_BLUE,
1954     EL_SP_HARD_RED,
1955     EL_SP_HARD_YELLOW,
1956     EL_SP_HARD_BASE1,
1957     EL_SP_HARD_BASE2,
1958     EL_SP_HARD_BASE3,
1959     EL_SP_HARD_BASE4,
1960     EL_SP_HARD_BASE5,
1961     EL_SP_HARD_BASE6,
1962     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1963     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1964     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1965     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1966     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1967     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1968     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1969     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1970     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1971     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1972     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1973     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1974     EL_SIGN_EXCLAMATION,
1975     EL_SIGN_RADIOACTIVITY,
1976     EL_SIGN_STOP,
1977     EL_SIGN_WHEELCHAIR,
1978     EL_SIGN_PARKING,
1979     EL_SIGN_ONEWAY,
1980     EL_SIGN_HEART,
1981     EL_SIGN_TRIANGLE,
1982     EL_SIGN_ROUND,
1983     EL_SIGN_EXIT,
1984     EL_SIGN_YINYANG,
1985     EL_SIGN_OTHER,
1986     EL_STEELWALL_SLANTED,
1987     EL_EMC_STEELWALL1,
1988     EL_EMC_STEELWALL2,
1989     EL_EMC_STEELWALL3,
1990     EL_EMC_STEELWALL4,
1991     EL_EMC_WALL_PILLAR_UPPER,
1992     EL_EMC_WALL_PILLAR_MIDDLE,
1993     EL_EMC_WALL_PILLAR_LOWER,
1994     EL_EMC_WALL4,
1995     EL_EMC_WALL5,
1996     EL_EMC_WALL6,
1997     EL_EMC_WALL7,
1998     EL_EMC_WALL8
1999   };
2000   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
2001
2002   static int ep_explosive[] =
2003   {
2004     EL_BOMB,
2005     EL_DYNAMITE_ACTIVE,
2006     EL_DYNAMITE,
2007     EL_DYNABOMB_PLAYER1_ACTIVE,
2008     EL_DYNABOMB_PLAYER2_ACTIVE,
2009     EL_DYNABOMB_PLAYER3_ACTIVE,
2010     EL_DYNABOMB_PLAYER4_ACTIVE,
2011     EL_DYNABOMB_NR,
2012     EL_DYNABOMB_SZ,
2013     EL_DYNABOMB_XL,
2014     EL_BUG,
2015     EL_MOLE,
2016     EL_PENGUIN,
2017     EL_PIG,
2018     EL_DRAGON,
2019     EL_SATELLITE,
2020     EL_SP_DISK_RED,
2021     EL_SP_DISK_ORANGE,
2022     EL_SP_DISK_YELLOW,
2023     EL_SP_SNIKSNAK,
2024     EL_SP_ELECTRON,
2025     EL_DX_SUPABOMB
2026   };
2027   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
2028
2029   static int ep_mampf3[] =
2030   {
2031     EL_EMERALD,
2032     EL_BD_DIAMOND,
2033     EL_EMERALD_YELLOW,
2034     EL_EMERALD_RED,
2035     EL_EMERALD_PURPLE,
2036     EL_DIAMOND,
2037     EL_PEARL,
2038     EL_CRYSTAL
2039   };
2040   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
2041
2042   static int ep_pushable[] =
2043   {
2044     EL_ROCK,
2045     EL_BD_ROCK,
2046     EL_BOMB,
2047     EL_NUT,
2048     EL_TIME_ORB_EMPTY,
2049     EL_SOKOBAN_FIELD_FULL,
2050     EL_SOKOBAN_OBJECT,
2051     EL_SATELLITE,
2052     EL_SP_ZONK,
2053     EL_SP_DISK_ORANGE,
2054     EL_SP_DISK_YELLOW,
2055     EL_BALLOON,
2056     EL_SPRING,
2057     EL_DX_SUPABOMB
2058   };
2059   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
2060
2061   static int ep_player[] =
2062   {
2063     EL_PLAYER1,
2064     EL_PLAYER2,
2065     EL_PLAYER3,
2066     EL_PLAYER4
2067   };
2068   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
2069
2070   static int ep_has_content[] =
2071   {
2072     EL_YAMYAM,
2073     EL_AMOEBA_WET,
2074     EL_AMOEBA_DRY,
2075     EL_AMOEBA_FULL,
2076     EL_BD_AMOEBA
2077   };
2078   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
2079
2080   static int ep_eatable[] =
2081   {
2082     EL_SAND,
2083     EL_SP_BASE,
2084     EL_SP_BUGGY_BASE,
2085     EL_SP_BUGGY_BASE_ACTIVATING,
2086     EL_TRAP,
2087     EL_INVISIBLE_SAND,
2088     EL_INVISIBLE_SAND_ACTIVE
2089   };
2090   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
2091
2092   static int ep_sp_element[] =
2093   {
2094     EL_SP_EMPTY,
2095     EL_SP_ZONK,
2096     EL_SP_BASE,
2097     EL_SP_MURPHY,
2098     EL_SP_INFOTRON,
2099     EL_SP_CHIP_SINGLE,
2100     EL_SP_HARD_GRAY,
2101     EL_SP_EXIT_CLOSED,
2102     EL_SP_EXIT_OPEN,
2103     EL_SP_DISK_ORANGE,
2104     EL_SP_PORT1_RIGHT,
2105     EL_SP_PORT1_DOWN,
2106     EL_SP_PORT1_LEFT,
2107     EL_SP_PORT1_UP,
2108     EL_SP_PORT2_RIGHT,
2109     EL_SP_PORT2_DOWN,
2110     EL_SP_PORT2_LEFT,
2111     EL_SP_PORT2_UP,
2112     EL_SP_SNIKSNAK,
2113     EL_SP_DISK_YELLOW,
2114     EL_SP_TERMINAL,
2115     EL_SP_DISK_RED,
2116     EL_SP_PORT_Y,
2117     EL_SP_PORT_X,
2118     EL_SP_PORT_XY,
2119     EL_SP_ELECTRON,
2120     EL_SP_BUGGY_BASE,
2121     EL_SP_CHIP_LEFT,
2122     EL_SP_CHIP_RIGHT,
2123     EL_SP_HARD_BASE1,
2124     EL_SP_HARD_GREEN,
2125     EL_SP_HARD_BLUE,
2126     EL_SP_HARD_RED,
2127     EL_SP_HARD_YELLOW,
2128     EL_SP_HARD_BASE2,
2129     EL_SP_HARD_BASE3,
2130     EL_SP_HARD_BASE4,
2131     EL_SP_HARD_BASE5,
2132     EL_SP_HARD_BASE6,
2133     EL_SP_CHIP_UPPER,
2134     EL_SP_CHIP_LOWER,
2135     /* additional elements that appeared in newer Supaplex levels */
2136     EL_INVISIBLE_WALL,
2137     /* more than one murphy in a level results in an inactive clone */
2138     EL_SP_MURPHY_CLONE
2139   };
2140   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
2141
2142   static int ep_quick_gate[] =
2143   {
2144     EL_EM_GATE1,
2145     EL_EM_GATE2,
2146     EL_EM_GATE3,
2147     EL_EM_GATE4,
2148     EL_EM_GATE1_GRAY,
2149     EL_EM_GATE2_GRAY,
2150     EL_EM_GATE3_GRAY,
2151     EL_EM_GATE4_GRAY,
2152     EL_SP_PORT1_LEFT,
2153     EL_SP_PORT2_LEFT,
2154     EL_SP_PORT1_RIGHT,
2155     EL_SP_PORT2_RIGHT,
2156     EL_SP_PORT1_UP,
2157     EL_SP_PORT2_UP,
2158     EL_SP_PORT1_DOWN,
2159     EL_SP_PORT2_DOWN,
2160     EL_SP_PORT_X,
2161     EL_SP_PORT_Y,
2162     EL_SP_PORT_XY,
2163     EL_SWITCHGATE_OPEN,
2164     EL_TIMEGATE_OPEN
2165   };
2166   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
2167
2168   static int ep_over_player[] =
2169   {
2170     EL_SP_PORT1_LEFT,
2171     EL_SP_PORT2_LEFT,
2172     EL_SP_PORT1_RIGHT,
2173     EL_SP_PORT2_RIGHT,
2174     EL_SP_PORT1_UP,
2175     EL_SP_PORT2_UP,
2176     EL_SP_PORT1_DOWN,
2177     EL_SP_PORT2_DOWN,
2178     EL_SP_PORT_X,
2179     EL_SP_PORT_Y,
2180     EL_SP_PORT_XY,
2181     EL_TUBE_ALL,
2182     EL_TUBE_VERTICAL,
2183     EL_TUBE_HORIZONTAL,
2184     EL_TUBE_VERTICAL_LEFT,
2185     EL_TUBE_VERTICAL_RIGHT,
2186     EL_TUBE_HORIZONTAL_UP,
2187     EL_TUBE_HORIZONTAL_DOWN,
2188     EL_TUBE_LEFT_UP,
2189     EL_TUBE_LEFT_DOWN,
2190     EL_TUBE_RIGHT_UP,
2191     EL_TUBE_RIGHT_DOWN
2192   };
2193   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
2194
2195   static int ep_active_bomb[] =
2196   {
2197     EL_DYNAMITE_ACTIVE,
2198     EL_DYNABOMB_PLAYER1_ACTIVE,
2199     EL_DYNABOMB_PLAYER2_ACTIVE,
2200     EL_DYNABOMB_PLAYER3_ACTIVE,
2201     EL_DYNABOMB_PLAYER4_ACTIVE
2202   };
2203   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
2204
2205   static int ep_belt[] =
2206   {
2207     EL_CONVEYOR_BELT1_LEFT,
2208     EL_CONVEYOR_BELT1_MIDDLE,
2209     EL_CONVEYOR_BELT1_RIGHT,
2210     EL_CONVEYOR_BELT2_LEFT,
2211     EL_CONVEYOR_BELT2_MIDDLE,
2212     EL_CONVEYOR_BELT2_RIGHT,
2213     EL_CONVEYOR_BELT3_LEFT,
2214     EL_CONVEYOR_BELT3_MIDDLE,
2215     EL_CONVEYOR_BELT3_RIGHT,
2216     EL_CONVEYOR_BELT4_LEFT,
2217     EL_CONVEYOR_BELT4_MIDDLE,
2218     EL_CONVEYOR_BELT4_RIGHT,
2219   };
2220   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2221
2222   static int ep_belt_active[] =
2223   {
2224     EL_CONVEYOR_BELT1_LEFT_ACTIVE,
2225     EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
2226     EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
2227     EL_CONVEYOR_BELT2_LEFT_ACTIVE,
2228     EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
2229     EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
2230     EL_CONVEYOR_BELT3_LEFT_ACTIVE,
2231     EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
2232     EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
2233     EL_CONVEYOR_BELT4_LEFT_ACTIVE,
2234     EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
2235     EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
2236   };
2237   static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
2238
2239   static int ep_belt_switch[] =
2240   {
2241     EL_CONVEYOR_BELT1_SWITCH_LEFT,
2242     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2243     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2244     EL_CONVEYOR_BELT2_SWITCH_LEFT,
2245     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2246     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2247     EL_CONVEYOR_BELT3_SWITCH_LEFT,
2248     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2249     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2250     EL_CONVEYOR_BELT4_SWITCH_LEFT,
2251     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2252     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2253   };
2254   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2255
2256   static int ep_tube[] =
2257   {
2258     EL_TUBE_ALL,
2259     EL_TUBE_VERTICAL,
2260     EL_TUBE_HORIZONTAL,
2261     EL_TUBE_VERTICAL_LEFT,
2262     EL_TUBE_VERTICAL_RIGHT,
2263     EL_TUBE_HORIZONTAL_UP,
2264     EL_TUBE_HORIZONTAL_DOWN,
2265     EL_TUBE_LEFT_UP,
2266     EL_TUBE_LEFT_DOWN,
2267     EL_TUBE_RIGHT_UP,
2268     EL_TUBE_RIGHT_DOWN
2269   };
2270   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2271
2272   static long ep1_bit[] =
2273   {
2274     EP_BIT_AMOEBALIVE,
2275     EP_BIT_AMOEBOID,
2276     EP_BIT_SCHLUESSEL,
2277     EP_BIT_PFORTE,
2278     EP_BIT_SOLID,
2279     EP_BIT_MASSIVE,
2280     EP_BIT_SLIPPERY,
2281     EP_BIT_ENEMY,
2282     EP_BIT_MAUER,
2283     EP_BIT_CAN_FALL,
2284     EP_BIT_CAN_SMASH,
2285     EP_BIT_CAN_CHANGE,
2286     EP_BIT_CAN_MOVE,
2287     EP_BIT_COULD_MOVE,
2288     EP_BIT_DONT_TOUCH,
2289     EP_BIT_DONT_GO_TO,
2290     EP_BIT_MAMPF2,
2291     EP_BIT_BD_ELEMENT,
2292     EP_BIT_SB_ELEMENT,
2293     EP_BIT_GEM,
2294     EP_BIT_INACTIVE,
2295     EP_BIT_EXPLOSIVE,
2296     EP_BIT_MAMPF3,
2297     EP_BIT_PUSHABLE,
2298     EP_BIT_PLAYER,
2299     EP_BIT_HAS_CONTENT,
2300     EP_BIT_EATABLE,
2301     EP_BIT_SP_ELEMENT,
2302     EP_BIT_QUICK_GATE,
2303     EP_BIT_OVER_PLAYER,
2304     EP_BIT_ACTIVE_BOMB
2305   };
2306   static long ep2_bit[] =
2307   {
2308     EP_BIT_BELT,
2309     EP_BIT_BELT_ACTIVE,
2310     EP_BIT_BELT_SWITCH,
2311     EP_BIT_TUBE
2312   };
2313   static int *ep1_array[] =
2314   {
2315     ep_amoebalive,
2316     ep_amoeboid,
2317     ep_schluessel,
2318     ep_pforte,
2319     ep_solid,
2320     ep_massive,
2321     ep_slippery,
2322     ep_enemy,
2323     ep_mauer,
2324     ep_can_fall,
2325     ep_can_smash,
2326     ep_can_change,
2327     ep_can_move,
2328     ep_could_move,
2329     ep_dont_touch,
2330     ep_dont_go_to,
2331     ep_mampf2,
2332     ep_bd_element,
2333     ep_sb_element,
2334     ep_gem,
2335     ep_inactive,
2336     ep_explosive,
2337     ep_mampf3,
2338     ep_pushable,
2339     ep_player,
2340     ep_has_content,
2341     ep_eatable,
2342     ep_sp_element,
2343     ep_quick_gate,
2344     ep_over_player,
2345     ep_active_bomb
2346   };
2347   static int *ep2_array[] =
2348   {
2349     ep_belt,
2350     ep_belt_active,
2351     ep_belt_switch,
2352     ep_tube
2353   };
2354   static int *ep1_num[] =
2355   {
2356     &ep_amoebalive_num,
2357     &ep_amoeboid_num,
2358     &ep_schluessel_num,
2359     &ep_pforte_num,
2360     &ep_solid_num,
2361     &ep_massive_num,
2362     &ep_slippery_num,
2363     &ep_enemy_num,
2364     &ep_mauer_num,
2365     &ep_can_fall_num,
2366     &ep_can_smash_num,
2367     &ep_can_change_num,
2368     &ep_can_move_num,
2369     &ep_could_move_num,
2370     &ep_dont_touch_num,
2371     &ep_dont_go_to_num,
2372     &ep_mampf2_num,
2373     &ep_bd_element_num,
2374     &ep_sb_element_num,
2375     &ep_gem_num,
2376     &ep_inactive_num,
2377     &ep_explosive_num,
2378     &ep_mampf3_num,
2379     &ep_pushable_num,
2380     &ep_player_num,
2381     &ep_has_content_num,
2382     &ep_eatable_num,
2383     &ep_sp_element_num,
2384     &ep_quick_gate_num,
2385     &ep_over_player_num,
2386     &ep_active_bomb_num
2387   };
2388   static int *ep2_num[] =
2389   {
2390     &ep_belt_num,
2391     &ep_belt_active_num,
2392     &ep_belt_switch_num,
2393     &ep_tube_num
2394   };
2395   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2396   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2397
2398   for (i=0; i<MAX_NUM_ELEMENTS; i++)
2399   {
2400     Properties1[i] = 0;
2401     Properties2[i] = 0;
2402   }
2403
2404   for (i=0; i<num_properties1; i++)
2405     for (j=0; j<*(ep1_num[i]); j++)
2406       Properties1[(ep1_array[i])[j]] |= ep1_bit[i];
2407   for (i=0; i<num_properties2; i++)
2408     for (j=0; j<*(ep2_num[i]); j++)
2409       Properties2[(ep2_array[i])[j]] |= ep2_bit[i];
2410
2411   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2412     Properties1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2413 }
2414
2415 void Execute_Command(char *command)
2416 {
2417   if (strcmp(command, "print graphicsinfo.conf") == 0)
2418   {
2419     int i;
2420
2421     printf("# You can configure additional/alternative image files here.\n");
2422     printf("# (The images below are default and therefore commented out.)\n");
2423     printf("\n");
2424     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2425     printf("\n");
2426     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2427     printf("\n");
2428
2429     for (i=0; image_config[i].token != NULL; i++)
2430       printf("# %s\n",
2431              getFormattedSetupEntry(image_config[i].token,
2432                                     image_config[i].value));
2433
2434     exit(0);
2435   }
2436   else if (strcmp(command, "print soundsinfo.conf") == 0)
2437   {
2438     int i;
2439
2440     printf("# You can configure additional/alternative sound files here.\n");
2441     printf("# (The sounds below are default and therefore commented out.)\n");
2442     printf("\n");
2443     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2444     printf("\n");
2445     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2446     printf("\n");
2447
2448     for (i=0; sound_config[i].token != NULL; i++)
2449       printf("# %s\n",
2450              getFormattedSetupEntry(sound_config[i].token,
2451                                     sound_config[i].value));
2452
2453     exit(0);
2454   }
2455   else if (strcmp(command, "print musicinfo.conf") == 0)
2456   {
2457     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2458     printf("\n");
2459     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2460     printf("\n");
2461     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2462
2463     exit(0);
2464   }
2465   else if (strncmp(command, "dump level ", 11) == 0)
2466   {
2467     char *filename = &command[11];
2468
2469     if (access(filename, F_OK) != 0)
2470       Error(ERR_EXIT, "cannot open file '%s'", filename);
2471
2472     LoadLevelFromFilename(filename);
2473     DumpLevel(&level);
2474
2475     exit(0);
2476   }
2477   else if (strncmp(command, "dump tape ", 10) == 0)
2478   {
2479     char *filename = &command[10];
2480
2481     if (access(filename, F_OK) != 0)
2482       Error(ERR_EXIT, "cannot open file '%s'", filename);
2483
2484     LoadTapeFromFilename(filename);
2485     DumpTape(&tape);
2486
2487     exit(0);
2488   }
2489   else if (strncmp(command, "autoplay ", 9) == 0)
2490   {
2491     char *str_copy = getStringCopy(&command[9]);
2492     char *str_ptr = strchr(str_copy, ' ');
2493
2494     global.autoplay_leveldir = str_copy;
2495     global.autoplay_level_nr = -1;
2496
2497     if (str_ptr != NULL)
2498     {
2499       *str_ptr++ = '\0';                        /* terminate leveldir string */
2500       global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
2501     }
2502   }
2503   else
2504   {
2505     Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
2506   }
2507 }
2508
2509 void CloseAllAndExit(int exit_value)
2510 {
2511   StopSounds();
2512   FreeAllSounds();
2513   FreeAllMusic();
2514   CloseAudio();         /* called after freeing sounds (needed for SDL) */
2515
2516   FreeAllImages();
2517   FreeTileClipmasks();
2518
2519   if (bitmap_font_initial)
2520     FreeBitmap(bitmap_font_initial);
2521
2522   CloseVideoDisplay();
2523   ClosePlatformDependantStuff();
2524
2525   exit(exit_value);
2526 }