rnd-20030210-1-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 #include "conf_e2g.c"   /* include auto-generated data structure definitions */
30 #include "conf_esg.c"   /* include auto-generated data structure definitions */
31
32
33 static Bitmap *bitmap_font_initial = NULL;
34
35 static void InitGlobal();
36 static void InitSetup();
37 static void InitPlayerInfo();
38 static void InitLevelInfo();
39 static void InitArtworkInfo();
40 static void InitLevelArtworkInfo();
41 static void InitNetworkServer();
42 static void InitArtworkConfig();
43 static void InitImages();
44 static void InitMixer();
45 static void InitSound();
46 static void InitMusic();
47 static void InitGfx();
48 static void InitGfxBackground();
49 static void InitGadgets();
50 static void InitElementSmallImages();
51 static void InitElementGraphicInfo();
52 static void InitElementSpecialGraphicInfo();
53 static void InitElementSoundInfo();
54 static void InitElementProperties();
55 static void InitGraphicInfo();
56 static void InitSoundInfo();
57 static void Execute_Command(char *);
58
59 void OpenAll()
60 {
61   InitGlobal();         /* initialize some global variables */
62
63   if (options.execute_command)
64     Execute_Command(options.execute_command);
65
66   if (options.serveronly)
67   {
68 #if defined(PLATFORM_UNIX)
69     NetworkServer(options.server_port, options.serveronly);
70 #else
71     Error(ERR_WARN, "networking only supported in Unix version");
72 #endif
73     exit(0);    /* never reached */
74   }
75
76   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
77                   PROGRAM_TITLE_STRING, getWindowTitleString(),
78                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
79                   MSDOS_POINTER_FILENAME,
80                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
81
82   InitSetup();
83   InitPlayerInfo();
84   InitArtworkInfo();            /* needed before loading gfx, sound & music */
85   InitArtworkConfig();          /* needed before forking sound child process */
86   InitMixer();
87
88   InitCounter();
89
90   InitJoysticks();
91   InitRND(NEW_RANDOMIZE);
92
93   InitVideoDisplay();
94   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
95                   setup.fullscreen);
96
97   InitEventFilter(FilterMouseMotionEvents);
98
99   InitElementProperties();
100
101   InitGfx();
102
103   InitLevelInfo();
104   InitLevelArtworkInfo();
105
106   InitImages();                 /* needs to know current level directory */
107   InitSound();                  /* needs to know current level directory */
108   InitMusic();                  /* needs to know current level directory */
109
110   InitGfxBackground();
111
112   if (global.autoplay_leveldir)
113   {
114     AutoPlayTape();
115     return;
116   }
117
118   DrawMainMenu();
119
120   InitNetworkServer();
121 }
122
123 static void InitGlobal()
124 {
125   global.autoplay_leveldir = NULL;
126
127   global.frames_per_second = 0;
128   global.fps_slowdown = FALSE;
129   global.fps_slowdown_factor = 1;
130 }
131
132 static void InitSetup()
133 {
134   LoadSetup();                                  /* global setup info */
135 }
136
137 static void InitPlayerInfo()
138 {
139   int i;
140
141   /* choose default local player */
142   local_player = &stored_player[0];
143
144   for (i=0; i<MAX_PLAYERS; i++)
145     stored_player[i].connected = FALSE;
146
147   local_player->connected = TRUE;
148 }
149
150 static void InitLevelInfo()
151 {
152   LoadLevelInfo();                              /* global level info */
153   LoadLevelSetup_LastSeries();                  /* last played series info */
154   LoadLevelSetup_SeriesInfo();                  /* last played level info */
155 }
156
157 static void InitArtworkInfo()
158 {
159   LoadArtworkInfo();
160 }
161
162 static void InitArtworkConfig()
163 {
164   static char *element_prefix[MAX_NUM_ELEMENTS + 1];
165   static char *sound_class_prefix[MAX_NUM_ELEMENTS + 1];
166   static char *action_suffix[NUM_ACTIONS + 1];
167   static char *direction_suffix[NUM_DIRECTIONS + 1];
168   static char *special_suffix[NUM_SPECIAL_GFX_ARGS + 1];
169   static char *dummy[1] = { NULL };
170   static char *ignore_image_tokens[] =
171   {
172     "name",
173     "sort_priority",
174     "menu.main.hide_static_text",
175     "global.num_toons",
176     NULL
177   };
178   int i;
179
180   for (i=0; i<MAX_NUM_ELEMENTS + 1; i++)
181     element_prefix[i] = element_info[i].token_name;
182   for (i=0; i<MAX_NUM_ELEMENTS + 1; i++)
183     sound_class_prefix[i] = element_info[i].sound_class_name;
184   for (i=0; i<NUM_ACTIONS + 1; i++)
185     action_suffix[i] = element_action_info[i].suffix;
186   for (i=0; i<NUM_DIRECTIONS + 1; i++)
187     direction_suffix[i] = element_direction_info[i].suffix;
188   for (i=0; i<NUM_SPECIAL_GFX_ARGS + 1; i++)
189     special_suffix[i] = special_suffix_info[i].suffix;
190
191   InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
192                 element_prefix, action_suffix,direction_suffix, special_suffix,
193                 ignore_image_tokens);
194   InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
195                 sound_class_prefix, action_suffix, dummy, dummy, dummy);
196 }
197
198 void InitLevelArtworkInfo()
199 {
200   LoadLevelArtworkInfo();
201 }
202
203 void InitNetworkServer()
204 {
205 #if defined(PLATFORM_UNIX)
206   int nr_wanted;
207 #endif
208
209   if (!options.network)
210     return;
211
212 #if defined(PLATFORM_UNIX)
213   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
214
215   if (!ConnectToServer(options.server_host, options.server_port))
216     Error(ERR_EXIT, "cannot connect to network game server");
217
218   SendToServer_PlayerName(setup.player_name);
219   SendToServer_ProtocolVersion();
220
221   if (nr_wanted)
222     SendToServer_NrWanted(nr_wanted);
223 #endif
224 }
225
226 static void InitMixer()
227 {
228   OpenAudio();
229   StartMixer();
230 }
231
232 static void ReinitializeGraphics()
233 {
234   InitElementGraphicInfo();             /* element game graphic mapping */
235   InitElementSpecialGraphicInfo();      /* element special graphic mapping */
236   InitGraphicInfo();                    /* graphic properties mapping */
237
238   InitElementSmallImages();             /* create editor and preview images */
239
240   InitFontInfo(bitmap_font_initial,
241                graphic_info[IMG_FONT_BIG].bitmap,
242                graphic_info[IMG_FONT_MEDIUM].bitmap,
243                graphic_info[IMG_FONT_SMALL].bitmap,
244                graphic_info[IMG_FONT_EM].bitmap);
245
246   SetMainBackgroundImage(IMG_BACKGROUND_DEFAULT);
247   SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
248
249   InitGadgets();
250   InitToons();
251 }
252
253 static void ReinitializeSounds()
254 {
255   InitElementSoundInfo();       /* element game sound mapping */
256   InitSoundInfo();              /* sound properties mapping */
257
258   InitPlaySoundLevel();         /* internal game sound settings */
259 }
260
261 static void ReinitializeMusic()
262 {
263   /* currently nothing to do */
264 }
265
266 static void InitImages()
267 {
268   ReloadCustomImages();
269
270   LoadCustomElementDescriptions();
271   LoadSpecialMenuDesignSettings();
272
273   ReinitializeGraphics();
274 }
275
276 static void InitSound()
277 {
278   InitReloadCustomSounds(artwork.snd_current->identifier);
279   ReinitializeSounds();
280 }
281
282 static void InitMusic()
283 {
284   InitReloadCustomMusic(artwork.mus_current->identifier);
285   ReinitializeMusic();
286 }
287
288 static void InitTileClipmasks()
289 {
290 #if 0
291 #if defined(TARGET_X11)
292   XGCValues clip_gc_values;
293   unsigned long clip_gc_valuemask;
294
295 #if defined(TARGET_X11_NATIVE)
296
297 #if 0
298   GC copy_clipmask_gc;
299
300   static struct
301   {
302     int start;
303     int count;
304   }
305   tile_needs_clipping[] =
306   {
307     { GFX_SPIELER1_UP, 4 },
308     { GFX_SPIELER1_DOWN, 4 },
309     { GFX_SPIELER1_LEFT, 4 },
310     { GFX_SPIELER1_RIGHT, 4 },
311     { GFX_SPIELER1_PUSH_LEFT, 4 },
312     { GFX_SPIELER1_PUSH_RIGHT, 4 },
313     { GFX_SPIELER2_UP, 4 },
314     { GFX_SPIELER2_DOWN, 4 },
315     { GFX_SPIELER2_LEFT, 4 },
316     { GFX_SPIELER2_RIGHT, 4 },
317     { GFX_SPIELER2_PUSH_LEFT, 4 },
318     { GFX_SPIELER2_PUSH_RIGHT, 4 },
319     { GFX_SPIELER3_UP, 4 },
320     { GFX_SPIELER3_DOWN, 4 },
321     { GFX_SPIELER3_LEFT, 4 },
322     { GFX_SPIELER3_RIGHT, 4 },
323     { GFX_SPIELER3_PUSH_LEFT, 4 },
324     { GFX_SPIELER3_PUSH_RIGHT, 4 },
325     { GFX_SPIELER4_UP, 4 },
326     { GFX_SPIELER4_DOWN, 4 },
327     { GFX_SPIELER4_LEFT, 4 },
328     { GFX_SPIELER4_RIGHT, 4 },
329     { GFX_SPIELER4_PUSH_LEFT, 4 },
330     { GFX_SPIELER4_PUSH_RIGHT, 4 },
331     { GFX_SP_MURPHY, 1 },
332     { GFX_MURPHY_GO_LEFT, 3 },
333     { GFX_MURPHY_GO_RIGHT, 3 },
334     { GFX_MURPHY_SNAP_UP, 1 },
335     { GFX_MURPHY_SNAP_DOWN, 1 },
336     { GFX_MURPHY_SNAP_RIGHT, 1 },
337     { GFX_MURPHY_SNAP_LEFT, 1 },
338     { GFX_MURPHY_PUSH_RIGHT, 1 },
339     { GFX_MURPHY_PUSH_LEFT, 1 },
340     { GFX_GEBLUBBER, 4 },
341     { GFX_DYNAMIT, 7 },
342     { GFX_DYNABOMB, 4 },
343     { GFX_EXPLOSION, 8 },
344     { GFX_SOKOBAN_OBJEKT, 1 },
345     { GFX_FUNKELN_BLAU, 3 },
346     { GFX_FUNKELN_WEISS, 3 },
347     { GFX2_SHIELD_PASSIVE, 3 },
348     { GFX2_SHIELD_ACTIVE, 3 },
349     { -1, 0 }
350   };
351 #endif
352
353 #endif /* TARGET_X11_NATIVE */
354 #endif /* TARGET_X11 */
355
356   int i;
357
358   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
359   for (i=0; i<NUM_TILES; i++)
360     tile_clipmask[i] = None;
361
362 #if defined(TARGET_X11)
363   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
364      often very slow when preparing a masked XCopyArea() for big Pixmaps.
365      To prevent this, create small (tile-sized) mask Pixmaps which will then
366      be set much faster with XSetClipOrigin() and speed things up a lot. */
367
368   clip_gc_values.graphics_exposures = False;
369   clip_gc_valuemask = GCGraphicsExposures;
370   tile_clip_gc = XCreateGC(display, window->drawable,
371                            clip_gc_valuemask, &clip_gc_values);
372
373 #if 0
374   for (i=0; i<NUM_BITMAPS; i++)
375   {
376     if (pix[i]->clip_mask)
377     {
378       clip_gc_values.graphics_exposures = False;
379       clip_gc_values.clip_mask = pix[i]->clip_mask;
380       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
381       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
382                                          clip_gc_valuemask, &clip_gc_values);
383     }
384   }
385 #endif
386
387 #if defined(TARGET_X11_NATIVE)
388
389 #if 0
390   /* create graphic context structures needed for clipping */
391   clip_gc_values.graphics_exposures = False;
392   clip_gc_valuemask = GCGraphicsExposures;
393   copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
394                                clip_gc_valuemask, &clip_gc_values);
395
396   /* create only those clipping Pixmaps we really need */
397   for (i=0; tile_needs_clipping[i].start>=0; i++)
398   {
399     int j;
400
401     for (j=0; j<tile_needs_clipping[i].count; j++)
402     {
403       int tile = tile_needs_clipping[i].start + j;
404       int graphic = tile;
405       int src_x, src_y;
406       Bitmap *src_bitmap;
407       Pixmap src_pixmap;
408
409       getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
410       src_pixmap = src_bitmap->clip_mask;
411
412       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
413                                           TILEX, TILEY, 1);
414
415       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
416                 src_x, src_y, TILEX, TILEY, 0, 0);
417     }
418   }
419
420   XFreeGC(display, copy_clipmask_gc);
421 #endif
422
423 #endif /* TARGET_X11_NATIVE */
424 #endif /* TARGET_X11 */
425 #endif
426 }
427
428 void FreeTileClipmasks()
429 {
430 #if 0
431 #if defined(TARGET_X11)
432   int i;
433
434   for (i=0; i<NUM_TILES; i++)
435   {
436     if (tile_clipmask[i] != None)
437     {
438       XFreePixmap(display, tile_clipmask[i]);
439       tile_clipmask[i] = None;
440     }
441   }
442
443   if (tile_clip_gc)
444     XFreeGC(display, tile_clip_gc);
445   tile_clip_gc = None;
446
447 #if 0
448   for (i=0; i<NUM_BITMAPS; i++)
449   {
450     if (pix[i] != NULL && pix[i]->stored_clip_gc)
451     {
452       XFreeGC(display, pix[i]->stored_clip_gc);
453       pix[i]->stored_clip_gc = None;
454     }
455   }
456 #endif
457
458 #endif /* TARGET_X11 */
459 #endif
460 }
461
462 void InitGfx()
463 {
464   char *config_token_font_initial = "font.small";
465   char *filename_font_initial = NULL;
466   int i;
467
468   /* determine filename for initial font (for displaying startup messages) */
469   for (i=0; image_config[i].token != NULL; i++)
470     if (strcmp(image_config[i].token, config_token_font_initial) == 0)
471       filename_font_initial = image_config[i].value;
472
473   if (filename_font_initial == NULL)    /* should not happen */
474     Error(ERR_EXIT, "cannot get filename for '%s'", config_token_font_initial);
475
476   /* initialize screen properties */
477   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
478                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
479   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
480   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
481   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
482
483   /* create additional image buffers for double-buffering */
484   bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
485   bitmap_db_door  = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
486
487   bitmap_font_initial = LoadCustomImage(filename_font_initial);
488
489   InitFontInfo(bitmap_font_initial, NULL, NULL, NULL, NULL);
490
491   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
492   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
493
494   DrawInitText("Loading graphics:", 120, FC_GREEN);
495
496   InitTileClipmasks();
497 }
498
499 void InitGfxBackground()
500 {
501   int x, y;
502
503   drawto = backbuffer;
504   fieldbuffer = bitmap_db_field;
505   SetDrawtoField(DRAW_BACKBUFFER);
506
507   BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
508              0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
509   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
510   ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
511
512   for (x=0; x<MAX_BUF_XSIZE; x++)
513     for (y=0; y<MAX_BUF_YSIZE; y++)
514       redraw[x][y] = 0;
515   redraw_tiles = 0;
516   redraw_mask = REDRAW_ALL;
517 }
518
519 void ReloadCustomArtwork()
520 {
521   static char *leveldir_current_identifier = NULL;
522   static boolean last_override_level_graphics = FALSE;
523   static boolean last_override_level_sounds = FALSE;
524   static boolean last_override_level_music = FALSE;
525   /* identifier for new artwork; default: artwork configured in setup */
526   char *gfx_new_identifier = artwork.gfx_current->identifier;
527   char *snd_new_identifier = artwork.snd_current->identifier;
528   char *mus_new_identifier = artwork.mus_current->identifier;
529   boolean redraw_screen = FALSE;
530
531   if (leveldir_current_identifier == NULL)
532     leveldir_current_identifier = leveldir_current->identifier;
533
534 #if 0
535   printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
536          leveldir_current->graphics_set);
537   printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
538          leveldir_current->identifier);
539 #endif
540
541 #if 0
542   printf("graphics --> '%s' ('%s')\n",
543          artwork.gfx_current_identifier, artwork.gfx_current->filename);
544   printf("sounds   --> '%s' ('%s')\n",
545          artwork.snd_current_identifier, artwork.snd_current->filename);
546   printf("music    --> '%s' ('%s')\n",
547          artwork.mus_current_identifier, artwork.mus_current->filename);
548 #endif
549
550   /* leveldir_current may be invalid (level group, parent link) */
551   if (!validLevelSeries(leveldir_current))
552     return;
553
554   /* when a new level series was selected, check if there was a change
555      in custom artwork stored in level series directory */
556   if (leveldir_current_identifier != leveldir_current->identifier)
557   {
558     char *identifier_old = leveldir_current_identifier;
559     char *identifier_new = leveldir_current->identifier;
560
561     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
562         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
563       gfx_new_identifier = identifier_new;
564     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
565         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
566       snd_new_identifier = identifier_new;
567     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
568         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
569       mus_new_identifier = identifier_new;
570
571     leveldir_current_identifier = leveldir_current->identifier;
572   }
573
574   /* custom level artwork configured in level series configuration file
575      always overrides custom level artwork stored in level series directory
576      and (level independant) custom artwork configured in setup menue */
577   if (leveldir_current->graphics_set != NULL)
578     gfx_new_identifier = leveldir_current->graphics_set;
579   if (leveldir_current->sounds_set != NULL)
580     snd_new_identifier = leveldir_current->sounds_set;
581   if (leveldir_current->music_set != NULL)
582     mus_new_identifier = leveldir_current->music_set;
583
584   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
585       last_override_level_graphics != setup.override_level_graphics)
586   {
587 #if 0
588     printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n",
589            artwork.gfx_current_identifier,
590            artwork.gfx_current->identifier,
591            gfx_new_identifier);
592 #endif
593
594     setLevelArtworkDir(artwork.gfx_first);
595
596     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
597
598     InitImages();
599
600     FreeTileClipmasks();
601     InitTileClipmasks();
602
603     artwork.gfx_current_identifier = artwork.gfx_current->identifier;
604     last_override_level_graphics = setup.override_level_graphics;
605
606     redraw_screen = TRUE;
607   }
608
609   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
610       last_override_level_sounds != setup.override_level_sounds)
611   {
612 #if 0
613     printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n",
614            artwork.snd_current_identifier,
615            artwork.snd_current->identifier,
616            snd_new_identifier);
617 #endif
618
619     /* set artwork path to send it to the sound server process */
620     setLevelArtworkDir(artwork.snd_first);
621
622     InitReloadCustomSounds(snd_new_identifier);
623     ReinitializeSounds();
624
625     artwork.snd_current_identifier = artwork.snd_current->identifier;
626     last_override_level_sounds = setup.override_level_sounds;
627
628     redraw_screen = TRUE;
629   }
630
631   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
632       last_override_level_music != setup.override_level_music)
633   {
634     /* set artwork path to send it to the sound server process */
635     setLevelArtworkDir(artwork.mus_first);
636
637     InitReloadCustomMusic(mus_new_identifier);
638     ReinitializeMusic();
639
640     artwork.mus_current_identifier = artwork.mus_current->identifier;
641     last_override_level_music = setup.override_level_music;
642
643     redraw_screen = TRUE;
644   }
645
646   if (redraw_screen)
647   {
648     InitGfxBackground();
649
650     /* force redraw of (open or closed) door graphics */
651     SetDoorState(DOOR_OPEN_ALL);
652     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
653   }
654 }
655
656 void FreeGadgets()
657 {
658   FreeLevelEditorGadgets();
659   FreeGameButtons();
660   FreeTapeButtons();
661   FreeToolButtons();
662   FreeScreenGadgets();
663 }
664
665 void InitGadgets()
666 {
667   static boolean gadgets_initialized = FALSE;
668
669   if (gadgets_initialized)
670     FreeGadgets();
671
672   CreateLevelEditorGadgets();
673   CreateGameButtons();
674   CreateTapeButtons();
675   CreateToolButtons();
676   CreateScreenGadgets();
677
678   gadgets_initialized = TRUE;
679 }
680
681 void InitElementSmallImages()
682 {
683   struct PropertyMapping *property_mapping = getImageListPropertyMapping();
684   int num_property_mappings = getImageListPropertyMappingSize();
685   int i;
686
687   /* initialize normal images from static configuration */
688   for (i=0; element_to_graphic[i].element > -1; i++)
689     CreateImageWithSmallImages(element_to_graphic[i].graphic);
690
691   /* initialize special images from static configuration */
692   for (i=0; element_to_special_graphic[i].element > -1; i++)
693     CreateImageWithSmallImages(element_to_special_graphic[i].graphic);
694
695   /* initialize images from dynamic configuration */
696   for (i=0; i < num_property_mappings; i++)
697     CreateImageWithSmallImages(property_mapping[i].artwork_index);
698 }
699
700 void InitElementGraphicInfo()
701 {
702   struct PropertyMapping *property_mapping = getImageListPropertyMapping();
703   int num_property_mappings = getImageListPropertyMappingSize();
704   int i, act, dir;
705
706   /* set values to -1 to identify later as "uninitialized" values */
707   for (i=0; i<MAX_NUM_ELEMENTS; i++)
708   {
709     for (act=0; act<NUM_ACTIONS; act++)
710     {
711       element_info[i].graphic[act] = -1;
712
713       for (dir=0; dir<NUM_DIRECTIONS; dir++)
714         element_info[i].direction_graphic[act][dir] = -1;
715     }
716   }
717
718 #if 0
719   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
720     element_info[i].graphic[ACTION_DEFAULT] =
721       IMG_CHAR_START + (i - EL_CHAR_START);
722
723   for (i=EL_CUSTOM_START; i<=EL_CUSTOM_END; i++)
724     element_info[i].graphic[ACTION_DEFAULT] =
725       IMG_CUSTOM_START + (i - EL_CUSTOM_START);
726 #endif
727
728   /* initialize normal element/graphic mapping from static configuration */
729   for (i=0; element_to_graphic[i].element > -1; i++)
730   {
731     int element   = element_to_graphic[i].element;
732     int action    = element_to_graphic[i].action;
733     int direction = element_to_graphic[i].direction;
734     int graphic   = element_to_graphic[i].graphic;
735
736     if (action < 0)
737       action = ACTION_DEFAULT;
738
739     if (direction > -1)
740       element_info[element].direction_graphic[action][direction] = graphic;
741     else
742       element_info[element].graphic[action] = graphic;
743   }
744
745   /* initialize normal element/graphic mapping from dynamic configuration */
746   for (i=0; i < num_property_mappings; i++)
747   {
748     int element   = property_mapping[i].base_index;
749     int action    = property_mapping[i].ext1_index;
750     int direction = property_mapping[i].ext2_index;
751     int special   = property_mapping[i].ext3_index;
752     int graphic   = property_mapping[i].artwork_index;
753
754     if (special != -1)
755       continue;
756
757     if (action < 0)
758       action = ACTION_DEFAULT;
759
760     if (direction > -1)
761       element_info[element].direction_graphic[action][direction] = graphic;
762     else
763       element_info[element].graphic[action] = graphic;
764   }
765
766   /* now set all '-1' values to element specific default values */
767   for (i=0; i<MAX_NUM_ELEMENTS; i++)
768   {
769     int default_action_graphic = element_info[i].graphic[ACTION_DEFAULT];
770     int default_action_direction_graphic[NUM_DIRECTIONS];
771
772     if (default_action_graphic == -1)
773       default_action_graphic = IMG_CHAR_QUESTION;
774
775     for (dir=0; dir<NUM_DIRECTIONS; dir++)
776     {
777       default_action_direction_graphic[dir] =
778         element_info[i].direction_graphic[ACTION_DEFAULT][dir];
779
780       if (default_action_direction_graphic[dir] == -1)
781         default_action_direction_graphic[dir] = default_action_graphic;
782     }
783
784     for (act=0; act<NUM_ACTIONS; act++)
785     {
786       for (dir=0; dir<NUM_DIRECTIONS; dir++)
787       {
788         int default_direction_graphic = element_info[i].graphic[act];
789
790         /* no graphic for current action -- use default direction graphic */
791         if (default_direction_graphic == -1)
792           default_direction_graphic = default_action_direction_graphic[dir];
793
794         if (element_info[i].direction_graphic[act][dir] == -1)
795           element_info[i].direction_graphic[act][dir] =
796             default_direction_graphic;
797       }
798
799       /* no graphic for this specific action -- use default action graphic */
800       if (element_info[i].graphic[act] == -1)
801         element_info[i].graphic[act] = default_action_graphic;
802     }
803   }
804
805 #if 0
806 #if DEBUG
807   if (options.verbose)
808   {
809     for (i=0; i<MAX_NUM_ELEMENTS; i++)
810       if (element_info[i].graphic[ACTION_DEFAULT] == IMG_CHAR_QUESTION &&
811           i != EL_CHAR_QUESTION)
812         Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
813               element_info[i].token_name, i);
814   }
815 #endif
816 #endif
817 }
818
819 void InitElementSpecialGraphicInfo()
820 {
821   struct PropertyMapping *property_mapping = getImageListPropertyMapping();
822   int num_property_mappings = getImageListPropertyMappingSize();
823   int i;
824
825   /* always start with reliable default values */
826   for (i=0; i<MAX_NUM_ELEMENTS; i++)
827   {
828     element_info[i].editor_graphic = element_info[i].graphic[ACTION_DEFAULT];
829     element_info[i].preview_graphic = element_info[i].graphic[ACTION_DEFAULT];
830   }
831
832   /* initialize special element/graphic mapping from static configuration */
833   for (i=0; element_to_special_graphic[i].element > -1; i++)
834   {
835     int element = element_to_special_graphic[i].element;
836     int special = element_to_special_graphic[i].special;
837     int graphic = element_to_special_graphic[i].graphic;
838     boolean base_redefined = getImageListEntry(el2img(element))->redefined;
839     boolean special_redefined = getImageListEntry(graphic)->redefined;
840
841     if (base_redefined && !special_redefined)
842       continue;
843
844     if (special == GFX_SPECIAL_ARG_EDITOR)
845       element_info[element].editor_graphic = graphic;
846     else if (special == GFX_SPECIAL_ARG_PREVIEW)
847       element_info[element].preview_graphic = graphic;
848   }
849
850   /* initialize special element/graphic mapping from dynamic configuration */
851   for (i=0; i < num_property_mappings; i++)
852   {
853     int element = property_mapping[i].base_index;
854     int special = property_mapping[i].ext3_index;
855     int graphic = property_mapping[i].artwork_index;
856
857     if (special == GFX_SPECIAL_ARG_EDITOR)
858       element_info[element].editor_graphic = graphic;
859     else if (special == GFX_SPECIAL_ARG_PREVIEW)
860       element_info[element].preview_graphic = graphic;
861   }
862 }
863
864 static void InitElementSoundInfo()
865 {
866   /* !!! soon to come !!! */
867 }
868
869 static void set_graphic_parameters(int graphic, char **parameter_raw)
870 {
871   Bitmap *src_bitmap = getBitmapFromImageID(graphic);
872   int num_xtiles = (src_bitmap ? src_bitmap->width          : TILEX) / TILEX;
873   int num_ytiles = (src_bitmap ? src_bitmap->height * 2 / 3 : TILEY) / TILEY;
874   int parameter[NUM_GFX_ARGS];
875   int i;
876
877   /* get integer values from string parameters */
878   for (i=0; i < NUM_GFX_ARGS; i++)
879     parameter[i] =
880       get_parameter_value(image_config_suffix[i].type, parameter_raw[i]);
881
882   graphic_info[graphic].bitmap = src_bitmap;
883
884   /* start with reliable default values */
885   graphic_info[graphic].src_x = 0;
886   graphic_info[graphic].src_y = 0;
887   graphic_info[graphic].width = TILEX;
888   graphic_info[graphic].height = TILEY;
889   graphic_info[graphic].offset_x = 0;   /* one or both of these values ... */
890   graphic_info[graphic].offset_y = 0;   /* ... will be corrected later */
891
892   /* optional x and y tile position of animation frame sequence */
893   if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
894     graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
895   if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
896     graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
897
898   /* optional x and y pixel position of animation frame sequence */
899   if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
900     graphic_info[graphic].src_x = parameter[GFX_ARG_X];
901   if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
902     graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
903
904   /* optional width and height of each animation frame */
905   if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
906     graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
907   if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
908     graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
909
910   /* correct x or y offset dependant of vertical or horizontal frame order */
911   if (parameter[GFX_ARG_VERTICAL])      /* frames are ordered vertically */
912   {
913     if (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE)
914       graphic_info[graphic].offset_y = parameter[GFX_ARG_OFFSET];
915     else
916       graphic_info[graphic].offset_y = graphic_info[graphic].height;
917   }
918   else                                  /* frames are ordered horizontally */
919   {
920     if (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE)
921       graphic_info[graphic].offset_x = parameter[GFX_ARG_OFFSET];
922     else
923       graphic_info[graphic].offset_x = graphic_info[graphic].width;
924   }
925
926   /* optionally, the x and y offset of frames can be specified directly */
927   if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
928     graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
929   if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
930     graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
931
932   /* automatically determine correct number of frames, if not defined */
933   if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
934     graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
935   else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
936     graphic_info[graphic].anim_frames = num_xtiles;
937   else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
938     graphic_info[graphic].anim_frames = num_ytiles;
939   else
940     graphic_info[graphic].anim_frames = 1;
941
942   graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
943   if (graphic_info[graphic].anim_delay == 0)    /* delay must be at least 1 */
944     graphic_info[graphic].anim_delay = 1;
945
946   /* set mode for animation frame order */
947   if (parameter[GFX_ARG_MODE_LOOP])
948     graphic_info[graphic].anim_mode = ANIM_LOOP;
949   else if (parameter[GFX_ARG_MODE_LINEAR])
950     graphic_info[graphic].anim_mode = ANIM_LINEAR;
951   else if (parameter[GFX_ARG_MODE_PINGPONG])
952     graphic_info[graphic].anim_mode = ANIM_PINGPONG;
953   else if (parameter[GFX_ARG_MODE_PINGPONG2])
954     graphic_info[graphic].anim_mode = ANIM_PINGPONG2;
955   else if (parameter[GFX_ARG_MODE_RANDOM])
956     graphic_info[graphic].anim_mode = ANIM_RANDOM;
957   else if (graphic_info[graphic].anim_frames > 1)
958     graphic_info[graphic].anim_mode = ANIM_LOOP;
959   else
960     graphic_info[graphic].anim_mode = ANIM_NONE;
961
962   /* set additional flag to play animation frames in reverse order */
963   if (parameter[GFX_ARG_MODE_REVERSE])
964     graphic_info[graphic].anim_mode |= ANIM_REVERSE;
965
966   /* automatically determine correct start frame, if not defined */
967   if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
968     graphic_info[graphic].anim_start_frame = 0;
969   else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
970     graphic_info[graphic].anim_start_frame =
971       graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
972   else
973     graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
974
975   /* animation synchronized with global frame counter, not move position */
976   graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
977
978   /* this is only used for toon animations */
979   graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
980   graphic_info[graphic].step_delay  = parameter[GFX_ARG_STEP_DELAY];
981 }
982
983 static void InitGraphicInfo()
984 {
985   static boolean clipmasks_initialized = FALSE;
986   int fallback_graphic = IMG_CHAR_EXCLAM;
987   struct FileInfo *fallback_image = getImageListEntry(fallback_graphic);
988   Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic);
989   int num_images = getImageListSize();
990   int i;
991 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
992   Pixmap src_pixmap;
993   XGCValues clip_gc_values;
994   unsigned long clip_gc_valuemask;
995   GC copy_clipmask_gc = None;
996 #endif
997
998   if (graphic_info != NULL)
999     free(graphic_info);
1000
1001   graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
1002
1003 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1004   if (clipmasks_initialized)
1005   {
1006     for (i=0; i<num_images; i++)
1007     {
1008       if (graphic_info[i].clip_mask)
1009         XFreePixmap(display, graphic_info[i].clip_mask);
1010       if (graphic_info[i].clip_gc)
1011         XFreeGC(display, graphic_info[i].clip_gc);
1012
1013       graphic_info[i].clip_mask = None;
1014       graphic_info[i].clip_gc = None;
1015     }
1016   }
1017 #endif
1018
1019   for (i=0; i<num_images; i++)
1020   {
1021     struct FileInfo *image = getImageListEntry(i);
1022     Bitmap *src_bitmap;
1023     int src_x, src_y;
1024     int first_frame, last_frame;
1025
1026     set_graphic_parameters(i, image->parameter);
1027
1028     /* now check if no animation frames are outside of the loaded image */
1029
1030     if (graphic_info[i].bitmap == NULL)
1031       continue;         /* skip check for optional images that are undefined */
1032
1033     first_frame = 0;
1034     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1035     if (src_x < 0 || src_y < 0 ||
1036         src_x + TILEX > src_bitmap->width ||
1037         src_y + TILEY > src_bitmap->height)
1038     {
1039       Error(ERR_RETURN_LINE, "-");
1040       Error(ERR_RETURN, "warning: error found in config file:");
1041       Error(ERR_RETURN, "- config file: '%s'",
1042             getImageConfigFilename());
1043       Error(ERR_RETURN, "- config token: '%s'",
1044             getTokenFromImageID(i));
1045       Error(ERR_RETURN, "- image file: '%s'",
1046             src_bitmap->source_filename);
1047       Error(ERR_RETURN,
1048             "error: first animation frame out of bounds (%d, %d)",
1049             src_x, src_y);
1050       Error(ERR_RETURN, "custom graphic rejected for this element/action");
1051
1052       if (i == fallback_graphic)
1053         Error(ERR_EXIT, "fatal error: no fallback graphic available");
1054
1055       Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1056       Error(ERR_RETURN_LINE, "-");
1057
1058       set_graphic_parameters(i, fallback_image->default_parameter);
1059       graphic_info[i].bitmap = fallback_bitmap;
1060     }
1061
1062     last_frame = graphic_info[i].anim_frames - 1;
1063     getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1064     if (src_x < 0 || src_y < 0 ||
1065         src_x + TILEX > src_bitmap->width ||
1066         src_y + TILEY > src_bitmap->height)
1067     {
1068       Error(ERR_RETURN_LINE, "-");
1069       Error(ERR_RETURN, "warning: error found in config file:");
1070       Error(ERR_RETURN, "- config file: '%s'",
1071             getImageConfigFilename());
1072       Error(ERR_RETURN, "- config token: '%s'",
1073             getTokenFromImageID(i));
1074       Error(ERR_RETURN, "- image file: '%s'",
1075             src_bitmap->source_filename);
1076       Error(ERR_RETURN,
1077             "error: last animation frame (%d) out of bounds (%d, %d)",
1078             last_frame, src_x, src_y);
1079       Error(ERR_RETURN, "custom graphic rejected for this element/action");
1080
1081       if (i == fallback_graphic)
1082         Error(ERR_EXIT, "fatal error: no fallback graphic available");
1083
1084       Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1085       Error(ERR_RETURN_LINE, "-");
1086
1087       set_graphic_parameters(i, fallback_image->default_parameter);
1088       graphic_info[i].bitmap = fallback_bitmap;
1089     }
1090
1091 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1092     /* currently we need only a tile clip mask from the first frame */
1093     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1094
1095     if (copy_clipmask_gc == None)
1096     {
1097       clip_gc_values.graphics_exposures = False;
1098       clip_gc_valuemask = GCGraphicsExposures;
1099       copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
1100                                    clip_gc_valuemask, &clip_gc_values);
1101     }
1102
1103     graphic_info[i].clip_mask =
1104       XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
1105
1106     src_pixmap = src_bitmap->clip_mask;
1107     XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
1108               copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
1109
1110     clip_gc_values.graphics_exposures = False;
1111     clip_gc_values.clip_mask = graphic_info[i].clip_mask;
1112     clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
1113     graphic_info[i].clip_gc =
1114       XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
1115 #endif
1116   }
1117
1118 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1119   if (copy_clipmask_gc)
1120     XFreeGC(display, copy_clipmask_gc);
1121 #endif
1122
1123   clipmasks_initialized = TRUE;
1124 }
1125
1126 static void set_sound_parameters(int sound, char **parameter_raw)
1127 {
1128   int parameter[NUM_SND_ARGS];
1129   int i;
1130
1131   /* get integer values from string parameters */
1132   for (i=0; i < NUM_SND_ARGS; i++)
1133     parameter[i] =
1134       get_parameter_value(sound_config_suffix[i].type, parameter_raw[i]);
1135
1136   /* explicit loop mode setting in configuration overrides default value */
1137   if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1138     sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
1139 }
1140
1141 static void InitSoundInfo()
1142 {
1143   int *sound_effect_properties;
1144   int num_sounds = getSoundListSize();
1145   int i, j;
1146
1147   if (sound_info != NULL)
1148     free(sound_info);
1149
1150   sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
1151   sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
1152
1153   /* initialize sound effect for all elements to "no sound" */
1154   for (i=0; i<MAX_NUM_ELEMENTS; i++)
1155     for (j=0; j<NUM_ACTIONS; j++)
1156       element_info[i].sound[j] = SND_UNDEFINED;
1157
1158   for (i=0; i<num_sounds; i++)
1159   {
1160     struct FileInfo *sound = getSoundListEntry(i);
1161     int len_effect_text = strlen(sound->token);
1162
1163     sound_effect_properties[i] = ACTION_OTHER;
1164     sound_info[i].loop = FALSE;
1165
1166     /* determine all loop sounds and identify certain sound classes */
1167
1168     for (j=0; element_action_info[j].suffix; j++)
1169     {
1170       int len_action_text = strlen(element_action_info[j].suffix);
1171
1172       if (len_action_text < len_effect_text &&
1173           strcmp(&sound->token[len_effect_text - len_action_text],
1174                  element_action_info[j].suffix) == 0)
1175       {
1176         sound_effect_properties[i] = element_action_info[j].value;
1177
1178         if (element_action_info[j].is_loop_sound)
1179           sound_info[i].loop = TRUE;
1180       }
1181     }
1182
1183     /* associate elements and some selected sound actions */
1184
1185     for (j=0; j<MAX_NUM_ELEMENTS; j++)
1186     {
1187       if (element_info[j].sound_class_name)
1188       {
1189         int len_class_text = strlen(element_info[j].sound_class_name);
1190
1191         if (len_class_text + 1 < len_effect_text &&
1192             strncmp(sound->token,
1193                     element_info[j].sound_class_name, len_class_text) == 0 &&
1194             sound->token[len_class_text] == '.')
1195         {
1196           int sound_action_value = sound_effect_properties[i];
1197
1198           element_info[j].sound[sound_action_value] = i;
1199         }
1200       }
1201     }
1202
1203     set_sound_parameters(i, sound->parameter);
1204   }
1205
1206   free(sound_effect_properties);
1207
1208 #if 0
1209   /* TEST ONLY */
1210   {
1211     int element = EL_SAND;
1212     int sound_action = ACTION_DIGGING;
1213     int j = 0;
1214
1215     while (element_action_info[j].suffix)
1216     {
1217       if (element_action_info[j].value == sound_action)
1218         printf("element %d, sound action '%s'  == %d\n",
1219                element, element_action_info[j].suffix,
1220                element_info_[element].sound[sound_action]);
1221       j++;
1222     }
1223   }
1224 #endif
1225 }
1226
1227 void InitElementProperties()
1228 {
1229   int i, j;
1230
1231   static int ep_amoebalive[] =
1232   {
1233     EL_AMOEBA_WET,
1234     EL_AMOEBA_DRY,
1235     EL_AMOEBA_FULL,
1236     EL_BD_AMOEBA
1237   };
1238   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
1239
1240   static int ep_amoeboid[] =
1241   {
1242     EL_AMOEBA_DEAD,
1243     EL_AMOEBA_WET,
1244     EL_AMOEBA_DRY,
1245     EL_AMOEBA_FULL,
1246     EL_BD_AMOEBA
1247   };
1248   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1249
1250   static int ep_schluessel[] =
1251   {
1252     EL_KEY1,
1253     EL_KEY2,
1254     EL_KEY3,
1255     EL_KEY4,
1256     EL_EM_KEY1,
1257     EL_EM_KEY2,
1258     EL_EM_KEY3,
1259     EL_EM_KEY4
1260   };
1261   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1262
1263   static int ep_pforte[] =
1264   {
1265     EL_GATE1,
1266     EL_GATE2,
1267     EL_GATE3,
1268     EL_GATE4,
1269     EL_GATE1_GRAY,
1270     EL_GATE2_GRAY,
1271     EL_GATE3_GRAY,
1272     EL_GATE4_GRAY,
1273     EL_EM_GATE1,
1274     EL_EM_GATE2,
1275     EL_EM_GATE3,
1276     EL_EM_GATE4,
1277     EL_EM_GATE1_GRAY,
1278     EL_EM_GATE2_GRAY,
1279     EL_EM_GATE3_GRAY,
1280     EL_EM_GATE4_GRAY,
1281     EL_SWITCHGATE_OPEN,
1282     EL_SWITCHGATE_OPENING,
1283     EL_SWITCHGATE_CLOSED,
1284     EL_SWITCHGATE_CLOSING,
1285     EL_TIMEGATE_OPEN,
1286     EL_TIMEGATE_OPENING,
1287     EL_TIMEGATE_CLOSED,
1288     EL_TIMEGATE_CLOSING,
1289     EL_TUBE_ALL,
1290     EL_TUBE_VERTICAL,
1291     EL_TUBE_HORIZONTAL,
1292     EL_TUBE_VERTICAL_LEFT,
1293     EL_TUBE_VERTICAL_RIGHT,
1294     EL_TUBE_HORIZONTAL_UP,
1295     EL_TUBE_HORIZONTAL_DOWN,
1296     EL_TUBE_LEFT_UP,
1297     EL_TUBE_LEFT_DOWN,
1298     EL_TUBE_RIGHT_UP,
1299     EL_TUBE_RIGHT_DOWN
1300   };
1301   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1302
1303   static int ep_solid[] =
1304   {
1305     EL_STEELWALL,
1306     EL_WALL,
1307     EL_WALL_GROWING,
1308     EL_WALL_GROWING_X,
1309     EL_WALL_GROWING_Y,
1310     EL_WALL_GROWING_XY,
1311     EL_BD_WALL,
1312     EL_WALL_CRUMBLED,
1313     EL_EXIT_CLOSED,
1314     EL_EXIT_OPENING,
1315     EL_EXIT_OPEN,
1316     EL_AMOEBA_DEAD,
1317     EL_AMOEBA_WET,
1318     EL_AMOEBA_DRY,
1319     EL_AMOEBA_FULL,
1320     EL_BD_AMOEBA,
1321     EL_QUICKSAND_FULL,
1322     EL_QUICKSAND_EMPTY,
1323     EL_QUICKSAND_FILLING,
1324     EL_QUICKSAND_EMPTYING,
1325     EL_MAGIC_WALL,
1326     EL_MAGIC_WALL_ACTIVE,
1327     EL_MAGIC_WALL_EMPTYING,
1328     EL_MAGIC_WALL_FILLING,
1329     EL_MAGIC_WALL_FULL,
1330     EL_MAGIC_WALL_DEAD,
1331     EL_BD_MAGIC_WALL,
1332     EL_BD_MAGIC_WALL_ACTIVE,
1333     EL_BD_MAGIC_WALL_EMPTYING,
1334     EL_BD_MAGIC_WALL_FULL,
1335     EL_BD_MAGIC_WALL_FILLING,
1336     EL_BD_MAGIC_WALL_DEAD,
1337     EL_GAMEOFLIFE,
1338     EL_BIOMAZE,
1339     EL_ACIDPOOL_TOPLEFT,
1340     EL_ACIDPOOL_TOPRIGHT,
1341     EL_ACIDPOOL_BOTTOMLEFT,
1342     EL_ACIDPOOL_BOTTOM,
1343     EL_ACIDPOOL_BOTTOMRIGHT,
1344     EL_SP_CHIP_SINGLE,
1345     EL_SP_CHIP_LEFT,
1346     EL_SP_CHIP_RIGHT,
1347     EL_SP_CHIP_UPPER,
1348     EL_SP_CHIP_LOWER,
1349     EL_SP_HARD_GRAY,
1350     EL_SP_HARD_GREEN,
1351     EL_SP_HARD_BLUE,
1352     EL_SP_HARD_RED,
1353     EL_SP_HARD_YELLOW,
1354     EL_SP_HARD_BASE1,
1355     EL_SP_HARD_BASE2,
1356     EL_SP_HARD_BASE3,
1357     EL_SP_HARD_BASE4,
1358     EL_SP_HARD_BASE5,
1359     EL_SP_HARD_BASE6,
1360     EL_SP_TERMINAL,
1361     EL_SP_TERMINAL_ACTIVE,
1362     EL_SP_EXIT_CLOSED,
1363     EL_SP_EXIT_OPEN,
1364     EL_INVISIBLE_STEELWALL,
1365     EL_INVISIBLE_STEELWALL_ACTIVE,
1366     EL_INVISIBLE_WALL,
1367     EL_INVISIBLE_WALL_ACTIVE,
1368     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1369     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1370     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1371     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1372     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1373     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1374     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1375     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1376     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1377     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1378     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1379     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1380     EL_SWITCHGATE_SWITCH_UP,
1381     EL_SWITCHGATE_SWITCH_DOWN,
1382     EL_LIGHT_SWITCH,
1383     EL_LIGHT_SWITCH_ACTIVE,
1384     EL_TIMEGATE_SWITCH,
1385     EL_TIMEGATE_SWITCH_ACTIVE,
1386     EL_SIGN_EXCLAMATION,
1387     EL_SIGN_RADIOACTIVITY,
1388     EL_SIGN_STOP,
1389     EL_SIGN_WHEELCHAIR,
1390     EL_SIGN_PARKING,
1391     EL_SIGN_ONEWAY,
1392     EL_SIGN_HEART,
1393     EL_SIGN_TRIANGLE,
1394     EL_SIGN_ROUND,
1395     EL_SIGN_EXIT,
1396     EL_SIGN_YINYANG,
1397     EL_SIGN_OTHER,
1398     EL_STEELWALL_SLANTED,
1399     EL_EMC_STEELWALL1,
1400     EL_EMC_STEELWALL2,
1401     EL_EMC_STEELWALL3,
1402     EL_EMC_STEELWALL4,
1403     EL_EMC_WALL_PILLAR_UPPER,
1404     EL_EMC_WALL_PILLAR_MIDDLE,
1405     EL_EMC_WALL_PILLAR_LOWER,
1406     EL_EMC_WALL4,
1407     EL_EMC_WALL5,
1408     EL_EMC_WALL6,
1409     EL_EMC_WALL7,
1410     EL_EMC_WALL8,
1411     EL_CRYSTAL,
1412     EL_WALL_PEARL,
1413     EL_WALL_CRYSTAL,
1414     EL_GATE1,
1415     EL_GATE2,
1416     EL_GATE3,
1417     EL_GATE4,
1418     EL_GATE1_GRAY,
1419     EL_GATE2_GRAY,
1420     EL_GATE3_GRAY,
1421     EL_GATE4_GRAY,
1422     EL_EM_GATE1,
1423     EL_EM_GATE2,
1424     EL_EM_GATE3,
1425     EL_EM_GATE4,
1426     EL_EM_GATE1_GRAY,
1427     EL_EM_GATE2_GRAY,
1428     EL_EM_GATE3_GRAY,
1429     EL_EM_GATE4_GRAY,
1430     EL_SWITCHGATE_OPEN,
1431     EL_SWITCHGATE_OPENING,
1432     EL_SWITCHGATE_CLOSED,
1433     EL_SWITCHGATE_CLOSING,
1434     EL_TIMEGATE_OPEN,
1435     EL_TIMEGATE_OPENING,
1436     EL_TIMEGATE_CLOSED,
1437     EL_TIMEGATE_CLOSING,
1438     EL_TUBE_ALL,
1439     EL_TUBE_VERTICAL,
1440     EL_TUBE_HORIZONTAL,
1441     EL_TUBE_VERTICAL_LEFT,
1442     EL_TUBE_VERTICAL_RIGHT,
1443     EL_TUBE_HORIZONTAL_UP,
1444     EL_TUBE_HORIZONTAL_DOWN,
1445     EL_TUBE_LEFT_UP,
1446     EL_TUBE_LEFT_DOWN,
1447     EL_TUBE_RIGHT_UP,
1448     EL_TUBE_RIGHT_DOWN
1449   };
1450   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1451
1452   static int ep_massive[] =
1453   {
1454     EL_STEELWALL,
1455     EL_ACID,
1456     EL_ACIDPOOL_TOPLEFT,
1457     EL_ACIDPOOL_TOPRIGHT,
1458     EL_ACIDPOOL_BOTTOMLEFT,
1459     EL_ACIDPOOL_BOTTOM,
1460     EL_ACIDPOOL_BOTTOMRIGHT,
1461     EL_SP_HARD_GRAY,
1462     EL_SP_HARD_GREEN,
1463     EL_SP_HARD_BLUE,
1464     EL_SP_HARD_RED,
1465     EL_SP_HARD_YELLOW,
1466     EL_SP_HARD_BASE1,
1467     EL_SP_HARD_BASE2,
1468     EL_SP_HARD_BASE3,
1469     EL_SP_HARD_BASE4,
1470     EL_SP_HARD_BASE5,
1471     EL_SP_HARD_BASE6,
1472     EL_INVISIBLE_STEELWALL,
1473     EL_INVISIBLE_STEELWALL_ACTIVE,
1474     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1475     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1476     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1477     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1478     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1479     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1480     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1481     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1482     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1483     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1484     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1485     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1486     EL_LIGHT_SWITCH,
1487     EL_LIGHT_SWITCH_ACTIVE,
1488     EL_SIGN_EXCLAMATION,
1489     EL_SIGN_RADIOACTIVITY,
1490     EL_SIGN_STOP,
1491     EL_SIGN_WHEELCHAIR,
1492     EL_SIGN_PARKING,
1493     EL_SIGN_ONEWAY,
1494     EL_SIGN_HEART,
1495     EL_SIGN_TRIANGLE,
1496     EL_SIGN_ROUND,
1497     EL_SIGN_EXIT,
1498     EL_SIGN_YINYANG,
1499     EL_SIGN_OTHER,
1500     EL_STEELWALL_SLANTED,
1501     EL_EMC_STEELWALL1,
1502     EL_EMC_STEELWALL2,
1503     EL_EMC_STEELWALL3,
1504     EL_EMC_STEELWALL4,
1505     EL_CRYSTAL,
1506     EL_GATE1,
1507     EL_GATE2,
1508     EL_GATE3,
1509     EL_GATE4,
1510     EL_GATE1_GRAY,
1511     EL_GATE2_GRAY,
1512     EL_GATE3_GRAY,
1513     EL_GATE4_GRAY,
1514     EL_EM_GATE1,
1515     EL_EM_GATE2,
1516     EL_EM_GATE3,
1517     EL_EM_GATE4,
1518     EL_EM_GATE1_GRAY,
1519     EL_EM_GATE2_GRAY,
1520     EL_EM_GATE3_GRAY,
1521     EL_EM_GATE4_GRAY,
1522     EL_SWITCHGATE_OPEN,
1523     EL_SWITCHGATE_OPENING,
1524     EL_SWITCHGATE_CLOSED,
1525     EL_SWITCHGATE_CLOSING,
1526     EL_TIMEGATE_OPEN,
1527     EL_TIMEGATE_OPENING,
1528     EL_TIMEGATE_CLOSED,
1529     EL_TIMEGATE_CLOSING,
1530     EL_TUBE_ALL,
1531     EL_TUBE_VERTICAL,
1532     EL_TUBE_HORIZONTAL,
1533     EL_TUBE_VERTICAL_LEFT,
1534     EL_TUBE_VERTICAL_RIGHT,
1535     EL_TUBE_HORIZONTAL_UP,
1536     EL_TUBE_HORIZONTAL_DOWN,
1537     EL_TUBE_LEFT_UP,
1538     EL_TUBE_LEFT_DOWN,
1539     EL_TUBE_RIGHT_UP,
1540     EL_TUBE_RIGHT_DOWN
1541   };
1542   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1543
1544   static int ep_slippery[] =
1545   {
1546     EL_WALL_CRUMBLED,
1547     EL_BD_WALL,
1548     EL_ROCK,
1549     EL_BD_ROCK,
1550     EL_EMERALD,
1551     EL_BD_DIAMOND,
1552     EL_EMERALD_YELLOW,
1553     EL_EMERALD_RED,
1554     EL_EMERALD_PURPLE,
1555     EL_DIAMOND,
1556     EL_BOMB,
1557     EL_NUT,
1558     EL_ROBOT_WHEEL_ACTIVE,
1559     EL_ROBOT_WHEEL,
1560     EL_TIME_ORB_FULL,
1561     EL_TIME_ORB_EMPTY,
1562     EL_LAMP_ACTIVE,
1563     EL_LAMP,
1564     EL_ACIDPOOL_TOPLEFT,
1565     EL_ACIDPOOL_TOPRIGHT,
1566     EL_SATELLITE,
1567     EL_SP_ZONK,
1568     EL_SP_INFOTRON,
1569     EL_SP_CHIP_SINGLE,
1570     EL_SP_CHIP_LEFT,
1571     EL_SP_CHIP_RIGHT,
1572     EL_SP_CHIP_UPPER,
1573     EL_SP_CHIP_LOWER,
1574     EL_SPEED_PILL,
1575     EL_STEELWALL_SLANTED,
1576     EL_PEARL,
1577     EL_CRYSTAL
1578   };
1579   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1580
1581   static int ep_enemy[] =
1582   {
1583     EL_BUG,
1584     EL_SPACESHIP,
1585     EL_BD_BUTTERFLY,
1586     EL_BD_FIREFLY,
1587     EL_YAMYAM,
1588     EL_DARK_YAMYAM,
1589     EL_ROBOT,
1590     EL_PACMAN,
1591     EL_SP_SNIKSNAK,
1592     EL_SP_ELECTRON
1593   };
1594   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1595
1596   static int ep_mauer[] =
1597   {
1598     EL_STEELWALL,
1599     EL_GATE1,
1600     EL_GATE2,
1601     EL_GATE3,
1602     EL_GATE4,
1603     EL_GATE1_GRAY,
1604     EL_GATE2_GRAY,
1605     EL_GATE3_GRAY,
1606     EL_GATE4_GRAY,
1607     EL_EM_GATE1,
1608     EL_EM_GATE2,
1609     EL_EM_GATE3,
1610     EL_EM_GATE4,
1611     EL_EM_GATE1_GRAY,
1612     EL_EM_GATE2_GRAY,
1613     EL_EM_GATE3_GRAY,
1614     EL_EM_GATE4_GRAY,
1615     EL_EXIT_CLOSED,
1616     EL_EXIT_OPENING,
1617     EL_EXIT_OPEN,
1618     EL_WALL,
1619     EL_WALL_CRUMBLED,
1620     EL_WALL_GROWING,
1621     EL_WALL_GROWING_X,
1622     EL_WALL_GROWING_Y,
1623     EL_WALL_GROWING_XY,
1624     EL_WALL_GROWING_ACTIVE,
1625     EL_BD_WALL,
1626     EL_SP_CHIP_SINGLE,
1627     EL_SP_CHIP_LEFT,
1628     EL_SP_CHIP_RIGHT,
1629     EL_SP_CHIP_UPPER,
1630     EL_SP_CHIP_LOWER,
1631     EL_SP_HARD_GRAY,
1632     EL_SP_HARD_GREEN,
1633     EL_SP_HARD_BLUE,
1634     EL_SP_HARD_RED,
1635     EL_SP_HARD_YELLOW,
1636     EL_SP_HARD_BASE1,
1637     EL_SP_HARD_BASE2,
1638     EL_SP_HARD_BASE3,
1639     EL_SP_HARD_BASE4,
1640     EL_SP_HARD_BASE5,
1641     EL_SP_HARD_BASE6,
1642     EL_SP_TERMINAL,
1643     EL_SP_TERMINAL_ACTIVE,
1644     EL_SP_EXIT_CLOSED,
1645     EL_SP_EXIT_OPEN,
1646     EL_INVISIBLE_STEELWALL,
1647     EL_INVISIBLE_STEELWALL_ACTIVE,
1648     EL_INVISIBLE_WALL,
1649     EL_INVISIBLE_WALL_ACTIVE,
1650     EL_STEELWALL_SLANTED,
1651     EL_EMC_STEELWALL1,
1652     EL_EMC_STEELWALL2,
1653     EL_EMC_STEELWALL3,
1654     EL_EMC_STEELWALL4,
1655     EL_EMC_WALL_PILLAR_UPPER,
1656     EL_EMC_WALL_PILLAR_MIDDLE,
1657     EL_EMC_WALL_PILLAR_LOWER,
1658     EL_EMC_WALL4,
1659     EL_EMC_WALL5,
1660     EL_EMC_WALL6,
1661     EL_EMC_WALL7,
1662     EL_EMC_WALL8
1663   };
1664   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1665
1666   static int ep_can_fall[] =
1667   {
1668     EL_ROCK,
1669     EL_BD_ROCK,
1670     EL_EMERALD,
1671     EL_BD_DIAMOND,
1672     EL_EMERALD_YELLOW,
1673     EL_EMERALD_RED,
1674     EL_EMERALD_PURPLE,
1675     EL_DIAMOND,
1676     EL_BOMB,
1677     EL_NUT,
1678     EL_AMOEBA_DROP,
1679     EL_QUICKSAND_FULL,
1680     EL_MAGIC_WALL_FULL,
1681     EL_BD_MAGIC_WALL_FULL,
1682     EL_TIME_ORB_FULL,
1683     EL_TIME_ORB_EMPTY,
1684     EL_SP_ZONK,
1685     EL_SP_INFOTRON,
1686     EL_SP_DISK_ORANGE,
1687     EL_PEARL,
1688     EL_CRYSTAL,
1689     EL_SPRING,
1690     EL_DX_SUPABOMB
1691   };
1692   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1693
1694   static int ep_can_smash[] =
1695   {
1696     EL_ROCK,
1697     EL_BD_ROCK,
1698     EL_EMERALD,
1699     EL_BD_DIAMOND,
1700     EL_EMERALD_YELLOW,
1701     EL_EMERALD_RED,
1702     EL_EMERALD_PURPLE,
1703     EL_DIAMOND,
1704     EL_BOMB,
1705     EL_NUT,
1706     EL_AMOEBA_DROP,
1707     EL_TIME_ORB_FULL,
1708     EL_TIME_ORB_EMPTY,
1709     EL_SP_ZONK,
1710     EL_SP_INFOTRON,
1711     EL_SP_DISK_ORANGE,
1712     EL_PEARL,
1713     EL_CRYSTAL,
1714     EL_SPRING,
1715     EL_DX_SUPABOMB
1716   };
1717   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1718
1719   static int ep_can_change[] =
1720   {
1721     EL_ROCK,
1722     EL_BD_ROCK,
1723     EL_EMERALD,
1724     EL_BD_DIAMOND,
1725     EL_EMERALD_YELLOW,
1726     EL_EMERALD_RED,
1727     EL_EMERALD_PURPLE,
1728     EL_DIAMOND
1729   };
1730   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1731
1732   static int ep_can_move[] =
1733   {
1734     EL_BUG,
1735     EL_SPACESHIP,
1736     EL_BD_BUTTERFLY,
1737     EL_BD_FIREFLY,
1738     EL_YAMYAM,
1739     EL_DARK_YAMYAM,
1740     EL_ROBOT,
1741     EL_PACMAN,
1742     EL_MOLE,
1743     EL_PENGUIN,
1744     EL_PIG,
1745     EL_DRAGON,
1746     EL_SATELLITE,
1747     EL_SP_SNIKSNAK,
1748     EL_SP_ELECTRON,
1749     EL_BALLOON,
1750     EL_SPRING
1751   };
1752   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1753
1754   static int ep_could_move[] =
1755   {
1756     EL_BUG_RIGHT,
1757     EL_BUG_UP,
1758     EL_BUG_LEFT,
1759     EL_BUG_DOWN,
1760     EL_SPACESHIP_RIGHT,
1761     EL_SPACESHIP_UP,
1762     EL_SPACESHIP_LEFT,
1763     EL_SPACESHIP_DOWN,
1764     EL_BD_BUTTERFLY_RIGHT,
1765     EL_BD_BUTTERFLY_UP,
1766     EL_BD_BUTTERFLY_LEFT,
1767     EL_BD_BUTTERFLY_DOWN,
1768     EL_BD_FIREFLY_RIGHT,
1769     EL_BD_FIREFLY_UP,
1770     EL_BD_FIREFLY_LEFT,
1771     EL_BD_FIREFLY_DOWN,
1772     EL_PACMAN_RIGHT,
1773     EL_PACMAN_UP,
1774     EL_PACMAN_LEFT,
1775     EL_PACMAN_DOWN
1776   };
1777   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1778
1779   static int ep_dont_touch[] =
1780   {
1781     EL_BUG,
1782     EL_SPACESHIP,
1783     EL_BD_BUTTERFLY,
1784     EL_BD_FIREFLY
1785   };
1786   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1787
1788   static int ep_dont_go_to[] =
1789   {
1790     EL_BUG,
1791     EL_SPACESHIP,
1792     EL_BD_BUTTERFLY,
1793     EL_BD_FIREFLY,
1794     EL_YAMYAM,
1795     EL_DARK_YAMYAM,
1796     EL_ROBOT,
1797     EL_PACMAN,
1798     EL_AMOEBA_DROP,
1799     EL_ACID,
1800     EL_SP_SNIKSNAK,
1801     EL_SP_ELECTRON,
1802     EL_SP_BUGGY_BASE_ACTIVE,
1803     EL_TRAP_ACTIVE,
1804     EL_LANDMINE
1805   };
1806   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1807
1808   static int ep_mampf2[] =
1809   {
1810     EL_SAND,
1811     EL_BUG,
1812     EL_SPACESHIP,
1813     EL_BD_BUTTERFLY,
1814     EL_BD_FIREFLY,
1815     EL_YAMYAM,
1816     EL_ROBOT,
1817     EL_PACMAN,
1818     EL_AMOEBA_DROP,
1819     EL_AMOEBA_DEAD,
1820     EL_AMOEBA_WET,
1821     EL_AMOEBA_DRY,
1822     EL_AMOEBA_FULL,
1823     EL_BD_AMOEBA,
1824     EL_EMERALD,
1825     EL_BD_DIAMOND,
1826     EL_EMERALD_YELLOW,
1827     EL_EMERALD_RED,
1828     EL_EMERALD_PURPLE,
1829     EL_DIAMOND,
1830     EL_PEARL,
1831     EL_CRYSTAL
1832   };
1833   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1834
1835   static int ep_bd_element[] =
1836   {
1837     EL_EMPTY,
1838     EL_SAND,
1839     EL_WALL_CRUMBLED,
1840     EL_BD_WALL,
1841     EL_ROCK,
1842     EL_BD_ROCK,
1843     EL_BD_DIAMOND,
1844     EL_BD_MAGIC_WALL,
1845     EL_EXIT_CLOSED,
1846     EL_EXIT_OPEN,
1847     EL_STEELWALL,
1848     EL_PLAYER1,
1849     EL_BD_FIREFLY,
1850     EL_BD_FIREFLY_1,
1851     EL_BD_FIREFLY_2,
1852     EL_BD_FIREFLY_3,
1853     EL_BD_FIREFLY_4,
1854     EL_BD_BUTTERFLY,
1855     EL_BD_BUTTERFLY_1,
1856     EL_BD_BUTTERFLY_2,
1857     EL_BD_BUTTERFLY_3,
1858     EL_BD_BUTTERFLY_4,
1859     EL_BD_AMOEBA,
1860     EL_CHAR_QUESTION
1861   };
1862   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1863
1864   static int ep_sb_element[] =
1865   {
1866     EL_EMPTY,
1867     EL_STEELWALL,
1868     EL_SOKOBAN_OBJECT,
1869     EL_SOKOBAN_FIELD_EMPTY,
1870     EL_SOKOBAN_FIELD_FULL,
1871     EL_PLAYER1,
1872     EL_INVISIBLE_STEELWALL
1873   };
1874   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1875
1876   static int ep_gem[] =
1877   {
1878     EL_EMERALD,
1879     EL_BD_DIAMOND,
1880     EL_EMERALD_YELLOW,
1881     EL_EMERALD_RED,
1882     EL_EMERALD_PURPLE,
1883     EL_DIAMOND
1884   };
1885   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1886
1887   static int ep_inactive[] =
1888   {
1889     EL_EMPTY,
1890     EL_SAND,
1891     EL_WALL,
1892     EL_BD_WALL,
1893     EL_WALL_CRUMBLED,
1894     EL_STEELWALL,
1895     EL_AMOEBA_DEAD,
1896     EL_QUICKSAND_EMPTY,
1897     EL_STONEBLOCK,
1898     EL_ROBOT_WHEEL,
1899     EL_KEY1,
1900     EL_KEY2,
1901     EL_KEY3,
1902     EL_KEY4,
1903     EL_EM_KEY1,
1904     EL_EM_KEY2,
1905     EL_EM_KEY3,
1906     EL_EM_KEY4,
1907     EL_GATE1,
1908     EL_GATE2,
1909     EL_GATE3,
1910     EL_GATE4,
1911     EL_GATE1_GRAY,
1912     EL_GATE2_GRAY,
1913     EL_GATE3_GRAY,
1914     EL_GATE4_GRAY,
1915     EL_EM_GATE1,
1916     EL_EM_GATE2,
1917     EL_EM_GATE3,
1918     EL_EM_GATE4,
1919     EL_EM_GATE1_GRAY,
1920     EL_EM_GATE2_GRAY,
1921     EL_EM_GATE3_GRAY,
1922     EL_EM_GATE4_GRAY,
1923     EL_DYNAMITE,
1924     EL_INVISIBLE_STEELWALL,
1925     EL_INVISIBLE_WALL,
1926     EL_INVISIBLE_SAND,
1927     EL_LAMP,
1928     EL_LAMP_ACTIVE,
1929     EL_WALL_EMERALD,
1930     EL_WALL_DIAMOND,
1931     EL_WALL_BD_DIAMOND,
1932     EL_WALL_EMERALD_YELLOW,
1933     EL_DYNABOMB_NR,
1934     EL_DYNABOMB_SZ,
1935     EL_DYNABOMB_XL,
1936     EL_SOKOBAN_OBJECT,
1937     EL_SOKOBAN_FIELD_EMPTY,
1938     EL_SOKOBAN_FIELD_FULL,
1939     EL_WALL_EMERALD_RED,
1940     EL_WALL_EMERALD_PURPLE,
1941     EL_ACIDPOOL_TOPLEFT,
1942     EL_ACIDPOOL_TOPRIGHT,
1943     EL_ACIDPOOL_BOTTOMLEFT,
1944     EL_ACIDPOOL_BOTTOM,
1945     EL_ACIDPOOL_BOTTOMRIGHT,
1946     EL_MAGIC_WALL,
1947     EL_MAGIC_WALL_DEAD,
1948     EL_BD_MAGIC_WALL,
1949     EL_BD_MAGIC_WALL_DEAD,
1950     EL_AMOEBA_TO_DIAMOND,
1951     EL_BLOCKED,
1952     EL_SP_EMPTY,
1953     EL_SP_BASE,
1954     EL_SP_PORT1_RIGHT,
1955     EL_SP_PORT1_DOWN,
1956     EL_SP_PORT1_LEFT,
1957     EL_SP_PORT1_UP,
1958     EL_SP_PORT2_RIGHT,
1959     EL_SP_PORT2_DOWN,
1960     EL_SP_PORT2_LEFT,
1961     EL_SP_PORT2_UP,
1962     EL_SP_PORT_X,
1963     EL_SP_PORT_Y,
1964     EL_SP_PORT_XY,
1965     EL_SP_DISK_RED,
1966     EL_SP_DISK_YELLOW,
1967     EL_SP_CHIP_SINGLE,
1968     EL_SP_CHIP_LEFT,
1969     EL_SP_CHIP_RIGHT,
1970     EL_SP_CHIP_UPPER,
1971     EL_SP_CHIP_LOWER,
1972     EL_SP_HARD_GRAY,
1973     EL_SP_HARD_GREEN,
1974     EL_SP_HARD_BLUE,
1975     EL_SP_HARD_RED,
1976     EL_SP_HARD_YELLOW,
1977     EL_SP_HARD_BASE1,
1978     EL_SP_HARD_BASE2,
1979     EL_SP_HARD_BASE3,
1980     EL_SP_HARD_BASE4,
1981     EL_SP_HARD_BASE5,
1982     EL_SP_HARD_BASE6,
1983     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1984     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1985     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1986     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1987     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1988     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1989     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1990     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1991     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1992     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1993     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1994     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1995     EL_SIGN_EXCLAMATION,
1996     EL_SIGN_RADIOACTIVITY,
1997     EL_SIGN_STOP,
1998     EL_SIGN_WHEELCHAIR,
1999     EL_SIGN_PARKING,
2000     EL_SIGN_ONEWAY,
2001     EL_SIGN_HEART,
2002     EL_SIGN_TRIANGLE,
2003     EL_SIGN_ROUND,
2004     EL_SIGN_EXIT,
2005     EL_SIGN_YINYANG,
2006     EL_SIGN_OTHER,
2007     EL_STEELWALL_SLANTED,
2008     EL_EMC_STEELWALL1,
2009     EL_EMC_STEELWALL2,
2010     EL_EMC_STEELWALL3,
2011     EL_EMC_STEELWALL4,
2012     EL_EMC_WALL_PILLAR_UPPER,
2013     EL_EMC_WALL_PILLAR_MIDDLE,
2014     EL_EMC_WALL_PILLAR_LOWER,
2015     EL_EMC_WALL4,
2016     EL_EMC_WALL5,
2017     EL_EMC_WALL6,
2018     EL_EMC_WALL7,
2019     EL_EMC_WALL8
2020   };
2021   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
2022
2023   static int ep_explosive[] =
2024   {
2025     EL_BOMB,
2026     EL_DYNAMITE_ACTIVE,
2027     EL_DYNAMITE,
2028     EL_DYNABOMB_PLAYER1_ACTIVE,
2029     EL_DYNABOMB_PLAYER2_ACTIVE,
2030     EL_DYNABOMB_PLAYER3_ACTIVE,
2031     EL_DYNABOMB_PLAYER4_ACTIVE,
2032     EL_DYNABOMB_NR,
2033     EL_DYNABOMB_SZ,
2034     EL_DYNABOMB_XL,
2035     EL_BUG,
2036     EL_MOLE,
2037     EL_PENGUIN,
2038     EL_PIG,
2039     EL_DRAGON,
2040     EL_SATELLITE,
2041     EL_SP_DISK_RED,
2042     EL_SP_DISK_ORANGE,
2043     EL_SP_DISK_YELLOW,
2044     EL_SP_SNIKSNAK,
2045     EL_SP_ELECTRON,
2046     EL_DX_SUPABOMB
2047   };
2048   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
2049
2050   static int ep_mampf3[] =
2051   {
2052     EL_EMERALD,
2053     EL_BD_DIAMOND,
2054     EL_EMERALD_YELLOW,
2055     EL_EMERALD_RED,
2056     EL_EMERALD_PURPLE,
2057     EL_DIAMOND,
2058     EL_PEARL,
2059     EL_CRYSTAL
2060   };
2061   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
2062
2063   static int ep_pushable[] =
2064   {
2065     EL_ROCK,
2066     EL_BD_ROCK,
2067     EL_BOMB,
2068     EL_NUT,
2069     EL_TIME_ORB_EMPTY,
2070     EL_SOKOBAN_FIELD_FULL,
2071     EL_SOKOBAN_OBJECT,
2072     EL_SATELLITE,
2073     EL_SP_ZONK,
2074     EL_SP_DISK_ORANGE,
2075     EL_SP_DISK_YELLOW,
2076     EL_BALLOON,
2077     EL_SPRING,
2078     EL_DX_SUPABOMB
2079   };
2080   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
2081
2082   static int ep_player[] =
2083   {
2084     EL_PLAYER1,
2085     EL_PLAYER2,
2086     EL_PLAYER3,
2087     EL_PLAYER4
2088   };
2089   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
2090
2091   static int ep_has_content[] =
2092   {
2093     EL_YAMYAM,
2094     EL_AMOEBA_WET,
2095     EL_AMOEBA_DRY,
2096     EL_AMOEBA_FULL,
2097     EL_BD_AMOEBA
2098   };
2099   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
2100
2101   static int ep_eatable[] =
2102   {
2103     EL_SAND,
2104     EL_SP_BASE,
2105     EL_SP_BUGGY_BASE,
2106     EL_SP_BUGGY_BASE_ACTIVATING,
2107     EL_TRAP,
2108     EL_INVISIBLE_SAND,
2109     EL_INVISIBLE_SAND_ACTIVE
2110   };
2111   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
2112
2113   static int ep_sp_element[] =
2114   {
2115     EL_SP_EMPTY,
2116     EL_SP_ZONK,
2117     EL_SP_BASE,
2118     EL_SP_MURPHY,
2119     EL_SP_INFOTRON,
2120     EL_SP_CHIP_SINGLE,
2121     EL_SP_HARD_GRAY,
2122     EL_SP_EXIT_CLOSED,
2123     EL_SP_EXIT_OPEN,
2124     EL_SP_DISK_ORANGE,
2125     EL_SP_PORT1_RIGHT,
2126     EL_SP_PORT1_DOWN,
2127     EL_SP_PORT1_LEFT,
2128     EL_SP_PORT1_UP,
2129     EL_SP_PORT2_RIGHT,
2130     EL_SP_PORT2_DOWN,
2131     EL_SP_PORT2_LEFT,
2132     EL_SP_PORT2_UP,
2133     EL_SP_SNIKSNAK,
2134     EL_SP_DISK_YELLOW,
2135     EL_SP_TERMINAL,
2136     EL_SP_DISK_RED,
2137     EL_SP_PORT_Y,
2138     EL_SP_PORT_X,
2139     EL_SP_PORT_XY,
2140     EL_SP_ELECTRON,
2141     EL_SP_BUGGY_BASE,
2142     EL_SP_CHIP_LEFT,
2143     EL_SP_CHIP_RIGHT,
2144     EL_SP_HARD_BASE1,
2145     EL_SP_HARD_GREEN,
2146     EL_SP_HARD_BLUE,
2147     EL_SP_HARD_RED,
2148     EL_SP_HARD_YELLOW,
2149     EL_SP_HARD_BASE2,
2150     EL_SP_HARD_BASE3,
2151     EL_SP_HARD_BASE4,
2152     EL_SP_HARD_BASE5,
2153     EL_SP_HARD_BASE6,
2154     EL_SP_CHIP_UPPER,
2155     EL_SP_CHIP_LOWER,
2156     /* additional elements that appeared in newer Supaplex levels */
2157     EL_INVISIBLE_WALL,
2158     /* more than one murphy in a level results in an inactive clone */
2159     EL_SP_MURPHY_CLONE
2160   };
2161   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
2162
2163   static int ep_quick_gate[] =
2164   {
2165     EL_EM_GATE1,
2166     EL_EM_GATE2,
2167     EL_EM_GATE3,
2168     EL_EM_GATE4,
2169     EL_EM_GATE1_GRAY,
2170     EL_EM_GATE2_GRAY,
2171     EL_EM_GATE3_GRAY,
2172     EL_EM_GATE4_GRAY,
2173     EL_SP_PORT1_LEFT,
2174     EL_SP_PORT2_LEFT,
2175     EL_SP_PORT1_RIGHT,
2176     EL_SP_PORT2_RIGHT,
2177     EL_SP_PORT1_UP,
2178     EL_SP_PORT2_UP,
2179     EL_SP_PORT1_DOWN,
2180     EL_SP_PORT2_DOWN,
2181     EL_SP_PORT_X,
2182     EL_SP_PORT_Y,
2183     EL_SP_PORT_XY,
2184     EL_SWITCHGATE_OPEN,
2185     EL_TIMEGATE_OPEN
2186   };
2187   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
2188
2189   static int ep_over_player[] =
2190   {
2191     EL_SP_PORT1_LEFT,
2192     EL_SP_PORT2_LEFT,
2193     EL_SP_PORT1_RIGHT,
2194     EL_SP_PORT2_RIGHT,
2195     EL_SP_PORT1_UP,
2196     EL_SP_PORT2_UP,
2197     EL_SP_PORT1_DOWN,
2198     EL_SP_PORT2_DOWN,
2199     EL_SP_PORT_X,
2200     EL_SP_PORT_Y,
2201     EL_SP_PORT_XY,
2202     EL_TUBE_ALL,
2203     EL_TUBE_VERTICAL,
2204     EL_TUBE_HORIZONTAL,
2205     EL_TUBE_VERTICAL_LEFT,
2206     EL_TUBE_VERTICAL_RIGHT,
2207     EL_TUBE_HORIZONTAL_UP,
2208     EL_TUBE_HORIZONTAL_DOWN,
2209     EL_TUBE_LEFT_UP,
2210     EL_TUBE_LEFT_DOWN,
2211     EL_TUBE_RIGHT_UP,
2212     EL_TUBE_RIGHT_DOWN
2213   };
2214   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
2215
2216   static int ep_active_bomb[] =
2217   {
2218     EL_DYNAMITE_ACTIVE,
2219     EL_DYNABOMB_PLAYER1_ACTIVE,
2220     EL_DYNABOMB_PLAYER2_ACTIVE,
2221     EL_DYNABOMB_PLAYER3_ACTIVE,
2222     EL_DYNABOMB_PLAYER4_ACTIVE
2223   };
2224   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
2225
2226   static int ep_belt[] =
2227   {
2228     EL_CONVEYOR_BELT1_LEFT,
2229     EL_CONVEYOR_BELT1_MIDDLE,
2230     EL_CONVEYOR_BELT1_RIGHT,
2231     EL_CONVEYOR_BELT2_LEFT,
2232     EL_CONVEYOR_BELT2_MIDDLE,
2233     EL_CONVEYOR_BELT2_RIGHT,
2234     EL_CONVEYOR_BELT3_LEFT,
2235     EL_CONVEYOR_BELT3_MIDDLE,
2236     EL_CONVEYOR_BELT3_RIGHT,
2237     EL_CONVEYOR_BELT4_LEFT,
2238     EL_CONVEYOR_BELT4_MIDDLE,
2239     EL_CONVEYOR_BELT4_RIGHT,
2240   };
2241   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2242
2243   static int ep_belt_active[] =
2244   {
2245     EL_CONVEYOR_BELT1_LEFT_ACTIVE,
2246     EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
2247     EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
2248     EL_CONVEYOR_BELT2_LEFT_ACTIVE,
2249     EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
2250     EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
2251     EL_CONVEYOR_BELT3_LEFT_ACTIVE,
2252     EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
2253     EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
2254     EL_CONVEYOR_BELT4_LEFT_ACTIVE,
2255     EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
2256     EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
2257   };
2258   static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
2259
2260   static int ep_belt_switch[] =
2261   {
2262     EL_CONVEYOR_BELT1_SWITCH_LEFT,
2263     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2264     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2265     EL_CONVEYOR_BELT2_SWITCH_LEFT,
2266     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2267     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2268     EL_CONVEYOR_BELT3_SWITCH_LEFT,
2269     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2270     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2271     EL_CONVEYOR_BELT4_SWITCH_LEFT,
2272     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2273     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2274   };
2275   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2276
2277   static int ep_tube[] =
2278   {
2279     EL_TUBE_ALL,
2280     EL_TUBE_VERTICAL,
2281     EL_TUBE_HORIZONTAL,
2282     EL_TUBE_VERTICAL_LEFT,
2283     EL_TUBE_VERTICAL_RIGHT,
2284     EL_TUBE_HORIZONTAL_UP,
2285     EL_TUBE_HORIZONTAL_DOWN,
2286     EL_TUBE_LEFT_UP,
2287     EL_TUBE_LEFT_DOWN,
2288     EL_TUBE_RIGHT_UP,
2289     EL_TUBE_RIGHT_DOWN
2290   };
2291   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2292
2293   static long ep1_bit[] =
2294   {
2295     EP_BIT_AMOEBALIVE,
2296     EP_BIT_AMOEBOID,
2297     EP_BIT_SCHLUESSEL,
2298     EP_BIT_PFORTE,
2299     EP_BIT_SOLID,
2300     EP_BIT_MASSIVE,
2301     EP_BIT_SLIPPERY,
2302     EP_BIT_ENEMY,
2303     EP_BIT_MAUER,
2304     EP_BIT_CAN_FALL,
2305     EP_BIT_CAN_SMASH,
2306     EP_BIT_CAN_CHANGE,
2307     EP_BIT_CAN_MOVE,
2308     EP_BIT_COULD_MOVE,
2309     EP_BIT_DONT_TOUCH,
2310     EP_BIT_DONT_GO_TO,
2311     EP_BIT_MAMPF2,
2312     EP_BIT_BD_ELEMENT,
2313     EP_BIT_SB_ELEMENT,
2314     EP_BIT_GEM,
2315     EP_BIT_INACTIVE,
2316     EP_BIT_EXPLOSIVE,
2317     EP_BIT_MAMPF3,
2318     EP_BIT_PUSHABLE,
2319     EP_BIT_PLAYER,
2320     EP_BIT_HAS_CONTENT,
2321     EP_BIT_EATABLE,
2322     EP_BIT_SP_ELEMENT,
2323     EP_BIT_QUICK_GATE,
2324     EP_BIT_OVER_PLAYER,
2325     EP_BIT_ACTIVE_BOMB
2326   };
2327   static long ep2_bit[] =
2328   {
2329     EP_BIT_BELT,
2330     EP_BIT_BELT_ACTIVE,
2331     EP_BIT_BELT_SWITCH,
2332     EP_BIT_TUBE
2333   };
2334   static int *ep1_array[] =
2335   {
2336     ep_amoebalive,
2337     ep_amoeboid,
2338     ep_schluessel,
2339     ep_pforte,
2340     ep_solid,
2341     ep_massive,
2342     ep_slippery,
2343     ep_enemy,
2344     ep_mauer,
2345     ep_can_fall,
2346     ep_can_smash,
2347     ep_can_change,
2348     ep_can_move,
2349     ep_could_move,
2350     ep_dont_touch,
2351     ep_dont_go_to,
2352     ep_mampf2,
2353     ep_bd_element,
2354     ep_sb_element,
2355     ep_gem,
2356     ep_inactive,
2357     ep_explosive,
2358     ep_mampf3,
2359     ep_pushable,
2360     ep_player,
2361     ep_has_content,
2362     ep_eatable,
2363     ep_sp_element,
2364     ep_quick_gate,
2365     ep_over_player,
2366     ep_active_bomb
2367   };
2368   static int *ep2_array[] =
2369   {
2370     ep_belt,
2371     ep_belt_active,
2372     ep_belt_switch,
2373     ep_tube
2374   };
2375   static int *ep1_num[] =
2376   {
2377     &ep_amoebalive_num,
2378     &ep_amoeboid_num,
2379     &ep_schluessel_num,
2380     &ep_pforte_num,
2381     &ep_solid_num,
2382     &ep_massive_num,
2383     &ep_slippery_num,
2384     &ep_enemy_num,
2385     &ep_mauer_num,
2386     &ep_can_fall_num,
2387     &ep_can_smash_num,
2388     &ep_can_change_num,
2389     &ep_can_move_num,
2390     &ep_could_move_num,
2391     &ep_dont_touch_num,
2392     &ep_dont_go_to_num,
2393     &ep_mampf2_num,
2394     &ep_bd_element_num,
2395     &ep_sb_element_num,
2396     &ep_gem_num,
2397     &ep_inactive_num,
2398     &ep_explosive_num,
2399     &ep_mampf3_num,
2400     &ep_pushable_num,
2401     &ep_player_num,
2402     &ep_has_content_num,
2403     &ep_eatable_num,
2404     &ep_sp_element_num,
2405     &ep_quick_gate_num,
2406     &ep_over_player_num,
2407     &ep_active_bomb_num
2408   };
2409   static int *ep2_num[] =
2410   {
2411     &ep_belt_num,
2412     &ep_belt_active_num,
2413     &ep_belt_switch_num,
2414     &ep_tube_num
2415   };
2416   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2417   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2418
2419   for (i=0; i<MAX_NUM_ELEMENTS; i++)
2420   {
2421     Properties1[i] = 0;
2422     Properties2[i] = 0;
2423   }
2424
2425   for (i=0; i<num_properties1; i++)
2426     for (j=0; j<*(ep1_num[i]); j++)
2427       Properties1[(ep1_array[i])[j]] |= ep1_bit[i];
2428   for (i=0; i<num_properties2; i++)
2429     for (j=0; j<*(ep2_num[i]); j++)
2430       Properties2[(ep2_array[i])[j]] |= ep2_bit[i];
2431
2432   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2433     Properties1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2434 }
2435
2436 void Execute_Command(char *command)
2437 {
2438   if (strcmp(command, "print graphicsinfo.conf") == 0)
2439   {
2440     int i;
2441
2442     printf("# You can configure additional/alternative image files here.\n");
2443     printf("# (The images below are default and therefore commented out.)\n");
2444     printf("\n");
2445     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2446     printf("\n");
2447     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2448     printf("\n");
2449
2450     for (i=0; image_config[i].token != NULL; i++)
2451       printf("# %s\n",
2452              getFormattedSetupEntry(image_config[i].token,
2453                                     image_config[i].value));
2454
2455     exit(0);
2456   }
2457   else if (strcmp(command, "print soundsinfo.conf") == 0)
2458   {
2459     int i;
2460
2461     printf("# You can configure additional/alternative sound files here.\n");
2462     printf("# (The sounds below are default and therefore commented out.)\n");
2463     printf("\n");
2464     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2465     printf("\n");
2466     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2467     printf("\n");
2468
2469     for (i=0; sound_config[i].token != NULL; i++)
2470       printf("# %s\n",
2471              getFormattedSetupEntry(sound_config[i].token,
2472                                     sound_config[i].value));
2473
2474     exit(0);
2475   }
2476   else if (strcmp(command, "print musicinfo.conf") == 0)
2477   {
2478     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2479     printf("\n");
2480     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2481     printf("\n");
2482     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2483
2484     exit(0);
2485   }
2486   else if (strncmp(command, "dump level ", 11) == 0)
2487   {
2488     char *filename = &command[11];
2489
2490     if (access(filename, F_OK) != 0)
2491       Error(ERR_EXIT, "cannot open file '%s'", filename);
2492
2493     LoadLevelFromFilename(filename);
2494     DumpLevel(&level);
2495
2496     exit(0);
2497   }
2498   else if (strncmp(command, "dump tape ", 10) == 0)
2499   {
2500     char *filename = &command[10];
2501
2502     if (access(filename, F_OK) != 0)
2503       Error(ERR_EXIT, "cannot open file '%s'", filename);
2504
2505     LoadTapeFromFilename(filename);
2506     DumpTape(&tape);
2507
2508     exit(0);
2509   }
2510   else if (strncmp(command, "autoplay ", 9) == 0)
2511   {
2512     char *str_copy = getStringCopy(&command[9]);
2513     char *str_ptr = strchr(str_copy, ' ');
2514
2515     global.autoplay_leveldir = str_copy;
2516     global.autoplay_level_nr = -1;
2517
2518     if (str_ptr != NULL)
2519     {
2520       *str_ptr++ = '\0';                        /* terminate leveldir string */
2521       global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
2522     }
2523   }
2524   else
2525   {
2526     Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
2527   }
2528 }
2529
2530 void CloseAllAndExit(int exit_value)
2531 {
2532   StopSounds();
2533   FreeAllSounds();
2534   FreeAllMusic();
2535   CloseAudio();         /* called after freeing sounds (needed for SDL) */
2536
2537   FreeAllImages();
2538   FreeTileClipmasks();
2539
2540   if (bitmap_font_initial)
2541     FreeBitmap(bitmap_font_initial);
2542
2543   CloseVideoDisplay();
2544   ClosePlatformDependantStuff();
2545
2546   exit(exit_value);
2547 }