3a0c54ed7bfcc69500e138dba69ba5046b8a1fed
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  init.c                                                  *
12 ***********************************************************/
13
14 #include <signal.h>
15
16 #include "libgame/libgame.h"
17
18 #include "init.h"
19 #include "events.h"
20 #include "screens.h"
21 #include "editor.h"
22 #include "game.h"
23 #include "tape.h"
24 #include "tools.h"
25 #include "files.h"
26 #include "joystick.h"
27 #include "network.h"
28 #include "netserv.h"
29
30 struct PictureFileInfo
31 {
32   char *picture_filename;
33   boolean picture_with_mask;
34 };
35
36 static void InitPlayerInfo(void);
37 static void InitLevelInfo(void);
38 static void InitNetworkServer(void);
39 static void InitSound(void);
40 static void InitSoundServer(void);
41 static void InitDisplay(void);
42 static void InitGfx(void);
43 static void InitGfxBackground(void);
44 static void LoadGfx(int, struct PictureFileInfo *);
45 static void InitGadgets(void);
46 static void InitElementProperties(void);
47
48 void OpenAll(int argc, char *argv[])
49 {
50 #if !defined(PLATFORM_UNIX)
51   initErrorFile();
52 #endif
53
54   if (options.serveronly)
55   {
56 #if defined(PLATFORM_UNIX)
57     NetworkServer(options.server_port, options.serveronly);
58 #else
59     Error(ERR_WARN, "networking not supported in Windows version");
60 #endif
61
62     /* never reached */
63     exit(0);
64   }
65
66   InitPlayerInfo();
67
68   InitCounter();
69   InitSound();
70   InitSoundServer();
71   InitJoysticks();
72   InitRND(NEW_RANDOMIZE);
73
74   signal(SIGINT, CloseAllAndExit);
75   signal(SIGTERM, CloseAllAndExit);
76
77   InitDisplay();
78   InitEventFilter(FilterMouseMotionEvents);
79
80   InitGfx();
81   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
82
83   InitLevelInfo();
84   InitGadgets();                /* needs to know number of level series */
85
86   InitGfxBackground();
87   DrawMainMenu();
88
89   InitNetworkServer();
90 }
91
92 void InitPlayerInfo()
93 {
94   int i;
95
96   /* choose default local player */
97   local_player = &stored_player[0];
98
99   for (i=0; i<MAX_PLAYERS; i++)
100   {
101     stored_player[i].joystick_fd = -1;  /* joystick device closed */
102     stored_player[i].connected = FALSE;
103   }
104
105   local_player->connected = TRUE;
106
107   LoadSetup();                                  /* global setup info */
108 }
109
110 void InitLevelInfo()
111 {
112   LoadLevelInfo();                              /* global level info */
113   LoadLevelSetup_LastSeries();                  /* last played series info */
114   LoadLevelSetup_SeriesInfo();                  /* last played level info */
115 }
116
117 void InitNetworkServer()
118 {
119 #if defined(PLATFORM_UNIX)
120   int nr_wanted;
121 #endif
122
123   if (!options.network)
124     return;
125
126 #if defined(PLATFORM_UNIX)
127   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
128
129   if (!ConnectToServer(options.server_host, options.server_port))
130     Error(ERR_EXIT, "cannot connect to network game server");
131
132   SendToServer_PlayerName(setup.player_name);
133   SendToServer_ProtocolVersion();
134
135   if (nr_wanted)
136     SendToServer_NrWanted(nr_wanted);
137 #endif
138 }
139
140 void InitSound()
141 {
142   int i;
143
144   OpenAudio(&audio);
145
146   for(i=0; i<NUM_SOUNDS; i++)
147   {
148     Sound[i].name = sound_name[i];
149
150     if (!LoadSound(&Sound[i]))
151     {
152       audio.sound_available = FALSE;
153       audio.loops_available = FALSE;
154       return;
155     }
156   }
157 }
158
159 void InitSoundServer()
160 {
161   if (!audio.sound_available)
162     return;
163
164 #if !defined(TARGET_SDL)
165 #if defined(PLATFORM_UNIX)
166
167   if (pipe(audio.soundserver_pipe) < 0)
168   {
169     Error(ERR_WARN, "cannot create pipe - no sounds");
170     audio.sound_available = FALSE;
171     return;
172   }
173
174   if ((audio.soundserver_pid = fork()) < 0)
175   {       
176     Error(ERR_WARN, "cannot create sound server process - no sounds");
177     audio.sound_available = FALSE;
178     return;
179   }
180
181   if (audio.soundserver_pid == 0)       /* we are child */
182   {
183     SoundServer();
184
185     /* never reached */
186     exit(0);
187   }
188   else                                  /* we are parent */
189     close(audio.soundserver_pipe[0]); /* no reading from pipe needed */
190
191 #else /* !PLATFORM_UNIX */
192
193   SoundServer();
194
195 #endif /* !PLATFORM_UNIX */
196 #endif /* !TARGET_SDL */
197 }
198
199 void InitJoysticks()
200 {
201 #if defined(TARGET_SDL)
202   static boolean sdl_joystick_subsystem_initialized = FALSE;
203 #endif
204
205   int i;
206
207   if (global_joystick_status == JOYSTICK_OFF)
208     return;
209
210   joystick_status = JOYSTICK_OFF;
211
212 #if defined(TARGET_SDL)
213
214   if (!sdl_joystick_subsystem_initialized)
215   {
216     sdl_joystick_subsystem_initialized = TRUE;
217
218     if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
219     {
220       Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError());
221       return;
222     }
223   }
224
225   for (i=0; i<MAX_PLAYERS; i++)
226   {
227     char *device_name = setup.input[i].joy.device_name;
228     int joystick_nr = getJoystickNrFromDeviceName(device_name);
229
230     if (joystick_nr >= SDL_NumJoysticks())
231       joystick_nr = -1;
232
233     /* misuse joystick file descriptor variable to store joystick number */
234     stored_player[i].joystick_fd = joystick_nr;
235
236     /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
237     if (Check_SDL_JoystickOpened(joystick_nr))
238       Close_SDL_Joystick(joystick_nr);
239
240     if (!setup.input[i].use_joystick)
241       continue;
242
243     if (!Open_SDL_Joystick(joystick_nr))
244     {
245       Error(ERR_WARN, "cannot open joystick %d", joystick_nr);
246       continue;
247     }
248
249     joystick_status = JOYSTICK_AVAILABLE;
250   }
251
252 #else /* !TARGET_SDL */
253
254 #if defined(PLATFORM_UNIX)
255   for (i=0; i<MAX_PLAYERS; i++)
256   {
257     char *device_name = setup.input[i].joy.device_name;
258
259     /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
260     if (stored_player[i].joystick_fd != -1)
261     {
262       close(stored_player[i].joystick_fd);
263       stored_player[i].joystick_fd = -1;
264     }
265
266     if (!setup.input[i].use_joystick)
267       continue;
268
269     if (access(device_name, R_OK) != 0)
270     {
271       Error(ERR_WARN, "cannot access joystick device '%s'", device_name);
272       continue;
273     }
274
275     if ((stored_player[i].joystick_fd = open(device_name, O_RDONLY)) < 0)
276     {
277       Error(ERR_WARN, "cannot open joystick device '%s'", device_name);
278       continue;
279     }
280
281     joystick_status = JOYSTICK_AVAILABLE;
282   }
283
284 #else /* !PLATFORM_UNIX */
285
286   /* try to access two joysticks; if that fails, try to access just one */
287   if (install_joystick(JOY_TYPE_2PADS) == 0 ||
288       install_joystick(JOY_TYPE_AUTODETECT) == 0)
289     joystick_status = JOYSTICK_AVAILABLE;
290
291   /*
292   load_joystick_data(JOYSTICK_FILENAME);
293   */
294
295   for (i=0; i<MAX_PLAYERS; i++)
296   {
297     char *device_name = setup.input[i].joy.device_name;
298     int joystick_nr = getJoystickNrFromDeviceName(device_name);
299
300     if (joystick_nr >= num_joysticks)
301       joystick_nr = -1;
302
303     /* misuse joystick file descriptor variable to store joystick number */
304     stored_player[i].joystick_fd = joystick_nr;
305   }
306 #endif
307
308 #endif /* !TARGET_SDL */
309 }
310
311 void InitDisplay()
312 {
313   char *gfx_dir = getPath2(options.ro_base_directory, GRAPHICS_DIRECTORY);
314   char *x11_icon_filename = getPath2(gfx_dir, X11_ICON_FILENAME);
315   char *x11_iconmask_filename = getPath2(gfx_dir, X11_ICONMASK_FILENAME);
316   char *msdos_pointer_filename = getPath2(gfx_dir, MSDOS_POINTER_FILENAME);
317
318   free(gfx_dir);
319
320   InitProgramInfo(program_name, PROGRAM_TITLE_STRING, WINDOW_TITLE_STRING,
321                   ICON_TITLE_STRING, x11_icon_filename, x11_iconmask_filename,
322                   msdos_pointer_filename);
323
324   InitScrollbufferSize(FXSIZE, FYSIZE); /* (only needed for MS-DOS code) */
325
326   InitVideoDisplay();
327   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
328                   setup.fullscreen);
329 }
330
331 void InitGfx()
332 {
333   int i, j;
334
335 #if defined(TARGET_SDL)
336   SDL_Surface *sdl_image_tmp;
337 #else
338   GC copy_clipmask_gc;
339   XGCValues clip_gc_values;
340   unsigned long clip_gc_valuemask;
341 #endif
342
343 #if !defined(PLATFORM_MSDOS)
344   static struct PictureFileInfo pic[NUM_PICTURES] =
345   {
346     { "RocksScreen",    TRUE },
347     { "RocksDoor",      TRUE },
348     { "RocksHeroes",    TRUE },
349     { "RocksToons",     TRUE },
350     { "RocksSP",        TRUE },
351     { "RocksDC",        TRUE },
352     { "RocksMore",      TRUE },
353     { "RocksFont",      FALSE },
354     { "RocksFont2",     FALSE },
355     { "RocksFont3",     FALSE }
356   }; 
357 #else
358   static struct PictureFileInfo pic[NUM_PICTURES] =
359   {
360     { "Screen", TRUE },
361     { "Door",   TRUE },
362     { "Heroes", TRUE },
363     { "Toons",  TRUE },
364     { "SP",     TRUE },
365     { "DC",     TRUE },
366     { "More",   TRUE },
367     { "Font",   FALSE },
368     { "Font2",  FALSE },
369     { "Font3",  FALSE }
370   }; 
371 #endif
372
373   static struct
374   {
375     int start;
376     int count;
377   }
378   tile_needs_clipping[] =
379   {
380     { GFX_SPIELER1_UP, 4 },
381     { GFX_SPIELER1_DOWN, 4 },
382     { GFX_SPIELER1_LEFT, 4 },
383     { GFX_SPIELER1_RIGHT, 4 },
384     { GFX_SPIELER1_PUSH_LEFT, 4 },
385     { GFX_SPIELER1_PUSH_RIGHT, 4 },
386     { GFX_SPIELER2_UP, 4 },
387     { GFX_SPIELER2_DOWN, 4 },
388     { GFX_SPIELER2_LEFT, 4 },
389     { GFX_SPIELER2_RIGHT, 4 },
390     { GFX_SPIELER2_PUSH_LEFT, 4 },
391     { GFX_SPIELER2_PUSH_RIGHT, 4 },
392     { GFX_SPIELER3_UP, 4 },
393     { GFX_SPIELER3_DOWN, 4 },
394     { GFX_SPIELER3_LEFT, 4 },
395     { GFX_SPIELER3_RIGHT, 4 },
396     { GFX_SPIELER3_PUSH_LEFT, 4 },
397     { GFX_SPIELER3_PUSH_RIGHT, 4 },
398     { GFX_SPIELER4_UP, 4 },
399     { GFX_SPIELER4_DOWN, 4 },
400     { GFX_SPIELER4_LEFT, 4 },
401     { GFX_SPIELER4_RIGHT, 4 },
402     { GFX_SPIELER4_PUSH_LEFT, 4 },
403     { GFX_SPIELER4_PUSH_RIGHT, 4 },
404     { GFX_SP_MURPHY, 1 },
405     { GFX_MURPHY_GO_LEFT, 3 },
406     { GFX_MURPHY_GO_RIGHT, 3 },
407     { GFX_MURPHY_SNAP_UP, 1 },
408     { GFX_MURPHY_SNAP_DOWN, 1 },
409     { GFX_MURPHY_SNAP_RIGHT, 1 },
410     { GFX_MURPHY_SNAP_LEFT, 1 },
411     { GFX_MURPHY_PUSH_RIGHT, 1 },
412     { GFX_MURPHY_PUSH_LEFT, 1 },
413     { GFX_GEBLUBBER, 4 },
414     { GFX_DYNAMIT, 7 },
415     { GFX_DYNABOMB, 4 },
416     { GFX_EXPLOSION, 8 },
417     { GFX_SOKOBAN_OBJEKT, 1 },
418     { GFX_FUNKELN_BLAU, 3 },
419     { GFX_FUNKELN_WEISS, 3 },
420     { GFX2_SHIELD_PASSIVE, 3 },
421     { GFX2_SHIELD_ACTIVE, 3 },
422     { -1, 0 }
423   };
424
425   /* create additional image buffers for double-buffering */
426
427   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
428   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
429
430   LoadGfx(PIX_SMALLFONT, &pic[PIX_SMALLFONT]);
431   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
432   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
433 #if defined(PLATFORM_MSDOS)
434   DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
435   rest(200);
436 #endif
437   DrawInitText("Loading graphics:",120,FC_GREEN);
438
439   for(i=0; i<NUM_PICTURES; i++)
440     if (i != PIX_SMALLFONT)
441       LoadGfx(i,&pic[i]);
442
443   /* create additional image buffers for masking of graphics */
444
445 #if defined(TARGET_SDL)
446
447   /* initialize surface array to 'NULL' */
448   for(i=0; i<NUM_TILES; i++)
449     tile_masked[i] = NULL;
450
451   /* create only those masked surfaces we really need */
452   for(i=0; tile_needs_clipping[i].start>=0; i++)
453   {
454     for(j=0; j<tile_needs_clipping[i].count; j++)
455     {
456       int tile = tile_needs_clipping[i].start + j;
457       int graphic = tile;
458       int src_x, src_y;
459       int bitmap_nr;
460       Bitmap src_bitmap;
461
462       getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
463       src_bitmap = pix_masked[bitmap_nr];
464
465       /* create surface for masked tile graphic */
466       if ((sdl_image_tmp = SDL_CreateRGBSurface(SDL_SWSURFACE, TILEX, TILEY,
467                                                 WIN_SDL_DEPTH, 0, 0, 0, 0))
468           == NULL)
469         Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError());
470
471       /* create native transparent surface for current image */
472       SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
473                       SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
474       if ((tile_masked[tile] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
475         Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
476
477       SDL_FreeSurface(sdl_image_tmp);
478
479       BlitBitmap(src_bitmap, tile_masked[tile], src_x,src_y, TILEX,TILEY, 0,0);
480     }
481   }
482
483 #else /* !TARGET_SDL */
484
485   /* create graphic context structures needed for clipping */
486   clip_gc_values.graphics_exposures = False;
487   clip_gc_valuemask = GCGraphicsExposures;
488   copy_clipmask_gc =
489     XCreateGC(display, clipmask[PIX_BACK], clip_gc_valuemask, &clip_gc_values);
490
491   clip_gc_values.graphics_exposures = False;
492   clip_gc_valuemask = GCGraphicsExposures;
493   tile_clip_gc =
494     XCreateGC(display, window, clip_gc_valuemask, &clip_gc_values);
495
496   for(i=0; i<NUM_BITMAPS; i++)
497   {
498     if (clipmask[i])
499     {
500       clip_gc_values.graphics_exposures = False;
501       clip_gc_values.clip_mask = clipmask[i];
502       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
503       clip_gc[i] = XCreateGC(display,window,clip_gc_valuemask,&clip_gc_values);
504     }
505   }
506
507   /* initialize pixmap array to Pixmap 'None' */
508   for(i=0; i<NUM_TILES; i++)
509     tile_clipmask[i] = None;
510
511   /* create only those clipping Pixmaps we really need */
512   for(i=0; tile_needs_clipping[i].start>=0; i++)
513   {
514     for(j=0; j<tile_needs_clipping[i].count; j++)
515     {
516       int tile = tile_needs_clipping[i].start + j;
517       int graphic = tile;
518       int src_x, src_y;
519       int pixmap_nr;
520       Pixmap src_pixmap;
521
522       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
523       src_pixmap = clipmask[pixmap_nr];
524
525       tile_clipmask[tile] = XCreatePixmap(display, window, TILEX,TILEY, 1);
526
527       XCopyArea(display,src_pixmap,tile_clipmask[tile],copy_clipmask_gc,
528                 src_x,src_y, TILEX,TILEY, 0,0);
529     }
530   }
531
532 #endif /* !TARGET_SDL */
533 }
534
535 void InitGfxBackground()
536 {
537   int x, y;
538
539   drawto = backbuffer;
540   fieldbuffer = pix[PIX_DB_FIELD];
541   SetDrawtoField(DRAW_BACKBUFFER);
542
543   BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
544   ClearRectangle(backbuffer, REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
545   ClearRectangle(pix[PIX_DB_DOOR], 0,0, 3*DXSIZE,DYSIZE+VYSIZE);
546
547   for(x=0; x<MAX_BUF_XSIZE; x++)
548     for(y=0; y<MAX_BUF_YSIZE; y++)
549       redraw[x][y] = 0;
550   redraw_tiles = 0;
551   redraw_mask = REDRAW_ALL;
552 }
553
554 void LoadGfx(int pos, struct PictureFileInfo *pic)
555 {
556   char basefilename[256];
557   char filename[256];
558
559 #if defined(TARGET_SDL)
560   SDL_Surface *sdl_image_tmp;
561 #else
562   int pcx_err;
563 #endif
564   char *picture_ext = ".pcx";
565
566   /* Grafik laden */
567   if (pic->picture_filename)
568   {
569     sprintf(basefilename, "%s%s", pic->picture_filename, picture_ext);
570     DrawInitText(basefilename, 150, FC_YELLOW);
571     sprintf(filename, "%s/%s/%s",
572             options.ro_base_directory, GRAPHICS_DIRECTORY, basefilename);
573
574 #if defined(PLATFORM_MSDOS)
575     rest(100);
576 #endif
577
578 #if defined(TARGET_SDL)
579     /* load image to temporary surface */
580     if ((sdl_image_tmp = IMG_Load(filename)) == NULL)
581       Error(ERR_EXIT, "IMG_Load() failed: %s", SDL_GetError());
582
583     /* create native non-transparent surface for current image */
584     if ((pix[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
585       Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
586
587     /* create native transparent surface for current image */
588     SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
589                     SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
590     if ((pix_masked[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
591       Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
592
593     /* free temporary surface */
594     SDL_FreeSurface(sdl_image_tmp);
595
596 #else /* !TARGET_SDL */
597
598     pcx_err = Read_PCX_to_Pixmap(display, window, gc, filename,
599                                  &pix[pos], &clipmask[pos]);
600     switch(pcx_err)
601     {
602       case PCX_Success:
603         break;
604       case PCX_OpenFailed:
605         Error(ERR_EXIT, "cannot open PCX file '%s'", filename);
606       case PCX_ReadFailed:
607         Error(ERR_EXIT, "cannot read PCX file '%s'", filename);
608       case PCX_FileInvalid:
609         Error(ERR_EXIT, "invalid PCX file '%s'", filename);
610       case PCX_NoMemory:
611         Error(ERR_EXIT, "not enough memory for PCX file '%s'", filename);
612       case PCX_ColorFailed:
613         Error(ERR_EXIT, "cannot get colors for PCX file '%s'", filename);
614       default:
615         break;
616     }
617
618     if (!pix[pos])
619       Error(ERR_EXIT, "cannot get graphics for '%s'", pic->picture_filename);
620
621     /* setting pix_masked[] to pix[] allows BlitBitmapMasked() to always
622        use pix_masked[], although they are the same when not using SDL */
623     pix_masked[pos] = pix[pos];
624
625 #endif /* !TARGET_SDL */
626   }
627
628 #if defined(TARGET_X11)
629   /* check if clip mask was correctly created */
630   if (pic->picture_with_mask && !clipmask[pos])
631     Error(ERR_EXIT, "cannot get clipmask for '%s'", pic->picture_filename);
632 #endif
633 }
634
635 void InitGadgets()
636 {
637   CreateLevelEditorGadgets();
638   CreateGameButtons();
639   CreateTapeButtons();
640   CreateToolButtons();
641   CreateScreenGadgets();
642 }
643
644 void InitElementProperties()
645 {
646   int i,j;
647
648   static int ep_amoebalive[] =
649   {
650     EL_AMOEBE_NASS,
651     EL_AMOEBE_NORM,
652     EL_AMOEBE_VOLL,
653     EL_AMOEBE_BD
654   };
655   static int ep_amoebalive_num = sizeof(ep_amoebalive)/sizeof(int);
656
657   static int ep_amoeboid[] =
658   {
659     EL_AMOEBE_TOT,
660     EL_AMOEBE_NASS,
661     EL_AMOEBE_NORM,
662     EL_AMOEBE_VOLL,
663     EL_AMOEBE_BD
664   };
665   static int ep_amoeboid_num = sizeof(ep_amoeboid)/sizeof(int);
666
667   static int ep_schluessel[] =
668   {
669     EL_SCHLUESSEL1,
670     EL_SCHLUESSEL2,
671     EL_SCHLUESSEL3,
672     EL_SCHLUESSEL4,
673     EL_EM_KEY_1,
674     EL_EM_KEY_2,
675     EL_EM_KEY_3,
676     EL_EM_KEY_4
677   };
678   static int ep_schluessel_num = sizeof(ep_schluessel)/sizeof(int);
679
680   static int ep_pforte[] =
681   {
682     EL_PFORTE1,
683     EL_PFORTE2,
684     EL_PFORTE3,
685     EL_PFORTE4,
686     EL_PFORTE1X,
687     EL_PFORTE2X,
688     EL_PFORTE3X,
689     EL_PFORTE4X,
690     EL_EM_GATE_1,
691     EL_EM_GATE_2,
692     EL_EM_GATE_3,
693     EL_EM_GATE_4,
694     EL_EM_GATE_1X,
695     EL_EM_GATE_2X,
696     EL_EM_GATE_3X,
697     EL_EM_GATE_4X,
698     EL_SWITCHGATE_OPEN,
699     EL_SWITCHGATE_CLOSED,
700     EL_TIMEGATE_OPEN,
701     EL_TIMEGATE_CLOSED,
702     EL_TUBE_CROSS,
703     EL_TUBE_VERTICAL,
704     EL_TUBE_HORIZONTAL,
705     EL_TUBE_VERT_LEFT,
706     EL_TUBE_VERT_RIGHT,
707     EL_TUBE_HORIZ_UP,
708     EL_TUBE_HORIZ_DOWN,
709     EL_TUBE_LEFT_UP,
710     EL_TUBE_LEFT_DOWN,
711     EL_TUBE_RIGHT_UP,
712     EL_TUBE_RIGHT_DOWN
713   };
714   static int ep_pforte_num = sizeof(ep_pforte)/sizeof(int);
715
716   static int ep_solid[] =
717   {
718     EL_BETON,
719     EL_MAUERWERK,
720     EL_MAUER_LEBT,
721     EL_MAUER_X,
722     EL_MAUER_Y,
723     EL_MAUER_XY,
724     EL_BD_WALL,
725     EL_FELSBODEN,
726     EL_AUSGANG_ZU,
727     EL_AUSGANG_ACT,
728     EL_AUSGANG_AUF,
729     EL_AMOEBE_TOT,
730     EL_AMOEBE_NASS,
731     EL_AMOEBE_NORM,
732     EL_AMOEBE_VOLL,
733     EL_AMOEBE_BD,
734     EL_MORAST_VOLL,
735     EL_MORAST_LEER,
736     EL_MAGIC_WALL_OFF,
737     EL_MAGIC_WALL_EMPTY,
738     EL_MAGIC_WALL_FULL,
739     EL_MAGIC_WALL_DEAD,
740     EL_MAGIC_WALL_BD_OFF,
741     EL_MAGIC_WALL_BD_EMPTY,
742     EL_MAGIC_WALL_BD_FULL,
743     EL_MAGIC_WALL_BD_DEAD,
744     EL_LIFE,
745     EL_LIFE_ASYNC,
746     EL_BADEWANNE1,
747     EL_BADEWANNE2,
748     EL_BADEWANNE3,
749     EL_BADEWANNE4,
750     EL_BADEWANNE5,
751     EL_SP_CHIP_SINGLE,
752     EL_SP_CHIP_LEFT,
753     EL_SP_CHIP_RIGHT,
754     EL_SP_CHIP_UPPER,
755     EL_SP_CHIP_LOWER,
756     EL_SP_HARD_GRAY,
757     EL_SP_HARD_GREEN,
758     EL_SP_HARD_BLUE,
759     EL_SP_HARD_RED,
760     EL_SP_HARD_YELLOW,
761     EL_SP_HARD_BASE1,
762     EL_SP_HARD_BASE2,
763     EL_SP_HARD_BASE3,
764     EL_SP_HARD_BASE4,
765     EL_SP_HARD_BASE5,
766     EL_SP_HARD_BASE6,
767     EL_SP_TERMINAL,
768     EL_SP_EXIT,
769     EL_INVISIBLE_STEEL,
770     EL_BELT1_SWITCH_LEFT,
771     EL_BELT1_SWITCH_MIDDLE,
772     EL_BELT1_SWITCH_RIGHT,
773     EL_BELT2_SWITCH_LEFT,
774     EL_BELT2_SWITCH_MIDDLE,
775     EL_BELT2_SWITCH_RIGHT,
776     EL_BELT3_SWITCH_LEFT,
777     EL_BELT3_SWITCH_MIDDLE,
778     EL_BELT3_SWITCH_RIGHT,
779     EL_BELT4_SWITCH_LEFT,
780     EL_BELT4_SWITCH_MIDDLE,
781     EL_BELT4_SWITCH_RIGHT,
782     EL_SWITCHGATE_SWITCH_1,
783     EL_SWITCHGATE_SWITCH_2,
784     EL_LIGHT_SWITCH_OFF,
785     EL_LIGHT_SWITCH_ON,
786     EL_TIMEGATE_SWITCH_OFF,
787     EL_TIMEGATE_SWITCH_ON,
788     EL_SIGN_EXCLAMATION,
789     EL_SIGN_RADIOACTIVITY,
790     EL_SIGN_STOP,
791     EL_SIGN_WHEELCHAIR,
792     EL_SIGN_PARKING,
793     EL_SIGN_ONEWAY,
794     EL_SIGN_HEART,
795     EL_SIGN_TRIANGLE,
796     EL_SIGN_ROUND,
797     EL_SIGN_EXIT,
798     EL_SIGN_YINYANG,
799     EL_SIGN_OTHER,
800     EL_STEEL_SLANTED,
801     EL_EMC_STEEL_WALL_1,
802     EL_EMC_STEEL_WALL_2,
803     EL_EMC_STEEL_WALL_3,
804     EL_EMC_STEEL_WALL_4,
805     EL_EMC_WALL_1,
806     EL_EMC_WALL_2,
807     EL_EMC_WALL_3,
808     EL_EMC_WALL_4,
809     EL_EMC_WALL_5,
810     EL_EMC_WALL_6,
811     EL_EMC_WALL_7,
812     EL_EMC_WALL_8,
813     EL_CRYSTAL,
814     EL_WALL_PEARL,
815     EL_WALL_CRYSTAL,
816     EL_TUBE_CROSS,
817     EL_TUBE_VERTICAL,
818     EL_TUBE_HORIZONTAL,
819     EL_TUBE_VERT_LEFT,
820     EL_TUBE_VERT_RIGHT,
821     EL_TUBE_HORIZ_UP,
822     EL_TUBE_HORIZ_DOWN,
823     EL_TUBE_LEFT_UP,
824     EL_TUBE_LEFT_DOWN,
825     EL_TUBE_RIGHT_UP,
826     EL_TUBE_RIGHT_DOWN
827   };
828   static int ep_solid_num = sizeof(ep_solid)/sizeof(int);
829
830   static int ep_massive[] =
831   {
832     EL_BETON,
833     EL_SALZSAEURE,
834     EL_BADEWANNE1,
835     EL_BADEWANNE2,
836     EL_BADEWANNE3,
837     EL_BADEWANNE4,
838     EL_BADEWANNE5,
839     EL_PFORTE1,
840     EL_PFORTE2,
841     EL_PFORTE3,
842     EL_PFORTE4,
843     EL_PFORTE1X,
844     EL_PFORTE2X,
845     EL_PFORTE3X,
846     EL_PFORTE4X,
847     EL_EM_GATE_1,
848     EL_EM_GATE_2,
849     EL_EM_GATE_3,
850     EL_EM_GATE_4,
851     EL_EM_GATE_1X,
852     EL_EM_GATE_2X,
853     EL_EM_GATE_3X,
854     EL_EM_GATE_4X,
855     EL_SWITCHGATE_OPEN,
856     EL_SWITCHGATE_CLOSED,
857     EL_TIMEGATE_OPEN,
858     EL_TIMEGATE_CLOSED,
859     EL_SP_HARD_GRAY,
860     EL_SP_HARD_GREEN,
861     EL_SP_HARD_BLUE,
862     EL_SP_HARD_RED,
863     EL_SP_HARD_YELLOW,
864     EL_SP_HARD_BASE1,
865     EL_SP_HARD_BASE2,
866     EL_SP_HARD_BASE3,
867     EL_SP_HARD_BASE4,
868     EL_SP_HARD_BASE5,
869     EL_SP_HARD_BASE6,
870     EL_INVISIBLE_STEEL,
871     EL_BELT1_SWITCH_LEFT,
872     EL_BELT1_SWITCH_MIDDLE,
873     EL_BELT1_SWITCH_RIGHT,
874     EL_BELT2_SWITCH_LEFT,
875     EL_BELT2_SWITCH_MIDDLE,
876     EL_BELT2_SWITCH_RIGHT,
877     EL_BELT3_SWITCH_LEFT,
878     EL_BELT3_SWITCH_MIDDLE,
879     EL_BELT3_SWITCH_RIGHT,
880     EL_BELT4_SWITCH_LEFT,
881     EL_BELT4_SWITCH_MIDDLE,
882     EL_BELT4_SWITCH_RIGHT,
883     EL_LIGHT_SWITCH_OFF,
884     EL_LIGHT_SWITCH_ON,
885     EL_SIGN_EXCLAMATION,
886     EL_SIGN_RADIOACTIVITY,
887     EL_SIGN_STOP,
888     EL_SIGN_WHEELCHAIR,
889     EL_SIGN_PARKING,
890     EL_SIGN_ONEWAY,
891     EL_SIGN_HEART,
892     EL_SIGN_TRIANGLE,
893     EL_SIGN_ROUND,
894     EL_SIGN_EXIT,
895     EL_SIGN_YINYANG,
896     EL_SIGN_OTHER,
897     EL_STEEL_SLANTED,
898     EL_EMC_STEEL_WALL_1,
899     EL_EMC_STEEL_WALL_2,
900     EL_EMC_STEEL_WALL_3,
901     EL_EMC_STEEL_WALL_4,
902     EL_CRYSTAL,
903     EL_TUBE_CROSS,
904     EL_TUBE_VERTICAL,
905     EL_TUBE_HORIZONTAL,
906     EL_TUBE_VERT_LEFT,
907     EL_TUBE_VERT_RIGHT,
908     EL_TUBE_HORIZ_UP,
909     EL_TUBE_HORIZ_DOWN,
910     EL_TUBE_LEFT_UP,
911     EL_TUBE_LEFT_DOWN,
912     EL_TUBE_RIGHT_UP,
913     EL_TUBE_RIGHT_DOWN
914   };
915   static int ep_massive_num = sizeof(ep_massive)/sizeof(int);
916
917   static int ep_slippery[] =
918   {
919     EL_FELSBODEN,
920     EL_BD_WALL,
921     EL_FELSBROCKEN,
922     EL_BD_ROCK,
923     EL_EDELSTEIN,
924     EL_EDELSTEIN_BD,
925     EL_EDELSTEIN_GELB,
926     EL_EDELSTEIN_ROT,
927     EL_EDELSTEIN_LILA,
928     EL_DIAMANT,
929     EL_BOMBE,
930     EL_KOKOSNUSS,
931     EL_ABLENK_EIN,
932     EL_ABLENK_AUS,
933     EL_ZEIT_VOLL,
934     EL_ZEIT_LEER,
935     EL_BIRNE_EIN,
936     EL_BIRNE_AUS,
937     EL_BADEWANNE1,
938     EL_BADEWANNE2,
939     EL_SONDE,
940     EL_SP_ZONK,
941     EL_SP_INFOTRON,
942     EL_SP_CHIP_SINGLE,
943     EL_SP_CHIP_LEFT,
944     EL_SP_CHIP_RIGHT,
945     EL_SP_CHIP_UPPER,
946     EL_SP_CHIP_LOWER,
947     EL_SPEED_PILL,
948     EL_STEEL_SLANTED,
949     EL_PEARL,
950     EL_CRYSTAL
951   };
952   static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int);
953
954   static int ep_enemy[] =
955   {
956     EL_KAEFER,
957     EL_FLIEGER,
958     EL_BUTTERFLY,
959     EL_FIREFLY,
960     EL_MAMPFER,
961     EL_MAMPFER2,
962     EL_ROBOT,
963     EL_PACMAN,
964     EL_SP_SNIKSNAK,
965     EL_SP_ELECTRON
966   };
967   static int ep_enemy_num = sizeof(ep_enemy)/sizeof(int);
968
969   static int ep_mauer[] =
970   {
971     EL_BETON,
972     EL_PFORTE1,
973     EL_PFORTE2,
974     EL_PFORTE3,
975     EL_PFORTE4,
976     EL_PFORTE1X,
977     EL_PFORTE2X,
978     EL_PFORTE3X,
979     EL_PFORTE4X,
980     EL_EM_GATE_1,
981     EL_EM_GATE_2,
982     EL_EM_GATE_3,
983     EL_EM_GATE_4,
984     EL_EM_GATE_1X,
985     EL_EM_GATE_2X,
986     EL_EM_GATE_3X,
987     EL_EM_GATE_4X,
988     EL_AUSGANG_ZU,
989     EL_AUSGANG_ACT,
990     EL_AUSGANG_AUF,
991     EL_MAUERWERK,
992     EL_FELSBODEN,
993     EL_MAUER_LEBT,
994     EL_MAUER_X,
995     EL_MAUER_Y,
996     EL_MAUER_XY,
997     EL_MAUERND,
998     EL_BD_WALL,
999     EL_SP_CHIP_SINGLE,
1000     EL_SP_CHIP_LEFT,
1001     EL_SP_CHIP_RIGHT,
1002     EL_SP_CHIP_UPPER,
1003     EL_SP_CHIP_LOWER,
1004     EL_SP_HARD_GRAY,
1005     EL_SP_HARD_GREEN,
1006     EL_SP_HARD_BLUE,
1007     EL_SP_HARD_RED,
1008     EL_SP_HARD_YELLOW,
1009     EL_SP_HARD_BASE1,
1010     EL_SP_HARD_BASE2,
1011     EL_SP_HARD_BASE3,
1012     EL_SP_HARD_BASE4,
1013     EL_SP_HARD_BASE5,
1014     EL_SP_HARD_BASE6,
1015     EL_SP_TERMINAL,
1016     EL_SP_EXIT,
1017     EL_INVISIBLE_STEEL,
1018     EL_STEEL_SLANTED,
1019     EL_EMC_STEEL_WALL_1,
1020     EL_EMC_STEEL_WALL_2,
1021     EL_EMC_STEEL_WALL_3,
1022     EL_EMC_STEEL_WALL_4,
1023     EL_EMC_WALL_1,
1024     EL_EMC_WALL_2,
1025     EL_EMC_WALL_3,
1026     EL_EMC_WALL_4,
1027     EL_EMC_WALL_5,
1028     EL_EMC_WALL_6,
1029     EL_EMC_WALL_7,
1030     EL_EMC_WALL_8
1031   };
1032   static int ep_mauer_num = sizeof(ep_mauer)/sizeof(int);
1033
1034   static int ep_can_fall[] =
1035   {
1036     EL_FELSBROCKEN,
1037     EL_BD_ROCK,
1038     EL_EDELSTEIN,
1039     EL_EDELSTEIN_BD,
1040     EL_EDELSTEIN_GELB,
1041     EL_EDELSTEIN_ROT,
1042     EL_EDELSTEIN_LILA,
1043     EL_DIAMANT,
1044     EL_BOMBE,
1045     EL_KOKOSNUSS,
1046     EL_TROPFEN,
1047     EL_MORAST_VOLL,
1048     EL_MAGIC_WALL_FULL,
1049     EL_MAGIC_WALL_BD_FULL,
1050     EL_ZEIT_VOLL,
1051     EL_ZEIT_LEER,
1052     EL_SP_ZONK,
1053     EL_SP_INFOTRON,
1054     EL_SP_DISK_ORANGE,
1055     EL_PEARL,
1056     EL_CRYSTAL,
1057     EL_SPRING,
1058     EL_DX_SUPABOMB
1059   };
1060   static int ep_can_fall_num = sizeof(ep_can_fall)/sizeof(int);
1061
1062   static int ep_can_smash[] =
1063   {
1064     EL_FELSBROCKEN,
1065     EL_BD_ROCK,
1066     EL_EDELSTEIN,
1067     EL_EDELSTEIN_BD,
1068     EL_EDELSTEIN_GELB,
1069     EL_EDELSTEIN_ROT,
1070     EL_EDELSTEIN_LILA,
1071     EL_DIAMANT,
1072     EL_SCHLUESSEL1,
1073     EL_SCHLUESSEL2,
1074     EL_SCHLUESSEL3,
1075     EL_SCHLUESSEL4,
1076     EL_EM_KEY_1,
1077     EL_EM_KEY_2,
1078     EL_EM_KEY_3,
1079     EL_EM_KEY_4,
1080     EL_BOMBE,
1081     EL_KOKOSNUSS,
1082     EL_TROPFEN,
1083     EL_ZEIT_VOLL,
1084     EL_ZEIT_LEER,
1085     EL_SP_ZONK,
1086     EL_SP_INFOTRON,
1087     EL_SP_DISK_ORANGE,
1088     EL_PEARL,
1089     EL_CRYSTAL,
1090     EL_SPRING,
1091     EL_DX_SUPABOMB
1092   };
1093   static int ep_can_smash_num = sizeof(ep_can_smash)/sizeof(int);
1094
1095   static int ep_can_change[] =
1096   {
1097     EL_FELSBROCKEN,
1098     EL_BD_ROCK,
1099     EL_EDELSTEIN,
1100     EL_EDELSTEIN_BD,
1101     EL_EDELSTEIN_GELB,
1102     EL_EDELSTEIN_ROT,
1103     EL_EDELSTEIN_LILA,
1104     EL_DIAMANT
1105   };
1106   static int ep_can_change_num = sizeof(ep_can_change)/sizeof(int);
1107
1108   static int ep_can_move[] =
1109   {
1110     EL_KAEFER,
1111     EL_FLIEGER,
1112     EL_BUTTERFLY,
1113     EL_FIREFLY,
1114     EL_MAMPFER,
1115     EL_MAMPFER2,
1116     EL_ROBOT,
1117     EL_PACMAN,
1118     EL_MOLE,
1119     EL_PINGUIN,
1120     EL_SCHWEIN,
1121     EL_DRACHE,
1122     EL_SONDE,
1123     EL_SP_SNIKSNAK,
1124     EL_SP_ELECTRON,
1125     EL_BALLOON,
1126     EL_SPRING_MOVING
1127   };
1128   static int ep_can_move_num = sizeof(ep_can_move)/sizeof(int);
1129
1130   static int ep_could_move[] =
1131   {
1132     EL_KAEFER_RIGHT,
1133     EL_KAEFER_UP,
1134     EL_KAEFER_LEFT,
1135     EL_KAEFER_DOWN,
1136     EL_FLIEGER_RIGHT,
1137     EL_FLIEGER_UP,
1138     EL_FLIEGER_LEFT,
1139     EL_FLIEGER_DOWN,
1140     EL_BUTTERFLY_RIGHT,
1141     EL_BUTTERFLY_UP,
1142     EL_BUTTERFLY_LEFT,
1143     EL_BUTTERFLY_DOWN,
1144     EL_FIREFLY_RIGHT,
1145     EL_FIREFLY_UP,
1146     EL_FIREFLY_LEFT,
1147     EL_FIREFLY_DOWN,
1148     EL_PACMAN_RIGHT,
1149     EL_PACMAN_UP,
1150     EL_PACMAN_LEFT,
1151     EL_PACMAN_DOWN
1152   };
1153   static int ep_could_move_num = sizeof(ep_could_move)/sizeof(int);
1154
1155   static int ep_dont_touch[] =
1156   {
1157     EL_KAEFER,
1158     EL_FLIEGER,
1159     EL_BUTTERFLY,
1160     EL_FIREFLY
1161   };
1162   static int ep_dont_touch_num = sizeof(ep_dont_touch)/sizeof(int);
1163
1164   static int ep_dont_go_to[] =
1165   {
1166     EL_KAEFER,
1167     EL_FLIEGER,
1168     EL_BUTTERFLY,
1169     EL_FIREFLY,
1170     EL_MAMPFER,
1171     EL_MAMPFER2,
1172     EL_ROBOT,
1173     EL_PACMAN,
1174     EL_TROPFEN,
1175     EL_SALZSAEURE,
1176     EL_SP_SNIKSNAK,
1177     EL_SP_ELECTRON,
1178     EL_SP_BUG_ACTIVE,
1179     EL_TRAP_ACTIVE,
1180     EL_LANDMINE
1181   };
1182   static int ep_dont_go_to_num = sizeof(ep_dont_go_to)/sizeof(int);
1183
1184   static int ep_mampf2[] =
1185   {
1186     EL_ERDREICH,
1187     EL_KAEFER,
1188     EL_FLIEGER,
1189     EL_BUTTERFLY,
1190     EL_FIREFLY,
1191     EL_MAMPFER,
1192     EL_ROBOT,
1193     EL_PACMAN,
1194     EL_TROPFEN,
1195     EL_AMOEBE_TOT,
1196     EL_AMOEBE_NASS,
1197     EL_AMOEBE_NORM,
1198     EL_AMOEBE_VOLL,
1199     EL_AMOEBE_BD,
1200     EL_EDELSTEIN,
1201     EL_EDELSTEIN_BD,
1202     EL_EDELSTEIN_GELB,
1203     EL_EDELSTEIN_ROT,
1204     EL_EDELSTEIN_LILA,
1205     EL_DIAMANT,
1206     EL_PEARL,
1207     EL_CRYSTAL
1208   };
1209   static int ep_mampf2_num = sizeof(ep_mampf2)/sizeof(int);
1210
1211   static int ep_bd_element[] =
1212   {
1213     EL_LEERRAUM,
1214     EL_ERDREICH,
1215     EL_FELSBODEN,
1216     EL_BD_WALL,
1217     EL_FELSBROCKEN,
1218     EL_BD_ROCK,
1219     EL_EDELSTEIN_BD,
1220     EL_MAGIC_WALL_BD_OFF,
1221     EL_AUSGANG_ZU,
1222     EL_AUSGANG_AUF,
1223     EL_BETON,
1224     EL_SPIELFIGUR,
1225     EL_FIREFLY,
1226     EL_FIREFLY_1,
1227     EL_FIREFLY_2,
1228     EL_FIREFLY_3,
1229     EL_FIREFLY_4,
1230     EL_BUTTERFLY,
1231     EL_BUTTERFLY_1,
1232     EL_BUTTERFLY_2,
1233     EL_BUTTERFLY_3,
1234     EL_BUTTERFLY_4,
1235     EL_AMOEBE_BD,
1236     EL_CHAR_FRAGE
1237   };
1238   static int ep_bd_element_num = sizeof(ep_bd_element)/sizeof(int);
1239
1240   static int ep_sb_element[] =
1241   {
1242     EL_LEERRAUM,
1243     EL_BETON,
1244     EL_SOKOBAN_OBJEKT,
1245     EL_SOKOBAN_FELD_LEER,
1246     EL_SOKOBAN_FELD_VOLL,
1247     EL_SPIELFIGUR,
1248     EL_INVISIBLE_STEEL
1249   };
1250   static int ep_sb_element_num = sizeof(ep_sb_element)/sizeof(int);
1251
1252   static int ep_gem[] =
1253   {
1254     EL_EDELSTEIN,
1255     EL_EDELSTEIN_BD,
1256     EL_EDELSTEIN_GELB,
1257     EL_EDELSTEIN_ROT,
1258     EL_EDELSTEIN_LILA,
1259     EL_DIAMANT,
1260     EL_SP_INFOTRON
1261   };
1262   static int ep_gem_num = sizeof(ep_gem)/sizeof(int);
1263
1264   static int ep_inactive[] =
1265   {
1266     EL_LEERRAUM,
1267     EL_ERDREICH,
1268     EL_MAUERWERK,
1269     EL_BD_WALL,
1270     EL_FELSBODEN,
1271     EL_SCHLUESSEL,
1272     EL_BETON,
1273     EL_AMOEBE_TOT,
1274     EL_MORAST_LEER,
1275     EL_BADEWANNE,
1276     EL_ABLENK_AUS,
1277     EL_SCHLUESSEL1,
1278     EL_SCHLUESSEL2,
1279     EL_SCHLUESSEL3,
1280     EL_SCHLUESSEL4,
1281     EL_EM_KEY_1,
1282     EL_EM_KEY_2,
1283     EL_EM_KEY_3,
1284     EL_EM_KEY_4,
1285     EL_PFORTE1,
1286     EL_PFORTE2,
1287     EL_PFORTE3,
1288     EL_PFORTE4,
1289     EL_PFORTE1X,
1290     EL_PFORTE2X,
1291     EL_PFORTE3X,
1292     EL_PFORTE4X,
1293     EL_EM_GATE_1,
1294     EL_EM_GATE_2,
1295     EL_EM_GATE_3,
1296     EL_EM_GATE_4,
1297     EL_EM_GATE_1X,
1298     EL_EM_GATE_2X,
1299     EL_EM_GATE_3X,
1300     EL_EM_GATE_4X,
1301     EL_DYNAMITE_INACTIVE,
1302     EL_UNSICHTBAR,
1303     EL_BIRNE_AUS,
1304     EL_BIRNE_EIN,
1305     EL_ERZ_EDEL,
1306     EL_ERZ_DIAM,
1307     EL_ERZ_EDEL_BD,
1308     EL_ERZ_EDEL_GELB,
1309     EL_DYNABOMB_NR,
1310     EL_DYNABOMB_SZ,
1311     EL_DYNABOMB_XL,
1312     EL_SOKOBAN_OBJEKT,
1313     EL_SOKOBAN_FELD_LEER,
1314     EL_SOKOBAN_FELD_VOLL,
1315     EL_ERZ_EDEL_ROT,
1316     EL_ERZ_EDEL_LILA,
1317     EL_BADEWANNE1,
1318     EL_BADEWANNE2,
1319     EL_BADEWANNE3,
1320     EL_BADEWANNE4,
1321     EL_BADEWANNE5,
1322     EL_MAGIC_WALL_OFF,
1323     EL_MAGIC_WALL_DEAD,
1324     EL_MAGIC_WALL_BD_OFF,
1325     EL_MAGIC_WALL_BD_DEAD,
1326     EL_AMOEBA2DIAM,
1327     EL_BLOCKED,
1328     EL_SP_EMPTY,
1329     EL_SP_BASE,
1330     EL_SP_PORT1_RIGHT,
1331     EL_SP_PORT1_DOWN,
1332     EL_SP_PORT1_LEFT,
1333     EL_SP_PORT1_UP,
1334     EL_SP_PORT2_RIGHT,
1335     EL_SP_PORT2_DOWN,
1336     EL_SP_PORT2_LEFT,
1337     EL_SP_PORT2_UP,
1338     EL_SP_PORT_X,
1339     EL_SP_PORT_Y,
1340     EL_SP_PORT_XY,
1341     EL_SP_DISK_RED,
1342     EL_SP_DISK_YELLOW,
1343     EL_SP_CHIP_SINGLE,
1344     EL_SP_CHIP_LEFT,
1345     EL_SP_CHIP_RIGHT,
1346     EL_SP_CHIP_UPPER,
1347     EL_SP_CHIP_LOWER,
1348     EL_SP_HARD_GRAY,
1349     EL_SP_HARD_GREEN,
1350     EL_SP_HARD_BLUE,
1351     EL_SP_HARD_RED,
1352     EL_SP_HARD_YELLOW,
1353     EL_SP_HARD_BASE1,
1354     EL_SP_HARD_BASE2,
1355     EL_SP_HARD_BASE3,
1356     EL_SP_HARD_BASE4,
1357     EL_SP_HARD_BASE5,
1358     EL_SP_HARD_BASE6,
1359     EL_SP_EXIT,
1360     EL_INVISIBLE_STEEL,
1361     EL_BELT1_SWITCH_LEFT,
1362     EL_BELT1_SWITCH_MIDDLE,
1363     EL_BELT1_SWITCH_RIGHT,
1364     EL_BELT2_SWITCH_LEFT,
1365     EL_BELT2_SWITCH_MIDDLE,
1366     EL_BELT2_SWITCH_RIGHT,
1367     EL_BELT3_SWITCH_LEFT,
1368     EL_BELT3_SWITCH_MIDDLE,
1369     EL_BELT3_SWITCH_RIGHT,
1370     EL_BELT4_SWITCH_LEFT,
1371     EL_BELT4_SWITCH_MIDDLE,
1372     EL_BELT4_SWITCH_RIGHT,
1373     EL_SIGN_EXCLAMATION,
1374     EL_SIGN_RADIOACTIVITY,
1375     EL_SIGN_STOP,
1376     EL_SIGN_WHEELCHAIR,
1377     EL_SIGN_PARKING,
1378     EL_SIGN_ONEWAY,
1379     EL_SIGN_HEART,
1380     EL_SIGN_TRIANGLE,
1381     EL_SIGN_ROUND,
1382     EL_SIGN_EXIT,
1383     EL_SIGN_YINYANG,
1384     EL_SIGN_OTHER,
1385     EL_STEEL_SLANTED,
1386     EL_EMC_STEEL_WALL_1,
1387     EL_EMC_STEEL_WALL_2,
1388     EL_EMC_STEEL_WALL_3,
1389     EL_EMC_STEEL_WALL_4,
1390     EL_EMC_WALL_1,
1391     EL_EMC_WALL_2,
1392     EL_EMC_WALL_3,
1393     EL_EMC_WALL_4,
1394     EL_EMC_WALL_5,
1395     EL_EMC_WALL_6,
1396     EL_EMC_WALL_7,
1397     EL_EMC_WALL_8
1398   };
1399   static int ep_inactive_num = sizeof(ep_inactive)/sizeof(int);
1400
1401   static int ep_explosive[] =
1402   {
1403     EL_BOMBE,
1404     EL_DYNAMITE_ACTIVE,
1405     EL_DYNAMITE_INACTIVE,
1406     EL_DYNABOMB_ACTIVE_1,
1407     EL_DYNABOMB_ACTIVE_2,
1408     EL_DYNABOMB_ACTIVE_3,
1409     EL_DYNABOMB_ACTIVE_4,
1410     EL_DYNABOMB_NR,
1411     EL_DYNABOMB_SZ,
1412     EL_DYNABOMB_XL,
1413     EL_KAEFER,
1414     EL_MOLE,
1415     EL_PINGUIN,
1416     EL_SCHWEIN,
1417     EL_DRACHE,
1418     EL_SONDE,
1419     EL_SP_DISK_RED,
1420     EL_SP_DISK_ORANGE,
1421     EL_SP_DISK_YELLOW,
1422     EL_SP_SNIKSNAK,
1423     EL_SP_ELECTRON,
1424     EL_DX_SUPABOMB
1425   };
1426   static int ep_explosive_num = sizeof(ep_explosive)/sizeof(int);
1427
1428   static int ep_mampf3[] =
1429   {
1430     EL_EDELSTEIN,
1431     EL_EDELSTEIN_BD,
1432     EL_EDELSTEIN_GELB,
1433     EL_EDELSTEIN_ROT,
1434     EL_EDELSTEIN_LILA,
1435     EL_DIAMANT,
1436     EL_PEARL,
1437     EL_CRYSTAL
1438   };
1439   static int ep_mampf3_num = sizeof(ep_mampf3)/sizeof(int);
1440
1441   static int ep_pushable[] =
1442   {
1443     EL_FELSBROCKEN,
1444     EL_BD_ROCK,
1445     EL_BOMBE,
1446     EL_KOKOSNUSS,
1447     EL_ZEIT_LEER,
1448     EL_SOKOBAN_FELD_VOLL,
1449     EL_SOKOBAN_OBJEKT,
1450     EL_SONDE,
1451     EL_SP_ZONK,
1452     EL_SP_DISK_ORANGE,
1453     EL_SP_DISK_YELLOW,
1454     EL_BALLOON,
1455     EL_SPRING,
1456     EL_DX_SUPABOMB
1457   };
1458   static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int);
1459
1460   static int ep_player[] =
1461   {
1462     EL_SPIELFIGUR,
1463     EL_SPIELER1,
1464     EL_SPIELER2,
1465     EL_SPIELER3,
1466     EL_SPIELER4
1467   };
1468   static int ep_player_num = sizeof(ep_player)/sizeof(int);
1469
1470   static int ep_has_content[] =
1471   {
1472     EL_MAMPFER,
1473     EL_AMOEBE_NASS,
1474     EL_AMOEBE_NORM,
1475     EL_AMOEBE_VOLL,
1476     EL_AMOEBE_BD
1477   };
1478   static int ep_has_content_num = sizeof(ep_has_content)/sizeof(int);
1479
1480   static int ep_eatable[] =
1481   {
1482     EL_ERDREICH,
1483     EL_SP_BASE,
1484     EL_SP_BUG,
1485     EL_TRAP_INACTIVE,
1486     EL_SAND_INVISIBLE
1487   };
1488   static int ep_eatable_num = sizeof(ep_eatable)/sizeof(int);
1489
1490   static int ep_sp_element[] =
1491   {
1492     EL_SP_EMPTY,
1493     EL_SP_ZONK,
1494     EL_SP_BASE,
1495     EL_SP_MURPHY,
1496     EL_SP_INFOTRON,
1497     EL_SP_CHIP_SINGLE,
1498     EL_SP_HARD_GRAY,
1499     EL_SP_EXIT,
1500     EL_SP_DISK_ORANGE,
1501     EL_SP_PORT1_RIGHT,
1502     EL_SP_PORT1_DOWN,
1503     EL_SP_PORT1_LEFT,
1504     EL_SP_PORT1_UP,
1505     EL_SP_PORT2_RIGHT,
1506     EL_SP_PORT2_DOWN,
1507     EL_SP_PORT2_LEFT,
1508     EL_SP_PORT2_UP,
1509     EL_SP_SNIKSNAK,
1510     EL_SP_DISK_YELLOW,
1511     EL_SP_TERMINAL,
1512     EL_SP_DISK_RED,
1513     EL_SP_PORT_Y,
1514     EL_SP_PORT_X,
1515     EL_SP_PORT_XY,
1516     EL_SP_ELECTRON,
1517     EL_SP_BUG,
1518     EL_SP_CHIP_LEFT,
1519     EL_SP_CHIP_RIGHT,
1520     EL_SP_HARD_BASE1,
1521     EL_SP_HARD_GREEN,
1522     EL_SP_HARD_BLUE,
1523     EL_SP_HARD_RED,
1524     EL_SP_HARD_YELLOW,
1525     EL_SP_HARD_BASE2,
1526     EL_SP_HARD_BASE3,
1527     EL_SP_HARD_BASE4,
1528     EL_SP_HARD_BASE5,
1529     EL_SP_HARD_BASE6,
1530     EL_SP_CHIP_UPPER,
1531     EL_SP_CHIP_LOWER,
1532     /* additional elements that appeared in newer Supaplex levels */
1533     EL_UNSICHTBAR,
1534     /* more than one murphy in a level results in an inactive clone */
1535     EL_SP_MURPHY_CLONE
1536   };
1537   static int ep_sp_element_num = sizeof(ep_sp_element)/sizeof(int);
1538
1539   static int ep_quick_gate[] =
1540   {
1541     EL_EM_GATE_1,
1542     EL_EM_GATE_2,
1543     EL_EM_GATE_3,
1544     EL_EM_GATE_4,
1545     EL_EM_GATE_1X,
1546     EL_EM_GATE_2X,
1547     EL_EM_GATE_3X,
1548     EL_EM_GATE_4X,
1549     EL_SP_PORT1_LEFT,
1550     EL_SP_PORT2_LEFT,
1551     EL_SP_PORT1_RIGHT,
1552     EL_SP_PORT2_RIGHT,
1553     EL_SP_PORT1_UP,
1554     EL_SP_PORT2_UP,
1555     EL_SP_PORT1_DOWN,
1556     EL_SP_PORT2_DOWN,
1557     EL_SP_PORT_X,
1558     EL_SP_PORT_Y,
1559     EL_SP_PORT_XY,
1560     EL_SWITCHGATE_OPEN,
1561     EL_TIMEGATE_OPEN
1562   };
1563   static int ep_quick_gate_num = sizeof(ep_quick_gate)/sizeof(int);
1564
1565   static int ep_over_player[] =
1566   {
1567     EL_SP_PORT1_LEFT,
1568     EL_SP_PORT2_LEFT,
1569     EL_SP_PORT1_RIGHT,
1570     EL_SP_PORT2_RIGHT,
1571     EL_SP_PORT1_UP,
1572     EL_SP_PORT2_UP,
1573     EL_SP_PORT1_DOWN,
1574     EL_SP_PORT2_DOWN,
1575     EL_SP_PORT_X,
1576     EL_SP_PORT_Y,
1577     EL_SP_PORT_XY,
1578     EL_TUBE_CROSS,
1579     EL_TUBE_VERTICAL,
1580     EL_TUBE_HORIZONTAL,
1581     EL_TUBE_VERT_LEFT,
1582     EL_TUBE_VERT_RIGHT,
1583     EL_TUBE_HORIZ_UP,
1584     EL_TUBE_HORIZ_DOWN,
1585     EL_TUBE_LEFT_UP,
1586     EL_TUBE_LEFT_DOWN,
1587     EL_TUBE_RIGHT_UP,
1588     EL_TUBE_RIGHT_DOWN
1589   };
1590   static int ep_over_player_num = sizeof(ep_over_player)/sizeof(int);
1591
1592   static int ep_active_bomb[] =
1593   {
1594     EL_DYNAMITE_ACTIVE,
1595     EL_DYNABOMB_ACTIVE_1,
1596     EL_DYNABOMB_ACTIVE_2,
1597     EL_DYNABOMB_ACTIVE_3,
1598     EL_DYNABOMB_ACTIVE_4
1599   };
1600   static int ep_active_bomb_num = sizeof(ep_active_bomb)/sizeof(int);
1601
1602   static int ep_belt[] =
1603   {
1604     EL_BELT1_LEFT,
1605     EL_BELT1_MIDDLE,
1606     EL_BELT1_RIGHT,
1607     EL_BELT2_LEFT,
1608     EL_BELT2_MIDDLE,
1609     EL_BELT2_RIGHT,
1610     EL_BELT3_LEFT,
1611     EL_BELT3_MIDDLE,
1612     EL_BELT3_RIGHT,
1613     EL_BELT4_LEFT,
1614     EL_BELT4_MIDDLE,
1615     EL_BELT4_RIGHT,
1616   };
1617   static int ep_belt_num = sizeof(ep_belt)/sizeof(int);
1618
1619   static int ep_belt_switch[] =
1620   {
1621     EL_BELT1_SWITCH_LEFT,
1622     EL_BELT1_SWITCH_MIDDLE,
1623     EL_BELT1_SWITCH_RIGHT,
1624     EL_BELT2_SWITCH_LEFT,
1625     EL_BELT2_SWITCH_MIDDLE,
1626     EL_BELT2_SWITCH_RIGHT,
1627     EL_BELT3_SWITCH_LEFT,
1628     EL_BELT3_SWITCH_MIDDLE,
1629     EL_BELT3_SWITCH_RIGHT,
1630     EL_BELT4_SWITCH_LEFT,
1631     EL_BELT4_SWITCH_MIDDLE,
1632     EL_BELT4_SWITCH_RIGHT,
1633   };
1634   static int ep_belt_switch_num = sizeof(ep_belt_switch)/sizeof(int);
1635
1636   static int ep_tube[] =
1637   {
1638     EL_TUBE_CROSS,
1639     EL_TUBE_VERTICAL,
1640     EL_TUBE_HORIZONTAL,
1641     EL_TUBE_VERT_LEFT,
1642     EL_TUBE_VERT_RIGHT,
1643     EL_TUBE_HORIZ_UP,
1644     EL_TUBE_HORIZ_DOWN,
1645     EL_TUBE_LEFT_UP,
1646     EL_TUBE_LEFT_DOWN,
1647     EL_TUBE_RIGHT_UP,
1648     EL_TUBE_RIGHT_DOWN
1649   };
1650   static int ep_tube_num = sizeof(ep_tube)/sizeof(int);
1651
1652   static long ep1_bit[] =
1653   {
1654     EP_BIT_AMOEBALIVE,
1655     EP_BIT_AMOEBOID,
1656     EP_BIT_SCHLUESSEL,
1657     EP_BIT_PFORTE,
1658     EP_BIT_SOLID,
1659     EP_BIT_MASSIVE,
1660     EP_BIT_SLIPPERY,
1661     EP_BIT_ENEMY,
1662     EP_BIT_MAUER,
1663     EP_BIT_CAN_FALL,
1664     EP_BIT_CAN_SMASH,
1665     EP_BIT_CAN_CHANGE,
1666     EP_BIT_CAN_MOVE,
1667     EP_BIT_COULD_MOVE,
1668     EP_BIT_DONT_TOUCH,
1669     EP_BIT_DONT_GO_TO,
1670     EP_BIT_MAMPF2,
1671     EP_BIT_BD_ELEMENT,
1672     EP_BIT_SB_ELEMENT,
1673     EP_BIT_GEM,
1674     EP_BIT_INACTIVE,
1675     EP_BIT_EXPLOSIVE,
1676     EP_BIT_MAMPF3,
1677     EP_BIT_PUSHABLE,
1678     EP_BIT_PLAYER,
1679     EP_BIT_HAS_CONTENT,
1680     EP_BIT_EATABLE,
1681     EP_BIT_SP_ELEMENT,
1682     EP_BIT_QUICK_GATE,
1683     EP_BIT_OVER_PLAYER,
1684     EP_BIT_ACTIVE_BOMB
1685   };
1686   static long ep2_bit[] =
1687   {
1688     EP_BIT_BELT,
1689     EP_BIT_BELT_SWITCH,
1690     EP_BIT_TUBE
1691   };
1692   static int *ep1_array[] =
1693   {
1694     ep_amoebalive,
1695     ep_amoeboid,
1696     ep_schluessel,
1697     ep_pforte,
1698     ep_solid,
1699     ep_massive,
1700     ep_slippery,
1701     ep_enemy,
1702     ep_mauer,
1703     ep_can_fall,
1704     ep_can_smash,
1705     ep_can_change,
1706     ep_can_move,
1707     ep_could_move,
1708     ep_dont_touch,
1709     ep_dont_go_to,
1710     ep_mampf2,
1711     ep_bd_element,
1712     ep_sb_element,
1713     ep_gem,
1714     ep_inactive,
1715     ep_explosive,
1716     ep_mampf3,
1717     ep_pushable,
1718     ep_player,
1719     ep_has_content,
1720     ep_eatable,
1721     ep_sp_element,
1722     ep_quick_gate,
1723     ep_over_player,
1724     ep_active_bomb
1725   };
1726   static int *ep2_array[] =
1727   {
1728     ep_belt,
1729     ep_belt_switch,
1730     ep_tube
1731   };
1732   static int *ep1_num[] =
1733   {
1734     &ep_amoebalive_num,
1735     &ep_amoeboid_num,
1736     &ep_schluessel_num,
1737     &ep_pforte_num,
1738     &ep_solid_num,
1739     &ep_massive_num,
1740     &ep_slippery_num,
1741     &ep_enemy_num,
1742     &ep_mauer_num,
1743     &ep_can_fall_num,
1744     &ep_can_smash_num,
1745     &ep_can_change_num,
1746     &ep_can_move_num,
1747     &ep_could_move_num,
1748     &ep_dont_touch_num,
1749     &ep_dont_go_to_num,
1750     &ep_mampf2_num,
1751     &ep_bd_element_num,
1752     &ep_sb_element_num,
1753     &ep_gem_num,
1754     &ep_inactive_num,
1755     &ep_explosive_num,
1756     &ep_mampf3_num,
1757     &ep_pushable_num,
1758     &ep_player_num,
1759     &ep_has_content_num,
1760     &ep_eatable_num,
1761     &ep_sp_element_num,
1762     &ep_quick_gate_num,
1763     &ep_over_player_num,
1764     &ep_active_bomb_num
1765   };
1766   static int *ep2_num[] =
1767   {
1768     &ep_belt_num,
1769     &ep_belt_switch_num,
1770     &ep_tube_num
1771   };
1772   static int num_properties1 = sizeof(ep1_num)/sizeof(int *);
1773   static int num_properties2 = sizeof(ep2_num)/sizeof(int *);
1774
1775   for(i=0; i<MAX_ELEMENTS; i++)
1776   {
1777     Elementeigenschaften1[i] = 0;
1778     Elementeigenschaften2[i] = 0;
1779   }
1780
1781   for(i=0; i<num_properties1; i++)
1782     for(j=0; j<*(ep1_num[i]); j++)
1783       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1784   for(i=0; i<num_properties2; i++)
1785     for(j=0; j<*(ep2_num[i]); j++)
1786       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1787
1788   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1789     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1790 }
1791
1792 void CloseAllAndExit(int exit_value)
1793 {
1794   int i;
1795
1796 #if defined(TARGET_SDL)
1797   StopSounds();
1798   FreeSounds(NUM_SOUNDS);
1799 #else
1800   if (audio.soundserver_pid)
1801   {
1802     StopSounds();
1803     kill(audio.soundserver_pid, SIGTERM);
1804     FreeSounds(NUM_SOUNDS);
1805   }
1806 #endif
1807
1808   for(i=0; i<NUM_BITMAPS; i++)
1809   {
1810     if (pix[i])
1811       FreeBitmap(pix[i]);
1812
1813 #if defined(TARGET_SDL)
1814     FreeBitmap(pix_masked[i]);
1815 #else
1816     if (clipmask[i])
1817       FreeBitmap(clipmask[i]);
1818     if (clip_gc[i])
1819       XFreeGC(display, clip_gc[i]);
1820 #endif
1821   }
1822
1823 #if defined(TARGET_SDL)
1824   KeyboardAutoRepeatOn();
1825 #else
1826   if (gc)
1827     XFreeGC(display, gc);
1828
1829   if (display)
1830   {
1831     KeyboardAutoRepeatOn();
1832     XCloseDisplay(display);
1833   }
1834 #endif
1835
1836 #if !defined(PLATFORM_UNIX)
1837   dumpErrorFile();
1838 #endif
1839
1840   exit(exit_value);
1841 }