rnd-20021006-1-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 #include "conf_e2g.c"   /* include auto-generated data structure definitions */
30
31
32 static char *image_filename[NUM_PICTURES] =
33 {
34   "RocksScreen.pcx",
35   "RocksElements.pcx",
36   "RocksDoor.pcx",
37   "RocksHeroes.pcx",
38   "RocksToons.pcx",
39   "RocksSP.pcx",
40   "RocksDC.pcx",
41   "RocksMore.pcx",
42   "RocksFontBig.pcx",
43   "RocksFontSmall.pcx",
44   "RocksFontMedium.pcx",
45   "RocksFontEM.pcx"
46 }; 
47
48 static void InitSetup(void);
49 static void InitPlayerInfo(void);
50 static void InitLevelInfo(void);
51 static void InitArtworkInfo(void);
52 static void InitLevelArtworkInfo(void);
53 static void InitNetworkServer(void);
54 static void InitImages(void);
55 static void InitMixer(void);
56 static void InitSound(void);
57 static void InitGfx(void);
58 static void InitGfxBackground(void);
59 static void InitGadgets(void);
60 static void InitElementProperties(void);
61 static void InitElementInfo(void);
62 static void InitGraphicInfo(void);
63 static void InitSoundInfo();
64 static void Execute_Debug_Command(char *);
65
66 void OpenAll(void)
67 {
68   if (options.debug_command)
69   {
70     Execute_Debug_Command(options.debug_command);
71
72     exit(0);
73   }
74
75   if (options.serveronly)
76   {
77 #if defined(PLATFORM_UNIX)
78     NetworkServer(options.server_port, options.serveronly);
79 #else
80     Error(ERR_WARN, "networking only supported in Unix version");
81 #endif
82     exit(0);    /* never reached */
83   }
84
85   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
86                   PROGRAM_TITLE_STRING, getWindowTitleString(),
87                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
88                   MSDOS_POINTER_FILENAME,
89                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
90
91   InitSetup();
92   InitPlayerInfo();
93   InitArtworkInfo();            /* needed before loading gfx, sound & music */
94
95   InitCounter();
96   InitMixer();
97   InitJoysticks();
98   InitRND(NEW_RANDOMIZE);
99
100   InitVideoDisplay();
101   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
102                   setup.fullscreen);
103
104   InitEventFilter(FilterMouseMotionEvents);
105
106   InitGfx();
107   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
108   InitElementInfo();
109
110   InitLevelInfo();
111   InitLevelArtworkInfo();
112   InitGadgets();                /* needs to know number of level series */
113   InitImages();                 /* needs to know current level directory */
114   InitSound();                  /* needs to know current level directory */
115
116   InitGfxBackground();
117   InitToons();
118
119   DrawMainMenu();
120
121   InitNetworkServer();
122 }
123
124 void InitSetup()
125 {
126   LoadSetup();                                  /* global setup info */
127 }
128
129 void InitPlayerInfo()
130 {
131   int i;
132
133   /* choose default local player */
134   local_player = &stored_player[0];
135
136   for (i=0; i<MAX_PLAYERS; i++)
137     stored_player[i].connected = FALSE;
138
139   local_player->connected = TRUE;
140 }
141
142 void InitLevelInfo()
143 {
144   LoadLevelInfo();                              /* global level info */
145   LoadLevelSetup_LastSeries();                  /* last played series info */
146   LoadLevelSetup_SeriesInfo();                  /* last played level info */
147 }
148
149 void InitArtworkInfo()
150 {
151   LoadArtworkInfo();
152 }
153
154 void InitLevelArtworkInfo()
155 {
156   LoadLevelArtworkInfo();
157 }
158
159 void InitNetworkServer()
160 {
161 #if defined(PLATFORM_UNIX)
162   int nr_wanted;
163 #endif
164
165   if (!options.network)
166     return;
167
168 #if defined(PLATFORM_UNIX)
169   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
170
171   if (!ConnectToServer(options.server_host, options.server_port))
172     Error(ERR_EXIT, "cannot connect to network game server");
173
174   SendToServer_PlayerName(setup.player_name);
175   SendToServer_ProtocolVersion();
176
177   if (nr_wanted)
178     SendToServer_NrWanted(nr_wanted);
179 #endif
180 }
181
182 static void InitImages()
183 {
184   InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES);
185
186   /* load custom images */
187   ReloadCustomImages();
188
189   InitGraphicInfo();
190 }
191
192 static void InitMixer()
193 {
194   OpenAudio();
195
196   InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES);
197
198   StartMixer();
199 }
200
201 static void InitSound()
202 {
203   /* load custom sounds and music */
204   InitReloadSounds(artwork.snd_current->identifier);
205   InitReloadMusic(artwork.mus_current->identifier);
206
207   InitSoundInfo();
208 }
209
210 static void InitTileClipmasks()
211 {
212 #if defined(TARGET_X11)
213   XGCValues clip_gc_values;
214   unsigned long clip_gc_valuemask;
215
216 #if defined(TARGET_X11_NATIVE)
217   GC copy_clipmask_gc;
218
219   static struct
220   {
221     int start;
222     int count;
223   }
224   tile_needs_clipping[] =
225   {
226     { GFX_SPIELER1_UP, 4 },
227     { GFX_SPIELER1_DOWN, 4 },
228     { GFX_SPIELER1_LEFT, 4 },
229     { GFX_SPIELER1_RIGHT, 4 },
230     { GFX_SPIELER1_PUSH_LEFT, 4 },
231     { GFX_SPIELER1_PUSH_RIGHT, 4 },
232     { GFX_SPIELER2_UP, 4 },
233     { GFX_SPIELER2_DOWN, 4 },
234     { GFX_SPIELER2_LEFT, 4 },
235     { GFX_SPIELER2_RIGHT, 4 },
236     { GFX_SPIELER2_PUSH_LEFT, 4 },
237     { GFX_SPIELER2_PUSH_RIGHT, 4 },
238     { GFX_SPIELER3_UP, 4 },
239     { GFX_SPIELER3_DOWN, 4 },
240     { GFX_SPIELER3_LEFT, 4 },
241     { GFX_SPIELER3_RIGHT, 4 },
242     { GFX_SPIELER3_PUSH_LEFT, 4 },
243     { GFX_SPIELER3_PUSH_RIGHT, 4 },
244     { GFX_SPIELER4_UP, 4 },
245     { GFX_SPIELER4_DOWN, 4 },
246     { GFX_SPIELER4_LEFT, 4 },
247     { GFX_SPIELER4_RIGHT, 4 },
248     { GFX_SPIELER4_PUSH_LEFT, 4 },
249     { GFX_SPIELER4_PUSH_RIGHT, 4 },
250     { GFX_SP_MURPHY, 1 },
251     { GFX_MURPHY_GO_LEFT, 3 },
252     { GFX_MURPHY_GO_RIGHT, 3 },
253     { GFX_MURPHY_SNAP_UP, 1 },
254     { GFX_MURPHY_SNAP_DOWN, 1 },
255     { GFX_MURPHY_SNAP_RIGHT, 1 },
256     { GFX_MURPHY_SNAP_LEFT, 1 },
257     { GFX_MURPHY_PUSH_RIGHT, 1 },
258     { GFX_MURPHY_PUSH_LEFT, 1 },
259     { GFX_GEBLUBBER, 4 },
260     { GFX_DYNAMIT, 7 },
261     { GFX_DYNABOMB, 4 },
262     { GFX_EXPLOSION, 8 },
263     { GFX_SOKOBAN_OBJEKT, 1 },
264     { GFX_FUNKELN_BLAU, 3 },
265     { GFX_FUNKELN_WEISS, 3 },
266     { GFX2_SHIELD_PASSIVE, 3 },
267     { GFX2_SHIELD_ACTIVE, 3 },
268     { -1, 0 }
269   };
270 #endif /* TARGET_X11_NATIVE */
271 #endif /* TARGET_X11 */
272
273   int i;
274
275   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
276   for(i=0; i<NUM_TILES; i++)
277     tile_clipmask[i] = None;
278
279 #if defined(TARGET_X11)
280   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
281      often very slow when preparing a masked XCopyArea() for big Pixmaps.
282      To prevent this, create small (tile-sized) mask Pixmaps which will then
283      be set much faster with XSetClipOrigin() and speed things up a lot. */
284
285   clip_gc_values.graphics_exposures = False;
286   clip_gc_valuemask = GCGraphicsExposures;
287   tile_clip_gc = XCreateGC(display, window->drawable,
288                            clip_gc_valuemask, &clip_gc_values);
289
290   for(i=0; i<NUM_BITMAPS; i++)
291   {
292     if (pix[i]->clip_mask)
293     {
294       clip_gc_values.graphics_exposures = False;
295       clip_gc_values.clip_mask = pix[i]->clip_mask;
296       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
297       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
298                                          clip_gc_valuemask, &clip_gc_values);
299     }
300   }
301
302 #if defined(TARGET_X11_NATIVE)
303
304   /* create graphic context structures needed for clipping */
305   clip_gc_values.graphics_exposures = False;
306   clip_gc_valuemask = GCGraphicsExposures;
307   copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
308                                clip_gc_valuemask, &clip_gc_values);
309
310   /* create only those clipping Pixmaps we really need */
311   for(i=0; tile_needs_clipping[i].start>=0; i++)
312   {
313     int j;
314
315     for(j=0; j<tile_needs_clipping[i].count; j++)
316     {
317       int tile = tile_needs_clipping[i].start + j;
318       int graphic = tile;
319       int src_x, src_y;
320       Bitmap *src_bitmap;
321       Pixmap src_pixmap;
322
323       getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
324       src_pixmap = src_bitmap->clip_mask;
325
326       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
327                                           TILEX, TILEY, 1);
328
329       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
330                 src_x, src_y, TILEX, TILEY, 0, 0);
331     }
332   }
333
334   XFreeGC(display, copy_clipmask_gc);
335
336 #endif /* TARGET_X11_NATIVE */
337 #endif /* TARGET_X11 */
338 }
339
340 void FreeTileClipmasks()
341 {
342 #if defined(TARGET_X11)
343   int i;
344
345   for(i=0; i<NUM_TILES; i++)
346   {
347     if (tile_clipmask[i] != None)
348     {
349       XFreePixmap(display, tile_clipmask[i]);
350       tile_clipmask[i] = None;
351     }
352   }
353
354   if (tile_clip_gc)
355     XFreeGC(display, tile_clip_gc);
356   tile_clip_gc = None;
357
358   for(i=0; i<NUM_BITMAPS; i++)
359   {
360     if (pix[i] != NULL && pix[i]->stored_clip_gc)
361     {
362       XFreeGC(display, pix[i]->stored_clip_gc);
363       pix[i]->stored_clip_gc = None;
364     }
365   }
366 #endif /* TARGET_X11 */
367 }
368
369 void InitGfx()
370 {
371   int i;
372
373   /* initialize some global variables */
374   global.frames_per_second = 0;
375   global.fps_slowdown = FALSE;
376   global.fps_slowdown_factor = 1;
377
378   /* initialize screen properties */
379   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
380                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
381   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
382   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
383   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
384
385   /* create additional image buffers for double-buffering */
386   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
387   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
388
389   pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
390
391   InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
392
393   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
394   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
395
396   DrawInitText("Loading graphics:", 120, FC_GREEN);
397
398   for(i=0; i<NUM_PICTURES; i++)
399   {
400     if (i != PIX_FONT_SMALL)
401     {
402       DrawInitText(image_filename[i], 150, FC_YELLOW);
403
404       pix[i] = LoadCustomImage(image_filename[i]);
405     }
406   }
407
408   InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
409                pix[PIX_FONT_EM]);
410
411   InitTileClipmasks();
412 }
413
414 void InitGfxBackground()
415 {
416   int x, y;
417
418   drawto = backbuffer;
419   fieldbuffer = pix[PIX_DB_FIELD];
420   SetDrawtoField(DRAW_BACKBUFFER);
421
422   BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
423   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
424   ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
425
426   for(x=0; x<MAX_BUF_XSIZE; x++)
427     for(y=0; y<MAX_BUF_YSIZE; y++)
428       redraw[x][y] = 0;
429   redraw_tiles = 0;
430   redraw_mask = REDRAW_ALL;
431 }
432
433 void ReloadCustomArtwork()
434 {
435   static char *leveldir_current_identifier = NULL;
436   static boolean last_override_level_graphics = FALSE;
437   static boolean last_override_level_sounds = FALSE;
438   static boolean last_override_level_music = FALSE;
439
440   /* identifier for new artwork; default: artwork configured in setup */
441   char *gfx_new_identifier = artwork.gfx_current->identifier;
442   char *snd_new_identifier = artwork.snd_current->identifier;
443   char *mus_new_identifier = artwork.mus_current->identifier;
444
445 #if 0
446   printf("graphics --> '%s' ('%s')\n",
447          artwork.gfx_current_identifier, artwork.gfx_current->filename);
448   printf("sounds   --> '%s' ('%s')\n",
449          artwork.snd_current_identifier, artwork.snd_current->filename);
450   printf("music    --> '%s' ('%s')\n",
451          artwork.mus_current_identifier, artwork.mus_current->filename);
452 #endif
453
454   /* leveldir_current may be invalid (level group, parent link) */
455   if (!validLevelSeries(leveldir_current))
456     return;
457
458 #if 0
459   printf("--> '%s'\n", artwork.gfx_current_identifier);
460 #endif
461
462   /* when a new level series was selected, check if there was a change
463      in custom artwork stored in level series directory */
464   if (leveldir_current_identifier != leveldir_current->identifier)
465   {
466     char *identifier_old = leveldir_current_identifier;
467     char *identifier_new = leveldir_current->identifier;
468
469     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
470         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
471       gfx_new_identifier = identifier_new;
472     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
473         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
474       snd_new_identifier = identifier_new;
475     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
476         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
477       mus_new_identifier = identifier_new;
478
479     leveldir_current_identifier = leveldir_current->identifier;
480   }
481
482   /* custom level artwork configured in level series configuration file
483      always overrides custom level artwork stored in level series directory
484      and (level independant) custom artwork configured in setup menue */
485   if (leveldir_current->graphics_set != NULL)
486     gfx_new_identifier = leveldir_current->graphics_set;
487   if (leveldir_current->sounds_set != NULL)
488     snd_new_identifier = leveldir_current->sounds_set;
489   if (leveldir_current->music_set != NULL)
490     mus_new_identifier = leveldir_current->music_set;
491
492   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
493       last_override_level_graphics != setup.override_level_graphics)
494   {
495     int i;
496
497     setLevelArtworkDir(artwork.gfx_first);
498
499     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
500
501     for(i=0; i<NUM_PICTURES; i++)
502     {
503       DrawInitText(image_filename[i], 150, FC_YELLOW);
504       ReloadCustomImage(pix[i], image_filename[i]);
505     }
506
507     ReloadCustomImages();
508     InitGraphicInfo();
509
510     FreeTileClipmasks();
511     InitTileClipmasks();
512     InitGfxBackground();
513
514     /* force redraw of (open or closed) door graphics */
515     SetDoorState(DOOR_OPEN_ALL);
516     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
517
518     artwork.gfx_current_identifier = gfx_new_identifier;
519     last_override_level_graphics = setup.override_level_graphics;
520   }
521
522   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
523       last_override_level_sounds != setup.override_level_sounds)
524   {
525     /* set artwork path to send it to the sound server process */
526     setLevelArtworkDir(artwork.snd_first);
527
528     InitReloadSounds(snd_new_identifier);
529
530     artwork.snd_current_identifier = snd_new_identifier;
531     last_override_level_sounds = setup.override_level_sounds;
532   }
533
534   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
535       last_override_level_music != setup.override_level_music)
536   {
537     /* set artwork path to send it to the sound server process */
538     setLevelArtworkDir(artwork.mus_first);
539
540     InitReloadMusic(mus_new_identifier);
541
542     artwork.mus_current_identifier = mus_new_identifier;
543     last_override_level_music = setup.override_level_music;
544   }
545
546 #if 0
547   printf("<-- '%s'\n", artwork.gfx_current_identifier);
548 #endif
549 }
550
551 void InitGadgets()
552 {
553   CreateLevelEditorGadgets();
554   CreateGameButtons();
555   CreateTapeButtons();
556   CreateToolButtons();
557   CreateScreenGadgets();
558 }
559
560 void InitElementInfo()
561 {
562 #if 0
563   static struct
564   {
565     int element;
566     int graphic;
567   }
568   element_to_graphic[] =
569   {
570     { EL_EMPTY,                         GFX_LEERRAUM            },
571     { EL_SAND,                          GFX_ERDREICH            },
572     { EL_WALL,                          GFX_MAUERWERK           },
573     { EL_WALL_CRUMBLED,                 GFX_FELSBODEN           },
574     { EL_ROCK,                          GFX_FELSBROCKEN         },
575     { EL_EMERALD,                       GFX_EDELSTEIN           },
576     { EL_EXIT_CLOSED,                   GFX_AUSGANG_ZU          },
577     { EL_EXIT_OPENING,                  GFX_AUSGANG_ACT         },
578     { EL_EXIT_OPEN,                     GFX_AUSGANG_AUF         },
579     { EL_SP_EXIT_OPEN,                  GFX_SP_EXIT             },
580     { EL_PLAYER1,                       GFX_SPIELER1            },
581     { EL_PLAYER2,                       GFX_SPIELER2            },
582     { EL_PLAYER3,                       GFX_SPIELER3            },
583     { EL_PLAYER4,                       GFX_SPIELER4            },
584     { EL_BUG,                           GFX_KAEFER              },
585     { EL_BUG_RIGHT,                     GFX_KAEFER_RIGHT        },
586     { EL_BUG_UP,                        GFX_KAEFER_UP           },
587     { EL_BUG_LEFT,                      GFX_KAEFER_LEFT         },
588     { EL_BUG_DOWN,                      GFX_KAEFER_DOWN         },
589     { EL_SPACESHIP,                     GFX_FLIEGER             },
590     { EL_SPACESHIP_RIGHT,               GFX_FLIEGER_RIGHT       },
591     { EL_SPACESHIP_UP,                  GFX_FLIEGER_UP          },
592     { EL_SPACESHIP_LEFT,                GFX_FLIEGER_LEFT        },
593     { EL_SPACESHIP_DOWN,                GFX_FLIEGER_DOWN        },
594     { EL_BD_BUTTERFLY,                  GFX_BUTTERFLY           },
595     { EL_BD_BUTTERFLY_RIGHT,            GFX_BUTTERFLY_RIGHT     },
596     { EL_BD_BUTTERFLY_UP,               GFX_BUTTERFLY_UP        },
597     { EL_BD_BUTTERFLY_LEFT,             GFX_BUTTERFLY_LEFT      },
598     { EL_BD_BUTTERFLY_DOWN,             GFX_BUTTERFLY_DOWN      },
599     { EL_BD_FIREFLY,                    GFX_FIREFLY             },
600     { EL_BD_FIREFLY_RIGHT,              GFX_FIREFLY_RIGHT       },
601     { EL_BD_FIREFLY_UP,                 GFX_FIREFLY_UP          },
602     { EL_BD_FIREFLY_LEFT,               GFX_FIREFLY_LEFT        },
603     { EL_BD_FIREFLY_DOWN,               GFX_FIREFLY_DOWN        },
604     { EL_YAMYAM,                        GFX_MAMPFER             },
605     { EL_ROBOT,                         GFX_ROBOT               },
606     { EL_STEELWALL,                     GFX_BETON               },
607     { EL_DIAMOND,                       GFX_DIAMANT             },
608     { EL_QUICKSAND_EMPTY,               GFX_MORAST_LEER         },
609     { EL_QUICKSAND_FULL,                GFX_MORAST_VOLL         },
610     { EL_QUICKSAND_EMPTYING,            GFX_MORAST_LEER         },
611     { EL_AMOEBA_DROP,                   GFX_TROPFEN             },
612     { EL_BOMB,                          GFX_BOMBE               },
613     { EL_MAGIC_WALL,                    GFX_MAGIC_WALL_OFF      },
614     { EL_MAGIC_WALL_ACTIVE,             GFX_MAGIC_WALL_EMPTY    },
615     { EL_MAGIC_WALL_EMPTYING,           GFX_MAGIC_WALL_EMPTY    },
616     { EL_MAGIC_WALL_FULL,               GFX_MAGIC_WALL_FULL     },
617     { EL_MAGIC_WALL_DEAD,               GFX_MAGIC_WALL_DEAD     },
618     { EL_ACID,                          GFX_SALZSAEURE          },
619     { EL_AMOEBA_DEAD,                   GFX_AMOEBE_TOT          },
620     { EL_AMOEBA_WET,                    GFX_AMOEBE_NASS         },
621     { EL_AMOEBA_DRY,                    GFX_AMOEBE_NORM         },
622     { EL_AMOEBA_FULL,                   GFX_AMOEBE_VOLL         },
623     { EL_BD_AMOEBA,                     GFX_AMOEBE_BD           },
624     { EL_AMOEBA_TO_DIAMOND,             GFX_AMOEBA2DIAM         },
625     { EL_AMOEBA_DRIPPING,               GFX_AMOEBE_NASS         },
626     { EL_NUT,                           GFX_KOKOSNUSS           },
627     { EL_GAMEOFLIFE,                    GFX_LIFE                },
628     { EL_BIOMAZE,                       GFX_LIFE_ASYNC          },
629     { EL_DYNAMITE_ACTIVE,               GFX_DYNAMIT             },
630     { EL_STONEBLOCK,                    GFX_BADEWANNE           },
631     { EL_ACIDPOOL_TOPLEFT,              GFX_BADEWANNE1          },
632     { EL_ACIDPOOL_TOPRIGHT,             GFX_BADEWANNE2          },
633     { EL_ACIDPOOL_BOTTOMLEFT,           GFX_BADEWANNE3          },
634     { EL_ACIDPOOL_BOTTOM,               GFX_BADEWANNE4          },
635     { EL_ACIDPOOL_BOTTOMRIGHT,          GFX_BADEWANNE5          },
636     { EL_ROBOT_WHEEL,                   GFX_ABLENK_AUS          },
637     { EL_ROBOT_WHEEL_ACTIVE,            GFX_ABLENK_EIN          },
638     { EL_KEY1,                          GFX_SCHLUESSEL1         },
639     { EL_KEY2,                          GFX_SCHLUESSEL2         },
640     { EL_KEY3,                          GFX_SCHLUESSEL3         },
641     { EL_KEY4,                          GFX_SCHLUESSEL4         },
642     { EL_GATE1,                         GFX_PFORTE1             },
643     { EL_GATE2,                         GFX_PFORTE2             },
644     { EL_GATE3,                         GFX_PFORTE3             },
645     { EL_GATE4,                         GFX_PFORTE4             },
646     { EL_GATE1_GRAY,                    GFX_PFORTE1X            },
647     { EL_GATE2_GRAY,                    GFX_PFORTE2X            },
648     { EL_GATE3_GRAY,                    GFX_PFORTE3X            },
649     { EL_GATE4_GRAY,                    GFX_PFORTE4X            },
650     { EL_DYNAMITE,                      GFX_DYNAMIT_AUS         },
651     { EL_PACMAN,                        GFX_PACMAN              },
652     { EL_PACMAN_RIGHT,                  GFX_PACMAN_RIGHT        },
653     { EL_PACMAN_UP,                     GFX_PACMAN_UP           },
654     { EL_PACMAN_LEFT,                   GFX_PACMAN_LEFT         },
655     { EL_PACMAN_DOWN,                   GFX_PACMAN_DOWN         },
656     { EL_INVISIBLE_WALL,                GFX_UNSICHTBAR          },
657     { EL_INVISIBLE_WALL_ACTIVE,         GFX_UNSICHTBAR_ON       },
658     { EL_WALL_EMERALD,                  GFX_ERZ_EDEL            },
659     { EL_WALL_DIAMOND,                  GFX_ERZ_DIAM            },
660     { EL_LAMP,                          GFX_BIRNE_AUS           },
661     { EL_LAMP_ACTIVE,                   GFX_BIRNE_EIN           },
662     { EL_TIME_ORB_FULL,                 GFX_ZEIT_VOLL           },
663     { EL_TIME_ORB_EMPTY,                GFX_ZEIT_LEER           },
664     { EL_WALL_GROWING,                  GFX_MAUER_LEBT          },
665     { EL_WALL_GROWING_X,                GFX_MAUER_X             },
666     { EL_WALL_GROWING_Y,                GFX_MAUER_Y             },
667     { EL_WALL_GROWING_XY,               GFX_MAUER_XY            },
668     { EL_BD_DIAMOND,                    GFX_EDELSTEIN_BD        },
669     { EL_EMERALD_YELLOW,                GFX_EDELSTEIN_GELB      },
670     { EL_EMERALD_RED,                   GFX_EDELSTEIN_ROT       },
671     { EL_EMERALD_PURPLE,                GFX_EDELSTEIN_LILA      },
672     { EL_WALL_BD_DIAMOND,               GFX_ERZ_EDEL_BD         },
673     { EL_WALL_EMERALD_YELLOW,           GFX_ERZ_EDEL_GELB       },
674     { EL_WALL_EMERALD_RED,              GFX_ERZ_EDEL_ROT        },
675     { EL_WALL_EMERALD_PURPLE,           GFX_ERZ_EDEL_LILA       },
676     { EL_DARK_YAMYAM,                   GFX_MAMPFER2            },
677     { EL_BD_MAGIC_WALL,                 GFX_MAGIC_WALL_BD_OFF   },
678     { EL_BD_MAGIC_WALL_ACTIVE,          GFX_MAGIC_WALL_BD_EMPTY },
679     { EL_BD_MAGIC_WALL_EMPTYING,        GFX_MAGIC_WALL_BD_EMPTY },
680     { EL_BD_MAGIC_WALL_FULL,            GFX_MAGIC_WALL_BD_FULL  },
681     { EL_BD_MAGIC_WALL_DEAD,            GFX_MAGIC_WALL_BD_DEAD  },
682     { EL_DYNABOMB_PLAYER1_ACTIVE,       GFX_DYNABOMB            },
683     { EL_DYNABOMB_PLAYER2_ACTIVE,       GFX_DYNABOMB            },
684     { EL_DYNABOMB_PLAYER3_ACTIVE,       GFX_DYNABOMB            },
685     { EL_DYNABOMB_PLAYER4_ACTIVE,       GFX_DYNABOMB            },
686     { EL_DYNABOMB_NR,                   GFX_DYNABOMB_NR         },
687     { EL_DYNABOMB_SZ,                   GFX_DYNABOMB_SZ         },
688     { EL_DYNABOMB_XL,                   GFX_DYNABOMB_XL         },
689     { EL_SOKOBAN_OBJECT,                GFX_SOKOBAN_OBJEKT      },
690     { EL_SOKOBAN_FIELD_EMPTY,           GFX_SOKOBAN_FELD_LEER   },
691     { EL_SOKOBAN_FIELD_FULL,            GFX_SOKOBAN_FELD_VOLL   },
692     { EL_MOLE,                          GFX_MOLE                },
693     { EL_PENGUIN,                       GFX_PINGUIN             },
694     { EL_PIG,                           GFX_SCHWEIN             },
695     { EL_DRAGON,                        GFX_DRACHE              },
696     { EL_SATELLITE,                     GFX_SONDE               },
697     { EL_ARROW_BLUE_LEFT,               GFX_PFEIL_LEFT          },
698     { EL_ARROW_BLUE_RIGHT,              GFX_PFEIL_RIGHT         },
699     { EL_ARROW_BLUE_UP,                 GFX_PFEIL_UP            },
700     { EL_ARROW_BLUE_DOWN,               GFX_PFEIL_DOWN          },
701     { EL_SPEED_PILL,                    GFX_SPEED_PILL          },
702     { EL_SP_TERMINAL_ACTIVE,            GFX_SP_TERMINAL         },
703     { EL_SP_BUGGY_BASE_ACTIVE,          GFX_SP_BUG_ACTIVE       },
704     { EL_SP_ZONK,                       GFX_SP_ZONK             },
705     { EL_INVISIBLE_STEELWALL,           GFX_INVISIBLE_STEEL     },
706     { EL_INVISIBLE_STEELWALL_ACTIVE,    GFX_INVISIBLE_STEEL_ON  },
707     { EL_BLACK_ORB,                     GFX_BLACK_ORB           },
708     { EL_EM_GATE1,                      GFX_EM_GATE_1           },
709     { EL_EM_GATE2,                      GFX_EM_GATE_2           },
710     { EL_EM_GATE3,                      GFX_EM_GATE_3           },
711     { EL_EM_GATE4,                      GFX_EM_GATE_4           },
712     { EL_EM_GATE1_GRAY,                 GFX_EM_GATE_1X          },
713     { EL_EM_GATE2_GRAY,                 GFX_EM_GATE_2X          },
714     { EL_EM_GATE3_GRAY,                 GFX_EM_GATE_3X          },
715     { EL_EM_GATE4_GRAY,                 GFX_EM_GATE_4X          },
716     { EL_EM_KEY1_FILE,                  GFX_EM_KEY_1            },
717     { EL_EM_KEY2_FILE,                  GFX_EM_KEY_2            },
718     { EL_EM_KEY3_FILE,                  GFX_EM_KEY_3            },
719     { EL_EM_KEY4_FILE,                  GFX_EM_KEY_4            },
720     { EL_EM_KEY1,                       GFX_EM_KEY_1            },
721     { EL_EM_KEY2,                       GFX_EM_KEY_2            },
722     { EL_EM_KEY3,                       GFX_EM_KEY_3            },
723     { EL_EM_KEY4,                       GFX_EM_KEY_4            },
724     { EL_PEARL,                         GFX_PEARL               },
725     { EL_CRYSTAL,                       GFX_CRYSTAL             },
726     { EL_WALL_PEARL,                    GFX_WALL_PEARL          },
727     { EL_WALL_CRYSTAL,                  GFX_WALL_CRYSTAL        },
728     { EL_DOOR_WHITE,                    GFX_DOOR_WHITE          },
729     { EL_DOOR_WHITE_GRAY,               GFX_DOOR_WHITE_GRAY     },
730     { EL_KEY_WHITE,                     GFX_KEY_WHITE           },
731     { EL_SHIELD_NORMAL,                 GFX_SHIELD_PASSIVE      },
732     { EL_SHIELD_DEADLY,                 GFX_SHIELD_ACTIVE       },
733     { EL_EXTRA_TIME,                    GFX_EXTRA_TIME          },
734     { EL_SWITCHGATE_OPEN,               GFX_SWITCHGATE_OPEN     },
735     { EL_SWITCHGATE_CLOSED,             GFX_SWITCHGATE_CLOSED   },
736     { EL_SWITCHGATE_SWITCH_UP,          GFX_SWITCHGATE_SWITCH_1 },
737     { EL_SWITCHGATE_SWITCH_DOWN,        GFX_SWITCHGATE_SWITCH_2 },
738     { EL_CONVEYOR_BELT1_LEFT,           GFX_BELT1_LEFT          },
739     { EL_CONVEYOR_BELT1_MIDDLE,         GFX_BELT1_MIDDLE        },
740     { EL_CONVEYOR_BELT1_RIGHT,          GFX_BELT1_RIGHT         },
741     { EL_CONVEYOR_BELT1_LEFT_ACTIVE,    GFX_BELT1_LEFT          },
742     { EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,  GFX_BELT1_MIDDLE        },
743     { EL_CONVEYOR_BELT1_RIGHT_ACTIVE,   GFX_BELT1_RIGHT         },
744     { EL_CONVEYOR_BELT1_SWITCH_LEFT,    GFX_BELT1_SWITCH_LEFT   },
745     { EL_CONVEYOR_BELT1_SWITCH_MIDDLE,  GFX_BELT1_SWITCH_MIDDLE },
746     { EL_CONVEYOR_BELT1_SWITCH_RIGHT,   GFX_BELT1_SWITCH_RIGHT  },
747     { EL_CONVEYOR_BELT2_LEFT,           GFX_BELT2_LEFT          },
748     { EL_CONVEYOR_BELT2_MIDDLE,         GFX_BELT2_MIDDLE        },
749     { EL_CONVEYOR_BELT2_RIGHT,          GFX_BELT2_RIGHT         },
750     { EL_CONVEYOR_BELT2_LEFT_ACTIVE,    GFX_BELT2_LEFT          },
751     { EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,  GFX_BELT2_MIDDLE        },
752     { EL_CONVEYOR_BELT2_RIGHT_ACTIVE,   GFX_BELT2_RIGHT         },
753     { EL_CONVEYOR_BELT2_SWITCH_LEFT,    GFX_BELT2_SWITCH_LEFT   },
754     { EL_CONVEYOR_BELT2_SWITCH_MIDDLE,  GFX_BELT2_SWITCH_MIDDLE },
755     { EL_CONVEYOR_BELT2_SWITCH_RIGHT,   GFX_BELT2_SWITCH_RIGHT  },
756     { EL_CONVEYOR_BELT3_LEFT,           GFX_BELT3_LEFT          },
757     { EL_CONVEYOR_BELT3_MIDDLE,         GFX_BELT3_MIDDLE        },
758     { EL_CONVEYOR_BELT3_RIGHT,          GFX_BELT3_RIGHT         },
759     { EL_CONVEYOR_BELT3_LEFT_ACTIVE,    GFX_BELT3_LEFT          },
760     { EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,  GFX_BELT3_MIDDLE        },
761     { EL_CONVEYOR_BELT3_RIGHT_ACTIVE,   GFX_BELT3_RIGHT         },
762     { EL_CONVEYOR_BELT3_SWITCH_LEFT,    GFX_BELT3_SWITCH_LEFT   },
763     { EL_CONVEYOR_BELT3_SWITCH_MIDDLE,  GFX_BELT3_SWITCH_MIDDLE },
764     { EL_CONVEYOR_BELT3_SWITCH_RIGHT,   GFX_BELT3_SWITCH_RIGHT  },
765     { EL_CONVEYOR_BELT4_LEFT,           GFX_BELT4_LEFT          },
766     { EL_CONVEYOR_BELT4_MIDDLE,         GFX_BELT4_MIDDLE        },
767     { EL_CONVEYOR_BELT4_RIGHT,          GFX_BELT4_RIGHT         },
768     { EL_CONVEYOR_BELT4_LEFT_ACTIVE,    GFX_BELT4_LEFT          },
769     { EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,  GFX_BELT4_MIDDLE        },
770     { EL_CONVEYOR_BELT4_RIGHT_ACTIVE,   GFX_BELT4_RIGHT         },
771     { EL_CONVEYOR_BELT4_SWITCH_LEFT,    GFX_BELT4_SWITCH_LEFT   },
772     { EL_CONVEYOR_BELT4_SWITCH_MIDDLE,  GFX_BELT4_SWITCH_MIDDLE },
773     { EL_CONVEYOR_BELT4_SWITCH_RIGHT,   GFX_BELT4_SWITCH_RIGHT  },
774     { EL_LANDMINE,                      GFX_LANDMINE            },
775     { EL_ENVELOPE,                      GFX_ENVELOPE            },
776     { EL_LIGHT_SWITCH,                  GFX_LIGHT_SWITCH_OFF    },
777     { EL_LIGHT_SWITCH_ACTIVE,           GFX_LIGHT_SWITCH_ON     },
778     { EL_SIGN_EXCLAMATION,              GFX_SIGN_EXCLAMATION    },
779     { EL_SIGN_RADIOACTIVITY,            GFX_SIGN_RADIOACTIVITY  },
780     { EL_SIGN_STOP,                     GFX_SIGN_STOP           },
781     { EL_SIGN_WHEELCHAIR,               GFX_SIGN_WHEELCHAIR     },
782     { EL_SIGN_PARKING,                  GFX_SIGN_PARKING        },
783     { EL_SIGN_ONEWAY,                   GFX_SIGN_ONEWAY         },
784     { EL_SIGN_HEART,                    GFX_SIGN_HEART          },
785     { EL_SIGN_TRIANGLE,                 GFX_SIGN_TRIANGLE       },
786     { EL_SIGN_ROUND,                    GFX_SIGN_ROUND          },
787     { EL_SIGN_EXIT,                     GFX_SIGN_EXIT           },
788     { EL_SIGN_YINYANG,                  GFX_SIGN_YINYANG        },
789     { EL_SIGN_OTHER,                    GFX_SIGN_OTHER          },
790     { EL_MOLE_LEFT,                     GFX_MOLE_LEFT           },
791     { EL_MOLE_RIGHT,                    GFX_MOLE_RIGHT          },
792     { EL_MOLE_UP,                       GFX_MOLE_UP             },
793     { EL_MOLE_DOWN,                     GFX_MOLE_DOWN           },
794     { EL_STEELWALL_SLANTED,             GFX_STEEL_SLANTED       },
795     { EL_INVISIBLE_SAND,                GFX_SAND_INVISIBLE      },
796     { EL_INVISIBLE_SAND_ACTIVE,         GFX_SAND_INVISIBLE_ON   },
797     { EL_DX_UNKNOWN_15,                 GFX_DX_UNKNOWN_15       },
798     { EL_DX_UNKNOWN_42,                 GFX_DX_UNKNOWN_42       },
799     { EL_TIMEGATE_OPEN,                 GFX_TIMEGATE_OPEN       },
800     { EL_TIMEGATE_CLOSED,               GFX_TIMEGATE_CLOSED     },
801     { EL_TIMEGATE_SWITCH_ACTIVE,        GFX_TIMEGATE_SWITCH     },
802     { EL_TIMEGATE_SWITCH,               GFX_TIMEGATE_SWITCH     },
803     { EL_BALLOON,                       GFX_BALLOON             },
804     { EL_BALLOON_SEND_LEFT,             GFX_BALLOON_SEND_LEFT   },
805     { EL_BALLOON_SEND_RIGHT,            GFX_BALLOON_SEND_RIGHT  },
806     { EL_BALLOON_SEND_UP,               GFX_BALLOON_SEND_UP     },
807     { EL_BALLOON_SEND_DOWN,             GFX_BALLOON_SEND_DOWN   },
808     { EL_BALLOON_SEND_ANY_DIRECTION,    GFX_BALLOON_SEND_ANY    },
809     { EL_EMC_STEELWALL1,                GFX_EMC_STEEL_WALL_1    },
810     { EL_EMC_STEELWALL2,                GFX_EMC_STEEL_WALL_2    },
811     { EL_EMC_STEELWALL3,                GFX_EMC_STEEL_WALL_3    },
812     { EL_EMC_STEELWALL4,                GFX_EMC_STEEL_WALL_4    },
813     { EL_EMC_WALL_PILLAR_UPPER,         GFX_EMC_WALL_1          },
814     { EL_EMC_WALL_PILLAR_MIDDLE,        GFX_EMC_WALL_2          },
815     { EL_EMC_WALL_PILLAR_LOWER,         GFX_EMC_WALL_3          },
816     { EL_EMC_WALL4,                     GFX_EMC_WALL_4          },
817     { EL_EMC_WALL5,                     GFX_EMC_WALL_5          },
818     { EL_EMC_WALL6,                     GFX_EMC_WALL_6          },
819     { EL_EMC_WALL7,                     GFX_EMC_WALL_7          },
820     { EL_EMC_WALL8,                     GFX_EMC_WALL_8          },
821     { EL_TUBE_ALL,                      GFX_TUBE_CROSS          },
822     { EL_TUBE_VERTICAL,                 GFX_TUBE_VERTICAL       },
823     { EL_TUBE_HORIZONTAL,               GFX_TUBE_HORIZONTAL     },
824     { EL_TUBE_VERTICAL_LEFT,            GFX_TUBE_VERT_LEFT      },
825     { EL_TUBE_VERTICAL_RIGHT,           GFX_TUBE_VERT_RIGHT     },
826     { EL_TUBE_HORIZONTAL_UP,            GFX_TUBE_HORIZ_UP       },
827     { EL_TUBE_HORIZONTAL_DOWN,          GFX_TUBE_HORIZ_DOWN     },
828     { EL_TUBE_LEFT_UP,                  GFX_TUBE_LEFT_UP        },
829     { EL_TUBE_LEFT_DOWN,                GFX_TUBE_LEFT_DOWN      },
830     { EL_TUBE_RIGHT_UP,                 GFX_TUBE_RIGHT_UP       },
831     { EL_TUBE_RIGHT_DOWN,               GFX_TUBE_RIGHT_DOWN     },
832     { EL_SPRING,                        GFX_SPRING              },
833     { EL_SPRING_MOVING,                 GFX_SPRING              },
834     { EL_TRAP,                          GFX_TRAP_INACTIVE       },
835     { EL_TRAP_ACTIVE,                   GFX_TRAP_ACTIVE         },
836     { EL_BD_WALL,                       GFX_BD_WALL             },
837     { EL_BD_ROCK,                       GFX_BD_ROCK             },
838     { EL_DX_SUPABOMB,                   GFX_DX_SUPABOMB         },
839     { EL_SP_MURPHY_CLONE,               GFX_SP_MURPHY_CLONE     },
840     { -1,                               -1                      }
841   };
842
843   static struct
844   {
845     int element;
846     int graphic_left;
847     int graphic_right;
848     int graphic_up;
849     int graphic_down;
850   }
851   element_to_direction_graphic[] =
852   {
853     {
854       EL_PLAYER1,
855       IMG_PLAYER1_LEFT,         IMG_PLAYER1_RIGHT,
856       IMG_PLAYER1_UP,           IMG_PLAYER1_DOWN
857     },
858     {
859       EL_PLAYER2,
860       IMG_PLAYER2_LEFT,         IMG_PLAYER2_RIGHT,
861       IMG_PLAYER2_UP,           IMG_PLAYER2_DOWN
862     },
863     {
864       EL_PLAYER3,
865       IMG_PLAYER3_LEFT,         IMG_PLAYER3_RIGHT,
866       IMG_PLAYER3_UP,           IMG_PLAYER3_DOWN
867     },
868     {
869       EL_PLAYER4,
870       IMG_PLAYER4_LEFT,         IMG_PLAYER4_RIGHT,
871       IMG_PLAYER4_UP,           IMG_PLAYER4_DOWN
872     },
873     {
874       EL_SP_MURPHY,
875       IMG_SP_MURPHY_LEFT,       IMG_SP_MURPHY_RIGHT,
876       IMG_SP_MURPHY_UP,         IMG_SP_MURPHY_DOWN
877     },
878     {
879       EL_SP_SNIKSNAK,
880       IMG_SP_SNIKSNAK_LEFT,     IMG_SP_SNIKSNAK_RIGHT,
881       IMG_SP_SNIKSNAK_UP,       IMG_SP_SNIKSNAK_DOWN
882     },
883     {
884       EL_BUG,
885       IMG_BUG_LEFT,             IMG_BUG_RIGHT,
886       IMG_BUG_UP,               IMG_BUG_DOWN
887     },
888     {
889       EL_SPACESHIP,
890       IMG_SPACESHIP_LEFT,       IMG_SPACESHIP_RIGHT,
891       IMG_SPACESHIP_UP,         IMG_SPACESHIP_DOWN
892     },
893     {
894       EL_PACMAN,
895       IMG_PACMAN_LEFT,          IMG_PACMAN_RIGHT,
896       IMG_PACMAN_UP,            IMG_PACMAN_DOWN
897     },
898     {
899       EL_MOLE,
900       IMG_MOLE_LEFT,            IMG_MOLE_RIGHT,
901       IMG_MOLE_UP,              IMG_MOLE_DOWN
902     },
903     {
904       EL_PENGUIN,
905       IMG_PENGUIN_LEFT,         IMG_PENGUIN_RIGHT,
906       IMG_PENGUIN_UP,           IMG_PENGUIN_DOWN
907     },
908     {
909       EL_PIG,
910       IMG_PIG_LEFT,             IMG_PIG_RIGHT,
911       IMG_PIG_UP,               IMG_PIG_DOWN
912     },
913     {
914       EL_DRAGON,
915       IMG_DRAGON_LEFT,          IMG_DRAGON_RIGHT,
916       IMG_DRAGON_UP,            IMG_DRAGON_DOWN
917     },
918     {
919       -1,
920       -1,                       -1,
921       -1,                       -1
922     }
923   };
924 #endif
925
926   int i, act, dir;
927
928   /* set values to -1 to identify later as "uninitialized" values */
929   for(i=0; i<MAX_ELEMENTS; i++)
930   {
931     for(act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
932     {
933       element_info[i].graphic[act] = -1;
934
935       for(dir=0; dir<NUM_MV_DIRECTIONS; dir++)
936         element_info[i].direction_graphic[act][dir] = -1;
937     }
938   }
939
940 #if 0
941   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
942     element_info[i].graphic[GFX_ACTION_DEFAULT] =
943       GFX_CHAR_START + (i - EL_CHAR_START);
944 #else
945   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
946     element_info[i].graphic[GFX_ACTION_DEFAULT] =
947       IMG_CHAR_START + (i - EL_CHAR_START);
948 #endif
949
950 #if 0
951   for (i=EL_SP_START; i<=EL_SP_END; i++)
952   {
953     int nr_element = i - EL_SP_START;
954     int gfx_per_line = 8;
955     int nr_graphic =
956       (nr_element / gfx_per_line) * SP_PER_LINE +
957       (nr_element % gfx_per_line);
958
959     element_info[i].graphic[GFX_ACTION_DEFAULT] =
960       GFX_START_ROCKSSP + nr_graphic;
961   }
962 #endif
963
964 #if 0
965   /* this overrides some of the above default settings (GFX_SP_ZONK etc.) */
966   i = 0;
967   while (element_to_graphic[i].element > -1)
968   {
969     int element = element_to_graphic[i].element;
970     int graphic = element_to_graphic[i].graphic;
971
972     element_info[element].graphic[GFX_ACTION_DEFAULT] = graphic;
973     i++;
974   }
975
976   /* this initializes special graphics for left/right/up/down directions */
977   i = 0;
978   while (element_to_direction_graphic[i].element > -1)
979   {
980     int element = element_to_direction_graphic[i].element;
981
982     element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_LEFT] =
983       element_to_direction_graphic[i].graphic_left;
984     element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_RIGHT] =
985       element_to_direction_graphic[i].graphic_right;
986     element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_UP] =
987       element_to_direction_graphic[i].graphic_up;
988     element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_DOWN] =
989       element_to_direction_graphic[i].graphic_down;
990
991     element_info[element].has_direction_graphic[GFX_ACTION_DEFAULT] = TRUE;
992     i++;
993   }
994 #else
995
996   i = 0;
997   while (element_to_graphic[i].element > -1)
998   {
999     int element   = element_to_graphic[i].element;
1000     int direction = element_to_graphic[i].direction;
1001     int action    = element_to_graphic[i].action;
1002     int graphic   = element_to_graphic[i].graphic;
1003
1004     if (action > -1)
1005       action = graphics_action_mapping[action];
1006     else
1007       action = GFX_ACTION_DEFAULT;
1008
1009     if (direction > -1)
1010     {
1011       direction = MV_DIR_BIT(direction);
1012
1013       element_info[element].direction_graphic[action][direction] = graphic;
1014     }
1015     else
1016       element_info[element].graphic[action] = graphic;
1017
1018     i++;
1019   }
1020
1021   /* now set all '-1' values to element specific default values */
1022   for(i=0; i<MAX_ELEMENTS; i++)
1023   {
1024     int default_action_graphic = element_info[i].graphic[GFX_ACTION_DEFAULT];
1025     int default_action_direction_graphic[NUM_MV_DIRECTIONS];
1026
1027     if (default_action_graphic == -1)
1028       default_action_graphic = IMG_CHAR_QUESTION;
1029
1030     for(dir=0; dir<NUM_MV_DIRECTIONS; dir++)
1031     {
1032       default_action_direction_graphic[dir] =
1033         element_info[i].direction_graphic[GFX_ACTION_DEFAULT][dir];
1034
1035       if (default_action_direction_graphic[dir] == -1)
1036         default_action_direction_graphic[dir] = default_action_graphic;
1037     }
1038
1039     for(act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
1040     {
1041       for(dir=0; dir<NUM_MV_DIRECTIONS; dir++)
1042       {
1043         int default_direction_graphic = element_info[i].graphic[act];
1044
1045         /* no graphic for current action -- use default direction graphic */
1046         if (default_direction_graphic == -1)
1047           default_direction_graphic = default_action_direction_graphic[dir];
1048
1049         if (element_info[i].direction_graphic[act][dir] == -1)
1050           element_info[i].direction_graphic[act][dir] =
1051             default_direction_graphic;
1052       }
1053
1054       /* no graphic for this specific action -- use default action graphic */
1055       if (element_info[i].graphic[act] == -1)
1056         element_info[i].graphic[act] = default_action_graphic;
1057     }
1058   }
1059
1060 #endif
1061 }
1062
1063 static void InitGraphicInfo()
1064 {
1065   int i;
1066
1067   image_files = getCurrentImageList();
1068
1069   for(i=0; i<MAX_GRAPHICS; i++)
1070   {
1071     /* always start with reliable default values */
1072     graphic_info[i].bitmap = NULL;
1073     graphic_info[i].src_x = 0;
1074     graphic_info[i].src_y = 0;
1075
1076     getGraphicSource(i, &graphic_info[i].bitmap,
1077                      &graphic_info[i].src_x, &graphic_info[i].src_y);
1078   }
1079
1080   for(i=0; i<NUM_IMAGE_FILES; i++)
1081   {
1082     int *parameter = image_files[i].parameter;
1083
1084     new_graphic_info[i].bitmap = getBitmapFromImageID(i);
1085
1086     new_graphic_info[i].src_x = parameter[GFX_ARG_XPOS] * TILEX;
1087     new_graphic_info[i].src_y = parameter[GFX_ARG_YPOS] * TILEY;
1088     new_graphic_info[i].offset_x = parameter[GFX_ARG_OFFSET];
1089     new_graphic_info[i].offset_y = 0;
1090
1091     /* animation frames are ordered vertically instead of horizontally */
1092     if (parameter[GFX_ARG_VERTICAL])
1093     {
1094       new_graphic_info[i].offset_x = 0;
1095       new_graphic_info[i].offset_y = parameter[GFX_ARG_OFFSET];
1096     }
1097
1098     new_graphic_info[i].anim_frames = parameter[GFX_ARG_FRAMES];
1099
1100     new_graphic_info[i].anim_delay = parameter[GFX_ARG_DELAY];
1101     if (new_graphic_info[i].anim_delay == 0)    /* delay must be at least 1 */
1102       new_graphic_info[i].anim_delay = 1;
1103
1104     /* set mode for animation frame order */
1105     if (parameter[GFX_ARG_MODE_LOOP])
1106       new_graphic_info[i].anim_mode = ANIM_LOOP;
1107     else if (parameter[GFX_ARG_MODE_LINEAR])
1108       new_graphic_info[i].anim_mode = ANIM_LINEAR;
1109     else if (parameter[GFX_ARG_MODE_PINGPONG])
1110       new_graphic_info[i].anim_mode = ANIM_PINGPONG;
1111     else if (parameter[GFX_ARG_MODE_PINGPONG2])
1112       new_graphic_info[i].anim_mode = ANIM_PINGPONG2;
1113     else if (parameter[GFX_ARG_FRAMES] > 1)
1114       new_graphic_info[i].anim_mode = ANIM_LOOP;
1115     else
1116       new_graphic_info[i].anim_mode = ANIM_NONE;
1117
1118     /* set additional flag to play animation frames in reverse order */
1119     if (parameter[GFX_ARG_MODE_REVERSE])
1120       new_graphic_info[i].anim_mode |= ANIM_REVERSE;
1121
1122     /* animation synchronized with global frame counter, not move position */
1123     new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1124   }
1125
1126 #if 0
1127   printf("D> %d\n", image_files[GFX_BD_DIAMOND].parameter[GFX_ARG_NUM_FRAMES]);
1128   printf("W> %d\n", image_files[GFX_ROBOT_WHEEL].parameter[GFX_ARG_NUM_FRAMES]);
1129
1130   graphic_info[GFX_ABLENK].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1131   graphic_info[GFX_ABLENK].src_x = 0;
1132   graphic_info[GFX_ABLENK].src_y = 0;
1133
1134   graphic_info[GFX_ABLENK + 1].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1135   graphic_info[GFX_ABLENK + 2].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1136   graphic_info[GFX_ABLENK + 3].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1137   graphic_info[GFX_ABLENK + 1].src_x = 1 * TILEX;
1138   graphic_info[GFX_ABLENK + 2].src_x = 2 * TILEX;
1139   graphic_info[GFX_ABLENK + 3].src_x = 3 * TILEX;
1140   graphic_info[GFX_ABLENK + 1].src_y = 0;
1141   graphic_info[GFX_ABLENK + 2].src_y = 0;
1142   graphic_info[GFX_ABLENK + 3].src_y = 0;
1143 #endif
1144 }
1145
1146 static void InitSoundInfo()
1147 {
1148   sound_files = getCurrentSoundList();
1149
1150   /* initialize sound effect lookup table for element actions */
1151   InitGameSound();
1152 }
1153
1154 void InitElementProperties()
1155 {
1156   int i, j;
1157
1158   static int ep_amoebalive[] =
1159   {
1160     EL_AMOEBA_WET,
1161     EL_AMOEBA_DRY,
1162     EL_AMOEBA_FULL,
1163     EL_BD_AMOEBA
1164   };
1165   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
1166
1167   static int ep_amoeboid[] =
1168   {
1169     EL_AMOEBA_DEAD,
1170     EL_AMOEBA_WET,
1171     EL_AMOEBA_DRY,
1172     EL_AMOEBA_FULL,
1173     EL_BD_AMOEBA
1174   };
1175   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1176
1177   static int ep_schluessel[] =
1178   {
1179     EL_KEY1,
1180     EL_KEY2,
1181     EL_KEY3,
1182     EL_KEY4,
1183     EL_EM_KEY1,
1184     EL_EM_KEY2,
1185     EL_EM_KEY3,
1186     EL_EM_KEY4
1187   };
1188   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1189
1190   static int ep_pforte[] =
1191   {
1192     EL_GATE1,
1193     EL_GATE2,
1194     EL_GATE3,
1195     EL_GATE4,
1196     EL_GATE1_GRAY,
1197     EL_GATE2_GRAY,
1198     EL_GATE3_GRAY,
1199     EL_GATE4_GRAY,
1200     EL_EM_GATE1,
1201     EL_EM_GATE2,
1202     EL_EM_GATE3,
1203     EL_EM_GATE4,
1204     EL_EM_GATE1_GRAY,
1205     EL_EM_GATE2_GRAY,
1206     EL_EM_GATE3_GRAY,
1207     EL_EM_GATE4_GRAY,
1208     EL_SWITCHGATE_OPEN,
1209     EL_SWITCHGATE_OPENING,
1210     EL_SWITCHGATE_CLOSED,
1211     EL_SWITCHGATE_CLOSING,
1212     EL_TIMEGATE_OPEN,
1213     EL_TIMEGATE_OPENING,
1214     EL_TIMEGATE_CLOSED,
1215     EL_TIMEGATE_CLOSING,
1216     EL_TUBE_ALL,
1217     EL_TUBE_VERTICAL,
1218     EL_TUBE_HORIZONTAL,
1219     EL_TUBE_VERTICAL_LEFT,
1220     EL_TUBE_VERTICAL_RIGHT,
1221     EL_TUBE_HORIZONTAL_UP,
1222     EL_TUBE_HORIZONTAL_DOWN,
1223     EL_TUBE_LEFT_UP,
1224     EL_TUBE_LEFT_DOWN,
1225     EL_TUBE_RIGHT_UP,
1226     EL_TUBE_RIGHT_DOWN
1227   };
1228   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1229
1230   static int ep_solid[] =
1231   {
1232     EL_STEELWALL,
1233     EL_WALL,
1234     EL_WALL_GROWING,
1235     EL_WALL_GROWING_X,
1236     EL_WALL_GROWING_Y,
1237     EL_WALL_GROWING_XY,
1238     EL_BD_WALL,
1239     EL_WALL_CRUMBLED,
1240     EL_EXIT_CLOSED,
1241     EL_EXIT_OPENING,
1242     EL_EXIT_OPEN,
1243     EL_AMOEBA_DEAD,
1244     EL_AMOEBA_WET,
1245     EL_AMOEBA_DRY,
1246     EL_AMOEBA_FULL,
1247     EL_BD_AMOEBA,
1248     EL_QUICKSAND_FULL,
1249     EL_QUICKSAND_EMPTY,
1250     EL_QUICKSAND_FILLING,
1251     EL_QUICKSAND_EMPTYING,
1252     EL_MAGIC_WALL,
1253     EL_MAGIC_WALL_ACTIVE,
1254     EL_MAGIC_WALL_EMPTYING,
1255     EL_MAGIC_WALL_FILLING,
1256     EL_MAGIC_WALL_FULL,
1257     EL_MAGIC_WALL_DEAD,
1258     EL_BD_MAGIC_WALL,
1259     EL_BD_MAGIC_WALL_ACTIVE,
1260     EL_BD_MAGIC_WALL_EMPTYING,
1261     EL_BD_MAGIC_WALL_FULL,
1262     EL_BD_MAGIC_WALL_FILLING,
1263     EL_BD_MAGIC_WALL_DEAD,
1264     EL_GAMEOFLIFE,
1265     EL_BIOMAZE,
1266     EL_ACIDPOOL_TOPLEFT,
1267     EL_ACIDPOOL_TOPRIGHT,
1268     EL_ACIDPOOL_BOTTOMLEFT,
1269     EL_ACIDPOOL_BOTTOM,
1270     EL_ACIDPOOL_BOTTOMRIGHT,
1271     EL_SP_CHIP_SINGLE,
1272     EL_SP_CHIP_LEFT,
1273     EL_SP_CHIP_RIGHT,
1274     EL_SP_CHIP_UPPER,
1275     EL_SP_CHIP_LOWER,
1276     EL_SP_HARD_GRAY,
1277     EL_SP_HARD_GREEN,
1278     EL_SP_HARD_BLUE,
1279     EL_SP_HARD_RED,
1280     EL_SP_HARD_YELLOW,
1281     EL_SP_HARD_BASE1,
1282     EL_SP_HARD_BASE2,
1283     EL_SP_HARD_BASE3,
1284     EL_SP_HARD_BASE4,
1285     EL_SP_HARD_BASE5,
1286     EL_SP_HARD_BASE6,
1287     EL_SP_TERMINAL,
1288     EL_SP_TERMINAL_ACTIVE,
1289     EL_SP_EXIT_CLOSED,
1290     EL_SP_EXIT_OPEN,
1291     EL_INVISIBLE_STEELWALL,
1292     EL_INVISIBLE_STEELWALL_ACTIVE,
1293     EL_INVISIBLE_WALL,
1294     EL_INVISIBLE_WALL_ACTIVE,
1295     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1296     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1297     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1298     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1299     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1300     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1301     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1302     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1303     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1304     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1305     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1306     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1307     EL_SWITCHGATE_SWITCH_UP,
1308     EL_SWITCHGATE_SWITCH_DOWN,
1309     EL_LIGHT_SWITCH,
1310     EL_LIGHT_SWITCH_ACTIVE,
1311     EL_TIMEGATE_SWITCH,
1312     EL_TIMEGATE_SWITCH_ACTIVE,
1313     EL_SIGN_EXCLAMATION,
1314     EL_SIGN_RADIOACTIVITY,
1315     EL_SIGN_STOP,
1316     EL_SIGN_WHEELCHAIR,
1317     EL_SIGN_PARKING,
1318     EL_SIGN_ONEWAY,
1319     EL_SIGN_HEART,
1320     EL_SIGN_TRIANGLE,
1321     EL_SIGN_ROUND,
1322     EL_SIGN_EXIT,
1323     EL_SIGN_YINYANG,
1324     EL_SIGN_OTHER,
1325     EL_STEELWALL_SLANTED,
1326     EL_EMC_STEELWALL1,
1327     EL_EMC_STEELWALL2,
1328     EL_EMC_STEELWALL3,
1329     EL_EMC_STEELWALL4,
1330     EL_EMC_WALL_PILLAR_UPPER,
1331     EL_EMC_WALL_PILLAR_MIDDLE,
1332     EL_EMC_WALL_PILLAR_LOWER,
1333     EL_EMC_WALL4,
1334     EL_EMC_WALL5,
1335     EL_EMC_WALL6,
1336     EL_EMC_WALL7,
1337     EL_EMC_WALL8,
1338     EL_CRYSTAL,
1339     EL_WALL_PEARL,
1340     EL_WALL_CRYSTAL,
1341     EL_GATE1,
1342     EL_GATE2,
1343     EL_GATE3,
1344     EL_GATE4,
1345     EL_GATE1_GRAY,
1346     EL_GATE2_GRAY,
1347     EL_GATE3_GRAY,
1348     EL_GATE4_GRAY,
1349     EL_EM_GATE1,
1350     EL_EM_GATE2,
1351     EL_EM_GATE3,
1352     EL_EM_GATE4,
1353     EL_EM_GATE1_GRAY,
1354     EL_EM_GATE2_GRAY,
1355     EL_EM_GATE3_GRAY,
1356     EL_EM_GATE4_GRAY,
1357     EL_SWITCHGATE_OPEN,
1358     EL_SWITCHGATE_OPENING,
1359     EL_SWITCHGATE_CLOSED,
1360     EL_SWITCHGATE_CLOSING,
1361     EL_TIMEGATE_OPEN,
1362     EL_TIMEGATE_OPENING,
1363     EL_TIMEGATE_CLOSED,
1364     EL_TIMEGATE_CLOSING,
1365     EL_TUBE_ALL,
1366     EL_TUBE_VERTICAL,
1367     EL_TUBE_HORIZONTAL,
1368     EL_TUBE_VERTICAL_LEFT,
1369     EL_TUBE_VERTICAL_RIGHT,
1370     EL_TUBE_HORIZONTAL_UP,
1371     EL_TUBE_HORIZONTAL_DOWN,
1372     EL_TUBE_LEFT_UP,
1373     EL_TUBE_LEFT_DOWN,
1374     EL_TUBE_RIGHT_UP,
1375     EL_TUBE_RIGHT_DOWN
1376   };
1377   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1378
1379   static int ep_massive[] =
1380   {
1381     EL_STEELWALL,
1382     EL_ACID,
1383     EL_ACIDPOOL_TOPLEFT,
1384     EL_ACIDPOOL_TOPRIGHT,
1385     EL_ACIDPOOL_BOTTOMLEFT,
1386     EL_ACIDPOOL_BOTTOM,
1387     EL_ACIDPOOL_BOTTOMRIGHT,
1388     EL_SP_HARD_GRAY,
1389     EL_SP_HARD_GREEN,
1390     EL_SP_HARD_BLUE,
1391     EL_SP_HARD_RED,
1392     EL_SP_HARD_YELLOW,
1393     EL_SP_HARD_BASE1,
1394     EL_SP_HARD_BASE2,
1395     EL_SP_HARD_BASE3,
1396     EL_SP_HARD_BASE4,
1397     EL_SP_HARD_BASE5,
1398     EL_SP_HARD_BASE6,
1399     EL_INVISIBLE_STEELWALL,
1400     EL_INVISIBLE_STEELWALL_ACTIVE,
1401     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1402     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1403     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1404     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1405     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1406     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1407     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1408     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1409     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1410     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1411     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1412     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1413     EL_LIGHT_SWITCH,
1414     EL_LIGHT_SWITCH_ACTIVE,
1415     EL_SIGN_EXCLAMATION,
1416     EL_SIGN_RADIOACTIVITY,
1417     EL_SIGN_STOP,
1418     EL_SIGN_WHEELCHAIR,
1419     EL_SIGN_PARKING,
1420     EL_SIGN_ONEWAY,
1421     EL_SIGN_HEART,
1422     EL_SIGN_TRIANGLE,
1423     EL_SIGN_ROUND,
1424     EL_SIGN_EXIT,
1425     EL_SIGN_YINYANG,
1426     EL_SIGN_OTHER,
1427     EL_STEELWALL_SLANTED,
1428     EL_EMC_STEELWALL1,
1429     EL_EMC_STEELWALL2,
1430     EL_EMC_STEELWALL3,
1431     EL_EMC_STEELWALL4,
1432     EL_CRYSTAL,
1433     EL_GATE1,
1434     EL_GATE2,
1435     EL_GATE3,
1436     EL_GATE4,
1437     EL_GATE1_GRAY,
1438     EL_GATE2_GRAY,
1439     EL_GATE3_GRAY,
1440     EL_GATE4_GRAY,
1441     EL_EM_GATE1,
1442     EL_EM_GATE2,
1443     EL_EM_GATE3,
1444     EL_EM_GATE4,
1445     EL_EM_GATE1_GRAY,
1446     EL_EM_GATE2_GRAY,
1447     EL_EM_GATE3_GRAY,
1448     EL_EM_GATE4_GRAY,
1449     EL_SWITCHGATE_OPEN,
1450     EL_SWITCHGATE_OPENING,
1451     EL_SWITCHGATE_CLOSED,
1452     EL_SWITCHGATE_CLOSING,
1453     EL_TIMEGATE_OPEN,
1454     EL_TIMEGATE_OPENING,
1455     EL_TIMEGATE_CLOSED,
1456     EL_TIMEGATE_CLOSING,
1457     EL_TUBE_ALL,
1458     EL_TUBE_VERTICAL,
1459     EL_TUBE_HORIZONTAL,
1460     EL_TUBE_VERTICAL_LEFT,
1461     EL_TUBE_VERTICAL_RIGHT,
1462     EL_TUBE_HORIZONTAL_UP,
1463     EL_TUBE_HORIZONTAL_DOWN,
1464     EL_TUBE_LEFT_UP,
1465     EL_TUBE_LEFT_DOWN,
1466     EL_TUBE_RIGHT_UP,
1467     EL_TUBE_RIGHT_DOWN
1468   };
1469   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1470
1471   static int ep_slippery[] =
1472   {
1473     EL_WALL_CRUMBLED,
1474     EL_BD_WALL,
1475     EL_ROCK,
1476     EL_BD_ROCK,
1477     EL_EMERALD,
1478     EL_BD_DIAMOND,
1479     EL_EMERALD_YELLOW,
1480     EL_EMERALD_RED,
1481     EL_EMERALD_PURPLE,
1482     EL_DIAMOND,
1483     EL_BOMB,
1484     EL_NUT,
1485     EL_ROBOT_WHEEL_ACTIVE,
1486     EL_ROBOT_WHEEL,
1487     EL_TIME_ORB_FULL,
1488     EL_TIME_ORB_EMPTY,
1489     EL_LAMP_ACTIVE,
1490     EL_LAMP,
1491     EL_ACIDPOOL_TOPLEFT,
1492     EL_ACIDPOOL_TOPRIGHT,
1493     EL_SATELLITE,
1494     EL_SP_ZONK,
1495     EL_SP_INFOTRON,
1496     EL_SP_CHIP_SINGLE,
1497     EL_SP_CHIP_LEFT,
1498     EL_SP_CHIP_RIGHT,
1499     EL_SP_CHIP_UPPER,
1500     EL_SP_CHIP_LOWER,
1501     EL_SPEED_PILL,
1502     EL_STEELWALL_SLANTED,
1503     EL_PEARL,
1504     EL_CRYSTAL
1505   };
1506   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1507
1508   static int ep_enemy[] =
1509   {
1510     EL_BUG,
1511     EL_SPACESHIP,
1512     EL_BD_BUTTERFLY,
1513     EL_BD_FIREFLY,
1514     EL_YAMYAM,
1515     EL_DARK_YAMYAM,
1516     EL_ROBOT,
1517     EL_PACMAN,
1518     EL_SP_SNIKSNAK,
1519     EL_SP_ELECTRON
1520   };
1521   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1522
1523   static int ep_mauer[] =
1524   {
1525     EL_STEELWALL,
1526     EL_GATE1,
1527     EL_GATE2,
1528     EL_GATE3,
1529     EL_GATE4,
1530     EL_GATE1_GRAY,
1531     EL_GATE2_GRAY,
1532     EL_GATE3_GRAY,
1533     EL_GATE4_GRAY,
1534     EL_EM_GATE1,
1535     EL_EM_GATE2,
1536     EL_EM_GATE3,
1537     EL_EM_GATE4,
1538     EL_EM_GATE1_GRAY,
1539     EL_EM_GATE2_GRAY,
1540     EL_EM_GATE3_GRAY,
1541     EL_EM_GATE4_GRAY,
1542     EL_EXIT_CLOSED,
1543     EL_EXIT_OPENING,
1544     EL_EXIT_OPEN,
1545     EL_WALL,
1546     EL_WALL_CRUMBLED,
1547     EL_WALL_GROWING,
1548     EL_WALL_GROWING_X,
1549     EL_WALL_GROWING_Y,
1550     EL_WALL_GROWING_XY,
1551     EL_WALL_GROWING_ACTIVE,
1552     EL_BD_WALL,
1553     EL_SP_CHIP_SINGLE,
1554     EL_SP_CHIP_LEFT,
1555     EL_SP_CHIP_RIGHT,
1556     EL_SP_CHIP_UPPER,
1557     EL_SP_CHIP_LOWER,
1558     EL_SP_HARD_GRAY,
1559     EL_SP_HARD_GREEN,
1560     EL_SP_HARD_BLUE,
1561     EL_SP_HARD_RED,
1562     EL_SP_HARD_YELLOW,
1563     EL_SP_HARD_BASE1,
1564     EL_SP_HARD_BASE2,
1565     EL_SP_HARD_BASE3,
1566     EL_SP_HARD_BASE4,
1567     EL_SP_HARD_BASE5,
1568     EL_SP_HARD_BASE6,
1569     EL_SP_TERMINAL,
1570     EL_SP_TERMINAL_ACTIVE,
1571     EL_SP_EXIT_CLOSED,
1572     EL_SP_EXIT_OPEN,
1573     EL_INVISIBLE_STEELWALL,
1574     EL_INVISIBLE_STEELWALL_ACTIVE,
1575     EL_INVISIBLE_WALL,
1576     EL_INVISIBLE_WALL_ACTIVE,
1577     EL_STEELWALL_SLANTED,
1578     EL_EMC_STEELWALL1,
1579     EL_EMC_STEELWALL2,
1580     EL_EMC_STEELWALL3,
1581     EL_EMC_STEELWALL4,
1582     EL_EMC_WALL_PILLAR_UPPER,
1583     EL_EMC_WALL_PILLAR_MIDDLE,
1584     EL_EMC_WALL_PILLAR_LOWER,
1585     EL_EMC_WALL4,
1586     EL_EMC_WALL5,
1587     EL_EMC_WALL6,
1588     EL_EMC_WALL7,
1589     EL_EMC_WALL8
1590   };
1591   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1592
1593   static int ep_can_fall[] =
1594   {
1595     EL_ROCK,
1596     EL_BD_ROCK,
1597     EL_EMERALD,
1598     EL_BD_DIAMOND,
1599     EL_EMERALD_YELLOW,
1600     EL_EMERALD_RED,
1601     EL_EMERALD_PURPLE,
1602     EL_DIAMOND,
1603     EL_BOMB,
1604     EL_NUT,
1605     EL_AMOEBA_DROP,
1606     EL_QUICKSAND_FULL,
1607     EL_MAGIC_WALL_FULL,
1608     EL_BD_MAGIC_WALL_FULL,
1609     EL_TIME_ORB_FULL,
1610     EL_TIME_ORB_EMPTY,
1611     EL_SP_ZONK,
1612     EL_SP_INFOTRON,
1613     EL_SP_DISK_ORANGE,
1614     EL_PEARL,
1615     EL_CRYSTAL,
1616     EL_SPRING,
1617     EL_DX_SUPABOMB
1618   };
1619   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1620
1621   static int ep_can_smash[] =
1622   {
1623     EL_ROCK,
1624     EL_BD_ROCK,
1625     EL_EMERALD,
1626     EL_BD_DIAMOND,
1627     EL_EMERALD_YELLOW,
1628     EL_EMERALD_RED,
1629     EL_EMERALD_PURPLE,
1630     EL_DIAMOND,
1631     EL_KEY1,
1632     EL_KEY2,
1633     EL_KEY3,
1634     EL_KEY4,
1635     EL_EM_KEY1,
1636     EL_EM_KEY2,
1637     EL_EM_KEY3,
1638     EL_EM_KEY4,
1639     EL_BOMB,
1640     EL_NUT,
1641     EL_AMOEBA_DROP,
1642     EL_TIME_ORB_FULL,
1643     EL_TIME_ORB_EMPTY,
1644     EL_SP_ZONK,
1645     EL_SP_INFOTRON,
1646     EL_SP_DISK_ORANGE,
1647     EL_PEARL,
1648     EL_CRYSTAL,
1649     EL_SPRING,
1650     EL_DX_SUPABOMB
1651   };
1652   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1653
1654   static int ep_can_change[] =
1655   {
1656     EL_ROCK,
1657     EL_BD_ROCK,
1658     EL_EMERALD,
1659     EL_BD_DIAMOND,
1660     EL_EMERALD_YELLOW,
1661     EL_EMERALD_RED,
1662     EL_EMERALD_PURPLE,
1663     EL_DIAMOND
1664   };
1665   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1666
1667   static int ep_can_move[] =
1668   {
1669     EL_BUG,
1670     EL_SPACESHIP,
1671     EL_BD_BUTTERFLY,
1672     EL_BD_FIREFLY,
1673     EL_YAMYAM,
1674     EL_DARK_YAMYAM,
1675     EL_ROBOT,
1676     EL_PACMAN,
1677     EL_MOLE,
1678     EL_PENGUIN,
1679     EL_PIG,
1680     EL_DRAGON,
1681     EL_SATELLITE,
1682     EL_SP_SNIKSNAK,
1683     EL_SP_ELECTRON,
1684     EL_BALLOON,
1685     EL_SPRING_MOVING
1686   };
1687   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1688
1689   static int ep_could_move[] =
1690   {
1691     EL_BUG_RIGHT,
1692     EL_BUG_UP,
1693     EL_BUG_LEFT,
1694     EL_BUG_DOWN,
1695     EL_SPACESHIP_RIGHT,
1696     EL_SPACESHIP_UP,
1697     EL_SPACESHIP_LEFT,
1698     EL_SPACESHIP_DOWN,
1699     EL_BD_BUTTERFLY_RIGHT,
1700     EL_BD_BUTTERFLY_UP,
1701     EL_BD_BUTTERFLY_LEFT,
1702     EL_BD_BUTTERFLY_DOWN,
1703     EL_BD_FIREFLY_RIGHT,
1704     EL_BD_FIREFLY_UP,
1705     EL_BD_FIREFLY_LEFT,
1706     EL_BD_FIREFLY_DOWN,
1707     EL_PACMAN_RIGHT,
1708     EL_PACMAN_UP,
1709     EL_PACMAN_LEFT,
1710     EL_PACMAN_DOWN
1711   };
1712   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1713
1714   static int ep_dont_touch[] =
1715   {
1716     EL_BUG,
1717     EL_SPACESHIP,
1718     EL_BD_BUTTERFLY,
1719     EL_BD_FIREFLY
1720   };
1721   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1722
1723   static int ep_dont_go_to[] =
1724   {
1725     EL_BUG,
1726     EL_SPACESHIP,
1727     EL_BD_BUTTERFLY,
1728     EL_BD_FIREFLY,
1729     EL_YAMYAM,
1730     EL_DARK_YAMYAM,
1731     EL_ROBOT,
1732     EL_PACMAN,
1733     EL_AMOEBA_DROP,
1734     EL_ACID,
1735     EL_SP_SNIKSNAK,
1736     EL_SP_ELECTRON,
1737     EL_SP_BUGGY_BASE_ACTIVE,
1738     EL_TRAP_ACTIVE,
1739     EL_LANDMINE
1740   };
1741   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1742
1743   static int ep_mampf2[] =
1744   {
1745     EL_SAND,
1746     EL_BUG,
1747     EL_SPACESHIP,
1748     EL_BD_BUTTERFLY,
1749     EL_BD_FIREFLY,
1750     EL_YAMYAM,
1751     EL_ROBOT,
1752     EL_PACMAN,
1753     EL_AMOEBA_DROP,
1754     EL_AMOEBA_DEAD,
1755     EL_AMOEBA_WET,
1756     EL_AMOEBA_DRY,
1757     EL_AMOEBA_FULL,
1758     EL_BD_AMOEBA,
1759     EL_EMERALD,
1760     EL_BD_DIAMOND,
1761     EL_EMERALD_YELLOW,
1762     EL_EMERALD_RED,
1763     EL_EMERALD_PURPLE,
1764     EL_DIAMOND,
1765     EL_PEARL,
1766     EL_CRYSTAL
1767   };
1768   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1769
1770   static int ep_bd_element[] =
1771   {
1772     EL_EMPTY,
1773     EL_SAND,
1774     EL_WALL_CRUMBLED,
1775     EL_BD_WALL,
1776     EL_ROCK,
1777     EL_BD_ROCK,
1778     EL_BD_DIAMOND,
1779     EL_BD_MAGIC_WALL,
1780     EL_EXIT_CLOSED,
1781     EL_EXIT_OPEN,
1782     EL_STEELWALL,
1783     EL_PLAYER1,
1784     EL_BD_FIREFLY,
1785     EL_BD_FIREFLY_1,
1786     EL_BD_FIREFLY_2,
1787     EL_BD_FIREFLY_3,
1788     EL_BD_FIREFLY_4,
1789     EL_BD_BUTTERFLY,
1790     EL_BD_BUTTERFLY_1,
1791     EL_BD_BUTTERFLY_2,
1792     EL_BD_BUTTERFLY_3,
1793     EL_BD_BUTTERFLY_4,
1794     EL_BD_AMOEBA,
1795     EL_CHAR_QUESTION
1796   };
1797   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1798
1799   static int ep_sb_element[] =
1800   {
1801     EL_EMPTY,
1802     EL_STEELWALL,
1803     EL_SOKOBAN_OBJECT,
1804     EL_SOKOBAN_FIELD_EMPTY,
1805     EL_SOKOBAN_FIELD_FULL,
1806     EL_PLAYER1,
1807     EL_INVISIBLE_STEELWALL
1808   };
1809   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1810
1811   static int ep_gem[] =
1812   {
1813     EL_EMERALD,
1814     EL_BD_DIAMOND,
1815     EL_EMERALD_YELLOW,
1816     EL_EMERALD_RED,
1817     EL_EMERALD_PURPLE,
1818     EL_DIAMOND
1819   };
1820   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1821
1822   static int ep_inactive[] =
1823   {
1824     EL_EMPTY,
1825     EL_SAND,
1826     EL_WALL,
1827     EL_BD_WALL,
1828     EL_WALL_CRUMBLED,
1829     EL_STEELWALL,
1830     EL_AMOEBA_DEAD,
1831     EL_QUICKSAND_EMPTY,
1832     EL_STONEBLOCK,
1833     EL_ROBOT_WHEEL,
1834     EL_KEY1,
1835     EL_KEY2,
1836     EL_KEY3,
1837     EL_KEY4,
1838     EL_EM_KEY1,
1839     EL_EM_KEY2,
1840     EL_EM_KEY3,
1841     EL_EM_KEY4,
1842     EL_GATE1,
1843     EL_GATE2,
1844     EL_GATE3,
1845     EL_GATE4,
1846     EL_GATE1_GRAY,
1847     EL_GATE2_GRAY,
1848     EL_GATE3_GRAY,
1849     EL_GATE4_GRAY,
1850     EL_EM_GATE1,
1851     EL_EM_GATE2,
1852     EL_EM_GATE3,
1853     EL_EM_GATE4,
1854     EL_EM_GATE1_GRAY,
1855     EL_EM_GATE2_GRAY,
1856     EL_EM_GATE3_GRAY,
1857     EL_EM_GATE4_GRAY,
1858     EL_DYNAMITE,
1859     EL_INVISIBLE_STEELWALL,
1860     EL_INVISIBLE_WALL,
1861     EL_INVISIBLE_SAND,
1862     EL_LAMP,
1863     EL_LAMP_ACTIVE,
1864     EL_WALL_EMERALD,
1865     EL_WALL_DIAMOND,
1866     EL_WALL_BD_DIAMOND,
1867     EL_WALL_EMERALD_YELLOW,
1868     EL_DYNABOMB_NR,
1869     EL_DYNABOMB_SZ,
1870     EL_DYNABOMB_XL,
1871     EL_SOKOBAN_OBJECT,
1872     EL_SOKOBAN_FIELD_EMPTY,
1873     EL_SOKOBAN_FIELD_FULL,
1874     EL_WALL_EMERALD_RED,
1875     EL_WALL_EMERALD_PURPLE,
1876     EL_ACIDPOOL_TOPLEFT,
1877     EL_ACIDPOOL_TOPRIGHT,
1878     EL_ACIDPOOL_BOTTOMLEFT,
1879     EL_ACIDPOOL_BOTTOM,
1880     EL_ACIDPOOL_BOTTOMRIGHT,
1881     EL_MAGIC_WALL,
1882     EL_MAGIC_WALL_DEAD,
1883     EL_BD_MAGIC_WALL,
1884     EL_BD_MAGIC_WALL_DEAD,
1885     EL_AMOEBA_TO_DIAMOND,
1886     EL_BLOCKED,
1887     EL_SP_EMPTY,
1888     EL_SP_BASE,
1889     EL_SP_PORT1_RIGHT,
1890     EL_SP_PORT1_DOWN,
1891     EL_SP_PORT1_LEFT,
1892     EL_SP_PORT1_UP,
1893     EL_SP_PORT2_RIGHT,
1894     EL_SP_PORT2_DOWN,
1895     EL_SP_PORT2_LEFT,
1896     EL_SP_PORT2_UP,
1897     EL_SP_PORT_X,
1898     EL_SP_PORT_Y,
1899     EL_SP_PORT_XY,
1900     EL_SP_DISK_RED,
1901     EL_SP_DISK_YELLOW,
1902     EL_SP_CHIP_SINGLE,
1903     EL_SP_CHIP_LEFT,
1904     EL_SP_CHIP_RIGHT,
1905     EL_SP_CHIP_UPPER,
1906     EL_SP_CHIP_LOWER,
1907     EL_SP_HARD_GRAY,
1908     EL_SP_HARD_GREEN,
1909     EL_SP_HARD_BLUE,
1910     EL_SP_HARD_RED,
1911     EL_SP_HARD_YELLOW,
1912     EL_SP_HARD_BASE1,
1913     EL_SP_HARD_BASE2,
1914     EL_SP_HARD_BASE3,
1915     EL_SP_HARD_BASE4,
1916     EL_SP_HARD_BASE5,
1917     EL_SP_HARD_BASE6,
1918     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1919     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1920     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1921     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1922     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1923     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1924     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1925     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1926     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1927     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1928     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1929     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1930     EL_SIGN_EXCLAMATION,
1931     EL_SIGN_RADIOACTIVITY,
1932     EL_SIGN_STOP,
1933     EL_SIGN_WHEELCHAIR,
1934     EL_SIGN_PARKING,
1935     EL_SIGN_ONEWAY,
1936     EL_SIGN_HEART,
1937     EL_SIGN_TRIANGLE,
1938     EL_SIGN_ROUND,
1939     EL_SIGN_EXIT,
1940     EL_SIGN_YINYANG,
1941     EL_SIGN_OTHER,
1942     EL_STEELWALL_SLANTED,
1943     EL_EMC_STEELWALL1,
1944     EL_EMC_STEELWALL2,
1945     EL_EMC_STEELWALL3,
1946     EL_EMC_STEELWALL4,
1947     EL_EMC_WALL_PILLAR_UPPER,
1948     EL_EMC_WALL_PILLAR_MIDDLE,
1949     EL_EMC_WALL_PILLAR_LOWER,
1950     EL_EMC_WALL4,
1951     EL_EMC_WALL5,
1952     EL_EMC_WALL6,
1953     EL_EMC_WALL7,
1954     EL_EMC_WALL8
1955   };
1956   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1957
1958   static int ep_explosive[] =
1959   {
1960     EL_BOMB,
1961     EL_DYNAMITE_ACTIVE,
1962     EL_DYNAMITE,
1963     EL_DYNABOMB_PLAYER1_ACTIVE,
1964     EL_DYNABOMB_PLAYER2_ACTIVE,
1965     EL_DYNABOMB_PLAYER3_ACTIVE,
1966     EL_DYNABOMB_PLAYER4_ACTIVE,
1967     EL_DYNABOMB_NR,
1968     EL_DYNABOMB_SZ,
1969     EL_DYNABOMB_XL,
1970     EL_BUG,
1971     EL_MOLE,
1972     EL_PENGUIN,
1973     EL_PIG,
1974     EL_DRAGON,
1975     EL_SATELLITE,
1976     EL_SP_DISK_RED,
1977     EL_SP_DISK_ORANGE,
1978     EL_SP_DISK_YELLOW,
1979     EL_SP_SNIKSNAK,
1980     EL_SP_ELECTRON,
1981     EL_DX_SUPABOMB
1982   };
1983   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1984
1985   static int ep_mampf3[] =
1986   {
1987     EL_EMERALD,
1988     EL_BD_DIAMOND,
1989     EL_EMERALD_YELLOW,
1990     EL_EMERALD_RED,
1991     EL_EMERALD_PURPLE,
1992     EL_DIAMOND,
1993     EL_PEARL,
1994     EL_CRYSTAL
1995   };
1996   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1997
1998   static int ep_pushable[] =
1999   {
2000     EL_ROCK,
2001     EL_BD_ROCK,
2002     EL_BOMB,
2003     EL_NUT,
2004     EL_TIME_ORB_EMPTY,
2005     EL_SOKOBAN_FIELD_FULL,
2006     EL_SOKOBAN_OBJECT,
2007     EL_SATELLITE,
2008     EL_SP_ZONK,
2009     EL_SP_DISK_ORANGE,
2010     EL_SP_DISK_YELLOW,
2011     EL_BALLOON,
2012     EL_SPRING,
2013     EL_DX_SUPABOMB
2014   };
2015   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
2016
2017   static int ep_player[] =
2018   {
2019     EL_PLAYER1,
2020     EL_PLAYER2,
2021     EL_PLAYER3,
2022     EL_PLAYER4
2023   };
2024   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
2025
2026   static int ep_has_content[] =
2027   {
2028     EL_YAMYAM,
2029     EL_AMOEBA_WET,
2030     EL_AMOEBA_DRY,
2031     EL_AMOEBA_FULL,
2032     EL_BD_AMOEBA
2033   };
2034   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
2035
2036   static int ep_eatable[] =
2037   {
2038     EL_SAND,
2039     EL_SP_BASE,
2040     EL_SP_BUGGY_BASE,
2041     EL_TRAP,
2042     EL_INVISIBLE_SAND,
2043     EL_INVISIBLE_SAND_ACTIVE
2044   };
2045   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
2046
2047   static int ep_sp_element[] =
2048   {
2049     EL_SP_EMPTY,
2050     EL_SP_ZONK,
2051     EL_SP_BASE,
2052     EL_SP_MURPHY,
2053     EL_SP_INFOTRON,
2054     EL_SP_CHIP_SINGLE,
2055     EL_SP_HARD_GRAY,
2056     EL_SP_EXIT_CLOSED,
2057     EL_SP_EXIT_OPEN,
2058     EL_SP_DISK_ORANGE,
2059     EL_SP_PORT1_RIGHT,
2060     EL_SP_PORT1_DOWN,
2061     EL_SP_PORT1_LEFT,
2062     EL_SP_PORT1_UP,
2063     EL_SP_PORT2_RIGHT,
2064     EL_SP_PORT2_DOWN,
2065     EL_SP_PORT2_LEFT,
2066     EL_SP_PORT2_UP,
2067     EL_SP_SNIKSNAK,
2068     EL_SP_DISK_YELLOW,
2069     EL_SP_TERMINAL,
2070     EL_SP_DISK_RED,
2071     EL_SP_PORT_Y,
2072     EL_SP_PORT_X,
2073     EL_SP_PORT_XY,
2074     EL_SP_ELECTRON,
2075     EL_SP_BUGGY_BASE,
2076     EL_SP_CHIP_LEFT,
2077     EL_SP_CHIP_RIGHT,
2078     EL_SP_HARD_BASE1,
2079     EL_SP_HARD_GREEN,
2080     EL_SP_HARD_BLUE,
2081     EL_SP_HARD_RED,
2082     EL_SP_HARD_YELLOW,
2083     EL_SP_HARD_BASE2,
2084     EL_SP_HARD_BASE3,
2085     EL_SP_HARD_BASE4,
2086     EL_SP_HARD_BASE5,
2087     EL_SP_HARD_BASE6,
2088     EL_SP_CHIP_UPPER,
2089     EL_SP_CHIP_LOWER,
2090     /* additional elements that appeared in newer Supaplex levels */
2091     EL_INVISIBLE_WALL,
2092     /* more than one murphy in a level results in an inactive clone */
2093     EL_SP_MURPHY_CLONE
2094   };
2095   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
2096
2097   static int ep_quick_gate[] =
2098   {
2099     EL_EM_GATE1,
2100     EL_EM_GATE2,
2101     EL_EM_GATE3,
2102     EL_EM_GATE4,
2103     EL_EM_GATE1_GRAY,
2104     EL_EM_GATE2_GRAY,
2105     EL_EM_GATE3_GRAY,
2106     EL_EM_GATE4_GRAY,
2107     EL_SP_PORT1_LEFT,
2108     EL_SP_PORT2_LEFT,
2109     EL_SP_PORT1_RIGHT,
2110     EL_SP_PORT2_RIGHT,
2111     EL_SP_PORT1_UP,
2112     EL_SP_PORT2_UP,
2113     EL_SP_PORT1_DOWN,
2114     EL_SP_PORT2_DOWN,
2115     EL_SP_PORT_X,
2116     EL_SP_PORT_Y,
2117     EL_SP_PORT_XY,
2118     EL_SWITCHGATE_OPEN,
2119     EL_TIMEGATE_OPEN
2120   };
2121   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
2122
2123   static int ep_over_player[] =
2124   {
2125     EL_SP_PORT1_LEFT,
2126     EL_SP_PORT2_LEFT,
2127     EL_SP_PORT1_RIGHT,
2128     EL_SP_PORT2_RIGHT,
2129     EL_SP_PORT1_UP,
2130     EL_SP_PORT2_UP,
2131     EL_SP_PORT1_DOWN,
2132     EL_SP_PORT2_DOWN,
2133     EL_SP_PORT_X,
2134     EL_SP_PORT_Y,
2135     EL_SP_PORT_XY,
2136     EL_TUBE_ALL,
2137     EL_TUBE_VERTICAL,
2138     EL_TUBE_HORIZONTAL,
2139     EL_TUBE_VERTICAL_LEFT,
2140     EL_TUBE_VERTICAL_RIGHT,
2141     EL_TUBE_HORIZONTAL_UP,
2142     EL_TUBE_HORIZONTAL_DOWN,
2143     EL_TUBE_LEFT_UP,
2144     EL_TUBE_LEFT_DOWN,
2145     EL_TUBE_RIGHT_UP,
2146     EL_TUBE_RIGHT_DOWN
2147   };
2148   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
2149
2150   static int ep_active_bomb[] =
2151   {
2152     EL_DYNAMITE_ACTIVE,
2153     EL_DYNABOMB_PLAYER1_ACTIVE,
2154     EL_DYNABOMB_PLAYER2_ACTIVE,
2155     EL_DYNABOMB_PLAYER3_ACTIVE,
2156     EL_DYNABOMB_PLAYER4_ACTIVE
2157   };
2158   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
2159
2160   static int ep_belt[] =
2161   {
2162     EL_CONVEYOR_BELT1_LEFT,
2163     EL_CONVEYOR_BELT1_MIDDLE,
2164     EL_CONVEYOR_BELT1_RIGHT,
2165     EL_CONVEYOR_BELT2_LEFT,
2166     EL_CONVEYOR_BELT2_MIDDLE,
2167     EL_CONVEYOR_BELT2_RIGHT,
2168     EL_CONVEYOR_BELT3_LEFT,
2169     EL_CONVEYOR_BELT3_MIDDLE,
2170     EL_CONVEYOR_BELT3_RIGHT,
2171     EL_CONVEYOR_BELT4_LEFT,
2172     EL_CONVEYOR_BELT4_MIDDLE,
2173     EL_CONVEYOR_BELT4_RIGHT,
2174   };
2175   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2176
2177   static int ep_belt_active[] =
2178   {
2179     EL_CONVEYOR_BELT1_LEFT_ACTIVE,
2180     EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
2181     EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
2182     EL_CONVEYOR_BELT2_LEFT_ACTIVE,
2183     EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
2184     EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
2185     EL_CONVEYOR_BELT3_LEFT_ACTIVE,
2186     EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
2187     EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
2188     EL_CONVEYOR_BELT4_LEFT_ACTIVE,
2189     EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
2190     EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
2191   };
2192   static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
2193
2194   static int ep_belt_switch[] =
2195   {
2196     EL_CONVEYOR_BELT1_SWITCH_LEFT,
2197     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2198     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2199     EL_CONVEYOR_BELT2_SWITCH_LEFT,
2200     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2201     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2202     EL_CONVEYOR_BELT3_SWITCH_LEFT,
2203     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2204     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2205     EL_CONVEYOR_BELT4_SWITCH_LEFT,
2206     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2207     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2208   };
2209   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2210
2211   static int ep_tube[] =
2212   {
2213     EL_TUBE_ALL,
2214     EL_TUBE_VERTICAL,
2215     EL_TUBE_HORIZONTAL,
2216     EL_TUBE_VERTICAL_LEFT,
2217     EL_TUBE_VERTICAL_RIGHT,
2218     EL_TUBE_HORIZONTAL_UP,
2219     EL_TUBE_HORIZONTAL_DOWN,
2220     EL_TUBE_LEFT_UP,
2221     EL_TUBE_LEFT_DOWN,
2222     EL_TUBE_RIGHT_UP,
2223     EL_TUBE_RIGHT_DOWN
2224   };
2225   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2226
2227   static long ep1_bit[] =
2228   {
2229     EP_BIT_AMOEBALIVE,
2230     EP_BIT_AMOEBOID,
2231     EP_BIT_SCHLUESSEL,
2232     EP_BIT_PFORTE,
2233     EP_BIT_SOLID,
2234     EP_BIT_MASSIVE,
2235     EP_BIT_SLIPPERY,
2236     EP_BIT_ENEMY,
2237     EP_BIT_MAUER,
2238     EP_BIT_CAN_FALL,
2239     EP_BIT_CAN_SMASH,
2240     EP_BIT_CAN_CHANGE,
2241     EP_BIT_CAN_MOVE,
2242     EP_BIT_COULD_MOVE,
2243     EP_BIT_DONT_TOUCH,
2244     EP_BIT_DONT_GO_TO,
2245     EP_BIT_MAMPF2,
2246     EP_BIT_BD_ELEMENT,
2247     EP_BIT_SB_ELEMENT,
2248     EP_BIT_GEM,
2249     EP_BIT_INACTIVE,
2250     EP_BIT_EXPLOSIVE,
2251     EP_BIT_MAMPF3,
2252     EP_BIT_PUSHABLE,
2253     EP_BIT_PLAYER,
2254     EP_BIT_HAS_CONTENT,
2255     EP_BIT_EATABLE,
2256     EP_BIT_SP_ELEMENT,
2257     EP_BIT_QUICK_GATE,
2258     EP_BIT_OVER_PLAYER,
2259     EP_BIT_ACTIVE_BOMB
2260   };
2261   static long ep2_bit[] =
2262   {
2263     EP_BIT_BELT,
2264     EP_BIT_BELT_ACTIVE,
2265     EP_BIT_BELT_SWITCH,
2266     EP_BIT_TUBE
2267   };
2268   static int *ep1_array[] =
2269   {
2270     ep_amoebalive,
2271     ep_amoeboid,
2272     ep_schluessel,
2273     ep_pforte,
2274     ep_solid,
2275     ep_massive,
2276     ep_slippery,
2277     ep_enemy,
2278     ep_mauer,
2279     ep_can_fall,
2280     ep_can_smash,
2281     ep_can_change,
2282     ep_can_move,
2283     ep_could_move,
2284     ep_dont_touch,
2285     ep_dont_go_to,
2286     ep_mampf2,
2287     ep_bd_element,
2288     ep_sb_element,
2289     ep_gem,
2290     ep_inactive,
2291     ep_explosive,
2292     ep_mampf3,
2293     ep_pushable,
2294     ep_player,
2295     ep_has_content,
2296     ep_eatable,
2297     ep_sp_element,
2298     ep_quick_gate,
2299     ep_over_player,
2300     ep_active_bomb
2301   };
2302   static int *ep2_array[] =
2303   {
2304     ep_belt,
2305     ep_belt_active,
2306     ep_belt_switch,
2307     ep_tube
2308   };
2309   static int *ep1_num[] =
2310   {
2311     &ep_amoebalive_num,
2312     &ep_amoeboid_num,
2313     &ep_schluessel_num,
2314     &ep_pforte_num,
2315     &ep_solid_num,
2316     &ep_massive_num,
2317     &ep_slippery_num,
2318     &ep_enemy_num,
2319     &ep_mauer_num,
2320     &ep_can_fall_num,
2321     &ep_can_smash_num,
2322     &ep_can_change_num,
2323     &ep_can_move_num,
2324     &ep_could_move_num,
2325     &ep_dont_touch_num,
2326     &ep_dont_go_to_num,
2327     &ep_mampf2_num,
2328     &ep_bd_element_num,
2329     &ep_sb_element_num,
2330     &ep_gem_num,
2331     &ep_inactive_num,
2332     &ep_explosive_num,
2333     &ep_mampf3_num,
2334     &ep_pushable_num,
2335     &ep_player_num,
2336     &ep_has_content_num,
2337     &ep_eatable_num,
2338     &ep_sp_element_num,
2339     &ep_quick_gate_num,
2340     &ep_over_player_num,
2341     &ep_active_bomb_num
2342   };
2343   static int *ep2_num[] =
2344   {
2345     &ep_belt_num,
2346     &ep_belt_active_num,
2347     &ep_belt_switch_num,
2348     &ep_tube_num
2349   };
2350   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2351   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2352
2353   for(i=0; i<MAX_ELEMENTS; i++)
2354   {
2355     Elementeigenschaften1[i] = 0;
2356     Elementeigenschaften2[i] = 0;
2357   }
2358
2359   for(i=0; i<num_properties1; i++)
2360     for(j=0; j<*(ep1_num[i]); j++)
2361       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
2362   for(i=0; i<num_properties2; i++)
2363     for(j=0; j<*(ep2_num[i]); j++)
2364       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
2365
2366   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2367     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2368 }
2369
2370 void Execute_Debug_Command(char *command)
2371 {
2372   if (strcmp(command, "create graphicsinfo.conf") == 0)
2373   {
2374     int i;
2375
2376     printf("# You can configure additional/alternative image files here.\n");
2377     printf("# (The images below are default and therefore commented out.)\n");
2378     printf("\n");
2379     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2380     printf("\n");
2381     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2382     printf("\n");
2383
2384     for (i=0; image_config[i].token != NULL; i++)
2385       printf("# %s\n",
2386              getFormattedSetupEntry(image_config[i].token,
2387                                     image_config[i].value));
2388   }
2389   else if (strcmp(command, "create soundsinfo.conf") == 0)
2390   {
2391     int i;
2392
2393     printf("# You can configure additional/alternative sound files here.\n");
2394     printf("# (The sounds below are default and therefore commented out.)\n");
2395     printf("\n");
2396     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2397     printf("\n");
2398     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2399     printf("\n");
2400
2401     for (i=0; sound_config[i].token != NULL; i++)
2402       printf("# %s\n",
2403              getFormattedSetupEntry(sound_config[i].token,
2404                                     sound_config[i].value));
2405   }
2406   else if (strcmp(command, "create musicinfo.conf") == 0)
2407   {
2408     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2409     printf("\n");
2410     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2411     printf("\n");
2412     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2413   }
2414   else if (strcmp(command, "help") == 0)
2415   {
2416     printf("The following commands are recognized:\n");
2417     printf("   \"create graphicsinfo.conf\"\n");
2418     printf("   \"create soundsinfo.conf\"\n");
2419     printf("   \"create musicinfo.conf\"\n");
2420   }
2421 }
2422
2423 void CloseAllAndExit(int exit_value)
2424 {
2425   int i;
2426
2427   StopSounds();
2428   FreeAllSounds();
2429   FreeAllMusic();
2430   CloseAudio();         /* called after freeing sounds (needed for SDL) */
2431
2432   FreeAllImages();
2433
2434   FreeTileClipmasks();
2435   for(i=0; i<NUM_BITMAPS; i++)
2436     FreeBitmap(pix[i]);
2437
2438   CloseVideoDisplay();
2439   ClosePlatformDependantStuff();
2440
2441   exit(exit_value);
2442 }