31214f1da257086616a35471483ed5c682833f01
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 #include "conf_e2g.c"   /* include auto-generated data structure definitions */
30 #include "conf_esg.c"   /* include auto-generated data structure definitions */
31
32
33 static char *image_filename[NUM_PICTURES] =
34 {
35 #if 0
36   "RocksScreen.pcx",
37   "RocksDoor.pcx",
38   "RocksToons.pcx",
39   "RocksFontBig.pcx",
40   "RocksFontSmall.pcx",
41   "RocksFontMedium.pcx",
42   "RocksFontEM.pcx"
43 #else
44   "RocksScreen.pcx",
45   "RocksElements.pcx",
46   "RocksDoor.pcx",
47   "RocksHeroes.pcx",
48   "RocksToons.pcx",
49   "RocksSP.pcx",
50   "RocksDC.pcx",
51   "RocksMore.pcx",
52   "RocksFontBig.pcx",
53   "RocksFontSmall.pcx",
54   "RocksFontMedium.pcx",
55   "RocksFontEM.pcx"
56 #endif
57 }; 
58
59 static Bitmap *bitmap_font_initial = NULL;
60
61 static void InitGlobal();
62 static void InitSetup();
63 static void InitPlayerInfo();
64 static void InitLevelInfo();
65 static void InitArtworkInfo();
66 static void InitLevelArtworkInfo();
67 static void InitNetworkServer();
68 static void InitArtworkConfig();
69 static void InitImages();
70 static void InitMixer();
71 static void InitSound();
72 static void InitMusic();
73 static void InitGfx();
74 static void InitGfxBackground();
75 static void InitGadgets();
76 static void InitElementSmallImages();
77 static void InitElementGraphicInfo();
78 static void InitElementSpecialGraphicInfo();
79 static void InitElementSoundInfo();
80 static void InitElementProperties();
81 static void InitGraphicInfo();
82 static void InitSoundInfo();
83 static void Execute_Command(char *);
84
85 void OpenAll()
86 {
87   InitGlobal();         /* initialize some global variables */
88
89   if (options.execute_command)
90     Execute_Command(options.execute_command);
91
92   if (options.serveronly)
93   {
94 #if defined(PLATFORM_UNIX)
95     NetworkServer(options.server_port, options.serveronly);
96 #else
97     Error(ERR_WARN, "networking only supported in Unix version");
98 #endif
99     exit(0);    /* never reached */
100   }
101
102   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
103                   PROGRAM_TITLE_STRING, getWindowTitleString(),
104                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
105                   MSDOS_POINTER_FILENAME,
106                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
107
108   InitSetup();
109   InitPlayerInfo();
110   InitArtworkInfo();            /* needed before loading gfx, sound & music */
111   InitArtworkConfig();          /* needed before forking sound child process */
112   InitMixer();
113
114   InitCounter();
115
116   InitJoysticks();
117   InitRND(NEW_RANDOMIZE);
118
119   InitVideoDisplay();
120   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
121                   setup.fullscreen);
122
123   InitEventFilter(FilterMouseMotionEvents);
124
125   InitElementProperties();
126
127   InitGfx();
128
129   InitLevelInfo();
130   InitLevelArtworkInfo();
131
132   InitImages();                 /* needs to know current level directory */
133   InitSound();                  /* needs to know current level directory */
134   InitMusic();                  /* needs to know current level directory */
135
136   InitGfxBackground();
137
138   if (global.autoplay_leveldir)
139   {
140     AutoPlayTape();
141     return;
142   }
143
144   DrawMainMenu();
145
146   InitNetworkServer();
147 }
148
149 static void InitGlobal()
150 {
151   global.autoplay_leveldir = NULL;
152
153   global.frames_per_second = 0;
154   global.fps_slowdown = FALSE;
155   global.fps_slowdown_factor = 1;
156 }
157
158 static void InitSetup()
159 {
160   LoadSetup();                                  /* global setup info */
161 }
162
163 static void InitPlayerInfo()
164 {
165   int i;
166
167   /* choose default local player */
168   local_player = &stored_player[0];
169
170   for (i=0; i<MAX_PLAYERS; i++)
171     stored_player[i].connected = FALSE;
172
173   local_player->connected = TRUE;
174 }
175
176 static void InitLevelInfo()
177 {
178   LoadLevelInfo();                              /* global level info */
179   LoadLevelSetup_LastSeries();                  /* last played series info */
180   LoadLevelSetup_SeriesInfo();                  /* last played level info */
181 }
182
183 static void InitArtworkInfo()
184 {
185   LoadArtworkInfo();
186 }
187
188 static void InitArtworkConfig()
189 {
190   static char *element_prefix[MAX_NUM_ELEMENTS + 1];
191   static char *sound_class_prefix[MAX_NUM_ELEMENTS + 1];
192   static char *action_suffix[NUM_ACTIONS + 1];
193   static char *direction_suffix[NUM_DIRECTIONS + 1];
194   static char *special_suffix[NUM_SPECIAL_GFX_ARGS + 1];
195   static char *dummy[1] = { NULL };
196   int i;
197
198   for (i=0; i<MAX_NUM_ELEMENTS + 1; i++)
199     element_prefix[i] = element_info[i].token_name;
200   for (i=0; i<MAX_NUM_ELEMENTS + 1; i++)
201     sound_class_prefix[i] = element_info[i].sound_class_name;
202   for (i=0; i<NUM_ACTIONS + 1; i++)
203     action_suffix[i] = element_action_info[i].suffix;
204   for (i=0; i<NUM_DIRECTIONS + 1; i++)
205     direction_suffix[i] = element_direction_info[i].suffix;
206   for (i=0; i<NUM_SPECIAL_GFX_ARGS + 1; i++)
207     special_suffix[i] = special_suffix_info[i].suffix;
208
209   InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
210                 element_prefix, action_suffix,direction_suffix,special_suffix);
211   InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
212                 sound_class_prefix, action_suffix, dummy, dummy);
213 }
214
215 void InitLevelArtworkInfo()
216 {
217   LoadLevelArtworkInfo();
218 }
219
220 void InitNetworkServer()
221 {
222 #if defined(PLATFORM_UNIX)
223   int nr_wanted;
224 #endif
225
226   if (!options.network)
227     return;
228
229 #if defined(PLATFORM_UNIX)
230   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
231
232   if (!ConnectToServer(options.server_host, options.server_port))
233     Error(ERR_EXIT, "cannot connect to network game server");
234
235   SendToServer_PlayerName(setup.player_name);
236   SendToServer_ProtocolVersion();
237
238   if (nr_wanted)
239     SendToServer_NrWanted(nr_wanted);
240 #endif
241 }
242
243 static void InitMixer()
244 {
245   OpenAudio();
246   StartMixer();
247 }
248
249 static void ReinitializeGraphics()
250 {
251   InitElementGraphicInfo();             /* element game graphic mapping */
252   InitElementSpecialGraphicInfo();      /* element special graphic mapping */
253   InitGraphicInfo();                    /* graphic properties mapping */
254
255   InitElementSmallImages();             /* create editor and preview images */
256
257   InitFontInfo(bitmap_font_initial,
258                graphic_info[IMG_FONT_BIG].bitmap,
259                graphic_info[IMG_FONT_MEDIUM].bitmap,
260                graphic_info[IMG_FONT_SMALL].bitmap,
261                graphic_info[IMG_FONT_EM].bitmap);
262
263   SetMainBackgroundImage(IMG_BACKGROUND_DEFAULT);
264   SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
265
266   InitGadgets();
267   InitToons();
268 }
269
270 static void ReinitializeSounds()
271 {
272   InitElementSoundInfo();       /* element game sound mapping */
273   InitSoundInfo();              /* sound properties mapping */
274
275   InitPlaySoundLevel();         /* internal game sound settings */
276 }
277
278 static void ReinitializeMusic()
279 {
280   /* currently nothing to do */
281 }
282
283 static void InitImages()
284 {
285   ReloadCustomImages();
286   ReinitializeGraphics();
287
288   LoadCustomElementDescriptions();
289   LoadSpecialMenuDesignSettings();
290 }
291
292 static void InitSound()
293 {
294   InitReloadCustomSounds(artwork.snd_current->identifier);
295   ReinitializeSounds();
296 }
297
298 static void InitMusic()
299 {
300   InitReloadCustomMusic(artwork.mus_current->identifier);
301   ReinitializeMusic();
302 }
303
304 static void InitTileClipmasks()
305 {
306 #if 0
307 #if defined(TARGET_X11)
308   XGCValues clip_gc_values;
309   unsigned long clip_gc_valuemask;
310
311 #if defined(TARGET_X11_NATIVE)
312
313 #if 0
314   GC copy_clipmask_gc;
315
316   static struct
317   {
318     int start;
319     int count;
320   }
321   tile_needs_clipping[] =
322   {
323     { GFX_SPIELER1_UP, 4 },
324     { GFX_SPIELER1_DOWN, 4 },
325     { GFX_SPIELER1_LEFT, 4 },
326     { GFX_SPIELER1_RIGHT, 4 },
327     { GFX_SPIELER1_PUSH_LEFT, 4 },
328     { GFX_SPIELER1_PUSH_RIGHT, 4 },
329     { GFX_SPIELER2_UP, 4 },
330     { GFX_SPIELER2_DOWN, 4 },
331     { GFX_SPIELER2_LEFT, 4 },
332     { GFX_SPIELER2_RIGHT, 4 },
333     { GFX_SPIELER2_PUSH_LEFT, 4 },
334     { GFX_SPIELER2_PUSH_RIGHT, 4 },
335     { GFX_SPIELER3_UP, 4 },
336     { GFX_SPIELER3_DOWN, 4 },
337     { GFX_SPIELER3_LEFT, 4 },
338     { GFX_SPIELER3_RIGHT, 4 },
339     { GFX_SPIELER3_PUSH_LEFT, 4 },
340     { GFX_SPIELER3_PUSH_RIGHT, 4 },
341     { GFX_SPIELER4_UP, 4 },
342     { GFX_SPIELER4_DOWN, 4 },
343     { GFX_SPIELER4_LEFT, 4 },
344     { GFX_SPIELER4_RIGHT, 4 },
345     { GFX_SPIELER4_PUSH_LEFT, 4 },
346     { GFX_SPIELER4_PUSH_RIGHT, 4 },
347     { GFX_SP_MURPHY, 1 },
348     { GFX_MURPHY_GO_LEFT, 3 },
349     { GFX_MURPHY_GO_RIGHT, 3 },
350     { GFX_MURPHY_SNAP_UP, 1 },
351     { GFX_MURPHY_SNAP_DOWN, 1 },
352     { GFX_MURPHY_SNAP_RIGHT, 1 },
353     { GFX_MURPHY_SNAP_LEFT, 1 },
354     { GFX_MURPHY_PUSH_RIGHT, 1 },
355     { GFX_MURPHY_PUSH_LEFT, 1 },
356     { GFX_GEBLUBBER, 4 },
357     { GFX_DYNAMIT, 7 },
358     { GFX_DYNABOMB, 4 },
359     { GFX_EXPLOSION, 8 },
360     { GFX_SOKOBAN_OBJEKT, 1 },
361     { GFX_FUNKELN_BLAU, 3 },
362     { GFX_FUNKELN_WEISS, 3 },
363     { GFX2_SHIELD_PASSIVE, 3 },
364     { GFX2_SHIELD_ACTIVE, 3 },
365     { -1, 0 }
366   };
367 #endif
368
369 #endif /* TARGET_X11_NATIVE */
370 #endif /* TARGET_X11 */
371
372   int i;
373
374   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
375   for (i=0; i<NUM_TILES; i++)
376     tile_clipmask[i] = None;
377
378 #if defined(TARGET_X11)
379   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
380      often very slow when preparing a masked XCopyArea() for big Pixmaps.
381      To prevent this, create small (tile-sized) mask Pixmaps which will then
382      be set much faster with XSetClipOrigin() and speed things up a lot. */
383
384   clip_gc_values.graphics_exposures = False;
385   clip_gc_valuemask = GCGraphicsExposures;
386   tile_clip_gc = XCreateGC(display, window->drawable,
387                            clip_gc_valuemask, &clip_gc_values);
388
389 #if 0
390   for (i=0; i<NUM_BITMAPS; i++)
391   {
392     if (pix[i]->clip_mask)
393     {
394       clip_gc_values.graphics_exposures = False;
395       clip_gc_values.clip_mask = pix[i]->clip_mask;
396       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
397       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
398                                          clip_gc_valuemask, &clip_gc_values);
399     }
400   }
401 #endif
402
403 #if defined(TARGET_X11_NATIVE)
404
405 #if 0
406   /* create graphic context structures needed for clipping */
407   clip_gc_values.graphics_exposures = False;
408   clip_gc_valuemask = GCGraphicsExposures;
409   copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
410                                clip_gc_valuemask, &clip_gc_values);
411
412   /* create only those clipping Pixmaps we really need */
413   for (i=0; tile_needs_clipping[i].start>=0; i++)
414   {
415     int j;
416
417     for (j=0; j<tile_needs_clipping[i].count; j++)
418     {
419       int tile = tile_needs_clipping[i].start + j;
420       int graphic = tile;
421       int src_x, src_y;
422       Bitmap *src_bitmap;
423       Pixmap src_pixmap;
424
425       getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
426       src_pixmap = src_bitmap->clip_mask;
427
428       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
429                                           TILEX, TILEY, 1);
430
431       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
432                 src_x, src_y, TILEX, TILEY, 0, 0);
433     }
434   }
435
436   XFreeGC(display, copy_clipmask_gc);
437 #endif
438
439 #endif /* TARGET_X11_NATIVE */
440 #endif /* TARGET_X11 */
441 #endif
442 }
443
444 void FreeTileClipmasks()
445 {
446 #if 0
447 #if defined(TARGET_X11)
448   int i;
449
450   for (i=0; i<NUM_TILES; i++)
451   {
452     if (tile_clipmask[i] != None)
453     {
454       XFreePixmap(display, tile_clipmask[i]);
455       tile_clipmask[i] = None;
456     }
457   }
458
459   if (tile_clip_gc)
460     XFreeGC(display, tile_clip_gc);
461   tile_clip_gc = None;
462
463 #if 0
464   for (i=0; i<NUM_BITMAPS; i++)
465   {
466     if (pix[i] != NULL && pix[i]->stored_clip_gc)
467     {
468       XFreeGC(display, pix[i]->stored_clip_gc);
469       pix[i]->stored_clip_gc = None;
470     }
471   }
472 #endif
473
474 #endif /* TARGET_X11 */
475 #endif
476 }
477
478 void InitGfx()
479 {
480 #if 0
481   int i;
482 #endif
483
484   /* initialize screen properties */
485   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
486                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
487   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
488   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
489   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
490
491   /* create additional image buffers for double-buffering */
492   bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
493   bitmap_db_door  = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
494
495 #if 0
496   pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
497
498   InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
499 #else
500   bitmap_font_initial = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
501
502   InitFontInfo(bitmap_font_initial, NULL, NULL, NULL, NULL);
503 #endif
504
505   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
506   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
507
508   DrawInitText("Loading graphics:", 120, FC_GREEN);
509
510 #if 0
511   for (i=0; i<NUM_PICTURES; i++)
512   {
513 #if 0
514     if (i != PIX_FONT_SMALL)
515 #endif
516     {
517       DrawInitText(image_filename[i], 150, FC_YELLOW);
518
519       pix[i] = LoadCustomImage(image_filename[i]);
520     }
521   }
522 #endif
523
524 #if 0
525   InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
526                pix[PIX_FONT_EM]);
527 #endif
528
529   InitTileClipmasks();
530 }
531
532 void InitGfxBackground()
533 {
534   int x, y;
535
536   drawto = backbuffer;
537   fieldbuffer = bitmap_db_field;
538   SetDrawtoField(DRAW_BACKBUFFER);
539
540   BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
541              0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
542   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
543   ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
544
545   for (x=0; x<MAX_BUF_XSIZE; x++)
546     for (y=0; y<MAX_BUF_YSIZE; y++)
547       redraw[x][y] = 0;
548   redraw_tiles = 0;
549   redraw_mask = REDRAW_ALL;
550 }
551
552 void ReloadCustomArtwork()
553 {
554   static char *leveldir_current_identifier = NULL;
555   static boolean last_override_level_graphics = FALSE;
556   static boolean last_override_level_sounds = FALSE;
557   static boolean last_override_level_music = FALSE;
558   /* identifier for new artwork; default: artwork configured in setup */
559   char *gfx_new_identifier = artwork.gfx_current->identifier;
560   char *snd_new_identifier = artwork.snd_current->identifier;
561   char *mus_new_identifier = artwork.mus_current->identifier;
562   boolean redraw_screen = FALSE;
563
564   if (leveldir_current_identifier == NULL)
565     leveldir_current_identifier = leveldir_current->identifier;
566
567 #if 0
568   printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
569          leveldir_current->graphics_set);
570   printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
571          leveldir_current->identifier);
572 #endif
573
574 #if 0
575   printf("graphics --> '%s' ('%s')\n",
576          artwork.gfx_current_identifier, artwork.gfx_current->filename);
577   printf("sounds   --> '%s' ('%s')\n",
578          artwork.snd_current_identifier, artwork.snd_current->filename);
579   printf("music    --> '%s' ('%s')\n",
580          artwork.mus_current_identifier, artwork.mus_current->filename);
581 #endif
582
583   /* leveldir_current may be invalid (level group, parent link) */
584   if (!validLevelSeries(leveldir_current))
585     return;
586
587   /* when a new level series was selected, check if there was a change
588      in custom artwork stored in level series directory */
589   if (leveldir_current_identifier != leveldir_current->identifier)
590   {
591     char *identifier_old = leveldir_current_identifier;
592     char *identifier_new = leveldir_current->identifier;
593
594     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
595         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
596       gfx_new_identifier = identifier_new;
597     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
598         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
599       snd_new_identifier = identifier_new;
600     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
601         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
602       mus_new_identifier = identifier_new;
603
604     leveldir_current_identifier = leveldir_current->identifier;
605   }
606
607   /* custom level artwork configured in level series configuration file
608      always overrides custom level artwork stored in level series directory
609      and (level independant) custom artwork configured in setup menue */
610   if (leveldir_current->graphics_set != NULL)
611     gfx_new_identifier = leveldir_current->graphics_set;
612   if (leveldir_current->sounds_set != NULL)
613     snd_new_identifier = leveldir_current->sounds_set;
614   if (leveldir_current->music_set != NULL)
615     mus_new_identifier = leveldir_current->music_set;
616
617   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
618       last_override_level_graphics != setup.override_level_graphics)
619   {
620 #if 0
621     printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n",
622            artwork.gfx_current_identifier,
623            artwork.gfx_current->identifier,
624            gfx_new_identifier);
625 #endif
626
627     setLevelArtworkDir(artwork.gfx_first);
628
629     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
630
631     ReloadCustomImages();
632     ReinitializeGraphics();
633
634     LoadCustomElementDescriptions();
635     LoadSpecialMenuDesignSettings();
636
637     FreeTileClipmasks();
638     InitTileClipmasks();
639
640     artwork.gfx_current_identifier = artwork.gfx_current->identifier;
641     last_override_level_graphics = setup.override_level_graphics;
642
643     redraw_screen = TRUE;
644   }
645
646   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
647       last_override_level_sounds != setup.override_level_sounds)
648   {
649 #if 0
650     printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n",
651            artwork.snd_current_identifier,
652            artwork.snd_current->identifier,
653            snd_new_identifier);
654 #endif
655
656     /* set artwork path to send it to the sound server process */
657     setLevelArtworkDir(artwork.snd_first);
658
659     InitReloadCustomSounds(snd_new_identifier);
660     ReinitializeSounds();
661
662     artwork.snd_current_identifier = artwork.snd_current->identifier;
663     last_override_level_sounds = setup.override_level_sounds;
664
665     redraw_screen = TRUE;
666   }
667
668   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
669       last_override_level_music != setup.override_level_music)
670   {
671     /* set artwork path to send it to the sound server process */
672     setLevelArtworkDir(artwork.mus_first);
673
674     InitReloadCustomMusic(mus_new_identifier);
675     ReinitializeMusic();
676
677     artwork.mus_current_identifier = artwork.mus_current->identifier;
678     last_override_level_music = setup.override_level_music;
679
680     redraw_screen = TRUE;
681   }
682
683   if (redraw_screen)
684   {
685     InitGfxBackground();
686
687     /* force redraw of (open or closed) door graphics */
688     SetDoorState(DOOR_OPEN_ALL);
689     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
690   }
691 }
692
693 void FreeGadgets()
694 {
695   FreeLevelEditorGadgets();
696   FreeGameButtons();
697   FreeTapeButtons();
698   FreeToolButtons();
699   FreeScreenGadgets();
700 }
701
702 void InitGadgets()
703 {
704   static boolean gadgets_initialized = FALSE;
705
706   if (gadgets_initialized)
707     FreeGadgets();
708
709   CreateLevelEditorGadgets();
710   CreateGameButtons();
711   CreateTapeButtons();
712   CreateToolButtons();
713   CreateScreenGadgets();
714
715   gadgets_initialized = TRUE;
716 }
717
718 void InitElementSmallImages()
719 {
720   struct PropertyMapping *property_mapping = getImageListPropertyMapping();
721   int num_property_mappings = getImageListPropertyMappingSize();
722   int i;
723
724   /* initialize normal images from static configuration */
725   for (i=0; element_to_graphic[i].element > -1; i++)
726     CreateImageWithSmallImages(element_to_graphic[i].graphic);
727
728   /* initialize special images from static configuration */
729   for (i=0; element_to_special_graphic[i].element > -1; i++)
730     CreateImageWithSmallImages(element_to_special_graphic[i].graphic);
731
732   /* initialize images from dynamic configuration */
733   for (i=0; i < num_property_mappings; i++)
734     CreateImageWithSmallImages(property_mapping[i].artwork_index);
735 }
736
737 void InitElementGraphicInfo()
738 {
739   struct PropertyMapping *property_mapping = getImageListPropertyMapping();
740   int num_property_mappings = getImageListPropertyMappingSize();
741   int i, act, dir;
742
743   /* set values to -1 to identify later as "uninitialized" values */
744   for (i=0; i<MAX_NUM_ELEMENTS; i++)
745   {
746     for (act=0; act<NUM_ACTIONS; act++)
747     {
748       element_info[i].graphic[act] = -1;
749
750       for (dir=0; dir<NUM_DIRECTIONS; dir++)
751         element_info[i].direction_graphic[act][dir] = -1;
752     }
753   }
754
755   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
756     element_info[i].graphic[ACTION_DEFAULT] =
757       IMG_CHAR_START + (i - EL_CHAR_START);
758
759   for (i=EL_CUSTOM_START; i<=EL_CUSTOM_END; i++)
760     element_info[i].graphic[ACTION_DEFAULT] =
761       IMG_CUSTOM_START + (i - EL_CUSTOM_START);
762
763   /* initialize normal element/graphic mapping from static configuration */
764   for (i=0; element_to_graphic[i].element > -1; i++)
765   {
766     int element   = element_to_graphic[i].element;
767     int action    = element_to_graphic[i].action;
768     int direction = element_to_graphic[i].direction;
769     int graphic   = element_to_graphic[i].graphic;
770
771     if (action < 0)
772       action = ACTION_DEFAULT;
773
774     if (direction > -1)
775       element_info[element].direction_graphic[action][direction] = graphic;
776     else
777       element_info[element].graphic[action] = graphic;
778   }
779
780   /* initialize normal element/graphic mapping from dynamic configuration */
781   for (i=0; i < num_property_mappings; i++)
782   {
783     int element   = property_mapping[i].base_index;
784     int action    = property_mapping[i].ext1_index;
785     int direction = property_mapping[i].ext2_index;
786     int special   = property_mapping[i].ext3_index;
787     int graphic   = property_mapping[i].artwork_index;
788
789     if (special != -1)
790       continue;
791
792     if (action < 0)
793       action = ACTION_DEFAULT;
794
795     if (direction > -1)
796       element_info[element].direction_graphic[action][direction] = graphic;
797     else
798       element_info[element].graphic[action] = graphic;
799   }
800
801   /* now set all '-1' values to element specific default values */
802   for (i=0; i<MAX_NUM_ELEMENTS; i++)
803   {
804     int default_action_graphic = element_info[i].graphic[ACTION_DEFAULT];
805     int default_action_direction_graphic[NUM_DIRECTIONS];
806
807     if (default_action_graphic == -1)
808       default_action_graphic = IMG_CHAR_QUESTION;
809
810     for (dir=0; dir<NUM_DIRECTIONS; dir++)
811     {
812       default_action_direction_graphic[dir] =
813         element_info[i].direction_graphic[ACTION_DEFAULT][dir];
814
815       if (default_action_direction_graphic[dir] == -1)
816         default_action_direction_graphic[dir] = default_action_graphic;
817     }
818
819     for (act=0; act<NUM_ACTIONS; act++)
820     {
821       for (dir=0; dir<NUM_DIRECTIONS; dir++)
822       {
823         int default_direction_graphic = element_info[i].graphic[act];
824
825         /* no graphic for current action -- use default direction graphic */
826         if (default_direction_graphic == -1)
827           default_direction_graphic = default_action_direction_graphic[dir];
828
829         if (element_info[i].direction_graphic[act][dir] == -1)
830           element_info[i].direction_graphic[act][dir] =
831             default_direction_graphic;
832       }
833
834       /* no graphic for this specific action -- use default action graphic */
835       if (element_info[i].graphic[act] == -1)
836         element_info[i].graphic[act] = default_action_graphic;
837     }
838   }
839
840 #if 1
841 #if DEBUG
842   if (options.verbose)
843   {
844     for (i=0; i<MAX_NUM_ELEMENTS; i++)
845       if (element_info[i].graphic[ACTION_DEFAULT] == IMG_CHAR_QUESTION &&
846           i != EL_CHAR_QUESTION)
847         Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
848               element_info[i].token_name, i);
849   }
850 #endif
851 #endif
852 }
853
854 void InitElementSpecialGraphicInfo()
855 {
856   struct PropertyMapping *property_mapping = getImageListPropertyMapping();
857   int num_property_mappings = getImageListPropertyMappingSize();
858   int i;
859
860   /* always start with reliable default values */
861   for (i=0; i<MAX_NUM_ELEMENTS; i++)
862   {
863     element_info[i].editor_graphic = element_info[i].graphic[ACTION_DEFAULT];
864     element_info[i].preview_graphic = element_info[i].graphic[ACTION_DEFAULT];
865   }
866
867   /* initialize special element/graphic mapping from static configuration */
868   for (i=0; element_to_special_graphic[i].element > -1; i++)
869   {
870     int element = element_to_special_graphic[i].element;
871     int special = element_to_special_graphic[i].special;
872     int graphic = element_to_special_graphic[i].graphic;
873     boolean base_redefined = getImageListEntry(el2img(element))->redefined;
874     boolean special_redefined = getImageListEntry(graphic)->redefined;
875
876     if (base_redefined && !special_redefined)
877       continue;
878
879     if (special == GFX_SPECIAL_ARG_EDITOR)
880       element_info[element].editor_graphic = graphic;
881     else if (special == GFX_SPECIAL_ARG_PREVIEW)
882       element_info[element].preview_graphic = graphic;
883   }
884
885   /* initialize special element/graphic mapping from dynamic configuration */
886   for (i=0; i < num_property_mappings; i++)
887   {
888     int element = property_mapping[i].base_index;
889     int special = property_mapping[i].ext3_index;
890     int graphic = property_mapping[i].artwork_index;
891
892     if (special == GFX_SPECIAL_ARG_EDITOR)
893       element_info[element].editor_graphic = graphic;
894     else if (special == GFX_SPECIAL_ARG_PREVIEW)
895       element_info[element].preview_graphic = graphic;
896   }
897 }
898
899 static void InitElementSoundInfo()
900 {
901   /* soon to come */
902 }
903
904 static void set_graphic_parameters(int graphic, int *parameter)
905 {
906   Bitmap *src_bitmap = getBitmapFromImageID(graphic);
907   int num_xtiles = (src_bitmap ? src_bitmap->width          : TILEX) / TILEX;
908   int num_ytiles = (src_bitmap ? src_bitmap->height * 2 / 3 : TILEY) / TILEY;
909
910   graphic_info[graphic].bitmap = src_bitmap;
911
912   /* start with reliable default values */
913   graphic_info[graphic].src_x = 0;
914   graphic_info[graphic].src_y = 0;
915   graphic_info[graphic].width = TILEX;
916   graphic_info[graphic].height = TILEY;
917   graphic_info[graphic].offset_x = 0;   /* one or both of these values ... */
918   graphic_info[graphic].offset_y = 0;   /* ... will be corrected later */
919
920   /* optional x and y tile position of animation frame sequence */
921   if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
922     graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
923   if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
924     graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
925
926   /* optional x and y pixel position of animation frame sequence */
927   if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
928     graphic_info[graphic].src_x = parameter[GFX_ARG_X];
929   if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
930     graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
931
932   /* optional width and height of each animation frame */
933   if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
934     graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
935   if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
936     graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
937
938   /* correct x or y offset dependant of vertical or horizontal frame order */
939   if (parameter[GFX_ARG_VERTICAL])      /* frames are ordered vertically */
940   {
941     if (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE)
942       graphic_info[graphic].offset_y = parameter[GFX_ARG_OFFSET];
943     else
944       graphic_info[graphic].offset_y = graphic_info[graphic].height;
945   }
946   else                                  /* frames are ordered horizontally */
947   {
948     if (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE)
949       graphic_info[graphic].offset_x = parameter[GFX_ARG_OFFSET];
950     else
951       graphic_info[graphic].offset_x = graphic_info[graphic].width;
952   }
953
954   /* optionally, the x and y offset of frames can be specified directly */
955   if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
956     graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
957   if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
958     graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
959
960   /* automatically determine correct number of frames, if not defined */
961   if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
962     graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
963   else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
964     graphic_info[graphic].anim_frames = num_xtiles;
965   else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
966     graphic_info[graphic].anim_frames = num_ytiles;
967   else
968     graphic_info[graphic].anim_frames = 1;
969
970   graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
971   if (graphic_info[graphic].anim_delay == 0)    /* delay must be at least 1 */
972     graphic_info[graphic].anim_delay = 1;
973
974   /* set mode for animation frame order */
975   if (parameter[GFX_ARG_MODE_LOOP])
976     graphic_info[graphic].anim_mode = ANIM_LOOP;
977   else if (parameter[GFX_ARG_MODE_LINEAR])
978     graphic_info[graphic].anim_mode = ANIM_LINEAR;
979   else if (parameter[GFX_ARG_MODE_PINGPONG])
980     graphic_info[graphic].anim_mode = ANIM_PINGPONG;
981   else if (parameter[GFX_ARG_MODE_PINGPONG2])
982     graphic_info[graphic].anim_mode = ANIM_PINGPONG2;
983   else if (parameter[GFX_ARG_MODE_RANDOM])
984     graphic_info[graphic].anim_mode = ANIM_RANDOM;
985   else if (graphic_info[graphic].anim_frames > 1)
986     graphic_info[graphic].anim_mode = ANIM_LOOP;
987   else
988     graphic_info[graphic].anim_mode = ANIM_NONE;
989
990   /* set additional flag to play animation frames in reverse order */
991   if (parameter[GFX_ARG_MODE_REVERSE])
992     graphic_info[graphic].anim_mode |= ANIM_REVERSE;
993
994   /* automatically determine correct start frame, if not defined */
995   if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
996     graphic_info[graphic].anim_start_frame = 0;
997   else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
998     graphic_info[graphic].anim_start_frame =
999       graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
1000   else
1001     graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
1002
1003   /* animation synchronized with global frame counter, not move position */
1004   graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1005
1006   /* this is only used for toon animations */
1007   graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
1008   graphic_info[graphic].step_delay  = parameter[GFX_ARG_STEP_DELAY];
1009 }
1010
1011 static void InitGraphicInfo()
1012 {
1013   static boolean clipmasks_initialized = FALSE;
1014   int fallback_graphic = IMG_CHAR_EXCLAM;
1015   struct FileInfo *fallback_image = getImageListEntry(fallback_graphic);
1016   Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic);
1017   int num_images = getImageListSize();
1018   int i;
1019 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1020   Pixmap src_pixmap;
1021   XGCValues clip_gc_values;
1022   unsigned long clip_gc_valuemask;
1023   GC copy_clipmask_gc = None;
1024 #endif
1025
1026   if (graphic_info != NULL)
1027     free(graphic_info);
1028
1029   graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
1030
1031 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1032   if (clipmasks_initialized)
1033   {
1034     for (i=0; i<num_images; i++)
1035     {
1036       if (graphic_info[i].clip_mask)
1037         XFreePixmap(display, graphic_info[i].clip_mask);
1038       if (graphic_info[i].clip_gc)
1039         XFreeGC(display, graphic_info[i].clip_gc);
1040
1041       graphic_info[i].clip_mask = None;
1042       graphic_info[i].clip_gc = None;
1043     }
1044   }
1045 #endif
1046
1047   for (i=0; i<num_images; i++)
1048   {
1049     struct FileInfo *image = getImageListEntry(i);
1050     Bitmap *src_bitmap;
1051     int src_x, src_y;
1052     int first_frame, last_frame;
1053
1054     set_graphic_parameters(i, image->parameter);
1055
1056     /* now check if no animation frames are outside of the loaded image */
1057
1058     if (graphic_info[i].bitmap == NULL)
1059       continue;         /* skip check for optional images that are undefined */
1060
1061     first_frame = 0;
1062     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1063     if (src_x < 0 || src_y < 0 ||
1064         src_x + TILEX > src_bitmap->width ||
1065         src_y + TILEY > src_bitmap->height)
1066     {
1067       Error(ERR_RETURN_LINE, "-");
1068       Error(ERR_RETURN, "warning: error found in config file:");
1069       Error(ERR_RETURN, "- config file: '%s'",
1070             getImageConfigFilename());
1071       Error(ERR_RETURN, "- config token: '%s'",
1072             getTokenFromImageID(i));
1073       Error(ERR_RETURN, "- image file: '%s'",
1074             src_bitmap->source_filename);
1075       Error(ERR_RETURN,
1076             "error: first animation frame out of bounds (%d, %d)",
1077             src_x, src_y);
1078       Error(ERR_RETURN, "custom graphic rejected for this element/action");
1079
1080       if (i == fallback_graphic)
1081         Error(ERR_EXIT, "fatal error: no fallback graphic available");
1082
1083       Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1084       Error(ERR_RETURN_LINE, "-");
1085
1086       set_graphic_parameters(i, fallback_image->default_parameter);
1087       graphic_info[i].bitmap = fallback_bitmap;
1088     }
1089
1090     last_frame = graphic_info[i].anim_frames - 1;
1091     getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1092     if (src_x < 0 || src_y < 0 ||
1093         src_x + TILEX > src_bitmap->width ||
1094         src_y + TILEY > src_bitmap->height)
1095     {
1096       Error(ERR_RETURN_LINE, "-");
1097       Error(ERR_RETURN, "warning: error found in config file:");
1098       Error(ERR_RETURN, "- config file: '%s'",
1099             getImageConfigFilename());
1100       Error(ERR_RETURN, "- config token: '%s'",
1101             getTokenFromImageID(i));
1102       Error(ERR_RETURN, "- image file: '%s'",
1103             src_bitmap->source_filename);
1104       Error(ERR_RETURN,
1105             "error: last animation frame (%d) out of bounds (%d, %d)",
1106             last_frame, src_x, src_y);
1107       Error(ERR_RETURN, "custom graphic rejected for this element/action");
1108
1109       if (i == fallback_graphic)
1110         Error(ERR_EXIT, "fatal error: no fallback graphic available");
1111
1112       Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1113       Error(ERR_RETURN_LINE, "-");
1114
1115       set_graphic_parameters(i, fallback_image->default_parameter);
1116       graphic_info[i].bitmap = fallback_bitmap;
1117     }
1118
1119 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1120     /* currently we need only a tile clip mask from the first frame */
1121     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1122
1123     if (copy_clipmask_gc == None)
1124     {
1125       clip_gc_values.graphics_exposures = False;
1126       clip_gc_valuemask = GCGraphicsExposures;
1127       copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
1128                                    clip_gc_valuemask, &clip_gc_values);
1129     }
1130
1131     graphic_info[i].clip_mask =
1132       XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
1133
1134     src_pixmap = src_bitmap->clip_mask;
1135     XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
1136               copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
1137
1138     clip_gc_values.graphics_exposures = False;
1139     clip_gc_values.clip_mask = graphic_info[i].clip_mask;
1140     clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
1141     graphic_info[i].clip_gc =
1142       XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
1143 #endif
1144   }
1145
1146 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1147   if (copy_clipmask_gc)
1148     XFreeGC(display, copy_clipmask_gc);
1149 #endif
1150
1151   clipmasks_initialized = TRUE;
1152 }
1153
1154 static void set_sound_parameters(int sound, int *parameter)
1155 {
1156   /* explicit loop mode setting in configuration overrides default value */
1157   if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1158     sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
1159 }
1160
1161 static void InitSoundInfo()
1162 {
1163   int *sound_effect_properties;
1164   int num_sounds = getSoundListSize();
1165   int i, j;
1166
1167   if (sound_info != NULL)
1168     free(sound_info);
1169
1170   sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
1171   sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
1172
1173   /* initialize sound effect for all elements to "no sound" */
1174   for (i=0; i<MAX_NUM_ELEMENTS; i++)
1175     for (j=0; j<NUM_ACTIONS; j++)
1176       element_info[i].sound[j] = SND_UNDEFINED;
1177
1178   for (i=0; i<num_sounds; i++)
1179   {
1180     struct FileInfo *sound = getSoundListEntry(i);
1181     int len_effect_text = strlen(sound->token);
1182
1183     sound_effect_properties[i] = ACTION_OTHER;
1184     sound_info[i].loop = FALSE;
1185
1186     /* determine all loop sounds and identify certain sound classes */
1187
1188     for (j=0; element_action_info[j].suffix; j++)
1189     {
1190       int len_action_text = strlen(element_action_info[j].suffix);
1191
1192       if (len_action_text < len_effect_text &&
1193           strcmp(&sound->token[len_effect_text - len_action_text],
1194                  element_action_info[j].suffix) == 0)
1195       {
1196         sound_effect_properties[i] = element_action_info[j].value;
1197
1198         if (element_action_info[j].is_loop_sound)
1199           sound_info[i].loop = TRUE;
1200       }
1201     }
1202
1203     /* associate elements and some selected sound actions */
1204
1205     for (j=0; j<MAX_NUM_ELEMENTS; j++)
1206     {
1207       if (element_info[j].sound_class_name)
1208       {
1209         int len_class_text = strlen(element_info[j].sound_class_name);
1210
1211         if (len_class_text + 1 < len_effect_text &&
1212             strncmp(sound->token,
1213                     element_info[j].sound_class_name, len_class_text) == 0 &&
1214             sound->token[len_class_text] == '.')
1215         {
1216           int sound_action_value = sound_effect_properties[i];
1217
1218           element_info[j].sound[sound_action_value] = i;
1219         }
1220       }
1221     }
1222
1223     set_sound_parameters(i, sound->parameter);
1224   }
1225
1226   free(sound_effect_properties);
1227
1228 #if 0
1229   /* TEST ONLY */
1230   {
1231     int element = EL_SAND;
1232     int sound_action = ACTION_DIGGING;
1233     int j = 0;
1234
1235     while (element_action_info[j].suffix)
1236     {
1237       if (element_action_info[j].value == sound_action)
1238         printf("element %d, sound action '%s'  == %d\n",
1239                element, element_action_info[j].suffix,
1240                element_info_[element].sound[sound_action]);
1241       j++;
1242     }
1243   }
1244 #endif
1245 }
1246
1247 void InitElementProperties()
1248 {
1249   int i, j;
1250
1251   static int ep_amoebalive[] =
1252   {
1253     EL_AMOEBA_WET,
1254     EL_AMOEBA_DRY,
1255     EL_AMOEBA_FULL,
1256     EL_BD_AMOEBA
1257   };
1258   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
1259
1260   static int ep_amoeboid[] =
1261   {
1262     EL_AMOEBA_DEAD,
1263     EL_AMOEBA_WET,
1264     EL_AMOEBA_DRY,
1265     EL_AMOEBA_FULL,
1266     EL_BD_AMOEBA
1267   };
1268   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1269
1270   static int ep_schluessel[] =
1271   {
1272     EL_KEY1,
1273     EL_KEY2,
1274     EL_KEY3,
1275     EL_KEY4,
1276     EL_EM_KEY1,
1277     EL_EM_KEY2,
1278     EL_EM_KEY3,
1279     EL_EM_KEY4
1280   };
1281   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1282
1283   static int ep_pforte[] =
1284   {
1285     EL_GATE1,
1286     EL_GATE2,
1287     EL_GATE3,
1288     EL_GATE4,
1289     EL_GATE1_GRAY,
1290     EL_GATE2_GRAY,
1291     EL_GATE3_GRAY,
1292     EL_GATE4_GRAY,
1293     EL_EM_GATE1,
1294     EL_EM_GATE2,
1295     EL_EM_GATE3,
1296     EL_EM_GATE4,
1297     EL_EM_GATE1_GRAY,
1298     EL_EM_GATE2_GRAY,
1299     EL_EM_GATE3_GRAY,
1300     EL_EM_GATE4_GRAY,
1301     EL_SWITCHGATE_OPEN,
1302     EL_SWITCHGATE_OPENING,
1303     EL_SWITCHGATE_CLOSED,
1304     EL_SWITCHGATE_CLOSING,
1305     EL_TIMEGATE_OPEN,
1306     EL_TIMEGATE_OPENING,
1307     EL_TIMEGATE_CLOSED,
1308     EL_TIMEGATE_CLOSING,
1309     EL_TUBE_ALL,
1310     EL_TUBE_VERTICAL,
1311     EL_TUBE_HORIZONTAL,
1312     EL_TUBE_VERTICAL_LEFT,
1313     EL_TUBE_VERTICAL_RIGHT,
1314     EL_TUBE_HORIZONTAL_UP,
1315     EL_TUBE_HORIZONTAL_DOWN,
1316     EL_TUBE_LEFT_UP,
1317     EL_TUBE_LEFT_DOWN,
1318     EL_TUBE_RIGHT_UP,
1319     EL_TUBE_RIGHT_DOWN
1320   };
1321   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1322
1323   static int ep_solid[] =
1324   {
1325     EL_STEELWALL,
1326     EL_WALL,
1327     EL_WALL_GROWING,
1328     EL_WALL_GROWING_X,
1329     EL_WALL_GROWING_Y,
1330     EL_WALL_GROWING_XY,
1331     EL_BD_WALL,
1332     EL_WALL_CRUMBLED,
1333     EL_EXIT_CLOSED,
1334     EL_EXIT_OPENING,
1335     EL_EXIT_OPEN,
1336     EL_AMOEBA_DEAD,
1337     EL_AMOEBA_WET,
1338     EL_AMOEBA_DRY,
1339     EL_AMOEBA_FULL,
1340     EL_BD_AMOEBA,
1341     EL_QUICKSAND_FULL,
1342     EL_QUICKSAND_EMPTY,
1343     EL_QUICKSAND_FILLING,
1344     EL_QUICKSAND_EMPTYING,
1345     EL_MAGIC_WALL,
1346     EL_MAGIC_WALL_ACTIVE,
1347     EL_MAGIC_WALL_EMPTYING,
1348     EL_MAGIC_WALL_FILLING,
1349     EL_MAGIC_WALL_FULL,
1350     EL_MAGIC_WALL_DEAD,
1351     EL_BD_MAGIC_WALL,
1352     EL_BD_MAGIC_WALL_ACTIVE,
1353     EL_BD_MAGIC_WALL_EMPTYING,
1354     EL_BD_MAGIC_WALL_FULL,
1355     EL_BD_MAGIC_WALL_FILLING,
1356     EL_BD_MAGIC_WALL_DEAD,
1357     EL_GAMEOFLIFE,
1358     EL_BIOMAZE,
1359     EL_ACIDPOOL_TOPLEFT,
1360     EL_ACIDPOOL_TOPRIGHT,
1361     EL_ACIDPOOL_BOTTOMLEFT,
1362     EL_ACIDPOOL_BOTTOM,
1363     EL_ACIDPOOL_BOTTOMRIGHT,
1364     EL_SP_CHIP_SINGLE,
1365     EL_SP_CHIP_LEFT,
1366     EL_SP_CHIP_RIGHT,
1367     EL_SP_CHIP_UPPER,
1368     EL_SP_CHIP_LOWER,
1369     EL_SP_HARD_GRAY,
1370     EL_SP_HARD_GREEN,
1371     EL_SP_HARD_BLUE,
1372     EL_SP_HARD_RED,
1373     EL_SP_HARD_YELLOW,
1374     EL_SP_HARD_BASE1,
1375     EL_SP_HARD_BASE2,
1376     EL_SP_HARD_BASE3,
1377     EL_SP_HARD_BASE4,
1378     EL_SP_HARD_BASE5,
1379     EL_SP_HARD_BASE6,
1380     EL_SP_TERMINAL,
1381     EL_SP_TERMINAL_ACTIVE,
1382     EL_SP_EXIT_CLOSED,
1383     EL_SP_EXIT_OPEN,
1384     EL_INVISIBLE_STEELWALL,
1385     EL_INVISIBLE_STEELWALL_ACTIVE,
1386     EL_INVISIBLE_WALL,
1387     EL_INVISIBLE_WALL_ACTIVE,
1388     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1389     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1390     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1391     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1392     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1393     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1394     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1395     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1396     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1397     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1398     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1399     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1400     EL_SWITCHGATE_SWITCH_UP,
1401     EL_SWITCHGATE_SWITCH_DOWN,
1402     EL_LIGHT_SWITCH,
1403     EL_LIGHT_SWITCH_ACTIVE,
1404     EL_TIMEGATE_SWITCH,
1405     EL_TIMEGATE_SWITCH_ACTIVE,
1406     EL_SIGN_EXCLAMATION,
1407     EL_SIGN_RADIOACTIVITY,
1408     EL_SIGN_STOP,
1409     EL_SIGN_WHEELCHAIR,
1410     EL_SIGN_PARKING,
1411     EL_SIGN_ONEWAY,
1412     EL_SIGN_HEART,
1413     EL_SIGN_TRIANGLE,
1414     EL_SIGN_ROUND,
1415     EL_SIGN_EXIT,
1416     EL_SIGN_YINYANG,
1417     EL_SIGN_OTHER,
1418     EL_STEELWALL_SLANTED,
1419     EL_EMC_STEELWALL1,
1420     EL_EMC_STEELWALL2,
1421     EL_EMC_STEELWALL3,
1422     EL_EMC_STEELWALL4,
1423     EL_EMC_WALL_PILLAR_UPPER,
1424     EL_EMC_WALL_PILLAR_MIDDLE,
1425     EL_EMC_WALL_PILLAR_LOWER,
1426     EL_EMC_WALL4,
1427     EL_EMC_WALL5,
1428     EL_EMC_WALL6,
1429     EL_EMC_WALL7,
1430     EL_EMC_WALL8,
1431     EL_CRYSTAL,
1432     EL_WALL_PEARL,
1433     EL_WALL_CRYSTAL,
1434     EL_GATE1,
1435     EL_GATE2,
1436     EL_GATE3,
1437     EL_GATE4,
1438     EL_GATE1_GRAY,
1439     EL_GATE2_GRAY,
1440     EL_GATE3_GRAY,
1441     EL_GATE4_GRAY,
1442     EL_EM_GATE1,
1443     EL_EM_GATE2,
1444     EL_EM_GATE3,
1445     EL_EM_GATE4,
1446     EL_EM_GATE1_GRAY,
1447     EL_EM_GATE2_GRAY,
1448     EL_EM_GATE3_GRAY,
1449     EL_EM_GATE4_GRAY,
1450     EL_SWITCHGATE_OPEN,
1451     EL_SWITCHGATE_OPENING,
1452     EL_SWITCHGATE_CLOSED,
1453     EL_SWITCHGATE_CLOSING,
1454     EL_TIMEGATE_OPEN,
1455     EL_TIMEGATE_OPENING,
1456     EL_TIMEGATE_CLOSED,
1457     EL_TIMEGATE_CLOSING,
1458     EL_TUBE_ALL,
1459     EL_TUBE_VERTICAL,
1460     EL_TUBE_HORIZONTAL,
1461     EL_TUBE_VERTICAL_LEFT,
1462     EL_TUBE_VERTICAL_RIGHT,
1463     EL_TUBE_HORIZONTAL_UP,
1464     EL_TUBE_HORIZONTAL_DOWN,
1465     EL_TUBE_LEFT_UP,
1466     EL_TUBE_LEFT_DOWN,
1467     EL_TUBE_RIGHT_UP,
1468     EL_TUBE_RIGHT_DOWN
1469   };
1470   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1471
1472   static int ep_massive[] =
1473   {
1474     EL_STEELWALL,
1475     EL_ACID,
1476     EL_ACIDPOOL_TOPLEFT,
1477     EL_ACIDPOOL_TOPRIGHT,
1478     EL_ACIDPOOL_BOTTOMLEFT,
1479     EL_ACIDPOOL_BOTTOM,
1480     EL_ACIDPOOL_BOTTOMRIGHT,
1481     EL_SP_HARD_GRAY,
1482     EL_SP_HARD_GREEN,
1483     EL_SP_HARD_BLUE,
1484     EL_SP_HARD_RED,
1485     EL_SP_HARD_YELLOW,
1486     EL_SP_HARD_BASE1,
1487     EL_SP_HARD_BASE2,
1488     EL_SP_HARD_BASE3,
1489     EL_SP_HARD_BASE4,
1490     EL_SP_HARD_BASE5,
1491     EL_SP_HARD_BASE6,
1492     EL_INVISIBLE_STEELWALL,
1493     EL_INVISIBLE_STEELWALL_ACTIVE,
1494     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1495     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1496     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1497     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1498     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1499     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1500     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1501     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1502     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1503     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1504     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1505     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1506     EL_LIGHT_SWITCH,
1507     EL_LIGHT_SWITCH_ACTIVE,
1508     EL_SIGN_EXCLAMATION,
1509     EL_SIGN_RADIOACTIVITY,
1510     EL_SIGN_STOP,
1511     EL_SIGN_WHEELCHAIR,
1512     EL_SIGN_PARKING,
1513     EL_SIGN_ONEWAY,
1514     EL_SIGN_HEART,
1515     EL_SIGN_TRIANGLE,
1516     EL_SIGN_ROUND,
1517     EL_SIGN_EXIT,
1518     EL_SIGN_YINYANG,
1519     EL_SIGN_OTHER,
1520     EL_STEELWALL_SLANTED,
1521     EL_EMC_STEELWALL1,
1522     EL_EMC_STEELWALL2,
1523     EL_EMC_STEELWALL3,
1524     EL_EMC_STEELWALL4,
1525     EL_CRYSTAL,
1526     EL_GATE1,
1527     EL_GATE2,
1528     EL_GATE3,
1529     EL_GATE4,
1530     EL_GATE1_GRAY,
1531     EL_GATE2_GRAY,
1532     EL_GATE3_GRAY,
1533     EL_GATE4_GRAY,
1534     EL_EM_GATE1,
1535     EL_EM_GATE2,
1536     EL_EM_GATE3,
1537     EL_EM_GATE4,
1538     EL_EM_GATE1_GRAY,
1539     EL_EM_GATE2_GRAY,
1540     EL_EM_GATE3_GRAY,
1541     EL_EM_GATE4_GRAY,
1542     EL_SWITCHGATE_OPEN,
1543     EL_SWITCHGATE_OPENING,
1544     EL_SWITCHGATE_CLOSED,
1545     EL_SWITCHGATE_CLOSING,
1546     EL_TIMEGATE_OPEN,
1547     EL_TIMEGATE_OPENING,
1548     EL_TIMEGATE_CLOSED,
1549     EL_TIMEGATE_CLOSING,
1550     EL_TUBE_ALL,
1551     EL_TUBE_VERTICAL,
1552     EL_TUBE_HORIZONTAL,
1553     EL_TUBE_VERTICAL_LEFT,
1554     EL_TUBE_VERTICAL_RIGHT,
1555     EL_TUBE_HORIZONTAL_UP,
1556     EL_TUBE_HORIZONTAL_DOWN,
1557     EL_TUBE_LEFT_UP,
1558     EL_TUBE_LEFT_DOWN,
1559     EL_TUBE_RIGHT_UP,
1560     EL_TUBE_RIGHT_DOWN
1561   };
1562   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1563
1564   static int ep_slippery[] =
1565   {
1566     EL_WALL_CRUMBLED,
1567     EL_BD_WALL,
1568     EL_ROCK,
1569     EL_BD_ROCK,
1570     EL_EMERALD,
1571     EL_BD_DIAMOND,
1572     EL_EMERALD_YELLOW,
1573     EL_EMERALD_RED,
1574     EL_EMERALD_PURPLE,
1575     EL_DIAMOND,
1576     EL_BOMB,
1577     EL_NUT,
1578     EL_ROBOT_WHEEL_ACTIVE,
1579     EL_ROBOT_WHEEL,
1580     EL_TIME_ORB_FULL,
1581     EL_TIME_ORB_EMPTY,
1582     EL_LAMP_ACTIVE,
1583     EL_LAMP,
1584     EL_ACIDPOOL_TOPLEFT,
1585     EL_ACIDPOOL_TOPRIGHT,
1586     EL_SATELLITE,
1587     EL_SP_ZONK,
1588     EL_SP_INFOTRON,
1589     EL_SP_CHIP_SINGLE,
1590     EL_SP_CHIP_LEFT,
1591     EL_SP_CHIP_RIGHT,
1592     EL_SP_CHIP_UPPER,
1593     EL_SP_CHIP_LOWER,
1594     EL_SPEED_PILL,
1595     EL_STEELWALL_SLANTED,
1596     EL_PEARL,
1597     EL_CRYSTAL
1598   };
1599   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1600
1601   static int ep_enemy[] =
1602   {
1603     EL_BUG,
1604     EL_SPACESHIP,
1605     EL_BD_BUTTERFLY,
1606     EL_BD_FIREFLY,
1607     EL_YAMYAM,
1608     EL_DARK_YAMYAM,
1609     EL_ROBOT,
1610     EL_PACMAN,
1611     EL_SP_SNIKSNAK,
1612     EL_SP_ELECTRON
1613   };
1614   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1615
1616   static int ep_mauer[] =
1617   {
1618     EL_STEELWALL,
1619     EL_GATE1,
1620     EL_GATE2,
1621     EL_GATE3,
1622     EL_GATE4,
1623     EL_GATE1_GRAY,
1624     EL_GATE2_GRAY,
1625     EL_GATE3_GRAY,
1626     EL_GATE4_GRAY,
1627     EL_EM_GATE1,
1628     EL_EM_GATE2,
1629     EL_EM_GATE3,
1630     EL_EM_GATE4,
1631     EL_EM_GATE1_GRAY,
1632     EL_EM_GATE2_GRAY,
1633     EL_EM_GATE3_GRAY,
1634     EL_EM_GATE4_GRAY,
1635     EL_EXIT_CLOSED,
1636     EL_EXIT_OPENING,
1637     EL_EXIT_OPEN,
1638     EL_WALL,
1639     EL_WALL_CRUMBLED,
1640     EL_WALL_GROWING,
1641     EL_WALL_GROWING_X,
1642     EL_WALL_GROWING_Y,
1643     EL_WALL_GROWING_XY,
1644     EL_WALL_GROWING_ACTIVE,
1645     EL_BD_WALL,
1646     EL_SP_CHIP_SINGLE,
1647     EL_SP_CHIP_LEFT,
1648     EL_SP_CHIP_RIGHT,
1649     EL_SP_CHIP_UPPER,
1650     EL_SP_CHIP_LOWER,
1651     EL_SP_HARD_GRAY,
1652     EL_SP_HARD_GREEN,
1653     EL_SP_HARD_BLUE,
1654     EL_SP_HARD_RED,
1655     EL_SP_HARD_YELLOW,
1656     EL_SP_HARD_BASE1,
1657     EL_SP_HARD_BASE2,
1658     EL_SP_HARD_BASE3,
1659     EL_SP_HARD_BASE4,
1660     EL_SP_HARD_BASE5,
1661     EL_SP_HARD_BASE6,
1662     EL_SP_TERMINAL,
1663     EL_SP_TERMINAL_ACTIVE,
1664     EL_SP_EXIT_CLOSED,
1665     EL_SP_EXIT_OPEN,
1666     EL_INVISIBLE_STEELWALL,
1667     EL_INVISIBLE_STEELWALL_ACTIVE,
1668     EL_INVISIBLE_WALL,
1669     EL_INVISIBLE_WALL_ACTIVE,
1670     EL_STEELWALL_SLANTED,
1671     EL_EMC_STEELWALL1,
1672     EL_EMC_STEELWALL2,
1673     EL_EMC_STEELWALL3,
1674     EL_EMC_STEELWALL4,
1675     EL_EMC_WALL_PILLAR_UPPER,
1676     EL_EMC_WALL_PILLAR_MIDDLE,
1677     EL_EMC_WALL_PILLAR_LOWER,
1678     EL_EMC_WALL4,
1679     EL_EMC_WALL5,
1680     EL_EMC_WALL6,
1681     EL_EMC_WALL7,
1682     EL_EMC_WALL8
1683   };
1684   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1685
1686   static int ep_can_fall[] =
1687   {
1688     EL_ROCK,
1689     EL_BD_ROCK,
1690     EL_EMERALD,
1691     EL_BD_DIAMOND,
1692     EL_EMERALD_YELLOW,
1693     EL_EMERALD_RED,
1694     EL_EMERALD_PURPLE,
1695     EL_DIAMOND,
1696     EL_BOMB,
1697     EL_NUT,
1698     EL_AMOEBA_DROP,
1699     EL_QUICKSAND_FULL,
1700     EL_MAGIC_WALL_FULL,
1701     EL_BD_MAGIC_WALL_FULL,
1702     EL_TIME_ORB_FULL,
1703     EL_TIME_ORB_EMPTY,
1704     EL_SP_ZONK,
1705     EL_SP_INFOTRON,
1706     EL_SP_DISK_ORANGE,
1707     EL_PEARL,
1708     EL_CRYSTAL,
1709     EL_SPRING,
1710     EL_DX_SUPABOMB
1711   };
1712   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1713
1714   static int ep_can_smash[] =
1715   {
1716     EL_ROCK,
1717     EL_BD_ROCK,
1718     EL_EMERALD,
1719     EL_BD_DIAMOND,
1720     EL_EMERALD_YELLOW,
1721     EL_EMERALD_RED,
1722     EL_EMERALD_PURPLE,
1723     EL_DIAMOND,
1724     EL_KEY1,
1725     EL_KEY2,
1726     EL_KEY3,
1727     EL_KEY4,
1728     EL_EM_KEY1,
1729     EL_EM_KEY2,
1730     EL_EM_KEY3,
1731     EL_EM_KEY4,
1732     EL_BOMB,
1733     EL_NUT,
1734     EL_AMOEBA_DROP,
1735     EL_TIME_ORB_FULL,
1736     EL_TIME_ORB_EMPTY,
1737     EL_SP_ZONK,
1738     EL_SP_INFOTRON,
1739     EL_SP_DISK_ORANGE,
1740     EL_PEARL,
1741     EL_CRYSTAL,
1742     EL_SPRING,
1743     EL_DX_SUPABOMB
1744   };
1745   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1746
1747   static int ep_can_change[] =
1748   {
1749     EL_ROCK,
1750     EL_BD_ROCK,
1751     EL_EMERALD,
1752     EL_BD_DIAMOND,
1753     EL_EMERALD_YELLOW,
1754     EL_EMERALD_RED,
1755     EL_EMERALD_PURPLE,
1756     EL_DIAMOND
1757   };
1758   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1759
1760   static int ep_can_move[] =
1761   {
1762     EL_BUG,
1763     EL_SPACESHIP,
1764     EL_BD_BUTTERFLY,
1765     EL_BD_FIREFLY,
1766     EL_YAMYAM,
1767     EL_DARK_YAMYAM,
1768     EL_ROBOT,
1769     EL_PACMAN,
1770     EL_MOLE,
1771     EL_PENGUIN,
1772     EL_PIG,
1773     EL_DRAGON,
1774     EL_SATELLITE,
1775     EL_SP_SNIKSNAK,
1776     EL_SP_ELECTRON,
1777     EL_BALLOON,
1778     EL_SPRING
1779   };
1780   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1781
1782   static int ep_could_move[] =
1783   {
1784     EL_BUG_RIGHT,
1785     EL_BUG_UP,
1786     EL_BUG_LEFT,
1787     EL_BUG_DOWN,
1788     EL_SPACESHIP_RIGHT,
1789     EL_SPACESHIP_UP,
1790     EL_SPACESHIP_LEFT,
1791     EL_SPACESHIP_DOWN,
1792     EL_BD_BUTTERFLY_RIGHT,
1793     EL_BD_BUTTERFLY_UP,
1794     EL_BD_BUTTERFLY_LEFT,
1795     EL_BD_BUTTERFLY_DOWN,
1796     EL_BD_FIREFLY_RIGHT,
1797     EL_BD_FIREFLY_UP,
1798     EL_BD_FIREFLY_LEFT,
1799     EL_BD_FIREFLY_DOWN,
1800     EL_PACMAN_RIGHT,
1801     EL_PACMAN_UP,
1802     EL_PACMAN_LEFT,
1803     EL_PACMAN_DOWN
1804   };
1805   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1806
1807   static int ep_dont_touch[] =
1808   {
1809     EL_BUG,
1810     EL_SPACESHIP,
1811     EL_BD_BUTTERFLY,
1812     EL_BD_FIREFLY
1813   };
1814   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1815
1816   static int ep_dont_go_to[] =
1817   {
1818     EL_BUG,
1819     EL_SPACESHIP,
1820     EL_BD_BUTTERFLY,
1821     EL_BD_FIREFLY,
1822     EL_YAMYAM,
1823     EL_DARK_YAMYAM,
1824     EL_ROBOT,
1825     EL_PACMAN,
1826     EL_AMOEBA_DROP,
1827     EL_ACID,
1828     EL_SP_SNIKSNAK,
1829     EL_SP_ELECTRON,
1830     EL_SP_BUGGY_BASE_ACTIVE,
1831     EL_TRAP_ACTIVE,
1832     EL_LANDMINE
1833   };
1834   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1835
1836   static int ep_mampf2[] =
1837   {
1838     EL_SAND,
1839     EL_BUG,
1840     EL_SPACESHIP,
1841     EL_BD_BUTTERFLY,
1842     EL_BD_FIREFLY,
1843     EL_YAMYAM,
1844     EL_ROBOT,
1845     EL_PACMAN,
1846     EL_AMOEBA_DROP,
1847     EL_AMOEBA_DEAD,
1848     EL_AMOEBA_WET,
1849     EL_AMOEBA_DRY,
1850     EL_AMOEBA_FULL,
1851     EL_BD_AMOEBA,
1852     EL_EMERALD,
1853     EL_BD_DIAMOND,
1854     EL_EMERALD_YELLOW,
1855     EL_EMERALD_RED,
1856     EL_EMERALD_PURPLE,
1857     EL_DIAMOND,
1858     EL_PEARL,
1859     EL_CRYSTAL
1860   };
1861   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1862
1863   static int ep_bd_element[] =
1864   {
1865     EL_EMPTY,
1866     EL_SAND,
1867     EL_WALL_CRUMBLED,
1868     EL_BD_WALL,
1869     EL_ROCK,
1870     EL_BD_ROCK,
1871     EL_BD_DIAMOND,
1872     EL_BD_MAGIC_WALL,
1873     EL_EXIT_CLOSED,
1874     EL_EXIT_OPEN,
1875     EL_STEELWALL,
1876     EL_PLAYER1,
1877     EL_BD_FIREFLY,
1878     EL_BD_FIREFLY_1,
1879     EL_BD_FIREFLY_2,
1880     EL_BD_FIREFLY_3,
1881     EL_BD_FIREFLY_4,
1882     EL_BD_BUTTERFLY,
1883     EL_BD_BUTTERFLY_1,
1884     EL_BD_BUTTERFLY_2,
1885     EL_BD_BUTTERFLY_3,
1886     EL_BD_BUTTERFLY_4,
1887     EL_BD_AMOEBA,
1888     EL_CHAR_QUESTION
1889   };
1890   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1891
1892   static int ep_sb_element[] =
1893   {
1894     EL_EMPTY,
1895     EL_STEELWALL,
1896     EL_SOKOBAN_OBJECT,
1897     EL_SOKOBAN_FIELD_EMPTY,
1898     EL_SOKOBAN_FIELD_FULL,
1899     EL_PLAYER1,
1900     EL_INVISIBLE_STEELWALL
1901   };
1902   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1903
1904   static int ep_gem[] =
1905   {
1906     EL_EMERALD,
1907     EL_BD_DIAMOND,
1908     EL_EMERALD_YELLOW,
1909     EL_EMERALD_RED,
1910     EL_EMERALD_PURPLE,
1911     EL_DIAMOND
1912   };
1913   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1914
1915   static int ep_inactive[] =
1916   {
1917     EL_EMPTY,
1918     EL_SAND,
1919     EL_WALL,
1920     EL_BD_WALL,
1921     EL_WALL_CRUMBLED,
1922     EL_STEELWALL,
1923     EL_AMOEBA_DEAD,
1924     EL_QUICKSAND_EMPTY,
1925     EL_STONEBLOCK,
1926     EL_ROBOT_WHEEL,
1927     EL_KEY1,
1928     EL_KEY2,
1929     EL_KEY3,
1930     EL_KEY4,
1931     EL_EM_KEY1,
1932     EL_EM_KEY2,
1933     EL_EM_KEY3,
1934     EL_EM_KEY4,
1935     EL_GATE1,
1936     EL_GATE2,
1937     EL_GATE3,
1938     EL_GATE4,
1939     EL_GATE1_GRAY,
1940     EL_GATE2_GRAY,
1941     EL_GATE3_GRAY,
1942     EL_GATE4_GRAY,
1943     EL_EM_GATE1,
1944     EL_EM_GATE2,
1945     EL_EM_GATE3,
1946     EL_EM_GATE4,
1947     EL_EM_GATE1_GRAY,
1948     EL_EM_GATE2_GRAY,
1949     EL_EM_GATE3_GRAY,
1950     EL_EM_GATE4_GRAY,
1951     EL_DYNAMITE,
1952     EL_INVISIBLE_STEELWALL,
1953     EL_INVISIBLE_WALL,
1954     EL_INVISIBLE_SAND,
1955     EL_LAMP,
1956     EL_LAMP_ACTIVE,
1957     EL_WALL_EMERALD,
1958     EL_WALL_DIAMOND,
1959     EL_WALL_BD_DIAMOND,
1960     EL_WALL_EMERALD_YELLOW,
1961     EL_DYNABOMB_NR,
1962     EL_DYNABOMB_SZ,
1963     EL_DYNABOMB_XL,
1964     EL_SOKOBAN_OBJECT,
1965     EL_SOKOBAN_FIELD_EMPTY,
1966     EL_SOKOBAN_FIELD_FULL,
1967     EL_WALL_EMERALD_RED,
1968     EL_WALL_EMERALD_PURPLE,
1969     EL_ACIDPOOL_TOPLEFT,
1970     EL_ACIDPOOL_TOPRIGHT,
1971     EL_ACIDPOOL_BOTTOMLEFT,
1972     EL_ACIDPOOL_BOTTOM,
1973     EL_ACIDPOOL_BOTTOMRIGHT,
1974     EL_MAGIC_WALL,
1975     EL_MAGIC_WALL_DEAD,
1976     EL_BD_MAGIC_WALL,
1977     EL_BD_MAGIC_WALL_DEAD,
1978     EL_AMOEBA_TO_DIAMOND,
1979     EL_BLOCKED,
1980     EL_SP_EMPTY,
1981     EL_SP_BASE,
1982     EL_SP_PORT1_RIGHT,
1983     EL_SP_PORT1_DOWN,
1984     EL_SP_PORT1_LEFT,
1985     EL_SP_PORT1_UP,
1986     EL_SP_PORT2_RIGHT,
1987     EL_SP_PORT2_DOWN,
1988     EL_SP_PORT2_LEFT,
1989     EL_SP_PORT2_UP,
1990     EL_SP_PORT_X,
1991     EL_SP_PORT_Y,
1992     EL_SP_PORT_XY,
1993     EL_SP_DISK_RED,
1994     EL_SP_DISK_YELLOW,
1995     EL_SP_CHIP_SINGLE,
1996     EL_SP_CHIP_LEFT,
1997     EL_SP_CHIP_RIGHT,
1998     EL_SP_CHIP_UPPER,
1999     EL_SP_CHIP_LOWER,
2000     EL_SP_HARD_GRAY,
2001     EL_SP_HARD_GREEN,
2002     EL_SP_HARD_BLUE,
2003     EL_SP_HARD_RED,
2004     EL_SP_HARD_YELLOW,
2005     EL_SP_HARD_BASE1,
2006     EL_SP_HARD_BASE2,
2007     EL_SP_HARD_BASE3,
2008     EL_SP_HARD_BASE4,
2009     EL_SP_HARD_BASE5,
2010     EL_SP_HARD_BASE6,
2011     EL_CONVEYOR_BELT1_SWITCH_LEFT,
2012     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2013     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2014     EL_CONVEYOR_BELT2_SWITCH_LEFT,
2015     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2016     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2017     EL_CONVEYOR_BELT3_SWITCH_LEFT,
2018     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2019     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2020     EL_CONVEYOR_BELT4_SWITCH_LEFT,
2021     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2022     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2023     EL_SIGN_EXCLAMATION,
2024     EL_SIGN_RADIOACTIVITY,
2025     EL_SIGN_STOP,
2026     EL_SIGN_WHEELCHAIR,
2027     EL_SIGN_PARKING,
2028     EL_SIGN_ONEWAY,
2029     EL_SIGN_HEART,
2030     EL_SIGN_TRIANGLE,
2031     EL_SIGN_ROUND,
2032     EL_SIGN_EXIT,
2033     EL_SIGN_YINYANG,
2034     EL_SIGN_OTHER,
2035     EL_STEELWALL_SLANTED,
2036     EL_EMC_STEELWALL1,
2037     EL_EMC_STEELWALL2,
2038     EL_EMC_STEELWALL3,
2039     EL_EMC_STEELWALL4,
2040     EL_EMC_WALL_PILLAR_UPPER,
2041     EL_EMC_WALL_PILLAR_MIDDLE,
2042     EL_EMC_WALL_PILLAR_LOWER,
2043     EL_EMC_WALL4,
2044     EL_EMC_WALL5,
2045     EL_EMC_WALL6,
2046     EL_EMC_WALL7,
2047     EL_EMC_WALL8
2048   };
2049   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
2050
2051   static int ep_explosive[] =
2052   {
2053     EL_BOMB,
2054     EL_DYNAMITE_ACTIVE,
2055     EL_DYNAMITE,
2056     EL_DYNABOMB_PLAYER1_ACTIVE,
2057     EL_DYNABOMB_PLAYER2_ACTIVE,
2058     EL_DYNABOMB_PLAYER3_ACTIVE,
2059     EL_DYNABOMB_PLAYER4_ACTIVE,
2060     EL_DYNABOMB_NR,
2061     EL_DYNABOMB_SZ,
2062     EL_DYNABOMB_XL,
2063     EL_BUG,
2064     EL_MOLE,
2065     EL_PENGUIN,
2066     EL_PIG,
2067     EL_DRAGON,
2068     EL_SATELLITE,
2069     EL_SP_DISK_RED,
2070     EL_SP_DISK_ORANGE,
2071     EL_SP_DISK_YELLOW,
2072     EL_SP_SNIKSNAK,
2073     EL_SP_ELECTRON,
2074     EL_DX_SUPABOMB
2075   };
2076   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
2077
2078   static int ep_mampf3[] =
2079   {
2080     EL_EMERALD,
2081     EL_BD_DIAMOND,
2082     EL_EMERALD_YELLOW,
2083     EL_EMERALD_RED,
2084     EL_EMERALD_PURPLE,
2085     EL_DIAMOND,
2086     EL_PEARL,
2087     EL_CRYSTAL
2088   };
2089   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
2090
2091   static int ep_pushable[] =
2092   {
2093     EL_ROCK,
2094     EL_BD_ROCK,
2095     EL_BOMB,
2096     EL_NUT,
2097     EL_TIME_ORB_EMPTY,
2098     EL_SOKOBAN_FIELD_FULL,
2099     EL_SOKOBAN_OBJECT,
2100     EL_SATELLITE,
2101     EL_SP_ZONK,
2102     EL_SP_DISK_ORANGE,
2103     EL_SP_DISK_YELLOW,
2104     EL_BALLOON,
2105     EL_SPRING,
2106     EL_DX_SUPABOMB
2107   };
2108   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
2109
2110   static int ep_player[] =
2111   {
2112     EL_PLAYER1,
2113     EL_PLAYER2,
2114     EL_PLAYER3,
2115     EL_PLAYER4
2116   };
2117   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
2118
2119   static int ep_has_content[] =
2120   {
2121     EL_YAMYAM,
2122     EL_AMOEBA_WET,
2123     EL_AMOEBA_DRY,
2124     EL_AMOEBA_FULL,
2125     EL_BD_AMOEBA
2126   };
2127   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
2128
2129   static int ep_eatable[] =
2130   {
2131     EL_SAND,
2132     EL_SP_BASE,
2133     EL_SP_BUGGY_BASE,
2134     EL_SP_BUGGY_BASE_ACTIVATING,
2135     EL_TRAP,
2136     EL_INVISIBLE_SAND,
2137     EL_INVISIBLE_SAND_ACTIVE
2138   };
2139   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
2140
2141   static int ep_sp_element[] =
2142   {
2143     EL_SP_EMPTY,
2144     EL_SP_ZONK,
2145     EL_SP_BASE,
2146     EL_SP_MURPHY,
2147     EL_SP_INFOTRON,
2148     EL_SP_CHIP_SINGLE,
2149     EL_SP_HARD_GRAY,
2150     EL_SP_EXIT_CLOSED,
2151     EL_SP_EXIT_OPEN,
2152     EL_SP_DISK_ORANGE,
2153     EL_SP_PORT1_RIGHT,
2154     EL_SP_PORT1_DOWN,
2155     EL_SP_PORT1_LEFT,
2156     EL_SP_PORT1_UP,
2157     EL_SP_PORT2_RIGHT,
2158     EL_SP_PORT2_DOWN,
2159     EL_SP_PORT2_LEFT,
2160     EL_SP_PORT2_UP,
2161     EL_SP_SNIKSNAK,
2162     EL_SP_DISK_YELLOW,
2163     EL_SP_TERMINAL,
2164     EL_SP_DISK_RED,
2165     EL_SP_PORT_Y,
2166     EL_SP_PORT_X,
2167     EL_SP_PORT_XY,
2168     EL_SP_ELECTRON,
2169     EL_SP_BUGGY_BASE,
2170     EL_SP_CHIP_LEFT,
2171     EL_SP_CHIP_RIGHT,
2172     EL_SP_HARD_BASE1,
2173     EL_SP_HARD_GREEN,
2174     EL_SP_HARD_BLUE,
2175     EL_SP_HARD_RED,
2176     EL_SP_HARD_YELLOW,
2177     EL_SP_HARD_BASE2,
2178     EL_SP_HARD_BASE3,
2179     EL_SP_HARD_BASE4,
2180     EL_SP_HARD_BASE5,
2181     EL_SP_HARD_BASE6,
2182     EL_SP_CHIP_UPPER,
2183     EL_SP_CHIP_LOWER,
2184     /* additional elements that appeared in newer Supaplex levels */
2185     EL_INVISIBLE_WALL,
2186     /* more than one murphy in a level results in an inactive clone */
2187     EL_SP_MURPHY_CLONE
2188   };
2189   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
2190
2191   static int ep_quick_gate[] =
2192   {
2193     EL_EM_GATE1,
2194     EL_EM_GATE2,
2195     EL_EM_GATE3,
2196     EL_EM_GATE4,
2197     EL_EM_GATE1_GRAY,
2198     EL_EM_GATE2_GRAY,
2199     EL_EM_GATE3_GRAY,
2200     EL_EM_GATE4_GRAY,
2201     EL_SP_PORT1_LEFT,
2202     EL_SP_PORT2_LEFT,
2203     EL_SP_PORT1_RIGHT,
2204     EL_SP_PORT2_RIGHT,
2205     EL_SP_PORT1_UP,
2206     EL_SP_PORT2_UP,
2207     EL_SP_PORT1_DOWN,
2208     EL_SP_PORT2_DOWN,
2209     EL_SP_PORT_X,
2210     EL_SP_PORT_Y,
2211     EL_SP_PORT_XY,
2212     EL_SWITCHGATE_OPEN,
2213     EL_TIMEGATE_OPEN
2214   };
2215   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
2216
2217   static int ep_over_player[] =
2218   {
2219     EL_SP_PORT1_LEFT,
2220     EL_SP_PORT2_LEFT,
2221     EL_SP_PORT1_RIGHT,
2222     EL_SP_PORT2_RIGHT,
2223     EL_SP_PORT1_UP,
2224     EL_SP_PORT2_UP,
2225     EL_SP_PORT1_DOWN,
2226     EL_SP_PORT2_DOWN,
2227     EL_SP_PORT_X,
2228     EL_SP_PORT_Y,
2229     EL_SP_PORT_XY,
2230     EL_TUBE_ALL,
2231     EL_TUBE_VERTICAL,
2232     EL_TUBE_HORIZONTAL,
2233     EL_TUBE_VERTICAL_LEFT,
2234     EL_TUBE_VERTICAL_RIGHT,
2235     EL_TUBE_HORIZONTAL_UP,
2236     EL_TUBE_HORIZONTAL_DOWN,
2237     EL_TUBE_LEFT_UP,
2238     EL_TUBE_LEFT_DOWN,
2239     EL_TUBE_RIGHT_UP,
2240     EL_TUBE_RIGHT_DOWN
2241   };
2242   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
2243
2244   static int ep_active_bomb[] =
2245   {
2246     EL_DYNAMITE_ACTIVE,
2247     EL_DYNABOMB_PLAYER1_ACTIVE,
2248     EL_DYNABOMB_PLAYER2_ACTIVE,
2249     EL_DYNABOMB_PLAYER3_ACTIVE,
2250     EL_DYNABOMB_PLAYER4_ACTIVE
2251   };
2252   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
2253
2254   static int ep_belt[] =
2255   {
2256     EL_CONVEYOR_BELT1_LEFT,
2257     EL_CONVEYOR_BELT1_MIDDLE,
2258     EL_CONVEYOR_BELT1_RIGHT,
2259     EL_CONVEYOR_BELT2_LEFT,
2260     EL_CONVEYOR_BELT2_MIDDLE,
2261     EL_CONVEYOR_BELT2_RIGHT,
2262     EL_CONVEYOR_BELT3_LEFT,
2263     EL_CONVEYOR_BELT3_MIDDLE,
2264     EL_CONVEYOR_BELT3_RIGHT,
2265     EL_CONVEYOR_BELT4_LEFT,
2266     EL_CONVEYOR_BELT4_MIDDLE,
2267     EL_CONVEYOR_BELT4_RIGHT,
2268   };
2269   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2270
2271   static int ep_belt_active[] =
2272   {
2273     EL_CONVEYOR_BELT1_LEFT_ACTIVE,
2274     EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
2275     EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
2276     EL_CONVEYOR_BELT2_LEFT_ACTIVE,
2277     EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
2278     EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
2279     EL_CONVEYOR_BELT3_LEFT_ACTIVE,
2280     EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
2281     EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
2282     EL_CONVEYOR_BELT4_LEFT_ACTIVE,
2283     EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
2284     EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
2285   };
2286   static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
2287
2288   static int ep_belt_switch[] =
2289   {
2290     EL_CONVEYOR_BELT1_SWITCH_LEFT,
2291     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2292     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2293     EL_CONVEYOR_BELT2_SWITCH_LEFT,
2294     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2295     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2296     EL_CONVEYOR_BELT3_SWITCH_LEFT,
2297     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2298     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2299     EL_CONVEYOR_BELT4_SWITCH_LEFT,
2300     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2301     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2302   };
2303   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2304
2305   static int ep_tube[] =
2306   {
2307     EL_TUBE_ALL,
2308     EL_TUBE_VERTICAL,
2309     EL_TUBE_HORIZONTAL,
2310     EL_TUBE_VERTICAL_LEFT,
2311     EL_TUBE_VERTICAL_RIGHT,
2312     EL_TUBE_HORIZONTAL_UP,
2313     EL_TUBE_HORIZONTAL_DOWN,
2314     EL_TUBE_LEFT_UP,
2315     EL_TUBE_LEFT_DOWN,
2316     EL_TUBE_RIGHT_UP,
2317     EL_TUBE_RIGHT_DOWN
2318   };
2319   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2320
2321   static long ep1_bit[] =
2322   {
2323     EP_BIT_AMOEBALIVE,
2324     EP_BIT_AMOEBOID,
2325     EP_BIT_SCHLUESSEL,
2326     EP_BIT_PFORTE,
2327     EP_BIT_SOLID,
2328     EP_BIT_MASSIVE,
2329     EP_BIT_SLIPPERY,
2330     EP_BIT_ENEMY,
2331     EP_BIT_MAUER,
2332     EP_BIT_CAN_FALL,
2333     EP_BIT_CAN_SMASH,
2334     EP_BIT_CAN_CHANGE,
2335     EP_BIT_CAN_MOVE,
2336     EP_BIT_COULD_MOVE,
2337     EP_BIT_DONT_TOUCH,
2338     EP_BIT_DONT_GO_TO,
2339     EP_BIT_MAMPF2,
2340     EP_BIT_BD_ELEMENT,
2341     EP_BIT_SB_ELEMENT,
2342     EP_BIT_GEM,
2343     EP_BIT_INACTIVE,
2344     EP_BIT_EXPLOSIVE,
2345     EP_BIT_MAMPF3,
2346     EP_BIT_PUSHABLE,
2347     EP_BIT_PLAYER,
2348     EP_BIT_HAS_CONTENT,
2349     EP_BIT_EATABLE,
2350     EP_BIT_SP_ELEMENT,
2351     EP_BIT_QUICK_GATE,
2352     EP_BIT_OVER_PLAYER,
2353     EP_BIT_ACTIVE_BOMB
2354   };
2355   static long ep2_bit[] =
2356   {
2357     EP_BIT_BELT,
2358     EP_BIT_BELT_ACTIVE,
2359     EP_BIT_BELT_SWITCH,
2360     EP_BIT_TUBE
2361   };
2362   static int *ep1_array[] =
2363   {
2364     ep_amoebalive,
2365     ep_amoeboid,
2366     ep_schluessel,
2367     ep_pforte,
2368     ep_solid,
2369     ep_massive,
2370     ep_slippery,
2371     ep_enemy,
2372     ep_mauer,
2373     ep_can_fall,
2374     ep_can_smash,
2375     ep_can_change,
2376     ep_can_move,
2377     ep_could_move,
2378     ep_dont_touch,
2379     ep_dont_go_to,
2380     ep_mampf2,
2381     ep_bd_element,
2382     ep_sb_element,
2383     ep_gem,
2384     ep_inactive,
2385     ep_explosive,
2386     ep_mampf3,
2387     ep_pushable,
2388     ep_player,
2389     ep_has_content,
2390     ep_eatable,
2391     ep_sp_element,
2392     ep_quick_gate,
2393     ep_over_player,
2394     ep_active_bomb
2395   };
2396   static int *ep2_array[] =
2397   {
2398     ep_belt,
2399     ep_belt_active,
2400     ep_belt_switch,
2401     ep_tube
2402   };
2403   static int *ep1_num[] =
2404   {
2405     &ep_amoebalive_num,
2406     &ep_amoeboid_num,
2407     &ep_schluessel_num,
2408     &ep_pforte_num,
2409     &ep_solid_num,
2410     &ep_massive_num,
2411     &ep_slippery_num,
2412     &ep_enemy_num,
2413     &ep_mauer_num,
2414     &ep_can_fall_num,
2415     &ep_can_smash_num,
2416     &ep_can_change_num,
2417     &ep_can_move_num,
2418     &ep_could_move_num,
2419     &ep_dont_touch_num,
2420     &ep_dont_go_to_num,
2421     &ep_mampf2_num,
2422     &ep_bd_element_num,
2423     &ep_sb_element_num,
2424     &ep_gem_num,
2425     &ep_inactive_num,
2426     &ep_explosive_num,
2427     &ep_mampf3_num,
2428     &ep_pushable_num,
2429     &ep_player_num,
2430     &ep_has_content_num,
2431     &ep_eatable_num,
2432     &ep_sp_element_num,
2433     &ep_quick_gate_num,
2434     &ep_over_player_num,
2435     &ep_active_bomb_num
2436   };
2437   static int *ep2_num[] =
2438   {
2439     &ep_belt_num,
2440     &ep_belt_active_num,
2441     &ep_belt_switch_num,
2442     &ep_tube_num
2443   };
2444   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2445   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2446
2447   for (i=0; i<MAX_NUM_ELEMENTS; i++)
2448   {
2449     Properties1[i] = 0;
2450     Properties2[i] = 0;
2451   }
2452
2453   for (i=0; i<num_properties1; i++)
2454     for (j=0; j<*(ep1_num[i]); j++)
2455       Properties1[(ep1_array[i])[j]] |= ep1_bit[i];
2456   for (i=0; i<num_properties2; i++)
2457     for (j=0; j<*(ep2_num[i]); j++)
2458       Properties2[(ep2_array[i])[j]] |= ep2_bit[i];
2459
2460   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2461     Properties1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2462 }
2463
2464 void Execute_Command(char *command)
2465 {
2466   if (strcmp(command, "print graphicsinfo.conf") == 0)
2467   {
2468     int i;
2469
2470     printf("# You can configure additional/alternative image files here.\n");
2471     printf("# (The images below are default and therefore commented out.)\n");
2472     printf("\n");
2473     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2474     printf("\n");
2475     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2476     printf("\n");
2477
2478     for (i=0; image_config[i].token != NULL; i++)
2479       printf("# %s\n",
2480              getFormattedSetupEntry(image_config[i].token,
2481                                     image_config[i].value));
2482
2483     exit(0);
2484   }
2485   else if (strcmp(command, "print soundsinfo.conf") == 0)
2486   {
2487     int i;
2488
2489     printf("# You can configure additional/alternative sound files here.\n");
2490     printf("# (The sounds below are default and therefore commented out.)\n");
2491     printf("\n");
2492     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2493     printf("\n");
2494     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2495     printf("\n");
2496
2497     for (i=0; sound_config[i].token != NULL; i++)
2498       printf("# %s\n",
2499              getFormattedSetupEntry(sound_config[i].token,
2500                                     sound_config[i].value));
2501
2502     exit(0);
2503   }
2504   else if (strcmp(command, "print musicinfo.conf") == 0)
2505   {
2506     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2507     printf("\n");
2508     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2509     printf("\n");
2510     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2511
2512     exit(0);
2513   }
2514   else if (strncmp(command, "dump level ", 11) == 0)
2515   {
2516     char *filename = &command[11];
2517
2518     if (access(filename, F_OK) != 0)
2519       Error(ERR_EXIT, "cannot open file '%s'", filename);
2520
2521     LoadLevelFromFilename(filename);
2522     DumpLevel(&level);
2523
2524     exit(0);
2525   }
2526   else if (strncmp(command, "dump tape ", 10) == 0)
2527   {
2528     char *filename = &command[10];
2529
2530     if (access(filename, F_OK) != 0)
2531       Error(ERR_EXIT, "cannot open file '%s'", filename);
2532
2533     LoadTapeFromFilename(filename);
2534     DumpTape(&tape);
2535
2536     exit(0);
2537   }
2538   else if (strncmp(command, "autoplay ", 9) == 0)
2539   {
2540     char *str_copy = getStringCopy(&command[9]);
2541     char *str_ptr = strchr(str_copy, ' ');
2542
2543     global.autoplay_leveldir = str_copy;
2544     global.autoplay_level_nr = -1;
2545
2546     if (str_ptr != NULL)
2547     {
2548       *str_ptr++ = '\0';                        /* terminate leveldir string */
2549       global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
2550     }
2551   }
2552   else
2553   {
2554     Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
2555   }
2556 }
2557
2558 void CloseAllAndExit(int exit_value)
2559 {
2560   StopSounds();
2561   FreeAllSounds();
2562   FreeAllMusic();
2563   CloseAudio();         /* called after freeing sounds (needed for SDL) */
2564
2565   FreeAllImages();
2566   FreeTileClipmasks();
2567
2568   if (bitmap_font_initial)
2569     FreeBitmap(bitmap_font_initial);
2570
2571   CloseVideoDisplay();
2572   ClosePlatformDependantStuff();
2573
2574   exit(exit_value);
2575 }