3118aa35a76b2d294e2b62d3495f8860a02d96ed
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 static char *image_filename[NUM_PICTURES] =
30 {
31   "RocksScreen.pcx",
32   "RocksDoor.pcx",
33   "RocksHeroes.pcx",
34   "RocksToons.pcx",
35   "RocksSP.pcx",
36   "RocksDC.pcx",
37   "RocksMore.pcx",
38   "RocksFont.pcx",
39   "RocksFont2.pcx",
40   "RocksFont3.pcx"
41 }; 
42
43 static void InitSetup(void);
44 static void InitPlayerInfo(void);
45 static void InitLevelInfo(void);
46 static void InitArtworkInfo(void);
47 static void InitNetworkServer(void);
48 static void InitSound(void);
49 static void InitGfx(void);
50 static void InitGfxBackground(void);
51 static void InitGadgets(void);
52 static void InitElementProperties(void);
53
54 void OpenAll(void)
55 {
56   if (options.serveronly)
57   {
58 #if defined(PLATFORM_UNIX)
59     NetworkServer(options.server_port, options.serveronly);
60 #else
61     Error(ERR_WARN, "networking only supported in Unix version");
62 #endif
63     exit(0);    /* never reached */
64   }
65
66   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
67                   PROGRAM_TITLE_STRING, getWindowTitleString(),
68                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
69                   MSDOS_POINTER_FILENAME,
70                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
71
72   InitSetup();
73   InitPlayerInfo();
74   InitArtworkInfo();            /* needed before loading gfx, sound & music */
75
76   InitCounter();
77   InitSound();
78   InitJoysticks();
79   InitRND(NEW_RANDOMIZE);
80
81   InitVideoDisplay();
82   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
83                   setup.fullscreen);
84
85   InitEventFilter(FilterMouseMotionEvents);
86
87   InitGfx();
88   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
89
90   InitLevelInfo();
91   InitGadgets();                /* needs to know number of level series */
92
93   InitGfxBackground();
94   InitToons();
95
96   DrawMainMenu();
97
98   InitNetworkServer();
99 }
100
101 void InitSetup()
102 {
103   LoadSetup();                                  /* global setup info */
104 }
105
106 void InitPlayerInfo()
107 {
108   int i;
109
110   /* choose default local player */
111   local_player = &stored_player[0];
112
113   for (i=0; i<MAX_PLAYERS; i++)
114     stored_player[i].connected = FALSE;
115
116   local_player->connected = TRUE;
117 }
118
119 void InitLevelInfo()
120 {
121   LoadLevelInfo();                              /* global level info */
122   LoadLevelSetup_LastSeries();                  /* last played series info */
123   LoadLevelSetup_SeriesInfo();                  /* last played level info */
124 }
125
126 void InitArtworkInfo()
127 {
128   LoadArtworkInfo();
129 }
130
131 void InitNetworkServer()
132 {
133 #if defined(PLATFORM_UNIX)
134   int nr_wanted;
135 #endif
136
137   if (!options.network)
138     return;
139
140 #if defined(PLATFORM_UNIX)
141   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
142
143   if (!ConnectToServer(options.server_host, options.server_port))
144     Error(ERR_EXIT, "cannot connect to network game server");
145
146   SendToServer_PlayerName(setup.player_name);
147   SendToServer_ProtocolVersion();
148
149   if (nr_wanted)
150     SendToServer_NrWanted(nr_wanted);
151 #endif
152 }
153
154 void InitSound()
155 {
156   int i;
157
158   OpenAudio();
159
160   for(i=0; i<NUM_SOUNDS; i++)
161   {
162     if (!LoadSound(sound_name[i]))
163     {
164       audio.sound_available = FALSE;
165       audio.loops_available = FALSE;
166       audio.sound_enabled = FALSE;
167
168       return;
169     }
170   }
171
172   num_bg_loops = LoadMusic();
173
174   StartSoundserver();
175 }
176
177 void InitTileClipmasks()
178 {
179 #if defined(TARGET_X11)
180   GC copy_clipmask_gc;
181   XGCValues clip_gc_values;
182   unsigned long clip_gc_valuemask;
183 #endif
184
185 #if defined(TARGET_X11_NATIVE)
186   static struct
187   {
188     int start;
189     int count;
190   }
191   tile_needs_clipping[] =
192   {
193     { GFX_SPIELER1_UP, 4 },
194     { GFX_SPIELER1_DOWN, 4 },
195     { GFX_SPIELER1_LEFT, 4 },
196     { GFX_SPIELER1_RIGHT, 4 },
197     { GFX_SPIELER1_PUSH_LEFT, 4 },
198     { GFX_SPIELER1_PUSH_RIGHT, 4 },
199     { GFX_SPIELER2_UP, 4 },
200     { GFX_SPIELER2_DOWN, 4 },
201     { GFX_SPIELER2_LEFT, 4 },
202     { GFX_SPIELER2_RIGHT, 4 },
203     { GFX_SPIELER2_PUSH_LEFT, 4 },
204     { GFX_SPIELER2_PUSH_RIGHT, 4 },
205     { GFX_SPIELER3_UP, 4 },
206     { GFX_SPIELER3_DOWN, 4 },
207     { GFX_SPIELER3_LEFT, 4 },
208     { GFX_SPIELER3_RIGHT, 4 },
209     { GFX_SPIELER3_PUSH_LEFT, 4 },
210     { GFX_SPIELER3_PUSH_RIGHT, 4 },
211     { GFX_SPIELER4_UP, 4 },
212     { GFX_SPIELER4_DOWN, 4 },
213     { GFX_SPIELER4_LEFT, 4 },
214     { GFX_SPIELER4_RIGHT, 4 },
215     { GFX_SPIELER4_PUSH_LEFT, 4 },
216     { GFX_SPIELER4_PUSH_RIGHT, 4 },
217     { GFX_SP_MURPHY, 1 },
218     { GFX_MURPHY_GO_LEFT, 3 },
219     { GFX_MURPHY_GO_RIGHT, 3 },
220     { GFX_MURPHY_SNAP_UP, 1 },
221     { GFX_MURPHY_SNAP_DOWN, 1 },
222     { GFX_MURPHY_SNAP_RIGHT, 1 },
223     { GFX_MURPHY_SNAP_LEFT, 1 },
224     { GFX_MURPHY_PUSH_RIGHT, 1 },
225     { GFX_MURPHY_PUSH_LEFT, 1 },
226     { GFX_GEBLUBBER, 4 },
227     { GFX_DYNAMIT, 7 },
228     { GFX_DYNABOMB, 4 },
229     { GFX_EXPLOSION, 8 },
230     { GFX_SOKOBAN_OBJEKT, 1 },
231     { GFX_FUNKELN_BLAU, 3 },
232     { GFX_FUNKELN_WEISS, 3 },
233     { GFX2_SHIELD_PASSIVE, 3 },
234     { GFX2_SHIELD_ACTIVE, 3 },
235     { -1, 0 }
236   };
237 #endif
238
239   int i;
240
241   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
242   for(i=0; i<NUM_TILES; i++)
243     tile_clipmask[i] = None;
244
245 #if defined(TARGET_X11)
246   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
247      often very slow when preparing a masked XCopyArea() for big Pixmaps.
248      To prevent this, create small (tile-sized) mask Pixmaps which will then
249      be set much faster with XSetClipOrigin() and speed things up a lot. */
250
251   /* create graphic context structures needed for clipping */
252   clip_gc_values.graphics_exposures = False;
253   clip_gc_valuemask = GCGraphicsExposures;
254   copy_clipmask_gc =
255     XCreateGC(display, pix[PIX_BACK]->clip_mask,
256               clip_gc_valuemask, &clip_gc_values);
257
258   clip_gc_values.graphics_exposures = False;
259   clip_gc_valuemask = GCGraphicsExposures;
260   tile_clip_gc =
261     XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
262
263   for(i=0; i<NUM_BITMAPS; i++)
264   {
265     if (pix[i]->clip_mask)
266     {
267       clip_gc_values.graphics_exposures = False;
268       clip_gc_values.clip_mask = pix[i]->clip_mask;
269       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
270       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
271                                          clip_gc_valuemask,&clip_gc_values);
272     }
273   }
274
275 #if defined(TARGET_X11_NATIVE)
276   /* create only those clipping Pixmaps we really need */
277   for(i=0; tile_needs_clipping[i].start>=0; i++)
278   {
279     int j;
280
281     for(j=0; j<tile_needs_clipping[i].count; j++)
282     {
283       int tile = tile_needs_clipping[i].start + j;
284       int graphic = tile;
285       int src_x, src_y;
286       int pixmap_nr;
287       Pixmap src_pixmap;
288
289       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
290       src_pixmap = pix[pixmap_nr]->clip_mask;
291
292       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
293                                           TILEX, TILEY, 1);
294
295       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
296                 src_x, src_y, TILEX, TILEY, 0, 0);
297     }
298   }
299 #endif /* TARGET_X11_NATIVE */
300 #endif /* TARGET_X11 */
301 }
302
303 void InitGfx()
304 {
305   int i;
306
307   /* initialize some global variables */
308   global.frames_per_second = 0;
309   global.fps_slowdown = FALSE;
310   global.fps_slowdown_factor = 1;
311
312   /* initialize screen properties */
313   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
314                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
315   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
316   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
317   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
318
319   /* create additional image buffers for double-buffering */
320   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
321   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
322
323   pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
324
325   InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
326
327   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
328   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
329 #if defined(PLATFORM_MSDOS)
330   DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
331   rest(200);
332 #endif
333   DrawInitText("Loading graphics:",120,FC_GREEN);
334
335   for(i=0; i<NUM_PICTURES; i++)
336   {
337     if (i != PIX_SMALLFONT)
338     {
339       DrawInitText(image_filename[i], 150, FC_YELLOW);
340
341       pix[i] = LoadCustomImage(image_filename[i]);
342     }
343   }
344
345   InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
346
347   InitTileClipmasks();
348 }
349
350 void InitGfxBackground()
351 {
352   int x, y;
353
354   drawto = backbuffer;
355   fieldbuffer = pix[PIX_DB_FIELD];
356   SetDrawtoField(DRAW_BACKBUFFER);
357
358   BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
359   ClearRectangle(backbuffer, REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
360   ClearRectangle(pix[PIX_DB_DOOR], 0,0, 3*DXSIZE,DYSIZE+VYSIZE);
361
362   for(x=0; x<MAX_BUF_XSIZE; x++)
363     for(y=0; y<MAX_BUF_YSIZE; y++)
364       redraw[x][y] = 0;
365   redraw_tiles = 0;
366   redraw_mask = REDRAW_ALL;
367 }
368
369 void ReloadCustomArtwork()
370 {
371   if (artwork.graphics_set_current != artwork.gfx_current->name)
372   {
373     int i;
374
375     for(i=0; i<NUM_PICTURES; i++)
376       ReloadCustomImage(&pix[i], image_filename[i]);
377
378     InitGfxBackground();
379     SetDoorState(DOOR_OPEN_1 | DOOR_CLOSE_2);
380
381     artwork.graphics_set_current = artwork.gfx_current->name;
382   }
383
384   if (artwork.sounds_set_current != artwork.snd_current->name)
385   {
386     printf("reload sounds ...\n");
387
388     artwork.sounds_set_current = artwork.snd_current->name;
389   }
390
391   if (artwork.music_set_current != artwork.mus_current->name)
392   {
393     printf("reload music ...\n");
394
395     artwork.music_set_current = artwork.mus_current->name;
396   }
397 }
398
399 void InitGadgets()
400 {
401   CreateLevelEditorGadgets();
402   CreateGameButtons();
403   CreateTapeButtons();
404   CreateToolButtons();
405   CreateScreenGadgets();
406 }
407
408 void InitElementProperties()
409 {
410   int i,j;
411
412   static int ep_amoebalive[] =
413   {
414     EL_AMOEBE_NASS,
415     EL_AMOEBE_NORM,
416     EL_AMOEBE_VOLL,
417     EL_AMOEBE_BD
418   };
419   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
420
421   static int ep_amoeboid[] =
422   {
423     EL_AMOEBE_TOT,
424     EL_AMOEBE_NASS,
425     EL_AMOEBE_NORM,
426     EL_AMOEBE_VOLL,
427     EL_AMOEBE_BD
428   };
429   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
430
431   static int ep_schluessel[] =
432   {
433     EL_SCHLUESSEL1,
434     EL_SCHLUESSEL2,
435     EL_SCHLUESSEL3,
436     EL_SCHLUESSEL4,
437     EL_EM_KEY_1,
438     EL_EM_KEY_2,
439     EL_EM_KEY_3,
440     EL_EM_KEY_4
441   };
442   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
443
444   static int ep_pforte[] =
445   {
446     EL_PFORTE1,
447     EL_PFORTE2,
448     EL_PFORTE3,
449     EL_PFORTE4,
450     EL_PFORTE1X,
451     EL_PFORTE2X,
452     EL_PFORTE3X,
453     EL_PFORTE4X,
454     EL_EM_GATE_1,
455     EL_EM_GATE_2,
456     EL_EM_GATE_3,
457     EL_EM_GATE_4,
458     EL_EM_GATE_1X,
459     EL_EM_GATE_2X,
460     EL_EM_GATE_3X,
461     EL_EM_GATE_4X,
462     EL_SWITCHGATE_OPEN,
463     EL_SWITCHGATE_CLOSED,
464     EL_TIMEGATE_OPEN,
465     EL_TIMEGATE_CLOSED,
466     EL_TUBE_CROSS,
467     EL_TUBE_VERTICAL,
468     EL_TUBE_HORIZONTAL,
469     EL_TUBE_VERT_LEFT,
470     EL_TUBE_VERT_RIGHT,
471     EL_TUBE_HORIZ_UP,
472     EL_TUBE_HORIZ_DOWN,
473     EL_TUBE_LEFT_UP,
474     EL_TUBE_LEFT_DOWN,
475     EL_TUBE_RIGHT_UP,
476     EL_TUBE_RIGHT_DOWN
477   };
478   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
479
480   static int ep_solid[] =
481   {
482     EL_BETON,
483     EL_MAUERWERK,
484     EL_MAUER_LEBT,
485     EL_MAUER_X,
486     EL_MAUER_Y,
487     EL_MAUER_XY,
488     EL_BD_WALL,
489     EL_FELSBODEN,
490     EL_AUSGANG_ZU,
491     EL_AUSGANG_ACT,
492     EL_AUSGANG_AUF,
493     EL_AMOEBE_TOT,
494     EL_AMOEBE_NASS,
495     EL_AMOEBE_NORM,
496     EL_AMOEBE_VOLL,
497     EL_AMOEBE_BD,
498     EL_MORAST_VOLL,
499     EL_MORAST_LEER,
500     EL_QUICKSAND_FILLING,
501     EL_QUICKSAND_EMPTYING,
502     EL_MAGIC_WALL_OFF,
503     EL_MAGIC_WALL_EMPTY,
504     EL_MAGIC_WALL_FULL,
505     EL_MAGIC_WALL_DEAD,
506     EL_MAGIC_WALL_BD_OFF,
507     EL_MAGIC_WALL_BD_EMPTY,
508     EL_MAGIC_WALL_BD_FULL,
509     EL_MAGIC_WALL_BD_DEAD,
510     EL_LIFE,
511     EL_LIFE_ASYNC,
512     EL_BADEWANNE1,
513     EL_BADEWANNE2,
514     EL_BADEWANNE3,
515     EL_BADEWANNE4,
516     EL_BADEWANNE5,
517     EL_SP_CHIP_SINGLE,
518     EL_SP_CHIP_LEFT,
519     EL_SP_CHIP_RIGHT,
520     EL_SP_CHIP_UPPER,
521     EL_SP_CHIP_LOWER,
522     EL_SP_HARD_GRAY,
523     EL_SP_HARD_GREEN,
524     EL_SP_HARD_BLUE,
525     EL_SP_HARD_RED,
526     EL_SP_HARD_YELLOW,
527     EL_SP_HARD_BASE1,
528     EL_SP_HARD_BASE2,
529     EL_SP_HARD_BASE3,
530     EL_SP_HARD_BASE4,
531     EL_SP_HARD_BASE5,
532     EL_SP_HARD_BASE6,
533     EL_SP_TERMINAL,
534     EL_SP_EXIT,
535     EL_INVISIBLE_STEEL,
536     EL_BELT1_SWITCH_LEFT,
537     EL_BELT1_SWITCH_MIDDLE,
538     EL_BELT1_SWITCH_RIGHT,
539     EL_BELT2_SWITCH_LEFT,
540     EL_BELT2_SWITCH_MIDDLE,
541     EL_BELT2_SWITCH_RIGHT,
542     EL_BELT3_SWITCH_LEFT,
543     EL_BELT3_SWITCH_MIDDLE,
544     EL_BELT3_SWITCH_RIGHT,
545     EL_BELT4_SWITCH_LEFT,
546     EL_BELT4_SWITCH_MIDDLE,
547     EL_BELT4_SWITCH_RIGHT,
548     EL_SWITCHGATE_SWITCH_1,
549     EL_SWITCHGATE_SWITCH_2,
550     EL_LIGHT_SWITCH_OFF,
551     EL_LIGHT_SWITCH_ON,
552     EL_TIMEGATE_SWITCH_OFF,
553     EL_TIMEGATE_SWITCH_ON,
554     EL_SIGN_EXCLAMATION,
555     EL_SIGN_RADIOACTIVITY,
556     EL_SIGN_STOP,
557     EL_SIGN_WHEELCHAIR,
558     EL_SIGN_PARKING,
559     EL_SIGN_ONEWAY,
560     EL_SIGN_HEART,
561     EL_SIGN_TRIANGLE,
562     EL_SIGN_ROUND,
563     EL_SIGN_EXIT,
564     EL_SIGN_YINYANG,
565     EL_SIGN_OTHER,
566     EL_STEEL_SLANTED,
567     EL_EMC_STEEL_WALL_1,
568     EL_EMC_STEEL_WALL_2,
569     EL_EMC_STEEL_WALL_3,
570     EL_EMC_STEEL_WALL_4,
571     EL_EMC_WALL_1,
572     EL_EMC_WALL_2,
573     EL_EMC_WALL_3,
574     EL_EMC_WALL_4,
575     EL_EMC_WALL_5,
576     EL_EMC_WALL_6,
577     EL_EMC_WALL_7,
578     EL_EMC_WALL_8,
579     EL_CRYSTAL,
580     EL_WALL_PEARL,
581     EL_WALL_CRYSTAL,
582     EL_TUBE_CROSS,
583     EL_TUBE_VERTICAL,
584     EL_TUBE_HORIZONTAL,
585     EL_TUBE_VERT_LEFT,
586     EL_TUBE_VERT_RIGHT,
587     EL_TUBE_HORIZ_UP,
588     EL_TUBE_HORIZ_DOWN,
589     EL_TUBE_LEFT_UP,
590     EL_TUBE_LEFT_DOWN,
591     EL_TUBE_RIGHT_UP,
592     EL_TUBE_RIGHT_DOWN
593   };
594   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
595
596   static int ep_massive[] =
597   {
598     EL_BETON,
599     EL_SALZSAEURE,
600     EL_BADEWANNE1,
601     EL_BADEWANNE2,
602     EL_BADEWANNE3,
603     EL_BADEWANNE4,
604     EL_BADEWANNE5,
605     EL_PFORTE1,
606     EL_PFORTE2,
607     EL_PFORTE3,
608     EL_PFORTE4,
609     EL_PFORTE1X,
610     EL_PFORTE2X,
611     EL_PFORTE3X,
612     EL_PFORTE4X,
613     EL_EM_GATE_1,
614     EL_EM_GATE_2,
615     EL_EM_GATE_3,
616     EL_EM_GATE_4,
617     EL_EM_GATE_1X,
618     EL_EM_GATE_2X,
619     EL_EM_GATE_3X,
620     EL_EM_GATE_4X,
621     EL_SWITCHGATE_OPEN,
622     EL_SWITCHGATE_CLOSED,
623     EL_TIMEGATE_OPEN,
624     EL_TIMEGATE_CLOSED,
625     EL_SP_HARD_GRAY,
626     EL_SP_HARD_GREEN,
627     EL_SP_HARD_BLUE,
628     EL_SP_HARD_RED,
629     EL_SP_HARD_YELLOW,
630     EL_SP_HARD_BASE1,
631     EL_SP_HARD_BASE2,
632     EL_SP_HARD_BASE3,
633     EL_SP_HARD_BASE4,
634     EL_SP_HARD_BASE5,
635     EL_SP_HARD_BASE6,
636     EL_INVISIBLE_STEEL,
637     EL_BELT1_SWITCH_LEFT,
638     EL_BELT1_SWITCH_MIDDLE,
639     EL_BELT1_SWITCH_RIGHT,
640     EL_BELT2_SWITCH_LEFT,
641     EL_BELT2_SWITCH_MIDDLE,
642     EL_BELT2_SWITCH_RIGHT,
643     EL_BELT3_SWITCH_LEFT,
644     EL_BELT3_SWITCH_MIDDLE,
645     EL_BELT3_SWITCH_RIGHT,
646     EL_BELT4_SWITCH_LEFT,
647     EL_BELT4_SWITCH_MIDDLE,
648     EL_BELT4_SWITCH_RIGHT,
649     EL_LIGHT_SWITCH_OFF,
650     EL_LIGHT_SWITCH_ON,
651     EL_SIGN_EXCLAMATION,
652     EL_SIGN_RADIOACTIVITY,
653     EL_SIGN_STOP,
654     EL_SIGN_WHEELCHAIR,
655     EL_SIGN_PARKING,
656     EL_SIGN_ONEWAY,
657     EL_SIGN_HEART,
658     EL_SIGN_TRIANGLE,
659     EL_SIGN_ROUND,
660     EL_SIGN_EXIT,
661     EL_SIGN_YINYANG,
662     EL_SIGN_OTHER,
663     EL_STEEL_SLANTED,
664     EL_EMC_STEEL_WALL_1,
665     EL_EMC_STEEL_WALL_2,
666     EL_EMC_STEEL_WALL_3,
667     EL_EMC_STEEL_WALL_4,
668     EL_CRYSTAL,
669     EL_TUBE_CROSS,
670     EL_TUBE_VERTICAL,
671     EL_TUBE_HORIZONTAL,
672     EL_TUBE_VERT_LEFT,
673     EL_TUBE_VERT_RIGHT,
674     EL_TUBE_HORIZ_UP,
675     EL_TUBE_HORIZ_DOWN,
676     EL_TUBE_LEFT_UP,
677     EL_TUBE_LEFT_DOWN,
678     EL_TUBE_RIGHT_UP,
679     EL_TUBE_RIGHT_DOWN
680   };
681   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
682
683   static int ep_slippery[] =
684   {
685     EL_FELSBODEN,
686     EL_BD_WALL,
687     EL_FELSBROCKEN,
688     EL_BD_ROCK,
689     EL_EDELSTEIN,
690     EL_EDELSTEIN_BD,
691     EL_EDELSTEIN_GELB,
692     EL_EDELSTEIN_ROT,
693     EL_EDELSTEIN_LILA,
694     EL_DIAMANT,
695     EL_BOMBE,
696     EL_KOKOSNUSS,
697     EL_ABLENK_EIN,
698     EL_ABLENK_AUS,
699     EL_ZEIT_VOLL,
700     EL_ZEIT_LEER,
701     EL_BIRNE_EIN,
702     EL_BIRNE_AUS,
703     EL_BADEWANNE1,
704     EL_BADEWANNE2,
705     EL_SONDE,
706     EL_SP_ZONK,
707     EL_SP_INFOTRON,
708     EL_SP_CHIP_SINGLE,
709     EL_SP_CHIP_LEFT,
710     EL_SP_CHIP_RIGHT,
711     EL_SP_CHIP_UPPER,
712     EL_SP_CHIP_LOWER,
713     EL_SPEED_PILL,
714     EL_STEEL_SLANTED,
715     EL_PEARL,
716     EL_CRYSTAL
717   };
718   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
719
720   static int ep_enemy[] =
721   {
722     EL_KAEFER,
723     EL_FLIEGER,
724     EL_BUTTERFLY,
725     EL_FIREFLY,
726     EL_MAMPFER,
727     EL_MAMPFER2,
728     EL_ROBOT,
729     EL_PACMAN,
730     EL_SP_SNIKSNAK,
731     EL_SP_ELECTRON
732   };
733   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
734
735   static int ep_mauer[] =
736   {
737     EL_BETON,
738     EL_PFORTE1,
739     EL_PFORTE2,
740     EL_PFORTE3,
741     EL_PFORTE4,
742     EL_PFORTE1X,
743     EL_PFORTE2X,
744     EL_PFORTE3X,
745     EL_PFORTE4X,
746     EL_EM_GATE_1,
747     EL_EM_GATE_2,
748     EL_EM_GATE_3,
749     EL_EM_GATE_4,
750     EL_EM_GATE_1X,
751     EL_EM_GATE_2X,
752     EL_EM_GATE_3X,
753     EL_EM_GATE_4X,
754     EL_AUSGANG_ZU,
755     EL_AUSGANG_ACT,
756     EL_AUSGANG_AUF,
757     EL_MAUERWERK,
758     EL_FELSBODEN,
759     EL_MAUER_LEBT,
760     EL_MAUER_X,
761     EL_MAUER_Y,
762     EL_MAUER_XY,
763     EL_MAUERND,
764     EL_BD_WALL,
765     EL_SP_CHIP_SINGLE,
766     EL_SP_CHIP_LEFT,
767     EL_SP_CHIP_RIGHT,
768     EL_SP_CHIP_UPPER,
769     EL_SP_CHIP_LOWER,
770     EL_SP_HARD_GRAY,
771     EL_SP_HARD_GREEN,
772     EL_SP_HARD_BLUE,
773     EL_SP_HARD_RED,
774     EL_SP_HARD_YELLOW,
775     EL_SP_HARD_BASE1,
776     EL_SP_HARD_BASE2,
777     EL_SP_HARD_BASE3,
778     EL_SP_HARD_BASE4,
779     EL_SP_HARD_BASE5,
780     EL_SP_HARD_BASE6,
781     EL_SP_TERMINAL,
782     EL_SP_EXIT,
783     EL_INVISIBLE_STEEL,
784     EL_STEEL_SLANTED,
785     EL_EMC_STEEL_WALL_1,
786     EL_EMC_STEEL_WALL_2,
787     EL_EMC_STEEL_WALL_3,
788     EL_EMC_STEEL_WALL_4,
789     EL_EMC_WALL_1,
790     EL_EMC_WALL_2,
791     EL_EMC_WALL_3,
792     EL_EMC_WALL_4,
793     EL_EMC_WALL_5,
794     EL_EMC_WALL_6,
795     EL_EMC_WALL_7,
796     EL_EMC_WALL_8
797   };
798   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
799
800   static int ep_can_fall[] =
801   {
802     EL_FELSBROCKEN,
803     EL_BD_ROCK,
804     EL_EDELSTEIN,
805     EL_EDELSTEIN_BD,
806     EL_EDELSTEIN_GELB,
807     EL_EDELSTEIN_ROT,
808     EL_EDELSTEIN_LILA,
809     EL_DIAMANT,
810     EL_BOMBE,
811     EL_KOKOSNUSS,
812     EL_TROPFEN,
813     EL_MORAST_VOLL,
814     EL_MAGIC_WALL_FULL,
815     EL_MAGIC_WALL_BD_FULL,
816     EL_ZEIT_VOLL,
817     EL_ZEIT_LEER,
818     EL_SP_ZONK,
819     EL_SP_INFOTRON,
820     EL_SP_DISK_ORANGE,
821     EL_PEARL,
822     EL_CRYSTAL,
823     EL_SPRING,
824     EL_DX_SUPABOMB
825   };
826   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
827
828   static int ep_can_smash[] =
829   {
830     EL_FELSBROCKEN,
831     EL_BD_ROCK,
832     EL_EDELSTEIN,
833     EL_EDELSTEIN_BD,
834     EL_EDELSTEIN_GELB,
835     EL_EDELSTEIN_ROT,
836     EL_EDELSTEIN_LILA,
837     EL_DIAMANT,
838     EL_SCHLUESSEL1,
839     EL_SCHLUESSEL2,
840     EL_SCHLUESSEL3,
841     EL_SCHLUESSEL4,
842     EL_EM_KEY_1,
843     EL_EM_KEY_2,
844     EL_EM_KEY_3,
845     EL_EM_KEY_4,
846     EL_BOMBE,
847     EL_KOKOSNUSS,
848     EL_TROPFEN,
849     EL_ZEIT_VOLL,
850     EL_ZEIT_LEER,
851     EL_SP_ZONK,
852     EL_SP_INFOTRON,
853     EL_SP_DISK_ORANGE,
854     EL_PEARL,
855     EL_CRYSTAL,
856     EL_SPRING,
857     EL_DX_SUPABOMB
858   };
859   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
860
861   static int ep_can_change[] =
862   {
863     EL_FELSBROCKEN,
864     EL_BD_ROCK,
865     EL_EDELSTEIN,
866     EL_EDELSTEIN_BD,
867     EL_EDELSTEIN_GELB,
868     EL_EDELSTEIN_ROT,
869     EL_EDELSTEIN_LILA,
870     EL_DIAMANT
871   };
872   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
873
874   static int ep_can_move[] =
875   {
876     EL_KAEFER,
877     EL_FLIEGER,
878     EL_BUTTERFLY,
879     EL_FIREFLY,
880     EL_MAMPFER,
881     EL_MAMPFER2,
882     EL_ROBOT,
883     EL_PACMAN,
884     EL_MOLE,
885     EL_PINGUIN,
886     EL_SCHWEIN,
887     EL_DRACHE,
888     EL_SONDE,
889     EL_SP_SNIKSNAK,
890     EL_SP_ELECTRON,
891     EL_BALLOON,
892     EL_SPRING_MOVING
893   };
894   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
895
896   static int ep_could_move[] =
897   {
898     EL_KAEFER_RIGHT,
899     EL_KAEFER_UP,
900     EL_KAEFER_LEFT,
901     EL_KAEFER_DOWN,
902     EL_FLIEGER_RIGHT,
903     EL_FLIEGER_UP,
904     EL_FLIEGER_LEFT,
905     EL_FLIEGER_DOWN,
906     EL_BUTTERFLY_RIGHT,
907     EL_BUTTERFLY_UP,
908     EL_BUTTERFLY_LEFT,
909     EL_BUTTERFLY_DOWN,
910     EL_FIREFLY_RIGHT,
911     EL_FIREFLY_UP,
912     EL_FIREFLY_LEFT,
913     EL_FIREFLY_DOWN,
914     EL_PACMAN_RIGHT,
915     EL_PACMAN_UP,
916     EL_PACMAN_LEFT,
917     EL_PACMAN_DOWN
918   };
919   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
920
921   static int ep_dont_touch[] =
922   {
923     EL_KAEFER,
924     EL_FLIEGER,
925     EL_BUTTERFLY,
926     EL_FIREFLY
927   };
928   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
929
930   static int ep_dont_go_to[] =
931   {
932     EL_KAEFER,
933     EL_FLIEGER,
934     EL_BUTTERFLY,
935     EL_FIREFLY,
936     EL_MAMPFER,
937     EL_MAMPFER2,
938     EL_ROBOT,
939     EL_PACMAN,
940     EL_TROPFEN,
941     EL_SALZSAEURE,
942     EL_SP_SNIKSNAK,
943     EL_SP_ELECTRON,
944     EL_SP_BUG_ACTIVE,
945     EL_TRAP_ACTIVE,
946     EL_LANDMINE
947   };
948   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
949
950   static int ep_mampf2[] =
951   {
952     EL_ERDREICH,
953     EL_KAEFER,
954     EL_FLIEGER,
955     EL_BUTTERFLY,
956     EL_FIREFLY,
957     EL_MAMPFER,
958     EL_ROBOT,
959     EL_PACMAN,
960     EL_TROPFEN,
961     EL_AMOEBE_TOT,
962     EL_AMOEBE_NASS,
963     EL_AMOEBE_NORM,
964     EL_AMOEBE_VOLL,
965     EL_AMOEBE_BD,
966     EL_EDELSTEIN,
967     EL_EDELSTEIN_BD,
968     EL_EDELSTEIN_GELB,
969     EL_EDELSTEIN_ROT,
970     EL_EDELSTEIN_LILA,
971     EL_DIAMANT,
972     EL_PEARL,
973     EL_CRYSTAL
974   };
975   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
976
977   static int ep_bd_element[] =
978   {
979     EL_LEERRAUM,
980     EL_ERDREICH,
981     EL_FELSBODEN,
982     EL_BD_WALL,
983     EL_FELSBROCKEN,
984     EL_BD_ROCK,
985     EL_EDELSTEIN_BD,
986     EL_MAGIC_WALL_BD_OFF,
987     EL_AUSGANG_ZU,
988     EL_AUSGANG_AUF,
989     EL_BETON,
990     EL_SPIELFIGUR,
991     EL_FIREFLY,
992     EL_FIREFLY_1,
993     EL_FIREFLY_2,
994     EL_FIREFLY_3,
995     EL_FIREFLY_4,
996     EL_BUTTERFLY,
997     EL_BUTTERFLY_1,
998     EL_BUTTERFLY_2,
999     EL_BUTTERFLY_3,
1000     EL_BUTTERFLY_4,
1001     EL_AMOEBE_BD,
1002     EL_CHAR_FRAGE
1003   };
1004   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1005
1006   static int ep_sb_element[] =
1007   {
1008     EL_LEERRAUM,
1009     EL_BETON,
1010     EL_SOKOBAN_OBJEKT,
1011     EL_SOKOBAN_FELD_LEER,
1012     EL_SOKOBAN_FELD_VOLL,
1013     EL_SPIELFIGUR,
1014     EL_INVISIBLE_STEEL
1015   };
1016   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1017
1018   static int ep_gem[] =
1019   {
1020     EL_EDELSTEIN,
1021     EL_EDELSTEIN_BD,
1022     EL_EDELSTEIN_GELB,
1023     EL_EDELSTEIN_ROT,
1024     EL_EDELSTEIN_LILA,
1025     EL_DIAMANT
1026   };
1027   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1028
1029   static int ep_inactive[] =
1030   {
1031     EL_LEERRAUM,
1032     EL_ERDREICH,
1033     EL_MAUERWERK,
1034     EL_BD_WALL,
1035     EL_FELSBODEN,
1036     EL_SCHLUESSEL,
1037     EL_BETON,
1038     EL_AMOEBE_TOT,
1039     EL_MORAST_LEER,
1040     EL_BADEWANNE,
1041     EL_ABLENK_AUS,
1042     EL_SCHLUESSEL1,
1043     EL_SCHLUESSEL2,
1044     EL_SCHLUESSEL3,
1045     EL_SCHLUESSEL4,
1046     EL_EM_KEY_1,
1047     EL_EM_KEY_2,
1048     EL_EM_KEY_3,
1049     EL_EM_KEY_4,
1050     EL_PFORTE1,
1051     EL_PFORTE2,
1052     EL_PFORTE3,
1053     EL_PFORTE4,
1054     EL_PFORTE1X,
1055     EL_PFORTE2X,
1056     EL_PFORTE3X,
1057     EL_PFORTE4X,
1058     EL_EM_GATE_1,
1059     EL_EM_GATE_2,
1060     EL_EM_GATE_3,
1061     EL_EM_GATE_4,
1062     EL_EM_GATE_1X,
1063     EL_EM_GATE_2X,
1064     EL_EM_GATE_3X,
1065     EL_EM_GATE_4X,
1066     EL_DYNAMITE_INACTIVE,
1067     EL_UNSICHTBAR,
1068     EL_BIRNE_AUS,
1069     EL_BIRNE_EIN,
1070     EL_ERZ_EDEL,
1071     EL_ERZ_DIAM,
1072     EL_ERZ_EDEL_BD,
1073     EL_ERZ_EDEL_GELB,
1074     EL_DYNABOMB_NR,
1075     EL_DYNABOMB_SZ,
1076     EL_DYNABOMB_XL,
1077     EL_SOKOBAN_OBJEKT,
1078     EL_SOKOBAN_FELD_LEER,
1079     EL_SOKOBAN_FELD_VOLL,
1080     EL_ERZ_EDEL_ROT,
1081     EL_ERZ_EDEL_LILA,
1082     EL_BADEWANNE1,
1083     EL_BADEWANNE2,
1084     EL_BADEWANNE3,
1085     EL_BADEWANNE4,
1086     EL_BADEWANNE5,
1087     EL_MAGIC_WALL_OFF,
1088     EL_MAGIC_WALL_DEAD,
1089     EL_MAGIC_WALL_BD_OFF,
1090     EL_MAGIC_WALL_BD_DEAD,
1091     EL_AMOEBA2DIAM,
1092     EL_BLOCKED,
1093     EL_SP_EMPTY,
1094     EL_SP_BASE,
1095     EL_SP_PORT1_RIGHT,
1096     EL_SP_PORT1_DOWN,
1097     EL_SP_PORT1_LEFT,
1098     EL_SP_PORT1_UP,
1099     EL_SP_PORT2_RIGHT,
1100     EL_SP_PORT2_DOWN,
1101     EL_SP_PORT2_LEFT,
1102     EL_SP_PORT2_UP,
1103     EL_SP_PORT_X,
1104     EL_SP_PORT_Y,
1105     EL_SP_PORT_XY,
1106     EL_SP_DISK_RED,
1107     EL_SP_DISK_YELLOW,
1108     EL_SP_CHIP_SINGLE,
1109     EL_SP_CHIP_LEFT,
1110     EL_SP_CHIP_RIGHT,
1111     EL_SP_CHIP_UPPER,
1112     EL_SP_CHIP_LOWER,
1113     EL_SP_HARD_GRAY,
1114     EL_SP_HARD_GREEN,
1115     EL_SP_HARD_BLUE,
1116     EL_SP_HARD_RED,
1117     EL_SP_HARD_YELLOW,
1118     EL_SP_HARD_BASE1,
1119     EL_SP_HARD_BASE2,
1120     EL_SP_HARD_BASE3,
1121     EL_SP_HARD_BASE4,
1122     EL_SP_HARD_BASE5,
1123     EL_SP_HARD_BASE6,
1124     EL_SP_EXIT,
1125     EL_INVISIBLE_STEEL,
1126     EL_BELT1_SWITCH_LEFT,
1127     EL_BELT1_SWITCH_MIDDLE,
1128     EL_BELT1_SWITCH_RIGHT,
1129     EL_BELT2_SWITCH_LEFT,
1130     EL_BELT2_SWITCH_MIDDLE,
1131     EL_BELT2_SWITCH_RIGHT,
1132     EL_BELT3_SWITCH_LEFT,
1133     EL_BELT3_SWITCH_MIDDLE,
1134     EL_BELT3_SWITCH_RIGHT,
1135     EL_BELT4_SWITCH_LEFT,
1136     EL_BELT4_SWITCH_MIDDLE,
1137     EL_BELT4_SWITCH_RIGHT,
1138     EL_SIGN_EXCLAMATION,
1139     EL_SIGN_RADIOACTIVITY,
1140     EL_SIGN_STOP,
1141     EL_SIGN_WHEELCHAIR,
1142     EL_SIGN_PARKING,
1143     EL_SIGN_ONEWAY,
1144     EL_SIGN_HEART,
1145     EL_SIGN_TRIANGLE,
1146     EL_SIGN_ROUND,
1147     EL_SIGN_EXIT,
1148     EL_SIGN_YINYANG,
1149     EL_SIGN_OTHER,
1150     EL_STEEL_SLANTED,
1151     EL_EMC_STEEL_WALL_1,
1152     EL_EMC_STEEL_WALL_2,
1153     EL_EMC_STEEL_WALL_3,
1154     EL_EMC_STEEL_WALL_4,
1155     EL_EMC_WALL_1,
1156     EL_EMC_WALL_2,
1157     EL_EMC_WALL_3,
1158     EL_EMC_WALL_4,
1159     EL_EMC_WALL_5,
1160     EL_EMC_WALL_6,
1161     EL_EMC_WALL_7,
1162     EL_EMC_WALL_8
1163   };
1164   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1165
1166   static int ep_explosive[] =
1167   {
1168     EL_BOMBE,
1169     EL_DYNAMITE_ACTIVE,
1170     EL_DYNAMITE_INACTIVE,
1171     EL_DYNABOMB_ACTIVE_1,
1172     EL_DYNABOMB_ACTIVE_2,
1173     EL_DYNABOMB_ACTIVE_3,
1174     EL_DYNABOMB_ACTIVE_4,
1175     EL_DYNABOMB_NR,
1176     EL_DYNABOMB_SZ,
1177     EL_DYNABOMB_XL,
1178     EL_KAEFER,
1179     EL_MOLE,
1180     EL_PINGUIN,
1181     EL_SCHWEIN,
1182     EL_DRACHE,
1183     EL_SONDE,
1184     EL_SP_DISK_RED,
1185     EL_SP_DISK_ORANGE,
1186     EL_SP_DISK_YELLOW,
1187     EL_SP_SNIKSNAK,
1188     EL_SP_ELECTRON,
1189     EL_DX_SUPABOMB
1190   };
1191   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1192
1193   static int ep_mampf3[] =
1194   {
1195     EL_EDELSTEIN,
1196     EL_EDELSTEIN_BD,
1197     EL_EDELSTEIN_GELB,
1198     EL_EDELSTEIN_ROT,
1199     EL_EDELSTEIN_LILA,
1200     EL_DIAMANT,
1201     EL_PEARL,
1202     EL_CRYSTAL
1203   };
1204   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1205
1206   static int ep_pushable[] =
1207   {
1208     EL_FELSBROCKEN,
1209     EL_BD_ROCK,
1210     EL_BOMBE,
1211     EL_KOKOSNUSS,
1212     EL_ZEIT_LEER,
1213     EL_SOKOBAN_FELD_VOLL,
1214     EL_SOKOBAN_OBJEKT,
1215     EL_SONDE,
1216     EL_SP_ZONK,
1217     EL_SP_DISK_ORANGE,
1218     EL_SP_DISK_YELLOW,
1219     EL_BALLOON,
1220     EL_SPRING,
1221     EL_DX_SUPABOMB
1222   };
1223   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1224
1225   static int ep_player[] =
1226   {
1227     EL_SPIELFIGUR,
1228     EL_SPIELER1,
1229     EL_SPIELER2,
1230     EL_SPIELER3,
1231     EL_SPIELER4
1232   };
1233   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1234
1235   static int ep_has_content[] =
1236   {
1237     EL_MAMPFER,
1238     EL_AMOEBE_NASS,
1239     EL_AMOEBE_NORM,
1240     EL_AMOEBE_VOLL,
1241     EL_AMOEBE_BD
1242   };
1243   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1244
1245   static int ep_eatable[] =
1246   {
1247     EL_ERDREICH,
1248     EL_SP_BASE,
1249     EL_SP_BUG,
1250     EL_TRAP_INACTIVE,
1251     EL_SAND_INVISIBLE
1252   };
1253   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1254
1255   static int ep_sp_element[] =
1256   {
1257     EL_SP_EMPTY,
1258     EL_SP_ZONK,
1259     EL_SP_BASE,
1260     EL_SP_MURPHY,
1261     EL_SP_INFOTRON,
1262     EL_SP_CHIP_SINGLE,
1263     EL_SP_HARD_GRAY,
1264     EL_SP_EXIT,
1265     EL_SP_DISK_ORANGE,
1266     EL_SP_PORT1_RIGHT,
1267     EL_SP_PORT1_DOWN,
1268     EL_SP_PORT1_LEFT,
1269     EL_SP_PORT1_UP,
1270     EL_SP_PORT2_RIGHT,
1271     EL_SP_PORT2_DOWN,
1272     EL_SP_PORT2_LEFT,
1273     EL_SP_PORT2_UP,
1274     EL_SP_SNIKSNAK,
1275     EL_SP_DISK_YELLOW,
1276     EL_SP_TERMINAL,
1277     EL_SP_DISK_RED,
1278     EL_SP_PORT_Y,
1279     EL_SP_PORT_X,
1280     EL_SP_PORT_XY,
1281     EL_SP_ELECTRON,
1282     EL_SP_BUG,
1283     EL_SP_CHIP_LEFT,
1284     EL_SP_CHIP_RIGHT,
1285     EL_SP_HARD_BASE1,
1286     EL_SP_HARD_GREEN,
1287     EL_SP_HARD_BLUE,
1288     EL_SP_HARD_RED,
1289     EL_SP_HARD_YELLOW,
1290     EL_SP_HARD_BASE2,
1291     EL_SP_HARD_BASE3,
1292     EL_SP_HARD_BASE4,
1293     EL_SP_HARD_BASE5,
1294     EL_SP_HARD_BASE6,
1295     EL_SP_CHIP_UPPER,
1296     EL_SP_CHIP_LOWER,
1297     /* additional elements that appeared in newer Supaplex levels */
1298     EL_UNSICHTBAR,
1299     /* more than one murphy in a level results in an inactive clone */
1300     EL_SP_MURPHY_CLONE
1301   };
1302   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1303
1304   static int ep_quick_gate[] =
1305   {
1306     EL_EM_GATE_1,
1307     EL_EM_GATE_2,
1308     EL_EM_GATE_3,
1309     EL_EM_GATE_4,
1310     EL_EM_GATE_1X,
1311     EL_EM_GATE_2X,
1312     EL_EM_GATE_3X,
1313     EL_EM_GATE_4X,
1314     EL_SP_PORT1_LEFT,
1315     EL_SP_PORT2_LEFT,
1316     EL_SP_PORT1_RIGHT,
1317     EL_SP_PORT2_RIGHT,
1318     EL_SP_PORT1_UP,
1319     EL_SP_PORT2_UP,
1320     EL_SP_PORT1_DOWN,
1321     EL_SP_PORT2_DOWN,
1322     EL_SP_PORT_X,
1323     EL_SP_PORT_Y,
1324     EL_SP_PORT_XY,
1325     EL_SWITCHGATE_OPEN,
1326     EL_TIMEGATE_OPEN
1327   };
1328   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1329
1330   static int ep_over_player[] =
1331   {
1332     EL_SP_PORT1_LEFT,
1333     EL_SP_PORT2_LEFT,
1334     EL_SP_PORT1_RIGHT,
1335     EL_SP_PORT2_RIGHT,
1336     EL_SP_PORT1_UP,
1337     EL_SP_PORT2_UP,
1338     EL_SP_PORT1_DOWN,
1339     EL_SP_PORT2_DOWN,
1340     EL_SP_PORT_X,
1341     EL_SP_PORT_Y,
1342     EL_SP_PORT_XY,
1343     EL_TUBE_CROSS,
1344     EL_TUBE_VERTICAL,
1345     EL_TUBE_HORIZONTAL,
1346     EL_TUBE_VERT_LEFT,
1347     EL_TUBE_VERT_RIGHT,
1348     EL_TUBE_HORIZ_UP,
1349     EL_TUBE_HORIZ_DOWN,
1350     EL_TUBE_LEFT_UP,
1351     EL_TUBE_LEFT_DOWN,
1352     EL_TUBE_RIGHT_UP,
1353     EL_TUBE_RIGHT_DOWN
1354   };
1355   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1356
1357   static int ep_active_bomb[] =
1358   {
1359     EL_DYNAMITE_ACTIVE,
1360     EL_DYNABOMB_ACTIVE_1,
1361     EL_DYNABOMB_ACTIVE_2,
1362     EL_DYNABOMB_ACTIVE_3,
1363     EL_DYNABOMB_ACTIVE_4
1364   };
1365   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1366
1367   static int ep_belt[] =
1368   {
1369     EL_BELT1_LEFT,
1370     EL_BELT1_MIDDLE,
1371     EL_BELT1_RIGHT,
1372     EL_BELT2_LEFT,
1373     EL_BELT2_MIDDLE,
1374     EL_BELT2_RIGHT,
1375     EL_BELT3_LEFT,
1376     EL_BELT3_MIDDLE,
1377     EL_BELT3_RIGHT,
1378     EL_BELT4_LEFT,
1379     EL_BELT4_MIDDLE,
1380     EL_BELT4_RIGHT,
1381   };
1382   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1383
1384   static int ep_belt_switch[] =
1385   {
1386     EL_BELT1_SWITCH_LEFT,
1387     EL_BELT1_SWITCH_MIDDLE,
1388     EL_BELT1_SWITCH_RIGHT,
1389     EL_BELT2_SWITCH_LEFT,
1390     EL_BELT2_SWITCH_MIDDLE,
1391     EL_BELT2_SWITCH_RIGHT,
1392     EL_BELT3_SWITCH_LEFT,
1393     EL_BELT3_SWITCH_MIDDLE,
1394     EL_BELT3_SWITCH_RIGHT,
1395     EL_BELT4_SWITCH_LEFT,
1396     EL_BELT4_SWITCH_MIDDLE,
1397     EL_BELT4_SWITCH_RIGHT,
1398   };
1399   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1400
1401   static int ep_tube[] =
1402   {
1403     EL_TUBE_CROSS,
1404     EL_TUBE_VERTICAL,
1405     EL_TUBE_HORIZONTAL,
1406     EL_TUBE_VERT_LEFT,
1407     EL_TUBE_VERT_RIGHT,
1408     EL_TUBE_HORIZ_UP,
1409     EL_TUBE_HORIZ_DOWN,
1410     EL_TUBE_LEFT_UP,
1411     EL_TUBE_LEFT_DOWN,
1412     EL_TUBE_RIGHT_UP,
1413     EL_TUBE_RIGHT_DOWN
1414   };
1415   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1416
1417   static long ep1_bit[] =
1418   {
1419     EP_BIT_AMOEBALIVE,
1420     EP_BIT_AMOEBOID,
1421     EP_BIT_SCHLUESSEL,
1422     EP_BIT_PFORTE,
1423     EP_BIT_SOLID,
1424     EP_BIT_MASSIVE,
1425     EP_BIT_SLIPPERY,
1426     EP_BIT_ENEMY,
1427     EP_BIT_MAUER,
1428     EP_BIT_CAN_FALL,
1429     EP_BIT_CAN_SMASH,
1430     EP_BIT_CAN_CHANGE,
1431     EP_BIT_CAN_MOVE,
1432     EP_BIT_COULD_MOVE,
1433     EP_BIT_DONT_TOUCH,
1434     EP_BIT_DONT_GO_TO,
1435     EP_BIT_MAMPF2,
1436     EP_BIT_BD_ELEMENT,
1437     EP_BIT_SB_ELEMENT,
1438     EP_BIT_GEM,
1439     EP_BIT_INACTIVE,
1440     EP_BIT_EXPLOSIVE,
1441     EP_BIT_MAMPF3,
1442     EP_BIT_PUSHABLE,
1443     EP_BIT_PLAYER,
1444     EP_BIT_HAS_CONTENT,
1445     EP_BIT_EATABLE,
1446     EP_BIT_SP_ELEMENT,
1447     EP_BIT_QUICK_GATE,
1448     EP_BIT_OVER_PLAYER,
1449     EP_BIT_ACTIVE_BOMB
1450   };
1451   static long ep2_bit[] =
1452   {
1453     EP_BIT_BELT,
1454     EP_BIT_BELT_SWITCH,
1455     EP_BIT_TUBE
1456   };
1457   static int *ep1_array[] =
1458   {
1459     ep_amoebalive,
1460     ep_amoeboid,
1461     ep_schluessel,
1462     ep_pforte,
1463     ep_solid,
1464     ep_massive,
1465     ep_slippery,
1466     ep_enemy,
1467     ep_mauer,
1468     ep_can_fall,
1469     ep_can_smash,
1470     ep_can_change,
1471     ep_can_move,
1472     ep_could_move,
1473     ep_dont_touch,
1474     ep_dont_go_to,
1475     ep_mampf2,
1476     ep_bd_element,
1477     ep_sb_element,
1478     ep_gem,
1479     ep_inactive,
1480     ep_explosive,
1481     ep_mampf3,
1482     ep_pushable,
1483     ep_player,
1484     ep_has_content,
1485     ep_eatable,
1486     ep_sp_element,
1487     ep_quick_gate,
1488     ep_over_player,
1489     ep_active_bomb
1490   };
1491   static int *ep2_array[] =
1492   {
1493     ep_belt,
1494     ep_belt_switch,
1495     ep_tube
1496   };
1497   static int *ep1_num[] =
1498   {
1499     &ep_amoebalive_num,
1500     &ep_amoeboid_num,
1501     &ep_schluessel_num,
1502     &ep_pforte_num,
1503     &ep_solid_num,
1504     &ep_massive_num,
1505     &ep_slippery_num,
1506     &ep_enemy_num,
1507     &ep_mauer_num,
1508     &ep_can_fall_num,
1509     &ep_can_smash_num,
1510     &ep_can_change_num,
1511     &ep_can_move_num,
1512     &ep_could_move_num,
1513     &ep_dont_touch_num,
1514     &ep_dont_go_to_num,
1515     &ep_mampf2_num,
1516     &ep_bd_element_num,
1517     &ep_sb_element_num,
1518     &ep_gem_num,
1519     &ep_inactive_num,
1520     &ep_explosive_num,
1521     &ep_mampf3_num,
1522     &ep_pushable_num,
1523     &ep_player_num,
1524     &ep_has_content_num,
1525     &ep_eatable_num,
1526     &ep_sp_element_num,
1527     &ep_quick_gate_num,
1528     &ep_over_player_num,
1529     &ep_active_bomb_num
1530   };
1531   static int *ep2_num[] =
1532   {
1533     &ep_belt_num,
1534     &ep_belt_switch_num,
1535     &ep_tube_num
1536   };
1537   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
1538   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
1539
1540   for(i=0; i<MAX_ELEMENTS; i++)
1541   {
1542     Elementeigenschaften1[i] = 0;
1543     Elementeigenschaften2[i] = 0;
1544   }
1545
1546   for(i=0; i<num_properties1; i++)
1547     for(j=0; j<*(ep1_num[i]); j++)
1548       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1549   for(i=0; i<num_properties2; i++)
1550     for(j=0; j<*(ep2_num[i]); j++)
1551       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1552
1553   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1554     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1555 }
1556
1557 void CloseAllAndExit(int exit_value)
1558 {
1559   int i;
1560
1561   StopSounds();
1562   FreeSounds(NUM_SOUNDS);
1563   CloseAudio();
1564
1565   for(i=0; i<NUM_BITMAPS; i++)
1566     FreeBitmap(pix[i]);
1567
1568   CloseVideoDisplay();
1569   ClosePlatformDependantStuff();
1570
1571   exit(exit_value);
1572 }