2f0998ae79618051cb856a06e29f75cbd9daf4cf
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 #include "conf_e2g.c"   /* include auto-generated data structure definitions */
30
31
32 static char *image_filename[NUM_PICTURES] =
33 {
34 #if 0
35   "RocksScreen.pcx",
36   "RocksDoor.pcx",
37   "RocksToons.pcx",
38   "RocksFontBig.pcx",
39   "RocksFontSmall.pcx",
40   "RocksFontMedium.pcx",
41   "RocksFontEM.pcx"
42 #else
43   "RocksScreen.pcx",
44   "RocksElements.pcx",
45   "RocksDoor.pcx",
46   "RocksHeroes.pcx",
47   "RocksToons.pcx",
48   "RocksSP.pcx",
49   "RocksDC.pcx",
50   "RocksMore.pcx",
51   "RocksFontBig.pcx",
52   "RocksFontSmall.pcx",
53   "RocksFontMedium.pcx",
54   "RocksFontEM.pcx"
55 #endif
56 }; 
57
58 static Bitmap *bitmap_font_initial = NULL;
59
60 static void InitGlobal(void);
61 static void InitSetup(void);
62 static void InitPlayerInfo(void);
63 static void InitLevelInfo(void);
64 static void InitArtworkInfo(void);
65 static void InitLevelArtworkInfo(void);
66 static void InitNetworkServer(void);
67 static void InitArtworkConfig(void);
68 static void InitImages(void);
69 static void InitMixer(void);
70 static void InitSound(void);
71 static void InitMusic(void);
72 static void InitGfx(void);
73 static void InitGfxBackground(void);
74 static void InitGadgets(void);
75 static void InitElementProperties(void);
76 static void InitElementGraphicInfo(void);
77 static void InitElementSoundInfo(void);
78 static void InitGraphicInfo(void);
79 static void InitSoundInfo();
80 static void Execute_Command(char *);
81
82 void OpenAll(void)
83 {
84   InitGlobal();         /* initialize some global variables */
85
86   if (options.execute_command)
87     Execute_Command(options.execute_command);
88
89   if (options.serveronly)
90   {
91 #if defined(PLATFORM_UNIX)
92     NetworkServer(options.server_port, options.serveronly);
93 #else
94     Error(ERR_WARN, "networking only supported in Unix version");
95 #endif
96     exit(0);    /* never reached */
97   }
98
99   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
100                   PROGRAM_TITLE_STRING, getWindowTitleString(),
101                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
102                   MSDOS_POINTER_FILENAME,
103                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
104
105   InitSetup();
106   InitPlayerInfo();
107   InitArtworkInfo();            /* needed before loading gfx, sound & music */
108   InitArtworkConfig();          /* needed before forking sound child process */
109   InitMixer();
110
111   InitCounter();
112
113   InitJoysticks();
114   InitRND(NEW_RANDOMIZE);
115
116   InitVideoDisplay();
117   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
118                   setup.fullscreen);
119
120   InitEventFilter(FilterMouseMotionEvents);
121
122   InitElementProperties();
123
124   InitGfx();
125
126   InitLevelInfo();
127   InitLevelArtworkInfo();
128
129   InitImages();                 /* needs to know current level directory */
130   InitSound();                  /* needs to know current level directory */
131   InitMusic();                  /* needs to know current level directory */
132
133   InitGfxBackground();
134
135   if (global.autoplay_leveldir)
136   {
137     AutoPlayTape();
138     return;
139   }
140
141   DrawMainMenu();
142
143   InitNetworkServer();
144 }
145
146 static void InitGlobal()
147 {
148   global.autoplay_leveldir = NULL;
149
150   global.frames_per_second = 0;
151   global.fps_slowdown = FALSE;
152   global.fps_slowdown_factor = 1;
153 }
154
155 static void InitSetup()
156 {
157   LoadSetup();                                  /* global setup info */
158 }
159
160 static void InitPlayerInfo()
161 {
162   int i;
163
164   /* choose default local player */
165   local_player = &stored_player[0];
166
167   for (i=0; i<MAX_PLAYERS; i++)
168     stored_player[i].connected = FALSE;
169
170   local_player->connected = TRUE;
171 }
172
173 static void InitLevelInfo()
174 {
175   LoadLevelInfo();                              /* global level info */
176   LoadLevelSetup_LastSeries();                  /* last played series info */
177   LoadLevelSetup_SeriesInfo();                  /* last played level info */
178 }
179
180 static void InitArtworkInfo()
181 {
182   LoadArtworkInfo();
183 }
184
185 static void InitArtworkConfig()
186 {
187   static char *element_prefix[MAX_NUM_ELEMENTS + 1];
188   static char *sound_class_prefix[MAX_NUM_ELEMENTS + 1];
189   static char *action_suffix[NUM_ACTIONS + 1];
190   static char *direction_suffix[NUM_DIRECTIONS + 1];
191   static char *dummy[1] = { NULL };
192   int i;
193
194   for (i=0; i<MAX_NUM_ELEMENTS; i++)
195     element_info[i].custom_description = NULL;
196
197   for (i=0; i<MAX_NUM_ELEMENTS + 1; i++)
198     element_prefix[i] = element_info[i].token_name;
199   for (i=0; i<MAX_NUM_ELEMENTS + 1; i++)
200     sound_class_prefix[i] = element_info[i].sound_class_name;
201   for (i=0; i<NUM_ACTIONS + 1; i++)
202     action_suffix[i] = element_action_info[i].suffix;
203   for (i=0; i<NUM_DIRECTIONS + 1; i++)
204     direction_suffix[i] = element_direction_info[i].suffix;
205
206   InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
207                 element_prefix, action_suffix, direction_suffix);
208   InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
209                 sound_class_prefix, action_suffix, dummy);
210 }
211
212 void InitLevelArtworkInfo()
213 {
214   LoadLevelArtworkInfo();
215 }
216
217 void InitNetworkServer()
218 {
219 #if defined(PLATFORM_UNIX)
220   int nr_wanted;
221 #endif
222
223   if (!options.network)
224     return;
225
226 #if defined(PLATFORM_UNIX)
227   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
228
229   if (!ConnectToServer(options.server_host, options.server_port))
230     Error(ERR_EXIT, "cannot connect to network game server");
231
232   SendToServer_PlayerName(setup.player_name);
233   SendToServer_ProtocolVersion();
234
235   if (nr_wanted)
236     SendToServer_NrWanted(nr_wanted);
237 #endif
238 }
239
240 static void InitMixer()
241 {
242   OpenAudio();
243   StartMixer();
244 }
245
246 static void ReinitializeGraphics()
247 {
248   InitElementGraphicInfo();     /* initialize element/graphic config info */
249   InitGraphicInfo();            /* initialize graphic info from config file */
250
251   InitFontInfo(bitmap_font_initial,
252                graphic_info[IMG_FONT_BIG].bitmap,
253                graphic_info[IMG_FONT_MEDIUM].bitmap,
254                graphic_info[IMG_FONT_SMALL].bitmap,
255                graphic_info[IMG_FONT_EM].bitmap);
256
257   SetMainBackgroundImage(IMG_BACKGROUND_DEFAULT);
258   SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
259
260   InitGadgets();
261   InitToons();
262 }
263
264 static void ReinitializeSounds()
265 {
266   InitElementSoundInfo();       /* initialize element/sound config info */
267   InitSoundInfo();              /* initialize sounds info from config file */
268
269   InitPlaySoundLevel();         /* initialize internal game sound values */
270 }
271
272 static void ReinitializeMusic()
273 {
274   /* currently nothing to do */
275 }
276
277 static void InitImages()
278 {
279   ReloadCustomImages();
280   ReinitializeGraphics();
281
282   LoadCustomElementDescriptions();
283 }
284
285 static void InitSound()
286 {
287   InitReloadCustomSounds(artwork.snd_current->identifier);
288   ReinitializeSounds();
289 }
290
291 static void InitMusic()
292 {
293   InitReloadCustomMusic(artwork.mus_current->identifier);
294   ReinitializeMusic();
295 }
296
297 static void InitTileClipmasks()
298 {
299 #if 0
300 #if defined(TARGET_X11)
301   XGCValues clip_gc_values;
302   unsigned long clip_gc_valuemask;
303
304 #if defined(TARGET_X11_NATIVE)
305
306 #if 0
307   GC copy_clipmask_gc;
308
309   static struct
310   {
311     int start;
312     int count;
313   }
314   tile_needs_clipping[] =
315   {
316     { GFX_SPIELER1_UP, 4 },
317     { GFX_SPIELER1_DOWN, 4 },
318     { GFX_SPIELER1_LEFT, 4 },
319     { GFX_SPIELER1_RIGHT, 4 },
320     { GFX_SPIELER1_PUSH_LEFT, 4 },
321     { GFX_SPIELER1_PUSH_RIGHT, 4 },
322     { GFX_SPIELER2_UP, 4 },
323     { GFX_SPIELER2_DOWN, 4 },
324     { GFX_SPIELER2_LEFT, 4 },
325     { GFX_SPIELER2_RIGHT, 4 },
326     { GFX_SPIELER2_PUSH_LEFT, 4 },
327     { GFX_SPIELER2_PUSH_RIGHT, 4 },
328     { GFX_SPIELER3_UP, 4 },
329     { GFX_SPIELER3_DOWN, 4 },
330     { GFX_SPIELER3_LEFT, 4 },
331     { GFX_SPIELER3_RIGHT, 4 },
332     { GFX_SPIELER3_PUSH_LEFT, 4 },
333     { GFX_SPIELER3_PUSH_RIGHT, 4 },
334     { GFX_SPIELER4_UP, 4 },
335     { GFX_SPIELER4_DOWN, 4 },
336     { GFX_SPIELER4_LEFT, 4 },
337     { GFX_SPIELER4_RIGHT, 4 },
338     { GFX_SPIELER4_PUSH_LEFT, 4 },
339     { GFX_SPIELER4_PUSH_RIGHT, 4 },
340     { GFX_SP_MURPHY, 1 },
341     { GFX_MURPHY_GO_LEFT, 3 },
342     { GFX_MURPHY_GO_RIGHT, 3 },
343     { GFX_MURPHY_SNAP_UP, 1 },
344     { GFX_MURPHY_SNAP_DOWN, 1 },
345     { GFX_MURPHY_SNAP_RIGHT, 1 },
346     { GFX_MURPHY_SNAP_LEFT, 1 },
347     { GFX_MURPHY_PUSH_RIGHT, 1 },
348     { GFX_MURPHY_PUSH_LEFT, 1 },
349     { GFX_GEBLUBBER, 4 },
350     { GFX_DYNAMIT, 7 },
351     { GFX_DYNABOMB, 4 },
352     { GFX_EXPLOSION, 8 },
353     { GFX_SOKOBAN_OBJEKT, 1 },
354     { GFX_FUNKELN_BLAU, 3 },
355     { GFX_FUNKELN_WEISS, 3 },
356     { GFX2_SHIELD_PASSIVE, 3 },
357     { GFX2_SHIELD_ACTIVE, 3 },
358     { -1, 0 }
359   };
360 #endif
361
362 #endif /* TARGET_X11_NATIVE */
363 #endif /* TARGET_X11 */
364
365   int i;
366
367   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
368   for (i=0; i<NUM_TILES; i++)
369     tile_clipmask[i] = None;
370
371 #if defined(TARGET_X11)
372   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
373      often very slow when preparing a masked XCopyArea() for big Pixmaps.
374      To prevent this, create small (tile-sized) mask Pixmaps which will then
375      be set much faster with XSetClipOrigin() and speed things up a lot. */
376
377   clip_gc_values.graphics_exposures = False;
378   clip_gc_valuemask = GCGraphicsExposures;
379   tile_clip_gc = XCreateGC(display, window->drawable,
380                            clip_gc_valuemask, &clip_gc_values);
381
382 #if 0
383   for (i=0; i<NUM_BITMAPS; i++)
384   {
385     if (pix[i]->clip_mask)
386     {
387       clip_gc_values.graphics_exposures = False;
388       clip_gc_values.clip_mask = pix[i]->clip_mask;
389       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
390       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
391                                          clip_gc_valuemask, &clip_gc_values);
392     }
393   }
394 #endif
395
396 #if defined(TARGET_X11_NATIVE)
397
398 #if 0
399   /* create graphic context structures needed for clipping */
400   clip_gc_values.graphics_exposures = False;
401   clip_gc_valuemask = GCGraphicsExposures;
402   copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
403                                clip_gc_valuemask, &clip_gc_values);
404
405   /* create only those clipping Pixmaps we really need */
406   for (i=0; tile_needs_clipping[i].start>=0; i++)
407   {
408     int j;
409
410     for (j=0; j<tile_needs_clipping[i].count; j++)
411     {
412       int tile = tile_needs_clipping[i].start + j;
413       int graphic = tile;
414       int src_x, src_y;
415       Bitmap *src_bitmap;
416       Pixmap src_pixmap;
417
418       getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
419       src_pixmap = src_bitmap->clip_mask;
420
421       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
422                                           TILEX, TILEY, 1);
423
424       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
425                 src_x, src_y, TILEX, TILEY, 0, 0);
426     }
427   }
428
429   XFreeGC(display, copy_clipmask_gc);
430 #endif
431
432 #endif /* TARGET_X11_NATIVE */
433 #endif /* TARGET_X11 */
434 #endif
435 }
436
437 void FreeTileClipmasks()
438 {
439 #if 0
440 #if defined(TARGET_X11)
441   int i;
442
443   for (i=0; i<NUM_TILES; i++)
444   {
445     if (tile_clipmask[i] != None)
446     {
447       XFreePixmap(display, tile_clipmask[i]);
448       tile_clipmask[i] = None;
449     }
450   }
451
452   if (tile_clip_gc)
453     XFreeGC(display, tile_clip_gc);
454   tile_clip_gc = None;
455
456 #if 0
457   for (i=0; i<NUM_BITMAPS; i++)
458   {
459     if (pix[i] != NULL && pix[i]->stored_clip_gc)
460     {
461       XFreeGC(display, pix[i]->stored_clip_gc);
462       pix[i]->stored_clip_gc = None;
463     }
464   }
465 #endif
466
467 #endif /* TARGET_X11 */
468 #endif
469 }
470
471 void InitGfx()
472 {
473 #if 0
474   int i;
475 #endif
476
477   /* initialize screen properties */
478   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
479                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
480   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
481   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
482   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
483
484   /* create additional image buffers for double-buffering */
485   bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
486   bitmap_db_door  = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
487
488 #if 0
489   pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
490
491   InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
492 #else
493   bitmap_font_initial = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
494
495   InitFontInfo(bitmap_font_initial, NULL, NULL, NULL, NULL);
496 #endif
497
498   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
499   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
500
501   DrawInitText("Loading graphics:", 120, FC_GREEN);
502
503 #if 0
504   for (i=0; i<NUM_PICTURES; i++)
505   {
506 #if 0
507     if (i != PIX_FONT_SMALL)
508 #endif
509     {
510       DrawInitText(image_filename[i], 150, FC_YELLOW);
511
512       pix[i] = LoadCustomImage(image_filename[i]);
513     }
514   }
515 #endif
516
517 #if 0
518   InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
519                pix[PIX_FONT_EM]);
520 #endif
521
522   InitTileClipmasks();
523 }
524
525 void InitGfxBackground()
526 {
527   int x, y;
528
529   drawto = backbuffer;
530   fieldbuffer = bitmap_db_field;
531   SetDrawtoField(DRAW_BACKBUFFER);
532
533   BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
534              0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
535   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
536   ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
537
538   for (x=0; x<MAX_BUF_XSIZE; x++)
539     for (y=0; y<MAX_BUF_YSIZE; y++)
540       redraw[x][y] = 0;
541   redraw_tiles = 0;
542   redraw_mask = REDRAW_ALL;
543 }
544
545 void ReloadCustomArtwork()
546 {
547   static char *leveldir_current_identifier = NULL;
548   static boolean last_override_level_graphics = FALSE;
549   static boolean last_override_level_sounds = FALSE;
550   static boolean last_override_level_music = FALSE;
551   /* identifier for new artwork; default: artwork configured in setup */
552   char *gfx_new_identifier = artwork.gfx_current->identifier;
553   char *snd_new_identifier = artwork.snd_current->identifier;
554   char *mus_new_identifier = artwork.mus_current->identifier;
555   boolean redraw_screen = FALSE;
556
557   if (leveldir_current_identifier == NULL)
558     leveldir_current_identifier = leveldir_current->identifier;
559
560 #if 0
561   printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
562          leveldir_current->graphics_set);
563   printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
564          leveldir_current->identifier);
565 #endif
566
567 #if 0
568   printf("graphics --> '%s' ('%s')\n",
569          artwork.gfx_current_identifier, artwork.gfx_current->filename);
570   printf("sounds   --> '%s' ('%s')\n",
571          artwork.snd_current_identifier, artwork.snd_current->filename);
572   printf("music    --> '%s' ('%s')\n",
573          artwork.mus_current_identifier, artwork.mus_current->filename);
574 #endif
575
576   /* leveldir_current may be invalid (level group, parent link) */
577   if (!validLevelSeries(leveldir_current))
578     return;
579
580   /* when a new level series was selected, check if there was a change
581      in custom artwork stored in level series directory */
582   if (leveldir_current_identifier != leveldir_current->identifier)
583   {
584     char *identifier_old = leveldir_current_identifier;
585     char *identifier_new = leveldir_current->identifier;
586
587     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
588         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
589       gfx_new_identifier = identifier_new;
590     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
591         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
592       snd_new_identifier = identifier_new;
593     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
594         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
595       mus_new_identifier = identifier_new;
596
597     leveldir_current_identifier = leveldir_current->identifier;
598   }
599
600   /* custom level artwork configured in level series configuration file
601      always overrides custom level artwork stored in level series directory
602      and (level independant) custom artwork configured in setup menue */
603   if (leveldir_current->graphics_set != NULL)
604     gfx_new_identifier = leveldir_current->graphics_set;
605   if (leveldir_current->sounds_set != NULL)
606     snd_new_identifier = leveldir_current->sounds_set;
607   if (leveldir_current->music_set != NULL)
608     mus_new_identifier = leveldir_current->music_set;
609
610   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
611       last_override_level_graphics != setup.override_level_graphics)
612   {
613 #if 0
614     printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n",
615            artwork.gfx_current_identifier,
616            artwork.gfx_current->identifier,
617            gfx_new_identifier);
618 #endif
619
620     setLevelArtworkDir(artwork.gfx_first);
621
622     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
623
624     ReloadCustomImages();
625     ReinitializeGraphics();
626
627     LoadCustomElementDescriptions();
628
629     FreeTileClipmasks();
630     InitTileClipmasks();
631
632     artwork.gfx_current_identifier = artwork.gfx_current->identifier;
633     last_override_level_graphics = setup.override_level_graphics;
634
635     redraw_screen = TRUE;
636   }
637
638   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
639       last_override_level_sounds != setup.override_level_sounds)
640   {
641 #if 0
642     printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n",
643            artwork.snd_current_identifier,
644            artwork.snd_current->identifier,
645            snd_new_identifier);
646 #endif
647
648     /* set artwork path to send it to the sound server process */
649     setLevelArtworkDir(artwork.snd_first);
650
651     InitReloadCustomSounds(snd_new_identifier);
652     ReinitializeSounds();
653
654     artwork.snd_current_identifier = artwork.snd_current->identifier;
655     last_override_level_sounds = setup.override_level_sounds;
656
657     redraw_screen = TRUE;
658   }
659
660   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
661       last_override_level_music != setup.override_level_music)
662   {
663     /* set artwork path to send it to the sound server process */
664     setLevelArtworkDir(artwork.mus_first);
665
666     InitReloadCustomMusic(mus_new_identifier);
667     ReinitializeMusic();
668
669     artwork.mus_current_identifier = artwork.mus_current->identifier;
670     last_override_level_music = setup.override_level_music;
671
672     redraw_screen = TRUE;
673   }
674
675   if (redraw_screen)
676   {
677     InitGfxBackground();
678
679     /* force redraw of (open or closed) door graphics */
680     SetDoorState(DOOR_OPEN_ALL);
681     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
682   }
683 }
684
685 void FreeGadgets()
686 {
687   FreeLevelEditorGadgets();
688   FreeGameButtons();
689   FreeTapeButtons();
690   FreeToolButtons();
691   FreeScreenGadgets();
692 }
693
694 void InitGadgets()
695 {
696   static boolean gadgets_initialized = FALSE;
697
698   if (gadgets_initialized)
699     FreeGadgets();
700
701   CreateLevelEditorGadgets();
702   CreateGameButtons();
703   CreateTapeButtons();
704   CreateToolButtons();
705   CreateScreenGadgets();
706
707   gadgets_initialized = TRUE;
708 }
709
710 void InitElementGraphicInfo()
711 {
712   struct PropertyMapping *property_mapping = getImageListPropertyMapping();
713   int num_property_mappings = getImageListPropertyMappingSize();
714   int i, act, dir;
715
716   /* set values to -1 to identify later as "uninitialized" values */
717   for (i=0; i<MAX_NUM_ELEMENTS; i++)
718   {
719     for (act=0; act<NUM_ACTIONS; act++)
720     {
721       element_info[i].graphic[act] = -1;
722
723       for (dir=0; dir<NUM_DIRECTIONS; dir++)
724         element_info[i].direction_graphic[act][dir] = -1;
725     }
726   }
727
728   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
729     element_info[i].graphic[ACTION_DEFAULT] =
730       IMG_CHAR_START + (i - EL_CHAR_START);
731
732   for (i=EL_CUSTOM_START; i<=EL_CUSTOM_END; i++)
733     element_info[i].graphic[ACTION_DEFAULT] =
734       IMG_CUSTOM_START + (i - EL_CUSTOM_START);
735
736   /* initialize element/graphic mapping from static configuration */
737   for (i=0; element_to_graphic[i].element > -1; i++)
738   {
739     int element   = element_to_graphic[i].element;
740     int action    = element_to_graphic[i].action;
741     int direction = element_to_graphic[i].direction;
742     int graphic   = element_to_graphic[i].graphic;
743
744     if (action < 0)
745       action = ACTION_DEFAULT;
746
747     if (direction > -1)
748       element_info[element].direction_graphic[action][direction] = graphic;
749     else
750       element_info[element].graphic[action] = graphic;
751   }
752
753   /* initialize element/graphic mapping from dynamic configuration */
754   for (i=0; i < num_property_mappings; i++)
755   {
756     int element   = property_mapping[i].base_index;
757     int action    = property_mapping[i].ext1_index;
758     int direction = property_mapping[i].ext2_index;
759     int graphic   = property_mapping[i].artwork_index;
760
761     if (action < 0)
762       action = ACTION_DEFAULT;
763
764     if (direction > -1)
765       element_info[element].direction_graphic[action][direction] = graphic;
766     else
767       element_info[element].graphic[action] = graphic;
768   }
769
770   /* now set all '-1' values to element specific default values */
771   for (i=0; i<MAX_NUM_ELEMENTS; i++)
772   {
773     int default_action_graphic = element_info[i].graphic[ACTION_DEFAULT];
774     int default_action_direction_graphic[NUM_DIRECTIONS];
775
776     if (default_action_graphic == -1)
777       default_action_graphic = IMG_CHAR_QUESTION;
778
779     for (dir=0; dir<NUM_DIRECTIONS; dir++)
780     {
781       default_action_direction_graphic[dir] =
782         element_info[i].direction_graphic[ACTION_DEFAULT][dir];
783
784       if (default_action_direction_graphic[dir] == -1)
785         default_action_direction_graphic[dir] = default_action_graphic;
786     }
787
788     for (act=0; act<NUM_ACTIONS; act++)
789     {
790       for (dir=0; dir<NUM_DIRECTIONS; dir++)
791       {
792         int default_direction_graphic = element_info[i].graphic[act];
793
794         /* no graphic for current action -- use default direction graphic */
795         if (default_direction_graphic == -1)
796           default_direction_graphic = default_action_direction_graphic[dir];
797
798         if (element_info[i].direction_graphic[act][dir] == -1)
799           element_info[i].direction_graphic[act][dir] =
800             default_direction_graphic;
801       }
802
803       /* no graphic for this specific action -- use default action graphic */
804       if (element_info[i].graphic[act] == -1)
805         element_info[i].graphic[act] = default_action_graphic;
806     }
807   }
808 }
809
810 static void InitElementSoundInfo()
811 {
812   /* soon to come */
813 }
814
815 static void set_graphic_parameters(int graphic, int *parameter)
816 {
817   Bitmap *src_bitmap = getBitmapFromImageID(graphic);
818   int num_xtiles = (src_bitmap ? src_bitmap->width          : TILEX) / TILEX;
819   int num_ytiles = (src_bitmap ? src_bitmap->height * 2 / 3 : TILEY) / TILEY;
820
821   graphic_info[graphic].bitmap = src_bitmap;
822
823   graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
824   graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
825   graphic_info[graphic].offset_x = parameter[GFX_ARG_OFFSET];
826   graphic_info[graphic].offset_y = 0;
827
828   /* animation frames are ordered vertically instead of horizontally */
829   if (parameter[GFX_ARG_VERTICAL])
830   {
831     graphic_info[graphic].offset_x = 0;
832     graphic_info[graphic].offset_y = parameter[GFX_ARG_OFFSET];
833   }
834
835   /* optionally, the x and y offset of frames can be specified directly */
836   if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
837     graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
838   if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
839     graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
840
841   /* automatically determine correct number of frames, if not defined */
842   if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
843     graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
844   else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
845     graphic_info[graphic].anim_frames = num_xtiles;
846   else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
847     graphic_info[graphic].anim_frames = num_ytiles;
848   else
849     graphic_info[graphic].anim_frames = 1;
850
851   graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
852   if (graphic_info[graphic].anim_delay == 0)    /* delay must be at least 1 */
853     graphic_info[graphic].anim_delay = 1;
854
855   /* set mode for animation frame order */
856   if (parameter[GFX_ARG_MODE_LOOP])
857     graphic_info[graphic].anim_mode = ANIM_LOOP;
858   else if (parameter[GFX_ARG_MODE_LINEAR])
859     graphic_info[graphic].anim_mode = ANIM_LINEAR;
860   else if (parameter[GFX_ARG_MODE_PINGPONG])
861     graphic_info[graphic].anim_mode = ANIM_PINGPONG;
862   else if (parameter[GFX_ARG_MODE_PINGPONG2])
863     graphic_info[graphic].anim_mode = ANIM_PINGPONG2;
864   else if (parameter[GFX_ARG_MODE_RANDOM])
865     graphic_info[graphic].anim_mode = ANIM_RANDOM;
866   else if (graphic_info[graphic].anim_frames > 1)
867     graphic_info[graphic].anim_mode = ANIM_LOOP;
868   else
869     graphic_info[graphic].anim_mode = ANIM_NONE;
870
871   /* set additional flag to play animation frames in reverse order */
872   if (parameter[GFX_ARG_MODE_REVERSE])
873     graphic_info[graphic].anim_mode |= ANIM_REVERSE;
874
875   /* automatically determine correct start frame, if not defined */
876   if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
877     graphic_info[graphic].anim_start_frame = 0;
878   else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
879     graphic_info[graphic].anim_start_frame =
880       graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
881   else
882     graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
883
884   /* animation synchronized with global frame counter, not move position */
885   graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
886 }
887
888 static void InitGraphicInfo()
889 {
890   static boolean clipmasks_initialized = FALSE;
891   int num_images = getImageListSize();
892   int i;
893 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
894   Pixmap src_pixmap;
895   XGCValues clip_gc_values;
896   unsigned long clip_gc_valuemask;
897   GC copy_clipmask_gc = None;
898 #endif
899
900   if (graphic_info != NULL)
901     free(graphic_info);
902
903   graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
904
905 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
906   if (clipmasks_initialized)
907   {
908     for (i=0; i<num_images; i++)
909     {
910       if (graphic_info[i].clip_mask)
911         XFreePixmap(display, graphic_info[i].clip_mask);
912       if (graphic_info[i].clip_gc)
913         XFreeGC(display, graphic_info[i].clip_gc);
914
915       graphic_info[i].clip_mask = None;
916       graphic_info[i].clip_gc = None;
917     }
918   }
919 #endif
920
921   for (i=0; i<num_images; i++)
922   {
923     struct FileInfo *image = getImageListEntry(i);
924     Bitmap *src_bitmap;
925     int src_x, src_y;
926     int first_frame, last_frame;
927
928     set_graphic_parameters(i, image->parameter);
929
930     /* now check if no animation frames are outside of the loaded image */
931
932     if (graphic_info[i].bitmap == NULL)
933       continue;         /* skip check for optional images that are undefined */
934
935     first_frame = 0;
936     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
937     if (src_x < 0 || src_y < 0 ||
938         src_x + TILEX > src_bitmap->width ||
939         src_y + TILEY > src_bitmap->height)
940     {
941       Error(ERR_RETURN_LINE, "-");
942       Error(ERR_RETURN, "warning: error found in config file:");
943       Error(ERR_RETURN, "- config file: '%s'",
944             getImageConfigFilename());
945       Error(ERR_RETURN, "- config token: '%s'",
946             getTokenFromImageID(i));
947       Error(ERR_RETURN, "- image file: '%s'",
948             src_bitmap->source_filename);
949       Error(ERR_RETURN,
950             "error: first animation frame out of bounds (%d, %d)",
951             src_x, src_y);
952       Error(ERR_RETURN, "custom graphic rejected for this element/action");
953       Error(ERR_RETURN_LINE, "-");
954
955       set_graphic_parameters(i, image->default_parameter);
956     }
957
958     last_frame = graphic_info[i].anim_frames - 1;
959     getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
960     if (src_x < 0 || src_y < 0 ||
961         src_x + TILEX > src_bitmap->width ||
962         src_y + TILEY > src_bitmap->height)
963     {
964       Error(ERR_RETURN_LINE, "-");
965       Error(ERR_RETURN, "warning: error found in config file:");
966       Error(ERR_RETURN, "- config file: '%s'",
967             getImageConfigFilename());
968       Error(ERR_RETURN, "- config token: '%s'",
969             getTokenFromImageID(i));
970       Error(ERR_RETURN, "- image file: '%s'",
971             src_bitmap->source_filename);
972       Error(ERR_RETURN,
973             "error: last animation frame (%d) out of bounds (%d, %d)",
974             last_frame, src_x, src_y);
975       Error(ERR_RETURN, "custom graphic rejected for this element/action");
976       Error(ERR_RETURN_LINE, "-");
977
978       set_graphic_parameters(i, image->default_parameter);
979     }
980
981 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
982     /* currently we need only a tile clip mask from the first frame */
983     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
984
985     if (copy_clipmask_gc == None)
986     {
987       clip_gc_values.graphics_exposures = False;
988       clip_gc_valuemask = GCGraphicsExposures;
989       copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
990                                    clip_gc_valuemask, &clip_gc_values);
991     }
992
993     graphic_info[i].clip_mask =
994       XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
995
996     src_pixmap = src_bitmap->clip_mask;
997     XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
998               copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
999
1000     clip_gc_values.graphics_exposures = False;
1001     clip_gc_values.clip_mask = graphic_info[i].clip_mask;
1002     clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
1003     graphic_info[i].clip_gc =
1004       XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
1005 #endif
1006   }
1007
1008 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1009   if (copy_clipmask_gc)
1010     XFreeGC(display, copy_clipmask_gc);
1011 #endif
1012
1013   clipmasks_initialized = TRUE;
1014 }
1015
1016 static void set_sound_parameters(int sound, int *parameter)
1017 {
1018   /* explicit loop mode setting in configuration overrides default value */
1019   if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1020     sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
1021 }
1022
1023 static void InitSoundInfo()
1024 {
1025   int *sound_effect_properties;
1026   int num_sounds = getSoundListSize();
1027   int i, j;
1028
1029   if (sound_info != NULL)
1030     free(sound_info);
1031
1032   sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
1033   sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
1034
1035   /* initialize sound effect for all elements to "no sound" */
1036   for (i=0; i<MAX_NUM_ELEMENTS; i++)
1037     for (j=0; j<NUM_ACTIONS; j++)
1038       element_info[i].sound[j] = SND_UNDEFINED;
1039
1040   for (i=0; i<num_sounds; i++)
1041   {
1042     struct FileInfo *sound = getSoundListEntry(i);
1043     int len_effect_text = strlen(sound->token);
1044
1045     sound_effect_properties[i] = ACTION_OTHER;
1046     sound_info[i].loop = FALSE;
1047
1048     /* determine all loop sounds and identify certain sound classes */
1049
1050     for (j=0; element_action_info[j].suffix; j++)
1051     {
1052       int len_action_text = strlen(element_action_info[j].suffix);
1053
1054       if (len_action_text < len_effect_text &&
1055           strcmp(&sound->token[len_effect_text - len_action_text],
1056                  element_action_info[j].suffix) == 0)
1057       {
1058         sound_effect_properties[i] = element_action_info[j].value;
1059
1060         if (element_action_info[j].is_loop_sound)
1061           sound_info[i].loop = TRUE;
1062       }
1063     }
1064
1065     /* associate elements and some selected sound actions */
1066
1067     for (j=0; j<MAX_NUM_ELEMENTS; j++)
1068     {
1069       if (element_info[j].sound_class_name)
1070       {
1071         int len_class_text = strlen(element_info[j].sound_class_name);
1072
1073         if (len_class_text + 1 < len_effect_text &&
1074             strncmp(sound->token,
1075                     element_info[j].sound_class_name, len_class_text) == 0 &&
1076             sound->token[len_class_text] == '.')
1077         {
1078           int sound_action_value = sound_effect_properties[i];
1079
1080           element_info[j].sound[sound_action_value] = i;
1081         }
1082       }
1083     }
1084
1085     set_sound_parameters(i, sound->parameter);
1086   }
1087
1088   free(sound_effect_properties);
1089
1090 #if 0
1091   /* TEST ONLY */
1092   {
1093     int element = EL_SAND;
1094     int sound_action = ACTION_DIGGING;
1095     int j = 0;
1096
1097     while (element_action_info[j].suffix)
1098     {
1099       if (element_action_info[j].value == sound_action)
1100         printf("element %d, sound action '%s'  == %d\n",
1101                element, element_action_info[j].suffix,
1102                element_info_[element].sound[sound_action]);
1103       j++;
1104     }
1105   }
1106 #endif
1107 }
1108
1109 void InitElementProperties()
1110 {
1111   int i, j;
1112
1113   static int ep_amoebalive[] =
1114   {
1115     EL_AMOEBA_WET,
1116     EL_AMOEBA_DRY,
1117     EL_AMOEBA_FULL,
1118     EL_BD_AMOEBA
1119   };
1120   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
1121
1122   static int ep_amoeboid[] =
1123   {
1124     EL_AMOEBA_DEAD,
1125     EL_AMOEBA_WET,
1126     EL_AMOEBA_DRY,
1127     EL_AMOEBA_FULL,
1128     EL_BD_AMOEBA
1129   };
1130   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1131
1132   static int ep_schluessel[] =
1133   {
1134     EL_KEY1,
1135     EL_KEY2,
1136     EL_KEY3,
1137     EL_KEY4,
1138     EL_EM_KEY1,
1139     EL_EM_KEY2,
1140     EL_EM_KEY3,
1141     EL_EM_KEY4
1142   };
1143   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1144
1145   static int ep_pforte[] =
1146   {
1147     EL_GATE1,
1148     EL_GATE2,
1149     EL_GATE3,
1150     EL_GATE4,
1151     EL_GATE1_GRAY,
1152     EL_GATE2_GRAY,
1153     EL_GATE3_GRAY,
1154     EL_GATE4_GRAY,
1155     EL_EM_GATE1,
1156     EL_EM_GATE2,
1157     EL_EM_GATE3,
1158     EL_EM_GATE4,
1159     EL_EM_GATE1_GRAY,
1160     EL_EM_GATE2_GRAY,
1161     EL_EM_GATE3_GRAY,
1162     EL_EM_GATE4_GRAY,
1163     EL_SWITCHGATE_OPEN,
1164     EL_SWITCHGATE_OPENING,
1165     EL_SWITCHGATE_CLOSED,
1166     EL_SWITCHGATE_CLOSING,
1167     EL_TIMEGATE_OPEN,
1168     EL_TIMEGATE_OPENING,
1169     EL_TIMEGATE_CLOSED,
1170     EL_TIMEGATE_CLOSING,
1171     EL_TUBE_ALL,
1172     EL_TUBE_VERTICAL,
1173     EL_TUBE_HORIZONTAL,
1174     EL_TUBE_VERTICAL_LEFT,
1175     EL_TUBE_VERTICAL_RIGHT,
1176     EL_TUBE_HORIZONTAL_UP,
1177     EL_TUBE_HORIZONTAL_DOWN,
1178     EL_TUBE_LEFT_UP,
1179     EL_TUBE_LEFT_DOWN,
1180     EL_TUBE_RIGHT_UP,
1181     EL_TUBE_RIGHT_DOWN
1182   };
1183   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1184
1185   static int ep_solid[] =
1186   {
1187     EL_STEELWALL,
1188     EL_WALL,
1189     EL_WALL_GROWING,
1190     EL_WALL_GROWING_X,
1191     EL_WALL_GROWING_Y,
1192     EL_WALL_GROWING_XY,
1193     EL_BD_WALL,
1194     EL_WALL_CRUMBLED,
1195     EL_EXIT_CLOSED,
1196     EL_EXIT_OPENING,
1197     EL_EXIT_OPEN,
1198     EL_AMOEBA_DEAD,
1199     EL_AMOEBA_WET,
1200     EL_AMOEBA_DRY,
1201     EL_AMOEBA_FULL,
1202     EL_BD_AMOEBA,
1203     EL_QUICKSAND_FULL,
1204     EL_QUICKSAND_EMPTY,
1205     EL_QUICKSAND_FILLING,
1206     EL_QUICKSAND_EMPTYING,
1207     EL_MAGIC_WALL,
1208     EL_MAGIC_WALL_ACTIVE,
1209     EL_MAGIC_WALL_EMPTYING,
1210     EL_MAGIC_WALL_FILLING,
1211     EL_MAGIC_WALL_FULL,
1212     EL_MAGIC_WALL_DEAD,
1213     EL_BD_MAGIC_WALL,
1214     EL_BD_MAGIC_WALL_ACTIVE,
1215     EL_BD_MAGIC_WALL_EMPTYING,
1216     EL_BD_MAGIC_WALL_FULL,
1217     EL_BD_MAGIC_WALL_FILLING,
1218     EL_BD_MAGIC_WALL_DEAD,
1219     EL_GAMEOFLIFE,
1220     EL_BIOMAZE,
1221     EL_ACIDPOOL_TOPLEFT,
1222     EL_ACIDPOOL_TOPRIGHT,
1223     EL_ACIDPOOL_BOTTOMLEFT,
1224     EL_ACIDPOOL_BOTTOM,
1225     EL_ACIDPOOL_BOTTOMRIGHT,
1226     EL_SP_CHIP_SINGLE,
1227     EL_SP_CHIP_LEFT,
1228     EL_SP_CHIP_RIGHT,
1229     EL_SP_CHIP_UPPER,
1230     EL_SP_CHIP_LOWER,
1231     EL_SP_HARD_GRAY,
1232     EL_SP_HARD_GREEN,
1233     EL_SP_HARD_BLUE,
1234     EL_SP_HARD_RED,
1235     EL_SP_HARD_YELLOW,
1236     EL_SP_HARD_BASE1,
1237     EL_SP_HARD_BASE2,
1238     EL_SP_HARD_BASE3,
1239     EL_SP_HARD_BASE4,
1240     EL_SP_HARD_BASE5,
1241     EL_SP_HARD_BASE6,
1242     EL_SP_TERMINAL,
1243     EL_SP_TERMINAL_ACTIVE,
1244     EL_SP_EXIT_CLOSED,
1245     EL_SP_EXIT_OPEN,
1246     EL_INVISIBLE_STEELWALL,
1247     EL_INVISIBLE_STEELWALL_ACTIVE,
1248     EL_INVISIBLE_WALL,
1249     EL_INVISIBLE_WALL_ACTIVE,
1250     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1251     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1252     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1253     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1254     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1255     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1256     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1257     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1258     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1259     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1260     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1261     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1262     EL_SWITCHGATE_SWITCH_UP,
1263     EL_SWITCHGATE_SWITCH_DOWN,
1264     EL_LIGHT_SWITCH,
1265     EL_LIGHT_SWITCH_ACTIVE,
1266     EL_TIMEGATE_SWITCH,
1267     EL_TIMEGATE_SWITCH_ACTIVE,
1268     EL_SIGN_EXCLAMATION,
1269     EL_SIGN_RADIOACTIVITY,
1270     EL_SIGN_STOP,
1271     EL_SIGN_WHEELCHAIR,
1272     EL_SIGN_PARKING,
1273     EL_SIGN_ONEWAY,
1274     EL_SIGN_HEART,
1275     EL_SIGN_TRIANGLE,
1276     EL_SIGN_ROUND,
1277     EL_SIGN_EXIT,
1278     EL_SIGN_YINYANG,
1279     EL_SIGN_OTHER,
1280     EL_STEELWALL_SLANTED,
1281     EL_EMC_STEELWALL1,
1282     EL_EMC_STEELWALL2,
1283     EL_EMC_STEELWALL3,
1284     EL_EMC_STEELWALL4,
1285     EL_EMC_WALL_PILLAR_UPPER,
1286     EL_EMC_WALL_PILLAR_MIDDLE,
1287     EL_EMC_WALL_PILLAR_LOWER,
1288     EL_EMC_WALL4,
1289     EL_EMC_WALL5,
1290     EL_EMC_WALL6,
1291     EL_EMC_WALL7,
1292     EL_EMC_WALL8,
1293     EL_CRYSTAL,
1294     EL_WALL_PEARL,
1295     EL_WALL_CRYSTAL,
1296     EL_GATE1,
1297     EL_GATE2,
1298     EL_GATE3,
1299     EL_GATE4,
1300     EL_GATE1_GRAY,
1301     EL_GATE2_GRAY,
1302     EL_GATE3_GRAY,
1303     EL_GATE4_GRAY,
1304     EL_EM_GATE1,
1305     EL_EM_GATE2,
1306     EL_EM_GATE3,
1307     EL_EM_GATE4,
1308     EL_EM_GATE1_GRAY,
1309     EL_EM_GATE2_GRAY,
1310     EL_EM_GATE3_GRAY,
1311     EL_EM_GATE4_GRAY,
1312     EL_SWITCHGATE_OPEN,
1313     EL_SWITCHGATE_OPENING,
1314     EL_SWITCHGATE_CLOSED,
1315     EL_SWITCHGATE_CLOSING,
1316     EL_TIMEGATE_OPEN,
1317     EL_TIMEGATE_OPENING,
1318     EL_TIMEGATE_CLOSED,
1319     EL_TIMEGATE_CLOSING,
1320     EL_TUBE_ALL,
1321     EL_TUBE_VERTICAL,
1322     EL_TUBE_HORIZONTAL,
1323     EL_TUBE_VERTICAL_LEFT,
1324     EL_TUBE_VERTICAL_RIGHT,
1325     EL_TUBE_HORIZONTAL_UP,
1326     EL_TUBE_HORIZONTAL_DOWN,
1327     EL_TUBE_LEFT_UP,
1328     EL_TUBE_LEFT_DOWN,
1329     EL_TUBE_RIGHT_UP,
1330     EL_TUBE_RIGHT_DOWN
1331   };
1332   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1333
1334   static int ep_massive[] =
1335   {
1336     EL_STEELWALL,
1337     EL_ACID,
1338     EL_ACIDPOOL_TOPLEFT,
1339     EL_ACIDPOOL_TOPRIGHT,
1340     EL_ACIDPOOL_BOTTOMLEFT,
1341     EL_ACIDPOOL_BOTTOM,
1342     EL_ACIDPOOL_BOTTOMRIGHT,
1343     EL_SP_HARD_GRAY,
1344     EL_SP_HARD_GREEN,
1345     EL_SP_HARD_BLUE,
1346     EL_SP_HARD_RED,
1347     EL_SP_HARD_YELLOW,
1348     EL_SP_HARD_BASE1,
1349     EL_SP_HARD_BASE2,
1350     EL_SP_HARD_BASE3,
1351     EL_SP_HARD_BASE4,
1352     EL_SP_HARD_BASE5,
1353     EL_SP_HARD_BASE6,
1354     EL_INVISIBLE_STEELWALL,
1355     EL_INVISIBLE_STEELWALL_ACTIVE,
1356     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1357     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1358     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1359     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1360     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1361     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1362     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1363     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1364     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1365     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1366     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1367     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1368     EL_LIGHT_SWITCH,
1369     EL_LIGHT_SWITCH_ACTIVE,
1370     EL_SIGN_EXCLAMATION,
1371     EL_SIGN_RADIOACTIVITY,
1372     EL_SIGN_STOP,
1373     EL_SIGN_WHEELCHAIR,
1374     EL_SIGN_PARKING,
1375     EL_SIGN_ONEWAY,
1376     EL_SIGN_HEART,
1377     EL_SIGN_TRIANGLE,
1378     EL_SIGN_ROUND,
1379     EL_SIGN_EXIT,
1380     EL_SIGN_YINYANG,
1381     EL_SIGN_OTHER,
1382     EL_STEELWALL_SLANTED,
1383     EL_EMC_STEELWALL1,
1384     EL_EMC_STEELWALL2,
1385     EL_EMC_STEELWALL3,
1386     EL_EMC_STEELWALL4,
1387     EL_CRYSTAL,
1388     EL_GATE1,
1389     EL_GATE2,
1390     EL_GATE3,
1391     EL_GATE4,
1392     EL_GATE1_GRAY,
1393     EL_GATE2_GRAY,
1394     EL_GATE3_GRAY,
1395     EL_GATE4_GRAY,
1396     EL_EM_GATE1,
1397     EL_EM_GATE2,
1398     EL_EM_GATE3,
1399     EL_EM_GATE4,
1400     EL_EM_GATE1_GRAY,
1401     EL_EM_GATE2_GRAY,
1402     EL_EM_GATE3_GRAY,
1403     EL_EM_GATE4_GRAY,
1404     EL_SWITCHGATE_OPEN,
1405     EL_SWITCHGATE_OPENING,
1406     EL_SWITCHGATE_CLOSED,
1407     EL_SWITCHGATE_CLOSING,
1408     EL_TIMEGATE_OPEN,
1409     EL_TIMEGATE_OPENING,
1410     EL_TIMEGATE_CLOSED,
1411     EL_TIMEGATE_CLOSING,
1412     EL_TUBE_ALL,
1413     EL_TUBE_VERTICAL,
1414     EL_TUBE_HORIZONTAL,
1415     EL_TUBE_VERTICAL_LEFT,
1416     EL_TUBE_VERTICAL_RIGHT,
1417     EL_TUBE_HORIZONTAL_UP,
1418     EL_TUBE_HORIZONTAL_DOWN,
1419     EL_TUBE_LEFT_UP,
1420     EL_TUBE_LEFT_DOWN,
1421     EL_TUBE_RIGHT_UP,
1422     EL_TUBE_RIGHT_DOWN
1423   };
1424   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1425
1426   static int ep_slippery[] =
1427   {
1428     EL_WALL_CRUMBLED,
1429     EL_BD_WALL,
1430     EL_ROCK,
1431     EL_BD_ROCK,
1432     EL_EMERALD,
1433     EL_BD_DIAMOND,
1434     EL_EMERALD_YELLOW,
1435     EL_EMERALD_RED,
1436     EL_EMERALD_PURPLE,
1437     EL_DIAMOND,
1438     EL_BOMB,
1439     EL_NUT,
1440     EL_ROBOT_WHEEL_ACTIVE,
1441     EL_ROBOT_WHEEL,
1442     EL_TIME_ORB_FULL,
1443     EL_TIME_ORB_EMPTY,
1444     EL_LAMP_ACTIVE,
1445     EL_LAMP,
1446     EL_ACIDPOOL_TOPLEFT,
1447     EL_ACIDPOOL_TOPRIGHT,
1448     EL_SATELLITE,
1449     EL_SP_ZONK,
1450     EL_SP_INFOTRON,
1451     EL_SP_CHIP_SINGLE,
1452     EL_SP_CHIP_LEFT,
1453     EL_SP_CHIP_RIGHT,
1454     EL_SP_CHIP_UPPER,
1455     EL_SP_CHIP_LOWER,
1456     EL_SPEED_PILL,
1457     EL_STEELWALL_SLANTED,
1458     EL_PEARL,
1459     EL_CRYSTAL
1460   };
1461   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1462
1463   static int ep_enemy[] =
1464   {
1465     EL_BUG,
1466     EL_SPACESHIP,
1467     EL_BD_BUTTERFLY,
1468     EL_BD_FIREFLY,
1469     EL_YAMYAM,
1470     EL_DARK_YAMYAM,
1471     EL_ROBOT,
1472     EL_PACMAN,
1473     EL_SP_SNIKSNAK,
1474     EL_SP_ELECTRON
1475   };
1476   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1477
1478   static int ep_mauer[] =
1479   {
1480     EL_STEELWALL,
1481     EL_GATE1,
1482     EL_GATE2,
1483     EL_GATE3,
1484     EL_GATE4,
1485     EL_GATE1_GRAY,
1486     EL_GATE2_GRAY,
1487     EL_GATE3_GRAY,
1488     EL_GATE4_GRAY,
1489     EL_EM_GATE1,
1490     EL_EM_GATE2,
1491     EL_EM_GATE3,
1492     EL_EM_GATE4,
1493     EL_EM_GATE1_GRAY,
1494     EL_EM_GATE2_GRAY,
1495     EL_EM_GATE3_GRAY,
1496     EL_EM_GATE4_GRAY,
1497     EL_EXIT_CLOSED,
1498     EL_EXIT_OPENING,
1499     EL_EXIT_OPEN,
1500     EL_WALL,
1501     EL_WALL_CRUMBLED,
1502     EL_WALL_GROWING,
1503     EL_WALL_GROWING_X,
1504     EL_WALL_GROWING_Y,
1505     EL_WALL_GROWING_XY,
1506     EL_WALL_GROWING_ACTIVE,
1507     EL_BD_WALL,
1508     EL_SP_CHIP_SINGLE,
1509     EL_SP_CHIP_LEFT,
1510     EL_SP_CHIP_RIGHT,
1511     EL_SP_CHIP_UPPER,
1512     EL_SP_CHIP_LOWER,
1513     EL_SP_HARD_GRAY,
1514     EL_SP_HARD_GREEN,
1515     EL_SP_HARD_BLUE,
1516     EL_SP_HARD_RED,
1517     EL_SP_HARD_YELLOW,
1518     EL_SP_HARD_BASE1,
1519     EL_SP_HARD_BASE2,
1520     EL_SP_HARD_BASE3,
1521     EL_SP_HARD_BASE4,
1522     EL_SP_HARD_BASE5,
1523     EL_SP_HARD_BASE6,
1524     EL_SP_TERMINAL,
1525     EL_SP_TERMINAL_ACTIVE,
1526     EL_SP_EXIT_CLOSED,
1527     EL_SP_EXIT_OPEN,
1528     EL_INVISIBLE_STEELWALL,
1529     EL_INVISIBLE_STEELWALL_ACTIVE,
1530     EL_INVISIBLE_WALL,
1531     EL_INVISIBLE_WALL_ACTIVE,
1532     EL_STEELWALL_SLANTED,
1533     EL_EMC_STEELWALL1,
1534     EL_EMC_STEELWALL2,
1535     EL_EMC_STEELWALL3,
1536     EL_EMC_STEELWALL4,
1537     EL_EMC_WALL_PILLAR_UPPER,
1538     EL_EMC_WALL_PILLAR_MIDDLE,
1539     EL_EMC_WALL_PILLAR_LOWER,
1540     EL_EMC_WALL4,
1541     EL_EMC_WALL5,
1542     EL_EMC_WALL6,
1543     EL_EMC_WALL7,
1544     EL_EMC_WALL8
1545   };
1546   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1547
1548   static int ep_can_fall[] =
1549   {
1550     EL_ROCK,
1551     EL_BD_ROCK,
1552     EL_EMERALD,
1553     EL_BD_DIAMOND,
1554     EL_EMERALD_YELLOW,
1555     EL_EMERALD_RED,
1556     EL_EMERALD_PURPLE,
1557     EL_DIAMOND,
1558     EL_BOMB,
1559     EL_NUT,
1560     EL_AMOEBA_DROP,
1561     EL_QUICKSAND_FULL,
1562     EL_MAGIC_WALL_FULL,
1563     EL_BD_MAGIC_WALL_FULL,
1564     EL_TIME_ORB_FULL,
1565     EL_TIME_ORB_EMPTY,
1566     EL_SP_ZONK,
1567     EL_SP_INFOTRON,
1568     EL_SP_DISK_ORANGE,
1569     EL_PEARL,
1570     EL_CRYSTAL,
1571     EL_SPRING,
1572     EL_DX_SUPABOMB
1573   };
1574   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1575
1576   static int ep_can_smash[] =
1577   {
1578     EL_ROCK,
1579     EL_BD_ROCK,
1580     EL_EMERALD,
1581     EL_BD_DIAMOND,
1582     EL_EMERALD_YELLOW,
1583     EL_EMERALD_RED,
1584     EL_EMERALD_PURPLE,
1585     EL_DIAMOND,
1586     EL_KEY1,
1587     EL_KEY2,
1588     EL_KEY3,
1589     EL_KEY4,
1590     EL_EM_KEY1,
1591     EL_EM_KEY2,
1592     EL_EM_KEY3,
1593     EL_EM_KEY4,
1594     EL_BOMB,
1595     EL_NUT,
1596     EL_AMOEBA_DROP,
1597     EL_TIME_ORB_FULL,
1598     EL_TIME_ORB_EMPTY,
1599     EL_SP_ZONK,
1600     EL_SP_INFOTRON,
1601     EL_SP_DISK_ORANGE,
1602     EL_PEARL,
1603     EL_CRYSTAL,
1604     EL_SPRING,
1605     EL_DX_SUPABOMB
1606   };
1607   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1608
1609   static int ep_can_change[] =
1610   {
1611     EL_ROCK,
1612     EL_BD_ROCK,
1613     EL_EMERALD,
1614     EL_BD_DIAMOND,
1615     EL_EMERALD_YELLOW,
1616     EL_EMERALD_RED,
1617     EL_EMERALD_PURPLE,
1618     EL_DIAMOND
1619   };
1620   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1621
1622   static int ep_can_move[] =
1623   {
1624     EL_BUG,
1625     EL_SPACESHIP,
1626     EL_BD_BUTTERFLY,
1627     EL_BD_FIREFLY,
1628     EL_YAMYAM,
1629     EL_DARK_YAMYAM,
1630     EL_ROBOT,
1631     EL_PACMAN,
1632     EL_MOLE,
1633     EL_PENGUIN,
1634     EL_PIG,
1635     EL_DRAGON,
1636     EL_SATELLITE,
1637     EL_SP_SNIKSNAK,
1638     EL_SP_ELECTRON,
1639     EL_BALLOON,
1640     EL_SPRING
1641   };
1642   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1643
1644   static int ep_could_move[] =
1645   {
1646     EL_BUG_RIGHT,
1647     EL_BUG_UP,
1648     EL_BUG_LEFT,
1649     EL_BUG_DOWN,
1650     EL_SPACESHIP_RIGHT,
1651     EL_SPACESHIP_UP,
1652     EL_SPACESHIP_LEFT,
1653     EL_SPACESHIP_DOWN,
1654     EL_BD_BUTTERFLY_RIGHT,
1655     EL_BD_BUTTERFLY_UP,
1656     EL_BD_BUTTERFLY_LEFT,
1657     EL_BD_BUTTERFLY_DOWN,
1658     EL_BD_FIREFLY_RIGHT,
1659     EL_BD_FIREFLY_UP,
1660     EL_BD_FIREFLY_LEFT,
1661     EL_BD_FIREFLY_DOWN,
1662     EL_PACMAN_RIGHT,
1663     EL_PACMAN_UP,
1664     EL_PACMAN_LEFT,
1665     EL_PACMAN_DOWN
1666   };
1667   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1668
1669   static int ep_dont_touch[] =
1670   {
1671     EL_BUG,
1672     EL_SPACESHIP,
1673     EL_BD_BUTTERFLY,
1674     EL_BD_FIREFLY
1675   };
1676   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1677
1678   static int ep_dont_go_to[] =
1679   {
1680     EL_BUG,
1681     EL_SPACESHIP,
1682     EL_BD_BUTTERFLY,
1683     EL_BD_FIREFLY,
1684     EL_YAMYAM,
1685     EL_DARK_YAMYAM,
1686     EL_ROBOT,
1687     EL_PACMAN,
1688     EL_AMOEBA_DROP,
1689     EL_ACID,
1690     EL_SP_SNIKSNAK,
1691     EL_SP_ELECTRON,
1692     EL_SP_BUGGY_BASE_ACTIVE,
1693     EL_TRAP_ACTIVE,
1694     EL_LANDMINE
1695   };
1696   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1697
1698   static int ep_mampf2[] =
1699   {
1700     EL_SAND,
1701     EL_BUG,
1702     EL_SPACESHIP,
1703     EL_BD_BUTTERFLY,
1704     EL_BD_FIREFLY,
1705     EL_YAMYAM,
1706     EL_ROBOT,
1707     EL_PACMAN,
1708     EL_AMOEBA_DROP,
1709     EL_AMOEBA_DEAD,
1710     EL_AMOEBA_WET,
1711     EL_AMOEBA_DRY,
1712     EL_AMOEBA_FULL,
1713     EL_BD_AMOEBA,
1714     EL_EMERALD,
1715     EL_BD_DIAMOND,
1716     EL_EMERALD_YELLOW,
1717     EL_EMERALD_RED,
1718     EL_EMERALD_PURPLE,
1719     EL_DIAMOND,
1720     EL_PEARL,
1721     EL_CRYSTAL
1722   };
1723   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1724
1725   static int ep_bd_element[] =
1726   {
1727     EL_EMPTY,
1728     EL_SAND,
1729     EL_WALL_CRUMBLED,
1730     EL_BD_WALL,
1731     EL_ROCK,
1732     EL_BD_ROCK,
1733     EL_BD_DIAMOND,
1734     EL_BD_MAGIC_WALL,
1735     EL_EXIT_CLOSED,
1736     EL_EXIT_OPEN,
1737     EL_STEELWALL,
1738     EL_PLAYER1,
1739     EL_BD_FIREFLY,
1740     EL_BD_FIREFLY_1,
1741     EL_BD_FIREFLY_2,
1742     EL_BD_FIREFLY_3,
1743     EL_BD_FIREFLY_4,
1744     EL_BD_BUTTERFLY,
1745     EL_BD_BUTTERFLY_1,
1746     EL_BD_BUTTERFLY_2,
1747     EL_BD_BUTTERFLY_3,
1748     EL_BD_BUTTERFLY_4,
1749     EL_BD_AMOEBA,
1750     EL_CHAR_QUESTION
1751   };
1752   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1753
1754   static int ep_sb_element[] =
1755   {
1756     EL_EMPTY,
1757     EL_STEELWALL,
1758     EL_SOKOBAN_OBJECT,
1759     EL_SOKOBAN_FIELD_EMPTY,
1760     EL_SOKOBAN_FIELD_FULL,
1761     EL_PLAYER1,
1762     EL_INVISIBLE_STEELWALL
1763   };
1764   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1765
1766   static int ep_gem[] =
1767   {
1768     EL_EMERALD,
1769     EL_BD_DIAMOND,
1770     EL_EMERALD_YELLOW,
1771     EL_EMERALD_RED,
1772     EL_EMERALD_PURPLE,
1773     EL_DIAMOND
1774   };
1775   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1776
1777   static int ep_inactive[] =
1778   {
1779     EL_EMPTY,
1780     EL_SAND,
1781     EL_WALL,
1782     EL_BD_WALL,
1783     EL_WALL_CRUMBLED,
1784     EL_STEELWALL,
1785     EL_AMOEBA_DEAD,
1786     EL_QUICKSAND_EMPTY,
1787     EL_STONEBLOCK,
1788     EL_ROBOT_WHEEL,
1789     EL_KEY1,
1790     EL_KEY2,
1791     EL_KEY3,
1792     EL_KEY4,
1793     EL_EM_KEY1,
1794     EL_EM_KEY2,
1795     EL_EM_KEY3,
1796     EL_EM_KEY4,
1797     EL_GATE1,
1798     EL_GATE2,
1799     EL_GATE3,
1800     EL_GATE4,
1801     EL_GATE1_GRAY,
1802     EL_GATE2_GRAY,
1803     EL_GATE3_GRAY,
1804     EL_GATE4_GRAY,
1805     EL_EM_GATE1,
1806     EL_EM_GATE2,
1807     EL_EM_GATE3,
1808     EL_EM_GATE4,
1809     EL_EM_GATE1_GRAY,
1810     EL_EM_GATE2_GRAY,
1811     EL_EM_GATE3_GRAY,
1812     EL_EM_GATE4_GRAY,
1813     EL_DYNAMITE,
1814     EL_INVISIBLE_STEELWALL,
1815     EL_INVISIBLE_WALL,
1816     EL_INVISIBLE_SAND,
1817     EL_LAMP,
1818     EL_LAMP_ACTIVE,
1819     EL_WALL_EMERALD,
1820     EL_WALL_DIAMOND,
1821     EL_WALL_BD_DIAMOND,
1822     EL_WALL_EMERALD_YELLOW,
1823     EL_DYNABOMB_NR,
1824     EL_DYNABOMB_SZ,
1825     EL_DYNABOMB_XL,
1826     EL_SOKOBAN_OBJECT,
1827     EL_SOKOBAN_FIELD_EMPTY,
1828     EL_SOKOBAN_FIELD_FULL,
1829     EL_WALL_EMERALD_RED,
1830     EL_WALL_EMERALD_PURPLE,
1831     EL_ACIDPOOL_TOPLEFT,
1832     EL_ACIDPOOL_TOPRIGHT,
1833     EL_ACIDPOOL_BOTTOMLEFT,
1834     EL_ACIDPOOL_BOTTOM,
1835     EL_ACIDPOOL_BOTTOMRIGHT,
1836     EL_MAGIC_WALL,
1837     EL_MAGIC_WALL_DEAD,
1838     EL_BD_MAGIC_WALL,
1839     EL_BD_MAGIC_WALL_DEAD,
1840     EL_AMOEBA_TO_DIAMOND,
1841     EL_BLOCKED,
1842     EL_SP_EMPTY,
1843     EL_SP_BASE,
1844     EL_SP_PORT1_RIGHT,
1845     EL_SP_PORT1_DOWN,
1846     EL_SP_PORT1_LEFT,
1847     EL_SP_PORT1_UP,
1848     EL_SP_PORT2_RIGHT,
1849     EL_SP_PORT2_DOWN,
1850     EL_SP_PORT2_LEFT,
1851     EL_SP_PORT2_UP,
1852     EL_SP_PORT_X,
1853     EL_SP_PORT_Y,
1854     EL_SP_PORT_XY,
1855     EL_SP_DISK_RED,
1856     EL_SP_DISK_YELLOW,
1857     EL_SP_CHIP_SINGLE,
1858     EL_SP_CHIP_LEFT,
1859     EL_SP_CHIP_RIGHT,
1860     EL_SP_CHIP_UPPER,
1861     EL_SP_CHIP_LOWER,
1862     EL_SP_HARD_GRAY,
1863     EL_SP_HARD_GREEN,
1864     EL_SP_HARD_BLUE,
1865     EL_SP_HARD_RED,
1866     EL_SP_HARD_YELLOW,
1867     EL_SP_HARD_BASE1,
1868     EL_SP_HARD_BASE2,
1869     EL_SP_HARD_BASE3,
1870     EL_SP_HARD_BASE4,
1871     EL_SP_HARD_BASE5,
1872     EL_SP_HARD_BASE6,
1873     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1874     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1875     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1876     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1877     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1878     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1879     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1880     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1881     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1882     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1883     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1884     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1885     EL_SIGN_EXCLAMATION,
1886     EL_SIGN_RADIOACTIVITY,
1887     EL_SIGN_STOP,
1888     EL_SIGN_WHEELCHAIR,
1889     EL_SIGN_PARKING,
1890     EL_SIGN_ONEWAY,
1891     EL_SIGN_HEART,
1892     EL_SIGN_TRIANGLE,
1893     EL_SIGN_ROUND,
1894     EL_SIGN_EXIT,
1895     EL_SIGN_YINYANG,
1896     EL_SIGN_OTHER,
1897     EL_STEELWALL_SLANTED,
1898     EL_EMC_STEELWALL1,
1899     EL_EMC_STEELWALL2,
1900     EL_EMC_STEELWALL3,
1901     EL_EMC_STEELWALL4,
1902     EL_EMC_WALL_PILLAR_UPPER,
1903     EL_EMC_WALL_PILLAR_MIDDLE,
1904     EL_EMC_WALL_PILLAR_LOWER,
1905     EL_EMC_WALL4,
1906     EL_EMC_WALL5,
1907     EL_EMC_WALL6,
1908     EL_EMC_WALL7,
1909     EL_EMC_WALL8
1910   };
1911   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1912
1913   static int ep_explosive[] =
1914   {
1915     EL_BOMB,
1916     EL_DYNAMITE_ACTIVE,
1917     EL_DYNAMITE,
1918     EL_DYNABOMB_PLAYER1_ACTIVE,
1919     EL_DYNABOMB_PLAYER2_ACTIVE,
1920     EL_DYNABOMB_PLAYER3_ACTIVE,
1921     EL_DYNABOMB_PLAYER4_ACTIVE,
1922     EL_DYNABOMB_NR,
1923     EL_DYNABOMB_SZ,
1924     EL_DYNABOMB_XL,
1925     EL_BUG,
1926     EL_MOLE,
1927     EL_PENGUIN,
1928     EL_PIG,
1929     EL_DRAGON,
1930     EL_SATELLITE,
1931     EL_SP_DISK_RED,
1932     EL_SP_DISK_ORANGE,
1933     EL_SP_DISK_YELLOW,
1934     EL_SP_SNIKSNAK,
1935     EL_SP_ELECTRON,
1936     EL_DX_SUPABOMB
1937   };
1938   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1939
1940   static int ep_mampf3[] =
1941   {
1942     EL_EMERALD,
1943     EL_BD_DIAMOND,
1944     EL_EMERALD_YELLOW,
1945     EL_EMERALD_RED,
1946     EL_EMERALD_PURPLE,
1947     EL_DIAMOND,
1948     EL_PEARL,
1949     EL_CRYSTAL
1950   };
1951   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1952
1953   static int ep_pushable[] =
1954   {
1955     EL_ROCK,
1956     EL_BD_ROCK,
1957     EL_BOMB,
1958     EL_NUT,
1959     EL_TIME_ORB_EMPTY,
1960     EL_SOKOBAN_FIELD_FULL,
1961     EL_SOKOBAN_OBJECT,
1962     EL_SATELLITE,
1963     EL_SP_ZONK,
1964     EL_SP_DISK_ORANGE,
1965     EL_SP_DISK_YELLOW,
1966     EL_BALLOON,
1967     EL_SPRING,
1968     EL_DX_SUPABOMB
1969   };
1970   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1971
1972   static int ep_player[] =
1973   {
1974     EL_PLAYER1,
1975     EL_PLAYER2,
1976     EL_PLAYER3,
1977     EL_PLAYER4
1978   };
1979   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1980
1981   static int ep_has_content[] =
1982   {
1983     EL_YAMYAM,
1984     EL_AMOEBA_WET,
1985     EL_AMOEBA_DRY,
1986     EL_AMOEBA_FULL,
1987     EL_BD_AMOEBA
1988   };
1989   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1990
1991   static int ep_eatable[] =
1992   {
1993     EL_SAND,
1994     EL_SP_BASE,
1995     EL_SP_BUGGY_BASE,
1996     EL_SP_BUGGY_BASE_ACTIVATING,
1997     EL_TRAP,
1998     EL_INVISIBLE_SAND,
1999     EL_INVISIBLE_SAND_ACTIVE
2000   };
2001   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
2002
2003   static int ep_sp_element[] =
2004   {
2005     EL_SP_EMPTY,
2006     EL_SP_ZONK,
2007     EL_SP_BASE,
2008     EL_SP_MURPHY,
2009     EL_SP_INFOTRON,
2010     EL_SP_CHIP_SINGLE,
2011     EL_SP_HARD_GRAY,
2012     EL_SP_EXIT_CLOSED,
2013     EL_SP_EXIT_OPEN,
2014     EL_SP_DISK_ORANGE,
2015     EL_SP_PORT1_RIGHT,
2016     EL_SP_PORT1_DOWN,
2017     EL_SP_PORT1_LEFT,
2018     EL_SP_PORT1_UP,
2019     EL_SP_PORT2_RIGHT,
2020     EL_SP_PORT2_DOWN,
2021     EL_SP_PORT2_LEFT,
2022     EL_SP_PORT2_UP,
2023     EL_SP_SNIKSNAK,
2024     EL_SP_DISK_YELLOW,
2025     EL_SP_TERMINAL,
2026     EL_SP_DISK_RED,
2027     EL_SP_PORT_Y,
2028     EL_SP_PORT_X,
2029     EL_SP_PORT_XY,
2030     EL_SP_ELECTRON,
2031     EL_SP_BUGGY_BASE,
2032     EL_SP_CHIP_LEFT,
2033     EL_SP_CHIP_RIGHT,
2034     EL_SP_HARD_BASE1,
2035     EL_SP_HARD_GREEN,
2036     EL_SP_HARD_BLUE,
2037     EL_SP_HARD_RED,
2038     EL_SP_HARD_YELLOW,
2039     EL_SP_HARD_BASE2,
2040     EL_SP_HARD_BASE3,
2041     EL_SP_HARD_BASE4,
2042     EL_SP_HARD_BASE5,
2043     EL_SP_HARD_BASE6,
2044     EL_SP_CHIP_UPPER,
2045     EL_SP_CHIP_LOWER,
2046     /* additional elements that appeared in newer Supaplex levels */
2047     EL_INVISIBLE_WALL,
2048     /* more than one murphy in a level results in an inactive clone */
2049     EL_SP_MURPHY_CLONE
2050   };
2051   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
2052
2053   static int ep_quick_gate[] =
2054   {
2055     EL_EM_GATE1,
2056     EL_EM_GATE2,
2057     EL_EM_GATE3,
2058     EL_EM_GATE4,
2059     EL_EM_GATE1_GRAY,
2060     EL_EM_GATE2_GRAY,
2061     EL_EM_GATE3_GRAY,
2062     EL_EM_GATE4_GRAY,
2063     EL_SP_PORT1_LEFT,
2064     EL_SP_PORT2_LEFT,
2065     EL_SP_PORT1_RIGHT,
2066     EL_SP_PORT2_RIGHT,
2067     EL_SP_PORT1_UP,
2068     EL_SP_PORT2_UP,
2069     EL_SP_PORT1_DOWN,
2070     EL_SP_PORT2_DOWN,
2071     EL_SP_PORT_X,
2072     EL_SP_PORT_Y,
2073     EL_SP_PORT_XY,
2074     EL_SWITCHGATE_OPEN,
2075     EL_TIMEGATE_OPEN
2076   };
2077   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
2078
2079   static int ep_over_player[] =
2080   {
2081     EL_SP_PORT1_LEFT,
2082     EL_SP_PORT2_LEFT,
2083     EL_SP_PORT1_RIGHT,
2084     EL_SP_PORT2_RIGHT,
2085     EL_SP_PORT1_UP,
2086     EL_SP_PORT2_UP,
2087     EL_SP_PORT1_DOWN,
2088     EL_SP_PORT2_DOWN,
2089     EL_SP_PORT_X,
2090     EL_SP_PORT_Y,
2091     EL_SP_PORT_XY,
2092     EL_TUBE_ALL,
2093     EL_TUBE_VERTICAL,
2094     EL_TUBE_HORIZONTAL,
2095     EL_TUBE_VERTICAL_LEFT,
2096     EL_TUBE_VERTICAL_RIGHT,
2097     EL_TUBE_HORIZONTAL_UP,
2098     EL_TUBE_HORIZONTAL_DOWN,
2099     EL_TUBE_LEFT_UP,
2100     EL_TUBE_LEFT_DOWN,
2101     EL_TUBE_RIGHT_UP,
2102     EL_TUBE_RIGHT_DOWN
2103   };
2104   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
2105
2106   static int ep_active_bomb[] =
2107   {
2108     EL_DYNAMITE_ACTIVE,
2109     EL_DYNABOMB_PLAYER1_ACTIVE,
2110     EL_DYNABOMB_PLAYER2_ACTIVE,
2111     EL_DYNABOMB_PLAYER3_ACTIVE,
2112     EL_DYNABOMB_PLAYER4_ACTIVE
2113   };
2114   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
2115
2116   static int ep_belt[] =
2117   {
2118     EL_CONVEYOR_BELT1_LEFT,
2119     EL_CONVEYOR_BELT1_MIDDLE,
2120     EL_CONVEYOR_BELT1_RIGHT,
2121     EL_CONVEYOR_BELT2_LEFT,
2122     EL_CONVEYOR_BELT2_MIDDLE,
2123     EL_CONVEYOR_BELT2_RIGHT,
2124     EL_CONVEYOR_BELT3_LEFT,
2125     EL_CONVEYOR_BELT3_MIDDLE,
2126     EL_CONVEYOR_BELT3_RIGHT,
2127     EL_CONVEYOR_BELT4_LEFT,
2128     EL_CONVEYOR_BELT4_MIDDLE,
2129     EL_CONVEYOR_BELT4_RIGHT,
2130   };
2131   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2132
2133   static int ep_belt_active[] =
2134   {
2135     EL_CONVEYOR_BELT1_LEFT_ACTIVE,
2136     EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
2137     EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
2138     EL_CONVEYOR_BELT2_LEFT_ACTIVE,
2139     EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
2140     EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
2141     EL_CONVEYOR_BELT3_LEFT_ACTIVE,
2142     EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
2143     EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
2144     EL_CONVEYOR_BELT4_LEFT_ACTIVE,
2145     EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
2146     EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
2147   };
2148   static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
2149
2150   static int ep_belt_switch[] =
2151   {
2152     EL_CONVEYOR_BELT1_SWITCH_LEFT,
2153     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2154     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2155     EL_CONVEYOR_BELT2_SWITCH_LEFT,
2156     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2157     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2158     EL_CONVEYOR_BELT3_SWITCH_LEFT,
2159     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2160     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2161     EL_CONVEYOR_BELT4_SWITCH_LEFT,
2162     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2163     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2164   };
2165   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2166
2167   static int ep_tube[] =
2168   {
2169     EL_TUBE_ALL,
2170     EL_TUBE_VERTICAL,
2171     EL_TUBE_HORIZONTAL,
2172     EL_TUBE_VERTICAL_LEFT,
2173     EL_TUBE_VERTICAL_RIGHT,
2174     EL_TUBE_HORIZONTAL_UP,
2175     EL_TUBE_HORIZONTAL_DOWN,
2176     EL_TUBE_LEFT_UP,
2177     EL_TUBE_LEFT_DOWN,
2178     EL_TUBE_RIGHT_UP,
2179     EL_TUBE_RIGHT_DOWN
2180   };
2181   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2182
2183   static long ep1_bit[] =
2184   {
2185     EP_BIT_AMOEBALIVE,
2186     EP_BIT_AMOEBOID,
2187     EP_BIT_SCHLUESSEL,
2188     EP_BIT_PFORTE,
2189     EP_BIT_SOLID,
2190     EP_BIT_MASSIVE,
2191     EP_BIT_SLIPPERY,
2192     EP_BIT_ENEMY,
2193     EP_BIT_MAUER,
2194     EP_BIT_CAN_FALL,
2195     EP_BIT_CAN_SMASH,
2196     EP_BIT_CAN_CHANGE,
2197     EP_BIT_CAN_MOVE,
2198     EP_BIT_COULD_MOVE,
2199     EP_BIT_DONT_TOUCH,
2200     EP_BIT_DONT_GO_TO,
2201     EP_BIT_MAMPF2,
2202     EP_BIT_BD_ELEMENT,
2203     EP_BIT_SB_ELEMENT,
2204     EP_BIT_GEM,
2205     EP_BIT_INACTIVE,
2206     EP_BIT_EXPLOSIVE,
2207     EP_BIT_MAMPF3,
2208     EP_BIT_PUSHABLE,
2209     EP_BIT_PLAYER,
2210     EP_BIT_HAS_CONTENT,
2211     EP_BIT_EATABLE,
2212     EP_BIT_SP_ELEMENT,
2213     EP_BIT_QUICK_GATE,
2214     EP_BIT_OVER_PLAYER,
2215     EP_BIT_ACTIVE_BOMB
2216   };
2217   static long ep2_bit[] =
2218   {
2219     EP_BIT_BELT,
2220     EP_BIT_BELT_ACTIVE,
2221     EP_BIT_BELT_SWITCH,
2222     EP_BIT_TUBE
2223   };
2224   static int *ep1_array[] =
2225   {
2226     ep_amoebalive,
2227     ep_amoeboid,
2228     ep_schluessel,
2229     ep_pforte,
2230     ep_solid,
2231     ep_massive,
2232     ep_slippery,
2233     ep_enemy,
2234     ep_mauer,
2235     ep_can_fall,
2236     ep_can_smash,
2237     ep_can_change,
2238     ep_can_move,
2239     ep_could_move,
2240     ep_dont_touch,
2241     ep_dont_go_to,
2242     ep_mampf2,
2243     ep_bd_element,
2244     ep_sb_element,
2245     ep_gem,
2246     ep_inactive,
2247     ep_explosive,
2248     ep_mampf3,
2249     ep_pushable,
2250     ep_player,
2251     ep_has_content,
2252     ep_eatable,
2253     ep_sp_element,
2254     ep_quick_gate,
2255     ep_over_player,
2256     ep_active_bomb
2257   };
2258   static int *ep2_array[] =
2259   {
2260     ep_belt,
2261     ep_belt_active,
2262     ep_belt_switch,
2263     ep_tube
2264   };
2265   static int *ep1_num[] =
2266   {
2267     &ep_amoebalive_num,
2268     &ep_amoeboid_num,
2269     &ep_schluessel_num,
2270     &ep_pforte_num,
2271     &ep_solid_num,
2272     &ep_massive_num,
2273     &ep_slippery_num,
2274     &ep_enemy_num,
2275     &ep_mauer_num,
2276     &ep_can_fall_num,
2277     &ep_can_smash_num,
2278     &ep_can_change_num,
2279     &ep_can_move_num,
2280     &ep_could_move_num,
2281     &ep_dont_touch_num,
2282     &ep_dont_go_to_num,
2283     &ep_mampf2_num,
2284     &ep_bd_element_num,
2285     &ep_sb_element_num,
2286     &ep_gem_num,
2287     &ep_inactive_num,
2288     &ep_explosive_num,
2289     &ep_mampf3_num,
2290     &ep_pushable_num,
2291     &ep_player_num,
2292     &ep_has_content_num,
2293     &ep_eatable_num,
2294     &ep_sp_element_num,
2295     &ep_quick_gate_num,
2296     &ep_over_player_num,
2297     &ep_active_bomb_num
2298   };
2299   static int *ep2_num[] =
2300   {
2301     &ep_belt_num,
2302     &ep_belt_active_num,
2303     &ep_belt_switch_num,
2304     &ep_tube_num
2305   };
2306   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2307   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2308
2309   for (i=0; i<MAX_NUM_ELEMENTS; i++)
2310   {
2311     Properties1[i] = 0;
2312     Properties2[i] = 0;
2313   }
2314
2315   for (i=0; i<num_properties1; i++)
2316     for (j=0; j<*(ep1_num[i]); j++)
2317       Properties1[(ep1_array[i])[j]] |= ep1_bit[i];
2318   for (i=0; i<num_properties2; i++)
2319     for (j=0; j<*(ep2_num[i]); j++)
2320       Properties2[(ep2_array[i])[j]] |= ep2_bit[i];
2321
2322   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2323     Properties1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2324 }
2325
2326 void Execute_Command(char *command)
2327 {
2328   if (strcmp(command, "print graphicsinfo.conf") == 0)
2329   {
2330     int i;
2331
2332     printf("# You can configure additional/alternative image files here.\n");
2333     printf("# (The images below are default and therefore commented out.)\n");
2334     printf("\n");
2335     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2336     printf("\n");
2337     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2338     printf("\n");
2339
2340     for (i=0; image_config[i].token != NULL; i++)
2341       printf("# %s\n",
2342              getFormattedSetupEntry(image_config[i].token,
2343                                     image_config[i].value));
2344
2345     exit(0);
2346   }
2347   else if (strcmp(command, "print soundsinfo.conf") == 0)
2348   {
2349     int i;
2350
2351     printf("# You can configure additional/alternative sound files here.\n");
2352     printf("# (The sounds below are default and therefore commented out.)\n");
2353     printf("\n");
2354     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2355     printf("\n");
2356     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2357     printf("\n");
2358
2359     for (i=0; sound_config[i].token != NULL; i++)
2360       printf("# %s\n",
2361              getFormattedSetupEntry(sound_config[i].token,
2362                                     sound_config[i].value));
2363
2364     exit(0);
2365   }
2366   else if (strcmp(command, "print musicinfo.conf") == 0)
2367   {
2368     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2369     printf("\n");
2370     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2371     printf("\n");
2372     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2373
2374     exit(0);
2375   }
2376   else if (strncmp(command, "dump level ", 11) == 0)
2377   {
2378     char *filename = &command[11];
2379
2380     if (access(filename, F_OK) != 0)
2381       Error(ERR_EXIT, "cannot open file '%s'", filename);
2382
2383     LoadLevelFromFilename(filename);
2384     DumpLevel(&level);
2385
2386     exit(0);
2387   }
2388   else if (strncmp(command, "dump tape ", 10) == 0)
2389   {
2390     char *filename = &command[10];
2391
2392     if (access(filename, F_OK) != 0)
2393       Error(ERR_EXIT, "cannot open file '%s'", filename);
2394
2395     LoadTapeFromFilename(filename);
2396     DumpTape(&tape);
2397
2398     exit(0);
2399   }
2400   else if (strncmp(command, "autoplay ", 9) == 0)
2401   {
2402     char *str_copy = getStringCopy(&command[9]);
2403     char *str_ptr = strchr(str_copy, ' ');
2404
2405     global.autoplay_leveldir = str_copy;
2406     global.autoplay_level_nr = -1;
2407
2408     if (str_ptr != NULL)
2409     {
2410       *str_ptr++ = '\0';                        /* terminate leveldir string */
2411       global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
2412     }
2413   }
2414   else
2415   {
2416     Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
2417   }
2418 }
2419
2420 void CloseAllAndExit(int exit_value)
2421 {
2422   StopSounds();
2423   FreeAllSounds();
2424   FreeAllMusic();
2425   CloseAudio();         /* called after freeing sounds (needed for SDL) */
2426
2427   FreeAllImages();
2428   FreeTileClipmasks();
2429
2430   if (bitmap_font_initial)
2431     FreeBitmap(bitmap_font_initial);
2432
2433   CloseVideoDisplay();
2434   ClosePlatformDependantStuff();
2435
2436   exit(exit_value);
2437 }