rnd-20020329-2-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26
27 static char *image_filename[NUM_PICTURES] =
28 {
29   "RocksScreen.pcx",
30   "RocksDoor.pcx",
31   "RocksHeroes.pcx",
32   "RocksToons.pcx",
33   "RocksSP.pcx",
34   "RocksDC.pcx",
35   "RocksMore.pcx",
36   "RocksFont.pcx",
37   "RocksFont2.pcx",
38   "RocksFont3.pcx"
39 }; 
40
41 static void InitPlayerInfo(void);
42 static void InitSetup(void);
43 static void InitLevelInfo(void);
44 static void InitNetworkServer(void);
45 static void InitSound(void);
46 static void InitGfx(void);
47 static void InitCustomGraphics(void);
48 static void InitGfxBackground(void);
49 static void InitGadgets(void);
50 static void InitElementProperties(void);
51
52 void OpenAll(void)
53 {
54   if (options.serveronly)
55   {
56 #if defined(PLATFORM_UNIX)
57     NetworkServer(options.server_port, options.serveronly);
58 #else
59     Error(ERR_WARN, "networking only supported in Unix version");
60 #endif
61     exit(0);    /* never reached */
62   }
63
64   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
65                   PROGRAM_TITLE_STRING, WINDOW_TITLE_STRING,
66                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
67                   MSDOS_POINTER_FILENAME,
68                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
69
70   InitSetup();
71   InitPlayerInfo();
72
73   InitCounter();
74   InitSound();
75   InitJoysticks();
76   InitRND(NEW_RANDOMIZE);
77
78   InitVideoDisplay();
79   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
80                   setup.fullscreen);
81
82   InitEventFilter(FilterMouseMotionEvents);
83
84   InitGfx();
85   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
86
87   InitLevelInfo();
88   InitGadgets();                /* needs to know number of level series */
89
90   InitCustomGraphics();
91
92   InitGfxBackground();
93   DrawMainMenu();
94
95   InitNetworkServer();
96 }
97
98 void InitSetup()
99 {
100   LoadSetup();                                  /* global setup info */
101 }
102
103 void InitPlayerInfo()
104 {
105   int i;
106
107   /* choose default local player */
108   local_player = &stored_player[0];
109
110   for (i=0; i<MAX_PLAYERS; i++)
111     stored_player[i].connected = FALSE;
112
113   local_player->connected = TRUE;
114 }
115
116 void InitLevelInfo()
117 {
118   LoadLevelInfo();                              /* global level info */
119   LoadLevelSetup_LastSeries();                  /* last played series info */
120   LoadLevelSetup_SeriesInfo();                  /* last played level info */
121 }
122
123 void InitNetworkServer()
124 {
125 #if defined(PLATFORM_UNIX)
126   int nr_wanted;
127 #endif
128
129   if (!options.network)
130     return;
131
132 #if defined(PLATFORM_UNIX)
133   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
134
135   if (!ConnectToServer(options.server_host, options.server_port))
136     Error(ERR_EXIT, "cannot connect to network game server");
137
138   SendToServer_PlayerName(setup.player_name);
139   SendToServer_ProtocolVersion();
140
141   if (nr_wanted)
142     SendToServer_NrWanted(nr_wanted);
143 #endif
144 }
145
146 void InitSound()
147 {
148   int i;
149
150   OpenAudio();
151
152   for(i=0; i<NUM_SOUNDS; i++)
153   {
154     if (!LoadSound(sound_name[i]))
155     {
156       audio.sound_available = FALSE;
157       audio.loops_available = FALSE;
158       audio.sound_enabled = FALSE;
159
160       return;
161     }
162   }
163
164   num_bg_loops = LoadMusic();
165
166   StartSoundserver();
167 }
168
169 void InitTileClipmasks()
170 {
171 #if defined(TARGET_X11)
172   GC copy_clipmask_gc;
173   XGCValues clip_gc_values;
174   unsigned long clip_gc_valuemask;
175 #endif
176
177 #if defined(TARGET_X11_NATIVE)
178   static struct
179   {
180     int start;
181     int count;
182   }
183   tile_needs_clipping[] =
184   {
185     { GFX_SPIELER1_UP, 4 },
186     { GFX_SPIELER1_DOWN, 4 },
187     { GFX_SPIELER1_LEFT, 4 },
188     { GFX_SPIELER1_RIGHT, 4 },
189     { GFX_SPIELER1_PUSH_LEFT, 4 },
190     { GFX_SPIELER1_PUSH_RIGHT, 4 },
191     { GFX_SPIELER2_UP, 4 },
192     { GFX_SPIELER2_DOWN, 4 },
193     { GFX_SPIELER2_LEFT, 4 },
194     { GFX_SPIELER2_RIGHT, 4 },
195     { GFX_SPIELER2_PUSH_LEFT, 4 },
196     { GFX_SPIELER2_PUSH_RIGHT, 4 },
197     { GFX_SPIELER3_UP, 4 },
198     { GFX_SPIELER3_DOWN, 4 },
199     { GFX_SPIELER3_LEFT, 4 },
200     { GFX_SPIELER3_RIGHT, 4 },
201     { GFX_SPIELER3_PUSH_LEFT, 4 },
202     { GFX_SPIELER3_PUSH_RIGHT, 4 },
203     { GFX_SPIELER4_UP, 4 },
204     { GFX_SPIELER4_DOWN, 4 },
205     { GFX_SPIELER4_LEFT, 4 },
206     { GFX_SPIELER4_RIGHT, 4 },
207     { GFX_SPIELER4_PUSH_LEFT, 4 },
208     { GFX_SPIELER4_PUSH_RIGHT, 4 },
209     { GFX_SP_MURPHY, 1 },
210     { GFX_MURPHY_GO_LEFT, 3 },
211     { GFX_MURPHY_GO_RIGHT, 3 },
212     { GFX_MURPHY_SNAP_UP, 1 },
213     { GFX_MURPHY_SNAP_DOWN, 1 },
214     { GFX_MURPHY_SNAP_RIGHT, 1 },
215     { GFX_MURPHY_SNAP_LEFT, 1 },
216     { GFX_MURPHY_PUSH_RIGHT, 1 },
217     { GFX_MURPHY_PUSH_LEFT, 1 },
218     { GFX_GEBLUBBER, 4 },
219     { GFX_DYNAMIT, 7 },
220     { GFX_DYNABOMB, 4 },
221     { GFX_EXPLOSION, 8 },
222     { GFX_SOKOBAN_OBJEKT, 1 },
223     { GFX_FUNKELN_BLAU, 3 },
224     { GFX_FUNKELN_WEISS, 3 },
225     { GFX2_SHIELD_PASSIVE, 3 },
226     { GFX2_SHIELD_ACTIVE, 3 },
227     { -1, 0 }
228   };
229 #endif
230
231   int i;
232
233   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
234   for(i=0; i<NUM_TILES; i++)
235     tile_clipmask[i] = None;
236
237 #if defined(TARGET_X11)
238   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
239      often very slow when preparing a masked XCopyArea() for big Pixmaps.
240      To prevent this, create small (tile-sized) mask Pixmaps which will then
241      be set much faster with XSetClipOrigin() and speed things up a lot. */
242
243   /* create graphic context structures needed for clipping */
244   clip_gc_values.graphics_exposures = False;
245   clip_gc_valuemask = GCGraphicsExposures;
246   copy_clipmask_gc =
247     XCreateGC(display, pix[PIX_BACK]->clip_mask,
248               clip_gc_valuemask, &clip_gc_values);
249
250   clip_gc_values.graphics_exposures = False;
251   clip_gc_valuemask = GCGraphicsExposures;
252   tile_clip_gc =
253     XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
254
255   for(i=0; i<NUM_BITMAPS; i++)
256   {
257     if (pix[i]->clip_mask)
258     {
259       clip_gc_values.graphics_exposures = False;
260       clip_gc_values.clip_mask = pix[i]->clip_mask;
261       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
262       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
263                                          clip_gc_valuemask,&clip_gc_values);
264     }
265   }
266
267 #if defined(TARGET_X11_NATIVE)
268   /* create only those clipping Pixmaps we really need */
269   for(i=0; tile_needs_clipping[i].start>=0; i++)
270   {
271     int j;
272
273     for(j=0; j<tile_needs_clipping[i].count; j++)
274     {
275       int tile = tile_needs_clipping[i].start + j;
276       int graphic = tile;
277       int src_x, src_y;
278       int pixmap_nr;
279       Pixmap src_pixmap;
280
281       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
282       src_pixmap = pix[pixmap_nr]->clip_mask;
283
284       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
285                                           TILEX, TILEY, 1);
286
287       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
288                 src_x, src_y, TILEX, TILEY, 0, 0);
289     }
290   }
291 #endif /* TARGET_X11_NATIVE */
292 #endif /* TARGET_X11 */
293 }
294
295 void InitGfx()
296 {
297   int i;
298
299   /* initialize some global variables */
300   global.frames_per_second = 0;
301   global.fps_slowdown = FALSE;
302   global.fps_slowdown_factor = 1;
303
304   /* initialize screen properties */
305   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
306                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
307   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
308   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
309   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
310
311   /* create additional image buffers for double-buffering */
312   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
313   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
314
315   pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
316
317   InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
318
319   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
320   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
321 #if defined(PLATFORM_MSDOS)
322   DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
323   rest(200);
324 #endif
325   DrawInitText("Loading graphics:",120,FC_GREEN);
326
327   for(i=0; i<NUM_PICTURES; i++)
328   {
329     if (i != PIX_SMALLFONT)
330     {
331       DrawInitText(image_filename[i], 150, FC_YELLOW);
332
333       pix[i] = LoadCustomImage(image_filename[i]);
334     }
335   }
336
337   InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
338
339   InitTileClipmasks();
340 }
341
342 void LoadCustomGraphics()
343 {
344 #if 0
345   int i;
346
347   for(i=0; i<NUM_PICTURES; i++)
348   {
349     Bitmap *new_pic = 
350     pix_custom[i] = LoadImage(image_filename[i]);
351   }
352 #endif
353 }
354
355 void InitCustomGraphics()
356 {
357 #if 0
358   static char *filename = NULL;
359
360   /* look for optional directory ~/.<program>/graphics */
361   filename = getPath2(getUserDataDir(), GRAPHICS_DIRECTORY);
362   if (access(dir, F_OK) == 0)
363   {
364   }
365
366
367
368
369 (leveldir_current->user_defined ?
370                        getUserLevelDir("") :
371                        options.level_directory),
372                       leveldir_current->fullpath,
373                       basename);
374
375
376
377   filename = getPath3((leveldir_current->user_defined ?
378                        getUserLevelDir("") :
379                        options.level_directory),
380                       leveldir_current->fullpath,
381                       basename);
382 #endif
383 }
384
385 void InitGfxBackground()
386 {
387   int x, y;
388
389   drawto = backbuffer;
390   fieldbuffer = pix[PIX_DB_FIELD];
391   SetDrawtoField(DRAW_BACKBUFFER);
392
393   BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
394   ClearRectangle(backbuffer, REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
395   ClearRectangle(pix[PIX_DB_DOOR], 0,0, 3*DXSIZE,DYSIZE+VYSIZE);
396
397   for(x=0; x<MAX_BUF_XSIZE; x++)
398     for(y=0; y<MAX_BUF_YSIZE; y++)
399       redraw[x][y] = 0;
400   redraw_tiles = 0;
401   redraw_mask = REDRAW_ALL;
402 }
403
404 void InitGadgets()
405 {
406   CreateLevelEditorGadgets();
407   CreateGameButtons();
408   CreateTapeButtons();
409   CreateToolButtons();
410   CreateScreenGadgets();
411 }
412
413 void InitElementProperties()
414 {
415   int i,j;
416
417   static int ep_amoebalive[] =
418   {
419     EL_AMOEBE_NASS,
420     EL_AMOEBE_NORM,
421     EL_AMOEBE_VOLL,
422     EL_AMOEBE_BD
423   };
424   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
425
426   static int ep_amoeboid[] =
427   {
428     EL_AMOEBE_TOT,
429     EL_AMOEBE_NASS,
430     EL_AMOEBE_NORM,
431     EL_AMOEBE_VOLL,
432     EL_AMOEBE_BD
433   };
434   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
435
436   static int ep_schluessel[] =
437   {
438     EL_SCHLUESSEL1,
439     EL_SCHLUESSEL2,
440     EL_SCHLUESSEL3,
441     EL_SCHLUESSEL4,
442     EL_EM_KEY_1,
443     EL_EM_KEY_2,
444     EL_EM_KEY_3,
445     EL_EM_KEY_4
446   };
447   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
448
449   static int ep_pforte[] =
450   {
451     EL_PFORTE1,
452     EL_PFORTE2,
453     EL_PFORTE3,
454     EL_PFORTE4,
455     EL_PFORTE1X,
456     EL_PFORTE2X,
457     EL_PFORTE3X,
458     EL_PFORTE4X,
459     EL_EM_GATE_1,
460     EL_EM_GATE_2,
461     EL_EM_GATE_3,
462     EL_EM_GATE_4,
463     EL_EM_GATE_1X,
464     EL_EM_GATE_2X,
465     EL_EM_GATE_3X,
466     EL_EM_GATE_4X,
467     EL_SWITCHGATE_OPEN,
468     EL_SWITCHGATE_CLOSED,
469     EL_TIMEGATE_OPEN,
470     EL_TIMEGATE_CLOSED,
471     EL_TUBE_CROSS,
472     EL_TUBE_VERTICAL,
473     EL_TUBE_HORIZONTAL,
474     EL_TUBE_VERT_LEFT,
475     EL_TUBE_VERT_RIGHT,
476     EL_TUBE_HORIZ_UP,
477     EL_TUBE_HORIZ_DOWN,
478     EL_TUBE_LEFT_UP,
479     EL_TUBE_LEFT_DOWN,
480     EL_TUBE_RIGHT_UP,
481     EL_TUBE_RIGHT_DOWN
482   };
483   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
484
485   static int ep_solid[] =
486   {
487     EL_BETON,
488     EL_MAUERWERK,
489     EL_MAUER_LEBT,
490     EL_MAUER_X,
491     EL_MAUER_Y,
492     EL_MAUER_XY,
493     EL_BD_WALL,
494     EL_FELSBODEN,
495     EL_AUSGANG_ZU,
496     EL_AUSGANG_ACT,
497     EL_AUSGANG_AUF,
498     EL_AMOEBE_TOT,
499     EL_AMOEBE_NASS,
500     EL_AMOEBE_NORM,
501     EL_AMOEBE_VOLL,
502     EL_AMOEBE_BD,
503     EL_MORAST_VOLL,
504     EL_MORAST_LEER,
505     EL_QUICKSAND_FILLING,
506     EL_QUICKSAND_EMPTYING,
507     EL_MAGIC_WALL_OFF,
508     EL_MAGIC_WALL_EMPTY,
509     EL_MAGIC_WALL_FULL,
510     EL_MAGIC_WALL_DEAD,
511     EL_MAGIC_WALL_BD_OFF,
512     EL_MAGIC_WALL_BD_EMPTY,
513     EL_MAGIC_WALL_BD_FULL,
514     EL_MAGIC_WALL_BD_DEAD,
515     EL_LIFE,
516     EL_LIFE_ASYNC,
517     EL_BADEWANNE1,
518     EL_BADEWANNE2,
519     EL_BADEWANNE3,
520     EL_BADEWANNE4,
521     EL_BADEWANNE5,
522     EL_SP_CHIP_SINGLE,
523     EL_SP_CHIP_LEFT,
524     EL_SP_CHIP_RIGHT,
525     EL_SP_CHIP_UPPER,
526     EL_SP_CHIP_LOWER,
527     EL_SP_HARD_GRAY,
528     EL_SP_HARD_GREEN,
529     EL_SP_HARD_BLUE,
530     EL_SP_HARD_RED,
531     EL_SP_HARD_YELLOW,
532     EL_SP_HARD_BASE1,
533     EL_SP_HARD_BASE2,
534     EL_SP_HARD_BASE3,
535     EL_SP_HARD_BASE4,
536     EL_SP_HARD_BASE5,
537     EL_SP_HARD_BASE6,
538     EL_SP_TERMINAL,
539     EL_SP_EXIT,
540     EL_INVISIBLE_STEEL,
541     EL_BELT1_SWITCH_LEFT,
542     EL_BELT1_SWITCH_MIDDLE,
543     EL_BELT1_SWITCH_RIGHT,
544     EL_BELT2_SWITCH_LEFT,
545     EL_BELT2_SWITCH_MIDDLE,
546     EL_BELT2_SWITCH_RIGHT,
547     EL_BELT3_SWITCH_LEFT,
548     EL_BELT3_SWITCH_MIDDLE,
549     EL_BELT3_SWITCH_RIGHT,
550     EL_BELT4_SWITCH_LEFT,
551     EL_BELT4_SWITCH_MIDDLE,
552     EL_BELT4_SWITCH_RIGHT,
553     EL_SWITCHGATE_SWITCH_1,
554     EL_SWITCHGATE_SWITCH_2,
555     EL_LIGHT_SWITCH_OFF,
556     EL_LIGHT_SWITCH_ON,
557     EL_TIMEGATE_SWITCH_OFF,
558     EL_TIMEGATE_SWITCH_ON,
559     EL_SIGN_EXCLAMATION,
560     EL_SIGN_RADIOACTIVITY,
561     EL_SIGN_STOP,
562     EL_SIGN_WHEELCHAIR,
563     EL_SIGN_PARKING,
564     EL_SIGN_ONEWAY,
565     EL_SIGN_HEART,
566     EL_SIGN_TRIANGLE,
567     EL_SIGN_ROUND,
568     EL_SIGN_EXIT,
569     EL_SIGN_YINYANG,
570     EL_SIGN_OTHER,
571     EL_STEEL_SLANTED,
572     EL_EMC_STEEL_WALL_1,
573     EL_EMC_STEEL_WALL_2,
574     EL_EMC_STEEL_WALL_3,
575     EL_EMC_STEEL_WALL_4,
576     EL_EMC_WALL_1,
577     EL_EMC_WALL_2,
578     EL_EMC_WALL_3,
579     EL_EMC_WALL_4,
580     EL_EMC_WALL_5,
581     EL_EMC_WALL_6,
582     EL_EMC_WALL_7,
583     EL_EMC_WALL_8,
584     EL_CRYSTAL,
585     EL_WALL_PEARL,
586     EL_WALL_CRYSTAL,
587     EL_TUBE_CROSS,
588     EL_TUBE_VERTICAL,
589     EL_TUBE_HORIZONTAL,
590     EL_TUBE_VERT_LEFT,
591     EL_TUBE_VERT_RIGHT,
592     EL_TUBE_HORIZ_UP,
593     EL_TUBE_HORIZ_DOWN,
594     EL_TUBE_LEFT_UP,
595     EL_TUBE_LEFT_DOWN,
596     EL_TUBE_RIGHT_UP,
597     EL_TUBE_RIGHT_DOWN
598   };
599   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
600
601   static int ep_massive[] =
602   {
603     EL_BETON,
604     EL_SALZSAEURE,
605     EL_BADEWANNE1,
606     EL_BADEWANNE2,
607     EL_BADEWANNE3,
608     EL_BADEWANNE4,
609     EL_BADEWANNE5,
610     EL_PFORTE1,
611     EL_PFORTE2,
612     EL_PFORTE3,
613     EL_PFORTE4,
614     EL_PFORTE1X,
615     EL_PFORTE2X,
616     EL_PFORTE3X,
617     EL_PFORTE4X,
618     EL_EM_GATE_1,
619     EL_EM_GATE_2,
620     EL_EM_GATE_3,
621     EL_EM_GATE_4,
622     EL_EM_GATE_1X,
623     EL_EM_GATE_2X,
624     EL_EM_GATE_3X,
625     EL_EM_GATE_4X,
626     EL_SWITCHGATE_OPEN,
627     EL_SWITCHGATE_CLOSED,
628     EL_TIMEGATE_OPEN,
629     EL_TIMEGATE_CLOSED,
630     EL_SP_HARD_GRAY,
631     EL_SP_HARD_GREEN,
632     EL_SP_HARD_BLUE,
633     EL_SP_HARD_RED,
634     EL_SP_HARD_YELLOW,
635     EL_SP_HARD_BASE1,
636     EL_SP_HARD_BASE2,
637     EL_SP_HARD_BASE3,
638     EL_SP_HARD_BASE4,
639     EL_SP_HARD_BASE5,
640     EL_SP_HARD_BASE6,
641     EL_INVISIBLE_STEEL,
642     EL_BELT1_SWITCH_LEFT,
643     EL_BELT1_SWITCH_MIDDLE,
644     EL_BELT1_SWITCH_RIGHT,
645     EL_BELT2_SWITCH_LEFT,
646     EL_BELT2_SWITCH_MIDDLE,
647     EL_BELT2_SWITCH_RIGHT,
648     EL_BELT3_SWITCH_LEFT,
649     EL_BELT3_SWITCH_MIDDLE,
650     EL_BELT3_SWITCH_RIGHT,
651     EL_BELT4_SWITCH_LEFT,
652     EL_BELT4_SWITCH_MIDDLE,
653     EL_BELT4_SWITCH_RIGHT,
654     EL_LIGHT_SWITCH_OFF,
655     EL_LIGHT_SWITCH_ON,
656     EL_SIGN_EXCLAMATION,
657     EL_SIGN_RADIOACTIVITY,
658     EL_SIGN_STOP,
659     EL_SIGN_WHEELCHAIR,
660     EL_SIGN_PARKING,
661     EL_SIGN_ONEWAY,
662     EL_SIGN_HEART,
663     EL_SIGN_TRIANGLE,
664     EL_SIGN_ROUND,
665     EL_SIGN_EXIT,
666     EL_SIGN_YINYANG,
667     EL_SIGN_OTHER,
668     EL_STEEL_SLANTED,
669     EL_EMC_STEEL_WALL_1,
670     EL_EMC_STEEL_WALL_2,
671     EL_EMC_STEEL_WALL_3,
672     EL_EMC_STEEL_WALL_4,
673     EL_CRYSTAL,
674     EL_TUBE_CROSS,
675     EL_TUBE_VERTICAL,
676     EL_TUBE_HORIZONTAL,
677     EL_TUBE_VERT_LEFT,
678     EL_TUBE_VERT_RIGHT,
679     EL_TUBE_HORIZ_UP,
680     EL_TUBE_HORIZ_DOWN,
681     EL_TUBE_LEFT_UP,
682     EL_TUBE_LEFT_DOWN,
683     EL_TUBE_RIGHT_UP,
684     EL_TUBE_RIGHT_DOWN
685   };
686   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
687
688   static int ep_slippery[] =
689   {
690     EL_FELSBODEN,
691     EL_BD_WALL,
692     EL_FELSBROCKEN,
693     EL_BD_ROCK,
694     EL_EDELSTEIN,
695     EL_EDELSTEIN_BD,
696     EL_EDELSTEIN_GELB,
697     EL_EDELSTEIN_ROT,
698     EL_EDELSTEIN_LILA,
699     EL_DIAMANT,
700     EL_BOMBE,
701     EL_KOKOSNUSS,
702     EL_ABLENK_EIN,
703     EL_ABLENK_AUS,
704     EL_ZEIT_VOLL,
705     EL_ZEIT_LEER,
706     EL_BIRNE_EIN,
707     EL_BIRNE_AUS,
708     EL_BADEWANNE1,
709     EL_BADEWANNE2,
710     EL_SONDE,
711     EL_SP_ZONK,
712     EL_SP_INFOTRON,
713     EL_SP_CHIP_SINGLE,
714     EL_SP_CHIP_LEFT,
715     EL_SP_CHIP_RIGHT,
716     EL_SP_CHIP_UPPER,
717     EL_SP_CHIP_LOWER,
718     EL_SPEED_PILL,
719     EL_STEEL_SLANTED,
720     EL_PEARL,
721     EL_CRYSTAL
722   };
723   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
724
725   static int ep_enemy[] =
726   {
727     EL_KAEFER,
728     EL_FLIEGER,
729     EL_BUTTERFLY,
730     EL_FIREFLY,
731     EL_MAMPFER,
732     EL_MAMPFER2,
733     EL_ROBOT,
734     EL_PACMAN,
735     EL_SP_SNIKSNAK,
736     EL_SP_ELECTRON
737   };
738   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
739
740   static int ep_mauer[] =
741   {
742     EL_BETON,
743     EL_PFORTE1,
744     EL_PFORTE2,
745     EL_PFORTE3,
746     EL_PFORTE4,
747     EL_PFORTE1X,
748     EL_PFORTE2X,
749     EL_PFORTE3X,
750     EL_PFORTE4X,
751     EL_EM_GATE_1,
752     EL_EM_GATE_2,
753     EL_EM_GATE_3,
754     EL_EM_GATE_4,
755     EL_EM_GATE_1X,
756     EL_EM_GATE_2X,
757     EL_EM_GATE_3X,
758     EL_EM_GATE_4X,
759     EL_AUSGANG_ZU,
760     EL_AUSGANG_ACT,
761     EL_AUSGANG_AUF,
762     EL_MAUERWERK,
763     EL_FELSBODEN,
764     EL_MAUER_LEBT,
765     EL_MAUER_X,
766     EL_MAUER_Y,
767     EL_MAUER_XY,
768     EL_MAUERND,
769     EL_BD_WALL,
770     EL_SP_CHIP_SINGLE,
771     EL_SP_CHIP_LEFT,
772     EL_SP_CHIP_RIGHT,
773     EL_SP_CHIP_UPPER,
774     EL_SP_CHIP_LOWER,
775     EL_SP_HARD_GRAY,
776     EL_SP_HARD_GREEN,
777     EL_SP_HARD_BLUE,
778     EL_SP_HARD_RED,
779     EL_SP_HARD_YELLOW,
780     EL_SP_HARD_BASE1,
781     EL_SP_HARD_BASE2,
782     EL_SP_HARD_BASE3,
783     EL_SP_HARD_BASE4,
784     EL_SP_HARD_BASE5,
785     EL_SP_HARD_BASE6,
786     EL_SP_TERMINAL,
787     EL_SP_EXIT,
788     EL_INVISIBLE_STEEL,
789     EL_STEEL_SLANTED,
790     EL_EMC_STEEL_WALL_1,
791     EL_EMC_STEEL_WALL_2,
792     EL_EMC_STEEL_WALL_3,
793     EL_EMC_STEEL_WALL_4,
794     EL_EMC_WALL_1,
795     EL_EMC_WALL_2,
796     EL_EMC_WALL_3,
797     EL_EMC_WALL_4,
798     EL_EMC_WALL_5,
799     EL_EMC_WALL_6,
800     EL_EMC_WALL_7,
801     EL_EMC_WALL_8
802   };
803   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
804
805   static int ep_can_fall[] =
806   {
807     EL_FELSBROCKEN,
808     EL_BD_ROCK,
809     EL_EDELSTEIN,
810     EL_EDELSTEIN_BD,
811     EL_EDELSTEIN_GELB,
812     EL_EDELSTEIN_ROT,
813     EL_EDELSTEIN_LILA,
814     EL_DIAMANT,
815     EL_BOMBE,
816     EL_KOKOSNUSS,
817     EL_TROPFEN,
818     EL_MORAST_VOLL,
819     EL_MAGIC_WALL_FULL,
820     EL_MAGIC_WALL_BD_FULL,
821     EL_ZEIT_VOLL,
822     EL_ZEIT_LEER,
823     EL_SP_ZONK,
824     EL_SP_INFOTRON,
825     EL_SP_DISK_ORANGE,
826     EL_PEARL,
827     EL_CRYSTAL,
828     EL_SPRING,
829     EL_DX_SUPABOMB
830   };
831   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
832
833   static int ep_can_smash[] =
834   {
835     EL_FELSBROCKEN,
836     EL_BD_ROCK,
837     EL_EDELSTEIN,
838     EL_EDELSTEIN_BD,
839     EL_EDELSTEIN_GELB,
840     EL_EDELSTEIN_ROT,
841     EL_EDELSTEIN_LILA,
842     EL_DIAMANT,
843     EL_SCHLUESSEL1,
844     EL_SCHLUESSEL2,
845     EL_SCHLUESSEL3,
846     EL_SCHLUESSEL4,
847     EL_EM_KEY_1,
848     EL_EM_KEY_2,
849     EL_EM_KEY_3,
850     EL_EM_KEY_4,
851     EL_BOMBE,
852     EL_KOKOSNUSS,
853     EL_TROPFEN,
854     EL_ZEIT_VOLL,
855     EL_ZEIT_LEER,
856     EL_SP_ZONK,
857     EL_SP_INFOTRON,
858     EL_SP_DISK_ORANGE,
859     EL_PEARL,
860     EL_CRYSTAL,
861     EL_SPRING,
862     EL_DX_SUPABOMB
863   };
864   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
865
866   static int ep_can_change[] =
867   {
868     EL_FELSBROCKEN,
869     EL_BD_ROCK,
870     EL_EDELSTEIN,
871     EL_EDELSTEIN_BD,
872     EL_EDELSTEIN_GELB,
873     EL_EDELSTEIN_ROT,
874     EL_EDELSTEIN_LILA,
875     EL_DIAMANT
876   };
877   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
878
879   static int ep_can_move[] =
880   {
881     EL_KAEFER,
882     EL_FLIEGER,
883     EL_BUTTERFLY,
884     EL_FIREFLY,
885     EL_MAMPFER,
886     EL_MAMPFER2,
887     EL_ROBOT,
888     EL_PACMAN,
889     EL_MOLE,
890     EL_PINGUIN,
891     EL_SCHWEIN,
892     EL_DRACHE,
893     EL_SONDE,
894     EL_SP_SNIKSNAK,
895     EL_SP_ELECTRON,
896     EL_BALLOON,
897     EL_SPRING_MOVING
898   };
899   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
900
901   static int ep_could_move[] =
902   {
903     EL_KAEFER_RIGHT,
904     EL_KAEFER_UP,
905     EL_KAEFER_LEFT,
906     EL_KAEFER_DOWN,
907     EL_FLIEGER_RIGHT,
908     EL_FLIEGER_UP,
909     EL_FLIEGER_LEFT,
910     EL_FLIEGER_DOWN,
911     EL_BUTTERFLY_RIGHT,
912     EL_BUTTERFLY_UP,
913     EL_BUTTERFLY_LEFT,
914     EL_BUTTERFLY_DOWN,
915     EL_FIREFLY_RIGHT,
916     EL_FIREFLY_UP,
917     EL_FIREFLY_LEFT,
918     EL_FIREFLY_DOWN,
919     EL_PACMAN_RIGHT,
920     EL_PACMAN_UP,
921     EL_PACMAN_LEFT,
922     EL_PACMAN_DOWN
923   };
924   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
925
926   static int ep_dont_touch[] =
927   {
928     EL_KAEFER,
929     EL_FLIEGER,
930     EL_BUTTERFLY,
931     EL_FIREFLY
932   };
933   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
934
935   static int ep_dont_go_to[] =
936   {
937     EL_KAEFER,
938     EL_FLIEGER,
939     EL_BUTTERFLY,
940     EL_FIREFLY,
941     EL_MAMPFER,
942     EL_MAMPFER2,
943     EL_ROBOT,
944     EL_PACMAN,
945     EL_TROPFEN,
946     EL_SALZSAEURE,
947     EL_SP_SNIKSNAK,
948     EL_SP_ELECTRON,
949     EL_SP_BUG_ACTIVE,
950     EL_TRAP_ACTIVE,
951     EL_LANDMINE
952   };
953   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
954
955   static int ep_mampf2[] =
956   {
957     EL_ERDREICH,
958     EL_KAEFER,
959     EL_FLIEGER,
960     EL_BUTTERFLY,
961     EL_FIREFLY,
962     EL_MAMPFER,
963     EL_ROBOT,
964     EL_PACMAN,
965     EL_TROPFEN,
966     EL_AMOEBE_TOT,
967     EL_AMOEBE_NASS,
968     EL_AMOEBE_NORM,
969     EL_AMOEBE_VOLL,
970     EL_AMOEBE_BD,
971     EL_EDELSTEIN,
972     EL_EDELSTEIN_BD,
973     EL_EDELSTEIN_GELB,
974     EL_EDELSTEIN_ROT,
975     EL_EDELSTEIN_LILA,
976     EL_DIAMANT,
977     EL_PEARL,
978     EL_CRYSTAL
979   };
980   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
981
982   static int ep_bd_element[] =
983   {
984     EL_LEERRAUM,
985     EL_ERDREICH,
986     EL_FELSBODEN,
987     EL_BD_WALL,
988     EL_FELSBROCKEN,
989     EL_BD_ROCK,
990     EL_EDELSTEIN_BD,
991     EL_MAGIC_WALL_BD_OFF,
992     EL_AUSGANG_ZU,
993     EL_AUSGANG_AUF,
994     EL_BETON,
995     EL_SPIELFIGUR,
996     EL_FIREFLY,
997     EL_FIREFLY_1,
998     EL_FIREFLY_2,
999     EL_FIREFLY_3,
1000     EL_FIREFLY_4,
1001     EL_BUTTERFLY,
1002     EL_BUTTERFLY_1,
1003     EL_BUTTERFLY_2,
1004     EL_BUTTERFLY_3,
1005     EL_BUTTERFLY_4,
1006     EL_AMOEBE_BD,
1007     EL_CHAR_FRAGE
1008   };
1009   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1010
1011   static int ep_sb_element[] =
1012   {
1013     EL_LEERRAUM,
1014     EL_BETON,
1015     EL_SOKOBAN_OBJEKT,
1016     EL_SOKOBAN_FELD_LEER,
1017     EL_SOKOBAN_FELD_VOLL,
1018     EL_SPIELFIGUR,
1019     EL_INVISIBLE_STEEL
1020   };
1021   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1022
1023   static int ep_gem[] =
1024   {
1025     EL_EDELSTEIN,
1026     EL_EDELSTEIN_BD,
1027     EL_EDELSTEIN_GELB,
1028     EL_EDELSTEIN_ROT,
1029     EL_EDELSTEIN_LILA,
1030     EL_DIAMANT
1031   };
1032   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1033
1034   static int ep_inactive[] =
1035   {
1036     EL_LEERRAUM,
1037     EL_ERDREICH,
1038     EL_MAUERWERK,
1039     EL_BD_WALL,
1040     EL_FELSBODEN,
1041     EL_SCHLUESSEL,
1042     EL_BETON,
1043     EL_AMOEBE_TOT,
1044     EL_MORAST_LEER,
1045     EL_BADEWANNE,
1046     EL_ABLENK_AUS,
1047     EL_SCHLUESSEL1,
1048     EL_SCHLUESSEL2,
1049     EL_SCHLUESSEL3,
1050     EL_SCHLUESSEL4,
1051     EL_EM_KEY_1,
1052     EL_EM_KEY_2,
1053     EL_EM_KEY_3,
1054     EL_EM_KEY_4,
1055     EL_PFORTE1,
1056     EL_PFORTE2,
1057     EL_PFORTE3,
1058     EL_PFORTE4,
1059     EL_PFORTE1X,
1060     EL_PFORTE2X,
1061     EL_PFORTE3X,
1062     EL_PFORTE4X,
1063     EL_EM_GATE_1,
1064     EL_EM_GATE_2,
1065     EL_EM_GATE_3,
1066     EL_EM_GATE_4,
1067     EL_EM_GATE_1X,
1068     EL_EM_GATE_2X,
1069     EL_EM_GATE_3X,
1070     EL_EM_GATE_4X,
1071     EL_DYNAMITE_INACTIVE,
1072     EL_UNSICHTBAR,
1073     EL_BIRNE_AUS,
1074     EL_BIRNE_EIN,
1075     EL_ERZ_EDEL,
1076     EL_ERZ_DIAM,
1077     EL_ERZ_EDEL_BD,
1078     EL_ERZ_EDEL_GELB,
1079     EL_DYNABOMB_NR,
1080     EL_DYNABOMB_SZ,
1081     EL_DYNABOMB_XL,
1082     EL_SOKOBAN_OBJEKT,
1083     EL_SOKOBAN_FELD_LEER,
1084     EL_SOKOBAN_FELD_VOLL,
1085     EL_ERZ_EDEL_ROT,
1086     EL_ERZ_EDEL_LILA,
1087     EL_BADEWANNE1,
1088     EL_BADEWANNE2,
1089     EL_BADEWANNE3,
1090     EL_BADEWANNE4,
1091     EL_BADEWANNE5,
1092     EL_MAGIC_WALL_OFF,
1093     EL_MAGIC_WALL_DEAD,
1094     EL_MAGIC_WALL_BD_OFF,
1095     EL_MAGIC_WALL_BD_DEAD,
1096     EL_AMOEBA2DIAM,
1097     EL_BLOCKED,
1098     EL_SP_EMPTY,
1099     EL_SP_BASE,
1100     EL_SP_PORT1_RIGHT,
1101     EL_SP_PORT1_DOWN,
1102     EL_SP_PORT1_LEFT,
1103     EL_SP_PORT1_UP,
1104     EL_SP_PORT2_RIGHT,
1105     EL_SP_PORT2_DOWN,
1106     EL_SP_PORT2_LEFT,
1107     EL_SP_PORT2_UP,
1108     EL_SP_PORT_X,
1109     EL_SP_PORT_Y,
1110     EL_SP_PORT_XY,
1111     EL_SP_DISK_RED,
1112     EL_SP_DISK_YELLOW,
1113     EL_SP_CHIP_SINGLE,
1114     EL_SP_CHIP_LEFT,
1115     EL_SP_CHIP_RIGHT,
1116     EL_SP_CHIP_UPPER,
1117     EL_SP_CHIP_LOWER,
1118     EL_SP_HARD_GRAY,
1119     EL_SP_HARD_GREEN,
1120     EL_SP_HARD_BLUE,
1121     EL_SP_HARD_RED,
1122     EL_SP_HARD_YELLOW,
1123     EL_SP_HARD_BASE1,
1124     EL_SP_HARD_BASE2,
1125     EL_SP_HARD_BASE3,
1126     EL_SP_HARD_BASE4,
1127     EL_SP_HARD_BASE5,
1128     EL_SP_HARD_BASE6,
1129     EL_SP_EXIT,
1130     EL_INVISIBLE_STEEL,
1131     EL_BELT1_SWITCH_LEFT,
1132     EL_BELT1_SWITCH_MIDDLE,
1133     EL_BELT1_SWITCH_RIGHT,
1134     EL_BELT2_SWITCH_LEFT,
1135     EL_BELT2_SWITCH_MIDDLE,
1136     EL_BELT2_SWITCH_RIGHT,
1137     EL_BELT3_SWITCH_LEFT,
1138     EL_BELT3_SWITCH_MIDDLE,
1139     EL_BELT3_SWITCH_RIGHT,
1140     EL_BELT4_SWITCH_LEFT,
1141     EL_BELT4_SWITCH_MIDDLE,
1142     EL_BELT4_SWITCH_RIGHT,
1143     EL_SIGN_EXCLAMATION,
1144     EL_SIGN_RADIOACTIVITY,
1145     EL_SIGN_STOP,
1146     EL_SIGN_WHEELCHAIR,
1147     EL_SIGN_PARKING,
1148     EL_SIGN_ONEWAY,
1149     EL_SIGN_HEART,
1150     EL_SIGN_TRIANGLE,
1151     EL_SIGN_ROUND,
1152     EL_SIGN_EXIT,
1153     EL_SIGN_YINYANG,
1154     EL_SIGN_OTHER,
1155     EL_STEEL_SLANTED,
1156     EL_EMC_STEEL_WALL_1,
1157     EL_EMC_STEEL_WALL_2,
1158     EL_EMC_STEEL_WALL_3,
1159     EL_EMC_STEEL_WALL_4,
1160     EL_EMC_WALL_1,
1161     EL_EMC_WALL_2,
1162     EL_EMC_WALL_3,
1163     EL_EMC_WALL_4,
1164     EL_EMC_WALL_5,
1165     EL_EMC_WALL_6,
1166     EL_EMC_WALL_7,
1167     EL_EMC_WALL_8
1168   };
1169   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1170
1171   static int ep_explosive[] =
1172   {
1173     EL_BOMBE,
1174     EL_DYNAMITE_ACTIVE,
1175     EL_DYNAMITE_INACTIVE,
1176     EL_DYNABOMB_ACTIVE_1,
1177     EL_DYNABOMB_ACTIVE_2,
1178     EL_DYNABOMB_ACTIVE_3,
1179     EL_DYNABOMB_ACTIVE_4,
1180     EL_DYNABOMB_NR,
1181     EL_DYNABOMB_SZ,
1182     EL_DYNABOMB_XL,
1183     EL_KAEFER,
1184     EL_MOLE,
1185     EL_PINGUIN,
1186     EL_SCHWEIN,
1187     EL_DRACHE,
1188     EL_SONDE,
1189     EL_SP_DISK_RED,
1190     EL_SP_DISK_ORANGE,
1191     EL_SP_DISK_YELLOW,
1192     EL_SP_SNIKSNAK,
1193     EL_SP_ELECTRON,
1194     EL_DX_SUPABOMB
1195   };
1196   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1197
1198   static int ep_mampf3[] =
1199   {
1200     EL_EDELSTEIN,
1201     EL_EDELSTEIN_BD,
1202     EL_EDELSTEIN_GELB,
1203     EL_EDELSTEIN_ROT,
1204     EL_EDELSTEIN_LILA,
1205     EL_DIAMANT,
1206     EL_PEARL,
1207     EL_CRYSTAL
1208   };
1209   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1210
1211   static int ep_pushable[] =
1212   {
1213     EL_FELSBROCKEN,
1214     EL_BD_ROCK,
1215     EL_BOMBE,
1216     EL_KOKOSNUSS,
1217     EL_ZEIT_LEER,
1218     EL_SOKOBAN_FELD_VOLL,
1219     EL_SOKOBAN_OBJEKT,
1220     EL_SONDE,
1221     EL_SP_ZONK,
1222     EL_SP_DISK_ORANGE,
1223     EL_SP_DISK_YELLOW,
1224     EL_BALLOON,
1225     EL_SPRING,
1226     EL_DX_SUPABOMB
1227   };
1228   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1229
1230   static int ep_player[] =
1231   {
1232     EL_SPIELFIGUR,
1233     EL_SPIELER1,
1234     EL_SPIELER2,
1235     EL_SPIELER3,
1236     EL_SPIELER4
1237   };
1238   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1239
1240   static int ep_has_content[] =
1241   {
1242     EL_MAMPFER,
1243     EL_AMOEBE_NASS,
1244     EL_AMOEBE_NORM,
1245     EL_AMOEBE_VOLL,
1246     EL_AMOEBE_BD
1247   };
1248   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1249
1250   static int ep_eatable[] =
1251   {
1252     EL_ERDREICH,
1253     EL_SP_BASE,
1254     EL_SP_BUG,
1255     EL_TRAP_INACTIVE,
1256     EL_SAND_INVISIBLE
1257   };
1258   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1259
1260   static int ep_sp_element[] =
1261   {
1262     EL_SP_EMPTY,
1263     EL_SP_ZONK,
1264     EL_SP_BASE,
1265     EL_SP_MURPHY,
1266     EL_SP_INFOTRON,
1267     EL_SP_CHIP_SINGLE,
1268     EL_SP_HARD_GRAY,
1269     EL_SP_EXIT,
1270     EL_SP_DISK_ORANGE,
1271     EL_SP_PORT1_RIGHT,
1272     EL_SP_PORT1_DOWN,
1273     EL_SP_PORT1_LEFT,
1274     EL_SP_PORT1_UP,
1275     EL_SP_PORT2_RIGHT,
1276     EL_SP_PORT2_DOWN,
1277     EL_SP_PORT2_LEFT,
1278     EL_SP_PORT2_UP,
1279     EL_SP_SNIKSNAK,
1280     EL_SP_DISK_YELLOW,
1281     EL_SP_TERMINAL,
1282     EL_SP_DISK_RED,
1283     EL_SP_PORT_Y,
1284     EL_SP_PORT_X,
1285     EL_SP_PORT_XY,
1286     EL_SP_ELECTRON,
1287     EL_SP_BUG,
1288     EL_SP_CHIP_LEFT,
1289     EL_SP_CHIP_RIGHT,
1290     EL_SP_HARD_BASE1,
1291     EL_SP_HARD_GREEN,
1292     EL_SP_HARD_BLUE,
1293     EL_SP_HARD_RED,
1294     EL_SP_HARD_YELLOW,
1295     EL_SP_HARD_BASE2,
1296     EL_SP_HARD_BASE3,
1297     EL_SP_HARD_BASE4,
1298     EL_SP_HARD_BASE5,
1299     EL_SP_HARD_BASE6,
1300     EL_SP_CHIP_UPPER,
1301     EL_SP_CHIP_LOWER,
1302     /* additional elements that appeared in newer Supaplex levels */
1303     EL_UNSICHTBAR,
1304     /* more than one murphy in a level results in an inactive clone */
1305     EL_SP_MURPHY_CLONE
1306   };
1307   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1308
1309   static int ep_quick_gate[] =
1310   {
1311     EL_EM_GATE_1,
1312     EL_EM_GATE_2,
1313     EL_EM_GATE_3,
1314     EL_EM_GATE_4,
1315     EL_EM_GATE_1X,
1316     EL_EM_GATE_2X,
1317     EL_EM_GATE_3X,
1318     EL_EM_GATE_4X,
1319     EL_SP_PORT1_LEFT,
1320     EL_SP_PORT2_LEFT,
1321     EL_SP_PORT1_RIGHT,
1322     EL_SP_PORT2_RIGHT,
1323     EL_SP_PORT1_UP,
1324     EL_SP_PORT2_UP,
1325     EL_SP_PORT1_DOWN,
1326     EL_SP_PORT2_DOWN,
1327     EL_SP_PORT_X,
1328     EL_SP_PORT_Y,
1329     EL_SP_PORT_XY,
1330     EL_SWITCHGATE_OPEN,
1331     EL_TIMEGATE_OPEN
1332   };
1333   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1334
1335   static int ep_over_player[] =
1336   {
1337     EL_SP_PORT1_LEFT,
1338     EL_SP_PORT2_LEFT,
1339     EL_SP_PORT1_RIGHT,
1340     EL_SP_PORT2_RIGHT,
1341     EL_SP_PORT1_UP,
1342     EL_SP_PORT2_UP,
1343     EL_SP_PORT1_DOWN,
1344     EL_SP_PORT2_DOWN,
1345     EL_SP_PORT_X,
1346     EL_SP_PORT_Y,
1347     EL_SP_PORT_XY,
1348     EL_TUBE_CROSS,
1349     EL_TUBE_VERTICAL,
1350     EL_TUBE_HORIZONTAL,
1351     EL_TUBE_VERT_LEFT,
1352     EL_TUBE_VERT_RIGHT,
1353     EL_TUBE_HORIZ_UP,
1354     EL_TUBE_HORIZ_DOWN,
1355     EL_TUBE_LEFT_UP,
1356     EL_TUBE_LEFT_DOWN,
1357     EL_TUBE_RIGHT_UP,
1358     EL_TUBE_RIGHT_DOWN
1359   };
1360   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1361
1362   static int ep_active_bomb[] =
1363   {
1364     EL_DYNAMITE_ACTIVE,
1365     EL_DYNABOMB_ACTIVE_1,
1366     EL_DYNABOMB_ACTIVE_2,
1367     EL_DYNABOMB_ACTIVE_3,
1368     EL_DYNABOMB_ACTIVE_4
1369   };
1370   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1371
1372   static int ep_belt[] =
1373   {
1374     EL_BELT1_LEFT,
1375     EL_BELT1_MIDDLE,
1376     EL_BELT1_RIGHT,
1377     EL_BELT2_LEFT,
1378     EL_BELT2_MIDDLE,
1379     EL_BELT2_RIGHT,
1380     EL_BELT3_LEFT,
1381     EL_BELT3_MIDDLE,
1382     EL_BELT3_RIGHT,
1383     EL_BELT4_LEFT,
1384     EL_BELT4_MIDDLE,
1385     EL_BELT4_RIGHT,
1386   };
1387   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1388
1389   static int ep_belt_switch[] =
1390   {
1391     EL_BELT1_SWITCH_LEFT,
1392     EL_BELT1_SWITCH_MIDDLE,
1393     EL_BELT1_SWITCH_RIGHT,
1394     EL_BELT2_SWITCH_LEFT,
1395     EL_BELT2_SWITCH_MIDDLE,
1396     EL_BELT2_SWITCH_RIGHT,
1397     EL_BELT3_SWITCH_LEFT,
1398     EL_BELT3_SWITCH_MIDDLE,
1399     EL_BELT3_SWITCH_RIGHT,
1400     EL_BELT4_SWITCH_LEFT,
1401     EL_BELT4_SWITCH_MIDDLE,
1402     EL_BELT4_SWITCH_RIGHT,
1403   };
1404   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1405
1406   static int ep_tube[] =
1407   {
1408     EL_TUBE_CROSS,
1409     EL_TUBE_VERTICAL,
1410     EL_TUBE_HORIZONTAL,
1411     EL_TUBE_VERT_LEFT,
1412     EL_TUBE_VERT_RIGHT,
1413     EL_TUBE_HORIZ_UP,
1414     EL_TUBE_HORIZ_DOWN,
1415     EL_TUBE_LEFT_UP,
1416     EL_TUBE_LEFT_DOWN,
1417     EL_TUBE_RIGHT_UP,
1418     EL_TUBE_RIGHT_DOWN
1419   };
1420   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1421
1422   static long ep1_bit[] =
1423   {
1424     EP_BIT_AMOEBALIVE,
1425     EP_BIT_AMOEBOID,
1426     EP_BIT_SCHLUESSEL,
1427     EP_BIT_PFORTE,
1428     EP_BIT_SOLID,
1429     EP_BIT_MASSIVE,
1430     EP_BIT_SLIPPERY,
1431     EP_BIT_ENEMY,
1432     EP_BIT_MAUER,
1433     EP_BIT_CAN_FALL,
1434     EP_BIT_CAN_SMASH,
1435     EP_BIT_CAN_CHANGE,
1436     EP_BIT_CAN_MOVE,
1437     EP_BIT_COULD_MOVE,
1438     EP_BIT_DONT_TOUCH,
1439     EP_BIT_DONT_GO_TO,
1440     EP_BIT_MAMPF2,
1441     EP_BIT_BD_ELEMENT,
1442     EP_BIT_SB_ELEMENT,
1443     EP_BIT_GEM,
1444     EP_BIT_INACTIVE,
1445     EP_BIT_EXPLOSIVE,
1446     EP_BIT_MAMPF3,
1447     EP_BIT_PUSHABLE,
1448     EP_BIT_PLAYER,
1449     EP_BIT_HAS_CONTENT,
1450     EP_BIT_EATABLE,
1451     EP_BIT_SP_ELEMENT,
1452     EP_BIT_QUICK_GATE,
1453     EP_BIT_OVER_PLAYER,
1454     EP_BIT_ACTIVE_BOMB
1455   };
1456   static long ep2_bit[] =
1457   {
1458     EP_BIT_BELT,
1459     EP_BIT_BELT_SWITCH,
1460     EP_BIT_TUBE
1461   };
1462   static int *ep1_array[] =
1463   {
1464     ep_amoebalive,
1465     ep_amoeboid,
1466     ep_schluessel,
1467     ep_pforte,
1468     ep_solid,
1469     ep_massive,
1470     ep_slippery,
1471     ep_enemy,
1472     ep_mauer,
1473     ep_can_fall,
1474     ep_can_smash,
1475     ep_can_change,
1476     ep_can_move,
1477     ep_could_move,
1478     ep_dont_touch,
1479     ep_dont_go_to,
1480     ep_mampf2,
1481     ep_bd_element,
1482     ep_sb_element,
1483     ep_gem,
1484     ep_inactive,
1485     ep_explosive,
1486     ep_mampf3,
1487     ep_pushable,
1488     ep_player,
1489     ep_has_content,
1490     ep_eatable,
1491     ep_sp_element,
1492     ep_quick_gate,
1493     ep_over_player,
1494     ep_active_bomb
1495   };
1496   static int *ep2_array[] =
1497   {
1498     ep_belt,
1499     ep_belt_switch,
1500     ep_tube
1501   };
1502   static int *ep1_num[] =
1503   {
1504     &ep_amoebalive_num,
1505     &ep_amoeboid_num,
1506     &ep_schluessel_num,
1507     &ep_pforte_num,
1508     &ep_solid_num,
1509     &ep_massive_num,
1510     &ep_slippery_num,
1511     &ep_enemy_num,
1512     &ep_mauer_num,
1513     &ep_can_fall_num,
1514     &ep_can_smash_num,
1515     &ep_can_change_num,
1516     &ep_can_move_num,
1517     &ep_could_move_num,
1518     &ep_dont_touch_num,
1519     &ep_dont_go_to_num,
1520     &ep_mampf2_num,
1521     &ep_bd_element_num,
1522     &ep_sb_element_num,
1523     &ep_gem_num,
1524     &ep_inactive_num,
1525     &ep_explosive_num,
1526     &ep_mampf3_num,
1527     &ep_pushable_num,
1528     &ep_player_num,
1529     &ep_has_content_num,
1530     &ep_eatable_num,
1531     &ep_sp_element_num,
1532     &ep_quick_gate_num,
1533     &ep_over_player_num,
1534     &ep_active_bomb_num
1535   };
1536   static int *ep2_num[] =
1537   {
1538     &ep_belt_num,
1539     &ep_belt_switch_num,
1540     &ep_tube_num
1541   };
1542   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
1543   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
1544
1545   for(i=0; i<MAX_ELEMENTS; i++)
1546   {
1547     Elementeigenschaften1[i] = 0;
1548     Elementeigenschaften2[i] = 0;
1549   }
1550
1551   for(i=0; i<num_properties1; i++)
1552     for(j=0; j<*(ep1_num[i]); j++)
1553       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1554   for(i=0; i<num_properties2; i++)
1555     for(j=0; j<*(ep2_num[i]); j++)
1556       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1557
1558   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1559     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1560 }
1561
1562 void CloseAllAndExit(int exit_value)
1563 {
1564   int i;
1565
1566   StopSounds();
1567   FreeSounds(NUM_SOUNDS);
1568   CloseAudio();
1569
1570   for(i=0; i<NUM_BITMAPS; i++)
1571     FreeBitmap(pix[i]);
1572
1573   CloseVideoDisplay();
1574   ClosePlatformDependantStuff();
1575
1576   exit(exit_value);
1577 }