rnd-20030119-1-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 #include "conf_e2g.c"   /* include auto-generated data structure definitions */
30
31
32 static char *image_filename[NUM_PICTURES] =
33 {
34 #if 0
35   "RocksScreen.pcx",
36   "RocksDoor.pcx",
37   "RocksToons.pcx",
38   "RocksFontBig.pcx",
39   "RocksFontSmall.pcx",
40   "RocksFontMedium.pcx",
41   "RocksFontEM.pcx"
42 #else
43   "RocksScreen.pcx",
44   "RocksElements.pcx",
45   "RocksDoor.pcx",
46   "RocksHeroes.pcx",
47   "RocksToons.pcx",
48   "RocksSP.pcx",
49   "RocksDC.pcx",
50   "RocksMore.pcx",
51   "RocksFontBig.pcx",
52   "RocksFontSmall.pcx",
53   "RocksFontMedium.pcx",
54   "RocksFontEM.pcx"
55 #endif
56 }; 
57
58 static Bitmap *bitmap_font_initial = NULL;
59
60 static void InitGlobal(void);
61 static void InitSetup(void);
62 static void InitPlayerInfo(void);
63 static void InitLevelInfo(void);
64 static void InitArtworkInfo(void);
65 static void InitLevelArtworkInfo(void);
66 static void InitNetworkServer(void);
67 static void InitArtworkConfig(void);
68 static void InitImages(void);
69 static void InitMixer(void);
70 static void InitSound(void);
71 static void InitMusic(void);
72 static void InitGfx(void);
73 static void InitGfxBackground(void);
74 static void InitGadgets(void);
75 static void InitElementProperties(void);
76 static void InitElementInfo(void);
77 static void InitGraphicInfo(void);
78 static void InitSoundInfo();
79 static void Execute_Command(char *);
80
81 void OpenAll(void)
82 {
83   InitGlobal();         /* initialize some global variables */
84
85   if (options.execute_command)
86     Execute_Command(options.execute_command);
87
88   if (options.serveronly)
89   {
90 #if defined(PLATFORM_UNIX)
91     NetworkServer(options.server_port, options.serveronly);
92 #else
93     Error(ERR_WARN, "networking only supported in Unix version");
94 #endif
95     exit(0);    /* never reached */
96   }
97
98   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
99                   PROGRAM_TITLE_STRING, getWindowTitleString(),
100                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
101                   MSDOS_POINTER_FILENAME,
102                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
103
104   InitSetup();
105   InitPlayerInfo();
106   InitArtworkInfo();            /* needed before loading gfx, sound & music */
107   InitArtworkConfig();          /* needed before forking sound child process */
108   InitMixer();
109
110   InitCounter();
111
112   InitJoysticks();
113   InitRND(NEW_RANDOMIZE);
114
115   InitVideoDisplay();
116   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
117                   setup.fullscreen);
118
119   InitEventFilter(FilterMouseMotionEvents);
120
121   InitElementProperties();
122   InitElementInfo();
123
124   InitGfx();
125
126   InitLevelInfo();
127   InitLevelArtworkInfo();
128
129   InitImages();                 /* needs to know current level directory */
130   InitSound();                  /* needs to know current level directory */
131   InitMusic();                  /* needs to know current level directory */
132
133   InitGfxBackground();
134
135   if (global.autoplay_leveldir)
136   {
137     AutoPlayTape();
138     return;
139   }
140
141   DrawMainMenu();
142
143   InitNetworkServer();
144 }
145
146 static void InitGlobal()
147 {
148   global.autoplay_leveldir = NULL;
149
150   global.frames_per_second = 0;
151   global.fps_slowdown = FALSE;
152   global.fps_slowdown_factor = 1;
153 }
154
155 static void InitSetup()
156 {
157   LoadSetup();                                  /* global setup info */
158 }
159
160 static void InitPlayerInfo()
161 {
162   int i;
163
164   /* choose default local player */
165   local_player = &stored_player[0];
166
167   for (i=0; i<MAX_PLAYERS; i++)
168     stored_player[i].connected = FALSE;
169
170   local_player->connected = TRUE;
171 }
172
173 static void InitLevelInfo()
174 {
175   LoadLevelInfo();                              /* global level info */
176   LoadLevelSetup_LastSeries();                  /* last played series info */
177   LoadLevelSetup_SeriesInfo();                  /* last played level info */
178 }
179
180 static void InitArtworkInfo()
181 {
182   LoadArtworkInfo();
183 }
184
185 static void InitArtworkConfig()
186 {
187   static struct ConfigInfo action_suffix[NUM_ACTIONS + 1];
188   static struct ConfigInfo direction_suffix[NUM_DIRECTIONS + 1];
189   static struct ConfigInfo empty[1];
190   int i;
191
192   for (i=0; i<NUM_ACTIONS + 1; i++)
193     action_suffix[i].token = element_action_info[i].suffix;
194   for (i=0; i<NUM_DIRECTIONS + 1; i++)
195     direction_suffix[i].token = element_direction_info[i].suffix;
196   empty[0].token = NULL;
197
198   InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
199                 action_suffix, direction_suffix);
200   InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
201                 action_suffix, empty);
202 }
203
204 void InitLevelArtworkInfo()
205 {
206   LoadLevelArtworkInfo();
207 }
208
209 void InitNetworkServer()
210 {
211 #if defined(PLATFORM_UNIX)
212   int nr_wanted;
213 #endif
214
215   if (!options.network)
216     return;
217
218 #if defined(PLATFORM_UNIX)
219   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
220
221   if (!ConnectToServer(options.server_host, options.server_port))
222     Error(ERR_EXIT, "cannot connect to network game server");
223
224   SendToServer_PlayerName(setup.player_name);
225   SendToServer_ProtocolVersion();
226
227   if (nr_wanted)
228     SendToServer_NrWanted(nr_wanted);
229 #endif
230 }
231
232 static void InitMixer()
233 {
234   OpenAudio();
235   StartMixer();
236 }
237
238 static void ReinitializeGraphics()
239 {
240   InitGraphicInfo();    /* initialize graphic info from config file */
241
242   InitFontInfo(bitmap_font_initial,
243                graphic_info[IMG_FONT_BIG].bitmap,
244                graphic_info[IMG_FONT_MEDIUM].bitmap,
245                graphic_info[IMG_FONT_SMALL].bitmap,
246                graphic_info[IMG_FONT_EM].bitmap);
247
248   SetMainBackgroundImage(IMG_BACKGROUND_DEFAULT);
249   SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
250
251   InitGadgets();
252   InitToons();
253 }
254
255 static void ReinitializeSounds()
256 {
257   InitSoundInfo();      /* initialize sounds info from config file */
258 }
259
260 static void ReinitializeMusic()
261 {
262   /* currently nothing to do */
263 }
264
265 static void InitImages()
266 {
267   ReloadCustomImages();
268   ReinitializeGraphics();
269 }
270
271 static void InitSound()
272 {
273   InitReloadCustomSounds(artwork.snd_current->identifier);
274   ReinitializeSounds();
275 }
276
277 static void InitMusic()
278 {
279   InitReloadCustomMusic(artwork.mus_current->identifier);
280   ReinitializeMusic();
281 }
282
283 static void InitTileClipmasks()
284 {
285 #if 0
286 #if defined(TARGET_X11)
287   XGCValues clip_gc_values;
288   unsigned long clip_gc_valuemask;
289
290 #if defined(TARGET_X11_NATIVE)
291
292 #if 0
293   GC copy_clipmask_gc;
294
295   static struct
296   {
297     int start;
298     int count;
299   }
300   tile_needs_clipping[] =
301   {
302     { GFX_SPIELER1_UP, 4 },
303     { GFX_SPIELER1_DOWN, 4 },
304     { GFX_SPIELER1_LEFT, 4 },
305     { GFX_SPIELER1_RIGHT, 4 },
306     { GFX_SPIELER1_PUSH_LEFT, 4 },
307     { GFX_SPIELER1_PUSH_RIGHT, 4 },
308     { GFX_SPIELER2_UP, 4 },
309     { GFX_SPIELER2_DOWN, 4 },
310     { GFX_SPIELER2_LEFT, 4 },
311     { GFX_SPIELER2_RIGHT, 4 },
312     { GFX_SPIELER2_PUSH_LEFT, 4 },
313     { GFX_SPIELER2_PUSH_RIGHT, 4 },
314     { GFX_SPIELER3_UP, 4 },
315     { GFX_SPIELER3_DOWN, 4 },
316     { GFX_SPIELER3_LEFT, 4 },
317     { GFX_SPIELER3_RIGHT, 4 },
318     { GFX_SPIELER3_PUSH_LEFT, 4 },
319     { GFX_SPIELER3_PUSH_RIGHT, 4 },
320     { GFX_SPIELER4_UP, 4 },
321     { GFX_SPIELER4_DOWN, 4 },
322     { GFX_SPIELER4_LEFT, 4 },
323     { GFX_SPIELER4_RIGHT, 4 },
324     { GFX_SPIELER4_PUSH_LEFT, 4 },
325     { GFX_SPIELER4_PUSH_RIGHT, 4 },
326     { GFX_SP_MURPHY, 1 },
327     { GFX_MURPHY_GO_LEFT, 3 },
328     { GFX_MURPHY_GO_RIGHT, 3 },
329     { GFX_MURPHY_SNAP_UP, 1 },
330     { GFX_MURPHY_SNAP_DOWN, 1 },
331     { GFX_MURPHY_SNAP_RIGHT, 1 },
332     { GFX_MURPHY_SNAP_LEFT, 1 },
333     { GFX_MURPHY_PUSH_RIGHT, 1 },
334     { GFX_MURPHY_PUSH_LEFT, 1 },
335     { GFX_GEBLUBBER, 4 },
336     { GFX_DYNAMIT, 7 },
337     { GFX_DYNABOMB, 4 },
338     { GFX_EXPLOSION, 8 },
339     { GFX_SOKOBAN_OBJEKT, 1 },
340     { GFX_FUNKELN_BLAU, 3 },
341     { GFX_FUNKELN_WEISS, 3 },
342     { GFX2_SHIELD_PASSIVE, 3 },
343     { GFX2_SHIELD_ACTIVE, 3 },
344     { -1, 0 }
345   };
346 #endif
347
348 #endif /* TARGET_X11_NATIVE */
349 #endif /* TARGET_X11 */
350
351   int i;
352
353   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
354   for (i=0; i<NUM_TILES; i++)
355     tile_clipmask[i] = None;
356
357 #if defined(TARGET_X11)
358   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
359      often very slow when preparing a masked XCopyArea() for big Pixmaps.
360      To prevent this, create small (tile-sized) mask Pixmaps which will then
361      be set much faster with XSetClipOrigin() and speed things up a lot. */
362
363   clip_gc_values.graphics_exposures = False;
364   clip_gc_valuemask = GCGraphicsExposures;
365   tile_clip_gc = XCreateGC(display, window->drawable,
366                            clip_gc_valuemask, &clip_gc_values);
367
368 #if 0
369   for (i=0; i<NUM_BITMAPS; i++)
370   {
371     if (pix[i]->clip_mask)
372     {
373       clip_gc_values.graphics_exposures = False;
374       clip_gc_values.clip_mask = pix[i]->clip_mask;
375       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
376       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
377                                          clip_gc_valuemask, &clip_gc_values);
378     }
379   }
380 #endif
381
382 #if defined(TARGET_X11_NATIVE)
383
384 #if 0
385   /* create graphic context structures needed for clipping */
386   clip_gc_values.graphics_exposures = False;
387   clip_gc_valuemask = GCGraphicsExposures;
388   copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
389                                clip_gc_valuemask, &clip_gc_values);
390
391   /* create only those clipping Pixmaps we really need */
392   for (i=0; tile_needs_clipping[i].start>=0; i++)
393   {
394     int j;
395
396     for (j=0; j<tile_needs_clipping[i].count; j++)
397     {
398       int tile = tile_needs_clipping[i].start + j;
399       int graphic = tile;
400       int src_x, src_y;
401       Bitmap *src_bitmap;
402       Pixmap src_pixmap;
403
404       getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
405       src_pixmap = src_bitmap->clip_mask;
406
407       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
408                                           TILEX, TILEY, 1);
409
410       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
411                 src_x, src_y, TILEX, TILEY, 0, 0);
412     }
413   }
414
415   XFreeGC(display, copy_clipmask_gc);
416 #endif
417
418 #endif /* TARGET_X11_NATIVE */
419 #endif /* TARGET_X11 */
420 #endif
421 }
422
423 void FreeTileClipmasks()
424 {
425 #if 0
426 #if defined(TARGET_X11)
427   int i;
428
429   for (i=0; i<NUM_TILES; i++)
430   {
431     if (tile_clipmask[i] != None)
432     {
433       XFreePixmap(display, tile_clipmask[i]);
434       tile_clipmask[i] = None;
435     }
436   }
437
438   if (tile_clip_gc)
439     XFreeGC(display, tile_clip_gc);
440   tile_clip_gc = None;
441
442 #if 0
443   for (i=0; i<NUM_BITMAPS; i++)
444   {
445     if (pix[i] != NULL && pix[i]->stored_clip_gc)
446     {
447       XFreeGC(display, pix[i]->stored_clip_gc);
448       pix[i]->stored_clip_gc = None;
449     }
450   }
451 #endif
452
453 #endif /* TARGET_X11 */
454 #endif
455 }
456
457 void InitGfx()
458 {
459 #if 0
460   int i;
461 #endif
462
463   /* initialize screen properties */
464   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
465                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
466   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
467   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
468   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
469
470   /* create additional image buffers for double-buffering */
471   bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
472   bitmap_db_door  = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
473
474 #if 0
475   pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
476
477   InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
478 #else
479   bitmap_font_initial = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
480
481   InitFontInfo(bitmap_font_initial, NULL, NULL, NULL, NULL);
482 #endif
483
484   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
485   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
486
487   DrawInitText("Loading graphics:", 120, FC_GREEN);
488
489 #if 0
490   for (i=0; i<NUM_PICTURES; i++)
491   {
492 #if 0
493     if (i != PIX_FONT_SMALL)
494 #endif
495     {
496       DrawInitText(image_filename[i], 150, FC_YELLOW);
497
498       pix[i] = LoadCustomImage(image_filename[i]);
499     }
500   }
501 #endif
502
503 #if 0
504   InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
505                pix[PIX_FONT_EM]);
506 #endif
507
508   InitTileClipmasks();
509 }
510
511 void InitGfxBackground()
512 {
513   int x, y;
514
515   drawto = backbuffer;
516   fieldbuffer = bitmap_db_field;
517   SetDrawtoField(DRAW_BACKBUFFER);
518
519   BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
520              0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
521   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
522   ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
523
524   for (x=0; x<MAX_BUF_XSIZE; x++)
525     for (y=0; y<MAX_BUF_YSIZE; y++)
526       redraw[x][y] = 0;
527   redraw_tiles = 0;
528   redraw_mask = REDRAW_ALL;
529 }
530
531 void ReloadCustomArtwork()
532 {
533   static char *leveldir_current_identifier = NULL;
534   static boolean last_override_level_graphics = FALSE;
535   static boolean last_override_level_sounds = FALSE;
536   static boolean last_override_level_music = FALSE;
537   /* identifier for new artwork; default: artwork configured in setup */
538   char *gfx_new_identifier = artwork.gfx_current->identifier;
539   char *snd_new_identifier = artwork.snd_current->identifier;
540   char *mus_new_identifier = artwork.mus_current->identifier;
541   boolean redraw_screen = FALSE;
542
543   if (leveldir_current_identifier == NULL)
544     leveldir_current_identifier = leveldir_current->identifier;
545
546 #if 0
547   printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
548          leveldir_current->graphics_set);
549   printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
550          leveldir_current->identifier);
551 #endif
552
553 #if 0
554   printf("graphics --> '%s' ('%s')\n",
555          artwork.gfx_current_identifier, artwork.gfx_current->filename);
556   printf("sounds   --> '%s' ('%s')\n",
557          artwork.snd_current_identifier, artwork.snd_current->filename);
558   printf("music    --> '%s' ('%s')\n",
559          artwork.mus_current_identifier, artwork.mus_current->filename);
560 #endif
561
562   /* leveldir_current may be invalid (level group, parent link) */
563   if (!validLevelSeries(leveldir_current))
564     return;
565
566   /* when a new level series was selected, check if there was a change
567      in custom artwork stored in level series directory */
568   if (leveldir_current_identifier != leveldir_current->identifier)
569   {
570     char *identifier_old = leveldir_current_identifier;
571     char *identifier_new = leveldir_current->identifier;
572
573     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
574         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
575       gfx_new_identifier = identifier_new;
576     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
577         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
578       snd_new_identifier = identifier_new;
579     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
580         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
581       mus_new_identifier = identifier_new;
582
583     leveldir_current_identifier = leveldir_current->identifier;
584   }
585
586   /* custom level artwork configured in level series configuration file
587      always overrides custom level artwork stored in level series directory
588      and (level independant) custom artwork configured in setup menue */
589   if (leveldir_current->graphics_set != NULL)
590     gfx_new_identifier = leveldir_current->graphics_set;
591   if (leveldir_current->sounds_set != NULL)
592     snd_new_identifier = leveldir_current->sounds_set;
593   if (leveldir_current->music_set != NULL)
594     mus_new_identifier = leveldir_current->music_set;
595
596   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
597       last_override_level_graphics != setup.override_level_graphics)
598   {
599 #if 0
600     printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n",
601            artwork.gfx_current_identifier,
602            artwork.gfx_current->identifier,
603            gfx_new_identifier);
604 #endif
605
606     setLevelArtworkDir(artwork.gfx_first);
607
608     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
609
610     ReloadCustomImages();
611     ReinitializeGraphics();
612
613     FreeTileClipmasks();
614     InitTileClipmasks();
615
616     artwork.gfx_current_identifier = artwork.gfx_current->identifier;
617     last_override_level_graphics = setup.override_level_graphics;
618
619     redraw_screen = TRUE;
620   }
621
622   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
623       last_override_level_sounds != setup.override_level_sounds)
624   {
625 #if 0
626     printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n",
627            artwork.snd_current_identifier,
628            artwork.snd_current->identifier,
629            snd_new_identifier);
630 #endif
631
632     /* set artwork path to send it to the sound server process */
633     setLevelArtworkDir(artwork.snd_first);
634
635     InitReloadCustomSounds(snd_new_identifier);
636     ReinitializeSounds();
637
638     artwork.snd_current_identifier = artwork.snd_current->identifier;
639     last_override_level_sounds = setup.override_level_sounds;
640
641     redraw_screen = TRUE;
642   }
643
644   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
645       last_override_level_music != setup.override_level_music)
646   {
647     /* set artwork path to send it to the sound server process */
648     setLevelArtworkDir(artwork.mus_first);
649
650     InitReloadCustomMusic(mus_new_identifier);
651     ReinitializeMusic();
652
653     artwork.mus_current_identifier = artwork.mus_current->identifier;
654     last_override_level_music = setup.override_level_music;
655
656     redraw_screen = TRUE;
657   }
658
659   if (redraw_screen)
660   {
661     InitGfxBackground();
662
663     /* force redraw of (open or closed) door graphics */
664     SetDoorState(DOOR_OPEN_ALL);
665     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
666   }
667 }
668
669 void FreeGadgets()
670 {
671   FreeLevelEditorGadgets();
672   FreeGameButtons();
673   FreeTapeButtons();
674   FreeToolButtons();
675   FreeScreenGadgets();
676 }
677
678 void InitGadgets()
679 {
680   static boolean gadgets_initialized = FALSE;
681
682   if (gadgets_initialized)
683     FreeGadgets();
684
685   CreateLevelEditorGadgets();
686   CreateGameButtons();
687   CreateTapeButtons();
688   CreateToolButtons();
689   CreateScreenGadgets();
690
691   gadgets_initialized = TRUE;
692 }
693
694 void InitElementInfo()
695 {
696   int i, act, dir;
697
698   /* set values to -1 to identify later as "uninitialized" values */
699   for (i=0; i<MAX_NUM_ELEMENTS; i++)
700   {
701     for (act=0; act<NUM_ACTIONS; act++)
702     {
703       element_info[i].graphic[act] = -1;
704
705       for (dir=0; dir<NUM_DIRECTIONS; dir++)
706         element_info[i].direction_graphic[act][dir] = -1;
707     }
708   }
709
710   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
711     element_info[i].graphic[ACTION_DEFAULT] =
712       IMG_CHAR_START + (i - EL_CHAR_START);
713
714   for (i=EL_CUSTOM_START; i<=EL_CUSTOM_END; i++)
715     element_info[i].graphic[ACTION_DEFAULT] =
716       IMG_CUSTOM_START + (i - EL_CUSTOM_START);
717
718   i = 0;
719   while (element_to_graphic[i].element > -1)
720   {
721     int element   = element_to_graphic[i].element;
722     int direction = element_to_graphic[i].direction;
723     int action    = element_to_graphic[i].action;
724     int graphic   = element_to_graphic[i].graphic;
725
726     if (action < 0)
727       action = ACTION_DEFAULT;
728
729     if (direction > -1)
730     {
731       direction = MV_DIR_BIT(direction);
732
733       element_info[element].direction_graphic[action][direction] = graphic;
734     }
735     else
736       element_info[element].graphic[action] = graphic;
737
738     i++;
739   }
740
741   /* now set all '-1' values to element specific default values */
742   for (i=0; i<MAX_NUM_ELEMENTS; i++)
743   {
744     int default_action_graphic = element_info[i].graphic[ACTION_DEFAULT];
745     int default_action_direction_graphic[NUM_DIRECTIONS];
746
747     if (default_action_graphic == -1)
748       default_action_graphic = IMG_CHAR_QUESTION;
749
750     for (dir=0; dir<NUM_DIRECTIONS; dir++)
751     {
752       default_action_direction_graphic[dir] =
753         element_info[i].direction_graphic[ACTION_DEFAULT][dir];
754
755       if (default_action_direction_graphic[dir] == -1)
756         default_action_direction_graphic[dir] = default_action_graphic;
757     }
758
759     for (act=0; act<NUM_ACTIONS; act++)
760     {
761       for (dir=0; dir<NUM_DIRECTIONS; dir++)
762       {
763         int default_direction_graphic = element_info[i].graphic[act];
764
765         /* no graphic for current action -- use default direction graphic */
766         if (default_direction_graphic == -1)
767           default_direction_graphic = default_action_direction_graphic[dir];
768
769         if (element_info[i].direction_graphic[act][dir] == -1)
770           element_info[i].direction_graphic[act][dir] =
771             default_direction_graphic;
772       }
773
774       /* no graphic for this specific action -- use default action graphic */
775       if (element_info[i].graphic[act] == -1)
776         element_info[i].graphic[act] = default_action_graphic;
777     }
778   }
779 }
780
781 static void set_graphic_parameters(int graphic, int *parameter)
782 {
783   Bitmap *src_bitmap = getBitmapFromImageID(graphic);
784   int num_xtiles = (src_bitmap ? src_bitmap->width          : TILEX) / TILEX;
785   int num_ytiles = (src_bitmap ? src_bitmap->height * 2 / 3 : TILEY) / TILEY;
786
787   graphic_info[graphic].bitmap = src_bitmap;
788
789   graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
790   graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
791   graphic_info[graphic].offset_x = parameter[GFX_ARG_OFFSET];
792   graphic_info[graphic].offset_y = 0;
793
794   /* animation frames are ordered vertically instead of horizontally */
795   if (parameter[GFX_ARG_VERTICAL])
796   {
797     graphic_info[graphic].offset_x = 0;
798     graphic_info[graphic].offset_y = parameter[GFX_ARG_OFFSET];
799   }
800
801   /* optionally, the x and y offset of frames can be specified directly */
802   if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
803     graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
804   if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
805     graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
806
807   /* automatically determine correct number of frames, if not defined */
808   if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
809     graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
810   else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
811     graphic_info[graphic].anim_frames = num_xtiles;
812   else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
813     graphic_info[graphic].anim_frames = num_ytiles;
814   else
815     graphic_info[graphic].anim_frames = 1;
816
817   graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
818   if (graphic_info[graphic].anim_delay == 0)    /* delay must be at least 1 */
819     graphic_info[graphic].anim_delay = 1;
820
821   /* set mode for animation frame order */
822   if (parameter[GFX_ARG_MODE_LOOP])
823     graphic_info[graphic].anim_mode = ANIM_LOOP;
824   else if (parameter[GFX_ARG_MODE_LINEAR])
825     graphic_info[graphic].anim_mode = ANIM_LINEAR;
826   else if (parameter[GFX_ARG_MODE_PINGPONG])
827     graphic_info[graphic].anim_mode = ANIM_PINGPONG;
828   else if (parameter[GFX_ARG_MODE_PINGPONG2])
829     graphic_info[graphic].anim_mode = ANIM_PINGPONG2;
830   else if (parameter[GFX_ARG_MODE_RANDOM])
831     graphic_info[graphic].anim_mode = ANIM_RANDOM;
832   else if (graphic_info[graphic].anim_frames > 1)
833     graphic_info[graphic].anim_mode = ANIM_LOOP;
834   else
835     graphic_info[graphic].anim_mode = ANIM_NONE;
836
837   /* set additional flag to play animation frames in reverse order */
838   if (parameter[GFX_ARG_MODE_REVERSE])
839     graphic_info[graphic].anim_mode |= ANIM_REVERSE;
840
841   /* automatically determine correct start frame, if not defined */
842   if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
843     graphic_info[graphic].anim_start_frame = 0;
844   else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
845     graphic_info[graphic].anim_start_frame =
846       graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
847   else
848     graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
849
850   /* animation synchronized with global frame counter, not move position */
851   graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
852 }
853
854 static void InitGraphicInfo()
855 {
856   static boolean clipmasks_initialized = FALSE;
857   int i;
858 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
859   Pixmap src_pixmap;
860   XGCValues clip_gc_values;
861   unsigned long clip_gc_valuemask;
862   GC copy_clipmask_gc = None;
863 #endif
864
865   image_files = getCurrentImageList();
866
867 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
868   if (clipmasks_initialized)
869   {
870     for (i=0; i<NUM_IMAGE_FILES; i++)
871     {
872       if (graphic_info[i].clip_mask)
873         XFreePixmap(display, graphic_info[i].clip_mask);
874       if (graphic_info[i].clip_gc)
875         XFreeGC(display, graphic_info[i].clip_gc);
876
877       graphic_info[i].clip_mask = None;
878       graphic_info[i].clip_gc = None;
879     }
880   }
881 #endif
882
883   for (i=0; i<NUM_IMAGE_FILES; i++)
884   {
885     Bitmap *src_bitmap;
886     int src_x, src_y;
887     int first_frame, last_frame;
888
889     set_graphic_parameters(i, image_files[i].parameter);
890
891     /* now check if no animation frames are outside of the loaded image */
892
893     if (graphic_info[i].bitmap == NULL)
894       continue;         /* skip check for optional images that are undefined */
895
896     first_frame = 0;
897     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
898     if (src_x < 0 || src_y < 0 ||
899         src_x + TILEX > src_bitmap->width ||
900         src_y + TILEY > src_bitmap->height)
901     {
902       Error(ERR_RETURN_LINE, "-");
903       Error(ERR_RETURN, "warning: error found in config file:");
904       Error(ERR_RETURN, "- config file: '%s'",
905             getImageConfigFilename());
906       Error(ERR_RETURN, "- config token: '%s'",
907             getTokenFromImageID(i));
908       Error(ERR_RETURN, "- image file: '%s'",
909             src_bitmap->source_filename);
910       Error(ERR_RETURN,
911             "error: first animation frame out of bounds (%d, %d)",
912             src_x, src_y);
913       Error(ERR_RETURN, "custom graphic rejected for this element/action");
914       Error(ERR_RETURN_LINE, "-");
915
916       set_graphic_parameters(i, image_files[i].default_parameter);
917     }
918
919     last_frame = graphic_info[i].anim_frames - 1;
920     getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
921     if (src_x < 0 || src_y < 0 ||
922         src_x + TILEX > src_bitmap->width ||
923         src_y + TILEY > src_bitmap->height)
924     {
925       Error(ERR_RETURN_LINE, "-");
926       Error(ERR_RETURN, "warning: error found in config file:");
927       Error(ERR_RETURN, "- config file: '%s'",
928             getImageConfigFilename());
929       Error(ERR_RETURN, "- config token: '%s'",
930             getTokenFromImageID(i));
931       Error(ERR_RETURN, "- image file: '%s'",
932             src_bitmap->source_filename);
933       Error(ERR_RETURN,
934             "error: last animation frame (%d) out of bounds (%d, %d)",
935             last_frame, src_x, src_y);
936       Error(ERR_RETURN, "custom graphic rejected for this element/action");
937       Error(ERR_RETURN_LINE, "-");
938
939       set_graphic_parameters(i, image_files[i].default_parameter);
940     }
941
942 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
943     /* currently we need only a tile clip mask from the first frame */
944     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
945
946     if (copy_clipmask_gc == None)
947     {
948       clip_gc_values.graphics_exposures = False;
949       clip_gc_valuemask = GCGraphicsExposures;
950       copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
951                                    clip_gc_valuemask, &clip_gc_values);
952     }
953
954     graphic_info[i].clip_mask =
955       XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
956
957     src_pixmap = src_bitmap->clip_mask;
958     XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
959               copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
960
961     clip_gc_values.graphics_exposures = False;
962     clip_gc_values.clip_mask = graphic_info[i].clip_mask;
963     clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
964     graphic_info[i].clip_gc =
965       XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
966 #endif
967   }
968
969 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
970   if (copy_clipmask_gc)
971     XFreeGC(display, copy_clipmask_gc);
972 #endif
973
974   clipmasks_initialized = TRUE;
975 }
976
977 static void set_sound_parameters(int sound, int *parameter)
978 {
979   /* explicit loop mode setting in configuration overrides default value */
980   if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
981     sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
982 }
983
984 static void InitSoundInfo()
985 {
986   int sound_effect_properties[NUM_SOUND_FILES];
987   int i, j;
988
989   sound_files = getCurrentSoundList();
990
991   /* initialize sound effect for all elements to "no sound" */
992   for (i=0; i<MAX_NUM_ELEMENTS; i++)
993     for (j=0; j<NUM_ACTIONS; j++)
994       element_info[i].sound[j] = SND_UNDEFINED;
995
996   for (i=0; i<NUM_SOUND_FILES; i++)
997   {
998     int len_effect_text = strlen(sound_files[i].token);
999
1000     sound_effect_properties[i] = ACTION_OTHER;
1001     sound_info[i].loop = FALSE;
1002
1003     /* determine all loop sounds and identify certain sound classes */
1004
1005     for (j=0; element_action_info[j].suffix; j++)
1006     {
1007       int len_action_text = strlen(element_action_info[j].suffix);
1008
1009       if (len_action_text < len_effect_text &&
1010           strcmp(&sound_files[i].token[len_effect_text - len_action_text],
1011                  element_action_info[j].suffix) == 0)
1012       {
1013         sound_effect_properties[i] = element_action_info[j].value;
1014
1015         if (element_action_info[j].is_loop_sound)
1016           sound_info[i].loop = TRUE;
1017       }
1018     }
1019
1020     /* associate elements and some selected sound actions */
1021
1022     for (j=0; j<MAX_NUM_ELEMENTS; j++)
1023     {
1024       if (element_info[j].sound_class_name)
1025       {
1026         int len_class_text = strlen(element_info[j].sound_class_name);
1027
1028         if (len_class_text + 1 < len_effect_text &&
1029             strncmp(sound_files[i].token,
1030                     element_info[j].sound_class_name, len_class_text) == 0 &&
1031             sound_files[i].token[len_class_text] == '.')
1032         {
1033           int sound_action_value = sound_effect_properties[i];
1034
1035           element_info[j].sound[sound_action_value] = i;
1036         }
1037       }
1038     }
1039
1040     set_sound_parameters(i, sound_files[i].parameter);
1041   }
1042
1043 #if 0
1044   /* TEST ONLY */
1045   {
1046     int element = EL_SAND;
1047     int sound_action = ACTION_DIGGING;
1048     int j = 0;
1049
1050     while (element_action_info[j].suffix)
1051     {
1052       if (element_action_info[j].value == sound_action)
1053         printf("element %d, sound action '%s'  == %d\n",
1054                element, element_action_info[j].suffix,
1055                element_info_[element].sound[sound_action]);
1056       j++;
1057     }
1058   }
1059 #endif
1060 }
1061
1062 void InitElementProperties()
1063 {
1064   int i, j;
1065
1066   static int ep_amoebalive[] =
1067   {
1068     EL_AMOEBA_WET,
1069     EL_AMOEBA_DRY,
1070     EL_AMOEBA_FULL,
1071     EL_BD_AMOEBA
1072   };
1073   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
1074
1075   static int ep_amoeboid[] =
1076   {
1077     EL_AMOEBA_DEAD,
1078     EL_AMOEBA_WET,
1079     EL_AMOEBA_DRY,
1080     EL_AMOEBA_FULL,
1081     EL_BD_AMOEBA
1082   };
1083   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1084
1085   static int ep_schluessel[] =
1086   {
1087     EL_KEY1,
1088     EL_KEY2,
1089     EL_KEY3,
1090     EL_KEY4,
1091     EL_EM_KEY1,
1092     EL_EM_KEY2,
1093     EL_EM_KEY3,
1094     EL_EM_KEY4
1095   };
1096   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1097
1098   static int ep_pforte[] =
1099   {
1100     EL_GATE1,
1101     EL_GATE2,
1102     EL_GATE3,
1103     EL_GATE4,
1104     EL_GATE1_GRAY,
1105     EL_GATE2_GRAY,
1106     EL_GATE3_GRAY,
1107     EL_GATE4_GRAY,
1108     EL_EM_GATE1,
1109     EL_EM_GATE2,
1110     EL_EM_GATE3,
1111     EL_EM_GATE4,
1112     EL_EM_GATE1_GRAY,
1113     EL_EM_GATE2_GRAY,
1114     EL_EM_GATE3_GRAY,
1115     EL_EM_GATE4_GRAY,
1116     EL_SWITCHGATE_OPEN,
1117     EL_SWITCHGATE_OPENING,
1118     EL_SWITCHGATE_CLOSED,
1119     EL_SWITCHGATE_CLOSING,
1120     EL_TIMEGATE_OPEN,
1121     EL_TIMEGATE_OPENING,
1122     EL_TIMEGATE_CLOSED,
1123     EL_TIMEGATE_CLOSING,
1124     EL_TUBE_ALL,
1125     EL_TUBE_VERTICAL,
1126     EL_TUBE_HORIZONTAL,
1127     EL_TUBE_VERTICAL_LEFT,
1128     EL_TUBE_VERTICAL_RIGHT,
1129     EL_TUBE_HORIZONTAL_UP,
1130     EL_TUBE_HORIZONTAL_DOWN,
1131     EL_TUBE_LEFT_UP,
1132     EL_TUBE_LEFT_DOWN,
1133     EL_TUBE_RIGHT_UP,
1134     EL_TUBE_RIGHT_DOWN
1135   };
1136   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1137
1138   static int ep_solid[] =
1139   {
1140     EL_STEELWALL,
1141     EL_WALL,
1142     EL_WALL_GROWING,
1143     EL_WALL_GROWING_X,
1144     EL_WALL_GROWING_Y,
1145     EL_WALL_GROWING_XY,
1146     EL_BD_WALL,
1147     EL_WALL_CRUMBLED,
1148     EL_EXIT_CLOSED,
1149     EL_EXIT_OPENING,
1150     EL_EXIT_OPEN,
1151     EL_AMOEBA_DEAD,
1152     EL_AMOEBA_WET,
1153     EL_AMOEBA_DRY,
1154     EL_AMOEBA_FULL,
1155     EL_BD_AMOEBA,
1156     EL_QUICKSAND_FULL,
1157     EL_QUICKSAND_EMPTY,
1158     EL_QUICKSAND_FILLING,
1159     EL_QUICKSAND_EMPTYING,
1160     EL_MAGIC_WALL,
1161     EL_MAGIC_WALL_ACTIVE,
1162     EL_MAGIC_WALL_EMPTYING,
1163     EL_MAGIC_WALL_FILLING,
1164     EL_MAGIC_WALL_FULL,
1165     EL_MAGIC_WALL_DEAD,
1166     EL_BD_MAGIC_WALL,
1167     EL_BD_MAGIC_WALL_ACTIVE,
1168     EL_BD_MAGIC_WALL_EMPTYING,
1169     EL_BD_MAGIC_WALL_FULL,
1170     EL_BD_MAGIC_WALL_FILLING,
1171     EL_BD_MAGIC_WALL_DEAD,
1172     EL_GAMEOFLIFE,
1173     EL_BIOMAZE,
1174     EL_ACIDPOOL_TOPLEFT,
1175     EL_ACIDPOOL_TOPRIGHT,
1176     EL_ACIDPOOL_BOTTOMLEFT,
1177     EL_ACIDPOOL_BOTTOM,
1178     EL_ACIDPOOL_BOTTOMRIGHT,
1179     EL_SP_CHIP_SINGLE,
1180     EL_SP_CHIP_LEFT,
1181     EL_SP_CHIP_RIGHT,
1182     EL_SP_CHIP_UPPER,
1183     EL_SP_CHIP_LOWER,
1184     EL_SP_HARD_GRAY,
1185     EL_SP_HARD_GREEN,
1186     EL_SP_HARD_BLUE,
1187     EL_SP_HARD_RED,
1188     EL_SP_HARD_YELLOW,
1189     EL_SP_HARD_BASE1,
1190     EL_SP_HARD_BASE2,
1191     EL_SP_HARD_BASE3,
1192     EL_SP_HARD_BASE4,
1193     EL_SP_HARD_BASE5,
1194     EL_SP_HARD_BASE6,
1195     EL_SP_TERMINAL,
1196     EL_SP_TERMINAL_ACTIVE,
1197     EL_SP_EXIT_CLOSED,
1198     EL_SP_EXIT_OPEN,
1199     EL_INVISIBLE_STEELWALL,
1200     EL_INVISIBLE_STEELWALL_ACTIVE,
1201     EL_INVISIBLE_WALL,
1202     EL_INVISIBLE_WALL_ACTIVE,
1203     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1204     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1205     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1206     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1207     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1208     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1209     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1210     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1211     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1212     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1213     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1214     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1215     EL_SWITCHGATE_SWITCH_UP,
1216     EL_SWITCHGATE_SWITCH_DOWN,
1217     EL_LIGHT_SWITCH,
1218     EL_LIGHT_SWITCH_ACTIVE,
1219     EL_TIMEGATE_SWITCH,
1220     EL_TIMEGATE_SWITCH_ACTIVE,
1221     EL_SIGN_EXCLAMATION,
1222     EL_SIGN_RADIOACTIVITY,
1223     EL_SIGN_STOP,
1224     EL_SIGN_WHEELCHAIR,
1225     EL_SIGN_PARKING,
1226     EL_SIGN_ONEWAY,
1227     EL_SIGN_HEART,
1228     EL_SIGN_TRIANGLE,
1229     EL_SIGN_ROUND,
1230     EL_SIGN_EXIT,
1231     EL_SIGN_YINYANG,
1232     EL_SIGN_OTHER,
1233     EL_STEELWALL_SLANTED,
1234     EL_EMC_STEELWALL1,
1235     EL_EMC_STEELWALL2,
1236     EL_EMC_STEELWALL3,
1237     EL_EMC_STEELWALL4,
1238     EL_EMC_WALL_PILLAR_UPPER,
1239     EL_EMC_WALL_PILLAR_MIDDLE,
1240     EL_EMC_WALL_PILLAR_LOWER,
1241     EL_EMC_WALL4,
1242     EL_EMC_WALL5,
1243     EL_EMC_WALL6,
1244     EL_EMC_WALL7,
1245     EL_EMC_WALL8,
1246     EL_CRYSTAL,
1247     EL_WALL_PEARL,
1248     EL_WALL_CRYSTAL,
1249     EL_GATE1,
1250     EL_GATE2,
1251     EL_GATE3,
1252     EL_GATE4,
1253     EL_GATE1_GRAY,
1254     EL_GATE2_GRAY,
1255     EL_GATE3_GRAY,
1256     EL_GATE4_GRAY,
1257     EL_EM_GATE1,
1258     EL_EM_GATE2,
1259     EL_EM_GATE3,
1260     EL_EM_GATE4,
1261     EL_EM_GATE1_GRAY,
1262     EL_EM_GATE2_GRAY,
1263     EL_EM_GATE3_GRAY,
1264     EL_EM_GATE4_GRAY,
1265     EL_SWITCHGATE_OPEN,
1266     EL_SWITCHGATE_OPENING,
1267     EL_SWITCHGATE_CLOSED,
1268     EL_SWITCHGATE_CLOSING,
1269     EL_TIMEGATE_OPEN,
1270     EL_TIMEGATE_OPENING,
1271     EL_TIMEGATE_CLOSED,
1272     EL_TIMEGATE_CLOSING,
1273     EL_TUBE_ALL,
1274     EL_TUBE_VERTICAL,
1275     EL_TUBE_HORIZONTAL,
1276     EL_TUBE_VERTICAL_LEFT,
1277     EL_TUBE_VERTICAL_RIGHT,
1278     EL_TUBE_HORIZONTAL_UP,
1279     EL_TUBE_HORIZONTAL_DOWN,
1280     EL_TUBE_LEFT_UP,
1281     EL_TUBE_LEFT_DOWN,
1282     EL_TUBE_RIGHT_UP,
1283     EL_TUBE_RIGHT_DOWN
1284   };
1285   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1286
1287   static int ep_massive[] =
1288   {
1289     EL_STEELWALL,
1290     EL_ACID,
1291     EL_ACIDPOOL_TOPLEFT,
1292     EL_ACIDPOOL_TOPRIGHT,
1293     EL_ACIDPOOL_BOTTOMLEFT,
1294     EL_ACIDPOOL_BOTTOM,
1295     EL_ACIDPOOL_BOTTOMRIGHT,
1296     EL_SP_HARD_GRAY,
1297     EL_SP_HARD_GREEN,
1298     EL_SP_HARD_BLUE,
1299     EL_SP_HARD_RED,
1300     EL_SP_HARD_YELLOW,
1301     EL_SP_HARD_BASE1,
1302     EL_SP_HARD_BASE2,
1303     EL_SP_HARD_BASE3,
1304     EL_SP_HARD_BASE4,
1305     EL_SP_HARD_BASE5,
1306     EL_SP_HARD_BASE6,
1307     EL_INVISIBLE_STEELWALL,
1308     EL_INVISIBLE_STEELWALL_ACTIVE,
1309     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1310     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1311     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1312     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1313     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1314     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1315     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1316     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1317     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1318     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1319     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1320     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1321     EL_LIGHT_SWITCH,
1322     EL_LIGHT_SWITCH_ACTIVE,
1323     EL_SIGN_EXCLAMATION,
1324     EL_SIGN_RADIOACTIVITY,
1325     EL_SIGN_STOP,
1326     EL_SIGN_WHEELCHAIR,
1327     EL_SIGN_PARKING,
1328     EL_SIGN_ONEWAY,
1329     EL_SIGN_HEART,
1330     EL_SIGN_TRIANGLE,
1331     EL_SIGN_ROUND,
1332     EL_SIGN_EXIT,
1333     EL_SIGN_YINYANG,
1334     EL_SIGN_OTHER,
1335     EL_STEELWALL_SLANTED,
1336     EL_EMC_STEELWALL1,
1337     EL_EMC_STEELWALL2,
1338     EL_EMC_STEELWALL3,
1339     EL_EMC_STEELWALL4,
1340     EL_CRYSTAL,
1341     EL_GATE1,
1342     EL_GATE2,
1343     EL_GATE3,
1344     EL_GATE4,
1345     EL_GATE1_GRAY,
1346     EL_GATE2_GRAY,
1347     EL_GATE3_GRAY,
1348     EL_GATE4_GRAY,
1349     EL_EM_GATE1,
1350     EL_EM_GATE2,
1351     EL_EM_GATE3,
1352     EL_EM_GATE4,
1353     EL_EM_GATE1_GRAY,
1354     EL_EM_GATE2_GRAY,
1355     EL_EM_GATE3_GRAY,
1356     EL_EM_GATE4_GRAY,
1357     EL_SWITCHGATE_OPEN,
1358     EL_SWITCHGATE_OPENING,
1359     EL_SWITCHGATE_CLOSED,
1360     EL_SWITCHGATE_CLOSING,
1361     EL_TIMEGATE_OPEN,
1362     EL_TIMEGATE_OPENING,
1363     EL_TIMEGATE_CLOSED,
1364     EL_TIMEGATE_CLOSING,
1365     EL_TUBE_ALL,
1366     EL_TUBE_VERTICAL,
1367     EL_TUBE_HORIZONTAL,
1368     EL_TUBE_VERTICAL_LEFT,
1369     EL_TUBE_VERTICAL_RIGHT,
1370     EL_TUBE_HORIZONTAL_UP,
1371     EL_TUBE_HORIZONTAL_DOWN,
1372     EL_TUBE_LEFT_UP,
1373     EL_TUBE_LEFT_DOWN,
1374     EL_TUBE_RIGHT_UP,
1375     EL_TUBE_RIGHT_DOWN
1376   };
1377   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1378
1379   static int ep_slippery[] =
1380   {
1381     EL_WALL_CRUMBLED,
1382     EL_BD_WALL,
1383     EL_ROCK,
1384     EL_BD_ROCK,
1385     EL_EMERALD,
1386     EL_BD_DIAMOND,
1387     EL_EMERALD_YELLOW,
1388     EL_EMERALD_RED,
1389     EL_EMERALD_PURPLE,
1390     EL_DIAMOND,
1391     EL_BOMB,
1392     EL_NUT,
1393     EL_ROBOT_WHEEL_ACTIVE,
1394     EL_ROBOT_WHEEL,
1395     EL_TIME_ORB_FULL,
1396     EL_TIME_ORB_EMPTY,
1397     EL_LAMP_ACTIVE,
1398     EL_LAMP,
1399     EL_ACIDPOOL_TOPLEFT,
1400     EL_ACIDPOOL_TOPRIGHT,
1401     EL_SATELLITE,
1402     EL_SP_ZONK,
1403     EL_SP_INFOTRON,
1404     EL_SP_CHIP_SINGLE,
1405     EL_SP_CHIP_LEFT,
1406     EL_SP_CHIP_RIGHT,
1407     EL_SP_CHIP_UPPER,
1408     EL_SP_CHIP_LOWER,
1409     EL_SPEED_PILL,
1410     EL_STEELWALL_SLANTED,
1411     EL_PEARL,
1412     EL_CRYSTAL
1413   };
1414   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1415
1416   static int ep_enemy[] =
1417   {
1418     EL_BUG,
1419     EL_SPACESHIP,
1420     EL_BD_BUTTERFLY,
1421     EL_BD_FIREFLY,
1422     EL_YAMYAM,
1423     EL_DARK_YAMYAM,
1424     EL_ROBOT,
1425     EL_PACMAN,
1426     EL_SP_SNIKSNAK,
1427     EL_SP_ELECTRON
1428   };
1429   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1430
1431   static int ep_mauer[] =
1432   {
1433     EL_STEELWALL,
1434     EL_GATE1,
1435     EL_GATE2,
1436     EL_GATE3,
1437     EL_GATE4,
1438     EL_GATE1_GRAY,
1439     EL_GATE2_GRAY,
1440     EL_GATE3_GRAY,
1441     EL_GATE4_GRAY,
1442     EL_EM_GATE1,
1443     EL_EM_GATE2,
1444     EL_EM_GATE3,
1445     EL_EM_GATE4,
1446     EL_EM_GATE1_GRAY,
1447     EL_EM_GATE2_GRAY,
1448     EL_EM_GATE3_GRAY,
1449     EL_EM_GATE4_GRAY,
1450     EL_EXIT_CLOSED,
1451     EL_EXIT_OPENING,
1452     EL_EXIT_OPEN,
1453     EL_WALL,
1454     EL_WALL_CRUMBLED,
1455     EL_WALL_GROWING,
1456     EL_WALL_GROWING_X,
1457     EL_WALL_GROWING_Y,
1458     EL_WALL_GROWING_XY,
1459     EL_WALL_GROWING_ACTIVE,
1460     EL_BD_WALL,
1461     EL_SP_CHIP_SINGLE,
1462     EL_SP_CHIP_LEFT,
1463     EL_SP_CHIP_RIGHT,
1464     EL_SP_CHIP_UPPER,
1465     EL_SP_CHIP_LOWER,
1466     EL_SP_HARD_GRAY,
1467     EL_SP_HARD_GREEN,
1468     EL_SP_HARD_BLUE,
1469     EL_SP_HARD_RED,
1470     EL_SP_HARD_YELLOW,
1471     EL_SP_HARD_BASE1,
1472     EL_SP_HARD_BASE2,
1473     EL_SP_HARD_BASE3,
1474     EL_SP_HARD_BASE4,
1475     EL_SP_HARD_BASE5,
1476     EL_SP_HARD_BASE6,
1477     EL_SP_TERMINAL,
1478     EL_SP_TERMINAL_ACTIVE,
1479     EL_SP_EXIT_CLOSED,
1480     EL_SP_EXIT_OPEN,
1481     EL_INVISIBLE_STEELWALL,
1482     EL_INVISIBLE_STEELWALL_ACTIVE,
1483     EL_INVISIBLE_WALL,
1484     EL_INVISIBLE_WALL_ACTIVE,
1485     EL_STEELWALL_SLANTED,
1486     EL_EMC_STEELWALL1,
1487     EL_EMC_STEELWALL2,
1488     EL_EMC_STEELWALL3,
1489     EL_EMC_STEELWALL4,
1490     EL_EMC_WALL_PILLAR_UPPER,
1491     EL_EMC_WALL_PILLAR_MIDDLE,
1492     EL_EMC_WALL_PILLAR_LOWER,
1493     EL_EMC_WALL4,
1494     EL_EMC_WALL5,
1495     EL_EMC_WALL6,
1496     EL_EMC_WALL7,
1497     EL_EMC_WALL8
1498   };
1499   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1500
1501   static int ep_can_fall[] =
1502   {
1503     EL_ROCK,
1504     EL_BD_ROCK,
1505     EL_EMERALD,
1506     EL_BD_DIAMOND,
1507     EL_EMERALD_YELLOW,
1508     EL_EMERALD_RED,
1509     EL_EMERALD_PURPLE,
1510     EL_DIAMOND,
1511     EL_BOMB,
1512     EL_NUT,
1513     EL_AMOEBA_DROP,
1514     EL_QUICKSAND_FULL,
1515     EL_MAGIC_WALL_FULL,
1516     EL_BD_MAGIC_WALL_FULL,
1517     EL_TIME_ORB_FULL,
1518     EL_TIME_ORB_EMPTY,
1519     EL_SP_ZONK,
1520     EL_SP_INFOTRON,
1521     EL_SP_DISK_ORANGE,
1522     EL_PEARL,
1523     EL_CRYSTAL,
1524     EL_SPRING,
1525     EL_DX_SUPABOMB
1526   };
1527   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1528
1529   static int ep_can_smash[] =
1530   {
1531     EL_ROCK,
1532     EL_BD_ROCK,
1533     EL_EMERALD,
1534     EL_BD_DIAMOND,
1535     EL_EMERALD_YELLOW,
1536     EL_EMERALD_RED,
1537     EL_EMERALD_PURPLE,
1538     EL_DIAMOND,
1539     EL_KEY1,
1540     EL_KEY2,
1541     EL_KEY3,
1542     EL_KEY4,
1543     EL_EM_KEY1,
1544     EL_EM_KEY2,
1545     EL_EM_KEY3,
1546     EL_EM_KEY4,
1547     EL_BOMB,
1548     EL_NUT,
1549     EL_AMOEBA_DROP,
1550     EL_TIME_ORB_FULL,
1551     EL_TIME_ORB_EMPTY,
1552     EL_SP_ZONK,
1553     EL_SP_INFOTRON,
1554     EL_SP_DISK_ORANGE,
1555     EL_PEARL,
1556     EL_CRYSTAL,
1557     EL_SPRING,
1558     EL_DX_SUPABOMB
1559   };
1560   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1561
1562   static int ep_can_change[] =
1563   {
1564     EL_ROCK,
1565     EL_BD_ROCK,
1566     EL_EMERALD,
1567     EL_BD_DIAMOND,
1568     EL_EMERALD_YELLOW,
1569     EL_EMERALD_RED,
1570     EL_EMERALD_PURPLE,
1571     EL_DIAMOND
1572   };
1573   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1574
1575   static int ep_can_move[] =
1576   {
1577     EL_BUG,
1578     EL_SPACESHIP,
1579     EL_BD_BUTTERFLY,
1580     EL_BD_FIREFLY,
1581     EL_YAMYAM,
1582     EL_DARK_YAMYAM,
1583     EL_ROBOT,
1584     EL_PACMAN,
1585     EL_MOLE,
1586     EL_PENGUIN,
1587     EL_PIG,
1588     EL_DRAGON,
1589     EL_SATELLITE,
1590     EL_SP_SNIKSNAK,
1591     EL_SP_ELECTRON,
1592     EL_BALLOON,
1593     EL_SPRING
1594   };
1595   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1596
1597   static int ep_could_move[] =
1598   {
1599     EL_BUG_RIGHT,
1600     EL_BUG_UP,
1601     EL_BUG_LEFT,
1602     EL_BUG_DOWN,
1603     EL_SPACESHIP_RIGHT,
1604     EL_SPACESHIP_UP,
1605     EL_SPACESHIP_LEFT,
1606     EL_SPACESHIP_DOWN,
1607     EL_BD_BUTTERFLY_RIGHT,
1608     EL_BD_BUTTERFLY_UP,
1609     EL_BD_BUTTERFLY_LEFT,
1610     EL_BD_BUTTERFLY_DOWN,
1611     EL_BD_FIREFLY_RIGHT,
1612     EL_BD_FIREFLY_UP,
1613     EL_BD_FIREFLY_LEFT,
1614     EL_BD_FIREFLY_DOWN,
1615     EL_PACMAN_RIGHT,
1616     EL_PACMAN_UP,
1617     EL_PACMAN_LEFT,
1618     EL_PACMAN_DOWN
1619   };
1620   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1621
1622   static int ep_dont_touch[] =
1623   {
1624     EL_BUG,
1625     EL_SPACESHIP,
1626     EL_BD_BUTTERFLY,
1627     EL_BD_FIREFLY
1628   };
1629   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1630
1631   static int ep_dont_go_to[] =
1632   {
1633     EL_BUG,
1634     EL_SPACESHIP,
1635     EL_BD_BUTTERFLY,
1636     EL_BD_FIREFLY,
1637     EL_YAMYAM,
1638     EL_DARK_YAMYAM,
1639     EL_ROBOT,
1640     EL_PACMAN,
1641     EL_AMOEBA_DROP,
1642     EL_ACID,
1643     EL_SP_SNIKSNAK,
1644     EL_SP_ELECTRON,
1645     EL_SP_BUGGY_BASE_ACTIVE,
1646     EL_TRAP_ACTIVE,
1647     EL_LANDMINE
1648   };
1649   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1650
1651   static int ep_mampf2[] =
1652   {
1653     EL_SAND,
1654     EL_BUG,
1655     EL_SPACESHIP,
1656     EL_BD_BUTTERFLY,
1657     EL_BD_FIREFLY,
1658     EL_YAMYAM,
1659     EL_ROBOT,
1660     EL_PACMAN,
1661     EL_AMOEBA_DROP,
1662     EL_AMOEBA_DEAD,
1663     EL_AMOEBA_WET,
1664     EL_AMOEBA_DRY,
1665     EL_AMOEBA_FULL,
1666     EL_BD_AMOEBA,
1667     EL_EMERALD,
1668     EL_BD_DIAMOND,
1669     EL_EMERALD_YELLOW,
1670     EL_EMERALD_RED,
1671     EL_EMERALD_PURPLE,
1672     EL_DIAMOND,
1673     EL_PEARL,
1674     EL_CRYSTAL
1675   };
1676   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1677
1678   static int ep_bd_element[] =
1679   {
1680     EL_EMPTY,
1681     EL_SAND,
1682     EL_WALL_CRUMBLED,
1683     EL_BD_WALL,
1684     EL_ROCK,
1685     EL_BD_ROCK,
1686     EL_BD_DIAMOND,
1687     EL_BD_MAGIC_WALL,
1688     EL_EXIT_CLOSED,
1689     EL_EXIT_OPEN,
1690     EL_STEELWALL,
1691     EL_PLAYER1,
1692     EL_BD_FIREFLY,
1693     EL_BD_FIREFLY_1,
1694     EL_BD_FIREFLY_2,
1695     EL_BD_FIREFLY_3,
1696     EL_BD_FIREFLY_4,
1697     EL_BD_BUTTERFLY,
1698     EL_BD_BUTTERFLY_1,
1699     EL_BD_BUTTERFLY_2,
1700     EL_BD_BUTTERFLY_3,
1701     EL_BD_BUTTERFLY_4,
1702     EL_BD_AMOEBA,
1703     EL_CHAR_QUESTION
1704   };
1705   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1706
1707   static int ep_sb_element[] =
1708   {
1709     EL_EMPTY,
1710     EL_STEELWALL,
1711     EL_SOKOBAN_OBJECT,
1712     EL_SOKOBAN_FIELD_EMPTY,
1713     EL_SOKOBAN_FIELD_FULL,
1714     EL_PLAYER1,
1715     EL_INVISIBLE_STEELWALL
1716   };
1717   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1718
1719   static int ep_gem[] =
1720   {
1721     EL_EMERALD,
1722     EL_BD_DIAMOND,
1723     EL_EMERALD_YELLOW,
1724     EL_EMERALD_RED,
1725     EL_EMERALD_PURPLE,
1726     EL_DIAMOND
1727   };
1728   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1729
1730   static int ep_inactive[] =
1731   {
1732     EL_EMPTY,
1733     EL_SAND,
1734     EL_WALL,
1735     EL_BD_WALL,
1736     EL_WALL_CRUMBLED,
1737     EL_STEELWALL,
1738     EL_AMOEBA_DEAD,
1739     EL_QUICKSAND_EMPTY,
1740     EL_STONEBLOCK,
1741     EL_ROBOT_WHEEL,
1742     EL_KEY1,
1743     EL_KEY2,
1744     EL_KEY3,
1745     EL_KEY4,
1746     EL_EM_KEY1,
1747     EL_EM_KEY2,
1748     EL_EM_KEY3,
1749     EL_EM_KEY4,
1750     EL_GATE1,
1751     EL_GATE2,
1752     EL_GATE3,
1753     EL_GATE4,
1754     EL_GATE1_GRAY,
1755     EL_GATE2_GRAY,
1756     EL_GATE3_GRAY,
1757     EL_GATE4_GRAY,
1758     EL_EM_GATE1,
1759     EL_EM_GATE2,
1760     EL_EM_GATE3,
1761     EL_EM_GATE4,
1762     EL_EM_GATE1_GRAY,
1763     EL_EM_GATE2_GRAY,
1764     EL_EM_GATE3_GRAY,
1765     EL_EM_GATE4_GRAY,
1766     EL_DYNAMITE,
1767     EL_INVISIBLE_STEELWALL,
1768     EL_INVISIBLE_WALL,
1769     EL_INVISIBLE_SAND,
1770     EL_LAMP,
1771     EL_LAMP_ACTIVE,
1772     EL_WALL_EMERALD,
1773     EL_WALL_DIAMOND,
1774     EL_WALL_BD_DIAMOND,
1775     EL_WALL_EMERALD_YELLOW,
1776     EL_DYNABOMB_NR,
1777     EL_DYNABOMB_SZ,
1778     EL_DYNABOMB_XL,
1779     EL_SOKOBAN_OBJECT,
1780     EL_SOKOBAN_FIELD_EMPTY,
1781     EL_SOKOBAN_FIELD_FULL,
1782     EL_WALL_EMERALD_RED,
1783     EL_WALL_EMERALD_PURPLE,
1784     EL_ACIDPOOL_TOPLEFT,
1785     EL_ACIDPOOL_TOPRIGHT,
1786     EL_ACIDPOOL_BOTTOMLEFT,
1787     EL_ACIDPOOL_BOTTOM,
1788     EL_ACIDPOOL_BOTTOMRIGHT,
1789     EL_MAGIC_WALL,
1790     EL_MAGIC_WALL_DEAD,
1791     EL_BD_MAGIC_WALL,
1792     EL_BD_MAGIC_WALL_DEAD,
1793     EL_AMOEBA_TO_DIAMOND,
1794     EL_BLOCKED,
1795     EL_SP_EMPTY,
1796     EL_SP_BASE,
1797     EL_SP_PORT1_RIGHT,
1798     EL_SP_PORT1_DOWN,
1799     EL_SP_PORT1_LEFT,
1800     EL_SP_PORT1_UP,
1801     EL_SP_PORT2_RIGHT,
1802     EL_SP_PORT2_DOWN,
1803     EL_SP_PORT2_LEFT,
1804     EL_SP_PORT2_UP,
1805     EL_SP_PORT_X,
1806     EL_SP_PORT_Y,
1807     EL_SP_PORT_XY,
1808     EL_SP_DISK_RED,
1809     EL_SP_DISK_YELLOW,
1810     EL_SP_CHIP_SINGLE,
1811     EL_SP_CHIP_LEFT,
1812     EL_SP_CHIP_RIGHT,
1813     EL_SP_CHIP_UPPER,
1814     EL_SP_CHIP_LOWER,
1815     EL_SP_HARD_GRAY,
1816     EL_SP_HARD_GREEN,
1817     EL_SP_HARD_BLUE,
1818     EL_SP_HARD_RED,
1819     EL_SP_HARD_YELLOW,
1820     EL_SP_HARD_BASE1,
1821     EL_SP_HARD_BASE2,
1822     EL_SP_HARD_BASE3,
1823     EL_SP_HARD_BASE4,
1824     EL_SP_HARD_BASE5,
1825     EL_SP_HARD_BASE6,
1826     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1827     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1828     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1829     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1830     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1831     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1832     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1833     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1834     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1835     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1836     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1837     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1838     EL_SIGN_EXCLAMATION,
1839     EL_SIGN_RADIOACTIVITY,
1840     EL_SIGN_STOP,
1841     EL_SIGN_WHEELCHAIR,
1842     EL_SIGN_PARKING,
1843     EL_SIGN_ONEWAY,
1844     EL_SIGN_HEART,
1845     EL_SIGN_TRIANGLE,
1846     EL_SIGN_ROUND,
1847     EL_SIGN_EXIT,
1848     EL_SIGN_YINYANG,
1849     EL_SIGN_OTHER,
1850     EL_STEELWALL_SLANTED,
1851     EL_EMC_STEELWALL1,
1852     EL_EMC_STEELWALL2,
1853     EL_EMC_STEELWALL3,
1854     EL_EMC_STEELWALL4,
1855     EL_EMC_WALL_PILLAR_UPPER,
1856     EL_EMC_WALL_PILLAR_MIDDLE,
1857     EL_EMC_WALL_PILLAR_LOWER,
1858     EL_EMC_WALL4,
1859     EL_EMC_WALL5,
1860     EL_EMC_WALL6,
1861     EL_EMC_WALL7,
1862     EL_EMC_WALL8
1863   };
1864   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1865
1866   static int ep_explosive[] =
1867   {
1868     EL_BOMB,
1869     EL_DYNAMITE_ACTIVE,
1870     EL_DYNAMITE,
1871     EL_DYNABOMB_PLAYER1_ACTIVE,
1872     EL_DYNABOMB_PLAYER2_ACTIVE,
1873     EL_DYNABOMB_PLAYER3_ACTIVE,
1874     EL_DYNABOMB_PLAYER4_ACTIVE,
1875     EL_DYNABOMB_NR,
1876     EL_DYNABOMB_SZ,
1877     EL_DYNABOMB_XL,
1878     EL_BUG,
1879     EL_MOLE,
1880     EL_PENGUIN,
1881     EL_PIG,
1882     EL_DRAGON,
1883     EL_SATELLITE,
1884     EL_SP_DISK_RED,
1885     EL_SP_DISK_ORANGE,
1886     EL_SP_DISK_YELLOW,
1887     EL_SP_SNIKSNAK,
1888     EL_SP_ELECTRON,
1889     EL_DX_SUPABOMB
1890   };
1891   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1892
1893   static int ep_mampf3[] =
1894   {
1895     EL_EMERALD,
1896     EL_BD_DIAMOND,
1897     EL_EMERALD_YELLOW,
1898     EL_EMERALD_RED,
1899     EL_EMERALD_PURPLE,
1900     EL_DIAMOND,
1901     EL_PEARL,
1902     EL_CRYSTAL
1903   };
1904   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1905
1906   static int ep_pushable[] =
1907   {
1908     EL_ROCK,
1909     EL_BD_ROCK,
1910     EL_BOMB,
1911     EL_NUT,
1912     EL_TIME_ORB_EMPTY,
1913     EL_SOKOBAN_FIELD_FULL,
1914     EL_SOKOBAN_OBJECT,
1915     EL_SATELLITE,
1916     EL_SP_ZONK,
1917     EL_SP_DISK_ORANGE,
1918     EL_SP_DISK_YELLOW,
1919     EL_BALLOON,
1920     EL_SPRING,
1921     EL_DX_SUPABOMB
1922   };
1923   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1924
1925   static int ep_player[] =
1926   {
1927     EL_PLAYER1,
1928     EL_PLAYER2,
1929     EL_PLAYER3,
1930     EL_PLAYER4
1931   };
1932   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1933
1934   static int ep_has_content[] =
1935   {
1936     EL_YAMYAM,
1937     EL_AMOEBA_WET,
1938     EL_AMOEBA_DRY,
1939     EL_AMOEBA_FULL,
1940     EL_BD_AMOEBA
1941   };
1942   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1943
1944   static int ep_eatable[] =
1945   {
1946     EL_SAND,
1947     EL_SP_BASE,
1948     EL_SP_BUGGY_BASE,
1949     EL_SP_BUGGY_BASE_ACTIVATING,
1950     EL_TRAP,
1951     EL_INVISIBLE_SAND,
1952     EL_INVISIBLE_SAND_ACTIVE
1953   };
1954   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1955
1956   static int ep_sp_element[] =
1957   {
1958     EL_SP_EMPTY,
1959     EL_SP_ZONK,
1960     EL_SP_BASE,
1961     EL_SP_MURPHY,
1962     EL_SP_INFOTRON,
1963     EL_SP_CHIP_SINGLE,
1964     EL_SP_HARD_GRAY,
1965     EL_SP_EXIT_CLOSED,
1966     EL_SP_EXIT_OPEN,
1967     EL_SP_DISK_ORANGE,
1968     EL_SP_PORT1_RIGHT,
1969     EL_SP_PORT1_DOWN,
1970     EL_SP_PORT1_LEFT,
1971     EL_SP_PORT1_UP,
1972     EL_SP_PORT2_RIGHT,
1973     EL_SP_PORT2_DOWN,
1974     EL_SP_PORT2_LEFT,
1975     EL_SP_PORT2_UP,
1976     EL_SP_SNIKSNAK,
1977     EL_SP_DISK_YELLOW,
1978     EL_SP_TERMINAL,
1979     EL_SP_DISK_RED,
1980     EL_SP_PORT_Y,
1981     EL_SP_PORT_X,
1982     EL_SP_PORT_XY,
1983     EL_SP_ELECTRON,
1984     EL_SP_BUGGY_BASE,
1985     EL_SP_CHIP_LEFT,
1986     EL_SP_CHIP_RIGHT,
1987     EL_SP_HARD_BASE1,
1988     EL_SP_HARD_GREEN,
1989     EL_SP_HARD_BLUE,
1990     EL_SP_HARD_RED,
1991     EL_SP_HARD_YELLOW,
1992     EL_SP_HARD_BASE2,
1993     EL_SP_HARD_BASE3,
1994     EL_SP_HARD_BASE4,
1995     EL_SP_HARD_BASE5,
1996     EL_SP_HARD_BASE6,
1997     EL_SP_CHIP_UPPER,
1998     EL_SP_CHIP_LOWER,
1999     /* additional elements that appeared in newer Supaplex levels */
2000     EL_INVISIBLE_WALL,
2001     /* more than one murphy in a level results in an inactive clone */
2002     EL_SP_MURPHY_CLONE
2003   };
2004   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
2005
2006   static int ep_quick_gate[] =
2007   {
2008     EL_EM_GATE1,
2009     EL_EM_GATE2,
2010     EL_EM_GATE3,
2011     EL_EM_GATE4,
2012     EL_EM_GATE1_GRAY,
2013     EL_EM_GATE2_GRAY,
2014     EL_EM_GATE3_GRAY,
2015     EL_EM_GATE4_GRAY,
2016     EL_SP_PORT1_LEFT,
2017     EL_SP_PORT2_LEFT,
2018     EL_SP_PORT1_RIGHT,
2019     EL_SP_PORT2_RIGHT,
2020     EL_SP_PORT1_UP,
2021     EL_SP_PORT2_UP,
2022     EL_SP_PORT1_DOWN,
2023     EL_SP_PORT2_DOWN,
2024     EL_SP_PORT_X,
2025     EL_SP_PORT_Y,
2026     EL_SP_PORT_XY,
2027     EL_SWITCHGATE_OPEN,
2028     EL_TIMEGATE_OPEN
2029   };
2030   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
2031
2032   static int ep_over_player[] =
2033   {
2034     EL_SP_PORT1_LEFT,
2035     EL_SP_PORT2_LEFT,
2036     EL_SP_PORT1_RIGHT,
2037     EL_SP_PORT2_RIGHT,
2038     EL_SP_PORT1_UP,
2039     EL_SP_PORT2_UP,
2040     EL_SP_PORT1_DOWN,
2041     EL_SP_PORT2_DOWN,
2042     EL_SP_PORT_X,
2043     EL_SP_PORT_Y,
2044     EL_SP_PORT_XY,
2045     EL_TUBE_ALL,
2046     EL_TUBE_VERTICAL,
2047     EL_TUBE_HORIZONTAL,
2048     EL_TUBE_VERTICAL_LEFT,
2049     EL_TUBE_VERTICAL_RIGHT,
2050     EL_TUBE_HORIZONTAL_UP,
2051     EL_TUBE_HORIZONTAL_DOWN,
2052     EL_TUBE_LEFT_UP,
2053     EL_TUBE_LEFT_DOWN,
2054     EL_TUBE_RIGHT_UP,
2055     EL_TUBE_RIGHT_DOWN
2056   };
2057   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
2058
2059   static int ep_active_bomb[] =
2060   {
2061     EL_DYNAMITE_ACTIVE,
2062     EL_DYNABOMB_PLAYER1_ACTIVE,
2063     EL_DYNABOMB_PLAYER2_ACTIVE,
2064     EL_DYNABOMB_PLAYER3_ACTIVE,
2065     EL_DYNABOMB_PLAYER4_ACTIVE
2066   };
2067   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
2068
2069   static int ep_belt[] =
2070   {
2071     EL_CONVEYOR_BELT1_LEFT,
2072     EL_CONVEYOR_BELT1_MIDDLE,
2073     EL_CONVEYOR_BELT1_RIGHT,
2074     EL_CONVEYOR_BELT2_LEFT,
2075     EL_CONVEYOR_BELT2_MIDDLE,
2076     EL_CONVEYOR_BELT2_RIGHT,
2077     EL_CONVEYOR_BELT3_LEFT,
2078     EL_CONVEYOR_BELT3_MIDDLE,
2079     EL_CONVEYOR_BELT3_RIGHT,
2080     EL_CONVEYOR_BELT4_LEFT,
2081     EL_CONVEYOR_BELT4_MIDDLE,
2082     EL_CONVEYOR_BELT4_RIGHT,
2083   };
2084   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2085
2086   static int ep_belt_active[] =
2087   {
2088     EL_CONVEYOR_BELT1_LEFT_ACTIVE,
2089     EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
2090     EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
2091     EL_CONVEYOR_BELT2_LEFT_ACTIVE,
2092     EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
2093     EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
2094     EL_CONVEYOR_BELT3_LEFT_ACTIVE,
2095     EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
2096     EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
2097     EL_CONVEYOR_BELT4_LEFT_ACTIVE,
2098     EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
2099     EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
2100   };
2101   static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
2102
2103   static int ep_belt_switch[] =
2104   {
2105     EL_CONVEYOR_BELT1_SWITCH_LEFT,
2106     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2107     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2108     EL_CONVEYOR_BELT2_SWITCH_LEFT,
2109     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2110     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2111     EL_CONVEYOR_BELT3_SWITCH_LEFT,
2112     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2113     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2114     EL_CONVEYOR_BELT4_SWITCH_LEFT,
2115     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2116     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2117   };
2118   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2119
2120   static int ep_tube[] =
2121   {
2122     EL_TUBE_ALL,
2123     EL_TUBE_VERTICAL,
2124     EL_TUBE_HORIZONTAL,
2125     EL_TUBE_VERTICAL_LEFT,
2126     EL_TUBE_VERTICAL_RIGHT,
2127     EL_TUBE_HORIZONTAL_UP,
2128     EL_TUBE_HORIZONTAL_DOWN,
2129     EL_TUBE_LEFT_UP,
2130     EL_TUBE_LEFT_DOWN,
2131     EL_TUBE_RIGHT_UP,
2132     EL_TUBE_RIGHT_DOWN
2133   };
2134   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2135
2136   static long ep1_bit[] =
2137   {
2138     EP_BIT_AMOEBALIVE,
2139     EP_BIT_AMOEBOID,
2140     EP_BIT_SCHLUESSEL,
2141     EP_BIT_PFORTE,
2142     EP_BIT_SOLID,
2143     EP_BIT_MASSIVE,
2144     EP_BIT_SLIPPERY,
2145     EP_BIT_ENEMY,
2146     EP_BIT_MAUER,
2147     EP_BIT_CAN_FALL,
2148     EP_BIT_CAN_SMASH,
2149     EP_BIT_CAN_CHANGE,
2150     EP_BIT_CAN_MOVE,
2151     EP_BIT_COULD_MOVE,
2152     EP_BIT_DONT_TOUCH,
2153     EP_BIT_DONT_GO_TO,
2154     EP_BIT_MAMPF2,
2155     EP_BIT_BD_ELEMENT,
2156     EP_BIT_SB_ELEMENT,
2157     EP_BIT_GEM,
2158     EP_BIT_INACTIVE,
2159     EP_BIT_EXPLOSIVE,
2160     EP_BIT_MAMPF3,
2161     EP_BIT_PUSHABLE,
2162     EP_BIT_PLAYER,
2163     EP_BIT_HAS_CONTENT,
2164     EP_BIT_EATABLE,
2165     EP_BIT_SP_ELEMENT,
2166     EP_BIT_QUICK_GATE,
2167     EP_BIT_OVER_PLAYER,
2168     EP_BIT_ACTIVE_BOMB
2169   };
2170   static long ep2_bit[] =
2171   {
2172     EP_BIT_BELT,
2173     EP_BIT_BELT_ACTIVE,
2174     EP_BIT_BELT_SWITCH,
2175     EP_BIT_TUBE
2176   };
2177   static int *ep1_array[] =
2178   {
2179     ep_amoebalive,
2180     ep_amoeboid,
2181     ep_schluessel,
2182     ep_pforte,
2183     ep_solid,
2184     ep_massive,
2185     ep_slippery,
2186     ep_enemy,
2187     ep_mauer,
2188     ep_can_fall,
2189     ep_can_smash,
2190     ep_can_change,
2191     ep_can_move,
2192     ep_could_move,
2193     ep_dont_touch,
2194     ep_dont_go_to,
2195     ep_mampf2,
2196     ep_bd_element,
2197     ep_sb_element,
2198     ep_gem,
2199     ep_inactive,
2200     ep_explosive,
2201     ep_mampf3,
2202     ep_pushable,
2203     ep_player,
2204     ep_has_content,
2205     ep_eatable,
2206     ep_sp_element,
2207     ep_quick_gate,
2208     ep_over_player,
2209     ep_active_bomb
2210   };
2211   static int *ep2_array[] =
2212   {
2213     ep_belt,
2214     ep_belt_active,
2215     ep_belt_switch,
2216     ep_tube
2217   };
2218   static int *ep1_num[] =
2219   {
2220     &ep_amoebalive_num,
2221     &ep_amoeboid_num,
2222     &ep_schluessel_num,
2223     &ep_pforte_num,
2224     &ep_solid_num,
2225     &ep_massive_num,
2226     &ep_slippery_num,
2227     &ep_enemy_num,
2228     &ep_mauer_num,
2229     &ep_can_fall_num,
2230     &ep_can_smash_num,
2231     &ep_can_change_num,
2232     &ep_can_move_num,
2233     &ep_could_move_num,
2234     &ep_dont_touch_num,
2235     &ep_dont_go_to_num,
2236     &ep_mampf2_num,
2237     &ep_bd_element_num,
2238     &ep_sb_element_num,
2239     &ep_gem_num,
2240     &ep_inactive_num,
2241     &ep_explosive_num,
2242     &ep_mampf3_num,
2243     &ep_pushable_num,
2244     &ep_player_num,
2245     &ep_has_content_num,
2246     &ep_eatable_num,
2247     &ep_sp_element_num,
2248     &ep_quick_gate_num,
2249     &ep_over_player_num,
2250     &ep_active_bomb_num
2251   };
2252   static int *ep2_num[] =
2253   {
2254     &ep_belt_num,
2255     &ep_belt_active_num,
2256     &ep_belt_switch_num,
2257     &ep_tube_num
2258   };
2259   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2260   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2261
2262   for (i=0; i<MAX_NUM_ELEMENTS; i++)
2263   {
2264     Properties1[i] = 0;
2265     Properties2[i] = 0;
2266   }
2267
2268   for (i=0; i<num_properties1; i++)
2269     for (j=0; j<*(ep1_num[i]); j++)
2270       Properties1[(ep1_array[i])[j]] |= ep1_bit[i];
2271   for (i=0; i<num_properties2; i++)
2272     for (j=0; j<*(ep2_num[i]); j++)
2273       Properties2[(ep2_array[i])[j]] |= ep2_bit[i];
2274
2275   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2276     Properties1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2277 }
2278
2279 void Execute_Command(char *command)
2280 {
2281   if (strcmp(command, "print graphicsinfo.conf") == 0)
2282   {
2283     int i;
2284
2285     printf("# You can configure additional/alternative image files here.\n");
2286     printf("# (The images below are default and therefore commented out.)\n");
2287     printf("\n");
2288     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2289     printf("\n");
2290     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2291     printf("\n");
2292
2293     for (i=0; image_config[i].token != NULL; i++)
2294       printf("# %s\n",
2295              getFormattedSetupEntry(image_config[i].token,
2296                                     image_config[i].value));
2297
2298     exit(0);
2299   }
2300   else if (strcmp(command, "print soundsinfo.conf") == 0)
2301   {
2302     int i;
2303
2304     printf("# You can configure additional/alternative sound files here.\n");
2305     printf("# (The sounds below are default and therefore commented out.)\n");
2306     printf("\n");
2307     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2308     printf("\n");
2309     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2310     printf("\n");
2311
2312     for (i=0; sound_config[i].token != NULL; i++)
2313       printf("# %s\n",
2314              getFormattedSetupEntry(sound_config[i].token,
2315                                     sound_config[i].value));
2316
2317     exit(0);
2318   }
2319   else if (strcmp(command, "print musicinfo.conf") == 0)
2320   {
2321     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2322     printf("\n");
2323     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2324     printf("\n");
2325     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2326
2327     exit(0);
2328   }
2329   else if (strncmp(command, "dump level ", 11) == 0)
2330   {
2331     char *filename = &command[11];
2332
2333     if (access(filename, F_OK) != 0)
2334       Error(ERR_EXIT, "cannot open file '%s'", filename);
2335
2336     LoadLevelFromFilename(filename);
2337     DumpLevel(&level);
2338
2339     exit(0);
2340   }
2341   else if (strncmp(command, "dump tape ", 10) == 0)
2342   {
2343     char *filename = &command[10];
2344
2345     if (access(filename, F_OK) != 0)
2346       Error(ERR_EXIT, "cannot open file '%s'", filename);
2347
2348     LoadTapeFromFilename(filename);
2349     DumpTape(&tape);
2350
2351     exit(0);
2352   }
2353   else if (strncmp(command, "autoplay ", 9) == 0)
2354   {
2355     char *str_copy = getStringCopy(&command[9]);
2356     char *str_ptr = strchr(str_copy, ' ');
2357
2358     global.autoplay_leveldir = str_copy;
2359     global.autoplay_level_nr = -1;
2360
2361     if (str_ptr != NULL)
2362     {
2363       *str_ptr++ = '\0';                        /* terminate leveldir string */
2364       global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
2365     }
2366   }
2367   else
2368   {
2369     Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
2370   }
2371 }
2372
2373 void CloseAllAndExit(int exit_value)
2374 {
2375   StopSounds();
2376   FreeAllSounds();
2377   FreeAllMusic();
2378   CloseAudio();         /* called after freeing sounds (needed for SDL) */
2379
2380   FreeAllImages();
2381   FreeTileClipmasks();
2382
2383   if (bitmap_font_initial)
2384     FreeBitmap(bitmap_font_initial);
2385
2386   CloseVideoDisplay();
2387   ClosePlatformDependantStuff();
2388
2389   exit(exit_value);
2390 }