rnd-20030126-3-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 #include "conf_e2g.c"   /* include auto-generated data structure definitions */
30
31
32 static char *image_filename[NUM_PICTURES] =
33 {
34 #if 0
35   "RocksScreen.pcx",
36   "RocksDoor.pcx",
37   "RocksToons.pcx",
38   "RocksFontBig.pcx",
39   "RocksFontSmall.pcx",
40   "RocksFontMedium.pcx",
41   "RocksFontEM.pcx"
42 #else
43   "RocksScreen.pcx",
44   "RocksElements.pcx",
45   "RocksDoor.pcx",
46   "RocksHeroes.pcx",
47   "RocksToons.pcx",
48   "RocksSP.pcx",
49   "RocksDC.pcx",
50   "RocksMore.pcx",
51   "RocksFontBig.pcx",
52   "RocksFontSmall.pcx",
53   "RocksFontMedium.pcx",
54   "RocksFontEM.pcx"
55 #endif
56 }; 
57
58 static Bitmap *bitmap_font_initial = NULL;
59
60 static void InitGlobal(void);
61 static void InitSetup(void);
62 static void InitPlayerInfo(void);
63 static void InitLevelInfo(void);
64 static void InitArtworkInfo(void);
65 static void InitLevelArtworkInfo(void);
66 static void InitNetworkServer(void);
67 static void InitArtworkConfig(void);
68 static void InitImages(void);
69 static void InitMixer(void);
70 static void InitSound(void);
71 static void InitMusic(void);
72 static void InitGfx(void);
73 static void InitGfxBackground(void);
74 static void InitGadgets(void);
75 static void InitElementProperties(void);
76 static void InitElementGraphicInfo(void);
77 static void InitElementSoundInfo(void);
78 static void InitGraphicInfo(void);
79 static void InitSoundInfo();
80 static void Execute_Command(char *);
81
82 void OpenAll(void)
83 {
84   InitGlobal();         /* initialize some global variables */
85
86   if (options.execute_command)
87     Execute_Command(options.execute_command);
88
89   if (options.serveronly)
90   {
91 #if defined(PLATFORM_UNIX)
92     NetworkServer(options.server_port, options.serveronly);
93 #else
94     Error(ERR_WARN, "networking only supported in Unix version");
95 #endif
96     exit(0);    /* never reached */
97   }
98
99   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
100                   PROGRAM_TITLE_STRING, getWindowTitleString(),
101                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
102                   MSDOS_POINTER_FILENAME,
103                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
104
105   InitSetup();
106   InitPlayerInfo();
107   InitArtworkInfo();            /* needed before loading gfx, sound & music */
108   InitArtworkConfig();          /* needed before forking sound child process */
109   InitMixer();
110
111   InitCounter();
112
113   InitJoysticks();
114   InitRND(NEW_RANDOMIZE);
115
116   InitVideoDisplay();
117   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
118                   setup.fullscreen);
119
120   InitEventFilter(FilterMouseMotionEvents);
121
122   InitElementProperties();
123
124   InitGfx();
125
126   InitLevelInfo();
127   InitLevelArtworkInfo();
128
129   InitImages();                 /* needs to know current level directory */
130   InitSound();                  /* needs to know current level directory */
131   InitMusic();                  /* needs to know current level directory */
132
133   InitGfxBackground();
134
135   if (global.autoplay_leveldir)
136   {
137     AutoPlayTape();
138     return;
139   }
140
141   DrawMainMenu();
142
143   InitNetworkServer();
144 }
145
146 static void InitGlobal()
147 {
148   global.autoplay_leveldir = NULL;
149
150   global.frames_per_second = 0;
151   global.fps_slowdown = FALSE;
152   global.fps_slowdown_factor = 1;
153 }
154
155 static void InitSetup()
156 {
157   LoadSetup();                                  /* global setup info */
158 }
159
160 static void InitPlayerInfo()
161 {
162   int i;
163
164   /* choose default local player */
165   local_player = &stored_player[0];
166
167   for (i=0; i<MAX_PLAYERS; i++)
168     stored_player[i].connected = FALSE;
169
170   local_player->connected = TRUE;
171 }
172
173 static void InitLevelInfo()
174 {
175   LoadLevelInfo();                              /* global level info */
176   LoadLevelSetup_LastSeries();                  /* last played series info */
177   LoadLevelSetup_SeriesInfo();                  /* last played level info */
178 }
179
180 static void InitArtworkInfo()
181 {
182   LoadArtworkInfo();
183 }
184
185 static void InitArtworkConfig()
186 {
187   static char *element_prefix[MAX_NUM_ELEMENTS + 1];
188   static char *sound_class_prefix[MAX_NUM_ELEMENTS + 1];
189   static char *action_suffix[NUM_ACTIONS + 1];
190   static char *direction_suffix[NUM_DIRECTIONS + 1];
191   static char *dummy[1] = { NULL };
192   int i;
193
194   for (i=0; i<MAX_NUM_ELEMENTS; i++)
195     element_info[i].custom_description = NULL;
196
197   for (i=0; i<MAX_NUM_ELEMENTS + 1; i++)
198     element_prefix[i] = element_info[i].token_name;
199   for (i=0; i<MAX_NUM_ELEMENTS + 1; i++)
200     sound_class_prefix[i] = element_info[i].sound_class_name;
201   for (i=0; i<NUM_ACTIONS + 1; i++)
202     action_suffix[i] = element_action_info[i].suffix;
203   for (i=0; i<NUM_DIRECTIONS + 1; i++)
204     direction_suffix[i] = element_direction_info[i].suffix;
205
206   InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
207                 element_prefix, action_suffix, direction_suffix);
208   InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
209                 sound_class_prefix, action_suffix, dummy);
210 }
211
212 void InitLevelArtworkInfo()
213 {
214   LoadLevelArtworkInfo();
215 }
216
217 void InitNetworkServer()
218 {
219 #if defined(PLATFORM_UNIX)
220   int nr_wanted;
221 #endif
222
223   if (!options.network)
224     return;
225
226 #if defined(PLATFORM_UNIX)
227   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
228
229   if (!ConnectToServer(options.server_host, options.server_port))
230     Error(ERR_EXIT, "cannot connect to network game server");
231
232   SendToServer_PlayerName(setup.player_name);
233   SendToServer_ProtocolVersion();
234
235   if (nr_wanted)
236     SendToServer_NrWanted(nr_wanted);
237 #endif
238 }
239
240 static void InitMixer()
241 {
242   OpenAudio();
243   StartMixer();
244 }
245
246 static void ReinitializeGraphics()
247 {
248   InitElementGraphicInfo();     /* initialize element/graphic config info */
249   InitGraphicInfo();            /* initialize graphic info from config file */
250
251   InitFontInfo(bitmap_font_initial,
252                graphic_info[IMG_FONT_BIG].bitmap,
253                graphic_info[IMG_FONT_MEDIUM].bitmap,
254                graphic_info[IMG_FONT_SMALL].bitmap,
255                graphic_info[IMG_FONT_EM].bitmap);
256
257   SetMainBackgroundImage(IMG_BACKGROUND_DEFAULT);
258   SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
259
260   InitGadgets();
261   InitToons();
262
263
264
265   /* !!! TEST ONLY !!! */
266   {
267     Bitmap *tst_bitmap = graphic_info[IMG_SAND].bitmap;
268     Bitmap *tmp_bitmap = ZoomBitmap(tst_bitmap,
269                                     tst_bitmap->width / 2,
270                                     tst_bitmap->height / 2);
271
272     BlitBitmap(tmp_bitmap, tst_bitmap, 0, 0, 256, 224, 0, 448);
273
274     FreeBitmap(tmp_bitmap);
275   }
276 }
277
278 static void ReinitializeSounds()
279 {
280   InitElementSoundInfo();       /* initialize element/sound config info */
281   InitSoundInfo();              /* initialize sounds info from config file */
282
283   InitPlaySoundLevel();         /* initialize internal game sound values */
284 }
285
286 static void ReinitializeMusic()
287 {
288   /* currently nothing to do */
289 }
290
291 static void InitImages()
292 {
293   ReloadCustomImages();
294   ReinitializeGraphics();
295
296   LoadCustomElementDescriptions();
297 }
298
299 static void InitSound()
300 {
301   InitReloadCustomSounds(artwork.snd_current->identifier);
302   ReinitializeSounds();
303 }
304
305 static void InitMusic()
306 {
307   InitReloadCustomMusic(artwork.mus_current->identifier);
308   ReinitializeMusic();
309 }
310
311 static void InitTileClipmasks()
312 {
313 #if 0
314 #if defined(TARGET_X11)
315   XGCValues clip_gc_values;
316   unsigned long clip_gc_valuemask;
317
318 #if defined(TARGET_X11_NATIVE)
319
320 #if 0
321   GC copy_clipmask_gc;
322
323   static struct
324   {
325     int start;
326     int count;
327   }
328   tile_needs_clipping[] =
329   {
330     { GFX_SPIELER1_UP, 4 },
331     { GFX_SPIELER1_DOWN, 4 },
332     { GFX_SPIELER1_LEFT, 4 },
333     { GFX_SPIELER1_RIGHT, 4 },
334     { GFX_SPIELER1_PUSH_LEFT, 4 },
335     { GFX_SPIELER1_PUSH_RIGHT, 4 },
336     { GFX_SPIELER2_UP, 4 },
337     { GFX_SPIELER2_DOWN, 4 },
338     { GFX_SPIELER2_LEFT, 4 },
339     { GFX_SPIELER2_RIGHT, 4 },
340     { GFX_SPIELER2_PUSH_LEFT, 4 },
341     { GFX_SPIELER2_PUSH_RIGHT, 4 },
342     { GFX_SPIELER3_UP, 4 },
343     { GFX_SPIELER3_DOWN, 4 },
344     { GFX_SPIELER3_LEFT, 4 },
345     { GFX_SPIELER3_RIGHT, 4 },
346     { GFX_SPIELER3_PUSH_LEFT, 4 },
347     { GFX_SPIELER3_PUSH_RIGHT, 4 },
348     { GFX_SPIELER4_UP, 4 },
349     { GFX_SPIELER4_DOWN, 4 },
350     { GFX_SPIELER4_LEFT, 4 },
351     { GFX_SPIELER4_RIGHT, 4 },
352     { GFX_SPIELER4_PUSH_LEFT, 4 },
353     { GFX_SPIELER4_PUSH_RIGHT, 4 },
354     { GFX_SP_MURPHY, 1 },
355     { GFX_MURPHY_GO_LEFT, 3 },
356     { GFX_MURPHY_GO_RIGHT, 3 },
357     { GFX_MURPHY_SNAP_UP, 1 },
358     { GFX_MURPHY_SNAP_DOWN, 1 },
359     { GFX_MURPHY_SNAP_RIGHT, 1 },
360     { GFX_MURPHY_SNAP_LEFT, 1 },
361     { GFX_MURPHY_PUSH_RIGHT, 1 },
362     { GFX_MURPHY_PUSH_LEFT, 1 },
363     { GFX_GEBLUBBER, 4 },
364     { GFX_DYNAMIT, 7 },
365     { GFX_DYNABOMB, 4 },
366     { GFX_EXPLOSION, 8 },
367     { GFX_SOKOBAN_OBJEKT, 1 },
368     { GFX_FUNKELN_BLAU, 3 },
369     { GFX_FUNKELN_WEISS, 3 },
370     { GFX2_SHIELD_PASSIVE, 3 },
371     { GFX2_SHIELD_ACTIVE, 3 },
372     { -1, 0 }
373   };
374 #endif
375
376 #endif /* TARGET_X11_NATIVE */
377 #endif /* TARGET_X11 */
378
379   int i;
380
381   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
382   for (i=0; i<NUM_TILES; i++)
383     tile_clipmask[i] = None;
384
385 #if defined(TARGET_X11)
386   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
387      often very slow when preparing a masked XCopyArea() for big Pixmaps.
388      To prevent this, create small (tile-sized) mask Pixmaps which will then
389      be set much faster with XSetClipOrigin() and speed things up a lot. */
390
391   clip_gc_values.graphics_exposures = False;
392   clip_gc_valuemask = GCGraphicsExposures;
393   tile_clip_gc = XCreateGC(display, window->drawable,
394                            clip_gc_valuemask, &clip_gc_values);
395
396 #if 0
397   for (i=0; i<NUM_BITMAPS; i++)
398   {
399     if (pix[i]->clip_mask)
400     {
401       clip_gc_values.graphics_exposures = False;
402       clip_gc_values.clip_mask = pix[i]->clip_mask;
403       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
404       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
405                                          clip_gc_valuemask, &clip_gc_values);
406     }
407   }
408 #endif
409
410 #if defined(TARGET_X11_NATIVE)
411
412 #if 0
413   /* create graphic context structures needed for clipping */
414   clip_gc_values.graphics_exposures = False;
415   clip_gc_valuemask = GCGraphicsExposures;
416   copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
417                                clip_gc_valuemask, &clip_gc_values);
418
419   /* create only those clipping Pixmaps we really need */
420   for (i=0; tile_needs_clipping[i].start>=0; i++)
421   {
422     int j;
423
424     for (j=0; j<tile_needs_clipping[i].count; j++)
425     {
426       int tile = tile_needs_clipping[i].start + j;
427       int graphic = tile;
428       int src_x, src_y;
429       Bitmap *src_bitmap;
430       Pixmap src_pixmap;
431
432       getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
433       src_pixmap = src_bitmap->clip_mask;
434
435       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
436                                           TILEX, TILEY, 1);
437
438       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
439                 src_x, src_y, TILEX, TILEY, 0, 0);
440     }
441   }
442
443   XFreeGC(display, copy_clipmask_gc);
444 #endif
445
446 #endif /* TARGET_X11_NATIVE */
447 #endif /* TARGET_X11 */
448 #endif
449 }
450
451 void FreeTileClipmasks()
452 {
453 #if 0
454 #if defined(TARGET_X11)
455   int i;
456
457   for (i=0; i<NUM_TILES; i++)
458   {
459     if (tile_clipmask[i] != None)
460     {
461       XFreePixmap(display, tile_clipmask[i]);
462       tile_clipmask[i] = None;
463     }
464   }
465
466   if (tile_clip_gc)
467     XFreeGC(display, tile_clip_gc);
468   tile_clip_gc = None;
469
470 #if 0
471   for (i=0; i<NUM_BITMAPS; i++)
472   {
473     if (pix[i] != NULL && pix[i]->stored_clip_gc)
474     {
475       XFreeGC(display, pix[i]->stored_clip_gc);
476       pix[i]->stored_clip_gc = None;
477     }
478   }
479 #endif
480
481 #endif /* TARGET_X11 */
482 #endif
483 }
484
485 void InitGfx()
486 {
487 #if 0
488   int i;
489 #endif
490
491   /* initialize screen properties */
492   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
493                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
494   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
495   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
496   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
497
498   /* create additional image buffers for double-buffering */
499   bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
500   bitmap_db_door  = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
501
502 #if 0
503   pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
504
505   InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
506 #else
507   bitmap_font_initial = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
508
509   InitFontInfo(bitmap_font_initial, NULL, NULL, NULL, NULL);
510 #endif
511
512   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
513   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
514
515   DrawInitText("Loading graphics:", 120, FC_GREEN);
516
517 #if 0
518   for (i=0; i<NUM_PICTURES; i++)
519   {
520 #if 0
521     if (i != PIX_FONT_SMALL)
522 #endif
523     {
524       DrawInitText(image_filename[i], 150, FC_YELLOW);
525
526       pix[i] = LoadCustomImage(image_filename[i]);
527     }
528   }
529 #endif
530
531 #if 0
532   InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
533                pix[PIX_FONT_EM]);
534 #endif
535
536   InitTileClipmasks();
537 }
538
539 void InitGfxBackground()
540 {
541   int x, y;
542
543   drawto = backbuffer;
544   fieldbuffer = bitmap_db_field;
545   SetDrawtoField(DRAW_BACKBUFFER);
546
547   BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
548              0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
549   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
550   ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
551
552   for (x=0; x<MAX_BUF_XSIZE; x++)
553     for (y=0; y<MAX_BUF_YSIZE; y++)
554       redraw[x][y] = 0;
555   redraw_tiles = 0;
556   redraw_mask = REDRAW_ALL;
557 }
558
559 void ReloadCustomArtwork()
560 {
561   static char *leveldir_current_identifier = NULL;
562   static boolean last_override_level_graphics = FALSE;
563   static boolean last_override_level_sounds = FALSE;
564   static boolean last_override_level_music = FALSE;
565   /* identifier for new artwork; default: artwork configured in setup */
566   char *gfx_new_identifier = artwork.gfx_current->identifier;
567   char *snd_new_identifier = artwork.snd_current->identifier;
568   char *mus_new_identifier = artwork.mus_current->identifier;
569   boolean redraw_screen = FALSE;
570
571   if (leveldir_current_identifier == NULL)
572     leveldir_current_identifier = leveldir_current->identifier;
573
574 #if 0
575   printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
576          leveldir_current->graphics_set);
577   printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
578          leveldir_current->identifier);
579 #endif
580
581 #if 0
582   printf("graphics --> '%s' ('%s')\n",
583          artwork.gfx_current_identifier, artwork.gfx_current->filename);
584   printf("sounds   --> '%s' ('%s')\n",
585          artwork.snd_current_identifier, artwork.snd_current->filename);
586   printf("music    --> '%s' ('%s')\n",
587          artwork.mus_current_identifier, artwork.mus_current->filename);
588 #endif
589
590   /* leveldir_current may be invalid (level group, parent link) */
591   if (!validLevelSeries(leveldir_current))
592     return;
593
594   /* when a new level series was selected, check if there was a change
595      in custom artwork stored in level series directory */
596   if (leveldir_current_identifier != leveldir_current->identifier)
597   {
598     char *identifier_old = leveldir_current_identifier;
599     char *identifier_new = leveldir_current->identifier;
600
601     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
602         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
603       gfx_new_identifier = identifier_new;
604     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
605         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
606       snd_new_identifier = identifier_new;
607     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
608         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
609       mus_new_identifier = identifier_new;
610
611     leveldir_current_identifier = leveldir_current->identifier;
612   }
613
614   /* custom level artwork configured in level series configuration file
615      always overrides custom level artwork stored in level series directory
616      and (level independant) custom artwork configured in setup menue */
617   if (leveldir_current->graphics_set != NULL)
618     gfx_new_identifier = leveldir_current->graphics_set;
619   if (leveldir_current->sounds_set != NULL)
620     snd_new_identifier = leveldir_current->sounds_set;
621   if (leveldir_current->music_set != NULL)
622     mus_new_identifier = leveldir_current->music_set;
623
624   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
625       last_override_level_graphics != setup.override_level_graphics)
626   {
627 #if 0
628     printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n",
629            artwork.gfx_current_identifier,
630            artwork.gfx_current->identifier,
631            gfx_new_identifier);
632 #endif
633
634     setLevelArtworkDir(artwork.gfx_first);
635
636     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
637
638     ReloadCustomImages();
639     ReinitializeGraphics();
640
641     LoadCustomElementDescriptions();
642
643     FreeTileClipmasks();
644     InitTileClipmasks();
645
646     artwork.gfx_current_identifier = artwork.gfx_current->identifier;
647     last_override_level_graphics = setup.override_level_graphics;
648
649     redraw_screen = TRUE;
650   }
651
652   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
653       last_override_level_sounds != setup.override_level_sounds)
654   {
655 #if 0
656     printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n",
657            artwork.snd_current_identifier,
658            artwork.snd_current->identifier,
659            snd_new_identifier);
660 #endif
661
662     /* set artwork path to send it to the sound server process */
663     setLevelArtworkDir(artwork.snd_first);
664
665     InitReloadCustomSounds(snd_new_identifier);
666     ReinitializeSounds();
667
668     artwork.snd_current_identifier = artwork.snd_current->identifier;
669     last_override_level_sounds = setup.override_level_sounds;
670
671     redraw_screen = TRUE;
672   }
673
674   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
675       last_override_level_music != setup.override_level_music)
676   {
677     /* set artwork path to send it to the sound server process */
678     setLevelArtworkDir(artwork.mus_first);
679
680     InitReloadCustomMusic(mus_new_identifier);
681     ReinitializeMusic();
682
683     artwork.mus_current_identifier = artwork.mus_current->identifier;
684     last_override_level_music = setup.override_level_music;
685
686     redraw_screen = TRUE;
687   }
688
689   if (redraw_screen)
690   {
691     InitGfxBackground();
692
693     /* force redraw of (open or closed) door graphics */
694     SetDoorState(DOOR_OPEN_ALL);
695     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
696   }
697 }
698
699 void FreeGadgets()
700 {
701   FreeLevelEditorGadgets();
702   FreeGameButtons();
703   FreeTapeButtons();
704   FreeToolButtons();
705   FreeScreenGadgets();
706 }
707
708 void InitGadgets()
709 {
710   static boolean gadgets_initialized = FALSE;
711
712   if (gadgets_initialized)
713     FreeGadgets();
714
715   CreateLevelEditorGadgets();
716   CreateGameButtons();
717   CreateTapeButtons();
718   CreateToolButtons();
719   CreateScreenGadgets();
720
721   gadgets_initialized = TRUE;
722 }
723
724 void InitElementGraphicInfo()
725 {
726   struct PropertyMapping *property_mapping = getImageListPropertyMapping();
727   int num_property_mappings = getImageListPropertyMappingSize();
728   int i, act, dir;
729
730   /* set values to -1 to identify later as "uninitialized" values */
731   for (i=0; i<MAX_NUM_ELEMENTS; i++)
732   {
733     for (act=0; act<NUM_ACTIONS; act++)
734     {
735       element_info[i].graphic[act] = -1;
736
737       for (dir=0; dir<NUM_DIRECTIONS; dir++)
738         element_info[i].direction_graphic[act][dir] = -1;
739     }
740   }
741
742   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
743     element_info[i].graphic[ACTION_DEFAULT] =
744       IMG_CHAR_START + (i - EL_CHAR_START);
745
746   for (i=EL_CUSTOM_START; i<=EL_CUSTOM_END; i++)
747     element_info[i].graphic[ACTION_DEFAULT] =
748       IMG_CUSTOM_START + (i - EL_CUSTOM_START);
749
750   /* initialize element/graphic mapping from static configuration */
751   for (i=0; element_to_graphic[i].element > -1; i++)
752   {
753     int element   = element_to_graphic[i].element;
754     int action    = element_to_graphic[i].action;
755     int direction = element_to_graphic[i].direction;
756     int graphic   = element_to_graphic[i].graphic;
757
758     if (action < 0)
759       action = ACTION_DEFAULT;
760
761     if (direction > -1)
762       element_info[element].direction_graphic[action][direction] = graphic;
763     else
764       element_info[element].graphic[action] = graphic;
765   }
766
767   /* initialize element/graphic mapping from dynamic configuration */
768   for (i=0; i < num_property_mappings; i++)
769   {
770     int element   = property_mapping[i].base_index;
771     int action    = property_mapping[i].ext1_index;
772     int direction = property_mapping[i].ext2_index;
773     int graphic   = property_mapping[i].artwork_index;
774
775     if (action < 0)
776       action = ACTION_DEFAULT;
777
778     if (direction > -1)
779       element_info[element].direction_graphic[action][direction] = graphic;
780     else
781       element_info[element].graphic[action] = graphic;
782   }
783
784   /* now set all '-1' values to element specific default values */
785   for (i=0; i<MAX_NUM_ELEMENTS; i++)
786   {
787     int default_action_graphic = element_info[i].graphic[ACTION_DEFAULT];
788     int default_action_direction_graphic[NUM_DIRECTIONS];
789
790     if (default_action_graphic == -1)
791       default_action_graphic = IMG_CHAR_QUESTION;
792
793     for (dir=0; dir<NUM_DIRECTIONS; dir++)
794     {
795       default_action_direction_graphic[dir] =
796         element_info[i].direction_graphic[ACTION_DEFAULT][dir];
797
798       if (default_action_direction_graphic[dir] == -1)
799         default_action_direction_graphic[dir] = default_action_graphic;
800     }
801
802     for (act=0; act<NUM_ACTIONS; act++)
803     {
804       for (dir=0; dir<NUM_DIRECTIONS; dir++)
805       {
806         int default_direction_graphic = element_info[i].graphic[act];
807
808         /* no graphic for current action -- use default direction graphic */
809         if (default_direction_graphic == -1)
810           default_direction_graphic = default_action_direction_graphic[dir];
811
812         if (element_info[i].direction_graphic[act][dir] == -1)
813           element_info[i].direction_graphic[act][dir] =
814             default_direction_graphic;
815       }
816
817       /* no graphic for this specific action -- use default action graphic */
818       if (element_info[i].graphic[act] == -1)
819         element_info[i].graphic[act] = default_action_graphic;
820     }
821   }
822 }
823
824 static void InitElementSoundInfo()
825 {
826   /* soon to come */
827 }
828
829 static void set_graphic_parameters(int graphic, int *parameter)
830 {
831   Bitmap *src_bitmap = getBitmapFromImageID(graphic);
832   int num_xtiles = (src_bitmap ? src_bitmap->width          : TILEX) / TILEX;
833   int num_ytiles = (src_bitmap ? src_bitmap->height * 2 / 3 : TILEY) / TILEY;
834
835   graphic_info[graphic].bitmap = src_bitmap;
836
837   graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
838   graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
839   graphic_info[graphic].offset_x = parameter[GFX_ARG_OFFSET];
840   graphic_info[graphic].offset_y = 0;
841
842   /* animation frames are ordered vertically instead of horizontally */
843   if (parameter[GFX_ARG_VERTICAL])
844   {
845     graphic_info[graphic].offset_x = 0;
846     graphic_info[graphic].offset_y = parameter[GFX_ARG_OFFSET];
847   }
848
849   /* optionally, the x and y offset of frames can be specified directly */
850   if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
851     graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
852   if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
853     graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
854
855   /* automatically determine correct number of frames, if not defined */
856   if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
857     graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
858   else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
859     graphic_info[graphic].anim_frames = num_xtiles;
860   else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
861     graphic_info[graphic].anim_frames = num_ytiles;
862   else
863     graphic_info[graphic].anim_frames = 1;
864
865   graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
866   if (graphic_info[graphic].anim_delay == 0)    /* delay must be at least 1 */
867     graphic_info[graphic].anim_delay = 1;
868
869   /* set mode for animation frame order */
870   if (parameter[GFX_ARG_MODE_LOOP])
871     graphic_info[graphic].anim_mode = ANIM_LOOP;
872   else if (parameter[GFX_ARG_MODE_LINEAR])
873     graphic_info[graphic].anim_mode = ANIM_LINEAR;
874   else if (parameter[GFX_ARG_MODE_PINGPONG])
875     graphic_info[graphic].anim_mode = ANIM_PINGPONG;
876   else if (parameter[GFX_ARG_MODE_PINGPONG2])
877     graphic_info[graphic].anim_mode = ANIM_PINGPONG2;
878   else if (parameter[GFX_ARG_MODE_RANDOM])
879     graphic_info[graphic].anim_mode = ANIM_RANDOM;
880   else if (graphic_info[graphic].anim_frames > 1)
881     graphic_info[graphic].anim_mode = ANIM_LOOP;
882   else
883     graphic_info[graphic].anim_mode = ANIM_NONE;
884
885   /* set additional flag to play animation frames in reverse order */
886   if (parameter[GFX_ARG_MODE_REVERSE])
887     graphic_info[graphic].anim_mode |= ANIM_REVERSE;
888
889   /* automatically determine correct start frame, if not defined */
890   if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
891     graphic_info[graphic].anim_start_frame = 0;
892   else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
893     graphic_info[graphic].anim_start_frame =
894       graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
895   else
896     graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
897
898   /* animation synchronized with global frame counter, not move position */
899   graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
900 }
901
902 static void InitGraphicInfo()
903 {
904   static boolean clipmasks_initialized = FALSE;
905   int num_images = getImageListSize();
906   int i;
907 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
908   Pixmap src_pixmap;
909   XGCValues clip_gc_values;
910   unsigned long clip_gc_valuemask;
911   GC copy_clipmask_gc = None;
912 #endif
913
914   if (graphic_info != NULL)
915     free(graphic_info);
916
917   graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
918
919 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
920   if (clipmasks_initialized)
921   {
922     for (i=0; i<num_images; i++)
923     {
924       if (graphic_info[i].clip_mask)
925         XFreePixmap(display, graphic_info[i].clip_mask);
926       if (graphic_info[i].clip_gc)
927         XFreeGC(display, graphic_info[i].clip_gc);
928
929       graphic_info[i].clip_mask = None;
930       graphic_info[i].clip_gc = None;
931     }
932   }
933 #endif
934
935   for (i=0; i<num_images; i++)
936   {
937     struct FileInfo *image = getImageListEntry(i);
938     Bitmap *src_bitmap;
939     int src_x, src_y;
940     int first_frame, last_frame;
941
942     set_graphic_parameters(i, image->parameter);
943
944     /* now check if no animation frames are outside of the loaded image */
945
946     if (graphic_info[i].bitmap == NULL)
947       continue;         /* skip check for optional images that are undefined */
948
949     first_frame = 0;
950     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
951     if (src_x < 0 || src_y < 0 ||
952         src_x + TILEX > src_bitmap->width ||
953         src_y + TILEY > src_bitmap->height)
954     {
955       Error(ERR_RETURN_LINE, "-");
956       Error(ERR_RETURN, "warning: error found in config file:");
957       Error(ERR_RETURN, "- config file: '%s'",
958             getImageConfigFilename());
959       Error(ERR_RETURN, "- config token: '%s'",
960             getTokenFromImageID(i));
961       Error(ERR_RETURN, "- image file: '%s'",
962             src_bitmap->source_filename);
963       Error(ERR_RETURN,
964             "error: first animation frame out of bounds (%d, %d)",
965             src_x, src_y);
966       Error(ERR_RETURN, "custom graphic rejected for this element/action");
967       Error(ERR_RETURN_LINE, "-");
968
969       set_graphic_parameters(i, image->default_parameter);
970     }
971
972     last_frame = graphic_info[i].anim_frames - 1;
973     getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
974     if (src_x < 0 || src_y < 0 ||
975         src_x + TILEX > src_bitmap->width ||
976         src_y + TILEY > src_bitmap->height)
977     {
978       Error(ERR_RETURN_LINE, "-");
979       Error(ERR_RETURN, "warning: error found in config file:");
980       Error(ERR_RETURN, "- config file: '%s'",
981             getImageConfigFilename());
982       Error(ERR_RETURN, "- config token: '%s'",
983             getTokenFromImageID(i));
984       Error(ERR_RETURN, "- image file: '%s'",
985             src_bitmap->source_filename);
986       Error(ERR_RETURN,
987             "error: last animation frame (%d) out of bounds (%d, %d)",
988             last_frame, src_x, src_y);
989       Error(ERR_RETURN, "custom graphic rejected for this element/action");
990       Error(ERR_RETURN_LINE, "-");
991
992       set_graphic_parameters(i, image->default_parameter);
993     }
994
995 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
996     /* currently we need only a tile clip mask from the first frame */
997     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
998
999     if (copy_clipmask_gc == None)
1000     {
1001       clip_gc_values.graphics_exposures = False;
1002       clip_gc_valuemask = GCGraphicsExposures;
1003       copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
1004                                    clip_gc_valuemask, &clip_gc_values);
1005     }
1006
1007     graphic_info[i].clip_mask =
1008       XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
1009
1010     src_pixmap = src_bitmap->clip_mask;
1011     XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
1012               copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
1013
1014     clip_gc_values.graphics_exposures = False;
1015     clip_gc_values.clip_mask = graphic_info[i].clip_mask;
1016     clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
1017     graphic_info[i].clip_gc =
1018       XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
1019 #endif
1020   }
1021
1022 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1023   if (copy_clipmask_gc)
1024     XFreeGC(display, copy_clipmask_gc);
1025 #endif
1026
1027   clipmasks_initialized = TRUE;
1028 }
1029
1030 static void set_sound_parameters(int sound, int *parameter)
1031 {
1032   /* explicit loop mode setting in configuration overrides default value */
1033   if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1034     sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
1035 }
1036
1037 static void InitSoundInfo()
1038 {
1039   int *sound_effect_properties;
1040   int num_sounds = getSoundListSize();
1041   int i, j;
1042
1043   if (sound_info != NULL)
1044     free(sound_info);
1045
1046   sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
1047   sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
1048
1049   /* initialize sound effect for all elements to "no sound" */
1050   for (i=0; i<MAX_NUM_ELEMENTS; i++)
1051     for (j=0; j<NUM_ACTIONS; j++)
1052       element_info[i].sound[j] = SND_UNDEFINED;
1053
1054   for (i=0; i<num_sounds; i++)
1055   {
1056     struct FileInfo *sound = getSoundListEntry(i);
1057     int len_effect_text = strlen(sound->token);
1058
1059     sound_effect_properties[i] = ACTION_OTHER;
1060     sound_info[i].loop = FALSE;
1061
1062     /* determine all loop sounds and identify certain sound classes */
1063
1064     for (j=0; element_action_info[j].suffix; j++)
1065     {
1066       int len_action_text = strlen(element_action_info[j].suffix);
1067
1068       if (len_action_text < len_effect_text &&
1069           strcmp(&sound->token[len_effect_text - len_action_text],
1070                  element_action_info[j].suffix) == 0)
1071       {
1072         sound_effect_properties[i] = element_action_info[j].value;
1073
1074         if (element_action_info[j].is_loop_sound)
1075           sound_info[i].loop = TRUE;
1076       }
1077     }
1078
1079     /* associate elements and some selected sound actions */
1080
1081     for (j=0; j<MAX_NUM_ELEMENTS; j++)
1082     {
1083       if (element_info[j].sound_class_name)
1084       {
1085         int len_class_text = strlen(element_info[j].sound_class_name);
1086
1087         if (len_class_text + 1 < len_effect_text &&
1088             strncmp(sound->token,
1089                     element_info[j].sound_class_name, len_class_text) == 0 &&
1090             sound->token[len_class_text] == '.')
1091         {
1092           int sound_action_value = sound_effect_properties[i];
1093
1094           element_info[j].sound[sound_action_value] = i;
1095         }
1096       }
1097     }
1098
1099     set_sound_parameters(i, sound->parameter);
1100   }
1101
1102   free(sound_effect_properties);
1103
1104 #if 0
1105   /* TEST ONLY */
1106   {
1107     int element = EL_SAND;
1108     int sound_action = ACTION_DIGGING;
1109     int j = 0;
1110
1111     while (element_action_info[j].suffix)
1112     {
1113       if (element_action_info[j].value == sound_action)
1114         printf("element %d, sound action '%s'  == %d\n",
1115                element, element_action_info[j].suffix,
1116                element_info_[element].sound[sound_action]);
1117       j++;
1118     }
1119   }
1120 #endif
1121 }
1122
1123 void InitElementProperties()
1124 {
1125   int i, j;
1126
1127   static int ep_amoebalive[] =
1128   {
1129     EL_AMOEBA_WET,
1130     EL_AMOEBA_DRY,
1131     EL_AMOEBA_FULL,
1132     EL_BD_AMOEBA
1133   };
1134   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
1135
1136   static int ep_amoeboid[] =
1137   {
1138     EL_AMOEBA_DEAD,
1139     EL_AMOEBA_WET,
1140     EL_AMOEBA_DRY,
1141     EL_AMOEBA_FULL,
1142     EL_BD_AMOEBA
1143   };
1144   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1145
1146   static int ep_schluessel[] =
1147   {
1148     EL_KEY1,
1149     EL_KEY2,
1150     EL_KEY3,
1151     EL_KEY4,
1152     EL_EM_KEY1,
1153     EL_EM_KEY2,
1154     EL_EM_KEY3,
1155     EL_EM_KEY4
1156   };
1157   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1158
1159   static int ep_pforte[] =
1160   {
1161     EL_GATE1,
1162     EL_GATE2,
1163     EL_GATE3,
1164     EL_GATE4,
1165     EL_GATE1_GRAY,
1166     EL_GATE2_GRAY,
1167     EL_GATE3_GRAY,
1168     EL_GATE4_GRAY,
1169     EL_EM_GATE1,
1170     EL_EM_GATE2,
1171     EL_EM_GATE3,
1172     EL_EM_GATE4,
1173     EL_EM_GATE1_GRAY,
1174     EL_EM_GATE2_GRAY,
1175     EL_EM_GATE3_GRAY,
1176     EL_EM_GATE4_GRAY,
1177     EL_SWITCHGATE_OPEN,
1178     EL_SWITCHGATE_OPENING,
1179     EL_SWITCHGATE_CLOSED,
1180     EL_SWITCHGATE_CLOSING,
1181     EL_TIMEGATE_OPEN,
1182     EL_TIMEGATE_OPENING,
1183     EL_TIMEGATE_CLOSED,
1184     EL_TIMEGATE_CLOSING,
1185     EL_TUBE_ALL,
1186     EL_TUBE_VERTICAL,
1187     EL_TUBE_HORIZONTAL,
1188     EL_TUBE_VERTICAL_LEFT,
1189     EL_TUBE_VERTICAL_RIGHT,
1190     EL_TUBE_HORIZONTAL_UP,
1191     EL_TUBE_HORIZONTAL_DOWN,
1192     EL_TUBE_LEFT_UP,
1193     EL_TUBE_LEFT_DOWN,
1194     EL_TUBE_RIGHT_UP,
1195     EL_TUBE_RIGHT_DOWN
1196   };
1197   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1198
1199   static int ep_solid[] =
1200   {
1201     EL_STEELWALL,
1202     EL_WALL,
1203     EL_WALL_GROWING,
1204     EL_WALL_GROWING_X,
1205     EL_WALL_GROWING_Y,
1206     EL_WALL_GROWING_XY,
1207     EL_BD_WALL,
1208     EL_WALL_CRUMBLED,
1209     EL_EXIT_CLOSED,
1210     EL_EXIT_OPENING,
1211     EL_EXIT_OPEN,
1212     EL_AMOEBA_DEAD,
1213     EL_AMOEBA_WET,
1214     EL_AMOEBA_DRY,
1215     EL_AMOEBA_FULL,
1216     EL_BD_AMOEBA,
1217     EL_QUICKSAND_FULL,
1218     EL_QUICKSAND_EMPTY,
1219     EL_QUICKSAND_FILLING,
1220     EL_QUICKSAND_EMPTYING,
1221     EL_MAGIC_WALL,
1222     EL_MAGIC_WALL_ACTIVE,
1223     EL_MAGIC_WALL_EMPTYING,
1224     EL_MAGIC_WALL_FILLING,
1225     EL_MAGIC_WALL_FULL,
1226     EL_MAGIC_WALL_DEAD,
1227     EL_BD_MAGIC_WALL,
1228     EL_BD_MAGIC_WALL_ACTIVE,
1229     EL_BD_MAGIC_WALL_EMPTYING,
1230     EL_BD_MAGIC_WALL_FULL,
1231     EL_BD_MAGIC_WALL_FILLING,
1232     EL_BD_MAGIC_WALL_DEAD,
1233     EL_GAMEOFLIFE,
1234     EL_BIOMAZE,
1235     EL_ACIDPOOL_TOPLEFT,
1236     EL_ACIDPOOL_TOPRIGHT,
1237     EL_ACIDPOOL_BOTTOMLEFT,
1238     EL_ACIDPOOL_BOTTOM,
1239     EL_ACIDPOOL_BOTTOMRIGHT,
1240     EL_SP_CHIP_SINGLE,
1241     EL_SP_CHIP_LEFT,
1242     EL_SP_CHIP_RIGHT,
1243     EL_SP_CHIP_UPPER,
1244     EL_SP_CHIP_LOWER,
1245     EL_SP_HARD_GRAY,
1246     EL_SP_HARD_GREEN,
1247     EL_SP_HARD_BLUE,
1248     EL_SP_HARD_RED,
1249     EL_SP_HARD_YELLOW,
1250     EL_SP_HARD_BASE1,
1251     EL_SP_HARD_BASE2,
1252     EL_SP_HARD_BASE3,
1253     EL_SP_HARD_BASE4,
1254     EL_SP_HARD_BASE5,
1255     EL_SP_HARD_BASE6,
1256     EL_SP_TERMINAL,
1257     EL_SP_TERMINAL_ACTIVE,
1258     EL_SP_EXIT_CLOSED,
1259     EL_SP_EXIT_OPEN,
1260     EL_INVISIBLE_STEELWALL,
1261     EL_INVISIBLE_STEELWALL_ACTIVE,
1262     EL_INVISIBLE_WALL,
1263     EL_INVISIBLE_WALL_ACTIVE,
1264     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1265     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1266     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1267     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1268     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1269     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1270     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1271     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1272     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1273     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1274     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1275     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1276     EL_SWITCHGATE_SWITCH_UP,
1277     EL_SWITCHGATE_SWITCH_DOWN,
1278     EL_LIGHT_SWITCH,
1279     EL_LIGHT_SWITCH_ACTIVE,
1280     EL_TIMEGATE_SWITCH,
1281     EL_TIMEGATE_SWITCH_ACTIVE,
1282     EL_SIGN_EXCLAMATION,
1283     EL_SIGN_RADIOACTIVITY,
1284     EL_SIGN_STOP,
1285     EL_SIGN_WHEELCHAIR,
1286     EL_SIGN_PARKING,
1287     EL_SIGN_ONEWAY,
1288     EL_SIGN_HEART,
1289     EL_SIGN_TRIANGLE,
1290     EL_SIGN_ROUND,
1291     EL_SIGN_EXIT,
1292     EL_SIGN_YINYANG,
1293     EL_SIGN_OTHER,
1294     EL_STEELWALL_SLANTED,
1295     EL_EMC_STEELWALL1,
1296     EL_EMC_STEELWALL2,
1297     EL_EMC_STEELWALL3,
1298     EL_EMC_STEELWALL4,
1299     EL_EMC_WALL_PILLAR_UPPER,
1300     EL_EMC_WALL_PILLAR_MIDDLE,
1301     EL_EMC_WALL_PILLAR_LOWER,
1302     EL_EMC_WALL4,
1303     EL_EMC_WALL5,
1304     EL_EMC_WALL6,
1305     EL_EMC_WALL7,
1306     EL_EMC_WALL8,
1307     EL_CRYSTAL,
1308     EL_WALL_PEARL,
1309     EL_WALL_CRYSTAL,
1310     EL_GATE1,
1311     EL_GATE2,
1312     EL_GATE3,
1313     EL_GATE4,
1314     EL_GATE1_GRAY,
1315     EL_GATE2_GRAY,
1316     EL_GATE3_GRAY,
1317     EL_GATE4_GRAY,
1318     EL_EM_GATE1,
1319     EL_EM_GATE2,
1320     EL_EM_GATE3,
1321     EL_EM_GATE4,
1322     EL_EM_GATE1_GRAY,
1323     EL_EM_GATE2_GRAY,
1324     EL_EM_GATE3_GRAY,
1325     EL_EM_GATE4_GRAY,
1326     EL_SWITCHGATE_OPEN,
1327     EL_SWITCHGATE_OPENING,
1328     EL_SWITCHGATE_CLOSED,
1329     EL_SWITCHGATE_CLOSING,
1330     EL_TIMEGATE_OPEN,
1331     EL_TIMEGATE_OPENING,
1332     EL_TIMEGATE_CLOSED,
1333     EL_TIMEGATE_CLOSING,
1334     EL_TUBE_ALL,
1335     EL_TUBE_VERTICAL,
1336     EL_TUBE_HORIZONTAL,
1337     EL_TUBE_VERTICAL_LEFT,
1338     EL_TUBE_VERTICAL_RIGHT,
1339     EL_TUBE_HORIZONTAL_UP,
1340     EL_TUBE_HORIZONTAL_DOWN,
1341     EL_TUBE_LEFT_UP,
1342     EL_TUBE_LEFT_DOWN,
1343     EL_TUBE_RIGHT_UP,
1344     EL_TUBE_RIGHT_DOWN
1345   };
1346   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1347
1348   static int ep_massive[] =
1349   {
1350     EL_STEELWALL,
1351     EL_ACID,
1352     EL_ACIDPOOL_TOPLEFT,
1353     EL_ACIDPOOL_TOPRIGHT,
1354     EL_ACIDPOOL_BOTTOMLEFT,
1355     EL_ACIDPOOL_BOTTOM,
1356     EL_ACIDPOOL_BOTTOMRIGHT,
1357     EL_SP_HARD_GRAY,
1358     EL_SP_HARD_GREEN,
1359     EL_SP_HARD_BLUE,
1360     EL_SP_HARD_RED,
1361     EL_SP_HARD_YELLOW,
1362     EL_SP_HARD_BASE1,
1363     EL_SP_HARD_BASE2,
1364     EL_SP_HARD_BASE3,
1365     EL_SP_HARD_BASE4,
1366     EL_SP_HARD_BASE5,
1367     EL_SP_HARD_BASE6,
1368     EL_INVISIBLE_STEELWALL,
1369     EL_INVISIBLE_STEELWALL_ACTIVE,
1370     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1371     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1372     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1373     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1374     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1375     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1376     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1377     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1378     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1379     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1380     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1381     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1382     EL_LIGHT_SWITCH,
1383     EL_LIGHT_SWITCH_ACTIVE,
1384     EL_SIGN_EXCLAMATION,
1385     EL_SIGN_RADIOACTIVITY,
1386     EL_SIGN_STOP,
1387     EL_SIGN_WHEELCHAIR,
1388     EL_SIGN_PARKING,
1389     EL_SIGN_ONEWAY,
1390     EL_SIGN_HEART,
1391     EL_SIGN_TRIANGLE,
1392     EL_SIGN_ROUND,
1393     EL_SIGN_EXIT,
1394     EL_SIGN_YINYANG,
1395     EL_SIGN_OTHER,
1396     EL_STEELWALL_SLANTED,
1397     EL_EMC_STEELWALL1,
1398     EL_EMC_STEELWALL2,
1399     EL_EMC_STEELWALL3,
1400     EL_EMC_STEELWALL4,
1401     EL_CRYSTAL,
1402     EL_GATE1,
1403     EL_GATE2,
1404     EL_GATE3,
1405     EL_GATE4,
1406     EL_GATE1_GRAY,
1407     EL_GATE2_GRAY,
1408     EL_GATE3_GRAY,
1409     EL_GATE4_GRAY,
1410     EL_EM_GATE1,
1411     EL_EM_GATE2,
1412     EL_EM_GATE3,
1413     EL_EM_GATE4,
1414     EL_EM_GATE1_GRAY,
1415     EL_EM_GATE2_GRAY,
1416     EL_EM_GATE3_GRAY,
1417     EL_EM_GATE4_GRAY,
1418     EL_SWITCHGATE_OPEN,
1419     EL_SWITCHGATE_OPENING,
1420     EL_SWITCHGATE_CLOSED,
1421     EL_SWITCHGATE_CLOSING,
1422     EL_TIMEGATE_OPEN,
1423     EL_TIMEGATE_OPENING,
1424     EL_TIMEGATE_CLOSED,
1425     EL_TIMEGATE_CLOSING,
1426     EL_TUBE_ALL,
1427     EL_TUBE_VERTICAL,
1428     EL_TUBE_HORIZONTAL,
1429     EL_TUBE_VERTICAL_LEFT,
1430     EL_TUBE_VERTICAL_RIGHT,
1431     EL_TUBE_HORIZONTAL_UP,
1432     EL_TUBE_HORIZONTAL_DOWN,
1433     EL_TUBE_LEFT_UP,
1434     EL_TUBE_LEFT_DOWN,
1435     EL_TUBE_RIGHT_UP,
1436     EL_TUBE_RIGHT_DOWN
1437   };
1438   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1439
1440   static int ep_slippery[] =
1441   {
1442     EL_WALL_CRUMBLED,
1443     EL_BD_WALL,
1444     EL_ROCK,
1445     EL_BD_ROCK,
1446     EL_EMERALD,
1447     EL_BD_DIAMOND,
1448     EL_EMERALD_YELLOW,
1449     EL_EMERALD_RED,
1450     EL_EMERALD_PURPLE,
1451     EL_DIAMOND,
1452     EL_BOMB,
1453     EL_NUT,
1454     EL_ROBOT_WHEEL_ACTIVE,
1455     EL_ROBOT_WHEEL,
1456     EL_TIME_ORB_FULL,
1457     EL_TIME_ORB_EMPTY,
1458     EL_LAMP_ACTIVE,
1459     EL_LAMP,
1460     EL_ACIDPOOL_TOPLEFT,
1461     EL_ACIDPOOL_TOPRIGHT,
1462     EL_SATELLITE,
1463     EL_SP_ZONK,
1464     EL_SP_INFOTRON,
1465     EL_SP_CHIP_SINGLE,
1466     EL_SP_CHIP_LEFT,
1467     EL_SP_CHIP_RIGHT,
1468     EL_SP_CHIP_UPPER,
1469     EL_SP_CHIP_LOWER,
1470     EL_SPEED_PILL,
1471     EL_STEELWALL_SLANTED,
1472     EL_PEARL,
1473     EL_CRYSTAL
1474   };
1475   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1476
1477   static int ep_enemy[] =
1478   {
1479     EL_BUG,
1480     EL_SPACESHIP,
1481     EL_BD_BUTTERFLY,
1482     EL_BD_FIREFLY,
1483     EL_YAMYAM,
1484     EL_DARK_YAMYAM,
1485     EL_ROBOT,
1486     EL_PACMAN,
1487     EL_SP_SNIKSNAK,
1488     EL_SP_ELECTRON
1489   };
1490   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1491
1492   static int ep_mauer[] =
1493   {
1494     EL_STEELWALL,
1495     EL_GATE1,
1496     EL_GATE2,
1497     EL_GATE3,
1498     EL_GATE4,
1499     EL_GATE1_GRAY,
1500     EL_GATE2_GRAY,
1501     EL_GATE3_GRAY,
1502     EL_GATE4_GRAY,
1503     EL_EM_GATE1,
1504     EL_EM_GATE2,
1505     EL_EM_GATE3,
1506     EL_EM_GATE4,
1507     EL_EM_GATE1_GRAY,
1508     EL_EM_GATE2_GRAY,
1509     EL_EM_GATE3_GRAY,
1510     EL_EM_GATE4_GRAY,
1511     EL_EXIT_CLOSED,
1512     EL_EXIT_OPENING,
1513     EL_EXIT_OPEN,
1514     EL_WALL,
1515     EL_WALL_CRUMBLED,
1516     EL_WALL_GROWING,
1517     EL_WALL_GROWING_X,
1518     EL_WALL_GROWING_Y,
1519     EL_WALL_GROWING_XY,
1520     EL_WALL_GROWING_ACTIVE,
1521     EL_BD_WALL,
1522     EL_SP_CHIP_SINGLE,
1523     EL_SP_CHIP_LEFT,
1524     EL_SP_CHIP_RIGHT,
1525     EL_SP_CHIP_UPPER,
1526     EL_SP_CHIP_LOWER,
1527     EL_SP_HARD_GRAY,
1528     EL_SP_HARD_GREEN,
1529     EL_SP_HARD_BLUE,
1530     EL_SP_HARD_RED,
1531     EL_SP_HARD_YELLOW,
1532     EL_SP_HARD_BASE1,
1533     EL_SP_HARD_BASE2,
1534     EL_SP_HARD_BASE3,
1535     EL_SP_HARD_BASE4,
1536     EL_SP_HARD_BASE5,
1537     EL_SP_HARD_BASE6,
1538     EL_SP_TERMINAL,
1539     EL_SP_TERMINAL_ACTIVE,
1540     EL_SP_EXIT_CLOSED,
1541     EL_SP_EXIT_OPEN,
1542     EL_INVISIBLE_STEELWALL,
1543     EL_INVISIBLE_STEELWALL_ACTIVE,
1544     EL_INVISIBLE_WALL,
1545     EL_INVISIBLE_WALL_ACTIVE,
1546     EL_STEELWALL_SLANTED,
1547     EL_EMC_STEELWALL1,
1548     EL_EMC_STEELWALL2,
1549     EL_EMC_STEELWALL3,
1550     EL_EMC_STEELWALL4,
1551     EL_EMC_WALL_PILLAR_UPPER,
1552     EL_EMC_WALL_PILLAR_MIDDLE,
1553     EL_EMC_WALL_PILLAR_LOWER,
1554     EL_EMC_WALL4,
1555     EL_EMC_WALL5,
1556     EL_EMC_WALL6,
1557     EL_EMC_WALL7,
1558     EL_EMC_WALL8
1559   };
1560   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1561
1562   static int ep_can_fall[] =
1563   {
1564     EL_ROCK,
1565     EL_BD_ROCK,
1566     EL_EMERALD,
1567     EL_BD_DIAMOND,
1568     EL_EMERALD_YELLOW,
1569     EL_EMERALD_RED,
1570     EL_EMERALD_PURPLE,
1571     EL_DIAMOND,
1572     EL_BOMB,
1573     EL_NUT,
1574     EL_AMOEBA_DROP,
1575     EL_QUICKSAND_FULL,
1576     EL_MAGIC_WALL_FULL,
1577     EL_BD_MAGIC_WALL_FULL,
1578     EL_TIME_ORB_FULL,
1579     EL_TIME_ORB_EMPTY,
1580     EL_SP_ZONK,
1581     EL_SP_INFOTRON,
1582     EL_SP_DISK_ORANGE,
1583     EL_PEARL,
1584     EL_CRYSTAL,
1585     EL_SPRING,
1586     EL_DX_SUPABOMB
1587   };
1588   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1589
1590   static int ep_can_smash[] =
1591   {
1592     EL_ROCK,
1593     EL_BD_ROCK,
1594     EL_EMERALD,
1595     EL_BD_DIAMOND,
1596     EL_EMERALD_YELLOW,
1597     EL_EMERALD_RED,
1598     EL_EMERALD_PURPLE,
1599     EL_DIAMOND,
1600     EL_KEY1,
1601     EL_KEY2,
1602     EL_KEY3,
1603     EL_KEY4,
1604     EL_EM_KEY1,
1605     EL_EM_KEY2,
1606     EL_EM_KEY3,
1607     EL_EM_KEY4,
1608     EL_BOMB,
1609     EL_NUT,
1610     EL_AMOEBA_DROP,
1611     EL_TIME_ORB_FULL,
1612     EL_TIME_ORB_EMPTY,
1613     EL_SP_ZONK,
1614     EL_SP_INFOTRON,
1615     EL_SP_DISK_ORANGE,
1616     EL_PEARL,
1617     EL_CRYSTAL,
1618     EL_SPRING,
1619     EL_DX_SUPABOMB
1620   };
1621   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1622
1623   static int ep_can_change[] =
1624   {
1625     EL_ROCK,
1626     EL_BD_ROCK,
1627     EL_EMERALD,
1628     EL_BD_DIAMOND,
1629     EL_EMERALD_YELLOW,
1630     EL_EMERALD_RED,
1631     EL_EMERALD_PURPLE,
1632     EL_DIAMOND
1633   };
1634   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1635
1636   static int ep_can_move[] =
1637   {
1638     EL_BUG,
1639     EL_SPACESHIP,
1640     EL_BD_BUTTERFLY,
1641     EL_BD_FIREFLY,
1642     EL_YAMYAM,
1643     EL_DARK_YAMYAM,
1644     EL_ROBOT,
1645     EL_PACMAN,
1646     EL_MOLE,
1647     EL_PENGUIN,
1648     EL_PIG,
1649     EL_DRAGON,
1650     EL_SATELLITE,
1651     EL_SP_SNIKSNAK,
1652     EL_SP_ELECTRON,
1653     EL_BALLOON,
1654     EL_SPRING
1655   };
1656   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1657
1658   static int ep_could_move[] =
1659   {
1660     EL_BUG_RIGHT,
1661     EL_BUG_UP,
1662     EL_BUG_LEFT,
1663     EL_BUG_DOWN,
1664     EL_SPACESHIP_RIGHT,
1665     EL_SPACESHIP_UP,
1666     EL_SPACESHIP_LEFT,
1667     EL_SPACESHIP_DOWN,
1668     EL_BD_BUTTERFLY_RIGHT,
1669     EL_BD_BUTTERFLY_UP,
1670     EL_BD_BUTTERFLY_LEFT,
1671     EL_BD_BUTTERFLY_DOWN,
1672     EL_BD_FIREFLY_RIGHT,
1673     EL_BD_FIREFLY_UP,
1674     EL_BD_FIREFLY_LEFT,
1675     EL_BD_FIREFLY_DOWN,
1676     EL_PACMAN_RIGHT,
1677     EL_PACMAN_UP,
1678     EL_PACMAN_LEFT,
1679     EL_PACMAN_DOWN
1680   };
1681   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1682
1683   static int ep_dont_touch[] =
1684   {
1685     EL_BUG,
1686     EL_SPACESHIP,
1687     EL_BD_BUTTERFLY,
1688     EL_BD_FIREFLY
1689   };
1690   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1691
1692   static int ep_dont_go_to[] =
1693   {
1694     EL_BUG,
1695     EL_SPACESHIP,
1696     EL_BD_BUTTERFLY,
1697     EL_BD_FIREFLY,
1698     EL_YAMYAM,
1699     EL_DARK_YAMYAM,
1700     EL_ROBOT,
1701     EL_PACMAN,
1702     EL_AMOEBA_DROP,
1703     EL_ACID,
1704     EL_SP_SNIKSNAK,
1705     EL_SP_ELECTRON,
1706     EL_SP_BUGGY_BASE_ACTIVE,
1707     EL_TRAP_ACTIVE,
1708     EL_LANDMINE
1709   };
1710   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1711
1712   static int ep_mampf2[] =
1713   {
1714     EL_SAND,
1715     EL_BUG,
1716     EL_SPACESHIP,
1717     EL_BD_BUTTERFLY,
1718     EL_BD_FIREFLY,
1719     EL_YAMYAM,
1720     EL_ROBOT,
1721     EL_PACMAN,
1722     EL_AMOEBA_DROP,
1723     EL_AMOEBA_DEAD,
1724     EL_AMOEBA_WET,
1725     EL_AMOEBA_DRY,
1726     EL_AMOEBA_FULL,
1727     EL_BD_AMOEBA,
1728     EL_EMERALD,
1729     EL_BD_DIAMOND,
1730     EL_EMERALD_YELLOW,
1731     EL_EMERALD_RED,
1732     EL_EMERALD_PURPLE,
1733     EL_DIAMOND,
1734     EL_PEARL,
1735     EL_CRYSTAL
1736   };
1737   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1738
1739   static int ep_bd_element[] =
1740   {
1741     EL_EMPTY,
1742     EL_SAND,
1743     EL_WALL_CRUMBLED,
1744     EL_BD_WALL,
1745     EL_ROCK,
1746     EL_BD_ROCK,
1747     EL_BD_DIAMOND,
1748     EL_BD_MAGIC_WALL,
1749     EL_EXIT_CLOSED,
1750     EL_EXIT_OPEN,
1751     EL_STEELWALL,
1752     EL_PLAYER1,
1753     EL_BD_FIREFLY,
1754     EL_BD_FIREFLY_1,
1755     EL_BD_FIREFLY_2,
1756     EL_BD_FIREFLY_3,
1757     EL_BD_FIREFLY_4,
1758     EL_BD_BUTTERFLY,
1759     EL_BD_BUTTERFLY_1,
1760     EL_BD_BUTTERFLY_2,
1761     EL_BD_BUTTERFLY_3,
1762     EL_BD_BUTTERFLY_4,
1763     EL_BD_AMOEBA,
1764     EL_CHAR_QUESTION
1765   };
1766   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1767
1768   static int ep_sb_element[] =
1769   {
1770     EL_EMPTY,
1771     EL_STEELWALL,
1772     EL_SOKOBAN_OBJECT,
1773     EL_SOKOBAN_FIELD_EMPTY,
1774     EL_SOKOBAN_FIELD_FULL,
1775     EL_PLAYER1,
1776     EL_INVISIBLE_STEELWALL
1777   };
1778   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1779
1780   static int ep_gem[] =
1781   {
1782     EL_EMERALD,
1783     EL_BD_DIAMOND,
1784     EL_EMERALD_YELLOW,
1785     EL_EMERALD_RED,
1786     EL_EMERALD_PURPLE,
1787     EL_DIAMOND
1788   };
1789   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1790
1791   static int ep_inactive[] =
1792   {
1793     EL_EMPTY,
1794     EL_SAND,
1795     EL_WALL,
1796     EL_BD_WALL,
1797     EL_WALL_CRUMBLED,
1798     EL_STEELWALL,
1799     EL_AMOEBA_DEAD,
1800     EL_QUICKSAND_EMPTY,
1801     EL_STONEBLOCK,
1802     EL_ROBOT_WHEEL,
1803     EL_KEY1,
1804     EL_KEY2,
1805     EL_KEY3,
1806     EL_KEY4,
1807     EL_EM_KEY1,
1808     EL_EM_KEY2,
1809     EL_EM_KEY3,
1810     EL_EM_KEY4,
1811     EL_GATE1,
1812     EL_GATE2,
1813     EL_GATE3,
1814     EL_GATE4,
1815     EL_GATE1_GRAY,
1816     EL_GATE2_GRAY,
1817     EL_GATE3_GRAY,
1818     EL_GATE4_GRAY,
1819     EL_EM_GATE1,
1820     EL_EM_GATE2,
1821     EL_EM_GATE3,
1822     EL_EM_GATE4,
1823     EL_EM_GATE1_GRAY,
1824     EL_EM_GATE2_GRAY,
1825     EL_EM_GATE3_GRAY,
1826     EL_EM_GATE4_GRAY,
1827     EL_DYNAMITE,
1828     EL_INVISIBLE_STEELWALL,
1829     EL_INVISIBLE_WALL,
1830     EL_INVISIBLE_SAND,
1831     EL_LAMP,
1832     EL_LAMP_ACTIVE,
1833     EL_WALL_EMERALD,
1834     EL_WALL_DIAMOND,
1835     EL_WALL_BD_DIAMOND,
1836     EL_WALL_EMERALD_YELLOW,
1837     EL_DYNABOMB_NR,
1838     EL_DYNABOMB_SZ,
1839     EL_DYNABOMB_XL,
1840     EL_SOKOBAN_OBJECT,
1841     EL_SOKOBAN_FIELD_EMPTY,
1842     EL_SOKOBAN_FIELD_FULL,
1843     EL_WALL_EMERALD_RED,
1844     EL_WALL_EMERALD_PURPLE,
1845     EL_ACIDPOOL_TOPLEFT,
1846     EL_ACIDPOOL_TOPRIGHT,
1847     EL_ACIDPOOL_BOTTOMLEFT,
1848     EL_ACIDPOOL_BOTTOM,
1849     EL_ACIDPOOL_BOTTOMRIGHT,
1850     EL_MAGIC_WALL,
1851     EL_MAGIC_WALL_DEAD,
1852     EL_BD_MAGIC_WALL,
1853     EL_BD_MAGIC_WALL_DEAD,
1854     EL_AMOEBA_TO_DIAMOND,
1855     EL_BLOCKED,
1856     EL_SP_EMPTY,
1857     EL_SP_BASE,
1858     EL_SP_PORT1_RIGHT,
1859     EL_SP_PORT1_DOWN,
1860     EL_SP_PORT1_LEFT,
1861     EL_SP_PORT1_UP,
1862     EL_SP_PORT2_RIGHT,
1863     EL_SP_PORT2_DOWN,
1864     EL_SP_PORT2_LEFT,
1865     EL_SP_PORT2_UP,
1866     EL_SP_PORT_X,
1867     EL_SP_PORT_Y,
1868     EL_SP_PORT_XY,
1869     EL_SP_DISK_RED,
1870     EL_SP_DISK_YELLOW,
1871     EL_SP_CHIP_SINGLE,
1872     EL_SP_CHIP_LEFT,
1873     EL_SP_CHIP_RIGHT,
1874     EL_SP_CHIP_UPPER,
1875     EL_SP_CHIP_LOWER,
1876     EL_SP_HARD_GRAY,
1877     EL_SP_HARD_GREEN,
1878     EL_SP_HARD_BLUE,
1879     EL_SP_HARD_RED,
1880     EL_SP_HARD_YELLOW,
1881     EL_SP_HARD_BASE1,
1882     EL_SP_HARD_BASE2,
1883     EL_SP_HARD_BASE3,
1884     EL_SP_HARD_BASE4,
1885     EL_SP_HARD_BASE5,
1886     EL_SP_HARD_BASE6,
1887     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1888     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1889     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1890     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1891     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1892     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1893     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1894     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1895     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1896     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1897     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1898     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1899     EL_SIGN_EXCLAMATION,
1900     EL_SIGN_RADIOACTIVITY,
1901     EL_SIGN_STOP,
1902     EL_SIGN_WHEELCHAIR,
1903     EL_SIGN_PARKING,
1904     EL_SIGN_ONEWAY,
1905     EL_SIGN_HEART,
1906     EL_SIGN_TRIANGLE,
1907     EL_SIGN_ROUND,
1908     EL_SIGN_EXIT,
1909     EL_SIGN_YINYANG,
1910     EL_SIGN_OTHER,
1911     EL_STEELWALL_SLANTED,
1912     EL_EMC_STEELWALL1,
1913     EL_EMC_STEELWALL2,
1914     EL_EMC_STEELWALL3,
1915     EL_EMC_STEELWALL4,
1916     EL_EMC_WALL_PILLAR_UPPER,
1917     EL_EMC_WALL_PILLAR_MIDDLE,
1918     EL_EMC_WALL_PILLAR_LOWER,
1919     EL_EMC_WALL4,
1920     EL_EMC_WALL5,
1921     EL_EMC_WALL6,
1922     EL_EMC_WALL7,
1923     EL_EMC_WALL8
1924   };
1925   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1926
1927   static int ep_explosive[] =
1928   {
1929     EL_BOMB,
1930     EL_DYNAMITE_ACTIVE,
1931     EL_DYNAMITE,
1932     EL_DYNABOMB_PLAYER1_ACTIVE,
1933     EL_DYNABOMB_PLAYER2_ACTIVE,
1934     EL_DYNABOMB_PLAYER3_ACTIVE,
1935     EL_DYNABOMB_PLAYER4_ACTIVE,
1936     EL_DYNABOMB_NR,
1937     EL_DYNABOMB_SZ,
1938     EL_DYNABOMB_XL,
1939     EL_BUG,
1940     EL_MOLE,
1941     EL_PENGUIN,
1942     EL_PIG,
1943     EL_DRAGON,
1944     EL_SATELLITE,
1945     EL_SP_DISK_RED,
1946     EL_SP_DISK_ORANGE,
1947     EL_SP_DISK_YELLOW,
1948     EL_SP_SNIKSNAK,
1949     EL_SP_ELECTRON,
1950     EL_DX_SUPABOMB
1951   };
1952   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1953
1954   static int ep_mampf3[] =
1955   {
1956     EL_EMERALD,
1957     EL_BD_DIAMOND,
1958     EL_EMERALD_YELLOW,
1959     EL_EMERALD_RED,
1960     EL_EMERALD_PURPLE,
1961     EL_DIAMOND,
1962     EL_PEARL,
1963     EL_CRYSTAL
1964   };
1965   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1966
1967   static int ep_pushable[] =
1968   {
1969     EL_ROCK,
1970     EL_BD_ROCK,
1971     EL_BOMB,
1972     EL_NUT,
1973     EL_TIME_ORB_EMPTY,
1974     EL_SOKOBAN_FIELD_FULL,
1975     EL_SOKOBAN_OBJECT,
1976     EL_SATELLITE,
1977     EL_SP_ZONK,
1978     EL_SP_DISK_ORANGE,
1979     EL_SP_DISK_YELLOW,
1980     EL_BALLOON,
1981     EL_SPRING,
1982     EL_DX_SUPABOMB
1983   };
1984   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1985
1986   static int ep_player[] =
1987   {
1988     EL_PLAYER1,
1989     EL_PLAYER2,
1990     EL_PLAYER3,
1991     EL_PLAYER4
1992   };
1993   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1994
1995   static int ep_has_content[] =
1996   {
1997     EL_YAMYAM,
1998     EL_AMOEBA_WET,
1999     EL_AMOEBA_DRY,
2000     EL_AMOEBA_FULL,
2001     EL_BD_AMOEBA
2002   };
2003   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
2004
2005   static int ep_eatable[] =
2006   {
2007     EL_SAND,
2008     EL_SP_BASE,
2009     EL_SP_BUGGY_BASE,
2010     EL_SP_BUGGY_BASE_ACTIVATING,
2011     EL_TRAP,
2012     EL_INVISIBLE_SAND,
2013     EL_INVISIBLE_SAND_ACTIVE
2014   };
2015   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
2016
2017   static int ep_sp_element[] =
2018   {
2019     EL_SP_EMPTY,
2020     EL_SP_ZONK,
2021     EL_SP_BASE,
2022     EL_SP_MURPHY,
2023     EL_SP_INFOTRON,
2024     EL_SP_CHIP_SINGLE,
2025     EL_SP_HARD_GRAY,
2026     EL_SP_EXIT_CLOSED,
2027     EL_SP_EXIT_OPEN,
2028     EL_SP_DISK_ORANGE,
2029     EL_SP_PORT1_RIGHT,
2030     EL_SP_PORT1_DOWN,
2031     EL_SP_PORT1_LEFT,
2032     EL_SP_PORT1_UP,
2033     EL_SP_PORT2_RIGHT,
2034     EL_SP_PORT2_DOWN,
2035     EL_SP_PORT2_LEFT,
2036     EL_SP_PORT2_UP,
2037     EL_SP_SNIKSNAK,
2038     EL_SP_DISK_YELLOW,
2039     EL_SP_TERMINAL,
2040     EL_SP_DISK_RED,
2041     EL_SP_PORT_Y,
2042     EL_SP_PORT_X,
2043     EL_SP_PORT_XY,
2044     EL_SP_ELECTRON,
2045     EL_SP_BUGGY_BASE,
2046     EL_SP_CHIP_LEFT,
2047     EL_SP_CHIP_RIGHT,
2048     EL_SP_HARD_BASE1,
2049     EL_SP_HARD_GREEN,
2050     EL_SP_HARD_BLUE,
2051     EL_SP_HARD_RED,
2052     EL_SP_HARD_YELLOW,
2053     EL_SP_HARD_BASE2,
2054     EL_SP_HARD_BASE3,
2055     EL_SP_HARD_BASE4,
2056     EL_SP_HARD_BASE5,
2057     EL_SP_HARD_BASE6,
2058     EL_SP_CHIP_UPPER,
2059     EL_SP_CHIP_LOWER,
2060     /* additional elements that appeared in newer Supaplex levels */
2061     EL_INVISIBLE_WALL,
2062     /* more than one murphy in a level results in an inactive clone */
2063     EL_SP_MURPHY_CLONE
2064   };
2065   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
2066
2067   static int ep_quick_gate[] =
2068   {
2069     EL_EM_GATE1,
2070     EL_EM_GATE2,
2071     EL_EM_GATE3,
2072     EL_EM_GATE4,
2073     EL_EM_GATE1_GRAY,
2074     EL_EM_GATE2_GRAY,
2075     EL_EM_GATE3_GRAY,
2076     EL_EM_GATE4_GRAY,
2077     EL_SP_PORT1_LEFT,
2078     EL_SP_PORT2_LEFT,
2079     EL_SP_PORT1_RIGHT,
2080     EL_SP_PORT2_RIGHT,
2081     EL_SP_PORT1_UP,
2082     EL_SP_PORT2_UP,
2083     EL_SP_PORT1_DOWN,
2084     EL_SP_PORT2_DOWN,
2085     EL_SP_PORT_X,
2086     EL_SP_PORT_Y,
2087     EL_SP_PORT_XY,
2088     EL_SWITCHGATE_OPEN,
2089     EL_TIMEGATE_OPEN
2090   };
2091   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
2092
2093   static int ep_over_player[] =
2094   {
2095     EL_SP_PORT1_LEFT,
2096     EL_SP_PORT2_LEFT,
2097     EL_SP_PORT1_RIGHT,
2098     EL_SP_PORT2_RIGHT,
2099     EL_SP_PORT1_UP,
2100     EL_SP_PORT2_UP,
2101     EL_SP_PORT1_DOWN,
2102     EL_SP_PORT2_DOWN,
2103     EL_SP_PORT_X,
2104     EL_SP_PORT_Y,
2105     EL_SP_PORT_XY,
2106     EL_TUBE_ALL,
2107     EL_TUBE_VERTICAL,
2108     EL_TUBE_HORIZONTAL,
2109     EL_TUBE_VERTICAL_LEFT,
2110     EL_TUBE_VERTICAL_RIGHT,
2111     EL_TUBE_HORIZONTAL_UP,
2112     EL_TUBE_HORIZONTAL_DOWN,
2113     EL_TUBE_LEFT_UP,
2114     EL_TUBE_LEFT_DOWN,
2115     EL_TUBE_RIGHT_UP,
2116     EL_TUBE_RIGHT_DOWN
2117   };
2118   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
2119
2120   static int ep_active_bomb[] =
2121   {
2122     EL_DYNAMITE_ACTIVE,
2123     EL_DYNABOMB_PLAYER1_ACTIVE,
2124     EL_DYNABOMB_PLAYER2_ACTIVE,
2125     EL_DYNABOMB_PLAYER3_ACTIVE,
2126     EL_DYNABOMB_PLAYER4_ACTIVE
2127   };
2128   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
2129
2130   static int ep_belt[] =
2131   {
2132     EL_CONVEYOR_BELT1_LEFT,
2133     EL_CONVEYOR_BELT1_MIDDLE,
2134     EL_CONVEYOR_BELT1_RIGHT,
2135     EL_CONVEYOR_BELT2_LEFT,
2136     EL_CONVEYOR_BELT2_MIDDLE,
2137     EL_CONVEYOR_BELT2_RIGHT,
2138     EL_CONVEYOR_BELT3_LEFT,
2139     EL_CONVEYOR_BELT3_MIDDLE,
2140     EL_CONVEYOR_BELT3_RIGHT,
2141     EL_CONVEYOR_BELT4_LEFT,
2142     EL_CONVEYOR_BELT4_MIDDLE,
2143     EL_CONVEYOR_BELT4_RIGHT,
2144   };
2145   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2146
2147   static int ep_belt_active[] =
2148   {
2149     EL_CONVEYOR_BELT1_LEFT_ACTIVE,
2150     EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
2151     EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
2152     EL_CONVEYOR_BELT2_LEFT_ACTIVE,
2153     EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
2154     EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
2155     EL_CONVEYOR_BELT3_LEFT_ACTIVE,
2156     EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
2157     EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
2158     EL_CONVEYOR_BELT4_LEFT_ACTIVE,
2159     EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
2160     EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
2161   };
2162   static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
2163
2164   static int ep_belt_switch[] =
2165   {
2166     EL_CONVEYOR_BELT1_SWITCH_LEFT,
2167     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2168     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2169     EL_CONVEYOR_BELT2_SWITCH_LEFT,
2170     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2171     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2172     EL_CONVEYOR_BELT3_SWITCH_LEFT,
2173     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2174     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2175     EL_CONVEYOR_BELT4_SWITCH_LEFT,
2176     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2177     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2178   };
2179   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2180
2181   static int ep_tube[] =
2182   {
2183     EL_TUBE_ALL,
2184     EL_TUBE_VERTICAL,
2185     EL_TUBE_HORIZONTAL,
2186     EL_TUBE_VERTICAL_LEFT,
2187     EL_TUBE_VERTICAL_RIGHT,
2188     EL_TUBE_HORIZONTAL_UP,
2189     EL_TUBE_HORIZONTAL_DOWN,
2190     EL_TUBE_LEFT_UP,
2191     EL_TUBE_LEFT_DOWN,
2192     EL_TUBE_RIGHT_UP,
2193     EL_TUBE_RIGHT_DOWN
2194   };
2195   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2196
2197   static long ep1_bit[] =
2198   {
2199     EP_BIT_AMOEBALIVE,
2200     EP_BIT_AMOEBOID,
2201     EP_BIT_SCHLUESSEL,
2202     EP_BIT_PFORTE,
2203     EP_BIT_SOLID,
2204     EP_BIT_MASSIVE,
2205     EP_BIT_SLIPPERY,
2206     EP_BIT_ENEMY,
2207     EP_BIT_MAUER,
2208     EP_BIT_CAN_FALL,
2209     EP_BIT_CAN_SMASH,
2210     EP_BIT_CAN_CHANGE,
2211     EP_BIT_CAN_MOVE,
2212     EP_BIT_COULD_MOVE,
2213     EP_BIT_DONT_TOUCH,
2214     EP_BIT_DONT_GO_TO,
2215     EP_BIT_MAMPF2,
2216     EP_BIT_BD_ELEMENT,
2217     EP_BIT_SB_ELEMENT,
2218     EP_BIT_GEM,
2219     EP_BIT_INACTIVE,
2220     EP_BIT_EXPLOSIVE,
2221     EP_BIT_MAMPF3,
2222     EP_BIT_PUSHABLE,
2223     EP_BIT_PLAYER,
2224     EP_BIT_HAS_CONTENT,
2225     EP_BIT_EATABLE,
2226     EP_BIT_SP_ELEMENT,
2227     EP_BIT_QUICK_GATE,
2228     EP_BIT_OVER_PLAYER,
2229     EP_BIT_ACTIVE_BOMB
2230   };
2231   static long ep2_bit[] =
2232   {
2233     EP_BIT_BELT,
2234     EP_BIT_BELT_ACTIVE,
2235     EP_BIT_BELT_SWITCH,
2236     EP_BIT_TUBE
2237   };
2238   static int *ep1_array[] =
2239   {
2240     ep_amoebalive,
2241     ep_amoeboid,
2242     ep_schluessel,
2243     ep_pforte,
2244     ep_solid,
2245     ep_massive,
2246     ep_slippery,
2247     ep_enemy,
2248     ep_mauer,
2249     ep_can_fall,
2250     ep_can_smash,
2251     ep_can_change,
2252     ep_can_move,
2253     ep_could_move,
2254     ep_dont_touch,
2255     ep_dont_go_to,
2256     ep_mampf2,
2257     ep_bd_element,
2258     ep_sb_element,
2259     ep_gem,
2260     ep_inactive,
2261     ep_explosive,
2262     ep_mampf3,
2263     ep_pushable,
2264     ep_player,
2265     ep_has_content,
2266     ep_eatable,
2267     ep_sp_element,
2268     ep_quick_gate,
2269     ep_over_player,
2270     ep_active_bomb
2271   };
2272   static int *ep2_array[] =
2273   {
2274     ep_belt,
2275     ep_belt_active,
2276     ep_belt_switch,
2277     ep_tube
2278   };
2279   static int *ep1_num[] =
2280   {
2281     &ep_amoebalive_num,
2282     &ep_amoeboid_num,
2283     &ep_schluessel_num,
2284     &ep_pforte_num,
2285     &ep_solid_num,
2286     &ep_massive_num,
2287     &ep_slippery_num,
2288     &ep_enemy_num,
2289     &ep_mauer_num,
2290     &ep_can_fall_num,
2291     &ep_can_smash_num,
2292     &ep_can_change_num,
2293     &ep_can_move_num,
2294     &ep_could_move_num,
2295     &ep_dont_touch_num,
2296     &ep_dont_go_to_num,
2297     &ep_mampf2_num,
2298     &ep_bd_element_num,
2299     &ep_sb_element_num,
2300     &ep_gem_num,
2301     &ep_inactive_num,
2302     &ep_explosive_num,
2303     &ep_mampf3_num,
2304     &ep_pushable_num,
2305     &ep_player_num,
2306     &ep_has_content_num,
2307     &ep_eatable_num,
2308     &ep_sp_element_num,
2309     &ep_quick_gate_num,
2310     &ep_over_player_num,
2311     &ep_active_bomb_num
2312   };
2313   static int *ep2_num[] =
2314   {
2315     &ep_belt_num,
2316     &ep_belt_active_num,
2317     &ep_belt_switch_num,
2318     &ep_tube_num
2319   };
2320   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2321   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2322
2323   for (i=0; i<MAX_NUM_ELEMENTS; i++)
2324   {
2325     Properties1[i] = 0;
2326     Properties2[i] = 0;
2327   }
2328
2329   for (i=0; i<num_properties1; i++)
2330     for (j=0; j<*(ep1_num[i]); j++)
2331       Properties1[(ep1_array[i])[j]] |= ep1_bit[i];
2332   for (i=0; i<num_properties2; i++)
2333     for (j=0; j<*(ep2_num[i]); j++)
2334       Properties2[(ep2_array[i])[j]] |= ep2_bit[i];
2335
2336   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2337     Properties1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2338 }
2339
2340 void Execute_Command(char *command)
2341 {
2342   if (strcmp(command, "print graphicsinfo.conf") == 0)
2343   {
2344     int i;
2345
2346     printf("# You can configure additional/alternative image files here.\n");
2347     printf("# (The images below are default and therefore commented out.)\n");
2348     printf("\n");
2349     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2350     printf("\n");
2351     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2352     printf("\n");
2353
2354     for (i=0; image_config[i].token != NULL; i++)
2355       printf("# %s\n",
2356              getFormattedSetupEntry(image_config[i].token,
2357                                     image_config[i].value));
2358
2359     exit(0);
2360   }
2361   else if (strcmp(command, "print soundsinfo.conf") == 0)
2362   {
2363     int i;
2364
2365     printf("# You can configure additional/alternative sound files here.\n");
2366     printf("# (The sounds below are default and therefore commented out.)\n");
2367     printf("\n");
2368     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2369     printf("\n");
2370     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2371     printf("\n");
2372
2373     for (i=0; sound_config[i].token != NULL; i++)
2374       printf("# %s\n",
2375              getFormattedSetupEntry(sound_config[i].token,
2376                                     sound_config[i].value));
2377
2378     exit(0);
2379   }
2380   else if (strcmp(command, "print musicinfo.conf") == 0)
2381   {
2382     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2383     printf("\n");
2384     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2385     printf("\n");
2386     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2387
2388     exit(0);
2389   }
2390   else if (strncmp(command, "dump level ", 11) == 0)
2391   {
2392     char *filename = &command[11];
2393
2394     if (access(filename, F_OK) != 0)
2395       Error(ERR_EXIT, "cannot open file '%s'", filename);
2396
2397     LoadLevelFromFilename(filename);
2398     DumpLevel(&level);
2399
2400     exit(0);
2401   }
2402   else if (strncmp(command, "dump tape ", 10) == 0)
2403   {
2404     char *filename = &command[10];
2405
2406     if (access(filename, F_OK) != 0)
2407       Error(ERR_EXIT, "cannot open file '%s'", filename);
2408
2409     LoadTapeFromFilename(filename);
2410     DumpTape(&tape);
2411
2412     exit(0);
2413   }
2414   else if (strncmp(command, "autoplay ", 9) == 0)
2415   {
2416     char *str_copy = getStringCopy(&command[9]);
2417     char *str_ptr = strchr(str_copy, ' ');
2418
2419     global.autoplay_leveldir = str_copy;
2420     global.autoplay_level_nr = -1;
2421
2422     if (str_ptr != NULL)
2423     {
2424       *str_ptr++ = '\0';                        /* terminate leveldir string */
2425       global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
2426     }
2427   }
2428   else
2429   {
2430     Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
2431   }
2432 }
2433
2434 void CloseAllAndExit(int exit_value)
2435 {
2436   StopSounds();
2437   FreeAllSounds();
2438   FreeAllMusic();
2439   CloseAudio();         /* called after freeing sounds (needed for SDL) */
2440
2441   FreeAllImages();
2442   FreeTileClipmasks();
2443
2444   if (bitmap_font_initial)
2445     FreeBitmap(bitmap_font_initial);
2446
2447   CloseVideoDisplay();
2448   ClosePlatformDependantStuff();
2449
2450   exit(exit_value);
2451 }