rnd-20020609-1-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 static char *image_filename[NUM_PICTURES] =
30 {
31   "RocksScreen.pcx",
32   "RocksDoor.pcx",
33   "RocksHeroes.pcx",
34   "RocksToons.pcx",
35   "RocksSP.pcx",
36   "RocksDC.pcx",
37   "RocksMore.pcx",
38   "RocksFont.pcx",
39   "RocksFont2.pcx",
40   "RocksFont3.pcx"
41 }; 
42
43 static void InitSetup(void);
44 static void InitPlayerInfo(void);
45 static void InitLevelInfo(void);
46 static void InitArtworkInfo(void);
47 static void InitLevelArtworkInfo(void);
48 static void InitNetworkServer(void);
49 static void InitMixer(void);
50 static void InitSound(void);
51 static void InitGfx(void);
52 static void InitGfxBackground(void);
53 static void InitGadgets(void);
54 static void InitElementProperties(void);
55 static void Execute_Debug_Command(char *);
56
57 void OpenAll(void)
58 {
59   if (options.debug_command)
60   {
61     Execute_Debug_Command(options.debug_command);
62
63     exit(0);
64   }
65
66   if (options.serveronly)
67   {
68 #if defined(PLATFORM_UNIX)
69     NetworkServer(options.server_port, options.serveronly);
70 #else
71     Error(ERR_WARN, "networking only supported in Unix version");
72 #endif
73     exit(0);    /* never reached */
74   }
75
76   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
77                   PROGRAM_TITLE_STRING, getWindowTitleString(),
78                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
79                   MSDOS_POINTER_FILENAME,
80                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
81
82   InitSetup();
83   InitPlayerInfo();
84   InitArtworkInfo();            /* needed before loading gfx, sound & music */
85
86   InitCounter();
87   InitMixer();
88   InitJoysticks();
89   InitRND(NEW_RANDOMIZE);
90
91   InitVideoDisplay();
92   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
93                   setup.fullscreen);
94
95   InitEventFilter(FilterMouseMotionEvents);
96
97   InitGfx();
98   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
99
100   InitLevelInfo();
101   InitLevelArtworkInfo();
102   InitGadgets();                /* needs to know number of level series */
103   InitSound();                  /* needs to know current level directory */
104
105   InitGfxBackground();
106   InitToons();
107
108   DrawMainMenu();
109
110   InitNetworkServer();
111 }
112
113 void InitSetup()
114 {
115   LoadSetup();                                  /* global setup info */
116 }
117
118 void InitPlayerInfo()
119 {
120   int i;
121
122   /* choose default local player */
123   local_player = &stored_player[0];
124
125   for (i=0; i<MAX_PLAYERS; i++)
126     stored_player[i].connected = FALSE;
127
128   local_player->connected = TRUE;
129 }
130
131 void InitLevelInfo()
132 {
133   LoadLevelInfo();                              /* global level info */
134   LoadLevelSetup_LastSeries();                  /* last played series info */
135   LoadLevelSetup_SeriesInfo();                  /* last played level info */
136 }
137
138 void InitArtworkInfo()
139 {
140   LoadArtworkInfo();
141 }
142
143 void InitLevelArtworkInfo()
144 {
145   LoadLevelArtworkInfo();
146 }
147
148 void InitNetworkServer()
149 {
150 #if defined(PLATFORM_UNIX)
151   int nr_wanted;
152 #endif
153
154   if (!options.network)
155     return;
156
157 #if defined(PLATFORM_UNIX)
158   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
159
160   if (!ConnectToServer(options.server_host, options.server_port))
161     Error(ERR_EXIT, "cannot connect to network game server");
162
163   SendToServer_PlayerName(setup.player_name);
164   SendToServer_ProtocolVersion();
165
166   if (nr_wanted)
167     SendToServer_NrWanted(nr_wanted);
168 #endif
169 }
170
171 static void InitMixer()
172 {
173   OpenAudio();
174   InitSoundList(sound_effects, NUM_SOUND_EFFECTS);
175
176   StartMixer();
177 }
178
179 static void InitSound()
180 {
181   /* load custom sounds and music */
182   InitReloadSounds(artwork.snd_current->name);
183   InitReloadMusic(artwork.mus_current->name);
184
185   /* initialize sound effect lookup table for element actions */
186   InitGameSound();
187 }
188
189 static void InitTileClipmasks()
190 {
191 #if defined(TARGET_X11)
192   XGCValues clip_gc_values;
193   unsigned long clip_gc_valuemask;
194
195 #if defined(TARGET_X11_NATIVE)
196   GC copy_clipmask_gc;
197
198   static struct
199   {
200     int start;
201     int count;
202   }
203   tile_needs_clipping[] =
204   {
205     { GFX_SPIELER1_UP, 4 },
206     { GFX_SPIELER1_DOWN, 4 },
207     { GFX_SPIELER1_LEFT, 4 },
208     { GFX_SPIELER1_RIGHT, 4 },
209     { GFX_SPIELER1_PUSH_LEFT, 4 },
210     { GFX_SPIELER1_PUSH_RIGHT, 4 },
211     { GFX_SPIELER2_UP, 4 },
212     { GFX_SPIELER2_DOWN, 4 },
213     { GFX_SPIELER2_LEFT, 4 },
214     { GFX_SPIELER2_RIGHT, 4 },
215     { GFX_SPIELER2_PUSH_LEFT, 4 },
216     { GFX_SPIELER2_PUSH_RIGHT, 4 },
217     { GFX_SPIELER3_UP, 4 },
218     { GFX_SPIELER3_DOWN, 4 },
219     { GFX_SPIELER3_LEFT, 4 },
220     { GFX_SPIELER3_RIGHT, 4 },
221     { GFX_SPIELER3_PUSH_LEFT, 4 },
222     { GFX_SPIELER3_PUSH_RIGHT, 4 },
223     { GFX_SPIELER4_UP, 4 },
224     { GFX_SPIELER4_DOWN, 4 },
225     { GFX_SPIELER4_LEFT, 4 },
226     { GFX_SPIELER4_RIGHT, 4 },
227     { GFX_SPIELER4_PUSH_LEFT, 4 },
228     { GFX_SPIELER4_PUSH_RIGHT, 4 },
229     { GFX_SP_MURPHY, 1 },
230     { GFX_MURPHY_GO_LEFT, 3 },
231     { GFX_MURPHY_GO_RIGHT, 3 },
232     { GFX_MURPHY_SNAP_UP, 1 },
233     { GFX_MURPHY_SNAP_DOWN, 1 },
234     { GFX_MURPHY_SNAP_RIGHT, 1 },
235     { GFX_MURPHY_SNAP_LEFT, 1 },
236     { GFX_MURPHY_PUSH_RIGHT, 1 },
237     { GFX_MURPHY_PUSH_LEFT, 1 },
238     { GFX_GEBLUBBER, 4 },
239     { GFX_DYNAMIT, 7 },
240     { GFX_DYNABOMB, 4 },
241     { GFX_EXPLOSION, 8 },
242     { GFX_SOKOBAN_OBJEKT, 1 },
243     { GFX_FUNKELN_BLAU, 3 },
244     { GFX_FUNKELN_WEISS, 3 },
245     { GFX2_SHIELD_PASSIVE, 3 },
246     { GFX2_SHIELD_ACTIVE, 3 },
247     { -1, 0 }
248   };
249 #endif /* TARGET_X11_NATIVE */
250 #endif /* TARGET_X11 */
251
252   int i;
253
254   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
255   for(i=0; i<NUM_TILES; i++)
256     tile_clipmask[i] = None;
257
258 #if defined(TARGET_X11)
259   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
260      often very slow when preparing a masked XCopyArea() for big Pixmaps.
261      To prevent this, create small (tile-sized) mask Pixmaps which will then
262      be set much faster with XSetClipOrigin() and speed things up a lot. */
263
264   clip_gc_values.graphics_exposures = False;
265   clip_gc_valuemask = GCGraphicsExposures;
266   tile_clip_gc =
267     XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
268
269   for(i=0; i<NUM_BITMAPS; i++)
270   {
271     if (pix[i]->clip_mask)
272     {
273       clip_gc_values.graphics_exposures = False;
274       clip_gc_values.clip_mask = pix[i]->clip_mask;
275       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
276       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
277                                          clip_gc_valuemask, &clip_gc_values);
278     }
279   }
280
281 #if defined(TARGET_X11_NATIVE)
282
283   /* create graphic context structures needed for clipping */
284   clip_gc_values.graphics_exposures = False;
285   clip_gc_valuemask = GCGraphicsExposures;
286   copy_clipmask_gc =
287     XCreateGC(display, pix[PIX_BACK]->clip_mask,
288               clip_gc_valuemask, &clip_gc_values);
289
290   /* create only those clipping Pixmaps we really need */
291   for(i=0; tile_needs_clipping[i].start>=0; i++)
292   {
293     int j;
294
295     for(j=0; j<tile_needs_clipping[i].count; j++)
296     {
297       int tile = tile_needs_clipping[i].start + j;
298       int graphic = tile;
299       int src_x, src_y;
300       int pixmap_nr;
301       Pixmap src_pixmap;
302
303       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
304       src_pixmap = pix[pixmap_nr]->clip_mask;
305
306       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
307                                           TILEX, TILEY, 1);
308
309       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
310                 src_x, src_y, TILEX, TILEY, 0, 0);
311     }
312   }
313
314   XFreeGC(display, copy_clipmask_gc);
315
316 #endif /* TARGET_X11_NATIVE */
317 #endif /* TARGET_X11 */
318 }
319
320 void FreeTileClipmasks()
321 {
322 #if defined(TARGET_X11)
323   int i;
324
325   for(i=0; i<NUM_TILES; i++)
326   {
327     if (tile_clipmask[i] != None)
328     {
329       XFreePixmap(display, tile_clipmask[i]);
330       tile_clipmask[i] = None;
331     }
332   }
333
334   if (tile_clip_gc)
335     XFreeGC(display, tile_clip_gc);
336   tile_clip_gc = None;
337
338   for(i=0; i<NUM_BITMAPS; i++)
339   {
340     if (pix[i] != NULL && pix[i]->stored_clip_gc)
341     {
342       XFreeGC(display, pix[i]->stored_clip_gc);
343       pix[i]->stored_clip_gc = None;
344     }
345   }
346 #endif /* TARGET_X11 */
347 }
348
349 void InitGfx()
350 {
351   int i;
352
353   /* initialize some global variables */
354   global.frames_per_second = 0;
355   global.fps_slowdown = FALSE;
356   global.fps_slowdown_factor = 1;
357
358   /* initialize screen properties */
359   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
360                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
361   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
362   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
363   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
364
365   /* create additional image buffers for double-buffering */
366   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
367   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
368
369   pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
370
371   InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
372
373   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
374   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
375
376   DrawInitText("Loading graphics:", 120, FC_GREEN);
377
378   for(i=0; i<NUM_PICTURES; i++)
379   {
380     if (i != PIX_SMALLFONT)
381     {
382       DrawInitText(image_filename[i], 150, FC_YELLOW);
383
384       pix[i] = LoadCustomImage(image_filename[i]);
385     }
386   }
387
388   InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
389
390   InitTileClipmasks();
391 }
392
393 void InitGfxBackground()
394 {
395   int x, y;
396
397   drawto = backbuffer;
398   fieldbuffer = pix[PIX_DB_FIELD];
399   SetDrawtoField(DRAW_BACKBUFFER);
400
401   BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
402   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
403   ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
404
405   for(x=0; x<MAX_BUF_XSIZE; x++)
406     for(y=0; y<MAX_BUF_YSIZE; y++)
407       redraw[x][y] = 0;
408   redraw_tiles = 0;
409   redraw_mask = REDRAW_ALL;
410 }
411
412 void ReloadCustomArtwork()
413 {
414   static char *leveldir_current_name = NULL;
415   static boolean last_override_level_graphics = FALSE;
416   static boolean last_override_level_sounds = FALSE;
417   static boolean last_override_level_music = FALSE;
418
419   if (leveldir_current_name != leveldir_current->name)
420   {
421     /* force reload of custom artwork after new level series was selected */
422     artwork.graphics_set_current_name = NULL;
423     artwork.sounds_set_current_name = NULL;
424     artwork.music_set_current_name = NULL;
425
426     leveldir_current_name = leveldir_current->name;
427   }
428
429   if (artwork.graphics_set_current_name != artwork.gfx_current->name ||
430       last_override_level_graphics != setup.override_level_graphics)
431   {
432     int i;
433
434     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
435
436     for(i=0; i<NUM_PICTURES; i++)
437     {
438       DrawInitText(image_filename[i], 150, FC_YELLOW);
439       ReloadCustomImage(pix[i], image_filename[i]);
440     }
441
442     FreeTileClipmasks();
443     InitTileClipmasks();
444     InitGfxBackground();
445
446     SetDoorState(DOOR_OPEN_1 | DOOR_CLOSE_2);
447
448     artwork.graphics_set_current_name = artwork.gfx_current->name;
449     last_override_level_graphics = setup.override_level_graphics;
450   }
451
452   if (artwork.sounds_set_current_name != artwork.snd_current->name ||
453       last_override_level_sounds != setup.override_level_sounds)
454   {
455     InitReloadSounds(artwork.snd_current->name);
456
457     artwork.sounds_set_current_name = artwork.snd_current->name;
458     last_override_level_sounds = setup.override_level_sounds;
459   }
460
461   if (artwork.music_set_current_name != artwork.mus_current->name ||
462       last_override_level_music != setup.override_level_music)
463   {
464     InitReloadMusic(artwork.mus_current->name);
465
466     artwork.music_set_current_name = artwork.mus_current->name;
467     last_override_level_music = setup.override_level_music;
468   }
469 }
470
471 void InitGadgets()
472 {
473   CreateLevelEditorGadgets();
474   CreateGameButtons();
475   CreateTapeButtons();
476   CreateToolButtons();
477   CreateScreenGadgets();
478 }
479
480 void InitElementProperties()
481 {
482   int i,j;
483
484   static int ep_amoebalive[] =
485   {
486     EL_AMOEBE_NASS,
487     EL_AMOEBE_NORM,
488     EL_AMOEBE_VOLL,
489     EL_AMOEBE_BD
490   };
491   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
492
493   static int ep_amoeboid[] =
494   {
495     EL_AMOEBE_TOT,
496     EL_AMOEBE_NASS,
497     EL_AMOEBE_NORM,
498     EL_AMOEBE_VOLL,
499     EL_AMOEBE_BD
500   };
501   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
502
503   static int ep_schluessel[] =
504   {
505     EL_SCHLUESSEL1,
506     EL_SCHLUESSEL2,
507     EL_SCHLUESSEL3,
508     EL_SCHLUESSEL4,
509     EL_EM_KEY_1,
510     EL_EM_KEY_2,
511     EL_EM_KEY_3,
512     EL_EM_KEY_4
513   };
514   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
515
516   static int ep_pforte[] =
517   {
518     EL_PFORTE1,
519     EL_PFORTE2,
520     EL_PFORTE3,
521     EL_PFORTE4,
522     EL_PFORTE1X,
523     EL_PFORTE2X,
524     EL_PFORTE3X,
525     EL_PFORTE4X,
526     EL_EM_GATE_1,
527     EL_EM_GATE_2,
528     EL_EM_GATE_3,
529     EL_EM_GATE_4,
530     EL_EM_GATE_1X,
531     EL_EM_GATE_2X,
532     EL_EM_GATE_3X,
533     EL_EM_GATE_4X,
534     EL_SWITCHGATE_OPEN,
535     EL_SWITCHGATE_CLOSED,
536     EL_TIMEGATE_OPEN,
537     EL_TIMEGATE_CLOSED,
538     EL_TUBE_CROSS,
539     EL_TUBE_VERTICAL,
540     EL_TUBE_HORIZONTAL,
541     EL_TUBE_VERT_LEFT,
542     EL_TUBE_VERT_RIGHT,
543     EL_TUBE_HORIZ_UP,
544     EL_TUBE_HORIZ_DOWN,
545     EL_TUBE_LEFT_UP,
546     EL_TUBE_LEFT_DOWN,
547     EL_TUBE_RIGHT_UP,
548     EL_TUBE_RIGHT_DOWN
549   };
550   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
551
552   static int ep_solid[] =
553   {
554     EL_BETON,
555     EL_MAUERWERK,
556     EL_MAUER_LEBT,
557     EL_MAUER_X,
558     EL_MAUER_Y,
559     EL_MAUER_XY,
560     EL_BD_WALL,
561     EL_FELSBODEN,
562     EL_AUSGANG_ZU,
563     EL_AUSGANG_ACT,
564     EL_AUSGANG_AUF,
565     EL_AMOEBE_TOT,
566     EL_AMOEBE_NASS,
567     EL_AMOEBE_NORM,
568     EL_AMOEBE_VOLL,
569     EL_AMOEBE_BD,
570     EL_MORAST_VOLL,
571     EL_MORAST_LEER,
572     EL_QUICKSAND_FILLING,
573     EL_QUICKSAND_EMPTYING,
574     EL_MAGIC_WALL_OFF,
575     EL_MAGIC_WALL_EMPTY,
576     EL_MAGIC_WALL_FULL,
577     EL_MAGIC_WALL_DEAD,
578     EL_MAGIC_WALL_BD_OFF,
579     EL_MAGIC_WALL_BD_EMPTY,
580     EL_MAGIC_WALL_BD_FULL,
581     EL_MAGIC_WALL_BD_DEAD,
582     EL_LIFE,
583     EL_LIFE_ASYNC,
584     EL_BADEWANNE1,
585     EL_BADEWANNE2,
586     EL_BADEWANNE3,
587     EL_BADEWANNE4,
588     EL_BADEWANNE5,
589     EL_SP_CHIP_SINGLE,
590     EL_SP_CHIP_LEFT,
591     EL_SP_CHIP_RIGHT,
592     EL_SP_CHIP_UPPER,
593     EL_SP_CHIP_LOWER,
594     EL_SP_HARD_GRAY,
595     EL_SP_HARD_GREEN,
596     EL_SP_HARD_BLUE,
597     EL_SP_HARD_RED,
598     EL_SP_HARD_YELLOW,
599     EL_SP_HARD_BASE1,
600     EL_SP_HARD_BASE2,
601     EL_SP_HARD_BASE3,
602     EL_SP_HARD_BASE4,
603     EL_SP_HARD_BASE5,
604     EL_SP_HARD_BASE6,
605     EL_SP_TERMINAL,
606     EL_SP_EXIT,
607     EL_INVISIBLE_STEEL,
608     EL_BELT1_SWITCH_LEFT,
609     EL_BELT1_SWITCH_MIDDLE,
610     EL_BELT1_SWITCH_RIGHT,
611     EL_BELT2_SWITCH_LEFT,
612     EL_BELT2_SWITCH_MIDDLE,
613     EL_BELT2_SWITCH_RIGHT,
614     EL_BELT3_SWITCH_LEFT,
615     EL_BELT3_SWITCH_MIDDLE,
616     EL_BELT3_SWITCH_RIGHT,
617     EL_BELT4_SWITCH_LEFT,
618     EL_BELT4_SWITCH_MIDDLE,
619     EL_BELT4_SWITCH_RIGHT,
620     EL_SWITCHGATE_SWITCH_1,
621     EL_SWITCHGATE_SWITCH_2,
622     EL_LIGHT_SWITCH_OFF,
623     EL_LIGHT_SWITCH_ON,
624     EL_TIMEGATE_SWITCH_OFF,
625     EL_TIMEGATE_SWITCH_ON,
626     EL_SIGN_EXCLAMATION,
627     EL_SIGN_RADIOACTIVITY,
628     EL_SIGN_STOP,
629     EL_SIGN_WHEELCHAIR,
630     EL_SIGN_PARKING,
631     EL_SIGN_ONEWAY,
632     EL_SIGN_HEART,
633     EL_SIGN_TRIANGLE,
634     EL_SIGN_ROUND,
635     EL_SIGN_EXIT,
636     EL_SIGN_YINYANG,
637     EL_SIGN_OTHER,
638     EL_STEEL_SLANTED,
639     EL_EMC_STEEL_WALL_1,
640     EL_EMC_STEEL_WALL_2,
641     EL_EMC_STEEL_WALL_3,
642     EL_EMC_STEEL_WALL_4,
643     EL_EMC_WALL_1,
644     EL_EMC_WALL_2,
645     EL_EMC_WALL_3,
646     EL_EMC_WALL_4,
647     EL_EMC_WALL_5,
648     EL_EMC_WALL_6,
649     EL_EMC_WALL_7,
650     EL_EMC_WALL_8,
651     EL_CRYSTAL,
652     EL_WALL_PEARL,
653     EL_WALL_CRYSTAL,
654     EL_TUBE_CROSS,
655     EL_TUBE_VERTICAL,
656     EL_TUBE_HORIZONTAL,
657     EL_TUBE_VERT_LEFT,
658     EL_TUBE_VERT_RIGHT,
659     EL_TUBE_HORIZ_UP,
660     EL_TUBE_HORIZ_DOWN,
661     EL_TUBE_LEFT_UP,
662     EL_TUBE_LEFT_DOWN,
663     EL_TUBE_RIGHT_UP,
664     EL_TUBE_RIGHT_DOWN
665   };
666   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
667
668   static int ep_massive[] =
669   {
670     EL_BETON,
671     EL_SALZSAEURE,
672     EL_BADEWANNE1,
673     EL_BADEWANNE2,
674     EL_BADEWANNE3,
675     EL_BADEWANNE4,
676     EL_BADEWANNE5,
677     EL_PFORTE1,
678     EL_PFORTE2,
679     EL_PFORTE3,
680     EL_PFORTE4,
681     EL_PFORTE1X,
682     EL_PFORTE2X,
683     EL_PFORTE3X,
684     EL_PFORTE4X,
685     EL_EM_GATE_1,
686     EL_EM_GATE_2,
687     EL_EM_GATE_3,
688     EL_EM_GATE_4,
689     EL_EM_GATE_1X,
690     EL_EM_GATE_2X,
691     EL_EM_GATE_3X,
692     EL_EM_GATE_4X,
693     EL_SWITCHGATE_OPEN,
694     EL_SWITCHGATE_CLOSED,
695     EL_TIMEGATE_OPEN,
696     EL_TIMEGATE_CLOSED,
697     EL_SP_HARD_GRAY,
698     EL_SP_HARD_GREEN,
699     EL_SP_HARD_BLUE,
700     EL_SP_HARD_RED,
701     EL_SP_HARD_YELLOW,
702     EL_SP_HARD_BASE1,
703     EL_SP_HARD_BASE2,
704     EL_SP_HARD_BASE3,
705     EL_SP_HARD_BASE4,
706     EL_SP_HARD_BASE5,
707     EL_SP_HARD_BASE6,
708     EL_INVISIBLE_STEEL,
709     EL_BELT1_SWITCH_LEFT,
710     EL_BELT1_SWITCH_MIDDLE,
711     EL_BELT1_SWITCH_RIGHT,
712     EL_BELT2_SWITCH_LEFT,
713     EL_BELT2_SWITCH_MIDDLE,
714     EL_BELT2_SWITCH_RIGHT,
715     EL_BELT3_SWITCH_LEFT,
716     EL_BELT3_SWITCH_MIDDLE,
717     EL_BELT3_SWITCH_RIGHT,
718     EL_BELT4_SWITCH_LEFT,
719     EL_BELT4_SWITCH_MIDDLE,
720     EL_BELT4_SWITCH_RIGHT,
721     EL_LIGHT_SWITCH_OFF,
722     EL_LIGHT_SWITCH_ON,
723     EL_SIGN_EXCLAMATION,
724     EL_SIGN_RADIOACTIVITY,
725     EL_SIGN_STOP,
726     EL_SIGN_WHEELCHAIR,
727     EL_SIGN_PARKING,
728     EL_SIGN_ONEWAY,
729     EL_SIGN_HEART,
730     EL_SIGN_TRIANGLE,
731     EL_SIGN_ROUND,
732     EL_SIGN_EXIT,
733     EL_SIGN_YINYANG,
734     EL_SIGN_OTHER,
735     EL_STEEL_SLANTED,
736     EL_EMC_STEEL_WALL_1,
737     EL_EMC_STEEL_WALL_2,
738     EL_EMC_STEEL_WALL_3,
739     EL_EMC_STEEL_WALL_4,
740     EL_CRYSTAL,
741     EL_TUBE_CROSS,
742     EL_TUBE_VERTICAL,
743     EL_TUBE_HORIZONTAL,
744     EL_TUBE_VERT_LEFT,
745     EL_TUBE_VERT_RIGHT,
746     EL_TUBE_HORIZ_UP,
747     EL_TUBE_HORIZ_DOWN,
748     EL_TUBE_LEFT_UP,
749     EL_TUBE_LEFT_DOWN,
750     EL_TUBE_RIGHT_UP,
751     EL_TUBE_RIGHT_DOWN
752   };
753   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
754
755   static int ep_slippery[] =
756   {
757     EL_FELSBODEN,
758     EL_BD_WALL,
759     EL_FELSBROCKEN,
760     EL_BD_ROCK,
761     EL_EDELSTEIN,
762     EL_EDELSTEIN_BD,
763     EL_EDELSTEIN_GELB,
764     EL_EDELSTEIN_ROT,
765     EL_EDELSTEIN_LILA,
766     EL_DIAMANT,
767     EL_BOMBE,
768     EL_KOKOSNUSS,
769     EL_ABLENK_EIN,
770     EL_ABLENK_AUS,
771     EL_ZEIT_VOLL,
772     EL_ZEIT_LEER,
773     EL_BIRNE_EIN,
774     EL_BIRNE_AUS,
775     EL_BADEWANNE1,
776     EL_BADEWANNE2,
777     EL_SONDE,
778     EL_SP_ZONK,
779     EL_SP_INFOTRON,
780     EL_SP_CHIP_SINGLE,
781     EL_SP_CHIP_LEFT,
782     EL_SP_CHIP_RIGHT,
783     EL_SP_CHIP_UPPER,
784     EL_SP_CHIP_LOWER,
785     EL_SPEED_PILL,
786     EL_STEEL_SLANTED,
787     EL_PEARL,
788     EL_CRYSTAL
789   };
790   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
791
792   static int ep_enemy[] =
793   {
794     EL_KAEFER,
795     EL_FLIEGER,
796     EL_BUTTERFLY,
797     EL_FIREFLY,
798     EL_MAMPFER,
799     EL_MAMPFER2,
800     EL_ROBOT,
801     EL_PACMAN,
802     EL_SP_SNIKSNAK,
803     EL_SP_ELECTRON
804   };
805   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
806
807   static int ep_mauer[] =
808   {
809     EL_BETON,
810     EL_PFORTE1,
811     EL_PFORTE2,
812     EL_PFORTE3,
813     EL_PFORTE4,
814     EL_PFORTE1X,
815     EL_PFORTE2X,
816     EL_PFORTE3X,
817     EL_PFORTE4X,
818     EL_EM_GATE_1,
819     EL_EM_GATE_2,
820     EL_EM_GATE_3,
821     EL_EM_GATE_4,
822     EL_EM_GATE_1X,
823     EL_EM_GATE_2X,
824     EL_EM_GATE_3X,
825     EL_EM_GATE_4X,
826     EL_AUSGANG_ZU,
827     EL_AUSGANG_ACT,
828     EL_AUSGANG_AUF,
829     EL_MAUERWERK,
830     EL_FELSBODEN,
831     EL_MAUER_LEBT,
832     EL_MAUER_X,
833     EL_MAUER_Y,
834     EL_MAUER_XY,
835     EL_MAUERND,
836     EL_BD_WALL,
837     EL_SP_CHIP_SINGLE,
838     EL_SP_CHIP_LEFT,
839     EL_SP_CHIP_RIGHT,
840     EL_SP_CHIP_UPPER,
841     EL_SP_CHIP_LOWER,
842     EL_SP_HARD_GRAY,
843     EL_SP_HARD_GREEN,
844     EL_SP_HARD_BLUE,
845     EL_SP_HARD_RED,
846     EL_SP_HARD_YELLOW,
847     EL_SP_HARD_BASE1,
848     EL_SP_HARD_BASE2,
849     EL_SP_HARD_BASE3,
850     EL_SP_HARD_BASE4,
851     EL_SP_HARD_BASE5,
852     EL_SP_HARD_BASE6,
853     EL_SP_TERMINAL,
854     EL_SP_EXIT,
855     EL_INVISIBLE_STEEL,
856     EL_STEEL_SLANTED,
857     EL_EMC_STEEL_WALL_1,
858     EL_EMC_STEEL_WALL_2,
859     EL_EMC_STEEL_WALL_3,
860     EL_EMC_STEEL_WALL_4,
861     EL_EMC_WALL_1,
862     EL_EMC_WALL_2,
863     EL_EMC_WALL_3,
864     EL_EMC_WALL_4,
865     EL_EMC_WALL_5,
866     EL_EMC_WALL_6,
867     EL_EMC_WALL_7,
868     EL_EMC_WALL_8
869   };
870   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
871
872   static int ep_can_fall[] =
873   {
874     EL_FELSBROCKEN,
875     EL_BD_ROCK,
876     EL_EDELSTEIN,
877     EL_EDELSTEIN_BD,
878     EL_EDELSTEIN_GELB,
879     EL_EDELSTEIN_ROT,
880     EL_EDELSTEIN_LILA,
881     EL_DIAMANT,
882     EL_BOMBE,
883     EL_KOKOSNUSS,
884     EL_TROPFEN,
885     EL_MORAST_VOLL,
886     EL_MAGIC_WALL_FULL,
887     EL_MAGIC_WALL_BD_FULL,
888     EL_ZEIT_VOLL,
889     EL_ZEIT_LEER,
890     EL_SP_ZONK,
891     EL_SP_INFOTRON,
892     EL_SP_DISK_ORANGE,
893     EL_PEARL,
894     EL_CRYSTAL,
895     EL_SPRING,
896     EL_DX_SUPABOMB
897   };
898   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
899
900   static int ep_can_smash[] =
901   {
902     EL_FELSBROCKEN,
903     EL_BD_ROCK,
904     EL_EDELSTEIN,
905     EL_EDELSTEIN_BD,
906     EL_EDELSTEIN_GELB,
907     EL_EDELSTEIN_ROT,
908     EL_EDELSTEIN_LILA,
909     EL_DIAMANT,
910     EL_SCHLUESSEL1,
911     EL_SCHLUESSEL2,
912     EL_SCHLUESSEL3,
913     EL_SCHLUESSEL4,
914     EL_EM_KEY_1,
915     EL_EM_KEY_2,
916     EL_EM_KEY_3,
917     EL_EM_KEY_4,
918     EL_BOMBE,
919     EL_KOKOSNUSS,
920     EL_TROPFEN,
921     EL_ZEIT_VOLL,
922     EL_ZEIT_LEER,
923     EL_SP_ZONK,
924     EL_SP_INFOTRON,
925     EL_SP_DISK_ORANGE,
926     EL_PEARL,
927     EL_CRYSTAL,
928     EL_SPRING,
929     EL_DX_SUPABOMB
930   };
931   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
932
933   static int ep_can_change[] =
934   {
935     EL_FELSBROCKEN,
936     EL_BD_ROCK,
937     EL_EDELSTEIN,
938     EL_EDELSTEIN_BD,
939     EL_EDELSTEIN_GELB,
940     EL_EDELSTEIN_ROT,
941     EL_EDELSTEIN_LILA,
942     EL_DIAMANT
943   };
944   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
945
946   static int ep_can_move[] =
947   {
948     EL_KAEFER,
949     EL_FLIEGER,
950     EL_BUTTERFLY,
951     EL_FIREFLY,
952     EL_MAMPFER,
953     EL_MAMPFER2,
954     EL_ROBOT,
955     EL_PACMAN,
956     EL_MOLE,
957     EL_PINGUIN,
958     EL_SCHWEIN,
959     EL_DRACHE,
960     EL_SONDE,
961     EL_SP_SNIKSNAK,
962     EL_SP_ELECTRON,
963     EL_BALLOON,
964     EL_SPRING_MOVING
965   };
966   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
967
968   static int ep_could_move[] =
969   {
970     EL_KAEFER_RIGHT,
971     EL_KAEFER_UP,
972     EL_KAEFER_LEFT,
973     EL_KAEFER_DOWN,
974     EL_FLIEGER_RIGHT,
975     EL_FLIEGER_UP,
976     EL_FLIEGER_LEFT,
977     EL_FLIEGER_DOWN,
978     EL_BUTTERFLY_RIGHT,
979     EL_BUTTERFLY_UP,
980     EL_BUTTERFLY_LEFT,
981     EL_BUTTERFLY_DOWN,
982     EL_FIREFLY_RIGHT,
983     EL_FIREFLY_UP,
984     EL_FIREFLY_LEFT,
985     EL_FIREFLY_DOWN,
986     EL_PACMAN_RIGHT,
987     EL_PACMAN_UP,
988     EL_PACMAN_LEFT,
989     EL_PACMAN_DOWN
990   };
991   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
992
993   static int ep_dont_touch[] =
994   {
995     EL_KAEFER,
996     EL_FLIEGER,
997     EL_BUTTERFLY,
998     EL_FIREFLY
999   };
1000   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1001
1002   static int ep_dont_go_to[] =
1003   {
1004     EL_KAEFER,
1005     EL_FLIEGER,
1006     EL_BUTTERFLY,
1007     EL_FIREFLY,
1008     EL_MAMPFER,
1009     EL_MAMPFER2,
1010     EL_ROBOT,
1011     EL_PACMAN,
1012     EL_TROPFEN,
1013     EL_SALZSAEURE,
1014     EL_SP_SNIKSNAK,
1015     EL_SP_ELECTRON,
1016     EL_SP_BUG_ACTIVE,
1017     EL_TRAP_ACTIVE,
1018     EL_LANDMINE
1019   };
1020   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1021
1022   static int ep_mampf2[] =
1023   {
1024     EL_ERDREICH,
1025     EL_KAEFER,
1026     EL_FLIEGER,
1027     EL_BUTTERFLY,
1028     EL_FIREFLY,
1029     EL_MAMPFER,
1030     EL_ROBOT,
1031     EL_PACMAN,
1032     EL_TROPFEN,
1033     EL_AMOEBE_TOT,
1034     EL_AMOEBE_NASS,
1035     EL_AMOEBE_NORM,
1036     EL_AMOEBE_VOLL,
1037     EL_AMOEBE_BD,
1038     EL_EDELSTEIN,
1039     EL_EDELSTEIN_BD,
1040     EL_EDELSTEIN_GELB,
1041     EL_EDELSTEIN_ROT,
1042     EL_EDELSTEIN_LILA,
1043     EL_DIAMANT,
1044     EL_PEARL,
1045     EL_CRYSTAL
1046   };
1047   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1048
1049   static int ep_bd_element[] =
1050   {
1051     EL_LEERRAUM,
1052     EL_ERDREICH,
1053     EL_FELSBODEN,
1054     EL_BD_WALL,
1055     EL_FELSBROCKEN,
1056     EL_BD_ROCK,
1057     EL_EDELSTEIN_BD,
1058     EL_MAGIC_WALL_BD_OFF,
1059     EL_AUSGANG_ZU,
1060     EL_AUSGANG_AUF,
1061     EL_BETON,
1062     EL_SPIELFIGUR,
1063     EL_FIREFLY,
1064     EL_FIREFLY_1,
1065     EL_FIREFLY_2,
1066     EL_FIREFLY_3,
1067     EL_FIREFLY_4,
1068     EL_BUTTERFLY,
1069     EL_BUTTERFLY_1,
1070     EL_BUTTERFLY_2,
1071     EL_BUTTERFLY_3,
1072     EL_BUTTERFLY_4,
1073     EL_AMOEBE_BD,
1074     EL_CHAR_FRAGE
1075   };
1076   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1077
1078   static int ep_sb_element[] =
1079   {
1080     EL_LEERRAUM,
1081     EL_BETON,
1082     EL_SOKOBAN_OBJEKT,
1083     EL_SOKOBAN_FELD_LEER,
1084     EL_SOKOBAN_FELD_VOLL,
1085     EL_SPIELFIGUR,
1086     EL_INVISIBLE_STEEL
1087   };
1088   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1089
1090   static int ep_gem[] =
1091   {
1092     EL_EDELSTEIN,
1093     EL_EDELSTEIN_BD,
1094     EL_EDELSTEIN_GELB,
1095     EL_EDELSTEIN_ROT,
1096     EL_EDELSTEIN_LILA,
1097     EL_DIAMANT
1098   };
1099   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1100
1101   static int ep_inactive[] =
1102   {
1103     EL_LEERRAUM,
1104     EL_ERDREICH,
1105     EL_MAUERWERK,
1106     EL_BD_WALL,
1107     EL_FELSBODEN,
1108     EL_SCHLUESSEL,
1109     EL_BETON,
1110     EL_AMOEBE_TOT,
1111     EL_MORAST_LEER,
1112     EL_BADEWANNE,
1113     EL_ABLENK_AUS,
1114     EL_SCHLUESSEL1,
1115     EL_SCHLUESSEL2,
1116     EL_SCHLUESSEL3,
1117     EL_SCHLUESSEL4,
1118     EL_EM_KEY_1,
1119     EL_EM_KEY_2,
1120     EL_EM_KEY_3,
1121     EL_EM_KEY_4,
1122     EL_PFORTE1,
1123     EL_PFORTE2,
1124     EL_PFORTE3,
1125     EL_PFORTE4,
1126     EL_PFORTE1X,
1127     EL_PFORTE2X,
1128     EL_PFORTE3X,
1129     EL_PFORTE4X,
1130     EL_EM_GATE_1,
1131     EL_EM_GATE_2,
1132     EL_EM_GATE_3,
1133     EL_EM_GATE_4,
1134     EL_EM_GATE_1X,
1135     EL_EM_GATE_2X,
1136     EL_EM_GATE_3X,
1137     EL_EM_GATE_4X,
1138     EL_DYNAMITE_INACTIVE,
1139     EL_UNSICHTBAR,
1140     EL_BIRNE_AUS,
1141     EL_BIRNE_EIN,
1142     EL_ERZ_EDEL,
1143     EL_ERZ_DIAM,
1144     EL_ERZ_EDEL_BD,
1145     EL_ERZ_EDEL_GELB,
1146     EL_DYNABOMB_NR,
1147     EL_DYNABOMB_SZ,
1148     EL_DYNABOMB_XL,
1149     EL_SOKOBAN_OBJEKT,
1150     EL_SOKOBAN_FELD_LEER,
1151     EL_SOKOBAN_FELD_VOLL,
1152     EL_ERZ_EDEL_ROT,
1153     EL_ERZ_EDEL_LILA,
1154     EL_BADEWANNE1,
1155     EL_BADEWANNE2,
1156     EL_BADEWANNE3,
1157     EL_BADEWANNE4,
1158     EL_BADEWANNE5,
1159     EL_MAGIC_WALL_OFF,
1160     EL_MAGIC_WALL_DEAD,
1161     EL_MAGIC_WALL_BD_OFF,
1162     EL_MAGIC_WALL_BD_DEAD,
1163     EL_AMOEBA2DIAM,
1164     EL_BLOCKED,
1165     EL_SP_EMPTY,
1166     EL_SP_BASE,
1167     EL_SP_PORT1_RIGHT,
1168     EL_SP_PORT1_DOWN,
1169     EL_SP_PORT1_LEFT,
1170     EL_SP_PORT1_UP,
1171     EL_SP_PORT2_RIGHT,
1172     EL_SP_PORT2_DOWN,
1173     EL_SP_PORT2_LEFT,
1174     EL_SP_PORT2_UP,
1175     EL_SP_PORT_X,
1176     EL_SP_PORT_Y,
1177     EL_SP_PORT_XY,
1178     EL_SP_DISK_RED,
1179     EL_SP_DISK_YELLOW,
1180     EL_SP_CHIP_SINGLE,
1181     EL_SP_CHIP_LEFT,
1182     EL_SP_CHIP_RIGHT,
1183     EL_SP_CHIP_UPPER,
1184     EL_SP_CHIP_LOWER,
1185     EL_SP_HARD_GRAY,
1186     EL_SP_HARD_GREEN,
1187     EL_SP_HARD_BLUE,
1188     EL_SP_HARD_RED,
1189     EL_SP_HARD_YELLOW,
1190     EL_SP_HARD_BASE1,
1191     EL_SP_HARD_BASE2,
1192     EL_SP_HARD_BASE3,
1193     EL_SP_HARD_BASE4,
1194     EL_SP_HARD_BASE5,
1195     EL_SP_HARD_BASE6,
1196     EL_SP_EXIT,
1197     EL_INVISIBLE_STEEL,
1198     EL_BELT1_SWITCH_LEFT,
1199     EL_BELT1_SWITCH_MIDDLE,
1200     EL_BELT1_SWITCH_RIGHT,
1201     EL_BELT2_SWITCH_LEFT,
1202     EL_BELT2_SWITCH_MIDDLE,
1203     EL_BELT2_SWITCH_RIGHT,
1204     EL_BELT3_SWITCH_LEFT,
1205     EL_BELT3_SWITCH_MIDDLE,
1206     EL_BELT3_SWITCH_RIGHT,
1207     EL_BELT4_SWITCH_LEFT,
1208     EL_BELT4_SWITCH_MIDDLE,
1209     EL_BELT4_SWITCH_RIGHT,
1210     EL_SIGN_EXCLAMATION,
1211     EL_SIGN_RADIOACTIVITY,
1212     EL_SIGN_STOP,
1213     EL_SIGN_WHEELCHAIR,
1214     EL_SIGN_PARKING,
1215     EL_SIGN_ONEWAY,
1216     EL_SIGN_HEART,
1217     EL_SIGN_TRIANGLE,
1218     EL_SIGN_ROUND,
1219     EL_SIGN_EXIT,
1220     EL_SIGN_YINYANG,
1221     EL_SIGN_OTHER,
1222     EL_STEEL_SLANTED,
1223     EL_EMC_STEEL_WALL_1,
1224     EL_EMC_STEEL_WALL_2,
1225     EL_EMC_STEEL_WALL_3,
1226     EL_EMC_STEEL_WALL_4,
1227     EL_EMC_WALL_1,
1228     EL_EMC_WALL_2,
1229     EL_EMC_WALL_3,
1230     EL_EMC_WALL_4,
1231     EL_EMC_WALL_5,
1232     EL_EMC_WALL_6,
1233     EL_EMC_WALL_7,
1234     EL_EMC_WALL_8
1235   };
1236   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1237
1238   static int ep_explosive[] =
1239   {
1240     EL_BOMBE,
1241     EL_DYNAMITE_ACTIVE,
1242     EL_DYNAMITE_INACTIVE,
1243     EL_DYNABOMB_ACTIVE_1,
1244     EL_DYNABOMB_ACTIVE_2,
1245     EL_DYNABOMB_ACTIVE_3,
1246     EL_DYNABOMB_ACTIVE_4,
1247     EL_DYNABOMB_NR,
1248     EL_DYNABOMB_SZ,
1249     EL_DYNABOMB_XL,
1250     EL_KAEFER,
1251     EL_MOLE,
1252     EL_PINGUIN,
1253     EL_SCHWEIN,
1254     EL_DRACHE,
1255     EL_SONDE,
1256     EL_SP_DISK_RED,
1257     EL_SP_DISK_ORANGE,
1258     EL_SP_DISK_YELLOW,
1259     EL_SP_SNIKSNAK,
1260     EL_SP_ELECTRON,
1261     EL_DX_SUPABOMB
1262   };
1263   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1264
1265   static int ep_mampf3[] =
1266   {
1267     EL_EDELSTEIN,
1268     EL_EDELSTEIN_BD,
1269     EL_EDELSTEIN_GELB,
1270     EL_EDELSTEIN_ROT,
1271     EL_EDELSTEIN_LILA,
1272     EL_DIAMANT,
1273     EL_PEARL,
1274     EL_CRYSTAL
1275   };
1276   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1277
1278   static int ep_pushable[] =
1279   {
1280     EL_FELSBROCKEN,
1281     EL_BD_ROCK,
1282     EL_BOMBE,
1283     EL_KOKOSNUSS,
1284     EL_ZEIT_LEER,
1285     EL_SOKOBAN_FELD_VOLL,
1286     EL_SOKOBAN_OBJEKT,
1287     EL_SONDE,
1288     EL_SP_ZONK,
1289     EL_SP_DISK_ORANGE,
1290     EL_SP_DISK_YELLOW,
1291     EL_BALLOON,
1292     EL_SPRING,
1293     EL_DX_SUPABOMB
1294   };
1295   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1296
1297   static int ep_player[] =
1298   {
1299     EL_SPIELFIGUR,
1300     EL_SPIELER1,
1301     EL_SPIELER2,
1302     EL_SPIELER3,
1303     EL_SPIELER4
1304   };
1305   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1306
1307   static int ep_has_content[] =
1308   {
1309     EL_MAMPFER,
1310     EL_AMOEBE_NASS,
1311     EL_AMOEBE_NORM,
1312     EL_AMOEBE_VOLL,
1313     EL_AMOEBE_BD
1314   };
1315   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1316
1317   static int ep_eatable[] =
1318   {
1319     EL_ERDREICH,
1320     EL_SP_BASE,
1321     EL_SP_BUG,
1322     EL_TRAP_INACTIVE,
1323     EL_SAND_INVISIBLE
1324   };
1325   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1326
1327   static int ep_sp_element[] =
1328   {
1329     EL_SP_EMPTY,
1330     EL_SP_ZONK,
1331     EL_SP_BASE,
1332     EL_SP_MURPHY,
1333     EL_SP_INFOTRON,
1334     EL_SP_CHIP_SINGLE,
1335     EL_SP_HARD_GRAY,
1336     EL_SP_EXIT,
1337     EL_SP_DISK_ORANGE,
1338     EL_SP_PORT1_RIGHT,
1339     EL_SP_PORT1_DOWN,
1340     EL_SP_PORT1_LEFT,
1341     EL_SP_PORT1_UP,
1342     EL_SP_PORT2_RIGHT,
1343     EL_SP_PORT2_DOWN,
1344     EL_SP_PORT2_LEFT,
1345     EL_SP_PORT2_UP,
1346     EL_SP_SNIKSNAK,
1347     EL_SP_DISK_YELLOW,
1348     EL_SP_TERMINAL,
1349     EL_SP_DISK_RED,
1350     EL_SP_PORT_Y,
1351     EL_SP_PORT_X,
1352     EL_SP_PORT_XY,
1353     EL_SP_ELECTRON,
1354     EL_SP_BUG,
1355     EL_SP_CHIP_LEFT,
1356     EL_SP_CHIP_RIGHT,
1357     EL_SP_HARD_BASE1,
1358     EL_SP_HARD_GREEN,
1359     EL_SP_HARD_BLUE,
1360     EL_SP_HARD_RED,
1361     EL_SP_HARD_YELLOW,
1362     EL_SP_HARD_BASE2,
1363     EL_SP_HARD_BASE3,
1364     EL_SP_HARD_BASE4,
1365     EL_SP_HARD_BASE5,
1366     EL_SP_HARD_BASE6,
1367     EL_SP_CHIP_UPPER,
1368     EL_SP_CHIP_LOWER,
1369     /* additional elements that appeared in newer Supaplex levels */
1370     EL_UNSICHTBAR,
1371     /* more than one murphy in a level results in an inactive clone */
1372     EL_SP_MURPHY_CLONE
1373   };
1374   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1375
1376   static int ep_quick_gate[] =
1377   {
1378     EL_EM_GATE_1,
1379     EL_EM_GATE_2,
1380     EL_EM_GATE_3,
1381     EL_EM_GATE_4,
1382     EL_EM_GATE_1X,
1383     EL_EM_GATE_2X,
1384     EL_EM_GATE_3X,
1385     EL_EM_GATE_4X,
1386     EL_SP_PORT1_LEFT,
1387     EL_SP_PORT2_LEFT,
1388     EL_SP_PORT1_RIGHT,
1389     EL_SP_PORT2_RIGHT,
1390     EL_SP_PORT1_UP,
1391     EL_SP_PORT2_UP,
1392     EL_SP_PORT1_DOWN,
1393     EL_SP_PORT2_DOWN,
1394     EL_SP_PORT_X,
1395     EL_SP_PORT_Y,
1396     EL_SP_PORT_XY,
1397     EL_SWITCHGATE_OPEN,
1398     EL_TIMEGATE_OPEN
1399   };
1400   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1401
1402   static int ep_over_player[] =
1403   {
1404     EL_SP_PORT1_LEFT,
1405     EL_SP_PORT2_LEFT,
1406     EL_SP_PORT1_RIGHT,
1407     EL_SP_PORT2_RIGHT,
1408     EL_SP_PORT1_UP,
1409     EL_SP_PORT2_UP,
1410     EL_SP_PORT1_DOWN,
1411     EL_SP_PORT2_DOWN,
1412     EL_SP_PORT_X,
1413     EL_SP_PORT_Y,
1414     EL_SP_PORT_XY,
1415     EL_TUBE_CROSS,
1416     EL_TUBE_VERTICAL,
1417     EL_TUBE_HORIZONTAL,
1418     EL_TUBE_VERT_LEFT,
1419     EL_TUBE_VERT_RIGHT,
1420     EL_TUBE_HORIZ_UP,
1421     EL_TUBE_HORIZ_DOWN,
1422     EL_TUBE_LEFT_UP,
1423     EL_TUBE_LEFT_DOWN,
1424     EL_TUBE_RIGHT_UP,
1425     EL_TUBE_RIGHT_DOWN
1426   };
1427   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1428
1429   static int ep_active_bomb[] =
1430   {
1431     EL_DYNAMITE_ACTIVE,
1432     EL_DYNABOMB_ACTIVE_1,
1433     EL_DYNABOMB_ACTIVE_2,
1434     EL_DYNABOMB_ACTIVE_3,
1435     EL_DYNABOMB_ACTIVE_4
1436   };
1437   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1438
1439   static int ep_belt[] =
1440   {
1441     EL_BELT1_LEFT,
1442     EL_BELT1_MIDDLE,
1443     EL_BELT1_RIGHT,
1444     EL_BELT2_LEFT,
1445     EL_BELT2_MIDDLE,
1446     EL_BELT2_RIGHT,
1447     EL_BELT3_LEFT,
1448     EL_BELT3_MIDDLE,
1449     EL_BELT3_RIGHT,
1450     EL_BELT4_LEFT,
1451     EL_BELT4_MIDDLE,
1452     EL_BELT4_RIGHT,
1453   };
1454   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1455
1456   static int ep_belt_switch[] =
1457   {
1458     EL_BELT1_SWITCH_LEFT,
1459     EL_BELT1_SWITCH_MIDDLE,
1460     EL_BELT1_SWITCH_RIGHT,
1461     EL_BELT2_SWITCH_LEFT,
1462     EL_BELT2_SWITCH_MIDDLE,
1463     EL_BELT2_SWITCH_RIGHT,
1464     EL_BELT3_SWITCH_LEFT,
1465     EL_BELT3_SWITCH_MIDDLE,
1466     EL_BELT3_SWITCH_RIGHT,
1467     EL_BELT4_SWITCH_LEFT,
1468     EL_BELT4_SWITCH_MIDDLE,
1469     EL_BELT4_SWITCH_RIGHT,
1470   };
1471   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1472
1473   static int ep_tube[] =
1474   {
1475     EL_TUBE_CROSS,
1476     EL_TUBE_VERTICAL,
1477     EL_TUBE_HORIZONTAL,
1478     EL_TUBE_VERT_LEFT,
1479     EL_TUBE_VERT_RIGHT,
1480     EL_TUBE_HORIZ_UP,
1481     EL_TUBE_HORIZ_DOWN,
1482     EL_TUBE_LEFT_UP,
1483     EL_TUBE_LEFT_DOWN,
1484     EL_TUBE_RIGHT_UP,
1485     EL_TUBE_RIGHT_DOWN
1486   };
1487   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1488
1489   static long ep1_bit[] =
1490   {
1491     EP_BIT_AMOEBALIVE,
1492     EP_BIT_AMOEBOID,
1493     EP_BIT_SCHLUESSEL,
1494     EP_BIT_PFORTE,
1495     EP_BIT_SOLID,
1496     EP_BIT_MASSIVE,
1497     EP_BIT_SLIPPERY,
1498     EP_BIT_ENEMY,
1499     EP_BIT_MAUER,
1500     EP_BIT_CAN_FALL,
1501     EP_BIT_CAN_SMASH,
1502     EP_BIT_CAN_CHANGE,
1503     EP_BIT_CAN_MOVE,
1504     EP_BIT_COULD_MOVE,
1505     EP_BIT_DONT_TOUCH,
1506     EP_BIT_DONT_GO_TO,
1507     EP_BIT_MAMPF2,
1508     EP_BIT_BD_ELEMENT,
1509     EP_BIT_SB_ELEMENT,
1510     EP_BIT_GEM,
1511     EP_BIT_INACTIVE,
1512     EP_BIT_EXPLOSIVE,
1513     EP_BIT_MAMPF3,
1514     EP_BIT_PUSHABLE,
1515     EP_BIT_PLAYER,
1516     EP_BIT_HAS_CONTENT,
1517     EP_BIT_EATABLE,
1518     EP_BIT_SP_ELEMENT,
1519     EP_BIT_QUICK_GATE,
1520     EP_BIT_OVER_PLAYER,
1521     EP_BIT_ACTIVE_BOMB
1522   };
1523   static long ep2_bit[] =
1524   {
1525     EP_BIT_BELT,
1526     EP_BIT_BELT_SWITCH,
1527     EP_BIT_TUBE
1528   };
1529   static int *ep1_array[] =
1530   {
1531     ep_amoebalive,
1532     ep_amoeboid,
1533     ep_schluessel,
1534     ep_pforte,
1535     ep_solid,
1536     ep_massive,
1537     ep_slippery,
1538     ep_enemy,
1539     ep_mauer,
1540     ep_can_fall,
1541     ep_can_smash,
1542     ep_can_change,
1543     ep_can_move,
1544     ep_could_move,
1545     ep_dont_touch,
1546     ep_dont_go_to,
1547     ep_mampf2,
1548     ep_bd_element,
1549     ep_sb_element,
1550     ep_gem,
1551     ep_inactive,
1552     ep_explosive,
1553     ep_mampf3,
1554     ep_pushable,
1555     ep_player,
1556     ep_has_content,
1557     ep_eatable,
1558     ep_sp_element,
1559     ep_quick_gate,
1560     ep_over_player,
1561     ep_active_bomb
1562   };
1563   static int *ep2_array[] =
1564   {
1565     ep_belt,
1566     ep_belt_switch,
1567     ep_tube
1568   };
1569   static int *ep1_num[] =
1570   {
1571     &ep_amoebalive_num,
1572     &ep_amoeboid_num,
1573     &ep_schluessel_num,
1574     &ep_pforte_num,
1575     &ep_solid_num,
1576     &ep_massive_num,
1577     &ep_slippery_num,
1578     &ep_enemy_num,
1579     &ep_mauer_num,
1580     &ep_can_fall_num,
1581     &ep_can_smash_num,
1582     &ep_can_change_num,
1583     &ep_can_move_num,
1584     &ep_could_move_num,
1585     &ep_dont_touch_num,
1586     &ep_dont_go_to_num,
1587     &ep_mampf2_num,
1588     &ep_bd_element_num,
1589     &ep_sb_element_num,
1590     &ep_gem_num,
1591     &ep_inactive_num,
1592     &ep_explosive_num,
1593     &ep_mampf3_num,
1594     &ep_pushable_num,
1595     &ep_player_num,
1596     &ep_has_content_num,
1597     &ep_eatable_num,
1598     &ep_sp_element_num,
1599     &ep_quick_gate_num,
1600     &ep_over_player_num,
1601     &ep_active_bomb_num
1602   };
1603   static int *ep2_num[] =
1604   {
1605     &ep_belt_num,
1606     &ep_belt_switch_num,
1607     &ep_tube_num
1608   };
1609   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
1610   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
1611
1612   for(i=0; i<MAX_ELEMENTS; i++)
1613   {
1614     Elementeigenschaften1[i] = 0;
1615     Elementeigenschaften2[i] = 0;
1616   }
1617
1618   for(i=0; i<num_properties1; i++)
1619     for(j=0; j<*(ep1_num[i]); j++)
1620       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1621   for(i=0; i<num_properties2; i++)
1622     for(j=0; j<*(ep2_num[i]); j++)
1623       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1624
1625   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1626     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1627 }
1628
1629 void Execute_Debug_Command(char *command)
1630 {
1631   if (strcmp(command, "create soundinfo.conf") == 0)
1632   {
1633     int i;
1634
1635     printf("# You can configure additional/alternative sound effects here\n");
1636     printf("# (The sounds below are default and therefore commented out.)\n");
1637     printf("\n");
1638
1639     for (i=0; i<NUM_SOUND_EFFECTS; i++)
1640       printf("# %s\n",
1641              getFormattedSetupEntry(sound_effects[i].text,
1642                                     sound_effects[i].default_filename));
1643   }
1644 }
1645
1646 void CloseAllAndExit(int exit_value)
1647 {
1648   int i;
1649
1650   StopSounds();
1651   FreeAllSounds();
1652   FreeAllMusic();
1653   CloseAudio();         /* called after freeing sounds (needed for SDL) */
1654
1655   FreeTileClipmasks();
1656   for(i=0; i<NUM_BITMAPS; i++)
1657     FreeBitmap(pix[i]);
1658
1659   CloseVideoDisplay();
1660   ClosePlatformDependantStuff();
1661
1662   exit(exit_value);
1663 }