rnd-20001203-3-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  init.c                                                  *
12 ***********************************************************/
13
14 #include <signal.h>
15
16 #include "libgame/libgame.h"
17
18 #include "init.h"
19 #include "events.h"
20 #include "screens.h"
21 #include "editor.h"
22 #include "game.h"
23 #include "tape.h"
24 #include "tools.h"
25 #include "files.h"
26 #include "joystick.h"
27 #include "network.h"
28 #include "netserv.h"
29
30 struct PictureFileInfo
31 {
32   char *picture_filename;
33   boolean picture_with_mask;
34 };
35
36 static void InitPlayerInfo(void);
37 static void InitLevelInfo(void);
38 static void InitNetworkServer(void);
39 static void InitSound(void);
40 static void InitSoundServer(void);
41 static void InitDisplay(void);
42 static void InitGfx(void);
43 static void InitGfxBackground(void);
44 static void LoadGfx(int, struct PictureFileInfo *);
45 static void InitGadgets(void);
46 static void InitElementProperties(void);
47
48 void OpenAll(int argc, char *argv[])
49 {
50 #if !defined(PLATFORM_UNIX)
51   initErrorFile();
52 #endif
53
54   if (options.serveronly)
55   {
56 #if defined(PLATFORM_UNIX)
57     NetworkServer(options.server_port, options.serveronly);
58 #else
59     Error(ERR_WARN, "networking not supported in Windows version");
60 #endif
61
62     /* never reached */
63     exit(0);
64   }
65
66   InitPlayerInfo();
67
68   InitCounter();
69   InitSound();
70   InitSoundServer();
71   InitJoysticks();
72   InitRND(NEW_RANDOMIZE);
73
74   signal(SIGINT, CloseAllAndExit);
75   signal(SIGTERM, CloseAllAndExit);
76
77   InitDisplay();
78   InitEventFilter(FilterMouseMotionEvents);
79
80   InitGfx();
81   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
82
83   InitLevelInfo();
84   InitGadgets();                /* needs to know number of level series */
85
86   InitGfxBackground();
87   DrawMainMenu();
88
89   InitNetworkServer();
90 }
91
92 void InitPlayerInfo()
93 {
94   int i;
95
96   /* choose default local player */
97   local_player = &stored_player[0];
98
99   for (i=0; i<MAX_PLAYERS; i++)
100   {
101     stored_player[i].joystick_fd = -1;  /* joystick device closed */
102     stored_player[i].connected = FALSE;
103   }
104
105   local_player->connected = TRUE;
106
107   LoadSetup();                                  /* global setup info */
108 }
109
110 void InitLevelInfo()
111 {
112   LoadLevelInfo();                              /* global level info */
113   LoadLevelSetup_LastSeries();                  /* last played series info */
114   LoadLevelSetup_SeriesInfo();                  /* last played level info */
115 }
116
117 void InitNetworkServer()
118 {
119 #if defined(PLATFORM_UNIX)
120   int nr_wanted;
121 #endif
122
123   if (!options.network)
124     return;
125
126 #if defined(PLATFORM_UNIX)
127   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
128
129   if (!ConnectToServer(options.server_host, options.server_port))
130     Error(ERR_EXIT, "cannot connect to network game server");
131
132   SendToServer_PlayerName(setup.player_name);
133   SendToServer_ProtocolVersion();
134
135   if (nr_wanted)
136     SendToServer_NrWanted(nr_wanted);
137 #endif
138 }
139
140 void InitSound()
141 {
142   int i;
143
144   OpenAudio(&audio);
145
146   for(i=0; i<NUM_SOUNDS; i++)
147   {
148     Sound[i].name = sound_name[i];
149
150     if (!LoadSound(&Sound[i]))
151     {
152       audio.sound_available = FALSE;
153       audio.loops_available = FALSE;
154       return;
155     }
156   }
157 }
158
159 void InitSoundServer()
160 {
161   if (!audio.sound_available)
162     return;
163
164 #if !defined(TARGET_SDL)
165 #if defined(PLATFORM_UNIX)
166
167   if (pipe(audio.soundserver_pipe) < 0)
168   {
169     Error(ERR_WARN, "cannot create pipe - no sounds");
170     audio.sound_available = FALSE;
171     return;
172   }
173
174   if ((audio.soundserver_pid = fork()) < 0)
175   {       
176     Error(ERR_WARN, "cannot create sound server process - no sounds");
177     audio.sound_available = FALSE;
178     return;
179   }
180
181   if (audio.soundserver_pid == 0)       /* we are child */
182   {
183     SoundServer();
184
185     /* never reached */
186     exit(0);
187   }
188   else                                  /* we are parent */
189     close(audio.soundserver_pipe[0]); /* no reading from pipe needed */
190
191 #else /* !PLATFORM_UNIX */
192
193   SoundServer();
194
195 #endif /* !PLATFORM_UNIX */
196 #endif /* !TARGET_SDL */
197 }
198
199 void InitJoysticks()
200 {
201 #if defined(TARGET_SDL)
202   static boolean sdl_joystick_subsystem_initialized = FALSE;
203 #endif
204
205   int i;
206
207   if (global_joystick_status == JOYSTICK_OFF)
208     return;
209
210   joystick_status = JOYSTICK_OFF;
211
212 #if defined(TARGET_SDL)
213
214   if (!sdl_joystick_subsystem_initialized)
215   {
216     sdl_joystick_subsystem_initialized = TRUE;
217
218     if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
219     {
220       Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError());
221       return;
222     }
223   }
224
225   for (i=0; i<MAX_PLAYERS; i++)
226   {
227     char *device_name = setup.input[i].joy.device_name;
228     int joystick_nr = getJoystickNrFromDeviceName(device_name);
229
230     if (joystick_nr >= SDL_NumJoysticks())
231       joystick_nr = -1;
232
233     /* misuse joystick file descriptor variable to store joystick number */
234     stored_player[i].joystick_fd = joystick_nr;
235
236     /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
237     if (Check_SDL_JoystickOpened(joystick_nr))
238       Close_SDL_Joystick(joystick_nr);
239
240     if (!setup.input[i].use_joystick)
241       continue;
242
243     if (!Open_SDL_Joystick(joystick_nr))
244     {
245       Error(ERR_WARN, "cannot open joystick %d", joystick_nr);
246       continue;
247     }
248
249     joystick_status = JOYSTICK_AVAILABLE;
250   }
251
252 #else /* !TARGET_SDL */
253
254 #if defined(PLATFORM_UNIX)
255   for (i=0; i<MAX_PLAYERS; i++)
256   {
257     char *device_name = setup.input[i].joy.device_name;
258
259     /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
260     if (stored_player[i].joystick_fd != -1)
261     {
262       close(stored_player[i].joystick_fd);
263       stored_player[i].joystick_fd = -1;
264     }
265
266     if (!setup.input[i].use_joystick)
267       continue;
268
269     if (access(device_name, R_OK) != 0)
270     {
271       Error(ERR_WARN, "cannot access joystick device '%s'", device_name);
272       continue;
273     }
274
275     if ((stored_player[i].joystick_fd = open(device_name, O_RDONLY)) < 0)
276     {
277       Error(ERR_WARN, "cannot open joystick device '%s'", device_name);
278       continue;
279     }
280
281     joystick_status = JOYSTICK_AVAILABLE;
282   }
283
284 #else /* !PLATFORM_UNIX */
285
286   /* try to access two joysticks; if that fails, try to access just one */
287   if (install_joystick(JOY_TYPE_2PADS) == 0 ||
288       install_joystick(JOY_TYPE_AUTODETECT) == 0)
289     joystick_status = JOYSTICK_AVAILABLE;
290
291   /*
292   load_joystick_data(JOYSTICK_FILENAME);
293   */
294
295   for (i=0; i<MAX_PLAYERS; i++)
296   {
297     char *device_name = setup.input[i].joy.device_name;
298     int joystick_nr = getJoystickNrFromDeviceName(device_name);
299
300     if (joystick_nr >= num_joysticks)
301       joystick_nr = -1;
302
303     /* misuse joystick file descriptor variable to store joystick number */
304     stored_player[i].joystick_fd = joystick_nr;
305   }
306 #endif
307
308 #endif /* !TARGET_SDL */
309 }
310
311 void InitDisplay()
312 {
313   char *gfx_dir = getPath2(options.ro_base_directory, GRAPHICS_DIRECTORY);
314   char *x11_icon_filename = getPath2(gfx_dir, X11_ICON_FILENAME);
315   char *x11_iconmask_filename = getPath2(gfx_dir, X11_ICONMASK_FILENAME);
316   char *msdos_pointer_filename = getPath2(gfx_dir, MSDOS_POINTER_FILENAME);
317
318   free(gfx_dir);
319
320   InitProgramInfo(program_name, PROGRAM_TITLE_STRING, WINDOW_TITLE_STRING,
321                   ICON_TITLE_STRING, x11_icon_filename, x11_iconmask_filename,
322                   msdos_pointer_filename);
323
324   InitVideoDisplay();
325   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
326                   setup.fullscreen);
327 }
328
329 void InitGfx()
330 {
331   int i;
332
333 #if defined(TARGET_X11)
334   GC copy_clipmask_gc;
335   XGCValues clip_gc_values;
336   unsigned long clip_gc_valuemask;
337 #endif
338
339 #if !defined(PLATFORM_MSDOS)
340   static struct PictureFileInfo pic[NUM_PICTURES] =
341   {
342     { "RocksScreen",    TRUE },
343     { "RocksDoor",      TRUE },
344     { "RocksHeroes",    TRUE },
345     { "RocksToons",     TRUE },
346     { "RocksSP",        TRUE },
347     { "RocksDC",        TRUE },
348     { "RocksMore",      TRUE },
349     { "RocksFont",      FALSE },
350     { "RocksFont2",     FALSE },
351     { "RocksFont3",     FALSE }
352   }; 
353 #else
354   static struct PictureFileInfo pic[NUM_PICTURES] =
355   {
356     { "Screen", TRUE },
357     { "Door",   TRUE },
358     { "Heroes", TRUE },
359     { "Toons",  TRUE },
360     { "SP",     TRUE },
361     { "DC",     TRUE },
362     { "More",   TRUE },
363     { "Font",   FALSE },
364     { "Font2",  FALSE },
365     { "Font3",  FALSE }
366   }; 
367 #endif
368
369 #ifdef TARGET_X11
370   static struct
371   {
372     int start;
373     int count;
374   }
375   tile_needs_clipping[] =
376   {
377     { GFX_SPIELER1_UP, 4 },
378     { GFX_SPIELER1_DOWN, 4 },
379     { GFX_SPIELER1_LEFT, 4 },
380     { GFX_SPIELER1_RIGHT, 4 },
381     { GFX_SPIELER1_PUSH_LEFT, 4 },
382     { GFX_SPIELER1_PUSH_RIGHT, 4 },
383     { GFX_SPIELER2_UP, 4 },
384     { GFX_SPIELER2_DOWN, 4 },
385     { GFX_SPIELER2_LEFT, 4 },
386     { GFX_SPIELER2_RIGHT, 4 },
387     { GFX_SPIELER2_PUSH_LEFT, 4 },
388     { GFX_SPIELER2_PUSH_RIGHT, 4 },
389     { GFX_SPIELER3_UP, 4 },
390     { GFX_SPIELER3_DOWN, 4 },
391     { GFX_SPIELER3_LEFT, 4 },
392     { GFX_SPIELER3_RIGHT, 4 },
393     { GFX_SPIELER3_PUSH_LEFT, 4 },
394     { GFX_SPIELER3_PUSH_RIGHT, 4 },
395     { GFX_SPIELER4_UP, 4 },
396     { GFX_SPIELER4_DOWN, 4 },
397     { GFX_SPIELER4_LEFT, 4 },
398     { GFX_SPIELER4_RIGHT, 4 },
399     { GFX_SPIELER4_PUSH_LEFT, 4 },
400     { GFX_SPIELER4_PUSH_RIGHT, 4 },
401     { GFX_SP_MURPHY, 1 },
402     { GFX_MURPHY_GO_LEFT, 3 },
403     { GFX_MURPHY_GO_RIGHT, 3 },
404     { GFX_MURPHY_SNAP_UP, 1 },
405     { GFX_MURPHY_SNAP_DOWN, 1 },
406     { GFX_MURPHY_SNAP_RIGHT, 1 },
407     { GFX_MURPHY_SNAP_LEFT, 1 },
408     { GFX_MURPHY_PUSH_RIGHT, 1 },
409     { GFX_MURPHY_PUSH_LEFT, 1 },
410     { GFX_GEBLUBBER, 4 },
411     { GFX_DYNAMIT, 7 },
412     { GFX_DYNABOMB, 4 },
413     { GFX_EXPLOSION, 8 },
414     { GFX_SOKOBAN_OBJEKT, 1 },
415     { GFX_FUNKELN_BLAU, 3 },
416     { GFX_FUNKELN_WEISS, 3 },
417     { GFX2_SHIELD_PASSIVE, 3 },
418     { GFX2_SHIELD_ACTIVE, 3 },
419     { -1, 0 }
420   };
421 #endif
422
423   /* initialize screen properties */
424
425   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
426                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
427   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
428   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
429   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
430
431   /* create additional image buffers for double-buffering */
432
433   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
434   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
435
436   LoadGfx(PIX_SMALLFONT, &pic[PIX_SMALLFONT]);
437   InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
438
439   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
440   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
441 #if defined(PLATFORM_MSDOS)
442   DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
443   rest(200);
444 #endif
445   DrawInitText("Loading graphics:",120,FC_GREEN);
446
447   for(i=0; i<NUM_PICTURES; i++)
448     if (i != PIX_SMALLFONT)
449       LoadGfx(i,&pic[i]);
450
451   InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
452
453   /* create additional image buffers for masking of graphics */
454
455 #if defined(TARGET_SDL)
456
457 #if 0
458   /* initialize surface array to 'NULL' */
459   for(i=0; i<NUM_TILES; i++)
460     tile_masked[i] = NULL;
461
462   /* create only those masked surfaces we really need */
463   for(i=0; tile_needs_clipping[i].start>=0; i++)
464   {
465     for(j=0; j<tile_needs_clipping[i].count; j++)
466     {
467       SDL_Surface *sdl_image_tmp;
468       int tile = tile_needs_clipping[i].start + j;
469       int graphic = tile;
470       int src_x, src_y;
471       int bitmap_nr;
472       Bitmap src_bitmap;
473
474       getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
475       src_bitmap = pix[bitmap_nr];
476
477       /* create surface for masked tile graphic */
478       if ((sdl_image_tmp = SDL_CreateRGBSurface(SDL_SWSURFACE, TILEX, TILEY,
479                                                 WIN_SDL_DEPTH, 0, 0, 0, 0))
480           == NULL)
481         Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError());
482
483       /* create native transparent surface for current image */
484       SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
485                       SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
486       if ((tile_masked[tile] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
487         Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
488
489       SDL_FreeSurface(sdl_image_tmp);
490
491       BlitBitmap(src_bitmap, tile_masked[tile], src_x,src_y, TILEX,TILEY, 0,0);
492     }
493   }
494 #endif
495
496 #else /* !TARGET_SDL */
497
498   /* create graphic context structures needed for clipping */
499   clip_gc_values.graphics_exposures = False;
500   clip_gc_valuemask = GCGraphicsExposures;
501   copy_clipmask_gc =
502     XCreateGC(display, pix[PIX_BACK]->clip_mask,
503               clip_gc_valuemask, &clip_gc_values);
504
505   clip_gc_values.graphics_exposures = False;
506   clip_gc_valuemask = GCGraphicsExposures;
507   tile_clip_gc =
508     XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
509
510   for(i=0; i<NUM_BITMAPS; i++)
511   {
512     if (pix[i]->clip_mask)
513     {
514       clip_gc_values.graphics_exposures = False;
515       clip_gc_values.clip_mask = pix[i]->clip_mask;
516       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
517       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
518                                          clip_gc_valuemask,&clip_gc_values);
519     }
520   }
521
522   /* initialize pixmap array to Pixmap 'None' */
523   for(i=0; i<NUM_TILES; i++)
524     tile_clipmask[i] = None;
525
526   /* create only those clipping Pixmaps we really need */
527   for(i=0; tile_needs_clipping[i].start>=0; i++)
528   {
529     int j;
530
531     for(j=0; j<tile_needs_clipping[i].count; j++)
532     {
533       int tile = tile_needs_clipping[i].start + j;
534       int graphic = tile;
535       int src_x, src_y;
536       int pixmap_nr;
537       Pixmap src_pixmap;
538
539       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
540       src_pixmap = pix[pixmap_nr]->clip_mask;
541
542       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
543                                           TILEX, TILEY, 1);
544
545       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
546                 src_x, src_y, TILEX, TILEY, 0, 0);
547     }
548   }
549
550 #endif /* !TARGET_SDL */
551 }
552
553 void InitGfxBackground()
554 {
555   int x, y;
556
557   drawto = backbuffer;
558   fieldbuffer = pix[PIX_DB_FIELD];
559   SetDrawtoField(DRAW_BACKBUFFER);
560
561   BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
562   ClearRectangle(backbuffer, REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
563   ClearRectangle(pix[PIX_DB_DOOR], 0,0, 3*DXSIZE,DYSIZE+VYSIZE);
564
565   for(x=0; x<MAX_BUF_XSIZE; x++)
566     for(y=0; y<MAX_BUF_YSIZE; y++)
567       redraw[x][y] = 0;
568   redraw_tiles = 0;
569   redraw_mask = REDRAW_ALL;
570 }
571
572 void LoadGfx(int pos, struct PictureFileInfo *pic)
573 {
574   char basefilename[256];
575   char filename[256];
576
577 #if defined(TARGET_SDL)
578   SDL_Surface *sdl_image_tmp;
579 #else
580   int pcx_err;
581 #endif
582   char *picture_ext = ".pcx";
583
584   /* Grafik laden */
585   if (pic->picture_filename)
586   {
587     sprintf(basefilename, "%s%s", pic->picture_filename, picture_ext);
588     DrawInitText(basefilename, 150, FC_YELLOW);
589     sprintf(filename, "%s/%s/%s",
590             options.ro_base_directory, GRAPHICS_DIRECTORY, basefilename);
591
592 #if defined(PLATFORM_MSDOS)
593     rest(100);
594 #endif
595
596     pix[pos] = CreateBitmapStruct();
597
598 #if defined(TARGET_SDL)
599     /* load image to temporary surface */
600     if ((sdl_image_tmp = IMG_Load(filename)) == NULL)
601       Error(ERR_EXIT, "IMG_Load() failed: %s", SDL_GetError());
602
603     /* create native non-transparent surface for current image */
604     if ((pix[pos]->surface = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
605       Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
606
607     /* create native transparent surface for current image */
608     SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
609                     SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
610     if ((pix[pos]->surface_masked = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
611       Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
612
613     /* free temporary surface */
614     SDL_FreeSurface(sdl_image_tmp);
615
616 #else /* !TARGET_SDL */
617
618     pcx_err = Read_PCX_to_Pixmap(display, window->drawable, window->gc,
619                                  filename,
620                                  &pix[pos]->drawable, &pix[pos]->clip_mask);
621     switch(pcx_err)
622     {
623       case PCX_Success:
624         break;
625       case PCX_OpenFailed:
626         Error(ERR_EXIT, "cannot open PCX file '%s'", filename);
627       case PCX_ReadFailed:
628         Error(ERR_EXIT, "cannot read PCX file '%s'", filename);
629       case PCX_FileInvalid:
630         Error(ERR_EXIT, "invalid PCX file '%s'", filename);
631       case PCX_NoMemory:
632         Error(ERR_EXIT, "not enough memory for PCX file '%s'", filename);
633       case PCX_ColorFailed:
634         Error(ERR_EXIT, "cannot get colors for PCX file '%s'", filename);
635       default:
636         break;
637     }
638
639     if (!pix[pos]->drawable)
640       Error(ERR_EXIT, "cannot get graphics for '%s'", pic->picture_filename);
641
642 #if 0
643     /* setting pix_masked[] to pix[] allows BlitBitmapMasked() to always
644        use pix_masked[], although they are the same when not using SDL */
645     pix_masked[pos] = pix[pos];
646 #endif
647
648 #endif /* !TARGET_SDL */
649   }
650
651 #if defined(TARGET_X11)
652   /* check if clip mask was correctly created */
653   if (pic->picture_with_mask && !pix[pos]->clip_mask)
654     Error(ERR_EXIT, "cannot get clipmask for '%s'", pic->picture_filename);
655 #endif
656 }
657
658 void InitGadgets()
659 {
660   CreateLevelEditorGadgets();
661   CreateGameButtons();
662   CreateTapeButtons();
663   CreateToolButtons();
664   CreateScreenGadgets();
665 }
666
667 void InitElementProperties()
668 {
669   int i,j;
670
671   static int ep_amoebalive[] =
672   {
673     EL_AMOEBE_NASS,
674     EL_AMOEBE_NORM,
675     EL_AMOEBE_VOLL,
676     EL_AMOEBE_BD
677   };
678   static int ep_amoebalive_num = sizeof(ep_amoebalive)/sizeof(int);
679
680   static int ep_amoeboid[] =
681   {
682     EL_AMOEBE_TOT,
683     EL_AMOEBE_NASS,
684     EL_AMOEBE_NORM,
685     EL_AMOEBE_VOLL,
686     EL_AMOEBE_BD
687   };
688   static int ep_amoeboid_num = sizeof(ep_amoeboid)/sizeof(int);
689
690   static int ep_schluessel[] =
691   {
692     EL_SCHLUESSEL1,
693     EL_SCHLUESSEL2,
694     EL_SCHLUESSEL3,
695     EL_SCHLUESSEL4,
696     EL_EM_KEY_1,
697     EL_EM_KEY_2,
698     EL_EM_KEY_3,
699     EL_EM_KEY_4
700   };
701   static int ep_schluessel_num = sizeof(ep_schluessel)/sizeof(int);
702
703   static int ep_pforte[] =
704   {
705     EL_PFORTE1,
706     EL_PFORTE2,
707     EL_PFORTE3,
708     EL_PFORTE4,
709     EL_PFORTE1X,
710     EL_PFORTE2X,
711     EL_PFORTE3X,
712     EL_PFORTE4X,
713     EL_EM_GATE_1,
714     EL_EM_GATE_2,
715     EL_EM_GATE_3,
716     EL_EM_GATE_4,
717     EL_EM_GATE_1X,
718     EL_EM_GATE_2X,
719     EL_EM_GATE_3X,
720     EL_EM_GATE_4X,
721     EL_SWITCHGATE_OPEN,
722     EL_SWITCHGATE_CLOSED,
723     EL_TIMEGATE_OPEN,
724     EL_TIMEGATE_CLOSED,
725     EL_TUBE_CROSS,
726     EL_TUBE_VERTICAL,
727     EL_TUBE_HORIZONTAL,
728     EL_TUBE_VERT_LEFT,
729     EL_TUBE_VERT_RIGHT,
730     EL_TUBE_HORIZ_UP,
731     EL_TUBE_HORIZ_DOWN,
732     EL_TUBE_LEFT_UP,
733     EL_TUBE_LEFT_DOWN,
734     EL_TUBE_RIGHT_UP,
735     EL_TUBE_RIGHT_DOWN
736   };
737   static int ep_pforte_num = sizeof(ep_pforte)/sizeof(int);
738
739   static int ep_solid[] =
740   {
741     EL_BETON,
742     EL_MAUERWERK,
743     EL_MAUER_LEBT,
744     EL_MAUER_X,
745     EL_MAUER_Y,
746     EL_MAUER_XY,
747     EL_BD_WALL,
748     EL_FELSBODEN,
749     EL_AUSGANG_ZU,
750     EL_AUSGANG_ACT,
751     EL_AUSGANG_AUF,
752     EL_AMOEBE_TOT,
753     EL_AMOEBE_NASS,
754     EL_AMOEBE_NORM,
755     EL_AMOEBE_VOLL,
756     EL_AMOEBE_BD,
757     EL_MORAST_VOLL,
758     EL_MORAST_LEER,
759     EL_MAGIC_WALL_OFF,
760     EL_MAGIC_WALL_EMPTY,
761     EL_MAGIC_WALL_FULL,
762     EL_MAGIC_WALL_DEAD,
763     EL_MAGIC_WALL_BD_OFF,
764     EL_MAGIC_WALL_BD_EMPTY,
765     EL_MAGIC_WALL_BD_FULL,
766     EL_MAGIC_WALL_BD_DEAD,
767     EL_LIFE,
768     EL_LIFE_ASYNC,
769     EL_BADEWANNE1,
770     EL_BADEWANNE2,
771     EL_BADEWANNE3,
772     EL_BADEWANNE4,
773     EL_BADEWANNE5,
774     EL_SP_CHIP_SINGLE,
775     EL_SP_CHIP_LEFT,
776     EL_SP_CHIP_RIGHT,
777     EL_SP_CHIP_UPPER,
778     EL_SP_CHIP_LOWER,
779     EL_SP_HARD_GRAY,
780     EL_SP_HARD_GREEN,
781     EL_SP_HARD_BLUE,
782     EL_SP_HARD_RED,
783     EL_SP_HARD_YELLOW,
784     EL_SP_HARD_BASE1,
785     EL_SP_HARD_BASE2,
786     EL_SP_HARD_BASE3,
787     EL_SP_HARD_BASE4,
788     EL_SP_HARD_BASE5,
789     EL_SP_HARD_BASE6,
790     EL_SP_TERMINAL,
791     EL_SP_EXIT,
792     EL_INVISIBLE_STEEL,
793     EL_BELT1_SWITCH_LEFT,
794     EL_BELT1_SWITCH_MIDDLE,
795     EL_BELT1_SWITCH_RIGHT,
796     EL_BELT2_SWITCH_LEFT,
797     EL_BELT2_SWITCH_MIDDLE,
798     EL_BELT2_SWITCH_RIGHT,
799     EL_BELT3_SWITCH_LEFT,
800     EL_BELT3_SWITCH_MIDDLE,
801     EL_BELT3_SWITCH_RIGHT,
802     EL_BELT4_SWITCH_LEFT,
803     EL_BELT4_SWITCH_MIDDLE,
804     EL_BELT4_SWITCH_RIGHT,
805     EL_SWITCHGATE_SWITCH_1,
806     EL_SWITCHGATE_SWITCH_2,
807     EL_LIGHT_SWITCH_OFF,
808     EL_LIGHT_SWITCH_ON,
809     EL_TIMEGATE_SWITCH_OFF,
810     EL_TIMEGATE_SWITCH_ON,
811     EL_SIGN_EXCLAMATION,
812     EL_SIGN_RADIOACTIVITY,
813     EL_SIGN_STOP,
814     EL_SIGN_WHEELCHAIR,
815     EL_SIGN_PARKING,
816     EL_SIGN_ONEWAY,
817     EL_SIGN_HEART,
818     EL_SIGN_TRIANGLE,
819     EL_SIGN_ROUND,
820     EL_SIGN_EXIT,
821     EL_SIGN_YINYANG,
822     EL_SIGN_OTHER,
823     EL_STEEL_SLANTED,
824     EL_EMC_STEEL_WALL_1,
825     EL_EMC_STEEL_WALL_2,
826     EL_EMC_STEEL_WALL_3,
827     EL_EMC_STEEL_WALL_4,
828     EL_EMC_WALL_1,
829     EL_EMC_WALL_2,
830     EL_EMC_WALL_3,
831     EL_EMC_WALL_4,
832     EL_EMC_WALL_5,
833     EL_EMC_WALL_6,
834     EL_EMC_WALL_7,
835     EL_EMC_WALL_8,
836     EL_CRYSTAL,
837     EL_WALL_PEARL,
838     EL_WALL_CRYSTAL,
839     EL_TUBE_CROSS,
840     EL_TUBE_VERTICAL,
841     EL_TUBE_HORIZONTAL,
842     EL_TUBE_VERT_LEFT,
843     EL_TUBE_VERT_RIGHT,
844     EL_TUBE_HORIZ_UP,
845     EL_TUBE_HORIZ_DOWN,
846     EL_TUBE_LEFT_UP,
847     EL_TUBE_LEFT_DOWN,
848     EL_TUBE_RIGHT_UP,
849     EL_TUBE_RIGHT_DOWN
850   };
851   static int ep_solid_num = sizeof(ep_solid)/sizeof(int);
852
853   static int ep_massive[] =
854   {
855     EL_BETON,
856     EL_SALZSAEURE,
857     EL_BADEWANNE1,
858     EL_BADEWANNE2,
859     EL_BADEWANNE3,
860     EL_BADEWANNE4,
861     EL_BADEWANNE5,
862     EL_PFORTE1,
863     EL_PFORTE2,
864     EL_PFORTE3,
865     EL_PFORTE4,
866     EL_PFORTE1X,
867     EL_PFORTE2X,
868     EL_PFORTE3X,
869     EL_PFORTE4X,
870     EL_EM_GATE_1,
871     EL_EM_GATE_2,
872     EL_EM_GATE_3,
873     EL_EM_GATE_4,
874     EL_EM_GATE_1X,
875     EL_EM_GATE_2X,
876     EL_EM_GATE_3X,
877     EL_EM_GATE_4X,
878     EL_SWITCHGATE_OPEN,
879     EL_SWITCHGATE_CLOSED,
880     EL_TIMEGATE_OPEN,
881     EL_TIMEGATE_CLOSED,
882     EL_SP_HARD_GRAY,
883     EL_SP_HARD_GREEN,
884     EL_SP_HARD_BLUE,
885     EL_SP_HARD_RED,
886     EL_SP_HARD_YELLOW,
887     EL_SP_HARD_BASE1,
888     EL_SP_HARD_BASE2,
889     EL_SP_HARD_BASE3,
890     EL_SP_HARD_BASE4,
891     EL_SP_HARD_BASE5,
892     EL_SP_HARD_BASE6,
893     EL_INVISIBLE_STEEL,
894     EL_BELT1_SWITCH_LEFT,
895     EL_BELT1_SWITCH_MIDDLE,
896     EL_BELT1_SWITCH_RIGHT,
897     EL_BELT2_SWITCH_LEFT,
898     EL_BELT2_SWITCH_MIDDLE,
899     EL_BELT2_SWITCH_RIGHT,
900     EL_BELT3_SWITCH_LEFT,
901     EL_BELT3_SWITCH_MIDDLE,
902     EL_BELT3_SWITCH_RIGHT,
903     EL_BELT4_SWITCH_LEFT,
904     EL_BELT4_SWITCH_MIDDLE,
905     EL_BELT4_SWITCH_RIGHT,
906     EL_LIGHT_SWITCH_OFF,
907     EL_LIGHT_SWITCH_ON,
908     EL_SIGN_EXCLAMATION,
909     EL_SIGN_RADIOACTIVITY,
910     EL_SIGN_STOP,
911     EL_SIGN_WHEELCHAIR,
912     EL_SIGN_PARKING,
913     EL_SIGN_ONEWAY,
914     EL_SIGN_HEART,
915     EL_SIGN_TRIANGLE,
916     EL_SIGN_ROUND,
917     EL_SIGN_EXIT,
918     EL_SIGN_YINYANG,
919     EL_SIGN_OTHER,
920     EL_STEEL_SLANTED,
921     EL_EMC_STEEL_WALL_1,
922     EL_EMC_STEEL_WALL_2,
923     EL_EMC_STEEL_WALL_3,
924     EL_EMC_STEEL_WALL_4,
925     EL_CRYSTAL,
926     EL_TUBE_CROSS,
927     EL_TUBE_VERTICAL,
928     EL_TUBE_HORIZONTAL,
929     EL_TUBE_VERT_LEFT,
930     EL_TUBE_VERT_RIGHT,
931     EL_TUBE_HORIZ_UP,
932     EL_TUBE_HORIZ_DOWN,
933     EL_TUBE_LEFT_UP,
934     EL_TUBE_LEFT_DOWN,
935     EL_TUBE_RIGHT_UP,
936     EL_TUBE_RIGHT_DOWN
937   };
938   static int ep_massive_num = sizeof(ep_massive)/sizeof(int);
939
940   static int ep_slippery[] =
941   {
942     EL_FELSBODEN,
943     EL_BD_WALL,
944     EL_FELSBROCKEN,
945     EL_BD_ROCK,
946     EL_EDELSTEIN,
947     EL_EDELSTEIN_BD,
948     EL_EDELSTEIN_GELB,
949     EL_EDELSTEIN_ROT,
950     EL_EDELSTEIN_LILA,
951     EL_DIAMANT,
952     EL_BOMBE,
953     EL_KOKOSNUSS,
954     EL_ABLENK_EIN,
955     EL_ABLENK_AUS,
956     EL_ZEIT_VOLL,
957     EL_ZEIT_LEER,
958     EL_BIRNE_EIN,
959     EL_BIRNE_AUS,
960     EL_BADEWANNE1,
961     EL_BADEWANNE2,
962     EL_SONDE,
963     EL_SP_ZONK,
964     EL_SP_INFOTRON,
965     EL_SP_CHIP_SINGLE,
966     EL_SP_CHIP_LEFT,
967     EL_SP_CHIP_RIGHT,
968     EL_SP_CHIP_UPPER,
969     EL_SP_CHIP_LOWER,
970     EL_SPEED_PILL,
971     EL_STEEL_SLANTED,
972     EL_PEARL,
973     EL_CRYSTAL
974   };
975   static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int);
976
977   static int ep_enemy[] =
978   {
979     EL_KAEFER,
980     EL_FLIEGER,
981     EL_BUTTERFLY,
982     EL_FIREFLY,
983     EL_MAMPFER,
984     EL_MAMPFER2,
985     EL_ROBOT,
986     EL_PACMAN,
987     EL_SP_SNIKSNAK,
988     EL_SP_ELECTRON
989   };
990   static int ep_enemy_num = sizeof(ep_enemy)/sizeof(int);
991
992   static int ep_mauer[] =
993   {
994     EL_BETON,
995     EL_PFORTE1,
996     EL_PFORTE2,
997     EL_PFORTE3,
998     EL_PFORTE4,
999     EL_PFORTE1X,
1000     EL_PFORTE2X,
1001     EL_PFORTE3X,
1002     EL_PFORTE4X,
1003     EL_EM_GATE_1,
1004     EL_EM_GATE_2,
1005     EL_EM_GATE_3,
1006     EL_EM_GATE_4,
1007     EL_EM_GATE_1X,
1008     EL_EM_GATE_2X,
1009     EL_EM_GATE_3X,
1010     EL_EM_GATE_4X,
1011     EL_AUSGANG_ZU,
1012     EL_AUSGANG_ACT,
1013     EL_AUSGANG_AUF,
1014     EL_MAUERWERK,
1015     EL_FELSBODEN,
1016     EL_MAUER_LEBT,
1017     EL_MAUER_X,
1018     EL_MAUER_Y,
1019     EL_MAUER_XY,
1020     EL_MAUERND,
1021     EL_BD_WALL,
1022     EL_SP_CHIP_SINGLE,
1023     EL_SP_CHIP_LEFT,
1024     EL_SP_CHIP_RIGHT,
1025     EL_SP_CHIP_UPPER,
1026     EL_SP_CHIP_LOWER,
1027     EL_SP_HARD_GRAY,
1028     EL_SP_HARD_GREEN,
1029     EL_SP_HARD_BLUE,
1030     EL_SP_HARD_RED,
1031     EL_SP_HARD_YELLOW,
1032     EL_SP_HARD_BASE1,
1033     EL_SP_HARD_BASE2,
1034     EL_SP_HARD_BASE3,
1035     EL_SP_HARD_BASE4,
1036     EL_SP_HARD_BASE5,
1037     EL_SP_HARD_BASE6,
1038     EL_SP_TERMINAL,
1039     EL_SP_EXIT,
1040     EL_INVISIBLE_STEEL,
1041     EL_STEEL_SLANTED,
1042     EL_EMC_STEEL_WALL_1,
1043     EL_EMC_STEEL_WALL_2,
1044     EL_EMC_STEEL_WALL_3,
1045     EL_EMC_STEEL_WALL_4,
1046     EL_EMC_WALL_1,
1047     EL_EMC_WALL_2,
1048     EL_EMC_WALL_3,
1049     EL_EMC_WALL_4,
1050     EL_EMC_WALL_5,
1051     EL_EMC_WALL_6,
1052     EL_EMC_WALL_7,
1053     EL_EMC_WALL_8
1054   };
1055   static int ep_mauer_num = sizeof(ep_mauer)/sizeof(int);
1056
1057   static int ep_can_fall[] =
1058   {
1059     EL_FELSBROCKEN,
1060     EL_BD_ROCK,
1061     EL_EDELSTEIN,
1062     EL_EDELSTEIN_BD,
1063     EL_EDELSTEIN_GELB,
1064     EL_EDELSTEIN_ROT,
1065     EL_EDELSTEIN_LILA,
1066     EL_DIAMANT,
1067     EL_BOMBE,
1068     EL_KOKOSNUSS,
1069     EL_TROPFEN,
1070     EL_MORAST_VOLL,
1071     EL_MAGIC_WALL_FULL,
1072     EL_MAGIC_WALL_BD_FULL,
1073     EL_ZEIT_VOLL,
1074     EL_ZEIT_LEER,
1075     EL_SP_ZONK,
1076     EL_SP_INFOTRON,
1077     EL_SP_DISK_ORANGE,
1078     EL_PEARL,
1079     EL_CRYSTAL,
1080     EL_SPRING,
1081     EL_DX_SUPABOMB
1082   };
1083   static int ep_can_fall_num = sizeof(ep_can_fall)/sizeof(int);
1084
1085   static int ep_can_smash[] =
1086   {
1087     EL_FELSBROCKEN,
1088     EL_BD_ROCK,
1089     EL_EDELSTEIN,
1090     EL_EDELSTEIN_BD,
1091     EL_EDELSTEIN_GELB,
1092     EL_EDELSTEIN_ROT,
1093     EL_EDELSTEIN_LILA,
1094     EL_DIAMANT,
1095     EL_SCHLUESSEL1,
1096     EL_SCHLUESSEL2,
1097     EL_SCHLUESSEL3,
1098     EL_SCHLUESSEL4,
1099     EL_EM_KEY_1,
1100     EL_EM_KEY_2,
1101     EL_EM_KEY_3,
1102     EL_EM_KEY_4,
1103     EL_BOMBE,
1104     EL_KOKOSNUSS,
1105     EL_TROPFEN,
1106     EL_ZEIT_VOLL,
1107     EL_ZEIT_LEER,
1108     EL_SP_ZONK,
1109     EL_SP_INFOTRON,
1110     EL_SP_DISK_ORANGE,
1111     EL_PEARL,
1112     EL_CRYSTAL,
1113     EL_SPRING,
1114     EL_DX_SUPABOMB
1115   };
1116   static int ep_can_smash_num = sizeof(ep_can_smash)/sizeof(int);
1117
1118   static int ep_can_change[] =
1119   {
1120     EL_FELSBROCKEN,
1121     EL_BD_ROCK,
1122     EL_EDELSTEIN,
1123     EL_EDELSTEIN_BD,
1124     EL_EDELSTEIN_GELB,
1125     EL_EDELSTEIN_ROT,
1126     EL_EDELSTEIN_LILA,
1127     EL_DIAMANT
1128   };
1129   static int ep_can_change_num = sizeof(ep_can_change)/sizeof(int);
1130
1131   static int ep_can_move[] =
1132   {
1133     EL_KAEFER,
1134     EL_FLIEGER,
1135     EL_BUTTERFLY,
1136     EL_FIREFLY,
1137     EL_MAMPFER,
1138     EL_MAMPFER2,
1139     EL_ROBOT,
1140     EL_PACMAN,
1141     EL_MOLE,
1142     EL_PINGUIN,
1143     EL_SCHWEIN,
1144     EL_DRACHE,
1145     EL_SONDE,
1146     EL_SP_SNIKSNAK,
1147     EL_SP_ELECTRON,
1148     EL_BALLOON,
1149     EL_SPRING_MOVING
1150   };
1151   static int ep_can_move_num = sizeof(ep_can_move)/sizeof(int);
1152
1153   static int ep_could_move[] =
1154   {
1155     EL_KAEFER_RIGHT,
1156     EL_KAEFER_UP,
1157     EL_KAEFER_LEFT,
1158     EL_KAEFER_DOWN,
1159     EL_FLIEGER_RIGHT,
1160     EL_FLIEGER_UP,
1161     EL_FLIEGER_LEFT,
1162     EL_FLIEGER_DOWN,
1163     EL_BUTTERFLY_RIGHT,
1164     EL_BUTTERFLY_UP,
1165     EL_BUTTERFLY_LEFT,
1166     EL_BUTTERFLY_DOWN,
1167     EL_FIREFLY_RIGHT,
1168     EL_FIREFLY_UP,
1169     EL_FIREFLY_LEFT,
1170     EL_FIREFLY_DOWN,
1171     EL_PACMAN_RIGHT,
1172     EL_PACMAN_UP,
1173     EL_PACMAN_LEFT,
1174     EL_PACMAN_DOWN
1175   };
1176   static int ep_could_move_num = sizeof(ep_could_move)/sizeof(int);
1177
1178   static int ep_dont_touch[] =
1179   {
1180     EL_KAEFER,
1181     EL_FLIEGER,
1182     EL_BUTTERFLY,
1183     EL_FIREFLY
1184   };
1185   static int ep_dont_touch_num = sizeof(ep_dont_touch)/sizeof(int);
1186
1187   static int ep_dont_go_to[] =
1188   {
1189     EL_KAEFER,
1190     EL_FLIEGER,
1191     EL_BUTTERFLY,
1192     EL_FIREFLY,
1193     EL_MAMPFER,
1194     EL_MAMPFER2,
1195     EL_ROBOT,
1196     EL_PACMAN,
1197     EL_TROPFEN,
1198     EL_SALZSAEURE,
1199     EL_SP_SNIKSNAK,
1200     EL_SP_ELECTRON,
1201     EL_SP_BUG_ACTIVE,
1202     EL_TRAP_ACTIVE,
1203     EL_LANDMINE
1204   };
1205   static int ep_dont_go_to_num = sizeof(ep_dont_go_to)/sizeof(int);
1206
1207   static int ep_mampf2[] =
1208   {
1209     EL_ERDREICH,
1210     EL_KAEFER,
1211     EL_FLIEGER,
1212     EL_BUTTERFLY,
1213     EL_FIREFLY,
1214     EL_MAMPFER,
1215     EL_ROBOT,
1216     EL_PACMAN,
1217     EL_TROPFEN,
1218     EL_AMOEBE_TOT,
1219     EL_AMOEBE_NASS,
1220     EL_AMOEBE_NORM,
1221     EL_AMOEBE_VOLL,
1222     EL_AMOEBE_BD,
1223     EL_EDELSTEIN,
1224     EL_EDELSTEIN_BD,
1225     EL_EDELSTEIN_GELB,
1226     EL_EDELSTEIN_ROT,
1227     EL_EDELSTEIN_LILA,
1228     EL_DIAMANT,
1229     EL_PEARL,
1230     EL_CRYSTAL
1231   };
1232   static int ep_mampf2_num = sizeof(ep_mampf2)/sizeof(int);
1233
1234   static int ep_bd_element[] =
1235   {
1236     EL_LEERRAUM,
1237     EL_ERDREICH,
1238     EL_FELSBODEN,
1239     EL_BD_WALL,
1240     EL_FELSBROCKEN,
1241     EL_BD_ROCK,
1242     EL_EDELSTEIN_BD,
1243     EL_MAGIC_WALL_BD_OFF,
1244     EL_AUSGANG_ZU,
1245     EL_AUSGANG_AUF,
1246     EL_BETON,
1247     EL_SPIELFIGUR,
1248     EL_FIREFLY,
1249     EL_FIREFLY_1,
1250     EL_FIREFLY_2,
1251     EL_FIREFLY_3,
1252     EL_FIREFLY_4,
1253     EL_BUTTERFLY,
1254     EL_BUTTERFLY_1,
1255     EL_BUTTERFLY_2,
1256     EL_BUTTERFLY_3,
1257     EL_BUTTERFLY_4,
1258     EL_AMOEBE_BD,
1259     EL_CHAR_FRAGE
1260   };
1261   static int ep_bd_element_num = sizeof(ep_bd_element)/sizeof(int);
1262
1263   static int ep_sb_element[] =
1264   {
1265     EL_LEERRAUM,
1266     EL_BETON,
1267     EL_SOKOBAN_OBJEKT,
1268     EL_SOKOBAN_FELD_LEER,
1269     EL_SOKOBAN_FELD_VOLL,
1270     EL_SPIELFIGUR,
1271     EL_INVISIBLE_STEEL
1272   };
1273   static int ep_sb_element_num = sizeof(ep_sb_element)/sizeof(int);
1274
1275   static int ep_gem[] =
1276   {
1277     EL_EDELSTEIN,
1278     EL_EDELSTEIN_BD,
1279     EL_EDELSTEIN_GELB,
1280     EL_EDELSTEIN_ROT,
1281     EL_EDELSTEIN_LILA,
1282     EL_DIAMANT,
1283     EL_SP_INFOTRON
1284   };
1285   static int ep_gem_num = sizeof(ep_gem)/sizeof(int);
1286
1287   static int ep_inactive[] =
1288   {
1289     EL_LEERRAUM,
1290     EL_ERDREICH,
1291     EL_MAUERWERK,
1292     EL_BD_WALL,
1293     EL_FELSBODEN,
1294     EL_SCHLUESSEL,
1295     EL_BETON,
1296     EL_AMOEBE_TOT,
1297     EL_MORAST_LEER,
1298     EL_BADEWANNE,
1299     EL_ABLENK_AUS,
1300     EL_SCHLUESSEL1,
1301     EL_SCHLUESSEL2,
1302     EL_SCHLUESSEL3,
1303     EL_SCHLUESSEL4,
1304     EL_EM_KEY_1,
1305     EL_EM_KEY_2,
1306     EL_EM_KEY_3,
1307     EL_EM_KEY_4,
1308     EL_PFORTE1,
1309     EL_PFORTE2,
1310     EL_PFORTE3,
1311     EL_PFORTE4,
1312     EL_PFORTE1X,
1313     EL_PFORTE2X,
1314     EL_PFORTE3X,
1315     EL_PFORTE4X,
1316     EL_EM_GATE_1,
1317     EL_EM_GATE_2,
1318     EL_EM_GATE_3,
1319     EL_EM_GATE_4,
1320     EL_EM_GATE_1X,
1321     EL_EM_GATE_2X,
1322     EL_EM_GATE_3X,
1323     EL_EM_GATE_4X,
1324     EL_DYNAMITE_INACTIVE,
1325     EL_UNSICHTBAR,
1326     EL_BIRNE_AUS,
1327     EL_BIRNE_EIN,
1328     EL_ERZ_EDEL,
1329     EL_ERZ_DIAM,
1330     EL_ERZ_EDEL_BD,
1331     EL_ERZ_EDEL_GELB,
1332     EL_DYNABOMB_NR,
1333     EL_DYNABOMB_SZ,
1334     EL_DYNABOMB_XL,
1335     EL_SOKOBAN_OBJEKT,
1336     EL_SOKOBAN_FELD_LEER,
1337     EL_SOKOBAN_FELD_VOLL,
1338     EL_ERZ_EDEL_ROT,
1339     EL_ERZ_EDEL_LILA,
1340     EL_BADEWANNE1,
1341     EL_BADEWANNE2,
1342     EL_BADEWANNE3,
1343     EL_BADEWANNE4,
1344     EL_BADEWANNE5,
1345     EL_MAGIC_WALL_OFF,
1346     EL_MAGIC_WALL_DEAD,
1347     EL_MAGIC_WALL_BD_OFF,
1348     EL_MAGIC_WALL_BD_DEAD,
1349     EL_AMOEBA2DIAM,
1350     EL_BLOCKED,
1351     EL_SP_EMPTY,
1352     EL_SP_BASE,
1353     EL_SP_PORT1_RIGHT,
1354     EL_SP_PORT1_DOWN,
1355     EL_SP_PORT1_LEFT,
1356     EL_SP_PORT1_UP,
1357     EL_SP_PORT2_RIGHT,
1358     EL_SP_PORT2_DOWN,
1359     EL_SP_PORT2_LEFT,
1360     EL_SP_PORT2_UP,
1361     EL_SP_PORT_X,
1362     EL_SP_PORT_Y,
1363     EL_SP_PORT_XY,
1364     EL_SP_DISK_RED,
1365     EL_SP_DISK_YELLOW,
1366     EL_SP_CHIP_SINGLE,
1367     EL_SP_CHIP_LEFT,
1368     EL_SP_CHIP_RIGHT,
1369     EL_SP_CHIP_UPPER,
1370     EL_SP_CHIP_LOWER,
1371     EL_SP_HARD_GRAY,
1372     EL_SP_HARD_GREEN,
1373     EL_SP_HARD_BLUE,
1374     EL_SP_HARD_RED,
1375     EL_SP_HARD_YELLOW,
1376     EL_SP_HARD_BASE1,
1377     EL_SP_HARD_BASE2,
1378     EL_SP_HARD_BASE3,
1379     EL_SP_HARD_BASE4,
1380     EL_SP_HARD_BASE5,
1381     EL_SP_HARD_BASE6,
1382     EL_SP_EXIT,
1383     EL_INVISIBLE_STEEL,
1384     EL_BELT1_SWITCH_LEFT,
1385     EL_BELT1_SWITCH_MIDDLE,
1386     EL_BELT1_SWITCH_RIGHT,
1387     EL_BELT2_SWITCH_LEFT,
1388     EL_BELT2_SWITCH_MIDDLE,
1389     EL_BELT2_SWITCH_RIGHT,
1390     EL_BELT3_SWITCH_LEFT,
1391     EL_BELT3_SWITCH_MIDDLE,
1392     EL_BELT3_SWITCH_RIGHT,
1393     EL_BELT4_SWITCH_LEFT,
1394     EL_BELT4_SWITCH_MIDDLE,
1395     EL_BELT4_SWITCH_RIGHT,
1396     EL_SIGN_EXCLAMATION,
1397     EL_SIGN_RADIOACTIVITY,
1398     EL_SIGN_STOP,
1399     EL_SIGN_WHEELCHAIR,
1400     EL_SIGN_PARKING,
1401     EL_SIGN_ONEWAY,
1402     EL_SIGN_HEART,
1403     EL_SIGN_TRIANGLE,
1404     EL_SIGN_ROUND,
1405     EL_SIGN_EXIT,
1406     EL_SIGN_YINYANG,
1407     EL_SIGN_OTHER,
1408     EL_STEEL_SLANTED,
1409     EL_EMC_STEEL_WALL_1,
1410     EL_EMC_STEEL_WALL_2,
1411     EL_EMC_STEEL_WALL_3,
1412     EL_EMC_STEEL_WALL_4,
1413     EL_EMC_WALL_1,
1414     EL_EMC_WALL_2,
1415     EL_EMC_WALL_3,
1416     EL_EMC_WALL_4,
1417     EL_EMC_WALL_5,
1418     EL_EMC_WALL_6,
1419     EL_EMC_WALL_7,
1420     EL_EMC_WALL_8
1421   };
1422   static int ep_inactive_num = sizeof(ep_inactive)/sizeof(int);
1423
1424   static int ep_explosive[] =
1425   {
1426     EL_BOMBE,
1427     EL_DYNAMITE_ACTIVE,
1428     EL_DYNAMITE_INACTIVE,
1429     EL_DYNABOMB_ACTIVE_1,
1430     EL_DYNABOMB_ACTIVE_2,
1431     EL_DYNABOMB_ACTIVE_3,
1432     EL_DYNABOMB_ACTIVE_4,
1433     EL_DYNABOMB_NR,
1434     EL_DYNABOMB_SZ,
1435     EL_DYNABOMB_XL,
1436     EL_KAEFER,
1437     EL_MOLE,
1438     EL_PINGUIN,
1439     EL_SCHWEIN,
1440     EL_DRACHE,
1441     EL_SONDE,
1442     EL_SP_DISK_RED,
1443     EL_SP_DISK_ORANGE,
1444     EL_SP_DISK_YELLOW,
1445     EL_SP_SNIKSNAK,
1446     EL_SP_ELECTRON,
1447     EL_DX_SUPABOMB
1448   };
1449   static int ep_explosive_num = sizeof(ep_explosive)/sizeof(int);
1450
1451   static int ep_mampf3[] =
1452   {
1453     EL_EDELSTEIN,
1454     EL_EDELSTEIN_BD,
1455     EL_EDELSTEIN_GELB,
1456     EL_EDELSTEIN_ROT,
1457     EL_EDELSTEIN_LILA,
1458     EL_DIAMANT,
1459     EL_PEARL,
1460     EL_CRYSTAL
1461   };
1462   static int ep_mampf3_num = sizeof(ep_mampf3)/sizeof(int);
1463
1464   static int ep_pushable[] =
1465   {
1466     EL_FELSBROCKEN,
1467     EL_BD_ROCK,
1468     EL_BOMBE,
1469     EL_KOKOSNUSS,
1470     EL_ZEIT_LEER,
1471     EL_SOKOBAN_FELD_VOLL,
1472     EL_SOKOBAN_OBJEKT,
1473     EL_SONDE,
1474     EL_SP_ZONK,
1475     EL_SP_DISK_ORANGE,
1476     EL_SP_DISK_YELLOW,
1477     EL_BALLOON,
1478     EL_SPRING,
1479     EL_DX_SUPABOMB
1480   };
1481   static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int);
1482
1483   static int ep_player[] =
1484   {
1485     EL_SPIELFIGUR,
1486     EL_SPIELER1,
1487     EL_SPIELER2,
1488     EL_SPIELER3,
1489     EL_SPIELER4
1490   };
1491   static int ep_player_num = sizeof(ep_player)/sizeof(int);
1492
1493   static int ep_has_content[] =
1494   {
1495     EL_MAMPFER,
1496     EL_AMOEBE_NASS,
1497     EL_AMOEBE_NORM,
1498     EL_AMOEBE_VOLL,
1499     EL_AMOEBE_BD
1500   };
1501   static int ep_has_content_num = sizeof(ep_has_content)/sizeof(int);
1502
1503   static int ep_eatable[] =
1504   {
1505     EL_ERDREICH,
1506     EL_SP_BASE,
1507     EL_SP_BUG,
1508     EL_TRAP_INACTIVE,
1509     EL_SAND_INVISIBLE
1510   };
1511   static int ep_eatable_num = sizeof(ep_eatable)/sizeof(int);
1512
1513   static int ep_sp_element[] =
1514   {
1515     EL_SP_EMPTY,
1516     EL_SP_ZONK,
1517     EL_SP_BASE,
1518     EL_SP_MURPHY,
1519     EL_SP_INFOTRON,
1520     EL_SP_CHIP_SINGLE,
1521     EL_SP_HARD_GRAY,
1522     EL_SP_EXIT,
1523     EL_SP_DISK_ORANGE,
1524     EL_SP_PORT1_RIGHT,
1525     EL_SP_PORT1_DOWN,
1526     EL_SP_PORT1_LEFT,
1527     EL_SP_PORT1_UP,
1528     EL_SP_PORT2_RIGHT,
1529     EL_SP_PORT2_DOWN,
1530     EL_SP_PORT2_LEFT,
1531     EL_SP_PORT2_UP,
1532     EL_SP_SNIKSNAK,
1533     EL_SP_DISK_YELLOW,
1534     EL_SP_TERMINAL,
1535     EL_SP_DISK_RED,
1536     EL_SP_PORT_Y,
1537     EL_SP_PORT_X,
1538     EL_SP_PORT_XY,
1539     EL_SP_ELECTRON,
1540     EL_SP_BUG,
1541     EL_SP_CHIP_LEFT,
1542     EL_SP_CHIP_RIGHT,
1543     EL_SP_HARD_BASE1,
1544     EL_SP_HARD_GREEN,
1545     EL_SP_HARD_BLUE,
1546     EL_SP_HARD_RED,
1547     EL_SP_HARD_YELLOW,
1548     EL_SP_HARD_BASE2,
1549     EL_SP_HARD_BASE3,
1550     EL_SP_HARD_BASE4,
1551     EL_SP_HARD_BASE5,
1552     EL_SP_HARD_BASE6,
1553     EL_SP_CHIP_UPPER,
1554     EL_SP_CHIP_LOWER,
1555     /* additional elements that appeared in newer Supaplex levels */
1556     EL_UNSICHTBAR,
1557     /* more than one murphy in a level results in an inactive clone */
1558     EL_SP_MURPHY_CLONE
1559   };
1560   static int ep_sp_element_num = sizeof(ep_sp_element)/sizeof(int);
1561
1562   static int ep_quick_gate[] =
1563   {
1564     EL_EM_GATE_1,
1565     EL_EM_GATE_2,
1566     EL_EM_GATE_3,
1567     EL_EM_GATE_4,
1568     EL_EM_GATE_1X,
1569     EL_EM_GATE_2X,
1570     EL_EM_GATE_3X,
1571     EL_EM_GATE_4X,
1572     EL_SP_PORT1_LEFT,
1573     EL_SP_PORT2_LEFT,
1574     EL_SP_PORT1_RIGHT,
1575     EL_SP_PORT2_RIGHT,
1576     EL_SP_PORT1_UP,
1577     EL_SP_PORT2_UP,
1578     EL_SP_PORT1_DOWN,
1579     EL_SP_PORT2_DOWN,
1580     EL_SP_PORT_X,
1581     EL_SP_PORT_Y,
1582     EL_SP_PORT_XY,
1583     EL_SWITCHGATE_OPEN,
1584     EL_TIMEGATE_OPEN
1585   };
1586   static int ep_quick_gate_num = sizeof(ep_quick_gate)/sizeof(int);
1587
1588   static int ep_over_player[] =
1589   {
1590     EL_SP_PORT1_LEFT,
1591     EL_SP_PORT2_LEFT,
1592     EL_SP_PORT1_RIGHT,
1593     EL_SP_PORT2_RIGHT,
1594     EL_SP_PORT1_UP,
1595     EL_SP_PORT2_UP,
1596     EL_SP_PORT1_DOWN,
1597     EL_SP_PORT2_DOWN,
1598     EL_SP_PORT_X,
1599     EL_SP_PORT_Y,
1600     EL_SP_PORT_XY,
1601     EL_TUBE_CROSS,
1602     EL_TUBE_VERTICAL,
1603     EL_TUBE_HORIZONTAL,
1604     EL_TUBE_VERT_LEFT,
1605     EL_TUBE_VERT_RIGHT,
1606     EL_TUBE_HORIZ_UP,
1607     EL_TUBE_HORIZ_DOWN,
1608     EL_TUBE_LEFT_UP,
1609     EL_TUBE_LEFT_DOWN,
1610     EL_TUBE_RIGHT_UP,
1611     EL_TUBE_RIGHT_DOWN
1612   };
1613   static int ep_over_player_num = sizeof(ep_over_player)/sizeof(int);
1614
1615   static int ep_active_bomb[] =
1616   {
1617     EL_DYNAMITE_ACTIVE,
1618     EL_DYNABOMB_ACTIVE_1,
1619     EL_DYNABOMB_ACTIVE_2,
1620     EL_DYNABOMB_ACTIVE_3,
1621     EL_DYNABOMB_ACTIVE_4
1622   };
1623   static int ep_active_bomb_num = sizeof(ep_active_bomb)/sizeof(int);
1624
1625   static int ep_belt[] =
1626   {
1627     EL_BELT1_LEFT,
1628     EL_BELT1_MIDDLE,
1629     EL_BELT1_RIGHT,
1630     EL_BELT2_LEFT,
1631     EL_BELT2_MIDDLE,
1632     EL_BELT2_RIGHT,
1633     EL_BELT3_LEFT,
1634     EL_BELT3_MIDDLE,
1635     EL_BELT3_RIGHT,
1636     EL_BELT4_LEFT,
1637     EL_BELT4_MIDDLE,
1638     EL_BELT4_RIGHT,
1639   };
1640   static int ep_belt_num = sizeof(ep_belt)/sizeof(int);
1641
1642   static int ep_belt_switch[] =
1643   {
1644     EL_BELT1_SWITCH_LEFT,
1645     EL_BELT1_SWITCH_MIDDLE,
1646     EL_BELT1_SWITCH_RIGHT,
1647     EL_BELT2_SWITCH_LEFT,
1648     EL_BELT2_SWITCH_MIDDLE,
1649     EL_BELT2_SWITCH_RIGHT,
1650     EL_BELT3_SWITCH_LEFT,
1651     EL_BELT3_SWITCH_MIDDLE,
1652     EL_BELT3_SWITCH_RIGHT,
1653     EL_BELT4_SWITCH_LEFT,
1654     EL_BELT4_SWITCH_MIDDLE,
1655     EL_BELT4_SWITCH_RIGHT,
1656   };
1657   static int ep_belt_switch_num = sizeof(ep_belt_switch)/sizeof(int);
1658
1659   static int ep_tube[] =
1660   {
1661     EL_TUBE_CROSS,
1662     EL_TUBE_VERTICAL,
1663     EL_TUBE_HORIZONTAL,
1664     EL_TUBE_VERT_LEFT,
1665     EL_TUBE_VERT_RIGHT,
1666     EL_TUBE_HORIZ_UP,
1667     EL_TUBE_HORIZ_DOWN,
1668     EL_TUBE_LEFT_UP,
1669     EL_TUBE_LEFT_DOWN,
1670     EL_TUBE_RIGHT_UP,
1671     EL_TUBE_RIGHT_DOWN
1672   };
1673   static int ep_tube_num = sizeof(ep_tube)/sizeof(int);
1674
1675   static long ep1_bit[] =
1676   {
1677     EP_BIT_AMOEBALIVE,
1678     EP_BIT_AMOEBOID,
1679     EP_BIT_SCHLUESSEL,
1680     EP_BIT_PFORTE,
1681     EP_BIT_SOLID,
1682     EP_BIT_MASSIVE,
1683     EP_BIT_SLIPPERY,
1684     EP_BIT_ENEMY,
1685     EP_BIT_MAUER,
1686     EP_BIT_CAN_FALL,
1687     EP_BIT_CAN_SMASH,
1688     EP_BIT_CAN_CHANGE,
1689     EP_BIT_CAN_MOVE,
1690     EP_BIT_COULD_MOVE,
1691     EP_BIT_DONT_TOUCH,
1692     EP_BIT_DONT_GO_TO,
1693     EP_BIT_MAMPF2,
1694     EP_BIT_BD_ELEMENT,
1695     EP_BIT_SB_ELEMENT,
1696     EP_BIT_GEM,
1697     EP_BIT_INACTIVE,
1698     EP_BIT_EXPLOSIVE,
1699     EP_BIT_MAMPF3,
1700     EP_BIT_PUSHABLE,
1701     EP_BIT_PLAYER,
1702     EP_BIT_HAS_CONTENT,
1703     EP_BIT_EATABLE,
1704     EP_BIT_SP_ELEMENT,
1705     EP_BIT_QUICK_GATE,
1706     EP_BIT_OVER_PLAYER,
1707     EP_BIT_ACTIVE_BOMB
1708   };
1709   static long ep2_bit[] =
1710   {
1711     EP_BIT_BELT,
1712     EP_BIT_BELT_SWITCH,
1713     EP_BIT_TUBE
1714   };
1715   static int *ep1_array[] =
1716   {
1717     ep_amoebalive,
1718     ep_amoeboid,
1719     ep_schluessel,
1720     ep_pforte,
1721     ep_solid,
1722     ep_massive,
1723     ep_slippery,
1724     ep_enemy,
1725     ep_mauer,
1726     ep_can_fall,
1727     ep_can_smash,
1728     ep_can_change,
1729     ep_can_move,
1730     ep_could_move,
1731     ep_dont_touch,
1732     ep_dont_go_to,
1733     ep_mampf2,
1734     ep_bd_element,
1735     ep_sb_element,
1736     ep_gem,
1737     ep_inactive,
1738     ep_explosive,
1739     ep_mampf3,
1740     ep_pushable,
1741     ep_player,
1742     ep_has_content,
1743     ep_eatable,
1744     ep_sp_element,
1745     ep_quick_gate,
1746     ep_over_player,
1747     ep_active_bomb
1748   };
1749   static int *ep2_array[] =
1750   {
1751     ep_belt,
1752     ep_belt_switch,
1753     ep_tube
1754   };
1755   static int *ep1_num[] =
1756   {
1757     &ep_amoebalive_num,
1758     &ep_amoeboid_num,
1759     &ep_schluessel_num,
1760     &ep_pforte_num,
1761     &ep_solid_num,
1762     &ep_massive_num,
1763     &ep_slippery_num,
1764     &ep_enemy_num,
1765     &ep_mauer_num,
1766     &ep_can_fall_num,
1767     &ep_can_smash_num,
1768     &ep_can_change_num,
1769     &ep_can_move_num,
1770     &ep_could_move_num,
1771     &ep_dont_touch_num,
1772     &ep_dont_go_to_num,
1773     &ep_mampf2_num,
1774     &ep_bd_element_num,
1775     &ep_sb_element_num,
1776     &ep_gem_num,
1777     &ep_inactive_num,
1778     &ep_explosive_num,
1779     &ep_mampf3_num,
1780     &ep_pushable_num,
1781     &ep_player_num,
1782     &ep_has_content_num,
1783     &ep_eatable_num,
1784     &ep_sp_element_num,
1785     &ep_quick_gate_num,
1786     &ep_over_player_num,
1787     &ep_active_bomb_num
1788   };
1789   static int *ep2_num[] =
1790   {
1791     &ep_belt_num,
1792     &ep_belt_switch_num,
1793     &ep_tube_num
1794   };
1795   static int num_properties1 = sizeof(ep1_num)/sizeof(int *);
1796   static int num_properties2 = sizeof(ep2_num)/sizeof(int *);
1797
1798   for(i=0; i<MAX_ELEMENTS; i++)
1799   {
1800     Elementeigenschaften1[i] = 0;
1801     Elementeigenschaften2[i] = 0;
1802   }
1803
1804   for(i=0; i<num_properties1; i++)
1805     for(j=0; j<*(ep1_num[i]); j++)
1806       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1807   for(i=0; i<num_properties2; i++)
1808     for(j=0; j<*(ep2_num[i]); j++)
1809       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1810
1811   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1812     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1813 }
1814
1815 void CloseAllAndExit(int exit_value)
1816 {
1817   int i;
1818
1819 #if defined(TARGET_SDL)
1820   StopSounds();
1821   FreeSounds(NUM_SOUNDS);
1822 #else
1823   if (audio.soundserver_pid)
1824   {
1825     StopSounds();
1826     kill(audio.soundserver_pid, SIGTERM);
1827     FreeSounds(NUM_SOUNDS);
1828   }
1829 #endif
1830
1831   for(i=0; i<NUM_BITMAPS; i++)
1832     FreeBitmap(pix[i]);
1833
1834 #if defined(TARGET_SDL)
1835   KeyboardAutoRepeatOn();
1836 #else
1837
1838 #if 0
1839   if (gc)
1840     XFreeGC(display, gc);
1841 #endif
1842
1843   if (display)
1844   {
1845     KeyboardAutoRepeatOn();
1846     XCloseDisplay(display);
1847   }
1848 #endif
1849
1850 #if !defined(PLATFORM_UNIX)
1851   dumpErrorFile();
1852 #endif
1853
1854   exit(exit_value);
1855 }