rnd-20020428-3-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 static char *image_filename[NUM_PICTURES] =
30 {
31   "RocksScreen.pcx",
32   "RocksDoor.pcx",
33   "RocksHeroes.pcx",
34   "RocksToons.pcx",
35   "RocksSP.pcx",
36   "RocksDC.pcx",
37   "RocksMore.pcx",
38   "RocksFont.pcx",
39   "RocksFont2.pcx",
40   "RocksFont3.pcx"
41 }; 
42
43 static void InitSetup(void);
44 static void InitPlayerInfo(void);
45 static void InitLevelInfo(void);
46 static void InitArtworkInfo(void);
47 static void InitNetworkServer(void);
48 static void InitSoundServer(void);
49 static void InitSound(void);
50 static void InitGfx(void);
51 static void InitGfxBackground(void);
52 static void InitGadgets(void);
53 static void InitElementProperties(void);
54
55 void OpenAll(void)
56 {
57   if (options.serveronly)
58   {
59 #if defined(PLATFORM_UNIX)
60     NetworkServer(options.server_port, options.serveronly);
61 #else
62     Error(ERR_WARN, "networking only supported in Unix version");
63 #endif
64     exit(0);    /* never reached */
65   }
66
67   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
68                   PROGRAM_TITLE_STRING, getWindowTitleString(),
69                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
70                   MSDOS_POINTER_FILENAME,
71                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
72
73   InitSetup();
74   InitPlayerInfo();
75   InitArtworkInfo();            /* needed before loading gfx, sound & music */
76
77   InitCounter();
78   InitSoundServer();
79   InitJoysticks();
80   InitRND(NEW_RANDOMIZE);
81
82   InitVideoDisplay();
83   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
84                   setup.fullscreen);
85
86   InitEventFilter(FilterMouseMotionEvents);
87
88   InitGfx();
89   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
90
91   InitLevelInfo();
92   InitGadgets();                /* needs to know number of level series */
93   InitSound();                  /* needs to know current level directory */
94
95   InitGfxBackground();
96   InitToons();
97
98   DrawMainMenu();
99
100   InitNetworkServer();
101 }
102
103 void InitSetup()
104 {
105   LoadSetup();                                  /* global setup info */
106 }
107
108 void InitPlayerInfo()
109 {
110   int i;
111
112   /* choose default local player */
113   local_player = &stored_player[0];
114
115   for (i=0; i<MAX_PLAYERS; i++)
116     stored_player[i].connected = FALSE;
117
118   local_player->connected = TRUE;
119 }
120
121 void InitLevelInfo()
122 {
123   LoadLevelInfo();                              /* global level info */
124   LoadLevelSetup_LastSeries();                  /* last played series info */
125   LoadLevelSetup_SeriesInfo();                  /* last played level info */
126 }
127
128 void InitArtworkInfo()
129 {
130   LoadArtworkInfo();
131 }
132
133 void InitNetworkServer()
134 {
135 #if defined(PLATFORM_UNIX)
136   int nr_wanted;
137 #endif
138
139   if (!options.network)
140     return;
141
142 #if defined(PLATFORM_UNIX)
143   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
144
145   if (!ConnectToServer(options.server_host, options.server_port))
146     Error(ERR_EXIT, "cannot connect to network game server");
147
148   SendToServer_PlayerName(setup.player_name);
149   SendToServer_ProtocolVersion();
150
151   if (nr_wanted)
152     SendToServer_NrWanted(nr_wanted);
153 #endif
154 }
155
156 #if 0
157 static void ReloadCustomSounds()
158 {
159   int i;
160
161 #if 1
162   printf("DEBUG: reloading sounds '%s' ...\n", artwork.sounds_set_current);
163 #endif
164
165   LoadSoundsInfo();
166
167   for(i=0; i<NUM_SOUNDS; i++)
168     LoadSoundToList(sound_name[i], i);
169 }
170
171 static void ReloadCustomMusic()
172 {
173 #if 1
174   printf("DEBUG: reloading music '%s' ...\n", artwork.music_set_current);
175 #endif
176
177   FreeAllMusic();
178
179   LoadCustomMusic();
180 }
181 #endif
182
183 static void InitSoundServer()
184 {
185   OpenAudio();
186 #if 0
187   SetAudioReloadFunctions(ReloadCustomSounds, ReloadCustomMusic);
188 #endif
189   InitSoundList(sound_name, NUM_SOUNDS);
190
191   StartSoundserver();
192 }
193
194 static void InitSound()
195 {
196   InitReloadSounds(artwork.snd_current->name);
197   InitReloadMusic(artwork.mus_current->name);
198 }
199
200 static void InitTileClipmasks()
201 {
202 #if defined(TARGET_X11)
203   XGCValues clip_gc_values;
204   unsigned long clip_gc_valuemask;
205
206 #if defined(TARGET_X11_NATIVE)
207   GC copy_clipmask_gc;
208
209   static struct
210   {
211     int start;
212     int count;
213   }
214   tile_needs_clipping[] =
215   {
216     { GFX_SPIELER1_UP, 4 },
217     { GFX_SPIELER1_DOWN, 4 },
218     { GFX_SPIELER1_LEFT, 4 },
219     { GFX_SPIELER1_RIGHT, 4 },
220     { GFX_SPIELER1_PUSH_LEFT, 4 },
221     { GFX_SPIELER1_PUSH_RIGHT, 4 },
222     { GFX_SPIELER2_UP, 4 },
223     { GFX_SPIELER2_DOWN, 4 },
224     { GFX_SPIELER2_LEFT, 4 },
225     { GFX_SPIELER2_RIGHT, 4 },
226     { GFX_SPIELER2_PUSH_LEFT, 4 },
227     { GFX_SPIELER2_PUSH_RIGHT, 4 },
228     { GFX_SPIELER3_UP, 4 },
229     { GFX_SPIELER3_DOWN, 4 },
230     { GFX_SPIELER3_LEFT, 4 },
231     { GFX_SPIELER3_RIGHT, 4 },
232     { GFX_SPIELER3_PUSH_LEFT, 4 },
233     { GFX_SPIELER3_PUSH_RIGHT, 4 },
234     { GFX_SPIELER4_UP, 4 },
235     { GFX_SPIELER4_DOWN, 4 },
236     { GFX_SPIELER4_LEFT, 4 },
237     { GFX_SPIELER4_RIGHT, 4 },
238     { GFX_SPIELER4_PUSH_LEFT, 4 },
239     { GFX_SPIELER4_PUSH_RIGHT, 4 },
240     { GFX_SP_MURPHY, 1 },
241     { GFX_MURPHY_GO_LEFT, 3 },
242     { GFX_MURPHY_GO_RIGHT, 3 },
243     { GFX_MURPHY_SNAP_UP, 1 },
244     { GFX_MURPHY_SNAP_DOWN, 1 },
245     { GFX_MURPHY_SNAP_RIGHT, 1 },
246     { GFX_MURPHY_SNAP_LEFT, 1 },
247     { GFX_MURPHY_PUSH_RIGHT, 1 },
248     { GFX_MURPHY_PUSH_LEFT, 1 },
249     { GFX_GEBLUBBER, 4 },
250     { GFX_DYNAMIT, 7 },
251     { GFX_DYNABOMB, 4 },
252     { GFX_EXPLOSION, 8 },
253     { GFX_SOKOBAN_OBJEKT, 1 },
254     { GFX_FUNKELN_BLAU, 3 },
255     { GFX_FUNKELN_WEISS, 3 },
256     { GFX2_SHIELD_PASSIVE, 3 },
257     { GFX2_SHIELD_ACTIVE, 3 },
258     { -1, 0 }
259   };
260 #endif /* TARGET_X11_NATIVE */
261 #endif /* TARGET_X11 */
262
263   int i;
264
265   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
266   for(i=0; i<NUM_TILES; i++)
267     tile_clipmask[i] = None;
268
269 #if defined(TARGET_X11)
270   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
271      often very slow when preparing a masked XCopyArea() for big Pixmaps.
272      To prevent this, create small (tile-sized) mask Pixmaps which will then
273      be set much faster with XSetClipOrigin() and speed things up a lot. */
274
275   clip_gc_values.graphics_exposures = False;
276   clip_gc_valuemask = GCGraphicsExposures;
277   tile_clip_gc =
278     XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
279
280   for(i=0; i<NUM_BITMAPS; i++)
281   {
282     if (pix[i]->clip_mask)
283     {
284       clip_gc_values.graphics_exposures = False;
285       clip_gc_values.clip_mask = pix[i]->clip_mask;
286       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
287       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
288                                          clip_gc_valuemask, &clip_gc_values);
289     }
290   }
291
292 #if defined(TARGET_X11_NATIVE)
293
294   /* create graphic context structures needed for clipping */
295   clip_gc_values.graphics_exposures = False;
296   clip_gc_valuemask = GCGraphicsExposures;
297   copy_clipmask_gc =
298     XCreateGC(display, pix[PIX_BACK]->clip_mask,
299               clip_gc_valuemask, &clip_gc_values);
300
301   /* create only those clipping Pixmaps we really need */
302   for(i=0; tile_needs_clipping[i].start>=0; i++)
303   {
304     int j;
305
306     for(j=0; j<tile_needs_clipping[i].count; j++)
307     {
308       int tile = tile_needs_clipping[i].start + j;
309       int graphic = tile;
310       int src_x, src_y;
311       int pixmap_nr;
312       Pixmap src_pixmap;
313
314       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
315       src_pixmap = pix[pixmap_nr]->clip_mask;
316
317       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
318                                           TILEX, TILEY, 1);
319
320       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
321                 src_x, src_y, TILEX, TILEY, 0, 0);
322     }
323   }
324
325   XFreeGC(display, copy_clipmask_gc);
326
327 #endif /* TARGET_X11_NATIVE */
328 #endif /* TARGET_X11 */
329 }
330
331 void FreeTileClipmasks()
332 {
333 #if defined(TARGET_X11)
334   int i;
335
336   for(i=0; i<NUM_TILES; i++)
337   {
338     if (tile_clipmask[i] != None)
339     {
340       XFreePixmap(display, tile_clipmask[i]);
341       tile_clipmask[i] = None;
342     }
343   }
344
345   if (tile_clip_gc)
346     XFreeGC(display, tile_clip_gc);
347   tile_clip_gc = None;
348
349   for(i=0; i<NUM_BITMAPS; i++)
350   {
351     if (pix[i]->stored_clip_gc)
352     {
353       XFreeGC(display, pix[i]->stored_clip_gc);
354       pix[i]->stored_clip_gc = None;
355     }
356   }
357 #endif /* TARGET_X11 */
358 }
359
360 void InitGfx()
361 {
362   int i;
363
364   /* initialize some global variables */
365   global.frames_per_second = 0;
366   global.fps_slowdown = FALSE;
367   global.fps_slowdown_factor = 1;
368
369   /* initialize screen properties */
370   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
371                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
372   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
373   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
374   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
375
376   /* create additional image buffers for double-buffering */
377   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
378   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
379
380   pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
381
382   InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
383
384   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
385   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
386 #if defined(PLATFORM_MSDOS)
387   DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
388   rest(200);
389 #endif
390   DrawInitText("Loading graphics:",120,FC_GREEN);
391
392   for(i=0; i<NUM_PICTURES; i++)
393   {
394     if (i != PIX_SMALLFONT)
395     {
396       DrawInitText(image_filename[i], 150, FC_YELLOW);
397
398       pix[i] = LoadCustomImage(image_filename[i]);
399     }
400   }
401
402   InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
403
404   InitTileClipmasks();
405 }
406
407 void InitGfxBackground()
408 {
409   int x, y;
410
411   drawto = backbuffer;
412   fieldbuffer = pix[PIX_DB_FIELD];
413   SetDrawtoField(DRAW_BACKBUFFER);
414
415   BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
416   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
417   ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
418
419   for(x=0; x<MAX_BUF_XSIZE; x++)
420     for(y=0; y<MAX_BUF_YSIZE; y++)
421       redraw[x][y] = 0;
422   redraw_tiles = 0;
423   redraw_mask = REDRAW_ALL;
424 }
425
426 void ReloadCustomArtwork()
427 {
428   if (artwork.graphics_set_current != artwork.gfx_current->name)
429   {
430     int i;
431
432     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
433
434     for(i=0; i<NUM_PICTURES; i++)
435     {
436       DrawInitText(image_filename[i], 150, FC_YELLOW);
437       ReloadCustomImage(pix[i], image_filename[i]);
438     }
439
440     FreeTileClipmasks();
441     InitTileClipmasks();
442     InitGfxBackground();
443
444     SetDoorState(DOOR_OPEN_1 | DOOR_CLOSE_2);
445
446     artwork.graphics_set_current = artwork.gfx_current->name;
447   }
448
449   if (artwork.sounds_set_current != artwork.snd_current->name)
450   {
451     InitReloadSounds(artwork.snd_current->name);
452
453     artwork.sounds_set_current = artwork.snd_current->name;
454   }
455
456   if (artwork.music_set_current != artwork.mus_current->name)
457   {
458     InitReloadMusic(artwork.mus_current->name);
459
460     artwork.music_set_current = artwork.mus_current->name;
461   }
462 }
463
464 void InitGadgets()
465 {
466   CreateLevelEditorGadgets();
467   CreateGameButtons();
468   CreateTapeButtons();
469   CreateToolButtons();
470   CreateScreenGadgets();
471 }
472
473 void InitElementProperties()
474 {
475   int i,j;
476
477   static int ep_amoebalive[] =
478   {
479     EL_AMOEBE_NASS,
480     EL_AMOEBE_NORM,
481     EL_AMOEBE_VOLL,
482     EL_AMOEBE_BD
483   };
484   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
485
486   static int ep_amoeboid[] =
487   {
488     EL_AMOEBE_TOT,
489     EL_AMOEBE_NASS,
490     EL_AMOEBE_NORM,
491     EL_AMOEBE_VOLL,
492     EL_AMOEBE_BD
493   };
494   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
495
496   static int ep_schluessel[] =
497   {
498     EL_SCHLUESSEL1,
499     EL_SCHLUESSEL2,
500     EL_SCHLUESSEL3,
501     EL_SCHLUESSEL4,
502     EL_EM_KEY_1,
503     EL_EM_KEY_2,
504     EL_EM_KEY_3,
505     EL_EM_KEY_4
506   };
507   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
508
509   static int ep_pforte[] =
510   {
511     EL_PFORTE1,
512     EL_PFORTE2,
513     EL_PFORTE3,
514     EL_PFORTE4,
515     EL_PFORTE1X,
516     EL_PFORTE2X,
517     EL_PFORTE3X,
518     EL_PFORTE4X,
519     EL_EM_GATE_1,
520     EL_EM_GATE_2,
521     EL_EM_GATE_3,
522     EL_EM_GATE_4,
523     EL_EM_GATE_1X,
524     EL_EM_GATE_2X,
525     EL_EM_GATE_3X,
526     EL_EM_GATE_4X,
527     EL_SWITCHGATE_OPEN,
528     EL_SWITCHGATE_CLOSED,
529     EL_TIMEGATE_OPEN,
530     EL_TIMEGATE_CLOSED,
531     EL_TUBE_CROSS,
532     EL_TUBE_VERTICAL,
533     EL_TUBE_HORIZONTAL,
534     EL_TUBE_VERT_LEFT,
535     EL_TUBE_VERT_RIGHT,
536     EL_TUBE_HORIZ_UP,
537     EL_TUBE_HORIZ_DOWN,
538     EL_TUBE_LEFT_UP,
539     EL_TUBE_LEFT_DOWN,
540     EL_TUBE_RIGHT_UP,
541     EL_TUBE_RIGHT_DOWN
542   };
543   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
544
545   static int ep_solid[] =
546   {
547     EL_BETON,
548     EL_MAUERWERK,
549     EL_MAUER_LEBT,
550     EL_MAUER_X,
551     EL_MAUER_Y,
552     EL_MAUER_XY,
553     EL_BD_WALL,
554     EL_FELSBODEN,
555     EL_AUSGANG_ZU,
556     EL_AUSGANG_ACT,
557     EL_AUSGANG_AUF,
558     EL_AMOEBE_TOT,
559     EL_AMOEBE_NASS,
560     EL_AMOEBE_NORM,
561     EL_AMOEBE_VOLL,
562     EL_AMOEBE_BD,
563     EL_MORAST_VOLL,
564     EL_MORAST_LEER,
565     EL_QUICKSAND_FILLING,
566     EL_QUICKSAND_EMPTYING,
567     EL_MAGIC_WALL_OFF,
568     EL_MAGIC_WALL_EMPTY,
569     EL_MAGIC_WALL_FULL,
570     EL_MAGIC_WALL_DEAD,
571     EL_MAGIC_WALL_BD_OFF,
572     EL_MAGIC_WALL_BD_EMPTY,
573     EL_MAGIC_WALL_BD_FULL,
574     EL_MAGIC_WALL_BD_DEAD,
575     EL_LIFE,
576     EL_LIFE_ASYNC,
577     EL_BADEWANNE1,
578     EL_BADEWANNE2,
579     EL_BADEWANNE3,
580     EL_BADEWANNE4,
581     EL_BADEWANNE5,
582     EL_SP_CHIP_SINGLE,
583     EL_SP_CHIP_LEFT,
584     EL_SP_CHIP_RIGHT,
585     EL_SP_CHIP_UPPER,
586     EL_SP_CHIP_LOWER,
587     EL_SP_HARD_GRAY,
588     EL_SP_HARD_GREEN,
589     EL_SP_HARD_BLUE,
590     EL_SP_HARD_RED,
591     EL_SP_HARD_YELLOW,
592     EL_SP_HARD_BASE1,
593     EL_SP_HARD_BASE2,
594     EL_SP_HARD_BASE3,
595     EL_SP_HARD_BASE4,
596     EL_SP_HARD_BASE5,
597     EL_SP_HARD_BASE6,
598     EL_SP_TERMINAL,
599     EL_SP_EXIT,
600     EL_INVISIBLE_STEEL,
601     EL_BELT1_SWITCH_LEFT,
602     EL_BELT1_SWITCH_MIDDLE,
603     EL_BELT1_SWITCH_RIGHT,
604     EL_BELT2_SWITCH_LEFT,
605     EL_BELT2_SWITCH_MIDDLE,
606     EL_BELT2_SWITCH_RIGHT,
607     EL_BELT3_SWITCH_LEFT,
608     EL_BELT3_SWITCH_MIDDLE,
609     EL_BELT3_SWITCH_RIGHT,
610     EL_BELT4_SWITCH_LEFT,
611     EL_BELT4_SWITCH_MIDDLE,
612     EL_BELT4_SWITCH_RIGHT,
613     EL_SWITCHGATE_SWITCH_1,
614     EL_SWITCHGATE_SWITCH_2,
615     EL_LIGHT_SWITCH_OFF,
616     EL_LIGHT_SWITCH_ON,
617     EL_TIMEGATE_SWITCH_OFF,
618     EL_TIMEGATE_SWITCH_ON,
619     EL_SIGN_EXCLAMATION,
620     EL_SIGN_RADIOACTIVITY,
621     EL_SIGN_STOP,
622     EL_SIGN_WHEELCHAIR,
623     EL_SIGN_PARKING,
624     EL_SIGN_ONEWAY,
625     EL_SIGN_HEART,
626     EL_SIGN_TRIANGLE,
627     EL_SIGN_ROUND,
628     EL_SIGN_EXIT,
629     EL_SIGN_YINYANG,
630     EL_SIGN_OTHER,
631     EL_STEEL_SLANTED,
632     EL_EMC_STEEL_WALL_1,
633     EL_EMC_STEEL_WALL_2,
634     EL_EMC_STEEL_WALL_3,
635     EL_EMC_STEEL_WALL_4,
636     EL_EMC_WALL_1,
637     EL_EMC_WALL_2,
638     EL_EMC_WALL_3,
639     EL_EMC_WALL_4,
640     EL_EMC_WALL_5,
641     EL_EMC_WALL_6,
642     EL_EMC_WALL_7,
643     EL_EMC_WALL_8,
644     EL_CRYSTAL,
645     EL_WALL_PEARL,
646     EL_WALL_CRYSTAL,
647     EL_TUBE_CROSS,
648     EL_TUBE_VERTICAL,
649     EL_TUBE_HORIZONTAL,
650     EL_TUBE_VERT_LEFT,
651     EL_TUBE_VERT_RIGHT,
652     EL_TUBE_HORIZ_UP,
653     EL_TUBE_HORIZ_DOWN,
654     EL_TUBE_LEFT_UP,
655     EL_TUBE_LEFT_DOWN,
656     EL_TUBE_RIGHT_UP,
657     EL_TUBE_RIGHT_DOWN
658   };
659   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
660
661   static int ep_massive[] =
662   {
663     EL_BETON,
664     EL_SALZSAEURE,
665     EL_BADEWANNE1,
666     EL_BADEWANNE2,
667     EL_BADEWANNE3,
668     EL_BADEWANNE4,
669     EL_BADEWANNE5,
670     EL_PFORTE1,
671     EL_PFORTE2,
672     EL_PFORTE3,
673     EL_PFORTE4,
674     EL_PFORTE1X,
675     EL_PFORTE2X,
676     EL_PFORTE3X,
677     EL_PFORTE4X,
678     EL_EM_GATE_1,
679     EL_EM_GATE_2,
680     EL_EM_GATE_3,
681     EL_EM_GATE_4,
682     EL_EM_GATE_1X,
683     EL_EM_GATE_2X,
684     EL_EM_GATE_3X,
685     EL_EM_GATE_4X,
686     EL_SWITCHGATE_OPEN,
687     EL_SWITCHGATE_CLOSED,
688     EL_TIMEGATE_OPEN,
689     EL_TIMEGATE_CLOSED,
690     EL_SP_HARD_GRAY,
691     EL_SP_HARD_GREEN,
692     EL_SP_HARD_BLUE,
693     EL_SP_HARD_RED,
694     EL_SP_HARD_YELLOW,
695     EL_SP_HARD_BASE1,
696     EL_SP_HARD_BASE2,
697     EL_SP_HARD_BASE3,
698     EL_SP_HARD_BASE4,
699     EL_SP_HARD_BASE5,
700     EL_SP_HARD_BASE6,
701     EL_INVISIBLE_STEEL,
702     EL_BELT1_SWITCH_LEFT,
703     EL_BELT1_SWITCH_MIDDLE,
704     EL_BELT1_SWITCH_RIGHT,
705     EL_BELT2_SWITCH_LEFT,
706     EL_BELT2_SWITCH_MIDDLE,
707     EL_BELT2_SWITCH_RIGHT,
708     EL_BELT3_SWITCH_LEFT,
709     EL_BELT3_SWITCH_MIDDLE,
710     EL_BELT3_SWITCH_RIGHT,
711     EL_BELT4_SWITCH_LEFT,
712     EL_BELT4_SWITCH_MIDDLE,
713     EL_BELT4_SWITCH_RIGHT,
714     EL_LIGHT_SWITCH_OFF,
715     EL_LIGHT_SWITCH_ON,
716     EL_SIGN_EXCLAMATION,
717     EL_SIGN_RADIOACTIVITY,
718     EL_SIGN_STOP,
719     EL_SIGN_WHEELCHAIR,
720     EL_SIGN_PARKING,
721     EL_SIGN_ONEWAY,
722     EL_SIGN_HEART,
723     EL_SIGN_TRIANGLE,
724     EL_SIGN_ROUND,
725     EL_SIGN_EXIT,
726     EL_SIGN_YINYANG,
727     EL_SIGN_OTHER,
728     EL_STEEL_SLANTED,
729     EL_EMC_STEEL_WALL_1,
730     EL_EMC_STEEL_WALL_2,
731     EL_EMC_STEEL_WALL_3,
732     EL_EMC_STEEL_WALL_4,
733     EL_CRYSTAL,
734     EL_TUBE_CROSS,
735     EL_TUBE_VERTICAL,
736     EL_TUBE_HORIZONTAL,
737     EL_TUBE_VERT_LEFT,
738     EL_TUBE_VERT_RIGHT,
739     EL_TUBE_HORIZ_UP,
740     EL_TUBE_HORIZ_DOWN,
741     EL_TUBE_LEFT_UP,
742     EL_TUBE_LEFT_DOWN,
743     EL_TUBE_RIGHT_UP,
744     EL_TUBE_RIGHT_DOWN
745   };
746   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
747
748   static int ep_slippery[] =
749   {
750     EL_FELSBODEN,
751     EL_BD_WALL,
752     EL_FELSBROCKEN,
753     EL_BD_ROCK,
754     EL_EDELSTEIN,
755     EL_EDELSTEIN_BD,
756     EL_EDELSTEIN_GELB,
757     EL_EDELSTEIN_ROT,
758     EL_EDELSTEIN_LILA,
759     EL_DIAMANT,
760     EL_BOMBE,
761     EL_KOKOSNUSS,
762     EL_ABLENK_EIN,
763     EL_ABLENK_AUS,
764     EL_ZEIT_VOLL,
765     EL_ZEIT_LEER,
766     EL_BIRNE_EIN,
767     EL_BIRNE_AUS,
768     EL_BADEWANNE1,
769     EL_BADEWANNE2,
770     EL_SONDE,
771     EL_SP_ZONK,
772     EL_SP_INFOTRON,
773     EL_SP_CHIP_SINGLE,
774     EL_SP_CHIP_LEFT,
775     EL_SP_CHIP_RIGHT,
776     EL_SP_CHIP_UPPER,
777     EL_SP_CHIP_LOWER,
778     EL_SPEED_PILL,
779     EL_STEEL_SLANTED,
780     EL_PEARL,
781     EL_CRYSTAL
782   };
783   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
784
785   static int ep_enemy[] =
786   {
787     EL_KAEFER,
788     EL_FLIEGER,
789     EL_BUTTERFLY,
790     EL_FIREFLY,
791     EL_MAMPFER,
792     EL_MAMPFER2,
793     EL_ROBOT,
794     EL_PACMAN,
795     EL_SP_SNIKSNAK,
796     EL_SP_ELECTRON
797   };
798   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
799
800   static int ep_mauer[] =
801   {
802     EL_BETON,
803     EL_PFORTE1,
804     EL_PFORTE2,
805     EL_PFORTE3,
806     EL_PFORTE4,
807     EL_PFORTE1X,
808     EL_PFORTE2X,
809     EL_PFORTE3X,
810     EL_PFORTE4X,
811     EL_EM_GATE_1,
812     EL_EM_GATE_2,
813     EL_EM_GATE_3,
814     EL_EM_GATE_4,
815     EL_EM_GATE_1X,
816     EL_EM_GATE_2X,
817     EL_EM_GATE_3X,
818     EL_EM_GATE_4X,
819     EL_AUSGANG_ZU,
820     EL_AUSGANG_ACT,
821     EL_AUSGANG_AUF,
822     EL_MAUERWERK,
823     EL_FELSBODEN,
824     EL_MAUER_LEBT,
825     EL_MAUER_X,
826     EL_MAUER_Y,
827     EL_MAUER_XY,
828     EL_MAUERND,
829     EL_BD_WALL,
830     EL_SP_CHIP_SINGLE,
831     EL_SP_CHIP_LEFT,
832     EL_SP_CHIP_RIGHT,
833     EL_SP_CHIP_UPPER,
834     EL_SP_CHIP_LOWER,
835     EL_SP_HARD_GRAY,
836     EL_SP_HARD_GREEN,
837     EL_SP_HARD_BLUE,
838     EL_SP_HARD_RED,
839     EL_SP_HARD_YELLOW,
840     EL_SP_HARD_BASE1,
841     EL_SP_HARD_BASE2,
842     EL_SP_HARD_BASE3,
843     EL_SP_HARD_BASE4,
844     EL_SP_HARD_BASE5,
845     EL_SP_HARD_BASE6,
846     EL_SP_TERMINAL,
847     EL_SP_EXIT,
848     EL_INVISIBLE_STEEL,
849     EL_STEEL_SLANTED,
850     EL_EMC_STEEL_WALL_1,
851     EL_EMC_STEEL_WALL_2,
852     EL_EMC_STEEL_WALL_3,
853     EL_EMC_STEEL_WALL_4,
854     EL_EMC_WALL_1,
855     EL_EMC_WALL_2,
856     EL_EMC_WALL_3,
857     EL_EMC_WALL_4,
858     EL_EMC_WALL_5,
859     EL_EMC_WALL_6,
860     EL_EMC_WALL_7,
861     EL_EMC_WALL_8
862   };
863   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
864
865   static int ep_can_fall[] =
866   {
867     EL_FELSBROCKEN,
868     EL_BD_ROCK,
869     EL_EDELSTEIN,
870     EL_EDELSTEIN_BD,
871     EL_EDELSTEIN_GELB,
872     EL_EDELSTEIN_ROT,
873     EL_EDELSTEIN_LILA,
874     EL_DIAMANT,
875     EL_BOMBE,
876     EL_KOKOSNUSS,
877     EL_TROPFEN,
878     EL_MORAST_VOLL,
879     EL_MAGIC_WALL_FULL,
880     EL_MAGIC_WALL_BD_FULL,
881     EL_ZEIT_VOLL,
882     EL_ZEIT_LEER,
883     EL_SP_ZONK,
884     EL_SP_INFOTRON,
885     EL_SP_DISK_ORANGE,
886     EL_PEARL,
887     EL_CRYSTAL,
888     EL_SPRING,
889     EL_DX_SUPABOMB
890   };
891   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
892
893   static int ep_can_smash[] =
894   {
895     EL_FELSBROCKEN,
896     EL_BD_ROCK,
897     EL_EDELSTEIN,
898     EL_EDELSTEIN_BD,
899     EL_EDELSTEIN_GELB,
900     EL_EDELSTEIN_ROT,
901     EL_EDELSTEIN_LILA,
902     EL_DIAMANT,
903     EL_SCHLUESSEL1,
904     EL_SCHLUESSEL2,
905     EL_SCHLUESSEL3,
906     EL_SCHLUESSEL4,
907     EL_EM_KEY_1,
908     EL_EM_KEY_2,
909     EL_EM_KEY_3,
910     EL_EM_KEY_4,
911     EL_BOMBE,
912     EL_KOKOSNUSS,
913     EL_TROPFEN,
914     EL_ZEIT_VOLL,
915     EL_ZEIT_LEER,
916     EL_SP_ZONK,
917     EL_SP_INFOTRON,
918     EL_SP_DISK_ORANGE,
919     EL_PEARL,
920     EL_CRYSTAL,
921     EL_SPRING,
922     EL_DX_SUPABOMB
923   };
924   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
925
926   static int ep_can_change[] =
927   {
928     EL_FELSBROCKEN,
929     EL_BD_ROCK,
930     EL_EDELSTEIN,
931     EL_EDELSTEIN_BD,
932     EL_EDELSTEIN_GELB,
933     EL_EDELSTEIN_ROT,
934     EL_EDELSTEIN_LILA,
935     EL_DIAMANT
936   };
937   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
938
939   static int ep_can_move[] =
940   {
941     EL_KAEFER,
942     EL_FLIEGER,
943     EL_BUTTERFLY,
944     EL_FIREFLY,
945     EL_MAMPFER,
946     EL_MAMPFER2,
947     EL_ROBOT,
948     EL_PACMAN,
949     EL_MOLE,
950     EL_PINGUIN,
951     EL_SCHWEIN,
952     EL_DRACHE,
953     EL_SONDE,
954     EL_SP_SNIKSNAK,
955     EL_SP_ELECTRON,
956     EL_BALLOON,
957     EL_SPRING_MOVING
958   };
959   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
960
961   static int ep_could_move[] =
962   {
963     EL_KAEFER_RIGHT,
964     EL_KAEFER_UP,
965     EL_KAEFER_LEFT,
966     EL_KAEFER_DOWN,
967     EL_FLIEGER_RIGHT,
968     EL_FLIEGER_UP,
969     EL_FLIEGER_LEFT,
970     EL_FLIEGER_DOWN,
971     EL_BUTTERFLY_RIGHT,
972     EL_BUTTERFLY_UP,
973     EL_BUTTERFLY_LEFT,
974     EL_BUTTERFLY_DOWN,
975     EL_FIREFLY_RIGHT,
976     EL_FIREFLY_UP,
977     EL_FIREFLY_LEFT,
978     EL_FIREFLY_DOWN,
979     EL_PACMAN_RIGHT,
980     EL_PACMAN_UP,
981     EL_PACMAN_LEFT,
982     EL_PACMAN_DOWN
983   };
984   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
985
986   static int ep_dont_touch[] =
987   {
988     EL_KAEFER,
989     EL_FLIEGER,
990     EL_BUTTERFLY,
991     EL_FIREFLY
992   };
993   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
994
995   static int ep_dont_go_to[] =
996   {
997     EL_KAEFER,
998     EL_FLIEGER,
999     EL_BUTTERFLY,
1000     EL_FIREFLY,
1001     EL_MAMPFER,
1002     EL_MAMPFER2,
1003     EL_ROBOT,
1004     EL_PACMAN,
1005     EL_TROPFEN,
1006     EL_SALZSAEURE,
1007     EL_SP_SNIKSNAK,
1008     EL_SP_ELECTRON,
1009     EL_SP_BUG_ACTIVE,
1010     EL_TRAP_ACTIVE,
1011     EL_LANDMINE
1012   };
1013   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1014
1015   static int ep_mampf2[] =
1016   {
1017     EL_ERDREICH,
1018     EL_KAEFER,
1019     EL_FLIEGER,
1020     EL_BUTTERFLY,
1021     EL_FIREFLY,
1022     EL_MAMPFER,
1023     EL_ROBOT,
1024     EL_PACMAN,
1025     EL_TROPFEN,
1026     EL_AMOEBE_TOT,
1027     EL_AMOEBE_NASS,
1028     EL_AMOEBE_NORM,
1029     EL_AMOEBE_VOLL,
1030     EL_AMOEBE_BD,
1031     EL_EDELSTEIN,
1032     EL_EDELSTEIN_BD,
1033     EL_EDELSTEIN_GELB,
1034     EL_EDELSTEIN_ROT,
1035     EL_EDELSTEIN_LILA,
1036     EL_DIAMANT,
1037     EL_PEARL,
1038     EL_CRYSTAL
1039   };
1040   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1041
1042   static int ep_bd_element[] =
1043   {
1044     EL_LEERRAUM,
1045     EL_ERDREICH,
1046     EL_FELSBODEN,
1047     EL_BD_WALL,
1048     EL_FELSBROCKEN,
1049     EL_BD_ROCK,
1050     EL_EDELSTEIN_BD,
1051     EL_MAGIC_WALL_BD_OFF,
1052     EL_AUSGANG_ZU,
1053     EL_AUSGANG_AUF,
1054     EL_BETON,
1055     EL_SPIELFIGUR,
1056     EL_FIREFLY,
1057     EL_FIREFLY_1,
1058     EL_FIREFLY_2,
1059     EL_FIREFLY_3,
1060     EL_FIREFLY_4,
1061     EL_BUTTERFLY,
1062     EL_BUTTERFLY_1,
1063     EL_BUTTERFLY_2,
1064     EL_BUTTERFLY_3,
1065     EL_BUTTERFLY_4,
1066     EL_AMOEBE_BD,
1067     EL_CHAR_FRAGE
1068   };
1069   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1070
1071   static int ep_sb_element[] =
1072   {
1073     EL_LEERRAUM,
1074     EL_BETON,
1075     EL_SOKOBAN_OBJEKT,
1076     EL_SOKOBAN_FELD_LEER,
1077     EL_SOKOBAN_FELD_VOLL,
1078     EL_SPIELFIGUR,
1079     EL_INVISIBLE_STEEL
1080   };
1081   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1082
1083   static int ep_gem[] =
1084   {
1085     EL_EDELSTEIN,
1086     EL_EDELSTEIN_BD,
1087     EL_EDELSTEIN_GELB,
1088     EL_EDELSTEIN_ROT,
1089     EL_EDELSTEIN_LILA,
1090     EL_DIAMANT
1091   };
1092   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1093
1094   static int ep_inactive[] =
1095   {
1096     EL_LEERRAUM,
1097     EL_ERDREICH,
1098     EL_MAUERWERK,
1099     EL_BD_WALL,
1100     EL_FELSBODEN,
1101     EL_SCHLUESSEL,
1102     EL_BETON,
1103     EL_AMOEBE_TOT,
1104     EL_MORAST_LEER,
1105     EL_BADEWANNE,
1106     EL_ABLENK_AUS,
1107     EL_SCHLUESSEL1,
1108     EL_SCHLUESSEL2,
1109     EL_SCHLUESSEL3,
1110     EL_SCHLUESSEL4,
1111     EL_EM_KEY_1,
1112     EL_EM_KEY_2,
1113     EL_EM_KEY_3,
1114     EL_EM_KEY_4,
1115     EL_PFORTE1,
1116     EL_PFORTE2,
1117     EL_PFORTE3,
1118     EL_PFORTE4,
1119     EL_PFORTE1X,
1120     EL_PFORTE2X,
1121     EL_PFORTE3X,
1122     EL_PFORTE4X,
1123     EL_EM_GATE_1,
1124     EL_EM_GATE_2,
1125     EL_EM_GATE_3,
1126     EL_EM_GATE_4,
1127     EL_EM_GATE_1X,
1128     EL_EM_GATE_2X,
1129     EL_EM_GATE_3X,
1130     EL_EM_GATE_4X,
1131     EL_DYNAMITE_INACTIVE,
1132     EL_UNSICHTBAR,
1133     EL_BIRNE_AUS,
1134     EL_BIRNE_EIN,
1135     EL_ERZ_EDEL,
1136     EL_ERZ_DIAM,
1137     EL_ERZ_EDEL_BD,
1138     EL_ERZ_EDEL_GELB,
1139     EL_DYNABOMB_NR,
1140     EL_DYNABOMB_SZ,
1141     EL_DYNABOMB_XL,
1142     EL_SOKOBAN_OBJEKT,
1143     EL_SOKOBAN_FELD_LEER,
1144     EL_SOKOBAN_FELD_VOLL,
1145     EL_ERZ_EDEL_ROT,
1146     EL_ERZ_EDEL_LILA,
1147     EL_BADEWANNE1,
1148     EL_BADEWANNE2,
1149     EL_BADEWANNE3,
1150     EL_BADEWANNE4,
1151     EL_BADEWANNE5,
1152     EL_MAGIC_WALL_OFF,
1153     EL_MAGIC_WALL_DEAD,
1154     EL_MAGIC_WALL_BD_OFF,
1155     EL_MAGIC_WALL_BD_DEAD,
1156     EL_AMOEBA2DIAM,
1157     EL_BLOCKED,
1158     EL_SP_EMPTY,
1159     EL_SP_BASE,
1160     EL_SP_PORT1_RIGHT,
1161     EL_SP_PORT1_DOWN,
1162     EL_SP_PORT1_LEFT,
1163     EL_SP_PORT1_UP,
1164     EL_SP_PORT2_RIGHT,
1165     EL_SP_PORT2_DOWN,
1166     EL_SP_PORT2_LEFT,
1167     EL_SP_PORT2_UP,
1168     EL_SP_PORT_X,
1169     EL_SP_PORT_Y,
1170     EL_SP_PORT_XY,
1171     EL_SP_DISK_RED,
1172     EL_SP_DISK_YELLOW,
1173     EL_SP_CHIP_SINGLE,
1174     EL_SP_CHIP_LEFT,
1175     EL_SP_CHIP_RIGHT,
1176     EL_SP_CHIP_UPPER,
1177     EL_SP_CHIP_LOWER,
1178     EL_SP_HARD_GRAY,
1179     EL_SP_HARD_GREEN,
1180     EL_SP_HARD_BLUE,
1181     EL_SP_HARD_RED,
1182     EL_SP_HARD_YELLOW,
1183     EL_SP_HARD_BASE1,
1184     EL_SP_HARD_BASE2,
1185     EL_SP_HARD_BASE3,
1186     EL_SP_HARD_BASE4,
1187     EL_SP_HARD_BASE5,
1188     EL_SP_HARD_BASE6,
1189     EL_SP_EXIT,
1190     EL_INVISIBLE_STEEL,
1191     EL_BELT1_SWITCH_LEFT,
1192     EL_BELT1_SWITCH_MIDDLE,
1193     EL_BELT1_SWITCH_RIGHT,
1194     EL_BELT2_SWITCH_LEFT,
1195     EL_BELT2_SWITCH_MIDDLE,
1196     EL_BELT2_SWITCH_RIGHT,
1197     EL_BELT3_SWITCH_LEFT,
1198     EL_BELT3_SWITCH_MIDDLE,
1199     EL_BELT3_SWITCH_RIGHT,
1200     EL_BELT4_SWITCH_LEFT,
1201     EL_BELT4_SWITCH_MIDDLE,
1202     EL_BELT4_SWITCH_RIGHT,
1203     EL_SIGN_EXCLAMATION,
1204     EL_SIGN_RADIOACTIVITY,
1205     EL_SIGN_STOP,
1206     EL_SIGN_WHEELCHAIR,
1207     EL_SIGN_PARKING,
1208     EL_SIGN_ONEWAY,
1209     EL_SIGN_HEART,
1210     EL_SIGN_TRIANGLE,
1211     EL_SIGN_ROUND,
1212     EL_SIGN_EXIT,
1213     EL_SIGN_YINYANG,
1214     EL_SIGN_OTHER,
1215     EL_STEEL_SLANTED,
1216     EL_EMC_STEEL_WALL_1,
1217     EL_EMC_STEEL_WALL_2,
1218     EL_EMC_STEEL_WALL_3,
1219     EL_EMC_STEEL_WALL_4,
1220     EL_EMC_WALL_1,
1221     EL_EMC_WALL_2,
1222     EL_EMC_WALL_3,
1223     EL_EMC_WALL_4,
1224     EL_EMC_WALL_5,
1225     EL_EMC_WALL_6,
1226     EL_EMC_WALL_7,
1227     EL_EMC_WALL_8
1228   };
1229   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1230
1231   static int ep_explosive[] =
1232   {
1233     EL_BOMBE,
1234     EL_DYNAMITE_ACTIVE,
1235     EL_DYNAMITE_INACTIVE,
1236     EL_DYNABOMB_ACTIVE_1,
1237     EL_DYNABOMB_ACTIVE_2,
1238     EL_DYNABOMB_ACTIVE_3,
1239     EL_DYNABOMB_ACTIVE_4,
1240     EL_DYNABOMB_NR,
1241     EL_DYNABOMB_SZ,
1242     EL_DYNABOMB_XL,
1243     EL_KAEFER,
1244     EL_MOLE,
1245     EL_PINGUIN,
1246     EL_SCHWEIN,
1247     EL_DRACHE,
1248     EL_SONDE,
1249     EL_SP_DISK_RED,
1250     EL_SP_DISK_ORANGE,
1251     EL_SP_DISK_YELLOW,
1252     EL_SP_SNIKSNAK,
1253     EL_SP_ELECTRON,
1254     EL_DX_SUPABOMB
1255   };
1256   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1257
1258   static int ep_mampf3[] =
1259   {
1260     EL_EDELSTEIN,
1261     EL_EDELSTEIN_BD,
1262     EL_EDELSTEIN_GELB,
1263     EL_EDELSTEIN_ROT,
1264     EL_EDELSTEIN_LILA,
1265     EL_DIAMANT,
1266     EL_PEARL,
1267     EL_CRYSTAL
1268   };
1269   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1270
1271   static int ep_pushable[] =
1272   {
1273     EL_FELSBROCKEN,
1274     EL_BD_ROCK,
1275     EL_BOMBE,
1276     EL_KOKOSNUSS,
1277     EL_ZEIT_LEER,
1278     EL_SOKOBAN_FELD_VOLL,
1279     EL_SOKOBAN_OBJEKT,
1280     EL_SONDE,
1281     EL_SP_ZONK,
1282     EL_SP_DISK_ORANGE,
1283     EL_SP_DISK_YELLOW,
1284     EL_BALLOON,
1285     EL_SPRING,
1286     EL_DX_SUPABOMB
1287   };
1288   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1289
1290   static int ep_player[] =
1291   {
1292     EL_SPIELFIGUR,
1293     EL_SPIELER1,
1294     EL_SPIELER2,
1295     EL_SPIELER3,
1296     EL_SPIELER4
1297   };
1298   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1299
1300   static int ep_has_content[] =
1301   {
1302     EL_MAMPFER,
1303     EL_AMOEBE_NASS,
1304     EL_AMOEBE_NORM,
1305     EL_AMOEBE_VOLL,
1306     EL_AMOEBE_BD
1307   };
1308   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1309
1310   static int ep_eatable[] =
1311   {
1312     EL_ERDREICH,
1313     EL_SP_BASE,
1314     EL_SP_BUG,
1315     EL_TRAP_INACTIVE,
1316     EL_SAND_INVISIBLE
1317   };
1318   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1319
1320   static int ep_sp_element[] =
1321   {
1322     EL_SP_EMPTY,
1323     EL_SP_ZONK,
1324     EL_SP_BASE,
1325     EL_SP_MURPHY,
1326     EL_SP_INFOTRON,
1327     EL_SP_CHIP_SINGLE,
1328     EL_SP_HARD_GRAY,
1329     EL_SP_EXIT,
1330     EL_SP_DISK_ORANGE,
1331     EL_SP_PORT1_RIGHT,
1332     EL_SP_PORT1_DOWN,
1333     EL_SP_PORT1_LEFT,
1334     EL_SP_PORT1_UP,
1335     EL_SP_PORT2_RIGHT,
1336     EL_SP_PORT2_DOWN,
1337     EL_SP_PORT2_LEFT,
1338     EL_SP_PORT2_UP,
1339     EL_SP_SNIKSNAK,
1340     EL_SP_DISK_YELLOW,
1341     EL_SP_TERMINAL,
1342     EL_SP_DISK_RED,
1343     EL_SP_PORT_Y,
1344     EL_SP_PORT_X,
1345     EL_SP_PORT_XY,
1346     EL_SP_ELECTRON,
1347     EL_SP_BUG,
1348     EL_SP_CHIP_LEFT,
1349     EL_SP_CHIP_RIGHT,
1350     EL_SP_HARD_BASE1,
1351     EL_SP_HARD_GREEN,
1352     EL_SP_HARD_BLUE,
1353     EL_SP_HARD_RED,
1354     EL_SP_HARD_YELLOW,
1355     EL_SP_HARD_BASE2,
1356     EL_SP_HARD_BASE3,
1357     EL_SP_HARD_BASE4,
1358     EL_SP_HARD_BASE5,
1359     EL_SP_HARD_BASE6,
1360     EL_SP_CHIP_UPPER,
1361     EL_SP_CHIP_LOWER,
1362     /* additional elements that appeared in newer Supaplex levels */
1363     EL_UNSICHTBAR,
1364     /* more than one murphy in a level results in an inactive clone */
1365     EL_SP_MURPHY_CLONE
1366   };
1367   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1368
1369   static int ep_quick_gate[] =
1370   {
1371     EL_EM_GATE_1,
1372     EL_EM_GATE_2,
1373     EL_EM_GATE_3,
1374     EL_EM_GATE_4,
1375     EL_EM_GATE_1X,
1376     EL_EM_GATE_2X,
1377     EL_EM_GATE_3X,
1378     EL_EM_GATE_4X,
1379     EL_SP_PORT1_LEFT,
1380     EL_SP_PORT2_LEFT,
1381     EL_SP_PORT1_RIGHT,
1382     EL_SP_PORT2_RIGHT,
1383     EL_SP_PORT1_UP,
1384     EL_SP_PORT2_UP,
1385     EL_SP_PORT1_DOWN,
1386     EL_SP_PORT2_DOWN,
1387     EL_SP_PORT_X,
1388     EL_SP_PORT_Y,
1389     EL_SP_PORT_XY,
1390     EL_SWITCHGATE_OPEN,
1391     EL_TIMEGATE_OPEN
1392   };
1393   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1394
1395   static int ep_over_player[] =
1396   {
1397     EL_SP_PORT1_LEFT,
1398     EL_SP_PORT2_LEFT,
1399     EL_SP_PORT1_RIGHT,
1400     EL_SP_PORT2_RIGHT,
1401     EL_SP_PORT1_UP,
1402     EL_SP_PORT2_UP,
1403     EL_SP_PORT1_DOWN,
1404     EL_SP_PORT2_DOWN,
1405     EL_SP_PORT_X,
1406     EL_SP_PORT_Y,
1407     EL_SP_PORT_XY,
1408     EL_TUBE_CROSS,
1409     EL_TUBE_VERTICAL,
1410     EL_TUBE_HORIZONTAL,
1411     EL_TUBE_VERT_LEFT,
1412     EL_TUBE_VERT_RIGHT,
1413     EL_TUBE_HORIZ_UP,
1414     EL_TUBE_HORIZ_DOWN,
1415     EL_TUBE_LEFT_UP,
1416     EL_TUBE_LEFT_DOWN,
1417     EL_TUBE_RIGHT_UP,
1418     EL_TUBE_RIGHT_DOWN
1419   };
1420   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1421
1422   static int ep_active_bomb[] =
1423   {
1424     EL_DYNAMITE_ACTIVE,
1425     EL_DYNABOMB_ACTIVE_1,
1426     EL_DYNABOMB_ACTIVE_2,
1427     EL_DYNABOMB_ACTIVE_3,
1428     EL_DYNABOMB_ACTIVE_4
1429   };
1430   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1431
1432   static int ep_belt[] =
1433   {
1434     EL_BELT1_LEFT,
1435     EL_BELT1_MIDDLE,
1436     EL_BELT1_RIGHT,
1437     EL_BELT2_LEFT,
1438     EL_BELT2_MIDDLE,
1439     EL_BELT2_RIGHT,
1440     EL_BELT3_LEFT,
1441     EL_BELT3_MIDDLE,
1442     EL_BELT3_RIGHT,
1443     EL_BELT4_LEFT,
1444     EL_BELT4_MIDDLE,
1445     EL_BELT4_RIGHT,
1446   };
1447   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1448
1449   static int ep_belt_switch[] =
1450   {
1451     EL_BELT1_SWITCH_LEFT,
1452     EL_BELT1_SWITCH_MIDDLE,
1453     EL_BELT1_SWITCH_RIGHT,
1454     EL_BELT2_SWITCH_LEFT,
1455     EL_BELT2_SWITCH_MIDDLE,
1456     EL_BELT2_SWITCH_RIGHT,
1457     EL_BELT3_SWITCH_LEFT,
1458     EL_BELT3_SWITCH_MIDDLE,
1459     EL_BELT3_SWITCH_RIGHT,
1460     EL_BELT4_SWITCH_LEFT,
1461     EL_BELT4_SWITCH_MIDDLE,
1462     EL_BELT4_SWITCH_RIGHT,
1463   };
1464   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1465
1466   static int ep_tube[] =
1467   {
1468     EL_TUBE_CROSS,
1469     EL_TUBE_VERTICAL,
1470     EL_TUBE_HORIZONTAL,
1471     EL_TUBE_VERT_LEFT,
1472     EL_TUBE_VERT_RIGHT,
1473     EL_TUBE_HORIZ_UP,
1474     EL_TUBE_HORIZ_DOWN,
1475     EL_TUBE_LEFT_UP,
1476     EL_TUBE_LEFT_DOWN,
1477     EL_TUBE_RIGHT_UP,
1478     EL_TUBE_RIGHT_DOWN
1479   };
1480   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1481
1482   static long ep1_bit[] =
1483   {
1484     EP_BIT_AMOEBALIVE,
1485     EP_BIT_AMOEBOID,
1486     EP_BIT_SCHLUESSEL,
1487     EP_BIT_PFORTE,
1488     EP_BIT_SOLID,
1489     EP_BIT_MASSIVE,
1490     EP_BIT_SLIPPERY,
1491     EP_BIT_ENEMY,
1492     EP_BIT_MAUER,
1493     EP_BIT_CAN_FALL,
1494     EP_BIT_CAN_SMASH,
1495     EP_BIT_CAN_CHANGE,
1496     EP_BIT_CAN_MOVE,
1497     EP_BIT_COULD_MOVE,
1498     EP_BIT_DONT_TOUCH,
1499     EP_BIT_DONT_GO_TO,
1500     EP_BIT_MAMPF2,
1501     EP_BIT_BD_ELEMENT,
1502     EP_BIT_SB_ELEMENT,
1503     EP_BIT_GEM,
1504     EP_BIT_INACTIVE,
1505     EP_BIT_EXPLOSIVE,
1506     EP_BIT_MAMPF3,
1507     EP_BIT_PUSHABLE,
1508     EP_BIT_PLAYER,
1509     EP_BIT_HAS_CONTENT,
1510     EP_BIT_EATABLE,
1511     EP_BIT_SP_ELEMENT,
1512     EP_BIT_QUICK_GATE,
1513     EP_BIT_OVER_PLAYER,
1514     EP_BIT_ACTIVE_BOMB
1515   };
1516   static long ep2_bit[] =
1517   {
1518     EP_BIT_BELT,
1519     EP_BIT_BELT_SWITCH,
1520     EP_BIT_TUBE
1521   };
1522   static int *ep1_array[] =
1523   {
1524     ep_amoebalive,
1525     ep_amoeboid,
1526     ep_schluessel,
1527     ep_pforte,
1528     ep_solid,
1529     ep_massive,
1530     ep_slippery,
1531     ep_enemy,
1532     ep_mauer,
1533     ep_can_fall,
1534     ep_can_smash,
1535     ep_can_change,
1536     ep_can_move,
1537     ep_could_move,
1538     ep_dont_touch,
1539     ep_dont_go_to,
1540     ep_mampf2,
1541     ep_bd_element,
1542     ep_sb_element,
1543     ep_gem,
1544     ep_inactive,
1545     ep_explosive,
1546     ep_mampf3,
1547     ep_pushable,
1548     ep_player,
1549     ep_has_content,
1550     ep_eatable,
1551     ep_sp_element,
1552     ep_quick_gate,
1553     ep_over_player,
1554     ep_active_bomb
1555   };
1556   static int *ep2_array[] =
1557   {
1558     ep_belt,
1559     ep_belt_switch,
1560     ep_tube
1561   };
1562   static int *ep1_num[] =
1563   {
1564     &ep_amoebalive_num,
1565     &ep_amoeboid_num,
1566     &ep_schluessel_num,
1567     &ep_pforte_num,
1568     &ep_solid_num,
1569     &ep_massive_num,
1570     &ep_slippery_num,
1571     &ep_enemy_num,
1572     &ep_mauer_num,
1573     &ep_can_fall_num,
1574     &ep_can_smash_num,
1575     &ep_can_change_num,
1576     &ep_can_move_num,
1577     &ep_could_move_num,
1578     &ep_dont_touch_num,
1579     &ep_dont_go_to_num,
1580     &ep_mampf2_num,
1581     &ep_bd_element_num,
1582     &ep_sb_element_num,
1583     &ep_gem_num,
1584     &ep_inactive_num,
1585     &ep_explosive_num,
1586     &ep_mampf3_num,
1587     &ep_pushable_num,
1588     &ep_player_num,
1589     &ep_has_content_num,
1590     &ep_eatable_num,
1591     &ep_sp_element_num,
1592     &ep_quick_gate_num,
1593     &ep_over_player_num,
1594     &ep_active_bomb_num
1595   };
1596   static int *ep2_num[] =
1597   {
1598     &ep_belt_num,
1599     &ep_belt_switch_num,
1600     &ep_tube_num
1601   };
1602   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
1603   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
1604
1605   for(i=0; i<MAX_ELEMENTS; i++)
1606   {
1607     Elementeigenschaften1[i] = 0;
1608     Elementeigenschaften2[i] = 0;
1609   }
1610
1611   for(i=0; i<num_properties1; i++)
1612     for(j=0; j<*(ep1_num[i]); j++)
1613       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1614   for(i=0; i<num_properties2; i++)
1615     for(j=0; j<*(ep2_num[i]); j++)
1616       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1617
1618   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1619     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1620 }
1621
1622 void CloseAllAndExit(int exit_value)
1623 {
1624   int i;
1625
1626   StopSounds();
1627   FreeAllSounds();
1628   FreeAllMusic();
1629   CloseAudio();         /* called after freeing sounds (needed for SDL) */
1630
1631   FreeTileClipmasks();
1632   for(i=0; i<NUM_BITMAPS; i++)
1633     FreeBitmap(pix[i]);
1634
1635   CloseVideoDisplay();
1636   ClosePlatformDependantStuff();
1637
1638   exit(exit_value);
1639 }