1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 static char *image_filename[NUM_PICTURES] =
43 static void InitSetup(void);
44 static void InitPlayerInfo(void);
45 static void InitLevelInfo(void);
46 static void InitArtworkInfo(void);
47 static void InitLevelArtworkInfo(void);
48 static void InitNetworkServer(void);
49 static void InitMixer(void);
50 static void InitSound(void);
51 static void InitGfx(void);
52 static void InitGfxBackground(void);
53 static void InitGadgets(void);
54 static void InitElementProperties(void);
55 static void Execute_Debug_Command(char *);
59 if (options.debug_command)
61 Execute_Debug_Command(options.debug_command);
66 if (options.serveronly)
68 #if defined(PLATFORM_UNIX)
69 NetworkServer(options.server_port, options.serveronly);
71 Error(ERR_WARN, "networking only supported in Unix version");
73 exit(0); /* never reached */
76 InitProgramInfo(UNIX_USERDATA_DIRECTORY,
77 PROGRAM_TITLE_STRING, getWindowTitleString(),
78 ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
79 MSDOS_POINTER_FILENAME,
80 COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
84 InitArtworkInfo(); /* needed before loading gfx, sound & music */
89 InitRND(NEW_RANDOMIZE);
92 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
95 InitEventFilter(FilterMouseMotionEvents);
98 InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */
101 InitLevelArtworkInfo();
102 InitGadgets(); /* needs to know number of level series */
103 InitSound(); /* needs to know current level directory */
117 LoadSetup(); /* global setup info */
120 void InitPlayerInfo()
124 /* choose default local player */
125 local_player = &stored_player[0];
127 for (i=0; i<MAX_PLAYERS; i++)
128 stored_player[i].connected = FALSE;
130 local_player->connected = TRUE;
135 LoadLevelInfo(); /* global level info */
136 LoadLevelSetup_LastSeries(); /* last played series info */
137 LoadLevelSetup_SeriesInfo(); /* last played level info */
140 void InitArtworkInfo()
145 void InitLevelArtworkInfo()
147 LoadLevelArtworkInfo();
150 void InitNetworkServer()
152 #if defined(PLATFORM_UNIX)
156 if (!options.network)
159 #if defined(PLATFORM_UNIX)
160 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
162 if (!ConnectToServer(options.server_host, options.server_port))
163 Error(ERR_EXIT, "cannot connect to network game server");
165 SendToServer_PlayerName(setup.player_name);
166 SendToServer_ProtocolVersion();
169 SendToServer_NrWanted(nr_wanted);
173 static void InitMixer()
176 InitSoundList(sound_effects, NUM_SOUND_EFFECTS);
181 static void InitSound()
183 InitReloadSounds(artwork.snd_current->name);
184 InitReloadMusic(artwork.mus_current->name);
187 static void InitTileClipmasks()
189 #if defined(TARGET_X11)
190 XGCValues clip_gc_values;
191 unsigned long clip_gc_valuemask;
193 #if defined(TARGET_X11_NATIVE)
201 tile_needs_clipping[] =
203 { GFX_SPIELER1_UP, 4 },
204 { GFX_SPIELER1_DOWN, 4 },
205 { GFX_SPIELER1_LEFT, 4 },
206 { GFX_SPIELER1_RIGHT, 4 },
207 { GFX_SPIELER1_PUSH_LEFT, 4 },
208 { GFX_SPIELER1_PUSH_RIGHT, 4 },
209 { GFX_SPIELER2_UP, 4 },
210 { GFX_SPIELER2_DOWN, 4 },
211 { GFX_SPIELER2_LEFT, 4 },
212 { GFX_SPIELER2_RIGHT, 4 },
213 { GFX_SPIELER2_PUSH_LEFT, 4 },
214 { GFX_SPIELER2_PUSH_RIGHT, 4 },
215 { GFX_SPIELER3_UP, 4 },
216 { GFX_SPIELER3_DOWN, 4 },
217 { GFX_SPIELER3_LEFT, 4 },
218 { GFX_SPIELER3_RIGHT, 4 },
219 { GFX_SPIELER3_PUSH_LEFT, 4 },
220 { GFX_SPIELER3_PUSH_RIGHT, 4 },
221 { GFX_SPIELER4_UP, 4 },
222 { GFX_SPIELER4_DOWN, 4 },
223 { GFX_SPIELER4_LEFT, 4 },
224 { GFX_SPIELER4_RIGHT, 4 },
225 { GFX_SPIELER4_PUSH_LEFT, 4 },
226 { GFX_SPIELER4_PUSH_RIGHT, 4 },
227 { GFX_SP_MURPHY, 1 },
228 { GFX_MURPHY_GO_LEFT, 3 },
229 { GFX_MURPHY_GO_RIGHT, 3 },
230 { GFX_MURPHY_SNAP_UP, 1 },
231 { GFX_MURPHY_SNAP_DOWN, 1 },
232 { GFX_MURPHY_SNAP_RIGHT, 1 },
233 { GFX_MURPHY_SNAP_LEFT, 1 },
234 { GFX_MURPHY_PUSH_RIGHT, 1 },
235 { GFX_MURPHY_PUSH_LEFT, 1 },
236 { GFX_GEBLUBBER, 4 },
239 { GFX_EXPLOSION, 8 },
240 { GFX_SOKOBAN_OBJEKT, 1 },
241 { GFX_FUNKELN_BLAU, 3 },
242 { GFX_FUNKELN_WEISS, 3 },
243 { GFX2_SHIELD_PASSIVE, 3 },
244 { GFX2_SHIELD_ACTIVE, 3 },
247 #endif /* TARGET_X11_NATIVE */
248 #endif /* TARGET_X11 */
252 /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
253 for(i=0; i<NUM_TILES; i++)
254 tile_clipmask[i] = None;
256 #if defined(TARGET_X11)
257 /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
258 often very slow when preparing a masked XCopyArea() for big Pixmaps.
259 To prevent this, create small (tile-sized) mask Pixmaps which will then
260 be set much faster with XSetClipOrigin() and speed things up a lot. */
262 clip_gc_values.graphics_exposures = False;
263 clip_gc_valuemask = GCGraphicsExposures;
265 XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
267 for(i=0; i<NUM_BITMAPS; i++)
269 if (pix[i]->clip_mask)
271 clip_gc_values.graphics_exposures = False;
272 clip_gc_values.clip_mask = pix[i]->clip_mask;
273 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
274 pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
275 clip_gc_valuemask, &clip_gc_values);
279 #if defined(TARGET_X11_NATIVE)
281 /* create graphic context structures needed for clipping */
282 clip_gc_values.graphics_exposures = False;
283 clip_gc_valuemask = GCGraphicsExposures;
285 XCreateGC(display, pix[PIX_BACK]->clip_mask,
286 clip_gc_valuemask, &clip_gc_values);
288 /* create only those clipping Pixmaps we really need */
289 for(i=0; tile_needs_clipping[i].start>=0; i++)
293 for(j=0; j<tile_needs_clipping[i].count; j++)
295 int tile = tile_needs_clipping[i].start + j;
301 getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
302 src_pixmap = pix[pixmap_nr]->clip_mask;
304 tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
307 XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
308 src_x, src_y, TILEX, TILEY, 0, 0);
312 XFreeGC(display, copy_clipmask_gc);
314 #endif /* TARGET_X11_NATIVE */
315 #endif /* TARGET_X11 */
318 void FreeTileClipmasks()
320 #if defined(TARGET_X11)
323 for(i=0; i<NUM_TILES; i++)
325 if (tile_clipmask[i] != None)
327 XFreePixmap(display, tile_clipmask[i]);
328 tile_clipmask[i] = None;
333 XFreeGC(display, tile_clip_gc);
336 for(i=0; i<NUM_BITMAPS; i++)
338 if (pix[i] != NULL && pix[i]->stored_clip_gc)
340 XFreeGC(display, pix[i]->stored_clip_gc);
341 pix[i]->stored_clip_gc = None;
344 #endif /* TARGET_X11 */
351 /* initialize some global variables */
352 global.frames_per_second = 0;
353 global.fps_slowdown = FALSE;
354 global.fps_slowdown_factor = 1;
356 /* initialize screen properties */
357 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
358 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
359 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
360 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
361 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
363 /* create additional image buffers for double-buffering */
364 pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
365 pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
367 pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
369 InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
371 DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
372 DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
374 DrawInitText("Loading graphics:", 120, FC_GREEN);
376 for(i=0; i<NUM_PICTURES; i++)
378 if (i != PIX_SMALLFONT)
380 DrawInitText(image_filename[i], 150, FC_YELLOW);
382 pix[i] = LoadCustomImage(image_filename[i]);
386 InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
391 void InitGfxBackground()
396 fieldbuffer = pix[PIX_DB_FIELD];
397 SetDrawtoField(DRAW_BACKBUFFER);
399 BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
400 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
401 ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
403 for(x=0; x<MAX_BUF_XSIZE; x++)
404 for(y=0; y<MAX_BUF_YSIZE; y++)
407 redraw_mask = REDRAW_ALL;
410 void ReloadCustomArtwork()
412 static char *leveldir_current_name = NULL;
413 static boolean last_override_level_graphics = FALSE;
414 static boolean last_override_level_sounds = FALSE;
415 static boolean last_override_level_music = FALSE;
417 if (leveldir_current_name != leveldir_current->name)
419 /* force reload of custom artwork after new level series was selected */
420 artwork.graphics_set_current_name = NULL;
421 artwork.sounds_set_current_name = NULL;
422 artwork.music_set_current_name = NULL;
424 leveldir_current_name = leveldir_current->name;
427 if (artwork.graphics_set_current_name != artwork.gfx_current->name ||
428 last_override_level_graphics != setup.override_level_graphics)
432 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
434 for(i=0; i<NUM_PICTURES; i++)
436 DrawInitText(image_filename[i], 150, FC_YELLOW);
437 ReloadCustomImage(pix[i], image_filename[i]);
444 SetDoorState(DOOR_OPEN_1 | DOOR_CLOSE_2);
446 artwork.graphics_set_current_name = artwork.gfx_current->name;
447 last_override_level_graphics = setup.override_level_graphics;
450 if (artwork.sounds_set_current_name != artwork.snd_current->name ||
451 last_override_level_sounds != setup.override_level_sounds)
453 InitReloadSounds(artwork.snd_current->name);
455 artwork.sounds_set_current_name = artwork.snd_current->name;
456 last_override_level_sounds = setup.override_level_sounds;
459 if (artwork.music_set_current_name != artwork.mus_current->name ||
460 last_override_level_music != setup.override_level_music)
462 InitReloadMusic(artwork.mus_current->name);
464 artwork.music_set_current_name = artwork.mus_current->name;
465 last_override_level_music = setup.override_level_music;
471 CreateLevelEditorGadgets();
475 CreateScreenGadgets();
478 void InitElementProperties()
482 static int ep_amoebalive[] =
489 static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
491 static int ep_amoeboid[] =
499 static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
501 static int ep_schluessel[] =
512 static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
514 static int ep_pforte[] =
533 EL_SWITCHGATE_CLOSED,
548 static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
550 static int ep_solid[] =
570 EL_QUICKSAND_FILLING,
571 EL_QUICKSAND_EMPTYING,
576 EL_MAGIC_WALL_BD_OFF,
577 EL_MAGIC_WALL_BD_EMPTY,
578 EL_MAGIC_WALL_BD_FULL,
579 EL_MAGIC_WALL_BD_DEAD,
606 EL_BELT1_SWITCH_LEFT,
607 EL_BELT1_SWITCH_MIDDLE,
608 EL_BELT1_SWITCH_RIGHT,
609 EL_BELT2_SWITCH_LEFT,
610 EL_BELT2_SWITCH_MIDDLE,
611 EL_BELT2_SWITCH_RIGHT,
612 EL_BELT3_SWITCH_LEFT,
613 EL_BELT3_SWITCH_MIDDLE,
614 EL_BELT3_SWITCH_RIGHT,
615 EL_BELT4_SWITCH_LEFT,
616 EL_BELT4_SWITCH_MIDDLE,
617 EL_BELT4_SWITCH_RIGHT,
618 EL_SWITCHGATE_SWITCH_1,
619 EL_SWITCHGATE_SWITCH_2,
622 EL_TIMEGATE_SWITCH_OFF,
623 EL_TIMEGATE_SWITCH_ON,
625 EL_SIGN_RADIOACTIVITY,
664 static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
666 static int ep_massive[] =
692 EL_SWITCHGATE_CLOSED,
707 EL_BELT1_SWITCH_LEFT,
708 EL_BELT1_SWITCH_MIDDLE,
709 EL_BELT1_SWITCH_RIGHT,
710 EL_BELT2_SWITCH_LEFT,
711 EL_BELT2_SWITCH_MIDDLE,
712 EL_BELT2_SWITCH_RIGHT,
713 EL_BELT3_SWITCH_LEFT,
714 EL_BELT3_SWITCH_MIDDLE,
715 EL_BELT3_SWITCH_RIGHT,
716 EL_BELT4_SWITCH_LEFT,
717 EL_BELT4_SWITCH_MIDDLE,
718 EL_BELT4_SWITCH_RIGHT,
722 EL_SIGN_RADIOACTIVITY,
751 static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
753 static int ep_slippery[] =
788 static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
790 static int ep_enemy[] =
803 static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
805 static int ep_mauer[] =
868 static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
870 static int ep_can_fall[] =
885 EL_MAGIC_WALL_BD_FULL,
896 static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
898 static int ep_can_smash[] =
929 static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
931 static int ep_can_change[] =
942 static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
944 static int ep_can_move[] =
964 static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
966 static int ep_could_move[] =
989 static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
991 static int ep_dont_touch[] =
998 static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1000 static int ep_dont_go_to[] =
1018 static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1020 static int ep_mampf2[] =
1045 static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1047 static int ep_bd_element[] =
1056 EL_MAGIC_WALL_BD_OFF,
1074 static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1076 static int ep_sb_element[] =
1081 EL_SOKOBAN_FELD_LEER,
1082 EL_SOKOBAN_FELD_VOLL,
1086 static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1088 static int ep_gem[] =
1097 static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1099 static int ep_inactive[] =
1136 EL_DYNAMITE_INACTIVE,
1148 EL_SOKOBAN_FELD_LEER,
1149 EL_SOKOBAN_FELD_VOLL,
1159 EL_MAGIC_WALL_BD_OFF,
1160 EL_MAGIC_WALL_BD_DEAD,
1196 EL_BELT1_SWITCH_LEFT,
1197 EL_BELT1_SWITCH_MIDDLE,
1198 EL_BELT1_SWITCH_RIGHT,
1199 EL_BELT2_SWITCH_LEFT,
1200 EL_BELT2_SWITCH_MIDDLE,
1201 EL_BELT2_SWITCH_RIGHT,
1202 EL_BELT3_SWITCH_LEFT,
1203 EL_BELT3_SWITCH_MIDDLE,
1204 EL_BELT3_SWITCH_RIGHT,
1205 EL_BELT4_SWITCH_LEFT,
1206 EL_BELT4_SWITCH_MIDDLE,
1207 EL_BELT4_SWITCH_RIGHT,
1208 EL_SIGN_EXCLAMATION,
1209 EL_SIGN_RADIOACTIVITY,
1221 EL_EMC_STEEL_WALL_1,
1222 EL_EMC_STEEL_WALL_2,
1223 EL_EMC_STEEL_WALL_3,
1224 EL_EMC_STEEL_WALL_4,
1234 static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1236 static int ep_explosive[] =
1240 EL_DYNAMITE_INACTIVE,
1241 EL_DYNABOMB_ACTIVE_1,
1242 EL_DYNABOMB_ACTIVE_2,
1243 EL_DYNABOMB_ACTIVE_3,
1244 EL_DYNABOMB_ACTIVE_4,
1261 static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1263 static int ep_mampf3[] =
1274 static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1276 static int ep_pushable[] =
1283 EL_SOKOBAN_FELD_VOLL,
1293 static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1295 static int ep_player[] =
1303 static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1305 static int ep_has_content[] =
1313 static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1315 static int ep_eatable[] =
1323 static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1325 static int ep_sp_element[] =
1367 /* additional elements that appeared in newer Supaplex levels */
1369 /* more than one murphy in a level results in an inactive clone */
1372 static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1374 static int ep_quick_gate[] =
1398 static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1400 static int ep_over_player[] =
1425 static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1427 static int ep_active_bomb[] =
1430 EL_DYNABOMB_ACTIVE_1,
1431 EL_DYNABOMB_ACTIVE_2,
1432 EL_DYNABOMB_ACTIVE_3,
1433 EL_DYNABOMB_ACTIVE_4
1435 static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1437 static int ep_belt[] =
1452 static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1454 static int ep_belt_switch[] =
1456 EL_BELT1_SWITCH_LEFT,
1457 EL_BELT1_SWITCH_MIDDLE,
1458 EL_BELT1_SWITCH_RIGHT,
1459 EL_BELT2_SWITCH_LEFT,
1460 EL_BELT2_SWITCH_MIDDLE,
1461 EL_BELT2_SWITCH_RIGHT,
1462 EL_BELT3_SWITCH_LEFT,
1463 EL_BELT3_SWITCH_MIDDLE,
1464 EL_BELT3_SWITCH_RIGHT,
1465 EL_BELT4_SWITCH_LEFT,
1466 EL_BELT4_SWITCH_MIDDLE,
1467 EL_BELT4_SWITCH_RIGHT,
1469 static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1471 static int ep_tube[] =
1485 static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1487 static long ep1_bit[] =
1521 static long ep2_bit[] =
1527 static int *ep1_array[] =
1561 static int *ep2_array[] =
1567 static int *ep1_num[] =
1594 &ep_has_content_num,
1598 &ep_over_player_num,
1601 static int *ep2_num[] =
1604 &ep_belt_switch_num,
1607 static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
1608 static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
1610 for(i=0; i<MAX_ELEMENTS; i++)
1612 Elementeigenschaften1[i] = 0;
1613 Elementeigenschaften2[i] = 0;
1616 for(i=0; i<num_properties1; i++)
1617 for(j=0; j<*(ep1_num[i]); j++)
1618 Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1619 for(i=0; i<num_properties2; i++)
1620 for(j=0; j<*(ep2_num[i]); j++)
1621 Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1623 for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1624 Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1627 void Execute_Debug_Command(char *command)
1629 if (strcmp(command, "create soundinfo.conf") == 0)
1633 printf("# You can configure additional/alternative sound effects here\n");
1634 printf("# (The sounds below are default and therefore commented out.)\n");
1637 for (i=0; i<NUM_SOUND_EFFECTS; i++)
1639 getFormattedSetupEntry(sound_effects[i].text,
1640 sound_effects[i].default_filename));
1644 void CloseAllAndExit(int exit_value)
1651 CloseAudio(); /* called after freeing sounds (needed for SDL) */
1653 FreeTileClipmasks();
1654 for(i=0; i<NUM_BITMAPS; i++)
1657 CloseVideoDisplay();
1658 ClosePlatformDependantStuff();