rnd-20001203-1-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  init.c                                                  *
12 ***********************************************************/
13
14 #include <signal.h>
15
16 #include "libgame/libgame.h"
17
18 #include "init.h"
19 #include "events.h"
20 #include "screens.h"
21 #include "editor.h"
22 #include "game.h"
23 #include "tape.h"
24 #include "tools.h"
25 #include "files.h"
26 #include "joystick.h"
27 #include "network.h"
28 #include "netserv.h"
29
30 struct PictureFileInfo
31 {
32   char *picture_filename;
33   boolean picture_with_mask;
34 };
35
36 static void InitPlayerInfo(void);
37 static void InitLevelInfo(void);
38 static void InitNetworkServer(void);
39 static void InitSound(void);
40 static void InitSoundServer(void);
41 static void InitDisplay(void);
42 static void InitGfx(void);
43 static void InitGfxBackground(void);
44 static void LoadGfx(int, struct PictureFileInfo *);
45 static void InitGadgets(void);
46 static void InitElementProperties(void);
47
48 void OpenAll(int argc, char *argv[])
49 {
50 #if !defined(PLATFORM_UNIX)
51   initErrorFile();
52 #endif
53
54   if (options.serveronly)
55   {
56 #if defined(PLATFORM_UNIX)
57     NetworkServer(options.server_port, options.serveronly);
58 #else
59     Error(ERR_WARN, "networking not supported in Windows version");
60 #endif
61
62     /* never reached */
63     exit(0);
64   }
65
66   InitPlayerInfo();
67
68   InitCounter();
69   InitSound();
70   InitSoundServer();
71   InitJoysticks();
72   InitRND(NEW_RANDOMIZE);
73
74   signal(SIGINT, CloseAllAndExit);
75   signal(SIGTERM, CloseAllAndExit);
76
77   InitDisplay();
78   InitEventFilter(FilterMouseMotionEvents);
79
80   InitGfx();
81   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
82
83   InitLevelInfo();
84   InitGadgets();                /* needs to know number of level series */
85
86   InitGfxBackground();
87   DrawMainMenu();
88
89   InitNetworkServer();
90 }
91
92 void InitPlayerInfo()
93 {
94   int i;
95
96   /* choose default local player */
97   local_player = &stored_player[0];
98
99   for (i=0; i<MAX_PLAYERS; i++)
100   {
101     stored_player[i].joystick_fd = -1;  /* joystick device closed */
102     stored_player[i].connected = FALSE;
103   }
104
105   local_player->connected = TRUE;
106
107   LoadSetup();                                  /* global setup info */
108 }
109
110 void InitLevelInfo()
111 {
112   LoadLevelInfo();                              /* global level info */
113   LoadLevelSetup_LastSeries();                  /* last played series info */
114   LoadLevelSetup_SeriesInfo();                  /* last played level info */
115 }
116
117 void InitNetworkServer()
118 {
119 #if defined(PLATFORM_UNIX)
120   int nr_wanted;
121 #endif
122
123   if (!options.network)
124     return;
125
126 #if defined(PLATFORM_UNIX)
127   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
128
129   if (!ConnectToServer(options.server_host, options.server_port))
130     Error(ERR_EXIT, "cannot connect to network game server");
131
132   SendToServer_PlayerName(setup.player_name);
133   SendToServer_ProtocolVersion();
134
135   if (nr_wanted)
136     SendToServer_NrWanted(nr_wanted);
137 #endif
138 }
139
140 void InitSound()
141 {
142   int i;
143
144   OpenAudio(&audio);
145
146   for(i=0; i<NUM_SOUNDS; i++)
147   {
148     Sound[i].name = sound_name[i];
149
150     if (!LoadSound(&Sound[i]))
151     {
152       audio.sound_available = FALSE;
153       audio.loops_available = FALSE;
154       return;
155     }
156   }
157 }
158
159 void InitSoundServer()
160 {
161   if (!audio.sound_available)
162     return;
163
164 #if !defined(TARGET_SDL)
165 #if defined(PLATFORM_UNIX)
166
167   if (pipe(audio.soundserver_pipe) < 0)
168   {
169     Error(ERR_WARN, "cannot create pipe - no sounds");
170     audio.sound_available = FALSE;
171     return;
172   }
173
174   if ((audio.soundserver_pid = fork()) < 0)
175   {       
176     Error(ERR_WARN, "cannot create sound server process - no sounds");
177     audio.sound_available = FALSE;
178     return;
179   }
180
181   if (audio.soundserver_pid == 0)       /* we are child */
182   {
183     SoundServer();
184
185     /* never reached */
186     exit(0);
187   }
188   else                                  /* we are parent */
189     close(audio.soundserver_pipe[0]); /* no reading from pipe needed */
190
191 #else /* !PLATFORM_UNIX */
192
193   SoundServer();
194
195 #endif /* !PLATFORM_UNIX */
196 #endif /* !TARGET_SDL */
197 }
198
199 void InitJoysticks()
200 {
201 #if defined(TARGET_SDL)
202   static boolean sdl_joystick_subsystem_initialized = FALSE;
203 #endif
204
205   int i;
206
207   if (global_joystick_status == JOYSTICK_OFF)
208     return;
209
210   joystick_status = JOYSTICK_OFF;
211
212 #if defined(TARGET_SDL)
213
214   if (!sdl_joystick_subsystem_initialized)
215   {
216     sdl_joystick_subsystem_initialized = TRUE;
217
218     if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
219     {
220       Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError());
221       return;
222     }
223   }
224
225   for (i=0; i<MAX_PLAYERS; i++)
226   {
227     char *device_name = setup.input[i].joy.device_name;
228     int joystick_nr = getJoystickNrFromDeviceName(device_name);
229
230     if (joystick_nr >= SDL_NumJoysticks())
231       joystick_nr = -1;
232
233     /* misuse joystick file descriptor variable to store joystick number */
234     stored_player[i].joystick_fd = joystick_nr;
235
236     /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
237     if (Check_SDL_JoystickOpened(joystick_nr))
238       Close_SDL_Joystick(joystick_nr);
239
240     if (!setup.input[i].use_joystick)
241       continue;
242
243     if (!Open_SDL_Joystick(joystick_nr))
244     {
245       Error(ERR_WARN, "cannot open joystick %d", joystick_nr);
246       continue;
247     }
248
249     joystick_status = JOYSTICK_AVAILABLE;
250   }
251
252 #else /* !TARGET_SDL */
253
254 #if defined(PLATFORM_UNIX)
255   for (i=0; i<MAX_PLAYERS; i++)
256   {
257     char *device_name = setup.input[i].joy.device_name;
258
259     /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
260     if (stored_player[i].joystick_fd != -1)
261     {
262       close(stored_player[i].joystick_fd);
263       stored_player[i].joystick_fd = -1;
264     }
265
266     if (!setup.input[i].use_joystick)
267       continue;
268
269     if (access(device_name, R_OK) != 0)
270     {
271       Error(ERR_WARN, "cannot access joystick device '%s'", device_name);
272       continue;
273     }
274
275     if ((stored_player[i].joystick_fd = open(device_name, O_RDONLY)) < 0)
276     {
277       Error(ERR_WARN, "cannot open joystick device '%s'", device_name);
278       continue;
279     }
280
281     joystick_status = JOYSTICK_AVAILABLE;
282   }
283
284 #else /* !PLATFORM_UNIX */
285
286   /* try to access two joysticks; if that fails, try to access just one */
287   if (install_joystick(JOY_TYPE_2PADS) == 0 ||
288       install_joystick(JOY_TYPE_AUTODETECT) == 0)
289     joystick_status = JOYSTICK_AVAILABLE;
290
291   /*
292   load_joystick_data(JOYSTICK_FILENAME);
293   */
294
295   for (i=0; i<MAX_PLAYERS; i++)
296   {
297     char *device_name = setup.input[i].joy.device_name;
298     int joystick_nr = getJoystickNrFromDeviceName(device_name);
299
300     if (joystick_nr >= num_joysticks)
301       joystick_nr = -1;
302
303     /* misuse joystick file descriptor variable to store joystick number */
304     stored_player[i].joystick_fd = joystick_nr;
305   }
306 #endif
307
308 #endif /* !TARGET_SDL */
309 }
310
311 void InitDisplay()
312 {
313   char *gfx_dir = getPath2(options.ro_base_directory, GRAPHICS_DIRECTORY);
314   char *x11_icon_filename = getPath2(gfx_dir, X11_ICON_FILENAME);
315   char *x11_iconmask_filename = getPath2(gfx_dir, X11_ICONMASK_FILENAME);
316   char *msdos_pointer_filename = getPath2(gfx_dir, MSDOS_POINTER_FILENAME);
317
318   free(gfx_dir);
319
320   InitProgramInfo(program_name, PROGRAM_TITLE_STRING, WINDOW_TITLE_STRING,
321                   ICON_TITLE_STRING, x11_icon_filename, x11_iconmask_filename,
322                   msdos_pointer_filename);
323
324   InitVideoDisplay();
325   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
326                   setup.fullscreen);
327 }
328
329 void InitGfx()
330 {
331   int i, j;
332
333 #if defined(TARGET_SDL)
334   SDL_Surface *sdl_image_tmp;
335 #else
336   GC copy_clipmask_gc;
337   XGCValues clip_gc_values;
338   unsigned long clip_gc_valuemask;
339 #endif
340
341 #if !defined(PLATFORM_MSDOS)
342   static struct PictureFileInfo pic[NUM_PICTURES] =
343   {
344     { "RocksScreen",    TRUE },
345     { "RocksDoor",      TRUE },
346     { "RocksHeroes",    TRUE },
347     { "RocksToons",     TRUE },
348     { "RocksSP",        TRUE },
349     { "RocksDC",        TRUE },
350     { "RocksMore",      TRUE },
351     { "RocksFont",      FALSE },
352     { "RocksFont2",     FALSE },
353     { "RocksFont3",     FALSE }
354   }; 
355 #else
356   static struct PictureFileInfo pic[NUM_PICTURES] =
357   {
358     { "Screen", TRUE },
359     { "Door",   TRUE },
360     { "Heroes", TRUE },
361     { "Toons",  TRUE },
362     { "SP",     TRUE },
363     { "DC",     TRUE },
364     { "More",   TRUE },
365     { "Font",   FALSE },
366     { "Font2",  FALSE },
367     { "Font3",  FALSE }
368   }; 
369 #endif
370
371   static struct
372   {
373     int start;
374     int count;
375   }
376   tile_needs_clipping[] =
377   {
378     { GFX_SPIELER1_UP, 4 },
379     { GFX_SPIELER1_DOWN, 4 },
380     { GFX_SPIELER1_LEFT, 4 },
381     { GFX_SPIELER1_RIGHT, 4 },
382     { GFX_SPIELER1_PUSH_LEFT, 4 },
383     { GFX_SPIELER1_PUSH_RIGHT, 4 },
384     { GFX_SPIELER2_UP, 4 },
385     { GFX_SPIELER2_DOWN, 4 },
386     { GFX_SPIELER2_LEFT, 4 },
387     { GFX_SPIELER2_RIGHT, 4 },
388     { GFX_SPIELER2_PUSH_LEFT, 4 },
389     { GFX_SPIELER2_PUSH_RIGHT, 4 },
390     { GFX_SPIELER3_UP, 4 },
391     { GFX_SPIELER3_DOWN, 4 },
392     { GFX_SPIELER3_LEFT, 4 },
393     { GFX_SPIELER3_RIGHT, 4 },
394     { GFX_SPIELER3_PUSH_LEFT, 4 },
395     { GFX_SPIELER3_PUSH_RIGHT, 4 },
396     { GFX_SPIELER4_UP, 4 },
397     { GFX_SPIELER4_DOWN, 4 },
398     { GFX_SPIELER4_LEFT, 4 },
399     { GFX_SPIELER4_RIGHT, 4 },
400     { GFX_SPIELER4_PUSH_LEFT, 4 },
401     { GFX_SPIELER4_PUSH_RIGHT, 4 },
402     { GFX_SP_MURPHY, 1 },
403     { GFX_MURPHY_GO_LEFT, 3 },
404     { GFX_MURPHY_GO_RIGHT, 3 },
405     { GFX_MURPHY_SNAP_UP, 1 },
406     { GFX_MURPHY_SNAP_DOWN, 1 },
407     { GFX_MURPHY_SNAP_RIGHT, 1 },
408     { GFX_MURPHY_SNAP_LEFT, 1 },
409     { GFX_MURPHY_PUSH_RIGHT, 1 },
410     { GFX_MURPHY_PUSH_LEFT, 1 },
411     { GFX_GEBLUBBER, 4 },
412     { GFX_DYNAMIT, 7 },
413     { GFX_DYNABOMB, 4 },
414     { GFX_EXPLOSION, 8 },
415     { GFX_SOKOBAN_OBJEKT, 1 },
416     { GFX_FUNKELN_BLAU, 3 },
417     { GFX_FUNKELN_WEISS, 3 },
418     { GFX2_SHIELD_PASSIVE, 3 },
419     { GFX2_SHIELD_ACTIVE, 3 },
420     { -1, 0 }
421   };
422
423   /* initialize playfield properties */
424
425   InitPlayfieldInfo(SX, SY, SXSIZE, SYSIZE,
426                     REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
427   InitDoor1Info(DX, DY, DXSIZE, DYSIZE);
428   InitDoor2Info(VX, VY, VXSIZE, VYSIZE);
429   InitScrollbufferInfo(FXSIZE, FYSIZE);
430
431   /* create additional image buffers for double-buffering */
432
433   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
434   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
435
436   LoadGfx(PIX_SMALLFONT, &pic[PIX_SMALLFONT]);
437   InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
438
439   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
440   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
441 #if defined(PLATFORM_MSDOS)
442   DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
443   rest(200);
444 #endif
445   DrawInitText("Loading graphics:",120,FC_GREEN);
446
447   for(i=0; i<NUM_PICTURES; i++)
448     if (i != PIX_SMALLFONT)
449       LoadGfx(i,&pic[i]);
450
451   InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
452
453   /* create additional image buffers for masking of graphics */
454
455 #if defined(TARGET_SDL)
456
457   /* initialize surface array to 'NULL' */
458   for(i=0; i<NUM_TILES; i++)
459     tile_masked[i] = NULL;
460
461   /* create only those masked surfaces we really need */
462   for(i=0; tile_needs_clipping[i].start>=0; i++)
463   {
464     for(j=0; j<tile_needs_clipping[i].count; j++)
465     {
466       int tile = tile_needs_clipping[i].start + j;
467       int graphic = tile;
468       int src_x, src_y;
469       int bitmap_nr;
470       Bitmap src_bitmap;
471
472       getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
473       src_bitmap = pix_masked[bitmap_nr];
474
475       /* create surface for masked tile graphic */
476       if ((sdl_image_tmp = SDL_CreateRGBSurface(SDL_SWSURFACE, TILEX, TILEY,
477                                                 WIN_SDL_DEPTH, 0, 0, 0, 0))
478           == NULL)
479         Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError());
480
481       /* create native transparent surface for current image */
482       SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
483                       SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
484       if ((tile_masked[tile] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
485         Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
486
487       SDL_FreeSurface(sdl_image_tmp);
488
489       BlitBitmap(src_bitmap, tile_masked[tile], src_x,src_y, TILEX,TILEY, 0,0);
490     }
491   }
492
493 #else /* !TARGET_SDL */
494
495   /* create graphic context structures needed for clipping */
496   clip_gc_values.graphics_exposures = False;
497   clip_gc_valuemask = GCGraphicsExposures;
498   copy_clipmask_gc =
499     XCreateGC(display, pix[PIX_BACK]->clip_mask,
500               clip_gc_valuemask, &clip_gc_values);
501
502   clip_gc_values.graphics_exposures = False;
503   clip_gc_valuemask = GCGraphicsExposures;
504   tile_clip_gc =
505     XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
506
507   for(i=0; i<NUM_BITMAPS; i++)
508   {
509     if (pix[i]->clip_mask)
510     {
511       clip_gc_values.graphics_exposures = False;
512       clip_gc_values.clip_mask = pix[i]->clip_mask;
513       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
514       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
515                                          clip_gc_valuemask,&clip_gc_values);
516     }
517   }
518
519   /* initialize pixmap array to Pixmap 'None' */
520   for(i=0; i<NUM_TILES; i++)
521     tile_clipmask[i] = None;
522
523   /* create only those clipping Pixmaps we really need */
524   for(i=0; tile_needs_clipping[i].start>=0; i++)
525   {
526     for(j=0; j<tile_needs_clipping[i].count; j++)
527     {
528       int tile = tile_needs_clipping[i].start + j;
529       int graphic = tile;
530       int src_x, src_y;
531       int pixmap_nr;
532       Pixmap src_pixmap;
533
534       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
535       src_pixmap = pix[pixmap_nr]->clip_mask;
536
537       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
538                                           TILEX, TILEY, 1);
539
540       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
541                 src_x, src_y, TILEX, TILEY, 0, 0);
542     }
543   }
544
545 #endif /* !TARGET_SDL */
546 }
547
548 void InitGfxBackground()
549 {
550   int x, y;
551
552   drawto = backbuffer;
553   fieldbuffer = pix[PIX_DB_FIELD];
554   SetDrawtoField(DRAW_BACKBUFFER);
555
556   BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
557   ClearRectangle(backbuffer, REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
558   ClearRectangle(pix[PIX_DB_DOOR], 0,0, 3*DXSIZE,DYSIZE+VYSIZE);
559
560   for(x=0; x<MAX_BUF_XSIZE; x++)
561     for(y=0; y<MAX_BUF_YSIZE; y++)
562       redraw[x][y] = 0;
563   redraw_tiles = 0;
564   redraw_mask = REDRAW_ALL;
565 }
566
567 void LoadGfx(int pos, struct PictureFileInfo *pic)
568 {
569   char basefilename[256];
570   char filename[256];
571
572 #if defined(TARGET_SDL)
573   SDL_Surface *sdl_image_tmp;
574 #else
575   int pcx_err;
576 #endif
577   char *picture_ext = ".pcx";
578
579   /* Grafik laden */
580   if (pic->picture_filename)
581   {
582     sprintf(basefilename, "%s%s", pic->picture_filename, picture_ext);
583     DrawInitText(basefilename, 150, FC_YELLOW);
584     sprintf(filename, "%s/%s/%s",
585             options.ro_base_directory, GRAPHICS_DIRECTORY, basefilename);
586
587 #if defined(PLATFORM_MSDOS)
588     rest(100);
589 #endif
590
591     pix[pos] = CreateBitmapStruct();
592
593 #if defined(TARGET_SDL)
594     /* load image to temporary surface */
595     if ((sdl_image_tmp = IMG_Load(filename)) == NULL)
596       Error(ERR_EXIT, "IMG_Load() failed: %s", SDL_GetError());
597
598     /* create native non-transparent surface for current image */
599     if ((pix[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
600       Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
601
602     /* create native transparent surface for current image */
603     SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
604                     SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
605     if ((pix_masked[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
606       Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
607
608     /* free temporary surface */
609     SDL_FreeSurface(sdl_image_tmp);
610
611 #else /* !TARGET_SDL */
612
613     pcx_err = Read_PCX_to_Pixmap(display, window->drawable, window->gc,
614                                  filename,
615                                  &pix[pos]->drawable, &pix[pos]->clip_mask);
616     switch(pcx_err)
617     {
618       case PCX_Success:
619         break;
620       case PCX_OpenFailed:
621         Error(ERR_EXIT, "cannot open PCX file '%s'", filename);
622       case PCX_ReadFailed:
623         Error(ERR_EXIT, "cannot read PCX file '%s'", filename);
624       case PCX_FileInvalid:
625         Error(ERR_EXIT, "invalid PCX file '%s'", filename);
626       case PCX_NoMemory:
627         Error(ERR_EXIT, "not enough memory for PCX file '%s'", filename);
628       case PCX_ColorFailed:
629         Error(ERR_EXIT, "cannot get colors for PCX file '%s'", filename);
630       default:
631         break;
632     }
633
634     if (!pix[pos]->drawable)
635       Error(ERR_EXIT, "cannot get graphics for '%s'", pic->picture_filename);
636
637 #if 0
638     /* setting pix_masked[] to pix[] allows BlitBitmapMasked() to always
639        use pix_masked[], although they are the same when not using SDL */
640     pix_masked[pos] = pix[pos];
641 #endif
642
643 #endif /* !TARGET_SDL */
644   }
645
646 #if defined(TARGET_X11)
647   /* check if clip mask was correctly created */
648   if (pic->picture_with_mask && !pix[pos]->clip_mask)
649     Error(ERR_EXIT, "cannot get clipmask for '%s'", pic->picture_filename);
650 #endif
651 }
652
653 void InitGadgets()
654 {
655   CreateLevelEditorGadgets();
656   CreateGameButtons();
657   CreateTapeButtons();
658   CreateToolButtons();
659   CreateScreenGadgets();
660 }
661
662 void InitElementProperties()
663 {
664   int i,j;
665
666   static int ep_amoebalive[] =
667   {
668     EL_AMOEBE_NASS,
669     EL_AMOEBE_NORM,
670     EL_AMOEBE_VOLL,
671     EL_AMOEBE_BD
672   };
673   static int ep_amoebalive_num = sizeof(ep_amoebalive)/sizeof(int);
674
675   static int ep_amoeboid[] =
676   {
677     EL_AMOEBE_TOT,
678     EL_AMOEBE_NASS,
679     EL_AMOEBE_NORM,
680     EL_AMOEBE_VOLL,
681     EL_AMOEBE_BD
682   };
683   static int ep_amoeboid_num = sizeof(ep_amoeboid)/sizeof(int);
684
685   static int ep_schluessel[] =
686   {
687     EL_SCHLUESSEL1,
688     EL_SCHLUESSEL2,
689     EL_SCHLUESSEL3,
690     EL_SCHLUESSEL4,
691     EL_EM_KEY_1,
692     EL_EM_KEY_2,
693     EL_EM_KEY_3,
694     EL_EM_KEY_4
695   };
696   static int ep_schluessel_num = sizeof(ep_schluessel)/sizeof(int);
697
698   static int ep_pforte[] =
699   {
700     EL_PFORTE1,
701     EL_PFORTE2,
702     EL_PFORTE3,
703     EL_PFORTE4,
704     EL_PFORTE1X,
705     EL_PFORTE2X,
706     EL_PFORTE3X,
707     EL_PFORTE4X,
708     EL_EM_GATE_1,
709     EL_EM_GATE_2,
710     EL_EM_GATE_3,
711     EL_EM_GATE_4,
712     EL_EM_GATE_1X,
713     EL_EM_GATE_2X,
714     EL_EM_GATE_3X,
715     EL_EM_GATE_4X,
716     EL_SWITCHGATE_OPEN,
717     EL_SWITCHGATE_CLOSED,
718     EL_TIMEGATE_OPEN,
719     EL_TIMEGATE_CLOSED,
720     EL_TUBE_CROSS,
721     EL_TUBE_VERTICAL,
722     EL_TUBE_HORIZONTAL,
723     EL_TUBE_VERT_LEFT,
724     EL_TUBE_VERT_RIGHT,
725     EL_TUBE_HORIZ_UP,
726     EL_TUBE_HORIZ_DOWN,
727     EL_TUBE_LEFT_UP,
728     EL_TUBE_LEFT_DOWN,
729     EL_TUBE_RIGHT_UP,
730     EL_TUBE_RIGHT_DOWN
731   };
732   static int ep_pforte_num = sizeof(ep_pforte)/sizeof(int);
733
734   static int ep_solid[] =
735   {
736     EL_BETON,
737     EL_MAUERWERK,
738     EL_MAUER_LEBT,
739     EL_MAUER_X,
740     EL_MAUER_Y,
741     EL_MAUER_XY,
742     EL_BD_WALL,
743     EL_FELSBODEN,
744     EL_AUSGANG_ZU,
745     EL_AUSGANG_ACT,
746     EL_AUSGANG_AUF,
747     EL_AMOEBE_TOT,
748     EL_AMOEBE_NASS,
749     EL_AMOEBE_NORM,
750     EL_AMOEBE_VOLL,
751     EL_AMOEBE_BD,
752     EL_MORAST_VOLL,
753     EL_MORAST_LEER,
754     EL_MAGIC_WALL_OFF,
755     EL_MAGIC_WALL_EMPTY,
756     EL_MAGIC_WALL_FULL,
757     EL_MAGIC_WALL_DEAD,
758     EL_MAGIC_WALL_BD_OFF,
759     EL_MAGIC_WALL_BD_EMPTY,
760     EL_MAGIC_WALL_BD_FULL,
761     EL_MAGIC_WALL_BD_DEAD,
762     EL_LIFE,
763     EL_LIFE_ASYNC,
764     EL_BADEWANNE1,
765     EL_BADEWANNE2,
766     EL_BADEWANNE3,
767     EL_BADEWANNE4,
768     EL_BADEWANNE5,
769     EL_SP_CHIP_SINGLE,
770     EL_SP_CHIP_LEFT,
771     EL_SP_CHIP_RIGHT,
772     EL_SP_CHIP_UPPER,
773     EL_SP_CHIP_LOWER,
774     EL_SP_HARD_GRAY,
775     EL_SP_HARD_GREEN,
776     EL_SP_HARD_BLUE,
777     EL_SP_HARD_RED,
778     EL_SP_HARD_YELLOW,
779     EL_SP_HARD_BASE1,
780     EL_SP_HARD_BASE2,
781     EL_SP_HARD_BASE3,
782     EL_SP_HARD_BASE4,
783     EL_SP_HARD_BASE5,
784     EL_SP_HARD_BASE6,
785     EL_SP_TERMINAL,
786     EL_SP_EXIT,
787     EL_INVISIBLE_STEEL,
788     EL_BELT1_SWITCH_LEFT,
789     EL_BELT1_SWITCH_MIDDLE,
790     EL_BELT1_SWITCH_RIGHT,
791     EL_BELT2_SWITCH_LEFT,
792     EL_BELT2_SWITCH_MIDDLE,
793     EL_BELT2_SWITCH_RIGHT,
794     EL_BELT3_SWITCH_LEFT,
795     EL_BELT3_SWITCH_MIDDLE,
796     EL_BELT3_SWITCH_RIGHT,
797     EL_BELT4_SWITCH_LEFT,
798     EL_BELT4_SWITCH_MIDDLE,
799     EL_BELT4_SWITCH_RIGHT,
800     EL_SWITCHGATE_SWITCH_1,
801     EL_SWITCHGATE_SWITCH_2,
802     EL_LIGHT_SWITCH_OFF,
803     EL_LIGHT_SWITCH_ON,
804     EL_TIMEGATE_SWITCH_OFF,
805     EL_TIMEGATE_SWITCH_ON,
806     EL_SIGN_EXCLAMATION,
807     EL_SIGN_RADIOACTIVITY,
808     EL_SIGN_STOP,
809     EL_SIGN_WHEELCHAIR,
810     EL_SIGN_PARKING,
811     EL_SIGN_ONEWAY,
812     EL_SIGN_HEART,
813     EL_SIGN_TRIANGLE,
814     EL_SIGN_ROUND,
815     EL_SIGN_EXIT,
816     EL_SIGN_YINYANG,
817     EL_SIGN_OTHER,
818     EL_STEEL_SLANTED,
819     EL_EMC_STEEL_WALL_1,
820     EL_EMC_STEEL_WALL_2,
821     EL_EMC_STEEL_WALL_3,
822     EL_EMC_STEEL_WALL_4,
823     EL_EMC_WALL_1,
824     EL_EMC_WALL_2,
825     EL_EMC_WALL_3,
826     EL_EMC_WALL_4,
827     EL_EMC_WALL_5,
828     EL_EMC_WALL_6,
829     EL_EMC_WALL_7,
830     EL_EMC_WALL_8,
831     EL_CRYSTAL,
832     EL_WALL_PEARL,
833     EL_WALL_CRYSTAL,
834     EL_TUBE_CROSS,
835     EL_TUBE_VERTICAL,
836     EL_TUBE_HORIZONTAL,
837     EL_TUBE_VERT_LEFT,
838     EL_TUBE_VERT_RIGHT,
839     EL_TUBE_HORIZ_UP,
840     EL_TUBE_HORIZ_DOWN,
841     EL_TUBE_LEFT_UP,
842     EL_TUBE_LEFT_DOWN,
843     EL_TUBE_RIGHT_UP,
844     EL_TUBE_RIGHT_DOWN
845   };
846   static int ep_solid_num = sizeof(ep_solid)/sizeof(int);
847
848   static int ep_massive[] =
849   {
850     EL_BETON,
851     EL_SALZSAEURE,
852     EL_BADEWANNE1,
853     EL_BADEWANNE2,
854     EL_BADEWANNE3,
855     EL_BADEWANNE4,
856     EL_BADEWANNE5,
857     EL_PFORTE1,
858     EL_PFORTE2,
859     EL_PFORTE3,
860     EL_PFORTE4,
861     EL_PFORTE1X,
862     EL_PFORTE2X,
863     EL_PFORTE3X,
864     EL_PFORTE4X,
865     EL_EM_GATE_1,
866     EL_EM_GATE_2,
867     EL_EM_GATE_3,
868     EL_EM_GATE_4,
869     EL_EM_GATE_1X,
870     EL_EM_GATE_2X,
871     EL_EM_GATE_3X,
872     EL_EM_GATE_4X,
873     EL_SWITCHGATE_OPEN,
874     EL_SWITCHGATE_CLOSED,
875     EL_TIMEGATE_OPEN,
876     EL_TIMEGATE_CLOSED,
877     EL_SP_HARD_GRAY,
878     EL_SP_HARD_GREEN,
879     EL_SP_HARD_BLUE,
880     EL_SP_HARD_RED,
881     EL_SP_HARD_YELLOW,
882     EL_SP_HARD_BASE1,
883     EL_SP_HARD_BASE2,
884     EL_SP_HARD_BASE3,
885     EL_SP_HARD_BASE4,
886     EL_SP_HARD_BASE5,
887     EL_SP_HARD_BASE6,
888     EL_INVISIBLE_STEEL,
889     EL_BELT1_SWITCH_LEFT,
890     EL_BELT1_SWITCH_MIDDLE,
891     EL_BELT1_SWITCH_RIGHT,
892     EL_BELT2_SWITCH_LEFT,
893     EL_BELT2_SWITCH_MIDDLE,
894     EL_BELT2_SWITCH_RIGHT,
895     EL_BELT3_SWITCH_LEFT,
896     EL_BELT3_SWITCH_MIDDLE,
897     EL_BELT3_SWITCH_RIGHT,
898     EL_BELT4_SWITCH_LEFT,
899     EL_BELT4_SWITCH_MIDDLE,
900     EL_BELT4_SWITCH_RIGHT,
901     EL_LIGHT_SWITCH_OFF,
902     EL_LIGHT_SWITCH_ON,
903     EL_SIGN_EXCLAMATION,
904     EL_SIGN_RADIOACTIVITY,
905     EL_SIGN_STOP,
906     EL_SIGN_WHEELCHAIR,
907     EL_SIGN_PARKING,
908     EL_SIGN_ONEWAY,
909     EL_SIGN_HEART,
910     EL_SIGN_TRIANGLE,
911     EL_SIGN_ROUND,
912     EL_SIGN_EXIT,
913     EL_SIGN_YINYANG,
914     EL_SIGN_OTHER,
915     EL_STEEL_SLANTED,
916     EL_EMC_STEEL_WALL_1,
917     EL_EMC_STEEL_WALL_2,
918     EL_EMC_STEEL_WALL_3,
919     EL_EMC_STEEL_WALL_4,
920     EL_CRYSTAL,
921     EL_TUBE_CROSS,
922     EL_TUBE_VERTICAL,
923     EL_TUBE_HORIZONTAL,
924     EL_TUBE_VERT_LEFT,
925     EL_TUBE_VERT_RIGHT,
926     EL_TUBE_HORIZ_UP,
927     EL_TUBE_HORIZ_DOWN,
928     EL_TUBE_LEFT_UP,
929     EL_TUBE_LEFT_DOWN,
930     EL_TUBE_RIGHT_UP,
931     EL_TUBE_RIGHT_DOWN
932   };
933   static int ep_massive_num = sizeof(ep_massive)/sizeof(int);
934
935   static int ep_slippery[] =
936   {
937     EL_FELSBODEN,
938     EL_BD_WALL,
939     EL_FELSBROCKEN,
940     EL_BD_ROCK,
941     EL_EDELSTEIN,
942     EL_EDELSTEIN_BD,
943     EL_EDELSTEIN_GELB,
944     EL_EDELSTEIN_ROT,
945     EL_EDELSTEIN_LILA,
946     EL_DIAMANT,
947     EL_BOMBE,
948     EL_KOKOSNUSS,
949     EL_ABLENK_EIN,
950     EL_ABLENK_AUS,
951     EL_ZEIT_VOLL,
952     EL_ZEIT_LEER,
953     EL_BIRNE_EIN,
954     EL_BIRNE_AUS,
955     EL_BADEWANNE1,
956     EL_BADEWANNE2,
957     EL_SONDE,
958     EL_SP_ZONK,
959     EL_SP_INFOTRON,
960     EL_SP_CHIP_SINGLE,
961     EL_SP_CHIP_LEFT,
962     EL_SP_CHIP_RIGHT,
963     EL_SP_CHIP_UPPER,
964     EL_SP_CHIP_LOWER,
965     EL_SPEED_PILL,
966     EL_STEEL_SLANTED,
967     EL_PEARL,
968     EL_CRYSTAL
969   };
970   static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int);
971
972   static int ep_enemy[] =
973   {
974     EL_KAEFER,
975     EL_FLIEGER,
976     EL_BUTTERFLY,
977     EL_FIREFLY,
978     EL_MAMPFER,
979     EL_MAMPFER2,
980     EL_ROBOT,
981     EL_PACMAN,
982     EL_SP_SNIKSNAK,
983     EL_SP_ELECTRON
984   };
985   static int ep_enemy_num = sizeof(ep_enemy)/sizeof(int);
986
987   static int ep_mauer[] =
988   {
989     EL_BETON,
990     EL_PFORTE1,
991     EL_PFORTE2,
992     EL_PFORTE3,
993     EL_PFORTE4,
994     EL_PFORTE1X,
995     EL_PFORTE2X,
996     EL_PFORTE3X,
997     EL_PFORTE4X,
998     EL_EM_GATE_1,
999     EL_EM_GATE_2,
1000     EL_EM_GATE_3,
1001     EL_EM_GATE_4,
1002     EL_EM_GATE_1X,
1003     EL_EM_GATE_2X,
1004     EL_EM_GATE_3X,
1005     EL_EM_GATE_4X,
1006     EL_AUSGANG_ZU,
1007     EL_AUSGANG_ACT,
1008     EL_AUSGANG_AUF,
1009     EL_MAUERWERK,
1010     EL_FELSBODEN,
1011     EL_MAUER_LEBT,
1012     EL_MAUER_X,
1013     EL_MAUER_Y,
1014     EL_MAUER_XY,
1015     EL_MAUERND,
1016     EL_BD_WALL,
1017     EL_SP_CHIP_SINGLE,
1018     EL_SP_CHIP_LEFT,
1019     EL_SP_CHIP_RIGHT,
1020     EL_SP_CHIP_UPPER,
1021     EL_SP_CHIP_LOWER,
1022     EL_SP_HARD_GRAY,
1023     EL_SP_HARD_GREEN,
1024     EL_SP_HARD_BLUE,
1025     EL_SP_HARD_RED,
1026     EL_SP_HARD_YELLOW,
1027     EL_SP_HARD_BASE1,
1028     EL_SP_HARD_BASE2,
1029     EL_SP_HARD_BASE3,
1030     EL_SP_HARD_BASE4,
1031     EL_SP_HARD_BASE5,
1032     EL_SP_HARD_BASE6,
1033     EL_SP_TERMINAL,
1034     EL_SP_EXIT,
1035     EL_INVISIBLE_STEEL,
1036     EL_STEEL_SLANTED,
1037     EL_EMC_STEEL_WALL_1,
1038     EL_EMC_STEEL_WALL_2,
1039     EL_EMC_STEEL_WALL_3,
1040     EL_EMC_STEEL_WALL_4,
1041     EL_EMC_WALL_1,
1042     EL_EMC_WALL_2,
1043     EL_EMC_WALL_3,
1044     EL_EMC_WALL_4,
1045     EL_EMC_WALL_5,
1046     EL_EMC_WALL_6,
1047     EL_EMC_WALL_7,
1048     EL_EMC_WALL_8
1049   };
1050   static int ep_mauer_num = sizeof(ep_mauer)/sizeof(int);
1051
1052   static int ep_can_fall[] =
1053   {
1054     EL_FELSBROCKEN,
1055     EL_BD_ROCK,
1056     EL_EDELSTEIN,
1057     EL_EDELSTEIN_BD,
1058     EL_EDELSTEIN_GELB,
1059     EL_EDELSTEIN_ROT,
1060     EL_EDELSTEIN_LILA,
1061     EL_DIAMANT,
1062     EL_BOMBE,
1063     EL_KOKOSNUSS,
1064     EL_TROPFEN,
1065     EL_MORAST_VOLL,
1066     EL_MAGIC_WALL_FULL,
1067     EL_MAGIC_WALL_BD_FULL,
1068     EL_ZEIT_VOLL,
1069     EL_ZEIT_LEER,
1070     EL_SP_ZONK,
1071     EL_SP_INFOTRON,
1072     EL_SP_DISK_ORANGE,
1073     EL_PEARL,
1074     EL_CRYSTAL,
1075     EL_SPRING,
1076     EL_DX_SUPABOMB
1077   };
1078   static int ep_can_fall_num = sizeof(ep_can_fall)/sizeof(int);
1079
1080   static int ep_can_smash[] =
1081   {
1082     EL_FELSBROCKEN,
1083     EL_BD_ROCK,
1084     EL_EDELSTEIN,
1085     EL_EDELSTEIN_BD,
1086     EL_EDELSTEIN_GELB,
1087     EL_EDELSTEIN_ROT,
1088     EL_EDELSTEIN_LILA,
1089     EL_DIAMANT,
1090     EL_SCHLUESSEL1,
1091     EL_SCHLUESSEL2,
1092     EL_SCHLUESSEL3,
1093     EL_SCHLUESSEL4,
1094     EL_EM_KEY_1,
1095     EL_EM_KEY_2,
1096     EL_EM_KEY_3,
1097     EL_EM_KEY_4,
1098     EL_BOMBE,
1099     EL_KOKOSNUSS,
1100     EL_TROPFEN,
1101     EL_ZEIT_VOLL,
1102     EL_ZEIT_LEER,
1103     EL_SP_ZONK,
1104     EL_SP_INFOTRON,
1105     EL_SP_DISK_ORANGE,
1106     EL_PEARL,
1107     EL_CRYSTAL,
1108     EL_SPRING,
1109     EL_DX_SUPABOMB
1110   };
1111   static int ep_can_smash_num = sizeof(ep_can_smash)/sizeof(int);
1112
1113   static int ep_can_change[] =
1114   {
1115     EL_FELSBROCKEN,
1116     EL_BD_ROCK,
1117     EL_EDELSTEIN,
1118     EL_EDELSTEIN_BD,
1119     EL_EDELSTEIN_GELB,
1120     EL_EDELSTEIN_ROT,
1121     EL_EDELSTEIN_LILA,
1122     EL_DIAMANT
1123   };
1124   static int ep_can_change_num = sizeof(ep_can_change)/sizeof(int);
1125
1126   static int ep_can_move[] =
1127   {
1128     EL_KAEFER,
1129     EL_FLIEGER,
1130     EL_BUTTERFLY,
1131     EL_FIREFLY,
1132     EL_MAMPFER,
1133     EL_MAMPFER2,
1134     EL_ROBOT,
1135     EL_PACMAN,
1136     EL_MOLE,
1137     EL_PINGUIN,
1138     EL_SCHWEIN,
1139     EL_DRACHE,
1140     EL_SONDE,
1141     EL_SP_SNIKSNAK,
1142     EL_SP_ELECTRON,
1143     EL_BALLOON,
1144     EL_SPRING_MOVING
1145   };
1146   static int ep_can_move_num = sizeof(ep_can_move)/sizeof(int);
1147
1148   static int ep_could_move[] =
1149   {
1150     EL_KAEFER_RIGHT,
1151     EL_KAEFER_UP,
1152     EL_KAEFER_LEFT,
1153     EL_KAEFER_DOWN,
1154     EL_FLIEGER_RIGHT,
1155     EL_FLIEGER_UP,
1156     EL_FLIEGER_LEFT,
1157     EL_FLIEGER_DOWN,
1158     EL_BUTTERFLY_RIGHT,
1159     EL_BUTTERFLY_UP,
1160     EL_BUTTERFLY_LEFT,
1161     EL_BUTTERFLY_DOWN,
1162     EL_FIREFLY_RIGHT,
1163     EL_FIREFLY_UP,
1164     EL_FIREFLY_LEFT,
1165     EL_FIREFLY_DOWN,
1166     EL_PACMAN_RIGHT,
1167     EL_PACMAN_UP,
1168     EL_PACMAN_LEFT,
1169     EL_PACMAN_DOWN
1170   };
1171   static int ep_could_move_num = sizeof(ep_could_move)/sizeof(int);
1172
1173   static int ep_dont_touch[] =
1174   {
1175     EL_KAEFER,
1176     EL_FLIEGER,
1177     EL_BUTTERFLY,
1178     EL_FIREFLY
1179   };
1180   static int ep_dont_touch_num = sizeof(ep_dont_touch)/sizeof(int);
1181
1182   static int ep_dont_go_to[] =
1183   {
1184     EL_KAEFER,
1185     EL_FLIEGER,
1186     EL_BUTTERFLY,
1187     EL_FIREFLY,
1188     EL_MAMPFER,
1189     EL_MAMPFER2,
1190     EL_ROBOT,
1191     EL_PACMAN,
1192     EL_TROPFEN,
1193     EL_SALZSAEURE,
1194     EL_SP_SNIKSNAK,
1195     EL_SP_ELECTRON,
1196     EL_SP_BUG_ACTIVE,
1197     EL_TRAP_ACTIVE,
1198     EL_LANDMINE
1199   };
1200   static int ep_dont_go_to_num = sizeof(ep_dont_go_to)/sizeof(int);
1201
1202   static int ep_mampf2[] =
1203   {
1204     EL_ERDREICH,
1205     EL_KAEFER,
1206     EL_FLIEGER,
1207     EL_BUTTERFLY,
1208     EL_FIREFLY,
1209     EL_MAMPFER,
1210     EL_ROBOT,
1211     EL_PACMAN,
1212     EL_TROPFEN,
1213     EL_AMOEBE_TOT,
1214     EL_AMOEBE_NASS,
1215     EL_AMOEBE_NORM,
1216     EL_AMOEBE_VOLL,
1217     EL_AMOEBE_BD,
1218     EL_EDELSTEIN,
1219     EL_EDELSTEIN_BD,
1220     EL_EDELSTEIN_GELB,
1221     EL_EDELSTEIN_ROT,
1222     EL_EDELSTEIN_LILA,
1223     EL_DIAMANT,
1224     EL_PEARL,
1225     EL_CRYSTAL
1226   };
1227   static int ep_mampf2_num = sizeof(ep_mampf2)/sizeof(int);
1228
1229   static int ep_bd_element[] =
1230   {
1231     EL_LEERRAUM,
1232     EL_ERDREICH,
1233     EL_FELSBODEN,
1234     EL_BD_WALL,
1235     EL_FELSBROCKEN,
1236     EL_BD_ROCK,
1237     EL_EDELSTEIN_BD,
1238     EL_MAGIC_WALL_BD_OFF,
1239     EL_AUSGANG_ZU,
1240     EL_AUSGANG_AUF,
1241     EL_BETON,
1242     EL_SPIELFIGUR,
1243     EL_FIREFLY,
1244     EL_FIREFLY_1,
1245     EL_FIREFLY_2,
1246     EL_FIREFLY_3,
1247     EL_FIREFLY_4,
1248     EL_BUTTERFLY,
1249     EL_BUTTERFLY_1,
1250     EL_BUTTERFLY_2,
1251     EL_BUTTERFLY_3,
1252     EL_BUTTERFLY_4,
1253     EL_AMOEBE_BD,
1254     EL_CHAR_FRAGE
1255   };
1256   static int ep_bd_element_num = sizeof(ep_bd_element)/sizeof(int);
1257
1258   static int ep_sb_element[] =
1259   {
1260     EL_LEERRAUM,
1261     EL_BETON,
1262     EL_SOKOBAN_OBJEKT,
1263     EL_SOKOBAN_FELD_LEER,
1264     EL_SOKOBAN_FELD_VOLL,
1265     EL_SPIELFIGUR,
1266     EL_INVISIBLE_STEEL
1267   };
1268   static int ep_sb_element_num = sizeof(ep_sb_element)/sizeof(int);
1269
1270   static int ep_gem[] =
1271   {
1272     EL_EDELSTEIN,
1273     EL_EDELSTEIN_BD,
1274     EL_EDELSTEIN_GELB,
1275     EL_EDELSTEIN_ROT,
1276     EL_EDELSTEIN_LILA,
1277     EL_DIAMANT,
1278     EL_SP_INFOTRON
1279   };
1280   static int ep_gem_num = sizeof(ep_gem)/sizeof(int);
1281
1282   static int ep_inactive[] =
1283   {
1284     EL_LEERRAUM,
1285     EL_ERDREICH,
1286     EL_MAUERWERK,
1287     EL_BD_WALL,
1288     EL_FELSBODEN,
1289     EL_SCHLUESSEL,
1290     EL_BETON,
1291     EL_AMOEBE_TOT,
1292     EL_MORAST_LEER,
1293     EL_BADEWANNE,
1294     EL_ABLENK_AUS,
1295     EL_SCHLUESSEL1,
1296     EL_SCHLUESSEL2,
1297     EL_SCHLUESSEL3,
1298     EL_SCHLUESSEL4,
1299     EL_EM_KEY_1,
1300     EL_EM_KEY_2,
1301     EL_EM_KEY_3,
1302     EL_EM_KEY_4,
1303     EL_PFORTE1,
1304     EL_PFORTE2,
1305     EL_PFORTE3,
1306     EL_PFORTE4,
1307     EL_PFORTE1X,
1308     EL_PFORTE2X,
1309     EL_PFORTE3X,
1310     EL_PFORTE4X,
1311     EL_EM_GATE_1,
1312     EL_EM_GATE_2,
1313     EL_EM_GATE_3,
1314     EL_EM_GATE_4,
1315     EL_EM_GATE_1X,
1316     EL_EM_GATE_2X,
1317     EL_EM_GATE_3X,
1318     EL_EM_GATE_4X,
1319     EL_DYNAMITE_INACTIVE,
1320     EL_UNSICHTBAR,
1321     EL_BIRNE_AUS,
1322     EL_BIRNE_EIN,
1323     EL_ERZ_EDEL,
1324     EL_ERZ_DIAM,
1325     EL_ERZ_EDEL_BD,
1326     EL_ERZ_EDEL_GELB,
1327     EL_DYNABOMB_NR,
1328     EL_DYNABOMB_SZ,
1329     EL_DYNABOMB_XL,
1330     EL_SOKOBAN_OBJEKT,
1331     EL_SOKOBAN_FELD_LEER,
1332     EL_SOKOBAN_FELD_VOLL,
1333     EL_ERZ_EDEL_ROT,
1334     EL_ERZ_EDEL_LILA,
1335     EL_BADEWANNE1,
1336     EL_BADEWANNE2,
1337     EL_BADEWANNE3,
1338     EL_BADEWANNE4,
1339     EL_BADEWANNE5,
1340     EL_MAGIC_WALL_OFF,
1341     EL_MAGIC_WALL_DEAD,
1342     EL_MAGIC_WALL_BD_OFF,
1343     EL_MAGIC_WALL_BD_DEAD,
1344     EL_AMOEBA2DIAM,
1345     EL_BLOCKED,
1346     EL_SP_EMPTY,
1347     EL_SP_BASE,
1348     EL_SP_PORT1_RIGHT,
1349     EL_SP_PORT1_DOWN,
1350     EL_SP_PORT1_LEFT,
1351     EL_SP_PORT1_UP,
1352     EL_SP_PORT2_RIGHT,
1353     EL_SP_PORT2_DOWN,
1354     EL_SP_PORT2_LEFT,
1355     EL_SP_PORT2_UP,
1356     EL_SP_PORT_X,
1357     EL_SP_PORT_Y,
1358     EL_SP_PORT_XY,
1359     EL_SP_DISK_RED,
1360     EL_SP_DISK_YELLOW,
1361     EL_SP_CHIP_SINGLE,
1362     EL_SP_CHIP_LEFT,
1363     EL_SP_CHIP_RIGHT,
1364     EL_SP_CHIP_UPPER,
1365     EL_SP_CHIP_LOWER,
1366     EL_SP_HARD_GRAY,
1367     EL_SP_HARD_GREEN,
1368     EL_SP_HARD_BLUE,
1369     EL_SP_HARD_RED,
1370     EL_SP_HARD_YELLOW,
1371     EL_SP_HARD_BASE1,
1372     EL_SP_HARD_BASE2,
1373     EL_SP_HARD_BASE3,
1374     EL_SP_HARD_BASE4,
1375     EL_SP_HARD_BASE5,
1376     EL_SP_HARD_BASE6,
1377     EL_SP_EXIT,
1378     EL_INVISIBLE_STEEL,
1379     EL_BELT1_SWITCH_LEFT,
1380     EL_BELT1_SWITCH_MIDDLE,
1381     EL_BELT1_SWITCH_RIGHT,
1382     EL_BELT2_SWITCH_LEFT,
1383     EL_BELT2_SWITCH_MIDDLE,
1384     EL_BELT2_SWITCH_RIGHT,
1385     EL_BELT3_SWITCH_LEFT,
1386     EL_BELT3_SWITCH_MIDDLE,
1387     EL_BELT3_SWITCH_RIGHT,
1388     EL_BELT4_SWITCH_LEFT,
1389     EL_BELT4_SWITCH_MIDDLE,
1390     EL_BELT4_SWITCH_RIGHT,
1391     EL_SIGN_EXCLAMATION,
1392     EL_SIGN_RADIOACTIVITY,
1393     EL_SIGN_STOP,
1394     EL_SIGN_WHEELCHAIR,
1395     EL_SIGN_PARKING,
1396     EL_SIGN_ONEWAY,
1397     EL_SIGN_HEART,
1398     EL_SIGN_TRIANGLE,
1399     EL_SIGN_ROUND,
1400     EL_SIGN_EXIT,
1401     EL_SIGN_YINYANG,
1402     EL_SIGN_OTHER,
1403     EL_STEEL_SLANTED,
1404     EL_EMC_STEEL_WALL_1,
1405     EL_EMC_STEEL_WALL_2,
1406     EL_EMC_STEEL_WALL_3,
1407     EL_EMC_STEEL_WALL_4,
1408     EL_EMC_WALL_1,
1409     EL_EMC_WALL_2,
1410     EL_EMC_WALL_3,
1411     EL_EMC_WALL_4,
1412     EL_EMC_WALL_5,
1413     EL_EMC_WALL_6,
1414     EL_EMC_WALL_7,
1415     EL_EMC_WALL_8
1416   };
1417   static int ep_inactive_num = sizeof(ep_inactive)/sizeof(int);
1418
1419   static int ep_explosive[] =
1420   {
1421     EL_BOMBE,
1422     EL_DYNAMITE_ACTIVE,
1423     EL_DYNAMITE_INACTIVE,
1424     EL_DYNABOMB_ACTIVE_1,
1425     EL_DYNABOMB_ACTIVE_2,
1426     EL_DYNABOMB_ACTIVE_3,
1427     EL_DYNABOMB_ACTIVE_4,
1428     EL_DYNABOMB_NR,
1429     EL_DYNABOMB_SZ,
1430     EL_DYNABOMB_XL,
1431     EL_KAEFER,
1432     EL_MOLE,
1433     EL_PINGUIN,
1434     EL_SCHWEIN,
1435     EL_DRACHE,
1436     EL_SONDE,
1437     EL_SP_DISK_RED,
1438     EL_SP_DISK_ORANGE,
1439     EL_SP_DISK_YELLOW,
1440     EL_SP_SNIKSNAK,
1441     EL_SP_ELECTRON,
1442     EL_DX_SUPABOMB
1443   };
1444   static int ep_explosive_num = sizeof(ep_explosive)/sizeof(int);
1445
1446   static int ep_mampf3[] =
1447   {
1448     EL_EDELSTEIN,
1449     EL_EDELSTEIN_BD,
1450     EL_EDELSTEIN_GELB,
1451     EL_EDELSTEIN_ROT,
1452     EL_EDELSTEIN_LILA,
1453     EL_DIAMANT,
1454     EL_PEARL,
1455     EL_CRYSTAL
1456   };
1457   static int ep_mampf3_num = sizeof(ep_mampf3)/sizeof(int);
1458
1459   static int ep_pushable[] =
1460   {
1461     EL_FELSBROCKEN,
1462     EL_BD_ROCK,
1463     EL_BOMBE,
1464     EL_KOKOSNUSS,
1465     EL_ZEIT_LEER,
1466     EL_SOKOBAN_FELD_VOLL,
1467     EL_SOKOBAN_OBJEKT,
1468     EL_SONDE,
1469     EL_SP_ZONK,
1470     EL_SP_DISK_ORANGE,
1471     EL_SP_DISK_YELLOW,
1472     EL_BALLOON,
1473     EL_SPRING,
1474     EL_DX_SUPABOMB
1475   };
1476   static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int);
1477
1478   static int ep_player[] =
1479   {
1480     EL_SPIELFIGUR,
1481     EL_SPIELER1,
1482     EL_SPIELER2,
1483     EL_SPIELER3,
1484     EL_SPIELER4
1485   };
1486   static int ep_player_num = sizeof(ep_player)/sizeof(int);
1487
1488   static int ep_has_content[] =
1489   {
1490     EL_MAMPFER,
1491     EL_AMOEBE_NASS,
1492     EL_AMOEBE_NORM,
1493     EL_AMOEBE_VOLL,
1494     EL_AMOEBE_BD
1495   };
1496   static int ep_has_content_num = sizeof(ep_has_content)/sizeof(int);
1497
1498   static int ep_eatable[] =
1499   {
1500     EL_ERDREICH,
1501     EL_SP_BASE,
1502     EL_SP_BUG,
1503     EL_TRAP_INACTIVE,
1504     EL_SAND_INVISIBLE
1505   };
1506   static int ep_eatable_num = sizeof(ep_eatable)/sizeof(int);
1507
1508   static int ep_sp_element[] =
1509   {
1510     EL_SP_EMPTY,
1511     EL_SP_ZONK,
1512     EL_SP_BASE,
1513     EL_SP_MURPHY,
1514     EL_SP_INFOTRON,
1515     EL_SP_CHIP_SINGLE,
1516     EL_SP_HARD_GRAY,
1517     EL_SP_EXIT,
1518     EL_SP_DISK_ORANGE,
1519     EL_SP_PORT1_RIGHT,
1520     EL_SP_PORT1_DOWN,
1521     EL_SP_PORT1_LEFT,
1522     EL_SP_PORT1_UP,
1523     EL_SP_PORT2_RIGHT,
1524     EL_SP_PORT2_DOWN,
1525     EL_SP_PORT2_LEFT,
1526     EL_SP_PORT2_UP,
1527     EL_SP_SNIKSNAK,
1528     EL_SP_DISK_YELLOW,
1529     EL_SP_TERMINAL,
1530     EL_SP_DISK_RED,
1531     EL_SP_PORT_Y,
1532     EL_SP_PORT_X,
1533     EL_SP_PORT_XY,
1534     EL_SP_ELECTRON,
1535     EL_SP_BUG,
1536     EL_SP_CHIP_LEFT,
1537     EL_SP_CHIP_RIGHT,
1538     EL_SP_HARD_BASE1,
1539     EL_SP_HARD_GREEN,
1540     EL_SP_HARD_BLUE,
1541     EL_SP_HARD_RED,
1542     EL_SP_HARD_YELLOW,
1543     EL_SP_HARD_BASE2,
1544     EL_SP_HARD_BASE3,
1545     EL_SP_HARD_BASE4,
1546     EL_SP_HARD_BASE5,
1547     EL_SP_HARD_BASE6,
1548     EL_SP_CHIP_UPPER,
1549     EL_SP_CHIP_LOWER,
1550     /* additional elements that appeared in newer Supaplex levels */
1551     EL_UNSICHTBAR,
1552     /* more than one murphy in a level results in an inactive clone */
1553     EL_SP_MURPHY_CLONE
1554   };
1555   static int ep_sp_element_num = sizeof(ep_sp_element)/sizeof(int);
1556
1557   static int ep_quick_gate[] =
1558   {
1559     EL_EM_GATE_1,
1560     EL_EM_GATE_2,
1561     EL_EM_GATE_3,
1562     EL_EM_GATE_4,
1563     EL_EM_GATE_1X,
1564     EL_EM_GATE_2X,
1565     EL_EM_GATE_3X,
1566     EL_EM_GATE_4X,
1567     EL_SP_PORT1_LEFT,
1568     EL_SP_PORT2_LEFT,
1569     EL_SP_PORT1_RIGHT,
1570     EL_SP_PORT2_RIGHT,
1571     EL_SP_PORT1_UP,
1572     EL_SP_PORT2_UP,
1573     EL_SP_PORT1_DOWN,
1574     EL_SP_PORT2_DOWN,
1575     EL_SP_PORT_X,
1576     EL_SP_PORT_Y,
1577     EL_SP_PORT_XY,
1578     EL_SWITCHGATE_OPEN,
1579     EL_TIMEGATE_OPEN
1580   };
1581   static int ep_quick_gate_num = sizeof(ep_quick_gate)/sizeof(int);
1582
1583   static int ep_over_player[] =
1584   {
1585     EL_SP_PORT1_LEFT,
1586     EL_SP_PORT2_LEFT,
1587     EL_SP_PORT1_RIGHT,
1588     EL_SP_PORT2_RIGHT,
1589     EL_SP_PORT1_UP,
1590     EL_SP_PORT2_UP,
1591     EL_SP_PORT1_DOWN,
1592     EL_SP_PORT2_DOWN,
1593     EL_SP_PORT_X,
1594     EL_SP_PORT_Y,
1595     EL_SP_PORT_XY,
1596     EL_TUBE_CROSS,
1597     EL_TUBE_VERTICAL,
1598     EL_TUBE_HORIZONTAL,
1599     EL_TUBE_VERT_LEFT,
1600     EL_TUBE_VERT_RIGHT,
1601     EL_TUBE_HORIZ_UP,
1602     EL_TUBE_HORIZ_DOWN,
1603     EL_TUBE_LEFT_UP,
1604     EL_TUBE_LEFT_DOWN,
1605     EL_TUBE_RIGHT_UP,
1606     EL_TUBE_RIGHT_DOWN
1607   };
1608   static int ep_over_player_num = sizeof(ep_over_player)/sizeof(int);
1609
1610   static int ep_active_bomb[] =
1611   {
1612     EL_DYNAMITE_ACTIVE,
1613     EL_DYNABOMB_ACTIVE_1,
1614     EL_DYNABOMB_ACTIVE_2,
1615     EL_DYNABOMB_ACTIVE_3,
1616     EL_DYNABOMB_ACTIVE_4
1617   };
1618   static int ep_active_bomb_num = sizeof(ep_active_bomb)/sizeof(int);
1619
1620   static int ep_belt[] =
1621   {
1622     EL_BELT1_LEFT,
1623     EL_BELT1_MIDDLE,
1624     EL_BELT1_RIGHT,
1625     EL_BELT2_LEFT,
1626     EL_BELT2_MIDDLE,
1627     EL_BELT2_RIGHT,
1628     EL_BELT3_LEFT,
1629     EL_BELT3_MIDDLE,
1630     EL_BELT3_RIGHT,
1631     EL_BELT4_LEFT,
1632     EL_BELT4_MIDDLE,
1633     EL_BELT4_RIGHT,
1634   };
1635   static int ep_belt_num = sizeof(ep_belt)/sizeof(int);
1636
1637   static int ep_belt_switch[] =
1638   {
1639     EL_BELT1_SWITCH_LEFT,
1640     EL_BELT1_SWITCH_MIDDLE,
1641     EL_BELT1_SWITCH_RIGHT,
1642     EL_BELT2_SWITCH_LEFT,
1643     EL_BELT2_SWITCH_MIDDLE,
1644     EL_BELT2_SWITCH_RIGHT,
1645     EL_BELT3_SWITCH_LEFT,
1646     EL_BELT3_SWITCH_MIDDLE,
1647     EL_BELT3_SWITCH_RIGHT,
1648     EL_BELT4_SWITCH_LEFT,
1649     EL_BELT4_SWITCH_MIDDLE,
1650     EL_BELT4_SWITCH_RIGHT,
1651   };
1652   static int ep_belt_switch_num = sizeof(ep_belt_switch)/sizeof(int);
1653
1654   static int ep_tube[] =
1655   {
1656     EL_TUBE_CROSS,
1657     EL_TUBE_VERTICAL,
1658     EL_TUBE_HORIZONTAL,
1659     EL_TUBE_VERT_LEFT,
1660     EL_TUBE_VERT_RIGHT,
1661     EL_TUBE_HORIZ_UP,
1662     EL_TUBE_HORIZ_DOWN,
1663     EL_TUBE_LEFT_UP,
1664     EL_TUBE_LEFT_DOWN,
1665     EL_TUBE_RIGHT_UP,
1666     EL_TUBE_RIGHT_DOWN
1667   };
1668   static int ep_tube_num = sizeof(ep_tube)/sizeof(int);
1669
1670   static long ep1_bit[] =
1671   {
1672     EP_BIT_AMOEBALIVE,
1673     EP_BIT_AMOEBOID,
1674     EP_BIT_SCHLUESSEL,
1675     EP_BIT_PFORTE,
1676     EP_BIT_SOLID,
1677     EP_BIT_MASSIVE,
1678     EP_BIT_SLIPPERY,
1679     EP_BIT_ENEMY,
1680     EP_BIT_MAUER,
1681     EP_BIT_CAN_FALL,
1682     EP_BIT_CAN_SMASH,
1683     EP_BIT_CAN_CHANGE,
1684     EP_BIT_CAN_MOVE,
1685     EP_BIT_COULD_MOVE,
1686     EP_BIT_DONT_TOUCH,
1687     EP_BIT_DONT_GO_TO,
1688     EP_BIT_MAMPF2,
1689     EP_BIT_BD_ELEMENT,
1690     EP_BIT_SB_ELEMENT,
1691     EP_BIT_GEM,
1692     EP_BIT_INACTIVE,
1693     EP_BIT_EXPLOSIVE,
1694     EP_BIT_MAMPF3,
1695     EP_BIT_PUSHABLE,
1696     EP_BIT_PLAYER,
1697     EP_BIT_HAS_CONTENT,
1698     EP_BIT_EATABLE,
1699     EP_BIT_SP_ELEMENT,
1700     EP_BIT_QUICK_GATE,
1701     EP_BIT_OVER_PLAYER,
1702     EP_BIT_ACTIVE_BOMB
1703   };
1704   static long ep2_bit[] =
1705   {
1706     EP_BIT_BELT,
1707     EP_BIT_BELT_SWITCH,
1708     EP_BIT_TUBE
1709   };
1710   static int *ep1_array[] =
1711   {
1712     ep_amoebalive,
1713     ep_amoeboid,
1714     ep_schluessel,
1715     ep_pforte,
1716     ep_solid,
1717     ep_massive,
1718     ep_slippery,
1719     ep_enemy,
1720     ep_mauer,
1721     ep_can_fall,
1722     ep_can_smash,
1723     ep_can_change,
1724     ep_can_move,
1725     ep_could_move,
1726     ep_dont_touch,
1727     ep_dont_go_to,
1728     ep_mampf2,
1729     ep_bd_element,
1730     ep_sb_element,
1731     ep_gem,
1732     ep_inactive,
1733     ep_explosive,
1734     ep_mampf3,
1735     ep_pushable,
1736     ep_player,
1737     ep_has_content,
1738     ep_eatable,
1739     ep_sp_element,
1740     ep_quick_gate,
1741     ep_over_player,
1742     ep_active_bomb
1743   };
1744   static int *ep2_array[] =
1745   {
1746     ep_belt,
1747     ep_belt_switch,
1748     ep_tube
1749   };
1750   static int *ep1_num[] =
1751   {
1752     &ep_amoebalive_num,
1753     &ep_amoeboid_num,
1754     &ep_schluessel_num,
1755     &ep_pforte_num,
1756     &ep_solid_num,
1757     &ep_massive_num,
1758     &ep_slippery_num,
1759     &ep_enemy_num,
1760     &ep_mauer_num,
1761     &ep_can_fall_num,
1762     &ep_can_smash_num,
1763     &ep_can_change_num,
1764     &ep_can_move_num,
1765     &ep_could_move_num,
1766     &ep_dont_touch_num,
1767     &ep_dont_go_to_num,
1768     &ep_mampf2_num,
1769     &ep_bd_element_num,
1770     &ep_sb_element_num,
1771     &ep_gem_num,
1772     &ep_inactive_num,
1773     &ep_explosive_num,
1774     &ep_mampf3_num,
1775     &ep_pushable_num,
1776     &ep_player_num,
1777     &ep_has_content_num,
1778     &ep_eatable_num,
1779     &ep_sp_element_num,
1780     &ep_quick_gate_num,
1781     &ep_over_player_num,
1782     &ep_active_bomb_num
1783   };
1784   static int *ep2_num[] =
1785   {
1786     &ep_belt_num,
1787     &ep_belt_switch_num,
1788     &ep_tube_num
1789   };
1790   static int num_properties1 = sizeof(ep1_num)/sizeof(int *);
1791   static int num_properties2 = sizeof(ep2_num)/sizeof(int *);
1792
1793   for(i=0; i<MAX_ELEMENTS; i++)
1794   {
1795     Elementeigenschaften1[i] = 0;
1796     Elementeigenschaften2[i] = 0;
1797   }
1798
1799   for(i=0; i<num_properties1; i++)
1800     for(j=0; j<*(ep1_num[i]); j++)
1801       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1802   for(i=0; i<num_properties2; i++)
1803     for(j=0; j<*(ep2_num[i]); j++)
1804       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1805
1806   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1807     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1808 }
1809
1810 void CloseAllAndExit(int exit_value)
1811 {
1812   int i;
1813
1814 #if defined(TARGET_SDL)
1815   StopSounds();
1816   FreeSounds(NUM_SOUNDS);
1817 #else
1818   if (audio.soundserver_pid)
1819   {
1820     StopSounds();
1821     kill(audio.soundserver_pid, SIGTERM);
1822     FreeSounds(NUM_SOUNDS);
1823   }
1824 #endif
1825
1826   for(i=0; i<NUM_BITMAPS; i++)
1827     FreeBitmap(pix[i]);
1828
1829 #if defined(TARGET_SDL)
1830   KeyboardAutoRepeatOn();
1831 #else
1832
1833 #if 0
1834   if (gc)
1835     XFreeGC(display, gc);
1836 #endif
1837
1838   if (display)
1839   {
1840     KeyboardAutoRepeatOn();
1841     XCloseDisplay(display);
1842   }
1843 #endif
1844
1845 #if !defined(PLATFORM_UNIX)
1846   dumpErrorFile();
1847 #endif
1848
1849   exit(exit_value);
1850 }