14acc191bb0038c66c6e4784421cfe51d764b399
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 #include "conf_e2g.c"   /* include auto-generated data structure definitions */
30
31
32 static char *image_filename[NUM_PICTURES] =
33 {
34 #if 0
35   "RocksScreen.pcx",
36   "RocksDoor.pcx",
37   "RocksToons.pcx",
38   "RocksFontBig.pcx",
39   "RocksFontSmall.pcx",
40   "RocksFontMedium.pcx",
41   "RocksFontEM.pcx"
42 #else
43   "RocksScreen.pcx",
44   "RocksElements.pcx",
45   "RocksDoor.pcx",
46   "RocksHeroes.pcx",
47   "RocksToons.pcx",
48   "RocksSP.pcx",
49   "RocksDC.pcx",
50   "RocksMore.pcx",
51   "RocksFontBig.pcx",
52   "RocksFontSmall.pcx",
53   "RocksFontMedium.pcx",
54   "RocksFontEM.pcx"
55 #endif
56 }; 
57
58 static Bitmap *bitmap_font_initial = NULL;
59
60 static void InitGlobal();
61 static void InitSetup();
62 static void InitPlayerInfo();
63 static void InitLevelInfo();
64 static void InitArtworkInfo();
65 static void InitLevelArtworkInfo();
66 static void InitNetworkServer();
67 static void InitArtworkConfig();
68 static void InitImages();
69 static void InitMixer();
70 static void InitSound();
71 static void InitMusic();
72 static void InitGfx();
73 static void InitGfxBackground();
74 static void InitGadgets();
75 static void InitElementImages();
76 static void InitElementGraphicInfo();
77 static void InitElementEditorGraphicInfo();
78 static void InitElementSoundInfo();
79 static void InitElementProperties();
80 static void InitGraphicInfo();
81 static void InitSoundInfo();
82 static void Execute_Command(char *);
83
84 void OpenAll()
85 {
86   InitGlobal();         /* initialize some global variables */
87
88   if (options.execute_command)
89     Execute_Command(options.execute_command);
90
91   if (options.serveronly)
92   {
93 #if defined(PLATFORM_UNIX)
94     NetworkServer(options.server_port, options.serveronly);
95 #else
96     Error(ERR_WARN, "networking only supported in Unix version");
97 #endif
98     exit(0);    /* never reached */
99   }
100
101   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
102                   PROGRAM_TITLE_STRING, getWindowTitleString(),
103                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
104                   MSDOS_POINTER_FILENAME,
105                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
106
107   InitSetup();
108   InitPlayerInfo();
109   InitArtworkInfo();            /* needed before loading gfx, sound & music */
110   InitArtworkConfig();          /* needed before forking sound child process */
111   InitMixer();
112
113   InitCounter();
114
115   InitJoysticks();
116   InitRND(NEW_RANDOMIZE);
117
118   InitVideoDisplay();
119   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
120                   setup.fullscreen);
121
122   InitEventFilter(FilterMouseMotionEvents);
123
124   InitElementProperties();
125
126   InitGfx();
127
128   InitLevelInfo();
129   InitLevelArtworkInfo();
130
131   InitImages();                 /* needs to know current level directory */
132   InitSound();                  /* needs to know current level directory */
133   InitMusic();                  /* needs to know current level directory */
134
135   InitGfxBackground();
136
137   if (global.autoplay_leveldir)
138   {
139     AutoPlayTape();
140     return;
141   }
142
143   DrawMainMenu();
144
145   InitNetworkServer();
146 }
147
148 static void InitGlobal()
149 {
150   global.autoplay_leveldir = NULL;
151
152   global.frames_per_second = 0;
153   global.fps_slowdown = FALSE;
154   global.fps_slowdown_factor = 1;
155 }
156
157 static void InitSetup()
158 {
159   LoadSetup();                                  /* global setup info */
160 }
161
162 static void InitPlayerInfo()
163 {
164   int i;
165
166   /* choose default local player */
167   local_player = &stored_player[0];
168
169   for (i=0; i<MAX_PLAYERS; i++)
170     stored_player[i].connected = FALSE;
171
172   local_player->connected = TRUE;
173 }
174
175 static void InitLevelInfo()
176 {
177   LoadLevelInfo();                              /* global level info */
178   LoadLevelSetup_LastSeries();                  /* last played series info */
179   LoadLevelSetup_SeriesInfo();                  /* last played level info */
180 }
181
182 static void InitArtworkInfo()
183 {
184   LoadArtworkInfo();
185 }
186
187 static void InitArtworkConfig()
188 {
189   static char *element_prefix[MAX_NUM_ELEMENTS + 1];
190   static char *sound_class_prefix[MAX_NUM_ELEMENTS + 1];
191   static char *action_suffix[NUM_ACTIONS + 1];
192   static char *direction_suffix[NUM_DIRECTIONS + 1];
193   static char *special_suffix[NUM_SPECIAL_GFX_ARGS + 1];
194   static char *dummy[1] = { NULL };
195   int i;
196
197   for (i=0; i<MAX_NUM_ELEMENTS + 1; i++)
198     element_prefix[i] = element_info[i].token_name;
199   for (i=0; i<MAX_NUM_ELEMENTS + 1; i++)
200     sound_class_prefix[i] = element_info[i].sound_class_name;
201   for (i=0; i<NUM_ACTIONS + 1; i++)
202     action_suffix[i] = element_action_info[i].suffix;
203   for (i=0; i<NUM_DIRECTIONS + 1; i++)
204     direction_suffix[i] = element_direction_info[i].suffix;
205   for (i=0; i<NUM_SPECIAL_GFX_ARGS + 1; i++)
206     special_suffix[i] = special_suffix_info[i].suffix;
207
208   InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
209                 element_prefix, action_suffix,direction_suffix,special_suffix);
210   InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
211                 sound_class_prefix, action_suffix, dummy, dummy);
212 }
213
214 void InitLevelArtworkInfo()
215 {
216   LoadLevelArtworkInfo();
217 }
218
219 void InitNetworkServer()
220 {
221 #if defined(PLATFORM_UNIX)
222   int nr_wanted;
223 #endif
224
225   if (!options.network)
226     return;
227
228 #if defined(PLATFORM_UNIX)
229   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
230
231   if (!ConnectToServer(options.server_host, options.server_port))
232     Error(ERR_EXIT, "cannot connect to network game server");
233
234   SendToServer_PlayerName(setup.player_name);
235   SendToServer_ProtocolVersion();
236
237   if (nr_wanted)
238     SendToServer_NrWanted(nr_wanted);
239 #endif
240 }
241
242 static void InitMixer()
243 {
244   OpenAudio();
245   StartMixer();
246 }
247
248 static void ReinitializeGraphics()
249 {
250   InitElementGraphicInfo();             /* element => game graphic mapping */
251   InitElementEditorGraphicInfo();       /* element => editor graphic mapping */
252   InitGraphicInfo();                    /* graphic => properties mapping */
253
254   InitFontInfo(bitmap_font_initial,
255                graphic_info[IMG_FONT_BIG].bitmap,
256                graphic_info[IMG_FONT_MEDIUM].bitmap,
257                graphic_info[IMG_FONT_SMALL].bitmap,
258                graphic_info[IMG_FONT_EM].bitmap);
259
260   SetMainBackgroundImage(IMG_BACKGROUND_DEFAULT);
261   SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
262
263   InitGadgets();
264   InitToons();
265
266
267
268   /* !!! TEST ONLY !!! */
269   if (0)
270   {
271     Bitmap *tst_bitmap = graphic_info[IMG_SAND].bitmap;
272     Bitmap *tmp_bitmap = ZoomBitmap(tst_bitmap,
273                                     tst_bitmap->width / 2,
274                                     tst_bitmap->height / 2);
275
276     BlitBitmap(tmp_bitmap, tst_bitmap, 0, 0, 256, 224, 0, 448);
277
278     FreeBitmap(tmp_bitmap);
279   }
280
281   if (1)
282   {
283     printf("CREATING SMALL IMAGES...\n");
284
285 #if 1
286     InitElementImages();
287 #else
288     CreateImageWithSmallImages(IMG_SAND);
289     CreateImageWithSmallImages(IMG_SAND);
290 #endif
291
292     printf("DONE!\n");
293   }
294 }
295
296 static void ReinitializeSounds()
297 {
298   InitElementSoundInfo();       /* element => game sound mapping */
299   InitSoundInfo();              /* sound   => properties mapping */
300
301   InitPlaySoundLevel();         /* internal game sound settings */
302 }
303
304 static void ReinitializeMusic()
305 {
306   /* currently nothing to do */
307 }
308
309 static void InitImages()
310 {
311   ReloadCustomImages();
312   ReinitializeGraphics();
313
314   LoadCustomElementDescriptions();
315 }
316
317 static void InitSound()
318 {
319   InitReloadCustomSounds(artwork.snd_current->identifier);
320   ReinitializeSounds();
321 }
322
323 static void InitMusic()
324 {
325   InitReloadCustomMusic(artwork.mus_current->identifier);
326   ReinitializeMusic();
327 }
328
329 static void InitTileClipmasks()
330 {
331 #if 0
332 #if defined(TARGET_X11)
333   XGCValues clip_gc_values;
334   unsigned long clip_gc_valuemask;
335
336 #if defined(TARGET_X11_NATIVE)
337
338 #if 0
339   GC copy_clipmask_gc;
340
341   static struct
342   {
343     int start;
344     int count;
345   }
346   tile_needs_clipping[] =
347   {
348     { GFX_SPIELER1_UP, 4 },
349     { GFX_SPIELER1_DOWN, 4 },
350     { GFX_SPIELER1_LEFT, 4 },
351     { GFX_SPIELER1_RIGHT, 4 },
352     { GFX_SPIELER1_PUSH_LEFT, 4 },
353     { GFX_SPIELER1_PUSH_RIGHT, 4 },
354     { GFX_SPIELER2_UP, 4 },
355     { GFX_SPIELER2_DOWN, 4 },
356     { GFX_SPIELER2_LEFT, 4 },
357     { GFX_SPIELER2_RIGHT, 4 },
358     { GFX_SPIELER2_PUSH_LEFT, 4 },
359     { GFX_SPIELER2_PUSH_RIGHT, 4 },
360     { GFX_SPIELER3_UP, 4 },
361     { GFX_SPIELER3_DOWN, 4 },
362     { GFX_SPIELER3_LEFT, 4 },
363     { GFX_SPIELER3_RIGHT, 4 },
364     { GFX_SPIELER3_PUSH_LEFT, 4 },
365     { GFX_SPIELER3_PUSH_RIGHT, 4 },
366     { GFX_SPIELER4_UP, 4 },
367     { GFX_SPIELER4_DOWN, 4 },
368     { GFX_SPIELER4_LEFT, 4 },
369     { GFX_SPIELER4_RIGHT, 4 },
370     { GFX_SPIELER4_PUSH_LEFT, 4 },
371     { GFX_SPIELER4_PUSH_RIGHT, 4 },
372     { GFX_SP_MURPHY, 1 },
373     { GFX_MURPHY_GO_LEFT, 3 },
374     { GFX_MURPHY_GO_RIGHT, 3 },
375     { GFX_MURPHY_SNAP_UP, 1 },
376     { GFX_MURPHY_SNAP_DOWN, 1 },
377     { GFX_MURPHY_SNAP_RIGHT, 1 },
378     { GFX_MURPHY_SNAP_LEFT, 1 },
379     { GFX_MURPHY_PUSH_RIGHT, 1 },
380     { GFX_MURPHY_PUSH_LEFT, 1 },
381     { GFX_GEBLUBBER, 4 },
382     { GFX_DYNAMIT, 7 },
383     { GFX_DYNABOMB, 4 },
384     { GFX_EXPLOSION, 8 },
385     { GFX_SOKOBAN_OBJEKT, 1 },
386     { GFX_FUNKELN_BLAU, 3 },
387     { GFX_FUNKELN_WEISS, 3 },
388     { GFX2_SHIELD_PASSIVE, 3 },
389     { GFX2_SHIELD_ACTIVE, 3 },
390     { -1, 0 }
391   };
392 #endif
393
394 #endif /* TARGET_X11_NATIVE */
395 #endif /* TARGET_X11 */
396
397   int i;
398
399   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
400   for (i=0; i<NUM_TILES; i++)
401     tile_clipmask[i] = None;
402
403 #if defined(TARGET_X11)
404   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
405      often very slow when preparing a masked XCopyArea() for big Pixmaps.
406      To prevent this, create small (tile-sized) mask Pixmaps which will then
407      be set much faster with XSetClipOrigin() and speed things up a lot. */
408
409   clip_gc_values.graphics_exposures = False;
410   clip_gc_valuemask = GCGraphicsExposures;
411   tile_clip_gc = XCreateGC(display, window->drawable,
412                            clip_gc_valuemask, &clip_gc_values);
413
414 #if 0
415   for (i=0; i<NUM_BITMAPS; i++)
416   {
417     if (pix[i]->clip_mask)
418     {
419       clip_gc_values.graphics_exposures = False;
420       clip_gc_values.clip_mask = pix[i]->clip_mask;
421       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
422       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
423                                          clip_gc_valuemask, &clip_gc_values);
424     }
425   }
426 #endif
427
428 #if defined(TARGET_X11_NATIVE)
429
430 #if 0
431   /* create graphic context structures needed for clipping */
432   clip_gc_values.graphics_exposures = False;
433   clip_gc_valuemask = GCGraphicsExposures;
434   copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
435                                clip_gc_valuemask, &clip_gc_values);
436
437   /* create only those clipping Pixmaps we really need */
438   for (i=0; tile_needs_clipping[i].start>=0; i++)
439   {
440     int j;
441
442     for (j=0; j<tile_needs_clipping[i].count; j++)
443     {
444       int tile = tile_needs_clipping[i].start + j;
445       int graphic = tile;
446       int src_x, src_y;
447       Bitmap *src_bitmap;
448       Pixmap src_pixmap;
449
450       getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
451       src_pixmap = src_bitmap->clip_mask;
452
453       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
454                                           TILEX, TILEY, 1);
455
456       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
457                 src_x, src_y, TILEX, TILEY, 0, 0);
458     }
459   }
460
461   XFreeGC(display, copy_clipmask_gc);
462 #endif
463
464 #endif /* TARGET_X11_NATIVE */
465 #endif /* TARGET_X11 */
466 #endif
467 }
468
469 void FreeTileClipmasks()
470 {
471 #if 0
472 #if defined(TARGET_X11)
473   int i;
474
475   for (i=0; i<NUM_TILES; i++)
476   {
477     if (tile_clipmask[i] != None)
478     {
479       XFreePixmap(display, tile_clipmask[i]);
480       tile_clipmask[i] = None;
481     }
482   }
483
484   if (tile_clip_gc)
485     XFreeGC(display, tile_clip_gc);
486   tile_clip_gc = None;
487
488 #if 0
489   for (i=0; i<NUM_BITMAPS; i++)
490   {
491     if (pix[i] != NULL && pix[i]->stored_clip_gc)
492     {
493       XFreeGC(display, pix[i]->stored_clip_gc);
494       pix[i]->stored_clip_gc = None;
495     }
496   }
497 #endif
498
499 #endif /* TARGET_X11 */
500 #endif
501 }
502
503 void InitGfx()
504 {
505 #if 0
506   int i;
507 #endif
508
509   /* initialize screen properties */
510   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
511                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
512   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
513   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
514   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
515
516   /* create additional image buffers for double-buffering */
517   bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
518   bitmap_db_door  = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
519
520 #if 0
521   pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
522
523   InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
524 #else
525   bitmap_font_initial = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
526
527   InitFontInfo(bitmap_font_initial, NULL, NULL, NULL, NULL);
528 #endif
529
530   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
531   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
532
533   DrawInitText("Loading graphics:", 120, FC_GREEN);
534
535 #if 0
536   for (i=0; i<NUM_PICTURES; i++)
537   {
538 #if 0
539     if (i != PIX_FONT_SMALL)
540 #endif
541     {
542       DrawInitText(image_filename[i], 150, FC_YELLOW);
543
544       pix[i] = LoadCustomImage(image_filename[i]);
545     }
546   }
547 #endif
548
549 #if 0
550   InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
551                pix[PIX_FONT_EM]);
552 #endif
553
554   InitTileClipmasks();
555 }
556
557 void InitGfxBackground()
558 {
559   int x, y;
560
561   drawto = backbuffer;
562   fieldbuffer = bitmap_db_field;
563   SetDrawtoField(DRAW_BACKBUFFER);
564
565   BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
566              0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
567   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
568   ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
569
570   for (x=0; x<MAX_BUF_XSIZE; x++)
571     for (y=0; y<MAX_BUF_YSIZE; y++)
572       redraw[x][y] = 0;
573   redraw_tiles = 0;
574   redraw_mask = REDRAW_ALL;
575 }
576
577 void ReloadCustomArtwork()
578 {
579   static char *leveldir_current_identifier = NULL;
580   static boolean last_override_level_graphics = FALSE;
581   static boolean last_override_level_sounds = FALSE;
582   static boolean last_override_level_music = FALSE;
583   /* identifier for new artwork; default: artwork configured in setup */
584   char *gfx_new_identifier = artwork.gfx_current->identifier;
585   char *snd_new_identifier = artwork.snd_current->identifier;
586   char *mus_new_identifier = artwork.mus_current->identifier;
587   boolean redraw_screen = FALSE;
588
589   if (leveldir_current_identifier == NULL)
590     leveldir_current_identifier = leveldir_current->identifier;
591
592 #if 0
593   printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
594          leveldir_current->graphics_set);
595   printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
596          leveldir_current->identifier);
597 #endif
598
599 #if 0
600   printf("graphics --> '%s' ('%s')\n",
601          artwork.gfx_current_identifier, artwork.gfx_current->filename);
602   printf("sounds   --> '%s' ('%s')\n",
603          artwork.snd_current_identifier, artwork.snd_current->filename);
604   printf("music    --> '%s' ('%s')\n",
605          artwork.mus_current_identifier, artwork.mus_current->filename);
606 #endif
607
608   /* leveldir_current may be invalid (level group, parent link) */
609   if (!validLevelSeries(leveldir_current))
610     return;
611
612   /* when a new level series was selected, check if there was a change
613      in custom artwork stored in level series directory */
614   if (leveldir_current_identifier != leveldir_current->identifier)
615   {
616     char *identifier_old = leveldir_current_identifier;
617     char *identifier_new = leveldir_current->identifier;
618
619     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
620         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
621       gfx_new_identifier = identifier_new;
622     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
623         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
624       snd_new_identifier = identifier_new;
625     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
626         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
627       mus_new_identifier = identifier_new;
628
629     leveldir_current_identifier = leveldir_current->identifier;
630   }
631
632   /* custom level artwork configured in level series configuration file
633      always overrides custom level artwork stored in level series directory
634      and (level independant) custom artwork configured in setup menue */
635   if (leveldir_current->graphics_set != NULL)
636     gfx_new_identifier = leveldir_current->graphics_set;
637   if (leveldir_current->sounds_set != NULL)
638     snd_new_identifier = leveldir_current->sounds_set;
639   if (leveldir_current->music_set != NULL)
640     mus_new_identifier = leveldir_current->music_set;
641
642   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
643       last_override_level_graphics != setup.override_level_graphics)
644   {
645 #if 0
646     printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n",
647            artwork.gfx_current_identifier,
648            artwork.gfx_current->identifier,
649            gfx_new_identifier);
650 #endif
651
652     setLevelArtworkDir(artwork.gfx_first);
653
654     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
655
656     ReloadCustomImages();
657     ReinitializeGraphics();
658
659     LoadCustomElementDescriptions();
660
661     FreeTileClipmasks();
662     InitTileClipmasks();
663
664     artwork.gfx_current_identifier = artwork.gfx_current->identifier;
665     last_override_level_graphics = setup.override_level_graphics;
666
667     redraw_screen = TRUE;
668   }
669
670   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
671       last_override_level_sounds != setup.override_level_sounds)
672   {
673 #if 0
674     printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n",
675            artwork.snd_current_identifier,
676            artwork.snd_current->identifier,
677            snd_new_identifier);
678 #endif
679
680     /* set artwork path to send it to the sound server process */
681     setLevelArtworkDir(artwork.snd_first);
682
683     InitReloadCustomSounds(snd_new_identifier);
684     ReinitializeSounds();
685
686     artwork.snd_current_identifier = artwork.snd_current->identifier;
687     last_override_level_sounds = setup.override_level_sounds;
688
689     redraw_screen = TRUE;
690   }
691
692   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
693       last_override_level_music != setup.override_level_music)
694   {
695     /* set artwork path to send it to the sound server process */
696     setLevelArtworkDir(artwork.mus_first);
697
698     InitReloadCustomMusic(mus_new_identifier);
699     ReinitializeMusic();
700
701     artwork.mus_current_identifier = artwork.mus_current->identifier;
702     last_override_level_music = setup.override_level_music;
703
704     redraw_screen = TRUE;
705   }
706
707   if (redraw_screen)
708   {
709     InitGfxBackground();
710
711     /* force redraw of (open or closed) door graphics */
712     SetDoorState(DOOR_OPEN_ALL);
713     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
714   }
715 }
716
717 void FreeGadgets()
718 {
719   FreeLevelEditorGadgets();
720   FreeGameButtons();
721   FreeTapeButtons();
722   FreeToolButtons();
723   FreeScreenGadgets();
724 }
725
726 void InitGadgets()
727 {
728   static boolean gadgets_initialized = FALSE;
729
730   if (gadgets_initialized)
731     FreeGadgets();
732
733   CreateLevelEditorGadgets();
734   CreateGameButtons();
735   CreateTapeButtons();
736   CreateToolButtons();
737   CreateScreenGadgets();
738
739   gadgets_initialized = TRUE;
740 }
741
742 void InitElementImages()
743 {
744   struct PropertyMapping *property_mapping = getImageListPropertyMapping();
745   int num_property_mappings = getImageListPropertyMappingSize();
746   int i;
747
748   /* initialize images from static configuration */
749   for (i=0; element_to_graphic[i].element > -1; i++)
750     CreateImageWithSmallImages(element_to_graphic[i].graphic);
751
752   /* initialize images from dynamic configuration */
753   for (i=0; i < num_property_mappings; i++)
754     CreateImageWithSmallImages(property_mapping[i].artwork_index);
755 }
756
757 void InitElementGraphicInfo()
758 {
759   struct PropertyMapping *property_mapping = getImageListPropertyMapping();
760   int num_property_mappings = getImageListPropertyMappingSize();
761   int i, act, dir;
762
763   /* set values to -1 to identify later as "uninitialized" values */
764   for (i=0; i<MAX_NUM_ELEMENTS; i++)
765   {
766     for (act=0; act<NUM_ACTIONS; act++)
767     {
768       element_info[i].graphic[act] = -1;
769
770       for (dir=0; dir<NUM_DIRECTIONS; dir++)
771         element_info[i].direction_graphic[act][dir] = -1;
772     }
773   }
774
775   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
776     element_info[i].graphic[ACTION_DEFAULT] =
777       IMG_CHAR_START + (i - EL_CHAR_START);
778
779   for (i=EL_CUSTOM_START; i<=EL_CUSTOM_END; i++)
780     element_info[i].graphic[ACTION_DEFAULT] =
781       IMG_CUSTOM_START + (i - EL_CUSTOM_START);
782
783   /* initialize element/graphic mapping from static configuration */
784   for (i=0; element_to_graphic[i].element > -1; i++)
785   {
786     int element   = element_to_graphic[i].element;
787     int action    = element_to_graphic[i].action;
788     int direction = element_to_graphic[i].direction;
789     int graphic   = element_to_graphic[i].graphic;
790
791     if (action < 0)
792       action = ACTION_DEFAULT;
793
794     if (direction > -1)
795       element_info[element].direction_graphic[action][direction] = graphic;
796     else
797       element_info[element].graphic[action] = graphic;
798   }
799
800   /* initialize element/graphic mapping from dynamic configuration */
801   for (i=0; i < num_property_mappings; i++)
802   {
803     int element   = property_mapping[i].base_index;
804     int action    = property_mapping[i].ext1_index;
805     int direction = property_mapping[i].ext2_index;
806     int special   = property_mapping[i].ext3_index;
807     int graphic   = property_mapping[i].artwork_index;
808
809     if (special != -1)
810       continue;
811
812     if (action < 0)
813       action = ACTION_DEFAULT;
814
815     if (direction > -1)
816       element_info[element].direction_graphic[action][direction] = graphic;
817     else
818       element_info[element].graphic[action] = graphic;
819   }
820
821   /* now set all '-1' values to element specific default values */
822   for (i=0; i<MAX_NUM_ELEMENTS; i++)
823   {
824     int default_action_graphic = element_info[i].graphic[ACTION_DEFAULT];
825     int default_action_direction_graphic[NUM_DIRECTIONS];
826
827     if (default_action_graphic == -1)
828       default_action_graphic = IMG_CHAR_QUESTION;
829
830     for (dir=0; dir<NUM_DIRECTIONS; dir++)
831     {
832       default_action_direction_graphic[dir] =
833         element_info[i].direction_graphic[ACTION_DEFAULT][dir];
834
835       if (default_action_direction_graphic[dir] == -1)
836         default_action_direction_graphic[dir] = default_action_graphic;
837     }
838
839     for (act=0; act<NUM_ACTIONS; act++)
840     {
841       for (dir=0; dir<NUM_DIRECTIONS; dir++)
842       {
843         int default_direction_graphic = element_info[i].graphic[act];
844
845         /* no graphic for current action -- use default direction graphic */
846         if (default_direction_graphic == -1)
847           default_direction_graphic = default_action_direction_graphic[dir];
848
849         if (element_info[i].direction_graphic[act][dir] == -1)
850           element_info[i].direction_graphic[act][dir] =
851             default_direction_graphic;
852       }
853
854       /* no graphic for this specific action -- use default action graphic */
855       if (element_info[i].graphic[act] == -1)
856         element_info[i].graphic[act] = default_action_graphic;
857     }
858   }
859 }
860
861 void InitElementEditorGraphicInfo()
862 {
863   struct PropertyMapping *property_mapping = getImageListPropertyMapping();
864   int num_property_mappings = getImageListPropertyMappingSize();
865   int i;
866
867   /* always start with reliable default values */
868   for (i=0; i<MAX_NUM_ELEMENTS; i++)
869     element_info[i].editor_graphic = element_info[i].graphic[ACTION_DEFAULT];
870
871 #if 0
872   /* initialize element/graphic mapping from static configuration */
873   for (i=0; ... ; i++)
874   {
875     int element   = ... element;
876     int special   = ... special;
877     int graphic   = ... graphic;
878
879     if (special != GFX_SPECIAL_ARG_EDITOR)
880       continue;
881
882     element_info[element].editor_graphic = graphic;
883   }
884 #endif
885
886   /* initialize element/graphic mapping from dynamic configuration */
887   for (i=0; i < num_property_mappings; i++)
888   {
889     int element   = property_mapping[i].base_index;
890     int special   = property_mapping[i].ext3_index;
891     int graphic   = property_mapping[i].artwork_index;
892
893     if (special != GFX_SPECIAL_ARG_EDITOR)
894       continue;
895
896     element_info[element].editor_graphic = graphic;
897   }
898 }
899
900 static void InitElementSoundInfo()
901 {
902   /* soon to come */
903 }
904
905 static void set_graphic_parameters(int graphic, int *parameter)
906 {
907   Bitmap *src_bitmap = getBitmapFromImageID(graphic);
908   int num_xtiles = (src_bitmap ? src_bitmap->width          : TILEX) / TILEX;
909   int num_ytiles = (src_bitmap ? src_bitmap->height * 2 / 3 : TILEY) / TILEY;
910
911   graphic_info[graphic].bitmap = src_bitmap;
912
913   graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
914   graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
915   graphic_info[graphic].offset_x = parameter[GFX_ARG_OFFSET];
916   graphic_info[graphic].offset_y = 0;
917
918   /* animation frames are ordered vertically instead of horizontally */
919   if (parameter[GFX_ARG_VERTICAL])
920   {
921     graphic_info[graphic].offset_x = 0;
922     graphic_info[graphic].offset_y = parameter[GFX_ARG_OFFSET];
923   }
924
925   /* optionally, the x and y offset of frames can be specified directly */
926   if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
927     graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
928   if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
929     graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
930
931   /* automatically determine correct number of frames, if not defined */
932   if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
933     graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
934   else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
935     graphic_info[graphic].anim_frames = num_xtiles;
936   else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
937     graphic_info[graphic].anim_frames = num_ytiles;
938   else
939     graphic_info[graphic].anim_frames = 1;
940
941   graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
942   if (graphic_info[graphic].anim_delay == 0)    /* delay must be at least 1 */
943     graphic_info[graphic].anim_delay = 1;
944
945   /* set mode for animation frame order */
946   if (parameter[GFX_ARG_MODE_LOOP])
947     graphic_info[graphic].anim_mode = ANIM_LOOP;
948   else if (parameter[GFX_ARG_MODE_LINEAR])
949     graphic_info[graphic].anim_mode = ANIM_LINEAR;
950   else if (parameter[GFX_ARG_MODE_PINGPONG])
951     graphic_info[graphic].anim_mode = ANIM_PINGPONG;
952   else if (parameter[GFX_ARG_MODE_PINGPONG2])
953     graphic_info[graphic].anim_mode = ANIM_PINGPONG2;
954   else if (parameter[GFX_ARG_MODE_RANDOM])
955     graphic_info[graphic].anim_mode = ANIM_RANDOM;
956   else if (graphic_info[graphic].anim_frames > 1)
957     graphic_info[graphic].anim_mode = ANIM_LOOP;
958   else
959     graphic_info[graphic].anim_mode = ANIM_NONE;
960
961   /* set additional flag to play animation frames in reverse order */
962   if (parameter[GFX_ARG_MODE_REVERSE])
963     graphic_info[graphic].anim_mode |= ANIM_REVERSE;
964
965   /* automatically determine correct start frame, if not defined */
966   if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
967     graphic_info[graphic].anim_start_frame = 0;
968   else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
969     graphic_info[graphic].anim_start_frame =
970       graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
971   else
972     graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
973
974   /* animation synchronized with global frame counter, not move position */
975   graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
976 }
977
978 static void InitGraphicInfo()
979 {
980   static boolean clipmasks_initialized = FALSE;
981   int num_images = getImageListSize();
982   int i;
983 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
984   Pixmap src_pixmap;
985   XGCValues clip_gc_values;
986   unsigned long clip_gc_valuemask;
987   GC copy_clipmask_gc = None;
988 #endif
989
990   if (graphic_info != NULL)
991     free(graphic_info);
992
993   graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
994
995 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
996   if (clipmasks_initialized)
997   {
998     for (i=0; i<num_images; i++)
999     {
1000       if (graphic_info[i].clip_mask)
1001         XFreePixmap(display, graphic_info[i].clip_mask);
1002       if (graphic_info[i].clip_gc)
1003         XFreeGC(display, graphic_info[i].clip_gc);
1004
1005       graphic_info[i].clip_mask = None;
1006       graphic_info[i].clip_gc = None;
1007     }
1008   }
1009 #endif
1010
1011   for (i=0; i<num_images; i++)
1012   {
1013     struct FileInfo *image = getImageListEntry(i);
1014     Bitmap *src_bitmap;
1015     int src_x, src_y;
1016     int first_frame, last_frame;
1017
1018     set_graphic_parameters(i, image->parameter);
1019
1020     /* now check if no animation frames are outside of the loaded image */
1021
1022     if (graphic_info[i].bitmap == NULL)
1023       continue;         /* skip check for optional images that are undefined */
1024
1025     first_frame = 0;
1026     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1027     if (src_x < 0 || src_y < 0 ||
1028         src_x + TILEX > src_bitmap->width ||
1029         src_y + TILEY > src_bitmap->height)
1030     {
1031       Error(ERR_RETURN_LINE, "-");
1032       Error(ERR_RETURN, "warning: error found in config file:");
1033       Error(ERR_RETURN, "- config file: '%s'",
1034             getImageConfigFilename());
1035       Error(ERR_RETURN, "- config token: '%s'",
1036             getTokenFromImageID(i));
1037       Error(ERR_RETURN, "- image file: '%s'",
1038             src_bitmap->source_filename);
1039       Error(ERR_RETURN,
1040             "error: first animation frame out of bounds (%d, %d)",
1041             src_x, src_y);
1042       Error(ERR_RETURN, "custom graphic rejected for this element/action");
1043       Error(ERR_RETURN_LINE, "-");
1044
1045       set_graphic_parameters(i, image->default_parameter);
1046     }
1047
1048     last_frame = graphic_info[i].anim_frames - 1;
1049     getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1050     if (src_x < 0 || src_y < 0 ||
1051         src_x + TILEX > src_bitmap->width ||
1052         src_y + TILEY > src_bitmap->height)
1053     {
1054       Error(ERR_RETURN_LINE, "-");
1055       Error(ERR_RETURN, "warning: error found in config file:");
1056       Error(ERR_RETURN, "- config file: '%s'",
1057             getImageConfigFilename());
1058       Error(ERR_RETURN, "- config token: '%s'",
1059             getTokenFromImageID(i));
1060       Error(ERR_RETURN, "- image file: '%s'",
1061             src_bitmap->source_filename);
1062       Error(ERR_RETURN,
1063             "error: last animation frame (%d) out of bounds (%d, %d)",
1064             last_frame, src_x, src_y);
1065       Error(ERR_RETURN, "custom graphic rejected for this element/action");
1066       Error(ERR_RETURN_LINE, "-");
1067
1068       set_graphic_parameters(i, image->default_parameter);
1069     }
1070
1071 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1072     /* currently we need only a tile clip mask from the first frame */
1073     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1074
1075     if (copy_clipmask_gc == None)
1076     {
1077       clip_gc_values.graphics_exposures = False;
1078       clip_gc_valuemask = GCGraphicsExposures;
1079       copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
1080                                    clip_gc_valuemask, &clip_gc_values);
1081     }
1082
1083     graphic_info[i].clip_mask =
1084       XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
1085
1086     src_pixmap = src_bitmap->clip_mask;
1087     XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
1088               copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
1089
1090     clip_gc_values.graphics_exposures = False;
1091     clip_gc_values.clip_mask = graphic_info[i].clip_mask;
1092     clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
1093     graphic_info[i].clip_gc =
1094       XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
1095 #endif
1096   }
1097
1098 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1099   if (copy_clipmask_gc)
1100     XFreeGC(display, copy_clipmask_gc);
1101 #endif
1102
1103   clipmasks_initialized = TRUE;
1104 }
1105
1106 static void set_sound_parameters(int sound, int *parameter)
1107 {
1108   /* explicit loop mode setting in configuration overrides default value */
1109   if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1110     sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
1111 }
1112
1113 static void InitSoundInfo()
1114 {
1115   int *sound_effect_properties;
1116   int num_sounds = getSoundListSize();
1117   int i, j;
1118
1119   if (sound_info != NULL)
1120     free(sound_info);
1121
1122   sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
1123   sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
1124
1125   /* initialize sound effect for all elements to "no sound" */
1126   for (i=0; i<MAX_NUM_ELEMENTS; i++)
1127     for (j=0; j<NUM_ACTIONS; j++)
1128       element_info[i].sound[j] = SND_UNDEFINED;
1129
1130   for (i=0; i<num_sounds; i++)
1131   {
1132     struct FileInfo *sound = getSoundListEntry(i);
1133     int len_effect_text = strlen(sound->token);
1134
1135     sound_effect_properties[i] = ACTION_OTHER;
1136     sound_info[i].loop = FALSE;
1137
1138     /* determine all loop sounds and identify certain sound classes */
1139
1140     for (j=0; element_action_info[j].suffix; j++)
1141     {
1142       int len_action_text = strlen(element_action_info[j].suffix);
1143
1144       if (len_action_text < len_effect_text &&
1145           strcmp(&sound->token[len_effect_text - len_action_text],
1146                  element_action_info[j].suffix) == 0)
1147       {
1148         sound_effect_properties[i] = element_action_info[j].value;
1149
1150         if (element_action_info[j].is_loop_sound)
1151           sound_info[i].loop = TRUE;
1152       }
1153     }
1154
1155     /* associate elements and some selected sound actions */
1156
1157     for (j=0; j<MAX_NUM_ELEMENTS; j++)
1158     {
1159       if (element_info[j].sound_class_name)
1160       {
1161         int len_class_text = strlen(element_info[j].sound_class_name);
1162
1163         if (len_class_text + 1 < len_effect_text &&
1164             strncmp(sound->token,
1165                     element_info[j].sound_class_name, len_class_text) == 0 &&
1166             sound->token[len_class_text] == '.')
1167         {
1168           int sound_action_value = sound_effect_properties[i];
1169
1170           element_info[j].sound[sound_action_value] = i;
1171         }
1172       }
1173     }
1174
1175     set_sound_parameters(i, sound->parameter);
1176   }
1177
1178   free(sound_effect_properties);
1179
1180 #if 0
1181   /* TEST ONLY */
1182   {
1183     int element = EL_SAND;
1184     int sound_action = ACTION_DIGGING;
1185     int j = 0;
1186
1187     while (element_action_info[j].suffix)
1188     {
1189       if (element_action_info[j].value == sound_action)
1190         printf("element %d, sound action '%s'  == %d\n",
1191                element, element_action_info[j].suffix,
1192                element_info_[element].sound[sound_action]);
1193       j++;
1194     }
1195   }
1196 #endif
1197 }
1198
1199 void InitElementProperties()
1200 {
1201   int i, j;
1202
1203   static int ep_amoebalive[] =
1204   {
1205     EL_AMOEBA_WET,
1206     EL_AMOEBA_DRY,
1207     EL_AMOEBA_FULL,
1208     EL_BD_AMOEBA
1209   };
1210   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
1211
1212   static int ep_amoeboid[] =
1213   {
1214     EL_AMOEBA_DEAD,
1215     EL_AMOEBA_WET,
1216     EL_AMOEBA_DRY,
1217     EL_AMOEBA_FULL,
1218     EL_BD_AMOEBA
1219   };
1220   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1221
1222   static int ep_schluessel[] =
1223   {
1224     EL_KEY1,
1225     EL_KEY2,
1226     EL_KEY3,
1227     EL_KEY4,
1228     EL_EM_KEY1,
1229     EL_EM_KEY2,
1230     EL_EM_KEY3,
1231     EL_EM_KEY4
1232   };
1233   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1234
1235   static int ep_pforte[] =
1236   {
1237     EL_GATE1,
1238     EL_GATE2,
1239     EL_GATE3,
1240     EL_GATE4,
1241     EL_GATE1_GRAY,
1242     EL_GATE2_GRAY,
1243     EL_GATE3_GRAY,
1244     EL_GATE4_GRAY,
1245     EL_EM_GATE1,
1246     EL_EM_GATE2,
1247     EL_EM_GATE3,
1248     EL_EM_GATE4,
1249     EL_EM_GATE1_GRAY,
1250     EL_EM_GATE2_GRAY,
1251     EL_EM_GATE3_GRAY,
1252     EL_EM_GATE4_GRAY,
1253     EL_SWITCHGATE_OPEN,
1254     EL_SWITCHGATE_OPENING,
1255     EL_SWITCHGATE_CLOSED,
1256     EL_SWITCHGATE_CLOSING,
1257     EL_TIMEGATE_OPEN,
1258     EL_TIMEGATE_OPENING,
1259     EL_TIMEGATE_CLOSED,
1260     EL_TIMEGATE_CLOSING,
1261     EL_TUBE_ALL,
1262     EL_TUBE_VERTICAL,
1263     EL_TUBE_HORIZONTAL,
1264     EL_TUBE_VERTICAL_LEFT,
1265     EL_TUBE_VERTICAL_RIGHT,
1266     EL_TUBE_HORIZONTAL_UP,
1267     EL_TUBE_HORIZONTAL_DOWN,
1268     EL_TUBE_LEFT_UP,
1269     EL_TUBE_LEFT_DOWN,
1270     EL_TUBE_RIGHT_UP,
1271     EL_TUBE_RIGHT_DOWN
1272   };
1273   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1274
1275   static int ep_solid[] =
1276   {
1277     EL_STEELWALL,
1278     EL_WALL,
1279     EL_WALL_GROWING,
1280     EL_WALL_GROWING_X,
1281     EL_WALL_GROWING_Y,
1282     EL_WALL_GROWING_XY,
1283     EL_BD_WALL,
1284     EL_WALL_CRUMBLED,
1285     EL_EXIT_CLOSED,
1286     EL_EXIT_OPENING,
1287     EL_EXIT_OPEN,
1288     EL_AMOEBA_DEAD,
1289     EL_AMOEBA_WET,
1290     EL_AMOEBA_DRY,
1291     EL_AMOEBA_FULL,
1292     EL_BD_AMOEBA,
1293     EL_QUICKSAND_FULL,
1294     EL_QUICKSAND_EMPTY,
1295     EL_QUICKSAND_FILLING,
1296     EL_QUICKSAND_EMPTYING,
1297     EL_MAGIC_WALL,
1298     EL_MAGIC_WALL_ACTIVE,
1299     EL_MAGIC_WALL_EMPTYING,
1300     EL_MAGIC_WALL_FILLING,
1301     EL_MAGIC_WALL_FULL,
1302     EL_MAGIC_WALL_DEAD,
1303     EL_BD_MAGIC_WALL,
1304     EL_BD_MAGIC_WALL_ACTIVE,
1305     EL_BD_MAGIC_WALL_EMPTYING,
1306     EL_BD_MAGIC_WALL_FULL,
1307     EL_BD_MAGIC_WALL_FILLING,
1308     EL_BD_MAGIC_WALL_DEAD,
1309     EL_GAMEOFLIFE,
1310     EL_BIOMAZE,
1311     EL_ACIDPOOL_TOPLEFT,
1312     EL_ACIDPOOL_TOPRIGHT,
1313     EL_ACIDPOOL_BOTTOMLEFT,
1314     EL_ACIDPOOL_BOTTOM,
1315     EL_ACIDPOOL_BOTTOMRIGHT,
1316     EL_SP_CHIP_SINGLE,
1317     EL_SP_CHIP_LEFT,
1318     EL_SP_CHIP_RIGHT,
1319     EL_SP_CHIP_UPPER,
1320     EL_SP_CHIP_LOWER,
1321     EL_SP_HARD_GRAY,
1322     EL_SP_HARD_GREEN,
1323     EL_SP_HARD_BLUE,
1324     EL_SP_HARD_RED,
1325     EL_SP_HARD_YELLOW,
1326     EL_SP_HARD_BASE1,
1327     EL_SP_HARD_BASE2,
1328     EL_SP_HARD_BASE3,
1329     EL_SP_HARD_BASE4,
1330     EL_SP_HARD_BASE5,
1331     EL_SP_HARD_BASE6,
1332     EL_SP_TERMINAL,
1333     EL_SP_TERMINAL_ACTIVE,
1334     EL_SP_EXIT_CLOSED,
1335     EL_SP_EXIT_OPEN,
1336     EL_INVISIBLE_STEELWALL,
1337     EL_INVISIBLE_STEELWALL_ACTIVE,
1338     EL_INVISIBLE_WALL,
1339     EL_INVISIBLE_WALL_ACTIVE,
1340     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1341     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1342     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1343     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1344     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1345     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1346     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1347     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1348     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1349     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1350     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1351     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1352     EL_SWITCHGATE_SWITCH_UP,
1353     EL_SWITCHGATE_SWITCH_DOWN,
1354     EL_LIGHT_SWITCH,
1355     EL_LIGHT_SWITCH_ACTIVE,
1356     EL_TIMEGATE_SWITCH,
1357     EL_TIMEGATE_SWITCH_ACTIVE,
1358     EL_SIGN_EXCLAMATION,
1359     EL_SIGN_RADIOACTIVITY,
1360     EL_SIGN_STOP,
1361     EL_SIGN_WHEELCHAIR,
1362     EL_SIGN_PARKING,
1363     EL_SIGN_ONEWAY,
1364     EL_SIGN_HEART,
1365     EL_SIGN_TRIANGLE,
1366     EL_SIGN_ROUND,
1367     EL_SIGN_EXIT,
1368     EL_SIGN_YINYANG,
1369     EL_SIGN_OTHER,
1370     EL_STEELWALL_SLANTED,
1371     EL_EMC_STEELWALL1,
1372     EL_EMC_STEELWALL2,
1373     EL_EMC_STEELWALL3,
1374     EL_EMC_STEELWALL4,
1375     EL_EMC_WALL_PILLAR_UPPER,
1376     EL_EMC_WALL_PILLAR_MIDDLE,
1377     EL_EMC_WALL_PILLAR_LOWER,
1378     EL_EMC_WALL4,
1379     EL_EMC_WALL5,
1380     EL_EMC_WALL6,
1381     EL_EMC_WALL7,
1382     EL_EMC_WALL8,
1383     EL_CRYSTAL,
1384     EL_WALL_PEARL,
1385     EL_WALL_CRYSTAL,
1386     EL_GATE1,
1387     EL_GATE2,
1388     EL_GATE3,
1389     EL_GATE4,
1390     EL_GATE1_GRAY,
1391     EL_GATE2_GRAY,
1392     EL_GATE3_GRAY,
1393     EL_GATE4_GRAY,
1394     EL_EM_GATE1,
1395     EL_EM_GATE2,
1396     EL_EM_GATE3,
1397     EL_EM_GATE4,
1398     EL_EM_GATE1_GRAY,
1399     EL_EM_GATE2_GRAY,
1400     EL_EM_GATE3_GRAY,
1401     EL_EM_GATE4_GRAY,
1402     EL_SWITCHGATE_OPEN,
1403     EL_SWITCHGATE_OPENING,
1404     EL_SWITCHGATE_CLOSED,
1405     EL_SWITCHGATE_CLOSING,
1406     EL_TIMEGATE_OPEN,
1407     EL_TIMEGATE_OPENING,
1408     EL_TIMEGATE_CLOSED,
1409     EL_TIMEGATE_CLOSING,
1410     EL_TUBE_ALL,
1411     EL_TUBE_VERTICAL,
1412     EL_TUBE_HORIZONTAL,
1413     EL_TUBE_VERTICAL_LEFT,
1414     EL_TUBE_VERTICAL_RIGHT,
1415     EL_TUBE_HORIZONTAL_UP,
1416     EL_TUBE_HORIZONTAL_DOWN,
1417     EL_TUBE_LEFT_UP,
1418     EL_TUBE_LEFT_DOWN,
1419     EL_TUBE_RIGHT_UP,
1420     EL_TUBE_RIGHT_DOWN
1421   };
1422   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1423
1424   static int ep_massive[] =
1425   {
1426     EL_STEELWALL,
1427     EL_ACID,
1428     EL_ACIDPOOL_TOPLEFT,
1429     EL_ACIDPOOL_TOPRIGHT,
1430     EL_ACIDPOOL_BOTTOMLEFT,
1431     EL_ACIDPOOL_BOTTOM,
1432     EL_ACIDPOOL_BOTTOMRIGHT,
1433     EL_SP_HARD_GRAY,
1434     EL_SP_HARD_GREEN,
1435     EL_SP_HARD_BLUE,
1436     EL_SP_HARD_RED,
1437     EL_SP_HARD_YELLOW,
1438     EL_SP_HARD_BASE1,
1439     EL_SP_HARD_BASE2,
1440     EL_SP_HARD_BASE3,
1441     EL_SP_HARD_BASE4,
1442     EL_SP_HARD_BASE5,
1443     EL_SP_HARD_BASE6,
1444     EL_INVISIBLE_STEELWALL,
1445     EL_INVISIBLE_STEELWALL_ACTIVE,
1446     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1447     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1448     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1449     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1450     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1451     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1452     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1453     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1454     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1455     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1456     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1457     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1458     EL_LIGHT_SWITCH,
1459     EL_LIGHT_SWITCH_ACTIVE,
1460     EL_SIGN_EXCLAMATION,
1461     EL_SIGN_RADIOACTIVITY,
1462     EL_SIGN_STOP,
1463     EL_SIGN_WHEELCHAIR,
1464     EL_SIGN_PARKING,
1465     EL_SIGN_ONEWAY,
1466     EL_SIGN_HEART,
1467     EL_SIGN_TRIANGLE,
1468     EL_SIGN_ROUND,
1469     EL_SIGN_EXIT,
1470     EL_SIGN_YINYANG,
1471     EL_SIGN_OTHER,
1472     EL_STEELWALL_SLANTED,
1473     EL_EMC_STEELWALL1,
1474     EL_EMC_STEELWALL2,
1475     EL_EMC_STEELWALL3,
1476     EL_EMC_STEELWALL4,
1477     EL_CRYSTAL,
1478     EL_GATE1,
1479     EL_GATE2,
1480     EL_GATE3,
1481     EL_GATE4,
1482     EL_GATE1_GRAY,
1483     EL_GATE2_GRAY,
1484     EL_GATE3_GRAY,
1485     EL_GATE4_GRAY,
1486     EL_EM_GATE1,
1487     EL_EM_GATE2,
1488     EL_EM_GATE3,
1489     EL_EM_GATE4,
1490     EL_EM_GATE1_GRAY,
1491     EL_EM_GATE2_GRAY,
1492     EL_EM_GATE3_GRAY,
1493     EL_EM_GATE4_GRAY,
1494     EL_SWITCHGATE_OPEN,
1495     EL_SWITCHGATE_OPENING,
1496     EL_SWITCHGATE_CLOSED,
1497     EL_SWITCHGATE_CLOSING,
1498     EL_TIMEGATE_OPEN,
1499     EL_TIMEGATE_OPENING,
1500     EL_TIMEGATE_CLOSED,
1501     EL_TIMEGATE_CLOSING,
1502     EL_TUBE_ALL,
1503     EL_TUBE_VERTICAL,
1504     EL_TUBE_HORIZONTAL,
1505     EL_TUBE_VERTICAL_LEFT,
1506     EL_TUBE_VERTICAL_RIGHT,
1507     EL_TUBE_HORIZONTAL_UP,
1508     EL_TUBE_HORIZONTAL_DOWN,
1509     EL_TUBE_LEFT_UP,
1510     EL_TUBE_LEFT_DOWN,
1511     EL_TUBE_RIGHT_UP,
1512     EL_TUBE_RIGHT_DOWN
1513   };
1514   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1515
1516   static int ep_slippery[] =
1517   {
1518     EL_WALL_CRUMBLED,
1519     EL_BD_WALL,
1520     EL_ROCK,
1521     EL_BD_ROCK,
1522     EL_EMERALD,
1523     EL_BD_DIAMOND,
1524     EL_EMERALD_YELLOW,
1525     EL_EMERALD_RED,
1526     EL_EMERALD_PURPLE,
1527     EL_DIAMOND,
1528     EL_BOMB,
1529     EL_NUT,
1530     EL_ROBOT_WHEEL_ACTIVE,
1531     EL_ROBOT_WHEEL,
1532     EL_TIME_ORB_FULL,
1533     EL_TIME_ORB_EMPTY,
1534     EL_LAMP_ACTIVE,
1535     EL_LAMP,
1536     EL_ACIDPOOL_TOPLEFT,
1537     EL_ACIDPOOL_TOPRIGHT,
1538     EL_SATELLITE,
1539     EL_SP_ZONK,
1540     EL_SP_INFOTRON,
1541     EL_SP_CHIP_SINGLE,
1542     EL_SP_CHIP_LEFT,
1543     EL_SP_CHIP_RIGHT,
1544     EL_SP_CHIP_UPPER,
1545     EL_SP_CHIP_LOWER,
1546     EL_SPEED_PILL,
1547     EL_STEELWALL_SLANTED,
1548     EL_PEARL,
1549     EL_CRYSTAL
1550   };
1551   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1552
1553   static int ep_enemy[] =
1554   {
1555     EL_BUG,
1556     EL_SPACESHIP,
1557     EL_BD_BUTTERFLY,
1558     EL_BD_FIREFLY,
1559     EL_YAMYAM,
1560     EL_DARK_YAMYAM,
1561     EL_ROBOT,
1562     EL_PACMAN,
1563     EL_SP_SNIKSNAK,
1564     EL_SP_ELECTRON
1565   };
1566   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1567
1568   static int ep_mauer[] =
1569   {
1570     EL_STEELWALL,
1571     EL_GATE1,
1572     EL_GATE2,
1573     EL_GATE3,
1574     EL_GATE4,
1575     EL_GATE1_GRAY,
1576     EL_GATE2_GRAY,
1577     EL_GATE3_GRAY,
1578     EL_GATE4_GRAY,
1579     EL_EM_GATE1,
1580     EL_EM_GATE2,
1581     EL_EM_GATE3,
1582     EL_EM_GATE4,
1583     EL_EM_GATE1_GRAY,
1584     EL_EM_GATE2_GRAY,
1585     EL_EM_GATE3_GRAY,
1586     EL_EM_GATE4_GRAY,
1587     EL_EXIT_CLOSED,
1588     EL_EXIT_OPENING,
1589     EL_EXIT_OPEN,
1590     EL_WALL,
1591     EL_WALL_CRUMBLED,
1592     EL_WALL_GROWING,
1593     EL_WALL_GROWING_X,
1594     EL_WALL_GROWING_Y,
1595     EL_WALL_GROWING_XY,
1596     EL_WALL_GROWING_ACTIVE,
1597     EL_BD_WALL,
1598     EL_SP_CHIP_SINGLE,
1599     EL_SP_CHIP_LEFT,
1600     EL_SP_CHIP_RIGHT,
1601     EL_SP_CHIP_UPPER,
1602     EL_SP_CHIP_LOWER,
1603     EL_SP_HARD_GRAY,
1604     EL_SP_HARD_GREEN,
1605     EL_SP_HARD_BLUE,
1606     EL_SP_HARD_RED,
1607     EL_SP_HARD_YELLOW,
1608     EL_SP_HARD_BASE1,
1609     EL_SP_HARD_BASE2,
1610     EL_SP_HARD_BASE3,
1611     EL_SP_HARD_BASE4,
1612     EL_SP_HARD_BASE5,
1613     EL_SP_HARD_BASE6,
1614     EL_SP_TERMINAL,
1615     EL_SP_TERMINAL_ACTIVE,
1616     EL_SP_EXIT_CLOSED,
1617     EL_SP_EXIT_OPEN,
1618     EL_INVISIBLE_STEELWALL,
1619     EL_INVISIBLE_STEELWALL_ACTIVE,
1620     EL_INVISIBLE_WALL,
1621     EL_INVISIBLE_WALL_ACTIVE,
1622     EL_STEELWALL_SLANTED,
1623     EL_EMC_STEELWALL1,
1624     EL_EMC_STEELWALL2,
1625     EL_EMC_STEELWALL3,
1626     EL_EMC_STEELWALL4,
1627     EL_EMC_WALL_PILLAR_UPPER,
1628     EL_EMC_WALL_PILLAR_MIDDLE,
1629     EL_EMC_WALL_PILLAR_LOWER,
1630     EL_EMC_WALL4,
1631     EL_EMC_WALL5,
1632     EL_EMC_WALL6,
1633     EL_EMC_WALL7,
1634     EL_EMC_WALL8
1635   };
1636   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1637
1638   static int ep_can_fall[] =
1639   {
1640     EL_ROCK,
1641     EL_BD_ROCK,
1642     EL_EMERALD,
1643     EL_BD_DIAMOND,
1644     EL_EMERALD_YELLOW,
1645     EL_EMERALD_RED,
1646     EL_EMERALD_PURPLE,
1647     EL_DIAMOND,
1648     EL_BOMB,
1649     EL_NUT,
1650     EL_AMOEBA_DROP,
1651     EL_QUICKSAND_FULL,
1652     EL_MAGIC_WALL_FULL,
1653     EL_BD_MAGIC_WALL_FULL,
1654     EL_TIME_ORB_FULL,
1655     EL_TIME_ORB_EMPTY,
1656     EL_SP_ZONK,
1657     EL_SP_INFOTRON,
1658     EL_SP_DISK_ORANGE,
1659     EL_PEARL,
1660     EL_CRYSTAL,
1661     EL_SPRING,
1662     EL_DX_SUPABOMB
1663   };
1664   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1665
1666   static int ep_can_smash[] =
1667   {
1668     EL_ROCK,
1669     EL_BD_ROCK,
1670     EL_EMERALD,
1671     EL_BD_DIAMOND,
1672     EL_EMERALD_YELLOW,
1673     EL_EMERALD_RED,
1674     EL_EMERALD_PURPLE,
1675     EL_DIAMOND,
1676     EL_KEY1,
1677     EL_KEY2,
1678     EL_KEY3,
1679     EL_KEY4,
1680     EL_EM_KEY1,
1681     EL_EM_KEY2,
1682     EL_EM_KEY3,
1683     EL_EM_KEY4,
1684     EL_BOMB,
1685     EL_NUT,
1686     EL_AMOEBA_DROP,
1687     EL_TIME_ORB_FULL,
1688     EL_TIME_ORB_EMPTY,
1689     EL_SP_ZONK,
1690     EL_SP_INFOTRON,
1691     EL_SP_DISK_ORANGE,
1692     EL_PEARL,
1693     EL_CRYSTAL,
1694     EL_SPRING,
1695     EL_DX_SUPABOMB
1696   };
1697   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1698
1699   static int ep_can_change[] =
1700   {
1701     EL_ROCK,
1702     EL_BD_ROCK,
1703     EL_EMERALD,
1704     EL_BD_DIAMOND,
1705     EL_EMERALD_YELLOW,
1706     EL_EMERALD_RED,
1707     EL_EMERALD_PURPLE,
1708     EL_DIAMOND
1709   };
1710   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1711
1712   static int ep_can_move[] =
1713   {
1714     EL_BUG,
1715     EL_SPACESHIP,
1716     EL_BD_BUTTERFLY,
1717     EL_BD_FIREFLY,
1718     EL_YAMYAM,
1719     EL_DARK_YAMYAM,
1720     EL_ROBOT,
1721     EL_PACMAN,
1722     EL_MOLE,
1723     EL_PENGUIN,
1724     EL_PIG,
1725     EL_DRAGON,
1726     EL_SATELLITE,
1727     EL_SP_SNIKSNAK,
1728     EL_SP_ELECTRON,
1729     EL_BALLOON,
1730     EL_SPRING
1731   };
1732   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1733
1734   static int ep_could_move[] =
1735   {
1736     EL_BUG_RIGHT,
1737     EL_BUG_UP,
1738     EL_BUG_LEFT,
1739     EL_BUG_DOWN,
1740     EL_SPACESHIP_RIGHT,
1741     EL_SPACESHIP_UP,
1742     EL_SPACESHIP_LEFT,
1743     EL_SPACESHIP_DOWN,
1744     EL_BD_BUTTERFLY_RIGHT,
1745     EL_BD_BUTTERFLY_UP,
1746     EL_BD_BUTTERFLY_LEFT,
1747     EL_BD_BUTTERFLY_DOWN,
1748     EL_BD_FIREFLY_RIGHT,
1749     EL_BD_FIREFLY_UP,
1750     EL_BD_FIREFLY_LEFT,
1751     EL_BD_FIREFLY_DOWN,
1752     EL_PACMAN_RIGHT,
1753     EL_PACMAN_UP,
1754     EL_PACMAN_LEFT,
1755     EL_PACMAN_DOWN
1756   };
1757   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1758
1759   static int ep_dont_touch[] =
1760   {
1761     EL_BUG,
1762     EL_SPACESHIP,
1763     EL_BD_BUTTERFLY,
1764     EL_BD_FIREFLY
1765   };
1766   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1767
1768   static int ep_dont_go_to[] =
1769   {
1770     EL_BUG,
1771     EL_SPACESHIP,
1772     EL_BD_BUTTERFLY,
1773     EL_BD_FIREFLY,
1774     EL_YAMYAM,
1775     EL_DARK_YAMYAM,
1776     EL_ROBOT,
1777     EL_PACMAN,
1778     EL_AMOEBA_DROP,
1779     EL_ACID,
1780     EL_SP_SNIKSNAK,
1781     EL_SP_ELECTRON,
1782     EL_SP_BUGGY_BASE_ACTIVE,
1783     EL_TRAP_ACTIVE,
1784     EL_LANDMINE
1785   };
1786   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1787
1788   static int ep_mampf2[] =
1789   {
1790     EL_SAND,
1791     EL_BUG,
1792     EL_SPACESHIP,
1793     EL_BD_BUTTERFLY,
1794     EL_BD_FIREFLY,
1795     EL_YAMYAM,
1796     EL_ROBOT,
1797     EL_PACMAN,
1798     EL_AMOEBA_DROP,
1799     EL_AMOEBA_DEAD,
1800     EL_AMOEBA_WET,
1801     EL_AMOEBA_DRY,
1802     EL_AMOEBA_FULL,
1803     EL_BD_AMOEBA,
1804     EL_EMERALD,
1805     EL_BD_DIAMOND,
1806     EL_EMERALD_YELLOW,
1807     EL_EMERALD_RED,
1808     EL_EMERALD_PURPLE,
1809     EL_DIAMOND,
1810     EL_PEARL,
1811     EL_CRYSTAL
1812   };
1813   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1814
1815   static int ep_bd_element[] =
1816   {
1817     EL_EMPTY,
1818     EL_SAND,
1819     EL_WALL_CRUMBLED,
1820     EL_BD_WALL,
1821     EL_ROCK,
1822     EL_BD_ROCK,
1823     EL_BD_DIAMOND,
1824     EL_BD_MAGIC_WALL,
1825     EL_EXIT_CLOSED,
1826     EL_EXIT_OPEN,
1827     EL_STEELWALL,
1828     EL_PLAYER1,
1829     EL_BD_FIREFLY,
1830     EL_BD_FIREFLY_1,
1831     EL_BD_FIREFLY_2,
1832     EL_BD_FIREFLY_3,
1833     EL_BD_FIREFLY_4,
1834     EL_BD_BUTTERFLY,
1835     EL_BD_BUTTERFLY_1,
1836     EL_BD_BUTTERFLY_2,
1837     EL_BD_BUTTERFLY_3,
1838     EL_BD_BUTTERFLY_4,
1839     EL_BD_AMOEBA,
1840     EL_CHAR_QUESTION
1841   };
1842   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1843
1844   static int ep_sb_element[] =
1845   {
1846     EL_EMPTY,
1847     EL_STEELWALL,
1848     EL_SOKOBAN_OBJECT,
1849     EL_SOKOBAN_FIELD_EMPTY,
1850     EL_SOKOBAN_FIELD_FULL,
1851     EL_PLAYER1,
1852     EL_INVISIBLE_STEELWALL
1853   };
1854   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1855
1856   static int ep_gem[] =
1857   {
1858     EL_EMERALD,
1859     EL_BD_DIAMOND,
1860     EL_EMERALD_YELLOW,
1861     EL_EMERALD_RED,
1862     EL_EMERALD_PURPLE,
1863     EL_DIAMOND
1864   };
1865   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1866
1867   static int ep_inactive[] =
1868   {
1869     EL_EMPTY,
1870     EL_SAND,
1871     EL_WALL,
1872     EL_BD_WALL,
1873     EL_WALL_CRUMBLED,
1874     EL_STEELWALL,
1875     EL_AMOEBA_DEAD,
1876     EL_QUICKSAND_EMPTY,
1877     EL_STONEBLOCK,
1878     EL_ROBOT_WHEEL,
1879     EL_KEY1,
1880     EL_KEY2,
1881     EL_KEY3,
1882     EL_KEY4,
1883     EL_EM_KEY1,
1884     EL_EM_KEY2,
1885     EL_EM_KEY3,
1886     EL_EM_KEY4,
1887     EL_GATE1,
1888     EL_GATE2,
1889     EL_GATE3,
1890     EL_GATE4,
1891     EL_GATE1_GRAY,
1892     EL_GATE2_GRAY,
1893     EL_GATE3_GRAY,
1894     EL_GATE4_GRAY,
1895     EL_EM_GATE1,
1896     EL_EM_GATE2,
1897     EL_EM_GATE3,
1898     EL_EM_GATE4,
1899     EL_EM_GATE1_GRAY,
1900     EL_EM_GATE2_GRAY,
1901     EL_EM_GATE3_GRAY,
1902     EL_EM_GATE4_GRAY,
1903     EL_DYNAMITE,
1904     EL_INVISIBLE_STEELWALL,
1905     EL_INVISIBLE_WALL,
1906     EL_INVISIBLE_SAND,
1907     EL_LAMP,
1908     EL_LAMP_ACTIVE,
1909     EL_WALL_EMERALD,
1910     EL_WALL_DIAMOND,
1911     EL_WALL_BD_DIAMOND,
1912     EL_WALL_EMERALD_YELLOW,
1913     EL_DYNABOMB_NR,
1914     EL_DYNABOMB_SZ,
1915     EL_DYNABOMB_XL,
1916     EL_SOKOBAN_OBJECT,
1917     EL_SOKOBAN_FIELD_EMPTY,
1918     EL_SOKOBAN_FIELD_FULL,
1919     EL_WALL_EMERALD_RED,
1920     EL_WALL_EMERALD_PURPLE,
1921     EL_ACIDPOOL_TOPLEFT,
1922     EL_ACIDPOOL_TOPRIGHT,
1923     EL_ACIDPOOL_BOTTOMLEFT,
1924     EL_ACIDPOOL_BOTTOM,
1925     EL_ACIDPOOL_BOTTOMRIGHT,
1926     EL_MAGIC_WALL,
1927     EL_MAGIC_WALL_DEAD,
1928     EL_BD_MAGIC_WALL,
1929     EL_BD_MAGIC_WALL_DEAD,
1930     EL_AMOEBA_TO_DIAMOND,
1931     EL_BLOCKED,
1932     EL_SP_EMPTY,
1933     EL_SP_BASE,
1934     EL_SP_PORT1_RIGHT,
1935     EL_SP_PORT1_DOWN,
1936     EL_SP_PORT1_LEFT,
1937     EL_SP_PORT1_UP,
1938     EL_SP_PORT2_RIGHT,
1939     EL_SP_PORT2_DOWN,
1940     EL_SP_PORT2_LEFT,
1941     EL_SP_PORT2_UP,
1942     EL_SP_PORT_X,
1943     EL_SP_PORT_Y,
1944     EL_SP_PORT_XY,
1945     EL_SP_DISK_RED,
1946     EL_SP_DISK_YELLOW,
1947     EL_SP_CHIP_SINGLE,
1948     EL_SP_CHIP_LEFT,
1949     EL_SP_CHIP_RIGHT,
1950     EL_SP_CHIP_UPPER,
1951     EL_SP_CHIP_LOWER,
1952     EL_SP_HARD_GRAY,
1953     EL_SP_HARD_GREEN,
1954     EL_SP_HARD_BLUE,
1955     EL_SP_HARD_RED,
1956     EL_SP_HARD_YELLOW,
1957     EL_SP_HARD_BASE1,
1958     EL_SP_HARD_BASE2,
1959     EL_SP_HARD_BASE3,
1960     EL_SP_HARD_BASE4,
1961     EL_SP_HARD_BASE5,
1962     EL_SP_HARD_BASE6,
1963     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1964     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1965     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1966     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1967     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1968     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1969     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1970     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1971     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1972     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1973     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1974     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1975     EL_SIGN_EXCLAMATION,
1976     EL_SIGN_RADIOACTIVITY,
1977     EL_SIGN_STOP,
1978     EL_SIGN_WHEELCHAIR,
1979     EL_SIGN_PARKING,
1980     EL_SIGN_ONEWAY,
1981     EL_SIGN_HEART,
1982     EL_SIGN_TRIANGLE,
1983     EL_SIGN_ROUND,
1984     EL_SIGN_EXIT,
1985     EL_SIGN_YINYANG,
1986     EL_SIGN_OTHER,
1987     EL_STEELWALL_SLANTED,
1988     EL_EMC_STEELWALL1,
1989     EL_EMC_STEELWALL2,
1990     EL_EMC_STEELWALL3,
1991     EL_EMC_STEELWALL4,
1992     EL_EMC_WALL_PILLAR_UPPER,
1993     EL_EMC_WALL_PILLAR_MIDDLE,
1994     EL_EMC_WALL_PILLAR_LOWER,
1995     EL_EMC_WALL4,
1996     EL_EMC_WALL5,
1997     EL_EMC_WALL6,
1998     EL_EMC_WALL7,
1999     EL_EMC_WALL8
2000   };
2001   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
2002
2003   static int ep_explosive[] =
2004   {
2005     EL_BOMB,
2006     EL_DYNAMITE_ACTIVE,
2007     EL_DYNAMITE,
2008     EL_DYNABOMB_PLAYER1_ACTIVE,
2009     EL_DYNABOMB_PLAYER2_ACTIVE,
2010     EL_DYNABOMB_PLAYER3_ACTIVE,
2011     EL_DYNABOMB_PLAYER4_ACTIVE,
2012     EL_DYNABOMB_NR,
2013     EL_DYNABOMB_SZ,
2014     EL_DYNABOMB_XL,
2015     EL_BUG,
2016     EL_MOLE,
2017     EL_PENGUIN,
2018     EL_PIG,
2019     EL_DRAGON,
2020     EL_SATELLITE,
2021     EL_SP_DISK_RED,
2022     EL_SP_DISK_ORANGE,
2023     EL_SP_DISK_YELLOW,
2024     EL_SP_SNIKSNAK,
2025     EL_SP_ELECTRON,
2026     EL_DX_SUPABOMB
2027   };
2028   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
2029
2030   static int ep_mampf3[] =
2031   {
2032     EL_EMERALD,
2033     EL_BD_DIAMOND,
2034     EL_EMERALD_YELLOW,
2035     EL_EMERALD_RED,
2036     EL_EMERALD_PURPLE,
2037     EL_DIAMOND,
2038     EL_PEARL,
2039     EL_CRYSTAL
2040   };
2041   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
2042
2043   static int ep_pushable[] =
2044   {
2045     EL_ROCK,
2046     EL_BD_ROCK,
2047     EL_BOMB,
2048     EL_NUT,
2049     EL_TIME_ORB_EMPTY,
2050     EL_SOKOBAN_FIELD_FULL,
2051     EL_SOKOBAN_OBJECT,
2052     EL_SATELLITE,
2053     EL_SP_ZONK,
2054     EL_SP_DISK_ORANGE,
2055     EL_SP_DISK_YELLOW,
2056     EL_BALLOON,
2057     EL_SPRING,
2058     EL_DX_SUPABOMB
2059   };
2060   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
2061
2062   static int ep_player[] =
2063   {
2064     EL_PLAYER1,
2065     EL_PLAYER2,
2066     EL_PLAYER3,
2067     EL_PLAYER4
2068   };
2069   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
2070
2071   static int ep_has_content[] =
2072   {
2073     EL_YAMYAM,
2074     EL_AMOEBA_WET,
2075     EL_AMOEBA_DRY,
2076     EL_AMOEBA_FULL,
2077     EL_BD_AMOEBA
2078   };
2079   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
2080
2081   static int ep_eatable[] =
2082   {
2083     EL_SAND,
2084     EL_SP_BASE,
2085     EL_SP_BUGGY_BASE,
2086     EL_SP_BUGGY_BASE_ACTIVATING,
2087     EL_TRAP,
2088     EL_INVISIBLE_SAND,
2089     EL_INVISIBLE_SAND_ACTIVE
2090   };
2091   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
2092
2093   static int ep_sp_element[] =
2094   {
2095     EL_SP_EMPTY,
2096     EL_SP_ZONK,
2097     EL_SP_BASE,
2098     EL_SP_MURPHY,
2099     EL_SP_INFOTRON,
2100     EL_SP_CHIP_SINGLE,
2101     EL_SP_HARD_GRAY,
2102     EL_SP_EXIT_CLOSED,
2103     EL_SP_EXIT_OPEN,
2104     EL_SP_DISK_ORANGE,
2105     EL_SP_PORT1_RIGHT,
2106     EL_SP_PORT1_DOWN,
2107     EL_SP_PORT1_LEFT,
2108     EL_SP_PORT1_UP,
2109     EL_SP_PORT2_RIGHT,
2110     EL_SP_PORT2_DOWN,
2111     EL_SP_PORT2_LEFT,
2112     EL_SP_PORT2_UP,
2113     EL_SP_SNIKSNAK,
2114     EL_SP_DISK_YELLOW,
2115     EL_SP_TERMINAL,
2116     EL_SP_DISK_RED,
2117     EL_SP_PORT_Y,
2118     EL_SP_PORT_X,
2119     EL_SP_PORT_XY,
2120     EL_SP_ELECTRON,
2121     EL_SP_BUGGY_BASE,
2122     EL_SP_CHIP_LEFT,
2123     EL_SP_CHIP_RIGHT,
2124     EL_SP_HARD_BASE1,
2125     EL_SP_HARD_GREEN,
2126     EL_SP_HARD_BLUE,
2127     EL_SP_HARD_RED,
2128     EL_SP_HARD_YELLOW,
2129     EL_SP_HARD_BASE2,
2130     EL_SP_HARD_BASE3,
2131     EL_SP_HARD_BASE4,
2132     EL_SP_HARD_BASE5,
2133     EL_SP_HARD_BASE6,
2134     EL_SP_CHIP_UPPER,
2135     EL_SP_CHIP_LOWER,
2136     /* additional elements that appeared in newer Supaplex levels */
2137     EL_INVISIBLE_WALL,
2138     /* more than one murphy in a level results in an inactive clone */
2139     EL_SP_MURPHY_CLONE
2140   };
2141   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
2142
2143   static int ep_quick_gate[] =
2144   {
2145     EL_EM_GATE1,
2146     EL_EM_GATE2,
2147     EL_EM_GATE3,
2148     EL_EM_GATE4,
2149     EL_EM_GATE1_GRAY,
2150     EL_EM_GATE2_GRAY,
2151     EL_EM_GATE3_GRAY,
2152     EL_EM_GATE4_GRAY,
2153     EL_SP_PORT1_LEFT,
2154     EL_SP_PORT2_LEFT,
2155     EL_SP_PORT1_RIGHT,
2156     EL_SP_PORT2_RIGHT,
2157     EL_SP_PORT1_UP,
2158     EL_SP_PORT2_UP,
2159     EL_SP_PORT1_DOWN,
2160     EL_SP_PORT2_DOWN,
2161     EL_SP_PORT_X,
2162     EL_SP_PORT_Y,
2163     EL_SP_PORT_XY,
2164     EL_SWITCHGATE_OPEN,
2165     EL_TIMEGATE_OPEN
2166   };
2167   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
2168
2169   static int ep_over_player[] =
2170   {
2171     EL_SP_PORT1_LEFT,
2172     EL_SP_PORT2_LEFT,
2173     EL_SP_PORT1_RIGHT,
2174     EL_SP_PORT2_RIGHT,
2175     EL_SP_PORT1_UP,
2176     EL_SP_PORT2_UP,
2177     EL_SP_PORT1_DOWN,
2178     EL_SP_PORT2_DOWN,
2179     EL_SP_PORT_X,
2180     EL_SP_PORT_Y,
2181     EL_SP_PORT_XY,
2182     EL_TUBE_ALL,
2183     EL_TUBE_VERTICAL,
2184     EL_TUBE_HORIZONTAL,
2185     EL_TUBE_VERTICAL_LEFT,
2186     EL_TUBE_VERTICAL_RIGHT,
2187     EL_TUBE_HORIZONTAL_UP,
2188     EL_TUBE_HORIZONTAL_DOWN,
2189     EL_TUBE_LEFT_UP,
2190     EL_TUBE_LEFT_DOWN,
2191     EL_TUBE_RIGHT_UP,
2192     EL_TUBE_RIGHT_DOWN
2193   };
2194   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
2195
2196   static int ep_active_bomb[] =
2197   {
2198     EL_DYNAMITE_ACTIVE,
2199     EL_DYNABOMB_PLAYER1_ACTIVE,
2200     EL_DYNABOMB_PLAYER2_ACTIVE,
2201     EL_DYNABOMB_PLAYER3_ACTIVE,
2202     EL_DYNABOMB_PLAYER4_ACTIVE
2203   };
2204   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
2205
2206   static int ep_belt[] =
2207   {
2208     EL_CONVEYOR_BELT1_LEFT,
2209     EL_CONVEYOR_BELT1_MIDDLE,
2210     EL_CONVEYOR_BELT1_RIGHT,
2211     EL_CONVEYOR_BELT2_LEFT,
2212     EL_CONVEYOR_BELT2_MIDDLE,
2213     EL_CONVEYOR_BELT2_RIGHT,
2214     EL_CONVEYOR_BELT3_LEFT,
2215     EL_CONVEYOR_BELT3_MIDDLE,
2216     EL_CONVEYOR_BELT3_RIGHT,
2217     EL_CONVEYOR_BELT4_LEFT,
2218     EL_CONVEYOR_BELT4_MIDDLE,
2219     EL_CONVEYOR_BELT4_RIGHT,
2220   };
2221   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2222
2223   static int ep_belt_active[] =
2224   {
2225     EL_CONVEYOR_BELT1_LEFT_ACTIVE,
2226     EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
2227     EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
2228     EL_CONVEYOR_BELT2_LEFT_ACTIVE,
2229     EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
2230     EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
2231     EL_CONVEYOR_BELT3_LEFT_ACTIVE,
2232     EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
2233     EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
2234     EL_CONVEYOR_BELT4_LEFT_ACTIVE,
2235     EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
2236     EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
2237   };
2238   static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
2239
2240   static int ep_belt_switch[] =
2241   {
2242     EL_CONVEYOR_BELT1_SWITCH_LEFT,
2243     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2244     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2245     EL_CONVEYOR_BELT2_SWITCH_LEFT,
2246     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2247     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2248     EL_CONVEYOR_BELT3_SWITCH_LEFT,
2249     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2250     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2251     EL_CONVEYOR_BELT4_SWITCH_LEFT,
2252     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2253     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2254   };
2255   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2256
2257   static int ep_tube[] =
2258   {
2259     EL_TUBE_ALL,
2260     EL_TUBE_VERTICAL,
2261     EL_TUBE_HORIZONTAL,
2262     EL_TUBE_VERTICAL_LEFT,
2263     EL_TUBE_VERTICAL_RIGHT,
2264     EL_TUBE_HORIZONTAL_UP,
2265     EL_TUBE_HORIZONTAL_DOWN,
2266     EL_TUBE_LEFT_UP,
2267     EL_TUBE_LEFT_DOWN,
2268     EL_TUBE_RIGHT_UP,
2269     EL_TUBE_RIGHT_DOWN
2270   };
2271   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2272
2273   static long ep1_bit[] =
2274   {
2275     EP_BIT_AMOEBALIVE,
2276     EP_BIT_AMOEBOID,
2277     EP_BIT_SCHLUESSEL,
2278     EP_BIT_PFORTE,
2279     EP_BIT_SOLID,
2280     EP_BIT_MASSIVE,
2281     EP_BIT_SLIPPERY,
2282     EP_BIT_ENEMY,
2283     EP_BIT_MAUER,
2284     EP_BIT_CAN_FALL,
2285     EP_BIT_CAN_SMASH,
2286     EP_BIT_CAN_CHANGE,
2287     EP_BIT_CAN_MOVE,
2288     EP_BIT_COULD_MOVE,
2289     EP_BIT_DONT_TOUCH,
2290     EP_BIT_DONT_GO_TO,
2291     EP_BIT_MAMPF2,
2292     EP_BIT_BD_ELEMENT,
2293     EP_BIT_SB_ELEMENT,
2294     EP_BIT_GEM,
2295     EP_BIT_INACTIVE,
2296     EP_BIT_EXPLOSIVE,
2297     EP_BIT_MAMPF3,
2298     EP_BIT_PUSHABLE,
2299     EP_BIT_PLAYER,
2300     EP_BIT_HAS_CONTENT,
2301     EP_BIT_EATABLE,
2302     EP_BIT_SP_ELEMENT,
2303     EP_BIT_QUICK_GATE,
2304     EP_BIT_OVER_PLAYER,
2305     EP_BIT_ACTIVE_BOMB
2306   };
2307   static long ep2_bit[] =
2308   {
2309     EP_BIT_BELT,
2310     EP_BIT_BELT_ACTIVE,
2311     EP_BIT_BELT_SWITCH,
2312     EP_BIT_TUBE
2313   };
2314   static int *ep1_array[] =
2315   {
2316     ep_amoebalive,
2317     ep_amoeboid,
2318     ep_schluessel,
2319     ep_pforte,
2320     ep_solid,
2321     ep_massive,
2322     ep_slippery,
2323     ep_enemy,
2324     ep_mauer,
2325     ep_can_fall,
2326     ep_can_smash,
2327     ep_can_change,
2328     ep_can_move,
2329     ep_could_move,
2330     ep_dont_touch,
2331     ep_dont_go_to,
2332     ep_mampf2,
2333     ep_bd_element,
2334     ep_sb_element,
2335     ep_gem,
2336     ep_inactive,
2337     ep_explosive,
2338     ep_mampf3,
2339     ep_pushable,
2340     ep_player,
2341     ep_has_content,
2342     ep_eatable,
2343     ep_sp_element,
2344     ep_quick_gate,
2345     ep_over_player,
2346     ep_active_bomb
2347   };
2348   static int *ep2_array[] =
2349   {
2350     ep_belt,
2351     ep_belt_active,
2352     ep_belt_switch,
2353     ep_tube
2354   };
2355   static int *ep1_num[] =
2356   {
2357     &ep_amoebalive_num,
2358     &ep_amoeboid_num,
2359     &ep_schluessel_num,
2360     &ep_pforte_num,
2361     &ep_solid_num,
2362     &ep_massive_num,
2363     &ep_slippery_num,
2364     &ep_enemy_num,
2365     &ep_mauer_num,
2366     &ep_can_fall_num,
2367     &ep_can_smash_num,
2368     &ep_can_change_num,
2369     &ep_can_move_num,
2370     &ep_could_move_num,
2371     &ep_dont_touch_num,
2372     &ep_dont_go_to_num,
2373     &ep_mampf2_num,
2374     &ep_bd_element_num,
2375     &ep_sb_element_num,
2376     &ep_gem_num,
2377     &ep_inactive_num,
2378     &ep_explosive_num,
2379     &ep_mampf3_num,
2380     &ep_pushable_num,
2381     &ep_player_num,
2382     &ep_has_content_num,
2383     &ep_eatable_num,
2384     &ep_sp_element_num,
2385     &ep_quick_gate_num,
2386     &ep_over_player_num,
2387     &ep_active_bomb_num
2388   };
2389   static int *ep2_num[] =
2390   {
2391     &ep_belt_num,
2392     &ep_belt_active_num,
2393     &ep_belt_switch_num,
2394     &ep_tube_num
2395   };
2396   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2397   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2398
2399   for (i=0; i<MAX_NUM_ELEMENTS; i++)
2400   {
2401     Properties1[i] = 0;
2402     Properties2[i] = 0;
2403   }
2404
2405   for (i=0; i<num_properties1; i++)
2406     for (j=0; j<*(ep1_num[i]); j++)
2407       Properties1[(ep1_array[i])[j]] |= ep1_bit[i];
2408   for (i=0; i<num_properties2; i++)
2409     for (j=0; j<*(ep2_num[i]); j++)
2410       Properties2[(ep2_array[i])[j]] |= ep2_bit[i];
2411
2412   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2413     Properties1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2414 }
2415
2416 void Execute_Command(char *command)
2417 {
2418   if (strcmp(command, "print graphicsinfo.conf") == 0)
2419   {
2420     int i;
2421
2422     printf("# You can configure additional/alternative image files here.\n");
2423     printf("# (The images below are default and therefore commented out.)\n");
2424     printf("\n");
2425     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2426     printf("\n");
2427     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2428     printf("\n");
2429
2430     for (i=0; image_config[i].token != NULL; i++)
2431       printf("# %s\n",
2432              getFormattedSetupEntry(image_config[i].token,
2433                                     image_config[i].value));
2434
2435     exit(0);
2436   }
2437   else if (strcmp(command, "print soundsinfo.conf") == 0)
2438   {
2439     int i;
2440
2441     printf("# You can configure additional/alternative sound files here.\n");
2442     printf("# (The sounds below are default and therefore commented out.)\n");
2443     printf("\n");
2444     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2445     printf("\n");
2446     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2447     printf("\n");
2448
2449     for (i=0; sound_config[i].token != NULL; i++)
2450       printf("# %s\n",
2451              getFormattedSetupEntry(sound_config[i].token,
2452                                     sound_config[i].value));
2453
2454     exit(0);
2455   }
2456   else if (strcmp(command, "print musicinfo.conf") == 0)
2457   {
2458     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2459     printf("\n");
2460     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2461     printf("\n");
2462     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2463
2464     exit(0);
2465   }
2466   else if (strncmp(command, "dump level ", 11) == 0)
2467   {
2468     char *filename = &command[11];
2469
2470     if (access(filename, F_OK) != 0)
2471       Error(ERR_EXIT, "cannot open file '%s'", filename);
2472
2473     LoadLevelFromFilename(filename);
2474     DumpLevel(&level);
2475
2476     exit(0);
2477   }
2478   else if (strncmp(command, "dump tape ", 10) == 0)
2479   {
2480     char *filename = &command[10];
2481
2482     if (access(filename, F_OK) != 0)
2483       Error(ERR_EXIT, "cannot open file '%s'", filename);
2484
2485     LoadTapeFromFilename(filename);
2486     DumpTape(&tape);
2487
2488     exit(0);
2489   }
2490   else if (strncmp(command, "autoplay ", 9) == 0)
2491   {
2492     char *str_copy = getStringCopy(&command[9]);
2493     char *str_ptr = strchr(str_copy, ' ');
2494
2495     global.autoplay_leveldir = str_copy;
2496     global.autoplay_level_nr = -1;
2497
2498     if (str_ptr != NULL)
2499     {
2500       *str_ptr++ = '\0';                        /* terminate leveldir string */
2501       global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
2502     }
2503   }
2504   else
2505   {
2506     Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
2507   }
2508 }
2509
2510 void CloseAllAndExit(int exit_value)
2511 {
2512   StopSounds();
2513   FreeAllSounds();
2514   FreeAllMusic();
2515   CloseAudio();         /* called after freeing sounds (needed for SDL) */
2516
2517   FreeAllImages();
2518   FreeTileClipmasks();
2519
2520   if (bitmap_font_initial)
2521     FreeBitmap(bitmap_font_initial);
2522
2523   CloseVideoDisplay();
2524   ClosePlatformDependantStuff();
2525
2526   exit(exit_value);
2527 }