0a52cc63033eaf3e247f49abfdc2f7ee60e7d4b8
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 static char *image_filename[NUM_PICTURES] =
30 {
31   "RocksScreen.pcx",
32   "RocksDoor.pcx",
33   "RocksHeroes.pcx",
34   "RocksToons.pcx",
35   "RocksSP.pcx",
36   "RocksDC.pcx",
37   "RocksMore.pcx",
38   "RocksFont.pcx",
39   "RocksFont2.pcx",
40   "RocksFont3.pcx"
41 }; 
42
43 static void InitSetup(void);
44 static void InitPlayerInfo(void);
45 static void InitLevelInfo(void);
46 static void InitArtworkInfo(void);
47 static void InitNetworkServer(void);
48 static void InitSound(void);
49 static void InitGfx(void);
50 static void InitGfxBackground(void);
51 static void InitGadgets(void);
52 static void InitElementProperties(void);
53
54 void OpenAll(void)
55 {
56   if (options.serveronly)
57   {
58 #if defined(PLATFORM_UNIX)
59     NetworkServer(options.server_port, options.serveronly);
60 #else
61     Error(ERR_WARN, "networking only supported in Unix version");
62 #endif
63     exit(0);    /* never reached */
64   }
65
66   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
67                   PROGRAM_TITLE_STRING, getWindowTitleString(),
68                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
69                   MSDOS_POINTER_FILENAME,
70                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
71
72   InitSetup();
73   InitPlayerInfo();
74   InitArtworkInfo();            /* needed before loading gfx, sound & music */
75
76   InitCounter();
77   InitSound();
78   InitJoysticks();
79   InitRND(NEW_RANDOMIZE);
80
81   InitVideoDisplay();
82   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
83                   setup.fullscreen);
84
85   InitEventFilter(FilterMouseMotionEvents);
86
87   InitGfx();
88   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
89
90   InitLevelInfo();
91   InitGadgets();                /* needs to know number of level series */
92
93   InitGfxBackground();
94   InitToons();
95
96   DrawMainMenu();
97
98   InitNetworkServer();
99 }
100
101 void InitSetup()
102 {
103   LoadSetup();                                  /* global setup info */
104 }
105
106 void InitPlayerInfo()
107 {
108   int i;
109
110   /* choose default local player */
111   local_player = &stored_player[0];
112
113   for (i=0; i<MAX_PLAYERS; i++)
114     stored_player[i].connected = FALSE;
115
116   local_player->connected = TRUE;
117 }
118
119 void InitLevelInfo()
120 {
121   LoadLevelInfo();                              /* global level info */
122   LoadLevelSetup_LastSeries();                  /* last played series info */
123   LoadLevelSetup_SeriesInfo();                  /* last played level info */
124 }
125
126 void InitArtworkInfo()
127 {
128   LoadArtworkInfo();
129 }
130
131 void InitNetworkServer()
132 {
133 #if defined(PLATFORM_UNIX)
134   int nr_wanted;
135 #endif
136
137   if (!options.network)
138     return;
139
140 #if defined(PLATFORM_UNIX)
141   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
142
143   if (!ConnectToServer(options.server_host, options.server_port))
144     Error(ERR_EXIT, "cannot connect to network game server");
145
146   SendToServer_PlayerName(setup.player_name);
147   SendToServer_ProtocolVersion();
148
149   if (nr_wanted)
150     SendToServer_NrWanted(nr_wanted);
151 #endif
152 }
153
154 static void ReloadCustomSounds()
155 {
156   int i;
157
158   printf("DEBUG: reloading sounds '%s' [%d] ...\n",
159          artwork.sounds_set_current, audio.soundserver_pid);
160
161 #if 1
162   FreeAllSounds();
163
164   InitSoundList(NUM_SOUNDS);
165   for(i=0; i<NUM_SOUNDS; i++)
166     LoadSoundToList(sound_name[i], i);
167 #endif
168 }
169
170 static void ReloadCustomMusic()
171 {
172   printf("DEBUG: reloading music '%s' [%d] ...\n",
173          artwork.music_set_current, audio.soundserver_pid);
174
175 #if 1
176   FreeAllMusic();
177
178   LoadCustomMusic();
179 #endif
180 }
181
182 void InitSound()
183 {
184   int i;
185
186   OpenAudio();
187   SetAudioReloadFunctions(ReloadCustomSounds, ReloadCustomMusic);
188
189 #if 1
190   InitSoundList(NUM_SOUNDS);
191
192   for(i=0; i<NUM_SOUNDS; i++)
193     LoadSoundToList(sound_name[i], i);
194
195   LoadCustomMusic();
196 #endif
197
198   StartSoundserver();
199
200 #if 0
201   InitReloadSounds(artwork.snd_current->name);
202   InitReloadMusic(artwork.mus_current->name);
203 #endif
204 }
205
206 void InitTileClipmasks()
207 {
208 #if defined(TARGET_X11)
209   GC copy_clipmask_gc;
210   XGCValues clip_gc_values;
211   unsigned long clip_gc_valuemask;
212
213 #if defined(TARGET_X11_NATIVE)
214   static struct
215   {
216     int start;
217     int count;
218   }
219   tile_needs_clipping[] =
220   {
221     { GFX_SPIELER1_UP, 4 },
222     { GFX_SPIELER1_DOWN, 4 },
223     { GFX_SPIELER1_LEFT, 4 },
224     { GFX_SPIELER1_RIGHT, 4 },
225     { GFX_SPIELER1_PUSH_LEFT, 4 },
226     { GFX_SPIELER1_PUSH_RIGHT, 4 },
227     { GFX_SPIELER2_UP, 4 },
228     { GFX_SPIELER2_DOWN, 4 },
229     { GFX_SPIELER2_LEFT, 4 },
230     { GFX_SPIELER2_RIGHT, 4 },
231     { GFX_SPIELER2_PUSH_LEFT, 4 },
232     { GFX_SPIELER2_PUSH_RIGHT, 4 },
233     { GFX_SPIELER3_UP, 4 },
234     { GFX_SPIELER3_DOWN, 4 },
235     { GFX_SPIELER3_LEFT, 4 },
236     { GFX_SPIELER3_RIGHT, 4 },
237     { GFX_SPIELER3_PUSH_LEFT, 4 },
238     { GFX_SPIELER3_PUSH_RIGHT, 4 },
239     { GFX_SPIELER4_UP, 4 },
240     { GFX_SPIELER4_DOWN, 4 },
241     { GFX_SPIELER4_LEFT, 4 },
242     { GFX_SPIELER4_RIGHT, 4 },
243     { GFX_SPIELER4_PUSH_LEFT, 4 },
244     { GFX_SPIELER4_PUSH_RIGHT, 4 },
245     { GFX_SP_MURPHY, 1 },
246     { GFX_MURPHY_GO_LEFT, 3 },
247     { GFX_MURPHY_GO_RIGHT, 3 },
248     { GFX_MURPHY_SNAP_UP, 1 },
249     { GFX_MURPHY_SNAP_DOWN, 1 },
250     { GFX_MURPHY_SNAP_RIGHT, 1 },
251     { GFX_MURPHY_SNAP_LEFT, 1 },
252     { GFX_MURPHY_PUSH_RIGHT, 1 },
253     { GFX_MURPHY_PUSH_LEFT, 1 },
254     { GFX_GEBLUBBER, 4 },
255     { GFX_DYNAMIT, 7 },
256     { GFX_DYNABOMB, 4 },
257     { GFX_EXPLOSION, 8 },
258     { GFX_SOKOBAN_OBJEKT, 1 },
259     { GFX_FUNKELN_BLAU, 3 },
260     { GFX_FUNKELN_WEISS, 3 },
261     { GFX2_SHIELD_PASSIVE, 3 },
262     { GFX2_SHIELD_ACTIVE, 3 },
263     { -1, 0 }
264   };
265 #endif /* TARGET_X11_NATIVE */
266 #endif /* TARGET_X11 */
267
268   int i;
269
270   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
271   for(i=0; i<NUM_TILES; i++)
272     tile_clipmask[i] = None;
273
274 #if defined(TARGET_X11)
275   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
276      often very slow when preparing a masked XCopyArea() for big Pixmaps.
277      To prevent this, create small (tile-sized) mask Pixmaps which will then
278      be set much faster with XSetClipOrigin() and speed things up a lot. */
279
280   clip_gc_values.graphics_exposures = False;
281   clip_gc_valuemask = GCGraphicsExposures;
282   tile_clip_gc =
283     XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
284
285   for(i=0; i<NUM_BITMAPS; i++)
286   {
287     if (pix[i]->clip_mask)
288     {
289       clip_gc_values.graphics_exposures = False;
290       clip_gc_values.clip_mask = pix[i]->clip_mask;
291       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
292       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
293                                          clip_gc_valuemask, &clip_gc_values);
294     }
295   }
296
297 #if defined(TARGET_X11_NATIVE)
298
299   /* create graphic context structures needed for clipping */
300   clip_gc_values.graphics_exposures = False;
301   clip_gc_valuemask = GCGraphicsExposures;
302   copy_clipmask_gc =
303     XCreateGC(display, pix[PIX_BACK]->clip_mask,
304               clip_gc_valuemask, &clip_gc_values);
305
306   /* create only those clipping Pixmaps we really need */
307   for(i=0; tile_needs_clipping[i].start>=0; i++)
308   {
309     int j;
310
311     for(j=0; j<tile_needs_clipping[i].count; j++)
312     {
313       int tile = tile_needs_clipping[i].start + j;
314       int graphic = tile;
315       int src_x, src_y;
316       int pixmap_nr;
317       Pixmap src_pixmap;
318
319       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
320       src_pixmap = pix[pixmap_nr]->clip_mask;
321
322       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
323                                           TILEX, TILEY, 1);
324
325       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
326                 src_x, src_y, TILEX, TILEY, 0, 0);
327     }
328   }
329
330   XFreeGC(display, copy_clipmask_gc);
331
332 #endif /* TARGET_X11_NATIVE */
333 #endif /* TARGET_X11 */
334 }
335
336 void FreeTileClipmasks()
337 {
338 #if defined(TARGET_X11)
339   int i;
340
341   for(i=0; i<NUM_TILES; i++)
342   {
343     if (tile_clipmask[i] != None)
344     {
345       XFreePixmap(display, tile_clipmask[i]);
346       tile_clipmask[i] = None;
347     }
348   }
349
350   if (tile_clip_gc)
351     XFreeGC(display, tile_clip_gc);
352   tile_clip_gc = None;
353
354   for(i=0; i<NUM_BITMAPS; i++)
355   {
356     if (pix[i]->stored_clip_gc)
357     {
358       XFreeGC(display, pix[i]->stored_clip_gc);
359       pix[i]->stored_clip_gc = None;
360     }
361   }
362 #endif /* TARGET_X11 */
363 }
364
365 void InitGfx()
366 {
367   int i;
368
369   /* initialize some global variables */
370   global.frames_per_second = 0;
371   global.fps_slowdown = FALSE;
372   global.fps_slowdown_factor = 1;
373
374   /* initialize screen properties */
375   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
376                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
377   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
378   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
379   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
380
381   /* create additional image buffers for double-buffering */
382   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
383   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
384
385   pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
386
387   InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
388
389   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
390   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
391 #if defined(PLATFORM_MSDOS)
392   DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
393   rest(200);
394 #endif
395   DrawInitText("Loading graphics:",120,FC_GREEN);
396
397   for(i=0; i<NUM_PICTURES; i++)
398   {
399     if (i != PIX_SMALLFONT)
400     {
401       DrawInitText(image_filename[i], 150, FC_YELLOW);
402
403       pix[i] = LoadCustomImage(image_filename[i]);
404     }
405   }
406
407   InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
408
409   InitTileClipmasks();
410 }
411
412 void InitGfxBackground()
413 {
414   int x, y;
415
416   drawto = backbuffer;
417   fieldbuffer = pix[PIX_DB_FIELD];
418   SetDrawtoField(DRAW_BACKBUFFER);
419
420   BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
421   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
422   ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
423
424   for(x=0; x<MAX_BUF_XSIZE; x++)
425     for(y=0; y<MAX_BUF_YSIZE; y++)
426       redraw[x][y] = 0;
427   redraw_tiles = 0;
428   redraw_mask = REDRAW_ALL;
429 }
430
431 void ReloadCustomArtwork()
432 {
433   if (artwork.graphics_set_current != artwork.gfx_current->name)
434   {
435     int i;
436
437     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
438
439     for(i=0; i<NUM_PICTURES; i++)
440     {
441       DrawInitText(image_filename[i], 150, FC_YELLOW);
442       ReloadCustomImage(pix[i], image_filename[i]);
443     }
444
445     FreeTileClipmasks();
446     InitTileClipmasks();
447     InitGfxBackground();
448
449     SetDoorState(DOOR_OPEN_1 | DOOR_CLOSE_2);
450
451     artwork.graphics_set_current = artwork.gfx_current->name;
452   }
453
454   if (artwork.sounds_set_current != artwork.snd_current->name)
455   {
456     InitReloadSounds(artwork.snd_current->name);
457
458     artwork.sounds_set_current = artwork.snd_current->name;
459   }
460
461   if (artwork.music_set_current != artwork.mus_current->name)
462   {
463     InitReloadMusic(artwork.mus_current->name);
464
465     artwork.music_set_current = artwork.mus_current->name;
466   }
467 }
468
469 void InitGadgets()
470 {
471   CreateLevelEditorGadgets();
472   CreateGameButtons();
473   CreateTapeButtons();
474   CreateToolButtons();
475   CreateScreenGadgets();
476 }
477
478 void InitElementProperties()
479 {
480   int i,j;
481
482   static int ep_amoebalive[] =
483   {
484     EL_AMOEBE_NASS,
485     EL_AMOEBE_NORM,
486     EL_AMOEBE_VOLL,
487     EL_AMOEBE_BD
488   };
489   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
490
491   static int ep_amoeboid[] =
492   {
493     EL_AMOEBE_TOT,
494     EL_AMOEBE_NASS,
495     EL_AMOEBE_NORM,
496     EL_AMOEBE_VOLL,
497     EL_AMOEBE_BD
498   };
499   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
500
501   static int ep_schluessel[] =
502   {
503     EL_SCHLUESSEL1,
504     EL_SCHLUESSEL2,
505     EL_SCHLUESSEL3,
506     EL_SCHLUESSEL4,
507     EL_EM_KEY_1,
508     EL_EM_KEY_2,
509     EL_EM_KEY_3,
510     EL_EM_KEY_4
511   };
512   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
513
514   static int ep_pforte[] =
515   {
516     EL_PFORTE1,
517     EL_PFORTE2,
518     EL_PFORTE3,
519     EL_PFORTE4,
520     EL_PFORTE1X,
521     EL_PFORTE2X,
522     EL_PFORTE3X,
523     EL_PFORTE4X,
524     EL_EM_GATE_1,
525     EL_EM_GATE_2,
526     EL_EM_GATE_3,
527     EL_EM_GATE_4,
528     EL_EM_GATE_1X,
529     EL_EM_GATE_2X,
530     EL_EM_GATE_3X,
531     EL_EM_GATE_4X,
532     EL_SWITCHGATE_OPEN,
533     EL_SWITCHGATE_CLOSED,
534     EL_TIMEGATE_OPEN,
535     EL_TIMEGATE_CLOSED,
536     EL_TUBE_CROSS,
537     EL_TUBE_VERTICAL,
538     EL_TUBE_HORIZONTAL,
539     EL_TUBE_VERT_LEFT,
540     EL_TUBE_VERT_RIGHT,
541     EL_TUBE_HORIZ_UP,
542     EL_TUBE_HORIZ_DOWN,
543     EL_TUBE_LEFT_UP,
544     EL_TUBE_LEFT_DOWN,
545     EL_TUBE_RIGHT_UP,
546     EL_TUBE_RIGHT_DOWN
547   };
548   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
549
550   static int ep_solid[] =
551   {
552     EL_BETON,
553     EL_MAUERWERK,
554     EL_MAUER_LEBT,
555     EL_MAUER_X,
556     EL_MAUER_Y,
557     EL_MAUER_XY,
558     EL_BD_WALL,
559     EL_FELSBODEN,
560     EL_AUSGANG_ZU,
561     EL_AUSGANG_ACT,
562     EL_AUSGANG_AUF,
563     EL_AMOEBE_TOT,
564     EL_AMOEBE_NASS,
565     EL_AMOEBE_NORM,
566     EL_AMOEBE_VOLL,
567     EL_AMOEBE_BD,
568     EL_MORAST_VOLL,
569     EL_MORAST_LEER,
570     EL_QUICKSAND_FILLING,
571     EL_QUICKSAND_EMPTYING,
572     EL_MAGIC_WALL_OFF,
573     EL_MAGIC_WALL_EMPTY,
574     EL_MAGIC_WALL_FULL,
575     EL_MAGIC_WALL_DEAD,
576     EL_MAGIC_WALL_BD_OFF,
577     EL_MAGIC_WALL_BD_EMPTY,
578     EL_MAGIC_WALL_BD_FULL,
579     EL_MAGIC_WALL_BD_DEAD,
580     EL_LIFE,
581     EL_LIFE_ASYNC,
582     EL_BADEWANNE1,
583     EL_BADEWANNE2,
584     EL_BADEWANNE3,
585     EL_BADEWANNE4,
586     EL_BADEWANNE5,
587     EL_SP_CHIP_SINGLE,
588     EL_SP_CHIP_LEFT,
589     EL_SP_CHIP_RIGHT,
590     EL_SP_CHIP_UPPER,
591     EL_SP_CHIP_LOWER,
592     EL_SP_HARD_GRAY,
593     EL_SP_HARD_GREEN,
594     EL_SP_HARD_BLUE,
595     EL_SP_HARD_RED,
596     EL_SP_HARD_YELLOW,
597     EL_SP_HARD_BASE1,
598     EL_SP_HARD_BASE2,
599     EL_SP_HARD_BASE3,
600     EL_SP_HARD_BASE4,
601     EL_SP_HARD_BASE5,
602     EL_SP_HARD_BASE6,
603     EL_SP_TERMINAL,
604     EL_SP_EXIT,
605     EL_INVISIBLE_STEEL,
606     EL_BELT1_SWITCH_LEFT,
607     EL_BELT1_SWITCH_MIDDLE,
608     EL_BELT1_SWITCH_RIGHT,
609     EL_BELT2_SWITCH_LEFT,
610     EL_BELT2_SWITCH_MIDDLE,
611     EL_BELT2_SWITCH_RIGHT,
612     EL_BELT3_SWITCH_LEFT,
613     EL_BELT3_SWITCH_MIDDLE,
614     EL_BELT3_SWITCH_RIGHT,
615     EL_BELT4_SWITCH_LEFT,
616     EL_BELT4_SWITCH_MIDDLE,
617     EL_BELT4_SWITCH_RIGHT,
618     EL_SWITCHGATE_SWITCH_1,
619     EL_SWITCHGATE_SWITCH_2,
620     EL_LIGHT_SWITCH_OFF,
621     EL_LIGHT_SWITCH_ON,
622     EL_TIMEGATE_SWITCH_OFF,
623     EL_TIMEGATE_SWITCH_ON,
624     EL_SIGN_EXCLAMATION,
625     EL_SIGN_RADIOACTIVITY,
626     EL_SIGN_STOP,
627     EL_SIGN_WHEELCHAIR,
628     EL_SIGN_PARKING,
629     EL_SIGN_ONEWAY,
630     EL_SIGN_HEART,
631     EL_SIGN_TRIANGLE,
632     EL_SIGN_ROUND,
633     EL_SIGN_EXIT,
634     EL_SIGN_YINYANG,
635     EL_SIGN_OTHER,
636     EL_STEEL_SLANTED,
637     EL_EMC_STEEL_WALL_1,
638     EL_EMC_STEEL_WALL_2,
639     EL_EMC_STEEL_WALL_3,
640     EL_EMC_STEEL_WALL_4,
641     EL_EMC_WALL_1,
642     EL_EMC_WALL_2,
643     EL_EMC_WALL_3,
644     EL_EMC_WALL_4,
645     EL_EMC_WALL_5,
646     EL_EMC_WALL_6,
647     EL_EMC_WALL_7,
648     EL_EMC_WALL_8,
649     EL_CRYSTAL,
650     EL_WALL_PEARL,
651     EL_WALL_CRYSTAL,
652     EL_TUBE_CROSS,
653     EL_TUBE_VERTICAL,
654     EL_TUBE_HORIZONTAL,
655     EL_TUBE_VERT_LEFT,
656     EL_TUBE_VERT_RIGHT,
657     EL_TUBE_HORIZ_UP,
658     EL_TUBE_HORIZ_DOWN,
659     EL_TUBE_LEFT_UP,
660     EL_TUBE_LEFT_DOWN,
661     EL_TUBE_RIGHT_UP,
662     EL_TUBE_RIGHT_DOWN
663   };
664   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
665
666   static int ep_massive[] =
667   {
668     EL_BETON,
669     EL_SALZSAEURE,
670     EL_BADEWANNE1,
671     EL_BADEWANNE2,
672     EL_BADEWANNE3,
673     EL_BADEWANNE4,
674     EL_BADEWANNE5,
675     EL_PFORTE1,
676     EL_PFORTE2,
677     EL_PFORTE3,
678     EL_PFORTE4,
679     EL_PFORTE1X,
680     EL_PFORTE2X,
681     EL_PFORTE3X,
682     EL_PFORTE4X,
683     EL_EM_GATE_1,
684     EL_EM_GATE_2,
685     EL_EM_GATE_3,
686     EL_EM_GATE_4,
687     EL_EM_GATE_1X,
688     EL_EM_GATE_2X,
689     EL_EM_GATE_3X,
690     EL_EM_GATE_4X,
691     EL_SWITCHGATE_OPEN,
692     EL_SWITCHGATE_CLOSED,
693     EL_TIMEGATE_OPEN,
694     EL_TIMEGATE_CLOSED,
695     EL_SP_HARD_GRAY,
696     EL_SP_HARD_GREEN,
697     EL_SP_HARD_BLUE,
698     EL_SP_HARD_RED,
699     EL_SP_HARD_YELLOW,
700     EL_SP_HARD_BASE1,
701     EL_SP_HARD_BASE2,
702     EL_SP_HARD_BASE3,
703     EL_SP_HARD_BASE4,
704     EL_SP_HARD_BASE5,
705     EL_SP_HARD_BASE6,
706     EL_INVISIBLE_STEEL,
707     EL_BELT1_SWITCH_LEFT,
708     EL_BELT1_SWITCH_MIDDLE,
709     EL_BELT1_SWITCH_RIGHT,
710     EL_BELT2_SWITCH_LEFT,
711     EL_BELT2_SWITCH_MIDDLE,
712     EL_BELT2_SWITCH_RIGHT,
713     EL_BELT3_SWITCH_LEFT,
714     EL_BELT3_SWITCH_MIDDLE,
715     EL_BELT3_SWITCH_RIGHT,
716     EL_BELT4_SWITCH_LEFT,
717     EL_BELT4_SWITCH_MIDDLE,
718     EL_BELT4_SWITCH_RIGHT,
719     EL_LIGHT_SWITCH_OFF,
720     EL_LIGHT_SWITCH_ON,
721     EL_SIGN_EXCLAMATION,
722     EL_SIGN_RADIOACTIVITY,
723     EL_SIGN_STOP,
724     EL_SIGN_WHEELCHAIR,
725     EL_SIGN_PARKING,
726     EL_SIGN_ONEWAY,
727     EL_SIGN_HEART,
728     EL_SIGN_TRIANGLE,
729     EL_SIGN_ROUND,
730     EL_SIGN_EXIT,
731     EL_SIGN_YINYANG,
732     EL_SIGN_OTHER,
733     EL_STEEL_SLANTED,
734     EL_EMC_STEEL_WALL_1,
735     EL_EMC_STEEL_WALL_2,
736     EL_EMC_STEEL_WALL_3,
737     EL_EMC_STEEL_WALL_4,
738     EL_CRYSTAL,
739     EL_TUBE_CROSS,
740     EL_TUBE_VERTICAL,
741     EL_TUBE_HORIZONTAL,
742     EL_TUBE_VERT_LEFT,
743     EL_TUBE_VERT_RIGHT,
744     EL_TUBE_HORIZ_UP,
745     EL_TUBE_HORIZ_DOWN,
746     EL_TUBE_LEFT_UP,
747     EL_TUBE_LEFT_DOWN,
748     EL_TUBE_RIGHT_UP,
749     EL_TUBE_RIGHT_DOWN
750   };
751   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
752
753   static int ep_slippery[] =
754   {
755     EL_FELSBODEN,
756     EL_BD_WALL,
757     EL_FELSBROCKEN,
758     EL_BD_ROCK,
759     EL_EDELSTEIN,
760     EL_EDELSTEIN_BD,
761     EL_EDELSTEIN_GELB,
762     EL_EDELSTEIN_ROT,
763     EL_EDELSTEIN_LILA,
764     EL_DIAMANT,
765     EL_BOMBE,
766     EL_KOKOSNUSS,
767     EL_ABLENK_EIN,
768     EL_ABLENK_AUS,
769     EL_ZEIT_VOLL,
770     EL_ZEIT_LEER,
771     EL_BIRNE_EIN,
772     EL_BIRNE_AUS,
773     EL_BADEWANNE1,
774     EL_BADEWANNE2,
775     EL_SONDE,
776     EL_SP_ZONK,
777     EL_SP_INFOTRON,
778     EL_SP_CHIP_SINGLE,
779     EL_SP_CHIP_LEFT,
780     EL_SP_CHIP_RIGHT,
781     EL_SP_CHIP_UPPER,
782     EL_SP_CHIP_LOWER,
783     EL_SPEED_PILL,
784     EL_STEEL_SLANTED,
785     EL_PEARL,
786     EL_CRYSTAL
787   };
788   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
789
790   static int ep_enemy[] =
791   {
792     EL_KAEFER,
793     EL_FLIEGER,
794     EL_BUTTERFLY,
795     EL_FIREFLY,
796     EL_MAMPFER,
797     EL_MAMPFER2,
798     EL_ROBOT,
799     EL_PACMAN,
800     EL_SP_SNIKSNAK,
801     EL_SP_ELECTRON
802   };
803   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
804
805   static int ep_mauer[] =
806   {
807     EL_BETON,
808     EL_PFORTE1,
809     EL_PFORTE2,
810     EL_PFORTE3,
811     EL_PFORTE4,
812     EL_PFORTE1X,
813     EL_PFORTE2X,
814     EL_PFORTE3X,
815     EL_PFORTE4X,
816     EL_EM_GATE_1,
817     EL_EM_GATE_2,
818     EL_EM_GATE_3,
819     EL_EM_GATE_4,
820     EL_EM_GATE_1X,
821     EL_EM_GATE_2X,
822     EL_EM_GATE_3X,
823     EL_EM_GATE_4X,
824     EL_AUSGANG_ZU,
825     EL_AUSGANG_ACT,
826     EL_AUSGANG_AUF,
827     EL_MAUERWERK,
828     EL_FELSBODEN,
829     EL_MAUER_LEBT,
830     EL_MAUER_X,
831     EL_MAUER_Y,
832     EL_MAUER_XY,
833     EL_MAUERND,
834     EL_BD_WALL,
835     EL_SP_CHIP_SINGLE,
836     EL_SP_CHIP_LEFT,
837     EL_SP_CHIP_RIGHT,
838     EL_SP_CHIP_UPPER,
839     EL_SP_CHIP_LOWER,
840     EL_SP_HARD_GRAY,
841     EL_SP_HARD_GREEN,
842     EL_SP_HARD_BLUE,
843     EL_SP_HARD_RED,
844     EL_SP_HARD_YELLOW,
845     EL_SP_HARD_BASE1,
846     EL_SP_HARD_BASE2,
847     EL_SP_HARD_BASE3,
848     EL_SP_HARD_BASE4,
849     EL_SP_HARD_BASE5,
850     EL_SP_HARD_BASE6,
851     EL_SP_TERMINAL,
852     EL_SP_EXIT,
853     EL_INVISIBLE_STEEL,
854     EL_STEEL_SLANTED,
855     EL_EMC_STEEL_WALL_1,
856     EL_EMC_STEEL_WALL_2,
857     EL_EMC_STEEL_WALL_3,
858     EL_EMC_STEEL_WALL_4,
859     EL_EMC_WALL_1,
860     EL_EMC_WALL_2,
861     EL_EMC_WALL_3,
862     EL_EMC_WALL_4,
863     EL_EMC_WALL_5,
864     EL_EMC_WALL_6,
865     EL_EMC_WALL_7,
866     EL_EMC_WALL_8
867   };
868   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
869
870   static int ep_can_fall[] =
871   {
872     EL_FELSBROCKEN,
873     EL_BD_ROCK,
874     EL_EDELSTEIN,
875     EL_EDELSTEIN_BD,
876     EL_EDELSTEIN_GELB,
877     EL_EDELSTEIN_ROT,
878     EL_EDELSTEIN_LILA,
879     EL_DIAMANT,
880     EL_BOMBE,
881     EL_KOKOSNUSS,
882     EL_TROPFEN,
883     EL_MORAST_VOLL,
884     EL_MAGIC_WALL_FULL,
885     EL_MAGIC_WALL_BD_FULL,
886     EL_ZEIT_VOLL,
887     EL_ZEIT_LEER,
888     EL_SP_ZONK,
889     EL_SP_INFOTRON,
890     EL_SP_DISK_ORANGE,
891     EL_PEARL,
892     EL_CRYSTAL,
893     EL_SPRING,
894     EL_DX_SUPABOMB
895   };
896   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
897
898   static int ep_can_smash[] =
899   {
900     EL_FELSBROCKEN,
901     EL_BD_ROCK,
902     EL_EDELSTEIN,
903     EL_EDELSTEIN_BD,
904     EL_EDELSTEIN_GELB,
905     EL_EDELSTEIN_ROT,
906     EL_EDELSTEIN_LILA,
907     EL_DIAMANT,
908     EL_SCHLUESSEL1,
909     EL_SCHLUESSEL2,
910     EL_SCHLUESSEL3,
911     EL_SCHLUESSEL4,
912     EL_EM_KEY_1,
913     EL_EM_KEY_2,
914     EL_EM_KEY_3,
915     EL_EM_KEY_4,
916     EL_BOMBE,
917     EL_KOKOSNUSS,
918     EL_TROPFEN,
919     EL_ZEIT_VOLL,
920     EL_ZEIT_LEER,
921     EL_SP_ZONK,
922     EL_SP_INFOTRON,
923     EL_SP_DISK_ORANGE,
924     EL_PEARL,
925     EL_CRYSTAL,
926     EL_SPRING,
927     EL_DX_SUPABOMB
928   };
929   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
930
931   static int ep_can_change[] =
932   {
933     EL_FELSBROCKEN,
934     EL_BD_ROCK,
935     EL_EDELSTEIN,
936     EL_EDELSTEIN_BD,
937     EL_EDELSTEIN_GELB,
938     EL_EDELSTEIN_ROT,
939     EL_EDELSTEIN_LILA,
940     EL_DIAMANT
941   };
942   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
943
944   static int ep_can_move[] =
945   {
946     EL_KAEFER,
947     EL_FLIEGER,
948     EL_BUTTERFLY,
949     EL_FIREFLY,
950     EL_MAMPFER,
951     EL_MAMPFER2,
952     EL_ROBOT,
953     EL_PACMAN,
954     EL_MOLE,
955     EL_PINGUIN,
956     EL_SCHWEIN,
957     EL_DRACHE,
958     EL_SONDE,
959     EL_SP_SNIKSNAK,
960     EL_SP_ELECTRON,
961     EL_BALLOON,
962     EL_SPRING_MOVING
963   };
964   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
965
966   static int ep_could_move[] =
967   {
968     EL_KAEFER_RIGHT,
969     EL_KAEFER_UP,
970     EL_KAEFER_LEFT,
971     EL_KAEFER_DOWN,
972     EL_FLIEGER_RIGHT,
973     EL_FLIEGER_UP,
974     EL_FLIEGER_LEFT,
975     EL_FLIEGER_DOWN,
976     EL_BUTTERFLY_RIGHT,
977     EL_BUTTERFLY_UP,
978     EL_BUTTERFLY_LEFT,
979     EL_BUTTERFLY_DOWN,
980     EL_FIREFLY_RIGHT,
981     EL_FIREFLY_UP,
982     EL_FIREFLY_LEFT,
983     EL_FIREFLY_DOWN,
984     EL_PACMAN_RIGHT,
985     EL_PACMAN_UP,
986     EL_PACMAN_LEFT,
987     EL_PACMAN_DOWN
988   };
989   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
990
991   static int ep_dont_touch[] =
992   {
993     EL_KAEFER,
994     EL_FLIEGER,
995     EL_BUTTERFLY,
996     EL_FIREFLY
997   };
998   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
999
1000   static int ep_dont_go_to[] =
1001   {
1002     EL_KAEFER,
1003     EL_FLIEGER,
1004     EL_BUTTERFLY,
1005     EL_FIREFLY,
1006     EL_MAMPFER,
1007     EL_MAMPFER2,
1008     EL_ROBOT,
1009     EL_PACMAN,
1010     EL_TROPFEN,
1011     EL_SALZSAEURE,
1012     EL_SP_SNIKSNAK,
1013     EL_SP_ELECTRON,
1014     EL_SP_BUG_ACTIVE,
1015     EL_TRAP_ACTIVE,
1016     EL_LANDMINE
1017   };
1018   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1019
1020   static int ep_mampf2[] =
1021   {
1022     EL_ERDREICH,
1023     EL_KAEFER,
1024     EL_FLIEGER,
1025     EL_BUTTERFLY,
1026     EL_FIREFLY,
1027     EL_MAMPFER,
1028     EL_ROBOT,
1029     EL_PACMAN,
1030     EL_TROPFEN,
1031     EL_AMOEBE_TOT,
1032     EL_AMOEBE_NASS,
1033     EL_AMOEBE_NORM,
1034     EL_AMOEBE_VOLL,
1035     EL_AMOEBE_BD,
1036     EL_EDELSTEIN,
1037     EL_EDELSTEIN_BD,
1038     EL_EDELSTEIN_GELB,
1039     EL_EDELSTEIN_ROT,
1040     EL_EDELSTEIN_LILA,
1041     EL_DIAMANT,
1042     EL_PEARL,
1043     EL_CRYSTAL
1044   };
1045   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1046
1047   static int ep_bd_element[] =
1048   {
1049     EL_LEERRAUM,
1050     EL_ERDREICH,
1051     EL_FELSBODEN,
1052     EL_BD_WALL,
1053     EL_FELSBROCKEN,
1054     EL_BD_ROCK,
1055     EL_EDELSTEIN_BD,
1056     EL_MAGIC_WALL_BD_OFF,
1057     EL_AUSGANG_ZU,
1058     EL_AUSGANG_AUF,
1059     EL_BETON,
1060     EL_SPIELFIGUR,
1061     EL_FIREFLY,
1062     EL_FIREFLY_1,
1063     EL_FIREFLY_2,
1064     EL_FIREFLY_3,
1065     EL_FIREFLY_4,
1066     EL_BUTTERFLY,
1067     EL_BUTTERFLY_1,
1068     EL_BUTTERFLY_2,
1069     EL_BUTTERFLY_3,
1070     EL_BUTTERFLY_4,
1071     EL_AMOEBE_BD,
1072     EL_CHAR_FRAGE
1073   };
1074   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1075
1076   static int ep_sb_element[] =
1077   {
1078     EL_LEERRAUM,
1079     EL_BETON,
1080     EL_SOKOBAN_OBJEKT,
1081     EL_SOKOBAN_FELD_LEER,
1082     EL_SOKOBAN_FELD_VOLL,
1083     EL_SPIELFIGUR,
1084     EL_INVISIBLE_STEEL
1085   };
1086   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1087
1088   static int ep_gem[] =
1089   {
1090     EL_EDELSTEIN,
1091     EL_EDELSTEIN_BD,
1092     EL_EDELSTEIN_GELB,
1093     EL_EDELSTEIN_ROT,
1094     EL_EDELSTEIN_LILA,
1095     EL_DIAMANT
1096   };
1097   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1098
1099   static int ep_inactive[] =
1100   {
1101     EL_LEERRAUM,
1102     EL_ERDREICH,
1103     EL_MAUERWERK,
1104     EL_BD_WALL,
1105     EL_FELSBODEN,
1106     EL_SCHLUESSEL,
1107     EL_BETON,
1108     EL_AMOEBE_TOT,
1109     EL_MORAST_LEER,
1110     EL_BADEWANNE,
1111     EL_ABLENK_AUS,
1112     EL_SCHLUESSEL1,
1113     EL_SCHLUESSEL2,
1114     EL_SCHLUESSEL3,
1115     EL_SCHLUESSEL4,
1116     EL_EM_KEY_1,
1117     EL_EM_KEY_2,
1118     EL_EM_KEY_3,
1119     EL_EM_KEY_4,
1120     EL_PFORTE1,
1121     EL_PFORTE2,
1122     EL_PFORTE3,
1123     EL_PFORTE4,
1124     EL_PFORTE1X,
1125     EL_PFORTE2X,
1126     EL_PFORTE3X,
1127     EL_PFORTE4X,
1128     EL_EM_GATE_1,
1129     EL_EM_GATE_2,
1130     EL_EM_GATE_3,
1131     EL_EM_GATE_4,
1132     EL_EM_GATE_1X,
1133     EL_EM_GATE_2X,
1134     EL_EM_GATE_3X,
1135     EL_EM_GATE_4X,
1136     EL_DYNAMITE_INACTIVE,
1137     EL_UNSICHTBAR,
1138     EL_BIRNE_AUS,
1139     EL_BIRNE_EIN,
1140     EL_ERZ_EDEL,
1141     EL_ERZ_DIAM,
1142     EL_ERZ_EDEL_BD,
1143     EL_ERZ_EDEL_GELB,
1144     EL_DYNABOMB_NR,
1145     EL_DYNABOMB_SZ,
1146     EL_DYNABOMB_XL,
1147     EL_SOKOBAN_OBJEKT,
1148     EL_SOKOBAN_FELD_LEER,
1149     EL_SOKOBAN_FELD_VOLL,
1150     EL_ERZ_EDEL_ROT,
1151     EL_ERZ_EDEL_LILA,
1152     EL_BADEWANNE1,
1153     EL_BADEWANNE2,
1154     EL_BADEWANNE3,
1155     EL_BADEWANNE4,
1156     EL_BADEWANNE5,
1157     EL_MAGIC_WALL_OFF,
1158     EL_MAGIC_WALL_DEAD,
1159     EL_MAGIC_WALL_BD_OFF,
1160     EL_MAGIC_WALL_BD_DEAD,
1161     EL_AMOEBA2DIAM,
1162     EL_BLOCKED,
1163     EL_SP_EMPTY,
1164     EL_SP_BASE,
1165     EL_SP_PORT1_RIGHT,
1166     EL_SP_PORT1_DOWN,
1167     EL_SP_PORT1_LEFT,
1168     EL_SP_PORT1_UP,
1169     EL_SP_PORT2_RIGHT,
1170     EL_SP_PORT2_DOWN,
1171     EL_SP_PORT2_LEFT,
1172     EL_SP_PORT2_UP,
1173     EL_SP_PORT_X,
1174     EL_SP_PORT_Y,
1175     EL_SP_PORT_XY,
1176     EL_SP_DISK_RED,
1177     EL_SP_DISK_YELLOW,
1178     EL_SP_CHIP_SINGLE,
1179     EL_SP_CHIP_LEFT,
1180     EL_SP_CHIP_RIGHT,
1181     EL_SP_CHIP_UPPER,
1182     EL_SP_CHIP_LOWER,
1183     EL_SP_HARD_GRAY,
1184     EL_SP_HARD_GREEN,
1185     EL_SP_HARD_BLUE,
1186     EL_SP_HARD_RED,
1187     EL_SP_HARD_YELLOW,
1188     EL_SP_HARD_BASE1,
1189     EL_SP_HARD_BASE2,
1190     EL_SP_HARD_BASE3,
1191     EL_SP_HARD_BASE4,
1192     EL_SP_HARD_BASE5,
1193     EL_SP_HARD_BASE6,
1194     EL_SP_EXIT,
1195     EL_INVISIBLE_STEEL,
1196     EL_BELT1_SWITCH_LEFT,
1197     EL_BELT1_SWITCH_MIDDLE,
1198     EL_BELT1_SWITCH_RIGHT,
1199     EL_BELT2_SWITCH_LEFT,
1200     EL_BELT2_SWITCH_MIDDLE,
1201     EL_BELT2_SWITCH_RIGHT,
1202     EL_BELT3_SWITCH_LEFT,
1203     EL_BELT3_SWITCH_MIDDLE,
1204     EL_BELT3_SWITCH_RIGHT,
1205     EL_BELT4_SWITCH_LEFT,
1206     EL_BELT4_SWITCH_MIDDLE,
1207     EL_BELT4_SWITCH_RIGHT,
1208     EL_SIGN_EXCLAMATION,
1209     EL_SIGN_RADIOACTIVITY,
1210     EL_SIGN_STOP,
1211     EL_SIGN_WHEELCHAIR,
1212     EL_SIGN_PARKING,
1213     EL_SIGN_ONEWAY,
1214     EL_SIGN_HEART,
1215     EL_SIGN_TRIANGLE,
1216     EL_SIGN_ROUND,
1217     EL_SIGN_EXIT,
1218     EL_SIGN_YINYANG,
1219     EL_SIGN_OTHER,
1220     EL_STEEL_SLANTED,
1221     EL_EMC_STEEL_WALL_1,
1222     EL_EMC_STEEL_WALL_2,
1223     EL_EMC_STEEL_WALL_3,
1224     EL_EMC_STEEL_WALL_4,
1225     EL_EMC_WALL_1,
1226     EL_EMC_WALL_2,
1227     EL_EMC_WALL_3,
1228     EL_EMC_WALL_4,
1229     EL_EMC_WALL_5,
1230     EL_EMC_WALL_6,
1231     EL_EMC_WALL_7,
1232     EL_EMC_WALL_8
1233   };
1234   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1235
1236   static int ep_explosive[] =
1237   {
1238     EL_BOMBE,
1239     EL_DYNAMITE_ACTIVE,
1240     EL_DYNAMITE_INACTIVE,
1241     EL_DYNABOMB_ACTIVE_1,
1242     EL_DYNABOMB_ACTIVE_2,
1243     EL_DYNABOMB_ACTIVE_3,
1244     EL_DYNABOMB_ACTIVE_4,
1245     EL_DYNABOMB_NR,
1246     EL_DYNABOMB_SZ,
1247     EL_DYNABOMB_XL,
1248     EL_KAEFER,
1249     EL_MOLE,
1250     EL_PINGUIN,
1251     EL_SCHWEIN,
1252     EL_DRACHE,
1253     EL_SONDE,
1254     EL_SP_DISK_RED,
1255     EL_SP_DISK_ORANGE,
1256     EL_SP_DISK_YELLOW,
1257     EL_SP_SNIKSNAK,
1258     EL_SP_ELECTRON,
1259     EL_DX_SUPABOMB
1260   };
1261   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1262
1263   static int ep_mampf3[] =
1264   {
1265     EL_EDELSTEIN,
1266     EL_EDELSTEIN_BD,
1267     EL_EDELSTEIN_GELB,
1268     EL_EDELSTEIN_ROT,
1269     EL_EDELSTEIN_LILA,
1270     EL_DIAMANT,
1271     EL_PEARL,
1272     EL_CRYSTAL
1273   };
1274   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1275
1276   static int ep_pushable[] =
1277   {
1278     EL_FELSBROCKEN,
1279     EL_BD_ROCK,
1280     EL_BOMBE,
1281     EL_KOKOSNUSS,
1282     EL_ZEIT_LEER,
1283     EL_SOKOBAN_FELD_VOLL,
1284     EL_SOKOBAN_OBJEKT,
1285     EL_SONDE,
1286     EL_SP_ZONK,
1287     EL_SP_DISK_ORANGE,
1288     EL_SP_DISK_YELLOW,
1289     EL_BALLOON,
1290     EL_SPRING,
1291     EL_DX_SUPABOMB
1292   };
1293   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1294
1295   static int ep_player[] =
1296   {
1297     EL_SPIELFIGUR,
1298     EL_SPIELER1,
1299     EL_SPIELER2,
1300     EL_SPIELER3,
1301     EL_SPIELER4
1302   };
1303   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1304
1305   static int ep_has_content[] =
1306   {
1307     EL_MAMPFER,
1308     EL_AMOEBE_NASS,
1309     EL_AMOEBE_NORM,
1310     EL_AMOEBE_VOLL,
1311     EL_AMOEBE_BD
1312   };
1313   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1314
1315   static int ep_eatable[] =
1316   {
1317     EL_ERDREICH,
1318     EL_SP_BASE,
1319     EL_SP_BUG,
1320     EL_TRAP_INACTIVE,
1321     EL_SAND_INVISIBLE
1322   };
1323   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1324
1325   static int ep_sp_element[] =
1326   {
1327     EL_SP_EMPTY,
1328     EL_SP_ZONK,
1329     EL_SP_BASE,
1330     EL_SP_MURPHY,
1331     EL_SP_INFOTRON,
1332     EL_SP_CHIP_SINGLE,
1333     EL_SP_HARD_GRAY,
1334     EL_SP_EXIT,
1335     EL_SP_DISK_ORANGE,
1336     EL_SP_PORT1_RIGHT,
1337     EL_SP_PORT1_DOWN,
1338     EL_SP_PORT1_LEFT,
1339     EL_SP_PORT1_UP,
1340     EL_SP_PORT2_RIGHT,
1341     EL_SP_PORT2_DOWN,
1342     EL_SP_PORT2_LEFT,
1343     EL_SP_PORT2_UP,
1344     EL_SP_SNIKSNAK,
1345     EL_SP_DISK_YELLOW,
1346     EL_SP_TERMINAL,
1347     EL_SP_DISK_RED,
1348     EL_SP_PORT_Y,
1349     EL_SP_PORT_X,
1350     EL_SP_PORT_XY,
1351     EL_SP_ELECTRON,
1352     EL_SP_BUG,
1353     EL_SP_CHIP_LEFT,
1354     EL_SP_CHIP_RIGHT,
1355     EL_SP_HARD_BASE1,
1356     EL_SP_HARD_GREEN,
1357     EL_SP_HARD_BLUE,
1358     EL_SP_HARD_RED,
1359     EL_SP_HARD_YELLOW,
1360     EL_SP_HARD_BASE2,
1361     EL_SP_HARD_BASE3,
1362     EL_SP_HARD_BASE4,
1363     EL_SP_HARD_BASE5,
1364     EL_SP_HARD_BASE6,
1365     EL_SP_CHIP_UPPER,
1366     EL_SP_CHIP_LOWER,
1367     /* additional elements that appeared in newer Supaplex levels */
1368     EL_UNSICHTBAR,
1369     /* more than one murphy in a level results in an inactive clone */
1370     EL_SP_MURPHY_CLONE
1371   };
1372   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1373
1374   static int ep_quick_gate[] =
1375   {
1376     EL_EM_GATE_1,
1377     EL_EM_GATE_2,
1378     EL_EM_GATE_3,
1379     EL_EM_GATE_4,
1380     EL_EM_GATE_1X,
1381     EL_EM_GATE_2X,
1382     EL_EM_GATE_3X,
1383     EL_EM_GATE_4X,
1384     EL_SP_PORT1_LEFT,
1385     EL_SP_PORT2_LEFT,
1386     EL_SP_PORT1_RIGHT,
1387     EL_SP_PORT2_RIGHT,
1388     EL_SP_PORT1_UP,
1389     EL_SP_PORT2_UP,
1390     EL_SP_PORT1_DOWN,
1391     EL_SP_PORT2_DOWN,
1392     EL_SP_PORT_X,
1393     EL_SP_PORT_Y,
1394     EL_SP_PORT_XY,
1395     EL_SWITCHGATE_OPEN,
1396     EL_TIMEGATE_OPEN
1397   };
1398   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1399
1400   static int ep_over_player[] =
1401   {
1402     EL_SP_PORT1_LEFT,
1403     EL_SP_PORT2_LEFT,
1404     EL_SP_PORT1_RIGHT,
1405     EL_SP_PORT2_RIGHT,
1406     EL_SP_PORT1_UP,
1407     EL_SP_PORT2_UP,
1408     EL_SP_PORT1_DOWN,
1409     EL_SP_PORT2_DOWN,
1410     EL_SP_PORT_X,
1411     EL_SP_PORT_Y,
1412     EL_SP_PORT_XY,
1413     EL_TUBE_CROSS,
1414     EL_TUBE_VERTICAL,
1415     EL_TUBE_HORIZONTAL,
1416     EL_TUBE_VERT_LEFT,
1417     EL_TUBE_VERT_RIGHT,
1418     EL_TUBE_HORIZ_UP,
1419     EL_TUBE_HORIZ_DOWN,
1420     EL_TUBE_LEFT_UP,
1421     EL_TUBE_LEFT_DOWN,
1422     EL_TUBE_RIGHT_UP,
1423     EL_TUBE_RIGHT_DOWN
1424   };
1425   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1426
1427   static int ep_active_bomb[] =
1428   {
1429     EL_DYNAMITE_ACTIVE,
1430     EL_DYNABOMB_ACTIVE_1,
1431     EL_DYNABOMB_ACTIVE_2,
1432     EL_DYNABOMB_ACTIVE_3,
1433     EL_DYNABOMB_ACTIVE_4
1434   };
1435   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1436
1437   static int ep_belt[] =
1438   {
1439     EL_BELT1_LEFT,
1440     EL_BELT1_MIDDLE,
1441     EL_BELT1_RIGHT,
1442     EL_BELT2_LEFT,
1443     EL_BELT2_MIDDLE,
1444     EL_BELT2_RIGHT,
1445     EL_BELT3_LEFT,
1446     EL_BELT3_MIDDLE,
1447     EL_BELT3_RIGHT,
1448     EL_BELT4_LEFT,
1449     EL_BELT4_MIDDLE,
1450     EL_BELT4_RIGHT,
1451   };
1452   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1453
1454   static int ep_belt_switch[] =
1455   {
1456     EL_BELT1_SWITCH_LEFT,
1457     EL_BELT1_SWITCH_MIDDLE,
1458     EL_BELT1_SWITCH_RIGHT,
1459     EL_BELT2_SWITCH_LEFT,
1460     EL_BELT2_SWITCH_MIDDLE,
1461     EL_BELT2_SWITCH_RIGHT,
1462     EL_BELT3_SWITCH_LEFT,
1463     EL_BELT3_SWITCH_MIDDLE,
1464     EL_BELT3_SWITCH_RIGHT,
1465     EL_BELT4_SWITCH_LEFT,
1466     EL_BELT4_SWITCH_MIDDLE,
1467     EL_BELT4_SWITCH_RIGHT,
1468   };
1469   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1470
1471   static int ep_tube[] =
1472   {
1473     EL_TUBE_CROSS,
1474     EL_TUBE_VERTICAL,
1475     EL_TUBE_HORIZONTAL,
1476     EL_TUBE_VERT_LEFT,
1477     EL_TUBE_VERT_RIGHT,
1478     EL_TUBE_HORIZ_UP,
1479     EL_TUBE_HORIZ_DOWN,
1480     EL_TUBE_LEFT_UP,
1481     EL_TUBE_LEFT_DOWN,
1482     EL_TUBE_RIGHT_UP,
1483     EL_TUBE_RIGHT_DOWN
1484   };
1485   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1486
1487   static long ep1_bit[] =
1488   {
1489     EP_BIT_AMOEBALIVE,
1490     EP_BIT_AMOEBOID,
1491     EP_BIT_SCHLUESSEL,
1492     EP_BIT_PFORTE,
1493     EP_BIT_SOLID,
1494     EP_BIT_MASSIVE,
1495     EP_BIT_SLIPPERY,
1496     EP_BIT_ENEMY,
1497     EP_BIT_MAUER,
1498     EP_BIT_CAN_FALL,
1499     EP_BIT_CAN_SMASH,
1500     EP_BIT_CAN_CHANGE,
1501     EP_BIT_CAN_MOVE,
1502     EP_BIT_COULD_MOVE,
1503     EP_BIT_DONT_TOUCH,
1504     EP_BIT_DONT_GO_TO,
1505     EP_BIT_MAMPF2,
1506     EP_BIT_BD_ELEMENT,
1507     EP_BIT_SB_ELEMENT,
1508     EP_BIT_GEM,
1509     EP_BIT_INACTIVE,
1510     EP_BIT_EXPLOSIVE,
1511     EP_BIT_MAMPF3,
1512     EP_BIT_PUSHABLE,
1513     EP_BIT_PLAYER,
1514     EP_BIT_HAS_CONTENT,
1515     EP_BIT_EATABLE,
1516     EP_BIT_SP_ELEMENT,
1517     EP_BIT_QUICK_GATE,
1518     EP_BIT_OVER_PLAYER,
1519     EP_BIT_ACTIVE_BOMB
1520   };
1521   static long ep2_bit[] =
1522   {
1523     EP_BIT_BELT,
1524     EP_BIT_BELT_SWITCH,
1525     EP_BIT_TUBE
1526   };
1527   static int *ep1_array[] =
1528   {
1529     ep_amoebalive,
1530     ep_amoeboid,
1531     ep_schluessel,
1532     ep_pforte,
1533     ep_solid,
1534     ep_massive,
1535     ep_slippery,
1536     ep_enemy,
1537     ep_mauer,
1538     ep_can_fall,
1539     ep_can_smash,
1540     ep_can_change,
1541     ep_can_move,
1542     ep_could_move,
1543     ep_dont_touch,
1544     ep_dont_go_to,
1545     ep_mampf2,
1546     ep_bd_element,
1547     ep_sb_element,
1548     ep_gem,
1549     ep_inactive,
1550     ep_explosive,
1551     ep_mampf3,
1552     ep_pushable,
1553     ep_player,
1554     ep_has_content,
1555     ep_eatable,
1556     ep_sp_element,
1557     ep_quick_gate,
1558     ep_over_player,
1559     ep_active_bomb
1560   };
1561   static int *ep2_array[] =
1562   {
1563     ep_belt,
1564     ep_belt_switch,
1565     ep_tube
1566   };
1567   static int *ep1_num[] =
1568   {
1569     &ep_amoebalive_num,
1570     &ep_amoeboid_num,
1571     &ep_schluessel_num,
1572     &ep_pforte_num,
1573     &ep_solid_num,
1574     &ep_massive_num,
1575     &ep_slippery_num,
1576     &ep_enemy_num,
1577     &ep_mauer_num,
1578     &ep_can_fall_num,
1579     &ep_can_smash_num,
1580     &ep_can_change_num,
1581     &ep_can_move_num,
1582     &ep_could_move_num,
1583     &ep_dont_touch_num,
1584     &ep_dont_go_to_num,
1585     &ep_mampf2_num,
1586     &ep_bd_element_num,
1587     &ep_sb_element_num,
1588     &ep_gem_num,
1589     &ep_inactive_num,
1590     &ep_explosive_num,
1591     &ep_mampf3_num,
1592     &ep_pushable_num,
1593     &ep_player_num,
1594     &ep_has_content_num,
1595     &ep_eatable_num,
1596     &ep_sp_element_num,
1597     &ep_quick_gate_num,
1598     &ep_over_player_num,
1599     &ep_active_bomb_num
1600   };
1601   static int *ep2_num[] =
1602   {
1603     &ep_belt_num,
1604     &ep_belt_switch_num,
1605     &ep_tube_num
1606   };
1607   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
1608   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
1609
1610   for(i=0; i<MAX_ELEMENTS; i++)
1611   {
1612     Elementeigenschaften1[i] = 0;
1613     Elementeigenschaften2[i] = 0;
1614   }
1615
1616   for(i=0; i<num_properties1; i++)
1617     for(j=0; j<*(ep1_num[i]); j++)
1618       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1619   for(i=0; i<num_properties2; i++)
1620     for(j=0; j<*(ep2_num[i]); j++)
1621       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1622
1623   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1624     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1625 }
1626
1627 void CloseAllAndExit(int exit_value)
1628 {
1629   int i;
1630
1631   StopSounds();
1632   CloseAudio();
1633   FreeAllSounds();
1634   FreeAllMusic();
1635
1636   FreeTileClipmasks();
1637   for(i=0; i<NUM_BITMAPS; i++)
1638     FreeBitmap(pix[i]);
1639
1640   CloseVideoDisplay();
1641   ClosePlatformDependantStuff();
1642
1643   exit(exit_value);
1644 }