rnd-20091022-1-src
[rocksndiamonds.git] / src / game_sp / main.c
1
2 #include "main_sp.h"
3 #include "global.h"
4
5
6 struct GameInfo_SP game_sp_info;
7 struct LevelInfo_SP native_sp_level;
8
9 void InitGameEngine_SP()
10 {
11   game_sp_info.LevelSolved = FALSE;
12   game_sp_info.GameOver = FALSE;
13
14 #if 0
15   menPlay_Click();
16 #else
17   menPlayDemo_Click();
18 #endif
19 }
20
21 void BlitScreenToBitmap_SP(Bitmap *target_bitmap)
22 {
23   BlitBitmap(screenBitmap, target_bitmap, 15 * 32, 7 * 32,
24              SCR_FIELDX * TILEX, SCR_FIELDY * TILEY, SX, SY);
25 }
26
27 void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
28 {
29   byte single_player_action = action[0];
30
31   subMainGameLoop_Main(single_player_action, warp_mode);
32 }