6 struct GameInfo_SP game_sp_info;
7 struct LevelInfo_SP native_sp_level;
9 void InitGameEngine_SP()
11 game_sp_info.LevelSolved = FALSE;
12 game_sp_info.GameOver = FALSE;
22 void BlitScreenToBitmap_SP(Bitmap *target_bitmap)
24 DDScrollBuffer_Blt_Ext(target_bitmap);
28 void RedrawPlayfield_SP(boolean force_redraw)
37 void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
39 byte single_player_action = action[0];
41 subMainGameLoop_Main(single_player_action, warp_mode);
43 RedrawPlayfield_SP(FALSE);