rnd-20100417-1-src
[rocksndiamonds.git] / src / game_sp / export.h
1 #ifndef GAME_SP_EXPORT_H
2 #define GAME_SP_EXPORT_H
3
4 /* ========================================================================= */
5 /* functions and definitions exported from game_sp to main program           */
6 /* ========================================================================= */
7
8 /* ------------------------------------------------------------------------- */
9 /* constant definitions                                                      */
10 /* ------------------------------------------------------------------------- */
11
12 #define SP_MAX_PLAYFIELD_WIDTH          MAX_PLAYFIELD_WIDTH
13 #define SP_MAX_PLAYFIELD_HEIGHT         MAX_PLAYFIELD_HEIGHT
14
15 #define SP_NUM_LEVELS_PER_PACKAGE       111
16
17 #define SP_STD_PLAYFIELD_WIDTH          60
18 #define SP_STD_PLAYFIELD_HEIGHT         24
19 #define SP_LEVEL_NAME_LEN               23
20 #define SP_MAX_SPECIAL_PORTS            10
21
22 #define SP_HEADER_SIZE                  96
23 #define SP_STD_PLAYFIELD_SIZE           (SP_STD_PLAYFIELD_WIDTH *       \
24                                          SP_STD_PLAYFIELD_HEIGHT)
25 #define SP_MAX_PLAYFIELD_SIZE           (SP_MAX_PLAYFIELD_WIDTH *       \
26                                          SP_MAX_PLAYFIELD_HEIGHT)
27 #define SP_STD_LEVEL_SIZE               (SP_HEADER_SIZE + SP_STD_PLAYFIELD_SIZE)
28
29 #if 0
30 #define SP_SCREEN_BUFFER_XSIZE          (SCR_FIELDX + 2)
31 #define SP_SCREEN_BUFFER_YSIZE          (SCR_FIELDY + 2)
32 #endif
33
34 #define SP_FRAMES_PER_SECOND            35
35 #define SP_MAX_TAPE_LEN                 64010   /* (see "spfix63.doc") */
36
37
38 /* sound actions */
39
40 #define actActive                       0
41 #define actImpact                       1
42 #define actExploding                    2
43 #define actDigging                      3
44 #define actSnapping                     4
45 #define actCollecting                   5
46 #define actPassing                      6
47 #define actPushing                      7
48 #define actDropping                     8
49
50
51 /* ------------------------------------------------------------------------- */
52 /* data structure definitions                                                */
53 /* ------------------------------------------------------------------------- */
54
55 #ifndef HAS_SpecialPortType
56 typedef struct
57 {
58 #if 1
59   short PortLocation; // = 2*(x+(y*60))         /* big endian format */
60 #else
61   int PortLocation; // = 2*(x+(y*60))
62 #endif
63   byte Gravity; // 1 = turn on, anything else (0) = turn off
64   byte FreezeZonks; // 2 = turn on, anything else (0) = turn off  (1=off!)
65   byte FreezeEnemies; // 1 = turn on, anything else (0) = turn off
66   byte UnUsed;
67 } SpecialPortType;
68 #define HAS_SpecialPortType
69 #endif
70
71 #ifndef HAS_LevelInfoType
72 typedef struct
73 {
74   byte UnUsed[4];
75   byte InitialGravity; // 1=on, anything else (0) = off
76   byte Version; // SpeedFixVersion XOR &H20
77   char LevelTitle[23];
78   byte InitialFreezeZonks; // 2=on, anything else (0) = off.  (1=off too!)
79   byte InfotronsNeeded;
80
81   // Number of Infotrons needed. 0 means that Supaplex will count the total
82   // amount of Infotrons in the level, and use the low byte of that number.
83   // (A multiple of 256 Infotrons will then result in 0-to-eat, etc.!)
84   byte SpecialPortCount; // Maximum 10 allowed!
85   SpecialPortType SpecialPort[10];
86   byte SpeedByte; // = Speed XOR Highbyte(RandomSeed)
87   byte CheckSumByte; // = CheckSum XOR SpeedByte
88 #if 1
89   short DemoRandomSeed;                         /* little endian format */
90 #else
91   int DemoRandomSeed;
92 #endif
93 } LevelInfoType;
94 #define HAS_LevelInfoType
95 #endif
96
97 struct GlobalInfo_SP
98 {
99 };
100
101 struct GameInfo_SP
102 {
103   boolean LevelSolved;
104   boolean GameOver;
105
106   /* needed for updating panel */
107   int time_played;
108   int infotrons_still_needed;
109   int red_disk_count;
110   int score;
111
112   /* needed for engine snapshots */
113   int preceding_buffer_size;
114 };
115
116 struct DemoInfo_SP
117 {
118   boolean is_available;         /* structure contains valid demo */
119
120   int level_nr;                 /* number of corresponding level */
121
122   int length;                   /* number of demo entries */
123   byte data[SP_MAX_TAPE_LEN];   /* array of demo entries */
124 };
125
126 struct LevelInfo_SP
127 {
128   LevelInfoType header;
129   byte header_raw_bytes[SP_HEADER_SIZE];
130
131   int width, height;
132
133   byte playfield[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
134
135   struct DemoInfo_SP demo;
136
137   /* used for runtime values */
138   struct GameInfo_SP *game_sp;
139 };
140
141 struct GraphicInfo_SP
142 {
143   Bitmap *bitmap;
144   int src_x, src_y;
145   int src_offset_x, src_offset_y;
146   int dst_offset_x, dst_offset_y;
147   int width, height;
148
149   Bitmap *crumbled_bitmap;
150   int crumbled_src_x, crumbled_src_y;
151   int crumbled_border_size;
152
153   boolean has_crumbled_graphics;
154   boolean preserve_background;
155
156   int unique_identifier;        /* used to identify needed screen updates */
157 };
158
159 struct EngineSnapshotInfo_SP
160 {
161   struct GameInfo_SP game_sp;
162
163   int PlayField16[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
164   byte PlayField8[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
165   byte DisPlayField[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
166
167   int AnimationPosTable[SP_MAX_PLAYFIELD_SIZE];
168   byte AnimationSubTable[SP_MAX_PLAYFIELD_SIZE];
169   byte TerminalState[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
170 };
171
172
173 /* ------------------------------------------------------------------------- */
174 /* exported functions                                                        */
175 /* ------------------------------------------------------------------------- */
176
177 extern struct GlobalInfo_SP global_sp_info;
178 extern struct GameInfo_SP game_sp;
179 extern struct LevelInfo_SP native_sp_level;
180 extern struct GraphicInfo_SP graphic_info_sp_object[TILE_MAX][8];
181 extern struct GraphicInfo_SP graphic_info_sp_player[MAX_PLAYERS][SPR_MAX][8];
182 extern struct EngineSnapshotInfo_SP engine_snapshot_sp;
183
184 extern void sp_open_all();
185 extern void sp_close_all();
186
187 extern void InitGfxBuffers_SP();
188
189 extern void InitGameEngine_SP();
190 extern void GameActions_SP(byte *, boolean);
191
192 extern unsigned int InitEngineRandom_SP(long);
193
194 extern void setLevelInfoToDefaults_SP();
195 extern void copyInternalEngineVars_SP();
196 extern boolean LoadNativeLevel_SP(char *, int);
197 extern void SaveNativeLevel_SP(char *);
198
199 extern void BackToFront_SP(void);
200 extern void BlitScreenToBitmap_SP(Bitmap *);
201 extern void RedrawPlayfield_SP(boolean);
202 extern void DrawGameDoorValues_SP();
203
204 extern void LoadEngineSnapshotValues_SP();
205 extern void SaveEngineSnapshotValues_SP();
206
207 extern int map_key_RND_to_SP(int);
208 extern int map_key_SP_to_RND(int);
209
210 #endif  /* GAME_SP_EXPORT_H */